2 * fixed bug that caused two activated toolbox buttons in level editor
5 * fixed bug with creating walkable custom element under player (again)
6 * fixed bug with not copying explosion type when copying CEs in editor
7 * fixed graphical bug when drawing player in setup menu (input devices)
8 * fixed graphical bug when the player is pushing an accessible element
9 * fixed bug with classic switchable elements triggering CE changes
10 * fixed bug with entering/leaving walkable element in RelocatePlayer()
11 * fixed crash bug when CE leaves behind the trigger player element
14 * fixed bug with broken tubes after placing/exploding dynamite in them
15 * fixed bug with exploding dynamite under player due to other explosion
16 * fixed bug with not resetting push delay under certain circumstances
19 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
20 * added network multiplayer code for Windows (thanks to Niko Böhm)
23 * added option "reachable despite gravity" for gravity movement
24 * changed gravity movement of most classic walkable and passable
25 elements back to "not reachable" (for compatibility reasons)
28 * fixed (removed) "indestructible" / "can explode" dependency in editor
29 * fixed (removed) "accessible inside" / "protected" dependency
30 * fixed (removed) "step mode" / "shield time" dependency
33 * fixed dynabombs exploding now into anything diggable
34 * fixed Supaplex style gravity movement into buggy base now impossible
35 * added pressing key "space" as valid action to select menu options
38 * added "replace when walkable" to relocate player to walkable element
39 * added "enter"/"leave" event for elements affected by relocation
40 * fixed "direct"/"indirect" change order also for "when change" event
41 * fixed graphical bug when pushing things from elements walkable inside
44 * fixed graphic bug when player is snapping while moving in old levels
45 * fixed bug when a moving custom element leaves a player element behind
46 * fixed bug with mole not disappearing when moving into acid pool
47 * fixed bug with incomplete path setting when using "--basepath" option
48 * moving CE can now leave walkable elements behind under the player
49 * when relocating, player can be set on walkable element now
50 * fixed another gravity movement bug
53 * uploaded pre-release (test) version 3.1.0-2 binary and source code
56 * added "collectible" and "removable" to extended replacement types
57 (where "removable" replaces "diggable" and "collectible" elements)
58 * added "collectible & throwable" (to throw element to the next field)
59 * fixed bug with CEs digging elements that are just about to explode
60 * changed mouse cursor now always being visible when game is paused
63 * added possibility to push/press accessible elements from a side that
65 * fixed bug with not setting actual date when appending to tape
68 * fixed bug with incorrectly initialized custom element editor graphics
71 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
72 - number of levels corrected from 18 to 17 in "levelinfo.conf"
75 * fixed bug with destroyed robot wheel still attracting robots forever
76 * fixed bug with time gate switch deactivating after robot wheel time
77 (while the time gate itself is not affected by this misbehaviour)
78 * changed behaviour of BD style amoeba to always get blocked by player
79 (before it was different when there were non-BD elements in level)
80 * fixed bug with player destroying indestructable elements with shield
83 * added option to make growing elements grow into anything diggable
84 (for the various amoeba types, biomaze and "game of life")
87 * fixed bug with movable elements not moving after left behind by CEs
88 * changed gravity movement to anything diggable, not only sand/base
89 * optionally allowing passing to walkable element, not only empty space
90 * added option "can pass to walkable element" for players
91 * finally fixed gravity movement (hopefully)
94 * fixed bug with movable elements not moving anymore after falling down
97 * fixed another bug with custom elements digging and leaving elements
98 * fixed bug with "along left/right side" and automatic start direction
99 * trigger elements now also displayed when "more custom" deactivated
100 * fixed bug with clipboard element initialized when loading new level
101 * added option "drop delay" to set delay before dropping next element
104 * uploaded pre-release (test) version 3.1.0-1 binary and source code
107 * added copy and paste functions for custom change pages
108 * enhanced graphical display and functionality of tape recorder
109 * fixed bug with custom elements digging and leaving elements
112 * added move speed faster than "very fast" for custom elements
113 * fixed bug with 3+3 style explosions and missing border content
114 * fixed little bug when copying custom elements in the editor
115 * enhanced custom element changes by more side trigger actions
118 * added option "no scrolling when relocating" for instant teleporting
119 * uploaded pre-release (test) version 3.1.0-0 binary and source code
122 * added trigger element and trigger player to use as target elements
123 * added copy and paste functions for custom and group elements
126 * fixed graphical bug when displaying explosion animations
127 * fixed bug when appending to tapes, resulting in broken tapes
128 * re-recorded a few tapes broken by fixing gravity checking bug
131 * "can move into acid" property now for all elements independently
132 * "can fall into acid" property for player stored in same bitfield now
133 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
134 * version number set to 3.1.0 (finally!)
