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fixed bug with cheat codes not working anymore after changing player name
author
Holger Schemel
<info@artsoft.org>
Mon, 9 Oct 2017 19:32:38 +0000
(21:32 +0200)
committer
Holger Schemel
<info@artsoft.org>
Mon, 9 Oct 2017 19:32:38 +0000
(21:32 +0200)
src/libgame/system.c
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diff --git
a/src/libgame/system.c
b/src/libgame/system.c
index a10016dc94f8e69967b0a950a536f3d217e76739..4f27d60a614cd0fb0649814fe7538391d6168d3f 100644
(file)
--- a/
src/libgame/system.c
+++ b/
src/libgame/system.c
@@
-1583,9
+1583,9
@@
KeyMod GetKeyModStateFromEvents()
void StartTextInput(int x, int y, int width, int height)
{
#if defined(TARGET_SDL2)
void StartTextInput(int x, int y, int width, int height)
{
#if defined(TARGET_SDL2)
+#if defined(HAS_SCREEN_KEYBOARD)
SDL_StartTextInput();
SDL_StartTextInput();
-#if defined(HAS_SCREEN_KEYBOARD)
if (y + height > SCREEN_KEYBOARD_POS(video.height))
{
video.shifted_up_pos = y + height - SCREEN_KEYBOARD_POS(video.height);
if (y + height > SCREEN_KEYBOARD_POS(video.height))
{
video.shifted_up_pos = y + height - SCREEN_KEYBOARD_POS(video.height);
@@
-1599,9
+1599,9
@@
void StartTextInput(int x, int y, int width, int height)
void StopTextInput()
{
#if defined(TARGET_SDL2)
void StopTextInput()
{
#if defined(TARGET_SDL2)
+#if defined(HAS_SCREEN_KEYBOARD)
SDL_StopTextInput();
SDL_StopTextInput();
-#if defined(HAS_SCREEN_KEYBOARD)
if (video.shifted_up)
{
video.shifted_up_pos = 0;
if (video.shifted_up)
{
video.shifted_up_pos = 0;