1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_CHOOSE_SCREEN_MODE 7
36 #define SETUP_MODE_SOUND 8
37 #define SETUP_MODE_ARTWORK 9
38 #define SETUP_MODE_CHOOSE_GRAPHICS 10
39 #define SETUP_MODE_CHOOSE_SOUNDS 11
40 #define SETUP_MODE_CHOOSE_MUSIC 12
42 #define MAX_SETUP_MODES 13
44 /* for input setup functions */
45 #define SETUPINPUT_SCREEN_POS_START 0
46 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
47 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
48 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
50 /* screens on the info screen */
51 #define INFO_MODE_MAIN 0
52 #define INFO_MODE_TITLE 1
53 #define INFO_MODE_ELEMENTS 2
54 #define INFO_MODE_MUSIC 3
55 #define INFO_MODE_CREDITS 4
56 #define INFO_MODE_PROGRAM 5
57 #define INFO_MODE_LEVELSET 6
59 #define MAX_INFO_MODES 7
61 /* for various menu stuff */
62 #define MENU_SCREEN_START_XPOS 1
63 #define MENU_SCREEN_START_YPOS 2
64 #define MENU_SCREEN_VALUE_XPOS 14
65 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
66 #define MENU_TITLE1_YPOS 8
67 #define MENU_TITLE2_YPOS 46
68 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
69 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
70 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
71 MENU_SCREEN_START_XPOS)
72 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
74 /* buttons and scrollbars identifiers */
75 #define SCREEN_CTRL_ID_PREV_LEVEL 0
76 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
77 #define SCREEN_CTRL_ID_PREV_PLAYER 2
78 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
79 #define SCREEN_CTRL_ID_SCROLL_UP 4
80 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
81 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
83 #define NUM_SCREEN_GADGETS 7
85 #define NUM_SCREEN_MENUBUTTONS 4
86 #define NUM_SCREEN_SCROLLBUTTONS 2
87 #define NUM_SCREEN_SCROLLBARS 1
89 #define SCREEN_MASK_MAIN (1 << 0)
90 #define SCREEN_MASK_INPUT (1 << 1)
92 /* graphic position and size values for buttons and scrollbars */
93 #define SC_MENUBUTTON_XSIZE TILEX
94 #define SC_MENUBUTTON_YSIZE TILEY
96 #define SC_SCROLLBUTTON_XSIZE TILEX
97 #define SC_SCROLLBUTTON_YSIZE TILEY
99 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
101 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
102 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
103 SC_SCROLLBUTTON_YSIZE)
105 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
106 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
108 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
109 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
110 SC_SCROLLBUTTON_YSIZE)
112 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
113 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
114 SC_SCROLL_VERTICAL_YSIZE)
116 #define SC_BORDER_SIZE 14
118 /* other useful macro definitions */
119 #define BUTTON_GRAPHIC_ACTIVE(g) \
120 (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE : \
121 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE : \
122 g == IMG_MENU_BUTTON_UP ? IMG_MENU_BUTTON_UP_ACTIVE : \
123 g == IMG_MENU_BUTTON_DOWN ? IMG_MENU_BUTTON_DOWN_ACTIVE : \
124 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE : \
125 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE : \
126 g == IMG_MENU_BUTTON_PREV_LEVEL ? IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE : \
127 g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE : \
128 IMG_MENU_BUTTON_ACTIVE)
131 /* forward declarations of internal functions */
132 static void HandleScreenGadgets(struct GadgetInfo *);
133 static void HandleSetupScreen_Generic(int, int, int, int, int);
134 static void HandleSetupScreen_Input(int, int, int, int, int);
135 static void CustomizeKeyboard(int);
136 static void CalibrateJoystick(int);
137 static void execSetupGraphics(void);
138 static void execSetupArtwork(void);
139 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
141 static void DrawChooseLevel(void);
142 static void DrawInfoScreen(void);
143 static void DrawAndFadeInInfoScreen(int);
144 static void DrawSetupScreen(void);
146 static void DrawInfoScreenExt(int, int);
147 static void DrawInfoScreen_NotAvailable(char *, char *);
148 static void DrawInfoScreen_HelpAnim(int, int, boolean);
149 static void DrawInfoScreen_HelpText(int, int, int, int);
150 static void HandleInfoScreen_Main(int, int, int, int, int);
151 static void HandleInfoScreen_TitleScreen(int);
152 static void HandleInfoScreen_Elements(int);
153 static void HandleInfoScreen_Music(int);
154 static void HandleInfoScreen_Credits(int);
155 static void HandleInfoScreen_Program(int);
157 static void MapScreenMenuGadgets(int);
158 static void MapScreenTreeGadgets(TreeInfo *);
160 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
162 static boolean show_titlescreen_initial = TRUE;
164 static int setup_mode = SETUP_MODE_MAIN;
165 static int info_mode = INFO_MODE_MAIN;
167 static TreeInfo *screen_modes = NULL;
168 static TreeInfo *screen_mode_current = NULL;
170 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
171 (s) <= GAME_MODE_SETUP ? (s) : \
172 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
173 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
175 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
176 (i) <= INFO_MODE_LEVELSET ? (i) : \
179 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
180 menu.draw_xoffset[GAME_MODE_INFO] : \
181 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
182 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
183 menu.draw_yoffset[GAME_MODE_INFO] : \
184 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
186 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
187 DRAW_XOFFSET_INFO(info_mode) : \
188 menu.draw_xoffset[DRAW_MODE(s)])
189 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
190 DRAW_YOFFSET_INFO(info_mode) : \
191 menu.draw_yoffset[DRAW_MODE(s)])
193 #define mSX (SX + DRAW_XOFFSET(game_status))
194 #define mSY (SY + DRAW_YOFFSET(game_status))
196 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
197 menu.list_size[game_status] : \
198 MAX_MENU_ENTRIES_ON_SCREEN)
200 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
201 #define NUM_SCROLLBAR_BITMAPS 2
202 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
206 #define MAIN_CONTROL_NAME 0
207 #define MAIN_CONTROL_LEVELS 1
208 #define MAIN_CONTROL_SCORES 2
209 #define MAIN_CONTROL_EDITOR 3
210 #define MAIN_CONTROL_INFO 4
211 #define MAIN_CONTROL_GAME 5
212 #define MAIN_CONTROL_SETUP 6
213 #define MAIN_CONTROL_QUIT 7
214 #define MAIN_CONTROL_PREV_LEVEL 8
215 #define MAIN_CONTROL_NEXT_LEVEL 9
216 #define MAIN_CONTROL_CURRENT_LEVEL 10
217 #define MAIN_CONTROL_FIRST_LEVEL 11
218 #define MAIN_CONTROL_LAST_LEVEL 12
219 #define MAIN_CONTROL_LEVEL_INFO_1 13
220 #define MAIN_CONTROL_LEVEL_INFO_2 14
221 #define MAIN_CONTROL_TITLE_1 15
222 #define MAIN_CONTROL_TITLE_2 16
223 #define MAIN_CONTROL_TITLE_3 17
225 static char main_text_name[10];
226 static char main_text_current_level[10];
227 static char main_text_first_level[10];
228 static char main_text_last_level[10];
229 static char main_input_name[MAX_PLAYER_NAME_LEN + 1];
235 struct MenuPosInfo *pos_button;
238 struct MenuPosInfo *pos_text;
242 struct MenuPosInfo *pos_input;
250 &menu.main.button.name, IMG_MENU_BUTTON,
251 &menu.main.text.name, main_text_name, FONT_MENU_1,
252 &menu.main.input.name, main_input_name, FONT_INPUT_1,
256 &menu.main.button.levels, IMG_MENU_BUTTON_ENTER_MENU,
257 &menu.main.text.levels, "Levelset", FONT_MENU_1,
262 &menu.main.button.scores, IMG_MENU_BUTTON,
263 &menu.main.text.scores, "Hall Of Fame", FONT_MENU_1,
268 &menu.main.button.editor, IMG_MENU_BUTTON,
269 &menu.main.text.editor, "Level Creator", FONT_MENU_1,
274 &menu.main.button.info, IMG_MENU_BUTTON_ENTER_MENU,
275 &menu.main.text.info, "Info Screen", FONT_MENU_1,
280 &menu.main.button.game, IMG_MENU_BUTTON,
281 &menu.main.text.game, "Start Game", FONT_MENU_1,
286 &menu.main.button.setup, IMG_MENU_BUTTON_ENTER_MENU,
287 &menu.main.text.setup, "Setup", FONT_MENU_1,
292 &menu.main.button.quit, IMG_MENU_BUTTON,
293 &menu.main.text.quit, "Quit", FONT_MENU_1,
298 MAIN_CONTROL_PREV_LEVEL,
299 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
304 MAIN_CONTROL_NEXT_LEVEL,
305 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
311 MAIN_CONTROL_CURRENT_LEVEL,
313 &menu.main.text.current_level, main_text_current_level,FONT_VALUE_1,
317 MAIN_CONTROL_FIRST_LEVEL,
319 &menu.main.text.first_level, main_text_first_level, FONT_TEXT_3,
323 MAIN_CONTROL_LAST_LEVEL,
325 &menu.main.text.last_level, main_text_last_level, FONT_TEXT_3,
329 MAIN_CONTROL_LEVEL_INFO_1,
331 &menu.main.text.level_info_1, NULL, -1,
335 MAIN_CONTROL_LEVEL_INFO_2,
337 &menu.main.text.level_info_2, NULL, -1,
341 MAIN_CONTROL_TITLE_1,
343 &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
347 MAIN_CONTROL_TITLE_2,
349 &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
353 MAIN_CONTROL_TITLE_3,
355 &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
368 static void InitializeMainControls()
370 boolean local_team_mode = (!options.network && setup.team_mode);
373 /* set main control text values to dynamically determined values */
374 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
375 sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
376 sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
377 sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
378 sprintf(main_input_name, "%s", setup.player_name);
380 /* set main control screen positions to dynamically determined values */
381 for (i = 0; main_controls[i].nr != -1; i++)
383 int nr = main_controls[i].nr;
384 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
385 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
386 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
387 char *text = main_controls[i].text;
388 char *input = main_controls[i].input;
389 int button_graphic = main_controls[i].button_graphic;
390 int font_text = main_controls[i].font_text;
391 int font_input = main_controls[i].font_input;
393 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
394 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
395 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
396 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
397 int text_chars = (text != NULL ? strlen(text) : 0);
398 int input_chars = (input != NULL ? strlen(input) : 0);
401 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
403 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
404 int text_width = font_text_width * text_chars;
405 int text_height = font_text_height;
406 int input_width = font_input_width * input_chars;
407 int input_height = font_input_height;
409 if (nr == MAIN_CONTROL_NAME)
412 if (menu.main.input.name.x == -1)
413 menu.main.input.name.x = menu.main.text.name.x + text_width;
414 if (menu.main.input.name.y == -1)
415 menu.main.input.name.y = menu.main.text.name.y;
418 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
419 menu.main.input.name.height = font_input_height;
422 if (pos_button != NULL)
424 if (pos_button->width == 0)
425 pos_button->width = button_width;
426 if (pos_button->height == 0)
427 pos_button->height = button_height;
430 if (pos_text != NULL)
432 /* calculate width for non-clickable text -- needed for text alignment */
433 boolean calculate_text_width = (pos_button == NULL && text != NULL);
435 if (pos_text->x == -1 && pos_button != NULL)
436 pos_text->x = pos_button->x + pos_button->width;
437 if (pos_text->y == -1 && pos_button != NULL)
438 pos_text->y = pos_button->y;
440 if (pos_text->width == -1 || calculate_text_width)
441 pos_text->width = text_width;
442 if (pos_text->height == -1)
443 pos_text->height = text_height;
446 if (pos_input != NULL)
448 if (pos_input->x == -1 && pos_text != NULL)
449 pos_input->x = pos_text->x + pos_text->width;
450 if (pos_input->y == -1 && pos_text != NULL)
451 pos_input->y = pos_text->y;
453 if (pos_input->width == -1)
454 pos_input->width = input_width;
455 if (pos_input->height == -1)
456 pos_input->height = input_height;
461 static void DrawCursorAndText_Main(int pos, boolean active)
465 for (i = 0; main_controls[i].nr != -1; i++)
467 if (main_controls[i].nr == pos || pos == -1)
469 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
470 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
471 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
472 char *text = main_controls[i].text;
473 char *input = main_controls[i].input;
474 int button_graphic = main_controls[i].button_graphic;
475 int font_text = main_controls[i].font_text;
476 int font_input = main_controls[i].font_input;
480 button_graphic = BUTTON_GRAPHIC_ACTIVE(button_graphic);
481 font_text = FONT_ACTIVE(font_text);
