1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_SOUND 7
36 #define SETUP_MODE_ARTWORK 8
37 #define SETUP_MODE_CHOOSE_GRAPHICS 9
38 #define SETUP_MODE_CHOOSE_SOUNDS 10
39 #define SETUP_MODE_CHOOSE_MUSIC 11
41 #define MAX_SETUP_MODES 12
43 /* for input setup functions */
44 #define SETUPINPUT_SCREEN_POS_START 0
45 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
46 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
47 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
49 /* screens on the info screen */
50 #define INFO_MODE_MAIN 0
51 #define INFO_MODE_TITLE 1
52 #define INFO_MODE_ELEMENTS 2
53 #define INFO_MODE_MUSIC 3
54 #define INFO_MODE_CREDITS 4
55 #define INFO_MODE_PROGRAM 5
56 #define INFO_MODE_LEVELSET 6
58 #define MAX_INFO_MODES 7
60 /* for various menu stuff */
61 #define MENU_SCREEN_START_XPOS 1
62 #define MENU_SCREEN_START_YPOS 2
63 #define MENU_SCREEN_VALUE_XPOS 14
64 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
65 #define MENU_TITLE1_YPOS 8
66 #define MENU_TITLE2_YPOS 46
67 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
68 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
69 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
70 MENU_SCREEN_START_XPOS)
71 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
73 /* buttons and scrollbars identifiers */
74 #define SCREEN_CTRL_ID_LAST_LEVEL 0
75 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
76 #define SCREEN_CTRL_ID_LAST_PLAYER 2
77 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
78 #define SCREEN_CTRL_ID_SCROLL_UP 4
79 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
80 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
82 #define NUM_SCREEN_GADGETS 7
84 #define NUM_SCREEN_MENUBUTTONS 4
85 #define NUM_SCREEN_SCROLLBUTTONS 2
86 #define NUM_SCREEN_SCROLLBARS 1
88 #define SCREEN_MASK_MAIN (1 << 0)
89 #define SCREEN_MASK_INPUT (1 << 1)
91 /* graphic position and size values for buttons and scrollbars */
92 #define SC_MENUBUTTON_XSIZE TILEX
93 #define SC_MENUBUTTON_YSIZE TILEY
95 #define SC_SCROLLBUTTON_XSIZE TILEX
96 #define SC_SCROLLBUTTON_YSIZE TILEY
98 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
100 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
101 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
102 SC_SCROLLBUTTON_YSIZE)
104 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
105 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
107 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
108 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
109 SC_SCROLLBUTTON_YSIZE)
111 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
112 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
113 SC_SCROLL_VERTICAL_YSIZE)
115 #define SC_BORDER_SIZE 14
118 /* forward declarations of internal functions */
119 static void HandleScreenGadgets(struct GadgetInfo *);
120 static void HandleSetupScreen_Generic(int, int, int, int, int);
121 static void HandleSetupScreen_Input(int, int, int, int, int);
122 static void CustomizeKeyboard(int);
123 static void CalibrateJoystick(int);
124 static void execSetupArtwork(void);
125 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
127 static void DrawChooseLevel(void);
128 static void DrawInfoScreen(void);
129 static void DrawSetupScreen(void);
131 static void DrawInfoScreenExt(int);
132 static void DrawInfoScreen_NotAvailable(char *, char *);
133 static void DrawInfoScreen_HelpAnim(int, int, boolean);
134 static void DrawInfoScreen_HelpText(int, int, int, int);
135 static void HandleInfoScreen_Main(int, int, int, int, int);
136 static void HandleInfoScreen_TitleScreen(int);
137 static void HandleInfoScreen_Elements(int);
138 static void HandleInfoScreen_Music(int);
139 static void HandleInfoScreen_Credits(int);
140 static void HandleInfoScreen_Program(int);
142 static void MapScreenMenuGadgets(int);
143 static void MapScreenTreeGadgets(TreeInfo *);
145 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
146 static int setup_mode = SETUP_MODE_MAIN;
147 static int info_mode = INFO_MODE_MAIN;
149 #define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
150 x <= GAME_MODE_SETUP ? x : \
151 x == GAME_MODE_PSEUDO_TYPENAME ? \
152 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
154 #define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
155 #define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
157 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
158 menu.list_size[game_status] : \
159 MAX_MENU_ENTRIES_ON_SCREEN)
161 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
162 #define NUM_SCROLLBAR_BITMAPS 2
163 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
167 static void drawCursorExt(int xpos, int ypos, int color, int g)
169 static int cursor_array[SCR_FIELDY];
174 cursor_array[ypos] = g;
176 g = cursor_array[ypos];
180 g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
181 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
182 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
183 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
184 g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE :
185 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE :
186 IMG_MENU_BUTTON_ACTIVE);
188 ypos += MENU_SCREEN_START_YPOS;
190 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
191 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
194 static void initCursor(int ypos, int graphic)
196 drawCursorExt(0, ypos, FC_BLUE, graphic);
199 static void drawCursor(int ypos, int color)
201 drawCursorExt(0, ypos, color, 0);
204 static void drawCursorXY(int xpos, int ypos, int graphic)
206 drawCursorExt(xpos, ypos, -1, graphic);
209 static void drawChooseTreeCursor(int ypos, int color)
211 int last_game_status = game_status; /* save current game status */
213 /* force LEVELS draw offset on artwork setup screen */
214 game_status = GAME_MODE_LEVELS;
216 drawCursorExt(0, ypos, color, 0);
218 game_status = last_game_status; /* restore current game status */
223 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
224 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
227 static void ToggleFullscreenIfNeeded()
229 if (setup.fullscreen != video.fullscreen_enabled)
231 /* save old door content */
232 BlitBitmap(backbuffer, bitmap_db_door,
233 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
235 /* toggle fullscreen */
236 ChangeVideoModeIfNeeded(setup.fullscreen);
237 setup.fullscreen = video.fullscreen_enabled;
239 /* redraw background to newly created backbuffer */
240 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
241 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
243 /* restore old door content */
244 BlitBitmap(bitmap_db_door, backbuffer,
245 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
247 redraw_mask = REDRAW_ALL;
251 static int getLastLevelButtonPos()
256 static int getCurrentLevelTextPos()
258 return (getLastLevelButtonPos() + 1);
261 static int getNextLevelButtonPos()
263 return getLastLevelButtonPos() + 3 + 1;
266 static int getLevelRangeTextPos()
268 return getNextLevelButtonPos() + 1;
271 void DrawTitleScreenImage(int nr)
273 int graphic = IMG_TITLESCREEN_1 + nr;
274 Bitmap *bitmap = graphic_info[graphic].bitmap;
275 int width = graphic_info[graphic].src_image_width;
276 int height = graphic_info[graphic].src_image_height;
277 int src_x = 0, src_y = 0;
283 if (width > WIN_XSIZE)
285 /* image width too large for window => center image horizontally */
286 src_x = (width - WIN_XSIZE) / 2;
290 if (height > WIN_YSIZE)
292 /* image height too large for window => center image vertically */
293 src_y = (height - WIN_YSIZE) / 2;
297 dst_x = (WIN_XSIZE - width) / 2;
298 dst_y = (WIN_YSIZE - height) / 2;
300 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
302 if (DrawingOnBackground(dst_x, dst_y))
303 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
305 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
307 redraw_mask = REDRAW_ALL;
310 void DrawTitleScreen()
312 KeyboardAutoRepeatOff();
314 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
316 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
321 static void DrawMainMenuExt(int fade_delay)
323 static LevelDirTree *leveldir_last_valid = NULL;
324 boolean levelset_has_changed = FALSE;
325 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
327 char *level_text = "Levelset";
329 char *level_text = "Level:";
331 int name_width, level_width;
335 FadeSoundsAndMusic();
337 KeyboardAutoRepeatOn();
340 SetDrawDeactivationMask(REDRAW_NONE);
341 SetDrawBackgroundMask(REDRAW_FIELD);
343 audio.sound_deactivated = FALSE;
349 /* needed if last screen was the playing screen, invoked from level editor */
350 if (level_editor_test_game)
352 game_status = GAME_MODE_EDITOR;
358 /* needed if last screen was the editor screen */
359 UndrawSpecialEditorDoor();
361 /* needed if last screen was the setup screen and fullscreen state changed */
362 ToggleFullscreenIfNeeded();
364 /* leveldir_current may be invalid (level group, parent link) */
365 if (!validLevelSeries(leveldir_current))
366 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
368 if (leveldir_current != leveldir_last_valid)
369 levelset_has_changed = TRUE;
371 /* store valid level series information */
372 leveldir_last_valid = leveldir_current;
374 /* needed if last screen (level choice) changed graphics, sounds or music */
375 ReloadCustomArtwork(0);
378 SetDrawtoField(DRAW_BACKBUFFER);
381 if (setup.show_titlescreen &&
382 levelset_has_changed &&
383 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
385 game_status = GAME_MODE_TITLE;
392 /* map gadgets for main menu screen */
396 /* level_nr may have been set to value over handicap with level editor */
397 if (setup.handicap && level_nr > leveldir_current->handicap_level)
398 level_nr = leveldir_current->handicap_level;
405 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
410 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
411 DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
412 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
413 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
414 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
415 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
416 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
417 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
419 /* calculated after (possible) reload of custom artwork */
420 name_width = getTextWidth(name_text, FONT_MENU_1);
422 level_width = 9 * 32;
425 level_width = 9 * getFontWidth(FONT_MENU_1);
427 level_width = getTextWidth(level_text, FONT_MENU_1);
431 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
435 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
436 int2str(level_nr, 3), FONT_VALUE_1);
439 DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
442 DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
447 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
453 int text_height = getFontHeight(FONT_TEXT_3);
455 int xpos = getLevelRangeTextPos() * 32;
457 int xpos = level_width + 6 * 32;
459 int ypos2 = -SY + 3 * 32 + 16;
460 int ypos1 = ypos2 - text_height;
462 DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3,
463 "%03d", leveldir_current->first_level);
464 DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3,
465 "%03d", leveldir_current->last_level);
468 DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3,
469 "%d", leveldir_current->levels);
473 DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d",
474 leveldir_current->first_level, leveldir_current->last_level);
478 if (leveldir_current->readonly)
480 DrawTextS(mSX + level_width + 9 * 32 - 2,
481 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
482 DrawTextS(mSX + level_width + 9 * 32 - 2,
483 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
487 for (i = 0; i < 8; i++)
488 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
494 drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL);
495 drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL);
498 drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
499 drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
501 drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
502 drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
508 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
517 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
