1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 /* positions in the level editor */
23 #define ED_WIN_MB_LEFT_XPOS 7
24 #define ED_WIN_MB_LEFT_YPOS 6
25 #define ED_WIN_LEVELNR_XPOS 77
26 #define ED_WIN_LEVELNR_YPOS 7
27 #define ED_WIN_MB_MIDDLE_XPOS 7
28 #define ED_WIN_MB_MIDDLE_YPOS 258
29 #define ED_WIN_MB_RIGHT_XPOS 77
30 #define ED_WIN_MB_RIGHT_YPOS 258
32 /* other constants for the editor */
33 #define ED_SCROLL_NO 0
34 #define ED_SCROLL_LEFT 1
35 #define ED_SCROLL_RIGHT 2
36 #define ED_SCROLL_UP 4
37 #define ED_SCROLL_DOWN 8
39 /* screens in the level editor */
40 #define ED_MODE_DRAWING 0
41 #define ED_MODE_INFO 1
42 #define ED_MODE_PROPERTIES 2
44 /* how many steps can be cancelled */
45 #define NUM_UNDO_STEPS (10 + 1)
47 /* values for random placement */
48 #define RANDOM_USE_PERCENTAGE 0
49 #define RANDOM_USE_NUM_OBJECTS 1
51 /* values for the control window */
52 #define ED_CTRL_BUTTONS_GFX_YPOS 236
53 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS 142
55 #define ED_CTRL1_BUTTONS_HORIZ 4
56 #define ED_CTRL1_BUTTONS_VERT 4
57 #define ED_CTRL1_BUTTON_XSIZE 22
58 #define ED_CTRL1_BUTTON_YSIZE 22
59 #define ED_CTRL1_BUTTONS_XPOS 6
60 #define ED_CTRL1_BUTTONS_YPOS 6
61 #define ED_CTRL2_BUTTONS_HORIZ 3
62 #define ED_CTRL2_BUTTONS_VERT 2
63 #define ED_CTRL2_BUTTON_XSIZE 30
64 #define ED_CTRL2_BUTTON_YSIZE 20
65 #define ED_CTRL2_BUTTONS_XPOS 5
66 #define ED_CTRL2_BUTTONS_YPOS 100
67 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
68 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
69 #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
71 /* values for counter gadgets */
72 #define ED_COUNT_VALUE_XOFFSET 5
73 #define ED_COUNT_VALUE_YOFFSET 3
74 #define ED_COUNT_SCORE_XPOS (TILEX)
75 #define ED_COUNT_SCORE_YPOS (14 * MINI_TILEY)
76 #define ED_COUNT_ELEMCONT_XPOS (TILEX)
77 #define ED_COUNT_ELEMCONT_YPOS (17 * MINI_TILEY)
79 /* values for element content drawing areas */
80 #define ED_AREA_ELEMCONT_XPOS (TILEX)
81 #define ED_AREA_ELEMCONT_YPOS (10 * TILEY)
83 /* control button identifiers */
84 #define ED_CTRL_ID_SINGLE_ITEMS 0
85 #define ED_CTRL_ID_CONNECTED_ITEMS 1
86 #define ED_CTRL_ID_LINE 2
87 #define ED_CTRL_ID_TEXT 3
88 #define ED_CTRL_ID_RECTANGLE 4
89 #define ED_CTRL_ID_FILLED_BOX 5
90 #define ED_CTRL_ID_WRAP_UP 6
91 #define ED_CTRL_ID_PROPERTIES 7
92 #define ED_CTRL_ID_FLOOD_FILL 8
93 #define ED_CTRL_ID_WRAP_LEFT 9
94 #define ED_CTRL_ID_UNUSED1 10
95 #define ED_CTRL_ID_WRAP_RIGHT 11
96 #define ED_CTRL_ID_RANDOM_PLACEMENT 12
97 #define ED_CTRL_ID_BRUSH 13
98 #define ED_CTRL_ID_WRAP_DOWN 14
99 #define ED_CTRL_ID_UNUSED2 15
100 #define ED_CTRL_ID_UNDO 16
101 #define ED_CTRL_ID_INFO 17
102 #define ED_CTRL_ID_SAVE 18
103 #define ED_CTRL_ID_CLEAR 19
104 #define ED_CTRL_ID_TEST 20
105 #define ED_CTRL_ID_EXIT 21
107 /* counter button identifiers */
108 #define ED_CTRL_ID_SCORE_DOWN 22
109 #define ED_CTRL_ID_SCORE_UP 23
110 #define ED_CTRL_ID_ELEMCONT_DOWN 24
111 #define ED_CTRL_ID_ELEMCONT_UP 25
113 /* drawing area identifiers */
114 #define ED_CTRL_ID_DRAWING_LEVEL 26
115 #define ED_CTRL_ID_ELEMCONT_0 27
116 #define ED_CTRL_ID_ELEMCONT_7 34
118 #define ED_NUM_GADGETS 35
120 /* values for counter gadgets */
121 #define ED_COUNTER_SCORE 0
122 #define ED_COUNTER_ELEMCONT 1
124 #define ED_NUM_COUNTERS 2
130 } counter_info[ED_NUM_COUNTERS] =
132 { ED_COUNT_SCORE_XPOS, ED_COUNT_SCORE_YPOS,
133 ED_CTRL_ID_SCORE_DOWN },
134 { ED_COUNT_ELEMCONT_XPOS, ED_COUNT_ELEMCONT_YPOS,
135 ED_CTRL_ID_ELEMCONT_DOWN }
138 /* forward declaration for internal use */
139 static void DrawDrawingWindow();
140 static void DrawPropertiesWindow(int);
141 static void CopyLevelToUndoBuffer();
142 static void HandleDrawingAreas(struct GadgetInfo *);
143 static void HandleCounterButtons(struct GadgetInfo *);
144 static void HandleControlButtons(struct GadgetInfo *);
146 static struct GadgetInfo *level_editor_gadget[ED_NUM_GADGETS];
147 static boolean level_editor_gadgets_created = FALSE;
149 static int drawing_function = ED_CTRL_ID_SINGLE_ITEMS;
151 static short ElementContent[8][3][3];
152 static short OrigBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
153 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
154 static int undo_buffer_position = 0;
155 static int undo_buffer_steps = 0;
157 static int random_placement_percentage = 10;
158 static int random_placement_num_objects = 10;
160 static int random_placement_method = RANDOM_USE_PERCENTAGE;
162 static int random_placement_method = RANDOM_USE_NUM_OBJECTS;
165 /* pointer to score value */
166 static int *gadget_score_value;
167 static int *gadget_areas_value;
169 static int level_xpos,level_ypos;
170 static int edit_mode;
171 static boolean name_typing;
172 static int new_element1 = EL_MAUERWERK;
173 static int new_element2 = EL_LEERRAUM;
174 static int new_element3 = EL_ERDREICH;
177 int editor_element[] =
179 EL_CHAR_A + ('B' - 'A'),
180 EL_CHAR_A + ('O' - 'A'),
181 EL_CHAR_A + ('U' - 'A'),
182 EL_CHAR_A + ('L' - 'A'),
185 EL_CHAR_A + ('D' - 'A'),
186 EL_CHAR_A + ('E' - 'A'),
187 EL_CHAR_A + ('R' - 'A'),
189 EL_CHAR_A + ('D' - 'A'),
190 EL_CHAR_A + ('A' - 'A'),
191 EL_CHAR_A + ('S' - 'A'),
192 EL_CHAR_A + ('H' - 'A'),
219 EL_CHAR_A + ('E' - 'A'),
220 EL_CHAR_A + ('M' - 'A'),
221 EL_CHAR_A + ('E' - 'A'),
224 EL_CHAR_A + ('R' - 'A'),
225 EL_CHAR_A + ('A' - 'A'),
226 EL_CHAR_A + ('L' - 'A'),
227 EL_CHAR_A + ('D' - 'A'),
229 EL_CHAR_A + ('M' - 'A'),
230 EL_CHAR_A + ('I' - 'A'),
231 EL_CHAR_A + ('N' - 'A'),
232 EL_CHAR_A + ('E' - 'A'),
309 EL_CHAR_A + ('M' - 'A'),
310 EL_CHAR_A + ('O' - 'A'),
311 EL_CHAR_A + ('R' - 'A'),
312 EL_CHAR_A + ('E' - 'A'),
359 EL_CHAR_A + ('S' - 'A'),
360 EL_CHAR_A + ('O' - 'A'),
361 EL_CHAR_A + ('K' - 'A'),
362 EL_CHAR_A + ('O' - 'A'),
365 EL_CHAR_A + ('B' - 'A'),
366 EL_CHAR_A + ('A' - 'A'),
367 EL_CHAR_A + ('N' - 'A'),
370 EL_SOKOBAN_FELD_LEER,
371 EL_SOKOBAN_FELD_VOLL,
375 EL_CHAR_A + ('D' - 'A'),
376 EL_CHAR_A + ('Y' - 'A'),
377 EL_CHAR_A + ('N' - 'A'),
378 EL_CHAR_A + ('A' - 'A'),
380 EL_CHAR_A + ('B' - 'A'),
381 EL_CHAR_A + ('L' - 'A'),
382 EL_CHAR_A + ('A' - 'A'),
383 EL_CHAR_A + ('S' - 'A'),
386 EL_CHAR_A + ('T' - 'A'),
387 EL_CHAR_A + ('E' - 'A'),
388 EL_CHAR_A + ('R' - 'A'),
470 int elements_in_list = sizeof(editor_element)/sizeof(int);
472 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
475 int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
476 int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
478 XCopyArea(display,drawto,drawto,gc,
479 SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
480 SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
481 SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
484 x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
485 for(y=0;y<2*SCR_FIELDY;y++)
486 DrawMiniElementOrWall(x,y,from_x,from_y);
490 y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
491 for(x=0;x<2*SCR_FIELDX;x++)
492 DrawMiniElementOrWall(x,y,from_x,from_y);
495 redraw_mask |= REDRAW_FIELD;
499 void InitLevelEditorGadgets()
503 for (i=0; i<ED_NUM_GADGETS; i++)
504 level_editor_gadget[i] = NULL;
507 static void CreateControlButtons()
511 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
513 Pixmap gd_pixmap = pix[PIX_DOOR];
514 struct GadgetInfo *gi;
515 int gd_xoffset, gd_yoffset;
516 int gd_x1, gd_x2, gd_y1, gd_y2;
520 boolean radio_button_pressed;
521 unsigned long event_mask;
524 if (id == ED_CTRL_ID_SINGLE_ITEMS ||
525 id == ED_CTRL_ID_CONNECTED_ITEMS ||
526 id == ED_CTRL_ID_LINE ||
527 id == ED_CTRL_ID_TEXT ||
528 id == ED_CTRL_ID_RECTANGLE ||
529 id == ED_CTRL_ID_FILLED_BOX ||
530 id == ED_CTRL_ID_FLOOD_FILL ||
531 id == ED_CTRL_ID_BRUSH)
533 button_type = GD_TYPE_RADIO_BUTTON;
535 radio_button_pressed = (id == drawing_function ? TRUE : FALSE);
536 event_mask = GD_EVENT_PRESSED;
540 button_type = GD_TYPE_NORMAL_BUTTON;
542 radio_button_pressed = FALSE;
544 if (id == ED_CTRL_ID_WRAP_LEFT ||
545 id == ED_CTRL_ID_WRAP_RIGHT ||
546 id == ED_CTRL_ID_WRAP_UP ||
547 id == ED_CTRL_ID_WRAP_DOWN)
548 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