484 if (pos_button != NULL)
486 int button_x = mSX + pos_button->x;
487 int button_y = mSY + pos_button->y;
489 DrawBackground(button_x,button_y, pos_button->width,pos_button->height);
490 DrawGraphicThruMaskExt(drawto, button_x, button_y, button_graphic, 0);
493 if (pos_text != NULL && text != NULL)
495 int text_x = mSX + ALIGNED_XPOS(pos_text->x, pos_text->width,
497 int text_y = mSY + pos_text->y;
499 DrawBackground(text_x, text_y, pos_text->width, pos_text->height);
500 DrawText(text_x, text_y, text, font_text);
503 if (pos_input != NULL && input != NULL)
505 int input_x = mSX + ALIGNED_XPOS(pos_input->x, pos_input->width,
507 int input_y = mSY + pos_input->y;
509 DrawBackground(input_x, input_y, pos_input->width, pos_input->height);
510 DrawText(input_x, input_y, input, font_input);
516 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
521 int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align);
522 int rect_y = rect->y;
524 return (x >= rect_x && x < rect_x + rect->width &&
525 y >= rect_y && y < rect_y + rect->height);
528 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
530 static int cursor_array[SCR_FIELDY];
531 int x = mSX + TILEX * xpos;
532 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
537 cursor_array[ypos] = graphic;
539 graphic = cursor_array[ypos];
543 graphic = BUTTON_GRAPHIC_ACTIVE(graphic);
545 DrawBackground(x, y, TILEX, TILEY);
546 DrawGraphicThruMaskExt(drawto, x, y, graphic, 0);
549 static void initCursor(int ypos, int graphic)
551 drawCursorExt(0, ypos, FALSE, graphic);
554 static void drawCursor(int ypos, boolean active)
556 drawCursorExt(0, ypos, active, -1);
559 static void drawCursorXY(int xpos, int ypos, int graphic)
561 drawCursorExt(xpos, ypos, FALSE, graphic);
564 static void drawChooseTreeCursor(int ypos, boolean active)
566 int last_game_status = game_status; /* save current game status */
568 /* force LEVELS draw offset on artwork setup screen */
569 game_status = GAME_MODE_LEVELS;
571 drawCursorExt(0, ypos, active, -1);
573 game_status = last_game_status; /* restore current game status */
578 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
579 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
583 static int getPrevlevelButtonPos()
588 static int getCurrentLevelTextPos()
590 return (getPrevlevelButtonPos() + 1);
593 static int getNextLevelButtonPos()
595 return getPrevlevelButtonPos() + 3 + 1;
598 static int getLevelRangeTextPos()
600 return getNextLevelButtonPos() + 1;
604 static int getTitleScreenGraphic()
606 return (show_titlescreen_initial ? IMG_TITLESCREEN_INITIAL_1 :
610 void DrawTitleScreenImage(int nr)
612 int graphic = getTitleScreenGraphic() + nr;
613 Bitmap *bitmap = graphic_info[graphic].bitmap;
614 int width = graphic_info[graphic].src_image_width;
615 int height = graphic_info[graphic].src_image_height;
616 int src_x = 0, src_y = 0;
622 if (width > WIN_XSIZE)
624 /* image width too large for window => center image horizontally */
625 src_x = (width - WIN_XSIZE) / 2;
629 if (height > WIN_YSIZE)
631 /* image height too large for window => center image vertically */
632 src_y = (height - WIN_YSIZE) / 2;
636 dst_x = (WIN_XSIZE - width) / 2;
637 dst_y = (WIN_YSIZE - height) / 2;
639 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
641 if (DrawingOnBackground(dst_x, dst_y))
642 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
644 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
646 redraw_mask = REDRAW_ALL;
648 /* reset fading control values to default config settings */
649 title.fade_delay_final = title.fade_delay;
650 title.post_delay_final = title.post_delay;
651 title.auto_delay_final = title.auto_delay;
653 /* override default settings with image config settings, if defined */
654 if (graphic_info[graphic].fade_delay > -1)
655 title.fade_delay_final = graphic_info[graphic].fade_delay;
656 if (graphic_info[graphic].post_delay > -1)
657 title.post_delay_final = graphic_info[graphic].post_delay;
658 if (graphic_info[graphic].auto_delay > -1)
659 title.auto_delay_final = graphic_info[graphic].auto_delay;
662 void DrawTitleScreen()
664 KeyboardAutoRepeatOff();
666 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
668 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
673 void DrawMainMenuExt(int redraw_mask, boolean do_fading)
675 static LevelDirTree *leveldir_last_valid = NULL;
676 boolean levelset_has_changed = FALSE;
678 boolean local_team_mode = (!options.network && setup.team_mode);
679 char *name_text = (local_team_mode ? "Team:" : "Name:");
680 int name_width, level_width;
687 FadeSoundsAndMusic();
689 KeyboardAutoRepeatOn();
692 SetDrawDeactivationMask(REDRAW_NONE);
693 SetDrawBackgroundMask(REDRAW_FIELD);
695 audio.sound_deactivated = FALSE;
699 /* needed if last screen was the playing screen, invoked from level editor */
700 if (level_editor_test_game)
702 game_status = GAME_MODE_EDITOR;
708 /* needed if last screen was the editor screen */
709 UndrawSpecialEditorDoor();
711 /* needed if last screen was the setup screen and fullscreen state changed */
712 ToggleFullscreenIfNeeded();
714 /* leveldir_current may be invalid (level group, parent link) */
715 if (!validLevelSeries(leveldir_current))
716 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
718 if (leveldir_current != leveldir_last_valid)
719 levelset_has_changed = TRUE;
721 /* store valid level series information */
722 leveldir_last_valid = leveldir_current;
724 /* needed if last screen (level choice) changed graphics, sounds or music */
725 ReloadCustomArtwork(0);
728 SetDrawtoField(DRAW_BACKBUFFER);
731 if (setup.show_titlescreen &&
732 ((levelset_has_changed &&
733 graphic_info[IMG_TITLESCREEN_1].bitmap != NULL) ||
734 (show_titlescreen_initial &&
735 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap != NULL)))
737 game_status = GAME_MODE_TITLE;
744 /* level_nr may have been set to value over handicap with level editor */
745 if (setup.handicap && level_nr > leveldir_current->handicap_level)
746 level_nr = leveldir_current->handicap_level;
750 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
754 InitializeMainControls();
757 DrawCursorAndText_Main(-1, FALSE);
759 for (i = 0; main_controls[i].nr != -1; i++)
761 struct MenuPosInfo *pos_button = main_controls[i].pos_button;
762 struct MenuPosInfo *pos_text = main_controls[i].pos_text;
763 struct MenuPosInfo *pos_input = main_controls[i].pos_input;
764 char *text = main_controls[i].text;
765 char *input = main_controls[i].input;
766 int button_graphic = main_controls[i].button_graphic;
767 int font_text = main_controls[i].font_text;
768 int font_input = main_controls[i].font_input;
770 if (pos_button != NULL)
771 DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
774 if (pos_text != NULL && text != NULL)
775 DrawText(mSX + pos_text->x, mSY + pos_text->y, text, font_text);
777 if (pos_input != NULL && input != NULL)
778 DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
786 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
787 DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
788 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
789 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
790 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
791 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
792 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
793 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
795 /* calculated after (possible) reload of custom artwork */
796 name_width = getTextWidth(name_text, FONT_MENU_1);
797 level_width = 9 * 32;
799 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
802 DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
803 int2str(level_nr, 3), FONT_VALUE_1);
806 int text_height = getFontHeight(FONT_TEXT_3);
807 int xpos = getLevelRangeTextPos() * 32 + 8;
808 int ypos2 = 3 * 32 + 16;
809 int ypos1 = ypos2 - text_height;
811 DrawTextF(mSX - SX + xpos, mSY - SY + ypos1, FONT_TEXT_3,
812 "%03d", leveldir_current->first_level);
813 DrawTextF(mSX - SX + xpos, mSY - SY + ypos2, FONT_TEXT_3,
814 "%03d", leveldir_current->last_level);
817 for (i = 0; i < 8; i++)
818 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
821 DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
824 DrawPreviewLevel(TRUE);
826 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
829 if (TAPE_IS_EMPTY(tape))
831 DrawCompleteVideoDisplay();
836 /* create gadgets for main menu screen */
838 CreateScreenGadgets();
840 /* map gadgets for main menu screen */
842 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
844 DrawMaskedBorder(REDRAW_ALL);
853 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
856 void DrawAndFadeInMainMenu(int redraw_mask)
858 DrawMainMenuExt(redraw_mask, TRUE);
863 DrawMainMenuExt(REDRAW_ALL, FALSE);
867 static void gotoTopLevelDir()
869 /* move upwards to top level directory */
870 while (leveldir_current->node_parent)
872 /* write a "path" into level tree for easy navigation to last level */
873 if (leveldir_current->node_parent->node_group->cl_first == -1)
875 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
876 int leveldir_pos = posTreeInfo(leveldir_current);
877 int num_page_entries;
878 int cl_first, cl_cursor;
880 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
881 num_page_entries = num_leveldirs;
883 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
885 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
886 cl_cursor = leveldir_pos - cl_first;
888 leveldir_current->node_parent->node_group->cl_first = cl_first;
889 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
892 leveldir_current = leveldir_current->node_parent;
897 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
899 static unsigned long title_delay = 0;
900 static int title_nr = 0;
901 boolean return_to_main_menu = FALSE;
902 boolean use_fading_main_menu = TRUE;
903 boolean use_cross_fading = !show_titlescreen_initial; /* default */
905 if (button == MB_MENU_INITIALIZE)
907 int last_game_status = game_status; /* save current game status */
912 if (show_titlescreen_initial &&
913 graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL)
914 show_titlescreen_initial = FALSE;
916 if (game_status == GAME_MODE_INFO)
918 if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
920 DrawInfoScreen_NotAvailable("Title screen information:",
921 "No title screen for this level set.");
926 FadeSoundsAndMusic();
931 /* force TITLE music on title info screen */
932 game_status = GAME_MODE_TITLE;
937 game_status = last_game_status; /* restore current game status */
939 DrawTitleScreenImage(title_nr);
943 DelayReached(&title_delay, 0); /* reset delay counter */
948 if (title.auto_delay_final > -1 &&
949 DelayReached(&title_delay, title.auto_delay_final))
950 button = MB_MENU_CHOICE;
952 if (button == MB_MENU_LEAVE)
954 return_to_main_menu = TRUE;
955 use_fading_main_menu = FALSE;
957 else if (button == MB_MENU_CHOICE)
961 if (game_status == GAME_MODE_INFO &&
962 graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
964 info_mode = INFO_MODE_MAIN;
972 if (show_titlescreen_initial &&
973 (title_nr >= MAX_NUM_TITLE_SCREENS ||
974 graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
976 show_titlescreen_initial = FALSE;
978 title_nr = 0; /* restart with title screens for current level set */
981 anim_mode = graphic_info[getTitleScreenGraphic() + title_nr].anim_mode;
983 use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
984 anim_mode == ANIM_CROSSFADE ? TRUE :
987 if (!use_cross_fading)
990 if (title_nr < MAX_NUM_TITLE_SCREENS &&
991 graphic_info[getTitleScreenGraphic() + title_nr].bitmap != NULL)
993 if (use_cross_fading)
994 FadeCrossSaveBackbuffer();
996 DrawTitleScreenImage(title_nr);
998 if (use_cross_fading)
999 FadeCross(REDRAW_ALL);
1003 DelayReached(&title_delay, 0); /* reset delay counter */
1007 FadeSoundsAndMusic();
1009 FadeOut(REDRAW_ALL);
1011 return_to_main_menu = TRUE;
1015 if (return_to_main_menu)
1017 show_titlescreen_initial = FALSE;
1021 if (game_status == GAME_MODE_INFO)
1023 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1025 info_mode = INFO_MODE_MAIN;
1026 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1028 else /* default: return to main menu */
1030 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1032 game_status = GAME_MODE_MAIN;
1033 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1038 void HandleMainMenu_SelectLevel(int step, int direction)
1040 int old_level_nr = level_nr;
1043 new_level_nr = old_level_nr + step * direction;
1044 if (new_level_nr < leveldir_current->first_level)
1045 new_level_nr = leveldir_current->first_level;
1046 if (new_level_nr > leveldir_current->last_level)
1047 new_level_nr = leveldir_current->last_level;