520 if (TAPE_IS_EMPTY(tape))
522 DrawCompleteVideoDisplay();
529 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
532 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
534 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
543 /* create gadgets for main menu screen */
545 CreateScreenGadgets();
547 /* map gadgets for main menu screen */
549 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
565 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
575 static void gotoTopLevelDir()
577 /* move upwards to top level directory */
578 while (leveldir_current->node_parent)
580 /* write a "path" into level tree for easy navigation to last level */
581 if (leveldir_current->node_parent->node_group->cl_first == -1)
583 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
584 int leveldir_pos = posTreeInfo(leveldir_current);
585 int num_page_entries;
586 int cl_first, cl_cursor;
588 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
589 num_page_entries = num_leveldirs;
591 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
593 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
594 cl_cursor = leveldir_pos - cl_first;
596 leveldir_current->node_parent->node_group->cl_first = cl_first;
597 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
600 leveldir_current = leveldir_current->node_parent;
605 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
607 static int title_nr = 0;
608 boolean return_to_main_menu = FALSE;
609 boolean use_fading_main_menu = TRUE;
610 boolean use_cross_fading = TRUE;
611 int fade_delay = 500;
612 int post_delay = fade_delay / 2;
614 if (button == MB_MENU_INITIALIZE)
616 int last_game_status = game_status; /* save current game status */
619 if (game_status == GAME_MODE_INFO)
621 if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
623 DrawInfoScreen_NotAvailable("Title screen information:",
624 "No title screen for this level set.");
629 FadeSoundsAndMusic();
631 FadeOut(fade_delay, post_delay);
634 /* force TITLE music on title info screen */
635 game_status = GAME_MODE_TITLE;
640 game_status = last_game_status; /* restore current game status */
642 DrawTitleScreenImage(title_nr);
648 else if (button == MB_MENU_LEAVE)
650 return_to_main_menu = TRUE;
651 use_fading_main_menu = FALSE;
653 else if (button == MB_MENU_CHOICE)
655 if (game_status == GAME_MODE_INFO &&
656 graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
658 info_mode = INFO_MODE_MAIN;
666 if (!use_cross_fading)
667 FadeOut(fade_delay, post_delay);
669 if (title_nr < MAX_NUM_TITLE_SCREENS &&
670 graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
672 Bitmap *drawto_last = drawto;
674 if (use_cross_fading)
675 drawto = bitmap_db_title;
677 DrawTitleScreenImage(title_nr);
679 drawto = drawto_last;
681 if (use_cross_fading)
682 FadeCross(fade_delay);
688 FadeSoundsAndMusic();
690 FadeOut(fade_delay, post_delay);
692 return_to_main_menu = TRUE;
696 if (return_to_main_menu)
698 int menu_fade_delay = (use_fading_main_menu ? fade_delay : 0);
702 if (game_status == GAME_MODE_INFO)
704 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
706 info_mode = INFO_MODE_MAIN;
707 DrawInfoScreenExt(menu_fade_delay);
709 else /* default: return to main menu */
711 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
713 game_status = GAME_MODE_MAIN;
714 DrawMainMenuExt(menu_fade_delay);
719 void HandleMainMenu_SelectLevel(int step, int direction)
721 int old_level_nr = level_nr;
724 new_level_nr = old_level_nr + step * direction;
725 if (new_level_nr < leveldir_current->first_level)
726 new_level_nr = leveldir_current->first_level;
727 if (new_level_nr > leveldir_current->last_level)
728 new_level_nr = leveldir_current->last_level;
730 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
732 /* skipping levels is only allowed when trying to skip single level */
733 if (setup.skip_levels && step == 1 &&
734 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
736 leveldir_current->handicap_level++;
737 SaveLevelSetup_SeriesInfo();
740 new_level_nr = leveldir_current->handicap_level;
743 if (new_level_nr != old_level_nr)
745 level_nr = new_level_nr;
747 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
750 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
754 DrawCompleteVideoDisplay();
756 /* needed because DrawMicroLevel() takes some time */
762 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
765 static unsigned long level_delay = 0;
766 static unsigned long level_delay_value = GADGET_FRAME_DELAY;
768 static int choice = 5;
772 if (button == MB_MENU_INITIALIZE)
774 drawCursor(choice, FC_RED);
778 if (mx || my) /* mouse input */
781 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
783 else if (dx || dy) /* keyboard input */
785 if (dx && choice == 1)
786 x = (dx < 0 ? 10 : 14);
789 if (choice == 4 || choice == 6)
790 button = MB_MENU_CHOICE;
797 /* start gadget delay with longer delay after first click on gadget */
799 pressed_delay_value = GADGET_FRAME_DELAY_FIRST;
804 if (y == 1 && dx != 0 && button)
806 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
811 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
812 (x == 14 && level_nr < leveldir_current->last_level)) &&
813 button && DelayReached(&level_delay, level_delay_value))
815 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
816 int old_level_nr = level_nr;
819 new_level_nr = level_nr + (x == 10 ? -step : +step);
820 if (new_level_nr < leveldir_current->first_level)
821 new_level_nr = leveldir_current->first_level;
822 if (new_level_nr > leveldir_current->last_level)
823 new_level_nr = leveldir_current->last_level;
825 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
827 /* skipping levels is only allowed when trying to skip single level */
828 if (setup.skip_levels && step == 1 &&
829 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
831 leveldir_current->handicap_level++;
832 SaveLevelSetup_SeriesInfo();
835 new_level_nr = leveldir_current->handicap_level;
838 if (new_level_nr != old_level_nr)
840 level_nr = new_level_nr;
842 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
846 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
850 DrawCompleteVideoDisplay();
852 /* needed because DrawMicroLevel() takes some time */
856 DelayReached(&level_delay, 0); /* reset delay counter */
858 pressed_delay_value = GADGET_FRAME_DELAY_FIRST;
865 else if (IN_VIS_FIELD(x, y) &&
866 y >= 0 && y <= 7 && (y != 1 || x < 10))
872 drawCursor(y, FC_RED);
873 drawCursor(choice, FC_BLUE);
881 game_status = GAME_MODE_PSEUDO_TYPENAME;
882 HandleTypeName(strlen(setup.player_name), 0);
888 game_status = GAME_MODE_LEVELS;
889 SaveLevelSetup_LastSeries();
890 SaveLevelSetup_SeriesInfo();
901 game_status = GAME_MODE_SCORES;
906 if (leveldir_current->readonly &&
907 !strEqual(setup.player_name, "Artsoft"))
908 Request("This level is read only !", REQ_CONFIRM);
909 game_status = GAME_MODE_EDITOR;
914 game_status = GAME_MODE_INFO;
915 info_mode = INFO_MODE_MAIN;
920 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
924 game_status = GAME_MODE_SETUP;
925 setup_mode = SETUP_MODE_MAIN;
931 SaveLevelSetup_LastSeries();
932 SaveLevelSetup_SeriesInfo();
934 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
935 game_status = GAME_MODE_QUIT;
940 if (game_status == GAME_MODE_MAIN)
942 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
948 /* ========================================================================= */
949 /* info screen functions */
950 /* ========================================================================= */
952 static struct TokenInfo *info_info;
953 static int num_info_info;
955 static void execInfoTitleScreen()
957 info_mode = INFO_MODE_TITLE;
961 static void execInfoElements()
963 info_mode = INFO_MODE_ELEMENTS;
967 static void execInfoMusic()
969 info_mode = INFO_MODE_MUSIC;
973 static void execInfoCredits()
975 info_mode = INFO_MODE_CREDITS;
979 static void execInfoProgram()
981 info_mode = INFO_MODE_PROGRAM;
985 static void execInfoLevelSet()
987 info_mode = INFO_MODE_LEVELSET;
991 static void execExitInfo()
993 game_status = GAME_MODE_MAIN;
997 static struct TokenInfo info_info_main[] =
999 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1000 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1001 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1002 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1003 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1004 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1005 { TYPE_EMPTY, NULL, "" },
1006 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1011 static void DrawInfoScreen_Main(int fade_delay)
1016 CloseDoor(DOOR_CLOSE_2);
1021 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1023 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
1026 info_info = info_info_main;
1029 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1031 int xpos = MENU_SCREEN_START_XPOS;
1032 int ypos = MENU_SCREEN_START_YPOS + i;
1033 int font_nr = FONT_MENU_1;
1035 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1037 if (info_info[i].type & TYPE_ENTER_MENU)
1038 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1039 else if (info_info[i].type & TYPE_LEAVE_MENU)
1040 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1041 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1042 initCursor(i, IMG_MENU_BUTTON);
1049 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1065 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1069 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1071 static int choice_store[MAX_INFO_MODES];
1072 int choice = choice_store[info_mode]; /* always starts with 0 */
1076 if (button == MB_MENU_INITIALIZE)
1078 /* advance to first valid menu entry */
1079 while (choice < num_info_info &&
1080 info_info[choice].type & TYPE_SKIP_ENTRY)
1082 choice_store[info_mode] = choice;
1084 drawCursor(choice, FC_RED);
1087 else if (button == MB_MENU_LEAVE)
1089 for (y = 0; y < num_info_info; y++)
1091 if (info_info[y].type & TYPE_LEAVE_MENU)
1093 void (*menu_callback_function)(void) = info_info[y].value;
1095 menu_callback_function();
1096 break; /* absolutely needed because function changes 'info_info'! */
1103 if (mx || my) /* mouse input */
1105 x = (mx - mSX) / 32;
1106 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1108 else if (dx || dy) /* keyboard input */
1112 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
1114 if (info_info[choice].type & menu_navigation_type ||
1115 info_info[choice].type & TYPE_ENTER_SCREEN ||
1116 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1117 button = MB_MENU_CHOICE;
1122 /* jump to next non-empty menu entry (up or down) */
1123 while (y > 0 && y < num_info_info - 1 &&
1124 info_info[y].type & TYPE_SKIP_ENTRY)
1128 if (IN_VIS_FIELD(x, y) &&
1129 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1135 drawCursor(y, FC_RED);
1136 drawCursor(choice, FC_BLUE);
1137 choice = choice_store[info_mode] = y;
1140 else if (!(info_info[y].type & TYPE_GHOSTED))
1142 if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
1144 void (*menu_callback_function)(void) = info_info[choice].value;
1146 menu_callback_function();
1152 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1155 int ybottom = SYSIZE - 20;
1157 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1162 DrawTextSCentered(100, FONT_TEXT_1, text_title);
1164 DrawTextSCentered(ybottom, FONT_TEXT_4,
1165 "Press any key or button for info menu");
1167 DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
1170 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1172 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1173 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1174 int xstart = mSX + 16;
1175 int ystart = mSY + 64 + 2 * 32;
1176 int ystep = TILEY + 4;
1177 int element, action, direction;
1185 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1186 infoscreen_step[i] = infoscreen_frame[i] = 0;
1191 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1193 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1194 "Press any key or button for next page");
1200 while (helpanim_info[j].element != HELPANIM_LIST_END)
1202 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1207 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1216 j += infoscreen_step[i - start];
