1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_INTEGER_5 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_INTEGER_6 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_INTEGER_7 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_INTEGER_8 (CONF_MASK_1_BYTE | 8)
71 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 9)
72 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 10)
73 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 11)
74 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 12)
75 #define CONF_VALUE_BOOLEAN_5 (CONF_MASK_1_BYTE | 13)
76 #define CONF_VALUE_BOOLEAN_6 (CONF_MASK_1_BYTE | 14)
77 #define CONF_VALUE_BOOLEAN_7 (CONF_MASK_1_BYTE | 15)
78 #define CONF_VALUE_BOOLEAN_8 (CONF_MASK_1_BYTE | 16)
80 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
81 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
82 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
83 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
84 #define CONF_VALUE_ELEMENT_5 (CONF_MASK_2_BYTE | 5)
85 #define CONF_VALUE_ELEMENT_6 (CONF_MASK_2_BYTE | 6)
86 #define CONF_VALUE_ELEMENT_7 (CONF_MASK_2_BYTE | 7)
87 #define CONF_VALUE_ELEMENT_8 (CONF_MASK_2_BYTE | 8)
89 #define CONF_VALUE_ELEMENTS (CONF_MASK_MULTI_BYTES | 1)
90 #define CONF_VALUE_CONTENTS (CONF_MASK_MULTI_BYTES | 2)
92 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
93 (x) <= CONF_VALUE_INTEGER_8)
95 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
96 (x) <= CONF_VALUE_BOOLEAN_8)
98 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
99 (x) == CONF_MASK_2_BYTE ? 2 : \
100 (x) == CONF_MASK_4_BYTE ? 4 : 0)
102 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
103 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
104 #define CONF_ELEMENT_NUM_BYTES (2)
106 #define CONF_ENTITY_NUM_BYTES(t) ((t) == CONF_VALUE_ELEMENTS ? \
107 CONF_ELEMENT_NUM_BYTES : \
108 (t) == CONF_VALUE_CONTENTS ? \
109 CONF_CONTENT_NUM_BYTES : 1)
111 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
112 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
113 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
115 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
117 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
118 CONF_ELEMENT_NUM_BYTES)
119 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
120 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
122 static struct LevelInfo li;
126 int element; /* element for which data is to be stored */
127 int type; /* type of data to be stored */
130 void *value; /* variable that holds the data to be stored */
131 int default_value; /* initial default value for this variable */
134 void *num_entities; /* number of entities for multi-byte data */
135 int default_num_entities; /* default number of entities for this data */
136 int max_num_entities; /* maximal number of entities for this data */
139 /* ---------- 1-byte values ---------------------------------------------- */
142 EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
143 &li.android_move_time, 10
146 EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
147 &li.android_clone_time, 10
150 EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
154 EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
158 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
159 &li.magnify_score, 10
162 EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
166 EL_ROBOT, CONF_VALUE_INTEGER_1,
170 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
171 &li.game_of_life[0], 2
174 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
175 &li.game_of_life[1], 3
178 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
179 &li.game_of_life[2], 3
182 EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
183 &li.game_of_life[3], 3
186 EL_BIOMAZE, CONF_VALUE_INTEGER_1,
190 EL_BIOMAZE, CONF_VALUE_INTEGER_2,
194 EL_BIOMAZE, CONF_VALUE_INTEGER_3,
198 EL_BIOMAZE, CONF_VALUE_INTEGER_4,
202 EL_BALLOON, CONF_VALUE_INTEGER_1,
203 &li.wind_direction_initial, MV_NONE
206 EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
207 &li.time_timegate, 10
210 EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
214 EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
215 &li.shield_normal_time, 10
218 EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
219 &li.shield_deadly_time, 10
222 EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
226 EL_EXTRA_TIME, CONF_VALUE_INTEGER_2,
227 &li.extra_time_score, 10
230 EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
231 &li.time_orb_time, 10
234 EL_TIME_ORB_FULL, CONF_VALUE_BOOLEAN_1,
235 &li.use_time_orb_bug, FALSE
238 EL_PLAYER_1, CONF_VALUE_BOOLEAN_1,
239 &li.block_snap_field, TRUE
242 EL_PLAYER_1, CONF_VALUE_BOOLEAN_2,
243 &li.use_start_element[0], FALSE
246 EL_PLAYER_2, CONF_VALUE_BOOLEAN_2,
247 &li.use_start_element[1], FALSE
250 EL_PLAYER_3, CONF_VALUE_BOOLEAN_2,
251 &li.use_start_element[2], FALSE
254 EL_PLAYER_4, CONF_VALUE_BOOLEAN_2,
255 &li.use_start_element[3], FALSE
258 EL_PLAYER_1, CONF_VALUE_BOOLEAN_3,
259 &li.use_artwork_element[0], FALSE
262 EL_PLAYER_2, CONF_VALUE_BOOLEAN_3,
263 &li.use_artwork_element[1], FALSE
266 EL_PLAYER_3, CONF_VALUE_BOOLEAN_3,
267 &li.use_artwork_element[2], FALSE
270 EL_PLAYER_4, CONF_VALUE_BOOLEAN_3,
271 &li.use_artwork_element[3], FALSE
274 EL_PLAYER_1, CONF_VALUE_BOOLEAN_4,
275 &li.use_explosion_element[0], FALSE
278 EL_PLAYER_2, CONF_VALUE_BOOLEAN_4,
279 &li.use_explosion_element[1], FALSE
282 EL_PLAYER_3, CONF_VALUE_BOOLEAN_4,
283 &li.use_explosion_element[2], FALSE
286 EL_PLAYER_4, CONF_VALUE_BOOLEAN_4,
287 &li.use_explosion_element[3], FALSE
290 EL_PLAYER_1, CONF_VALUE_INTEGER_1,
291 &li.initial_player_stepsize, STEPSIZE_NORMAL
294 EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
298 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_1,
299 &li.ball_random, FALSE
302 EL_EMC_MAGIC_BALL, CONF_VALUE_BOOLEAN_2,
303 &li.ball_state_initial, FALSE
306 /* ---------- 2-byte values ---------------------------------------------- */
309 EL_PLAYER_1, CONF_VALUE_ELEMENT_1,
310 &li.start_element[0], EL_PLAYER_1
313 EL_PLAYER_2, CONF_VALUE_ELEMENT_1,
314 &li.start_element[1], EL_PLAYER_2
317 EL_PLAYER_3, CONF_VALUE_ELEMENT_1,
318 &li.start_element[2], EL_PLAYER_3
321 EL_PLAYER_4, CONF_VALUE_ELEMENT_1,
322 &li.start_element[3], EL_PLAYER_4
325 EL_PLAYER_1, CONF_VALUE_ELEMENT_2,
326 &li.artwork_element[0], EL_PLAYER_1
329 EL_PLAYER_2, CONF_VALUE_ELEMENT_2,
330 &li.artwork_element[1], EL_PLAYER_2
333 EL_PLAYER_3, CONF_VALUE_ELEMENT_2,
334 &li.artwork_element[2], EL_PLAYER_3
337 EL_PLAYER_4, CONF_VALUE_ELEMENT_2,
338 &li.artwork_element[3], EL_PLAYER_4
341 EL_PLAYER_1, CONF_VALUE_ELEMENT_3,
342 &li.explosion_element[0], EL_PLAYER_1
345 EL_PLAYER_2, CONF_VALUE_ELEMENT_3,
346 &li.explosion_element[1], EL_PLAYER_2
349 EL_PLAYER_3, CONF_VALUE_ELEMENT_3,
350 &li.explosion_element[2], EL_PLAYER_3
353 EL_PLAYER_4, CONF_VALUE_ELEMENT_3,
354 &li.explosion_element[3], EL_PLAYER_4
357 /* ---------- multi-byte values ------------------------------------------ */
360 EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENTS,
361 &li.ball_content, EL_EMPTY,
362 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
365 EL_EMC_ANDROID, CONF_VALUE_ELEMENTS,
366 &li.android_clone_element[0], EL_EMPTY,
367 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
383 { LEVEL_FILE_TYPE_RND, "RND" },
384 { LEVEL_FILE_TYPE_BD, "BD" },
385 { LEVEL_FILE_TYPE_EM, "EM" },
386 { LEVEL_FILE_TYPE_SP, "SP" },
387 { LEVEL_FILE_TYPE_DX, "DX" },
388 { LEVEL_FILE_TYPE_SB, "SB" },
389 { LEVEL_FILE_TYPE_DC, "DC" },
394 /* ========================================================================= */
395 /* level file functions */
396 /* ========================================================================= */
398 static void setLevelInfoToDefaultsFromConfigList(struct LevelInfo *level)
402 li = *level; /* copy level information into temporary buffer */
404 for (i = 0; element_conf[i].element != -1; i++)
406 int default_value = element_conf[i].default_value;
407 int type = element_conf[i].type;
408 int bytes = type & CONF_MASK_BYTES;
410 if (bytes == CONF_MASK_MULTI_BYTES)
412 int default_num_entities = element_conf[i].default_num_entities;
413 int max_num_entities = element_conf[i].max_num_entities;
415 *(int *)(element_conf[i].num_entities) = default_num_entities;
417 if (type == CONF_VALUE_ELEMENTS)
419 int *element_array = (int *)(element_conf[i].value);
422 for (j = 0; j < max_num_entities; j++)
423 element_array[j] = default_value;
425 else if (type == CONF_VALUE_CONTENTS)
427 struct Content *content = (struct Content *)(element_conf[i].value);
430 for (c = 0; c < max_num_entities; c++)
431 for (y = 0; y < 3; y++)
432 for (x = 0; x < 3; x++)
433 content[c].e[x][y] = default_value;
436 else /* constant size configuration data (1, 2 or 4 bytes) */
438 if (CONF_VALUE_BOOLEAN(type))
439 *(boolean *)(element_conf[i].value) = default_value;
441 *(int *) (element_conf[i].value) = default_value;
445 *level = li; /* copy temporary buffer back to level information */
448 void setElementChangePages(struct ElementInfo *ei, int change_pages)
450 int change_page_size = sizeof(struct ElementChangeInfo);
452 ei->num_change_pages = MAX(1, change_pages);
455 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
457 if (ei->current_change_page >= ei->num_change_pages)
458 ei->current_change_page = ei->num_change_pages - 1;
460 ei->change = &ei->change_page[ei->current_change_page];
463 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
467 change->can_change = FALSE;
469 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
470 change->has_event[i] = FALSE;
472 change->trigger_player = CH_PLAYER_ANY;
473 change->trigger_side = CH_SIDE_ANY;
474 change->trigger_page = CH_PAGE_ANY;
476 change->target_element = EL_EMPTY_SPACE;
478 change->delay_fixed = 0;
479 change->delay_random = 0;
480 change->delay_frames = FRAMES_PER_SECOND;
482 change->trigger_element = EL_EMPTY_SPACE;
484 change->explode = FALSE;
485 change->use_target_content = FALSE;
486 change->only_if_complete = FALSE;
487 change->use_random_replace = FALSE;
488 change->random_percentage = 100;
489 change->replace_when = CP_WHEN_EMPTY;
491 change->has_action = FALSE;
492 change->action_type = CA_NO_ACTION;
493 change->action_mode = CA_MODE_UNDEFINED;
494 change->action_arg = CA_ARG_UNDEFINED;
496 for (x = 0; x < 3; x++)
497 for (y = 0; y < 3; y++)
498 change->target_content.e[x][y] = EL_EMPTY_SPACE;
500 change->direct_action = 0;
501 change->other_action = 0;
503 change->pre_change_function = NULL;
504 change->change_function = NULL;
505 change->post_change_function = NULL;
508 static void setLevelInfoToDefaults(struct LevelInfo *level)
510 static boolean clipboard_elements_initialized = FALSE;
514 InitElementPropertiesStatic();
517 setLevelInfoToDefaultsFromConfigList(level);
518 setLevelInfoToDefaults_EM();
520 level->native_em_level = &native_em_level;
522 level->game_engine_type = GAME_ENGINE_TYPE_RND;
524 level->file_version = FILE_VERSION_ACTUAL;
525 level->game_version = GAME_VERSION_ACTUAL;
527 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
528 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
529 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
531 level->fieldx = STD_LEV_FIELDX;
532 level->fieldy = STD_LEV_FIELDY;
534 for (x = 0; x < MAX_LEV_FIELDX; x++)
535 for (y = 0; y < MAX_LEV_FIELDY; y++)
536 level->field[x][y] = EL_SAND;
539 level->gems_needed = 0;
541 level->amoeba_speed = 10;
543 level->time_magic_wall = 10;
544 level->time_wheel = 10;
546 level->time_light = 10;
547 level->time_timegate = 10;
550 level->amoeba_content = EL_DIAMOND;
552 level->game_of_life[0] = 2;
553 level->game_of_life[1] = 3;
554 level->game_of_life[2] = 3;
555 level->game_of_life[3] = 3;
557 level->biomaze[0] = 2;
558 level->biomaze[1] = 3;
559 level->biomaze[2] = 3;
560 level->biomaze[3] = 3;
563 level->double_speed = FALSE;
565 level->initial_gravity = FALSE;
566 level->em_slippery_gems = FALSE;
567 level->instant_relocation = FALSE;
568 level->can_pass_to_walkable = FALSE;
569 level->grow_into_diggable = TRUE;
571 level->block_snap_field = TRUE;
573 level->block_last_field = FALSE; /* EM does not block by default */
574 level->sp_block_last_field = TRUE; /* SP blocks the last field */
576 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
577 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
579 level->use_spring_bug = FALSE;
580 level->use_time_orb_bug = FALSE;
582 level->use_step_counter = FALSE;
584 /* values for the new EMC elements */
586 level->android_move_time = 10;
587 level->android_clone_time = 10;
588 level->ball_time = 10;
589 level->lenses_score = 10;
590 level->lenses_time = 10;
591 level->magnify_score = 10;
592 level->magnify_time = 10;
593 level->slurp_score = 10;
594 level->wind_direction_initial = MV_NONE;
595 level->ball_random = FALSE;
596 level->ball_state_initial = FALSE;
597 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
598 for (x = 0; x < 3; x++)
599 for (y = 0; y < 3; y++)
600 level->ball_content[i].e[x][y] = EL_EMPTY;
603 for (i = 0; i < 16; i++)
604 level->android_array[i] = FALSE;
607 level->use_custom_template = FALSE;
609 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
610 level->name[i] = '\0';
611 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
612 level->author[i] = '\0';
614 strcpy(level->name, NAMELESS_LEVEL_NAME);
615 strcpy(level->author, ANONYMOUS_NAME);
617 for (i = 0; i < 4; i++)
619 level->envelope_text[i][0] = '\0';
620 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
621 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
624 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
625 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
627 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
628 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
629 for (x = 0; x < 3; x++)
630 for (y = 0; y < 3; y++)
631 level->yamyam_content[i].e[x][y] =
632 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
634 level->field[0][0] = EL_PLAYER_1;
635 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
637 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
640 struct ElementInfo *ei = &element_info[element];
642 /* never initialize clipboard elements after the very first time */
643 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
646 setElementChangePages(ei, 1);
647 setElementChangeInfoToDefaults(ei->change);
649 if (IS_CUSTOM_ELEMENT(element) ||
650 IS_GROUP_ELEMENT(element) ||
651 IS_INTERNAL_ELEMENT(element))
653 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
654 ei->description[j] = '\0';
656 if (ei->custom_description != NULL)
657 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
659 strcpy(ei->description, ei->editor_description);
661 ei->use_gfx_element = FALSE;
662 ei->gfx_element = EL_EMPTY_SPACE;
664 ei->modified_settings = FALSE;
667 if (IS_CUSTOM_ELEMENT(element) ||
668 IS_INTERNAL_ELEMENT(element))
670 ei->access_direction = MV_ALL_DIRECTIONS;
672 ei->collect_score_initial = 10; /* special default */
673 ei->collect_count_initial = 1; /* special default */
675 ei->ce_value_fixed_initial = 0;
676 ei->ce_value_random_initial = 0;
677 ei->use_last_ce_value = FALSE;
679 ei->push_delay_fixed = -1; /* initialize later */
680 ei->push_delay_random = -1; /* initialize later */
681 ei->drop_delay_fixed = 0;
682 ei->drop_delay_random = 0;
683 ei->move_delay_fixed = 0;
684 ei->move_delay_random = 0;
686 ei->move_pattern = MV_ALL_DIRECTIONS;
687 ei->move_direction_initial = MV_START_AUTOMATIC;
688 ei->move_stepsize = TILEX / 8;
690 ei->move_enter_element = EL_EMPTY_SPACE;
691 ei->move_leave_element = EL_EMPTY_SPACE;
692 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
694 ei->slippery_type = SLIPPERY_ANY_RANDOM;
696 ei->explosion_type = EXPLODES_3X3;
697 ei->explosion_delay = 16;
698 ei->ignition_delay = 8;
700 for (x = 0; x < 3; x++)
701 for (y = 0; y < 3; y++)
702 ei->content.e[x][y] = EL_EMPTY_SPACE;
705 ei->access_layer = 0;
706 ei->access_protected = 0;
707 ei->walk_to_action = 0;
708 ei->smash_targets = 0;
711 ei->can_explode_by_fire = FALSE;
712 ei->can_explode_smashed = FALSE;
713 ei->can_explode_impact = FALSE;
715 ei->current_change_page = 0;
718 /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
719 /* !!! (else properties set there will be overwritten here) !!! */
720 /* start with no properties at all */
721 for (j = 0; j < NUM_EP_BITFIELDS; j++)
722 Properties[element][j] = EP_BITMASK_DEFAULT;
725 /* now set default properties */
726 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
729 if (IS_GROUP_ELEMENT(element) ||
730 IS_INTERNAL_ELEMENT(element))
732 struct ElementGroupInfo *group;
734 /* initialize memory for list of elements in group */
735 if (ei->group == NULL)
736 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
740 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
741 group->element[j] = EL_EMPTY_SPACE;
743 /* default: only one element in group */
744 group->num_elements = 1;
746 group->choice_mode = ANIM_RANDOM;
750 clipboard_elements_initialized = TRUE;
752 BorderElement = EL_STEELWALL;
754 level->no_valid_file = FALSE;
756 level->changed = FALSE;
758 if (leveldir_current == NULL) /* only when dumping level */
761 /* try to determine better author name than 'anonymous' */
762 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
764 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
765 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
769 switch (LEVELCLASS(leveldir_current))
771 case LEVELCLASS_TUTORIAL:
772 strcpy(level->author, PROGRAM_AUTHOR_STRING);
775 case LEVELCLASS_CONTRIB:
776 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
777 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
780 case LEVELCLASS_PRIVATE:
781 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
782 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
786 /* keep default value */
792 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
794 level_file_info->nr = 0;
795 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
796 level_file_info->packed = FALSE;
797 level_file_info->basename = NULL;
798 level_file_info->filename = NULL;
801 static void ActivateLevelTemplate()
803 /* Currently there is no special action needed to activate the template
804 data, because 'element_info' and 'Properties' overwrite the original
805 level data, while all other variables do not change. */
808 static char *getLevelFilenameFromBasename(char *basename)
810 static char *filename = NULL;
812 checked_free(filename);
814 filename = getPath2(getCurrentLevelDir(), basename);
819 static int getFileTypeFromBasename(char *basename)
821 static char *filename = NULL;
822 struct stat file_status;
824 /* ---------- try to determine file type from filename ---------- */
826 /* check for typical filename of a Supaplex level package file */
827 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
828 strncmp(basename, "LEVELS.D", 8) == 0))
829 return LEVEL_FILE_TYPE_SP;
831 /* ---------- try to determine file type from filesize ---------- */
833 checked_free(filename);
834 filename = getPath2(getCurrentLevelDir(), basename);
836 if (stat(filename, &file_status) == 0)
838 /* check for typical filesize of a Supaplex level package file */
839 if (file_status.st_size == 170496)
840 return LEVEL_FILE_TYPE_SP;
843 return LEVEL_FILE_TYPE_UNKNOWN;
846 static char *getSingleLevelBasename(int nr)
848 static char basename[MAX_FILENAME_LEN];
851 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
853 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
858 static char *getPackedLevelBasename(int type)
860 static char basename[MAX_FILENAME_LEN];
861 char *directory = getCurrentLevelDir();
863 struct dirent *dir_entry;
865 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
867 if ((dir = opendir(directory)) == NULL)
869 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
874 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
876 char *entry_basename = dir_entry->d_name;
877 int entry_type = getFileTypeFromBasename(entry_basename);
879 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
881 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
884 strcpy(basename, entry_basename);
896 static char *getSingleLevelFilename(int nr)
898 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
902 static char *getPackedLevelFilename(int type)
904 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
908 char *getDefaultLevelFilename(int nr)
910 return getSingleLevelFilename(nr);
914 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
919 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
920 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
924 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
925 int type, char *format, ...)
