2 * fixed bug with moving up despite gravity due to "block last field"
3 * fixed small bug with wrong draw offset when typing name in main menu
4 * when reading user names from "passwd", ignore data after first comma
5 * when creating new "levelinfo.conf", only write some selected entries
8 * added setup option "skip levels" and possibility to skip levels
11 * fixed displaying "imported from/by" on preview with empty string
12 * fixed ignoring draw offset for fonts used for level preview texts
15 * fixed a delay problem with SDL and too many mouse motion events
16 * added setup option "skip levels" and level skipping functionality
19 * fixed mapping of obsolete element token names in "editorsetup.conf"
20 * fixed bug with sound "acid.splashing" treated as a loop sound
21 * fixed some little sound bugs in native EM engine
24 * fixed small bug when dragging scrollbars to end positions
27 * added editor element descriptions written by Aaron Davidson
30 * improved fallback handling when configured artwork is not available
31 (now using default artwork instead of exiting when files not found)
34 * fixed bug on level selection screen when dragging scrollbar
37 * fixed bug which caused broken tapes when appending to EM engine tapes
40 * uploaded pre-release (test) version 3.2.0-1 binary and source code
43 * added code to replace changed artwork config tokens with other tokens
44 (needed for backwards compatibility, so that older tokens still work)
47 * added native R'n'D graphics for some new EMC elements in EM engine
50 * fixed some bugs in the EM engine integration code
51 * changed EM engine code to allow diagonal movement
52 * changed EM engine code to allow use of separate snap and drop keys
55 * fixed some redraw bugs when using EM engine
58 * fixed bug with not converting RND levels which are set to use native
59 engine to native level structure when loading
62 * uploaded pre-release (test) version 3.2.0-0 binary and source code
65 * version number set to 3.2.0
68 * level data now reset to defaults after attempt to load invalid file
71 * added use of "editorsetup.conf" for different level sets
74 * added auto-detection for various types of Emerald Mine level files
77 * fixed bug with scrollbars getting too small when list is very large
80 * fixed bug with 3+3 (cross) sized explosion not making explosion sound
83 * added most level editor configuration gadgets for new EMC elements
86 * added more element and graphic definitions for new EMC elements
89 * modified native EM engine to use integrated R'n'D sound system
92 * added SDL support to graphics functions in native EM engine
93 (by always using generic libgame interface functions)
96 * fixed bug in frame synchronization in native EM engine
99 * added code to convert levels between R'n'D and native EM engine
102 * new Emerald Mine engine can now play levels selected in main menu
105 * fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
106 (which creates scaled down graphics for level editor and preview);
107 there's still a memory leak somewhere in the artwork handling code
108 * added "scale image up" functionality to X11 version of zoom function
111 * first attempts to integrate new, native Emerald Mine Club engine
114 * fixed bug in gadget code which caused reset of CEs in level editor
115 (example: pressing 'b' [grab brush] on CE config page erased values)
116 (solution: check if gadgets in ClickOnGadget() are really mapped)
117 * improved level change detection in editor (settings now also checked)
118 * fixed bug with "can move into acid" and "don't collide with" state
121 * fixed maze runner style CEs to use the configured move delay value
124 * added Aaron Davidson's tutorial level set to the "Tutorials" section
127 * fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
128 * fixed the above fix because it broke level set "machine" (*sigh*)
129 * fixed random element placement in level editor to work as expected
130 * fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
133 * re-recorded tape for BD2K3, level 010 (broken due to bugfix)
136 * fixed bug (missing array boundary check) which caused broken tapes
137 * fixed bug (when loading level template) which caused broken levels
138 * fixed bug with new block last field code when using non-yellow player
141 * fixed bug when pressing "stop, pause, stop, play" on tape recorder
142 * internal change of how the player blocks the last field when moving
143 * fixed blocking delay of last field for EM and SP style block delay
144 * fixed bug where the player had to wait for the usual move delay after
145 unsuccessfully trying to move, when he directly could move after that
146 * the last two changes should make original Supaplex level 93 solvable
147 * improved use of random number generator to make it less predictable
148 * fixed behaviour of slippery SP elements to let slip left, then right
151 * fixed bug with wrong door state after trying to quickload empty tape
152 * fixed waste of static memory usage of the binary, making it smaller
153 * fixed very little graphical bug in Supaplex explosion
156 * version number set to 3.1.1
159 * version 3.1.0 released
162 * fixed bug with crash when writing user levelinfo.conf the first time
165 * added option "convert LEVELDIR [NR]" to command line batch commands
166 * re-converted Supaplex levels to apply latest engine fixes
167 * changed "use graphic/sound of element" to "use graphic of element"
168 due to compatibility problems with some levels ("bug machine" etc.)
