1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 /* screens on the info screen */
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 /* screens on the setup screen */
43 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
44 /* (should also match corresponding entries in src/conf_gfx.c) */
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_EDITOR 2
48 #define SETUP_MODE_GRAPHICS 3
49 #define SETUP_MODE_SOUND 4
50 #define SETUP_MODE_ARTWORK 5
51 #define SETUP_MODE_INPUT 6
52 #define SETUP_MODE_TOUCH 7
53 #define SETUP_MODE_SHORTCUTS 8
54 #define SETUP_MODE_SHORTCUTS_1 9
55 #define SETUP_MODE_SHORTCUTS_2 10
56 #define SETUP_MODE_SHORTCUTS_3 11
57 #define SETUP_MODE_SHORTCUTS_4 12
58 #define SETUP_MODE_SHORTCUTS_5 13
60 /* sub-screens on the setup screen (generic) */
61 #define SETUP_MODE_CHOOSE_ARTWORK 14
62 #define SETUP_MODE_CHOOSE_OTHER 15
64 /* sub-screens on the setup screen (specific) */
65 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
66 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
67 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
68 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
69 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
70 #define SETUP_MODE_CHOOSE_RENDERING 21
71 #define SETUP_MODE_CHOOSE_GRAPHICS 22
72 #define SETUP_MODE_CHOOSE_SOUNDS 23
73 #define SETUP_MODE_CHOOSE_MUSIC 24
74 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
75 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
76 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
77 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
78 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
79 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
81 #define MAX_SETUP_MODES 31
83 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
85 /* setup screen titles */
86 #define STR_SETUP_MAIN "Setup"
87 #define STR_SETUP_GAME "Game & Menu"
88 #define STR_SETUP_EDITOR "Editor"
89 #define STR_SETUP_GRAPHICS "Graphics"
90 #define STR_SETUP_SOUND "Sound & Music"
91 #define STR_SETUP_ARTWORK "Custom Artwork"
92 #define STR_SETUP_INPUT "Input Devices"
93 #define STR_SETUP_TOUCH "Touch Controls"
94 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
95 #define STR_SETUP_EXIT "Exit"
96 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
98 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
99 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
100 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
101 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
102 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
103 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
104 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
105 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
106 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
107 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
108 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
109 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
111 /* for input setup functions */
112 #define SETUPINPUT_SCREEN_POS_START 0
113 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
114 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
115 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
117 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
118 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
120 /* for various menu stuff */
121 #define MENU_SCREEN_START_XPOS 1
122 #define MENU_SCREEN_START_YPOS 2
123 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
124 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
125 #define MENU_TITLE1_YPOS 8
126 #define MENU_TITLE2_YPOS 46
127 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
128 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
129 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
130 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
131 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
132 #define MENU_SCREEN_INFO_XSTART 16
133 #define MENU_SCREEN_INFO_YSTART1 100
134 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
135 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
136 MENU_INFO_FONT_TITLE))
137 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
138 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
139 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
140 MENU_SCREEN_INFO_YSTART2 - \
142 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
143 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
144 MENU_SCREEN_INFO_YSTEP)
145 #define NUM_INFO_ELEMENTS_FROM_CONF \
146 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
147 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
148 MAX_MENU_ENTRIES_ON_SCREEN)
149 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
150 MAX_INFO_ELEMENTS_ON_SCREEN), \
151 NUM_INFO_ELEMENTS_FROM_CONF)
152 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
153 #define MAX_MENU_TEXT_LENGTH_BIG 13
154 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
156 /* buttons and scrollbars identifiers */
157 #define SCREEN_CTRL_ID_PREV_LEVEL 0
158 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
159 #define SCREEN_CTRL_ID_PREV_PLAYER 2
160 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
161 #define SCREEN_CTRL_ID_SCROLL_UP 4
162 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
163 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
165 #define NUM_SCREEN_GADGETS 7
167 #define NUM_SCREEN_MENUBUTTONS 4
168 #define NUM_SCREEN_SCROLLBUTTONS 2
169 #define NUM_SCREEN_SCROLLBARS 1
171 #define SCREEN_MASK_MAIN (1 << 0)
172 #define SCREEN_MASK_INPUT (1 << 1)
174 /* graphic position and size values for buttons and scrollbars */
175 #define SC_MENUBUTTON_XSIZE TILEX
176 #define SC_MENUBUTTON_YSIZE TILEY
178 #define SC_SCROLLBUTTON_XSIZE TILEX
179 #define SC_SCROLLBUTTON_YSIZE TILEY
181 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
183 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
184 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
185 SC_SCROLLBUTTON_YSIZE)
187 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
188 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
190 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
191 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
192 SC_SCROLLBUTTON_YSIZE)
194 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
195 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
196 SC_SCROLL_VERTICAL_YSIZE)
198 #define SC_BORDER_SIZE 14
201 /* forward declarations of internal functions */
202 static void HandleScreenGadgets(struct GadgetInfo *);
203 static void HandleSetupScreen_Generic(int, int, int, int, int);
204 static void HandleSetupScreen_Input(int, int, int, int, int);
205 static void CustomizeKeyboard(int);
206 static void ConfigureJoystick(int);
207 static void execSetupGame(void);
208 static void execSetupGraphics(void);
209 static void execSetupSound(void);
210 static void execSetupTouch(void);
211 static void execSetupArtwork(void);
212 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
214 static void DrawChooseLevelSet(void);
215 static void DrawChooseLevelNr(void);
216 static void DrawInfoScreen(void);
217 static void DrawSetupScreen(void);
219 static void DrawInfoScreen_NotAvailable(char *, char *);
220 static void DrawInfoScreen_HelpAnim(int, int, boolean);
221 static void DrawInfoScreen_HelpText(int, int, int, int);
222 static void HandleInfoScreen_Main(int, int, int, int, int);
223 static void HandleInfoScreen_TitleScreen(int);
224 static void HandleInfoScreen_Elements(int);
225 static void HandleInfoScreen_Music(int);
226 static void HandleInfoScreen_Credits(int);
227 static void HandleInfoScreen_Program(int);
228 static void HandleInfoScreen_Version(int);
230 static void MapScreenMenuGadgets(int);
231 static void MapScreenGadgets(int);
232 static void MapScreenTreeGadgets(TreeInfo *);
234 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
236 static int info_mode = INFO_MODE_MAIN;
237 static int setup_mode = SETUP_MODE_MAIN;
239 static TreeInfo *window_sizes = NULL;
240 static TreeInfo *window_size_current = NULL;
242 static TreeInfo *scaling_types = NULL;
243 static TreeInfo *scaling_type_current = NULL;
245 static TreeInfo *rendering_modes = NULL;
246 static TreeInfo *rendering_mode_current = NULL;
248 static TreeInfo *scroll_delays = NULL;
249 static TreeInfo *scroll_delay_current = NULL;
251 static TreeInfo *snapshot_modes = NULL;
252 static TreeInfo *snapshot_mode_current = NULL;
254 static TreeInfo *game_speeds = NULL;
255 static TreeInfo *game_speed_current = NULL;
257 static TreeInfo *volumes_simple = NULL;
258 static TreeInfo *volume_simple_current = NULL;
260 static TreeInfo *volumes_loops = NULL;
261 static TreeInfo *volume_loops_current = NULL;
263 static TreeInfo *volumes_music = NULL;
264 static TreeInfo *volume_music_current = NULL;
266 static TreeInfo *touch_controls = NULL;
267 static TreeInfo *touch_control_current = NULL;
269 static TreeInfo *move_distances = NULL;
270 static TreeInfo *move_distance_current = NULL;
272 static TreeInfo *drop_distances = NULL;
273 static TreeInfo *drop_distance_current = NULL;
275 static TreeInfo *level_number = NULL;
276 static TreeInfo *level_number_current = NULL;
282 } window_sizes_list[] =
287 { 100, "100 % (Default)" },
304 } scaling_types_list[] =
306 { SCALING_QUALITY_NEAREST, "Off" },
307 { SCALING_QUALITY_LINEAR, "Linear" },
308 { SCALING_QUALITY_BEST, "Anisotropic" },
317 } rendering_modes_list[] =
319 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
320 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
322 // this mode may work under certain conditions, but does not work on Windows
323 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
325 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
334 } game_speeds_list[] =
343 { 1000, "1/1s (Extremely Slow)" },
348 { 29, "1/35s (Original Supaplex)" },
350 { 20, "1/50s (Normal Speed)" },
351 { 14, "1/70s (Maximum Supaplex)" },
355 { 1, "1/1000s (Extremely Fast)" },
365 } scroll_delays_list[] =
367 { 0, "0 Tiles (No Scroll Delay)" },
370 { 3, "3 Tiles (Default)" },
375 { 8, "8 Tiles (Maximum Scroll Delay)"},
384 } snapshot_modes_list[] =
386 { STR_SNAPSHOT_MODE_OFF, "Off" },
387 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
388 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
389 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
422 } touch_controls_list[] =
424 { TOUCH_CONTROL_OFF, "Off" },
425 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
426 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
427 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
451 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
452 (s) <= GAME_MODE_SETUP ? (s) : \
453 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
454 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
456 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
457 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
458 (i) <= INFO_MODE_LEVELSET ? (i) : \
461 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
462 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
463 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
464 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
465 SETUP_MODE_CHOOSE_ARTWORK : \
466 SETUP_MODE_CHOOSE_OTHER)
468 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
469 menu.draw_xoffset[GAME_MODE_INFO] : \
470 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
471 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
472 menu.draw_yoffset[GAME_MODE_INFO] : \
473 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
474 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
475 menu.extra_spacing[GAME_MODE_INFO] : \
476 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
478 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
479 menu.draw_xoffset[GAME_MODE_SETUP] : \
480 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
481 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
482 menu.draw_yoffset[GAME_MODE_SETUP] : \
483 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
484 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
485 menu.extra_spacing[GAME_MODE_SETUP] : \
486 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
488 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
489 DRAW_XOFFSET_INFO(info_mode) : \
490 (s) == GAME_MODE_SETUP ? \
491 DRAW_XOFFSET_SETUP(setup_mode) : \
492 menu.draw_xoffset[DRAW_MODE(s)])
493 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
494 DRAW_YOFFSET_INFO(info_mode) : \
495 (s) == GAME_MODE_SETUP ? \
496 DRAW_YOFFSET_SETUP(setup_mode) : \
497 menu.draw_yoffset[DRAW_MODE(s)])
498 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
499 EXTRA_SPACING_INFO(info_mode) : \
500 (s) == GAME_MODE_SETUP ? \
501 EXTRA_SPACING_SETUP(setup_mode) : \
502 menu.extra_spacing[DRAW_MODE(s)])
504 #define mSX (SX + DRAW_XOFFSET(game_status))
505 #define mSY (SY + DRAW_YOFFSET(game_status))
507 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
508 menu.list_size[game_status] : \
509 MAX_MENU_ENTRIES_ON_SCREEN)
511 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
512 NUM_MENU_ENTRIES_ON_SCREEN)
515 /* title display and control definitions */
517 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
518 2 * MAX_NUM_TITLE_MESSAGES)
520 #define NO_DIRECT_LEVEL_SELECT (-1)
523 static int num_title_screens = 0;
525 struct TitleControlInfo
534 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
536 /* main menu display and control definitions */
538 #define MAIN_CONTROL_NAME 0
539 #define MAIN_CONTROL_LEVELS 1
540 #define MAIN_CONTROL_SCORES 2
541 #define MAIN_CONTROL_EDITOR 3
542 #define MAIN_CONTROL_INFO 4
543 #define MAIN_CONTROL_GAME 5
544 #define MAIN_CONTROL_SETUP 6
545 #define MAIN_CONTROL_QUIT 7
546 #define MAIN_CONTROL_PREV_LEVEL 8
547 #define MAIN_CONTROL_NEXT_LEVEL 9
548 #define MAIN_CONTROL_FIRST_LEVEL 10
549 #define MAIN_CONTROL_LAST_LEVEL 11
550 #define MAIN_CONTROL_LEVEL_NUMBER 12
551 #define MAIN_CONTROL_LEVEL_INFO_1 13
552 #define MAIN_CONTROL_LEVEL_INFO_2 14
553 #define MAIN_CONTROL_LEVEL_NAME 15
554 #define MAIN_CONTROL_LEVEL_AUTHOR 16
555 #define MAIN_CONTROL_LEVEL_YEAR 17
556 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
557 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
558 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
559 #define MAIN_CONTROL_TITLE_1 21
560 #define MAIN_CONTROL_TITLE_2 22
561 #define MAIN_CONTROL_TITLE_3 23
563 static char str_main_text_name[10];
564 static char str_main_text_first_level[10];
565 static char str_main_text_last_level[10];
566 static char str_main_text_level_number[10];
568 static char *main_text_name = str_main_text_name;
569 static char *main_text_first_level = str_main_text_first_level;
570 static char *main_text_last_level = str_main_text_last_level;
571 static char *main_text_level_number = str_main_text_level_number;
572 static char *main_text_levels = "Levelset";
573 static char *main_text_scores = "Hall Of Fame";
574 static char *main_text_editor = "Level Creator";
575 static char *main_text_info = "Info Screen";
576 static char *main_text_game = "Start Game";
577 static char *main_text_setup = "Setup";
578 static char *main_text_quit = "Quit";
579 static char *main_text_level_name = level.name;
580 static char *main_text_level_author = level.author;
581 static char *main_text_level_year = NULL;
582 static char *main_text_level_imported_from = NULL;
583 static char *main_text_level_imported_by = NULL;
584 static char *main_text_level_tested_by = NULL;
585 static char *main_text_title_1 = NULL;
586 static char *main_text_title_2 = NULL;
587 static char *main_text_title_3 = NULL;
589 struct MainControlInfo
593 struct MenuPosInfo *pos_button;
596 struct TextPosInfo *pos_text;
599 struct TextPosInfo *pos_input;
603 static struct MainControlInfo main_controls[] =
607 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
608 &menu.main.text.name, &main_text_name,
609 &menu.main.input.name, &setup.player_name,
613 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
614 &menu.main.text.levels, &main_text_levels,
619 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
620 &menu.main.text.scores, &main_text_scores,
625 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
626 &menu.main.text.editor, &main_text_editor,
631 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
632 &menu.main.text.info, &main_text_info,
637 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
638 &menu.main.text.game, &main_text_game,
643 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
644 &menu.main.text.setup, &main_text_setup,
649 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
650 &menu.main.text.quit, &main_text_quit,
654 /* (these two buttons are real gadgets) */
656 MAIN_CONTROL_PREV_LEVEL,
657 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
662 MAIN_CONTROL_NEXT_LEVEL,
663 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
669 MAIN_CONTROL_FIRST_LEVEL,
671 &menu.main.text.first_level, &main_text_first_level,
675 MAIN_CONTROL_LAST_LEVEL,
677 &menu.main.text.last_level, &main_text_last_level,
681 MAIN_CONTROL_LEVEL_NUMBER,
683 &menu.main.text.level_number, &main_text_level_number,
687 MAIN_CONTROL_LEVEL_INFO_1,
689 &menu.main.text.level_info_1, NULL,
693 MAIN_CONTROL_LEVEL_INFO_2,
695 &menu.main.text.level_info_2, NULL,
699 MAIN_CONTROL_LEVEL_NAME,
701 &menu.main.text.level_name, &main_text_level_name,
705 MAIN_CONTROL_LEVEL_AUTHOR,
707 &menu.main.text.level_author, &main_text_level_author,
711 MAIN_CONTROL_LEVEL_YEAR,
713 &menu.main.text.level_year, &main_text_level_year,
717 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
719 &menu.main.text.level_imported_from, &main_text_level_imported_from,
723 MAIN_CONTROL_LEVEL_IMPORTED_BY,
725 &menu.main.text.level_imported_by, &main_text_level_imported_by,
729 MAIN_CONTROL_LEVEL_TESTED_BY,
731 &menu.main.text.level_tested_by, &main_text_level_tested_by,
735 MAIN_CONTROL_TITLE_1,
737 &menu.main.text.title_1, &main_text_title_1,
741 MAIN_CONTROL_TITLE_2,
743 &menu.main.text.title_2, &main_text_title_2,
747 MAIN_CONTROL_TITLE_3,
749 &menu.main.text.title_3, &main_text_title_3,
762 static int getTitleScreenGraphic(int nr, boolean initial)
764 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
767 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
769 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
773 static int getTitleScreenGameMode(boolean initial)
775 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
779 static int getTitleMessageGameMode(boolean initial)
781 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
784 static int getTitleAnimMode(struct TitleControlInfo *tci)
786 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
788 return base + tci->local_nr;
792 static int getTitleScreenBackground(boolean initial)
794 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
799 static int getTitleMessageBackground(int nr, boolean initial)
801 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
805 static int getTitleBackground(int nr, boolean initial, boolean is_image)
807 int base = (is_image ?
808 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
809 IMG_BACKGROUND_TITLESCREEN_1) :
810 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
811 IMG_BACKGROUND_TITLEMESSAGE_1));
812 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
813 IMG_BACKGROUND_TITLE);
814 int graphic_local = base + nr;
816 if (graphic_info[graphic_local].bitmap != NULL)
817 return graphic_local;
819 if (graphic_info[graphic_global].bitmap != NULL)
820 return graphic_global;
822 return IMG_UNDEFINED;
825 static int getTitleSound(struct TitleControlInfo *tci)
827 boolean is_image = tci->is_image;
828 int initial = tci->initial;
829 int nr = tci->local_nr;
830 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
831 int base = (is_image ?
832 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
833 SND_BACKGROUND_TITLESCREEN_1) :
834 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
835 SND_BACKGROUND_TITLEMESSAGE_1));
836 int sound_global = menu.sound[mode];
837 int sound_local = base + nr;
840 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
841 nr, initial, is_image,
842 sound_global, getSoundListEntry(sound_global)->filename,
843 sound_local, getSoundListEntry(sound_local)->filename);
846 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
849 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
852 return SND_UNDEFINED;
855 static int getTitleMusic(struct TitleControlInfo *tci)
857 boolean is_image = tci->is_image;
858 int initial = tci->initial;
859 int nr = tci->local_nr;
860 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
861 int base = (is_image ?
862 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
863 MUS_BACKGROUND_TITLESCREEN_1) :
864 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
865 MUS_BACKGROUND_TITLEMESSAGE_1));
866 int music_global = menu.music[mode];
867 int music_local = base + nr;
870 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
871 nr, initial, is_image,
872 music_global, getMusicListEntry(music_global)->filename,
873 music_local, getMusicListEntry(music_local)->filename);
876 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
879 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
882 return MUS_UNDEFINED;
885 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
887 boolean is_image = tci->is_image;
888 boolean initial = tci->initial;
889 boolean first = tci->first;
890 int nr = tci->local_nr;
891 struct TitleMessageInfo tmi;
892 struct TitleFadingInfo ti;
894 tmi = (is_image ? (initial ? (first ?
895 titlescreen_initial_first[nr] :
896 titlescreen_initial[nr])
898 titlescreen_first[nr] :
900 : (initial ? (first ?
