rnd-20061017-1-src
authorHolger Schemel <info@artsoft.org>
Tue, 17 Oct 2006 00:46:59 +0000 (02:46 +0200)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:53:21 +0000 (10:53 +0200)
* added highlighted menu text entries to menu navigation when selected

ChangeLog
src/conf_fnt.c
src/conf_gfx.c
src/conf_gfx.h
src/conftime.h
src/init.c
src/main.c
src/main.h
src/screens.c
src/tools.c

index 6b6f3cd847ec13caad7d21b9330583785a6c9087..6f3e66d852f8274009c2c1cc4bc3d7e5bb0f777c 100644 (file)
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,9 +1,12 @@
+2006-10-16
+       * added highlighted menu text entries to menu navigation when selected
+
 2006-10-14
        * fixed bug that prevented player from correctly being created in the
          top left corner by a custom element change in a level without player
        * fixed bug that prevented player from being killed when indestructible,
          non-walkable element is placed on player position by extended change
-       * added configurable main menu button and text positions
+       * added configurable menu button, text and input positions to main menu
 
 2006-10-13
        * added page fading effects for remaining info sub-screens
index bc2f1d017cd43f6453c2797d47e08597db5dad1b..35d60b91022d085bd402345eb657b15942704dd5 100644 (file)
@@ -55,10 +55,18 @@ font_to_graphic[] =
     FONT_MENU_1,                               -1,
     IMG_FONT_MENU_1
   },
+  {
+    FONT_MENU_1_ACTIVE,                                -1,
+    IMG_FONT_MENU_1_ACTIVE
+  },
   {
     FONT_MENU_2,                               -1,
     IMG_FONT_MENU_2
   },
+  {
+    FONT_MENU_2_ACTIVE,                                -1,
+    IMG_FONT_MENU_2_ACTIVE
+  },
   {
     FONT_TEXT_1,                               -1,
     IMG_FONT_TEXT_1
index b1eec7f8d6f70e42c55e0fed23e78c6ae472254d..ef3231fb9c3de33611b72d77d0d069cb315bcbed 100644 (file)
@@ -4235,11 +4235,21 @@ struct ConfigInfo image_config[] =
   { "font.menu_1.y",                           "320"                   },
   { "font.menu_1.width",                       "32"                    },
   { "font.menu_1.height",                      "32"                    },
+  { "font.menu_1.active",                      "RocksFontBig.pcx"      },
+  { "font.menu_1.active.x",                    "0"                     },
+  { "font.menu_1.active.y",                    "480"                   },
+  { "font.menu_1.active.width",                        "32"                    },
+  { "font.menu_1.active.height",               "32"                    },
   { "font.menu_2",                             "RocksFontMedium.pcx"   },
   { "font.menu_2.x",                           "0"                     },
   { "font.menu_2.y",                           "320"                   },
   { "font.menu_2.width",                       "16"                    },
   { "font.menu_2.height",                      "32"                    },
+  { "font.menu_2.active",                      "RocksFontMedium.pcx"   },
+  { "font.menu_2.active.x",                    "0"                     },
+  { "font.menu_2.active.y",                    "480"                   },
+  { "font.menu_2.active.width",                        "16"                    },
+  { "font.menu_2.active.height",               "32"                    },
 
   { "font.text_1",                             "RocksFontSmall.pcx"    },
   { "font.text_1.x",                           "0"                     },
@@ -4569,36 +4579,36 @@ struct ConfigInfo image_config[] =
   { "main.button.next_level.x",                        "448"                   },
   { "main.button.next_level.y",                        "96"                    },
 
-  { "main.text.name.x",                                "32"                    },
-  { "main.text.name.y",                                "64"                    },
+  { "main.text.name.x",                                "-1"                    },
+  { "main.text.name.y",                                "-1"                    },
   { "main.text.name.width",                    "-1"                    },
   { "main.text.name.height",                   "-1"                    },
-  { "main.text.levels.x",                      "32"                    },
-  { "main.text.levels.y",                      "96"                    },
+  { "main.text.levels.x",                      "-1"                    },
+  { "main.text.levels.y",                      "-1"                    },
   { "main.text.levels.width",                  "-1"                    },
   { "main.text.levels.height",                 "-1"                    },
-  { "main.text.scores.x",                      "32"                    },
-  { "main.text.scores.y",                      "128"                   },
+  { "main.text.scores.x",                      "-1"                    },
+  { "main.text.scores.y",                      "-1"                    },
   { "main.text.scores.width",                  "-1"                    },
   { "main.text.scores.height",                 "-1"                    },
-  { "main.text.editor.x",                      "32"                    },
-  { "main.text.editor.y",                      "160"                   },
+  { "main.text.editor.x",                      "-1"                    },
+  { "main.text.editor.y",                      "-1"                    },
   { "main.text.editor.width",                  "-1"                    },
   { "main.text.editor.height",                 "-1"                    },
-  { "main.text.info.x",                                "32"                    },
-  { "main.text.info.y",                                "192"                   },
+  { "main.text.info.x",                                "-1"                    },
+  { "main.text.info.y",                                "-1"                    },
   { "main.text.info.width",                    "-1"                    },
   { "main.text.info.height",                   "-1"                    },
-  { "main.text.game.x",                                "32"                    },
-  { "main.text.game.y",                                "224"                   },
+  { "main.text.game.x",                                "-1"                    },
+  { "main.text.game.y",                                "-1"                    },
   { "main.text.game.width",                    "-1"                    },
   { "main.text.game.height",                   "-1"                    },
-  { "main.text.setup.x",                       "32"                    },
-  { "main.text.setup.y",                       "256"                   },
+  { "main.text.setup.x",                       "-1"                    },
+  { "main.text.setup.y",                       "-1"                    },
   { "main.text.setup.width",                   "-1"                    },
   { "main.text.setup.height",                  "-1"                    },
-  { "main.text.quit.x",                                "32"                    },
-  { "main.text.quit.y",                                "288"                   },
+  { "main.text.quit.x",                                "-1"                    },
+  { "main.text.quit.y",                                "-1"                    },
   { "main.text.quit.width",                    "-1"                    },
   { "main.text.quit.height",                   "-1"                    },
 