1049 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1051 /* skipping levels is only allowed when trying to skip single level */
1052 if (setup.skip_levels && step == 1 &&
1053 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1055 leveldir_current->handicap_level++;
1056 SaveLevelSetup_SeriesInfo();
1059 new_level_nr = leveldir_current->handicap_level;
1062 if (new_level_nr != old_level_nr)
1064 level_nr = new_level_nr;
1066 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
1068 LoadLevel(level_nr);
1069 DrawPreviewLevel(TRUE);
1073 DrawCompleteVideoDisplay();
1075 /* needed because DrawPreviewLevel() takes some time */
1083 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1085 static int choice = MAIN_CONTROL_GAME;
1089 if (button == MB_MENU_INITIALIZE)
1091 DrawCursorAndText_Main(choice, TRUE);
1096 if (mx || my) /* mouse input */
1100 for (i = 0; main_controls[i].nr != -1; i++)
1102 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1103 insideMenuPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1104 insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1106 pos = main_controls[i].nr;
1112 else if (dx || dy) /* keyboard input */
1114 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1115 choice == MAIN_CONTROL_SETUP))
1116 button = MB_MENU_CHOICE;
1121 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1123 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1125 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1131 DrawCursorAndText_Main(choice, FALSE);
1132 DrawCursorAndText_Main(pos, TRUE);
1139 if (pos == MAIN_CONTROL_NAME)
1141 game_status = GAME_MODE_PSEUDO_TYPENAME;
1143 HandleTypeName(strlen(setup.player_name), 0);
1145 else if (pos == MAIN_CONTROL_LEVELS)
1149 game_status = GAME_MODE_LEVELS;
1151 SaveLevelSetup_LastSeries();
1152 SaveLevelSetup_SeriesInfo();
1161 else if (pos == MAIN_CONTROL_SCORES)
1163 game_status = GAME_MODE_SCORES;
1167 else if (pos == MAIN_CONTROL_EDITOR)
1169 if (leveldir_current->readonly &&
1170 !strEqual(setup.player_name, "Artsoft"))
1171 Request("This level is read only !", REQ_CONFIRM);
1173 game_status = GAME_MODE_EDITOR;
1177 else if (pos == MAIN_CONTROL_INFO)
1179 game_status = GAME_MODE_INFO;
1180 info_mode = INFO_MODE_MAIN;
1184 else if (pos == MAIN_CONTROL_GAME)
1186 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1188 else if (pos == MAIN_CONTROL_SETUP)
1190 game_status = GAME_MODE_SETUP;
1191 setup_mode = SETUP_MODE_MAIN;
1195 else if (pos == MAIN_CONTROL_QUIT)
1197 SaveLevelSetup_LastSeries();
1198 SaveLevelSetup_SeriesInfo();
1200 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1201 game_status = GAME_MODE_QUIT;
1206 if (game_status == GAME_MODE_MAIN)
1208 DrawPreviewLevel(FALSE);
1215 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1217 static int choice = 5;
1221 if (button == MB_MENU_INITIALIZE)
1223 drawCursor(choice, TRUE);
1228 if (mx || my) /* mouse input */
1230 x = (mx - mSX) / 32;
1231 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1233 else if (dx || dy) /* keyboard input */
1235 if (dx && choice == 1)
1236 x = (dx < 0 ? 10 : 14);
1239 if (choice == 4 || choice == 6)
1240 button = MB_MENU_CHOICE;
1246 if (y == 1 && dx != 0 && button)
1248 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1250 else if (IN_VIS_FIELD(x, y) &&
1251 y >= 0 && y <= 7 && (y != 1 || x < 10))
1257 drawCursor(choice, FALSE);
1258 drawCursor(y, TRUE);
1267 game_status = GAME_MODE_PSEUDO_TYPENAME;
1268 HandleTypeName(strlen(setup.player_name), 0);
1274 game_status = GAME_MODE_LEVELS;
1275 SaveLevelSetup_LastSeries();
1276 SaveLevelSetup_SeriesInfo();
1287 game_status = GAME_MODE_SCORES;
1292 if (leveldir_current->readonly &&
1293 !strEqual(setup.player_name, "Artsoft"))
1294 Request("This level is read only !", REQ_CONFIRM);
1295 game_status = GAME_MODE_EDITOR;
1300 game_status = GAME_MODE_INFO;
1301 info_mode = INFO_MODE_MAIN;
1306 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
1310 game_status = GAME_MODE_SETUP;
1311 setup_mode = SETUP_MODE_MAIN;
1317 SaveLevelSetup_LastSeries();
1318 SaveLevelSetup_SeriesInfo();
1320 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1321 game_status = GAME_MODE_QUIT;
1326 if (game_status == GAME_MODE_MAIN)
1328 DrawPreviewLevel(FALSE);
1336 /* ========================================================================= */
1337 /* info screen functions */
1338 /* ========================================================================= */
1340 static struct TokenInfo *info_info;
1341 static int num_info_info;
1343 static void execInfoTitleScreen()
1345 info_mode = INFO_MODE_TITLE;
1349 static void execInfoElements()
1351 info_mode = INFO_MODE_ELEMENTS;
1355 static void execInfoMusic()
1357 info_mode = INFO_MODE_MUSIC;
1361 static void execInfoCredits()
1363 info_mode = INFO_MODE_CREDITS;
1367 static void execInfoProgram()
1369 info_mode = INFO_MODE_PROGRAM;
1373 static void execInfoLevelSet()
1375 info_mode = INFO_MODE_LEVELSET;
1379 static void execExitInfo()
1381 game_status = GAME_MODE_MAIN;
1385 static struct TokenInfo info_info_main[] =
1387 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1388 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1389 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1390 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1391 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1392 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1393 { TYPE_EMPTY, NULL, "" },
1394 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1399 static void DrawCursorAndText_Info(int pos, boolean active)
1401 int xpos = MENU_SCREEN_START_XPOS;
1402 int ypos = MENU_SCREEN_START_YPOS + pos;
1403 int font_nr = FONT_MENU_1;
1406 font_nr = FONT_ACTIVE(font_nr);
1408 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1410 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1411 drawCursor(pos, active);
1414 static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
1419 CloseDoor(DOOR_CLOSE_2);
1423 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
1425 info_info = info_info_main;
1428 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1431 int xpos = MENU_SCREEN_START_XPOS;
1432 int ypos = MENU_SCREEN_START_YPOS + i;
1433 int font_nr = FONT_MENU_1;
1436 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
1437 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1438 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
1439 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1440 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
1441 initCursor(i, IMG_MENU_BUTTON);
1444 DrawCursorAndText_Info(i, FALSE);
1446 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
1452 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
1457 DrawMaskedBorder(REDRAW_ALL);
1460 FadeIn(redraw_mask);
1467 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
1469 static int choice_store[MAX_INFO_MODES];
1470 int choice = choice_store[info_mode]; /* always starts with 0 */
1474 if (button == MB_MENU_INITIALIZE)
1476 /* advance to first valid menu entry */
1477 while (choice < num_info_info &&
1478 info_info[choice].type & TYPE_SKIP_ENTRY)
1480 choice_store[info_mode] = choice;
1483 DrawCursorAndText_Info(choice, TRUE);
1485 drawCursor(choice, TRUE);
1490 else if (button == MB_MENU_LEAVE)
1492 for (y = 0; y < num_info_info; y++)
1494 if (info_info[y].type & TYPE_LEAVE_MENU)
1496 void (*menu_callback_function)(void) = info_info[y].value;
1498 menu_callback_function();
1500 break; /* absolutely needed because function changes 'info_info'! */
1507 if (mx || my) /* mouse input */
1509 x = (mx - mSX) / 32;
1510 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1512 else if (dx || dy) /* keyboard input */
1516 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
1518 if (info_info[choice].type & menu_navigation_type ||
1519 info_info[choice].type & TYPE_ENTER_SCREEN ||
1520 info_info[choice].type & TYPE_BOOLEAN_STYLE)
1521 button = MB_MENU_CHOICE;
1526 /* jump to next non-empty menu entry (up or down) */
1527 while (y > 0 && y < num_info_info - 1 &&
1528 info_info[y].type & TYPE_SKIP_ENTRY)
1532 if (IN_VIS_FIELD(x, y) &&
1533 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
1540 DrawCursorAndText_Info(choice, FALSE);
1541 DrawCursorAndText_Info(y, TRUE);
1543 drawCursor(choice, FALSE);
1544 drawCursor(y, TRUE);
1547 choice = choice_store[info_mode] = y;
1550 else if (!(info_info[y].type & TYPE_GHOSTED))
1552 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
1554 void (*menu_callback_function)(void) = info_info[choice].value;
1556 menu_callback_function();
1562 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
1565 int ybottom = SYSIZE - 20;
1567 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1572 DrawTextSCentered(100, FONT_TEXT_1, text_title);
1574 DrawTextSCentered(ybottom, FONT_TEXT_4,
1575 "Press any key or button for info menu");
1577 DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
1580 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
1582 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
1583 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
1584 int xstart = mSX + 16;
1585 int ystart = mSY + 64 + 2 * 32;
1586 int ystep = TILEY + 4;
1587 int element, action, direction;
1595 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
1596 infoscreen_step[i] = infoscreen_frame[i] = 0;
1601 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
1603 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
1604 "Press any key or button for next page");
1610 while (helpanim_info[j].element != HELPANIM_LIST_END)
1612 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
1617 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1626 j += infoscreen_step[i - start];
1628 element = helpanim_info[j].element;
1629 action = helpanim_info[j].action;
1630 direction = helpanim_info[j].direction;
1633 element = EL_UNKNOWN;
1635 if (action != -1 && direction != -1)
1636 graphic = el_act_dir2img(element, action, direction);
1637 else if (action != -1)
1638 graphic = el_act2img(element, action);
1639 else if (direction != -1)
1640 graphic = el_dir2img(element, direction);
1642 graphic = el2img(element);
1644 delay = helpanim_info[j++].delay;
1649 if (infoscreen_frame[i - start] == 0)
1652 infoscreen_frame[i - start] = delay - 1;
1656 sync_frame = delay - infoscreen_frame[i - start];
1657 infoscreen_frame[i - start]--;
1660 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
1662 if (!infoscreen_frame[i - start])
1663 infoscreen_step[i - start] = 0;
1667 if (!infoscreen_frame[i - start])
1668 infoscreen_step[i - start]++;
1669 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
1675 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
1677 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
1678 graphic, sync_frame, USE_MASKING);
1681 DrawInfoScreen_HelpText(element, action, direction, i - start);
1686 redraw_mask |= REDRAW_FIELD;
1691 static char *getHelpText(int element, int action, int direction)
1693 char token[MAX_LINE_LEN];
1695 strcpy(token, element_info[element].token_name);
1698 strcat(token, element_action_info[action].suffix);
1700 if (direction != -1)
1701 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
1703 return getHashEntry(helptext_info, token);
1706 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
1708 int font_nr = FONT_LEVEL_NUMBER;
1709 int font_width = getFontWidth(font_nr);
1710 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
1711 int sy = mSY + 65 + 2 * 32 + 1;
1712 int ystep = TILEY + 4;
1713 int pad_x = sx - SX;
1714 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
1715 int max_lines_per_text = 2;
1718 if (action != -1 && direction != -1) /* element.action.direction */
1719 text = getHelpText(element, action, direction);
1721 if (text == NULL && action != -1) /* element.action */
1722 text = getHelpText(element, action, -1);
1724 if (text == NULL && direction != -1) /* element.direction */
1725 text = getHelpText(element, -1, direction);
1727 if (text == NULL) /* base element */
1728 text = getHelpText(element, -1, -1);
1730 if (text == NULL) /* not found */
1731 text = "No description available";
1733 if (strlen(text) <= max_chars_per_line) /* only one line of text */
1734 sy += getFontHeight(font_nr) / 2;
1736 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
1737 max_chars_per_line, max_lines_per_text);
1740 void DrawInfoScreen_TitleScreen()
1745 void HandleInfoScreen_TitleScreen(int button)
1747 HandleTitleScreen(0, 0, 0, 0, button);
1750 void DrawInfoScreen_Elements()
1752 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
1754 FadeOut(REDRAW_FIELD);
1759 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
1761 FadeIn(REDRAW_FIELD);