1218 element = helpanim_info[j].element;
1219 action = helpanim_info[j].action;
1220 direction = helpanim_info[j].direction;
1223 element = EL_UNKNOWN;
1225 if (action != -1 && direction != -1)
1226 graphic = el_act_dir2img(element, action, direction);
1227 else if (action != -1)
1228 graphic = el_act2img(element, action);
1229 else if (direction != -1)
1230 graphic = el_dir2img(element, direction);
1232 graphic = el2img(element);
1234 delay = helpanim_info[j++].delay;
1239 if (infoscreen_frame[i - start] == 0)
1242 infoscreen_frame[i - start] = delay - 1;
1246 sync_frame = delay - infoscreen_frame[i - start];
1247 infoscreen_frame[i - start]--;
1250 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1252 if (!infoscreen_frame[i - start])
1253 infoscreen_step[i - start] = 0;
1257 if (!infoscreen_frame[i - start])
1258 infoscreen_step[i - start]++;
1259 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1265 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1267 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1268 graphic, sync_frame, USE_MASKING);
1271 DrawInfoScreen_HelpText(element, action, direction, i - start);
1276 redraw_mask |= REDRAW_FIELD;
1281 static char *getHelpText(int element, int action, int direction)
1283 char token[MAX_LINE_LEN];
1285 strcpy(token, element_info[element].token_name);
1288 strcat(token, element_action_info[action].suffix);
1290 if (direction != -1)
1291 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1293 return getHashEntry(helptext_info, token);
1296 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1298 int font_nr = FONT_LEVEL_NUMBER;
1299 int font_width = getFontWidth(font_nr);
1300 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1301 int sy = mSY + 65 + 2 * 32 + 1;
1302 int ystep = TILEY + 4;
1303 int pad_x = sx - SX;
1304 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1305 int max_lines_per_text = 2;
1308 if (action != -1 && direction != -1) /* element.action.direction */
1309 text = getHelpText(element, action, direction);
1311 if (text == NULL && action != -1) /* element.action */
1312 text = getHelpText(element, action, -1);
1314 if (text == NULL && direction != -1) /* element.direction */
1315 text = getHelpText(element, -1, direction);
1317 if (text == NULL) /* base element */
1318 text = getHelpText(element, -1, -1);
1320 if (text == NULL) /* not found */
1321 text = "No description available";
1323 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1324 sy += getFontHeight(font_nr) / 2;
1326 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1327 max_chars_per_line, max_lines_per_text);
1330 void DrawInfoScreen_TitleScreen()
1335 void HandleInfoScreen_TitleScreen(int button)
1337 HandleTitleScreen(0, 0, 0, 0, button);
1340 void DrawInfoScreen_Elements()
1342 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1347 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1353 void HandleInfoScreen_Elements(int button)
1355 static unsigned long info_delay = 0;
1356 static int num_anims;
1357 static int num_pages;
1359 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1360 int button_released = !button;
1363 if (button == MB_MENU_INITIALIZE)
1365 boolean new_element = TRUE;
1368 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1370 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1372 else if (new_element)
1375 new_element = FALSE;
1379 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1382 else if (button == MB_MENU_LEAVE)
1384 info_mode = INFO_MODE_MAIN;
1390 if (button_released || button == MB_MENU_INITIALIZE)
1392 if (button != MB_MENU_INITIALIZE)
1395 if (page >= num_pages)
1397 FadeSoundsAndMusic();
1399 info_mode = INFO_MODE_MAIN;
1405 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1409 if (DelayReached(&info_delay, GameFrameDelay))
1410 if (page < num_pages)
1411 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1413 PlayMenuSoundIfLoop();
1417 void DrawInfoScreen_Music()
1419 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1426 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1429 void HandleInfoScreen_Music(int button)
1431 static struct MusicFileInfo *list = NULL;
1432 int ystart = 150, dy = 30;
1433 int ybottom = SYSIZE - 20;
1434 int button_released = !button;
1436 if (button == MB_MENU_INITIALIZE)
1438 list = music_file_info;
1442 FadeSoundsAndMusic();
1447 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1449 DrawTextSCentered(ybottom, FONT_TEXT_4,
1450 "Press any key or button for info menu");
1455 else if (button == MB_MENU_LEAVE)
1457 info_mode = INFO_MODE_MAIN;
1463 if (button_released || button == MB_MENU_INITIALIZE)
1467 if (button != MB_MENU_INITIALIZE)
1473 info_mode = INFO_MODE_MAIN;
1479 FadeSoundsAndMusic();
1486 int sound = list->music;
1488 if (sound_info[sound].loop)
1489 PlaySoundLoop(sound);
1493 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1497 PlayMusic(list->music);
1499 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1502 if (!strEqual(list->title, UNKNOWN_NAME))
1504 if (!strEqual(list->title_header, UNKNOWN_NAME))
1505 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1507 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1510 if (!strEqual(list->artist, UNKNOWN_NAME))
1512 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1513 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1515 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1517 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1520 if (!strEqual(list->album, UNKNOWN_NAME))
1522 if (!strEqual(list->album_header, UNKNOWN_NAME))
1523 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1525 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1527 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1530 if (!strEqual(list->year, UNKNOWN_NAME))
1532 if (!strEqual(list->year_header, UNKNOWN_NAME))
1533 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1535 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1537 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1540 DrawTextSCentered(ybottom, FONT_TEXT_4,
1541 "Press any key or button for next page");
1544 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1545 PlaySoundLoop(list->music);
1548 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
1550 int ystart = 150, ystep = 30;
1551 int ybottom = SYSIZE - 20;
1556 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1560 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1561 "Special thanks to");
1562 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1564 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1566 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1567 "\"Boulder Dash\"");
1568 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1570 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1572 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1574 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1575 "First Star Software");
1577 else if (screen_nr == 1)
1579 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1580 "Special thanks to");
1581 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1582 "Klaus Heinz & Volker Wertich");
1583 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1585 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1586 "\"Emerald Mine\"");
1587 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1589 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1591 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1593 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1596 else if (screen_nr == 2)
1598 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1599 "Special thanks to");
1600 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1601 "Michael Stopp & Philip Jespersen");
1602 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1604 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1606 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1608 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1610 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1612 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1613 "Digital Integration");
1615 else if (screen_nr == 3)
1617 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1618 "Special thanks to");
1619 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1620 "Hiroyuki Imabayashi");
1621 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1623 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1625 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1627 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1629 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1631 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
1634 else if (screen_nr == 4)
1636 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1637 "Special thanks to");
1638 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1640 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1642 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1643 "Jürgen Bonhagen");
1644 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1645 "for the continuous creation");
1646 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1647 "of outstanding level sets");
1649 else if (screen_nr == 5)
1651 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1653 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1655 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1656 "for ideas and inspiration by");
1657 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1660 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1662 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
1664 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1665 "for ideas and inspiration by");
1666 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
1669 else if (screen_nr == 6)
1671 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1673 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1675 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1676 "for the new Emerald Mine engine");
1678 else if (screen_nr == 7)
1680 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1682 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1684 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
1685 "for the initial DOS port");
1687 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
1689 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
1691 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
1692 "for some additional toons");
1694 else if (screen_nr == 8)
1696 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1697 "And not to forget:");
1698 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1700 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1701 "All those who contributed");
1702 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
1703 "levels to this game");
1704 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
1712 DrawTextSCentered(ybottom, FONT_TEXT_4,
1713 "Press any key or button for next page");
1718 void DrawInfoScreen_Credits()
1720 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
1722 FadeSoundsAndMusic();
1724 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
1727 void HandleInfoScreen_Credits(int button)
1729 static int screen_nr = 0;
1731 if (button == MB_MENU_INITIALIZE)
1735 DrawInfoScreen_CreditsScreen(screen_nr);
1737 else if (button == MB_MENU_LEAVE)
1739 info_mode = INFO_MODE_MAIN;
1744 else if (button == MB_MENU_CHOICE)
1748 if (!DrawInfoScreen_CreditsScreen(screen_nr))
1750 FadeSoundsAndMusic();
1752 info_mode = INFO_MODE_MAIN;
1758 PlayMenuSoundIfLoop();
1762 void DrawInfoScreen_Program()
1764 int ystart = 150, ystep = 30;
1765 int ybottom = SYSIZE - 20;
1767 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
1772 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1774 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1775 "This game is Freeware!");
1776 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1777 "If you like it, send e-mail to:");
1778 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1779 "info@artsoft.org");
1780 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1781 "or SnailMail to:");
1782 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1784 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1785 "Detmolder Strasse 189");
1786 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1788 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1791 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1792 "If you have created new levels,");