171 * fixed bug with CE change replacing player with same or other player
174 * fixed bug with opaque font in envelope with background graphic when
175 background graphic is not transparent itself
178 * added "gravity on" and "gravity off" ports for Supaplex compatibility
179 * corrected original Supaplex level loading code to use these new ports
180 * also corrected Supaplex loader to auto-count infotrons if set to zero
183 * fixed bug with missing initialization of "modified" flag for GEs
186 * fixed bug that caused endless recursion loop when relocating player
187 * fixed tape recorder bug in "step mode" when using "pause before end"
188 * fixed tape recorder bug when changing from "warp forward" mode
191 * fixed bug with "when touching" for pushed elements at last position
194 * fixed bug that caused two activated toolbox buttons in level editor
195 * fixed bug with exploding dynabomb under player due to other explosion
198 * fixed bug with creating walkable custom element under player (again)
199 * fixed bug with not copying explosion type when copying CEs in editor
200 * fixed graphical bug when drawing player in setup menu (input devices)
201 * fixed graphical bug when the player is pushing an accessible element
202 * fixed bug with classic switchable elements triggering CE changes
203 * fixed bug with entering/leaving walkable element in RelocatePlayer()
204 * fixed crash bug when CE leaves behind the trigger player element
207 * fixed bug with broken tubes after placing/exploding dynamite in them
208 * fixed bug with exploding dynamite under player due to other explosion
209 * fixed bug with not resetting push delay under certain circumstances
212 * added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
213 * added network multiplayer code for Windows (thanks to Niko Böhm)
216 * added option "reachable despite gravity" for gravity movement
217 * changed gravity movement of most classic walkable and passable
218 elements back to "not reachable" (for compatibility reasons)
221 * fixed (removed) "indestructible" / "can explode" dependency in editor
222 * fixed (removed) "accessible inside" / "protected" dependency
223 * fixed (removed) "step mode" / "shield time" dependency
226 * fixed dynabombs exploding now into anything diggable
227 * fixed Supaplex style gravity movement into buggy base now impossible
228 * added pressing key "space" as valid action to select menu options
231 * added "replace when walkable" to relocate player to walkable element
232 * added "enter"/"leave" event for elements affected by relocation
233 * fixed "direct"/"indirect" change order also for "when change" event
234 * fixed graphical bug when pushing things from elements walkable inside
237 * fixed graphic bug when player is snapping while moving in old levels
238 * fixed bug when a moving custom element leaves a player element behind
239 * fixed bug with mole not disappearing when moving into acid pool
240 * fixed bug with incomplete path setting when using "--basepath" option
241 * moving CE can now leave walkable elements behind under the player
242 * when relocating, player can be set on walkable element now
243 * fixed another gravity movement bug
246 * uploaded pre-release (test) version 3.1.0-2 binary and source code
249 * added "collectible" and "removable" to extended replacement types
250 (where "removable" replaces "diggable" and "collectible" elements)
251 * added "collectible & throwable" (to throw element to the next field)
252 * fixed bug with CEs digging elements that are just about to explode
253 * changed mouse cursor now always being visible when game is paused
256 * added possibility to push/press accessible elements from a side that
258 * fixed bug with not setting actual date when appending to tape
261 * fixed bug with incorrectly initialized custom element editor graphics
264 * corrected set "Contributions_1995-2000/rnd_kjell_kristiansson":
265 - number of levels corrected from 18 to 17 in "levelinfo.conf"
268 * fixed bug with destroyed robot wheel still attracting robots forever
269 * fixed bug with time gate switch deactivating after robot wheel time
270 (while the time gate itself is not affected by this misbehaviour)
271 * changed behaviour of BD style amoeba to always get blocked by player
272 (before it was different when there were non-BD elements in level)
273 * fixed bug with player destroying indestructable elements with shield
276 * added option to make growing elements grow into anything diggable
277 (for the various amoeba types, biomaze and "game of life")
280 * fixed bug with movable elements not moving after left behind by CEs
281 * changed gravity movement to anything diggable, not only sand/base
282 * optionally allowing passing to walkable element, not only empty space
283 * added option "can pass to walkable element" for players
284 * finally fixed gravity movement (hopefully)
287 * fixed bug with movable elements not moving anymore after falling down
290 * fixed another bug with custom elements digging and leaving elements
291 * fixed bug with "along left/right side" and automatic start direction
292 * trigger elements now also displayed when "more custom" deactivated
293 * fixed bug with clipboard element initialized when loading new level
294 * added option "drop delay" to set delay before dropping next element
297 * uploaded pre-release (test) version 3.1.0-1 binary and source code
300 * added copy and paste functions for custom change pages
