rnd-20040103-1-src
authorHolger Schemel <info@artsoft.org>
Sat, 3 Jan 2004 02:06:01 +0000 (03:06 +0100)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:45:12 +0000 (10:45 +0200)
15 files changed:
Makefile
src/conftime.h
src/editor.c
src/events.c
src/files.c
src/files.h
src/game.c
src/game.h
src/init.c
src/init.h
src/libgame/setup.c
src/libgame/setup.h
src/main.h
src/screens.c
src/tools.c

index 0c0c57f4b21fb887b3efdddc107a18ddf9ae26ef..e97587dbc3f9ecddf1c6850dda2a833c463ae470 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -96,22 +96,22 @@ clean:
 auto-conf:
        @$(MAKE_CMD) auto-conf
 
-run:
-       @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && ./rocksndiamonds --verbose
+run: all
+       @./rocksndiamonds --verbose
 
-gdb:
-       @$(MAKE_CMD) TARGET=$(DEFAULT_TARGET) && gdb ./rocksndiamonds
+gdb: all
+       @gdb ./rocksndiamonds
 
-valgrind:
-       valgrind -v --leak-check=yes ./rocksndiamonds 2> valgrind.out
+valgrind: all
+       @valgrind -v --leak-check=yes ./rocksndiamonds 2> valgrind.out
 
-enginetest:
+enginetest: all
        ./Scripts/make_enginetest.sh
 
-enginetestcustom:
+enginetestcustom: all
        ./Scripts/make_enginetest.sh custom
 
-enginetestfast:
+enginetestfast: all
        ./Scripts/make_enginetest.sh fast
 
 backup:
index a4b8f9239c57c190f9494836bc10c7538432a3cb..8786320586568481733f380e213187330d2e28ac 100644 (file)
@@ -1 +1 @@
-#define COMPILE_DATE_STRING "[2003-12-31 01:13]"
+#define COMPILE_DATE_STRING "[2004-01-03 01:58]"
index c9f86cc35d1a65df60761f3f4e50d211ba29127d..27eba8b6ee71b3694b2dc17d50bbfcdc68a97945 100644 (file)
@@ -1074,12 +1074,11 @@ static struct ValueTextInfo options_move_pattern[] =
   { MV_TURNING_RIGHT_LEFT,     "turning right, left"           },
   { MV_TURNING_RANDOM,         "turning random"                },
   { MV_WHEN_PUSHED,            "when pushed"                   },
+  { MV_WHEN_DROPPED,           "when dropped"                  },
 #if 1
   { MV_MAZE_RUNNER,            "maze runner style"             },
   { MV_MAZE_HUNTER,            "maze hunter style"             },
 #endif
-  { MV_PROJECTILE,             "projectile style"              },
-  { MV_PROJECTILE,             "projectile style"              },
   { -1,                                NULL                            }
 };
 
@@ -7205,7 +7204,8 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
   }
   else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE)
   {
-    boolean new_template = (!LevelFileExists(-1));
+    char *template_filename = getDefaultLevelFilename(-1);
+    boolean new_template = !fileExists(template_filename);
 
     if (new_template ||
        Request("Save this template and kill the old ?", REQ_ASK))
@@ -7293,7 +7293,9 @@ static void HandleCheckbuttons(struct GadgetInfo *gi)
   }
   else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE)
   {
-    if (level.use_custom_template && !LevelFileExists(-1))
+    char *template_filename = getDefaultLevelFilename(-1);
+
+    if (level.use_custom_template && !fileExists(template_filename))
     {
       Request("No level template found !", REQ_CONFIRM);
 
@@ -7576,7 +7578,8 @@ static void HandleControlButtons(struct GadgetInfo *gi)
        Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
       else
       {
-       boolean new_level = (!LevelFileExists(level_nr));
+       char *level_filename = getDefaultLevelFilename(level_nr);
+       boolean new_level = !fileExists(level_filename);
 
        if (new_level ||
            Request("Save this level and kill the old ?", REQ_ASK))
index f86d9ed39727bdbe0fd9fbd4a148ece77131b7db..366acd1a4fa83215d053491484e12c7006501020 100644 (file)
@@ -487,23 +487,60 @@ static void HandleKeysCheating(Key key)
   printf("::: '%s' [%d]\n", cheat_input, cheat_input_len);
 #endif
 
-#if 1
-  if (is_string_suffix(cheat_input, ":insert-solution-tape"))
-    InsertSolutionTape();
-#else
-  if (is_string_suffix(cheat_input, ":ist"))
-    InsertSolutionTape();
-#endif
-
+  if (game_status == GAME_MODE_MAIN)
+  {
+    if (is_string_suffix(cheat_input, ":insert-solution-tape") ||
+       is_string_suffix(cheat_input, ":ist"))
+    {
+      InsertSolutionTape();
+    }
+    else if (is_string_suffix(cheat_input, ":reload-graphics") ||
+            is_string_suffix(cheat_input, ":rg"))
+    {
+      ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS);
+      DrawMainMenu();
+    }
+    else if (is_string_suffix(cheat_input, ":reload-sounds") ||
+            is_string_suffix(cheat_input, ":rs"))
+    {
+      ReloadCustomArtwork(1 << ARTWORK_TYPE_SOUNDS);
+      DrawMainMenu();
+    }
+    else if (is_string_suffix(cheat_input, ":reload-music") ||
+            is_string_suffix(cheat_input, ":rm"))
+    {
+      ReloadCustomArtwork(1 << ARTWORK_TYPE_MUSIC);
+      DrawMainMenu();
+    }
+    else if (is_string_suffix(cheat_input, ":reload-artwork") ||
+            is_string_suffix(cheat_input, ":ra"))
+    {
+      ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS |
+                         1 << ARTWORK_TYPE_SOUNDS |
+                         1 << ARTWORK_TYPE_MUSIC);
+      DrawMainMenu();
+    }
+    else if (is_string_suffix(cheat_input, ":dump-level") ||
+            is_string_suffix(cheat_input, ":dl"))
+    {
+      DumpLevel(&level);
+    }
+    else if (is_string_suffix(cheat_input, ":dump-tape") ||
+            is_string_suffix(cheat_input, ":dt"))
+    {
+      DumpTape(&tape);
+    }
+  }
+  else if (game_status == GAME_MODE_PLAYING)
+  {
 #ifdef DEBUG
-  else if (is_string_suffix(cheat_input, ":dump-tape"))
-    DumpTape(&tape);
-  else if (is_string_suffix(cheat_input, ".q"))
-    for (i = 0; i < MAX_INVENTORY_SIZE; i++)
-      if (local_player->inventory_size < MAX_INVENTORY_SIZE)
-       local_player->inventory_element[local_player->inventory_size++] =
-         EL_DYNAMITE;
+    if (is_string_suffix(cheat_input, ".q"))
+      for (i = 0; i < MAX_INVENTORY_SIZE; i++)
+       if (local_player->inventory_size < MAX_INVENTORY_SIZE)
+         local_player->inventory_element[local_player->inventory_size++] =
+           EL_DYNAMITE;
 #endif
+  }
 }
 