550 event_mask = GD_EVENT_RELEASED;
553 if (id < ED_NUM_CTRL1_BUTTONS)
555 int x = i % ED_CTRL1_BUTTONS_HORIZ;
556 int y = i / ED_CTRL1_BUTTONS_HORIZ;
558 gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
559 gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
560 width = ED_CTRL1_BUTTON_XSIZE;
561 height = ED_CTRL1_BUTTON_YSIZE;
565 int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
566 int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
568 gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
569 gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
570 width = ED_CTRL2_BUTTON_XSIZE;
571 height = ED_CTRL2_BUTTON_YSIZE;
574 gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
575 gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
576 gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_GFX_YPOS + gd_yoffset;
577 gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
579 gi = CreateGadget(GDI_CUSTOM_ID, id,
580 GDI_X, EX + gd_xoffset,
581 GDI_Y, EY + gd_yoffset,
584 GDI_TYPE, button_type,
585 GDI_STATE, GD_BUTTON_UNPRESSED,
586 GDI_RADIO_NR, radio_button_nr,
587 GDI_RADIO_PRESSED, radio_button_pressed,
588 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
589 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y1,
590 GDI_ALT_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y2,
591 GDI_ALT_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
592 GDI_EVENT_MASK, event_mask,
593 GDI_CALLBACK, HandleControlButtons,
597 Error(ERR_EXIT, "cannot create gadget");
599 level_editor_gadget[id] = gi;
603 static void CreateCounterButtons()
607 for (i=0; i<ED_NUM_COUNTERS; i++)
611 Pixmap gd_pixmap = pix[PIX_DOOR];
612 struct GadgetInfo *gi;
614 int gd_x1, gd_x2, gd_y;
615 int id = counter_info[i].gadget_id + j;
616 unsigned long event_mask;
618 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
620 gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
621 gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
622 gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
623 gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
625 gi = CreateGadget(GDI_CUSTOM_ID, id,
626 GDI_X, SX + counter_info[i].x + gd_xoffset,
627 GDI_Y, SY + counter_info[i].y,
628 GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
629 GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
630 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
631 GDI_STATE, GD_BUTTON_UNPRESSED,
632 GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
633 GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
634 GDI_EVENT_MASK, event_mask,
635 GDI_CALLBACK, HandleCounterButtons,
639 Error(ERR_EXIT, "cannot create gadget");
641 level_editor_gadget[id] = gi;
646 static void CreateDrawingAreas()
648 struct GadgetInfo *gi;
649 unsigned long event_mask;
650 int id = ED_CTRL_ID_DRAWING_LEVEL;
654 GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
655 GD_EVENT_OFF_BORDERS;
657 gi = CreateGadget(GDI_CUSTOM_ID, id,
662 GDI_TYPE, GD_TYPE_DRAWING_AREA,
663 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
664 GDI_EVENT_MASK, event_mask,
665 GDI_CALLBACK, HandleDrawingAreas,
669 Error(ERR_EXIT, "cannot create gadget");
671 level_editor_gadget[id] = gi;
675 int id = ED_CTRL_ID_ELEMCONT_0 + i;
676 int gx = SX + ED_AREA_ELEMCONT_XPOS + 5 * (i % 4) * MINI_TILEX;
677 int gy = SX + ED_AREA_ELEMCONT_YPOS + 6 * (i / 4) * MINI_TILEY;
679 gi = CreateGadget(GDI_CUSTOM_ID, id,
682 GDI_WIDTH, 3 * MINI_TILEX,
683 GDI_HEIGHT, 3 * MINI_TILEY,
684 GDI_TYPE, GD_TYPE_DRAWING_AREA,
685 GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
686 GDI_EVENT_MASK, event_mask,
687 GDI_CALLBACK, HandleDrawingAreas,
691 Error(ERR_EXIT, "cannot create gadget");
693 level_editor_gadget[id] = gi;
697 static void CreateLevelEditorGadgets()
699 if (level_editor_gadgets_created)
702 CreateControlButtons();
703 CreateCounterButtons();
704 CreateDrawingAreas();
706 level_editor_gadgets_created = TRUE;
709 static void MapControlButtons()
713 for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
714 MapGadget(level_editor_gadget[i]);
717 static void MapCounterButtons(int id)
722 MapGadget(level_editor_gadget[counter_info[id].gadget_id + i]);
725 static void MapDrawingArea(int id)
727 MapGadget(level_editor_gadget[id]);
730 static void MapMainDrawingArea()
732 MapDrawingArea(ED_CTRL_ID_DRAWING_LEVEL);
735 static void UnmapDrawingArea(int id)
737 UnmapGadget(level_editor_gadget[id]);
740 void UnmapLevelEditorWindowGadgets()
744 for (i=ED_NUM_CTRL_BUTTONS; i<ED_NUM_GADGETS; i++)
745 UnmapGadget(level_editor_gadget[i]);
748 void UnmapLevelEditorGadgets()
752 for (i=0; i<ED_NUM_GADGETS; i++)
753 UnmapGadget(level_editor_gadget[i]);
758 int i, x, y, graphic;
762 edit_mode = ED_MODE_DRAWING;
766 CloseDoor(DOOR_CLOSE_ALL);
768 if (level_editor_test_game)
770 for(x=0; x<lev_fieldx; x++)
771 for(y=0; y<lev_fieldy; y++)
772 Feld[x][y] = Ur[x][y];
774 for(x=0; x<lev_fieldx; x++)
775 for(y=0; y<lev_fieldy; y++)
776 Ur[x][y] = OrigBackup[x][y];
778 level_editor_test_game = FALSE;
782 undo_buffer_position = -1;
783 undo_buffer_steps = -1;
784 CopyLevelToUndoBuffer();
787 DrawMiniLevel(level_xpos,level_ypos);
790 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
791 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
793 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
794 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
795 DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
796 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
797 4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
798 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
799 DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
801 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
803 if (i < elements_in_list)
804 graphic = el2gfx(editor_element[i]);
806 graphic = GFX_LEERRAUM;
808 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
809 DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
810 (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
811 DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
812 (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
816 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
817 DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
818 DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
819 el2gfx(new_element1));
820 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
821 DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
822 DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
823 el2gfx(new_element2));
824 DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
825 DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
826 DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
827 el2gfx(new_element3));
828 DrawTextExt(pix[PIX_DB_DOOR],gc,
829 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
830 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
831 int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
832 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
833 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
834 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
836 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
837 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
838 XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
839 DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
840 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
842 DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
843 DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
845 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
846 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
848 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
850 /* draw bigger door */
851 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
856 /* draw new control window */
857 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
858 DOOR_GFX_PAGEX8, 236,
862 redraw_mask |= REDRAW_ALL;
864 OpenDoor(DOOR_OPEN_1);
866 if (!level_editor_gadgets_created)
867 CreateLevelEditorGadgets();
870 MapMainDrawingArea();
