Y = GetStretchY(si);
dx = (bl & 0x7) + 1;
StretchedSprites.BltEx(X, Y, 0);
- StretchedSprites.BltEx(X - (TwoPixels * dx), Y, aniZonkRollLeft[dx - 1]);
+ StretchedSprites.BltEx(X - (TwoPixels * dx), Y, aniFramesZonkRollLeft[dx - 1]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bl = HighByte(PlayField16[si]) + 1; // get and increment sequence#
if (bl == 0x24)
Y = GetStretchY(si);
dx = (bl & 0x7) + 1;
StretchedSprites.BltEx(X, Y, 0);
- StretchedSprites.BltEx(X + (TwoPixels * dx), Y, aniZonkRollRight[dx - 1]);
+ StretchedSprites.BltEx(X + (TwoPixels * dx), Y, aniFramesZonkRollRight[dx - 1]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bl = HighByte(PlayField16[si]) + 1;
if (bl == 0x34)
Y = GetStretchY(si);
dx = (bl & 0xF) + 1;
StretchedSprites.BltEx(X, Y, 0);
- StretchedSprites.BltEx(X - (TwoPixels * dx), Y, aniZonkRollLeft[dx - 1]);
+ StretchedSprites.BltEx(X - (TwoPixels * dx), Y, aniFramesZonkRollLeft[dx - 1]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bl = HighByte(PlayField16[si]) + 1; // retrieve and increment sequence#
if (bl < 0x52)
Y = GetStretchY(si);
dx = (bl & 0x7) + 1;
StretchedSprites.BltEx(X, Y, 0);
- StretchedSprites.BltEx(X + (TwoPixels * dx), Y, aniZonkRollRight[dx - 1]);
+ StretchedSprites.BltEx(X + (TwoPixels * dx), Y, aniFramesZonkRollRight[dx - 1]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
bl = HighByte(PlayField16[si]) + 1;
if (bl < 0x62)