fixed drawing of crumbled borders for 64x64 sized game graphics
[rocksndiamonds.git] / src / game_em / graphics.c
index 03934a71e7beff39ab8d4f8a2e506c4771e1356c..54711e9536026e5bff44b1e90372c6452a212506 100644 (file)
@@ -174,7 +174,8 @@ static void DrawLevelFieldCrumbled_EM(int x, int y, int sx, int sy,
 
   g = getObjectGraphic(x, y);
 
-  crumbled_border_size = g->crumbled_border_size * TILESIZE_VAR / TILESIZE;
+  crumbled_border_size =
+    g->crumbled_border_size * TILESIZE_VAR / g->crumbled_tile_size;
 
   for (i = 0; i < 4; i++)
   {