927 static char basename[MAX_FILENAME_LEN];
930 va_start(ap, format);
931 vsprintf(basename, format, ap);
936 lfi->basename = basename;
937 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
940 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
945 lfi->basename = getPackedLevelBasename(lfi->type);
946 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
949 static int getFiletypeFromID(char *filetype_id)
951 char *filetype_id_lower;
952 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
955 if (filetype_id == NULL)
956 return LEVEL_FILE_TYPE_UNKNOWN;
958 filetype_id_lower = getStringToLower(filetype_id);
960 for (i = 0; filetype_id_list[i].id != NULL; i++)
962 char *id_lower = getStringToLower(filetype_id_list[i].id);
964 if (strcmp(filetype_id_lower, id_lower) == 0)
965 filetype = filetype_id_list[i].filetype;
969 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
973 free(filetype_id_lower);
978 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
982 /* special case: level number is negative => check for level template file */
985 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
986 "template.%s", LEVELFILE_EXTENSION);
988 /* no fallback if template file not existing */
992 /* special case: check for file name/pattern specified in "levelinfo.conf" */
993 if (leveldir_current->level_filename != NULL)
995 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
997 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
998 leveldir_current->level_filename, nr);
999 if (fileExists(lfi->filename))
1003 /* check for native Rocks'n'Diamonds level file */
1004 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1005 "%03d.%s", nr, LEVELFILE_EXTENSION);
1006 if (fileExists(lfi->filename))
1009 /* check for Emerald Mine level file (V1) */
1010 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
1011 'a' + (nr / 10) % 26, '0' + nr % 10);
1012 if (fileExists(lfi->filename))
1014 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
1015 'A' + (nr / 10) % 26, '0' + nr % 10);
1016 if (fileExists(lfi->filename))
1019 /* check for Emerald Mine level file (V2 to V5) */
1020 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
1021 if (fileExists(lfi->filename))
1024 /* check for Emerald Mine level file (V6 / single mode) */
1025 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
1026 if (fileExists(lfi->filename))
1028 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
1029 if (fileExists(lfi->filename))
1032 /* check for Emerald Mine level file (V6 / teamwork mode) */
1033 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
1034 if (fileExists(lfi->filename))
1036 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
1037 if (fileExists(lfi->filename))
1040 /* check for various packed level file formats */
1041 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
1042 if (fileExists(lfi->filename))
1045 /* no known level file found -- use default values (and fail later) */
1046 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
1047 "%03d.%s", nr, LEVELFILE_EXTENSION);
1050 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
1052 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
1053 lfi->type = getFileTypeFromBasename(lfi->basename);
1056 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
1058 /* always start with reliable default values */
1059 setFileInfoToDefaults(level_file_info);
1061 level_file_info->nr = nr; /* set requested level number */
1063 determineLevelFileInfo_Filename(level_file_info);
1064 determineLevelFileInfo_Filetype(level_file_info);
1067 /* ------------------------------------------------------------------------- */
1068 /* functions for loading R'n'D level */
1069 /* ------------------------------------------------------------------------- */
1071 int getMappedElement(int element)
1073 /* remap some (historic, now obsolete) elements */
1077 case EL_PLAYER_OBSOLETE:
1078 element = EL_PLAYER_1;
1081 case EL_KEY_OBSOLETE:
1084 case EL_EM_KEY_1_FILE_OBSOLETE:
1085 element = EL_EM_KEY_1;
1088 case EL_EM_KEY_2_FILE_OBSOLETE:
1089 element = EL_EM_KEY_2;
1092 case EL_EM_KEY_3_FILE_OBSOLETE:
1093 element = EL_EM_KEY_3;
1096 case EL_EM_KEY_4_FILE_OBSOLETE:
1097 element = EL_EM_KEY_4;
1100 case EL_ENVELOPE_OBSOLETE:
1101 element = EL_ENVELOPE_1;
1109 if (element >= NUM_FILE_ELEMENTS)
1111 Error(ERR_WARN, "invalid level element %d", element);
1113 element = EL_UNKNOWN;
1121 int getMappedElementByVersion(int element, int game_version)
1123 /* remap some elements due to certain game version */
1125 if (game_version <= VERSION_IDENT(2,2,0,0))
1127 /* map game font elements */
1128 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
1129 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
1130 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
1131 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
1134 if (game_version < VERSION_IDENT(3,0,0,0))
1136 /* map Supaplex gravity tube elements */
1137 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
1138 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
1139 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
1140 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
1147 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
1149 level->file_version = getFileVersion(file);
1150 level->game_version = getFileVersion(file);
1155 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
1159 level->fieldx = getFile8Bit(file);
1160 level->fieldy = getFile8Bit(file);
1162 level->time = getFile16BitBE(file);
1163 level->gems_needed = getFile16BitBE(file);
1165 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1166 level->name[i] = getFile8Bit(file);
1167 level->name[MAX_LEVEL_NAME_LEN] = 0;
1169 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1170 level->score[i] = getFile8Bit(file);
1172 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1173 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
1174 for (y = 0; y < 3; y++)
1175 for (x = 0; x < 3; x++)
1176 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
1178 level->amoeba_speed = getFile8Bit(file);
1179 level->time_magic_wall = getFile8Bit(file);
1180 level->time_wheel = getFile8Bit(file);
1181 level->amoeba_content = getMappedElement(getFile8Bit(file));
1183 level->initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
1186 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1187 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1188 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1190 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1192 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1193 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1194 level->can_move_into_acid_bits = getFile32BitBE(file);
1195 level->dont_collide_with_bits = getFile8Bit(file);
1197 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1198 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1200 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1201 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1202 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
1204 level->game_engine_type = getFile8Bit(file);
1206 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
1211 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
1215 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1216 level->author[i] = getFile8Bit(file);
1217 level->author[MAX_LEVEL_NAME_LEN] = 0;
1222 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
1225 int chunk_size_expected = level->fieldx * level->fieldy;
1227 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1228 stored with 16-bit encoding (and should be twice as big then).
1229 Even worse, playfield data was stored 16-bit when only yamyam content
1230 contained 16-bit elements and vice versa. */
1232 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1233 chunk_size_expected *= 2;
1235 if (chunk_size_expected != chunk_size)
1237 ReadUnusedBytesFromFile(file, chunk_size);
1238 return chunk_size_expected;
1241 for (y = 0; y < level->fieldy; y++)
1242 for (x = 0; x < level->fieldx; x++)
1243 level->field[x][y] =
1244 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
1249 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
1252 int header_size = 4;
1253 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
1254 int chunk_size_expected = header_size + content_size;
1256 /* Note: "chunk_size" was wrong before version 2.0 when elements are
1257 stored with 16-bit encoding (and should be twice as big then).
1258 Even worse, playfield data was stored 16-bit when only yamyam content
1259 contained 16-bit elements and vice versa. */
1261 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
1262 chunk_size_expected += content_size;
1264 if (chunk_size_expected != chunk_size)
1266 ReadUnusedBytesFromFile(file, chunk_size);
1267 return chunk_size_expected;
1271 level->num_yamyam_contents = getFile8Bit(file);
1275 /* correct invalid number of content fields -- should never happen */
1276 if (level->num_yamyam_contents < 1 ||
1277 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
1278 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1280 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1281 for (y = 0; y < 3; y++)
1282 for (x = 0; x < 3; x++)
1283 level->yamyam_content[i].e[x][y] =
1284 getMappedElement(level->encoding_16bit_field ?
1285 getFile16BitBE(file) : getFile8Bit(file));
1289 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
1293 int num_contents, content_xsize, content_ysize;
1294 int content_array[MAX_ELEMENT_CONTENTS][3][3];
1296 element = getMappedElement(getFile16BitBE(file));
1297 num_contents = getFile8Bit(file);
1298 content_xsize = getFile8Bit(file);
1299 content_ysize = getFile8Bit(file);
1301 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
1303 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1304 for (y = 0; y < 3; y++)
1305 for (x = 0; x < 3; x++)
1306 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
1308 /* correct invalid number of content fields -- should never happen */
1309 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
1310 num_contents = STD_ELEMENT_CONTENTS;
1312 if (element == EL_YAMYAM)
1314 level->num_yamyam_contents = num_contents;
1316 for (i = 0; i < num_contents; i++)
1317 for (y = 0; y < 3; y++)
1318 for (x = 0; x < 3; x++)
1319 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
1321 else if (element == EL_BD_AMOEBA)
1323 level->amoeba_content = content_array[0][0][0];
1327 Error(ERR_WARN, "cannot load content for element '%d'", element);
1333 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1339 int chunk_size_expected;
1341 element = getMappedElement(getFile16BitBE(file));
1342 if (!IS_ENVELOPE(element))
1343 element = EL_ENVELOPE_1;
1345 envelope_nr = element - EL_ENVELOPE_1;
1347 envelope_len = getFile16BitBE(file);
1349 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1350 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1352 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1354 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1355 if (chunk_size_expected != chunk_size)
1357 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1358 return chunk_size_expected;
1361 for (i = 0; i < envelope_len; i++)
1362 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1367 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1369 int num_changed_custom_elements = getFile16BitBE(file);
1370 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1373 if (chunk_size_expected != chunk_size)
1375 ReadUnusedBytesFromFile(file, chunk_size - 2);
1376 return chunk_size_expected;
1379 for (i = 0; i < num_changed_custom_elements; i++)
1381 int element = getFile16BitBE(file);
1382 int properties = getFile32BitBE(file);
1384 if (IS_CUSTOM_ELEMENT(element))
1385 Properties[element][EP_BITFIELD_BASE] = properties;
1387 Error(ERR_WARN, "invalid custom element number %d", element);
1393 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1395 int num_changed_custom_elements = getFile16BitBE(file);
1396 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1399 if (chunk_size_expected != chunk_size)
1401 ReadUnusedBytesFromFile(file, chunk_size - 2);
1402 return chunk_size_expected;
1405 for (i = 0; i < num_changed_custom_elements; i++)
1407 int element = getFile16BitBE(file);
1408 int custom_target_element = getFile16BitBE(file);
1410 if (IS_CUSTOM_ELEMENT(element))
1411 element_info[element].change->target_element = custom_target_element;
1413 Error(ERR_WARN, "invalid custom element number %d", element);
1419 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1421 int num_changed_custom_elements = getFile16BitBE(file);
1422 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1425 if (chunk_size_expected != chunk_size)
1427 ReadUnusedBytesFromFile(file, chunk_size - 2);
1428 return chunk_size_expected;
1431 for (i = 0; i < num_changed_custom_elements; i++)
1433 int element = getFile16BitBE(file);
1434 struct ElementInfo *ei = &element_info[element];
1435 unsigned long event_bits;
1437 if (!IS_CUSTOM_ELEMENT(element))
1439 Error(ERR_WARN, "invalid custom element number %d", element);
1441 element = EL_INTERNAL_DUMMY;
1444 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1445 ei->description[j] = getFile8Bit(file);
1446 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1448 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1450 /* some free bytes for future properties and padding */
1451 ReadUnusedBytesFromFile(file, 7);
1453 ei->use_gfx_element = getFile8Bit(file);
1454 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1456 ei->collect_score_initial = getFile8Bit(file);
1457 ei->collect_count_initial = getFile8Bit(file);
1459 ei->push_delay_fixed = getFile16BitBE(file);
1460 ei->push_delay_random = getFile16BitBE(file);
1461 ei->move_delay_fixed = getFile16BitBE(file);
1462 ei->move_delay_random = getFile16BitBE(file);
1464 ei->move_pattern = getFile16BitBE(file);
1465 ei->move_direction_initial = getFile8Bit(file);
1466 ei->move_stepsize = getFile8Bit(file);
1468 for (y = 0; y < 3; y++)
1469 for (x = 0; x < 3; x++)
1470 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1472 event_bits = getFile32BitBE(file);
1473 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1474 if (event_bits & (1 << j))
1475 ei->change->has_event[j] = TRUE;
1477 ei->change->target_element = getMappedElement(getFile16BitBE(file));
1479 ei->change->delay_fixed = getFile16BitBE(file);
1480 ei->change->delay_random = getFile16BitBE(file);
1481 ei->change->delay_frames = getFile16BitBE(file);
1483 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
1485 ei->change->explode = getFile8Bit(file);
1486 ei->change->use_target_content = getFile8Bit(file);
1487 ei->change->only_if_complete = getFile8Bit(file);
1488 ei->change->use_random_replace = getFile8Bit(file);
1490 ei->change->random_percentage = getFile8Bit(file);
1491 ei->change->replace_when = getFile8Bit(file);
1493 for (y = 0; y < 3; y++)
1494 for (x = 0; x < 3; x++)
1495 ei->change->target_content.e[x][y] =
1496 getMappedElement(getFile16BitBE(file));
1498 ei->slippery_type = getFile8Bit(file);
1500 /* some free bytes for future properties and padding */
1501 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1503 /* mark that this custom element has been modified */
1504 ei->modified_settings = TRUE;
1510 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1512 struct ElementInfo *ei;
1513 int chunk_size_expected;
1517 /* ---------- custom element base property values (96 bytes) ------------- */
1519 element = getFile16BitBE(file);
1521 if (!IS_CUSTOM_ELEMENT(element))
1523 Error(ERR_WARN, "invalid custom element number %d", element);
1525 ReadUnusedBytesFromFile(file, chunk_size - 2);
1529 ei = &element_info[element];
1531 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1532 ei->description[i] = getFile8Bit(file);
1533 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1535 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1536 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1538 ei->num_change_pages = getFile8Bit(file);
1540 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1541 if (chunk_size_expected != chunk_size)
1543 ReadUnusedBytesFromFile(file, chunk_size - 43);
1544 return chunk_size_expected;
1547 ei->ce_value_fixed_initial = getFile16BitBE(file);
1548 ei->ce_value_random_initial = getFile16BitBE(file);
1549 ei->use_last_ce_value = getFile8Bit(file);
1551 ei->use_gfx_element = getFile8Bit(file);
1552 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1554 ei->collect_score_initial = getFile8Bit(file);
1555 ei->collect_count_initial = getFile8Bit(file);
1557 ei->drop_delay_fixed = getFile8Bit(file);
1558 ei->push_delay_fixed = getFile8Bit(file);
1559 ei->drop_delay_random = getFile8Bit(file);
1560 ei->push_delay_random = getFile8Bit(file);
1561 ei->move_delay_fixed = getFile16BitBE(file);
1562 ei->move_delay_random = getFile16BitBE(file);
1564 /* bits 0 - 15 of "move_pattern" ... */
1565 ei->move_pattern = getFile16BitBE(file);
1566 ei->move_direction_initial = getFile8Bit(file);
1567 ei->move_stepsize = getFile8Bit(file);
1569 ei->slippery_type = getFile8Bit(file);
1571 for (y = 0; y < 3; y++)
1572 for (x = 0; x < 3; x++)
1573 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1575 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1576 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1577 ei->move_leave_type = getFile8Bit(file);
1579 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1580 ei->move_pattern |= (getFile16BitBE(file) << 16);
1582 ei->access_direction = getFile8Bit(file);
1584 ei->explosion_delay = getFile8Bit(file);
1585 ei->ignition_delay = getFile8Bit(file);
1586 ei->explosion_type = getFile8Bit(file);
1588 /* some free bytes for future custom property values and padding */
1589 ReadUnusedBytesFromFile(file, 1);
1591 /* ---------- change page property values (48 bytes) --------------------- */
1593 setElementChangePages(ei, ei->num_change_pages);
1595 for (i = 0; i < ei->num_change_pages; i++)
1597 struct ElementChangeInfo *change = &ei->change_page[i];
1598 unsigned long event_bits;
1600 /* always start with reliable default values */
1601 setElementChangeInfoToDefaults(change);
1603 /* bits 0 - 31 of "has_event[]" ... */
1604 event_bits = getFile32BitBE(file);
1605 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
1606 if (event_bits & (1 << j))
1607 change->has_event[j] = TRUE;
1609 change->target_element = getMappedElement(getFile16BitBE(file));
1611 change->delay_fixed = getFile16BitBE(file);
1612 change->delay_random = getFile16BitBE(file);
1613 change->delay_frames = getFile16BitBE(file);
1615 change->trigger_element = getMappedElement(getFile16BitBE(file));
1617 change->explode = getFile8Bit(file);
1618 change->use_target_content = getFile8Bit(file);
1619 change->only_if_complete = getFile8Bit(file);
1620 change->use_random_replace = getFile8Bit(file);
1622 change->random_percentage = getFile8Bit(file);
1623 change->replace_when = getFile8Bit(file);
1625 for (y = 0; y < 3; y++)
1626 for (x = 0; x < 3; x++)
1627 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1629 change->can_change = getFile8Bit(file);
1631 change->trigger_side = getFile8Bit(file);
1633 change->trigger_player = getFile8Bit(file);
1634 change->trigger_page = getFile8Bit(file);
1636 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1637 CH_PAGE_ANY : (1 << change->trigger_page));
1639 change->has_action = getFile8Bit(file);
1640 change->action_type = getFile8Bit(file);
1641 change->action_mode = getFile8Bit(file);
1642 change->action_arg = getFile16BitBE(file);
1644 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
1645 event_bits = getFile8Bit(file);
1646 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
1647 if (event_bits & (1 << (j - 32)))
1648 change->has_event[j] = TRUE;
1651 /* mark this custom element as modified */
1652 ei->modified_settings = TRUE;
1657 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1659 struct ElementInfo *ei;
1660 struct ElementGroupInfo *group;
1664 element = getFile16BitBE(file);
1666 if (!IS_GROUP_ELEMENT(element))
1668 Error(ERR_WARN, "invalid group element number %d", element);
1670 ReadUnusedBytesFromFile(file, chunk_size - 2);
1674 ei = &element_info[element];
1676 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1677 ei->description[i] = getFile8Bit(file);
1678 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1680 group = element_info[element].group;
1682 group->num_elements = getFile8Bit(file);
1684 ei->use_gfx_element = getFile8Bit(file);
1685 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1687 group->choice_mode = getFile8Bit(file);
1689 /* some free bytes for future values and padding */
1690 ReadUnusedBytesFromFile(file, 3);