 void HandleKey(Key key, int key_status)
@@ -614,16 +651,35 @@ void HandleKey(Key key, int key_status)
   if (key_status == KEY_RELEASED)
     return;
 
-  if ((key == KSYM_Return || key == setup.shortcut.toggle_pause) &&
-      game_status == GAME_MODE_PLAYING && AllPlayersGone)
+  if (game_status == GAME_MODE_PLAYING && AllPlayersGone &&
+      (key == KSYM_Return || key == setup.shortcut.toggle_pause))
   {
     CloseDoor(DOOR_CLOSE_1);
     game_status = GAME_MODE_MAIN;
     DrawMainMenu();
+
+    return;
+  }
+
+  if (game_status == GAME_MODE_MAIN && key == setup.shortcut.toggle_pause)
+  {
+    if (setup.autorecord)
+      TapeStartRecording();
+
+#if defined(PLATFORM_UNIX)
+    if (options.network)
+      SendToServer_StartPlaying();
+    else
+#endif
+    {
+      game_status = GAME_MODE_PLAYING;
+      StopAnimation();
+      InitGame();
+    }
+
     return;
   }
 
-  /* special key shortcuts */
   if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING)
   {
     if (key == setup.shortcut.save_game)
index 811b4200dfd790b18c932298f0760f95235117d1..ae43afc879aae27806d27a55d4a4b34bc530df21 100644 (file)
 #define TAPE_COOKIE_TMPL       "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
 #define SCORE_COOKIE           "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
 
+/* values for level file type identifier */
+#define LEVEL_FILE_TYPE_UNKNOWN                0
+#define LEVEL_FILE_TYPE_RND            1
+#define LEVEL_FILE_TYPE_EM             2
+
+#define LEVEL_FILE_TYPE_RND_PACKED     (10 + LEVEL_FILE_TYPE_RND)
+#define LEVEL_FILE_TYPE_EM_PACKED      (10 + LEVEL_FILE_TYPE_EM)
+
+#define IS_SINGLE_LEVEL_FILE(x)                (x < 10)
+#define IS_PACKED_LEVEL_FILE(x)                (x > 10)
+
 
 /* ========================================================================= */
 /* level file functions                                                      */
@@ -268,13 +279,109 @@ static void ActivateLevelTemplate()
      level data, while all other variables do not change. */
 }
 
-boolean LevelFileExists(int level_nr)
+static char *getLevelFilenameFromBasename(char *basename)
+{
+  static char *filename = NULL;
+
+  checked_free(filename);
+
+  filename = getPath2(getCurrentLevelDir(), basename);
+
+  return filename;
+}
+
+static char *getSingleLevelBasename(int nr, int type)
+{
+  static char basename[MAX_FILENAME_LEN];
+
+  switch (type)
+  {
+    case LEVEL_FILE_TYPE_RND:
+      if (nr < 0)
+       sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
+      else
+       sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
+      break;
+
+    case LEVEL_FILE_TYPE_EM:
+      sprintf(basename, "%d", nr);
+      break;
+
+    default:
+      strcpy(basename, UNDEFINED_FILENAME);
+      break;
+  }
+
+  return basename;
+}
+
+static char *getPackedLevelBasename(int type)
+{
+  static char basename[MAX_FILENAME_LEN];
+
+  switch (type)
+  {
+    default:
+      strcpy(basename, UNDEFINED_FILENAME);
+      break;
+  }
+
+  return basename;
+}
+
+static char *getSingleLevelFilename(int nr, int type)
 {
-  char *filename = getLevelFilename(level_nr);
+  return getLevelFilenameFromBasename(getSingleLevelBasename(nr, type));
+}
 
-  return (access(filename, F_OK) == 0);
+static char *getPackedLevelFilename(int type)
+{
+  return getLevelFilenameFromBasename(getPackedLevelBasename(type));
 }
 
+char *getDefaultLevelFilename(int nr)
+{
+  return getSingleLevelFilename(nr, LEVEL_FILE_TYPE_RND);
+}
+
+static struct LevelFileInfo *getLevelFileInfo(int nr)
+{
+  static struct LevelFileInfo level_file_info;
+
+  level_file_info.nr = nr;
+
+  /* special case: level template */
+  if (nr < 0)
+  {
+    level_file_info.type = LEVEL_FILE_TYPE_RND;
+    level_file_info.filename = getDefaultLevelFilename(nr);
+
+    return &level_file_info;
+  }
+
+  /* 1st try: check for native Rocks'n'Diamonds level file */
+  level_file_info.type = LEVEL_FILE_TYPE_RND;
+  level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type);
+  if (fileExists(level_file_info.filename))
+    return &level_file_info;
+
+  /* 2nd try: check for classic Emerald Mine level file */
+  level_file_info.type = LEVEL_FILE_TYPE_EM;
+  level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type);
+  if (fileExists(level_file_info.filename))
+    return &level_file_info;
+
+  /* no known level file found -- use default values */
+  level_file_info.type = LEVEL_FILE_TYPE_RND;
+  level_file_info.filename = getSingleLevelFilename(nr, level_file_info.type);
+
+  return &level_file_info;
+}
+
+/* ------------------------------------------------------------------------- */
+/* functions for loading R'n'D level                                         */
+/* ------------------------------------------------------------------------- */
+
 static int checkLevelElement(int element)
 {
   /* map some (historic, now obsolete) elements */
@@ -797,8 +904,10 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
   return chunk_size;
 }
 