873 OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
877 void DrawControlWindow()
882 UnmapLevelEditorWindowGadgets();
884 /* Inhalt der Mampfer */
885 DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
886 "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
887 for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
889 DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
890 XFillRectangle(display,drawto,gc,
891 SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
892 SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
893 3*MINI_TILEX+2,3*MINI_TILEY+2);
895 XCopyArea(display,drawto,drawto,gc,
896 SX+1*MINI_TILEX,SY+2*MINI_TILEY,
897 4*5*MINI_TILEX,5*MINI_TILEY,
898 SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
901 for(y=0;y<3;y++) for(x=0;x<3;x++)
902 DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
904 DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
905 SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
906 int2str(i+1,1),FS_SMALL,FC_YELLOW);
909 /* Inhalt der Amöbe */
910 for(y=0;y<2;y++) for(x=0;x<2;x++)
912 DrawMiniElement(29+x,26+y,EL_ERDREICH);
913 XFillRectangle(display,drawto,gc,
914 SX+29*MINI_TILEX+MINI_TILEX/2-1,
915 SY+26*MINI_TILEY+MINI_TILEY/2-1,
916 MINI_TILEX+2,MINI_TILEY+2);
918 XCopyArea(display,drawto,drawto,gc,
919 SX+29*MINI_TILEX,SY+26*MINI_TILEY,
920 3*MINI_TILEX,3*MINI_TILEY,
921 SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
922 DrawMiniElement(29,26,level.amoebe_inhalt);
924 for(i=0;i<11+3+2;i++)
926 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
927 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
928 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
929 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
930 ED_COUNT_GADGET_XPOS,
931 ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
934 DrawText(ED_COUNT_VALUE_XPOS,
935 ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
936 int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
938 DrawText(ED_COUNT_VALUE_XPOS,
939 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
940 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
942 DrawText(ED_COUNT_VALUE_XPOS,
943 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
944 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
946 DrawText(ED_COUNT_VALUE_XPOS,
947 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
948 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
950 DrawText(ED_COUNT_VALUE_XPOS,
951 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
952 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
954 DrawText(ED_COUNT_VALUE_XPOS,
955 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
956 int2str(level.time,3),FS_SMALL,FC_YELLOW);
959 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
960 "Score for Emerald",FS_SMALL,FC_YELLOW);
961 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
962 "Score for Diamond",FS_SMALL,FC_YELLOW);
963 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
964 "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
965 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
966 "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
967 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
968 "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
969 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
970 "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
971 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
972 "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
973 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
974 "Score for cracking a nut",FS_SMALL,FC_YELLOW);
975 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
976 "Score for dynamite",FS_SMALL,FC_YELLOW);
977 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
978 "Score for key",FS_SMALL,FC_YELLOW);
979 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
980 "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
981 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
982 "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
983 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
984 "Time for magic wall",FS_SMALL,FC_YELLOW);
985 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
986 "Time for wheel",FS_SMALL,FC_YELLOW);
987 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
988 "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
989 DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
990 "Time available for this level",FS_SMALL,FC_YELLOW);
992 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
993 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
994 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
995 ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
996 ED_COUNT_GADGET_XPOS,
997 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
999 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1000 DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
1001 DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
1002 ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
1003 ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
1004 ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
1005 DrawText(ED_COUNT_GADGET_XPOS+5,
1006 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1007 level.name,FS_SMALL,FC_YELLOW);
1008 DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
1009 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1010 "Title",FS_SMALL,FC_YELLOW);
1012 DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
1013 "Playfield size:",FS_SMALL,FC_YELLOW);
1014 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1015 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1016 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1017 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1018 ED_SIZE_GADGET_XPOS,
1019 ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
1020 XCopyArea(display,pix[PIX_DOOR],drawto,gc,
1021 DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
1022 DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
1023 DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
1024 ED_SIZE_GADGET_XPOS,
1025 ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
1026 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
1027 "Width",FS_SMALL,FC_YELLOW);
1028 DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
1029 "Height",FS_SMALL,FC_YELLOW);
1030 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1031 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1032 DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1033 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1036 void AdjustLevelScrollPosition()
1038 if (level_xpos < -1)
1040 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
1041 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
1042 if (lev_fieldx < 2*SCR_FIELDX - 2)
1045 if (level_ypos < -1)
1047 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
1048 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
1049 if (lev_fieldy < 2*SCR_FIELDY - 2)
1053 void LevelEd(int mx, int my, int button)
1055 static int last_button = 0;
1056 static int in_field_pressed = FALSE;
1057 static boolean use_floodfill = FALSE;
1061 int x = (mx-SX)/MINI_TILEX;
1062 int y = (my-SY)/MINI_TILEY;
1066 HandlePressedControlButtons();
1067 HandleDrawingFunctions(mx, my, button);
1070 if (use_floodfill) /********** FLOOD FILL **********/
1078 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1083 if (x>lev_fieldx || y>lev_fieldy ||
1084 (x==0 && level_xpos<0) ||
1085 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1086 (y==0 && level_ypos<0) ||
1087 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
1090 from_x = x+level_xpos;
1091 from_y = y+level_ypos;
1092 fill_element = (button==1 ? new_element1 :
1093 button==2 ? new_element2 :
1094 button==3 ? new_element3 : 0);
1096 FloodFill(from_x,from_y,fill_element);
1097 DrawMiniLevel(level_xpos,level_ypos);
1100 use_floodfill = FALSE;
1101 CloseDoor(DOOR_CLOSE_1);
1102 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1111 else /********** EDIT/CTRL-FENSTER **********/
