#if NEW_TILESIZE
#if 1
- if (TILESIZE_VAR < TILESIZE && EVEN(SCR_FIELDX))
+ // if (TILESIZE_VAR < TILESIZE && EVEN(SCR_FIELDX))
+ if (EVEN(SCR_FIELDX))
{
SBX_Left--;
// SBX_Right++;
if (game.timegate_time_left == 0)
CloseAllOpenTimegates();
+#if NEW_TILESIZE
+ BlitScreenToBitmap(backbuffer);
+#else
/* blit playfield from scroll buffer to normal back buffer for fading in */
if (setup.soft_scrolling)
BlitBitmap(fieldbuffer, backbuffer, FX, FY, SXSIZE, SYSIZE, SX, SY);
+#endif
redraw_mask |= REDRAW_FROM_BACKBUFFER;
}