301 * enhanced graphical display and functionality of tape recorder
302 * fixed bug with custom elements digging and leaving elements
305 * added move speed faster than "very fast" for custom elements
306 * fixed bug with 3+3 style explosions and missing border content
307 * fixed little bug when copying custom elements in the editor
308 * enhanced custom element changes by more side trigger actions
311 * added option "no scrolling when relocating" for instant teleporting
312 * uploaded pre-release (test) version 3.1.0-0 binary and source code
315 * added trigger element and trigger player to use as target elements
316 * added copy and paste functions for custom and group elements
319 * fixed graphical bug when displaying explosion animations
320 * fixed bug when appending to tapes, resulting in broken tapes
321 * re-recorded a few tapes broken by fixing gravity checking bug
324 * "can move into acid" property now for all elements independently
325 * "can fall into acid" property for player stored in same bitfield now
326 * added option for deadliness of Supaplex 'sniksnak' and 'electron'
327 * version number set to 3.1.0 (finally!)
330 * changed tape recording to only record input, not programmed actions
333 * fixed totally broken (every 8th frame skipped) step-by-step recording
334 * fixed bug with requester not displayed when quick-loading interrupted
335 * added option "can fall into acid (with gravity)" for players
336 * fixed bug with player not falling when snapping down with gravity
339 * fixed bug which messed up key config when using keypad number keys
342 * fixed bug which allowed moving upwards even when gravity was active
343 * fixed bug with missing error handling when dumping levels or tapes
346 * added different colored editor graphics for Supaplex gravity tubes
349 * fixed bug that allowed solvable tapes for unsolvable levels
352 * use unlimited number of droppable elements when "count" set to zero
353 * added option to use step limit instead of time limit for level
356 * added player and change page as trigger for custom element change
359 * fixed bug with exploding amoeba (explosion 3x3 instead of 1x1)
362 * fixed bug with dark yamyam changing to acid when moving over acid
363 * fixed handling of levels with more than 999 seconds level time
364 (example: level 76 of "Denmine")
367 * "spring push bug" reintroduced as configurable element property
368 * fixed bug with missing properties for "mole"
369 * fixed bug that showed up when fixing the above "mole" properties bug
370 * added option "can move into acid" for all movable elements
371 * fixed graphical bug for elements moving into acid
372 * changed event handling to handle all pending events before going on
375 * fixed bug which caused all CE change pages to be ignored which had
376 the same change event, but used a different element side
377 (reported by Simon Forsberg)
379 * fixed bug which caused elements that can move and fall and that are
380 transported by a conveyor belt to continue moving into that direction
381 after leaving the conveyor belt, regardless of their own movement
382 type; only elements which can not move are transported now
383 (reported by Simon Forsberg)
385 * fixed bug which could cause an array overflow in RelocatePlayer()
386 (reported by Niko Böhm)
388 * changed Emerald Mine style "passable / over" elements to "protected"
389 (fixing unsolvable level 10 of "Bondmine 9" with bug beside gate)
391 * added new option to select from which side a "walkable/passable"
392 element can be entered
395 * added explosion and ignition delay for elements that can explode
398 * fixed bug which caused player not being protected against enemies
399 when a CE was "walkable / inside" and was not "indestructible"
400 * added "walkable/passable" fields to be "protected/unprotected"
401 against enemies, even if not accessible "inside" but "over/under"
404 * corrected move pattern to 32 bit and initial move direction to 8 bit
407 * added second custom element base configuration page
410 * added some special EMC mappings to Emerald Mine level loader
411 (also covering previously unknown element in level 0 of "Bondmine 8")
414 * added option to block last field when player is moving (for Supaplex)
415 * adjusted push delay of Supaplex elements
416 * removed delays for envelopes etc. when replaying with maximum speed
417 * fixed bug when dropping element on a field that just changed to empty
420 * fixed bug: infotrons can now smash yellow disks
421 * fixed bug: when gravity active, port above player can now be entered
422 * removed "one white dot" mouse pointer which irritated some people
425 * added "choice type" for group element selection
428 * fixed bug with initial invulnerability of non-yellow player
431 * added level loader for loading native Supaplex packed levels
432 (including multi-part levels like the "splvls99" levels)
435 * fixed bug which allowed creating emeralds by escaping explosions
438 * custom elements can change (limited) or leave (unlimited) elements
439 * finally added multiple matches using group elements
440 * added shortcut to dump brush (type ":DB" in editor) for use in forum
443 * added new start movement type "previous" for continued CE movement
444 * added new start movement type "random" for random CE movement start
447 * added new element "sokoban_field_player" needed for Sokoban levels
448 (thanks to Ed Booker for pointing this out!)