1793 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
1794 "send them to me to include them!");
1795 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1798 DrawTextSCentered(ybottom, FONT_TEXT_4,
1799 "Press any key or button for info menu");
1802 void HandleInfoScreen_Program(int button)
1804 int button_released = !button;
1806 if (button == MB_MENU_LEAVE)
1808 info_mode = INFO_MODE_MAIN;
1814 if (button_released)
1816 FadeSoundsAndMusic();
1818 info_mode = INFO_MODE_MAIN;
1823 PlayMenuSoundIfLoop();
1827 void DrawInfoScreen_LevelSet()
1830 int ybottom = SYSIZE - 20;
1831 char *filename = getLevelSetInfoFilename();
1832 int font_nr = FONT_LEVEL_NUMBER;
1833 int font_width = getFontWidth(font_nr);
1834 int font_height = getFontHeight(font_nr);
1837 int sx = SX + pad_x;
1838 int sy = SY + pad_y;
1839 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1840 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1842 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1847 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1849 DrawTextSCentered(ybottom, FONT_TEXT_4,
1850 "Press any key or button for info menu");
1852 if (filename != NULL)
1853 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1854 max_lines_per_screen);
1856 DrawTextSCentered(ystart, FONT_TEXT_2,
1857 "No information for this level set.");
1860 void HandleInfoScreen_LevelSet(int button)
1862 int button_released = !button;
1864 if (button == MB_MENU_LEAVE)
1866 info_mode = INFO_MODE_MAIN;
1872 if (button_released)
1874 FadeSoundsAndMusic();
1876 info_mode = INFO_MODE_MAIN;
1881 PlayMenuSoundIfLoop();
1885 static void DrawInfoScreenExt(int fade_delay)
1887 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1889 if (info_mode == INFO_MODE_TITLE)
1890 DrawInfoScreen_TitleScreen();
1891 else if (info_mode == INFO_MODE_ELEMENTS)
1892 DrawInfoScreen_Elements();
1893 else if (info_mode == INFO_MODE_MUSIC)
1894 DrawInfoScreen_Music();
1895 else if (info_mode == INFO_MODE_CREDITS)
1896 DrawInfoScreen_Credits();
1897 else if (info_mode == INFO_MODE_PROGRAM)
1898 DrawInfoScreen_Program();
1899 else if (info_mode == INFO_MODE_LEVELSET)
1900 DrawInfoScreen_LevelSet();
1902 DrawInfoScreen_Main(fade_delay);
1904 if (info_mode != INFO_MODE_MAIN &&
1905 info_mode != INFO_MODE_TITLE &&
1906 info_mode != INFO_MODE_MUSIC)
1913 void DrawInfoScreen()
1915 DrawInfoScreenExt(0);
1918 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1920 if (info_mode == INFO_MODE_TITLE)
1921 HandleInfoScreen_TitleScreen(button);
1922 else if (info_mode == INFO_MODE_ELEMENTS)
1923 HandleInfoScreen_Elements(button);
1924 else if (info_mode == INFO_MODE_MUSIC)
1925 HandleInfoScreen_Music(button);
1926 else if (info_mode == INFO_MODE_CREDITS)
1927 HandleInfoScreen_Credits(button);
1928 else if (info_mode == INFO_MODE_PROGRAM)
1929 HandleInfoScreen_Program(button);
1930 else if (info_mode == INFO_MODE_LEVELSET)
1931 HandleInfoScreen_LevelSet(button);
1933 HandleInfoScreen_Main(mx, my, dx, dy, button);
1939 /* ========================================================================= */
1940 /* type name functions */
1941 /* ========================================================================= */
1943 void HandleTypeName(int newxpos, Key key)
1945 static int xpos = 0, ypos = 2;
1946 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1947 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1948 int startx = mSX + 32 + name_width;
1949 int starty = mSY + ypos * 32;
1955 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1956 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1961 if (((key >= KSYM_A && key <= KSYM_Z) ||
1962 (key >= KSYM_a && key <= KSYM_z)) &&
1963 xpos < MAX_PLAYER_NAME_LEN)
1967 if (key >= KSYM_A && key <= KSYM_Z)
1968 ascii = 'A' + (char)(key - KSYM_A);
1970 ascii = 'a' + (char)(key - KSYM_a);
1972 setup.player_name[xpos] = ascii;
1973 setup.player_name[xpos + 1] = 0;
1976 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1977 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1979 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1982 setup.player_name[xpos] = 0;
1984 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1986 else if (key == KSYM_Return && xpos > 0)
1988 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1989 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1992 game_status = GAME_MODE_MAIN;
1997 /* ========================================================================= */
1998 /* tree menu functions */
1999 /* ========================================================================= */
2001 static void DrawChooseTree(TreeInfo **ti_ptr)
2005 FreeScreenGadgets();
2006 CreateScreenGadgets();
2008 CloseDoor(DOOR_CLOSE_2);
2012 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2013 MapScreenTreeGadgets(*ti_ptr);
2019 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2021 struct GadgetInfo *gi = screen_gadget[id];
2022 int items_max, items_visible, item_position;
2024 items_max = numTreeInfoInGroup(ti);
2025 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2026 item_position = first_entry;
2028 if (item_position > items_max - items_visible)
2029 item_position = items_max - items_visible;
2031 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2032 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2033 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2036 static void drawChooseTreeList(int first_entry, int num_page_entries,
2040 char *title_string = NULL;
2042 int xoffset_sets = 16;
2044 int yoffset_sets = MENU_TITLE1_YPOS;
2046 int xoffset_setup = 16;
2048 int yoffset_setup = 16;
2051 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets :
2054 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2057 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
2058 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
2060 int last_game_status = game_status; /* save current game status */
2063 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Sets" :
2064 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
2065 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
2066 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
2069 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2071 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
2074 /* force LEVELS font on artwork setup screen */
2075 game_status = GAME_MODE_LEVELS;
2077 /* clear tree list area, but not title or scrollbar */
2078 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2079 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2080 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2082 for (i = 0; i < num_page_entries; i++)
2084 TreeInfo *node, *node_first;
2085 int entry_pos = first_entry + i;
2086 int xpos = MENU_SCREEN_START_XPOS;
2087 int ypos = MENU_SCREEN_START_YPOS + i;
2088 int startx = mSX + xpos * 32;
2089 int starty = mSY + ypos * 32;
2090 int font_nr = FONT_TEXT_1;
2091 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2092 int startx_text = startx + font_xoffset;
2093 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2094 int text_size = startx_scrollbar - startx_text;
2095 int max_buffer_len = text_size / getFontWidth(font_nr);
2096 char buffer[max_buffer_len + 1];
2098 node_first = getTreeInfoFirstGroupEntry(ti);
2099 node = getTreeInfoFromPos(node_first, entry_pos);
2101 strncpy(buffer, node->name, max_buffer_len);
2102 buffer[max_buffer_len] = '\0';
2104 DrawText(startx, starty, buffer, font_nr + node->color);
2106 if (node->parent_link)
2107 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2108 else if (node->level_group)
2109 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2111 initCursor(i, IMG_MENU_BUTTON);
2114 game_status = last_game_status; /* restore current game status */
2116 redraw_mask |= REDRAW_FIELD;
2119 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2121 TreeInfo *node, *node_first;
2122 int x, last_redraw_mask = redraw_mask;
2124 int ypos = MENU_TITLE2_YPOS;
2129 if (ti->type != TREE_TYPE_LEVEL_DIR)
2132 node_first = getTreeInfoFirstGroupEntry(ti);
2133 node = getTreeInfoFromPos(node_first, entry_pos);
2135 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
2137 if (node->parent_link)
2138 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
2140 else if (node->level_group)
2141 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
2143 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2144 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
2145 node->levels, node->class_desc);
2147 /* let BackToFront() redraw only what is needed */
2148 redraw_mask = last_redraw_mask | REDRAW_TILES;
2149 for (x = 0; x < SCR_FIELDX; x++)
2150 MarkTileDirty(x, 1);
2153 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2156 TreeInfo *ti = *ti_ptr;
2158 int y = ti->cl_cursor;
2159 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2160 int num_entries = numTreeInfoInGroup(ti);
2161 int num_page_entries;
2162 int last_game_status = game_status; /* save current game status */
2163 boolean position_set_by_scrollbar = (dx == 999);
2165 /* force LEVELS draw offset on choose level and artwork setup screen */
2166 game_status = GAME_MODE_LEVELS;
2168 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2169 num_page_entries = num_entries;
2171 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2173 game_status = last_game_status; /* restore current game status */
2175 if (button == MB_MENU_INITIALIZE)
2177 int num_entries = numTreeInfoInGroup(ti);
2178 int entry_pos = posTreeInfo(ti);
2180 if (ti->cl_first == -1)
2182 /* only on initialization */
2183 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2184 ti->cl_cursor = entry_pos - ti->cl_first;
2186 else if (ti->cl_cursor >= num_page_entries ||
2187 (num_entries > num_page_entries &&
2188 num_entries - ti->cl_first < num_page_entries))
2190 /* only after change of list size (by custom graphic configuration) */
2191 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2192 ti->cl_cursor = entry_pos - ti->cl_first;
2195 if (position_set_by_scrollbar)
2198 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2201 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2202 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2203 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2207 else if (button == MB_MENU_LEAVE)
2209 if (ti->node_parent)
2211 *ti_ptr = ti->node_parent;
2212 DrawChooseTree(ti_ptr);
2214 else if (game_status == GAME_MODE_SETUP)
2220 game_status = GAME_MODE_MAIN;
2227 if (mx || my) /* mouse input */
2229 int last_game_status = game_status; /* save current game status */
2231 /* force LEVELS draw offset on artwork setup screen */
2232 game_status = GAME_MODE_LEVELS;
2234 x = (mx - mSX) / 32;
2235 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2237 game_status = last_game_status; /* restore current game status */
2239 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2241 /* move cursor instead of scrolling when already at start/end of list */
2242 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2244 else if (dy == +1 * SCROLL_LINE &&
2245 ti->cl_first + num_page_entries == num_entries)
2248 /* handle scrolling screen one line or page */
2249 if (ti->cl_cursor + dy < 0 ||
2250 ti->cl_cursor + dy > num_page_entries - 1)
2252 if (ABS(dy) == SCROLL_PAGE)
2253 step = num_page_entries - 1;
2255 if (dy < 0 && ti->cl_first > 0)
2257 /* scroll page/line up */
2259 ti->cl_first -= step;
2260 if (ti->cl_first < 0)
2263 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2264 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2265 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2266 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2269 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2271 /* scroll page/line down */
2273 ti->cl_first += step;
2274 if (ti->cl_first + num_page_entries > num_entries)
2275 ti->cl_first = MAX(0, num_entries - num_page_entries);
2277 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2278 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2279 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
2280 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2287 /* handle moving cursor one line */
2288 y = ti->cl_cursor + dy;
2293 TreeInfo *node_first, *node_cursor;