-void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
+static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
+                                     struct LevelFileInfo *level_file_info)
 {
+  char *filename = level_file_info->filename;
   char cookie[MAX_LINE_LEN];
   char chunk_name[CHUNK_ID_LEN + 1];
   int chunk_size;
@@ -812,7 +921,7 @@ void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
     level->no_level_file = TRUE;
 
     if (level != &level_template)
-      Error(ERR_WARN, "cannot read level '%s' - creating new level", filename);
+      Error(ERR_WARN, "cannot read level '%s' - using empty level", filename);
 
     return;
   }
@@ -927,6 +1036,338 @@ void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
   fclose(file);
 }
 
+/* ------------------------------------------------------------------------- */
+/* functions for loading EM level                                            */
+/* ------------------------------------------------------------------------- */
+
+static int map_em_element_yam(int element)
+{
+  switch (element)
+  {
+    case 0x00: return EL_EMPTY;
+    case 0x01: return EL_EMERALD;
+    case 0x02: return EL_DIAMOND;
+    case 0x03: return EL_ROCK;
+    case 0x04: return EL_ROBOT;
+    case 0x05: return EL_SPACESHIP_UP;
+    case 0x06: return EL_BOMB;
+    case 0x07: return EL_BUG_UP;
+    case 0x08: return EL_AMOEBA_DROP;
+    case 0x09: return EL_NUT;
+    case 0x0a: return EL_YAMYAM;
+    case 0x0b: return EL_QUICKSAND_FULL;
+    case 0x0c: return EL_SAND;
+    case 0x0d: return EL_WALL_SLIPPERY;
+    case 0x0e: return EL_STEELWALL;
+    case 0x0f: return EL_WALL;
+    case 0x10: return EL_EM_KEY_1;
+    case 0x11: return EL_EM_KEY_2;
+    case 0x12: return EL_EM_KEY_4;
+    case 0x13: return EL_EM_KEY_3;
+    case 0x14: return EL_MAGIC_WALL;
+    case 0x15: return EL_ROBOT_WHEEL;
+    case 0x16: return EL_DYNAMITE;
+
+    case 0x17: return EL_EM_KEY_1;                     /* EMC */
+    case 0x18: return EL_BUG_UP;                       /* EMC */
+    case 0x1a: return EL_DIAMOND;                      /* EMC */
+    case 0x1b: return EL_EMERALD;                      /* EMC */
+    case 0x25: return EL_NUT;                          /* EMC */
+    case 0x80: return EL_EMPTY;                        /* EMC */
+    case 0x85: return EL_EM_KEY_1;                     /* EMC */
+    case 0x86: return EL_EM_KEY_2;                     /* EMC */
+    case 0x87: return EL_EM_KEY_4;                     /* EMC */
+    case 0x88: return EL_EM_KEY_3;                     /* EMC */
+    case 0x94: return EL_QUICKSAND_EMPTY;              /* EMC */
+    case 0x9a: return EL_AMOEBA_WET;                   /* EMC */
+    case 0xaf: return EL_DYNAMITE;                     /* EMC */
+    case 0xbd: return EL_SAND;                         /* EMC */
+
+    default:
+      Error(ERR_WARN, "invalid level element %d", element);
+      return EL_CHAR_QUESTION;
+  }
+}
+
+static int map_em_element_field(int element)
+{
+  if (element >= 0xc8 && element <= 0xe1)
+    return EL_CHAR_A + (element - 0xc8);
+  else if (element >= 0xe2 && element <= 0xeb)
+    return EL_CHAR_0 + (element - 0xe2);
+
+  switch (element)
+  {
+    case 0x00: return EL_ROCK;
+    case 0x02: return EL_DIAMOND;
+    case 0x03: return EL_DIAMOND;
+    case 0x04: return EL_ROBOT;
+    case 0x05: return EL_ROBOT;                        /* EMC */
+    case 0x08: return EL_SPACESHIP_UP;
+    case 0x09: return EL_SPACESHIP_RIGHT;
+    case 0x0a: return EL_SPACESHIP_DOWN;
+    case 0x0b: return EL_SPACESHIP_LEFT;
+    case 0x0c: return EL_SPACESHIP_UP;
+    case 0x0d: return EL_SPACESHIP_RIGHT;
+    case 0x0e: return EL_SPACESHIP_DOWN;
+    case 0x0f: return EL_SPACESHIP_LEFT;
+    case 0x10: return EL_BOMB;
+    case 0x12: return EL_EMERALD;
+    case 0x13: return EL_EMERALD;
+    case 0x14: return EL_BUG_UP;
+    case 0x15: return EL_BUG_RIGHT;
+    case 0x16: return EL_BUG_DOWN;
+    case 0x17: return EL_BUG_LEFT;
+    case 0x18: return EL_BUG_UP;
+    case 0x19: return EL_BUG_RIGHT;
+    case 0x1a: return EL_BUG_DOWN;
+    case 0x1b: return EL_BUG_LEFT;
+    case 0x1c: return EL_AMOEBA_DROP;
+    case 0x20: return EL_ROCK;
+    case 0x24: return EL_MAGIC_WALL;
+    case 0x25: return EL_NUT;
+
+      /* looks like magic wheel, but is _always_ activated */
+    case 0x28: return EL_ROBOT_WHEEL;                  /* EMC */
+
+    case 0x29: return EL_YAMYAM;
+    case 0x2a: return EL_YAMYAM;
+    case 0x2b: return EL_YAMYAM;                       /* EMC */
+    case 0x2c: return EL_YAMYAM;                       /* EMC */
+    case 0x2d: return EL_QUICKSAND_FULL;
+    case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL;   /* EMC */
+    case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL;     /* EMC */
+    case 0x3b: return EL_DYNAMITE_ACTIVE;
+    case 0x3c: return EL_DYNAMITE_ACTIVE;
+    case 0x3d: return EL_DYNAMITE_ACTIVE;
+    case 0x3e: return EL_DYNAMITE_ACTIVE;
+    case 0x3f: return EL_ACID_POOL_BOTTOM;
+    case 0x40: return EL_EXIT_OPEN;
+    case 0x41: return EL_EXIT_OPEN;
+    case 0x42: return EL_EXIT_OPEN;
+    case 0x43: return EL_BALLOON;
+    case 0x4e: return EL_INVISIBLE_WALL;
+    case 0x65: return EL_ACID;                         /* EMC */
+    case 0x73: return EL_SAND;                         /* EMC */
+    case 0x74: return EL_STEELWALL;
+    case 0x7b: return EL_ACID;
+    case 0x80: return EL_EMPTY;
+    case 0x81: return EL_WALL_SLIPPERY;
+    case 0x82: return EL_SAND;
+    case 0x83: return EL_STEELWALL;
+    case 0x84: return EL_WALL;
+    case 0x85: return EL_EM_KEY_1;
+    case 0x86: return EL_EM_KEY_2;
+    case 0x87: return EL_EM_KEY_4;
+    case 0x88: return EL_EM_KEY_3;
+    case 0x89: return EL_EM_GATE_1;
+    case 0x8a: return EL_EM_GATE_2;
+    case 0x8b: return EL_EM_GATE_4;
+    case 0x8c: return EL_EM_GATE_3;
+    case 0x8d: return EL_INVISIBLE_WALL;               /* EMC */
+    case 0x8e: return EL_EM_GATE_1_GRAY;
+    case 0x8f: return EL_EM_GATE_2_GRAY;
+    case 0x90: return EL_EM_GATE_4_GRAY;
+    case 0x91: return EL_EM_GATE_3_GRAY;
+    case 0x92: return EL_MAGIC_WALL;
+    case 0x94: return EL_QUICKSAND_EMPTY;
+    case 0x95: return EL_ACID_POOL_TOPLEFT;
+    case 0x96: return EL_ACID_POOL_TOPRIGHT;
+    case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
+    case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
+    case 0x99: return EL_ACID;
+    case 0x9a: return EL_AMOEBA_DEAD;
+    case 0x9b: return EL_AMOEBA_DEAD;
+    case 0x9c: return EL_AMOEBA_DEAD;
+    case 0x9d: return EL_AMOEBA_DEAD;
