+int getMappedElement_SB(int element_ascii, boolean use_special_1)
+{
+ static struct
+ {
+ int ascii;
+ int rnd;
+ int special_1;
+ }
+ sb_element_mapping[] =
+ {
+ { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
+ { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
+ { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
+ { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
+ { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
+ { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
+ { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
+ { '_', EL_INVISIBLE_STEELWALL, EL_CUSTOM_8 }, /* floor beyond border */
+
+ { 0, -1, -1 },
+ };
+
+ int i;
+
+ for (i = 0; sb_element_mapping[i].ascii != 0; i++)
+ if (element_ascii == sb_element_mapping[i].ascii)
+ return (use_special_1 ?
+ sb_element_mapping[i].special_1 :
+ sb_element_mapping[i].rnd);
+
+ return EL_UNDEFINED;
+}
+