1113 static unsigned long choice_delay = 0;
1114 int choice = CheckElemButtons(mx,my,button);
1115 int elem_pos = choice-ED_BUTTON_ELEM;
1117 if (((choice == ED_BUTTON_EUP && element_shift>0) ||
1118 (choice == ED_BUTTON_EDOWN &&
1119 element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
1120 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1122 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1126 step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
1128 element_shift += (choice==ED_BUTTON_EUP ? -step : step);
1130 step = step * MAX_ELEM_X * (choice == ED_BUTTON_EUP ? -1 : +1);
1131 element_shift += step;
1134 if (element_shift<0)
1136 if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
1137 element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
1138 if (element_shift % MAX_ELEM_X)
1139 element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
1141 for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
1142 DrawElemButton(i+2,ED_BUTTON_RELEASED);
1144 else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
1148 if (elem_pos+element_shift < elements_in_list)
1149 new_element = editor_element[elem_pos+element_shift];
1151 new_element = EL_LEERRAUM;
1154 new_element1 = new_element;
1155 else if (last_button==2)
1156 new_element2 = new_element;
1157 else if (last_button==3)
1158 new_element3 = new_element;
1160 DrawMiniGraphicExt(drawto,gc,
1161 DX+ED_WIN_MB_LEFT_XPOS,
1162 DY+ED_WIN_MB_LEFT_YPOS,
1163 el2gfx(new_element1));
1164 DrawMiniGraphicExt(drawto,gc,
1165 DX+ED_WIN_MB_MIDDLE_XPOS,
1166 DY+ED_WIN_MB_MIDDLE_YPOS,
1167 el2gfx(new_element2));
1168 DrawMiniGraphicExt(drawto,gc,
1169 DX+ED_WIN_MB_RIGHT_XPOS,
1170 DY+ED_WIN_MB_RIGHT_YPOS,
1171 el2gfx(new_element3));
1172 redraw_mask |= REDRAW_DOOR_1;
1174 if (edit_mode == ED_MODE_PROPERTIES)
1175 DrawPropertiesWindow(new_element);
1178 if (edit_mode == ED_MODE_DRAWING) /********** EDIT-FENSTER **********/
1185 switch(CheckEditButtons(mx,my,button))
1187 case ED_BUTTON_CTRL:
1188 CloseDoor(DOOR_CLOSE_2);
1189 DrawControlWindow();
1190 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1191 DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
1193 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1194 OpenDoor(DOOR_OPEN_2);
1195 edit_mode = ED_MODE_INFO;
1197 case ED_BUTTON_FILL:
1198 Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
1199 use_floodfill = TRUE;
1202 case ED_BUTTON_LEFT:
1205 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1207 if (lev_fieldx<2*SCR_FIELDX-2)
1210 level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1214 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
1216 DrawMiniLevel(level_xpos,level_ypos);
1219 case ED_BUTTON_RIGHT:
1220 if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
1222 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1224 if (lev_fieldx<2*SCR_FIELDX-2)
1227 level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
1228 if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
1229 level_xpos = lev_fieldx-2*SCR_FIELDX+1;
1231 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
1233 DrawMiniLevel(level_xpos,level_ypos);
1239 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1241 if (lev_fieldy<2*SCR_FIELDY-2)
1244 level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1248 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
1250 DrawMiniLevel(level_xpos,level_ypos);
1253 case ED_BUTTON_DOWN:
1254 if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
1256 if (!DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1258 if (lev_fieldy<2*SCR_FIELDY-2)
1261 level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
1262 if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
1263 level_ypos = lev_fieldy-2*SCR_FIELDY+1;
1265 ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
1267 DrawMiniLevel(level_xpos,level_ypos);
1280 if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
1284 if (button && !motion_status)
1285 in_field_pressed = TRUE;
1287 if (!button || !in_field_pressed || button<1 || button>3 ||
1288 (y==0 && level_ypos<0) ||
1289 (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
1290 (x==0 && level_xpos<0) ||
1291 (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
1292 x>lev_fieldx || y>lev_fieldy)
1295 new_element = (button==1 ? new_element1 :
1296 button==2 ? new_element2 :
1297 button==3 ? new_element3 : 0);
1299 if (new_element != Feld[x+level_xpos][y+level_ypos])
1301 if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
1305 for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
1307 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1309 Feld[x][y] = EL_LEERRAUM;
1310 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
1311 y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
1312 DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
1317 Feld[x+level_xpos][y+level_ypos] = new_element;
1318 DrawMiniElement(x,y,new_element);
1321 else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
1322 in_field_pressed = FALSE;
1329 else if (edit_mode == ED_MODE_INFO)/********** KONTROLL-FENSTER **********/
1331 int choice = CheckCountButtons(mx,my,button);
1332 int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
1334 if (choice >= 0 && choice < 36 &&
1335 DelayReached(&choice_delay, GADGET_FRAME_DELAY))
1344 level.score[choice] += step;
1345 if (level.score[choice]<0)
1346 level.score[choice] = 0;
1347 else if (level.score[choice]>255)
1348 level.score[choice] = 255;
1350 else if (choice==11)
1352 level.tempo_amoebe += step;
1353 if (level.tempo_amoebe<0)
1354 level.tempo_amoebe = 0;
1355 else if (level.tempo_amoebe>255)
1356 level.tempo_amoebe = 255;
1358 else if (choice==12)
1360 level.dauer_sieb += step;
1361 if (level.dauer_sieb<0)
1362 level.dauer_sieb = 0;
1363 else if (level.dauer_sieb>255)
1364 level.dauer_sieb = 255;
1366 else if (choice==13)
1368 level.dauer_ablenk += step;
1369 if (level.dauer_ablenk<0)
1370 level.dauer_ablenk = 0;
1371 else if (level.dauer_ablenk>255)
1372 level.dauer_ablenk = 255;
1374 else if (choice==14)
1376 level.edelsteine += step;
1377 if (level.edelsteine<0)
1378 level.edelsteine = 0;
1379 else if (level.edelsteine>999)
1380 level.edelsteine = 999;
1382 else if (choice==15)
1387 else if (level.time>999)
1390 else if (choice==16)
1393 if (lev_fieldx<MIN_LEV_FIELDX)
1394 lev_fieldx = MIN_LEV_FIELDX;
1395 else if (lev_fieldx>MAX_LEV_FIELDX)
1396 lev_fieldx = MAX_LEV_FIELDX;
1397 level.fieldx = lev_fieldx;
1399 else if (choice==17)
1402 if (lev_fieldy<MIN_LEV_FIELDY)
1403 lev_fieldy = MIN_LEV_FIELDY;
1404 else if (lev_fieldy>MAX_LEV_FIELDY)
1405 lev_fieldy = MAX_LEV_FIELDY;
1406 level.fieldy = lev_fieldy;
1410 DrawText(ED_COUNT_VALUE_XPOS,
1411 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1412 int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
1413 else if (choice==11)
1414 DrawText(ED_COUNT_VALUE_XPOS,
1415 ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
1416 int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
1417 else if (choice==12)
1418 DrawText(ED_COUNT_VALUE_XPOS,
1419 ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
1420 int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
1421 else if (choice==13)
1422 DrawText(ED_COUNT_VALUE_XPOS,
1423 ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
1424 int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
1425 else if (choice==14)
1426 DrawText(ED_COUNT_VALUE_XPOS,
1427 ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
1428 int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
1429 else if (choice==15)
1430 DrawText(ED_COUNT_VALUE_XPOS,
1431 ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
1432 int2str(level.time,3),FS_SMALL,FC_YELLOW);
1433 else if (choice==16)
1434 DrawText(ED_SIZE_VALUE_XPOS,
1435 ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
1436 int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
1437 else if (choice==17)
1438 DrawText(ED_SIZE_VALUE_XPOS,
1439 ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