2294 int entry_pos = ti->cl_first + y;
2296 node_first = getTreeInfoFirstGroupEntry(ti);
2297 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2299 if (node_cursor->node_group)
2301 node_cursor->cl_first = ti->cl_first;
2302 node_cursor->cl_cursor = ti->cl_cursor;
2303 *ti_ptr = node_cursor->node_group;
2304 DrawChooseTree(ti_ptr);
2309 else if (dx == -1 && ti->node_parent)
2311 *ti_ptr = ti->node_parent;
2312 DrawChooseTree(ti_ptr);
2317 if (!anyScrollbarGadgetActive() &&
2318 IN_VIS_FIELD(x, y) &&
2319 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2320 y >= 0 && y < num_page_entries)
2324 if (y != ti->cl_cursor)
2326 drawChooseTreeCursor(y, FC_RED);
2327 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
2328 drawChooseTreeInfo(ti->cl_first + y, ti);
2334 TreeInfo *node_first, *node_cursor;
2335 int entry_pos = ti->cl_first + y;
2337 node_first = getTreeInfoFirstGroupEntry(ti);
2338 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2340 if (node_cursor->node_group)
2342 node_cursor->cl_first = ti->cl_first;
2343 node_cursor->cl_cursor = ti->cl_cursor;
2344 *ti_ptr = node_cursor->node_group;
2345 DrawChooseTree(ti_ptr);
2347 else if (node_cursor->parent_link)
2349 *ti_ptr = node_cursor->node_parent;
2350 DrawChooseTree(ti_ptr);
2354 node_cursor->cl_first = ti->cl_first;
2355 node_cursor->cl_cursor = ti->cl_cursor;
2356 *ti_ptr = node_cursor;
2358 if (ti->type == TREE_TYPE_LEVEL_DIR)
2360 LoadLevelSetup_SeriesInfo();
2362 SaveLevelSetup_LastSeries();
2363 SaveLevelSetup_SeriesInfo();
2367 if (game_status == GAME_MODE_SETUP)
2373 game_status = GAME_MODE_MAIN;
2381 void DrawChooseLevel()
2383 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2385 DrawChooseTree(&leveldir_current);
2391 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2393 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2398 void DrawHallOfFame(int highlight_position)
2401 FadeSoundsAndMusic();
2402 CloseDoor(DOOR_CLOSE_2);
2404 if (highlight_position < 0)
2405 LoadScore(level_nr);
2413 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2416 static void drawHallOfFameList(int first_entry, int highlight_position)
2420 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2424 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2425 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2426 "HighScores of Level %d", level_nr);
2428 DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1);
2429 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2430 "HighScores of Level %d", level_nr);
2433 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2435 int entry = first_entry + i;
2436 boolean active = (entry == highlight_position);
2437 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2438 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2439 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2440 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2441 int dx1 = 3 * getFontWidth(font_nr1);
2442 int dx2 = dx1 + getFontWidth(font_nr1);
2443 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2444 int sy = mSY + 64 + i * 32;
2446 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2447 DrawText(mSX + dx1, sy, ".", font_nr1);
2448 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2450 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2451 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2453 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2456 redraw_mask |= REDRAW_FIELD;
2459 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2461 static int first_entry = 0;
2462 static int highlight_position = 0;
2463 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2464 int button_released = !button;
2466 if (button == MB_MENU_INITIALIZE)
2469 highlight_position = mx;
2470 drawHallOfFameList(first_entry, highlight_position);
2475 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2476 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2480 if (first_entry > 0)
2482 first_entry -= step;
2483 if (first_entry < 0)
2486 drawHallOfFameList(first_entry, highlight_position);
2491 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
2493 first_entry += step;
2494 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
2495 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
2497 drawHallOfFameList(first_entry, highlight_position);
2500 else if (button_released)
2502 FadeSound(SND_BACKGROUND_SCORES);
2503 game_status = GAME_MODE_MAIN;
2507 if (game_status == GAME_MODE_SCORES)
2508 PlayMenuSoundIfLoop();
2514 /* ========================================================================= */
2515 /* setup screen functions */
2516 /* ========================================================================= */
2518 static struct TokenInfo *setup_info;
2519 static int num_setup_info;
2521 static char *graphics_set_name;
2522 static char *sounds_set_name;
2523 static char *music_set_name;
2525 static void execSetupMain()
2527 setup_mode = SETUP_MODE_MAIN;
2531 static void execSetupGame()
2533 setup_mode = SETUP_MODE_GAME;
2537 static void execSetupEditor()
2539 setup_mode = SETUP_MODE_EDITOR;
2543 static void execSetupGraphics()
2545 setup_mode = SETUP_MODE_GRAPHICS;
2549 static void execSetupSound()
2551 setup_mode = SETUP_MODE_SOUND;
2555 static void execSetupArtwork()
2557 setup.graphics_set = artwork.gfx_current->identifier;
2558 setup.sounds_set = artwork.snd_current->identifier;
2559 setup.music_set = artwork.mus_current->identifier;
2561 /* needed if last screen (setup choice) changed graphics, sounds or music */
2562 ReloadCustomArtwork(0);
2564 /* needed for displaying artwork name instead of artwork identifier */
2565 graphics_set_name = artwork.gfx_current->name;
2566 sounds_set_name = artwork.snd_current->name;
2567 music_set_name = artwork.mus_current->name;
2569 setup_mode = SETUP_MODE_ARTWORK;
2573 static void execSetupChooseGraphics()
2575 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
2579 static void execSetupChooseSounds()
2581 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
2585 static void execSetupChooseMusic()
2587 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
2591 static void execSetupInput()
2593 setup_mode = SETUP_MODE_INPUT;
2597 static void execSetupShortcut1()
2599 setup_mode = SETUP_MODE_SHORTCUT_1;
2603 static void execSetupShortcut2()
2605 setup_mode = SETUP_MODE_SHORTCUT_2;
2609 static void execExitSetup()
2611 game_status = GAME_MODE_MAIN;
2615 static void execSaveAndExitSetup()
2621 static struct TokenInfo setup_info_main[] =
2623 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
2624 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
2625 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
2626 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
2627 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
2628 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
2629 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
2630 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
2631 { TYPE_EMPTY, NULL, "" },
2632 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
2633 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
2638 static struct TokenInfo setup_info_game[] =
2640 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
2641 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
2642 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
2643 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
2644 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
2645 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
2646 { TYPE_EMPTY, NULL, "" },
2647 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2652 static struct TokenInfo setup_info_editor[] =
2655 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
2656 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
2657 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
2658 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
2659 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
2660 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
2661 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
2662 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
2664 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
2665 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
2667 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
2669 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
2670 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
2671 { TYPE_EMPTY, NULL, "" },
2673 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
2674 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
2675 { TYPE_EMPTY, NULL, "" },
2677 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
2678 { TYPE_EMPTY, NULL, "" },
2679 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2684 static struct TokenInfo setup_info_graphics[] =
2686 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen Mode:" },
2687 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
2689 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
2690 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
2691 { TYPE_SWITCH, &setup.fading, "Fading:" },
2693 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
2694 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
2695 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
2696 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
2697 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
2698 { TYPE_EMPTY, NULL, "" },
2699 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2704 static struct TokenInfo setup_info_sound[] =
2706 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
2707 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
2708 { TYPE_SWITCH, &setup.sound_music, "Music:" },
2709 { TYPE_EMPTY, NULL, "" },
2710 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2715 static struct TokenInfo setup_info_artwork[] =
2717 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
2718 { TYPE_STRING, &graphics_set_name, "" },
2719 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
2720 { TYPE_STRING, &sounds_set_name, "" },
2721 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
2722 { TYPE_STRING, &music_set_name, "" },
2723 { TYPE_EMPTY, NULL, "" },
2725 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
2726 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
2727 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
2729 { TYPE_STRING, NULL, "Override Level Artwork:"},
2730 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2731 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2732 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2734 { TYPE_EMPTY, NULL, "" },
2735 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2740 static struct TokenInfo setup_info_shortcut_1[] =
2742 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
2743 { TYPE_KEY, &setup.shortcut.save_game, "" },
2744 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
2745 { TYPE_KEY, &setup.shortcut.load_game, "" },
2746 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
2747 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2748 { TYPE_EMPTY, NULL, "" },
2749 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
2750 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
2751 { TYPE_EMPTY, NULL, "" },
2752 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2757 static struct TokenInfo setup_info_shortcut_2[] =
2759 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
2760 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
2761 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
2762 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
2763 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
2764 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
2765 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
2766 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
2767 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
2768 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
2769 { TYPE_EMPTY, NULL, "" },
2770 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2775 static Key getSetupKey()
2777 Key key = KSYM_UNDEFINED;
2778 boolean got_key_event = FALSE;
2780 while (!got_key_event)
2782 if (PendingEvent()) /* got event */
2790 case EVENT_KEYPRESS:
2792 key = GetEventKey((KeyEvent *)&event, TRUE);
2794 /* press 'Escape' or 'Enter' to keep the existing key binding */