index 7c9d5286494e79887f1ee9b8981c0bfd88656157..1f0d5dc15ae93f53268316a0b326897edef1593d 100644 (file)
 #define IMG_FONT_TITLE_1                               1491
 #define IMG_FONT_TITLE_2                               1492
 #define IMG_FONT_MENU_1                                        1493
-#define IMG_FONT_MENU_2                                        1494
-#define IMG_FONT_TEXT_1                                        1495
-#define IMG_FONT_TEXT_1_LEVELS                         1496
-#define IMG_FONT_TEXT_1_PREVIEW                                1497
-#define IMG_FONT_TEXT_1_SCORES                         1498
-#define IMG_FONT_TEXT_1_ACTIVE_SCORES                  1499
-#define IMG_FONT_TEXT_2                                        1500
-#define IMG_FONT_TEXT_2_LEVELS                         1501
-#define IMG_FONT_TEXT_2_PREVIEW                                1502
-#define IMG_FONT_TEXT_2_SCORES                         1503
-#define IMG_FONT_TEXT_2_ACTIVE_SCORES                  1504
-#define IMG_FONT_TEXT_3                                        1505
-#define IMG_FONT_TEXT_3_LEVELS                         1506
-#define IMG_FONT_TEXT_3_PREVIEW                                1507
-#define IMG_FONT_TEXT_3_SCORES                         1508
-#define IMG_FONT_TEXT_3_ACTIVE_SCORES                  1509
-#define IMG_FONT_TEXT_4                                        1510
-#define IMG_FONT_TEXT_4_LEVELS                         1511
-#define IMG_FONT_TEXT_4_SCORES                         1512
-#define IMG_FONT_TEXT_4_ACTIVE_SCORES                  1513
-#define IMG_FONT_ENVELOPE_1                            1514
-#define IMG_FONT_ENVELOPE_2                            1515
-#define IMG_FONT_ENVELOPE_3                            1516
-#define IMG_FONT_ENVELOPE_4                            1517
-#define IMG_FONT_INPUT_1                               1518
-#define IMG_FONT_INPUT_1_MAIN                          1519
-#define IMG_FONT_INPUT_1_ACTIVE                                1520
-#define IMG_FONT_INPUT_1_ACTIVE_MAIN                   1521
-#define IMG_FONT_INPUT_1_ACTIVE_SETUP                  1522
-#define IMG_FONT_INPUT_2                               1523
-#define IMG_FONT_INPUT_2_ACTIVE                                1524
-#define IMG_FONT_OPTION_OFF                            1525
-#define IMG_FONT_OPTION_ON                             1526
-#define IMG_FONT_VALUE_1                               1527
-#define IMG_FONT_VALUE_2                               1528
-#define IMG_FONT_VALUE_OLD                             1529
-#define IMG_FONT_LEVEL_NUMBER                          1530
-#define IMG_FONT_TAPE_RECORDER                         1531
-#define IMG_FONT_GAME_INFO                             1532
-#define IMG_GLOBAL_BORDER                              1533
-#define IMG_GLOBAL_DOOR                                        1534
-#define IMG_EDITOR_ELEMENT_BORDER                      1535
-#define IMG_EDITOR_ELEMENT_BORDER_INPUT                        1536
-#define IMG_EDITOR_CASCADE_LIST                                1537
-#define IMG_EDITOR_CASCADE_LIST_ACTIVE                 1538
-#define IMG_BACKGROUND_ENVELOPE_1                      1539
-#define IMG_BACKGROUND_ENVELOPE_2                      1540
-#define IMG_BACKGROUND_ENVELOPE_3                      1541
-#define IMG_BACKGROUND_ENVELOPE_4                      1542
-#define IMG_TITLESCREEN_1                              1543
-#define IMG_TITLESCREEN_2                              1544
-#define IMG_TITLESCREEN_3                              1545
-#define IMG_TITLESCREEN_4                              1546
-#define IMG_TITLESCREEN_5                              1547
-#define IMG_BACKGROUND                                 1548
-#define IMG_BACKGROUND_TITLE                           1549
-#define IMG_BACKGROUND_MAIN                            1550
-#define IMG_BACKGROUND_LEVELS                          1551
-#define IMG_BACKGROUND_SCORES                          1552
-#define IMG_BACKGROUND_EDITOR                          1553
-#define IMG_BACKGROUND_INFO                            1554
-#define IMG_BACKGROUND_INFO_ELEMENTS                   1555
-#define IMG_BACKGROUND_INFO_MUSIC                      1556
-#define IMG_BACKGROUND_INFO_CREDITS                    1557
-#define IMG_BACKGROUND_INFO_PROGRAM                    1558
-#define IMG_BACKGROUND_INFO_LEVELSET                   1559
-#define IMG_BACKGROUND_SETUP                           1560