1440 int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
1442 redraw_mask &= ~REDRAW_FIELD;
1444 XCopyArea(display,drawto,window,gc,
1445 ED_COUNT_VALUE_XPOS,
1446 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
1447 3*FONT2_XSIZE,FONT2_YSIZE,
1448 ED_COUNT_VALUE_XPOS,
1449 ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
1451 XCopyArea(display,drawto,window,gc,
1453 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
1454 3*FONT2_XSIZE,FONT2_YSIZE,
1456 ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
1464 switch(CheckCtrlButtons(mx,my,button))
1466 case ED_BUTTON_EDIT:
1467 CloseDoor(DOOR_CLOSE_2);
1468 AdjustLevelScrollPosition();
1469 DrawMiniLevel(level_xpos,level_ypos);
1470 XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1471 DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1473 DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1474 OpenDoor(DOOR_OPEN_2);
1475 edit_mode = ED_MODE_DRAWING;
1477 case ED_BUTTON_CLEAR:
1478 if (Request("Are you sure to clear this level ?",REQ_ASK))
1480 for(x=0;x<MAX_LEV_FIELDX;x++)
1481 for(y=0;y<MAX_LEV_FIELDY;y++)
1482 Feld[x][y] = EL_ERDREICH;
1483 DrawMiniLevel(level_xpos,level_ypos);
1486 case ED_BUTTON_UNDO:
1487 if (leveldir[leveldir_nr].readonly ||
1488 Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1490 CloseDoor(DOOR_CLOSE_ALL);
1491 game_status=MAINMENU;
1496 CloseDoor(DOOR_CLOSE_1);
1497 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1500 case ED_BUTTON_EXIT:
1502 int figur_vorhanden = FALSE;
1504 if (leveldir[leveldir_nr].readonly)
1506 Request("This level is read only !",REQ_CONFIRM);
1510 for(y=0;y<lev_fieldy;y++)
1511 for(x=0;x<lev_fieldx;x++)
1512 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
1513 figur_vorhanden = TRUE;
1515 if (!figur_vorhanden)
1516 Request("No Level without Gregor Mc Duffin please !",
1520 if (Request("Save this level and kill the old ?",
1521 REQ_ASK | REQ_STAY_OPEN))
1523 for(x=0;x<lev_fieldx;x++)
1524 for(y=0;y<lev_fieldy;y++)
1525 Ur[x][y]=Feld[x][y];
1526 SaveLevel(level_nr);
1528 CloseDoor(DOOR_CLOSE_ALL);
1529 game_status=MAINMENU;
1542 if (mx>=ED_COUNT_GADGET_XPOS &&
1543 mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1544 my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1545 my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1550 DrawText(ED_COUNT_GADGET_XPOS+5,
1551 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1552 level.name,FS_SMALL,FC_GREEN);
1553 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1554 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1555 "<",FS_SMALL,FC_RED);
1562 name_typing = FALSE;
1563 DrawText(ED_COUNT_GADGET_XPOS+5,
1564 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1565 level.name,FS_SMALL,FC_YELLOW);
1566 DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1567 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1568 " ",FS_SMALL,FC_RED);
1572 if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1573 my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1577 if (!button || button<1 || button>3)
1580 new_element = (button==1 ? new_element1 :
1581 button==2 ? new_element2 :
1582 button==3 ? new_element3 : 0);
1584 if (new_element != level.amoebe_inhalt)
1586 level.amoebe_inhalt = new_element;
1587 DrawMiniElement(29,26,new_element);
1591 if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1592 my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1594 int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1595 int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1600 if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1602 if (button && !motion_status)
1603 in_field_pressed = TRUE;
1605 if (!button || !in_field_pressed || button<1 || button>3)
1608 new_element = (button==1 ? new_element1 :
1609 button==2 ? new_element2 :
1610 button==3 ? new_element3 : 0);
1612 if (new_element != level.mampfer_inhalt[i][x][y])
1614 level.mampfer_inhalt[i][x][y] = new_element;
1615 DrawMiniElement(1+5*i+x,2+y,new_element);
1618 else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1619 in_field_pressed = FALSE;
1621 else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */
1622 in_field_pressed = FALSE;
1626 last_button = button;
1631 void LevelNameTyping(KeySym key)
1633 unsigned char ascii = 0;
1634 int len = strlen(level.name);
1639 if (key>=XK_A && key<=XK_Z)
1640 ascii = 'A'+(char)(key-XK_A);
1641 else if (key>=XK_a && key<=XK_z)
1642 ascii = 'a'+(char)(key-XK_a);
1643 else if (key>=XK_0 && key<=XK_9)
1644 ascii = '0'+(char)(key-XK_0);
1646 else if (key>=XK_space && key<=XK_at)
1647 ascii = ' '+(char)(key-XK_space);
1648 else if (key==XK_Adiaeresis)
1650 else if (key==XK_Odiaeresis)
1652 else if (key==XK_Udiaeresis)
1654 else if (key==XK_adiaeresis)
1656 else if (key==XK_odiaeresis)
1658 else if (key==XK_udiaeresis)
1660 else if (key==XK_underscore)
1664 if (ascii && len<MAX_LEVNAMLEN-2)
1666 level.name[len] = ascii;
1667 level.name[len+1] = 0;
1670 DrawTextExt(drawto,gc,
1671 ED_COUNT_GADGET_XPOS+5,
1672 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1673 level.name,FS_SMALL,FC_GREEN);
1674 DrawTextExt(window,gc,
1675 ED_COUNT_GADGET_XPOS+5,
1676 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1677 level.name,FS_SMALL,FC_GREEN);
1678 DrawTextExt(drawto,gc,
1679 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1680 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1681 "<",FS_SMALL,FC_RED);
1682 DrawTextExt(window,gc,
1683 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1684 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1685 "<",FS_SMALL,FC_RED);
1687 else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1689 level.name[len-1] = 0;
1692 DrawTextExt(drawto,gc,
1693 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1694 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1695 "< ",FS_SMALL,FC_GREEN);
1696 DrawTextExt(window,gc,
1697 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1698 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1699 "< ",FS_SMALL,FC_GREEN);
1701 else if (key==XK_Return)
1703 DrawTextExt(drawto,gc,
1704 ED_COUNT_GADGET_XPOS+5,
1705 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1706 level.name,FS_SMALL,FC_YELLOW);
1707 DrawTextExt(window,gc,
1708 ED_COUNT_GADGET_XPOS+5,
1709 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1710 level.name,FS_SMALL,FC_YELLOW);
1711 DrawTextExt(drawto,gc,
1712 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1713 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1714 " ",FS_SMALL,FC_YELLOW);
1715 DrawTextExt(window,gc,
1716 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1717 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1718 " ",FS_SMALL,FC_YELLOW);
1720 name_typing = FALSE;
1724 static void DrawCounterValueField(int counter_id, int value)
1726 int x = SX + counter_info[counter_id].x + ED_WIN_COUNT_XPOS;
1727 int y = SY + counter_info[counter_id].y;
1729 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
1730 DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS,
1731 DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS,
1732 ED_WIN_COUNT_XSIZE, ED_WIN_COUNT_YSIZE,
1735 DrawText(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1736 int2str(value, 3), FS_SMALL, FC_YELLOW);
1739 #define TEXT_COLLECTING "Score for collecting"
1740 #define TEXT_SMASHING "Score for smashing"
1741 #define TEXT_CRACKING "Score for cracking"
1742 #define TEXT_SPEED "Speed of growth"
1743 #define TEXT_DURATION "Duration when activated"
1745 static void DrawDrawingWindow()
1748 UnmapLevelEditorWindowGadgets();
1749 MapMainDrawingArea();
1750 AdjustLevelScrollPosition();
1751 DrawMiniLevel(level_xpos, level_ypos);
1754 static void DrawElementContentAreas()
1756 static int num_areas = 8;
1760 UnmapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1762 /* display counter to choose number of element content areas */
1763 gadget_areas_value = &num_areas;
1764 DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
1765 x = counter_info[ED_COUNTER_ELEMCONT].x + DXSIZE;
1766 y = counter_info[ED_COUNTER_ELEMCONT].y;