2795 if (key == KSYM_Escape || key == KSYM_Return)
2796 key = KSYM_UNDEFINED; /* keep old value */
2798 got_key_event = TRUE;
2802 case EVENT_KEYRELEASE:
2803 key_joystick_mapping = 0;
2807 HandleOtherEvents(&event);
2815 /* don't eat all CPU time */
2822 static int getSetupTextFont(int type)
2824 if (type & (TYPE_SWITCH |
2834 static int getSetupValueFont(int type, void *value)
2836 if (type & TYPE_KEY)
2837 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
2838 else if (type & TYPE_STRING)
2839 return FONT_VALUE_2;
2840 else if (type & TYPE_ECS_AGA)
2841 return FONT_VALUE_1;
2842 else if (type & TYPE_BOOLEAN_STYLE)
2843 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2845 return FONT_VALUE_1;
2848 static void drawSetupValue(int pos)
2850 boolean font_draw_xoffset_modified = FALSE;
2851 int font_draw_xoffset_old = -1;
2852 int xpos = MENU_SCREEN_VALUE_XPOS;
2853 int ypos = MENU_SCREEN_START_YPOS + pos;
2854 int startx = mSX + xpos * 32;
2855 int starty = mSY + ypos * 32;
2856 int font_nr, font_width;
2857 int type = setup_info[pos].type;
2858 void *value = setup_info[pos].value;
2859 char *value_string = getSetupValue(type, value);
2862 if (value_string == NULL)
2865 if (type & TYPE_KEY)
2868 xpos = MENU_SCREEN_START_XPOS;
2873 if (type & TYPE_QUERY)
2875 value_string = "<press key>";
2877 font_nr = FONT_INPUT_1_ACTIVE;
2881 else if (type & TYPE_STRING)
2883 int max_value_len = (SCR_FIELDX - 2) * 2;
2885 xpos = MENU_SCREEN_START_XPOS;
2887 font_nr = FONT_VALUE_2;
2890 if (strlen(value_string) > max_value_len)
2891 value_string[max_value_len] = '\0';
2893 else if (type & TYPE_ECS_AGA)
2896 font_nr = FONT_VALUE_1;
2899 else if (type & TYPE_BOOLEAN_STYLE)
2902 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2906 startx = mSX + xpos * 32;
2907 starty = mSY + ypos * 32;
2908 font_nr = getSetupValueFont(type, value);
2909 font_width = getFontWidth(font_nr);
2911 /* downward compatibility correction for Juergen Bonhagen's menu settings */
2912 if (setup_mode != SETUP_MODE_INPUT)
2914 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
2915 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2916 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
2917 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
2918 int text_font_nr = getSetupTextFont(FONT_MENU_2);
2919 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
2920 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
2921 boolean correct_font_draw_xoffset = FALSE;
2923 if (xpos == MENU_SCREEN_START_XPOS &&
2924 startx + font1_xoffset < text_startx + text_font_xoffset)
2925 correct_font_draw_xoffset = TRUE;
2927 if (xpos == MENU_SCREEN_VALUE_XPOS &&
2928 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
2929 correct_font_draw_xoffset = TRUE;
2932 printf("::: %d + %d < %d + %d + %d\n",
2933 startx, font_xoffset, text_startx, text_width, text_font_xoffset);
2934 printf("::: => need correction == %d\n", correct_font_draw_xoffset);
2937 /* check if setup value would overlap with setup text when printed */
2938 /* (this can happen for extreme/wrong values for font draw offset) */
2939 if (correct_font_draw_xoffset)
2941 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
2942 font_draw_xoffset_modified = TRUE;
2944 if (type & TYPE_KEY)
2945 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
2946 else if (!(type & TYPE_STRING))
2947 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
2948 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
2953 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
2954 DrawText(startx + i * font_width, starty, " ", font_nr);
2957 for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++)
2958 DrawText(mSX + i * 32, starty, " ", font_nr);
2960 DrawText(startx, starty,
2961 (xpos == 3 ? " " : " "), font_nr);
2965 DrawText(startx, starty, value_string, font_nr);
2967 if (font_draw_xoffset_modified)
2968 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
2971 static void changeSetupValue(int pos)
2973 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2975 *(boolean *)setup_info[pos].value ^= TRUE;
2977 else if (setup_info[pos].type & TYPE_KEY)
2981 setup_info[pos].type |= TYPE_QUERY;
2982 drawSetupValue(pos);
2983 setup_info[pos].type &= ~TYPE_QUERY;
2985 key = getSetupKey();
2986 if (key != KSYM_UNDEFINED)
2987 *(Key *)setup_info[pos].value = key;
2990 drawSetupValue(pos);
2993 static void DrawSetupScreen_Generic()
2995 char *title_string = NULL;
2999 CloseDoor(DOOR_CLOSE_2);
3003 if (setup_mode == SETUP_MODE_MAIN)
3005 setup_info = setup_info_main;
3006 title_string = "Setup";
3008 else if (setup_mode == SETUP_MODE_GAME)
3010 setup_info = setup_info_game;
3011 title_string = "Setup Game";
3013 else if (setup_mode == SETUP_MODE_EDITOR)
3015 setup_info = setup_info_editor;
3016 title_string = "Setup Editor";
3018 else if (setup_mode == SETUP_MODE_GRAPHICS)
3020 setup_info = setup_info_graphics;
3021 title_string = "Setup Graphics";
3023 else if (setup_mode == SETUP_MODE_SOUND)
3025 setup_info = setup_info_sound;
3026 title_string = "Setup Sound";
3028 else if (setup_mode == SETUP_MODE_ARTWORK)
3030 setup_info = setup_info_artwork;
3031 title_string = "Custom Artwork";
3033 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
3035 setup_info = setup_info_shortcut_1;
3036 title_string = "Setup Shortcuts";
3038 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
3040 setup_info = setup_info_shortcut_2;
3041 title_string = "Setup Shortcuts";
3045 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
3047 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
3051 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3053 void *value_ptr = setup_info[i].value;
3054 int xpos = MENU_SCREEN_START_XPOS;
3055 int ypos = MENU_SCREEN_START_YPOS + i;
3059 int font_nr = FONT_MENU_1;
3062 /* set some entries to "unchangeable" according to other variables */
3063 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
3064 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
3065 (value_ptr == &setup.sound_music && !audio.music_available) ||
3066 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
3067 setup_info[i].type |= TYPE_GHOSTED;
3070 font_nr = getSetupTextFont(setup_info[i].type);
3073 if (setup_info[i].type & (TYPE_SWITCH |
3078 font_nr = FONT_MENU_2;
3080 if (setup_info[i].type & TYPE_STRING)
3081 font_nr = FONT_MENU_2;
3085 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
3087 if (setup_info[i].type & TYPE_ENTER_MENU)
3088 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3089 else if (setup_info[i].type & TYPE_LEAVE_MENU)
3090 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3091 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3092 initCursor(i, IMG_MENU_BUTTON);
3094 if (setup_info[i].type & TYPE_VALUE)
3101 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3102 "Joysticks deactivated in setup menu");
3107 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3110 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3112 static int choice_store[MAX_SETUP_MODES];
3113 int choice = choice_store[setup_mode]; /* always starts with 0 */
3117 if (button == MB_MENU_INITIALIZE)
3119 /* advance to first valid menu entry */
3120 while (choice < num_setup_info &&
3121 setup_info[choice].type & TYPE_SKIP_ENTRY)
3123 choice_store[setup_mode] = choice;
3125 drawCursor(choice, FC_RED);
3128 else if (button == MB_MENU_LEAVE)
3130 for (y = 0; y < num_setup_info; y++)
3132 if (setup_info[y].type & TYPE_LEAVE_MENU)
3134 void (*menu_callback_function)(void) = setup_info[y].value;
3136 menu_callback_function();
3137 break; /* absolutely needed because function changes 'setup_info'! */
3144 if (mx || my) /* mouse input */
3146 x = (mx - mSX) / 32;
3147 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3149 else if (dx || dy) /* keyboard input */
3153 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
3155 if (setup_info[choice].type & menu_navigation_type ||
3156 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3157 button = MB_MENU_CHOICE;
3162 /* jump to next non-empty menu entry (up or down) */
3163 while (y > 0 && y < num_setup_info - 1 &&
3164 setup_info[y].type & TYPE_SKIP_ENTRY)
3168 if (IN_VIS_FIELD(x, y) &&
3169 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3175 drawCursor(y, FC_RED);
3176 drawCursor(choice, FC_BLUE);
3177 choice = choice_store[setup_mode] = y;
3180 else if (!(setup_info[y].type & TYPE_GHOSTED))
3182 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
3184 void (*menu_callback_function)(void) = setup_info[choice].value;
3186 menu_callback_function();
3190 if (setup_info[y].type & TYPE_KEYTEXT &&
3191 setup_info[y + 1].type & TYPE_KEY)
3194 if (setup_info[y].type & TYPE_VALUE)
3195 changeSetupValue(y);
3201 void DrawSetupScreen_Input()
3206 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3208 DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1);
3211 initCursor(0, IMG_MENU_BUTTON);
3212 initCursor(1, IMG_MENU_BUTTON);
3213 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3214 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3217 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
3218 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
3221 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3222 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3223 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3226 DeactivateJoystickForCalibration();
3229 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3230 "Joysticks deactivated on this screen");
3234 /* create gadgets for setup input menu screen */
3235 FreeScreenGadgets();
3236 CreateScreenGadgets();
3238 /* map gadgets for setup input menu screen */
3239 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
3242 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3247 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3249 if (device_name == NULL)
3252 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3255 if (strlen(device_name) > 1)
3257 char c1 = device_name[strlen(device_name) - 1];
3258 char c2 = device_name[strlen(device_name) - 2];
3260 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3261 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3264 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3265 strlen(device_name));
3268 static void drawPlayerSetupInputInfo(int player_nr)
3271 static struct SetupKeyboardInfo custom_key;
3278 { &custom_key.left, "Joystick Left" },
3279 { &custom_key.right, "Joystick Right" },
3280 { &custom_key.up, "Joystick Up" },
3281 { &custom_key.down, "Joystick Down" },
3282 { &custom_key.snap, "Button 1" },
3283 { &custom_key.drop, "Button 2" }
3285 static char *joystick_name[MAX_PLAYERS] =
3295 custom_key = setup.input[player_nr].key;
3297 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3298 FONT_INPUT_1_ACTIVE);
3300 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3302 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3303 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3305 if (setup.input[player_nr].use_joystick)
3307 char *device_name = setup.input[player_nr].joy.device_name;
3308 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3309 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3311 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3312 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
3316 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3317 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
3320 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3321 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3322 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3323 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3324 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3325 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3326 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3327 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3328 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3329 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3330 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3332 for (i = 0; i < 6; i++)
3334 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3336 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3338 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3339 (setup.input[player_nr].use_joystick ?