901 titlemessage_initial_first[nr] :
902 titlemessage_initial[nr])
904 titlemessage_first[nr] :
907 ti.fade_mode = tmi.fade_mode;
908 ti.fade_delay = tmi.fade_delay;
909 ti.post_delay = tmi.post_delay;
910 ti.auto_delay = tmi.auto_delay;
915 static int compareTitleControlInfo(const void *object1, const void *object2)
917 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
918 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
921 if (tci1->initial != tci2->initial)
922 compare_result = (tci1->initial ? -1 : +1);
923 else if (tci1->sort_priority != tci2->sort_priority)
924 compare_result = tci1->sort_priority - tci2->sort_priority;
925 else if (tci1->is_image != tci2->is_image)
926 compare_result = (tci1->is_image ? -1 : +1);
928 compare_result = tci1->local_nr - tci2->local_nr;
930 return compare_result;
933 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
935 int nr, int sort_priority)
937 title_controls[num_title_screens].is_image = is_image;
938 title_controls[num_title_screens].initial = initial;
939 title_controls[num_title_screens].local_nr = nr;
940 title_controls[num_title_screens].sort_priority = sort_priority;
942 title_controls[num_title_screens].first = FALSE; /* will be set later */
947 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
951 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
953 int graphic = getTitleScreenGraphic(i, initial);
954 Bitmap *bitmap = graphic_info[graphic].bitmap;
955 int sort_priority = graphic_info[graphic].sort_priority;
958 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
961 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
963 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
964 char *filename = getLevelSetTitleMessageFilename(i, initial);
965 int sort_priority = tmi->sort_priority;
967 if (filename != NULL)
968 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
972 static void InitializeTitleControls(boolean show_title_initial)
974 num_title_screens = 0;
976 /* 1st step: initialize title screens for game start (only when starting) */
977 if (show_title_initial)
978 InitializeTitleControls_CheckTitleInfo(TRUE);
980 /* 2nd step: initialize title screens for current level set */
981 InitializeTitleControls_CheckTitleInfo(FALSE);
983 /* sort title screens according to sort_priority and title number */
984 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
985 compareTitleControlInfo);
987 /* mark first title screen */
988 title_controls[0].first = TRUE;
991 static boolean visibleMenuPos(struct MenuPosInfo *pos)
993 return (pos != NULL && pos->x != -1 && pos->y != -1);
996 static boolean visibleTextPos(struct TextPosInfo *pos)
998 return (pos != NULL && pos->x != -1 && pos->y != -1);
1001 static void InitializeMainControls()
1003 boolean local_team_mode = (!options.network && setup.team_mode);
1006 /* set main control text values to dynamically determined values */
1007 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1009 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1010 menu.main.text.first_level.size));
1011 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1012 menu.main.text.last_level.size));
1013 strcpy(main_text_level_number, int2str(level_nr,
1014 menu.main.text.level_number.size));
1016 main_text_level_year = leveldir_current->year;
1017 main_text_level_imported_from = leveldir_current->imported_from;
1018 main_text_level_imported_by = leveldir_current->imported_by;
1019 main_text_level_tested_by = leveldir_current->tested_by;
1021 main_text_title_1 = getConfigProgramTitleString();
1022 main_text_title_2 = getConfigProgramCopyrightString();
1023 main_text_title_3 = getConfigProgramCompanyString();
1025 /* set main control screen positions to dynamically determined values */
1026 for (i = 0; main_controls[i].nr != -1; i++)
1028 struct MainControlInfo *mci = &main_controls[i];
1030 struct MenuPosInfo *pos_button = mci->pos_button;
1031 struct TextPosInfo *pos_text = mci->pos_text;
1032 struct TextPosInfo *pos_input = mci->pos_input;
1033 char *text = (mci->text ? *mci->text : NULL);
1034 char *input = (mci->input ? *mci->input : NULL);
1035 int button_graphic = mci->button_graphic;
1036 int font_text = (pos_text ? pos_text->font : -1);
1037 int font_input = (pos_input ? pos_input->font : -1);
1039 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1040 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1041 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1042 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1043 int text_chars = (text != NULL ? strlen(text) : 0);
1044 int input_chars = (input != NULL ? strlen(input) : 0);
1047 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1049 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1050 int text_width = font_text_width * text_chars;
1051 int text_height = font_text_height;
1052 int input_width = font_input_width * input_chars;
1053 int input_height = font_input_height;
1055 if (nr == MAIN_CONTROL_NAME)
1057 menu.main.input.name.width = input_width;
1058 menu.main.input.name.height = input_height;
1061 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
1063 pos_button->width = button_width;
1064 pos_button->height = button_height;
1067 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
1069 /* calculate size for non-clickable text -- needed for text alignment */
1070 boolean calculate_text_size = (pos_button == NULL && text != NULL);
1072 if (pos_text->width == -1 || calculate_text_size)
1073 pos_text->width = text_width;
1074 if (pos_text->height == -1 || calculate_text_size)
1075 pos_text->height = text_height;
1077 if (visibleMenuPos(pos_button))
1079 if (pos_text->x == -1)
1080 pos_text->x = pos_button->x + pos_button->width;
1081 if (pos_text->y == -1)
1083 pos_button->y + (pos_button->height - pos_text->height) / 2;
1087 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1089 if (visibleTextPos(pos_text))
1091 if (pos_input->x == -1)
1092 pos_input->x = pos_text->x + pos_text->width;
1093 if (pos_input->y == -1)
1094 pos_input->y = pos_text->y;
1097 if (pos_input->width == -1)
1098 pos_input->width = input_width;
1099 if (pos_input->height == -1)
1100 pos_input->height = input_height;
1105 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1106 int graphic, boolean pressed)
1108 struct GraphicInfo *g = &graphic_info[graphic];
1111 int xoffset = (pressed ? g->pressed_xoffset : 0);
1112 int yoffset = (pressed ? g->pressed_yoffset : 0);
1114 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1116 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1117 g->width, g->height, dst_x, dst_y);
1120 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1121 boolean active_input,
1122 boolean pressed_button)
1126 for (i = 0; main_controls[i].nr != -1; i++)
1128 struct MainControlInfo *mci = &main_controls[i];
1130 if (mci->nr == nr || nr == -1)
1132 struct MenuPosInfo *pos_button = mci->pos_button;
1133 struct TextPosInfo *pos_text = mci->pos_text;
1134 struct TextPosInfo *pos_input = mci->pos_input;
1135 char *text = (mci->text ? *mci->text : NULL);
1136 char *input = (mci->input ? *mci->input : NULL);
1137 int button_graphic = mci->button_graphic;
1138 int font_text = (pos_text ? pos_text->font : -1);
1139 int font_input = (pos_input ? pos_input->font : -1);
1143 button_graphic = BUTTON_ACTIVE(button_graphic);
1144 font_text = FONT_ACTIVE(font_text);
1149 font_input = FONT_ACTIVE(font_input);
1152 if (visibleMenuPos(pos_button))
1154 struct MenuPosInfo *pos = pos_button;
1155 int x = mSX + pos->x;
1156 int y = mSY + pos->y;
1158 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1159 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1162 if (visibleTextPos(pos_text) && text != NULL)
1164 struct TextPosInfo *pos = pos_text;
1165 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1166 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1169 /* (check why/if this is needed) */
1170 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1172 DrawText(x, y, text, font_text);
1175 if (visibleTextPos(pos_input) && input != NULL)
1177 struct TextPosInfo *pos = pos_input;
1178 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1179 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1182 /* (check why/if this is needed) */
1183 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1185 DrawText(x, y, input, font_input);
1191 static void DrawCursorAndText_Main(int nr, boolean active_text,
1192 boolean pressed_button)
1194 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1198 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1199 boolean pressed_button)
1201 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1205 static struct MainControlInfo *getMainControlInfo(int nr)
1209 for (i = 0; main_controls[i].nr != -1; i++)
1210 if (main_controls[i].nr == nr)
1211 return &main_controls[i];
1216 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1221 int rect_x = ALIGNED_TEXT_XPOS(rect);
1222 int rect_y = ALIGNED_TEXT_YPOS(rect);
1224 return (x >= rect_x && x < rect_x + rect->width &&
1225 y >= rect_y && y < rect_y + rect->height);
1228 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1233 int rect_x = ALIGNED_TEXT_XPOS(rect);
1234 int rect_y = ALIGNED_TEXT_YPOS(rect);
1237 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1238 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1239 (x >= rect_x && x < rect_x + rect->width &&
1240 y >= rect_y && y < rect_y + rect->height));
1243 return (x >= rect_x && x < rect_x + rect->width &&
1244 y >= rect_y && y < rect_y + rect->height);
1247 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1249 int rect_width = preview->xsize * preview->tile_size;
1250 int rect_height = preview->ysize * preview->tile_size;
1251 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1252 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1254 return (x >= rect_x && x < rect_x + rect_width &&
1255 y >= rect_y && y < rect_y + rect_height);
1258 static void AdjustScrollbar(int id, int items_max, int items_visible,
1261 struct GadgetInfo *gi = screen_gadget[id];
1263 if (item_position > items_max - items_visible)
1264 item_position = items_max - items_visible;
1266 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1267 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1268 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1271 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1273 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1277 static void clearMenuListArea()
1279 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1281 /* correct scrollbar position if placed outside menu (playfield) area */
1282 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1283 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1285 /* clear menu list area, but not title or scrollbar */
1286 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1287 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1290 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1292 static int cursor_array[MAX_LEV_FIELDY];
1293 int x = mSX + TILEX * xpos;
1294 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1299 cursor_array[ypos] = graphic;
1301 graphic = cursor_array[ypos];
1305 graphic = BUTTON_ACTIVE(graphic);
1307 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1308 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1311 static void initCursor(int ypos, int graphic)
1313 drawCursorExt(0, ypos, FALSE, graphic);
1316 static void drawCursor(int ypos, boolean active)
1318 drawCursorExt(0, ypos, active, -1);
1321 static void drawCursorXY(int xpos, int ypos, int graphic)
1323 drawCursorExt(xpos, ypos, FALSE, graphic);
1326 static void drawChooseTreeCursor(int ypos, boolean active)
1328 drawCursorExt(0, ypos, active, -1);
1333 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1334 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1335 setup.internal.program_copyright);
1338 void DrawTitleScreenImage(int nr, boolean initial)
1340 int graphic = getTitleScreenGraphic(nr, initial);
1341 Bitmap *bitmap = graphic_info[graphic].bitmap;
1342 int width = graphic_info[graphic].width;
1343 int height = graphic_info[graphic].height;
1344 int src_x = graphic_info[graphic].src_x;
1345 int src_y = graphic_info[graphic].src_y;
1351 if (width > WIN_XSIZE)
1353 /* image width too large for window => center image horizontally */
1354 src_x = (width - WIN_XSIZE) / 2;
1358 if (height > WIN_YSIZE)
1360 /* image height too large for window => center image vertically */
1361 src_y = (height - WIN_YSIZE) / 2;
1365 /* always display title screens centered */
1366 dst_x = (WIN_XSIZE - width) / 2;
1367 dst_y = (WIN_YSIZE - height) / 2;
1369 SetDrawBackgroundMask(REDRAW_ALL);
1370 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1372 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1374 if (DrawingOnBackground(dst_x, dst_y))
1375 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1377 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1379 redraw_mask = REDRAW_ALL;
1382 void DrawTitleScreenMessage(int nr, boolean initial)
1384 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1385 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1387 if (filename == NULL)
1390 /* force TITLE font on title message screen */
1391 SetFontStatus(getTitleMessageGameMode(initial));
1393 /* if chars *and* width set to "-1", automatically determine width */
1394 if (tmi->chars == -1 && tmi->width == -1)
1395 tmi->width = viewport.window[game_status].width;
1397 /* if lines *and* height set to "-1", automatically determine height */
1398 if (tmi->lines == -1 && tmi->height == -1)
1399 tmi->height = viewport.window[game_status].height;
1401 /* if chars set to "-1", automatically determine by text and font width */
1402 if (tmi->chars == -1)
1403 tmi->chars = tmi->width / getFontWidth(tmi->font);
1405 tmi->width = tmi->chars * getFontWidth(tmi->font);
1407 /* if lines set to "-1", automatically determine by text and font height */
1408 if (tmi->lines == -1)
1409 tmi->lines = tmi->height / getFontHeight(tmi->font);
1411 tmi->height = tmi->lines * getFontHeight(tmi->font);
1413 /* if x set to "-1", automatically determine by width and alignment */
1415 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1417 /* if y set to "-1", automatically determine by height and alignment */
1419 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1421 SetDrawBackgroundMask(REDRAW_ALL);
1422 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1424 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1426 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1427 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1428 tmi->autowrap, tmi->centered, tmi->parse_comments);
1433 void DrawTitleScreen()
1435 KeyboardAutoRepeatOff();
1437 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1440 boolean CheckTitleScreen(boolean levelset_has_changed)
1442 static boolean show_title_initial = TRUE;
1443 boolean show_titlescreen = FALSE;
1445 /* needed to be able to skip title screen, if no image or message defined */
1446 InitializeTitleControls(show_title_initial);
1448 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1449 show_titlescreen = TRUE;
1451 /* show initial title images and messages only once at program start */
1452 show_title_initial = FALSE;
1454 return (show_titlescreen && num_title_screens > 0);
1459 static LevelDirTree *leveldir_last_valid = NULL;
1460 boolean levelset_has_changed = FALSE;
1461 int fade_mask = REDRAW_FIELD;
1463 LimitScreenUpdates(FALSE);
1465 FadeSetLeaveScreen();
1467 /* do not fade out here -- function may continue and fade on editor screen */
1470 FadeMenuSoundsAndMusic();
1472 ExpireSoundLoops(FALSE);
1474 KeyboardAutoRepeatOn();
1476 audio.sound_deactivated = FALSE;
1480 /* needed if last screen was the playing screen, invoked from level editor */
1481 if (level_editor_test_game)
1483 CloseDoor(DOOR_CLOSE_ALL);
1485 SetGameStatus(GAME_MODE_EDITOR);
1492 /* needed if last screen was the setup screen and fullscreen state changed */
1493 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1494 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1496 /* leveldir_current may be invalid (level group, parent link) */
1497 if (!validLevelSeries(leveldir_current))
1498 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1500 if (leveldir_current != leveldir_last_valid)
1501 levelset_has_changed = TRUE;
1503 /* store valid level series information */
1504 leveldir_last_valid = leveldir_current;
1506 init_last = init; /* switch to new busy animation */
1508 /* needed if last screen (level choice) changed graphics, sounds or music */
1509 ReloadCustomArtwork(0);
1511 if (CheckTitleScreen(levelset_has_changed))
1513 SetGameStatus(GAME_MODE_TITLE);
1520 if (redraw_mask & REDRAW_ALL)
1521 fade_mask = REDRAW_ALL;
1523 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
1524 fade_mask = REDRAW_ALL;
1528 /* needed if different viewport properties defined for menues */
1529 ChangeViewportPropertiesIfNeeded();
1531 SetDrawtoField(DRAW_TO_BACKBUFFER);
1533 /* level_nr may have been set to value over handicap with level editor */
1534 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1535 level_nr = leveldir_current->handicap_level;
1537 LoadLevel(level_nr);
1538 LoadScore(level_nr);
1540 SaveLevelSetup_SeriesInfo();
1542 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1543 SetDrawDeactivationMask(REDRAW_NONE);
1544 SetDrawBackgroundMask(REDRAW_FIELD);
1546 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1549 if (fade_mask == REDRAW_ALL)
1550 RedrawGlobalBorder();
1555 InitializeMainControls();
1557 DrawCursorAndText_Main(-1, FALSE, FALSE);
1558 DrawPreviewLevelInitial();
1560 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1563 if (TAPE_IS_EMPTY(tape))
1565 DrawCompleteVideoDisplay();
1567 PlayMenuSoundsAndMusic();
1569 /* create gadgets for main menu screen */
1570 FreeScreenGadgets();
1571 CreateScreenGadgets();
1573 /* map gadgets for main menu screen */
1575 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1577 /* copy actual game door content to door double buffer for OpenDoor() */
1578 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1579 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1581 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1583 DrawMaskedBorder(fade_mask);
1588 /* update screen area with special editor door */
1589 redraw_mask |= REDRAW_ALL;
1592 SetMouseCursor(CURSOR_DEFAULT);
1594 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1597 static void gotoTopLevelDir()
1599 /* move upwards until inside (but not above) top level directory */
1600 while (leveldir_current->node_parent &&
1601 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1603 /* write a "path" into level tree for easy navigation to last level */
1604 if (leveldir_current->node_parent->node_group->cl_first == -1)
1606 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1607 int leveldir_pos = posTreeInfo(leveldir_current);
1608 int num_page_entries;
1609 int cl_first, cl_cursor;
1611 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1612 num_page_entries = num_leveldirs;
1614 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1616 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1617 cl_cursor = leveldir_pos - cl_first;
1619 leveldir_current->node_parent->node_group->cl_first = cl_first;
1620 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1623 leveldir_current = leveldir_current->node_parent;
1627 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1629 static unsigned int title_delay = 0;
1630 static int title_screen_nr = 0;
1631 static int last_sound = -1, last_music = -1;
1632 boolean return_to_main_menu = FALSE;
1633 struct TitleControlInfo *tci;
1636 if (button == MB_MENU_INITIALIZE)
1639 title_screen_nr = 0;
1640 tci = &title_controls[title_screen_nr];
1642 SetAnimStatus(getTitleAnimMode(tci));
1644 last_sound = SND_UNDEFINED;
1645 last_music = MUS_UNDEFINED;
1647 if (num_title_screens != 0)
1649 FadeSetEnterScreen();
1651 /* use individual title fading instead of global "enter screen" fading */
1652 fading = getTitleFading(tci);
1655 if (game_status_last_screen == GAME_MODE_INFO)
1657 if (num_title_screens == 0)
1659 /* switch game mode from title screen mode back to info screen mode */
1660 SetGameStatus(GAME_MODE_INFO);
1662 /* store that last screen was info screen, not main menu screen */
1663 game_status_last_screen = GAME_MODE_INFO;
1665 DrawInfoScreen_NotAvailable("Title screen information:",
1666 "No title screen for this level set.");
1670 FadeMenuSoundsAndMusic();
1673 FadeOut(REDRAW_ALL);
1675 /* title screens may have different window size */
1676 ChangeViewportPropertiesIfNeeded();
1678 /* only required to update logic for redrawing global border */
1682 DrawTitleScreenImage(tci->local_nr, tci->initial);
1684 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1686 sound = getTitleSound(tci);
1687 music = getTitleMusic(tci);
1689 if (sound != last_sound)
1690 PlayMenuSoundExt(sound);
1691 if (music != last_music)
1692 PlayMenuMusicExt(music);
1697 SetMouseCursor(CURSOR_NONE);
1701 DelayReached(&title_delay, 0); /* reset delay counter */
1706 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1707 button = MB_MENU_CHOICE;
1709 if (button == MB_MENU_LEAVE)
1711 return_to_main_menu = TRUE;
1713 else if (button == MB_MENU_CHOICE)
1715 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1717 SetGameStatus(GAME_MODE_INFO);
1719 info_mode = INFO_MODE_MAIN;
1728 if (title_screen_nr < num_title_screens)
1730 tci = &title_controls[title_screen_nr];
1732 SetAnimStatus(getTitleAnimMode(tci));
1734 sound = getTitleSound(tci);
1735 music = getTitleMusic(tci);
1737 if (last_sound != SND_UNDEFINED && sound != last_sound)
1738 FadeSound(last_sound);
1739 if (last_music != MUS_UNDEFINED && music != last_music)
1742 fading = getTitleFading(tci);
1744 FadeOut(REDRAW_ALL);
1747 DrawTitleScreenImage(tci->local_nr, tci->initial);
1749 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1751 sound = getTitleSound(tci);
1752 music = getTitleMusic(tci);
1754 if (sound != last_sound)
1755 PlayMenuSoundExt(sound);
1756 if (music != last_music)
1757 PlayMenuMusicExt(music);
1764 DelayReached(&title_delay, 0); /* reset delay counter */
1768 FadeMenuSoundsAndMusic();
1770 return_to_main_menu = TRUE;
1774 if (return_to_main_menu)
1776 SetMouseCursor(CURSOR_DEFAULT);
1778 /* force full menu screen redraw after displaying title screens */
1779 redraw_mask = REDRAW_ALL;
1781 if (game_status_last_screen == GAME_MODE_INFO)
1783 SetGameStatus(GAME_MODE_INFO);
1785 info_mode = INFO_MODE_MAIN;
1789 else /* default: return to main menu */
1791 SetGameStatus(GAME_MODE_MAIN);
1798 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1800 int old_level_nr = level_nr;
1803 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1804 new_level_nr = selected_level_nr;
1806 new_level_nr = old_level_nr + step * direction;
1808 if (new_level_nr < leveldir_current->first_level)
1809 new_level_nr = leveldir_current->first_level;
1810 if (new_level_nr > leveldir_current->last_level)
1811 new_level_nr = leveldir_current->last_level;
1813 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1815 /* skipping levels is only allowed when trying to skip single level */
1816 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1817 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1819 leveldir_current->handicap_level++;
1820 SaveLevelSetup_SeriesInfo();
1823 new_level_nr = leveldir_current->handicap_level;
1826 if (new_level_nr != old_level_nr)
1828 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1830 PlaySound(SND_MENU_ITEM_SELECTING);
1832 level_nr = new_level_nr;
1834 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1835 int2str(level_nr, menu.main.text.level_number.size),
1836 mci->pos_text->font);
1838 LoadLevel(level_nr);
1839 DrawPreviewLevelInitial();
