rocksndiamonds.git
9 years agornd-20100309-1-src
Holger Schemel [Tue, 9 Mar 2010 14:16:26 +0000 (15:16 +0100)]
rnd-20100309-1-src
* added (hidden) function to save native Supaplex levels with tape as
  native *.sp file containing level with demo (saved with a file name
  similar to native R'n'D levels, but with ".sp" extension instead of
  ".level"); to use this functionality, enter ":save-native-level" or
  ":snl" from the main menu with the native Supaplex level loaded and
  the appropriate tape loaded to the tape recorder
* added updating of game values on the panel to Supaplex game engine

9 years agornd-20100303-1-src
Holger Schemel [Tue, 2 Mar 2010 23:59:56 +0000 (00:59 +0100)]
rnd-20100303-1-src

9 years agornd-20100224-1-src
Holger Schemel [Tue, 23 Feb 2010 23:29:40 +0000 (00:29 +0100)]
rnd-20100224-1-src
* finished integrating R'n'D graphics engine into Supaplex game engine
  (although some animations do not support full customizability yet)
* done integrating R'n'D graphics engine into file "Infotron.c"
* done integrating R'n'D graphics engine into file "OrangeDisk.c"

9 years agornd-20100220-1-src
Holger Schemel [Fri, 19 Feb 2010 23:31:14 +0000 (00:31 +0100)]
rnd-20100220-1-src
* started integrating snapshot functionality into Supaplex game engine

9 years agornd-20100218-2-src
Holger Schemel [Thu, 18 Feb 2010 08:26:54 +0000 (09:26 +0100)]
rnd-20100218-2-src

9 years agornd-20100218-1-src
Holger Schemel [Thu, 18 Feb 2010 00:14:41 +0000 (01:14 +0100)]
rnd-20100218-1-src

9 years agornd-20100216-4-src
Holger Schemel [Tue, 16 Feb 2010 22:01:57 +0000 (23:01 +0100)]
rnd-20100216-4-src
* fixed bug with re-initializing already existing elements in function
  RelocatePlayer() in src/game.c (causing problems with Sokoban fields
  counted a second time, making the currently playing level unsolvable)

9 years agornd-20100216-3-src
Holger Schemel [Tue, 16 Feb 2010 16:46:36 +0000 (17:46 +0100)]
rnd-20100216-3-src
* done integrating R'n'D graphics engine into file "Zonk.c"

9 years agornd-20100216-2-src
Holger Schemel [Tue, 16 Feb 2010 16:21:05 +0000 (17:21 +0100)]
rnd-20100216-2-src
* done integrating R'n'D graphics engine into file "SnikSnaks.c"
* done integrating R'n'D graphics engine into file "Electrons.c"

9 years agornd-20100216-1-src
Holger Schemel [Tue, 16 Feb 2010 14:42:38 +0000 (15:42 +0100)]
rnd-20100216-1-src
* fixed bug in native Supaplex engine that broke several demo solutions

9 years agornd-20100214-2-src
Holger Schemel [Sun, 14 Feb 2010 22:42:28 +0000 (23:42 +0100)]
rnd-20100214-2-src
* done integrating R'n'D graphics engine into file "BugsTerminals.c"

9 years agornd-20100214-1-src
Holger Schemel [Sun, 14 Feb 2010 00:02:52 +0000 (01:02 +0100)]
rnd-20100214-1-src
* done integrating R'n'D graphics engine into file "Murphy.c"

9 years agornd-20100213-1-src
Holger Schemel [Sat, 13 Feb 2010 13:23:43 +0000 (14:23 +0100)]
rnd-20100213-1-src
* started integrating R'n'D graphics engine into Supaplex game engine

9 years agornd-20100210-1-src
Holger Schemel [Tue, 9 Feb 2010 23:30:20 +0000 (00:30 +0100)]
rnd-20100210-1-src

9 years agornd-20100207-2-src
Holger Schemel [Sun, 7 Feb 2010 15:12:37 +0000 (16:12 +0100)]
rnd-20100207-2-src

9 years agornd-20100207-1-src
Holger Schemel [Sat, 6 Feb 2010 23:47:08 +0000 (00:47 +0100)]
rnd-20100207-1-src

9 years agornd-20100204-1-src
Holger Schemel [Wed, 3 Feb 2010 23:35:47 +0000 (00:35 +0100)]
rnd-20100204-1-src

