return CreateFromFile;
}
+#if 0
+
boolean DDSpriteBuffer_CreateAtSize(long Width, long Height, long xSprites, long ySprites)
{
boolean CreateAtSize;
return CreateAtSize;
}
+#endif
+
+#if 0
+
void DDSpriteBuffer_Cls(int BackColor)
{
RECT EmptyRect;
Buffer.BltColorFill(EmptyRect, BackColor);
}
+#endif
+
static void Blt(int pX, int pY, int SpriteX, int SpriteY)
{
- RECT DR, SR;
+ MyRECT DR, SR;
#if 0
long Tmp;
#endif