1766 void HandleInfoScreen_Elements(int button)
1768 static unsigned long info_delay = 0;
1769 static int num_anims;
1770 static int num_pages;
1772 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
1775 if (button == MB_MENU_INITIALIZE)
1777 boolean new_element = TRUE;
1781 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
1783 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
1785 else if (new_element)
1788 new_element = FALSE;
1792 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
1796 if (button == MB_MENU_LEAVE)
1798 info_mode = INFO_MODE_MAIN;
1803 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
1805 if (button != MB_MENU_INITIALIZE)
1808 if (page >= num_pages)
1810 FadeSoundsAndMusic();
1811 FadeOut(REDRAW_FIELD);
1813 info_mode = INFO_MODE_MAIN;
1814 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1819 if (button != MB_MENU_INITIALIZE)
1820 FadeCrossSaveBackbuffer();
1822 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1824 if (button != MB_MENU_INITIALIZE)
1825 FadeCross(REDRAW_FIELD);
1829 if (DelayReached(&info_delay, GameFrameDelay))
1830 if (page < num_pages)
1831 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1833 PlayMenuSoundIfLoop();
1837 void DrawInfoScreen_Music()
1839 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1841 FadeOut(REDRAW_FIELD);
1848 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1850 FadeIn(REDRAW_FIELD);
1853 void HandleInfoScreen_Music(int button)
1855 static struct MusicFileInfo *list = NULL;
1856 int ystart = 150, dy = 30;
1857 int ybottom = SYSIZE - 20;
1859 if (button == MB_MENU_INITIALIZE)
1861 list = music_file_info;
1865 FadeSoundsAndMusic();
1870 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1872 DrawTextSCentered(ybottom, FONT_TEXT_4,
1873 "Press any key or button for info menu");
1879 if (button == MB_MENU_LEAVE)
1881 info_mode = INFO_MODE_MAIN;
1886 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
1890 if (button != MB_MENU_INITIALIZE)
1896 FadeSoundsAndMusic();
1897 FadeOut(REDRAW_FIELD);
1899 info_mode = INFO_MODE_MAIN;
1900 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1905 FadeSoundsAndMusic();
1907 if (button != MB_MENU_INITIALIZE)
1908 FadeCrossSaveBackbuffer();
1915 int sound = list->music;
1917 if (sound_info[sound].loop)
1918 PlaySoundLoop(sound);
1922 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1926 PlayMusic(list->music);
1928 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1931 if (!strEqual(list->title, UNKNOWN_NAME))
1933 if (!strEqual(list->title_header, UNKNOWN_NAME))
1934 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1936 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1939 if (!strEqual(list->artist, UNKNOWN_NAME))
1941 if (!strEqual(list->artist_header, UNKNOWN_NAME))
1942 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1944 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1946 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1949 if (!strEqual(list->album, UNKNOWN_NAME))
1951 if (!strEqual(list->album_header, UNKNOWN_NAME))
1952 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1954 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1956 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1959 if (!strEqual(list->year, UNKNOWN_NAME))
1961 if (!strEqual(list->year_header, UNKNOWN_NAME))
1962 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1964 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1966 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1969 DrawTextSCentered(ybottom, FONT_TEXT_4,
1970 "Press any key or button for next page");
1972 if (button != MB_MENU_INITIALIZE)
1973 FadeCross(REDRAW_FIELD);
1976 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1977 PlaySoundLoop(list->music);
1980 static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
1982 int ystart = 150, ystep = 30;
1983 int ybottom = SYSIZE - 20;
1991 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1995 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1996 "Special thanks to");
1997 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
1999 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2001 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2002 "\"Boulder Dash\"");
2003 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2005 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2007 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2009 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2010 "First Star Software");
2012 else if (screen_nr == 1)
2014 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2015 "Special thanks to");
2016 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2017 "Klaus Heinz & Volker Wertich");
2018 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2020 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2021 "\"Emerald Mine\"");
2022 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2024 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2026 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2028 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2031 else if (screen_nr == 2)
2033 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2034 "Special thanks to");
2035 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2036 "Michael Stopp & Philip Jespersen");
2037 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2039 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2041 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2043 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2045 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2047 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2048 "Digital Integration");
2050 else if (screen_nr == 3)
2052 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2053 "Special thanks to");
2054 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2055 "Hiroyuki Imabayashi");
2056 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2058 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2060 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2062 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2064 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2066 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
2069 else if (screen_nr == 4)
2071 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2072 "Special thanks to");
2073 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2075 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2077 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2078 "Jürgen Bonhagen");
2079 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2080 "for the continuous creation");
2081 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2082 "of outstanding level sets");
2084 else if (screen_nr == 5)
2086 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2088 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2090 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2091 "for ideas and inspiration by");
2092 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2095 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
2097 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
2099 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2100 "for ideas and inspiration by");
2101 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2104 else if (screen_nr == 6)
2106 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2108 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2110 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2111 "for the new Emerald Mine engine");
2113 else if (screen_nr == 7)
2115 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2117 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
2119 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
2120 "for the initial DOS port");
2122 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
2124 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
2126 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
2127 "for some additional toons");
2129 else if (screen_nr == 8)
2131 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2132 "And not to forget:");
2133 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2135 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2136 "All those who contributed");
2137 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
2138 "levels to this game");
2139 DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
2149 DrawTextSCentered(ybottom, FONT_TEXT_4,
2150 "Press any key or button for next page");
2155 void DrawInfoScreen_Credits()
2157 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2159 FadeSoundsAndMusic();
2161 FadeOut(REDRAW_FIELD);
2163 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2165 FadeIn(REDRAW_FIELD);
2168 void HandleInfoScreen_Credits(int button)
2170 static int screen_nr = 0;
2172 if (button == MB_MENU_INITIALIZE)
2176 DrawInfoScreen_CreditsScreen(screen_nr);
2178 else if (button == MB_MENU_LEAVE)
2180 info_mode = INFO_MODE_MAIN;
2185 else if (button == MB_MENU_CHOICE)
2187 boolean show_screen;
2191 FadeCrossSaveBackbuffer();
2193 show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
2197 FadeCross(REDRAW_FIELD);
2201 FadeSoundsAndMusic();
2202 FadeOut(REDRAW_FIELD);
2204 info_mode = INFO_MODE_MAIN;
2205 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2210 PlayMenuSoundIfLoop();
2214 void DrawInfoScreen_Program()
2216 int ystart = 150, ystep = 30;
2217 int ybottom = SYSIZE - 20;
2219 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2221 FadeOut(REDRAW_FIELD);
2226 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
2228 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
2229 "This game is Freeware!");
2230 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
2231 "If you like it, send e-mail to:");
2232 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
2233 PROGRAM_EMAIL_STRING);
2234 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
2235 "or SnailMail to:");
2236 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
2238 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
2239 "Detmolder Strasse 189");
2240 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
2242 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
2244 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
2245 "More information and levels:");
2246 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
2247 PROGRAM_WEBSITE_STRING);
2248 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
2249 "If you have created new levels,");
2250 DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
2251 "send them to me to include them!");
2252 DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
2255 DrawTextSCentered(ybottom, FONT_TEXT_4,
2256 "Press any key or button for info menu");
2258 FadeIn(REDRAW_FIELD);
2261 void HandleInfoScreen_Program(int button)
2263 if (button == MB_MENU_LEAVE)
2265 info_mode = INFO_MODE_MAIN;
2270 else if (button == MB_MENU_CHOICE)
2272 FadeSoundsAndMusic();
2273 FadeOut(REDRAW_FIELD);
2275 info_mode = INFO_MODE_MAIN;
2276 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2280 PlayMenuSoundIfLoop();
2284 void DrawInfoScreen_LevelSet()
2287 int ybottom = SYSIZE - 20;
2288 char *filename = getLevelSetInfoFilename();
2289 int font_nr = FONT_LEVEL_NUMBER;
2290 int font_width = getFontWidth(font_nr);
2291 int font_height = getFontHeight(font_nr);
2294 int sx = SX + pad_x;
2295 int sy = SY + pad_y;
2296 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
2297 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
2299 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2301 FadeOut(REDRAW_FIELD);
2306 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
2308 DrawTextSCentered(ybottom, FONT_TEXT_4,
2309 "Press any key or button for info menu");
2311 if (filename != NULL)
2312 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
2313 max_lines_per_screen);
2315 DrawTextSCentered(ystart, FONT_TEXT_2,
2316 "No information for this level set.");
2318 FadeIn(REDRAW_FIELD);
2321 void HandleInfoScreen_LevelSet(int button)
2323 if (button == MB_MENU_LEAVE)
2325 info_mode = INFO_MODE_MAIN;
2330 else if (button == MB_MENU_CHOICE)
2332 FadeSoundsAndMusic();
2333 FadeOut(REDRAW_FIELD);
2335 info_mode = INFO_MODE_MAIN;
2336 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2340 PlayMenuSoundIfLoop();
2344 static void DrawInfoScreenExt(int redraw_mask, boolean do_fading)
2346 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2348 if (info_mode == INFO_MODE_TITLE)
2349 DrawInfoScreen_TitleScreen();
2350 else if (info_mode == INFO_MODE_ELEMENTS)
2351 DrawInfoScreen_Elements();
2352 else if (info_mode == INFO_MODE_MUSIC)
2353 DrawInfoScreen_Music();
2354 else if (info_mode == INFO_MODE_CREDITS)