451 * added elements that can be digged or left behind by custom elements
454 * added group elements for multiple matches and random element creation
457 * fixed some graphical errors displayed in old levels
460 * fixed wrong double speed movement after passing closing gates
463 * added level loader for loading native Emerald Mine levels
466 * changes for "shooting" style CE movement
469 * Happy New Year! ;-)
472 * changed default snap/drop keys from left/right Shift to Control keys
475 * fixed bug with dead player getting reanimated from custom element
478 * fixed bug with wrong penguin graphics (when entering exit)
481 * fixed bug with wrong "Murphy" graphics (when digging etc.)
484 * version number set to 3.0.9
487 * version 3.0.8 released
490 * added function checked_free()
493 * fixed bug with double nut cracking sound
494 (by eliminating "default element action sound" assignment in init.c)
497 * fixed crash when no music info files are available
500 * fixed boring and sleeping sounds
503 * added "maze runner" and "maze hunter" movement types
504 * added extended collision conditions for custom elements
507 * added warnings for undefined token values in artwork config files
510 * added menu entry for level set information to the info screen
513 * fixed bug with wrong default impact sound for colored emeralds
516 * added several sub-screens for the info screen
517 * menu text now also clickable (not only blue/red sphere left of it)
520 * added configurable "bored" and "sleeping" animations for the player
521 * added "awakening" sound for player when waking up after sleeping
524 * added "copy" and "exchange" functions for custom elements to editor
527 * added configurable element animations for info screen
530 * added configurable music credits for info screen
533 * finally fixed tape recording when player is created from CE change
536 * added "editorsetup.conf" for editor element list configuration
539 * added "musicinfo.conf" for menu and level music configuration
542 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
543 (that only showed up on Linux, but not on Windows systems)
546 * fixed turning movement of butterflies and fireflies (no frame reset)
547 * enhanced sniksnak turning movement (two steps instead of only one)
550 * version number set to 3.0.8
553 * version 3.0.7 released
556 * fixed reset of player animation frame when, for example,
557 walking, digging or collecting share the same animation
558 * fixed CE with "deadly when touching" exploding when touching amoeba
561 * fixed tape recording when player is created from CE element change
564 * introduced "turning..." action graphic for elements with move delay
565 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
566 * added turning animations for bug, spaceship and sniksnak
569 * prevent "extended" changed elements from delay change in same frame
572 * fixed bug when pushing element that can move away to the side
573 (like pushing falling elements, but now with moving elements)
576 * finally fixed serious bug in code for delayed element pushing (again)
579 * unavailable setup options now marked as "n/a" instead of "off"
580 * new boolean directive "latest_engine" for "levelinfo.conf": when set
581 to "true", levels are always played with the latest game engine,
582 which is desired for levels that are imported from other games; all
583 other levels are played with the engine version stored in level file
584 (which is normally the engine version the level was created with)
587 * fixed serious bug in code for delayed element pushing
588 * fixed little bug in animation frame selection for pushed elements
589 * speed-up of reading config file for verbose output
592 * added configuration option for opening and closing Supaplex exit
593 * added configuration option for moving up/down animation for Murphy
594 * fixed incorrectly displayed animation for attacking dragon
595 * fixed bug with not setting initial gravity for each new game
596 * fixed bug with teleportation of player by custom element change
597 * fixed bug with player not getting smashed by rock sometimes
600 * version number set to 3.0.7
603 * version 3.0.6 released
606 * added support for MP3 music for SDL version through SMPEG library
609 * fixed bug when initializing font graphic structure
610 * fixed bug with animation mode "pingpong" when using only 1 frame
611 * fixed bug with extended change target introduced in 3.0.5
612 * fixed bug where passing over moving element doubles player speed
613 * fixed bug with elements continuing to move into push direction
614 * fixed bug with duplicated player when dropping bomb with shield on
615 * added "switching" event for custom elements ("pressing" only once)
616 * fixed switching bug (resetting flag when not switching but not idle)
619 * fixed element tokens for certain file elements with ".active" etc.