+    case 0x9e: return EL_EXIT_CLOSED;
+    case 0x9f: return EL_CHAR_LESS;                    /* EMC */
+    case 0x93: return EL_ROBOT_WHEEL;
+
+      /* looks like normal dust, but behaves like wall */
+    case 0xa0: return EL_WALL;                         /* EMC */
+
+    case 0xa8: return EL_EMC_WALL_1;                   /* EMC */
+    case 0xa9: return EL_EMC_WALL_2;                   /* EMC */
+    case 0xaa: return EL_EMC_WALL_3;                   /* EMC */
+    case 0xab: return EL_EMC_WALL_7;                   /* EMC */
+    case 0xae: return EL_CHAR_MINUS;                   /* EMC */
+    case 0xaf: return EL_DYNAMITE;
+    case 0xb0: return EL_EMC_STEELWALL_1;              /* EMC */
+    case 0xb1: return EL_EMC_WALL_8;                   /* EMC */
+
+      /* (exact steel wall) */
+    case 0xb3: return EL_STEELWALL;                    /* EMC */
+
+    case 0xb4: return EL_WALL_SLIPPERY;                /* EMC */
+    case 0xb5: return EL_EMC_WALL_6;                   /* EMC */
+    case 0xb6: return EL_EMC_WALL_5;                   /* EMC */
+    case 0xb7: return EL_EMC_WALL_4;                   /* EMC */
+    case 0xb8: return EL_BALLOON_SWITCH_ANY;           /* EMC */
+    case 0xb9: return EL_BALLOON_SWITCH_RIGHT;         /* EMC */
+    case 0xba: return EL_BALLOON_SWITCH_DOWN;          /* EMC */
+    case 0xbb: return EL_BALLOON_SWITCH_LEFT;          /* EMC */
+    case 0xbc: return EL_BALLOON_SWITCH_UP;            /* EMC */
+    case 0xbd: return EL_SAND;                         /* EMC */
+    case 0xec: return EL_CHAR_PERIOD;
+    case 0xed: return EL_CHAR_EXCLAM;
+    case 0xee: return EL_CHAR_COLON;
+    case 0xef: return EL_CHAR_QUESTION;
+    case 0xf0: return EL_CHAR_GREATER;
+    case 0xf1: return EL_CHAR_COPYRIGHT;
+    case 0xfe: return EL_PLAYER_1;
+    case 0xff: return EL_PLAYER_2;
+
+    default:
+      Error(ERR_WARN, "invalid level element %d", element);
+      return EL_CHAR_QUESTION;
+  }
+}
+
+static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
+                                    struct LevelFileInfo *level_file_info)
+{
+  char *filename = level_file_info->filename;
+  FILE *file;
+  unsigned char body[40][64];
+  unsigned char *leveldata = &body[0][0];
+  unsigned char *header = &leveldata[2048];
+  unsigned char code0 = 0x65;
+  unsigned char code1 = 0x11;
+  boolean level_is_crypted = FALSE;
+  int nr = level_file_info->nr;
+  int jx, jy;
+  int i, x, y;
+
+  /* always start with reliable default values */
+  setLevelInfoToDefaults(level);
+
+  if (!(file = fopen(filename, MODE_READ)))
+  {
+    level->no_level_file = TRUE;
+
+    Error(ERR_WARN, "cannot read level '%s' - using empty level", filename);
+
+    return;
+  }
+
+  for(i = 0; i < 2106; i++)
+    leveldata[i] = fgetc(file);
+
+  fclose(file);
+
+  /* check if level data is crypted by testing against known starting bytes
+     of the few existing crypted level files (from Emerald Mine 1 + 2) */
+
+  if ((leveldata[0] == 0xf1 ||
+       leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
+  {
+    level_is_crypted = TRUE;
+
+    if (leveldata[0] == 0xf5)  /* error in crypted Emerald Mine 2 levels */
+      leveldata[0] = 0xf1;
+  }
+
+  if (level_is_crypted)                /* decode crypted level data */
+  {
+    for(i = 0; i < 2106; i++)
+    {
+      leveldata[i] ^= code0;
+      leveldata[i] -= code1;
+
+      code0  = (code0 + 7) & 0xff;
+    }
+  }
+
+  level->fieldx        = 64;
+  level->fieldy        = 32;
+
+  level->time          = header[46] * 10;
+  level->gems_needed   = header[47];
+
+  /* The original Emerald Mine levels have their level number stored
+     at the second byte of the level file...
+     Do not trust this information at other level files, e.g. EMC,
+     but correct it anyway (normally the first row is completely
+     steel wall, so the correction does not hurt anyway). */
+
+  if (leveldata[1] == nr)
+    leveldata[1] = leveldata[2];       /* correct level number field */
+
+  sprintf(level->name, "Level %d", nr);
+
+  level->score[SC_EMERALD]     = header[36];
+  level->score[SC_DIAMOND]     = header[37];
+  level->score[SC_ROBOT]       = header[38];
+  level->score[SC_SPACESHIP]   = header[39];
+  level->score[SC_BUG]         = header[40];
+  level->score[SC_YAMYAM]      = header[41];
+  level->score[SC_NUT]         = header[42];
+  level->score[SC_DYNAMITE]    = header[43];
+  level->score[SC_TIME_BONUS]  = header[44];
+
+  level->num_yamyam_contents = 4;
+
+  for(i = 0; i < level->num_yamyam_contents; i++)
+    for(y = 0; y < 3; y++)
+      for(x = 0; x < 3; x++)
+       level->yamyam_content[i][x][y] =
+         map_em_element_yam(header[i * 9 + y * 3 + x]);
+
+  level->amoeba_speed          = (header[52] * 256 + header[53]) % 256;
+  level->time_magic_wall       = (header[54] * 256 + header[55]) * 16 / 100;
+  level->time_wheel            = (header[56] * 256 + header[57]) * 16 / 100;
+  level->amoeba_content                = EL_DIAMOND;
+
+  for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
+  {
+    int new_element = map_em_element_field(body[y][x]);
+
+    if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
+      new_element = EL_AMOEBA_WET;
+
+    level->field[x][y] = new_element;
+  }
+
+  jx = (header[48] * 256 + header[49]) % 64;
+  jy = (header[48] * 256 + header[49]) / 64;
+  level->field[jx][jy] = EL_PLAYER_1;
+
+  jx = (header[50] * 256 + header[51]) % 64;
+  jy = (header[50] * 256 + header[51]) / 64;
+  level->field[jx][jy] = EL_PLAYER_2;
+}
+
+void LoadLevelFromFileInfo(struct LevelInfo *level,
+                          struct LevelFileInfo *level_file_info)
+{
+  switch (level_file_info->type)
+  {
+    case LEVEL_FILE_TYPE_RND:
+      LoadLevelFromFileInfo_RND(level, level_file_info);
+      break;
+
+    case LEVEL_FILE_TYPE_EM:
+      LoadLevelFromFileInfo_EM(level, level_file_info);
+      break;
+
+    default:
+      LoadLevelFromFileInfo_RND(level, level_file_info);
+      break;
+  }
+}
+
+void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
+{
+  static struct LevelFileInfo level_file_info;
+
+  level_file_info.nr = 0;                      /* unknown */
+  level_file_info.type = LEVEL_FILE_TYPE_RND;  /* no others supported yet */
+  level_file_info.filename = filename;
+
+  LoadLevelFromFileInfo(level, &level_file_info);
+}
+
 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
 {
   if (leveldir_current == NULL)                /* only when dumping level */
@@ -1156,11 +1597,18 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
   SetBorderElement();
 }
 