1843 DrawCompleteVideoDisplay();
1845 SaveLevelSetup_SeriesInfo();
1847 /* needed because DrawPreviewLevelInitial() takes some time */
1849 /* SyncDisplay(); */
1853 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1855 static int choice = MAIN_CONTROL_GAME;
1856 static boolean button_pressed_last = FALSE;
1857 boolean button_pressed = FALSE;
1861 if (button == MB_MENU_INITIALIZE)
1863 DrawCursorAndText_Main(choice, TRUE, FALSE);
1868 if (mx || my) /* mouse input */
1872 for (i = 0; main_controls[i].nr != -1; i++)
1874 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1875 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1876 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1878 pos = main_controls[i].nr;
1884 /* check if level preview was clicked */
1885 if (insidePreviewRect(&preview, mx - SX, my - SY))
1886 pos = MAIN_CONTROL_GAME;
1888 // handle pressed/unpressed state for active/inactive menu buttons
1889 // (if pos != -1, "i" contains index position corresponding to "pos")
1891 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1892 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1893 button_pressed = TRUE;
1895 if (button_pressed != button_pressed_last)
1897 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1900 PlaySound(SND_MENU_BUTTON_PRESSING);
1902 PlaySound(SND_MENU_BUTTON_RELEASING);
1905 else if (dx || dy) /* keyboard input */
1907 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1908 choice == MAIN_CONTROL_SETUP))
1909 button = MB_MENU_CHOICE;
1914 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1916 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1918 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1920 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1922 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1924 CloseDoor(DOOR_CLOSE_2);
1926 SetGameStatus(GAME_MODE_LEVELNR);
1928 DrawChooseLevelNr();
1930 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1936 PlaySound(SND_MENU_ITEM_ACTIVATING);
1938 DrawCursorAndText_Main(choice, FALSE, FALSE);
1939 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1945 if (choice != MAIN_CONTROL_INFO &&
1946 choice != MAIN_CONTROL_SETUP)
1947 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
1952 PlaySound(SND_MENU_ITEM_SELECTING);
1954 if (pos == MAIN_CONTROL_NAME)
1956 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
1958 HandleTypeName(strlen(setup.player_name), 0);
1960 else if (pos == MAIN_CONTROL_LEVELS)
1964 CloseDoor(DOOR_CLOSE_2);
1966 SetGameStatus(GAME_MODE_LEVELS);
1968 SaveLevelSetup_LastSeries();
1969 SaveLevelSetup_SeriesInfo();
1971 if (setup.internal.choose_from_top_leveldir)
1974 DrawChooseLevelSet();
1977 else if (pos == MAIN_CONTROL_SCORES)
1979 CloseDoor(DOOR_CLOSE_2);
1981 SetGameStatus(GAME_MODE_SCORES);
1985 else if (pos == MAIN_CONTROL_EDITOR)
1987 if (leveldir_current->readonly &&
1988 !strEqual(setup.player_name, "Artsoft"))
1989 Request("This level is read only!", REQ_CONFIRM);
1991 CloseDoor(DOOR_CLOSE_2);
1993 SetGameStatus(GAME_MODE_EDITOR);
1995 FadeSetEnterScreen();
1999 else if (pos == MAIN_CONTROL_INFO)
2001 CloseDoor(DOOR_CLOSE_2);
2003 SetGameStatus(GAME_MODE_INFO);
2005 info_mode = INFO_MODE_MAIN;
2009 else if (pos == MAIN_CONTROL_GAME)
2011 StartGameActions(options.network, setup.autorecord, level.random_seed);
2013 else if (pos == MAIN_CONTROL_SETUP)
2015 CloseDoor(DOOR_CLOSE_2);
2017 SetGameStatus(GAME_MODE_SETUP);
2019 setup_mode = SETUP_MODE_MAIN;
2023 else if (pos == MAIN_CONTROL_QUIT)
2025 SaveLevelSetup_LastSeries();
2026 SaveLevelSetup_SeriesInfo();
2028 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2029 SetGameStatus(GAME_MODE_QUIT);
2034 button_pressed_last = button_pressed;
2038 /* ========================================================================= */
2039 /* info screen functions */
2040 /* ========================================================================= */
2042 static struct TokenInfo *info_info;
2043 static int num_info_info; /* number of info entries shown on screen */
2044 static int max_info_info; /* total number of info entries in list */
2046 static void execInfoTitleScreen()
2048 info_mode = INFO_MODE_TITLE;
2053 static void execInfoElements()
2055 info_mode = INFO_MODE_ELEMENTS;
2060 static void execInfoMusic()
2062 info_mode = INFO_MODE_MUSIC;
2067 static void execInfoCredits()
2069 info_mode = INFO_MODE_CREDITS;
2074 static void execInfoProgram()
2076 info_mode = INFO_MODE_PROGRAM;
2081 static void execInfoVersion()
2083 info_mode = INFO_MODE_VERSION;
2088 static void execInfoLevelSet()
2090 info_mode = INFO_MODE_LEVELSET;
2095 static void execExitInfo()
2097 SetGameStatus(GAME_MODE_MAIN);
2102 static struct TokenInfo info_info_main[] =
2104 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2105 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2106 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2107 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2108 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2109 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2110 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2111 { TYPE_EMPTY, NULL, "" },
2112 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2117 static int getMenuTextFont(int type)
2119 if (type & (TYPE_SWITCH |
2131 static struct TokenInfo *setup_info;
2132 static struct TokenInfo setup_info_input[];
2134 static struct TokenInfo *menu_info;
2136 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2137 int screen_pos, int menu_info_pos_raw,
2140 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2141 struct TokenInfo *ti = &token_info[pos];
2142 int xpos = MENU_SCREEN_START_XPOS;
2143 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2144 int font_nr = getMenuTextFont(ti->type);
2146 if (token_info == setup_info_input)
2147 font_nr = FONT_MENU_1;
2150 font_nr = FONT_ACTIVE(font_nr);
2152 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2154 if (ti->type & ~TYPE_SKIP_ENTRY)
2155 drawCursor(screen_pos, active);
2158 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2161 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2164 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2167 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2170 static char *window_size_text;
2171 static char *scaling_type_text;
2173 static void drawSetupValue(int, int);
2175 static void drawMenuInfoList(int first_entry, int num_page_entries,
2176 int max_page_entries)
2180 if (first_entry + num_page_entries > max_page_entries)
2183 clearMenuListArea();
2185 for (i = 0; i < num_page_entries; i++)
2187 int menu_info_pos = first_entry + i;
2188 struct TokenInfo *si = &menu_info[menu_info_pos];
2189 void *value_ptr = si->value;
2191 /* set some entries to "unchangeable" according to other variables */
2192 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2193 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2194 (value_ptr == &setup.sound_music && !audio.music_available) ||
2195 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2196 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2197 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2198 si->type |= TYPE_GHOSTED;
2200 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2201 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2202 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2203 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2204 else if (si->type & ~TYPE_SKIP_ENTRY)
2205 initCursor(i, IMG_MENU_BUTTON);
2207 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2209 if (si->type & TYPE_VALUE &&
2210 menu_info == setup_info)
2211 drawSetupValue(i, menu_info_pos);
2215 static void DrawInfoScreen_Main()
2217 int fade_mask = REDRAW_FIELD;
2220 if (redraw_mask & REDRAW_ALL)
2221 fade_mask = REDRAW_ALL;
2223 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
2224 fade_mask = REDRAW_ALL;
2227 FadeMenuSoundsAndMusic();
2229 FreeScreenGadgets();
2230 CreateScreenGadgets();
2232 /* (needed after displaying title screens which disable auto repeat) */
2233 KeyboardAutoRepeatOn();
2235 FadeSetLeaveScreen();
2239 /* needed if different viewport properties defined for info screen */
2240 ChangeViewportPropertiesIfNeeded();
2242 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2246 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2248 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2250 info_info = info_info_main;
2252 // determine maximal number of info entries that can be displayed on screen
2254 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2257 // determine maximal number of info entries available for menu of info screen
2259 for (i = 0; info_info[i].type != 0; i++)
2262 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2264 MapScreenGadgets(max_info_info);
2266 PlayMenuSoundsAndMusic();
2268 DrawMaskedBorder(fade_mask);
2273 static void changeSetupValue(int, int, int);
2275 void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2276 int mode, int num_page_entries, int max_page_entries)
2278 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2279 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2280 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2281 int *num_page_entries_last = num_page_entries_all_last[game_status];
2282 int *choice_store = choice_stores[game_status];
2283 int *first_entry_store = first_entry_stores[game_status];
2284 int choice = choice_store[mode]; /* starts with 0 */
2285 int first_entry = first_entry_store[mode]; /* starts with 0 */
2287 int y = choice - first_entry;
2289 boolean position_set_by_scrollbar = (dx == 999);
2290 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2293 if (button == MB_MENU_INITIALIZE)
2295 // check if number of menu page entries has changed (may happen by change
2296 // of custom artwork definition value for 'list_size' for this menu screen)
2297 // (in this case, the last menu position most probably has to be corrected)
2298 if (num_page_entries != num_page_entries_last[mode])
2300 choice_store[mode] = first_entry_store[mode] = 0;
2302 choice = first_entry = 0;
2305 num_page_entries_last[mode] = num_page_entries;
2308 /* advance to first valid menu entry */
2309 while (choice < num_page_entries &&
2310 menu_info[choice].type & TYPE_SKIP_ENTRY)
2313 if (position_set_by_scrollbar)
2314 first_entry = first_entry_store[mode] = dy;
2316 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2317 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2319 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2321 if (choice < first_entry)
2323 choice = first_entry;
2325 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2328 else if (choice > first_entry + num_page_entries - 1)
2330 choice = first_entry + num_page_entries - 1;
2332 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2336 choice_store[mode] = choice;
2338 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2342 else if (button == MB_MENU_LEAVE)
2344 PlaySound(SND_MENU_ITEM_SELECTING);
2346 for (i = 0; i < max_page_entries; i++)
2348 if (menu_info[i].type & TYPE_LEAVE_MENU)
2350 void (*menu_callback_function)(void) = menu_info[i].value;
2354 menu_callback_function();
2356 break; /* absolutely needed because function changes 'menu_info'! */
2363 if (mx || my) /* mouse input */
2365 x = (mx - mSX) / 32;
2366 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2368 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2370 /* move cursor instead of scrolling when already at start/end of list */
2371 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2373 else if (dy == +1 * SCROLL_LINE &&
2374 first_entry + num_page_entries == max_page_entries)
2377 /* handle scrolling screen one line or page */
2379 y + dy > num_page_entries - 1)
2381 boolean redraw = FALSE;
2383 if (ABS(dy) == SCROLL_PAGE)
2384 step = num_page_entries - 1;
2386 if (dy < 0 && first_entry > 0)
2388 /* scroll page/line up */
2390 first_entry -= step;
2391 if (first_entry < 0)
2396 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2398 /* scroll page/line down */
2400 first_entry += step;
2401 if (first_entry + num_page_entries > max_page_entries)
2402 first_entry = MAX(0, max_page_entries - num_page_entries);
2409 choice += first_entry - first_entry_store[mode];
2411 if (choice < first_entry)
2413 choice = first_entry;
2415 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2418 else if (choice > first_entry + num_page_entries - 1)
2420 choice = first_entry + num_page_entries - 1;
2422 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2425 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2429 if (choice < first_entry ||
2430 choice > first_entry + num_page_entries - 1)
2431 first_entry += SIGN(dy);
2434 first_entry_store[mode] = first_entry;
2435 choice_store[mode] = choice;
2437 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2439 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2441 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2442 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2450 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2452 if (menu_info[choice].type & menu_navigation_type ||
2453 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2454 menu_info[choice].type & TYPE_YES_NO_AUTO)
2455 button = MB_MENU_CHOICE;
2460 /* jump to next non-empty menu entry (up or down) */
2461 while (first_entry + y > 0 &&
2462 first_entry + y < max_page_entries - 1 &&
2463 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2466 if (!IN_VIS_MENU(x, y))
2468 choice += y - y_old;
2470 if (choice < first_entry)
2471 first_entry = choice;
2472 else if (choice > first_entry + num_page_entries - 1)
2473 first_entry = choice - num_page_entries + 1;
2475 if (first_entry >= 0 &&
2476 first_entry + num_page_entries <= max_page_entries)
2478 first_entry_store[mode] = first_entry;
2480 if (choice < first_entry)
2481 choice = first_entry;
2482 else if (choice > first_entry + num_page_entries - 1)
2483 choice = first_entry + num_page_entries - 1;
2485 choice_store[mode] = choice;
2487 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2489 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2491 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2492 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2499 if (!anyScrollbarGadgetActive() &&
2500 IN_VIS_MENU(x, y) &&
2501 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2502 y >= 0 && y < num_page_entries)
2506 if (first_entry + y != choice &&
2507 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2509 PlaySound(SND_MENU_ITEM_ACTIVATING);
2511 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2512 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2514 choice = choice_store[mode] = first_entry + y;
2518 PlaySound(SND_MENU_ITEM_SELECTING);
2520 for (i = 0; menu_info[i].type != 0; i++)
2522 if (menu_info[i].type & TYPE_LEAVE_MENU)
2524 void (*menu_callback_function)(void) = menu_info[i].value;
2528 menu_callback_function();
2530 /* absolutely needed because function changes 'menu_info'! */
2538 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2540 PlaySound(SND_MENU_ITEM_SELECTING);
2542 /* when selecting key headline, execute function for key value change */
2543 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2544 menu_info[first_entry + y + 1].type & TYPE_KEY)
2547 /* when selecting string value, execute function for list selection */
2548 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2549 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2552 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2554 void (*menu_callback_function)(void) =
2555 menu_info[first_entry + y].value;
2557 FadeSetFromType(menu_info[first_entry + y].type);
2559 menu_callback_function();
2561 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2562 menu_info == setup_info)
2564 changeSetupValue(y, first_entry + y, dx);
2570 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2572 menu_info = info_info;
2574 HandleMenuScreen(mx, my, dx, dy, button,
2575 info_mode, num_info_info, max_info_info);
2578 static int getMenuFontSpacing(int spacing_height, int font_nr)
2580 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2582 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2586 static int getMenuTextSpacing(int spacing_height, int font_nr)
2588 return (getMenuFontSpacing(spacing_height, font_nr) +
2589 EXTRA_SPACING(game_status));
2592 static int getMenuTextStep(int spacing_height, int font_nr)
2594 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2597 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2599 int font_title = MENU_INFO_FONT_TITLE;
2600 int font_error = FONT_TEXT_2;
2601 int font_foot = MENU_INFO_FONT_FOOT;
2602 int spacing_title = menu.headline1_spacing_info[info_mode];
2603 int ystep_title = getMenuTextStep(spacing_title, font_title);
2604 int ystart1 = mSY - SY + 100;
2605 int ystart2 = ystart1 + ystep_title;
2606 int ybottom = mSY - SY + SYSIZE - 20;
2608 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2610 FadeOut(REDRAW_FIELD);
2615 DrawTextSCentered(ystart1, font_title, text_title);
2616 DrawTextSCentered(ystart2, font_error, text_error);
2618 DrawTextSCentered(ybottom, font_foot,
2619 "Press any key or button for info menu");
2621 FadeIn(REDRAW_FIELD);
2624 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2626 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2627 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2628 int font_title = MENU_INFO_FONT_TITLE;
2629 int font_foot = MENU_INFO_FONT_FOOT;
2630 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2631 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2632 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2633 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2634 int ystep = MENU_SCREEN_INFO_YSTEP;
2635 int element, action, direction;
2643 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2644 infoscreen_step[i] = infoscreen_frame[i] = 0;
2649 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2651 DrawTextSCentered(ybottom, font_foot,
2652 "Press any key or button for next page");
2658 while (helpanim_info[j].element != HELPANIM_LIST_END)
2660 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2665 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2674 j += infoscreen_step[i - start];
2676 element = helpanim_info[j].element;
2677 action = helpanim_info[j].action;
2678 direction = helpanim_info[j].direction;
2681 element = EL_UNKNOWN;
2683 if (action != -1 && direction != -1)
2684 graphic = el_act_dir2img(element, action, direction);
2685 else if (action != -1)
2686 graphic = el_act2img(element, action);
2687 else if (direction != -1)
2688 graphic = el_dir2img(element, direction);
2690 graphic = el2img(element);
2692 delay = helpanim_info[j++].delay;
2697 if (infoscreen_frame[i - start] == 0)
2700 infoscreen_frame[i - start] = delay - 1;
2704 sync_frame = delay - infoscreen_frame[i - start];
2705 infoscreen_frame[i - start]--;
2708 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2710 if (!infoscreen_frame[i - start])
2711 infoscreen_step[i - start] = 0;
2715 if (!infoscreen_frame[i - start])
2716 infoscreen_step[i - start]++;
2717 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2723 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2725 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2726 graphic, sync_frame, USE_MASKING);
2729 DrawInfoScreen_HelpText(element, action, direction, i - start);
2734 redraw_mask |= REDRAW_FIELD;
2739 static char *getHelpText(int element, int action, int direction)
2741 char token[MAX_LINE_LEN];
2743 strcpy(token, element_info[element].token_name);
2746 strcat(token, element_action_info[action].suffix);
2748 if (direction != -1)
2749 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2751 return getHashEntry(helptext_info, token);
2754 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2756 int font_nr = FONT_INFO_ELEMENTS;
2757 int font_width = getFontWidth(font_nr);
2758 int font_height = getFontHeight(font_nr);
2759 int yoffset = (TILEX - 2 * font_height) / 2;
2760 int xstart = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2761 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2762 int ystep = TILEY + 4;
2763 int pad_x = xstart - SX;
2764 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2765 int max_lines_per_text = 2;
2768 if (action != -1 && direction != -1) /* element.action.direction */
2769 text = getHelpText(element, action, direction);
2771 if (text == NULL && action != -1) /* element.action */
2772 text = getHelpText(element, action, -1);
2774 if (text == NULL && direction != -1) /* element.direction */
2775 text = getHelpText(element, -1, direction);
2777 if (text == NULL) /* base element */
2778 text = getHelpText(element, -1, -1);
2780 if (text == NULL) /* not found */
2781 text = "No description available";
2783 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2784 ystart += getFontHeight(font_nr) / 2;
2786 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2787 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2788 TRUE, FALSE, FALSE);
2791 void DrawInfoScreen_TitleScreen()
2793 SetGameStatus(GAME_MODE_TITLE);
2798 void HandleInfoScreen_TitleScreen(int button)
2800 HandleTitleScreen(0, 0, 0, 0, button);
2803 void DrawInfoScreen_Elements()
2805 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2807 FadeOut(REDRAW_FIELD);
2812 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2814 FadeIn(REDRAW_FIELD);
2817 void HandleInfoScreen_Elements(int button)
2819 static unsigned int info_delay = 0;
2820 static int num_anims;
2821 static int num_pages;
2823 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2826 if (button == MB_MENU_INITIALIZE)
2828 boolean new_element = TRUE;
2832 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2834 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2836 else if (new_element)
2839 new_element = FALSE;
2843 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2847 if (button == MB_MENU_LEAVE)
2849 PlaySound(SND_MENU_ITEM_SELECTING);
2851 info_mode = INFO_MODE_MAIN;
2856 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2858 if (button != MB_MENU_INITIALIZE)
2860 PlaySound(SND_MENU_ITEM_SELECTING);
2865 if (page >= num_pages)
2867 FadeMenuSoundsAndMusic();
2869 info_mode = INFO_MODE_MAIN;
2876 FadeSetNextScreen();
2878 if (button != MB_MENU_INITIALIZE)
2879 FadeOut(REDRAW_FIELD);
2881 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2883 if (button != MB_MENU_INITIALIZE)
2884 FadeIn(REDRAW_FIELD);
2888 if (DelayReached(&info_delay, GameFrameDelay))
2889 if (page < num_pages)
2890 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2892 PlayMenuSoundIfLoop();
2896 void DrawInfoScreen_Music()
2898 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2900 FadeOut(REDRAW_FIELD);
2907 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2909 FadeIn(REDRAW_FIELD);
2912 void HandleInfoScreen_Music(int button)
2914 static struct MusicFileInfo *list = NULL;
2915 int font_title = MENU_INFO_FONT_TITLE;
2916 int font_head = MENU_INFO_FONT_HEAD;
2917 int font_text = MENU_INFO_FONT_TEXT;
2918 int font_foot = MENU_INFO_FONT_FOOT;
2919 int spacing_title = menu.headline1_spacing_info[info_mode];
2920 int spacing_head = menu.headline2_spacing_info[info_mode];
2921 int ystep_title = getMenuTextStep(spacing_title, font_title);
2922 int ystep_head = getMenuTextStep(spacing_head, font_head);
2923 int ystart = mSY - SY + 100;
2924 int ybottom = mSY - SY + SYSIZE - 20;
2926 if (button == MB_MENU_INITIALIZE)
2928 list = music_file_info;
2932 FadeMenuSoundsAndMusic();
2937 DrawTextSCentered(ystart, font_title,
2938 "No music info for this level set.");
2940 DrawTextSCentered(ybottom, font_foot,
2941 "Press any key or button for info menu");
2947 if (button == MB_MENU_LEAVE)
2949 PlaySound(SND_MENU_ITEM_SELECTING);
2951 FadeMenuSoundsAndMusic();
2953 info_mode = INFO_MODE_MAIN;