1767 DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1768 FC_YELLOW, "number of content areas");
1769 MapCounterButtons(ED_COUNTER_ELEMCONT);
1771 XFillRectangle(display, backbuffer, gc,
1772 SX, SY + ED_AREA_ELEMCONT_YPOS - MINI_TILEX,
1773 SXSIZE, 12 * MINI_TILEY);
1775 /* draw some decorative border for the objects */
1776 for (i=0; i<num_areas; i++)
1780 DrawMiniElement(ED_AREA_ELEMCONT_XPOS / MINI_TILEX + 5 * (i % 4) + x,
1781 ED_AREA_ELEMCONT_YPOS / MINI_TILEY + 6 * (i / 4) + y,
1784 XFillRectangle(display, drawto, gc,
1785 SX + ED_AREA_ELEMCONT_XPOS
1786 + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
1787 SY + ED_AREA_ELEMCONT_YPOS
1788 + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
1789 3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
1792 /* copy border to the right location */
1793 XCopyArea(display, drawto, drawto, gc,
1794 SX + ED_AREA_ELEMCONT_XPOS - MINI_TILEX/2,
1795 SY + ED_AREA_ELEMCONT_YPOS - MINI_TILEY/2,
1796 (5 * 4 + 1) * MINI_TILEX,
1798 SX + ED_AREA_ELEMCONT_XPOS - MINI_TILEX,
1799 SY + ED_AREA_ELEMCONT_YPOS - MINI_TILEY);
1801 for (i=0; i<num_areas; i++)
1805 DrawMiniElement(ED_AREA_ELEMCONT_XPOS / MINI_TILEX + 5 * (i % 4) + x,
1806 ED_AREA_ELEMCONT_YPOS / MINI_TILEY + 6 * (i / 4) + y,
1809 DrawTextF(ED_AREA_ELEMCONT_XPOS
1810 + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
1811 ED_AREA_ELEMCONT_YPOS
1812 + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
1813 FC_YELLOW, "%d", i + 1);
1816 for (i=0; i<num_areas; i++)
1817 MapDrawingArea(ED_CTRL_ID_ELEMCONT_0 + i);
1820 static void DrawPropertiesWindow(int element)
1823 int num_elements_in_level;
1829 } elements_with_counter[] =
1831 { EL_EDELSTEIN, &level.score[0], TEXT_COLLECTING },
1832 { EL_EDELSTEIN_BD, &level.score[0], TEXT_COLLECTING },
1833 { EL_EDELSTEIN_GELB,&level.score[0], TEXT_COLLECTING },
1834 { EL_EDELSTEIN_ROT, &level.score[0], TEXT_COLLECTING },
1835 { EL_EDELSTEIN_LILA,&level.score[0], TEXT_COLLECTING },
1836 { EL_DIAMANT, &level.score[1], TEXT_COLLECTING },
1837 { EL_KAEFER_R, &level.score[2], TEXT_SMASHING },
1838 { EL_KAEFER_O, &level.score[2], TEXT_SMASHING },
1839 { EL_KAEFER_L, &level.score[2], TEXT_SMASHING },
1840 { EL_KAEFER_U, &level.score[2], TEXT_SMASHING },
1841 { EL_BUTTERFLY_R, &level.score[2], TEXT_SMASHING },
1842 { EL_BUTTERFLY_O, &level.score[2], TEXT_SMASHING },
1843 { EL_BUTTERFLY_L, &level.score[2], TEXT_SMASHING },
1844 { EL_BUTTERFLY_U, &level.score[2], TEXT_SMASHING },
1845 { EL_FLIEGER_R, &level.score[3], TEXT_SMASHING },
1846 { EL_FLIEGER_O, &level.score[3], TEXT_SMASHING },
1847 { EL_FLIEGER_L, &level.score[3], TEXT_SMASHING },
1848 { EL_FLIEGER_U, &level.score[3], TEXT_SMASHING },
1849 { EL_FIREFLY_R, &level.score[3], TEXT_SMASHING },
1850 { EL_FIREFLY_O, &level.score[3], TEXT_SMASHING },
1851 { EL_FIREFLY_L, &level.score[3], TEXT_SMASHING },
1852 { EL_FIREFLY_U, &level.score[3], TEXT_SMASHING },
1853 { EL_MAMPFER, &level.score[4], TEXT_SMASHING },
1854 { EL_MAMPFER2, &level.score[4], TEXT_SMASHING },
1855 { EL_ROBOT, &level.score[5], TEXT_SMASHING },
1856 { EL_PACMAN_R, &level.score[6], TEXT_SMASHING },
1857 { EL_PACMAN_O, &level.score[6], TEXT_SMASHING },
1858 { EL_PACMAN_L, &level.score[6], TEXT_SMASHING },
1859 { EL_PACMAN_U, &level.score[6], TEXT_SMASHING },
1860 { EL_KOKOSNUSS, &level.score[7], TEXT_CRACKING },
1861 { EL_DYNAMIT_AUS, &level.score[8], TEXT_COLLECTING },
1862 { EL_SCHLUESSEL1, &level.score[9], TEXT_COLLECTING },
1863 { EL_SCHLUESSEL2, &level.score[9], TEXT_COLLECTING },
1864 { EL_SCHLUESSEL3, &level.score[9], TEXT_COLLECTING },
1865 { EL_SCHLUESSEL4, &level.score[9], TEXT_COLLECTING },
1866 { EL_AMOEBE_NASS, &level.tempo_amoebe, TEXT_SPEED },
1867 { EL_AMOEBE_NORM, &level.tempo_amoebe, TEXT_SPEED },
1868 { EL_AMOEBE_VOLL, &level.tempo_amoebe, TEXT_SPEED },
1869 { EL_AMOEBE_BD, &level.tempo_amoebe, TEXT_SPEED },
1870 { EL_SIEB_LEER, &level.dauer_sieb, TEXT_DURATION },
1871 { EL_ABLENK_AUS, &level.dauer_ablenk, TEXT_DURATION },
1876 UnmapLevelEditorWindowGadgets();
1878 /* draw some decorative border for the object */
1881 DrawMiniElement(2 + x , 2 + y, EL_ERDREICH);
1883 XFillRectangle(display, drawto, gc,
1884 SX + TILEX + MINI_TILEX/2 - 1,
1885 SY + TILEY + MINI_TILEY/2 - 1,
1886 TILEX + 2, TILEY + 2);
1888 /* copy border to the right location */
1889 XCopyArea(display, drawto, drawto, gc,
1890 SX + TILEX, SY + TILEY,
1891 2 * TILEX, 2 * TILEY,
1892 SX + TILEX - MINI_TILEX/2, SY + TILEY - MINI_TILEY/2);
1894 DrawGraphic(1, 1, el2gfx(element));
1895 DrawText(SX + 3*TILEX, SY + 5*TILEY/4, "Element Properties",
1896 FS_SMALL, FC_YELLOW);
1898 num_elements_in_level = 0;
1899 for (y=0; y<lev_fieldy; y++)
1900 for (x=0; x<lev_fieldx; x++)
1901 if (Feld[x][y] == element)
1902 num_elements_in_level++;
1904 DrawTextF(TILEX, 5*TILEY, FC_YELLOW, "%d x contained in level",
1905 num_elements_in_level);
1907 /* check if there are elements where a score can be chosen for */
1908 for (i=0; elements_with_counter[i].element != -1; i++)
1910 if (elements_with_counter[i].element == element)
1912 int x = counter_info[ED_COUNTER_SCORE].x + DXSIZE;
1913 int y = counter_info[ED_COUNTER_SCORE].y;
1915 gadget_score_value = elements_with_counter[i].counter_value;
1916 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
1917 DrawTextF(x + ED_COUNT_VALUE_XOFFSET, y + ED_COUNT_VALUE_YOFFSET,
1918 FC_YELLOW, elements_with_counter[i].text);
1919 MapCounterButtons(ED_COUNTER_SCORE);
1924 DrawElementContentAreas();
1927 static void swap_numbers(int *i1, int *i2)
1935 static void swap_number_pairs(int *x1, int *y1, int *x2, int *y2)
1947 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
1949 int lx = sx + level_xpos;
1950 int ly = sy + level_ypos;
1952 DrawMiniElement(sx, sy, (element < 0 ? Feld[lx][ly] : element));
1955 Feld[lx][ly] = element;
1958 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
1959 int element, boolean change_level)
1961 if (from_y == to_y) /* horizontal line */
1967 swap_numbers(&from_x, &to_x);
1969 for (x=from_x; x<=to_x; x++)
1970 DrawLineElement(x, y, element, change_level);
1972 else if (from_x == to_x) /* vertical line */
1978 swap_numbers(&from_y, &to_y);
1980 for (y=from_y; y<=to_y; y++)
1981 DrawLineElement(x, y, element, change_level);
1983 else /* diagonal line */
1985 int len_x = ABS(to_x - from_x);
1986 int len_y = ABS(to_y - from_y);
1989 if (len_y < len_x) /* a < 1 */
1991 float a = (float)len_y / (float)len_x;
1994 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
1996 for (x=0; x<=len_x; x++)
1998 int y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1);
2000 DrawLineElement(from_x + x, from_y + y, element, change_level);
2005 float a = (float)len_x / (float)len_y;
2008 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2010 for (y=0; y<=len_y; y++)
2012 int x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1);
2014 DrawLineElement(from_x + x, from_y + y, element, change_level);
2020 static void DrawRectangle(int from_x, int from_y, int to_x, int to_y,
2021 int element, boolean change_level)
2023 DrawLine(from_x, from_y, from_x, to_y, element, change_level);
2024 DrawLine(from_x, to_y, to_x, to_y, element, change_level);
2025 DrawLine(to_x, to_y, to_x, from_y, element, change_level);
2026 DrawLine(to_x, from_y, from_x, from_y, element, change_level);
2029 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
2030 int element, boolean change_level)
2035 swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
2037 for (y=from_y; y<=to_y; y++)
2038 DrawLine(from_x, y, to_x, y, element, change_level);
2041 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
2043 int from_sx, from_sy;
2047 swap_numbers(&from_x, &to_x);
2050 swap_numbers(&from_y, &to_y);
2052 from_sx = SX + from_x * MINI_TILEX;
2053 from_sy = SY + from_y * MINI_TILEY;
2054 to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
2055 to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
2057 XSetForeground(display, gc, WhitePixel(display, screen));
2059 XDrawLine(display, drawto, gc, from_sx, from_sy, to_sx, from_sy);