3341 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3345 static int input_player_nr = 0;
3347 void HandleSetupScreen_Input_Player(int step, int direction)
3349 int old_player_nr = input_player_nr;
3352 new_player_nr = old_player_nr + step * direction;
3353 if (new_player_nr < 0)
3355 if (new_player_nr > MAX_PLAYERS - 1)
3356 new_player_nr = MAX_PLAYERS - 1;
3358 if (new_player_nr != old_player_nr)
3360 input_player_nr = new_player_nr;
3362 drawPlayerSetupInputInfo(input_player_nr);
3366 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3368 static int choice = 0;
3371 int pos_start = SETUPINPUT_SCREEN_POS_START;
3372 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3373 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3374 int pos_end = SETUPINPUT_SCREEN_POS_END;
3376 if (button == MB_MENU_INITIALIZE)
3378 drawPlayerSetupInputInfo(input_player_nr);
3379 drawCursor(choice, FC_RED);
3383 else if (button == MB_MENU_LEAVE)
3385 setup_mode = SETUP_MODE_MAIN;
3392 if (mx || my) /* mouse input */
3394 x = (mx - mSX) / 32;
3395 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3397 else if (dx || dy) /* keyboard input */
3399 if (dx && choice == 0)
3400 x = (dx < 0 ? 10 : 12);
3401 else if ((dx && choice == 1) ||
3402 (dx == +1 && choice == 2) ||
3403 (dx == -1 && choice == pos_end))
3404 button = MB_MENU_CHOICE;
3408 if (y >= pos_empty1 && y <= pos_empty2)
3409 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
3414 if (y == 0 && dx != 0 && button)
3416 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
3421 if (IN_VIS_FIELD(x, y) &&
3422 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
3424 static unsigned long delay = 0;
3426 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
3430 (input_player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
3432 drawPlayerSetupInputInfo(input_player_nr);
3437 else if (IN_VIS_FIELD(x, y) &&
3438 y >= pos_start && y <= pos_end &&
3439 !(y >= pos_empty1 && y <= pos_empty2))
3445 drawCursor(y, FC_RED);
3446 drawCursor(choice, FC_BLUE);
3454 char *device_name = setup.input[input_player_nr].joy.device_name;
3456 if (!setup.input[input_player_nr].use_joystick)
3458 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
3460 setJoystickDeviceToNr(device_name, new_device_nr);
3461 setup.input[input_player_nr].use_joystick = TRUE;
3465 int device_nr = getJoystickNrFromDeviceName(device_name);
3466 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
3468 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
3469 setup.input[input_player_nr].use_joystick = FALSE;
3471 setJoystickDeviceToNr(device_name, new_device_nr);
3474 drawPlayerSetupInputInfo(input_player_nr);
3478 if (setup.input[input_player_nr].use_joystick)
3481 CalibrateJoystick(input_player_nr);
3484 CustomizeKeyboard(input_player_nr);
3486 else if (y == pos_end)
3490 setup_mode = SETUP_MODE_MAIN;
3497 void CustomizeKeyboard(int player_nr)
3501 boolean finished = FALSE;
3502 static struct SetupKeyboardInfo custom_key;
3507 } customize_step[] =
3509 { &custom_key.left, "Move Left" },
3510 { &custom_key.right, "Move Right" },
3511 { &custom_key.up, "Move Up" },
3512 { &custom_key.down, "Move Down" },
3513 { &custom_key.snap, "Snap Field" },
3514 { &custom_key.drop, "Drop Element" }
3517 /* read existing key bindings from player setup */
3518 custom_key = setup.input[player_nr].key;
3523 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
3525 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
3532 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
3533 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
3534 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
3535 "Key:", FONT_INPUT_1_ACTIVE);
3536 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3537 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
3541 if (PendingEvent()) /* got event */
3549 case EVENT_KEYPRESS:
3551 Key key = GetEventKey((KeyEvent *)&event, FALSE);
3553 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
3559 /* all keys configured -- wait for "Escape" or "Return" key */
3563 /* press 'Enter' to keep the existing key binding */
3564 if (key == KSYM_Return)
3565 key = *customize_step[step_nr].key;
3567 /* check if key already used */
3568 for (i = 0; i < step_nr; i++)
3569 if (*customize_step[i].key == key)
3574 /* got new key binding */
3575 *customize_step[step_nr].key = key;
3576 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3578 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3579 getKeyNameFromKey(key), FONT_VALUE_1);
3582 /* un-highlight last query */
3583 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
3584 customize_step[step_nr - 1].text, FONT_MENU_1);
3585 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
3586 "Key:", FONT_MENU_1);
3588 /* press 'Enter' to leave */
3591 DrawText(mSX + 16, mSY + 15 * 32 + 16,
3592 "Press Enter", FONT_TITLE_1);
3596 /* query next key binding */
3597 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
3598 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
3599 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
3600 "Key:", FONT_INPUT_1_ACTIVE);
3601 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
3602 getKeyNameFromKey(*customize_step[step_nr].key),
3607 case EVENT_KEYRELEASE:
3608 key_joystick_mapping = 0;
3612 HandleOtherEvents(&event);
3620 /* don't eat all CPU time */
3624 /* write new key bindings back to player setup */
3625 setup.input[player_nr].key = custom_key;
3628 DrawSetupScreen_Input();
3631 static boolean CalibrateJoystickMain(int player_nr)
3633 int new_joystick_xleft = JOYSTICK_XMIDDLE;
3634 int new_joystick_xright = JOYSTICK_XMIDDLE;
3635 int new_joystick_yupper = JOYSTICK_YMIDDLE;
3636 int new_joystick_ylower = JOYSTICK_YMIDDLE;
3637 int new_joystick_xmiddle, new_joystick_ymiddle;
3639 int joystick_fd = joystick.fd[player_nr];
3640 int x, y, last_x, last_y, xpos = 8, ypos = 3;
3641 boolean check[3][3];
3642 int check_remaining = 3 * 3;
3647 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
3650 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
3655 for (y = 0; y < 3; y++)
3657 for (x = 0; x < 3; x++)
3659 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
3660 check[x][y] = FALSE;
3664 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
3665 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
3666 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
3667 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
3668 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
3669 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
3670 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
3672 joy_value = Joystick(player_nr);
3673 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
3674 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
3676 /* eventually uncalibrated center position (joystick could be uncentered) */
3677 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3680 new_joystick_xmiddle = joy_x;
3681 new_joystick_ymiddle = joy_y;
3683 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
3686 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
3691 if (PendingEvent()) /* got event */
3699 case EVENT_KEYPRESS:
3700 switch(GetEventKey((KeyEvent *)&event, TRUE))
3703 if (check_remaining == 0)
3716 case EVENT_KEYRELEASE:
3717 key_joystick_mapping = 0;
3721 HandleOtherEvents(&event);
3726 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3729 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
3730 new_joystick_xright = MAX(new_joystick_xright, joy_x);
3731 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
3732 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
3734 setup.input[player_nr].joy.xleft = new_joystick_xleft;
3735 setup.input[player_nr].joy.yupper = new_joystick_yupper;
3736 setup.input[player_nr].joy.xright = new_joystick_xright;
3737 setup.input[player_nr].joy.ylower = new_joystick_ylower;
3738 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
3739 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
3741 CheckJoystickData();
3743 joy_value = Joystick(player_nr);
3745 if (joy_value & JOY_BUTTON && check_remaining == 0)
3748 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
3749 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
3751 if (x != last_x || y != last_y)
3753 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
3754 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
3759 if (check_remaining > 0 && !check[x+1][y+1])
3761 check[x+1][y+1] = TRUE;
3767 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
3768 setup.input[player_nr].joy.xleft,
3769 setup.input[player_nr].joy.xmiddle,
3770 setup.input[player_nr].joy.xright);
3771 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
3772 setup.input[player_nr].joy.yupper,
3773 setup.input[player_nr].joy.ymiddle,
3774 setup.input[player_nr].joy.ylower);
3783 /* don't eat all CPU time */
3787 /* calibrated center position (joystick should now be centered) */
3788 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3791 new_joystick_xmiddle = joy_x;
3792 new_joystick_ymiddle = joy_y;
3797 DrawSetupScreen_Input();
3800 /* wait until the last pressed button was released */
3801 while (Joystick(player_nr) & JOY_BUTTON)
3803 if (PendingEvent()) /* got event */
3808 HandleOtherEvents(&event);
3817 void CalibrateJoystick(int player_nr)
3819 if (!CalibrateJoystickMain(player_nr))
3821 char *device_name = setup.input[player_nr].joy.device_name;
3822 int nr = getJoystickNrFromDeviceName(device_name) + 1;
3823 int xpos = mSX - SX;
3824 int ypos = mSY - SY;
3828 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
3829 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
3832 Delay(2000); /* show error message for a short time */
3838 DrawSetupScreen_Input();
3842 void DrawSetupScreen()
3844 DeactivateJoystick();
3846 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
3848 if (setup_mode == SETUP_MODE_INPUT)
3849 DrawSetupScreen_Input();
3850 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3851 DrawChooseTree(&artwork.gfx_current);
3852 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3853 DrawChooseTree(&artwork.snd_current);
3854 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
3855 DrawChooseTree(&artwork.mus_current);
3857 DrawSetupScreen_Generic();
3863 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
3865 if (setup_mode == SETUP_MODE_INPUT)
3866 HandleSetupScreen_Input(mx, my, dx, dy, button);
3867 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3868 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
3869 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3870 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
3871 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
3872 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
3874 HandleSetupScreen_Generic(mx, my, dx, dy, button);
3879 void HandleGameActions()
3881 if (game_status != GAME_MODE_PLAYING)
3884 GameActions(); /* main game loop */
3886 if (tape.auto_play && !tape.playing)
3887 AutoPlayTape(); /* continue automatically playing next tape */
3891 /* ---------- new screen button stuff -------------------------------------- */
3893 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