-void LoadLevelTemplate(int level_nr)
+void LoadLevelTemplate(int nr)
 {
-  char *filename = getLevelFilename(level_nr);
+#if 1
+  struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
+  char *filename = level_file_info->filename;
+
+  LoadLevelFromFileInfo(&level, level_file_info);
+#else
+  char *filename = getDefaultLevelFilename(nr);
 
-  LoadLevelFromFilename(&level_template, filename);
+  LoadLevelFromFilename_RND(&level_template, filename);
+#endif
 
   LoadLevel_InitVersion(&level, filename);
   LoadLevel_InitElements(&level, filename);
@@ -1168,11 +1616,18 @@ void LoadLevelTemplate(int level_nr)
   ActivateLevelTemplate();
 }
 
-void LoadLevel(int level_nr)
+void LoadLevel(int nr)
 {
-  char *filename = getLevelFilename(level_nr);
+#if 1
+  struct LevelFileInfo *level_file_info = getLevelFileInfo(nr);
+  char *filename = level_file_info->filename;
+
+  LoadLevelFromFileInfo(&level, level_file_info);
+#else
+  char *filename = getLevelFilename(nr);
 
-  LoadLevelFromFilename(&level, filename);
+  LoadLevelFromFilename_RND(&level, filename);
+#endif
 
   if (level.use_custom_template)
     LoadLevelTemplate(-1);
@@ -1658,16 +2113,16 @@ static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
   SetFilePermissions(filename, PERMS_PRIVATE);
 }
 
-void SaveLevel(int level_nr)
+void SaveLevel(int nr)
 {
-  char *filename = getLevelFilename(level_nr);
+  char *filename = getDefaultLevelFilename(nr);
 
   SaveLevelFromFilename(&level, filename);
 }
 
 void SaveLevelTemplate()
 {
-  char *filename = getLevelFilename(-1);
+  char *filename = getDefaultLevelFilename(-1);
 
