X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Fgame_sp%2FZonk.c;h=0c00be8e0e6bed064d3f778f2cb3a96359bd6f46;hp=fc6f5d96129c0b35e1311d535e66f613d4112648;hb=3d31c6dd1b4f598453c3079d292f47f372f10151;hpb=672811c21f07da548a4cdc5e9e14b459bcad1829 diff --git a/src/game_sp/Zonk.c b/src/game_sp/Zonk.c index fc6f5d96..0c00be8e 100644 --- a/src/game_sp/Zonk.c +++ b/src/game_sp/Zonk.c @@ -263,7 +263,7 @@ loc_g_0F83: // zonk comes rolling from right to left Y = GetStretchY(si); dx = (bl & 0x7) + 1; StretchedSprites.BltEx(X, Y, 0); - StretchedSprites.BltEx(X - (TwoPixels * dx), Y, aniZonkRollLeft[dx - 1]); + StretchedSprites.BltEx(X - (TwoPixels * dx), Y, aniFramesZonkRollLeft[dx - 1]); // +++++++++++++++++++++++++++++++++++++++++++++++++++++ bl = HighByte(PlayField16[si]) + 1; // get and increment sequence# if (bl == 0x24) @@ -295,7 +295,7 @@ loc_g_0FE8: // zonk comes rolling from left to right Y = GetStretchY(si); dx = (bl & 0x7) + 1; StretchedSprites.BltEx(X, Y, 0); - StretchedSprites.BltEx(X + (TwoPixels * dx), Y, aniZonkRollRight[dx - 1]); + StretchedSprites.BltEx(X + (TwoPixels * dx), Y, aniFramesZonkRollRight[dx - 1]); // +++++++++++++++++++++++++++++++++++++++++++++++++++++ bl = HighByte(PlayField16[si]) + 1; if (bl == 0x34) @@ -347,7 +347,7 @@ loc_g_107B: // zonk rolls left Y = GetStretchY(si); dx = (bl & 0xF) + 1; StretchedSprites.BltEx(X, Y, 0); - StretchedSprites.BltEx(X - (TwoPixels * dx), Y, aniZonkRollLeft[dx - 1]); + StretchedSprites.BltEx(X - (TwoPixels * dx), Y, aniFramesZonkRollLeft[dx - 1]); // +++++++++++++++++++++++++++++++++++++++++++++++++++++ bl = HighByte(PlayField16[si]) + 1; // retrieve and increment sequence# if (bl < 0x52) @@ -384,7 +384,7 @@ loc_g_10E9: // zonk rolls right Y = GetStretchY(si); dx = (bl & 0x7) + 1; StretchedSprites.BltEx(X, Y, 0); - StretchedSprites.BltEx(X + (TwoPixels * dx), Y, aniZonkRollRight[dx - 1]); + StretchedSprites.BltEx(X + (TwoPixels * dx), Y, aniFramesZonkRollRight[dx - 1]); // +++++++++++++++++++++++++++++++++++++++++++++++++++++ bl = HighByte(PlayField16[si]) + 1; if (bl < 0x62)