3897 case SCREEN_CTRL_ID_LAST_LEVEL:
3898 *x = mSX + TILEX * getLastLevelButtonPos();
3899 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
3902 case SCREEN_CTRL_ID_NEXT_LEVEL:
3903 *x = mSX + TILEX * getNextLevelButtonPos();
3904 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
3907 case SCREEN_CTRL_ID_LAST_PLAYER:
3908 *x = mSX + TILEX * 10;
3909 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
3912 case SCREEN_CTRL_ID_NEXT_PLAYER:
3913 *x = mSX + TILEX * 12;
3914 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
3918 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
3924 int gfx_unpressed, gfx_pressed;
3925 void (*get_gadget_position)(int *, int *, int);
3929 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
3932 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
3933 getScreenMenuButtonPos,
3934 SCREEN_CTRL_ID_LAST_LEVEL,
3939 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
3940 getScreenMenuButtonPos,
3941 SCREEN_CTRL_ID_NEXT_LEVEL,
3946 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
3947 getScreenMenuButtonPos,
3948 SCREEN_CTRL_ID_LAST_PLAYER,
3953 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
3954 getScreenMenuButtonPos,
3955 SCREEN_CTRL_ID_NEXT_PLAYER,
3963 int gfx_unpressed, gfx_pressed;
3967 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
3970 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
3971 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
3972 SCREEN_CTRL_ID_SCROLL_UP,
3976 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
3977 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
3978 SCREEN_CTRL_ID_SCROLL_DOWN,
3985 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3986 Bitmap **gfx_unpressed, **gfx_pressed;
3988 int gfx_unpressed, gfx_pressed;
3995 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
3998 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3999 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
4001 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
4003 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
4004 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
4005 GD_TYPE_SCROLLBAR_VERTICAL,
4006 SCREEN_CTRL_ID_SCROLL_VERTICAL,
4007 "scroll level series vertically"
4011 static void CreateScreenMenubuttons()
4013 struct GadgetInfo *gi;
4014 unsigned long event_mask;
4017 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4019 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4020 int gfx_unpressed, gfx_pressed;
4021 int x, y, width, height;
4022 int gd_x1, gd_x2, gd_y1, gd_y2;
4023 int id = menubutton_info[i].gadget_id;
4025 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4027 menubutton_info[i].get_gadget_position(&x, &y, id);
4029 width = SC_MENUBUTTON_XSIZE;
4030 height = SC_MENUBUTTON_YSIZE;
4032 gfx_unpressed = menubutton_info[i].gfx_unpressed;
4033 gfx_pressed = menubutton_info[i].gfx_pressed;
4034 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4035 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4036 gd_x1 = graphic_info[gfx_unpressed].src_x;
4037 gd_y1 = graphic_info[gfx_unpressed].src_y;
4038 gd_x2 = graphic_info[gfx_pressed].src_x;
4039 gd_y2 = graphic_info[gfx_pressed].src_y;
4041 gi = CreateGadget(GDI_CUSTOM_ID, id,
4042 GDI_CUSTOM_TYPE_ID, i,
4043 GDI_INFO_TEXT, menubutton_info[i].infotext,
4048 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4049 GDI_STATE, GD_BUTTON_UNPRESSED,
4050 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4051 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4052 GDI_DIRECT_DRAW, FALSE,
4053 GDI_EVENT_MASK, event_mask,
4054 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4058 Error(ERR_EXIT, "cannot create gadget");
4060 screen_gadget[id] = gi;
4064 static void CreateScreenScrollbuttons()
4066 struct GadgetInfo *gi;
4067 unsigned long event_mask;
4070 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4072 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4073 int gfx_unpressed, gfx_pressed;
4074 int x, y, width, height;
4075 int gd_x1, gd_x2, gd_y1, gd_y2;
4076 int id = scrollbutton_info[i].gadget_id;
4078 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4080 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
4081 y = mSY + scrollbutton_info[i].y;
4082 width = SC_SCROLLBUTTON_XSIZE;
4083 height = SC_SCROLLBUTTON_YSIZE;
4085 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
4086 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
4087 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
4089 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
4090 gfx_pressed = scrollbutton_info[i].gfx_pressed;
4091 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4092 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4093 gd_x1 = graphic_info[gfx_unpressed].src_x;
4094 gd_y1 = graphic_info[gfx_unpressed].src_y;
4095 gd_x2 = graphic_info[gfx_pressed].src_x;
4096 gd_y2 = graphic_info[gfx_pressed].src_y;
4098 gi = CreateGadget(GDI_CUSTOM_ID, id,
4099 GDI_CUSTOM_TYPE_ID, i,
4100 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
4105 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4106 GDI_STATE, GD_BUTTON_UNPRESSED,
4107 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4108 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4109 GDI_DIRECT_DRAW, FALSE,
4110 GDI_EVENT_MASK, event_mask,
4111 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4115 Error(ERR_EXIT, "cannot create gadget");
4117 screen_gadget[id] = gi;
4121 static void CreateScreenScrollbars()
4125 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4127 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4128 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4129 int gfx_unpressed, gfx_pressed;
4131 int x, y, width, height;
4132 int gd_x1, gd_x2, gd_y1, gd_y2;
4133 struct GadgetInfo *gi;
4134 int items_max, items_visible, item_position;
4135 unsigned long event_mask;
4136 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4137 int id = scrollbar_info[i].gadget_id;
4139 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
4141 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
4142 y = mSY + scrollbar_info[i].y;
4143 width = scrollbar_info[i].width;
4144 height = scrollbar_info[i].height;
4146 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
4147 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
4149 items_max = num_page_entries;
4150 items_visible = num_page_entries;
4153 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4154 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
4155 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
4161 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
4162 gfx_pressed = scrollbar_info[i].gfx_pressed;
4163 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4164 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4165 gd_x1 = graphic_info[gfx_unpressed].src_x;
4166 gd_y1 = graphic_info[gfx_unpressed].src_y;
4167 gd_x2 = graphic_info[gfx_pressed].src_x;
4168 gd_y2 = graphic_info[gfx_pressed].src_y;
4171 gi = CreateGadget(GDI_CUSTOM_ID, id,
4172 GDI_CUSTOM_TYPE_ID, i,
4173 GDI_INFO_TEXT, scrollbar_info[i].infotext,
4178 GDI_TYPE, scrollbar_info[i].type,
4179 GDI_SCROLLBAR_ITEMS_MAX, items_max,
4180 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
4181 GDI_SCROLLBAR_ITEM_POSITION, item_position,
4182 GDI_WHEEL_AREA_X, 0,
4183 GDI_WHEEL_AREA_Y, 0,
4184 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
4185 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
4186 GDI_STATE, GD_BUTTON_UNPRESSED,
4187 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4188 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4189 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
4190 GDI_DIRECT_DRAW, FALSE,
4191 GDI_EVENT_MASK, event_mask,
4192 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4196 Error(ERR_EXIT, "cannot create gadget");
4198 screen_gadget[id] = gi;
4202 void CreateScreenGadgets()
4204 int last_game_status = game_status; /* save current game status */
4206 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4209 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4211 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
4213 /* copy pointers to clip mask and GC */
4214 scrollbar_bitmap[i]->clip_mask =
4215 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
4216 scrollbar_bitmap[i]->stored_clip_gc =
4217 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
4219 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
4220 scrollbar_bitmap[i],
4221 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
4222 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
4223 TILEX, TILEY, 0, 0);
4227 CreateScreenMenubuttons();
4229 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
4230 game_status = GAME_MODE_LEVELS;
4232 CreateScreenScrollbuttons();
4233 CreateScreenScrollbars();
4235 game_status = last_game_status; /* restore current game status */
4238 void FreeScreenGadgets()
4242 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4243 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4245 /* prevent freeing clip mask and GC twice */
4246 scrollbar_bitmap[i]->clip_mask = None;
4247 scrollbar_bitmap[i]->stored_clip_gc = None;
4249 FreeBitmap(scrollbar_bitmap[i]);
4253 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
4254 FreeGadget(screen_gadget[i]);
4257 void MapScreenMenuGadgets(int screen_mask)
4261 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4262 if (screen_mask & menubutton_info[i].screen_mask)
4263 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
4266 void MapScreenTreeGadgets(TreeInfo *ti)
4268 int num_entries = numTreeInfoInGroup(ti);
4271 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4274 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4275 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
4277 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4278 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
4281 static void HandleScreenGadgets(struct GadgetInfo *gi)
4283 int id = gi->custom_id;
4284 int button = gi->event.button;
4285 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4288 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
4294 case SCREEN_CTRL_ID_LAST_LEVEL:
4295 HandleMainMenu_SelectLevel(step, -1);
4298 case SCREEN_CTRL_ID_NEXT_LEVEL:
4299 HandleMainMenu_SelectLevel(step, +1);
4302 case SCREEN_CTRL_ID_LAST_PLAYER:
4303 HandleSetupScreen_Input_Player(step, -1);
4306 case SCREEN_CTRL_ID_NEXT_PLAYER:
4307 HandleSetupScreen_Input_Player(step, +1);
4310 case SCREEN_CTRL_ID_SCROLL_UP:
4311 if (game_status == GAME_MODE_LEVELS)
4312 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4313 else if (game_status == GAME_MODE_SETUP)
4314 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4317 case SCREEN_CTRL_ID_SCROLL_DOWN:
4318 if (game_status == GAME_MODE_LEVELS)
4319 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4320 else if (game_status == GAME_MODE_SETUP)
4321 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4324 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
4325 if (game_status == GAME_MODE_LEVELS)
4326 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
4327 else if (game_status == GAME_MODE_SETUP)
4328 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);