2958 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2960 if (button != MB_MENU_INITIALIZE)
2962 PlaySound(SND_MENU_ITEM_SELECTING);
2970 FadeMenuSoundsAndMusic();
2972 info_mode = INFO_MODE_MAIN;
2978 FadeMenuSoundsAndMusic();
2980 if (list != music_file_info)
2981 FadeSetNextScreen();
2983 if (button != MB_MENU_INITIALIZE)
2984 FadeOut(REDRAW_FIELD);
2991 int sound = list->music;
2993 if (sound_info[sound].loop)
2994 PlaySoundLoop(sound);
2998 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3002 PlayMusic(list->music);
3004 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3007 ystart += ystep_title;
3009 if (!strEqual(list->title, UNKNOWN_NAME))
3011 if (!strEqual(list->title_header, UNKNOWN_NAME))
3013 DrawTextSCentered(ystart, font_head, list->title_header);
3014 ystart += ystep_head;
3017 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3018 ystart += ystep_head;
3021 if (!strEqual(list->artist, UNKNOWN_NAME))
3023 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3024 DrawTextSCentered(ystart, font_head, list->artist_header);
3026 DrawTextSCentered(ystart, font_head, "by");
3028 ystart += ystep_head;
3030 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3031 ystart += ystep_head;
3034 if (!strEqual(list->album, UNKNOWN_NAME))
3036 if (!strEqual(list->album_header, UNKNOWN_NAME))
3037 DrawTextSCentered(ystart, font_head, list->album_header);
3039 DrawTextSCentered(ystart, font_head, "from the album");
3041 ystart += ystep_head;
3043 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3044 ystart += ystep_head;
3047 if (!strEqual(list->year, UNKNOWN_NAME))
3049 if (!strEqual(list->year_header, UNKNOWN_NAME))
3050 DrawTextSCentered(ystart, font_head, list->year_header);
3052 DrawTextSCentered(ystart, font_head, "from the year");
3054 ystart += ystep_head;
3056 DrawTextFCentered(ystart, font_text, "%s", list->year);
3057 ystart += ystep_head;
3060 DrawTextSCentered(ybottom, FONT_TEXT_4,
3061 "Press any key or button for next page");
3063 if (button != MB_MENU_INITIALIZE)
3064 FadeIn(REDRAW_FIELD);
3067 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3068 PlaySoundLoop(list->music);
3071 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3073 int font_title = MENU_INFO_FONT_TITLE;
3074 int font_head = MENU_INFO_FONT_HEAD;
3075 int font_text = MENU_INFO_FONT_TEXT;
3076 int font_foot = MENU_INFO_FONT_FOOT;
3077 int spacing_title = menu.headline1_spacing_info[info_mode];
3078 int spacing_head = menu.headline2_spacing_info[info_mode];
3079 int spacing_para = menu.paragraph_spacing_info[info_mode];
3080 int spacing_line = menu.line_spacing_info[info_mode];
3081 int ystep_title = getMenuTextStep(spacing_title, font_title);
3082 int ystep_head = getMenuTextStep(spacing_head, font_head);
3083 int ystep_para = getMenuTextStep(spacing_para, font_text);
3084 int ystep_line = getMenuTextStep(spacing_line, font_text);
3085 int ystart = mSY - SY + 100;
3086 int ybottom = mSY - SY + SYSIZE - 20;
3091 DrawTextSCentered(ystart, font_title, "Credits:");
3092 ystart += ystep_title;
3096 DrawTextSCentered(ystart, font_head,
3097 "Special thanks to");
3098 ystart += ystep_head;
3099 DrawTextSCentered(ystart, font_text,
3101 ystart += ystep_head;
3102 DrawTextSCentered(ystart, font_head,
3104 ystart += ystep_head;
3105 DrawTextSCentered(ystart, font_text,
3106 "\"Boulder Dash\"");
3107 ystart += ystep_head;
3108 DrawTextSCentered(ystart, font_head,
3110 ystart += ystep_head;
3111 DrawTextSCentered(ystart, font_text,
3113 ystart += ystep_head;
3114 DrawTextSCentered(ystart, font_head,
3116 ystart += ystep_head;
3117 DrawTextSCentered(ystart, font_text,
3118 "First Star Software");
3120 else if (screen_nr == 1)
3122 DrawTextSCentered(ystart, font_head,
3123 "Special thanks to");
3124 ystart += ystep_head;
3125 DrawTextSCentered(ystart, font_text,
3126 "Klaus Heinz & Volker Wertich");
3127 ystart += ystep_head;
3128 DrawTextSCentered(ystart, font_head,
3130 ystart += ystep_head;
3131 DrawTextSCentered(ystart, font_text,
3132 "\"Emerald Mine\"");
3133 ystart += ystep_head;
3134 DrawTextSCentered(ystart, font_head,
3136 ystart += ystep_head;
3137 DrawTextSCentered(ystart, font_text,
3139 ystart += ystep_head;
3140 DrawTextSCentered(ystart, font_head,
3142 ystart += ystep_head;
3143 DrawTextSCentered(ystart, font_text,
3146 else if (screen_nr == 2)
3148 DrawTextSCentered(ystart, font_head,
3149 "Special thanks to");
3150 ystart += ystep_head;
3151 DrawTextSCentered(ystart, font_text,
3152 "Michael Stopp & Philip Jespersen");
3153 ystart += ystep_head;
3154 DrawTextSCentered(ystart, font_head,
3156 ystart += ystep_head;
3157 DrawTextSCentered(ystart, font_text,
3159 ystart += ystep_head;
3160 DrawTextSCentered(ystart, font_head,
3162 ystart += ystep_head;
3163 DrawTextSCentered(ystart, font_text,
3165 ystart += ystep_head;
3166 DrawTextSCentered(ystart, font_head,
3168 ystart += ystep_head;
3169 DrawTextSCentered(ystart, font_text,
3170 "Digital Integration");
3172 else if (screen_nr == 3)
3174 DrawTextSCentered(ystart, font_head,
3175 "Special thanks to");
3176 ystart += ystep_head;
3177 DrawTextSCentered(ystart, font_text,
3178 "Hiroyuki Imabayashi");
3179 ystart += ystep_head;
3180 DrawTextSCentered(ystart, font_head,
3182 ystart += ystep_head;
3183 DrawTextSCentered(ystart, font_text,
3185 ystart += ystep_head;
3186 DrawTextSCentered(ystart, font_head,
3188 ystart += ystep_head;
3189 DrawTextSCentered(ystart, font_text,
3191 ystart += ystep_head;
3192 DrawTextSCentered(ystart, font_head,
3194 ystart += ystep_head;
3195 DrawTextSCentered(ystart, font_text,
3198 else if (screen_nr == 4)
3200 DrawTextSCentered(ystart, font_head,
3201 "Special thanks to");
3202 ystart += ystep_head;
3203 DrawTextSCentered(ystart, font_text,
3205 ystart += ystep_head;
3206 DrawTextSCentered(ystart, font_head,
3208 ystart += ystep_head;
3209 DrawTextSCentered(ystart, font_text,
3210 "J\xfcrgen Bonhagen");
3211 ystart += ystep_head;
3212 DrawTextSCentered(ystart, font_head,
3213 "for the continuous creation");
3214 ystart += ystep_line;
3215 DrawTextSCentered(ystart, font_head,
3216 "of outstanding level sets");
3218 else if (screen_nr == 5)
3220 DrawTextSCentered(ystart, font_head,
3222 ystart += ystep_head;
3223 DrawTextSCentered(ystart, font_text,
3225 ystart += ystep_head;
3226 DrawTextSCentered(ystart, font_head,
3227 "for ideas and inspiration by");
3228 ystart += ystep_head;
3229 DrawTextSCentered(ystart, font_text,
3231 ystart += ystep_para;
3233 DrawTextSCentered(ystart, font_head,
3235 ystart += ystep_head;
3236 DrawTextSCentered(ystart, font_text,
3238 ystart += ystep_head;
3239 DrawTextSCentered(ystart, font_head,
3240 "for ideas and inspiration by");
3241 ystart += ystep_head;
3242 DrawTextSCentered(ystart, font_text,
3245 else if (screen_nr == 6)
3247 DrawTextSCentered(ystart, font_head,
3249 ystart += ystep_head;
3250 DrawTextSCentered(ystart, font_text,
3252 ystart += ystep_head;
3253 DrawTextSCentered(ystart, font_head,
3254 "for the code base used for the");
3255 ystart += ystep_line;
3256 DrawTextSCentered(ystart, font_head,
3257 "native Emerald Mine engine");
3259 else if (screen_nr == 7)
3261 DrawTextSCentered(ystart, font_head,
3263 ystart += ystep_head;
3264 DrawTextSCentered(ystart, font_text,
3266 ystart += ystep_head;
3267 DrawTextSCentered(ystart, font_head,
3268 "for the initial DOS port");
3269 ystart += ystep_para;
3271 DrawTextSCentered(ystart, font_head,
3273 ystart += ystep_head;
3274 DrawTextSCentered(ystart, font_text,
3276 ystart += ystep_head;
3277 DrawTextSCentered(ystart, font_head,
3278 "for some additional toons");
3280 else if (screen_nr == 8)
3282 DrawTextSCentered(ystart, font_head,
3283 "And not to forget:");
3284 ystart += ystep_head;
3285 DrawTextSCentered(ystart, font_head,
3287 ystart += ystep_head;
3288 DrawTextSCentered(ystart, font_text,
3289 "All those who contributed");
3290 ystart += ystep_line;
3291 DrawTextSCentered(ystart, font_text,
3292 "levels to this game");
3293 ystart += ystep_line;
3294 DrawTextSCentered(ystart, font_text,
3298 DrawTextSCentered(ybottom, font_foot,
3299 "Press any key or button for next page");
3302 void DrawInfoScreen_Credits()
3304 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3306 FadeMenuSoundsAndMusic();
3308 FadeOut(REDRAW_FIELD);
3310 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3312 FadeIn(REDRAW_FIELD);
3315 void HandleInfoScreen_Credits(int button)
3317 static int screen_nr = 0;
3318 int num_screens = 9;
3320 if (button == MB_MENU_INITIALIZE)
3324 // DrawInfoScreen_CreditsScreen(screen_nr);
3327 if (button == MB_MENU_LEAVE)
3329 PlaySound(SND_MENU_ITEM_SELECTING);
3331 info_mode = INFO_MODE_MAIN;
3336 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3338 if (button != MB_MENU_INITIALIZE)
3340 PlaySound(SND_MENU_ITEM_SELECTING);
3345 if (screen_nr >= num_screens)
3347 FadeMenuSoundsAndMusic();
3349 info_mode = INFO_MODE_MAIN;
3356 FadeSetNextScreen();
3358 if (button != MB_MENU_INITIALIZE)
3359 FadeOut(REDRAW_FIELD);
3361 DrawInfoScreen_CreditsScreen(screen_nr);
3363 if (button != MB_MENU_INITIALIZE)
3364 FadeIn(REDRAW_FIELD);
3368 PlayMenuSoundIfLoop();
3372 void DrawInfoScreen_Program()
3374 int font_title = MENU_INFO_FONT_TITLE;
3375 int font_head = MENU_INFO_FONT_HEAD;
3376 int font_text = MENU_INFO_FONT_TEXT;
3377 int font_foot = MENU_INFO_FONT_FOOT;
3378 int spacing_title = menu.headline1_spacing_info[info_mode];
3379 int spacing_head = menu.headline2_spacing_info[info_mode];
3380 int spacing_para = menu.paragraph_spacing_info[info_mode];
3381 int spacing_line = menu.line_spacing_info[info_mode];
3382 int ystep_title = getMenuTextStep(spacing_title, font_title);
3383 int ystep_head = getMenuTextStep(spacing_head, font_head);
3384 int ystep_para = getMenuTextStep(spacing_para, font_text);
3385 int ystep_line = getMenuTextStep(spacing_line, font_text);
3386 int ystart = mSY - SY + 100;
3387 int ybottom = mSY - SY + SYSIZE - 20;
3389 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3391 FadeOut(REDRAW_FIELD);
3396 DrawTextSCentered(ystart, font_title, "Program Information:");
3397 ystart += ystep_title;
3399 DrawTextSCentered(ystart, font_head,
3400 "This game is Freeware!");
3401 ystart += ystep_head;
3402 DrawTextSCentered(ystart, font_head,
3403 "If you like it, send e-mail to:");
3404 ystart += ystep_head;
3405 DrawTextSCentered(ystart, font_text,
3406 setup.internal.program_email);
3407 ystart += ystep_para;
3409 DrawTextSCentered(ystart, font_head,
3410 "More information and levels:");
3411 ystart += ystep_head;
3412 DrawTextSCentered(ystart, font_text,
3413 setup.internal.program_website);
3414 ystart += ystep_para;
3416 DrawTextSCentered(ystart, font_head,
3417 "If you have created new levels,");
3418 ystart += ystep_line;
3419 DrawTextSCentered(ystart, font_head,
3420 "send them to me to include them!");
3421 ystart += ystep_head;
3422 DrawTextSCentered(ystart, font_head,
3425 DrawTextSCentered(ybottom, font_foot,
3426 "Press any key or button for info menu");
3428 FadeIn(REDRAW_FIELD);
3431 void HandleInfoScreen_Program(int button)
3433 if (button == MB_MENU_LEAVE)
3435 PlaySound(SND_MENU_ITEM_SELECTING);
3437 info_mode = INFO_MODE_MAIN;
3442 else if (button == MB_MENU_CHOICE)
3444 PlaySound(SND_MENU_ITEM_SELECTING);
3446 FadeMenuSoundsAndMusic();
3448 info_mode = INFO_MODE_MAIN;
3453 PlayMenuSoundIfLoop();
3457 void DrawInfoScreen_Version()
3459 int font_title = MENU_INFO_FONT_TITLE;
3460 int font_head = MENU_INFO_FONT_HEAD;
3461 int font_text = MENU_INFO_FONT_TEXT;
3462 int font_foot = MENU_INFO_FONT_FOOT;
3463 int spacing_title = menu.headline1_spacing_info[info_mode];
3464 int spacing_head = menu.headline2_spacing_info[info_mode];
3465 int spacing_para = menu.paragraph_spacing_info[info_mode];
3466 int spacing_line = menu.line_spacing_info[info_mode];
3467 int xstep = getFontWidth(font_text);
3468 int ystep_title = getMenuTextStep(spacing_title, font_title);
3469 int ystep_head = getMenuTextStep(spacing_head, font_head);
3470 int ystep_para = getMenuTextStep(spacing_para, font_text);
3471 int ystep_line = getMenuTextStep(spacing_line, font_text);
3472 int ystart = mSY - SY + 100;
3473 int ybottom = mSY - SY + SYSIZE - 20;
3474 int xstart1 = mSX - SX + 2 * xstep;
3475 int xstart2 = mSX - SX + 18 * xstep;
3476 int xstart3 = mSX - SX + 28 * xstep;
3477 SDL_version sdl_version_compiled;
3478 const SDL_version *sdl_version_linked;
3479 int driver_name_len = 10;
3480 #if defined(TARGET_SDL2)
3481 SDL_version sdl_version_linked_ext;
3482 const char *driver_name = NULL;
3484 char driver_name[driver_name_len];
3487 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3489 FadeOut(REDRAW_FIELD);
3494 DrawTextSCentered(ystart, font_title, "Version Information:");
3495 ystart += ystep_title;
3497 DrawTextF(xstart1, ystart, font_head, "Name");
3498 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3499 ystart += ystep_line;
3501 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3503 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3504 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3505 ystart += ystep_line;
3507 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3508 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3509 ystart += ystep_line;
3513 DrawTextF(xstart1, ystart, font_head, "Version");
3514 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3515 ystart += ystep_line;
3518 DrawTextF(xstart1, ystart, font_head, "Platform");
3519 DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
3520 ystart += ystep_line;
3522 DrawTextF(xstart1, ystart, font_head, "Target");
3523 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3524 ystart += ystep_line;
3526 DrawTextF(xstart1, ystart, font_head, "Source date");
3527 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3528 ystart += ystep_para;
3530 DrawTextF(xstart1, ystart, font_head, "Library");
3531 DrawTextF(xstart2, ystart, font_head, "compiled");
3532 DrawTextF(xstart3, ystart, font_head, "linked");
3533 ystart += ystep_head;
3535 SDL_VERSION(&sdl_version_compiled);
3536 #if defined(TARGET_SDL2)
3537 SDL_GetVersion(&sdl_version_linked_ext);
3538 sdl_version_linked = &sdl_version_linked_ext;
3540 sdl_version_linked = SDL_Linked_Version();
3543 DrawTextF(xstart1, ystart, font_text, "SDL");
3544 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3545 sdl_version_compiled.major,
3546 sdl_version_compiled.minor,
3547 sdl_version_compiled.patch);
3548 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3549 sdl_version_linked->major,
3550 sdl_version_linked->minor,
3551 sdl_version_linked->patch);
3552 ystart += ystep_line;
3554 SDL_IMAGE_VERSION(&sdl_version_compiled);
3555 sdl_version_linked = IMG_Linked_Version();
3557 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3558 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3559 sdl_version_compiled.major,
3560 sdl_version_compiled.minor,
3561 sdl_version_compiled.patch);
3562 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3563 sdl_version_linked->major,
3564 sdl_version_linked->minor,
3565 sdl_version_linked->patch);
3566 ystart += ystep_line;
3568 SDL_MIXER_VERSION(&sdl_version_compiled);
3569 sdl_version_linked = Mix_Linked_Version();
3571 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3572 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3573 sdl_version_compiled.major,
3574 sdl_version_compiled.minor,
3575 sdl_version_compiled.patch);
3576 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3577 sdl_version_linked->major,
3578 sdl_version_linked->minor,
3579 sdl_version_linked->patch);
3580 ystart += ystep_line;
3582 SDL_NET_VERSION(&sdl_version_compiled);
3583 sdl_version_linked = SDLNet_Linked_Version();
3585 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3586 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3587 sdl_version_compiled.major,
3588 sdl_version_compiled.minor,
3589 sdl_version_compiled.patch);
3590 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3591 sdl_version_linked->major,
3592 sdl_version_linked->minor,
3593 sdl_version_linked->patch);
3594 ystart += ystep_para;
3596 DrawTextF(xstart1, ystart, font_head, "Driver");
3597 DrawTextF(xstart2, ystart, font_head, "Requested");
3598 DrawTextF(xstart3, ystart, font_head, "Used");
3599 ystart += ystep_head;
3601 #if defined(TARGET_SDL2)
3602 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3604 SDL_VideoDriverName(driver_name, driver_name_len);
3607 DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
3608 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3609 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3610 ystart += ystep_line;
3612 #if defined(TARGET_SDL2)
3613 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3615 SDL_AudioDriverName(driver_name, driver_name_len);
3618 DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
3619 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3620 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3622 DrawTextSCentered(ybottom, font_foot,
3623 "Press any key or button for info menu");
3625 FadeIn(REDRAW_FIELD);
3628 void HandleInfoScreen_Version(int button)
3630 if (button == MB_MENU_LEAVE)
3632 PlaySound(SND_MENU_ITEM_SELECTING);
3634 info_mode = INFO_MODE_MAIN;
3639 else if (button == MB_MENU_CHOICE)
3641 PlaySound(SND_MENU_ITEM_SELECTING);
3643 FadeMenuSoundsAndMusic();
3645 info_mode = INFO_MODE_MAIN;
3650 PlayMenuSoundIfLoop();
3654 void DrawInfoScreen_LevelSet()
3656 struct TitleMessageInfo *tmi = &readme;
3657 char *filename = getLevelSetInfoFilename();
3658 char *title = "Level Set Information:";
3659 int ystart = mSY - SY + 100;
3660 int ybottom = mSY - SY + SYSIZE - 20;
3662 if (filename == NULL)
3664 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3669 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3671 FadeOut(REDRAW_FIELD);
3676 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3678 /* if x position set to "-1", automatically determine by playfield width */
3680 tmi->x = SXSIZE / 2;
3682 /* if y position set to "-1", use static default value */
3686 /* if width set to "-1", automatically determine by playfield width */
3687 if (tmi->width == -1)
3688 tmi->width = SXSIZE - 2 * TILEX;
3690 /* if height set to "-1", automatically determine by playfield height */
3691 if (tmi->height == -1)
3692 tmi->height = SYSIZE - 20 - tmi->y - 10;
3694 /* if chars set to "-1", automatically determine by text and font width */
3695 if (tmi->chars == -1)
3696 tmi->chars = tmi->width / getFontWidth(tmi->font);
3698 tmi->width = tmi->chars * getFontWidth(tmi->font);
3700 /* if lines set to "-1", automatically determine by text and font height */
3701 if (tmi->lines == -1)
3702 tmi->lines = tmi->height / getFontHeight(tmi->font);
3704 tmi->height = tmi->lines * getFontHeight(tmi->font);
3706 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3707 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3708 tmi->autowrap, tmi->centered, tmi->parse_comments);
3710 DrawTextSCentered(ybottom, FONT_TEXT_4,
3711 "Press any key or button for info menu");
3713 FadeIn(REDRAW_FIELD);
3716 void HandleInfoScreen_LevelSet(int button)
3718 if (button == MB_MENU_LEAVE)
3720 PlaySound(SND_MENU_ITEM_SELECTING);
3722 info_mode = INFO_MODE_MAIN;
3727 else if (button == MB_MENU_CHOICE)
3729 PlaySound(SND_MENU_ITEM_SELECTING);
3731 FadeMenuSoundsAndMusic();
3733 info_mode = INFO_MODE_MAIN;
3738 PlayMenuSoundIfLoop();
3742 static void DrawInfoScreen()
3744 if (info_mode == INFO_MODE_TITLE)
3745 DrawInfoScreen_TitleScreen();
3746 else if (info_mode == INFO_MODE_ELEMENTS)
3747 DrawInfoScreen_Elements();
3748 else if (info_mode == INFO_MODE_MUSIC)
3749 DrawInfoScreen_Music();
3750 else if (info_mode == INFO_MODE_CREDITS)
3751 DrawInfoScreen_Credits();
3752 else if (info_mode == INFO_MODE_PROGRAM)
3753 DrawInfoScreen_Program();
3754 else if (info_mode == INFO_MODE_VERSION)
3755 DrawInfoScreen_Version();
3756 else if (info_mode == INFO_MODE_LEVELSET)
3757 DrawInfoScreen_LevelSet();
3759 DrawInfoScreen_Main();
3761 if (info_mode != INFO_MODE_MAIN &&
3762 info_mode != INFO_MODE_TITLE &&
3763 info_mode != INFO_MODE_MUSIC)
3764 PlayMenuSoundsAndMusic();
3767 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3769 if (info_mode == INFO_MODE_TITLE)
3770 HandleInfoScreen_TitleScreen(button);
3771 else if (info_mode == INFO_MODE_ELEMENTS)
3772 HandleInfoScreen_Elements(button);
3773 else if (info_mode == INFO_MODE_MUSIC)
3774 HandleInfoScreen_Music(button);
3775 else if (info_mode == INFO_MODE_CREDITS)
3776 HandleInfoScreen_Credits(button);
3777 else if (info_mode == INFO_MODE_PROGRAM)
3778 HandleInfoScreen_Program(button);
3779 else if (info_mode == INFO_MODE_VERSION)
3780 HandleInfoScreen_Version(button);
3781 else if (info_mode == INFO_MODE_LEVELSET)
3782 HandleInfoScreen_LevelSet(button);
3784 HandleInfoScreen_Main(mx, my, dx, dy, button);
3788 /* ========================================================================= */
3789 /* type name functions */
3790 /* ========================================================================= */
3792 void HandleTypeName(int newxpos, Key key)
3794 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3795 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3796 struct TextPosInfo *pos = mci->pos_input;
3797 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3798 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3799 static int xpos = 0;
3800 int font_nr = pos->font;
3801 int font_active_nr = FONT_ACTIVE(font_nr);
3802 int font_width = getFontWidth(font_active_nr);
3803 char key_char = getValidConfigValueChar(getCharFromKey(key));
3804 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3805 boolean is_active = TRUE;
3807 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3811 strcpy(last_player_name, setup.player_name);
3815 StartTextInput(startx, starty, pos->width, pos->height);
3817 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3819 setup.player_name[xpos] = key_char;
3820 setup.player_name[xpos + 1] = 0;
3824 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3828 setup.player_name[xpos] = 0;
3830 else if (key == KSYM_Return && xpos > 0)
3836 SetGameStatus(GAME_MODE_MAIN);
3838 else if (key == KSYM_Escape)
3840 strcpy(setup.player_name, last_player_name);
3844 SetGameStatus(GAME_MODE_MAIN);
3849 pos->width = (strlen(setup.player_name) + 1) * font_width;
3850 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3852 DrawText(startx, starty, setup.player_name, font_active_nr);
3853 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3857 pos->width = strlen(setup.player_name) * font_width;
3858 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3860 DrawText(startx, starty, setup.player_name, font_nr);
3867 /* ========================================================================= */
3868 /* tree menu functions */
3869 /* ========================================================================= */
3871 static void DrawChooseTree(TreeInfo **ti_ptr)
3873 int fade_mask = REDRAW_FIELD;
3875 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
3876 fade_mask = REDRAW_ALL;
3878 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3880 SetGameStatus(GAME_MODE_MAIN);
3889 FreeScreenGadgets();
3890 CreateScreenGadgets();
3894 /* needed if different viewport properties defined for choosing level (set) */
3895 ChangeViewportPropertiesIfNeeded();
3897 if (game_status == GAME_MODE_LEVELNR)
3898 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3899 else if (game_status == GAME_MODE_LEVELS)
3900 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3904 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
3906 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3907 MapScreenTreeGadgets(*ti_ptr);
3909 DrawMaskedBorder(fade_mask);
3914 static void drawChooseTreeList(int first_entry, int num_page_entries,
3918 char *title_string = NULL;
3919 int yoffset_sets = MENU_TITLE1_YPOS;
3920 int yoffset_setup = 16;