622 * version number set to 3.0.6
625 * version 3.0.5 released
628 * now four envelope elements available
629 * font, background, animation and sound for envelope now configurable
630 * main menu doors opening/closing animation type now configurable
633 * active/inactive sides configurable for custom element changes
634 * new movement type "move when pushed" available for custom elements
637 * fixed bug in multiple config pages loader code that caused crashes
640 * enhanced (remaining low-resolution) Supaplex graphics
643 * version number set to 3.0.5
646 * version 3.0.4 released
648 2003-09-12 src/tools.c
649 * fixed bug in custom definition of crumbled element graphics
651 2003-09-11 src/files.c
652 * fixed bug in multiple config pages code that caused crashes
655 * version number set to 3.0.4
658 * version 3.0.3 released
661 * added music to Supaplex classic level set
663 2003-09-07 src/libgame/misc.c
664 * added support for loading various music formats through SDL_mixer
666 2003-09-06 (various source files)
667 * fixed several nasty bugs that may have caused crashes on some systems
668 * added envelope content which gets displayed when collecting envelope
669 * added multiple change event pages for custom elements
671 2003-08-24 src/game.c
672 * fixed problem with player animation when snapping and moving
674 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
675 * fixed problem with flickering when drawing toon animations
677 2003-08-23 src/libgame/sdl.c
678 * fixed problem with setting mouse cursor in SDL version in fullscreen
680 2003-08-23 src/game.c
681 * fixed bug (missing array boundary check) which could crash the game
684 * version number set to 3.0.3
687 * version 3.0.2 released
689 2003-08-21 src/game.c
690 * fixed bug with creating inaccessible elements at player position
692 2003-08-20 src/init.c
693 * fixed bug with not finding current level artwork directory
695 2003-08-20 src/files.c
696 * fixed bug with choosing wrong engine version when playing tapes
697 * fixed bug with messing up custom element properties in 3.0.0 levels
700 * version number set to 3.0.2
703 * version 3.0.1 released
705 2003-08-17 (no source files affected)
706 * changed all "classic" PCX image files with 16 colors or less to
707 256 color (8 bit) storage format, because the Allegro game library
708 cannot handle PCX files with less than 256 colors (contributed
709 graphics are not affected and might look wrong in the DOS version)
711 2003-08-16 src/init.c
712 * fixed bug which (for example) crashed the level editor when defining
713 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
714 (only set to default) -- invalid graphics now set to default graphic
716 2003-08-16 src/init.c
717 * fixed graphical bug of player digging/collecting/snapping element
718 when no corresponding graphic/animation is defined for this action,
719 resulting in player being drawn as EL_EMPTY (which should only be
720 done to elements being collected, but not to the player)
722 2003-08-16 src/game.c
723 * fixed small graphical bug of player not totally moving into exit
725 2003-08-16 src/libgame/setup.c
726 * fixed bug with wrong MS-DOS 8.3 filename conversion
728 2003-08-16 src/tools.c
729 * fixed bug with invisible mouse cursor when pressing ESC while playing
731 2003-08-16 (various source files)
732 * added another 128 custom elements (disabled in editor by default)
734 2003-08-16 src/editor.c
735 * fixed NULL string bug causing Solaris to crash in sprintf()
737 2003-08-16 src/screen.c
738 * fixed drawing over scrollbar on level selection with custom fonts
740 2003-08-15 src/game.c
741 * cleanup of simple sounds / loop sounds / music settings
743 2003-08-08 (various source files)
744 * added custom element property for dropping collected elements
746 2003-08-08 src/conf_gfx.c
747 * fixed bug with missing graphic for active red disk bomb
749 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
750 * extended variable "level.gravity" to "level.initial_gravity" and
751 "game.current_gravity" to prevent level setting from being changed
752 by playing the level (keeping the runtime value after playing)
754 * fixed graphics bug when digging element that has 'crumbled' graphic
755 definition, but not 'diggable' graphic definition
758 * version number set to 3.0.1
761 * version 3.0.0 released
764 * various bug fixes; among others:
765 - fixed bug with pushing spring over empty space
766 - fixed bug with leaving tube while placing dynamite
767 - fixed bug with explosion of smashed penguins
768 - allow Murphy player graphic in levels with non-Supaplex elements
772 * I have forgotten to document changes for some time
775 * pre-release version 2.2.0rc1 released
778 * version number set to 2.1.2
781 * version 2.1.1 released
784 * version number set to 2.1.1
787 * version 2.1.0 released
790 * version number set to 2.1.0
792 2002-04-03 to 2002-05-19 (various source files)
793 * graphics, sounds and music now fully configurable
794 * bug fixed that prevented walking through tubes when gravity on
796 2002-04-02 src/events.c, src/editor.c
797 * Make Escape key less aggressive when playing or when editing level.