1692 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1693 group->element[i] = getMappedElement(getFile16BitBE(file));
1695 /* mark this group element as modified */
1696 element_info[element].modified_settings = TRUE;
1701 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1703 int real_chunk_size = 0;
1708 int element = getFile16BitBE(file);
1709 int type = getFile8Bit(file);
1710 int bytes = type & CONF_MASK_BYTES;
1711 boolean element_found = FALSE;
1713 real_chunk_size += 3;
1715 li = *level; /* copy level information into temporary buffer */
1717 if (bytes == CONF_MASK_MULTI_BYTES)
1719 int num_bytes = getFile16BitBE(file);
1720 byte *buffer = checked_malloc(num_bytes);
1722 ReadBytesFromFile(file, buffer, num_bytes);
1724 for (i = 0; element_conf[i].element != -1; i++)
1726 if (element_conf[i].element == element &&
1727 element_conf[i].type == type)
1729 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(type);
1730 int max_num_entities = element_conf[i].max_num_entities;
1732 if (num_entities > max_num_entities)
1735 "truncating number of entities for element %d from %d to %d",
1736 element, num_entities, max_num_entities);
1738 num_entities = max_num_entities;
1741 *(int *)(element_conf[i].num_entities) = num_entities;
1743 element_found = TRUE;
1745 if (type == CONF_VALUE_ELEMENTS)
1747 int *element_array = (int *)(element_conf[i].value);
1750 for (j = 0; j < num_entities; j++)
1752 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
1754 else if (type == CONF_VALUE_CONTENTS)
1756 struct Content *content= (struct Content *)(element_conf[i].value);
1759 for (c = 0; c < num_entities; c++)
1760 for (y = 0; y < 3; y++)
1761 for (x = 0; x < 3; x++)
1762 content[c].e[x][y] =
1763 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
1766 element_found = FALSE;
1772 checked_free(buffer);
1774 real_chunk_size += 2 + num_bytes;
1776 else /* constant size configuration data (1, 2 or 4 bytes) */
1778 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1779 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1780 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1782 for (i = 0; element_conf[i].element != -1; i++)
1784 if (element_conf[i].element == element &&
1785 element_conf[i].type == type)
1787 if (CONF_VALUE_BOOLEAN(type))
1788 *(boolean *)(element_conf[i].value) = value;
1790 *(int *) (element_conf[i].value) = value;
1792 element_found = TRUE;
1798 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1801 *level = li; /* copy temporary buffer back to level information */
1804 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1806 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1810 return real_chunk_size;
1813 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1814 struct LevelFileInfo *level_file_info)
1816 char *filename = level_file_info->filename;
1817 char cookie[MAX_LINE_LEN];
1818 char chunk_name[CHUNK_ID_LEN + 1];
1822 if (!(file = fopen(filename, MODE_READ)))
1824 level->no_valid_file = TRUE;
1826 if (level != &level_template)
1827 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1832 getFileChunkBE(file, chunk_name, NULL);
1833 if (strcmp(chunk_name, "RND1") == 0)
1835 getFile32BitBE(file); /* not used */
1837 getFileChunkBE(file, chunk_name, NULL);
1838 if (strcmp(chunk_name, "CAVE") != 0)
1840 level->no_valid_file = TRUE;
1842 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1847 else /* check for pre-2.0 file format with cookie string */
1849 strcpy(cookie, chunk_name);
1850 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1851 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1852 cookie[strlen(cookie) - 1] = '\0';
1854 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1856 level->no_valid_file = TRUE;
1858 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1863 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1865 level->no_valid_file = TRUE;
1867 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1872 /* pre-2.0 level files have no game version, so use file version here */
1873 level->game_version = level->file_version;
1876 if (level->file_version < FILE_VERSION_1_2)
1878 /* level files from versions before 1.2.0 without chunk structure */
1879 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1880 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1888 int (*loader)(FILE *, int, struct LevelInfo *);
1892 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1893 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1894 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1895 { "BODY", -1, LoadLevel_BODY },
1896 { "CONT", -1, LoadLevel_CONT },
1897 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1898 { "CNT3", -1, LoadLevel_CNT3 },
1899 { "CUS1", -1, LoadLevel_CUS1 },
1900 { "CUS2", -1, LoadLevel_CUS2 },
1901 { "CUS3", -1, LoadLevel_CUS3 },
1902 { "CUS4", -1, LoadLevel_CUS4 },
1903 { "GRP1", -1, LoadLevel_GRP1 },
1904 { "CONF", -1, LoadLevel_CONF },
1909 while (getFileChunkBE(file, chunk_name, &chunk_size))
1913 while (chunk_info[i].name != NULL &&
1914 strcmp(chunk_name, chunk_info[i].name) != 0)
1917 if (chunk_info[i].name == NULL)
1919 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1920 chunk_name, filename);
1921 ReadUnusedBytesFromFile(file, chunk_size);
1923 else if (chunk_info[i].size != -1 &&
1924 chunk_info[i].size != chunk_size)
1926 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1927 chunk_size, chunk_name, filename);
1928 ReadUnusedBytesFromFile(file, chunk_size);
1932 /* call function to load this level chunk */
1933 int chunk_size_expected =
1934 (chunk_info[i].loader)(file, chunk_size, level);
1936 /* the size of some chunks cannot be checked before reading other
1937 chunks first (like "HEAD" and "BODY") that contain some header
1938 information, so check them here */
1939 if (chunk_size_expected != chunk_size)
1941 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1942 chunk_size, chunk_name, filename);
1951 /* ------------------------------------------------------------------------- */
1952 /* functions for loading EM level */
1953 /* ------------------------------------------------------------------------- */
1957 static int map_em_element_yam(int element)
1961 case 0x00: return EL_EMPTY;
1962 case 0x01: return EL_EMERALD;
1963 case 0x02: return EL_DIAMOND;
1964 case 0x03: return EL_ROCK;
1965 case 0x04: return EL_ROBOT;
1966 case 0x05: return EL_SPACESHIP_UP;
1967 case 0x06: return EL_BOMB;
1968 case 0x07: return EL_BUG_UP;
1969 case 0x08: return EL_AMOEBA_DROP;
1970 case 0x09: return EL_NUT;
1971 case 0x0a: return EL_YAMYAM;
1972 case 0x0b: return EL_QUICKSAND_FULL;
1973 case 0x0c: return EL_SAND;
1974 case 0x0d: return EL_WALL_SLIPPERY;
1975 case 0x0e: return EL_STEELWALL;
1976 case 0x0f: return EL_WALL;
1977 case 0x10: return EL_EM_KEY_1;
1978 case 0x11: return EL_EM_KEY_2;
1979 case 0x12: return EL_EM_KEY_4;
1980 case 0x13: return EL_EM_KEY_3;
1981 case 0x14: return EL_MAGIC_WALL;
1982 case 0x15: return EL_ROBOT_WHEEL;
1983 case 0x16: return EL_DYNAMITE;
1985 case 0x17: return EL_EM_KEY_1; /* EMC */
1986 case 0x18: return EL_BUG_UP; /* EMC */
1987 case 0x1a: return EL_DIAMOND; /* EMC */
1988 case 0x1b: return EL_EMERALD; /* EMC */
1989 case 0x25: return EL_NUT; /* EMC */
1990 case 0x80: return EL_EMPTY; /* EMC */
1991 case 0x85: return EL_EM_KEY_1; /* EMC */
1992 case 0x86: return EL_EM_KEY_2; /* EMC */
1993 case 0x87: return EL_EM_KEY_4; /* EMC */
1994 case 0x88: return EL_EM_KEY_3; /* EMC */
1995 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1996 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1997 case 0xaf: return EL_DYNAMITE; /* EMC */
1998 case 0xbd: return EL_SAND; /* EMC */
2001 Error(ERR_WARN, "invalid level element %d", element);
2006 static int map_em_element_field(int element)
2008 if (element >= 0xc8 && element <= 0xe1)
2009 return EL_CHAR_A + (element - 0xc8);
2010 else if (element >= 0xe2 && element <= 0xeb)
2011 return EL_CHAR_0 + (element - 0xe2);
2015 case 0x00: return EL_ROCK;
2016 case 0x01: return EL_ROCK; /* EMC */
2017 case 0x02: return EL_DIAMOND;
2018 case 0x03: return EL_DIAMOND;
2019 case 0x04: return EL_ROBOT;
2020 case 0x05: return EL_ROBOT; /* EMC */
2021 case 0x06: return EL_EMPTY_SPACE; /* EMC */
2022 case 0x07: return EL_EMPTY_SPACE; /* EMC */
2023 case 0x08: return EL_SPACESHIP_UP;
2024 case 0x09: return EL_SPACESHIP_RIGHT;
2025 case 0x0a: return EL_SPACESHIP_DOWN;
2026 case 0x0b: return EL_SPACESHIP_LEFT;
2027 case 0x0c: return EL_SPACESHIP_UP;
2028 case 0x0d: return EL_SPACESHIP_RIGHT;
2029 case 0x0e: return EL_SPACESHIP_DOWN;
2030 case 0x0f: return EL_SPACESHIP_LEFT;
2032 case 0x10: return EL_BOMB;
2033 case 0x11: return EL_BOMB; /* EMC */
2034 case 0x12: return EL_EMERALD;
2035 case 0x13: return EL_EMERALD;
2036 case 0x14: return EL_BUG_UP;
2037 case 0x15: return EL_BUG_RIGHT;
2038 case 0x16: return EL_BUG_DOWN;
2039 case 0x17: return EL_BUG_LEFT;
2040 case 0x18: return EL_BUG_UP;
2041 case 0x19: return EL_BUG_RIGHT;
2042 case 0x1a: return EL_BUG_DOWN;
2043 case 0x1b: return EL_BUG_LEFT;
2044 case 0x1c: return EL_AMOEBA_DROP;
2045 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
2046 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
2047 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
2049 case 0x20: return EL_ROCK;
2050 case 0x21: return EL_BOMB; /* EMC */
2051 case 0x22: return EL_DIAMOND; /* EMC */
2052 case 0x23: return EL_EMERALD; /* EMC */
2053 case 0x24: return EL_MAGIC_WALL;
2054 case 0x25: return EL_NUT;
2055 case 0x26: return EL_NUT; /* EMC */
2056 case 0x27: return EL_NUT; /* EMC */
2058 /* looks like magic wheel, but is _always_ activated */
2059 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
2061 case 0x29: return EL_YAMYAM; /* up */
2062 case 0x2a: return EL_YAMYAM; /* down */
2063 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
2064 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
2065 case 0x2d: return EL_QUICKSAND_FULL;
2066 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
2067 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
2069 case 0x30: return EL_EMPTY_SPACE; /* EMC */
2070 case 0x31: return EL_SAND; /* EMC */
2071 case 0x32: return EL_SAND; /* EMC */
2072 case 0x33: return EL_SAND; /* EMC */
2073 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
2074 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
2075 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
2076 case 0x37: return EL_SAND; /* EMC */
2077 case 0x38: return EL_ROCK; /* EMC */
2078 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
2079 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
2080 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
2081 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
2082 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
2083 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
2084 case 0x3f: return EL_ACID_POOL_BOTTOM;
2086 case 0x40: return EL_EXIT_OPEN; /* 1 */
2087 case 0x41: return EL_EXIT_OPEN; /* 2 */
2088 case 0x42: return EL_EXIT_OPEN; /* 3 */
2089 case 0x43: return EL_BALLOON; /* EMC */
2090 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
2091 case 0x45: return EL_SPRING; /* EMC */
2092 case 0x46: return EL_SPRING; /* falling */ /* EMC */
2093 case 0x47: return EL_SPRING; /* left */ /* EMC */
2094 case 0x48: return EL_SPRING; /* right */ /* EMC */
2095 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
2096 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
2097 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
2098 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
2099 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
2100 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
2101 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
2103 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
2104 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
2105 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
2106 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
2107 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
2108 case 0x55: return EL_EMPTY_SPACE; /* EMC */
2109 case 0x56: return EL_EMPTY_SPACE; /* EMC */
2110 case 0x57: return EL_EMPTY_SPACE; /* EMC */
2111 case 0x58: return EL_EMPTY_SPACE; /* EMC */
2112 case 0x59: return EL_EMPTY_SPACE; /* EMC */
2113 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
2114 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
2115 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
2116 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
2117 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
2118 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
2120 case 0x60: return EL_EMPTY_SPACE; /* EMC */
2121 case 0x61: return EL_EMPTY_SPACE; /* EMC */
2122 case 0x62: return EL_EMPTY_SPACE; /* EMC */
2123 case 0x63: return EL_SPRING; /* left */ /* EMC */
2124 case 0x64: return EL_SPRING; /* right */ /* EMC */
2125 case 0x65: return EL_ACID; /* 1 */ /* EMC */
2126 case 0x66: return EL_ACID; /* 2 */ /* EMC */
2127 case 0x67: return EL_ACID; /* 3 */ /* EMC */
2128 case 0x68: return EL_ACID; /* 4 */ /* EMC */
2129 case 0x69: return EL_ACID; /* 5 */ /* EMC */
2130 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
2131 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
2132 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
2133 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
2134 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
2135 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
2137 case 0x70: return EL_EMPTY_SPACE; /* EMC */
2138 case 0x71: return EL_EMPTY_SPACE; /* EMC */
2139 case 0x72: return EL_NUT; /* left */ /* EMC */
2140 case 0x73: return EL_SAND; /* EMC (? "nut") */
2141 case 0x74: return EL_STEELWALL;
2142 case 0x75: return EL_EMPTY_SPACE; /* EMC */
2143 case 0x76: return EL_EMPTY_SPACE; /* EMC */
2144 case 0x77: return EL_BOMB; /* left */ /* EMC */
2145 case 0x78: return EL_BOMB; /* right */ /* EMC */
2146 case 0x79: return EL_ROCK; /* left */ /* EMC */
2147 case 0x7a: return EL_ROCK; /* right */ /* EMC */
2148 case 0x7b: return EL_ACID; /* (? EMC "blank") */
2149 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
2150 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
2151 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
2152 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
2154 case 0x80: return EL_EMPTY;
2155 case 0x81: return EL_WALL_SLIPPERY;
2156 case 0x82: return EL_SAND;
2157 case 0x83: return EL_STEELWALL;
2158 case 0x84: return EL_WALL;
2159 case 0x85: return EL_EM_KEY_1;
2160 case 0x86: return EL_EM_KEY_2;
2161 case 0x87: return EL_EM_KEY_4;
2162 case 0x88: return EL_EM_KEY_3;
2163 case 0x89: return EL_EM_GATE_1;
2164 case 0x8a: return EL_EM_GATE_2;
2165 case 0x8b: return EL_EM_GATE_4;
2166 case 0x8c: return EL_EM_GATE_3;
2167 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
2168 case 0x8e: return EL_EM_GATE_1_GRAY;
2169 case 0x8f: return EL_EM_GATE_2_GRAY;
2171 case 0x90: return EL_EM_GATE_4_GRAY;
2172 case 0x91: return EL_EM_GATE_3_GRAY;
2173 case 0x92: return EL_MAGIC_WALL;
2174 case 0x93: return EL_ROBOT_WHEEL;
2175 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
2176 case 0x95: return EL_ACID_POOL_TOPLEFT;
2177 case 0x96: return EL_ACID_POOL_TOPRIGHT;
2178 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
2179 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
2180 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
2181 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
2182 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
2183 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
2184 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
2185 case 0x9e: return EL_EXIT_CLOSED;
2186 case 0x9f: return EL_CHAR_LESS; /* arrow left */
2188 /* looks like normal sand, but behaves like wall */
2189 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
2190 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
2191 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
2192 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
2193 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
2194 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
2195 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
2196 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
2197 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
2198 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
2199 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
2200 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
2201 case 0xac: return EL_CHAR_COMMA; /* EMC */
2202 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
2203 case 0xae: return EL_CHAR_MINUS; /* EMC */
2204 case 0xaf: return EL_DYNAMITE;
2206 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
2207 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
2208 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
2209 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
2210 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
2211 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
2212 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
2213 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
2214 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
2215 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
2216 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
2217 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
2218 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
2219 case 0xbd: return EL_SAND; /* EMC ("dirt") */
2220 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
2221 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
2223 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
2224 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
2225 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
2226 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
2227 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
2228 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
2229 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
2230 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
2232 /* characters: see above */
2234 case 0xec: return EL_CHAR_PERIOD;
2235 case 0xed: return EL_CHAR_EXCLAM;
2236 case 0xee: return EL_CHAR_COLON;
2237 case 0xef: return EL_CHAR_QUESTION;
2239 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
2240 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
2241 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
2242 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
2243 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
2244 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
2245 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
2246 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
2248 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
2249 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
2250 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
2251 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
2252 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
2253 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
2255 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
2256 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
2259 /* should never happen (all 8-bit value cases should be handled) */
2260 Error(ERR_WARN, "invalid level element %d", element);
2265 #define EM_LEVEL_SIZE 2106
2266 #define EM_LEVEL_XSIZE 64
2267 #define EM_LEVEL_YSIZE 32
2269 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2270 struct LevelFileInfo *level_file_info)
2272 char *filename = level_file_info->filename;
2274 unsigned char leveldata[EM_LEVEL_SIZE];
2275 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
2276 int nr = level_file_info->nr;
2279 if (!(file = fopen(filename, MODE_READ)))
2281 level->no_valid_file = TRUE;
2283 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2288 for (i = 0; i < EM_LEVEL_SIZE; i++)
2289 leveldata[i] = fgetc(file);
2293 /* check if level data is crypted by testing against known starting bytes
2294 of the few existing crypted level files (from Emerald Mine 1 + 2) */
2296 if ((leveldata[0] == 0xf1 ||
2297 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
2299 unsigned char code0 = 0x65;
2300 unsigned char code1 = 0x11;
2302 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
2303 leveldata[0] = 0xf1;
2305 /* decode crypted level data */
2307 for (i = 0; i < EM_LEVEL_SIZE; i++)
2309 leveldata[i] ^= code0;
2310 leveldata[i] -= code1;
2312 code0 = (code0 + 7) & 0xff;
2316 level->fieldx = EM_LEVEL_XSIZE;
2317 level->fieldy = EM_LEVEL_YSIZE;
2319 level->time = header[46] * 10;
2320 level->gems_needed = header[47];
2322 /* The original Emerald Mine levels have their level number stored
2323 at the second byte of the level file...