3921 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3922 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3924 title_string = ti->infotext;
3926 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3928 clearMenuListArea();
3930 for (i = 0; i < num_page_entries; i++)
3932 TreeInfo *node, *node_first;
3933 int entry_pos = first_entry + i;
3934 int xpos = MENU_SCREEN_START_XPOS;
3935 int ypos = MENU_SCREEN_START_YPOS + i;
3936 int startx = mSX + xpos * 32;
3937 int starty = mSY + ypos * 32;
3938 int font_nr = FONT_TEXT_1;
3939 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3940 int startx_text = startx + font_xoffset;
3941 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3942 int text_size = startx_scrollbar - startx_text;
3943 int max_buffer_len = text_size / getFontWidth(font_nr);
3944 char buffer[max_buffer_len + 1];
3946 node_first = getTreeInfoFirstGroupEntry(ti);
3947 node = getTreeInfoFromPos(node_first, entry_pos);
3949 strncpy(buffer, node->name, max_buffer_len);
3950 buffer[max_buffer_len] = '\0';
3952 DrawText(startx, starty, buffer, font_nr + node->color);
3954 if (node->parent_link)
3955 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3956 else if (node->level_group)
3957 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3959 initCursor(i, IMG_MENU_BUTTON);
3962 redraw_mask |= REDRAW_FIELD;
3965 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3967 TreeInfo *node, *node_first;
3968 int x, last_redraw_mask = redraw_mask;
3969 int ypos = MENU_TITLE2_YPOS;
3970 int font_nr = FONT_TITLE_2;
3972 if (ti->type == TREE_TYPE_LEVEL_NR)
3973 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3975 if (ti->type != TREE_TYPE_LEVEL_DIR)
3978 node_first = getTreeInfoFirstGroupEntry(ti);
3979 node = getTreeInfoFromPos(node_first, entry_pos);
3981 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3983 if (node->parent_link)
3984 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3985 node->node_parent->name);
3986 else if (node->level_group)
3987 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3989 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3990 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3991 node->levels, (node->levels > 1 ? "levels" : "level"),
3994 /* let BackToFront() redraw only what is needed */
3995 redraw_mask = last_redraw_mask;
3996 for (x = 0; x < SCR_FIELDX; x++)
3997 MarkTileDirty(x, 1);
4000 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4003 TreeInfo *ti = *ti_ptr;
4005 int y = ti->cl_cursor;
4006 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4007 int num_entries = numTreeInfoInGroup(ti);
4008 int num_page_entries;
4009 boolean position_set_by_scrollbar = (dx == 999);
4011 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4012 num_page_entries = num_entries;
4014 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4016 if (button == MB_MENU_INITIALIZE)
4018 int num_entries = numTreeInfoInGroup(ti);
4019 int entry_pos = posTreeInfo(ti);
4021 if (ti->cl_first == -1)
4023 /* only on initialization */
4024 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4025 ti->cl_cursor = entry_pos - ti->cl_first;
4027 else if (ti->cl_cursor >= num_page_entries ||
4028 (num_entries > num_page_entries &&
4029 num_entries - ti->cl_first < num_page_entries))
4031 /* only after change of list size (by custom graphic configuration) */
4032 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4033 ti->cl_cursor = entry_pos - ti->cl_first;
4036 if (position_set_by_scrollbar)
4039 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4042 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4043 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4044 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4048 else if (button == MB_MENU_LEAVE)
4052 PlaySound(SND_MENU_ITEM_SELECTING);
4054 if (ti->node_parent)
4056 *ti_ptr = ti->node_parent;
4057 DrawChooseTree(ti_ptr);
4059 else if (game_status == GAME_MODE_SETUP)
4061 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4062 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4063 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4065 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4066 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4067 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4068 execSetupGraphics();
4069 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4070 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4071 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4073 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4074 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4075 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4082 if (game_status == GAME_MODE_LEVELNR)
4084 int new_level_nr = atoi(level_number_current->identifier);
4086 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4089 SetGameStatus(GAME_MODE_MAIN);
4097 if (mx || my) /* mouse input */
4099 x = (mx - mSX) / 32;
4100 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
4102 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
4104 /* move cursor instead of scrolling when already at start/end of list */
4105 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4107 else if (dy == +1 * SCROLL_LINE &&
4108 ti->cl_first + num_page_entries == num_entries)
4111 /* handle scrolling screen one line or page */
4112 if (ti->cl_cursor + dy < 0 ||
4113 ti->cl_cursor + dy > num_page_entries - 1)
4115 boolean redraw = FALSE;
4117 if (ABS(dy) == SCROLL_PAGE)
4118 step = num_page_entries - 1;
4120 if (dy < 0 && ti->cl_first > 0)
4122 /* scroll page/line up */
4124 ti->cl_first -= step;
4125 if (ti->cl_first < 0)
4130 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4132 /* scroll page/line down */
4134 ti->cl_first += step;
4135 if (ti->cl_first + num_page_entries > num_entries)
4136 ti->cl_first = MAX(0, num_entries - num_page_entries);
4143 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4144 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4145 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4147 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4154 /* handle moving cursor one line */
4155 y = ti->cl_cursor + dy;
4160 TreeInfo *node_first, *node_cursor;
4161 int entry_pos = ti->cl_first + y;
4163 node_first = getTreeInfoFirstGroupEntry(ti);
4164 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4166 if (node_cursor->node_group)
4170 PlaySound(SND_MENU_ITEM_SELECTING);
4172 node_cursor->cl_first = ti->cl_first;
4173 node_cursor->cl_cursor = ti->cl_cursor;
4174 *ti_ptr = node_cursor->node_group;
4175 DrawChooseTree(ti_ptr);
4180 else if (dx == -1 && ti->node_parent)
4184 PlaySound(SND_MENU_ITEM_SELECTING);
4186 *ti_ptr = ti->node_parent;
4187 DrawChooseTree(ti_ptr);
4192 if (!anyScrollbarGadgetActive() &&
4193 IN_VIS_MENU(x, y) &&
4194 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
4195 y >= 0 && y < num_page_entries)
4199 if (y != ti->cl_cursor)
4201 PlaySound(SND_MENU_ITEM_ACTIVATING);
4203 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4204 drawChooseTreeCursor(y, TRUE);
4205 drawChooseTreeInfo(ti->cl_first + y, ti);
4211 if (game_status == GAME_MODE_SETUP)
4213 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4214 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4215 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4217 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4218 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4219 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4220 execSetupGraphics();
4221 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4222 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4223 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4225 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4226 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4227 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4236 TreeInfo *node_first, *node_cursor;
4237 int entry_pos = ti->cl_first + y;
4239 PlaySound(SND_MENU_ITEM_SELECTING);
4241 node_first = getTreeInfoFirstGroupEntry(ti);
4242 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4244 if (node_cursor->node_group)
4248 node_cursor->cl_first = ti->cl_first;
4249 node_cursor->cl_cursor = ti->cl_cursor;
4250 *ti_ptr = node_cursor->node_group;
4251 DrawChooseTree(ti_ptr);
4253 else if (node_cursor->parent_link)
4257 *ti_ptr = node_cursor->node_parent;
4258 DrawChooseTree(ti_ptr);
4264 node_cursor->cl_first = ti->cl_first;
4265 node_cursor->cl_cursor = ti->cl_cursor;
4266 *ti_ptr = node_cursor;
4268 if (ti->type == TREE_TYPE_LEVEL_DIR)
4270 LoadLevelSetup_SeriesInfo();
4272 SaveLevelSetup_LastSeries();
4273 SaveLevelSetup_SeriesInfo();
4277 if (game_status == GAME_MODE_SETUP)
4279 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4280 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4281 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4283 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4284 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4285 setup_mode == SETUP_MODE_CHOOSE_RENDERING)
4286 execSetupGraphics();
4287 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4288 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4289 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4291 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4292 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4293 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
4300 if (game_status == GAME_MODE_LEVELNR)
4302 int new_level_nr = atoi(level_number_current->identifier);
4304 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4307 SetGameStatus(GAME_MODE_MAIN);
4316 void DrawChooseLevelSet()
4318 FadeMenuSoundsAndMusic();
4320 DrawChooseTree(&leveldir_current);
4322 PlayMenuSoundsAndMusic();
4325 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4327 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4330 void DrawChooseLevelNr()
4334 FadeMenuSoundsAndMusic();
4336 if (level_number != NULL)
4338 freeTreeInfo(level_number);
4340 level_number = NULL;
4343 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4345 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4346 char identifier[32], name[32];
4349 /* temporarily load level info to get level name */
4350 LoadLevelInfoOnly(i);
4352 ti->node_top = &level_number;
4353 ti->sort_priority = 10000 + value;
4354 ti->color = (level.no_level_file ? FC_BLUE :
4355 LevelStats_getSolved(i) ? FC_GREEN :
4356 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4358 snprintf(identifier, sizeof(identifier), "%d", value);
4359 snprintf(name, sizeof(name), "%03d: %s", value,
4360 (level.no_level_file ? "(no file)" : level.name));
4362 setString(&ti->identifier, identifier);
4363 setString(&ti->name, name);
4364 setString(&ti->name_sorting, name);
4366 pushTreeInfo(&level_number, ti);
4369 /* sort level number values to start with lowest level number */
4370 sortTreeInfo(&level_number);
4372 /* set current level number to current level number */
4373 level_number_current =
4374 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4376 /* if that also fails, set current level number to first available level */
4377 if (level_number_current == NULL)
4378 level_number_current = level_number;
4380 DrawChooseTree(&level_number_current);
4382 PlayMenuSoundsAndMusic();
4385 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4387 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4390 void DrawHallOfFame(int highlight_position)
4392 int fade_mask = REDRAW_FIELD;
4394 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
4395 fade_mask = REDRAW_ALL;
4398 FadeMenuSoundsAndMusic();
4400 /* (this is needed when called from GameEnd() after winning a game) */
4401 KeyboardAutoRepeatOn();
4403 /* (this is needed when called from GameEnd() after winning a game) */
4404 SetDrawDeactivationMask(REDRAW_NONE);
4405 SetDrawBackgroundMask(REDRAW_FIELD);
4407 if (highlight_position < 0)
4408 LoadScore(level_nr);
4410 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4412 FadeSetEnterScreen();
4416 /* needed if different viewport properties defined for scores */
4417 ChangeViewportPropertiesIfNeeded();
4419 PlayMenuSoundsAndMusic();
4421 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4423 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
4425 DrawMaskedBorder(fade_mask);
4430 static void drawHallOfFameList(int first_entry, int highlight_position)
4434 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4437 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4438 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4439 "HighScores of Level %d", level_nr);
4441 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4443 int entry = first_entry + i;
4444 boolean active = (entry == highlight_position);
4445 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4446 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4447 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4448 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4449 int dxoff = getFontDrawOffsetX(font_nr1);
4450 int dx1 = 3 * getFontWidth(font_nr1);
4451 int dx2 = dx1 + getFontWidth(font_nr1);
4452 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4453 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4454 int sy = mSY + 64 + i * 32;
4456 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4457 DrawText(mSX + dx1, sy, ".", font_nr1);
4459 for (j = 0; j < num_dots; j++)
4460 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4462 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4463 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4465 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4468 redraw_mask |= REDRAW_FIELD;
4471 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4473 static int first_entry = 0;
4474 static int highlight_position = 0;
4475 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4477 if (button == MB_MENU_INITIALIZE)
4480 highlight_position = mx;
4481 drawHallOfFameList(first_entry, highlight_position);
4486 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4487 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4491 if (first_entry > 0)
4493 first_entry -= step;
4494 if (first_entry < 0)
4497 drawHallOfFameList(first_entry, highlight_position);
4502 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4504 first_entry += step;
4505 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4506 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4508 drawHallOfFameList(first_entry, highlight_position);
4511 else if (button == MB_MENU_LEAVE)
4513 PlaySound(SND_MENU_ITEM_SELECTING);
4515 FadeSound(SND_BACKGROUND_SCORES);
4517 SetGameStatus(GAME_MODE_MAIN);
4521 else if (button == MB_MENU_CHOICE)
4523 PlaySound(SND_MENU_ITEM_SELECTING);
4525 FadeSound(SND_BACKGROUND_SCORES);
4527 SetGameStatus(GAME_MODE_MAIN);
4532 if (game_status == GAME_MODE_SCORES)
4533 PlayMenuSoundIfLoop();
4537 /* ========================================================================= */
4538 /* setup screen functions */
4539 /* ========================================================================= */
4541 static struct TokenInfo *setup_info;
4542 static int num_setup_info; /* number of setup entries shown on screen */
4543 static int max_setup_info; /* total number of setup entries in list */
4545 static char *window_size_text;
4546 static char *scaling_type_text;
4547 static char *rendering_mode_text;
4548 static char *scroll_delay_text;
4549 static char *snapshot_mode_text;
4550 static char *game_speed_text;
4551 static char *graphics_set_name;
4552 static char *sounds_set_name;
4553 static char *music_set_name;
4554 static char *volume_simple_text;
4555 static char *volume_loops_text;
4556 static char *volume_music_text;
4557 static char *touch_controls_text;
4558 static char *move_distance_text;
4559 static char *drop_distance_text;
4561 static void execSetupMain()
4563 setup_mode = SETUP_MODE_MAIN;
4568 static void execSetupGame_setGameSpeeds()
4570 if (game_speeds == NULL)
4574 for (i = 0; game_speeds_list[i].value != -1; i++)
4576 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4577 char identifier[32], name[32];
4578 int value = game_speeds_list[i].value;
4579 char *text = game_speeds_list[i].text;
4581 ti->node_top = &game_speeds;
4582 ti->sort_priority = 10000 - value;
4584 sprintf(identifier, "%d", value);
4585 sprintf(name, "%s", text);
4587 setString(&ti->identifier, identifier);
4588 setString(&ti->name, name);
4589 setString(&ti->name_sorting, name);
4590 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4592 pushTreeInfo(&game_speeds, ti);
4595 /* sort game speed values to start with slowest game speed */
4596 sortTreeInfo(&game_speeds);
4598 /* set current game speed to configured game speed value */
4599 game_speed_current =
4600 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4602 /* if that fails, set current game speed to reliable default value */
4603 if (game_speed_current == NULL)
4604 game_speed_current =
4605 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4607 /* if that also fails, set current game speed to first available speed */
4608 if (game_speed_current == NULL)
4609 game_speed_current = game_speeds;
4612 setup.game_frame_delay = atoi(game_speed_current->identifier);
4614 /* needed for displaying game speed text instead of identifier */
4615 game_speed_text = game_speed_current->name;
4618 static void execSetupGame_setScrollDelays()
4620 if (scroll_delays == NULL)
4624 for (i = 0; scroll_delays_list[i].value != -1; i++)
4626 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4627 char identifier[32], name[32];
4628 int value = scroll_delays_list[i].value;
4629 char *text = scroll_delays_list[i].text;
4631 ti->node_top = &scroll_delays;
4632 ti->sort_priority = value;
4634 sprintf(identifier, "%d", value);
4635 sprintf(name, "%s", text);
4637 setString(&ti->identifier, identifier);
4638 setString(&ti->name, name);
4639 setString(&ti->name_sorting, name);
4640 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
4642 pushTreeInfo(&scroll_delays, ti);
4645 /* sort scroll delay values to start with lowest scroll delay value */
4646 sortTreeInfo(&scroll_delays);
4648 /* set current scroll delay value to configured scroll delay value */
4649 scroll_delay_current =
4650 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4652 /* if that fails, set current scroll delay to reliable default value */
4653 if (scroll_delay_current == NULL)
4654 scroll_delay_current =
4655 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4657 /* if that also fails, set current scroll delay to first available value */
4658 if (scroll_delay_current == NULL)
4659 scroll_delay_current = scroll_delays;
4662 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4664 /* needed for displaying scroll delay text instead of identifier */
4665 scroll_delay_text = scroll_delay_current->name;
4668 static void execSetupGame_setSnapshotModes()
4670 if (snapshot_modes == NULL)
4674 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4676 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4677 char identifier[32], name[32];
4678 char *value = snapshot_modes_list[i].value;
4679 char *text = snapshot_modes_list[i].text;
4681 ti->node_top = &snapshot_modes;
4682 ti->sort_priority = i;
4684 sprintf(identifier, "%s", value);
4685 sprintf(name, "%s", text);
4687 setString(&ti->identifier, identifier);
4688 setString(&ti->name, name);
4689 setString(&ti->name_sorting, name);
4690 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
4692 pushTreeInfo(&snapshot_modes, ti);
4695 /* sort snapshot mode values to start with lowest snapshot mode value */
4696 sortTreeInfo(&snapshot_modes);
4698 /* set current snapshot mode value to configured snapshot mode value */
4699 snapshot_mode_current =
4700 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4702 /* if that fails, set current snapshot mode to reliable default value */
4703 if (snapshot_mode_current == NULL)
4704 snapshot_mode_current =
4705 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4707 /* if that also fails, set current snapshot mode to first available value */
4708 if (snapshot_mode_current == NULL)
4709 snapshot_mode_current = snapshot_modes;
4712 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4714 /* needed for displaying snapshot mode text instead of identifier */
4715 snapshot_mode_text = snapshot_mode_current->name;
4718 static void execSetupGame()
4720 execSetupGame_setGameSpeeds();
4721 execSetupGame_setScrollDelays();
4722 execSetupGame_setSnapshotModes();
4724 setup_mode = SETUP_MODE_GAME;
4729 static void execSetupChooseGameSpeed()
4731 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4736 static void execSetupChooseScrollDelay()
4738 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4743 static void execSetupChooseSnapshotMode()
4745 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4750 static void execSetupEditor()
4752 setup_mode = SETUP_MODE_EDITOR;
4757 static void execSetupGraphics_setWindowSizes(boolean update_list)
4759 if (window_sizes != NULL && update_list)
4761 freeTreeInfo(window_sizes);
4763 window_sizes = NULL;
4766 if (window_sizes == NULL)
4768 boolean current_window_size_found = FALSE;
4771 for (i = 0; window_sizes_list[i].value != -1; i++)
4773 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4774 char identifier[32], name[32];
4775 int value = window_sizes_list[i].value;
4776 char *text = window_sizes_list[i].text;
4778 ti->node_top = &window_sizes;
4779 ti->sort_priority = value;
4781 sprintf(identifier, "%d", value);
4782 sprintf(name, "%s", text);
4784 setString(&ti->identifier, identifier);
4785 setString(&ti->name, name);
4786 setString(&ti->name_sorting, name);
4787 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
4789 pushTreeInfo(&window_sizes, ti);
4791 if (value == setup.window_scaling_percent)
4792 current_window_size_found = TRUE;
4795 if (!current_window_size_found)
4797 // add entry for non-preset window scaling value
4799 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4800 char identifier[32], name[32];
4801 int value = setup.window_scaling_percent;
4803 ti->node_top = &window_sizes;
4804 ti->sort_priority = value;
4806 sprintf(identifier, "%d", value);
4807 sprintf(name, "%d %% (Current)", value);
4809 setString(&ti->identifier, identifier);
4810 setString(&ti->name, name);
4811 setString(&ti->name_sorting, name);
4812 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
4814 pushTreeInfo(&window_sizes, ti);
4817 /* sort window size values to start with lowest window size value */
4818 sortTreeInfo(&window_sizes);
4820 /* set current window size value to configured window size value */
4821 window_size_current =
4822 getTreeInfoFromIdentifier(window_sizes,
4823 i_to_a(setup.window_scaling_percent));
4825 /* if that fails, set current window size to reliable default value */
4826 if (window_size_current == NULL)
4827 window_size_current =
4828 getTreeInfoFromIdentifier(window_sizes,
4829 i_to_a(STD_WINDOW_SCALING_PERCENT));
4831 /* if that also fails, set current window size to first available value */
4832 if (window_size_current == NULL)
4833 window_size_current = window_sizes;
4836 setup.window_scaling_percent = atoi(window_size_current->identifier);
4838 /* needed for displaying window size text instead of identifier */
4839 window_size_text = window_size_current->name;
4842 static void execSetupGraphics_setScalingTypes()
4844 if (scaling_types == NULL)
4848 for (i = 0; scaling_types_list[i].value != NULL; i++)
4850 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4851 char identifier[32], name[32];
4852 char *value = scaling_types_list[i].value;
4853 char *text = scaling_types_list[i].text;
4855 ti->node_top = &scaling_types;
4856 ti->sort_priority = i;
4858 sprintf(identifier, "%s", value);
4859 sprintf(name, "%s", text);
4861 setString(&ti->identifier, identifier);
4862 setString(&ti->name, name);
4863 setString(&ti->name_sorting, name);