137 * changed tape recording to only record input, not programmed actions
140 * fixed totally broken (every 8th frame skipped) step-by-step recording
141 * fixed bug with requester not displayed when quick-loading interrupted
142 * added option "can fall into acid (with gravity)" for players
143 * fixed bug with player not falling when snapping down with gravity
146 * fixed bug which messed up key config when using keypad number keys
149 * fixed bug which allowed moving upwards even when gravity was active
150 * fixed bug with missing error handling when dumping levels or tapes
153 * added different colored editor graphics for Supaplex gravity tubes
156 * fixed bug that allowed solvable tapes for unsolvable levels
159 * use unlimited number of droppable elements when "count" set to zero
160 * added option to use step limit instead of time limit for level
163 * added player and change page as trigger for custom element change
166 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
169 * fixed bug with dark yamyam changing to acid when moving over acid
170 * fixed handling of levels with more than 999 seconds level time
171 (example: level 76 of "Denmine")
174 * "spring push bug" reintroduced as configurable element property
175 * fixed bug with missing properties for "mole"
176 * fixed bug that showed up when fixing the above "mole" properties bug
177 * added option "can move into acid" for all movable elements
178 * fixed graphical bug for elements moving into acid
179 * changed event handling to handle all pending events before going on
182 * fixed bug which caused all CE change pages to be ignored which had
183 the same change event, but used a different element side
184 (reported by Simon Forsberg)
186 * fixed bug which caused elements that can move and fall and that are
187 transported by a conveyor belt to continue moving into that direction
188 after leaving the conveyor belt, regardless of their own movement
189 type; only elements which can not move are transported now
190 (reported by Simon Forsberg)
192 * fixed bug which could cause an array overflow in RelocatePlayer()
193 (reported by Niko Böhm)
195 * changed Emerald Mine style "passable / over" elements to "protected"
196 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
198 * added new option to select from which side a "walkable/passable"
199 element can be entered
202 * added explosion and ignition delay for elements that can explode
205 * fixed bug which caused player not being protected against enemies
206 when a CE was "walkable / inside" and was not "indestructible"
207 * added "walkable/passable" fields to be "protected/unprotected"
208 against enemies, even if not accessible "inside" but "over/under"
211 * corrected move pattern to 32 bit and initial move direction to 8 bit
214 * added second custom element base configuration page
217 * added some special EMC mappings to Emerald Mine level loader
218 (also covering previously unknown element in level 0 of "Bondmine 8")
221 * added option to block last field when player is moving (for Supaplex)
222 * adjusted push delay of Supaplex elements
223 * removed delays for envelopes etc. when replaying with maximum speed
224 * fixed bug when dropping element on a field that just changed to empty
227 * fixed bug: infotrons can now smash yellow disks
228 * fixed bug: when gravity active, port above player can now be entered
229 * removed "one white dot" mouse pointer which irritated some people
232 * added "choice type" for group element selection
235 * fixed bug with initial invulnerability of non-yellow player
238 * added level loader for loading native Supaplex packed levels
239 (including multi-part levels like the "splvls99" levels)
242 * fixed bug which allowed creating emeralds by escaping explosions
245 * custom elements can change (limited) or leave (unlimited) elements
246 * finally added multiple matches using group elements
247 * added shortcut to dump brush (type ":DB" in editor) for use in forum
250 * added new start movement type "previous" for continued CE movement
251 * added new start movement type "random" for random CE movement start
254 * added new element "sokoban_field_player" needed for Sokoban levels
255 (thanks to Ed Booker for pointing this out!)