-#define IMG_BACKGROUND_DOOR                            1561
+#define IMG_FONT_MENU_1_ACTIVE                         1494
+#define IMG_FONT_MENU_2                                        1495
+#define IMG_FONT_MENU_2_ACTIVE                         1496
+#define IMG_FONT_TEXT_1                                        1497
+#define IMG_FONT_TEXT_1_LEVELS                         1498
+#define IMG_FONT_TEXT_1_PREVIEW                                1499
+#define IMG_FONT_TEXT_1_SCORES                         1500
+#define IMG_FONT_TEXT_1_ACTIVE_SCORES                  1501
+#define IMG_FONT_TEXT_2                                        1502
+#define IMG_FONT_TEXT_2_LEVELS                         1503
+#define IMG_FONT_TEXT_2_PREVIEW                                1504
+#define IMG_FONT_TEXT_2_SCORES                         1505
+#define IMG_FONT_TEXT_2_ACTIVE_SCORES                  1506
+#define IMG_FONT_TEXT_3                                        1507
+#define IMG_FONT_TEXT_3_LEVELS                         1508
+#define IMG_FONT_TEXT_3_PREVIEW                                1509
+#define IMG_FONT_TEXT_3_SCORES                         1510
+#define IMG_FONT_TEXT_3_ACTIVE_SCORES                  1511
+#define IMG_FONT_TEXT_4                                        1512
+#define IMG_FONT_TEXT_4_LEVELS                         1513
+#define IMG_FONT_TEXT_4_SCORES                         1514
+#define IMG_FONT_TEXT_4_ACTIVE_SCORES                  1515
+#define IMG_FONT_ENVELOPE_1                            1516
+#define IMG_FONT_ENVELOPE_2                            1517
+#define IMG_FONT_ENVELOPE_3                            1518
+#define IMG_FONT_ENVELOPE_4                            1519
+#define IMG_FONT_INPUT_1                               1520
+#define IMG_FONT_INPUT_1_MAIN                          1521
+#define IMG_FONT_INPUT_1_ACTIVE                                1522
+#define IMG_FONT_INPUT_1_ACTIVE_MAIN                   1523
+#define IMG_FONT_INPUT_1_ACTIVE_SETUP                  1524
+#define IMG_FONT_INPUT_2                               1525
+#define IMG_FONT_INPUT_2_ACTIVE                                1526
+#define IMG_FONT_OPTION_OFF                            1527
+#define IMG_FONT_OPTION_ON                             1528
+#define IMG_FONT_VALUE_1                               1529
+#define IMG_FONT_VALUE_2                               1530
+#define IMG_FONT_VALUE_OLD                             1531
+#define IMG_FONT_LEVEL_NUMBER                          1532
+#define IMG_FONT_TAPE_RECORDER                         1533
+#define IMG_FONT_GAME_INFO                             1534
+#define IMG_GLOBAL_BORDER                              1535
+#define IMG_GLOBAL_DOOR                                        1536
+#define IMG_EDITOR_ELEMENT_BORDER                      1537
+#define IMG_EDITOR_ELEMENT_BORDER_INPUT                        1538
+#define IMG_EDITOR_CASCADE_LIST                                1539
+#define IMG_EDITOR_CASCADE_LIST_ACTIVE                 1540
+#define IMG_BACKGROUND_ENVELOPE_1                      1541
+#define IMG_BACKGROUND_ENVELOPE_2                      1542
+#define IMG_BACKGROUND_ENVELOPE_3                      1543
+#define IMG_BACKGROUND_ENVELOPE_4                      1544
+#define IMG_TITLESCREEN_1                              1545
+#define IMG_TITLESCREEN_2                              1546
+#define IMG_TITLESCREEN_3                              1547
+#define IMG_TITLESCREEN_4                              1548
+#define IMG_TITLESCREEN_5                              1549
+#define IMG_BACKGROUND                                 1550
+#define IMG_BACKGROUND_TITLE                           1551
+#define IMG_BACKGROUND_MAIN                            1552
+#define IMG_BACKGROUND_LEVELS                          1553
+#define IMG_BACKGROUND_SCORES                          1554
+#define IMG_BACKGROUND_EDITOR                          1555
+#define IMG_BACKGROUND_INFO                            1556
+#define IMG_BACKGROUND_INFO_ELEMENTS                   1557
+#define IMG_BACKGROUND_INFO_MUSIC                      1558
+#define IMG_BACKGROUND_INFO_CREDITS                    1559
+#define IMG_BACKGROUND_INFO_PROGRAM                    1560
+#define IMG_BACKGROUND_INFO_LEVELSET                   1561
+#define IMG_BACKGROUND_SETUP                           1562
+#define IMG_BACKGROUND_DOOR                            1563
 