   SaveLevelFromFilename(&level, filename);
 }
@@ -2004,16 +2459,16 @@ void LoadTapeFromFilename(char *filename)
 #endif
 }
 
-void LoadTape(int level_nr)
+void LoadTape(int nr)
 {
-  char *filename = getTapeFilename(level_nr);
+  char *filename = getTapeFilename(nr);
 
   LoadTapeFromFilename(filename);
 }
 
-void LoadSolutionTape(int level_nr)
+void LoadSolutionTape(int nr)
 {
-  char *filename = getSolutionTapeFilename(level_nr);
+  char *filename = getSolutionTapeFilename(nr);
 
   LoadTapeFromFilename(filename);
 }
@@ -2073,9 +2528,9 @@ static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
   }
 }
 
-void SaveTape(int level_nr)
+void SaveTape(int nr)
 {
-  char *filename = getTapeFilename(level_nr);
+  char *filename = getTapeFilename(nr);
   FILE *file;
   boolean new_tape = TRUE;
   int num_participating_players = 0;
@@ -2186,10 +2641,10 @@ void DumpTape(struct TapeInfo *tape)
 /* score file functions                                                      */
 /* ========================================================================= */
 
-void LoadScore(int level_nr)
+void LoadScore(int nr)
 {
   int i;
-  char *filename = getScoreFilename(level_nr);
+  char *filename = getScoreFilename(nr);
   char cookie[MAX_LINE_LEN];
   char line[MAX_LINE_LEN];
   char *line_ptr;
@@ -2239,17 +2694,17 @@ void LoadScore(int level_nr)
   fclose(file);
 }
 
-void SaveScore(int level_nr)
+void SaveScore(int nr)
 {
   int i;
-  char *filename = getScoreFilename(level_nr);
+  char *filename = getScoreFilename(nr);
   FILE *file;
 
   InitScoreDirectory(leveldir_current->filename);
 
   if (!(file = fopen(filename, MODE_WRITE)))
   {
-    Error(ERR_WARN, "cannot save score for level %d", level_nr);
+    Error(ERR_WARN, "cannot save score for level %d", nr);
     return;
   }
 
index aa9c03e3c0d50e02cf9421b99dec9759a2f5f945..fe7be5ca939b9b687cd238b9ff8c63fcc130575f 100644 (file)
@@ -19,7 +19,8 @@
 void setElementChangePages(struct ElementInfo *, int);
 void setElementChangeInfoToDefaults(struct ElementChangeInfo *);
 
-boolean LevelFileExists(int);
+char *getDefaultLevelFilename(int);
+
 void LoadLevelFromFilename(struct LevelInfo *, char *);
 void LoadLevel(int);
 void LoadLevelTemplate(int);
index 7ce333bc84e20af17e4d4e5226960c82a694203e..8629abd6dc8f1108060cf26b6b5e851398f426f5 100644 (file)
@@ -1076,6 +1076,7 @@ void InitGame()
     player->is_collecting = FALSE;
     player->is_pushing = FALSE;
     player->is_switching = FALSE;
+    player->is_dropping = FALSE;
 
     player->is_bored = FALSE;
     player->is_sleeping = FALSE;
@@ -3072,6 +3073,10 @@ void Impact(int x, int y)
                                         MovDir[x][y + 1] != MV_DOWN ||
                                         MovPos[x][y + 1] <= TILEY / 2));
 
+#if 0
+    object_hit = !IS_FREE(x, y + 1);
+#endif
+
     /* do not smash moving elements that left the smashed field in time */
     if (game.engine_version >= VERSION_IDENT(2,2,0,7) && IS_MOVING(x, y + 1) &&
        ABS(MovPos[x][y + 1] + getElementMoveStepsize(x, y + 1)) >= TILEX)
@@ -3845,7 +3850,8 @@ inline static void TurnRoundExt(int x, int y)
       MovDir[x][y] = old_move_dir;
     }
   }
-  else if (move_pattern == MV_WHEN_PUSHED)
+  else if (move_pattern == MV_WHEN_PUSHED ||
+          move_pattern == MV_WHEN_DROPPED)
   {
     if (!IN_LEV_FIELD_AND_IS_FREE(move_x, move_y))
       MovDir[x][y] = MV_NO_MOVING;
@@ -4164,6 +4170,11 @@ void StartMoving(int x, int y)
         element; also, the case of the player being the element to smash was
         simply not covered here... :-/ ) */
 
+#if 0
+      WasJustMoving[x][y] = 0;
+      WasJustFalling[x][y] = 0;
+#endif
+
       Impact(x, y);
     }
     else if (IS_FREE(x, y + 1) && element == EL_SPRING && use_spring_bug)
@@ -4294,10 +4305,25 @@ void StartMoving(int x, int y)
             HAS_ANY_CHANGE_EVENT(element, CE_OTHER_GETS_HIT));
 #endif
 
+#if 1
+      WasJustMoving[x][y] = 0;
+#endif
+
       TestIfElementHitsCustomElement(x, y, MovDir[x][y]);
 
+#if 0
+      if (Feld[x][y] != element)       /* element has changed */
+      {
+       element = Feld[x][y];
+       move_pattern = element_info[element].move_pattern;
+
+       if (!CAN_MOVE(element))
+         return;
+      }
+#else
       if (Feld[x][y] != element)       /* element has changed */
        return;
+#endif
     }
 #endif
 
@@ -6142,7 +6168,11 @@ static void ChangeElement(int x, int y, int page)
       ChangePage[x][y] = -1;
     }
 
+#if 0
+    if (IS_MOVING(x, y) && !change->explode)
+#else
     if (IS_MOVING(x, y))               /* never change a running system ;-) */
+#endif
     {
       ChangeDelay[x][y] = 1;           /* try change after next move step */
       ChangePage[x][y] = page;         /* remember page to use for change */
@@ -6503,6 +6533,8 @@ static byte PlayerActions(struct PlayerInfo *player, byte player_action)
     if (player->MovPos == 0)   /* needed for tape.playing */
       player->is_moving = FALSE;
 