9 years agornd-20100202-2-src
Holger Schemel [Tue, 2 Feb 2010 22:51:55 +0000 (23:51 +0100)]
rnd-20100202-2-src

9 years agornd-20100202-1-src
Holger Schemel [Tue, 2 Feb 2010 15:41:56 +0000 (16:41 +0100)]
rnd-20100202-1-src
* added small kludge that allows transparent pushing animation over
  non-black background
* added editor flag to Sokoban field/object elements to automatically
  finish solved Sokoban style levels (even if they contain non-Sokoban
  elements, which prevents auto-enabling this feature for such levels)

9 years agornd-20100111-2-src
Holger Schemel [Mon, 11 Jan 2010 00:38:53 +0000 (01:38 +0100)]
rnd-20100111-2-src

9 years agornd-20100111-1-src
Holger Schemel [Sun, 10 Jan 2010 23:22:24 +0000 (00:22 +0100)]
rnd-20100111-1-src
* added special behaviour for "special_flags: load_xsb_to_ces": global
  settings of individual level files are overwritten by template level

9 years agornd-20100110-1-src
Holger Schemel [Sun, 10 Jan 2010 20:34:07 +0000 (21:34 +0100)]
rnd-20100110-1-src
* added new element "from_level_template" that is replaced by element
  from level template at same playfield position when loaded (currently
  not accessible from level editor, but only used for special Sokoban
  level conversion when using "special_flags: load_xsb_to_ces")

9 years agornd-20100107-2-src
Holger Schemel [Thu, 7 Jan 2010 16:09:59 +0000 (17:09 +0100)]
rnd-20100107-2-src
* added handling of gravity ports when converting Supaplex style R'n'D
  levels to native Supaplex levels for playing with Supaplex engine

9 years agornd-20100107-1-src
Holger Schemel [Wed, 6 Jan 2010 23:45:59 +0000 (00:45 +0100)]
rnd-20100107-1-src
* fixed bug in Supaplex engine regarding initial screen scroll position

9 years agornd-20091218-2-src
Holger Schemel [Fri, 18 Dec 2009 22:30:48 +0000 (23:30 +0100)]
rnd-20091218-2-src
* two-tile animations for moving or pushing should have 7 frames for
  normal speed, 15 frames for half speed etc. to display correct frames
* two-tile animations are also displayed correctly with different speed
  settings for the player (for pushing animations) or moving elements

9 years agornd-20091218-1-src
Holger Schemel [Thu, 17 Dec 2009 23:41:05 +0000 (00:41 +0100)]
rnd-20091218-1-src
* fixed EMC style pushing animations in the R'n'D graphics engine (when
  using ".2nd_movement_tile" for animations having start and end tile)
* for this to work (look) properly for two-tile pushing animations with
  non-black (i.e. opaque) background, the pushing graphics drawing order
  was changed to first draw the pushed element, then the player (maybe
  this should be controlled by an ".anim_mode" flag yet to be added)
* added searching for template level (file "template.level") not only
  inside the level set directory, but also in above level directories;
  this makes is possible to use the same single template level file
  (placed in a level group directory) for many level sub-directories

9 years agornd-20091216-1-src
Holger Schemel [Wed, 16 Dec 2009 09:57:13 +0000 (10:57 +0100)]
rnd-20091216-1-src

9 years agornd-20091211-1-src
Holger Schemel [Thu, 10 Dec 2009 23:16:30 +0000 (00:16 +0100)]
rnd-20091211-1-src
* added token "special_flags" to "levelinfo.conf" (currently with the
  only recognized value "load_xsb_to_ces", doing the same as the flag
  "-Dload_xsb_to_ces" on the command line, but as a permanent flag for
  converting all elements in native (XSB) Sokoban level files to CEs)

9 years agornd-20091210-1-src
Holger Schemel [Thu, 10 Dec 2009 14:03:43 +0000 (15:03 +0100)]
rnd-20091210-1-src
* fixed bug with steel exit being destructible during opening phase

9 years agornd-20091208-1-src
Holger Schemel [Tue, 8 Dec 2009 21:19:48 +0000 (22:19 +0100)]
rnd-20091208-1-src
* fixed some problems with Supaplex engine when compiling for Windows
* added special mode to convert elements of Sokoban XSB levels to CEs

9 years agornd-20091205-1-src
Holger Schemel [Sat, 5 Dec 2009 21:22:45 +0000 (22:22 +0100)]
rnd-20091205-1-src