2324 Do not trust this information at other level files, e.g. EMC,
2325 but correct it anyway (normally the first row is completely
2326 steel wall, so the correction does not hurt anyway). */
2328 if (leveldata[1] == nr)
2329 leveldata[1] = leveldata[2]; /* correct level number field */
2331 sprintf(level->name, "Level %d", nr); /* set level name */
2333 level->score[SC_EMERALD] = header[36];
2334 level->score[SC_DIAMOND] = header[37];
2335 level->score[SC_ROBOT] = header[38];
2336 level->score[SC_SPACESHIP] = header[39];
2337 level->score[SC_BUG] = header[40];
2338 level->score[SC_YAMYAM] = header[41];
2339 level->score[SC_NUT] = header[42];
2340 level->score[SC_DYNAMITE] = header[43];
2341 level->score[SC_TIME_BONUS] = header[44];
2343 level->num_yamyam_contents = 4;
2345 for (i = 0; i < level->num_yamyam_contents; i++)
2346 for (y = 0; y < 3; y++)
2347 for (x = 0; x < 3; x++)
2348 level->yamyam_content[i].e[x][y] =
2349 map_em_element_yam(header[i * 9 + y * 3 + x]);
2351 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2352 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2353 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2354 level->amoeba_content = EL_DIAMOND;
2356 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2358 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2360 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2361 new_element = EL_AMOEBA_WET;
2363 level->field[x][y] = new_element;
2366 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2367 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2368 level->field[x][y] = EL_PLAYER_1;
2370 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2371 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2372 level->field[x][y] = EL_PLAYER_2;
2377 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2379 static int ball_xy[8][2] =
2390 struct LevelInfo_EM *level_em = level->native_em_level;
2391 struct LEVEL *lev = level_em->lev;
2392 struct PLAYER *ply1 = level_em->ply1;
2393 struct PLAYER *ply2 = level_em->ply2;
2396 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2397 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2399 lev->time_seconds = level->time;
2400 lev->required_initial = level->gems_needed;
2402 lev->emerald_score = level->score[SC_EMERALD];
2403 lev->diamond_score = level->score[SC_DIAMOND];
2404 lev->alien_score = level->score[SC_ROBOT];
2405 lev->tank_score = level->score[SC_SPACESHIP];
2406 lev->bug_score = level->score[SC_BUG];
2407 lev->eater_score = level->score[SC_YAMYAM];
2408 lev->nut_score = level->score[SC_NUT];
2409 lev->dynamite_score = level->score[SC_DYNAMITE];
2410 lev->key_score = level->score[SC_KEY];
2411 lev->exit_score = level->score[SC_TIME_BONUS];
2413 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2414 for (y = 0; y < 3; y++)
2415 for (x = 0; x < 3; x++)
2416 lev->eater_array[i][y * 3 + x] =
2417 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2419 lev->amoeba_time = level->amoeba_speed;
2420 lev->wonderwall_time_initial = level->time_magic_wall;
2421 lev->wheel_time = level->time_wheel;
2423 lev->android_move_time = level->android_move_time;
2424 lev->android_clone_time = level->android_clone_time;
2425 lev->ball_random = level->ball_random;
2426 lev->ball_state_initial = level->ball_state_initial;
2427 lev->ball_time = level->ball_time;
2428 lev->num_ball_arrays = level->num_ball_contents;
2430 lev->lenses_score = level->lenses_score;
2431 lev->magnify_score = level->magnify_score;
2432 lev->slurp_score = level->slurp_score;
2434 lev->lenses_time = level->lenses_time;
2435 lev->magnify_time = level->magnify_time;
2437 lev->wind_direction_initial =
2438 map_direction_RND_to_EM(level->wind_direction_initial);
2439 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
2440 lev->wind_time : 0);
2442 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2443 for (j = 0; j < 8; j++)
2444 lev->ball_array[i][j] =
2445 map_element_RND_to_EM(level->
2446 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2448 map_android_clone_elements_RND_to_EM(level);
2451 for (i = 0; i < 16; i++)
2452 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2455 /* first fill the complete playfield with the default border element */
2456 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2457 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2458 level_em->cave[x][y] = ZBORDER;
2460 /* then copy the real level contents from level file into the playfield */
2461 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2463 int new_element = map_element_RND_to_EM(level->field[x][y]);
2465 if (level->field[x][y] == EL_AMOEBA_DEAD)
2466 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2468 level_em->cave[x + 1][y + 1] = new_element;
2471 ply1->x_initial = 0;
2472 ply1->y_initial = 0;
2474 ply2->x_initial = 0;
2475 ply2->y_initial = 0;
2477 /* initialize player positions and delete players from the playfield */
2478 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2481 /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
2482 if (ELEM_IS_PLAYER(level->field[x][y]))
2484 ply1->x_initial = x + 1;
2485 ply1->y_initial = y + 1;
2486 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2489 /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
2490 if (level->field[x][y] == EL_PLAYER_1)
2492 ply1->x_initial = x + 1;
2493 ply1->y_initial = y + 1;
2494 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2496 else if (level->field[x][y] == EL_PLAYER_2)
2498 ply2->x_initial = x + 1;
2499 ply2->y_initial = y + 1;
2500 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2506 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2508 static int ball_xy[8][2] =
2519 struct LevelInfo_EM *level_em = level->native_em_level;
2520 struct LEVEL *lev = level_em->lev;
2521 struct PLAYER *ply1 = level_em->ply1;
2522 struct PLAYER *ply2 = level_em->ply2;
2525 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2526 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2528 level->time = lev->time_seconds;
2529 level->gems_needed = lev->required_initial;
2531 sprintf(level->name, "Level %d", level->file_info.nr);
2533 level->score[SC_EMERALD] = lev->emerald_score;
2534 level->score[SC_DIAMOND] = lev->diamond_score;
2535 level->score[SC_ROBOT] = lev->alien_score;
2536 level->score[SC_SPACESHIP] = lev->tank_score;
2537 level->score[SC_BUG] = lev->bug_score;
2538 level->score[SC_YAMYAM] = lev->eater_score;
2539 level->score[SC_NUT] = lev->nut_score;
2540 level->score[SC_DYNAMITE] = lev->dynamite_score;
2541 level->score[SC_KEY] = lev->key_score;
2542 level->score[SC_TIME_BONUS] = lev->exit_score;
2544 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2546 for (i = 0; i < level->num_yamyam_contents; i++)
2547 for (y = 0; y < 3; y++)
2548 for (x = 0; x < 3; x++)
2549 level->yamyam_content[i].e[x][y] =
2550 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2552 level->amoeba_speed = lev->amoeba_time;
2553 level->time_magic_wall = lev->wonderwall_time_initial;
2554 level->time_wheel = lev->wheel_time;
2556 level->android_move_time = lev->android_move_time;
2557 level->android_clone_time = lev->android_clone_time;
2558 level->ball_random = lev->ball_random;
2559 level->ball_state_initial = lev->ball_state_initial;
2560 level->ball_time = lev->ball_time;
2561 level->num_ball_contents = lev->num_ball_arrays;
2563 level->lenses_score = lev->lenses_score;
2564 level->magnify_score = lev->magnify_score;
2565 level->slurp_score = lev->slurp_score;
2567 level->lenses_time = lev->lenses_time;
2568 level->magnify_time = lev->magnify_time;
2570 level->wind_direction_initial =
2571 map_direction_EM_to_RND(lev->wind_direction_initial);
2573 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2574 for (j = 0; j < 8; j++)
2575 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2576 map_element_EM_to_RND(lev->ball_array[i][j]);
2578 map_android_clone_elements_EM_to_RND(level);
2581 for (i = 0; i < 16; i++)
2582 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2585 /* convert the playfield (some elements need special treatment) */
2586 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2588 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2590 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2591 new_element = EL_AMOEBA_DEAD;
2593 level->field[x][y] = new_element;
2596 /* in case of both players set to the same field, use the first player */
2597 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2598 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2601 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2605 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2606 struct LevelFileInfo *level_file_info)
2608 if (!LoadNativeLevel_EM(level_file_info->filename))
2609 level->no_valid_file = TRUE;
2612 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2614 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2615 CopyNativeLevel_RND_to_EM(level);
2618 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2620 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2621 CopyNativeLevel_EM_to_RND(level);
2625 /* ------------------------------------------------------------------------- */
2626 /* functions for loading SP level */
2627 /* ------------------------------------------------------------------------- */
2629 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2630 #define SP_LEVEL_SIZE 1536
2631 #define SP_LEVEL_XSIZE 60
2632 #define SP_LEVEL_YSIZE 24
2633 #define SP_LEVEL_NAME_LEN 23
2635 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2638 int num_special_ports;
2641 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2642 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2644 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2645 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2647 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2649 int element_old = fgetc(file);
2652 if (element_old <= 0x27)
2653 element_new = getMappedElement(EL_SP_START + element_old);
2654 else if (element_old == 0x28)
2655 element_new = EL_INVISIBLE_WALL;
2658 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2659 Error(ERR_WARN, "invalid level element %d", element_old);
2661 element_new = EL_UNKNOWN;
2664 level->field[x][y] = element_new;
2668 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2670 /* initial gravity: 1 == "on", anything else (0) == "off" */
2671 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2673 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2675 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2676 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2677 level->name[i] = fgetc(file);
2678 level->name[SP_LEVEL_NAME_LEN] = '\0';
2680 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2681 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2683 /* number of infotrons needed; 0 means that Supaplex will count the total
2684 amount of infotrons in the level and use the low byte of that number
2685 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2686 level->gems_needed = fgetc(file);
2688 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2689 num_special_ports = fgetc(file);
2691 /* database of properties of up to 10 special ports (6 bytes per port) */
2692 for (i = 0; i < 10; i++)
2694 int port_location, port_x, port_y, port_element;
2697 /* high and low byte of the location of a special port; if (x, y) are the
2698 coordinates of a port in the field and (0, 0) is the top-left corner,
2699 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2700 of what may be expected: Supaplex works with a game field in memory
2701 which is 2 bytes per tile) */
2702 port_location = getFile16BitBE(file);
2704 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2705 gravity = fgetc(file);
2707 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2708 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2710 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2711 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2713 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2715 if (i >= num_special_ports)
2718 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2719 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2721 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2722 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2724 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2730 port_element = level->field[port_x][port_y];
2732 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2733 port_element > EL_SP_GRAVITY_PORT_UP)
2735 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2740 /* change previous (wrong) gravity inverting special port to either
2741 gravity enabling special port or gravity disabling special port */
2742 level->field[port_x][port_y] +=
2743 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2744 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2747 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2749 /* change special gravity ports without database entries to normal ports */
2750 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2751 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2752 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2753 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2754 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2756 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2757 if (level->gems_needed == 0)
2759 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2760 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2761 if (level->field[x][y] == EL_SP_INFOTRON)
2762 level->gems_needed++;
2764 level->gems_needed &= 0xff; /* only use low byte -- see above */
2767 level->fieldx = SP_LEVEL_XSIZE;
2768 level->fieldy = SP_LEVEL_YSIZE;
2770 level->time = 0; /* no time limit */
2771 level->amoeba_speed = 0;
2772 level->time_magic_wall = 0;
2773 level->time_wheel = 0;
2774 level->amoeba_content = EL_EMPTY;
2776 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2777 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2779 /* there are no yamyams in supaplex levels */
2780 for (i = 0; i < level->num_yamyam_contents; i++)
2781 for (y = 0; y < 3; y++)
2782 for (x = 0; x < 3; x++)
2783 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2786 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2787 struct LevelFileInfo *level_file_info)
2789 char *filename = level_file_info->filename;
2791 int nr = level_file_info->nr - leveldir_current->first_level;
2793 char name_first, name_last;
2794 struct LevelInfo multipart_level;
2795 int multipart_xpos, multipart_ypos;
2796 boolean is_multipart_level;
2797 boolean is_first_part;
2798 boolean reading_multipart_level = FALSE;
2799 boolean use_empty_level = FALSE;
2801 if (!(file = fopen(filename, MODE_READ)))
2803 level->no_valid_file = TRUE;
2805 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2810 /* position file stream to the requested level inside the level package */
2811 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2813 level->no_valid_file = TRUE;
2815 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2820 /* there exist Supaplex level package files with multi-part levels which
2821 can be detected as follows: instead of leading and trailing dashes ('-')
2822 to pad the level name, they have leading and trailing numbers which are
2823 the x and y coordinations of the current part of the multi-part level;
2824 if there are '?' characters instead of numbers on the left or right side
2825 of the level name, the multi-part level consists of only horizontal or
2828 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2830 LoadLevelFromFileStream_SP(file, level, l);
2832 /* check if this level is a part of a bigger multi-part level */
2834 name_first = level->name[0];
2835 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2837 is_multipart_level =
2838 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2839 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2842 ((name_first == '?' || name_first == '1') &&
2843 (name_last == '?' || name_last == '1'));
2845 /* correct leading multipart level meta information in level name */
2846 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2847 level->name[i] = '-';
2849 /* correct trailing multipart level meta information in level name */
2850 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2851 level->name[i] = '-';
2853 /* ---------- check for normal single level ---------- */
2855 if (!reading_multipart_level && !is_multipart_level)
2857 /* the current level is simply a normal single-part level, and we are
2858 not reading a multi-part level yet, so return the level as it is */
2863 /* ---------- check for empty level (unused multi-part) ---------- */
2865 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2867 /* this is a part of a multi-part level, but not the first part
2868 (and we are not already reading parts of a multi-part level);
2869 in this case, use an empty level instead of the single part */
2871 use_empty_level = TRUE;
2876 /* ---------- check for finished multi-part level ---------- */
2878 if (reading_multipart_level &&
2879 (!is_multipart_level ||
2880 strcmp(level->name, multipart_level.name) != 0))
2882 /* we are already reading parts of a multi-part level, but this level is
2883 either not a multi-part level, or a part of a different multi-part
2884 level; in both cases, the multi-part level seems to be complete */
2889 /* ---------- here we have one part of a multi-part level ---------- */
2891 reading_multipart_level = TRUE;
2893 if (is_first_part) /* start with first part of new multi-part level */
2895 /* copy level info structure from first part */
2896 multipart_level = *level;
2898 /* clear playfield of new multi-part level */
2899 for (y = 0; y < MAX_LEV_FIELDY; y++)
2900 for (x = 0; x < MAX_LEV_FIELDX; x++)
2901 multipart_level.field[x][y] = EL_EMPTY;
2904 if (name_first == '?')