2060 XDrawLine(display, drawto, gc, to_sx, from_sy, to_sx, to_sy);
2061 XDrawLine(display, drawto, gc, to_sx, to_sy, from_sx, to_sy);
2062 XDrawLine(display, drawto, gc, from_sx, to_sy, from_sx, from_sy);
2064 XSetForeground(display, gc, BlackPixel(display, screen));
2066 if (from_x == to_x && from_y == to_y)
2067 MarkTileDirty(from_x/2, from_y/2);
2069 redraw_mask |= REDRAW_FIELD;
2072 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
2073 int element, boolean change_level)
2075 if (element == -1 || change_level)
2076 DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE);
2078 DrawAreaBorder(from_x, from_y, to_x, to_y);
2081 /* values for CopyBrushExt() */
2082 #define CB_AREA_TO_BRUSH 0
2083 #define CB_BRUSH_TO_LEVEL 1
2085 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int mode)
2087 static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2088 static brush_from_x, brush_from_y;
2089 static brush_to_x, brush_to_y;
2093 swap_numbers(&from_x, &to_x);
2096 swap_numbers(&from_y, &to_y);
2098 if (mode == CB_AREA_TO_BRUSH)
2100 for (y=from_y; y<=to_y; y++)
2101 for (x=from_x; x<=to_x; x++)
2102 brush_buffer[x][y] = Feld[x][y];
2104 brush_from_x = from_x;
2105 brush_from_y = from_y;
2111 for (y=brush_from_y; y<=brush_to_y; y++)
2112 for (x=brush_from_x; x<=brush_to_x; x++)
2113 Feld[x][y] = brush_buffer[x][y];
2114 CopyLevelToUndoBuffer();
2118 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y)
2120 CopyBrushExt(from_x, from_y, to_x, to_y, CB_AREA_TO_BRUSH);
2124 static void CopyBrushToLevel()
2126 CopyBrushExt(0, 0, 0, 0, CB_BRUSH_TO_LEVEL);
2130 static void FloodFill(int from_x, int from_y, int fill_element)
2134 static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
2135 static int safety = 0;
2137 /* check if starting field still has the desired content */
2138 if (Feld[from_x][from_y] == fill_element)
2143 if (safety > lev_fieldx*lev_fieldy)
2144 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
2146 old_element = Feld[from_x][from_y];
2147 Feld[from_x][from_y] = fill_element;
2151 x = from_x + check[i][0];
2152 y = from_y + check[i][1];
2154 if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
2155 FloodFill(x, y, fill_element);
2161 /* values for DrawLevelText() modes */
2163 #define TEXT_SETCURSOR 1
2164 #define TEXT_WRITECHAR 2
2165 #define TEXT_BACKSPACE 3
2166 #define TEXT_NEWLINE 4
2169 static void DrawLevelText(int sx, int sy, char letter, int mode)
2171 static short delete_buffer[MAX_LEV_FIELDX];
2172 static int start_sx, start_sy;
2173 static int last_sx, last_sy;
2174 static boolean typing = FALSE;
2175 int letter_element = EL_CHAR_ASCII0 + letter;
2178 if (mode != TEXT_INIT)
2183 if (mode != TEXT_SETCURSOR)
2189 lx = last_sx + level_xpos;
2190 ly = last_sy + level_ypos;
2197 DrawLevelText(0, 0, 0, TEXT_END);
2200 start_sx = last_sx = sx;
2201 start_sy = last_sy = sy;
2202 DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
2205 case TEXT_SETCURSOR:
2206 DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
2207 DrawAreaBorder(sx, sy, sx, sy);
2212 case TEXT_WRITECHAR:
2213 if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
2215 delete_buffer[sx - start_sx] = Feld[lx][ly];
2216 Feld[lx][ly] = letter_element;
2218 if (sx + 1 < 2*SCR_FIELDX && lx + 1 < lev_fieldx)
2219 DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
2220 else if (sy + 1 < 2*SCR_FIELDY && ly + 1 < lev_fieldy)
2221 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2223 DrawLevelText(0, 0, 0, TEXT_END);
2227 case TEXT_BACKSPACE:
2230 Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
2231 DrawMiniElement(sx - 1, sy, new_element3);
2232 DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
2237 if (sy + 1 < 2*SCR_FIELDY - 1 && ly + 1 < lev_fieldy - 1)
2238 DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
2240 DrawLevelText(0, 0, 0, TEXT_END);
2244 CopyLevelToUndoBuffer();
2245 DrawMiniElement(sx, sy, Feld[lx][ly]);
2254 static void CopyLevelToUndoBuffer()
2258 undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
2260 if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
2261 undo_buffer_steps++;
2263 for(x=0; x<lev_fieldx; x++)
2264 for(y=0; y<lev_fieldy; y++)
2265 UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
2268 static void RandomPlacement(int button)
2273 new_element = (button == 1 ? new_element1 :
2274 button == 2 ? new_element2 :
2275 button == 3 ? new_element3 : 0);
2277 if (random_placement_method == RANDOM_USE_PERCENTAGE)
2279 for(x=0; x<lev_fieldx; x++)
2280 for(y=0; y<lev_fieldy; y++)
2281 if (RND(100) < random_placement_percentage)
2282 Feld[x][y] = new_element;
2286 int elements_left = random_placement_num_objects;
2288 while (elements_left > 0)
2290 x = RND(lev_fieldx);
2291 y = RND(lev_fieldy);
2293 if (Feld[x][y] != new_element)
2295 Feld[x][y] = new_element;
2301 DrawMiniLevel(level_xpos, level_ypos);
2302 CopyLevelToUndoBuffer();
2305 static void HandleDrawingAreas(struct GadgetInfo *gi)
2307 static boolean started_inside_drawing_area = FALSE;
2308 static boolean draw_with_brush = FALSE;
2309 boolean inside_drawing_area = !gi->event.off_borders;
2310 boolean button_press_event;
2311 boolean button_release_event;
2312 boolean draw_level = (gi->custom_id == ED_CTRL_ID_DRAWING_LEVEL);
2314 int button = gi->event.button;
2315 int sx = gi->event.x, sy = gi->event.y;
2320 if (edit_mode != ED_MODE_DRAWING)
2324 button_press_event = (gi->event.type == GD_EVENT_PRESSED);
2325 button_release_event = (gi->event.type == GD_EVENT_RELEASED);
2329 sx = (sx < 0 ? 0 : sx > 2*SCR_FIELDX - 1 ? 2*SCR_FIELDX - 1 : sx);
2330 sy = (sy < 0 ? 0 : sy > 2*SCR_FIELDY - 1 ? 2*SCR_FIELDY - 1 : sy);
2331 lx = sx + level_xpos;
2332 ly = sy + level_ypos;
2334 lx = (lx < 0 ? 0 : lx > lev_fieldx - 1 ? lev_fieldx - 1 : lx);
2335 ly = (ly < 0 ? 0 : ly > lev_fieldy - 1 ? lev_fieldy - 1 : ly);
2336 sx = lx - level_xpos;
2337 sy = ly - level_ypos;
2341 sx = (sx < 0 ? 0 : sx > 2 ? 2 : sx);
2342 sy = (sy < 0 ? 0 : sy > 2 ? 2 : sy);
2345 if (button_press_event)
2346 started_inside_drawing_area = inside_drawing_area;
2348 if (!started_inside_drawing_area)
2351 if (!button && !button_release_event)
2354 new_element = (button == 1 ? new_element1 :
2355 button == 2 ? new_element2 :
2356 button == 3 ? new_element3 : 0);
2358 if (!draw_level && drawing_function != ED_CTRL_ID_SINGLE_ITEMS)
2361 switch (drawing_function)
2363 case ED_CTRL_ID_SINGLE_ITEMS:
2366 if (button_release_event)
2367 CopyLevelToUndoBuffer();
2372 if (new_element != Feld[lx][ly])
2374 if (new_element == EL_SPIELFIGUR)
2376 /* remove player at old position */
2377 for(y=0; y<lev_fieldy; y++)
2379 for(x=0; x<lev_fieldx; x++)
2381 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2383 Feld[x][y] = EL_LEERRAUM;
2384 if (x - level_xpos >= 0 && x - level_xpos < 2*SCR_FIELDX &&
2385 y - level_ypos >= 0 && y - level_ypos < 2*SCR_FIELDY)
2386 DrawMiniElement(x - level_xpos, y - level_ypos,
2393 Feld[lx][ly] = new_element;
2394 DrawMiniElement(sx, sy, new_element);
2399 DrawMiniGraphicExt(drawto, gc,
2400 gi->x + sx * MINI_TILEX,
2401 gi->y + sy * MINI_TILEY,
2402 el2gfx(new_element));
2403 DrawMiniGraphicExt(window, gc,
2404 gi->x + sx * MINI_TILEX,
2405 gi->y + sy * MINI_TILEY,
2406 el2gfx(new_element));
2410 case ED_CTRL_ID_CONNECTED_ITEMS:
2412 static int last_sx = -1;
2413 static int last_sy = -1;
2415 if (button_release_event)
2416 CopyLevelToUndoBuffer();
2420 if (!button_press_event)
2421 DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
2429 case ED_CTRL_ID_LINE:
2430 case ED_CTRL_ID_RECTANGLE:
2431 case ED_CTRL_ID_FILLED_BOX:
2432 case ED_CTRL_ID_BRUSH:
2434 static int last_sx = -1;
2435 static int last_sy = -1;
2436 static int start_sx = -1;
2437 static int start_sy = -1;
2438 void (*draw_func)(int, int, int, int, int, boolean);
2440 if (drawing_function == ED_CTRL_ID_LINE)
2441 draw_func = DrawLine;
2442 else if (drawing_function == ED_CTRL_ID_RECTANGLE)
2443 draw_func = DrawRectangle;
2444 else if (drawing_function == ED_CTRL_ID_FILLED_BOX)
2445 draw_func = DrawFilledBox;
2447 draw_func = SelectArea;
