1 Release Version 2.0.0 [01 JAN 2001]
2 -----------------------------------
3 - major code redesign to maintain generic game functions in a separate
4 library and make it easier to port the game to new targets like SDL
5 - can be compiled with SDL library to build native Windows version
6 - DOS and Windows versions can be compiled with gcc cross-compiler
7 - trying to open already busy audio device does not block the game
8 - fixed network playing bug (patch from web site)
9 - SDL version can load and play music modules
10 - fixed element description in level editor for EM doors and keys
11 - sound sample frequency raised from 8 kHz to 22 kHz
13 Release Version 1.4.0 [27 OCT 1999]
14 -----------------------------------
15 - new Boulderdash elements for better game emulation
16 - new cool medium-sized crystal font
17 - new elements and graphics for Diamond Caves II levels
18 - new elements and graphics for Emerald Mine Club levels
19 - brushed-up (higher resolution) graphics for Supaplex elements
20 - special oversized Supaplex levels included
21 - new elements for more authentic Emerald Mine elements (doors)
22 - more level editor enhancements:
23 element list scrollbar and level number selection within editor
24 - lots of new levels converted from Emerald Mine Club disks,
25 DX-Boulderdash and Supaplex
26 - new levels created and contributed by players
27 - now over 160 level series with over 14.000 levels
28 - high score list now scrollable to see all 100 entries
29 - new 16-bit elements level format to allow more than 256 elements
30 - re-introduced level handicap for more challange (levels must be
31 solved to be able to play the next one; can be disabled in setup)
32 - new setup option to disable time limit for relaxed playing :-)
33 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
34 distributors to separate read-only (levels, graphics, sounds)
35 from writable (hich scores) game data
36 - new personal level setup files to store level handicap and
37 last played level for each level series
38 - removed some 32-bit dependent code; should be 64-bit clean now
39 - some little bugs fixed
41 Release Version 1.3.0 [5 FEB 1999]
42 ----------------------------------
43 - strongly enhanced level editor
44 - new elements, graphics and levels for Supaplex style games
45 - completely rewritten platform independent gadget code
46 (buttons, scrollbars, text and number input gadgets)
47 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
49 Release Version 1.2.0 [5 DEC 1998]
50 ----------------------------------
52 - new WAV sound loader (to replace the old Amiga 8SVX files)
53 - new PCX graphics loader (to avoid GIF license problems)
54 - network multiplayer games with upto four players
55 - no separate network server needed; each client can
56 fork a network server at startup if there's no server
57 running at this moment
58 - possibility to invoke the game to act as a standalone
59 network server (on a separate machine, for example)
60 - local multiplayer games with upto four players
61 - support for upto four joysticks
62 - completely free customizable keyboard and joystick
63 for all four players individually
64 - new joystick calibration screen which can be left
65 (with Escape key) if no joystick is connected... ;-)
66 - new (working) GIF graphics loader (but still support
67 for the old XPM method)
68 - supports private colormap with extremely less flashing
69 on 8-bit (256 colors) displays
70 - soft-scrolling with 50 frames per second (which raises
71 the system requirements and makes it completely
72 unplayable on my "old reference" 486/33 (where 0.9b runs
73 smoothly) and running at 90% speed on my K6-200.
74 - completely new file format for personal setup data
75 in ASCII format which is human readable and easily
76 customizable even with a texteditor; stored in the
77 user's home directory and no longer somewhere in the
78 game's installation directory
79 - high score lists changed: now one file per level and
80 no longer one file per level series; now using readable
82 - useful command line options to specify the X11 display,
83 the game's base (installation) directory, an alternate
84 level directory, standalone server execution and verbose
87 Version 1.1 [???] [NOT RELEASED]
88 --------------------------------
89 - new (but broken) GIF graphics loader to be independent
90 from the XPM library and to replace all graphics by GIF files
92 Version 1.0 [9 APR 1997] [NOT RELEASED]
93 ---------------------------------------
94 - the game now contains many really playable levels,
95 not only a few levels for testing
96 - the game is now even better playable by keyboard
97 (now you have the same gameplay functionality
98 compared to playing with a joystick. Especially
99 there are diagonal directions with keyboard playing
100 and the fire buttons are mapped to the shift keys)
101 - a lot of new elements for better emulation of levels
102 from the games "Boulderdash", "Emerald Mine" and
103 "Sokoban". New elements to build "Dynablaster" style
105 - enhanced functionality of the level tape recorder
106 to make it possible to go on with a game at any tape
109 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
110 ------------------------------------------
113 Prerelease Version 0.9b [4 NOV 1995]
114 ------------------------------------
115 - the game is now completely Freeware
116 - the game is now better playable by keyboard
117 (in the last version, the player was making more than
118 one step for one keystroke in some cases -- thanks to
119 Warwick Allison for the hint with "XSync()"!)
120 - new amoeba type with configurable content (like in the
121 original C64 version, when aboeba cannot grow anymore
122 and explodes to diamonds or some other elements)
123 - compile error with ONE_PER_NAME in high score function
124 removed (thanks to Dmitry Kohmanyuk)
125 - little code cleanup (to get some new bugs ;)
126 - FreeBSD sound and joystick support (thanks to Jean-Marc
129 Prerelease Version 0.9 [23 OCT 1995]
130 ------------------------------------
131 - first (pre)release version