2906 if (name_last == '?')
2909 multipart_xpos = (int)(name_first - '0');
2910 multipart_ypos = (int)(name_last - '0');
2913 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2914 multipart_xpos, multipart_ypos, multipart_level.name);
2917 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2918 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2920 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2925 multipart_level.fieldx = MAX(multipart_level.fieldx,
2926 multipart_xpos * SP_LEVEL_XSIZE);
2927 multipart_level.fieldy = MAX(multipart_level.fieldy,
2928 multipart_ypos * SP_LEVEL_YSIZE);
2930 /* copy level part at the right position of multi-part level */
2931 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2933 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2935 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2936 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2938 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2945 if (use_empty_level)
2947 setLevelInfoToDefaults(level);
2949 level->fieldx = SP_LEVEL_XSIZE;
2950 level->fieldy = SP_LEVEL_YSIZE;
2952 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2953 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2954 level->field[x][y] = EL_EMPTY;
2956 strcpy(level->name, "-------- EMPTY --------");
2958 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2961 if (reading_multipart_level)
2962 *level = multipart_level;
2965 /* ------------------------------------------------------------------------- */
2966 /* functions for loading generic level */
2967 /* ------------------------------------------------------------------------- */
2969 void LoadLevelFromFileInfo(struct LevelInfo *level,
2970 struct LevelFileInfo *level_file_info)
2972 /* always start with reliable default values */
2973 setLevelInfoToDefaults(level);
2975 switch (level_file_info->type)
2977 case LEVEL_FILE_TYPE_RND:
2978 LoadLevelFromFileInfo_RND(level, level_file_info);
2981 case LEVEL_FILE_TYPE_EM:
2982 LoadLevelFromFileInfo_EM(level, level_file_info);
2983 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2986 case LEVEL_FILE_TYPE_SP:
2987 LoadLevelFromFileInfo_SP(level, level_file_info);
2991 LoadLevelFromFileInfo_RND(level, level_file_info);
2995 /* if level file is invalid, restore level structure to default values */
2996 if (level->no_valid_file)
2997 setLevelInfoToDefaults(level);
2999 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
3000 level->game_engine_type = GAME_ENGINE_TYPE_RND;
3002 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
3003 CopyNativeLevel_RND_to_Native(level);
3005 CopyNativeLevel_Native_to_RND(level);
3008 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
3010 static struct LevelFileInfo level_file_info;
3012 /* always start with reliable default values */
3013 setFileInfoToDefaults(&level_file_info);
3015 level_file_info.nr = 0; /* unknown level number */
3016 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
3017 level_file_info.filename = filename;
3019 LoadLevelFromFileInfo(level, &level_file_info);
3022 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
3024 if (leveldir_current == NULL) /* only when dumping level */
3027 if (leveldir_current->latest_engine)
3029 /* ---------- use latest game engine ----------------------------------- */
3031 /* For all levels which are forced to use the latest game engine version
3032 (normally all but user contributed, private and undefined levels), set
3033 the game engine version to the actual version; this allows for actual
3034 corrections in the game engine to take effect for existing, converted
3035 levels (from "classic" or other existing games) to make the emulation
3036 of the corresponding game more accurate, while (hopefully) not breaking
3037 existing levels created from other players. */
3039 level->game_version = GAME_VERSION_ACTUAL;
3041 /* Set special EM style gems behaviour: EM style gems slip down from
3042 normal, steel and growing wall. As this is a more fundamental change,
3043 it seems better to set the default behaviour to "off" (as it is more
3044 natural) and make it configurable in the level editor (as a property
3045 of gem style elements). Already existing converted levels (neither
3046 private nor contributed levels) are changed to the new behaviour. */
3048 if (level->file_version < FILE_VERSION_2_0)
3049 level->em_slippery_gems = TRUE;
3054 /* ---------- use game engine the level was created with ----------------- */
3056 /* For all levels which are not forced to use the latest game engine
3057 version (normally user contributed, private and undefined levels),
3058 use the version of the game engine the levels were created for.
3060 Since 2.0.1, the game engine version is now directly stored
3061 in the level file (chunk "VERS"), so there is no need anymore
3062 to set the game version from the file version (except for old,
3063 pre-2.0 levels, where the game version is still taken from the
3064 file format version used to store the level -- see above). */
3066 /* player was faster than enemies in 1.0.0 and before */
3067 if (level->file_version == FILE_VERSION_1_0)
3068 level->initial_player_stepsize = STEPSIZE_FAST;
3070 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
3071 if (level->game_version == VERSION_IDENT(2,0,1,0))
3072 level->em_slippery_gems = TRUE;
3074 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
3075 if (level->game_version < VERSION_IDENT(2,2,0,0))
3076 level->use_spring_bug = TRUE;
3078 if (level->game_version < VERSION_IDENT(3,2,0,5))
3080 /* time orb caused limited time in endless time levels before 3.2.0-5 */
3081 level->use_time_orb_bug = TRUE;
3083 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
3084 level->block_snap_field = FALSE;
3086 /* extra time score was same value as time left score before 3.2.0-5 */
3087 level->extra_time_score = level->score[SC_TIME_BONUS];
3089 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
3090 level->score[SC_TIME_BONUS] /= 10;
3093 /* only few elements were able to actively move into acid before 3.1.0 */
3094 /* trigger settings did not exist before 3.1.0; set to default "any" */
3095 if (level->game_version < VERSION_IDENT(3,1,0,0))
3099 /* correct "can move into acid" settings (all zero in old levels) */
3101 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
3102 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
3104 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
3105 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
3106 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
3107 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
3109 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3110 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
3112 /* correct trigger settings (stored as zero == "none" in old levels) */
3114 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3116 int element = EL_CUSTOM_START + i;
3117 struct ElementInfo *ei = &element_info[element];
3119 for (j = 0; j < ei->num_change_pages; j++)
3121 struct ElementChangeInfo *change = &ei->change_page[j];
3123 change->trigger_player = CH_PLAYER_ANY;
3124 change->trigger_page = CH_PAGE_ANY;
3130 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
3134 /* map custom element change events that have changed in newer versions
3135 (these following values were accidentally changed in version 3.0.1)
3136 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
3137 if (level->game_version <= VERSION_IDENT(3,0,0,0))
3139 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3141 int element = EL_CUSTOM_START + i;
3143 /* order of checking and copying events to be mapped is important */
3144 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
3146 if (HAS_CHANGE_EVENT(element, j - 2))
3148 SET_CHANGE_EVENT(element, j - 2, FALSE);
3149 SET_CHANGE_EVENT(element, j, TRUE);
3153 /* order of checking and copying events to be mapped is important */
3154 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
3156 if (HAS_CHANGE_EVENT(element, j - 1))
3158 SET_CHANGE_EVENT(element, j - 1, FALSE);
3159 SET_CHANGE_EVENT(element, j, TRUE);
3165 /* initialize "can_change" field for old levels with only one change page */
3166 if (level->game_version <= VERSION_IDENT(3,0,2,0))
3168 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3170 int element = EL_CUSTOM_START + i;
3172 if (CAN_CHANGE(element))
3173 element_info[element].change->can_change = TRUE;
3177 /* correct custom element values (for old levels without these options) */
3178 if (level->game_version < VERSION_IDENT(3,1,1,0))
3180 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3182 int element = EL_CUSTOM_START + i;
3183 struct ElementInfo *ei = &element_info[element];
3185 if (ei->access_direction == MV_NO_DIRECTION)
3186 ei->access_direction = MV_ALL_DIRECTIONS;
3189 for (j = 0; j < ei->num_change_pages; j++)
3191 struct ElementChangeInfo *change = &ei->change_page[j];
3193 if (change->trigger_side == CH_SIDE_NONE)
3194 change->trigger_side = CH_SIDE_ANY;
3201 /* correct custom element values (fix invalid values for all versions) */
3204 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3206 int element = EL_CUSTOM_START + i;
3207 struct ElementInfo *ei = &element_info[element];
3209 for (j = 0; j < ei->num_change_pages; j++)
3211 struct ElementChangeInfo *change = &ei->change_page[j];
3213 if (change->trigger_player == CH_PLAYER_NONE)
3214 change->trigger_player = CH_PLAYER_ANY;
3216 if (change->trigger_side == CH_SIDE_NONE)
3217 change->trigger_side = CH_SIDE_ANY;
3223 /* initialize "can_explode" field for old levels which did not store this */
3224 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
3225 if (level->game_version <= VERSION_IDENT(3,1,0,0))
3227 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3229 int element = EL_CUSTOM_START + i;
3231 if (EXPLODES_1X1_OLD(element))
3232 element_info[element].explosion_type = EXPLODES_1X1;
3234 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
3235 EXPLODES_SMASHED(element) ||
3236 EXPLODES_IMPACT(element)));
3240 /* correct previously hard-coded move delay values for maze runner style */
3241 if (level->game_version < VERSION_IDENT(3,1,1,0))
3243 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3245 int element = EL_CUSTOM_START + i;
3247 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
3249 /* previously hard-coded and therefore ignored */
3250 element_info[element].move_delay_fixed = 9;
3251 element_info[element].move_delay_random = 0;
3256 /* map elements that have changed in newer versions */
3257 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
3258 level->game_version);
3259 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3260 for (x = 0; x < 3; x++)
3261 for (y = 0; y < 3; y++)
3262 level->yamyam_content[i].e[x][y] =
3263 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
3264 level->game_version);
3266 /* initialize element properties for level editor etc. */
3267 InitElementPropertiesEngine(level->game_version);
3270 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
3274 /* map elements that have changed in newer versions */
3275 for (y = 0; y < level->fieldy; y++)
3276 for (x = 0; x < level->fieldx; x++)
3277 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
3278 level->game_version);
3280 /* copy elements to runtime playfield array */
3281 for (x = 0; x < MAX_LEV_FIELDX; x++)
3282 for (y = 0; y < MAX_LEV_FIELDY; y++)
3283 Feld[x][y] = level->field[x][y];
3285 /* initialize level size variables for faster access */
3286 lev_fieldx = level->fieldx;
3287 lev_fieldy = level->fieldy;
3289 /* determine border element for this level */
3293 void LoadLevelTemplate(int nr)
3297 setLevelFileInfo(&level_template.file_info, nr);
3298 filename = level_template.file_info.filename;
3300 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
3302 LoadLevel_InitVersion(&level_template, filename);
3303 LoadLevel_InitElements(&level_template, filename);
3305 ActivateLevelTemplate();
3308 void LoadLevel(int nr)
3312 setLevelFileInfo(&level.file_info, nr);
3313 filename = level.file_info.filename;
3315 LoadLevelFromFileInfo(&level, &level.file_info);
3317 if (level.use_custom_template)
3318 LoadLevelTemplate(-1);
3320 LoadLevel_InitVersion(&level, filename);
3321 LoadLevel_InitElements(&level, filename);
3322 LoadLevel_InitPlayfield(&level, filename);
3325 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
3327 putFileVersion(file, level->file_version);
3328 putFileVersion(file, level->game_version);
3331 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
3335 putFile8Bit(file, level->fieldx);
3336 putFile8Bit(file, level->fieldy);
3338 putFile16BitBE(file, level->time);
3339 putFile16BitBE(file, level->gems_needed);
3341 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
3342 putFile8Bit(file, level->name[i]);
3344 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3345 putFile8Bit(file, level->score[i]);
3347 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
3348 for (y = 0; y < 3; y++)
3349 for (x = 0; x < 3; x++)
3350 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
3351 level->yamyam_content[i].e[x][y]));
3352 putFile8Bit(file, level->amoeba_speed);
3353 putFile8Bit(file, level->time_magic_wall);
3354 putFile8Bit(file, level->time_wheel);
3355 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
3356 level->amoeba_content));
3357 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
3358 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
3359 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
3360 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
3362 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
3364 putFile8Bit(file, (level->block_last_field ? 1 : 0));
3365 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
3366 putFile32BitBE(file, level->can_move_into_acid_bits);
3367 putFile8Bit(file, level->dont_collide_with_bits);
3369 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
3370 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
3372 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
3373 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
3374 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
3376 putFile8Bit(file, level->game_engine_type);
3378 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
3381 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
3385 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
3386 putFile8Bit(file, level->author[i]);
3389 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3393 for (y = 0; y < level->fieldy; y++)
3394 for (x = 0; x < level->fieldx; x++)
3395 if (level->encoding_16bit_field)
3396 putFile16BitBE(file, level->field[x][y]);
3398 putFile8Bit(file, level->field[x][y]);
3402 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3406 putFile8Bit(file, EL_YAMYAM);
3407 putFile8Bit(file, level->num_yamyam_contents);
3408 putFile8Bit(file, 0);
3409 putFile8Bit(file, 0);
3411 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3412 for (y = 0; y < 3; y++)
3413 for (x = 0; x < 3; x++)
3414 if (level->encoding_16bit_field)
3415 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3417 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3421 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3424 int num_contents, content_xsize, content_ysize;
3425 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3427 if (element == EL_YAMYAM)
3429 num_contents = level->num_yamyam_contents;
3433 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3434 for (y = 0; y < 3; y++)
3435 for (x = 0; x < 3; x++)
3436 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3438 else if (element == EL_BD_AMOEBA)
3444 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3445 for (y = 0; y < 3; y++)
3446 for (x = 0; x < 3; x++)
3447 content_array[i][x][y] = EL_EMPTY;
3448 content_array[0][0][0] = level->amoeba_content;
3452 /* chunk header already written -- write empty chunk data */
3453 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3455 Error(ERR_WARN, "cannot save content for element '%d'", element);
3459 putFile16BitBE(file, element);
3460 putFile8Bit(file, num_contents);
3461 putFile8Bit(file, content_xsize);
3462 putFile8Bit(file, content_ysize);
3464 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3466 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3467 for (y = 0; y < 3; y++)
3468 for (x = 0; x < 3; x++)
3469 putFile16BitBE(file, content_array[i][x][y]);
3472 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3475 int envelope_nr = element - EL_ENVELOPE_1;
3476 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3478 putFile16BitBE(file, element);
3479 putFile16BitBE(file, envelope_len);
3480 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3481 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3483 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3485 for (i = 0; i < envelope_len; i++)
3486 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3490 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3491 int num_changed_custom_elements)
3495 putFile16BitBE(file, num_changed_custom_elements);
3497 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3499 int element = EL_CUSTOM_START + i;
3501 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3503 if (check < num_changed_custom_elements)
3505 putFile16BitBE(file, element);
3506 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3513 if (check != num_changed_custom_elements) /* should not happen */
3514 Error(ERR_WARN, "inconsistent number of custom element properties");
3519 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3520 int num_changed_custom_elements)
3524 putFile16BitBE(file, num_changed_custom_elements);
3526 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3528 int element = EL_CUSTOM_START + i;
3530 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3532 if (check < num_changed_custom_elements)
3534 putFile16BitBE(file, element);
3535 putFile16BitBE(file, element_info[element].change->target_element);
3542 if (check != num_changed_custom_elements) /* should not happen */
3543 Error(ERR_WARN, "inconsistent number of custom target elements");
3548 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3549 int num_changed_custom_elements)
3551 int i, j, x, y, check = 0;
3553 putFile16BitBE(file, num_changed_custom_elements);
3555 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3557 int element = EL_CUSTOM_START + i;
3558 struct ElementInfo *ei = &element_info[element];
3560 if (ei->modified_settings)
3562 if (check < num_changed_custom_elements)
3564 putFile16BitBE(file, element);
3566 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3567 putFile8Bit(file, ei->description[j]);
3569 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3571 /* some free bytes for future properties and padding */
3572 WriteUnusedBytesToFile(file, 7);
3574 putFile8Bit(file, ei->use_gfx_element);
3575 putFile16BitBE(file, ei->gfx_element);
3577 putFile8Bit(file, ei->collect_score_initial);
3578 putFile8Bit(file, ei->collect_count_initial);
3580 putFile16BitBE(file, ei->push_delay_fixed);
3581 putFile16BitBE(file, ei->push_delay_random);
3582 putFile16BitBE(file, ei->move_delay_fixed);
3583 putFile16BitBE(file, ei->move_delay_random);
3585 putFile16BitBE(file, ei->move_pattern);
3586 putFile8Bit(file, ei->move_direction_initial);
3587 putFile8Bit(file, ei->move_stepsize);
3589 for (y = 0; y < 3; y++)
3590 for (x = 0; x < 3; x++)
3591 putFile16BitBE(file, ei->content.e[x][y]);
3593 putFile32BitBE(file, ei->change->events);
3595 putFile16BitBE(file, ei->change->target_element);
3597 putFile16BitBE(file, ei->change->delay_fixed);
3598 putFile16BitBE(file, ei->change->delay_random);
3599 putFile16BitBE(file, ei->change->delay_frames);
3601 putFile16BitBE(file, ei->change->trigger_element);
3603 putFile8Bit(file, ei->change->explode);
3604 putFile8Bit(file, ei->change->use_target_content);
3605 putFile8Bit(file, ei->change->only_if_complete);
3606 putFile8Bit(file, ei->change->use_random_replace);
3608 putFile8Bit(file, ei->change->random_percentage);
3609 putFile8Bit(file, ei->change->replace_when);
3611 for (y = 0; y < 3; y++)
3612 for (x = 0; x < 3; x++)
3613 putFile16BitBE(file, ei->change->content.e[x][y]);
3615 putFile8Bit(file, ei->slippery_type);
3617 /* some free bytes for future properties and padding */
3618 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3625 if (check != num_changed_custom_elements) /* should not happen */
3626 Error(ERR_WARN, "inconsistent number of custom element properties");
3630 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3632 struct ElementInfo *ei = &element_info[element];
3635 /* ---------- custom element base property values (96 bytes) ------------- */
3637 putFile16BitBE(file, element);
3639 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3640 putFile8Bit(file, ei->description[i]);