-#define NUM_IMAGE_FILES                                        1562
+#define NUM_IMAGE_FILES                                        1564
 
 #endif /* CONF_GFX_H */
index 02b85587c98c8e7682ef14be4e1384f2d08031b2..c33f531173207632b04f33c824cd5e9eb7c2273b 100644 (file)
@@ -1 +1 @@
-#define COMPILE_DATE_STRING "[2006-10-15 04:04]"
+#define COMPILE_DATE_STRING "[2006-10-17 02:38]"
index eb6b037454f22a9992f4473e117eaf1e84d12791..b0d66991e22a29c6ba28a0a53e7ec26b1a6d27b2 100644 (file)
@@ -250,7 +250,7 @@ void InitFontGraphicInfo()
     }
   }
 
-  /* initialize special element/graphic mapping from dynamic configuration */
+  /* initialize special font/graphic mapping from dynamic configuration */
   for (i = 0; i < num_property_mappings; i++)
   {
     int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
@@ -268,6 +268,54 @@ void InitFontGraphicInfo()
     }
   }
 
+  /* reset non-redefined ".active" font graphics if normal font is redefined */
+  /* (this different treatment is needed because normal and active fonts are
+     independently defined ("active" is not a property of font definitions!) */
+  for (i = 0; i < NUM_FONTS; i++)
+  {
+    int font_nr_base = i;
+    int font_nr_active = FONT_ACTIVE(font_nr_base);
+
+    /* check only those fonts with exist as normal and ".active" variant */
+    if (font_nr_base != font_nr_active)
+    {
+      int base_graphic = font_info[font_nr_base].graphic;
+      int active_graphic = font_info[font_nr_active].graphic;
+      boolean base_redefined =
+       getImageListEntryFromImageID(base_graphic)->redefined;
+      boolean active_redefined =
+       getImageListEntryFromImageID(active_graphic)->redefined;
+
+      /* if the base font ("font.menu_1", for example) has been redefined,
+        but not the active font ("font.menu_1.active", for example), do not
+        use an existing (in this case considered obsolete) active font
+        anymore, but use the automatically determined default font */
+      if (base_redefined && !active_redefined)
+       font_info[font_nr_active].graphic = base_graphic;
+
+      /* now also check each "special" font (which may be the same as above) */
+      for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
+      {
+       int base_graphic = font_info[font_nr_base].special_graphic[j];
+       int active_graphic = font_info[font_nr_active].special_graphic[j];
+       boolean base_redefined =
+         getImageListEntryFromImageID(base_graphic)->redefined;
+       boolean active_redefined =
+         getImageListEntryFromImageID(active_graphic)->redefined;
+
+       /* same as above, but check special graphic definitions, for example:
+          redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN" */
+       if (base_redefined && !active_redefined)
+       {
+         font_info[font_nr_active].special_graphic[j] =
+           font_info[font_nr_base].special_graphic[j];
+         font_info[font_nr_active].special_bitmap_id[j] =
+           font_info[font_nr_base].special_bitmap_id[j];
+       }
+      }
+    }
+  }
+
   /* ---------- initialize font bitmap array ---------- */
 
   if (font_bitmap_info != NULL)
index 915ea749a8bd24b8d53cfe642ac4d75cf5a1723b..bb45da5484c23b3bed1771adac2f11f358ba2a2c 100644 (file)
@@ -4788,7 +4788,8 @@ struct TokenIntPtrInfo image_config_vars[] =
 /* ------------------------------------------------------------------------- */
 
 /* Important: When one entry is a prefix of another entry, the longer entry
-   must come first, because the dynamic configuration does prefix matching! */
+   must come first, because the dynamic configuration does prefix matching!
+   (These definitions must match the corresponding definitions in "main.h"!) */
 
 struct FontInfo font_info[NUM_FONTS + 1] =
 {
@@ -4798,6 +4799,8 @@ struct FontInfo font_info[NUM_FONTS + 1] =
   { "font.initial_4"           },
   { "font.title_1"             },
   { "font.title_2"             },
+  { "font.menu_1.active"       },
+  { "font.menu_2.active"       },
   { "font.menu_1"              },
   { "font.menu_2"              },
   { "font.text_1.active"       },
index e8d5c40fcaec5e57e7a138734072a5f9b3a6090f..3c3a40fb5181bd3a297542b5e64c20d6138642c8 100644 (file)
 #define NUM_MUS_ARGS                   1
 