9 years agornd-20091202-2-src
Holger Schemel [Wed, 2 Dec 2009 22:26:29 +0000 (23:26 +0100)]
rnd-20091202-2-src

9 years agornd-20091202-1-src
Holger Schemel [Wed, 2 Dec 2009 00:50:21 +0000 (01:50 +0100)]
rnd-20091202-1-src
* added reading native Sokoban levels and level packages (XSB files)

9 years agornd-20091125-1-src
Holger Schemel [Wed, 25 Nov 2009 22:17:03 +0000 (23:17 +0100)]
rnd-20091125-1-src
* fixed bugs in (auto)scrolling behaviour when passing ports or when
  wrapping around the playfield through "holes" in the playfield border

9 years agornd-20091124-2-src
Holger Schemel [Tue, 24 Nov 2009 22:03:11 +0000 (23:03 +0100)]
rnd-20091124-2-src

9 years agornd-20091124-1-src
Holger Schemel [Tue, 24 Nov 2009 00:28:49 +0000 (01:28 +0100)]
rnd-20091124-1-src
* changed internal playfield bitmap handling from playfield sized bitmap
  to screen sized bitmap (visible scrolling area), therefore speeding up
  graphics operations (by eliminating bitmap updates in invisible areas)
  and removing playfield size limitations due to increasing bitmap size
  for larger playfield sizes (while the new implementation always uses
  a fixed playfield bitmap size for arbitrary internal playfield sizes)

9 years agornd-20091123-1-src
Holger Schemel [Mon, 23 Nov 2009 20:41:20 +0000 (21:41 +0100)]
rnd-20091123-1-src

9 years agornd-20091112-1-src
Holger Schemel [Thu, 12 Nov 2009 22:55:15 +0000 (23:55 +0100)]
rnd-20091112-1-src
* fixed bug with single step mode (there were some cases where the game
  did not automatically return to pause mode, e.g. when trying to push
  things that don't move or when trying to run against a wall)

9 years agornd-20091101-3-src
Holger Schemel [Sun, 1 Nov 2009 20:37:08 +0000 (21:37 +0100)]
rnd-20091101-3-src

9 years agornd-20091101-2-src
Holger Schemel [Sun, 1 Nov 2009 16:38:05 +0000 (17:38 +0100)]
rnd-20091101-2-src
* added support for loading Supaplex levels in MPX level file format

9 years agornd-20091101-1-src
Holger Schemel [Sat, 31 Oct 2009 23:03:04 +0000 (00:03 +0100)]
rnd-20091101-1-src
* fixed SP engine to set "game over" not before lead out counter done

9 years agornd-20091030-1-src
Holger Schemel [Fri, 30 Oct 2009 21:12:00 +0000 (22:12 +0100)]
rnd-20091030-1-src
* fixed (potential) compile error when using GCC option "-std=gnu99"
  (thanks to Tom "spot" Callaway)

9 years agornd-20091028-1-src
Holger Schemel [Wed, 28 Oct 2009 14:15:47 +0000 (15:15 +0100)]
rnd-20091028-1-src
* fixed array allocation in native Supaplex engine to correctly handle
  preceding scratch buffers (needed because of missing border checking)
* fixed playfield initialization to correctly add raw header bytes as
  subsequent scratch buffer (needed because of missing border checking)

9 years agornd-20091024-3-src
Holger Schemel [Sat, 24 Oct 2009 21:46:54 +0000 (23:46 +0200)]
rnd-20091024-3-src
* most important parts of native Supaplex engine integration working:
  - native Supaplex levels can be played in native Supaplex engine
  - native Supaplex level/demo files ("*.sp" files) can be re-played
  - all 111 classic original Supaplex levels automatically solvable
  - native Supaplex engine can be selected and used from level editor
  - logic of re-playing Supaplex demos migrated to R'n'D tape logic

9 years agornd-20091024-2-src
Holger Schemel [Sat, 24 Oct 2009 20:26:34 +0000 (22:26 +0200)]
rnd-20091024-2-src

9 years agornd-20091024-1-src
Holger Schemel [Fri, 23 Oct 2009 23:45:27 +0000 (01:45 +0200)]
rnd-20091024-1-src

9 years agornd-20091023-1-src
Holger Schemel [Thu, 22 Oct 2009 22:19:48 +0000 (00:19 +0200)]
rnd-20091023-1-src

9 years agornd-20091022-1-src
Holger Schemel [Thu, 22 Oct 2009 21:02:44 +0000 (23:02 +0200)]
rnd-20091022-1-src

