changed screen specific global animations to stop when fading screens
[rocksndiamonds.git] / src / init.c
index d7bf92f573c5caf1e2de3945717ea60f2d6e6c9a..30ff6b9b31f8975c781a3a30b5654eb91f5e5b79 100644 (file)
@@ -4667,6 +4667,7 @@ static void InitGlobal()
   global.frames_per_second = 0;
 
   global.border_status = GAME_MODE_MAIN;
+  global.anim_status = global.anim_status_next = GAME_MODE_LOADING;
 
   global.use_envelope_request = FALSE;
 }