 
-/* values for font configuration */
+/* values for font configuration (definitions must match those from main.c) */
 #define FONT_INITIAL_1                 0
 #define FONT_INITIAL_2                 1
 #define FONT_INITIAL_3                 2
 #define FONT_INITIAL_4                 3
 #define FONT_TITLE_1                   4
 #define FONT_TITLE_2                   5
-#define FONT_MENU_1                    6
-#define FONT_MENU_2                    7
-#define FONT_TEXT_1_ACTIVE             8
-#define FONT_TEXT_2_ACTIVE             9
-#define FONT_TEXT_3_ACTIVE             10
-#define FONT_TEXT_4_ACTIVE             11
-#define FONT_TEXT_1                    12
-#define FONT_TEXT_2                    13
-#define FONT_TEXT_3                    14
-#define FONT_TEXT_4                    15
-#define FONT_ENVELOPE_1                        16
-#define FONT_ENVELOPE_2                        17
-#define FONT_ENVELOPE_3                        18
-#define FONT_ENVELOPE_4                        19
-#define FONT_INPUT_1_ACTIVE            20
-#define FONT_INPUT_2_ACTIVE            21
-#define FONT_INPUT_1                   22
-#define FONT_INPUT_2                   23
-#define FONT_OPTION_OFF                        24
-#define FONT_OPTION_ON                 25
-#define FONT_VALUE_1                   26
-#define FONT_VALUE_2                   27
-#define FONT_VALUE_OLD                 28
-#define FONT_LEVEL_NUMBER_ACTIVE       29
-#define FONT_LEVEL_NUMBER              30
-#define FONT_TAPE_RECORDER             31
-#define FONT_GAME_INFO                 32
-
-#define NUM_FONTS                      33
+#define FONT_MENU_1_ACTIVE             6
+#define FONT_MENU_2_ACTIVE             7
+#define FONT_MENU_1                    8
+#define FONT_MENU_2                    9
+#define FONT_TEXT_1_ACTIVE             10
+#define FONT_TEXT_2_ACTIVE             11
+#define FONT_TEXT_3_ACTIVE             12
+#define FONT_TEXT_4_ACTIVE             13
+#define FONT_TEXT_1                    14
+#define FONT_TEXT_2                    15
+#define FONT_TEXT_3                    16
+#define FONT_TEXT_4                    17
+#define FONT_ENVELOPE_1                        18
+#define FONT_ENVELOPE_2                        19
+#define FONT_ENVELOPE_3                        20
+#define FONT_ENVELOPE_4                        21
+#define FONT_INPUT_1_ACTIVE            22
+#define FONT_INPUT_2_ACTIVE            23
+#define FONT_INPUT_1                   24
+#define FONT_INPUT_2                   25
+#define FONT_OPTION_OFF                        26
+#define FONT_OPTION_ON                 27
+#define FONT_VALUE_1                   28
+#define FONT_VALUE_2                   29
+#define FONT_VALUE_OLD                 30
+#define FONT_LEVEL_NUMBER_ACTIVE       31
+#define FONT_LEVEL_NUMBER              32
+#define FONT_TAPE_RECORDER             33
+#define FONT_GAME_INFO                 34
+
+#define NUM_FONTS                      35
 #define NUM_INITIAL_FONTS              4
 
+#define FONT_ACTIVE(f)                                                   \
+       ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
+        (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
+        (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
+        (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
+        (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
+        (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
+        (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
+        (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
+        (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
+        (f))
+
+
 /* values for game_status (must match special image configuration suffixes) */
 #define GAME_MODE_DEFAULT              0
 #define GAME_MODE_TITLE                        1
index e86895089a59a74a9b4178b432266b3e3cbb3fb2..be4f8a48e5c525804fd36ee2f34b10e14141fb05 100644 (file)
@@ -344,9 +344,9 @@ static void InitializeMainControls()
     struct Rect *pos_input  = main_controls[i].pos_input;
     char *text              = main_controls[i].text;
     char *input             = main_controls[i].input;
+    int button_graphic      = main_controls[i].button_graphic;
     int font_text           = main_controls[i].font_text;
     int font_input          = main_controls[i].font_input;
-    int button_graphic      = main_controls[i].button_graphic;
 
     int font_text_width   = (font_text  != -1 ? getFontWidth(font_text)   : 0);
     int font_text_height  = (font_text  != -1 ? getFontHeight(font_text)  : 0);
@@ -355,8 +355,10 @@ static void InitializeMainControls()
     int text_chars  = (text  != NULL ? strlen(text)  : 0);
     int input_chars = (input != NULL ? strlen(input) : 0);
 
-    int button_width  = graphic_info[button_graphic].width;
-    int button_height = graphic_info[button_graphic].height;
+    int button_width =
+      (button_graphic != -1 ? graphic_info[button_graphic].width  : 0);
+    int button_height =
+      (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
     int text_width   = font_text_width * text_chars;
     int text_height  = font_text_height;
     int input_width  = font_input_width * input_chars;
@@ -364,10 +366,12 @@ static void InitializeMainControls()
 
     if (nr == MAIN_CONTROL_NAME)
     {
+#if 0
       if (menu.main.input.name.x == -1)
        menu.main.input.name.x = menu.main.text.name.x + text_width;
       if (menu.main.input.name.y == -1)
        menu.main.input.name.y = menu.main.text.name.y;
+#endif
 
       menu.main.input.name.width  = font_input_width * MAX_PLAYER_NAME_LEN;
       menu.main.input.name.height = font_input_height;
@@ -383,6 +387,11 @@ static void InitializeMainControls()
 
     if (pos_text != NULL)
     {
+      if (pos_text->x == -1 && pos_button != NULL)
+       pos_text->x = pos_button->x + pos_button->width;
+      if (pos_text->y == -1 && pos_button != NULL)
+       pos_text->y = pos_button->y;
+
       if (pos_text->width == -1)
        pos_text->width = text_width;
       if (pos_text->height == -1)
@@ -391,6 +400,11 @@ static void InitializeMainControls()
 
     if (pos_input != NULL)
     {
+      if (pos_input->x == -1 && pos_text != NULL)
+       pos_input->x = pos_text->x + pos_text->width;
+      if (pos_input->y == -1 && pos_text != NULL)
+       pos_input->y = pos_text->y;
+
       if (pos_input->width == -1)
        pos_input->width = input_width;
       if (pos_input->height == -1)
@@ -399,7 +413,7 @@ static void InitializeMainControls()
   }
 }
 