2355 DrawInfoScreen_Credits();
2356 else if (info_mode == INFO_MODE_PROGRAM)
2357 DrawInfoScreen_Program();
2358 else if (info_mode == INFO_MODE_LEVELSET)
2359 DrawInfoScreen_LevelSet();
2361 DrawInfoScreen_Main(redraw_mask, do_fading);
2363 if (info_mode != INFO_MODE_MAIN &&
2364 info_mode != INFO_MODE_TITLE &&
2365 info_mode != INFO_MODE_MUSIC)
2372 void DrawAndFadeInInfoScreen(int redraw_mask)
2374 DrawInfoScreenExt(redraw_mask, TRUE);
2377 void DrawInfoScreen()
2379 DrawInfoScreenExt(REDRAW_ALL, FALSE);
2382 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
2384 if (info_mode == INFO_MODE_TITLE)
2385 HandleInfoScreen_TitleScreen(button);
2386 else if (info_mode == INFO_MODE_ELEMENTS)
2387 HandleInfoScreen_Elements(button);
2388 else if (info_mode == INFO_MODE_MUSIC)
2389 HandleInfoScreen_Music(button);
2390 else if (info_mode == INFO_MODE_CREDITS)
2391 HandleInfoScreen_Credits(button);
2392 else if (info_mode == INFO_MODE_PROGRAM)
2393 HandleInfoScreen_Program(button);
2394 else if (info_mode == INFO_MODE_LEVELSET)
2395 HandleInfoScreen_LevelSet(button);
2397 HandleInfoScreen_Main(mx, my, dx, dy, button);
2403 /* ========================================================================= */
2404 /* type name functions */
2405 /* ========================================================================= */
2407 void HandleTypeName(int newxpos, Key key)
2409 static int xpos = 0, ypos = 2;
2410 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
2411 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
2412 int startx = mSX + 32 + name_width;
2413 int starty = mSY + ypos * 32;
2419 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
2420 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
2425 if (((key >= KSYM_A && key <= KSYM_Z) ||
2426 (key >= KSYM_a && key <= KSYM_z)) &&
2427 xpos < MAX_PLAYER_NAME_LEN)
2431 if (key >= KSYM_A && key <= KSYM_Z)
2432 ascii = 'A' + (char)(key - KSYM_A);
2434 ascii = 'a' + (char)(key - KSYM_a);
2436 setup.player_name[xpos] = ascii;
2437 setup.player_name[xpos + 1] = 0;
2440 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
2441 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
2443 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
2446 setup.player_name[xpos] = 0;
2448 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
2450 else if (key == KSYM_Return && xpos > 0)
2452 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
2453 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
2456 game_status = GAME_MODE_MAIN;
2461 /* ========================================================================= */
2462 /* tree menu functions */
2463 /* ========================================================================= */
2465 static void DrawChooseTree(TreeInfo **ti_ptr)
2469 FreeScreenGadgets();
2470 CreateScreenGadgets();
2472 CloseDoor(DOOR_CLOSE_2);
2476 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
2477 MapScreenTreeGadgets(*ti_ptr);
2483 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
2485 struct GadgetInfo *gi = screen_gadget[id];
2486 int items_max, items_visible, item_position;
2488 items_max = numTreeInfoInGroup(ti);
2489 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
2490 item_position = first_entry;
2492 if (item_position > items_max - items_visible)
2493 item_position = items_max - items_visible;
2495 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
2496 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
2497 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
2500 static void drawChooseTreeList(int first_entry, int num_page_entries,
2504 char *title_string = NULL;
2505 int yoffset_sets = MENU_TITLE1_YPOS;
2506 int yoffset_setup = 16;
2507 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
2509 int last_game_status = game_status; /* save current game status */
2511 title_string = ti->infotext;
2513 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
2515 /* force LEVELS font on artwork setup screen */
2516 game_status = GAME_MODE_LEVELS;
2518 /* clear tree list area, but not title or scrollbar */
2519 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
2520 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
2521 MAX_MENU_ENTRIES_ON_SCREEN * 32);
2523 for (i = 0; i < num_page_entries; i++)
2525 TreeInfo *node, *node_first;
2526 int entry_pos = first_entry + i;
2527 int xpos = MENU_SCREEN_START_XPOS;
2528 int ypos = MENU_SCREEN_START_YPOS + i;
2529 int startx = mSX + xpos * 32;
2530 int starty = mSY + ypos * 32;
2531 int font_nr = FONT_TEXT_1;
2532 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
2533 int startx_text = startx + font_xoffset;
2534 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
2535 int text_size = startx_scrollbar - startx_text;
2536 int max_buffer_len = text_size / getFontWidth(font_nr);
2537 char buffer[max_buffer_len + 1];
2539 node_first = getTreeInfoFirstGroupEntry(ti);
2540 node = getTreeInfoFromPos(node_first, entry_pos);
2542 strncpy(buffer, node->name, max_buffer_len);
2543 buffer[max_buffer_len] = '\0';
2545 DrawText(startx, starty, buffer, font_nr + node->color);
2547 if (node->parent_link)
2548 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2549 else if (node->level_group)
2550 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2552 initCursor(i, IMG_MENU_BUTTON);
2555 game_status = last_game_status; /* restore current game status */
2557 redraw_mask |= REDRAW_FIELD;
2560 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
2562 TreeInfo *node, *node_first;
2563 int x, last_redraw_mask = redraw_mask;
2564 int ypos = MENU_TITLE2_YPOS;
2566 if (ti->type != TREE_TYPE_LEVEL_DIR)
2569 node_first = getTreeInfoFirstGroupEntry(ti);
2570 node = getTreeInfoFromPos(node_first, entry_pos);
2572 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
2574 if (node->parent_link)
2575 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
2577 else if (node->level_group)
2578 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
2580 else if (ti->type == TREE_TYPE_LEVEL_DIR)
2581 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
2582 node->levels, node->class_desc);
2584 /* let BackToFront() redraw only what is needed */
2585 redraw_mask = last_redraw_mask | REDRAW_TILES;
2586 for (x = 0; x < SCR_FIELDX; x++)
2587 MarkTileDirty(x, 1);
2590 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
2593 TreeInfo *ti = *ti_ptr;
2595 int y = ti->cl_cursor;
2596 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2597 int num_entries = numTreeInfoInGroup(ti);
2598 int num_page_entries;
2599 int last_game_status = game_status; /* save current game status */
2600 boolean position_set_by_scrollbar = (dx == 999);
2602 /* force LEVELS draw offset on choose level and artwork setup screen */
2603 game_status = GAME_MODE_LEVELS;
2605 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
2606 num_page_entries = num_entries;
2608 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
2610 game_status = last_game_status; /* restore current game status */
2612 if (button == MB_MENU_INITIALIZE)
2614 int num_entries = numTreeInfoInGroup(ti);
2615 int entry_pos = posTreeInfo(ti);
2617 if (ti->cl_first == -1)
2619 /* only on initialization */
2620 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2621 ti->cl_cursor = entry_pos - ti->cl_first;
2623 else if (ti->cl_cursor >= num_page_entries ||
2624 (num_entries > num_page_entries &&
2625 num_entries - ti->cl_first < num_page_entries))
2627 /* only after change of list size (by custom graphic configuration) */
2628 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
2629 ti->cl_cursor = entry_pos - ti->cl_first;
2632 if (position_set_by_scrollbar)
2635 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2638 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2639 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2640 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2644 else if (button == MB_MENU_LEAVE)
2646 if (ti->node_parent)
2648 *ti_ptr = ti->node_parent;
2649 DrawChooseTree(ti_ptr);
2651 else if (game_status == GAME_MODE_SETUP)
2653 if (game_status == GAME_MODE_SETUP)
2655 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2656 execSetupGraphics();
2663 game_status = GAME_MODE_MAIN;
2670 if (mx || my) /* mouse input */
2672 int last_game_status = game_status; /* save current game status */
2674 /* force LEVELS draw offset on artwork setup screen */
2675 game_status = GAME_MODE_LEVELS;
2677 x = (mx - mSX) / 32;
2678 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2680 game_status = last_game_status; /* restore current game status */
2682 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
2684 /* move cursor instead of scrolling when already at start/end of list */
2685 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
2687 else if (dy == +1 * SCROLL_LINE &&
2688 ti->cl_first + num_page_entries == num_entries)
2691 /* handle scrolling screen one line or page */
2692 if (ti->cl_cursor + dy < 0 ||
2693 ti->cl_cursor + dy > num_page_entries - 1)
2695 if (ABS(dy) == SCROLL_PAGE)
2696 step = num_page_entries - 1;
2698 if (dy < 0 && ti->cl_first > 0)
2700 /* scroll page/line up */
2702 ti->cl_first -= step;
2703 if (ti->cl_first < 0)
2706 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2707 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2708 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2710 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2713 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
2715 /* scroll page/line down */
2717 ti->cl_first += step;
2718 if (ti->cl_first + num_page_entries > num_entries)
2719 ti->cl_first = MAX(0, num_entries - num_page_entries);
2721 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
2722 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
2723 drawChooseTreeCursor(ti->cl_cursor, TRUE);
2725 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
2732 /* handle moving cursor one line */
2733 y = ti->cl_cursor + dy;
2738 TreeInfo *node_first, *node_cursor;
2739 int entry_pos = ti->cl_first + y;
2741 node_first = getTreeInfoFirstGroupEntry(ti);
2742 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2744 if (node_cursor->node_group)
2746 node_cursor->cl_first = ti->cl_first;
2747 node_cursor->cl_cursor = ti->cl_cursor;
2748 *ti_ptr = node_cursor->node_group;
2749 DrawChooseTree(ti_ptr);
2754 else if (dx == -1 && ti->node_parent)
2756 *ti_ptr = ti->node_parent;
2757 DrawChooseTree(ti_ptr);
2762 if (!anyScrollbarGadgetActive() &&
2763 IN_VIS_FIELD(x, y) &&
2764 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
2765 y >= 0 && y < num_page_entries)
2769 if (y != ti->cl_cursor)
2771 drawChooseTreeCursor(ti->cl_cursor, FALSE);
2772 drawChooseTreeCursor(y, TRUE);
2773 drawChooseTreeInfo(ti->cl_first + y, ti);
2780 TreeInfo *node_first, *node_cursor;
2781 int entry_pos = ti->cl_first + y;
2783 node_first = getTreeInfoFirstGroupEntry(ti);
2784 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
2786 if (node_cursor->node_group)
2788 node_cursor->cl_first = ti->cl_first;
2789 node_cursor->cl_cursor = ti->cl_cursor;
2790 *ti_ptr = node_cursor->node_group;
2791 DrawChooseTree(ti_ptr);
2793 else if (node_cursor->parent_link)
2795 *ti_ptr = node_cursor->node_parent;
2796 DrawChooseTree(ti_ptr);
2800 node_cursor->cl_first = ti->cl_first;
2801 node_cursor->cl_cursor = ti->cl_cursor;
2802 *ti_ptr = node_cursor;
2804 if (ti->type == TREE_TYPE_LEVEL_DIR)
2806 LoadLevelSetup_SeriesInfo();
2808 SaveLevelSetup_LastSeries();
2809 SaveLevelSetup_SeriesInfo();
2813 if (game_status == GAME_MODE_SETUP)
2815 if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
2816 execSetupGraphics();
2822 game_status = GAME_MODE_MAIN;
2830 void DrawChooseLevel()
2832 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
2834 DrawChooseTree(&leveldir_current);
2840 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
2842 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
2847 void DrawHallOfFame(int highlight_position)
2850 FadeSoundsAndMusic();
2852 /* (this is needed when called from GameEnd() after winning a game) */
2853 KeyboardAutoRepeatOn();
2856 /* (this is needed when called from GameEnd() after winning a game) */
2857 SetDrawDeactivationMask(REDRAW_NONE);
2858 SetDrawBackgroundMask(REDRAW_FIELD);
2860 CloseDoor(DOOR_CLOSE_2);
2862 if (highlight_position < 0)
2863 LoadScore(level_nr);
2865 FadeOut(REDRAW_FIELD);
2872 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
2874 FadeIn(REDRAW_FIELD);
2877 static void drawHallOfFameList(int first_entry, int highlight_position)
2881 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
2884 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
2885 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