3642 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3643 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3645 putFile8Bit(file, ei->num_change_pages);
3647 putFile16BitBE(file, ei->ce_value_fixed_initial);
3648 putFile16BitBE(file, ei->ce_value_random_initial);
3649 putFile8Bit(file, ei->use_last_ce_value);
3651 putFile8Bit(file, ei->use_gfx_element);
3652 putFile16BitBE(file, ei->gfx_element);
3654 putFile8Bit(file, ei->collect_score_initial);
3655 putFile8Bit(file, ei->collect_count_initial);
3657 putFile8Bit(file, ei->drop_delay_fixed);
3658 putFile8Bit(file, ei->push_delay_fixed);
3659 putFile8Bit(file, ei->drop_delay_random);
3660 putFile8Bit(file, ei->push_delay_random);
3661 putFile16BitBE(file, ei->move_delay_fixed);
3662 putFile16BitBE(file, ei->move_delay_random);
3664 /* bits 0 - 15 of "move_pattern" ... */
3665 putFile16BitBE(file, ei->move_pattern & 0xffff);
3666 putFile8Bit(file, ei->move_direction_initial);
3667 putFile8Bit(file, ei->move_stepsize);
3669 putFile8Bit(file, ei->slippery_type);
3671 for (y = 0; y < 3; y++)
3672 for (x = 0; x < 3; x++)
3673 putFile16BitBE(file, ei->content.e[x][y]);
3675 putFile16BitBE(file, ei->move_enter_element);
3676 putFile16BitBE(file, ei->move_leave_element);
3677 putFile8Bit(file, ei->move_leave_type);
3679 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3680 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3682 putFile8Bit(file, ei->access_direction);
3684 putFile8Bit(file, ei->explosion_delay);
3685 putFile8Bit(file, ei->ignition_delay);
3686 putFile8Bit(file, ei->explosion_type);
3688 /* some free bytes for future custom property values and padding */
3689 WriteUnusedBytesToFile(file, 1);
3691 /* ---------- change page property values (48 bytes) --------------------- */
3693 for (i = 0; i < ei->num_change_pages; i++)
3695 struct ElementChangeInfo *change = &ei->change_page[i];
3696 unsigned long event_bits;
3698 /* bits 0 - 31 of "has_event[]" ... */
3700 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
3701 if (change->has_event[j])
3702 event_bits |= (1 << j);
3703 putFile32BitBE(file, event_bits);
3705 putFile16BitBE(file, change->target_element);
3707 putFile16BitBE(file, change->delay_fixed);
3708 putFile16BitBE(file, change->delay_random);
3709 putFile16BitBE(file, change->delay_frames);
3711 putFile16BitBE(file, change->trigger_element);
3713 putFile8Bit(file, change->explode);
3714 putFile8Bit(file, change->use_target_content);
3715 putFile8Bit(file, change->only_if_complete);
3716 putFile8Bit(file, change->use_random_replace);
3718 putFile8Bit(file, change->random_percentage);
3719 putFile8Bit(file, change->replace_when);
3721 for (y = 0; y < 3; y++)
3722 for (x = 0; x < 3; x++)
3723 putFile16BitBE(file, change->target_content.e[x][y]);
3725 putFile8Bit(file, change->can_change);
3727 putFile8Bit(file, change->trigger_side);
3729 putFile8Bit(file, change->trigger_player);
3730 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3731 log_2(change->trigger_page)));
3733 putFile8Bit(file, change->has_action);
3734 putFile8Bit(file, change->action_type);
3735 putFile8Bit(file, change->action_mode);
3736 putFile16BitBE(file, change->action_arg);
3738 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
3740 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
3741 if (change->has_event[j])
3742 event_bits |= (1 << (j - 32));
3743 putFile8Bit(file, event_bits);
3747 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3749 struct ElementInfo *ei = &element_info[element];
3750 struct ElementGroupInfo *group = ei->group;
3753 putFile16BitBE(file, element);
3755 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3756 putFile8Bit(file, ei->description[i]);
3758 putFile8Bit(file, group->num_elements);
3760 putFile8Bit(file, ei->use_gfx_element);
3761 putFile16BitBE(file, ei->gfx_element);
3763 putFile8Bit(file, group->choice_mode);
3765 /* some free bytes for future values and padding */
3766 WriteUnusedBytesToFile(file, 3);
3768 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3769 putFile16BitBE(file, group->element[i]);
3772 static int SaveLevel_CONF_Value(FILE *file, int pos)
3774 int default_value = element_conf[pos].default_value;
3775 int element = element_conf[pos].element;
3776 int type = element_conf[pos].type;
3777 int bytes = type & CONF_MASK_BYTES;
3778 void *value_ptr = element_conf[pos].value;
3779 int value = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value_ptr :
3782 boolean modified = FALSE;
3784 /* check if any settings have been modified before saving them */
3785 if (value != default_value)
3788 if (!modified) /* do not save unmodified default settings */
3791 if (bytes == CONF_MASK_MULTI_BYTES)
3792 Error(ERR_EXIT, "SaveLevel_CONF_Value: cannot save multi-byte values");
3794 num_bytes += putFile16BitBE(file, element);
3795 num_bytes += putFile8Bit(file, type);
3796 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3797 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3798 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3803 static int SaveLevel_CONF_Elements(FILE *file, int pos)
3805 int *element_array = (int *)(element_conf[pos].value);
3806 int num_elements = *(int *)element_conf[pos].num_entities;
3807 int default_value = element_conf[pos].default_value;
3808 int element = element_conf[pos].element;
3809 int type = element_conf[pos].type;
3811 boolean modified = FALSE;
3814 /* check if any settings have been modified before saving them */
3815 for (i = 0; i < num_elements; i++)
3816 if (element_array[i] != default_value)
3819 if (!modified) /* do not save unmodified default settings */
3822 num_bytes += putFile16BitBE(file, element);
3823 num_bytes += putFile8Bit(file, type);
3824 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
3826 for (i = 0; i < num_elements; i++)
3827 num_bytes += putFile16BitBE(file, element_array[i]);
3832 static int SaveLevel_CONF_Contents(FILE *file, int pos)
3834 struct Content *content = (struct Content *)(element_conf[pos].value);
3835 int num_contents = *(int *)element_conf[pos].num_entities;
3836 int default_value = element_conf[pos].default_value;
3837 int element = element_conf[pos].element;
3838 int type = element_conf[pos].type;
3840 boolean modified = FALSE;
3843 /* check if any settings have been modified before saving them */
3844 for (i = 0; i < num_contents; i++)
3845 for (y = 0; y < 3; y++)
3846 for (x = 0; x < 3; x++)
3847 if (content[i].e[x][y] != default_value)
3850 if (!modified) /* do not save unmodified default settings */
3853 num_bytes += putFile16BitBE(file, element);
3854 num_bytes += putFile8Bit(file, type);
3855 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
3857 for (i = 0; i < num_contents; i++)
3858 for (y = 0; y < 3; y++)
3859 for (x = 0; x < 3; x++)
3860 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
3865 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
3870 li = *level; /* copy level information into temporary buffer */
3872 for (i = 0; element_conf[i].element != -1; i++)
3874 int type = element_conf[i].type;
3875 int bytes = type & CONF_MASK_BYTES;
3877 if (bytes != CONF_MASK_MULTI_BYTES)
3878 chunk_size += SaveLevel_CONF_Value(file, i);
3879 else if (type == CONF_VALUE_ELEMENTS)
3880 chunk_size += SaveLevel_CONF_Elements(file, i);
3881 else if (type == CONF_VALUE_CONTENTS)
3882 chunk_size += SaveLevel_CONF_Contents(file, i);
3888 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3890 int body_chunk_size, conf_chunk_size;
3894 if (!(file = fopen(filename, MODE_WRITE)))
3896 Error(ERR_WARN, "cannot save level file '%s'", filename);
3900 level->file_version = FILE_VERSION_ACTUAL;
3901 level->game_version = GAME_VERSION_ACTUAL;
3903 /* check level field for 16-bit elements */
3904 level->encoding_16bit_field = FALSE;
3905 for (y = 0; y < level->fieldy; y++)
3906 for (x = 0; x < level->fieldx; x++)
3907 if (level->field[x][y] > 255)
3908 level->encoding_16bit_field = TRUE;
3910 /* check yamyam content for 16-bit elements */
3911 level->encoding_16bit_yamyam = FALSE;
3912 for (i = 0; i < level->num_yamyam_contents; i++)
3913 for (y = 0; y < 3; y++)
3914 for (x = 0; x < 3; x++)
3915 if (level->yamyam_content[i].e[x][y] > 255)
3916 level->encoding_16bit_yamyam = TRUE;
3918 /* check amoeba content for 16-bit elements */
3919 level->encoding_16bit_amoeba = FALSE;
3920 if (level->amoeba_content > 255)
3921 level->encoding_16bit_amoeba = TRUE;
3923 /* calculate size of "BODY" chunk */
3925 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3927 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3928 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3930 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3931 SaveLevel_VERS(file, level);
3933 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3934 SaveLevel_HEAD(file, level);
3936 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3937 SaveLevel_AUTH(file, level);
3939 putFileChunkBE(file, "BODY", body_chunk_size);
3940 SaveLevel_BODY(file, level);
3942 if (level->encoding_16bit_yamyam ||
3943 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3945 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3946 SaveLevel_CNT2(file, level, EL_YAMYAM);
3949 if (level->encoding_16bit_amoeba)
3951 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3952 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3955 /* check for envelope content */
3956 for (i = 0; i < 4; i++)
3958 if (strlen(level->envelope_text[i]) > 0)
3960 int envelope_len = strlen(level->envelope_text[i]) + 1;
3962 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3963 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3967 /* check for non-default custom elements (unless using template level) */
3968 if (!level->use_custom_template)
3970 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3972 int element = EL_CUSTOM_START + i;
3974 if (element_info[element].modified_settings)
3976 int num_change_pages = element_info[element].num_change_pages;
3978 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3979 SaveLevel_CUS4(file, level, element);
3984 /* check for non-default group elements (unless using template level) */
3985 if (!level->use_custom_template)
3987 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3989 int element = EL_GROUP_START + i;
3991 if (element_info[element].modified_settings)
3993 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3994 SaveLevel_GRP1(file, level, element);
3999 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
4001 /* check for non-default configuration settings to be saved in CONF chunk */
4002 if (conf_chunk_size > 0)
4004 putFileChunkBE(file, "CONF", conf_chunk_size);
4005 SaveLevel_CONF(file, level);
4010 SetFilePermissions(filename, PERMS_PRIVATE);
4013 void SaveLevel(int nr)
4015 char *filename = getDefaultLevelFilename(nr);
4017 SaveLevelFromFilename(&level, filename);
4020 void SaveLevelTemplate()
4022 char *filename = getDefaultLevelFilename(-1);
4024 SaveLevelFromFilename(&level, filename);
4027 void DumpLevel(struct LevelInfo *level)
4029 if (level->no_valid_file)
4031 Error(ERR_WARN, "cannot dump -- no valid level file found");
4036 printf_line("-", 79);
4037 printf("Level xxx (file version %08d, game version %08d)\n",
4038 level->file_version, level->game_version);
4039 printf_line("-", 79);
4041 printf("Level author: '%s'\n", level->author);
4042 printf("Level title: '%s'\n", level->name);
4044 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
4046 printf("Level time: %d seconds\n", level->time);
4047 printf("Gems needed: %d\n", level->gems_needed);
4049 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
4050 printf("Time for wheel: %d seconds\n", level->time_wheel);
4051 printf("Time for light: %d seconds\n", level->time_light);
4052 printf("Time for timegate: %d seconds\n", level->time_timegate);
4054 printf("Amoeba speed: %d\n", level->amoeba_speed);
4056 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
4057 printf("Initial player stepsize: %d\n", level->initial_player_stepsize);
4058 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
4059 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
4060 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
4061 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
4062 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
4064 printf_line("-", 79);
4068 /* ========================================================================= */
4069 /* tape file functions */
4070 /* ========================================================================= */
4072 static void setTapeInfoToDefaults()
4076 /* always start with reliable default values (empty tape) */
4079 /* default values (also for pre-1.2 tapes) with only the first player */
4080 tape.player_participates[0] = TRUE;
4081 for (i = 1; i < MAX_PLAYERS; i++)
4082 tape.player_participates[i] = FALSE;
4084 /* at least one (default: the first) player participates in every tape */
4085 tape.num_participating_players = 1;
4087 tape.level_nr = level_nr;
4089 tape.changed = FALSE;
4091 tape.recording = FALSE;
4092 tape.playing = FALSE;
4093 tape.pausing = FALSE;
4095 tape.no_valid_file = FALSE;
4098 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
4100 tape->file_version = getFileVersion(file);
4101 tape->game_version = getFileVersion(file);
4106 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
4110 tape->random_seed = getFile32BitBE(file);
4111 tape->date = getFile32BitBE(file);
4112 tape->length = getFile32BitBE(file);
4114 /* read header fields that are new since version 1.2 */
4115 if (tape->file_version >= FILE_VERSION_1_2)
4117 byte store_participating_players = getFile8Bit(file);
4120 /* since version 1.2, tapes store which players participate in the tape */
4121 tape->num_participating_players = 0;
4122 for (i = 0; i < MAX_PLAYERS; i++)
4124 tape->player_participates[i] = FALSE;
4126 if (store_participating_players & (1 << i))
4128 tape->player_participates[i] = TRUE;
4129 tape->num_participating_players++;
4133 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
4135 engine_version = getFileVersion(file);
4136 if (engine_version > 0)
4137 tape->engine_version = engine_version;
4139 tape->engine_version = tape->game_version;
4145 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
4147 int level_identifier_size;
4150 level_identifier_size = getFile16BitBE(file);
4152 tape->level_identifier =
4153 checked_realloc(tape->level_identifier, level_identifier_size);
4155 for (i = 0; i < level_identifier_size; i++)
4156 tape->level_identifier[i] = getFile8Bit(file);
4158 tape->level_nr = getFile16BitBE(file);
4160 chunk_size = 2 + level_identifier_size + 2;
4165 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
4168 int chunk_size_expected =
4169 (tape->num_participating_players + 1) * tape->length;
4171 if (chunk_size_expected != chunk_size)
4173 ReadUnusedBytesFromFile(file, chunk_size);
4174 return chunk_size_expected;
4177 for (i = 0; i < tape->length; i++)
4179 if (i >= MAX_TAPE_LEN)
4182 for (j = 0; j < MAX_PLAYERS; j++)
4184 tape->pos[i].action[j] = MV_NONE;
4186 if (tape->player_participates[j])
4187 tape->pos[i].action[j] = getFile8Bit(file);
4190 tape->pos[i].delay = getFile8Bit(file);
4192 if (tape->file_version == FILE_VERSION_1_0)
4194 /* eliminate possible diagonal moves in old tapes */
4195 /* this is only for backward compatibility */
4197 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
4198 byte action = tape->pos[i].action[0];
4199 int k, num_moves = 0;
4201 for (k = 0; k<4; k++)
4203 if (action & joy_dir[k])
4205 tape->pos[i + num_moves].action[0] = joy_dir[k];
4207 tape->pos[i + num_moves].delay = 0;
4216 tape->length += num_moves;
4219 else if (tape->file_version < FILE_VERSION_2_0)
4221 /* convert pre-2.0 tapes to new tape format */
4223 if (tape->pos[i].delay > 1)
4226 tape->pos[i + 1] = tape->pos[i];
4227 tape->pos[i + 1].delay = 1;
4230 for (j = 0; j < MAX_PLAYERS; j++)
4231 tape->pos[i].action[j] = MV_NONE;
4232 tape->pos[i].delay--;
4243 if (i != tape->length)
4244 chunk_size = (tape->num_participating_players + 1) * i;
4249 void LoadTapeFromFilename(char *filename)
4251 char cookie[MAX_LINE_LEN];
4252 char chunk_name[CHUNK_ID_LEN + 1];
4256 /* always start with reliable default values */
4257 setTapeInfoToDefaults();
4259 if (!(file = fopen(filename, MODE_READ)))
4261 tape.no_valid_file = TRUE;
4266 getFileChunkBE(file, chunk_name, NULL);
4267 if (strcmp(chunk_name, "RND1") == 0)
4269 getFile32BitBE(file); /* not used */
4271 getFileChunkBE(file, chunk_name, NULL);
4272 if (strcmp(chunk_name, "TAPE") != 0)
4274 tape.no_valid_file = TRUE;
4276 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4281 else /* check for pre-2.0 file format with cookie string */
4283 strcpy(cookie, chunk_name);
4284 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
4285 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4286 cookie[strlen(cookie) - 1] = '\0';
4288 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
4290 tape.no_valid_file = TRUE;
4292 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
4297 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
4299 tape.no_valid_file = TRUE;
4301 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
4306 /* pre-2.0 tape files have no game version, so use file version here */
4307 tape.game_version = tape.file_version;
4310 if (tape.file_version < FILE_VERSION_1_2)
4312 /* tape files from versions before 1.2.0 without chunk structure */
4313 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
4314 LoadTape_BODY(file, 2 * tape.length, &tape);
4322 int (*loader)(FILE *, int, struct TapeInfo *);
4326 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
4327 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
4328 { "INFO", -1, LoadTape_INFO },
4329 { "BODY", -1, LoadTape_BODY },
4333 while (getFileChunkBE(file, chunk_name, &chunk_size))
4337 while (chunk_info[i].name != NULL &&
4338 strcmp(chunk_name, chunk_info[i].name) != 0)
4341 if (chunk_info[i].name == NULL)
4343 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
4344 chunk_name, filename);
4345 ReadUnusedBytesFromFile(file, chunk_size);
4347 else if (chunk_info[i].size != -1 &&
4348 chunk_info[i].size != chunk_size)
4350 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4351 chunk_size, chunk_name, filename);
4352 ReadUnusedBytesFromFile(file, chunk_size);
4356 /* call function to load this tape chunk */
4357 int chunk_size_expected =
4358 (chunk_info[i].loader)(file, chunk_size, &tape);
4360 /* the size of some chunks cannot be checked before reading other
4361 chunks first (like "HEAD" and "BODY") that contain some header
4362 information, so check them here */
4363 if (chunk_size_expected != chunk_size)
4365 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
4366 chunk_size, chunk_name, filename);
4374 tape.length_seconds = GetTapeLength();
4377 printf("::: tape game version: %d\n", tape.game_version);
4378 printf("::: tape engine version: %d\n", tape.engine_version);
4382 void LoadTape(int nr)
4384 char *filename = getTapeFilename(nr);
4386 LoadTapeFromFilename(filename);
4389 void LoadSolutionTape(int nr)
4391 char *filename = getSolutionTapeFilename(nr);
4393 LoadTapeFromFilename(filename);
4396 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
4398 putFileVersion(file, tape->file_version);
4399 putFileVersion(file, tape->game_version);
4402 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
4405 byte store_participating_players = 0;
4407 /* set bits for participating players for compact storage */
4408 for (i = 0; i < MAX_PLAYERS; i++)
4409 if (tape->player_participates[i])
4410 store_participating_players |= (1 << i);
4412 putFile32BitBE(file, tape->random_seed);
4413 putFile32BitBE(file, tape->date);
4414 putFile32BitBE(file, tape->length);
4416 putFile8Bit(file, store_participating_players);
4418 /* unused bytes not at the end here for 4-byte alignment of engine_version */
4419 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
4421 putFileVersion(file, tape->engine_version);
4424 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
4426 int level_identifier_size = strlen(tape->level_identifier) + 1;
4429 putFile16BitBE(file, level_identifier_size);
4431 for (i = 0; i < level_identifier_size; i++)
4432 putFile8Bit(file, tape->level_identifier[i]);
4434 putFile16BitBE(file, tape->level_nr);
4437 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
4441 for (i = 0; i < tape->length; i++)
4443 for (j = 0; j < MAX_PLAYERS; j++)
4444 if (tape->player_participates[j])
4445 putFile8Bit(file, tape->pos[i].action[j]);
4447 putFile8Bit(file, tape->pos[i].delay);
4451 void SaveTape(int nr)
4453 char *filename = getTapeFilename(nr);
4455 boolean new_tape = TRUE;
4456 int num_participating_players = 0;
4457 int info_chunk_size;
4458 int body_chunk_size;