9 years agornd-20091020-2-src
Holger Schemel [Tue, 20 Oct 2009 19:53:07 +0000 (21:53 +0200)]
rnd-20091020-2-src

9 years agornd-20091020-1-src
Holger Schemel [Mon, 19 Oct 2009 22:30:29 +0000 (00:30 +0200)]
rnd-20091020-1-src

9 years agornd-20091019-1-src
Holger Schemel [Sun, 18 Oct 2009 22:26:20 +0000 (00:26 +0200)]
rnd-20091019-1-src

9 years agornd-20091012-1-src
Holger Schemel [Sun, 11 Oct 2009 22:35:20 +0000 (00:35 +0200)]
rnd-20091012-1-src

9 years agornd-20091011-1-src
Holger Schemel [Sun, 11 Oct 2009 20:18:38 +0000 (22:18 +0200)]
rnd-20091011-1-src
* fixed another translation problem from VisualBasic to C (where "int"
  should be "short") causing unsolvable demos with bugs and terminals
  ("bugs" being related to the Supaplex "buggy base" element here ;-) )

9 years agornd-20090925-1-src
Holger Schemel [Fri, 25 Sep 2009 18:55:35 +0000 (20:55 +0200)]
rnd-20090925-1-src
* fixed bug when reading Supaplex single level files (preventing loader
  from seeking to level position like in Supaplex level package files)

9 years agornd-20090919-1-src
Holger Schemel [Sat, 19 Sep 2009 00:12:55 +0000 (02:12 +0200)]
rnd-20090919-1-src

9 years agornd-20090801-1-src
Holger Schemel [Fri, 31 Jul 2009 22:05:38 +0000 (00:05 +0200)]
rnd-20090801-1-src
* first classic Supaplex level running and solved by solution/demo tape

9 years agornd-20090731-1-src
Holger Schemel [Fri, 31 Jul 2009 16:32:41 +0000 (18:32 +0200)]
rnd-20090731-1-src

9 years agornd-20090730-1-src
Holger Schemel [Thu, 30 Jul 2009 13:27:38 +0000 (15:27 +0200)]
rnd-20090730-1-src

9 years agornd-20090729-1-src
Holger Schemel [Wed, 29 Jul 2009 00:16:29 +0000 (02:16 +0200)]
rnd-20090729-1-src

9 years agornd-20090724-1-src
Holger Schemel [Fri, 24 Jul 2009 12:18:00 +0000 (14:18 +0200)]
rnd-20090724-1-src

9 years agornd-20090722-2-src
Holger Schemel [Wed, 22 Jul 2009 10:31:38 +0000 (12:31 +0200)]
rnd-20090722-2-src

9 years agornd-20090722-1-src
Holger Schemel [Tue, 21 Jul 2009 22:36:12 +0000 (00:36 +0200)]
rnd-20090722-1-src

9 years agornd-20090721-2-src
Holger Schemel [Tue, 21 Jul 2009 10:42:26 +0000 (12:42 +0200)]
rnd-20090721-2-src

9 years agornd-20090721-1-src
Holger Schemel [Tue, 21 Jul 2009 08:02:09 +0000 (10:02 +0200)]
rnd-20090721-1-src

9 years agornd-20090719-2-src
Holger Schemel [Sun, 19 Jul 2009 21:54:42 +0000 (23:54 +0200)]
rnd-20090719-2-src

9 years agornd-20090719-1-src
Holger Schemel [Sun, 19 Jul 2009 17:01:50 +0000 (19:01 +0200)]
rnd-20090719-1-src

9 years agornd-20090623-4-src
Holger Schemel [Tue, 23 Jun 2009 21:34:47 +0000 (23:34 +0200)]
rnd-20090623-4-src

9 years agornd-20090623-2-src
Holger Schemel [Tue, 23 Jun 2009 09:33:10 +0000 (11:33 +0200)]
rnd-20090623-2-src

9 years agornd-20090623-1-src
Holger Schemel [Tue, 23 Jun 2009 00:13:06 +0000 (02:13 +0200)]
rnd-20090623-1-src
* started with integration of native Supaplex engine, using source code
  of Megaplex from Frank Schindler, based on original Supaplex engine
* version number set to 3.2.6.2

9 years agorocksndiamonds-3.2.6.1
Holger Schemel [Mon, 15 Jun 2009 20:47:54 +0000 (22:47 +0200)]
rocksndiamonds-3.2.6.1
* version 3.2.6.1 released