4864 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
4866 pushTreeInfo(&scaling_types, ti);
4869 /* sort scaling type values to start with lowest scaling type value */
4870 sortTreeInfo(&scaling_types);
4872 /* set current scaling type value to configured scaling type value */
4873 scaling_type_current =
4874 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4876 /* if that fails, set current scaling type to reliable default value */
4877 if (scaling_type_current == NULL)
4878 scaling_type_current =
4879 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4881 /* if that also fails, set current scaling type to first available value */
4882 if (scaling_type_current == NULL)
4883 scaling_type_current = scaling_types;
4886 setup.window_scaling_quality = scaling_type_current->identifier;
4888 /* needed for displaying scaling type text instead of identifier */
4889 scaling_type_text = scaling_type_current->name;
4892 static void execSetupGraphics_setRenderingModes()
4894 if (rendering_modes == NULL)
4898 for (i = 0; rendering_modes_list[i].value != NULL; i++)
4900 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4901 char identifier[32], name[32];
4902 char *value = rendering_modes_list[i].value;
4903 char *text = rendering_modes_list[i].text;
4905 ti->node_top = &rendering_modes;
4906 ti->sort_priority = i;
4908 sprintf(identifier, "%s", value);
4909 sprintf(name, "%s", text);
4911 setString(&ti->identifier, identifier);
4912 setString(&ti->name, name);
4913 setString(&ti->name_sorting, name);
4914 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
4916 pushTreeInfo(&rendering_modes, ti);
4919 /* sort rendering mode values to start with lowest rendering mode value */
4920 sortTreeInfo(&rendering_modes);
4922 /* set current rendering mode value to configured rendering mode value */
4923 rendering_mode_current =
4924 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
4926 /* if that fails, set current rendering mode to reliable default value */
4927 if (rendering_mode_current == NULL)
4928 rendering_mode_current =
4929 getTreeInfoFromIdentifier(rendering_modes,
4930 STR_SPECIAL_RENDERING_DEFAULT);
4932 /* if that also fails, set current rendering mode to first available one */
4933 if (rendering_mode_current == NULL)
4934 rendering_mode_current = rendering_modes;
4937 setup.screen_rendering_mode = rendering_mode_current->identifier;
4939 /* needed for displaying rendering mode text instead of identifier */
4940 rendering_mode_text = rendering_mode_current->name;
4943 static void execSetupGraphics()
4945 // update "setup.window_scaling_percent" from list selection
4946 // (in this case, window scaling was changed on setup screen)
4947 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4948 execSetupGraphics_setWindowSizes(FALSE);
4950 // update list selection from "setup.window_scaling_percent"
4951 // (window scaling may have changed by resizing the window)
4952 execSetupGraphics_setWindowSizes(TRUE);
4954 execSetupGraphics_setScalingTypes();
4955 execSetupGraphics_setRenderingModes();
4957 setup_mode = SETUP_MODE_GRAPHICS;
4961 #if defined(TARGET_SDL2)
4962 // window scaling may have changed at this point
4963 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4965 // window scaling quality may have changed at this point
4966 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4967 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4969 // screen rendering mode may have changed at this point
4970 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
4974 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
4975 static void execSetupChooseWindowSize()
4977 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4982 static void execSetupChooseScalingType()
4984 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4989 static void execSetupChooseRenderingMode()
4991 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
4997 static void execSetupChooseVolumeSimple()
4999 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5004 static void execSetupChooseVolumeLoops()
5006 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5011 static void execSetupChooseVolumeMusic()
5013 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5018 static void execSetupSound()
5020 if (volumes_simple == NULL)
5022 boolean current_volume_simple_found = FALSE;
5025 for (i = 0; volumes_list[i].value != -1; i++)
5027 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5028 char identifier[32], name[32];
5029 int value = volumes_list[i].value;
5030 char *text = volumes_list[i].text;
5032 ti->node_top = &volumes_simple;
5033 ti->sort_priority = value;
5035 sprintf(identifier, "%d", value);
5036 sprintf(name, "%s", text);
5038 setString(&ti->identifier, identifier);
5039 setString(&ti->name, name);
5040 setString(&ti->name_sorting, name);
5041 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5043 pushTreeInfo(&volumes_simple, ti);
5045 if (value == setup.volume_simple)
5046 current_volume_simple_found = TRUE;
5049 if (!current_volume_simple_found)
5051 // add entry for non-preset volume value
5053 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5054 char identifier[32], name[32];
5055 int value = setup.volume_simple;
5057 ti->node_top = &volumes_simple;
5058 ti->sort_priority = value;
5060 sprintf(identifier, "%d", value);
5061 sprintf(name, "%d %% (Current)", value);
5063 setString(&ti->identifier, identifier);
5064 setString(&ti->name, name);
5065 setString(&ti->name_sorting, name);
5066 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5068 pushTreeInfo(&volumes_simple, ti);
5071 /* sort volume values to start with lowest volume value */
5072 sortTreeInfo(&volumes_simple);
5074 /* set current volume value to configured volume value */
5075 volume_simple_current =
5076 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5078 /* if that fails, set current volume to reliable default value */
5079 if (volume_simple_current == NULL)
5080 volume_simple_current =
5081 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5083 /* if that also fails, set current volume to first available value */
5084 if (volume_simple_current == NULL)
5085 volume_simple_current = volumes_simple;
5088 if (volumes_loops == NULL)
5090 boolean current_volume_loops_found = FALSE;
5093 for (i = 0; volumes_list[i].value != -1; i++)
5095 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5096 char identifier[32], name[32];
5097 int value = volumes_list[i].value;
5098 char *text = volumes_list[i].text;
5100 ti->node_top = &volumes_loops;
5101 ti->sort_priority = value;
5103 sprintf(identifier, "%d", value);
5104 sprintf(name, "%s", text);
5106 setString(&ti->identifier, identifier);
5107 setString(&ti->name, name);
5108 setString(&ti->name_sorting, name);
5109 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5111 pushTreeInfo(&volumes_loops, ti);
5113 if (value == setup.volume_loops)
5114 current_volume_loops_found = TRUE;
5117 if (!current_volume_loops_found)
5119 // add entry for non-preset volume value
5121 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5122 char identifier[32], name[32];
5123 int value = setup.volume_loops;
5125 ti->node_top = &volumes_loops;
5126 ti->sort_priority = value;
5128 sprintf(identifier, "%d", value);
5129 sprintf(name, "%d %% (Current)", value);
5131 setString(&ti->identifier, identifier);
5132 setString(&ti->name, name);
5133 setString(&ti->name_sorting, name);
5134 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5136 pushTreeInfo(&volumes_loops, ti);
5139 /* sort volume values to start with lowest volume value */
5140 sortTreeInfo(&volumes_loops);
5142 /* set current volume value to configured volume value */
5143 volume_loops_current =
5144 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5146 /* if that fails, set current volume to reliable default value */
5147 if (volume_loops_current == NULL)
5148 volume_loops_current =
5149 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5151 /* if that also fails, set current volume to first available value */
5152 if (volume_loops_current == NULL)
5153 volume_loops_current = volumes_loops;
5156 if (volumes_music == NULL)
5158 boolean current_volume_music_found = FALSE;
5161 for (i = 0; volumes_list[i].value != -1; i++)
5163 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5164 char identifier[32], name[32];
5165 int value = volumes_list[i].value;
5166 char *text = volumes_list[i].text;
5168 ti->node_top = &volumes_music;
5169 ti->sort_priority = value;
5171 sprintf(identifier, "%d", value);
5172 sprintf(name, "%s", text);
5174 setString(&ti->identifier, identifier);
5175 setString(&ti->name, name);
5176 setString(&ti->name_sorting, name);
5177 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5179 pushTreeInfo(&volumes_music, ti);
5181 if (value == setup.volume_music)
5182 current_volume_music_found = TRUE;
5185 if (!current_volume_music_found)
5187 // add entry for non-preset volume value
5189 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5190 char identifier[32], name[32];
5191 int value = setup.volume_music;
5193 ti->node_top = &volumes_music;
5194 ti->sort_priority = value;
5196 sprintf(identifier, "%d", value);
5197 sprintf(name, "%d %% (Current)", value);
5199 setString(&ti->identifier, identifier);
5200 setString(&ti->name, name);
5201 setString(&ti->name_sorting, name);
5202 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5204 pushTreeInfo(&volumes_music, ti);
5207 /* sort volume values to start with lowest volume value */
5208 sortTreeInfo(&volumes_music);
5210 /* set current volume value to configured volume value */
5211 volume_music_current =
5212 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5214 /* if that fails, set current volume to reliable default value */
5215 if (volume_music_current == NULL)
5216 volume_music_current =
5217 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5219 /* if that also fails, set current volume to first available value */
5220 if (volume_music_current == NULL)
5221 volume_music_current = volumes_music;
5224 setup.volume_simple = atoi(volume_simple_current->identifier);
5225 setup.volume_loops = atoi(volume_loops_current->identifier);
5226 setup.volume_music = atoi(volume_music_current->identifier);
5228 /* needed for displaying volume text instead of identifier */
5229 volume_simple_text = volume_simple_current->name;
5230 volume_loops_text = volume_loops_current->name;
5231 volume_music_text = volume_music_current->name;
5233 setup_mode = SETUP_MODE_SOUND;
5238 static void execSetupChooseTouchControls()
5240 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5245 static void execSetupChooseMoveDistance()
5247 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5252 static void execSetupChooseDropDistance()
5254 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5259 static void execSetupTouch()
5261 if (touch_controls == NULL)
5265 for (i = 0; touch_controls_list[i].value != NULL; i++)
5267 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5268 char identifier[32], name[32];
5269 char *value = touch_controls_list[i].value;
5270 char *text = touch_controls_list[i].text;
5272 ti->node_top = &touch_controls;
5273 ti->sort_priority = i;
5275 sprintf(identifier, "%s", value);
5276 sprintf(name, "%s", text);
5278 setString(&ti->identifier, identifier);
5279 setString(&ti->name, name);
5280 setString(&ti->name_sorting, name);
5281 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5283 pushTreeInfo(&touch_controls, ti);
5286 /* sort touch control values to start with lowest touch control value */
5287 sortTreeInfo(&touch_controls);
5289 /* set current touch control value to configured touch control value */
5290 touch_control_current =
5291 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5293 /* if that fails, set current touch control to reliable default value */
5294 if (touch_control_current == NULL)
5295 touch_control_current =
5296 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5298 /* if that also fails, set current touch control to first available value */
5299 if (touch_control_current == NULL)
5300 touch_control_current = touch_controls;
5303 if (move_distances == NULL)
5307 for (i = 0; distances_list[i].value != -1; i++)
5309 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5310 char identifier[32], name[32];
5311 int value = distances_list[i].value;
5312 char *text = distances_list[i].text;
5314 ti->node_top = &move_distances;
5315 ti->sort_priority = value;
5317 sprintf(identifier, "%d", value);
5318 sprintf(name, "%s", text);
5320 setString(&ti->identifier, identifier);
5321 setString(&ti->name, name);
5322 setString(&ti->name_sorting, name);
5323 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5325 pushTreeInfo(&move_distances, ti);
5328 /* sort distance values to start with lowest distance value */
5329 sortTreeInfo(&move_distances);
5331 /* set current distance value to configured distance value */
5332 move_distance_current =
5333 getTreeInfoFromIdentifier(move_distances,
5334 i_to_a(setup.touch.move_distance));
5336 /* if that fails, set current distance to reliable default value */
5337 if (move_distance_current == NULL)
5338 move_distance_current =
5339 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
5341 /* if that also fails, set current distance to first available value */
5342 if (move_distance_current == NULL)
5343 move_distance_current = move_distances;
5346 if (drop_distances == NULL)
5350 for (i = 0; distances_list[i].value != -1; i++)
5352 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5353 char identifier[32], name[32];
5354 int value = distances_list[i].value;
5355 char *text = distances_list[i].text;
5357 ti->node_top = &drop_distances;
5358 ti->sort_priority = value;
5360 sprintf(identifier, "%d", value);
5361 sprintf(name, "%s", text);
5363 setString(&ti->identifier, identifier);
5364 setString(&ti->name, name);
5365 setString(&ti->name_sorting, name);
5366 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5368 pushTreeInfo(&drop_distances, ti);
5371 /* sort distance values to start with lowest distance value */
5372 sortTreeInfo(&drop_distances);
5374 /* set current distance value to configured distance value */
5375 drop_distance_current =
5376 getTreeInfoFromIdentifier(drop_distances,
5377 i_to_a(setup.touch.drop_distance));
5379 /* if that fails, set current distance to reliable default value */
5380 if (drop_distance_current == NULL)
5381 drop_distance_current =
5382 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
5384 /* if that also fails, set current distance to first available value */
5385 if (drop_distance_current == NULL)
5386 drop_distance_current = drop_distances;
5389 setup.touch.control_type = touch_control_current->identifier;
5390 setup.touch.move_distance = atoi(move_distance_current->identifier);
5391 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
5393 /* needed for displaying volume text instead of identifier */
5394 touch_controls_text = touch_control_current->name;
5395 move_distance_text = move_distance_current->name;
5396 drop_distance_text = drop_distance_current->name;
5398 setup_mode = SETUP_MODE_TOUCH;
5403 static void execSetupArtwork()
5406 printf("::: '%s', '%s', '%s'\n",
5407 artwork.gfx_current->subdir,
5408 artwork.gfx_current->fullpath,
5409 artwork.gfx_current->basepath);
5412 setup.graphics_set = artwork.gfx_current->identifier;
5413 setup.sounds_set = artwork.snd_current->identifier;
5414 setup.music_set = artwork.mus_current->identifier;
5416 /* needed if last screen (setup choice) changed graphics, sounds or music */
5417 ReloadCustomArtwork(0);
5419 /* needed for displaying artwork name instead of artwork identifier */
5420 graphics_set_name = artwork.gfx_current->name;
5421 sounds_set_name = artwork.snd_current->name;
5422 music_set_name = artwork.mus_current->name;
5424 setup_mode = SETUP_MODE_ARTWORK;
5429 static void execSetupChooseGraphics()
5431 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
5436 static void execSetupChooseSounds()
5438 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
5443 static void execSetupChooseMusic()
5445 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
5450 static void execSetupInput()
5452 setup_mode = SETUP_MODE_INPUT;
5457 static void execSetupShortcuts()
5459 setup_mode = SETUP_MODE_SHORTCUTS;
5464 static void execSetupShortcuts1()
5466 setup_mode = SETUP_MODE_SHORTCUTS_1;
5471 static void execSetupShortcuts2()
5473 setup_mode = SETUP_MODE_SHORTCUTS_2;
5478 static void execSetupShortcuts3()
5480 setup_mode = SETUP_MODE_SHORTCUTS_3;
5485 static void execSetupShortcuts4()
5487 setup_mode = SETUP_MODE_SHORTCUTS_4;
5492 static void execSetupShortcuts5()
5494 setup_mode = SETUP_MODE_SHORTCUTS_5;
5499 static void execExitSetup()
5501 SetGameStatus(GAME_MODE_MAIN);
5506 static void execSaveAndExitSetup()
5512 static struct TokenInfo setup_info_main[] =
5514 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
5515 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
5516 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
5517 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
5518 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
5519 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
5520 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
5521 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
5522 { TYPE_EMPTY, NULL, "" },
5523 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
5524 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
5529 static struct TokenInfo setup_info_game[] =
5531 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
5532 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
5533 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5534 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5535 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5536 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
5537 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5538 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5539 { TYPE_STRING, &game_speed_text, "" },
5541 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5542 { TYPE_STRING, &scroll_delay_text, "" },
5544 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5545 { TYPE_STRING, &snapshot_mode_text, "" },
5546 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
5547 { TYPE_EMPTY, NULL, "" },
5548 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5553 static struct TokenInfo setup_info_editor[] =
5556 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5557 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5558 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5559 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5560 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5561 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5562 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5563 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5564 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5565 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5567 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
5568 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5570 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5572 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5573 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5574 { TYPE_EMPTY, NULL, "" },
5576 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5577 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5578 { TYPE_EMPTY, NULL, "" },
5580 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5581 { TYPE_EMPTY, NULL, "" },
5582 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5587 static struct TokenInfo setup_info_graphics[] =
5589 #if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
5590 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5591 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5592 { TYPE_STRING, &window_size_text, "" },
5593 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5594 { TYPE_STRING, &scaling_type_text, "" },
5595 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
5596 { TYPE_STRING, &rendering_mode_text, "" },
5599 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5600 { TYPE_STRING, &scroll_delay_text, "" },
5602 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5603 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5604 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5605 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5606 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
5607 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5608 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5609 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5610 { TYPE_EMPTY, NULL, "" },
5611 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5616 static struct TokenInfo setup_info_sound[] =
5618 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5619 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5620 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5621 { TYPE_EMPTY, NULL, "" },
5622 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5623 { TYPE_STRING, &volume_simple_text, "" },
5624 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5625 { TYPE_STRING, &volume_loops_text, "" },
5626 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5627 { TYPE_STRING, &volume_music_text, "" },
5628 { TYPE_EMPTY, NULL, "" },
5629 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5634 static struct TokenInfo setup_info_artwork[] =
5636 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5637 { TYPE_STRING, &graphics_set_name, "" },
5638 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5639 { TYPE_STRING, &sounds_set_name, "" },
5640 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5641 { TYPE_STRING, &music_set_name, "" },
5642 { TYPE_EMPTY, NULL, "" },
5643 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5644 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5645 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5646 { TYPE_EMPTY, NULL, "" },
5647 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5652 static struct TokenInfo setup_info_input[] =
5654 { TYPE_SWITCH, NULL, "Player:" },
5655 { TYPE_SWITCH, NULL, "Device:" },
5656 { TYPE_SWITCH, NULL, "" },
5657 { TYPE_EMPTY, NULL, "" },
5658 { TYPE_EMPTY, NULL, "" },
5659 { TYPE_EMPTY, NULL, "" },
5660 { TYPE_EMPTY, NULL, "" },
5661 { TYPE_EMPTY, NULL, "" },
5662 { TYPE_EMPTY, NULL, "" },
5663 { TYPE_EMPTY, NULL, "" },
5664 { TYPE_EMPTY, NULL, "" },
5665 { TYPE_EMPTY, NULL, "" },
5666 { TYPE_EMPTY, NULL, "" },
5667 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5672 static struct TokenInfo setup_info_touch[] =
5674 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5675 { TYPE_STRING, &touch_controls_text, "" },
5676 { TYPE_EMPTY, NULL, "" },
5677 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5682 static struct TokenInfo setup_info_touch_wipe_gestures[] =
5684 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5685 { TYPE_STRING, &touch_controls_text, "" },
5686 { TYPE_EMPTY, NULL, "" },
5687 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5688 { TYPE_STRING, &move_distance_text, "" },
5689 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5690 { TYPE_STRING, &drop_distance_text, "" },
5691 { TYPE_EMPTY, NULL, "" },
5692 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5697 static struct TokenInfo setup_info_shortcuts[] =
5699 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5700 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5701 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5702 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5703 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5704 { TYPE_EMPTY, NULL, "" },
5705 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5710 static struct TokenInfo setup_info_shortcuts_1[] =