4461 InitTapeDirectory(leveldir_current->subdir);
4463 /* if a tape still exists, ask to overwrite it */
4464 if (fileExists(filename))
4467 if (!Request("Replace old tape ?", REQ_ASK))
4471 if (!(file = fopen(filename, MODE_WRITE)))
4473 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4477 tape.file_version = FILE_VERSION_ACTUAL;
4478 tape.game_version = GAME_VERSION_ACTUAL;
4480 /* count number of participating players */
4481 for (i = 0; i < MAX_PLAYERS; i++)
4482 if (tape.player_participates[i])
4483 num_participating_players++;
4485 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4486 body_chunk_size = (num_participating_players + 1) * tape.length;
4488 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4489 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4491 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4492 SaveTape_VERS(file, &tape);
4494 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4495 SaveTape_HEAD(file, &tape);
4497 putFileChunkBE(file, "INFO", info_chunk_size);
4498 SaveTape_INFO(file, &tape);
4500 putFileChunkBE(file, "BODY", body_chunk_size);
4501 SaveTape_BODY(file, &tape);
4505 SetFilePermissions(filename, PERMS_PRIVATE);
4507 tape.changed = FALSE;
4510 Request("Tape saved !", REQ_CONFIRM);
4513 void DumpTape(struct TapeInfo *tape)
4517 if (tape->no_valid_file)
4519 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4524 printf_line("-", 79);
4525 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4526 tape->level_nr, tape->file_version, tape->game_version);
4527 printf(" (effective engine version %08d)\n",
4528 tape->engine_version);
4529 printf("Level series identifier: '%s'\n", tape->level_identifier);
4530 printf_line("-", 79);
4532 for (i = 0; i < tape->length; i++)
4534 if (i >= MAX_TAPE_LEN)
4537 printf("%03d: ", i);
4539 for (j = 0; j < MAX_PLAYERS; j++)
4541 if (tape->player_participates[j])
4543 int action = tape->pos[i].action[j];
4545 printf("%d:%02x ", j, action);
4546 printf("[%c%c%c%c|%c%c] - ",
4547 (action & JOY_LEFT ? '<' : ' '),
4548 (action & JOY_RIGHT ? '>' : ' '),
4549 (action & JOY_UP ? '^' : ' '),
4550 (action & JOY_DOWN ? 'v' : ' '),
4551 (action & JOY_BUTTON_1 ? '1' : ' '),
4552 (action & JOY_BUTTON_2 ? '2' : ' '));
4556 printf("(%03d)\n", tape->pos[i].delay);
4559 printf_line("-", 79);
4563 /* ========================================================================= */
4564 /* score file functions */
4565 /* ========================================================================= */
4567 void LoadScore(int nr)
4570 char *filename = getScoreFilename(nr);
4571 char cookie[MAX_LINE_LEN];
4572 char line[MAX_LINE_LEN];
4576 /* always start with reliable default values */
4577 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4579 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4580 highscore[i].Score = 0;
4583 if (!(file = fopen(filename, MODE_READ)))
4586 /* check file identifier */
4587 fgets(cookie, MAX_LINE_LEN, file);
4588 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4589 cookie[strlen(cookie) - 1] = '\0';
4591 if (!checkCookieString(cookie, SCORE_COOKIE))
4593 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4598 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4600 fscanf(file, "%d", &highscore[i].Score);
4601 fgets(line, MAX_LINE_LEN, file);
4603 if (line[strlen(line) - 1] == '\n')
4604 line[strlen(line) - 1] = '\0';
4606 for (line_ptr = line; *line_ptr; line_ptr++)
4608 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4610 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4611 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4620 void SaveScore(int nr)
4623 char *filename = getScoreFilename(nr);
4626 InitScoreDirectory(leveldir_current->subdir);
4628 if (!(file = fopen(filename, MODE_WRITE)))
4630 Error(ERR_WARN, "cannot save score for level %d", nr);
4634 fprintf(file, "%s\n\n", SCORE_COOKIE);
4636 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4637 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4641 SetFilePermissions(filename, PERMS_PUBLIC);
4645 /* ========================================================================= */
4646 /* setup file functions */
4647 /* ========================================================================= */
4649 #define TOKEN_STR_PLAYER_PREFIX "player_"
4652 #define SETUP_TOKEN_PLAYER_NAME 0
4653 #define SETUP_TOKEN_SOUND 1
4654 #define SETUP_TOKEN_SOUND_LOOPS 2
4655 #define SETUP_TOKEN_SOUND_MUSIC 3
4656 #define SETUP_TOKEN_SOUND_SIMPLE 4
4657 #define SETUP_TOKEN_TOONS 5
4658 #define SETUP_TOKEN_SCROLL_DELAY 6
4659 #define SETUP_TOKEN_SOFT_SCROLLING 7
4660 #define SETUP_TOKEN_FADING 8
4661 #define SETUP_TOKEN_AUTORECORD 9
4662 #define SETUP_TOKEN_QUICK_DOORS 10
4663 #define SETUP_TOKEN_TEAM_MODE 11
4664 #define SETUP_TOKEN_HANDICAP 12
4665 #define SETUP_TOKEN_SKIP_LEVELS 13
4666 #define SETUP_TOKEN_TIME_LIMIT 14
4667 #define SETUP_TOKEN_FULLSCREEN 15
4668 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4669 #define SETUP_TOKEN_GRAPHICS_SET 17
4670 #define SETUP_TOKEN_SOUNDS_SET 18
4671 #define SETUP_TOKEN_MUSIC_SET 19
4672 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4673 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4674 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4676 #define NUM_GLOBAL_SETUP_TOKENS 23
4679 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4680 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4681 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4682 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4683 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4684 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4685 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4686 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4687 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4688 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4689 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
4690 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
4691 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
4693 #define NUM_EDITOR_SETUP_TOKENS 13
4695 /* editor cascade setup */
4696 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
4697 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
4698 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
4699 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
4700 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
4701 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
4702 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
4703 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
4704 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
4705 #define SETUP_TOKEN_EDITOR_CASCADE_CE 9
4706 #define SETUP_TOKEN_EDITOR_CASCADE_GE 10
4707 #define SETUP_TOKEN_EDITOR_CASCADE_USER 11
4708 #define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12
4709 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
4711 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
4713 /* shortcut setup */
4714 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4715 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4716 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4718 #define NUM_SHORTCUT_SETUP_TOKENS 3
4721 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4722 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4723 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4724 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4725 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4726 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4727 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4728 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4729 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4730 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4731 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4732 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4733 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4734 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4735 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4736 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4738 #define NUM_PLAYER_SETUP_TOKENS 16
4741 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4742 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4744 #define NUM_SYSTEM_SETUP_TOKENS 2
4747 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4749 #define NUM_OPTIONS_SETUP_TOKENS 1
4752 static struct SetupInfo si;
4753 static struct SetupEditorInfo sei;
4754 static struct SetupEditorCascadeInfo seci;
4755 static struct SetupShortcutInfo ssi;
4756 static struct SetupInputInfo sii;
4757 static struct SetupSystemInfo syi;
4758 static struct OptionInfo soi;
4760 static struct TokenInfo global_setup_tokens[] =
4762 { TYPE_STRING, &si.player_name, "player_name" },
4763 { TYPE_SWITCH, &si.sound, "sound" },
4764 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4765 { TYPE_SWITCH, &si.sound_music, "background_music" },
4766 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4767 { TYPE_SWITCH, &si.toons, "toons" },
4768 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4769 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4770 { TYPE_SWITCH, &si.fading, "screen_fading" },
4771 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4772 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4773 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4774 { TYPE_SWITCH, &si.handicap, "handicap" },
4775 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4776 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4777 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4778 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4779 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4780 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4781 { TYPE_STRING, &si.music_set, "music_set" },
4782 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4783 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4784 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4787 static struct TokenInfo editor_setup_tokens[] =
4789 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4790 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4791 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4792 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4793 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4794 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4795 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4796 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4797 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4798 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4799 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4800 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4801 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
4804 static struct TokenInfo editor_cascade_setup_tokens[] =
4806 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
4807 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
4808 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
4809 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
4810 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
4811 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
4812 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
4813 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
4814 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
4815 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
4816 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
4817 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
4818 { TYPE_SWITCH, &seci.el_generic, "editor.cascade.el_generic" },
4819 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
4822 static struct TokenInfo shortcut_setup_tokens[] =
4824 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4825 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4826 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4829 static struct TokenInfo player_setup_tokens[] =
4831 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4832 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4833 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4834 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4835 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4836 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4837 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4838 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4839 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4840 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4841 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4842 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4843 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4844 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4845 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4846 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4849 static struct TokenInfo system_setup_tokens[] =
4851 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4852 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4855 static struct TokenInfo options_setup_tokens[] =
4857 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4860 static char *get_corrected_login_name(char *login_name)
4862 /* needed because player name must be a fixed length string */
4863 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4865 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4866 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4868 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4869 if (strchr(login_name_new, ' '))
4870 *strchr(login_name_new, ' ') = '\0';
4872 return login_name_new;
4875 static void setSetupInfoToDefaults(struct SetupInfo *si)
4879 si->player_name = get_corrected_login_name(getLoginName());
4882 si->sound_loops = TRUE;
4883 si->sound_music = TRUE;
4884 si->sound_simple = TRUE;
4886 si->double_buffering = TRUE;
4887 si->direct_draw = !si->double_buffering;
4888 si->scroll_delay = TRUE;
4889 si->soft_scrolling = TRUE;
4891 si->autorecord = TRUE;
4892 si->quick_doors = FALSE;
4893 si->team_mode = FALSE;
4894 si->handicap = TRUE;
4895 si->skip_levels = TRUE;
4896 si->time_limit = TRUE;
4897 si->fullscreen = FALSE;
4898 si->ask_on_escape = TRUE;
4900 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4901 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4902 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4903 si->override_level_graphics = FALSE;
4904 si->override_level_sounds = FALSE;
4905 si->override_level_music = FALSE;
4907 si->editor.el_boulderdash = TRUE;
4908 si->editor.el_emerald_mine = TRUE;
4909 si->editor.el_emerald_mine_club = TRUE;
4910 si->editor.el_more = TRUE;
4911 si->editor.el_sokoban = TRUE;
4912 si->editor.el_supaplex = TRUE;
4913 si->editor.el_diamond_caves = TRUE;
4914 si->editor.el_dx_boulderdash = TRUE;
4915 si->editor.el_chars = TRUE;
4916 si->editor.el_custom = TRUE;
4918 si->editor.el_headlines = TRUE;
4919 si->editor.el_user_defined = FALSE;
4920 si->editor.el_dynamic = TRUE;
4922 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4923 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4924 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4926 for (i = 0; i < MAX_PLAYERS; i++)
4928 si->input[i].use_joystick = FALSE;
4929 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4930 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4931 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4932 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4933 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4934 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4935 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4936 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4937 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4938 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4939 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4940 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4941 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4942 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4943 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4946 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4947 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4949 si->options.verbose = FALSE;
4952 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
4954 si->editor_cascade.el_bd = TRUE;
4955 si->editor_cascade.el_em = TRUE;
4956 si->editor_cascade.el_emc = TRUE;
4957 si->editor_cascade.el_rnd = TRUE;
4958 si->editor_cascade.el_sb = TRUE;
4959 si->editor_cascade.el_sp = TRUE;
4960 si->editor_cascade.el_dc = TRUE;
4961 si->editor_cascade.el_dx = TRUE;
4963 si->editor_cascade.el_chars = FALSE;
4964 si->editor_cascade.el_ce = FALSE;
4965 si->editor_cascade.el_ge = FALSE;
4966 si->editor_cascade.el_user = FALSE;
4967 si->editor_cascade.el_generic = FALSE;
4968 si->editor_cascade.el_dynamic = FALSE;
4971 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4975 if (!setup_file_hash)
4980 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4981 setSetupInfo(global_setup_tokens, i,
4982 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4987 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4988 setSetupInfo(editor_setup_tokens, i,
4989 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4992 /* shortcut setup */
4993 ssi = setup.shortcut;
4994 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4995 setSetupInfo(shortcut_setup_tokens, i,
4996 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4997 setup.shortcut = ssi;
5000 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
5004 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
5006 sii = setup.input[pnr];
5007 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
5009 char full_token[100];
5011 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
5012 setSetupInfo(player_setup_tokens, i,
5013 getHashEntry(setup_file_hash, full_token));
5015 setup.input[pnr] = sii;
5020 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
5021 setSetupInfo(system_setup_tokens, i,
5022 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
5026 soi = setup.options;
5027 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
5028 setSetupInfo(options_setup_tokens, i,
5029 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
5030 setup.options = soi;
5033 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
5037 if (!setup_file_hash)
5040 /* editor cascade setup */
5041 seci = setup.editor_cascade;
5042 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
5043 setSetupInfo(editor_cascade_setup_tokens, i,
5044 getHashEntry(setup_file_hash,
5045 editor_cascade_setup_tokens[i].text));
5046 setup.editor_cascade = seci;
5051 char *filename = getSetupFilename();
5052 SetupFileHash *setup_file_hash = NULL;
5054 /* always start with reliable default values */
5055 setSetupInfoToDefaults(&setup);
5057 setup_file_hash = loadSetupFileHash(filename);
5059 if (setup_file_hash)
5061 char *player_name_new;
5063 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
5064 decodeSetupFileHash(setup_file_hash);
5066 setup.direct_draw = !setup.double_buffering;
5068 freeSetupFileHash(setup_file_hash);
5070 /* needed to work around problems with fixed length strings */
5071 player_name_new = get_corrected_login_name(setup.player_name);
5072 free(setup.player_name);
5073 setup.player_name = player_name_new;
5076 Error(ERR_WARN, "using default setup values");
5079 void LoadSetup_EditorCascade()
5081 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
5082 SetupFileHash *setup_file_hash = NULL;
5084 /* always start with reliable default values */
5085 setSetupInfoToDefaults_EditorCascade(&setup);
5087 setup_file_hash = loadSetupFileHash(filename);
5089 if (setup_file_hash)
5091 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
5092 decodeSetupFileHash_EditorCascade(setup_file_hash);
5094 freeSetupFileHash(setup_file_hash);
5102 char *filename = getSetupFilename();
5106 InitUserDataDirectory();
5108 if (!(file = fopen(filename, MODE_WRITE)))
5110 Error(ERR_WARN, "cannot write setup file '%s'", filename);
5114 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
5115 getCookie("SETUP")));
5116 fprintf(file, "\n");
5120 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
5122 /* just to make things nicer :) */
5123 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
5124 i == SETUP_TOKEN_GRAPHICS_SET)
5125 fprintf(file, "\n");
5127 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
5132 fprintf(file, "\n");
5133 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5134 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
5136 /* shortcut setup */
5137 ssi = setup.shortcut;
5138 fprintf(file, "\n");
5139 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