258 * added elements that can be digged or left behind by custom elements
261 * added group elements for multiple matches and random element creation
264 * fixed some graphical errors displayed in old levels
267 * fixed wrong double speed movement after passing closing gates
270 * added level loader for loading native Emerald Mine levels
273 * changes for "shooting" style CE movement
276 * Happy New Year! ;-)
279 * changed default snap/drop keys from left/right Shift to Control keys
282 * fixed bug with dead player getting reanimated from custom element
285 * fixed bug with wrong penguin graphics (when entering exit)
288 * fixed bug with wrong "Murphy" graphics (when digging etc.)
291 * version number set to 3.0.9
294 * version 3.0.8 released
297 * added function checked_free()
300 * fixed bug with double nut cracking sound
301 (by eliminating "default element action sound" assignment in init.c)
304 * fixed crash when no music info files are available
307 * fixed boring and sleeping sounds
310 * added "maze runner" and "maze hunter" movement types
311 * added extended collision conditions for custom elements
314 * added warnings for undefined token values in artwork config files
317 * added menu entry for level set information to the info screen
320 * fixed bug with wrong default impact sound for colored emeralds
323 * added several sub-screens for the info screen
324 * menu text now also clickable (not only blue/red sphere left of it)
327 * added configurable "bored" and "sleeping" animations for the player
328 * added "awakening" sound for player when waking up after sleeping
331 * added "copy" and "exchange" functions for custom elements to editor
334 * added configurable element animations for info screen
337 * added configurable music credits for info screen
340 * finally fixed tape recording when player is created from CE change
343 * added "editorsetup.conf" for editor element list configuration
346 * added "musicinfo.conf" for menu and level music configuration
349 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
350 (that only showed up on Linux, but not on Windows systems)
353 * fixed turning movement of butterflies and fireflies (no frame reset)
354 * enhanced sniksnak turning movement (two steps instead of only one)
357 * version number set to 3.0.8
360 * version 3.0.7 released
363 * fixed reset of player animation frame when, for example,
364 walking, digging or collecting share the same animation
365 * fixed CE with "deadly when touching" exploding when touching amoeba
368 * fixed tape recording when player is created from CE element change
371 * introduced "turning..." action graphic for elements with move delay
372 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
373 * added turning animations for bug, spaceship and sniksnak
376 * prevent "extended" changed elements from delay change in same frame
379 * fixed bug when pushing element that can move away to the side
380 (like pushing falling elements, but now with moving elements)
383 * finally fixed serious bug in code for delayed element pushing (again)
386 * unavailable setup options now marked as "n/a" instead of "off"
387 * new boolean directive "latest_engine" for "levelinfo.conf": when set
388 to "true", levels are always played with the latest game engine,
389 which is desired for levels that are imported from other games; all
390 other levels are played with the engine version stored in level file
391 (which is normally the engine version the level was created with)
394 * fixed serious bug in code for delayed element pushing
395 * fixed little bug in animation frame selection for pushed elements
396 * speed-up of reading config file for verbose output
399 * added configuration option for opening and closing Supaplex exit
400 * added configuration option for moving up/down animation for Murphy
401 * fixed incorrectly displayed animation for attacking dragon
402 * fixed bug with not setting initial gravity for each new game
403 * fixed bug with teleportation of player by custom element change
404 * fixed bug with player not getting smashed by rock sometimes
407 * version number set to 3.0.7
410 * version 3.0.6 released
413 * added support for MP3 music for SDL version through SMPEG library
416 * fixed bug when initializing font graphic structure
417 * fixed bug with animation mode "pingpong" when using only 1 frame
418 * fixed bug with extended change target introduced in 3.0.5
419 * fixed bug where passing over moving element doubles player speed
420 * fixed bug with elements continuing to move into push direction
421 * fixed bug with duplicated player when dropping bomb with shield on
422 * added "switching" event for custom elements ("pressing" only once)
423 * fixed switching bug (resetting flag when not switching but not idle)
426 * fixed element tokens for certain file elements with ".active" etc.