5712 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5713 { TYPE_KEY, &setup.shortcut.save_game, "" },
5714 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5715 { TYPE_KEY, &setup.shortcut.load_game, "" },
5716 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5717 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5718 { TYPE_EMPTY, NULL, "" },
5719 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5720 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5721 { TYPE_EMPTY, NULL, "" },
5722 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5727 static struct TokenInfo setup_info_shortcuts_2[] =
5729 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5730 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5731 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5732 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5733 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5734 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5735 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5736 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5737 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5738 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5739 { TYPE_EMPTY, NULL, "" },
5740 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5745 static struct TokenInfo setup_info_shortcuts_3[] =
5747 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5748 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5749 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5750 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5751 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5752 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5753 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5754 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5755 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5756 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5757 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5758 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5759 { TYPE_EMPTY, NULL, "" },
5760 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5765 static struct TokenInfo setup_info_shortcuts_4[] =
5767 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5768 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5769 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5770 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5771 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5772 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5773 { TYPE_EMPTY, NULL, "" },
5774 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5779 static struct TokenInfo setup_info_shortcuts_5[] =
5781 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5782 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5783 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5784 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5785 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5786 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5787 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5788 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5789 { TYPE_EMPTY, NULL, "" },
5790 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5795 static Key getSetupKey()
5797 Key key = KSYM_UNDEFINED;
5798 boolean got_key_event = FALSE;
5800 while (!got_key_event)
5804 if (NextValidEvent(&event))
5808 case EVENT_KEYPRESS:
5810 key = GetEventKey((KeyEvent *)&event, TRUE);
5812 /* press 'Escape' or 'Enter' to keep the existing key binding */
5813 if (key == KSYM_Escape || key == KSYM_Return)
5814 key = KSYM_UNDEFINED; /* keep old value */
5816 got_key_event = TRUE;
5820 case EVENT_KEYRELEASE:
5821 key_joystick_mapping = 0;
5825 HandleOtherEvents(&event);
5836 static int getSetupValueFont(int type, void *value)
5838 if (type & TYPE_GHOSTED)
5839 return FONT_OPTION_OFF;
5840 else if (type & TYPE_KEY)
5841 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5842 else if (type & TYPE_STRING)
5843 return FONT_VALUE_2;
5844 else if (type & TYPE_ECS_AGA)
5845 return FONT_VALUE_1;
5846 else if (type & TYPE_BOOLEAN_STYLE)
5847 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5848 else if (type & TYPE_YES_NO_AUTO)
5849 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5850 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5852 return FONT_VALUE_1;
5855 static int getSetupValueFontNarrow(int type, int font_nr)
5857 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
5858 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
5859 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
5863 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5865 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5866 struct TokenInfo *si = &setup_info[si_pos];
5867 boolean font_draw_xoffset_modified = FALSE;
5868 boolean scrollbar_needed = (num_setup_info < max_setup_info);
5869 int font_draw_xoffset_old = -1;
5870 int xoffset = (scrollbar_needed ? -1 : 0);
5871 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5872 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5873 int xpos = menu_screen_value_xpos;
5874 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5875 int startx = mSX + xpos * 32;
5876 int starty = mSY + ypos * 32;
5877 int font_nr, font_nr_default, font_width_default;
5878 int type = si->type;
5879 void *value = si->value;
5880 char *value_string = getSetupValue(type, value);
5883 if (value_string == NULL)
5886 if (type & TYPE_KEY)
5888 xpos = MENU_SCREEN_START_XPOS;
5890 if (type & TYPE_QUERY)
5891 value_string = "<press key>";
5893 else if (type & TYPE_STRING)
5895 int max_value_len = (SCR_FIELDX - 2) * 2;
5897 xpos = MENU_SCREEN_START_XPOS;
5899 if (strlen(value_string) > max_value_len)
5900 value_string[max_value_len] = '\0';
5902 else if (type & TYPE_YES_NO_AUTO)
5904 xpos = menu_screen_value_xpos - 1;
5907 startx = mSX + xpos * 32;
5908 starty = mSY + ypos * 32;
5909 font_nr_default = getSetupValueFont(type, value);
5910 font_width_default = getFontWidth(font_nr_default);
5912 font_nr = font_nr_default;
5914 // special check if right-side setup values moved left due to scrollbar
5915 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
5917 int max_menu_text_length = 26; // maximum text length for classic menu
5918 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5919 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5920 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5921 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5922 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
5924 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
5927 startx = mSX + xpos * 32;
5929 font_nr = getSetupValueFontNarrow(type, font_nr);
5933 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5934 if (setup_mode != SETUP_MODE_INPUT)
5936 int max_menu_text_length_big = (menu_screen_value_xpos -
5937 MENU_SCREEN_START_XPOS);
5938 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5939 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5940 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5941 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5942 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5943 int text_font_nr = getMenuTextFont(FONT_MENU_2);
5944 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5945 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5946 boolean correct_font_draw_xoffset = FALSE;
5948 if (xpos == MENU_SCREEN_START_XPOS &&
5949 startx + font1_xoffset < text_startx + text_font_xoffset)
5950 correct_font_draw_xoffset = TRUE;
5952 if (xpos == menu_screen_value_xpos &&
5953 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5954 correct_font_draw_xoffset = TRUE;
5956 /* check if setup value would overlap with setup text when printed */
5957 /* (this can happen for extreme/wrong values for font draw offset) */
5958 if (correct_font_draw_xoffset)
5960 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5961 font_draw_xoffset_modified = TRUE;
5963 if (type & TYPE_KEY)
5964 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5965 else if (!(type & TYPE_STRING))
5966 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5967 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5971 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5972 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
5974 DrawText(startx, starty, value_string, font_nr);
5976 if (font_draw_xoffset_modified)
5977 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5980 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5982 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5983 struct TokenInfo *si = &setup_info[si_pos];
5985 if (si->type & TYPE_BOOLEAN_STYLE)
5987 *(boolean *)si->value ^= TRUE;
5989 else if (si->type & TYPE_YES_NO_AUTO)
5993 (*(int *)si->value == AUTO ? TRUE :
5994 *(int *)si->value == TRUE ? FALSE : AUTO) :
5995 (*(int *)si->value == TRUE ? AUTO :
5996 *(int *)si->value == AUTO ? FALSE : TRUE));
5998 else if (si->type & TYPE_KEY)
6002 si->type |= TYPE_QUERY;
6003 drawSetupValue(screen_pos, setup_info_pos_raw);
6004 si->type &= ~TYPE_QUERY;
6006 key = getSetupKey();
6007 if (key != KSYM_UNDEFINED)
6008 *(Key *)si->value = key;
6011 drawSetupValue(screen_pos, setup_info_pos_raw);
6013 // fullscreen state may have changed at this point
6014 if (si->value == &setup.fullscreen)
6015 ToggleFullscreenOrChangeWindowScalingIfNeeded();
6018 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6020 static struct TokenInfo *setup_info_hide = NULL;
6025 /* determine maximum list size of target list */
6026 while (setup_info_orig[list_size++].type != 0);
6028 /* free, allocate and clear memory for target list */
6029 checked_free(setup_info_hide);
6030 setup_info_hide = checked_calloc(list_size * sizeof(struct TokenInfo));
6032 /* copy setup info list without setup entries marked as hidden */
6033 for (i = 0; setup_info_orig[i].type != 0; i++)
6034 if (!hideSetupEntry(setup_info_orig[i].value))
6035 setup_info_hide[list_pos++] = setup_info_orig[i];
6037 return setup_info_hide;
6040 static void DrawSetupScreen_Generic()
6042 int fade_mask = REDRAW_FIELD;
6043 boolean redraw_all = FALSE;
6044 char *title_string = NULL;
6047 if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
6048 fade_mask = REDRAW_ALL;
6051 FadeMenuSoundsAndMusic();
6053 FreeScreenGadgets();
6054 CreateScreenGadgets();
6056 if (redraw_mask & REDRAW_ALL)
6061 /* needed if different viewport properties defined for setup screen */
6062 ChangeViewportPropertiesIfNeeded();
6064 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6068 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
6070 if (setup_mode == SETUP_MODE_MAIN)
6072 setup_info = setup_info_main;
6073 title_string = STR_SETUP_MAIN;
6075 else if (setup_mode == SETUP_MODE_GAME)
6077 setup_info = setup_info_game;
6078 title_string = STR_SETUP_GAME;
6080 else if (setup_mode == SETUP_MODE_EDITOR)
6082 setup_info = setup_info_editor;
6083 title_string = STR_SETUP_EDITOR;
6085 else if (setup_mode == SETUP_MODE_GRAPHICS)
6087 setup_info = setup_info_graphics;
6088 title_string = STR_SETUP_GRAPHICS;
6090 else if (setup_mode == SETUP_MODE_SOUND)
6092 setup_info = setup_info_sound;
6093 title_string = STR_SETUP_SOUND;
6095 else if (setup_mode == SETUP_MODE_ARTWORK)
6097 setup_info = setup_info_artwork;
6098 title_string = STR_SETUP_ARTWORK;
6100 else if (setup_mode == SETUP_MODE_TOUCH)
6102 setup_info = setup_info_touch;
6103 title_string = STR_SETUP_TOUCH;
6105 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
6106 setup_info = setup_info_touch_wipe_gestures;
6108 else if (setup_mode == SETUP_MODE_SHORTCUTS)
6110 setup_info = setup_info_shortcuts;
6111 title_string = STR_SETUP_SHORTCUTS;
6113 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
6115 setup_info = setup_info_shortcuts_1;
6116 title_string = STR_SETUP_SHORTCUTS;
6118 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
6120 setup_info = setup_info_shortcuts_2;
6121 title_string = STR_SETUP_SHORTCUTS;
6123 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
6125 setup_info = setup_info_shortcuts_3;
6126 title_string = STR_SETUP_SHORTCUTS;
6128 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
6130 setup_info = setup_info_shortcuts_4;
6131 title_string = STR_SETUP_SHORTCUTS;
6133 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
6135 setup_info = setup_info_shortcuts_5;
6136 title_string = STR_SETUP_SHORTCUTS;
6139 /* use modified setup info without setup entries marked as hidden */
6140 setup_info = getSetupInfoFinal(setup_info);
6142 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
6144 // determine maximal number of setup entries that can be displayed on screen
6146 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
6149 // determine maximal number of setup entries available for this setup screen
6151 for (i = 0; setup_info[i].type != 0; i++)
6154 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
6156 MapScreenGadgets(max_setup_info);
6159 redraw_mask = fade_mask = REDRAW_ALL;
6161 DrawMaskedBorder(fade_mask);
6166 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
6168 menu_info = setup_info;
6170 HandleMenuScreen(mx, my, dx, dy, button,
6171 setup_mode, num_setup_info, max_setup_info);
6174 void DrawSetupScreen_Input()
6178 FadeOut(REDRAW_FIELD);
6182 setup_info = setup_info_input;
6184 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
6186 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
6188 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
6189 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
6190 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
6191 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
6192 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
6193 initCursor(i, IMG_MENU_BUTTON);
6195 DrawCursorAndText_Setup(i, -1, FALSE);
6198 /* create gadgets for setup input menu screen */
6199 FreeScreenGadgets();
6200 CreateScreenGadgets();
6202 /* map gadgets for setup input menu screen */
6203 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
6205 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
6207 FadeIn(REDRAW_FIELD);
6210 static void setJoystickDeviceToNr(char *device_name, int device_nr)
6212 if (device_name == NULL)
6215 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
6218 if (strlen(device_name) > 1)
6220 char c1 = device_name[strlen(device_name) - 1];
6221 char c2 = device_name[strlen(device_name) - 2];
6223 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
6224 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
6227 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
6228 strlen(device_name));
6231 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
6234 static struct SetupKeyboardInfo custom_key;
6241 { &custom_key.left, "Axis/Pad Left" },
6242 { &custom_key.right, "Axis/Pad Right" },
6243 { &custom_key.up, "Axis/Pad Up" },
6244 { &custom_key.down, "Axis/Pad Down" },
6245 { &custom_key.snap, "Button 1/A/X" },
6246 { &custom_key.drop, "Button 2/B/Y" }
6248 static char *joystick_name[MAX_PLAYERS] =
6255 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
6257 custom_key = setup.input[player_nr].key;
6259 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
6260 FONT_INPUT_1_ACTIVE);
6262 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6264 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
6265 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6267 if (setup.input[player_nr].use_joystick)
6269 char *device_name = setup.input[player_nr].joy.device_name;
6270 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6271 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6272 char *text = joystick_name[joystick_nr];
6273 int font_nr = (joystick_active ? FONT_VALUE_1 : FONT_VALUE_OLD);
6275 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6276 DrawText(mSX + 32, mSY + 4 * 32, "Configure", text_font_nr);
6280 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6281 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6284 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6286 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6287 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6288 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6289 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6291 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6292 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6293 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6294 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6295 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6296 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6298 for (i = 0; i < 6; i++)
6300 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6302 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6304 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6305 (setup.input[player_nr].use_joystick ?
6307 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6311 static int input_player_nr = 0;
6313 void HandleSetupScreen_Input_Player(int step, int direction)
6315 int old_player_nr = input_player_nr;
6318 new_player_nr = old_player_nr + step * direction;
6319 if (new_player_nr < 0)
6321 if (new_player_nr > MAX_PLAYERS - 1)
6322 new_player_nr = MAX_PLAYERS - 1;
6324 if (new_player_nr != old_player_nr)
6326 input_player_nr = new_player_nr;
6328 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6332 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6334 static int choice = 0;
6337 int pos_start = SETUPINPUT_SCREEN_POS_START;
6338 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6339 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6340 int pos_end = SETUPINPUT_SCREEN_POS_END;
6342 if (button == MB_MENU_INITIALIZE)
6344 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6346 DrawCursorAndText_Setup(choice, -1, TRUE);
6350 else if (button == MB_MENU_LEAVE)
6352 setup_mode = SETUP_MODE_MAIN;
6359 if (mx || my) /* mouse input */
6361 x = (mx - mSX) / 32;
6362 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6364 else if (dx || dy) /* keyboard input */
6366 if (dx && choice == 0)
6367 x = (dx < 0 ? 10 : 12);
6368 else if ((dx && choice == 1) ||
6369 (dx == -1 && choice == pos_end))
6370 button = MB_MENU_CHOICE;
6374 if (y >= pos_empty1 && y <= pos_empty2)
6375 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6378 if (y == 0 && dx != 0 && button)
6380 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6382 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6383 y >= pos_start && y <= pos_end &&
6384 !(y >= pos_empty1 && y <= pos_empty2))
6390 DrawCursorAndText_Setup(choice, -1, FALSE);
6391 DrawCursorAndText_Setup(y, -1, TRUE);
6393 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6402 char *device_name = setup.input[input_player_nr].joy.device_name;
6404 if (!setup.input[input_player_nr].use_joystick)
6406 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6408 setJoystickDeviceToNr(device_name, new_device_nr);
6409 setup.input[input_player_nr].use_joystick = TRUE;
6413 int device_nr = getJoystickNrFromDeviceName(device_name);
6414 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6416 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6417 setup.input[input_player_nr].use_joystick = FALSE;
6419 setJoystickDeviceToNr(device_name, new_device_nr);
6422 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6426 if (setup.input[input_player_nr].use_joystick)
6427 ConfigureJoystick(input_player_nr);
6429 CustomizeKeyboard(input_player_nr);
6431 else if (y == pos_end)
6437 setup_mode = SETUP_MODE_MAIN;
6444 void CustomizeKeyboard(int player_nr)
6448 boolean finished = FALSE;
6449 static struct SetupKeyboardInfo custom_key;
6454 } customize_step[] =
6456 { &custom_key.left, "Move Left" },
6457 { &custom_key.right, "Move Right" },
6458 { &custom_key.up, "Move Up" },
6459 { &custom_key.down, "Move Down" },
6460 { &custom_key.snap, "Snap Field" },
6461 { &custom_key.drop, "Drop Element" }
6464 /* read existing key bindings from player setup */
6465 custom_key = setup.input[player_nr].key;
6468 FadeOut(REDRAW_FIELD);
6472 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6475 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6476 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6477 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6478 "Key:", FONT_INPUT_1_ACTIVE);
6479 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6480 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6482 FadeIn(REDRAW_FIELD);
6488 if (NextValidEvent(&event))
6492 case EVENT_KEYPRESS:
6494 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6496 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6498 if (key == KSYM_Escape)
6499 FadeSkipNextFadeIn();
6505 /* all keys configured -- wait for "Escape" or "Return" key */
6509 /* press 'Enter' to keep the existing key binding */
6510 if (key == KSYM_Return)
6511 key = *customize_step[step_nr].key;
6513 /* check if key already used */
6514 for (i = 0; i < step_nr; i++)
6515 if (*customize_step[i].key == key)
6520 /* got new key binding */
6521 *customize_step[step_nr].key = key;
6522 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6524 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6525 getKeyNameFromKey(key), FONT_VALUE_1);
6528 /* un-highlight last query */
6529 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6530 customize_step[step_nr - 1].text, FONT_MENU_1);
6531 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6532 "Key:", FONT_MENU_1);
6534 /* press 'Enter' to leave */
6537 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6538 "Press Enter", FONT_TITLE_1);
6542 /* query next key binding */
6543 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6544 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6545 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6546 "Key:", FONT_INPUT_1_ACTIVE);
6547 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6548 getKeyNameFromKey(*customize_step[step_nr].key),
6553 case EVENT_KEYRELEASE:
6554 key_joystick_mapping = 0;
6558 HandleOtherEvents(&event);
6566 /* write new key bindings back to player setup */
6567 setup.input[player_nr].key = custom_key;
6569 DrawSetupScreen_Input();
6572 /* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
6574 #define MARKER_BUTTON 1
6575 #define MARKER_AXIS_X 2
6576 #define MARKER_AXIS_Y 3
6578 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
6580 #if defined(TARGET_SDL2)
6581 static boolean bitmaps_initialized = FALSE;
6582 boolean screen_initialized = FALSE;
6583 static Bitmap *controller, *button, *axis_x, *axis_y;
6585 boolean success = TRUE;
6586 boolean done = FALSE, next = FALSE;
6588 int alpha = 200, alpha_step = -1;
6589 int alpha_ticks = 0;
6590 char mapping[4096], temp[4096];
6591 int font_name = MENU_SETUP_FONT_TITLE;
6592 int font_info = MENU_SETUP_FONT_TEXT;
6593 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
6594 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
6595 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
6596 int ystep_name = getMenuTextStep(spacing_name, font_name);
6597 int ystep_line = getMenuTextStep(spacing_line, font_info);
6598 int ystep_para = getMenuTextStep(spacing_para, font_info);
6606 int axis, button, hat, hat_value;
6609 *step, *prev_step, steps[] =
6611 { 356, 155, MARKER_BUTTON, "a", },
6612 { 396, 122, MARKER_BUTTON, "b", },
6613 { 320, 125, MARKER_BUTTON, "x", },
6614 { 358, 95, MARKER_BUTTON, "y", },
6615 { 162, 125, MARKER_BUTTON, "back", },
6616 { 216, 125, MARKER_BUTTON, "guide", },
6617 { 271, 125, MARKER_BUTTON, "start", },
6618 { 110, 200, MARKER_BUTTON, "dpleft", },
6619 { 146, 228, MARKER_BUTTON, "dpdown", },
6620 { 178, 200, MARKER_BUTTON, "dpright", },
6621 { 146, 172, MARKER_BUTTON, "dpup", },
6622 { 50, 40, MARKER_BUTTON, "leftshoulder", },
6623 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
6624 { 382, 40, MARKER_BUTTON, "rightshoulder", },
6625 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