-static void DrawMainControlButton(int pos, boolean active)
+static void DrawCursorAndText_Main(int pos, boolean active)
 {
   int i;
 
@@ -408,15 +422,26 @@ static void DrawMainControlButton(int pos, boolean active)
     if (main_controls[i].nr == pos)
     {
       struct Rect *pos_button = main_controls[i].pos_button;
-      int graphic = main_controls[i].button_graphic;
-      int x = mSX + pos_button->x;
-      int y = mSY + pos_button->y;
+      struct Rect *pos_text   = main_controls[i].pos_text;
+      char *text              = main_controls[i].text;
+      int font_text           = main_controls[i].font_text;
+      int button_graphic      = main_controls[i].button_graphic;
+      int button_x = mSX + pos_button->x;
+      int button_y = mSY + pos_button->y;
+      int text_x   = mSX + pos_text->x;
+      int text_y   = mSY + pos_text->y;
 
       if (active)
-       graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
+      {
+       button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
+       font_text = FONT_ACTIVE(font_text);
+      }
 
-      DrawBackground(x, y, pos_button->width, pos_button->height);
-      DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
+      DrawBackground(button_x, button_y, pos_button->width, pos_button->height);
+      DrawGraphicThruMaskExt(drawto, button_x, button_y, button_graphic, 0);
+
+      DrawBackground(text_x, text_y, pos_text->width, pos_text->height);
+      DrawText(text_x, text_y, text, font_text);
 
       break;
     }
@@ -430,50 +455,50 @@ static boolean insideRect(struct Rect *rect, int x, int y)
          y >= rect->y && y < rect->y + rect->height);
 }
 
-static void drawCursorExt(int xpos, int ypos, int color, int g)
+static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
 {
   static int cursor_array[SCR_FIELDY];
+  int x = mSX + TILEX * xpos;
+  int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
 
   if (xpos == 0)
   {
-    if (g != 0)
-      cursor_array[ypos] = g;
+    if (graphic != -1)
+      cursor_array[ypos] = graphic;
     else
-      g = cursor_array[ypos];
+      graphic = cursor_array[ypos];
   }
 
-  if (color == FC_RED)
-    g = BUTTON_GRAPHIC_ACTIVE(g);
-
-  ypos += MENU_SCREEN_START_YPOS;
+  if (active)
+    graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
 
-  DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
-  DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
+  DrawBackground(x, y, TILEX, TILEY);
+  DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
 }
 
 static void initCursor(int ypos, int graphic)
 {
-  drawCursorExt(0, ypos, FC_BLUE, graphic);
+  drawCursorExt(0, ypos, FALSE, graphic);
 }
 
-static void drawCursor(int ypos, int color)
+static void drawCursor(int ypos, boolean active)
 {
-  drawCursorExt(0, ypos, color, 0);
+  drawCursorExt(0, ypos, active, -1);
 }
 
 static void drawCursorXY(int xpos, int ypos, int graphic)
 {
-  drawCursorExt(xpos, ypos, -1, graphic);
+  drawCursorExt(xpos, ypos, FALSE, graphic);
 }
 
-static void drawChooseTreeCursor(int ypos, int color)
+static void drawChooseTreeCursor(int ypos, boolean active)
 {
   int last_game_status = game_status;  /* save current game status */
 
   /* force LEVELS draw offset on artwork setup screen */
   game_status = GAME_MODE_LEVELS;
 
-  drawCursorExt(0, ypos, color, 0);
+  drawCursorExt(0, ypos, active, 0);
 
   game_status = last_game_status;      /* restore current game status */
 }
@@ -644,9 +669,9 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading)
     struct Rect *pos_input  = main_controls[i].pos_input;
     char *text              = main_controls[i].text;
     char *input             = main_controls[i].input;
+    int button_graphic      = main_controls[i].button_graphic;
     int font_text           = main_controls[i].font_text;
     int font_input          = main_controls[i].font_input;
-    int button_graphic      = main_controls[i].button_graphic;
 
     if (pos_button != NULL)
       DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
@@ -931,7 +956,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 
   if (button == MB_MENU_INITIALIZE)
   {
-    DrawMainControlButton(choice, TRUE);
+    DrawCursorAndText_Main(choice, TRUE);
 
     return;
   }
@@ -971,8 +996,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
     {
       if (pos != choice)
       {
-       DrawMainControlButton(pos, TRUE);
-       DrawMainControlButton(choice, FALSE);
+       DrawCursorAndText_Main(choice, FALSE);
+       DrawCursorAndText_Main(pos, TRUE);
 
        choice = pos;
       }
@@ -1063,7 +1088,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 
   if (button == MB_MENU_INITIALIZE)
   {
-    drawCursor(choice, FC_RED);
+    drawCursor(choice, TRUE);
+
     return;
   }
 
@@ -1096,8 +1122,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
     {
       if (y != choice)
       {
-       drawCursor(y, FC_RED);
-       drawCursor(choice, FC_BLUE);
+       drawCursor(choice, FALSE);
+       drawCursor(y, TRUE);
+
        choice = y;
       }
     }
@@ -1237,6 +1264,21 @@ static struct TokenInfo info_info_main[] =
   { 0,                 NULL,                   NULL                    }
 };
 