9 years agornd-20090531-1-src
Holger Schemel [Sun, 31 May 2009 01:08:39 +0000 (03:08 +0200)]
rnd-20090531-1-src
* fixed bug with element_info[e].gfx_element not being initialized in
  early game stage, causing native graphics in EMC level sets to be
  mapped completely to EL_EMPTY (causing a blank screen when playing)
  (this only happened when starting the program with an EMC set with
  native graphics, but not when switching to such a set at runtime)

9 years agornd-20090326-1-src
Holger Schemel [Thu, 26 Mar 2009 09:55:51 +0000 (10:55 +0100)]
rnd-20090326-1-src
* extended backwards compatibility mode to allow already fixed bug with
  change actions (see "2008-02-05") for existing levels (especially the
  Zelda and Zelda II levels and other cool stuff by Alan Bond like FMV)
* reactivated workaround to prevent program crashes due to blitting to
  the same SDL surface that apparently only occurs on Windows systems
  (this is no final solution; this problem needs further investigation)
* version number set to 3.2.6.1
* version 3.2.6.0 released

9 years agorocksndiamonds-3.2.6.0
Holger Schemel [Mon, 3 Nov 2008 20:22:21 +0000 (21:22 +0100)]
rocksndiamonds-3.2.6.0

9 years agornd-20081103-1-src
Holger Schemel [Mon, 3 Nov 2008 19:01:20 +0000 (20:01 +0100)]
rnd-20081103-1-src

9 years agornd-20081011-1-src
Holger Schemel [Sat, 11 Oct 2008 20:46:31 +0000 (22:46 +0200)]
rnd-20081011-1-src
* fixed behaviour of player option "no centering when relocating" which
  was incorrect when disabled and relocation target inside visible area
  and "no scrolling when relocating" enabled at the same time

9 years agornd-20081007-1-src
Holger Schemel [Mon, 6 Oct 2008 23:04:07 +0000 (01:04 +0200)]
rnd-20081007-1-src
* fixed problems with re-mapping players on playfield to input devices

9 years agornd-20080930-1-src
Holger Schemel [Mon, 29 Sep 2008 22:16:39 +0000 (00:16 +0200)]
rnd-20080930-1-src
* fixed bug with player relocation while the player switches an element
* fixed bug with EM/DC style exit and EM/DC style steel exit which was
  not walkable (and did not let the player enter) when in process of
  opening, but not fully open yet (which can cause the player not being
  able to enter the exit in EM/DC style levels in time)

9 years agornd-20080924-1-src
Holger Schemel [Wed, 24 Sep 2008 20:34:20 +0000 (22:34 +0200)]
rnd-20080924-1-src

9 years agornd-20080802-1-src
Holger Schemel [Sat, 2 Aug 2008 15:35:31 +0000 (17:35 +0200)]
rnd-20080802-1-src
* fixed some bugs regarding the new level/CE random seed reset options

9 years agornd-20080714-1-src
Holger Schemel [Mon, 14 Jul 2008 15:37:43 +0000 (17:37 +0200)]
rnd-20080714-1-src
* moved "level settings" and "editor settings" to two tabbed screens in
  level editor to gain space for additional level property settings

9 years agornd-20080618-1-src
Holger Schemel [Wed, 18 Jun 2008 11:14:53 +0000 (13:14 +0200)]
rnd-20080618-1-src
* fixed redraw problem of special editor door when playing from editor

9 years agornd-20080616-1-src
Holger Schemel [Sun, 15 Jun 2008 23:12:05 +0000 (01:12 +0200)]
rnd-20080616-1-src
* fixed initialization of gfx_element for level sketch image creation

9 years agornd-20080615-2-src
Holger Schemel [Sun, 15 Jun 2008 19:20:23 +0000 (21:20 +0200)]
rnd-20080615-2-src
* added switch for EM style dynamite "[ ] explodes with chain reaction"
  (with default set to "on" for existing levels, but "off" for all new
  levels), as EM style dynamite does not chain-explode in original EM

9 years agornd-20080615-1-src
Holger Schemel [Sun, 15 Jun 2008 19:08:27 +0000 (21:08 +0200)]
rnd-20080615-1-src

9 years agornd-20080426-1-src
Holger Schemel [Sat, 26 Apr 2008 00:22:23 +0000 (02:22 +0200)]
rnd-20080426-1-src