6626 { 73, 141, MARKER_BUTTON, "leftstick", },
6627 { 282, 210, MARKER_BUTTON, "rightstick", },
6628 { 73, 141, MARKER_AXIS_X, "leftx", },
6629 { 73, 141, MARKER_AXIS_Y, "lefty", },
6630 { 282, 210, MARKER_AXIS_X, "rightx", },
6631 { 282, 210, MARKER_AXIS_Y, "righty", },
6634 unsigned int event_frame_delay = 0;
6635 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
6637 ResetDelayCounter(&event_frame_delay);
6639 if (!bitmaps_initialized)
6641 controller = LoadCustomImage("joystick/controller.png");
6642 button = LoadCustomImage("joystick/button.png");
6643 axis_x = LoadCustomImage("joystick/axis_x.png");
6644 axis_y = LoadCustomImage("joystick/axis_y.png");
6646 bitmaps_initialized = TRUE;
6649 name = getFormattedJoystickName(SDL_JoystickName(joystick));
6652 /* print info about the joystick we are watching */
6653 Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
6654 SDL_JoystickInstanceID(joystick), name);
6655 Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
6656 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
6657 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
6660 /* initialize mapping with GUID and name */
6661 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
6663 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
6664 temp, name, SDL_GetPlatform());
6666 /* loop through all steps (buttons and axes), getting joystick events */
6667 for (i = 0; i < SDL_arraysize(steps) && !done;)
6669 Bitmap *marker = button; /* initialize with reliable default value */
6672 strcpy(step->mapping, mapping);
6676 step->hat_value = -1;
6678 marker = (step->marker == MARKER_BUTTON ? button :
6679 step->marker == MARKER_AXIS_X ? axis_x :
6680 step->marker == MARKER_AXIS_Y ? axis_y : marker);
6684 while (!done && !next)
6686 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
6687 alpha_ticks = SDL_GetTicks();
6694 else if (alpha < 128)
6700 int controller_x = SX + (SXSIZE - controller->width) / 2;
6701 int controller_y = SY + ystep_line;
6703 int marker_x = controller_x + step->x;
6704 int marker_y = controller_y + step->y;
6706 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
6707 int ystart2 = ystart1 + ystep_name + ystep_line;
6711 DrawTextSCentered(ystart1, font_name, name);
6713 DrawTextSCentered(ystart2, font_info,
6714 "Press buttons and move axes on");
6715 ystart2 += ystep_line;
6716 DrawTextSCentered(ystart2, font_info,
6717 "your controller when indicated.");
6718 ystart2 += ystep_line;
6719 DrawTextSCentered(ystart2, font_info,
6720 "(Your controller may look different.)");
6721 ystart2 += ystep_para;
6723 #if defined(PLATFORM_ANDROID)
6724 DrawTextSCentered(ystart2, font_info,
6725 "To correct a mistake,");
6726 ystart2 += ystep_line;
6727 DrawTextSCentered(ystart2, font_info,
6728 "press the 'back' button.");
6729 ystart2 += ystep_line;
6730 DrawTextSCentered(ystart2, font_info,
6731 "To skip a button or axis,");
6732 ystart2 += ystep_line;
6733 DrawTextSCentered(ystart2, font_info,
6734 "press the 'menu' button.");
6736 DrawTextSCentered(ystart2, font_info,
6737 "To correct a mistake,");
6738 ystart2 += ystep_line;
6739 DrawTextSCentered(ystart2, font_info,
6740 "press the 'backspace' key.");
6741 ystart2 += ystep_line;
6742 DrawTextSCentered(ystart2, font_info,
6743 "To skip a button or axis,");
6744 ystart2 += ystep_line;
6745 DrawTextSCentered(ystart2, font_info,
6746 "press the 'return' key.");
6747 ystart2 += ystep_line;
6748 DrawTextSCentered(ystart2, font_info,
6749 "To exit, press the 'escape' key.");
6752 BlitBitmapMasked(controller, drawto, 0, 0,
6753 controller->width, controller->height,
6754 controller_x, controller_y);
6756 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
6758 BlitBitmapMasked(marker, drawto, 0, 0,
6759 marker->width, marker->height,
6760 marker_x, marker_y);
6762 if (!screen_initialized)
6763 FadeIn(REDRAW_FIELD);
6767 screen_initialized = TRUE;
6769 while (NextValidEvent(&event))
6773 case SDL_JOYAXISMOTION:
6774 if (event.jaxis.value > 20000 ||
6775 event.jaxis.value < -20000)
6777 for (j = 0; j < i; j++)
6778 if (steps[j].axis == event.jaxis.axis)
6783 if (step->marker != MARKER_AXIS_X &&
6784 step->marker != MARKER_AXIS_Y)
6787 step->axis = event.jaxis.axis;
6788 strcat(mapping, step->field);
6789 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
6790 strcat(mapping, temp);
6798 case SDL_JOYHATMOTION:
6799 /* ignore centering; we're probably just coming back
6800 to the center from the previous item we set */
6801 if (event.jhat.value == SDL_HAT_CENTERED)
6804 for (j = 0; j < i; j++)
6805 if (steps[j].hat == event.jhat.hat &&
6806 steps[j].hat_value == event.jhat.value)
6811 step->hat = event.jhat.hat;
6812 step->hat_value = event.jhat.value;
6813 strcat(mapping, step->field);
6814 snprintf(temp, sizeof(temp), ":h%u.%u,",
6815 event.jhat.hat, event.jhat.value );
6816 strcat(mapping, temp);
6823 case SDL_JOYBALLMOTION:
6826 case SDL_JOYBUTTONUP:
6827 for (j = 0; j < i; j++)
6828 if (steps[j].button == event.jbutton.button)
6833 step->button = event.jbutton.button;
6834 strcat(mapping, step->field);
6835 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
6836 strcat(mapping, temp);
6843 case SDL_FINGERDOWN:
6844 case SDL_MOUSEBUTTONDOWN:
6845 /* skip this step */
6852 if (event.key.keysym.sym == KSYM_BackSpace ||
6853 event.key.keysym.sym == KSYM_Back)
6862 /* undo this step */
6863 prev_step = &steps[i - 1];
6864 strcpy(mapping, prev_step->mapping);
6871 if (event.key.keysym.sym == KSYM_space ||
6872 event.key.keysym.sym == KSYM_Return ||
6873 event.key.keysym.sym == KSYM_Menu)
6875 /* skip this step */
6882 if (event.key.keysym.sym == KSYM_Escape)
6892 program.exit_function(0);
6899 // do not handle events for longer than standard frame delay period
6900 if (DelayReached(&event_frame_delay, event_frame_delay_value))
6909 Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
6912 // activate mapping for this game
6913 SDL_GameControllerAddMapping(mapping);
6915 // save mapping to personal mappings
6916 SaveSetup_AddGameControllerMapping(mapping);
6919 /* wait until the last pending event was removed from event queue */
6920 while (NextValidEvent(&event));
6928 static int ConfigureJoystickMain(int player_nr)
6930 char *device_name = setup.input[player_nr].joy.device_name;
6931 int joystick_nr = getJoystickNrFromDeviceName(device_name);
6932 boolean joystick_active = CheckJoystickOpened(joystick_nr);
6933 int success = FALSE;
6936 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6937 return JOYSTICK_NOT_AVAILABLE;
6939 if (!joystick_active || !setup.input[player_nr].use_joystick)
6940 return JOYSTICK_NOT_AVAILABLE;
6943 FadeOut(REDRAW_FIELD);
6945 // close all joystick devices (potentially opened as game controllers)
6946 for (i = 0; i < SDL_NumJoysticks(); i++)
6947 SDLCloseJoystick(i);
6949 // open joystick device as plain joystick to configure as game controller
6950 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
6952 // as the joystick was successfully opened before, this should not happen
6953 if (joystick == NULL)
6956 // create new game controller mapping (buttons and axes) for joystick device
6957 success = ConfigureJoystickMapButtonsAndAxes(joystick);
6959 // close joystick (and maybe re-open as configured game controller later)
6960 SDL_JoystickClose(joystick);
6962 // re-open all joystick devices (potentially as game controllers)
6963 for (i = 0; i < SDL_NumJoysticks(); i++)
6966 // clear all joystick input actions for all joystick devices
6967 SDLClearJoystickState();
6969 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
6972 void ConfigureJoystick(int player_nr)
6974 boolean state = ConfigureJoystickMain(player_nr);
6976 if (state != JOYSTICK_NOT_CONFIGURED)
6978 boolean success = (state == JOYSTICK_CONFIGURED);
6979 char *message = (success ? " IS CONFIGURED! " : " NOT AVAILABLE! ");
6980 char *device_name = setup.input[player_nr].joy.device_name;
6981 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6982 int xpos = mSX - SX;
6983 int ypos = mSY - SY;
6984 unsigned int wait_frame_delay = 0;
6985 unsigned int wait_frame_delay_value = 2000;
6987 ResetDelayCounter(&wait_frame_delay);
6991 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6992 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, message);
6994 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7000 DrawSetupScreen_Input();
7003 void DrawSetupScreen()
7005 if (setup_mode == SETUP_MODE_INPUT)
7006 DrawSetupScreen_Input();
7007 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
7008 DrawChooseTree(&game_speed_current);
7009 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
7010 DrawChooseTree(&scroll_delay_current);
7011 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
7012 DrawChooseTree(&snapshot_mode_current);
7013 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7014 DrawChooseTree(&window_size_current);
7015 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
7016 DrawChooseTree(&scaling_type_current);
7017 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
7018 DrawChooseTree(&rendering_mode_current);
7019 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
7020 DrawChooseTree(&artwork.gfx_current);
7021 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
7022 DrawChooseTree(&artwork.snd_current);
7023 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
7024 DrawChooseTree(&artwork.mus_current);
7025 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
7026 DrawChooseTree(&volume_simple_current);
7027 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
7028 DrawChooseTree(&volume_loops_current);
7029 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
7030 DrawChooseTree(&volume_music_current);
7031 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
7032 DrawChooseTree(&touch_control_current);
7033 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
7034 DrawChooseTree(&move_distance_current);
7035 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
7036 DrawChooseTree(&drop_distance_current);
7038 DrawSetupScreen_Generic();
7040 PlayMenuSoundsAndMusic();
7043 void RedrawSetupScreenAfterFullscreenToggle()
7045 if (setup_mode == SETUP_MODE_GRAPHICS ||
7046 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7048 // update list selection from "setup.window_scaling_percent"
7049 execSetupGraphics_setWindowSizes(TRUE);
7055 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
7057 if (setup_mode == SETUP_MODE_INPUT)
7058 HandleSetupScreen_Input(mx, my, dx, dy, button);
7059 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
7060 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
7061 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
7062 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
7063 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
7064 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
7065 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
7066 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
7067 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
7068 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
7069 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
7070 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
7071 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
7072 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
7073 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
7074 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
7075 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
7076 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
7077 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
7078 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
7079 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
7080 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
7081 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
7082 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
7083 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
7084 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
7085 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
7086 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
7087 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
7088 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
7090 HandleSetupScreen_Generic(mx, my, dx, dy, button);
7093 void HandleGameActions()
7095 if (game_status != GAME_MODE_PLAYING)
7098 GameActions(); /* main game loop */
7100 if (tape.auto_play && !tape.playing)
7101 AutoPlayTape(); /* continue automatically playing next tape */
7105 /* ---------- new screen button stuff -------------------------------------- */
7107 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
7111 case SCREEN_CTRL_ID_PREV_LEVEL:
7112 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
7113 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
7116 case SCREEN_CTRL_ID_NEXT_LEVEL:
7117 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
7118 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
7121 case SCREEN_CTRL_ID_PREV_PLAYER:
7122 *x = mSX + TILEX * 10;
7123 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
7126 case SCREEN_CTRL_ID_NEXT_PLAYER:
7127 *x = mSX + TILEX * 12;
7128 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
7132 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
7138 int gfx_unpressed, gfx_pressed;
7139 void (*get_gadget_position)(int *, int *, int);
7143 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
7146 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
7147 getScreenMenuButtonPos,
7148 SCREEN_CTRL_ID_PREV_LEVEL,
7153 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
7154 getScreenMenuButtonPos,
7155 SCREEN_CTRL_ID_NEXT_LEVEL,
7160 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
7161 getScreenMenuButtonPos,
7162 SCREEN_CTRL_ID_PREV_PLAYER,
7167 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
7168 getScreenMenuButtonPos,
7169 SCREEN_CTRL_ID_NEXT_PLAYER,
7177 int gfx_unpressed, gfx_pressed;
7181 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
7184 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
7185 -1, -1, /* these values are not constant, but can change at runtime */
7186 SCREEN_CTRL_ID_SCROLL_UP,
7190 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
7191 -1, -1, /* these values are not constant, but can change at runtime */
7192 SCREEN_CTRL_ID_SCROLL_DOWN,
7199 int gfx_unpressed, gfx_pressed;
7205 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
7208 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
7209 -1, -1, /* these values are not constant, but can change at runtime */
7210 -1, -1, /* these values are not constant, but can change at runtime */
7211 GD_TYPE_SCROLLBAR_VERTICAL,
7212 SCREEN_CTRL_ID_SCROLL_VERTICAL,
7213 "scroll level series vertically"
7217 static void CreateScreenMenubuttons()
7219 struct GadgetInfo *gi;
7220 unsigned int event_mask;
7223 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
7225 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7226 int gfx_unpressed, gfx_pressed;
7227 int x, y, width, height;
7228 int gd_x1, gd_x2, gd_y1, gd_y2;
7229 int id = menubutton_info[i].gadget_id;
7231 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7233 menubutton_info[i].get_gadget_position(&x, &y, id);
7235 width = SC_MENUBUTTON_XSIZE;
7236 height = SC_MENUBUTTON_YSIZE;
7238 gfx_unpressed = menubutton_info[i].gfx_unpressed;
7239 gfx_pressed = menubutton_info[i].gfx_pressed;
7240 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7241 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7242 gd_x1 = graphic_info[gfx_unpressed].src_x;
7243 gd_y1 = graphic_info[gfx_unpressed].src_y;
7244 gd_x2 = graphic_info[gfx_pressed].src_x;
7245 gd_y2 = graphic_info[gfx_pressed].src_y;
7247 gi = CreateGadget(GDI_CUSTOM_ID, id,
7248 GDI_CUSTOM_TYPE_ID, i,
7249 GDI_INFO_TEXT, menubutton_info[i].infotext,
7254 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7255 GDI_STATE, GD_BUTTON_UNPRESSED,
7256 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7257 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7258 GDI_DIRECT_DRAW, FALSE,
7259 GDI_EVENT_MASK, event_mask,
7260 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7264 Error(ERR_EXIT, "cannot create gadget");
7266 screen_gadget[id] = gi;
7270 static void CreateScreenScrollbuttons()
7272 struct GadgetInfo *gi;
7273 unsigned int event_mask;
7276 /* these values are not constant, but can change at runtime */
7277 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
7278 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
7279 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
7280 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
7282 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7284 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7285 int gfx_unpressed, gfx_pressed;
7286 int x, y, width, height;
7287 int gd_x1, gd_x2, gd_y1, gd_y2;
7288 int id = scrollbutton_info[i].gadget_id;
7290 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
7292 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
7293 y = mSY + scrollbutton_info[i].y;
7294 width = SC_SCROLLBUTTON_XSIZE;
7295 height = SC_SCROLLBUTTON_YSIZE;
7297 /* correct scrollbar position if placed outside menu (playfield) area */
7298 if (x > SX + SC_SCROLL_UP_XPOS)
7299 x = SX + SC_SCROLL_UP_XPOS;
7301 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
7302 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
7303 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
7305 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
7306 gfx_pressed = scrollbutton_info[i].gfx_pressed;
7307 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7308 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7309 gd_x1 = graphic_info[gfx_unpressed].src_x;
7310 gd_y1 = graphic_info[gfx_unpressed].src_y;
7311 gd_x2 = graphic_info[gfx_pressed].src_x;
7312 gd_y2 = graphic_info[gfx_pressed].src_y;
7314 gi = CreateGadget(GDI_CUSTOM_ID, id,
7315 GDI_CUSTOM_TYPE_ID, i,
7316 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
7321 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
7322 GDI_STATE, GD_BUTTON_UNPRESSED,
7323 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7324 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7325 GDI_DIRECT_DRAW, FALSE,
7326 GDI_EVENT_MASK, event_mask,
7327 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7331 Error(ERR_EXIT, "cannot create gadget");
7333 screen_gadget[id] = gi;
7337 static void CreateScreenScrollbars()
7341 /* these values are not constant, but can change at runtime */
7342 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
7343 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
7344 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
7345 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
7347 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7349 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
7350 int gfx_unpressed, gfx_pressed;
7351 int x, y, width, height;
7352 int gd_x1, gd_x2, gd_y1, gd_y2;
7353 struct GadgetInfo *gi;
7354 int items_max, items_visible, item_position;
7355 unsigned int event_mask;
7356 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
7357 int id = scrollbar_info[i].gadget_id;
7359 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
7361 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
7362 y = mSY + scrollbar_info[i].y;
7363 width = scrollbar_info[i].width;
7364 height = scrollbar_info[i].height;
7366 /* correct scrollbar position if placed outside menu (playfield) area */
7367 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
7368 x = SX + SC_SCROLL_VERTICAL_XPOS;
7370 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
7371 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
7373 items_max = num_page_entries;
7374 items_visible = num_page_entries;
7377 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
7378 gfx_pressed = scrollbar_info[i].gfx_pressed;
7379 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
7380 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
7381 gd_x1 = graphic_info[gfx_unpressed].src_x;
7382 gd_y1 = graphic_info[gfx_unpressed].src_y;
7383 gd_x2 = graphic_info[gfx_pressed].src_x;
7384 gd_y2 = graphic_info[gfx_pressed].src_y;
7386 gi = CreateGadget(GDI_CUSTOM_ID, id,
7387 GDI_CUSTOM_TYPE_ID, i,
7388 GDI_INFO_TEXT, scrollbar_info[i].infotext,
7393 GDI_TYPE, scrollbar_info[i].type,
7394 GDI_SCROLLBAR_ITEMS_MAX, items_max,
7395 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7396 GDI_SCROLLBAR_ITEM_POSITION, item_position,
7397 GDI_WHEEL_AREA_X, SX,
7398 GDI_WHEEL_AREA_Y, SY,
7399 GDI_WHEEL_AREA_WIDTH, SXSIZE,
7400 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
7401 GDI_STATE, GD_BUTTON_UNPRESSED,
7402 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
7403 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
7404 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
7405 GDI_DIRECT_DRAW, FALSE,
7406 GDI_EVENT_MASK, event_mask,
7407 GDI_CALLBACK_ACTION, HandleScreenGadgets,
7411 Error(ERR_EXIT, "cannot create gadget");
7413 screen_gadget[id] = gi;
7417 void CreateScreenGadgets()
7419 CreateScreenMenubuttons();
7421 CreateScreenScrollbuttons();
7422 CreateScreenScrollbars();
7425 void FreeScreenGadgets()
7429 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
7430 FreeGadget(screen_gadget[i]);
7433 void MapScreenMenuGadgets(int screen_mask)
7437 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
7438 if (screen_mask & menubutton_info[i].screen_mask)
7439 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
7442 void MapScreenGadgets(int num_entries)
7446 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
7449 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
7450 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
7452 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
7453 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
7456 void MapScreenTreeGadgets(TreeInfo *ti)
7458 MapScreenGadgets(numTreeInfoInGroup(ti));
7461 static void HandleScreenGadgets(struct GadgetInfo *gi)
7463 int id = gi->custom_id;
7464 int button = gi->event.button;
7465 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
7469 case SCREEN_CTRL_ID_PREV_LEVEL:
7470 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
7473 case SCREEN_CTRL_ID_NEXT_LEVEL:
7474 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
7477 case SCREEN_CTRL_ID_PREV_PLAYER:
7478 HandleSetupScreen_Input_Player(step, -1);
7481 case SCREEN_CTRL_ID_NEXT_PLAYER:
7482 HandleSetupScreen_Input_Player(step, +1);
7485 case SCREEN_CTRL_ID_SCROLL_UP:
7486 if (game_status == GAME_MODE_LEVELS)
7487 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7488 else if (game_status == GAME_MODE_LEVELNR)
7489 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7490 else if (game_status == GAME_MODE_SETUP)
7491 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7492 else if (game_status == GAME_MODE_INFO)
7493 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7496 case SCREEN_CTRL_ID_SCROLL_DOWN:
7497 if (game_status == GAME_MODE_LEVELS)
7498 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7499 else if (game_status == GAME_MODE_LEVELNR)
7500 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7501 else if (game_status == GAME_MODE_SETUP)
7502 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7503 else if (game_status == GAME_MODE_INFO)
7504 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7507 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7508 if (game_status == GAME_MODE_LEVELS)
7509 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7510 else if (game_status == GAME_MODE_LEVELNR)
7511 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7512 else if (game_status == GAME_MODE_SETUP)
7513 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
7514 else if (game_status == GAME_MODE_INFO)
7515 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);