429 * version number set to 3.0.6
432 * version 3.0.5 released
435 * now four envelope elements available
436 * font, background, animation and sound for envelope now configurable
437 * main menu doors opening/closing animation type now configurable
440 * active/inactive sides configurable for custom element changes
441 * new movement type "move when pushed" available for custom elements
444 * fixed bug in multiple config pages loader code that caused crashes
447 * enhanced (remaining low-resolution) Supaplex graphics
450 * version number set to 3.0.5
453 * version 3.0.4 released
455 2003-09-12 src/tools.c
456 * fixed bug in custom definition of crumbled element graphics
458 2003-09-11 src/files.c
459 * fixed bug in multiple config pages code that caused crashes
462 * version number set to 3.0.4
465 * version 3.0.3 released
468 * added music to Supaplex classic level set
470 2003-09-07 src/libgame/misc.c
471 * added support for loading various music formats through SDL_mixer
473 2003-09-06 (various source files)
474 * fixed several nasty bugs that may have caused crashes on some systems
475 * added envelope content which gets displayed when collecting envelope
476 * added multiple change event pages for custom elements
478 2003-08-24 src/game.c
479 * fixed problem with player animation when snapping and moving
481 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
482 * fixed problem with flickering when drawing toon animations
484 2003-08-23 src/libgame/sdl.c
485 * fixed problem with setting mouse cursor in SDL version in fullscreen
487 2003-08-23 src/game.c
488 * fixed bug (missing array boundary check) which could crash the game
491 * version number set to 3.0.3
494 * version 3.0.2 released
496 2003-08-21 src/game.c
497 * fixed bug with creating inaccessible elements at player position
499 2003-08-20 src/init.c
500 * fixed bug with not finding current level artwork directory
502 2003-08-20 src/files.c
503 * fixed bug with choosing wrong engine version when playing tapes
504 * fixed bug with messing up custom element properties in 3.0.0 levels
507 * version number set to 3.0.2
510 * version 3.0.1 released
512 2003-08-17 (no source files affected)
513 * changed all "classic" PCX image files with 16 colors or less to
514 256 color (8 bit) storage format, because the Allegro game library
515 cannot handle PCX files with less than 256 colors (contributed
516 graphics are not affected and might look wrong in the DOS version)
518 2003-08-16 src/init.c
519 * fixed bug which (for example) crashed the level editor when defining
520 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
521 (only set to default) -- invalid graphics now set to default graphic
523 2003-08-16 src/init.c
524 * fixed graphical bug of player digging/collecting/snapping element
525 when no corresponding graphic/animation is defined for this action,
526 resulting in player being drawn as EL_EMPTY (which should only be
527 done to elements being collected, but not to the player)
529 2003-08-16 src/game.c
530 * fixed small graphical bug of player not totally moving into exit
532 2003-08-16 src/libgame/setup.c
533 * fixed bug with wrong MS-DOS 8.3 filename conversion
535 2003-08-16 src/tools.c
536 * fixed bug with invisible mouse cursor when pressing ESC while playing
538 2003-08-16 (various source files)
539 * added another 128 custom elements (disabled in editor by default)
541 2003-08-16 src/editor.c
542 * fixed NULL string bug causing Solaris to crash in sprintf()
544 2003-08-16 src/screen.c
545 * fixed drawing over scrollbar on level selection with custom fonts
547 2003-08-15 src/game.c
548 * cleanup of simple sounds / loop sounds / music settings
550 2003-08-08 (various source files)
551 * added custom element property for dropping collected elements
553 2003-08-08 src/conf_gfx.c
554 * fixed bug with missing graphic for active red disk bomb
556 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
557 * extended variable "level.gravity" to "level.initial_gravity" and
558 "game.current_gravity" to prevent level setting from being changed
559 by playing the level (keeping the runtime value after playing)
561 * fixed graphics bug when digging element that has 'crumbled' graphic
562 definition, but not 'diggable' graphic definition
565 * version number set to 3.0.1
568 * version 3.0.0 released
571 * various bug fixes; among others:
572 - fixed bug with pushing spring over empty space
573 - fixed bug with leaving tube while placing dynamite
574 - fixed bug with explosion of smashed penguins
575 - allow Murphy player graphic in levels with non-Supaplex elements
579 * I have forgotten to document changes for some time
582 * pre-release version 2.2.0rc1 released
585 * version number set to 2.1.2
588 * version 2.1.1 released
591 * version number set to 2.1.1
594 * version 2.1.0 released
597 * version number set to 2.1.0
599 2002-04-03 to 2002-05-19 (various source files)
600 * graphics, sounds and music now fully configurable
601 * bug fixed that prevented walking through tubes when gravity on
603 2002-04-02 src/events.c, src/editor.c
604 * Make Escape key less aggressive when playing or when editing level.