9 years agornd-20080206-2-src
Holger Schemel [Wed, 6 Feb 2008 22:57:42 +0000 (23:57 +0100)]
rnd-20080206-2-src
* added optional initial inventory for players (pre-collected elements)
* added change page actions "set player inventory" and "set CE artwork"
* added recognition of "player" parameter on change pages when player
  actions are defined, but no trigger player in corresponding condition
  (this resulted in actions that only affected the first player before)
* fixed bug with change actions being executed for newly created custom
  elements resulting from custom element changes, when the intention was
  only to check for change actions for the previous custom element

9 years agornd-20080206-1-src
Holger Schemel [Wed, 6 Feb 2008 01:05:02 +0000 (02:05 +0100)]
rnd-20080206-1-src

9 years agornd-20080205-1-src
Holger Schemel [Tue, 5 Feb 2008 01:02:54 +0000 (02:02 +0100)]
rnd-20080205-1-src

9 years agornd-20080204-1-src
Holger Schemel [Mon, 4 Feb 2008 00:10:11 +0000 (01:10 +0100)]
rnd-20080204-1-src
* changed design and size of element drawing area in level editor
* added "element used as action parameter" to element change actions

9 years agornd-20080129-1-src
Holger Schemel [Tue, 29 Jan 2008 18:56:03 +0000 (19:56 +0100)]
rnd-20080129-1-src
* added possibility to reanimate player immediately after his death
  (for example, by "change to <player> when explosion of <player>")

9 years agornd-20080126-1-src
Holger Schemel [Sat, 26 Jan 2008 01:01:56 +0000 (02:01 +0100)]
rnd-20080126-1-src
* added score for collecting (any) key to the white key config page

9 years agornd-20080125-2-src
Holger Schemel [Fri, 25 Jan 2008 22:22:46 +0000 (23:22 +0100)]
rnd-20080125-2-src
* fixed bug with "gray" white door not being uncovered by magnifier

9 years agornd-20080125-1-src
Holger Schemel [Fri, 25 Jan 2008 21:53:19 +0000 (22:53 +0100)]
rnd-20080125-1-src

9 years agornd-20080122-1-src
Holger Schemel [Tue, 22 Jan 2008 00:01:22 +0000 (01:01 +0100)]
rnd-20080122-1-src
* added condition "deadly when <getting hit by>" for custom elements
  that behaves a bit like the existing "deadly when <colliding with>",
  but with the following differences:
  - it only kills players or friends when it was moving before it hits
  - it does not kill players or friends that try to run into it

9 years agornd-20080121-1-src
Holger Schemel [Mon, 21 Jan 2008 22:15:29 +0000 (23:15 +0100)]
rnd-20080121-1-src
* fixed the following change conditions where a player element is used
  as the "element that is triggering the custom element change":
  - touching <element>
  - hitting <element>
  - explosion of <element>
  - move of <element>
  (the last two conditions already worked partially, but only for the
  first player, and not for the "Murphy" player when using "move of")

9 years agornd-20080120-1-src
Holger Schemel [Sun, 20 Jan 2008 01:52:50 +0000 (02:52 +0100)]
rnd-20080120-1-src
* fixed crash bug caused by accessing invalid element (with value -1)
  in UpdateGameControlValues()
* fixed graphical bug when using two-tile movement animations with EMC
  game engine without explicitly using native EMC graphics engine

9 years agornd-20080115-1-src
Holger Schemel [Tue, 15 Jan 2008 12:22:45 +0000 (13:22 +0100)]
rnd-20080115-1-src

9 years agornd-20071031-1-src
Holger Schemel [Wed, 31 Oct 2007 20:18:37 +0000 (21:18 +0100)]
rnd-20071031-1-src
* fixed bug in new "can dig" feature (see below) so that an unsuccessful
  try to push something (due to push delay) does not cause a dig action

9 years agornd-20071030-1-src
Holger Schemel [Tue, 30 Oct 2007 00:47:34 +0000 (01:47 +0100)]
rnd-20071030-1-src
* added engine functionality that allows custom elements that "can dig"
  other elements not only to do so when moving by themselves, but also
  when being pushed by the player (therefore adding the functionality to
  push one element over another element, replacing it with the new one)

9 years agornd-20071029-1-src
Holger Schemel [Mon, 29 Oct 2007 22:24:34 +0000 (23:24 +0100)]
rnd-20071029-1-src
* fixed bug with reference elements used as trigger elements on custom
  element change pages not being recognized
* fixed bug with reference elements not being removed from the playfield