798 This can be configured as an option in the setup menu. (Default is
799 "less aggressive" which means "ask user if something can be lost"
800 when pressing the Escape key.)
802 2002-04-02 src/screen.c
803 * Added "graphics setup" screen.
805 2002-04-01 src/screen.c
806 * Changed "choose level" setup screen stuff to be more generic (to
807 make it easier to add more "choose from generic tree" setup screens).
809 2002-04-01 src/config.c, src/timestamp.h
810 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
811 automatically gets created by "src/Makefile" and contains an actual
812 compile-time timestamp to identify development versions of the game).
814 2002-03-31 src/tape.c, src/events.c
815 * Added quick game/tape save/load functions to tape stuff which can be
816 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
817 loads previously recorded tape and directly goes into recording mode
818 from the end of the tape (therefore appending to the tape).
820 2002-03-31 src/tape.c
821 * Added "index mark" function to tape recorder. When playing or
822 recording, "eject" button changes to "index" button. Setting index
823 mark is not yet implemented, but pressing index button when playing
824 allows very quick advancing to end of tape (when normal playing),
825 very fast forward mode (when playing with normal fast forward) or
826 very fast reaching of "pause before end of tape" (when playing with
827 "pause before end" playing mode).
829 2002-03-30 src/cartoons.c
830 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
832 2002-03-29 src/screen.c
833 * Changed setup screen stuff to be more generic (to make it easier
834 to add more setup screens).
836 2002-03-23 src/main.c, src/main.h
837 * Various changes due to the introduction of the new libgame files
838 "setup.c" and "joystick.c".
840 2002-03-23 src/files.c
841 * Generic parts of "src/files.c" (mainly setup and level directory
842 stuff) moved to new libgame file "src/libgame/setup.c".
844 2002-03-23 src/joystick.c
845 * File "src/joystick.c" moved to libgame source tree, with
846 correspondig changes.
848 2002-03-22 src/screens.c
849 * "HandleChooseLevel()": Another bug in level series navigation fixed.
850 (Wrong level series information displayed when entering main group.)
852 2002-03-22 src/editor.c
853 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
855 2002-03-22 src/editor.c
856 * Changed behaviour of "Escape" key in level editor to be more
857 intuitive: When in "Element Properties" or "Level Info" mode,
858 return to "Drawing Mode" instead of leaving the level editor.
860 2002-03-21 src/game.c, src/editor.c, src/files.c
861 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
862 gems (emeralds, diamonds, ...) slipping down from normal wall,
863 steel wall and growing wall (as in E.M.C. style levels). Although
864 the behaviour of contributed and private levels wasn't changed (due
865 to the use of "level.game_version"; see previous entry), editing
866 those levels will (of course) change the behaviour accordingly.
868 This change seems a bit too hard after thinking about it, because
869 the EM style behaviour is not the "expected" behaviour (gems would
870 normally only slip down from "rounded" walls). Therefore this was
871 now changed to an element property for gem style elements, with the
872 default setting "off" (which means: no special EM style behaviour).
873 To fix older converted levels, this flag is set to "on" for pre-2.0
874 levels that are neither contributed nor private levels.
