1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
7 # https://www.artsoft.org/
8 # -----------------------------------------------------------------------------
10 # =============================================================================
12 # -----------------------------------------------------------------------------
14 # -----------------------------------------------------------------------------
16 .EXPORT_ALL_VARIABLES:
18 ifndef PLATFORM # unknown platform -- default to Unix
22 PLATFORM_BASE = $(PLATFORM)
24 ifeq ($(PLATFORM),cross-win32)
25 PLATFORM_BASE = cross-win
27 ifeq ($(PLATFORM),cross-win64)
28 PLATFORM_BASE = cross-win
40 CONVERT_ICON_ARGS = -transparent black -background transparent
42 PROGBASE = rocksndiamonds
43 PROGNAME = ../$(PROGBASE)
48 # -----------------------------------------------------------------------------
49 # configuring platform
50 # -----------------------------------------------------------------------------
52 ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
56 ifeq ($(PLATFORM_BASE),cross-win) # cross-compiling to Windows
57 PROGNAME = ../$(PROGBASE).exe
58 EXTRA_LDFLAGS = -lshfolder -lwsock32
61 ifdef BUILD_DIST # distribution build
62 ifeq ($(shell uname -s),Darwin) # compiling on Mac OS X
63 MAC_TARGET_VERSION_MIN = 10.7
64 EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
65 EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
66 EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
67 MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
72 # -----------------------------------------------------------------------------
74 # -----------------------------------------------------------------------------
76 ifndef TARGET # auto-detect compiling for SDL2
77 SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
81 $(error SDL2 library not found)
85 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
87 ifeq ($(TARGET),sdl2) # compiling for SDL2 target
88 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
89 SYS_CFLAGS := -DTARGET_SDL2 $(shell sdl2-config --cflags)
90 SYS_LDFLAGS := $(SDL_LIBS) $(shell sdl2-config --libs) -lm -lz
94 # -----------------------------------------------------------------------------
95 # configuring compile-time definitions
96 # -----------------------------------------------------------------------------
98 ifdef RO_GAME_DIR # path to read-only game data specified
99 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
102 ifdef RW_GAME_DIR # path to writable game data specified
103 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
106 CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
110 # PROFILING = $(PROFILING_FLAGS)
112 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
113 # OPTIONS = $(DEBUG) -O2 -Wall # only for debugging purposes
114 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
115 OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
116 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
117 # OPTIONS = -O2 -Wall -ansi -pedantic
118 # OPTIONS = -O2 -Wall
121 ifdef BUILD_DIST # distribution build
122 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) | \
123 sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
127 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
128 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS)
185 CNFS_CMD = ../build-scripts/create_element_defs.pl
187 TIMESTAMP_FILE = conftime.h
188 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
190 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
191 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
193 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
194 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
196 COMMIT_HASH_FILE = confhash.h
197 COMMIT_HASH_NONE = "[changed files]"
199 # get last Git commit hash, if no files were changed
200 SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
202 LIBGAME_DIR = libgame
203 LIBGAME = $(LIBGAME_DIR)/libgame.a
205 GAME_EM_DIR = game_em
206 GAME_EM = $(GAME_EM_DIR)/game_em.a
208 GAME_SP_DIR = game_sp
209 GAME_SP = $(GAME_SP_DIR)/game_sp.a
211 GAME_MM_DIR = game_mm
212 GAME_MM = $(GAME_MM_DIR)/game_mm.a
214 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
215 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
217 ICONBASE = windows_icon
218 ICON_BASEPATH = ../Special/Icons/windows_icons
220 ifeq ($(PLATFORM_BASE),cross-win)
221 ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
225 GRAPHICS_DIR = ../graphics
228 # -----------------------------------------------------------------------------
230 # -----------------------------------------------------------------------------
232 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
234 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
235 $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
241 @$(MAKE) -C $(LIBGAME_DIR)
243 @$(MAKE) -C $(LIBGAME_DIR)
246 @$(MAKE) -C $(GAME_EM_DIR)
248 @$(MAKE) -C $(GAME_EM_DIR)
251 @$(MAKE) -C $(GAME_SP_DIR)
253 @$(MAKE) -C $(GAME_SP_DIR)
256 @$(MAKE) -C $(GAME_MM_DIR)
258 @$(MAKE) -C $(GAME_MM_DIR)
261 @for i in $(CNFS); do \
262 echo "$(CNFS_CMD) $$i > $$i"; \
263 $(CNFS_CMD) $$i > $$i; \
267 @for i in $(CNFS); do \
272 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
275 conf_snd.h: conf_snd.c $(CNFS_CMD)
278 conf_mus.h: conf_mus.c $(CNFS_CMD)
282 @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
286 @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
287 > $(COMMIT_HASH_FILE)
289 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
292 $(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
296 # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
297 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
298 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
301 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
304 @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
307 $(MAKE) -C $(LIBGAME_DIR) clean
308 $(MAKE) -C $(GAME_EM_DIR) clean
309 $(MAKE) -C $(GAME_SP_DIR) clean
310 $(MAKE) -C $(GAME_MM_DIR) clean
315 $(RM) $(ICONBASE).ico
322 clean: clean-obj clean-ico clean-bin
324 clean-git: clean auto-conf-clean
325 @$(MAKE) -C $(GRAPHICS_DIR) clean
327 dist-clean: clean-obj clean-ico
330 # -----------------------------------------------------------------------------
331 # run and test targets
332 # -----------------------------------------------------------------------------
335 cd .. && ./$(PROGBASE) --verbose
338 cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
341 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
344 # -----------------------------------------------------------------------------
346 # -----------------------------------------------------------------------------
349 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
352 $(MAKE) -C $(LIBGAME_DIR) depend
353 $(MAKE) -C $(GAME_EM_DIR) depend
354 $(MAKE) -C $(GAME_SP_DIR) depend
355 $(MAKE) -C $(GAME_MM_DIR) depend
356 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
358 ifeq (.depend,$(wildcard .depend))