+    player->is_dropping = FALSE;
+
     return 0;
   }
 
@@ -7409,8 +7441,27 @@ boolean MovePlayer(struct PlayerInfo *player, int dx, int dy)
   int old_jx = jx, old_jy = jy;
   int moved = MF_NO_ACTION;
 
+#if 1
+  if (!player->active)
+    return FALSE;
+
+  if (!dx && !dy)
+  {
+    if (player->MovPos == 0)
+    {
+      player->is_moving = FALSE;
+      player->is_digging = FALSE;
+      player->is_collecting = FALSE;
+      player->is_snapping = FALSE;
+      player->is_pushing = FALSE;
+    }
+
+    return FALSE;
+  }
+#else
   if (!player->active || (!dx && !dy))
     return FALSE;
+#endif
 
 #if 0
   if (!FrameReached(&player->move_delay, player->move_delay_value) &&
@@ -7565,6 +7616,8 @@ boolean MovePlayer(struct PlayerInfo *player, int dx, int dy)
     player->is_switching = FALSE;
 #endif
 
+    player->is_dropping = FALSE;
+
 
 #if 1
     {
@@ -7915,10 +7968,22 @@ void TestIfElementHitsCustomElement(int x, int y, int direction)
   int dy = (direction == MV_UP   ? -1 : direction == MV_DOWN  ? +1 : 0);
   int hitx = x + dx, hity = y + dy;
   int hitting_element = Feld[x][y];
+#if 0
+  boolean object_hit = (IN_LEV_FIELD(hitx, hity) &&
+                       !IS_FREE(hitx, hity) &&
+                       (!IS_MOVING(hitx, hity) ||
+                        MovDir[hitx][hity] != direction ||
+                        ABS(MovPos[hitx][hity]) <= TILEY / 2));
+#endif
 
   if (IN_LEV_FIELD(hitx, hity) && IS_FREE(hitx, hity))
     return;
 
+#if 0
+  if (IN_LEV_FIELD(hitx, hity) && !object_hit)
+    return;
+#endif
+
   CheckElementSideChange(x, y, hitting_element,
                         direction, CE_HITTING_SOMETHING, -1);
 
@@ -7936,11 +8001,13 @@ void TestIfElementHitsCustomElement(int x, int y, int direction)
     int hitting_side = direction;
     int touched_side = opposite_direction;
     int touched_element = MovingOrBlocked2Element(hitx, hity);
+#if 1
     boolean object_hit = (!IS_MOVING(hitx, hity) ||
                          MovDir[hitx][hity] != direction ||
                          ABS(MovPos[hitx][hity]) <= TILEY / 2);
 
     object_hit = TRUE;
+#endif
 
     if (object_hit)
     {
@@ -8997,6 +9064,8 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy)
   player->is_digging = FALSE;
   player->is_collecting = FALSE;
 
+  player->is_dropping = FALSE;
+
   if (DigField(player, x, y, 0, 0, DF_SNAP) == MF_NO_ACTION)
     return FALSE;
 
@@ -9094,7 +9163,7 @@ boolean DropElement(struct PlayerInfo *player)
   new_element = Feld[jx][jy];
 
   if (IS_CUSTOM_ELEMENT(new_element) && CAN_MOVE(new_element) &&
-      element_info[new_element].move_pattern == MV_PROJECTILE)
+      element_info[new_element].move_pattern == MV_WHEN_DROPPED)
   {
     int move_stepsize = element_info[new_element].move_stepsize;
     int direction, dx, dy, nextx, nexty;
@@ -9138,6 +9207,7 @@ boolean DropElement(struct PlayerInfo *player)
 
 #endif
 
+  player->is_dropping = TRUE;
 
 
   return TRUE;
index 40470ea723b0c30d559c982ac2d2cb2b965aef9e..8a402dccb68ceea793e7f87e58138e15f6de89c4 100644 (file)
 
 #include "main.h"
 
-/* score for elements (also used by editor.c) */
-#define SC_EMERALD             0
-#define SC_DIAMOND             1
-#define SC_BUG                 2
-#define SC_SPACESHIP           3
-#define SC_YAMYAM              4
-#define SC_ROBOT               5
-#define SC_PACMAN              6
-#define SC_NUT                 7
-#define SC_DYNAMITE            8
-#define SC_KEY                 9
-#define SC_TIME_BONUS          10
-#define SC_CRYSTAL             11
-#define SC_PEARL               12
-#define SC_SHIELD              13
-
 void GetPlayerConfig(void);
 void DrawGameDoorValues(void);
 void InitGameSound();
index 864d0b3b6395753964fb40a791ac7403ab269247..b8f21640dd5ef6b781c36b72fb14cb6321a48115 100644 (file)
@@ -3825,14 +3825,17 @@ static char *getNewArtworkIdentifier(int type)
   return artwork_new_identifier;
 }
 
-void ReloadCustomArtwork()
+void ReloadCustomArtwork(int force_reload)
 {
   char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
   char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
   char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+  boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
+  boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
+  boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
   boolean redraw_screen = FALSE;
 
-  if (gfx_new_identifier != NULL)
+  if (gfx_new_identifier != NULL || force_reload_gfx)
   {
 #if 0
     printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
@@ -3857,7 +3860,7 @@ void ReloadCustomArtwork()
     redraw_screen = TRUE;
   }
 
-  if (snd_new_identifier != NULL)
+  if (snd_new_identifier != NULL || force_reload_snd)
   {
     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
@@ -3866,7 +3869,7 @@ void ReloadCustomArtwork()
     redraw_screen = TRUE;
   }
 
-  if (mus_new_identifier != NULL)
+  if (mus_new_identifier != NULL || force_reload_mus)
   {
     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
index 67fc835d5d3f17545b6d99456f79a84e36c25eaf..79880f11b256847386b83b4395bc15421ad5456b 100644 (file)
@@ -19,7 +19,7 @@
 void InitElementPropertiesStatic(void);
 void InitElementPropertiesEngine(int);
 