2886 "HighScores of Level %d", level_nr);
2888 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2890 int entry = first_entry + i;
2891 boolean active = (entry == highlight_position);
2892 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
2893 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
2894 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
2895 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
2896 int dx1 = 3 * getFontWidth(font_nr1);
2897 int dx2 = dx1 + getFontWidth(font_nr1);
2898 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
2899 int sy = mSY + 64 + i * 32;
2901 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
2902 DrawText(mSX + dx1, sy, ".", font_nr1);
2903 DrawText(mSX + dx2, sy, ".........................", font_nr3);
2905 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
2906 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
2908 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
2911 redraw_mask |= REDRAW_FIELD;
2914 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
2916 static int first_entry = 0;
2917 static int highlight_position = 0;
2918 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2920 if (button == MB_MENU_INITIALIZE)
2923 highlight_position = mx;
2924 drawHallOfFameList(first_entry, highlight_position);
2929 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
2930 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
2934 if (first_entry > 0)
2936 first_entry -= step;
2937 if (first_entry < 0)
2940 drawHallOfFameList(first_entry, highlight_position);
2945 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
2947 first_entry += step;
2948 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
2949 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
2951 drawHallOfFameList(first_entry, highlight_position);
2954 else if (button == MB_MENU_LEAVE)
2956 FadeSound(SND_BACKGROUND_SCORES);
2958 game_status = GAME_MODE_MAIN;
2962 else if (button == MB_MENU_CHOICE)
2964 FadeSound(SND_BACKGROUND_SCORES);
2965 FadeOut(REDRAW_FIELD);
2967 game_status = GAME_MODE_MAIN;
2969 DrawAndFadeInMainMenu(REDRAW_FIELD);
2972 if (game_status == GAME_MODE_SCORES)
2973 PlayMenuSoundIfLoop();
2979 /* ========================================================================= */
2980 /* setup screen functions */
2981 /* ========================================================================= */
2983 static struct TokenInfo *setup_info;
2984 static int num_setup_info;
2986 static char *screen_mode_text;
2987 static char *graphics_set_name;
2988 static char *sounds_set_name;
2989 static char *music_set_name;
2991 static void execSetupMain()
2993 setup_mode = SETUP_MODE_MAIN;
2997 static void execSetupGame()
2999 setup_mode = SETUP_MODE_GAME;
3003 static void execSetupEditor()
3005 setup_mode = SETUP_MODE_EDITOR;
3009 static void execSetupGraphics()
3011 if (video.fullscreen_available && screen_modes == NULL)
3015 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
3017 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
3018 char identifier[32], name[32];
3019 int x = video.fullscreen_modes[i].width;
3020 int y = video.fullscreen_modes[i].height;
3023 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
3025 ti->node_top = &screen_modes;
3026 ti->sort_priority = x * 10000 + y;
3028 sprintf(identifier, "%dx%d", x, y);
3029 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
3031 setString(&ti->identifier, identifier);
3032 setString(&ti->name, name);
3033 setString(&ti->name_sorting, name);
3034 setString(&ti->infotext, "Fullscreen Mode");
3036 pushTreeInfo(&screen_modes, ti);
3039 /* sort fullscreen modes to start with lowest available screen resolution */
3040 sortTreeInfo(&screen_modes);
3042 /* set current screen mode for fullscreen mode to configured setup value */
3043 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3044 setup.fullscreen_mode);
3046 /* if that fails, set current screen mode to reliable default value */
3047 if (screen_mode_current == NULL)
3048 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
3049 DEFAULT_FULLSCREEN_MODE);
3051 /* if that also fails, set current screen mode to first available mode */
3052 if (screen_mode_current == NULL)
3053 screen_mode_current = screen_modes;
3055 if (screen_mode_current == NULL)
3056 video.fullscreen_available = FALSE;
3059 if (video.fullscreen_available)
3061 setup.fullscreen_mode = screen_mode_current->identifier;
3063 /* needed for displaying screen mode name instead of identifier */
3064 screen_mode_text = screen_mode_current->name;
3067 setup_mode = SETUP_MODE_GRAPHICS;
3071 static void execSetupChooseScreenMode()
3073 if (!video.fullscreen_available)
3076 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
3080 static void execSetupSound()
3082 setup_mode = SETUP_MODE_SOUND;
3086 static void execSetupArtwork()
3088 setup.graphics_set = artwork.gfx_current->identifier;
3089 setup.sounds_set = artwork.snd_current->identifier;
3090 setup.music_set = artwork.mus_current->identifier;
3092 /* needed if last screen (setup choice) changed graphics, sounds or music */
3093 ReloadCustomArtwork(0);
3095 /* needed for displaying artwork name instead of artwork identifier */
3096 graphics_set_name = artwork.gfx_current->name;
3097 sounds_set_name = artwork.snd_current->name;
3098 music_set_name = artwork.mus_current->name;
3100 setup_mode = SETUP_MODE_ARTWORK;
3104 static void execSetupChooseGraphics()
3106 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
3110 static void execSetupChooseSounds()
3112 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
3116 static void execSetupChooseMusic()
3118 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
3122 static void execSetupInput()
3124 setup_mode = SETUP_MODE_INPUT;
3128 static void execSetupShortcut1()
3130 setup_mode = SETUP_MODE_SHORTCUT_1;
3134 static void execSetupShortcut2()
3136 setup_mode = SETUP_MODE_SHORTCUT_2;
3140 static void execExitSetup()
3142 game_status = GAME_MODE_MAIN;
3146 static void execSaveAndExitSetup()
3152 static struct TokenInfo setup_info_main[] =
3154 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
3155 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
3156 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
3157 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
3158 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
3159 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
3160 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
3161 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
3162 { TYPE_EMPTY, NULL, "" },
3163 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
3164 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
3169 static struct TokenInfo setup_info_game[] =
3171 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
3172 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
3173 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
3174 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
3175 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
3176 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
3177 { TYPE_EMPTY, NULL, "" },
3178 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3183 static struct TokenInfo setup_info_editor[] =
3186 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
3187 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
3188 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
3189 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
3190 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
3191 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
3192 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
3193 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
3195 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
3196 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
3198 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
3200 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
3201 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
3202 { TYPE_EMPTY, NULL, "" },
3204 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
3205 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
3206 { TYPE_EMPTY, NULL, "" },
3208 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
3209 { TYPE_EMPTY, NULL, "" },
3210 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3215 static struct TokenInfo setup_info_graphics[] =
3217 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
3218 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
3219 { TYPE_STRING, &screen_mode_text, "" },
3220 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
3222 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
3223 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
3225 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
3226 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
3227 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
3228 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
3229 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
3230 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
3231 { TYPE_EMPTY, NULL, "" },
3232 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3237 static struct TokenInfo setup_info_sound[] =
3239 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
3240 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
3241 { TYPE_SWITCH, &setup.sound_music, "Music:" },
3242 { TYPE_EMPTY, NULL, "" },
3243 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3248 static struct TokenInfo setup_info_artwork[] =
3250 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
3251 { TYPE_STRING, &graphics_set_name, "" },
3252 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
3253 { TYPE_STRING, &sounds_set_name, "" },
3254 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
3255 { TYPE_STRING, &music_set_name, "" },
3256 { TYPE_EMPTY, NULL, "" },
3258 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
3259 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
3260 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
3262 { TYPE_STRING, NULL, "Override Level Artwork:"},
3263 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
3264 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
3265 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
3267 { TYPE_EMPTY, NULL, "" },
3268 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3273 static struct TokenInfo setup_info_input[] =
3275 { TYPE_SWITCH, NULL, "Player:" },
3276 { TYPE_SWITCH, NULL, "Device:" },
3277 { TYPE_ENTER_MENU, NULL, "" },
3278 { TYPE_EMPTY, NULL, "" },
3279 { TYPE_EMPTY, NULL, "" },
3280 { TYPE_EMPTY, NULL, "" },
3281 { TYPE_EMPTY, NULL, "" },
3282 { TYPE_EMPTY, NULL, "" },
3283 { TYPE_EMPTY, NULL, "" },
3284 { TYPE_EMPTY, NULL, "" },
3285 { TYPE_EMPTY, NULL, "" },
3286 { TYPE_EMPTY, NULL, "" },
3287 { TYPE_EMPTY, NULL, "" },
3288 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3293 static struct TokenInfo setup_info_shortcut_1[] =
3295 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
3296 { TYPE_KEY, &setup.shortcut.save_game, "" },
3297 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
3298 { TYPE_KEY, &setup.shortcut.load_game, "" },
3299 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
3300 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
3301 { TYPE_EMPTY, NULL, "" },
3302 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
3303 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
3304 { TYPE_EMPTY, NULL, "" },
3305 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3310 static struct TokenInfo setup_info_shortcut_2[] =
3312 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
3313 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
3314 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
3315 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
3316 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
3317 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
3318 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
3319 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
3320 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
3321 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
3322 { TYPE_EMPTY, NULL, "" },
3323 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
3328 static Key getSetupKey()
3330 Key key = KSYM_UNDEFINED;
3331 boolean got_key_event = FALSE;
3333 while (!got_key_event)
3335 if (PendingEvent()) /* got event */
3343 case EVENT_KEYPRESS:
3345 key = GetEventKey((KeyEvent *)&event, TRUE);
3347 /* press 'Escape' or 'Enter' to keep the existing key binding */
3348 if (key == KSYM_Escape || key == KSYM_Return)
3349 key = KSYM_UNDEFINED; /* keep old value */
3351 got_key_event = TRUE;