605 This can be configured as an option in the setup menu. (Default is
606 "less aggressive" which means "ask user if something can be lost"
607 when pressing the Escape key.)
609 2002-04-02 src/screen.c
610 * Added "graphics setup" screen.
612 2002-04-01 src/screen.c
613 * Changed "choose level" setup screen stuff to be more generic (to
614 make it easier to add more "choose from generic tree" setup screens).
616 2002-04-01 src/config.c, src/timestamp.h
617 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
618 automatically gets created by "src/Makefile" and contains an actual
619 compile-time timestamp to identify development versions of the game).
621 2002-03-31 src/tape.c, src/events.c
622 * Added quick game/tape save/load functions to tape stuff which can be
623 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
624 loads previously recorded tape and directly goes into recording mode
625 from the end of the tape (therefore appending to the tape).
627 2002-03-31 src/tape.c
628 * Added "index mark" function to tape recorder. When playing or
629 recording, "eject" button changes to "index" button. Setting index
630 mark is not yet implemented, but pressing index button when playing
631 allows very quick advancing to end of tape (when normal playing),
632 very fast forward mode (when playing with normal fast forward) or
633 very fast reaching of "pause before end of tape" (when playing with
634 "pause before end" playing mode).
636 2002-03-30 src/cartoons.c
637 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
639 2002-03-29 src/screen.c
640 * Changed setup screen stuff to be more generic (to make it easier
641 to add more setup screens).
643 2002-03-23 src/main.c, src/main.h
644 * Various changes due to the introduction of the new libgame files
645 "setup.c" and "joystick.c".
647 2002-03-23 src/files.c
648 * Generic parts of "src/files.c" (mainly setup and level directory
649 stuff) moved to new libgame file "src/libgame/setup.c".
651 2002-03-23 src/joystick.c
652 * File "src/joystick.c" moved to libgame source tree, with
653 correspondig changes.
655 2002-03-22 src/screens.c
656 * "HandleChooseLevel()": Another bug in level series navigation fixed.
657 (Wrong level series information displayed when entering main group.)
659 2002-03-22 src/editor.c
660 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
662 2002-03-22 src/editor.c
663 * Changed behaviour of "Escape" key in level editor to be more
664 intuitive: When in "Element Properties" or "Level Info" mode,
665 return to "Drawing Mode" instead of leaving the level editor.
667 2002-03-21 src/game.c, src/editor.c, src/files.c
668 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
669 gems (emeralds, diamonds, ...) slipping down from normal wall,
670 steel wall and growing wall (as in E.M.C. style levels). Although
671 the behaviour of contributed and private levels wasn't changed (due
672 to the use of "level.game_version"; see previous entry), editing
673 those levels will (of course) change the behaviour accordingly.
675 This change seems a bit too hard after thinking about it, because
676 the EM style behaviour is not the "expected" behaviour (gems would
677 normally only slip down from "rounded" walls). Therefore this was
678 now changed to an element property for gem style elements, with the
679 default setting "off" (which means: no special EM style behaviour).
680 To fix older converted levels, this flag is set to "on" for pre-2.0
681 levels that are neither contributed nor private levels.
683 2002-03-20 src/files.h
684 * Corrected settings for "level.game_version" depending of level type.
685 (Contributed and private levels always get played with game engine
686 version they were created with, while converted levels always get
687 played with the most recent version of the game engine, to let new
688 corrections of the emulation behaviour take effect.)