-void ReloadCustomArtwork(void);
+void ReloadCustomArtwork(int);
 
 void KeyboardAutoRepeatOffUnlessAutoplay();
 
index 905c890ed0761d45229bdc3cf4834bf657a3079f..4106c32a72307a3f378d5a8cfa90073c4d0f02c8 100644 (file)
@@ -154,7 +154,7 @@ static char *getLevelDirFromTreeInfo(TreeInfo *node)
   return level_dir;
 }
 
-static char *getCurrentLevelDir()
+char *getCurrentLevelDir()
 {
   return getLevelDirFromTreeInfo(leveldir_current);
 }
@@ -349,23 +349,6 @@ inline static char *getLevelArtworkDir(int type)
   return LEVELDIR_ARTWORK_PATH(leveldir_current, type);
 }
 
-char *getLevelFilename(int nr)
-{
-  static char *filename = NULL;
-  char basename[MAX_FILENAME_LEN];
-
-  checked_free(filename);
-
-  if (nr < 0)
-    sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
-  else
-    sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
-
-  filename = getPath2(getCurrentLevelDir(), basename);
-
-  return filename;
-}
-
 char *getTapeFilename(int nr)
 {
   static char *filename = NULL;
index 1f46cc201aa30621b9c96fc368557277b13792af..6e0636ea2a0d99f035f82722866d904cf3c2cec5 100644 (file)
@@ -194,7 +194,6 @@ typedef struct hashtable     SetupFileHash;
 
 
 char *setLevelArtworkDir(TreeInfo *);
-char *getLevelFilename(int);
 char *getTapeFilename(int);
 char *getSolutionTapeFilename(int);
 char *getScoreFilename(int);
@@ -234,6 +233,8 @@ void sortTreeInfo(TreeInfo **,
 char *getUserDataDir(void);
 char *getCommonDataDir(void);
 char *getSetupDir(void);
+char *getCurrentLevelDir(void);
+
 void createDirectory(char *, char *, int);
 void InitUserDataDirectory(void);
 void SetFilePermissions(char *, int);
index 83442acf799f7f8ae9d51745b9f37166767d61be..7edb064dcb758e4597099df743af5fbbc6b87abd 100644 (file)
 #define MV_BIT_WHEN_PUSHED     10
 #define MV_BIT_MAZE_RUNNER     11
 #define MV_BIT_MAZE_HUNTER     12
-#define MV_BIT_PROJECTILE      13
+#define MV_BIT_WHEN_DROPPED    13
 #define MV_BIT_TURNING_LEFT_RIGHT 14
 #define MV_BIT_TURNING_RIGHT_LEFT 15
 #define MV_BIT_TURNING_RANDOM  16
 #define MV_MAZE_RUNNER         (1 << MV_BIT_MAZE_RUNNER)
 #define MV_MAZE_HUNTER         (1 << MV_BIT_MAZE_HUNTER)
 #define MV_MAZE_RUNNER_STYLE   (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
-#define MV_PROJECTILE          (1 << MV_BIT_PROJECTILE)
+#define MV_WHEN_DROPPED                (1 << MV_BIT_WHEN_DROPPED)
 #define MV_TURNING_LEFT_RIGHT  (1 << MV_BIT_TURNING_LEFT_RIGHT)
 #define MV_TURNING_RIGHT_LEFT  (1 << MV_BIT_TURNING_RIGHT_LEFT)
 #define MV_TURNING_RANDOM      (1 << MV_BIT_TURNING_RANDOM)
 #define MICROLABEL_YPOS                (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
 
 
+/* score for elements */
+#define SC_EMERALD             0
+#define SC_DIAMOND             1
+#define SC_BUG                 2
+#define SC_SPACESHIP           3
+#define SC_YAMYAM              4
+#define SC_ROBOT               5
+#define SC_PACMAN              6
+#define SC_NUT                 7
+#define SC_DYNAMITE            8
+#define SC_KEY                 9
+#define SC_TIME_BONUS          10
+#define SC_CRYSTAL             11
+#define SC_PEARL               12
+#define SC_SHIELD              13
+
+
 /* "real" level file elements */
 #define EL_UNDEFINED                   -1
 
@@ -1217,6 +1234,7 @@ struct PlayerInfo
   boolean is_collecting;
   boolean is_pushing;
   boolean is_switching;
+  boolean is_dropping;
 
   boolean is_bored;
   boolean is_sleeping;
@@ -1269,6 +1287,13 @@ struct LevelSetInfo
   int music[MAX_LEVELS];
 };
 
+struct LevelFileInfo
+{
+  int nr;
+  int type;
+  char *filename;
+};
+
 struct LevelInfo
 {
   int file_version;    /* file format version the level is stored with    */
index c4aa62dfb8e1d26538c7668a818a0298c83817ca..50c8685ab59f7116c9ba68ec9612545b50d0430c 100644 (file)
@@ -270,7 +270,7 @@ void DrawMainMenu()
   leveldir_last_valid = leveldir_current;
 
   /* needed if last screen (level choice) changed graphics, sounds or music */
-  ReloadCustomArtwork();
+  ReloadCustomArtwork(0);
 
 #ifdef TARGET_SDL
   SetDrawtoField(DRAW_BACKBUFFER);
@@ -1869,7 +1869,7 @@ static void execSetupArtwork()
   setup.music_set = artwork.mus_current->identifier;
 
   /* needed if last screen (setup choice) changed graphics, sounds or music */
-  ReloadCustomArtwork();
+  ReloadCustomArtwork(0);
 
   /* needed for displaying artwork name instead of artwork identifier */
   graphics_set_name = artwork.gfx_current->name;
index 3f7c0735d740a7885befeca72b2457a8c79aaa31..aa399caaa197fef426e5e570fb1bf2e298e227c1 100644 (file)
@@ -633,6 +633,7 @@ void DrawPlayer(struct PlayerInfo *player)
            player->is_collecting ? ACTION_COLLECTING      :
            player->is_moving     ? ACTION_MOVING          :
            player->is_snapping   ? ACTION_SNAPPING        :
+           player->is_dropping   ? ACTION_DROPPING        :
            player->is_waiting    ? player->action_waiting : ACTION_DEFAULT);
 
   InitPlayerGfxAnimation(player, action, move_dir);