3355 case EVENT_KEYRELEASE:
3356 key_joystick_mapping = 0;
3360 HandleOtherEvents(&event);
3368 /* don't eat all CPU time */
3375 static int getSetupTextFont(int type)
3377 if (type & (TYPE_SWITCH |
3388 static int getSetupValueFont(int type, void *value)
3390 if (type & TYPE_KEY)
3391 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
3392 else if (type & TYPE_STRING)
3393 return FONT_VALUE_2;
3394 else if (type & TYPE_ECS_AGA)
3395 return FONT_VALUE_1;
3396 else if (type & TYPE_BOOLEAN_STYLE)
3397 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
3399 return FONT_VALUE_1;
3402 static void drawSetupValue(int pos)
3404 boolean font_draw_xoffset_modified = FALSE;
3405 int font_draw_xoffset_old = -1;
3406 int xpos = MENU_SCREEN_VALUE_XPOS;
3407 int ypos = MENU_SCREEN_START_YPOS + pos;
3408 int startx = mSX + xpos * 32;
3409 int starty = mSY + ypos * 32;
3410 int font_nr, font_width;
3411 int type = setup_info[pos].type;
3412 void *value = setup_info[pos].value;
3413 char *value_string = getSetupValue(type, value);
3416 if (value_string == NULL)
3419 if (type & TYPE_KEY)
3421 xpos = MENU_SCREEN_START_XPOS;
3423 if (type & TYPE_QUERY)
3425 value_string = "<press key>";
3428 else if (type & TYPE_STRING)
3430 int max_value_len = (SCR_FIELDX - 2) * 2;
3432 xpos = MENU_SCREEN_START_XPOS;
3434 if (strlen(value_string) > max_value_len)
3435 value_string[max_value_len] = '\0';
3438 startx = mSX + xpos * 32;
3439 starty = mSY + ypos * 32;
3440 font_nr = getSetupValueFont(type, value);
3441 font_width = getFontWidth(font_nr);
3443 /* downward compatibility correction for Juergen Bonhagen's menu settings */
3444 if (setup_mode != SETUP_MODE_INPUT)
3446 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
3447 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3448 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
3449 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
3450 int text_font_nr = getSetupTextFont(FONT_MENU_2);
3451 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
3452 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
3453 boolean correct_font_draw_xoffset = FALSE;
3455 if (xpos == MENU_SCREEN_START_XPOS &&
3456 startx + font1_xoffset < text_startx + text_font_xoffset)
3457 correct_font_draw_xoffset = TRUE;
3459 if (xpos == MENU_SCREEN_VALUE_XPOS &&
3460 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
3461 correct_font_draw_xoffset = TRUE;
3463 /* check if setup value would overlap with setup text when printed */
3464 /* (this can happen for extreme/wrong values for font draw offset) */
3465 if (correct_font_draw_xoffset)
3467 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
3468 font_draw_xoffset_modified = TRUE;
3470 if (type & TYPE_KEY)
3471 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
3472 else if (!(type & TYPE_STRING))
3473 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
3474 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
3478 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
3479 DrawText(startx + i * font_width, starty, " ", font_nr);
3481 DrawText(startx, starty, value_string, font_nr);
3483 if (font_draw_xoffset_modified)
3484 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
3487 static void changeSetupValue(int pos)
3489 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
3491 *(boolean *)setup_info[pos].value ^= TRUE;
3493 else if (setup_info[pos].type & TYPE_KEY)
3497 setup_info[pos].type |= TYPE_QUERY;
3498 drawSetupValue(pos);
3499 setup_info[pos].type &= ~TYPE_QUERY;
3501 key = getSetupKey();
3502 if (key != KSYM_UNDEFINED)
3503 *(Key *)setup_info[pos].value = key;
3506 drawSetupValue(pos);
3509 static void DrawCursorAndText_Setup(int pos, boolean active)
3511 int xpos = MENU_SCREEN_START_XPOS;
3512 int ypos = MENU_SCREEN_START_YPOS + pos;
3513 int font_nr = getSetupTextFont(setup_info[pos].type);
3515 if (setup_info == setup_info_input)
3516 font_nr = FONT_MENU_1;
3519 font_nr = FONT_ACTIVE(font_nr);
3521 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
3523 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
3524 drawCursor(pos, active);
3527 static void DrawSetupScreen_Generic()
3529 char *title_string = NULL;
3533 CloseDoor(DOOR_CLOSE_2);
3537 if (setup_mode == SETUP_MODE_MAIN)
3539 setup_info = setup_info_main;
3540 title_string = "Setup";
3542 else if (setup_mode == SETUP_MODE_GAME)
3544 setup_info = setup_info_game;
3545 title_string = "Setup Game";
3547 else if (setup_mode == SETUP_MODE_EDITOR)
3549 setup_info = setup_info_editor;
3550 title_string = "Setup Editor";
3552 else if (setup_mode == SETUP_MODE_GRAPHICS)
3554 setup_info = setup_info_graphics;
3555 title_string = "Setup Graphics";
3557 else if (setup_mode == SETUP_MODE_SOUND)
3559 setup_info = setup_info_sound;
3560 title_string = "Setup Sound";
3562 else if (setup_mode == SETUP_MODE_ARTWORK)
3564 setup_info = setup_info_artwork;
3565 title_string = "Custom Artwork";
3567 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
3569 setup_info = setup_info_shortcut_1;
3570 title_string = "Setup Shortcuts";
3572 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
3574 setup_info = setup_info_shortcut_2;
3575 title_string = "Setup Shortcuts";
3578 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
3581 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3583 void *value_ptr = setup_info[i].value;
3586 int xpos = MENU_SCREEN_START_XPOS;
3587 int ypos = MENU_SCREEN_START_YPOS + i;
3591 /* set some entries to "unchangeable" according to other variables */
3592 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
3593 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
3594 (value_ptr == &setup.sound_music && !audio.music_available) ||
3595 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
3596 (value_ptr == &screen_mode_text && !video.fullscreen_available))
3597 setup_info[i].type |= TYPE_GHOSTED;
3599 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3600 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3601 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3602 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3603 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3604 initCursor(i, IMG_MENU_BUTTON);
3607 DrawCursorAndText_Setup(i, FALSE);
3609 font_nr = getSetupTextFont(setup_info[i].type);
3611 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
3614 if (setup_info[i].type & TYPE_VALUE)
3621 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3622 "Joysticks deactivated in setup menu");
3627 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
3630 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
3632 static int choice_store[MAX_SETUP_MODES];
3633 int choice = choice_store[setup_mode]; /* always starts with 0 */
3637 if (button == MB_MENU_INITIALIZE)
3639 /* advance to first valid menu entry */
3640 while (choice < num_setup_info &&
3641 setup_info[choice].type & TYPE_SKIP_ENTRY)
3643 choice_store[setup_mode] = choice;
3646 DrawCursorAndText_Setup(choice, TRUE);
3648 drawCursor(choice, TRUE);
3653 else if (button == MB_MENU_LEAVE)
3655 for (y = 0; y < num_setup_info; y++)
3657 if (setup_info[y].type & TYPE_LEAVE_MENU)
3659 void (*menu_callback_function)(void) = setup_info[y].value;
3661 menu_callback_function();
3663 break; /* absolutely needed because function changes 'setup_info'! */
3670 if (mx || my) /* mouse input */
3672 x = (mx - mSX) / 32;
3673 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3675 else if (dx || dy) /* keyboard input */
3679 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
3681 if (setup_info[choice].type & menu_navigation_type ||
3682 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
3683 button = MB_MENU_CHOICE;
3688 /* jump to next non-empty menu entry (up or down) */
3689 while (y > 0 && y < num_setup_info - 1 &&
3690 setup_info[y].type & TYPE_SKIP_ENTRY)
3694 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
3698 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
3701 DrawCursorAndText_Setup(choice, FALSE);
3702 DrawCursorAndText_Setup(y, TRUE);
3704 drawCursor(choice, FALSE);
3705 drawCursor(y, TRUE);
3708 choice = choice_store[setup_mode] = y;
3711 else if (!(setup_info[y].type & TYPE_GHOSTED))
3713 /* when selecting key headline, execute function for key value change */
3714 if (setup_info[y].type & TYPE_KEYTEXT &&
3715 setup_info[y + 1].type & TYPE_KEY)
3718 /* when selecting string value, execute function for list selection */
3719 if (setup_info[y].type & TYPE_STRING && y > 0 &&
3720 setup_info[y - 1].type & TYPE_ENTER_LIST)
3723 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
3725 void (*menu_callback_function)(void) = setup_info[y].value;
3727 menu_callback_function();
3731 if (setup_info[y].type & TYPE_VALUE)
3732 changeSetupValue(y);
3738 void DrawSetupScreen_Input()
3747 setup_info = setup_info_input;
3750 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
3753 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3755 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
3756 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3757 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
3758 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3759 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
3760 initCursor(i, IMG_MENU_BUTTON);
3762 DrawCursorAndText_Setup(i, FALSE);
3765 initCursor(0, IMG_MENU_BUTTON);
3766 initCursor(1, IMG_MENU_BUTTON);
3767 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
3768 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
3770 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
3771 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
3772 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
3776 DeactivateJoystickForCalibration();
3779 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
3780 "Joysticks deactivated on this screen");
3783 /* create gadgets for setup input menu screen */
3784 FreeScreenGadgets();
3785 CreateScreenGadgets();
3787 /* map gadgets for setup input menu screen */
3788 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
3790 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
3795 static void setJoystickDeviceToNr(char *device_name, int device_nr)
3797 if (device_name == NULL)
3800 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
3803 if (strlen(device_name) > 1)
3805 char c1 = device_name[strlen(device_name) - 1];
3806 char c2 = device_name[strlen(device_name) - 2];
3808 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
3809 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
3812 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
3813 strlen(device_name));
3816 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
3819 static struct SetupKeyboardInfo custom_key;
3826 { &custom_key.left, "Joystick Left" },
3827 { &custom_key.right, "Joystick Right" },
3828 { &custom_key.up, "Joystick Up" },
3829 { &custom_key.down, "Joystick Down" },
3830 { &custom_key.snap, "Button 1" },
3831 { &custom_key.drop, "Button 2" }
3833 static char *joystick_name[MAX_PLAYERS] =
3840 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
3844 custom_key = setup.input[player_nr].key;
3846 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
3847 FONT_INPUT_1_ACTIVE);
3849 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3851 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
3852 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
3854 if (setup.input[player_nr].use_joystick)
3856 char *device_name = setup.input[player_nr].joy.device_name;
3857 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
3858 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
3860 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
3861 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
3865 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
3866 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
3869 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
3871 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
3872 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
3873 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
3874 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
3876 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
3877 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
3878 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
3879 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
3880 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
3881 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
3883 for (i = 0; i < 6; i++)
3885 int ypos = 6 + i + (i > 3 ? i-3 : 0);
3887 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3889 DrawText(mSX + 3 * 32, mSY + ypos * 32,
3890 (setup.input[player_nr].use_joystick ?