5140 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
5143 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
5147 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
5148 fprintf(file, "\n");
5150 sii = setup.input[pnr];
5151 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
5152 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
5157 fprintf(file, "\n");
5158 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
5159 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
5162 soi = setup.options;
5163 fprintf(file, "\n");
5164 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
5165 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
5169 SetFilePermissions(filename, PERMS_PRIVATE);
5172 void SaveSetup_EditorCascade()
5174 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
5178 InitUserDataDirectory();
5180 if (!(file = fopen(filename, MODE_WRITE)))
5182 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
5187 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
5188 getCookie("SETUP")));
5189 fprintf(file, "\n");
5191 seci = setup.editor_cascade;
5192 fprintf(file, "\n");
5193 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
5194 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
5198 SetFilePermissions(filename, PERMS_PRIVATE);
5203 void LoadCustomElementDescriptions()
5205 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5206 SetupFileHash *setup_file_hash;
5209 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5211 if (element_info[i].custom_description != NULL)
5213 free(element_info[i].custom_description);
5214 element_info[i].custom_description = NULL;
5218 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5221 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5223 char *token = getStringCat2(element_info[i].token_name, ".name");
5224 char *value = getHashEntry(setup_file_hash, token);
5227 element_info[i].custom_description = getStringCopy(value);
5232 freeSetupFileHash(setup_file_hash);
5235 void LoadSpecialMenuDesignSettings()
5237 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
5238 SetupFileHash *setup_file_hash;
5241 /* always start with reliable default values from default config */
5242 for (i = 0; image_config_vars[i].token != NULL; i++)
5243 for (j = 0; image_config[j].token != NULL; j++)
5244 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
5245 *image_config_vars[i].value =
5246 get_auto_parameter_value(image_config_vars[i].token,
5247 image_config[j].value);
5249 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
5252 /* special case: initialize with default values that may be overwritten */
5253 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
5255 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
5256 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
5257 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
5259 if (value_x != NULL)
5260 menu.draw_xoffset[i] = get_integer_from_string(value_x);
5261 if (value_y != NULL)
5262 menu.draw_yoffset[i] = get_integer_from_string(value_y);
5263 if (list_size != NULL)
5264 menu.list_size[i] = get_integer_from_string(list_size);
5267 /* read (and overwrite with) values that may be specified in config file */
5268 for (i = 0; image_config_vars[i].token != NULL; i++)
5270 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
5273 *image_config_vars[i].value =
5274 get_auto_parameter_value(image_config_vars[i].token, value);
5277 freeSetupFileHash(setup_file_hash);
5280 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
5282 char *filename = getEditorSetupFilename();
5283 SetupFileList *setup_file_list, *list;
5284 SetupFileHash *element_hash;
5285 int num_unknown_tokens = 0;
5288 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
5291 element_hash = newSetupFileHash();
5293 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5294 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5296 /* determined size may be larger than needed (due to unknown elements) */
5298 for (list = setup_file_list; list != NULL; list = list->next)
5301 /* add space for up to 3 more elements for padding that may be needed */
5304 /* free memory for old list of elements, if needed */
5305 checked_free(*elements);
5307 /* allocate memory for new list of elements */
5308 *elements = checked_malloc(*num_elements * sizeof(int));
5311 for (list = setup_file_list; list != NULL; list = list->next)
5313 char *value = getHashEntry(element_hash, list->token);
5315 if (value == NULL) /* try to find obsolete token mapping */
5317 char *mapped_token = get_mapped_token(list->token);
5319 if (mapped_token != NULL)
5321 value = getHashEntry(element_hash, mapped_token);
5329 (*elements)[(*num_elements)++] = atoi(value);
5333 if (num_unknown_tokens == 0)
5335 Error(ERR_RETURN_LINE, "-");
5336 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5337 Error(ERR_RETURN, "- config file: '%s'", filename);
5339 num_unknown_tokens++;
5342 Error(ERR_RETURN, "- token: '%s'", list->token);
5346 if (num_unknown_tokens > 0)
5347 Error(ERR_RETURN_LINE, "-");
5349 while (*num_elements % 4) /* pad with empty elements, if needed */
5350 (*elements)[(*num_elements)++] = EL_EMPTY;
5352 freeSetupFileList(setup_file_list);
5353 freeSetupFileHash(element_hash);
5356 for (i = 0; i < *num_elements; i++)
5357 printf("editor: element '%s' [%d]\n",
5358 element_info[(*elements)[i]].token_name, (*elements)[i]);
5362 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
5365 SetupFileHash *setup_file_hash = NULL;
5366 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
5367 char *filename_music, *filename_prefix, *filename_info;
5373 token_to_value_ptr[] =
5375 { "title_header", &tmp_music_file_info.title_header },
5376 { "artist_header", &tmp_music_file_info.artist_header },
5377 { "album_header", &tmp_music_file_info.album_header },
5378 { "year_header", &tmp_music_file_info.year_header },
5380 { "title", &tmp_music_file_info.title },
5381 { "artist", &tmp_music_file_info.artist },
5382 { "album", &tmp_music_file_info.album },
5383 { "year", &tmp_music_file_info.year },
5389 filename_music = (is_sound ? getCustomSoundFilename(basename) :
5390 getCustomMusicFilename(basename));
5392 if (filename_music == NULL)
5395 /* ---------- try to replace file extension ---------- */
5397 filename_prefix = getStringCopy(filename_music);
5398 if (strrchr(filename_prefix, '.') != NULL)
5399 *strrchr(filename_prefix, '.') = '\0';
5400 filename_info = getStringCat2(filename_prefix, ".txt");
5403 printf("trying to load file '%s'...\n", filename_info);
5406 if (fileExists(filename_info))
5407 setup_file_hash = loadSetupFileHash(filename_info);
5409 free(filename_prefix);
5410 free(filename_info);
5412 if (setup_file_hash == NULL)
5414 /* ---------- try to add file extension ---------- */
5416 filename_prefix = getStringCopy(filename_music);
5417 filename_info = getStringCat2(filename_prefix, ".txt");
5420 printf("trying to load file '%s'...\n", filename_info);
5423 if (fileExists(filename_info))
5424 setup_file_hash = loadSetupFileHash(filename_info);
5426 free(filename_prefix);
5427 free(filename_info);
5430 if (setup_file_hash == NULL)
5433 /* ---------- music file info found ---------- */
5435 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
5437 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
5439 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
5441 *token_to_value_ptr[i].value_ptr =
5442 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
5445 tmp_music_file_info.basename = getStringCopy(basename);
5446 tmp_music_file_info.music = music;
5447 tmp_music_file_info.is_sound = is_sound;
5449 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
5450 *new_music_file_info = tmp_music_file_info;
5452 return new_music_file_info;
5455 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
5457 return get_music_file_info_ext(basename, music, FALSE);
5460 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
5462 return get_music_file_info_ext(basename, sound, TRUE);
5465 static boolean music_info_listed_ext(struct MusicFileInfo *list,
5466 char *basename, boolean is_sound)
5468 for (; list != NULL; list = list->next)
5469 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
5475 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
5477 return music_info_listed_ext(list, basename, FALSE);
5480 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
5482 return music_info_listed_ext(list, basename, TRUE);
5485 void LoadMusicInfo()
5487 char *music_directory = getCustomMusicDirectory();
5488 int num_music = getMusicListSize();
5489 int num_music_noconf = 0;
5490 int num_sounds = getSoundListSize();
5492 struct dirent *dir_entry;
5493 struct FileInfo *music, *sound;
5494 struct MusicFileInfo *next, **new;
5497 while (music_file_info != NULL)
5499 next = music_file_info->next;
5501 checked_free(music_file_info->basename);
5503 checked_free(music_file_info->title_header);
5504 checked_free(music_file_info->artist_header);
5505 checked_free(music_file_info->album_header);
5506 checked_free(music_file_info->year_header);
5508 checked_free(music_file_info->title);
5509 checked_free(music_file_info->artist);
5510 checked_free(music_file_info->album);
5511 checked_free(music_file_info->year);
5513 free(music_file_info);
5515 music_file_info = next;
5518 new = &music_file_info;
5520 for (i = 0; i < num_music; i++)
5522 music = getMusicListEntry(i);
5524 if (music->filename == NULL)
5527 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
5530 /* a configured file may be not recognized as music */
5531 if (!FileIsMusic(music->filename))
5535 printf("::: -> '%s' (configured)\n", music->filename);
5538 if (!music_info_listed(music_file_info, music->filename))
5540 *new = get_music_file_info(music->filename, i);
5542 new = &(*new)->next;
5546 if ((dir = opendir(music_directory)) == NULL)
5548 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
5552 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
5554 char *basename = dir_entry->d_name;
5555 boolean music_already_used = FALSE;
5558 /* skip all music files that are configured in music config file */
5559 for (i = 0; i < num_music; i++)
5561 music = getMusicListEntry(i);
5563 if (music->filename == NULL)
5566 if (strcmp(basename, music->filename) == 0)
5568 music_already_used = TRUE;
5573 if (music_already_used)
5576 if (!FileIsMusic(basename))
5580 printf("::: -> '%s' (found in directory)\n", basename);
5583 if (!music_info_listed(music_file_info, basename))
5585 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5587 new = &(*new)->next;
5595 for (i = 0; i < num_sounds; i++)
5597 sound = getSoundListEntry(i);
5599 if (sound->filename == NULL)
5602 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5605 /* a configured file may be not recognized as sound */
5606 if (!FileIsSound(sound->filename))
5610 printf("::: -> '%s' (configured)\n", sound->filename);
5613 if (!sound_info_listed(music_file_info, sound->filename))
5615 *new = get_sound_file_info(sound->filename, i);
5617 new = &(*new)->next;
5622 for (next = music_file_info; next != NULL; next = next->next)
5623 printf("::: title == '%s'\n", next->title);
5627 void add_helpanim_entry(int element, int action, int direction, int delay,
5628 int *num_list_entries)
5630 struct HelpAnimInfo *new_list_entry;
5631 (*num_list_entries)++;
5634 checked_realloc(helpanim_info,
5635 *num_list_entries * sizeof(struct HelpAnimInfo));
5636 new_list_entry = &helpanim_info[*num_list_entries - 1];
5638 new_list_entry->element = element;
5639 new_list_entry->action = action;
5640 new_list_entry->direction = direction;
5641 new_list_entry->delay = delay;
5644 void print_unknown_token(char *filename, char *token, int token_nr)
5648 Error(ERR_RETURN_LINE, "-");
5649 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5650 Error(ERR_RETURN, "- config file: '%s'", filename);
5653 Error(ERR_RETURN, "- token: '%s'", token);
5656 void print_unknown_token_end(int token_nr)
5659 Error(ERR_RETURN_LINE, "-");
5662 void LoadHelpAnimInfo()
5664 char *filename = getHelpAnimFilename();
5665 SetupFileList *setup_file_list = NULL, *list;
5666 SetupFileHash *element_hash, *action_hash, *direction_hash;
5667 int num_list_entries = 0;
5668 int num_unknown_tokens = 0;
5671 if (fileExists(filename))
5672 setup_file_list = loadSetupFileList(filename);
5674 if (setup_file_list == NULL)
5676 /* use reliable default values from static configuration */
5677 SetupFileList *insert_ptr;
5679 insert_ptr = setup_file_list =
5680 newSetupFileList(helpanim_config[0].token,
5681 helpanim_config[0].value);
5683 for (i = 1; helpanim_config[i].token; i++)
5684 insert_ptr = addListEntry(insert_ptr,
5685 helpanim_config[i].token,
5686 helpanim_config[i].value);
5689 element_hash = newSetupFileHash();
5690 action_hash = newSetupFileHash();
5691 direction_hash = newSetupFileHash();
5693 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5694 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5696 for (i = 0; i < NUM_ACTIONS; i++)
5697 setHashEntry(action_hash, element_action_info[i].suffix,
5698 i_to_a(element_action_info[i].value));
5700 /* do not store direction index (bit) here, but direction value! */
5701 for (i = 0; i < NUM_DIRECTIONS; i++)
5702 setHashEntry(direction_hash, element_direction_info[i].suffix,
5703 i_to_a(1 << element_direction_info[i].value));
5705 for (list = setup_file_list; list != NULL; list = list->next)
5707 char *element_token, *action_token, *direction_token;
5708 char *element_value, *action_value, *direction_value;
5709 int delay = atoi(list->value);
5711 if (strcmp(list->token, "end") == 0)
5713 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5718 /* first try to break element into element/action/direction parts;
5719 if this does not work, also accept combined "element[.act][.dir]"
5720 elements (like "dynamite.active"), which are unique elements */
5722 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5724 element_value = getHashEntry(element_hash, list->token);
5725 if (element_value != NULL) /* element found */
5726 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5730 /* no further suffixes found -- this is not an element */
5731 print_unknown_token(filename, list->token, num_unknown_tokens++);
5737 /* token has format "<prefix>.<something>" */
5739 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5740 direction_token = action_token; /* ... or direction */
5742 element_token = getStringCopy(list->token);
5743 *strchr(element_token, '.') = '\0';
5745 element_value = getHashEntry(element_hash, element_token);
5747 if (element_value == NULL) /* this is no element */
5749 element_value = getHashEntry(element_hash, list->token);
5750 if (element_value != NULL) /* combined element found */
5751 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5754 print_unknown_token(filename, list->token, num_unknown_tokens++);
5756 free(element_token);
5761 action_value = getHashEntry(action_hash, action_token);
5763 if (action_value != NULL) /* action found */
5765 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5768 free(element_token);
5773 direction_value = getHashEntry(direction_hash, direction_token);
5775 if (direction_value != NULL) /* direction found */
5777 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5780 free(element_token);
5785 if (strchr(action_token + 1, '.') == NULL)
5787 /* no further suffixes found -- this is not an action nor direction */
5789 element_value = getHashEntry(element_hash, list->token);
5790 if (element_value != NULL) /* combined element found */
5791 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5794 print_unknown_token(filename, list->token, num_unknown_tokens++);
5796 free(element_token);
5801 /* token has format "<prefix>.<suffix>.<something>" */
5803 direction_token = strchr(action_token + 1, '.');
5805 action_token = getStringCopy(action_token);
5806 *strchr(action_token + 1, '.') = '\0';
5808 action_value = getHashEntry(action_hash, action_token);
5810 if (action_value == NULL) /* this is no action */
5812 element_value = getHashEntry(element_hash, list->token);
5813 if (element_value != NULL) /* combined element found */
5814 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5817 print_unknown_token(filename, list->token, num_unknown_tokens++);
5819 free(element_token);
5825 direction_value = getHashEntry(direction_hash, direction_token);
5827 if (direction_value != NULL) /* direction found */
5829 add_helpanim_entry(atoi(element_value), atoi(action_value),
5830 atoi(direction_value), delay, &num_list_entries);
5832 free(element_token);
5838 /* this is no direction */
5840 element_value = getHashEntry(element_hash, list->token);
5841 if (element_value != NULL) /* combined element found */
5842 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5845 print_unknown_token(filename, list->token, num_unknown_tokens++);
5847 free(element_token);
5851 print_unknown_token_end(num_unknown_tokens);
5853 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5854 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5856 freeSetupFileList(setup_file_list);
5857 freeSetupFileHash(element_hash);
5858 freeSetupFileHash(action_hash);
5859 freeSetupFileHash(direction_hash);
5862 for (i = 0; i < num_list_entries; i++)
5863 printf("::: %d, %d, %d => %d\n",
5864 helpanim_info[i].element,
5865 helpanim_info[i].action,
5866 helpanim_info[i].direction,
5867 helpanim_info[i].delay);
5871 void LoadHelpTextInfo()
5873 char *filename = getHelpTextFilename();
5876 if (helptext_info != NULL)
5878 freeSetupFileHash(helptext_info);
5879 helptext_info = NULL;
5882 if (fileExists(filename))
5883 helptext_info = loadSetupFileHash(filename);
5885 if (helptext_info == NULL)
5887 /* use reliable default values from static configuration */
5888 helptext_info = newSetupFileHash();
5890 for (i = 0; helptext_config[i].token; i++)
5891 setHashEntry(helptext_info,
5892 helptext_config[i].token,
5893 helptext_config[i].value);
5897 BEGIN_HASH_ITERATION(helptext_info, itr)
5899 printf("::: '%s' => '%s'\n",
5900 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5902 END_HASH_ITERATION(hash, itr)
5907 /* ------------------------------------------------------------------------- *
5909 * ------------------------------------------------------------------------- */
5911 #define MAX_NUM_CONVERT_LEVELS 1000
5913 void ConvertLevels()
5915 static LevelDirTree *convert_leveldir = NULL;
5916 static int convert_level_nr = -1;
5917 static int num_levels_handled = 0;
5918 static int num_levels_converted = 0;
5919 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5922 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5923 global.convert_leveldir);
5925 if (convert_leveldir == NULL)
5926 Error(ERR_EXIT, "no such level identifier: '%s'",
5927 global.convert_leveldir);
5929 leveldir_current = convert_leveldir;
5931 if (global.convert_level_nr != -1)
5933 convert_leveldir->first_level = global.convert_level_nr;
5934 convert_leveldir->last_level = global.convert_level_nr;
5937 convert_level_nr = convert_leveldir->first_level;
5939 printf_line("=", 79);
5940 printf("Converting levels\n");
5941 printf_line("-", 79);
5942 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5943 printf("Level series name: '%s'\n", convert_leveldir->name);
5944 printf("Level series author: '%s'\n", convert_leveldir->author);
5945 printf("Number of levels: %d\n", convert_leveldir->levels);
5946 printf_line("=", 79);
5949 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5950 levels_failed[i] = FALSE;
5952 while (convert_level_nr <= convert_leveldir->last_level)
5954 char *level_filename;
5957 level_nr = convert_level_nr++;
5959 printf("Level %03d: ", level_nr);
5961 LoadLevel(level_nr);
5962 if (level.no_valid_file)
5964 printf("(no level)\n");
5968 printf("converting level ... ");
5970 level_filename = getDefaultLevelFilename(level_nr);
5971 new_level = !fileExists(level_filename);
5975 SaveLevel(level_nr);
5977 num_levels_converted++;
5979 printf("converted.\n");
5983 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5984 levels_failed[level_nr] = TRUE;
5986 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5989 num_levels_handled++;
5993 printf_line("=", 79);
5994 printf("Number of levels handled: %d\n", num_levels_handled);
5995 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5996 (num_levels_handled ?
5997 num_levels_converted * 100 / num_levels_handled : 0));
5998 printf_line("-", 79);
5999 printf("Summary (for automatic parsing by scripts):\n");
6000 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
6001 convert_leveldir->identifier, num_levels_converted,
6003 (num_levels_handled ?
6004 num_levels_converted * 100 / num_levels_handled : 0));
6006 if (num_levels_handled != num_levels_converted)
6008 printf(", FAILED:");
6009 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
6010 if (levels_failed[i])
6015 printf_line("=", 79);