+static void DrawCursorAndText_Info(int pos, boolean active)
+{
+  int xpos = MENU_SCREEN_START_XPOS;
+  int ypos = MENU_SCREEN_START_YPOS + pos;
+  int font_nr = FONT_MENU_1;
+
+  if (active)
+    font_nr = FONT_ACTIVE(font_nr);
+
+  DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
+
+  if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
+    drawCursor(pos, active);
+}
+
 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
 {
   int i;
@@ -1253,11 +1295,11 @@ static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
 
   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
   {
+#if 0
     int xpos = MENU_SCREEN_START_XPOS;
     int ypos = MENU_SCREEN_START_YPOS + i;
     int font_nr = FONT_MENU_1;
-
-    DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
+#endif
 
     if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
@@ -1266,6 +1308,12 @@ static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
     else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
       initCursor(i, IMG_MENU_BUTTON);
 
+#if 1
+    DrawCursorAndText_Info(i, FALSE);
+#else
+    DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
+#endif
+
     num_info_info++;
   }
 
@@ -1299,7 +1347,12 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
       choice++;
     choice_store[info_mode] = choice;
 
-    drawCursor(choice, FC_RED);
+#if 1
+    DrawCursorAndText_Info(choice, TRUE);
+#else
+    drawCursor(choice, TRUE);
+#endif
+
     return;
   }
   else if (button == MB_MENU_LEAVE)
@@ -1311,6 +1364,7 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
        void (*menu_callback_function)(void) = info_info[y].value;
 
        menu_callback_function();
+
        break;  /* absolutely needed because function changes 'info_info'! */
       }
     }
@@ -1350,8 +1404,14 @@ void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
     {
       if (y != choice)
       {
-       drawCursor(y, FC_RED);
-       drawCursor(choice, FC_BLUE);
+#if 1
+       DrawCursorAndText_Info(choice, FALSE);
+       DrawCursorAndText_Info(y, TRUE);
+#else
+       drawCursor(choice, FALSE);
+       drawCursor(y, TRUE);
+#endif
+
        choice = choice_store[info_mode] = y;
       }
     }
@@ -3073,6 +3133,26 @@ static struct TokenInfo setup_info_artwork[] =
   { 0,                 NULL,                   NULL                    }
 };
 
+static struct TokenInfo setup_info_input[] =
+{
+  { TYPE_SWITCH,       NULL,                   "Player:"               },
+  { TYPE_SWITCH,       NULL,                   "Device:"               },
+  { TYPE_ENTER_MENU,   NULL,                   ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
 static struct TokenInfo setup_info_shortcut_1[] =
 {
   { TYPE_KEYTEXT,      NULL,           "Quick Save Game to Tape:",     },
@@ -3289,6 +3369,24 @@ static void changeSetupValue(int pos)
   drawSetupValue(pos);
 }
 
+static void DrawCursorAndText_Setup(int pos, boolean active)
+{
+  int xpos = MENU_SCREEN_START_XPOS;
+  int ypos = MENU_SCREEN_START_YPOS + pos;
+  int font_nr = getSetupTextFont(setup_info[pos].type);
+
+  if (setup_info == setup_info_input)
+    font_nr = FONT_MENU_1;
+
+  if (active)
+    font_nr = FONT_ACTIVE(font_nr);
+
+  DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
+
+  if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
+    drawCursor(pos, active);
+}
+
 static void DrawSetupScreen_Generic()
 {
   char *title_string = NULL;
@@ -3346,9 +3444,12 @@ static void DrawSetupScreen_Generic()
   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
   {
     void *value_ptr = setup_info[i].value;
+#if 1
+#else
     int xpos = MENU_SCREEN_START_XPOS;
     int ypos = MENU_SCREEN_START_YPOS + i;
     int font_nr;
+#endif
 
     /* set some entries to "unchangeable" according to other variables */
     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
@@ -3358,10 +3459,6 @@ static void DrawSetupScreen_Generic()
        (value_ptr == &screen_mode_text   && !video.fullscreen_available))
       setup_info[i].type |= TYPE_GHOSTED;
 
-    font_nr = getSetupTextFont(setup_info[i].type);
-
-    DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
-
     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
     else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
@@ -3369,6 +3466,14 @@ static void DrawSetupScreen_Generic()
     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
       initCursor(i, IMG_MENU_BUTTON);
 
+#if 1
+    DrawCursorAndText_Setup(i, FALSE);
+#else
+    font_nr = getSetupTextFont(setup_info[i].type);
+
+    DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
+#endif
+
     if (setup_info[i].type & TYPE_VALUE)
       drawSetupValue(i);
 
@@ -3400,7 +3505,11 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
       choice++;
     choice_store[setup_mode] = choice;
 
-    drawCursor(choice, FC_RED);
+#if 1
+    DrawCursorAndText_Setup(choice, TRUE);
+#else
+    drawCursor(choice, TRUE);
+#endif
 
     return;
   }
@@ -3451,8 +3560,14 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
     {
       if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
       {
-       drawCursor(y, FC_RED);
-       drawCursor(choice, FC_BLUE);
+#if 1
+       DrawCursorAndText_Setup(choice, FALSE);
+       DrawCursorAndText_Setup(y, TRUE);
+#else
+       drawCursor(choice, FALSE);
+       drawCursor(y, TRUE);
+#endif
+
        choice = choice_store[setup_mode] = y;
       }
     }
@@ -3485,10 +3600,31 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
 
 void DrawSetupScreen_Input()
 {
+#if 1
+  int i;
+#endif
+
   ClearWindow();
 