2449 if (button_press_event)
2451 draw_func(sx, sy, sx, sy, new_element, FALSE);
2452 start_sx = last_sx = sx;
2453 start_sy = last_sy = sy;
2455 else if (button_release_event)
2457 draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
2458 if (drawing_function == ED_CTRL_ID_BRUSH)
2460 CopyAreaToBrush(start_sx, start_sy, sx, sy);
2461 draw_with_brush = TRUE;
2464 CopyLevelToUndoBuffer();
2466 else if (last_sx != sx || last_sy != sy)
2468 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
2469 draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
2476 case ED_CTRL_ID_TEXT:
2477 if (button_press_event)
2478 DrawLevelText(sx, sy, 0, TEXT_INIT);
2481 case ED_CTRL_ID_FLOOD_FILL:
2482 if (button_press_event && Feld[lx][ly] != new_element)
2484 FloodFill(lx, ly, new_element);
2485 DrawMiniLevel(level_xpos, level_ypos);
2486 CopyLevelToUndoBuffer();
2495 static void HandleCounterButtons(struct GadgetInfo *gi)
2497 int id = gi->custom_id;
2498 int button = gi->event.button;
2499 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2503 case ED_CTRL_ID_SCORE_DOWN:
2504 case ED_CTRL_ID_SCORE_UP:
2505 *gadget_score_value += (id == ED_CTRL_ID_SCORE_DOWN ? -step : step);
2506 if (*gadget_score_value < 0)
2507 *gadget_score_value = 0;
2508 else if (*gadget_score_value > 255)
2509 *gadget_score_value = 255;
2511 DrawCounterValueField(ED_COUNTER_SCORE, *gadget_score_value);
2514 case ED_CTRL_ID_ELEMCONT_DOWN:
2515 case ED_CTRL_ID_ELEMCONT_UP:
2516 *gadget_areas_value += (id == ED_CTRL_ID_ELEMCONT_DOWN ? -step : step);
2517 if (*gadget_areas_value < 1)
2518 *gadget_areas_value = 1;
2519 else if (*gadget_areas_value > 8)
2520 *gadget_areas_value = 8;
2522 DrawCounterValueField(ED_COUNTER_ELEMCONT, *gadget_areas_value);
2523 DrawElementContentAreas();
2531 static void HandleControlButtons(struct GadgetInfo *gi)
2533 int id = gi->custom_id;
2534 int button = gi->event.button;
2535 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2537 int player_present = FALSE;
2538 int level_changed = FALSE;
2541 new_element = (button == 1 ? new_element1 :
2542 button == 2 ? new_element2 :
2543 button == 3 ? new_element3 : 0);
2545 if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2546 DrawLevelText(0, 0, 0, TEXT_END);
2548 if (id < ED_NUM_CTRL1_BUTTONS && edit_mode != ED_MODE_DRAWING)
2550 DrawDrawingWindow();
2551 edit_mode = ED_MODE_DRAWING;
2556 case ED_CTRL_ID_SINGLE_ITEMS:
2557 case ED_CTRL_ID_CONNECTED_ITEMS:
2558 case ED_CTRL_ID_LINE:
2559 case ED_CTRL_ID_TEXT:
2560 case ED_CTRL_ID_RECTANGLE:
2561 case ED_CTRL_ID_FILLED_BOX:
2562 case ED_CTRL_ID_FLOOD_FILL:
2563 case ED_CTRL_ID_BRUSH:
2564 drawing_function = id;
2567 case ED_CTRL_ID_WRAP_LEFT:
2568 if (level_xpos >= 0)
2570 if (lev_fieldx < 2*SCR_FIELDX - 2)
2574 if (level_xpos <- 1)
2577 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
2579 DrawMiniLevel(level_xpos, level_ypos);
2583 case ED_CTRL_ID_WRAP_RIGHT:
2584 if (level_xpos <= lev_fieldx - 2*SCR_FIELDX)
2586 if (lev_fieldx < 2*SCR_FIELDX - 2)
2590 if (level_xpos > lev_fieldx - 2*SCR_FIELDX + 1)
2591 level_xpos = lev_fieldx - 2*SCR_FIELDX + 1;
2593 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
2595 DrawMiniLevel(level_xpos, level_ypos);
2599 case ED_CTRL_ID_WRAP_UP:
2600 if (level_ypos >= 0)
2602 if (lev_fieldy < 2*SCR_FIELDY - 2)
2606 if (level_ypos < -1)
2609 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
2611 DrawMiniLevel(level_xpos, level_ypos);
2615 case ED_CTRL_ID_WRAP_DOWN:
2616 if (level_ypos <= lev_fieldy - 2*SCR_FIELDY)
2618 if (lev_fieldy < 2*SCR_FIELDY - 2)
2622 if (level_ypos > lev_fieldy - 2*SCR_FIELDY + 1)
2623 level_ypos = lev_fieldy - 2*SCR_FIELDY + 1;
2625 ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
2627 DrawMiniLevel(level_xpos, level_ypos);
2631 case ED_CTRL_ID_PROPERTIES:
2632 DrawPropertiesWindow(new_element);
2633 edit_mode = ED_MODE_PROPERTIES;
2636 case ED_CTRL_ID_RANDOM_PLACEMENT:
2637 RandomPlacement(button);
2640 case ED_CTRL_ID_UNDO:
2641 if (undo_buffer_steps == 0)
2643 Request("Undo buffer empty !", REQ_CONFIRM);
2647 undo_buffer_position =
2648 (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
2649 undo_buffer_steps--;
2651 for(x=0; x<lev_fieldx; x++)
2652 for(y=0; y<lev_fieldy; y++)
2653 Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
2654 DrawMiniLevel(level_xpos,level_ypos);
2657 case ED_CTRL_ID_INFO:
2658 if (edit_mode != ED_MODE_INFO)
2660 DrawControlWindow();
2661 edit_mode = ED_MODE_INFO;
2665 AdjustLevelScrollPosition();
2666 DrawMiniLevel(level_xpos, level_ypos);
2667 edit_mode = ED_MODE_DRAWING;
2671 case ED_CTRL_ID_CLEAR:
2672 for(x=0; x<MAX_LEV_FIELDX; x++)
2673 for(y=0; y<MAX_LEV_FIELDY; y++)
2674 Feld[x][y] = new_element3;
2675 CopyLevelToUndoBuffer();
2677 DrawMiniLevel(level_xpos, level_ypos);
2680 case ED_CTRL_ID_SAVE:
2681 if (leveldir[leveldir_nr].readonly)
2683 Request("This level is read only !", REQ_CONFIRM);
2687 for(y=0; y<lev_fieldy; y++)
2688 for(x=0; x<lev_fieldx; x++)
2689 if (Feld[x][y] != Ur[x][y])
2690 level_changed = TRUE;
2694 Request("Level has not changed !", REQ_CONFIRM);
2698 for(y=0; y<lev_fieldy; y++)
2699 for(x=0; x<lev_fieldx; x++)
2700 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2701 player_present = TRUE;
2703 if (!player_present)
2704 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2707 if (Request("Save this level and kill the old ?", REQ_ASK))
2709 for(x=0; x<lev_fieldx; x++)
2710 for(y=0; y<lev_fieldy; y++)
2711 Ur[x][y] = Feld[x][y];
2712 SaveLevel(level_nr);
2717 case ED_CTRL_ID_TEST:
2718 for(y=0; y<lev_fieldy; y++)
2719 for(x=0; x<lev_fieldx; x++)
2720 if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
2721 player_present = TRUE;
2723 if (!player_present)
2724 Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
2727 for(x=0; x<lev_fieldx; x++)
2728 for(y=0; y<lev_fieldy; y++)
2729 OrigBackup[x][y] = Ur[x][y];
2731 for(x=0; x<lev_fieldx; x++)
2732 for(y=0; y<lev_fieldy; y++)
2733 Ur[x][y] = Feld[x][y];
2735 level_editor_test_game = TRUE;
2736 game_status = PLAYING;
2741 case ED_CTRL_ID_EXIT:
2742 for(y=0; y<lev_fieldy; y++)
2743 for(x=0; x<lev_fieldx; x++)
2744 if (Feld[x][y] != Ur[x][y])
2745 level_changed = TRUE;
2747 if (!level_changed ||
2748 Request("Level has changed! Exit without saving ?",
2749 REQ_ASK | REQ_STAY_OPEN))
2751 CloseDoor(DOOR_CLOSE_1);
2754 CloseDoor(DOOR_CLOSE_ALL);
2757 /* draw smaller door */
2758 XCopyArea(display, pix[PIX_DOOR], drawto, gc,
2759 DOOR_GFX_PAGEX7, 64,
2762 redraw_mask |= REDRAW_ALL;
2764 game_status = MAINMENU;
2769 CloseDoor(DOOR_CLOSE_1);
2770 XCopyArea(display, pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], gc,
2771 DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
2772 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
2773 OpenDoor(DOOR_OPEN_1);
2778 if (gi->event.type == GD_EVENT_PRESSED)
2779 printf("default: HandleControlButtons: GD_EVENT_PRESSED\n");
2780 else if (gi->event.type == GD_EVENT_RELEASED)
2781 printf("default: HandleControlButtons: GD_EVENT_RELEASED\n");
2782 else if (gi->event.type == GD_EVENT_MOVING)
2783 printf("default: HandleControlButtons: GD_EVENT_MOVING\n");
2785 printf("default: HandleControlButtons: ?\n");
2790 void HandleLevelEditorKeyInput(KeySym key)
2792 if (edit_mode == ED_MODE_DRAWING && drawing_function == ED_CTRL_ID_TEXT)
2794 char *keyname = getKeyNameFromKeySym(key);
2797 if (strlen(keyname) == 1)
2798 letter = keyname[0];
2799 else if (strcmp(keyname, "space") == 0)
2801 else if (strcmp(keyname, "less") == 0)
2803 else if (strcmp(keyname, "equal") == 0)
2805 else if (strcmp(keyname, "greater") == 0)
2808 /* map lower case letters to upper case */
2809 if (letter >= 'a' && letter <= 'z')
2810 letter += (int)('A' - 'a');
2811 else if (letter == 'ä')
2813 else if (letter == 'ä')
2815 else if (letter == 'ä')
2819 DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
2820 else if (key == XK_Delete || key == XK_BackSpace)
2821 DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
2822 else if (key == XK_Return)
2823 DrawLevelText(0, 0, 0, TEXT_NEWLINE);