690 2002-03-20 src/main.h
691 * Added "#include <time.h>". This seems to be needed by "tape.c" for
692 compiling the SDL version on some systems.
693 Thanks to the several people who pointed this out.
696 * Version number set to 2.0.2.
699 * Version 2.0.1 released.
701 2002-03-18 src/screens.c
702 * "HandleChooseLevel()": Small bug in level series navigation fixed.
704 2002-03-18 src/files.c [src/libgame/misc.c]
705 * Moved some common functions from src/files.c to src/libgame/misc.c.
707 2002-03-18 src/files.c [src/libgame/misc.c]
708 * Changed permissions for new directories and saved files (especially
709 score files) according to suggestions of Debian users and mantainers.
710 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
712 2002-03-17 src/files.c
713 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
714 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
715 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
716 for levels and "TAPE" for tapes). Old "cookie" style format is
717 still supported for reading. New level and tape files are written
720 * New IFF chunk "VERS" contains version numbers for file and game
721 (where "game version" is the version of the program that wrote the
722 file, and "file version" is a version number to distinguish files
723 with different format, for example after adding new features).
725 2002-03-15 src/screen.c
726 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
727 (Before, you heard a mixture of the in-game music and the
730 2002-03-14 src/events.c
731 * Function "DumpTape()" (files.c) now available by pressing 't' from
732 main menu (when in DEBUG mode).
734 2002-03-14 src/game.c
735 * "GameWon()": When game was won playing a tape, now there is no delay
736 raising the score and no corresponding sound is played.
738 2002-03-14 src/files.c
739 * Changed "LoadTape()" for real chunk support and also adjusted
740 "SaveTape()" accordingly.
742 2002-03-14 src/game.c, src/tape.c, src/files.c
743 * Important changes to tape format: The old tape format stored all
744 actions with a real effect with a corresponding delay between the
745 stored actions. This had some major disadvantages (for example,
746 push delays had to be ignored, pressing a button for some seconds
747 mutated to several single button presses because of the non-action
748 delays between two action frames etc.). The new tape format just
749 stupidly records all device actions and replays them later. I really
750 don't know why I haven't solved it that way before?! Old-style tapes
751 (with tape file version less than 2.0) get converted to the new
752 format on-the-fly when loading and can therefore still be played;
753 only some minor parts of the old-style tape handling code was needed.
754 (A perfect conversion is not possible, because there is information
755 missing about the device actions between two action frames.)
757 2002-03-14 src/files.c
758 * New function "DumpTape()" to dump the contents of the current tape
759 in a human readable format.
761 2002-03-14 src/game.c
762 * Small tape bug fixed: When automatically advancing to next level
763 after a game was won, the tape from the previous level still was
764 loaded as a tape for the new level.
766 2002-03-14 src/tape.c
767 * Small graphical bug fixed: When pressing ""Record" or "Play" on
768 tape, cartoons did not get completely removed because
769 StopAnimation() was not called.
771 2002-03-13 src/files.c
772 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
773 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
774 size even when using 16-bit elements). Added new chunk "CNT2" for
775 16-bit amoeba content (previously written in 8-bit field in "HEAD"
776 chunk even when content was 16-bit element). "CNT2" should now be
777 able to store content for arbitrary elements (up to eight blocks of
778 3 x 3 element arrays). All "CNT2" elements will always be stored as
779 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
781 2002-03-13 src/files.c
782 * Changed "LoadLevel()" for real chunk support.
784 2002-03-12 src/game.c
785 * Fixed problem (introduced after 2.0.0 release) with penguins
786 not getting killed by enemies
788 2002-02-24 src/game.c, src/main.h
789 * Added "player->is_moving"; now "player->last_move_dir" does
790 not contain any information if the player is just moving at
792 Before, "player->last_move_dir" was misused for this purpose
793 for the robot stuff (robots don't kill players when they are
794 moving). But setting "player->last_move_dir" to MV_NO_MOVING
795 broke tapes when walking through pipes!
796 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
797 in a continuous movement. This fact is ignored for friends and