876 2002-03-20 src/files.h
877 * Corrected settings for "level.game_version" depending of level type.
878 (Contributed and private levels always get played with game engine
879 version they were created with, while converted levels always get
880 played with the most recent version of the game engine, to let new
881 corrections of the emulation behaviour take effect.)
883 2002-03-20 src/main.h
884 * Added "#include <time.h>". This seems to be needed by "tape.c" for
885 compiling the SDL version on some systems.
886 Thanks to the several people who pointed this out.
889 * Version number set to 2.0.2.
892 * Version 2.0.1 released.
894 2002-03-18 src/screens.c
895 * "HandleChooseLevel()": Small bug in level series navigation fixed.
897 2002-03-18 src/files.c [src/libgame/misc.c]
898 * Moved some common functions from src/files.c to src/libgame/misc.c.
900 2002-03-18 src/files.c [src/libgame/misc.c]
901 * Changed permissions for new directories and saved files (especially
902 score files) according to suggestions of Debian users and mantainers.
903 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
905 2002-03-17 src/files.c
906 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
907 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
908 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
909 for levels and "TAPE" for tapes). Old "cookie" style format is
910 still supported for reading. New level and tape files are written
913 * New IFF chunk "VERS" contains version numbers for file and game
914 (where "game version" is the version of the program that wrote the
915 file, and "file version" is a version number to distinguish files
916 with different format, for example after adding new features).
918 2002-03-15 src/screen.c
919 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
920 (Before, you heard a mixture of the in-game music and the
923 2002-03-14 src/events.c
924 * Function "DumpTape()" (files.c) now available by pressing 't' from
925 main menu (when in DEBUG mode).
927 2002-03-14 src/game.c
928 * "GameWon()": When game was won playing a tape, now there is no delay
929 raising the score and no corresponding sound is played.
931 2002-03-14 src/files.c
932 * Changed "LoadTape()" for real chunk support and also adjusted
933 "SaveTape()" accordingly.
935 2002-03-14 src/game.c, src/tape.c, src/files.c
936 * Important changes to tape format: The old tape format stored all
937 actions with a real effect with a corresponding delay between the
938 stored actions. This had some major disadvantages (for example,
939 push delays had to be ignored, pressing a button for some seconds
940 mutated to several single button presses because of the non-action
941 delays between two action frames etc.). The new tape format just
942 stupidly records all device actions and replays them later. I really
943 don't know why I haven't solved it that way before?! Old-style tapes
944 (with tape file version less than 2.0) get converted to the new
945 format on-the-fly when loading and can therefore still be played;
946 only some minor parts of the old-style tape handling code was needed.
947 (A perfect conversion is not possible, because there is information
948 missing about the device actions between two action frames.)
950 2002-03-14 src/files.c
951 * New function "DumpTape()" to dump the contents of the current tape
952 in a human readable format.
954 2002-03-14 src/game.c
955 * Small tape bug fixed: When automatically advancing to next level
956 after a game was won, the tape from the previous level still was
957 loaded as a tape for the new level.
959 2002-03-14 src/tape.c
960 * Small graphical bug fixed: When pressing ""Record" or "Play" on
961 tape, cartoons did not get completely removed because
962 StopAnimation() was not called.
964 2002-03-13 src/files.c
965 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
966 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
967 size even when using 16-bit elements). Added new chunk "CNT2" for
968 16-bit amoeba content (previously written in 8-bit field in "HEAD"
969 chunk even when content was 16-bit element). "CNT2" should now be
970 able to store content for arbitrary elements (up to eight blocks of
971 3 x 3 element arrays). All "CNT2" elements will always be stored as
972 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
974 2002-03-13 src/files.c
975 * Changed "LoadLevel()" for real chunk support.
977 2002-03-12 src/game.c
978 * Fixed problem (introduced after 2.0.0 release) with penguins
979 not getting killed by enemies
981 2002-02-24 src/game.c, src/main.h
982 * Added "player->is_moving"; now "player->last_move_dir" does
983 not contain any information if the player is just moving at
985 Before, "player->last_move_dir" was misused for this purpose
986 for the robot stuff (robots don't kill players when they are
987 moving). But setting "player->last_move_dir" to MV_NO_MOVING
988 broke tapes when walking through pipes!
989 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
990 in a continuous movement. This fact is ignored for friends and