+#if 1
+  setup_info = setup_info_input;
+#endif
+
   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
 
+#if 1
+  for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+  {
+    if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+      initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+    else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+      initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+    else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+      initCursor(i, IMG_MENU_BUTTON);
+
+    DrawCursorAndText_Setup(i, FALSE);
+  }
+#else
   initCursor(0,  IMG_MENU_BUTTON);
   initCursor(1,  IMG_MENU_BUTTON);
   initCursor(2,  IMG_MENU_BUTTON_ENTER_MENU);
@@ -3497,6 +3633,7 @@ void DrawSetupScreen_Input()
   DrawText(mSX + 32, mSY +  2 * 32, "Player:", FONT_MENU_1);
   DrawText(mSX + 32, mSY +  3 * 32, "Device:", FONT_MENU_1);
   DrawText(mSX + 32, mSY + 15 * 32, "Back",   FONT_MENU_1);
+#endif
 
 #if 0
   DeactivateJoystickForCalibration();
@@ -3539,7 +3676,7 @@ static void setJoystickDeviceToNr(char *device_name, int device_nr)
            strlen(device_name));
 }
 
-static void drawPlayerSetupInputInfo(int player_nr)
+static void drawPlayerSetupInputInfo(int player_nr, boolean active)
 {
   int i;
   static struct SetupKeyboardInfo custom_key;
@@ -3563,6 +3700,7 @@ static void drawPlayerSetupInputInfo(int player_nr)
     "Joystick3",
     "Joystick4"
   };
+  int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
 
   InitJoysticks();
 
@@ -3583,19 +3721,21 @@ static void drawPlayerSetupInputInfo(int player_nr)
     int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
 
     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
-    DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
+    DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
   }
   else
   {
     DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
-    DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
+    DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
   }
 
   DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
+
   drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
   drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
   drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
   drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+
   DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
   DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
   DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
@@ -3633,7 +3773,7 @@ void HandleSetupScreen_Input_Player(int step, int direction)
   {
     input_player_nr = new_player_nr;
 
-    drawPlayerSetupInputInfo(input_player_nr);
+    drawPlayerSetupInputInfo(input_player_nr, FALSE);
   }
 }
 
@@ -3649,8 +3789,13 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
 
   if (button == MB_MENU_INITIALIZE)
   {
-    drawPlayerSetupInputInfo(input_player_nr);
-    drawCursor(choice, FC_RED);
+    drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
+
+#if 1
+    DrawCursorAndText_Setup(choice, TRUE);
+#else
+    drawCursor(choice, TRUE);
+#endif
 
     return;
   }
@@ -3695,8 +3840,16 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
     {
       if (y != choice)
       {
-       drawCursor(y, FC_RED);
-       drawCursor(choice, FC_BLUE);
+#if 1
+       DrawCursorAndText_Setup(choice, FALSE);
+       DrawCursorAndText_Setup(y, TRUE);
+
+       drawPlayerSetupInputInfo(input_player_nr, (y == 2));
+#else
+       drawCursor(choice, FALSE);
+       drawCursor(y, TRUE);
+#endif
+
        choice = y;
       }
     }
@@ -3724,7 +3877,7 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
            setJoystickDeviceToNr(device_name, new_device_nr);
        }
 
-       drawPlayerSetupInputInfo(input_player_nr);
+       drawPlayerSetupInputInfo(input_player_nr, FALSE);
       }
       else if (y == 2)
       {
index ff28a2c1785e1c8cc45034335d054891248374b9..32f7b638d094bb7d3de5bc419576eccbe42110ea 100644 (file)
@@ -194,14 +194,20 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
   BlitBitmap(drawto, window, x, y, width, height, x, y);
 }
 
+void DrawMaskedBorder_Rect(int x, int y, int width, int height)
+{
+  Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
+
+  SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
+  BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
+}
+
 void DrawMaskedBorder_FIELD()
 {
   if (game_status >= GAME_MODE_TITLE &&
       game_status <= GAME_MODE_PLAYING &&
       border.draw_masked[game_status])
-    BlitBitmapMasked(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
-                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
-                    REAL_SX, REAL_SY);
+    DrawMaskedBorder_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
 }
 
 void DrawMaskedBorder_DOOR_1()
@@ -209,16 +215,14 @@ void DrawMaskedBorder_DOOR_1()
   if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
       (game_status != GAME_MODE_EDITOR ||
        border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
-    BlitBitmapMasked(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
-                    DX, DY, DXSIZE, DYSIZE, DX, DY);
+    DrawMaskedBorder_Rect(DX, DY, DXSIZE, DYSIZE);
 }
 
 void DrawMaskedBorder_DOOR_2()
 {
   if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
       game_status != GAME_MODE_EDITOR)
-    BlitBitmapMasked(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
-                    VX, VY, VXSIZE, VYSIZE, VX, VY);
+    DrawMaskedBorder_Rect(VX, VY, VXSIZE, VYSIZE);
 }
 
 void DrawMaskedBorder_DOOR_3()