3892 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
3896 static int input_player_nr = 0;
3898 void HandleSetupScreen_Input_Player(int step, int direction)
3900 int old_player_nr = input_player_nr;
3903 new_player_nr = old_player_nr + step * direction;
3904 if (new_player_nr < 0)
3906 if (new_player_nr > MAX_PLAYERS - 1)
3907 new_player_nr = MAX_PLAYERS - 1;
3909 if (new_player_nr != old_player_nr)
3911 input_player_nr = new_player_nr;
3913 drawPlayerSetupInputInfo(input_player_nr, FALSE);
3917 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
3919 static int choice = 0;
3922 int pos_start = SETUPINPUT_SCREEN_POS_START;
3923 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
3924 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
3925 int pos_end = SETUPINPUT_SCREEN_POS_END;
3927 if (button == MB_MENU_INITIALIZE)
3929 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
3932 DrawCursorAndText_Setup(choice, TRUE);
3934 drawCursor(choice, TRUE);
3939 else if (button == MB_MENU_LEAVE)
3941 setup_mode = SETUP_MODE_MAIN;
3948 if (mx || my) /* mouse input */
3950 x = (mx - mSX) / 32;
3951 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3953 else if (dx || dy) /* keyboard input */
3955 if (dx && choice == 0)
3956 x = (dx < 0 ? 10 : 12);
3957 else if ((dx && choice == 1) ||
3958 (dx == +1 && choice == 2) ||
3959 (dx == -1 && choice == pos_end))
3960 button = MB_MENU_CHOICE;
3964 if (y >= pos_empty1 && y <= pos_empty2)
3965 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
3968 if (y == 0 && dx != 0 && button)
3970 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
3972 else if (IN_VIS_FIELD(x, y) &&
3973 y >= pos_start && y <= pos_end &&
3974 !(y >= pos_empty1 && y <= pos_empty2))
3981 DrawCursorAndText_Setup(choice, FALSE);
3982 DrawCursorAndText_Setup(y, TRUE);
3984 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
3986 drawCursor(choice, FALSE);
3987 drawCursor(y, TRUE);
3997 char *device_name = setup.input[input_player_nr].joy.device_name;
3999 if (!setup.input[input_player_nr].use_joystick)
4001 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
4003 setJoystickDeviceToNr(device_name, new_device_nr);
4004 setup.input[input_player_nr].use_joystick = TRUE;
4008 int device_nr = getJoystickNrFromDeviceName(device_name);
4009 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
4011 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
4012 setup.input[input_player_nr].use_joystick = FALSE;
4014 setJoystickDeviceToNr(device_name, new_device_nr);
4017 drawPlayerSetupInputInfo(input_player_nr, FALSE);
4021 if (setup.input[input_player_nr].use_joystick)
4024 CalibrateJoystick(input_player_nr);
4027 CustomizeKeyboard(input_player_nr);
4029 else if (y == pos_end)
4033 setup_mode = SETUP_MODE_MAIN;
4040 void CustomizeKeyboard(int player_nr)
4044 boolean finished = FALSE;
4045 static struct SetupKeyboardInfo custom_key;
4050 } customize_step[] =
4052 { &custom_key.left, "Move Left" },
4053 { &custom_key.right, "Move Right" },
4054 { &custom_key.up, "Move Up" },
4055 { &custom_key.down, "Move Down" },
4056 { &custom_key.snap, "Snap Field" },
4057 { &custom_key.drop, "Drop Element" }
4060 /* read existing key bindings from player setup */
4061 custom_key = setup.input[player_nr].key;
4065 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
4071 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4072 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4073 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4074 "Key:", FONT_INPUT_1_ACTIVE);
4075 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4076 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
4080 if (PendingEvent()) /* got event */
4088 case EVENT_KEYPRESS:
4090 Key key = GetEventKey((KeyEvent *)&event, FALSE);
4092 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
4098 /* all keys configured -- wait for "Escape" or "Return" key */
4102 /* press 'Enter' to keep the existing key binding */
4103 if (key == KSYM_Return)
4104 key = *customize_step[step_nr].key;
4106 /* check if key already used */
4107 for (i = 0; i < step_nr; i++)
4108 if (*customize_step[i].key == key)
4113 /* got new key binding */
4114 *customize_step[step_nr].key = key;
4115 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4117 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4118 getKeyNameFromKey(key), FONT_VALUE_1);
4121 /* un-highlight last query */
4122 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
4123 customize_step[step_nr - 1].text, FONT_MENU_1);
4124 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
4125 "Key:", FONT_MENU_1);
4127 /* press 'Enter' to leave */
4130 DrawText(mSX + 16, mSY + 15 * 32 + 16,
4131 "Press Enter", FONT_TITLE_1);
4135 /* query next key binding */
4136 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
4137 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
4138 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
4139 "Key:", FONT_INPUT_1_ACTIVE);
4140 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
4141 getKeyNameFromKey(*customize_step[step_nr].key),
4146 case EVENT_KEYRELEASE:
4147 key_joystick_mapping = 0;
4151 HandleOtherEvents(&event);
4159 /* don't eat all CPU time */
4163 /* write new key bindings back to player setup */
4164 setup.input[player_nr].key = custom_key;
4167 DrawSetupScreen_Input();
4170 static boolean CalibrateJoystickMain(int player_nr)
4172 int new_joystick_xleft = JOYSTICK_XMIDDLE;
4173 int new_joystick_xright = JOYSTICK_XMIDDLE;
4174 int new_joystick_yupper = JOYSTICK_YMIDDLE;
4175 int new_joystick_ylower = JOYSTICK_YMIDDLE;
4176 int new_joystick_xmiddle, new_joystick_ymiddle;
4178 int joystick_fd = joystick.fd[player_nr];
4179 int x, y, last_x, last_y, xpos = 8, ypos = 3;
4180 boolean check[3][3];
4181 int check_remaining = 3 * 3;
4186 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
4189 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
4194 for (y = 0; y < 3; y++)
4196 for (x = 0; x < 3; x++)
4198 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
4199 check[x][y] = FALSE;
4203 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
4204 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
4205 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
4206 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
4207 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
4208 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
4209 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
4211 joy_value = Joystick(player_nr);
4212 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4213 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4215 /* eventually uncalibrated center position (joystick could be uncentered) */
4216 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4219 new_joystick_xmiddle = joy_x;
4220 new_joystick_ymiddle = joy_y;
4222 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
4225 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
4230 if (PendingEvent()) /* got event */
4238 case EVENT_KEYPRESS:
4239 switch (GetEventKey((KeyEvent *)&event, TRUE))
4242 if (check_remaining == 0)
4255 case EVENT_KEYRELEASE:
4256 key_joystick_mapping = 0;
4260 HandleOtherEvents(&event);
4265 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4268 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
4269 new_joystick_xright = MAX(new_joystick_xright, joy_x);
4270 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
4271 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
4273 setup.input[player_nr].joy.xleft = new_joystick_xleft;
4274 setup.input[player_nr].joy.yupper = new_joystick_yupper;
4275 setup.input[player_nr].joy.xright = new_joystick_xright;
4276 setup.input[player_nr].joy.ylower = new_joystick_ylower;
4277 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
4278 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
4280 CheckJoystickData();
4282 joy_value = Joystick(player_nr);
4284 if (joy_value & JOY_BUTTON && check_remaining == 0)
4287 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
4288 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
4290 if (x != last_x || y != last_y)
4292 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
4293 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
4298 if (check_remaining > 0 && !check[x+1][y+1])
4300 check[x+1][y+1] = TRUE;
4306 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
4307 setup.input[player_nr].joy.xleft,
4308 setup.input[player_nr].joy.xmiddle,
4309 setup.input[player_nr].joy.xright);
4310 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
4311 setup.input[player_nr].joy.yupper,
4312 setup.input[player_nr].joy.ymiddle,
4313 setup.input[player_nr].joy.ylower);
4322 /* don't eat all CPU time */
4326 /* calibrated center position (joystick should now be centered) */
4327 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
4330 new_joystick_xmiddle = joy_x;
4331 new_joystick_ymiddle = joy_y;
4336 DrawSetupScreen_Input();
4339 /* wait until the last pressed button was released */
4340 while (Joystick(player_nr) & JOY_BUTTON)
4342 if (PendingEvent()) /* got event */
4347 HandleOtherEvents(&event);
4356 void CalibrateJoystick(int player_nr)
4358 if (!CalibrateJoystickMain(player_nr))
4360 char *device_name = setup.input[player_nr].joy.device_name;
4361 int nr = getJoystickNrFromDeviceName(device_name) + 1;
4362 int xpos = mSX - SX;
4363 int ypos = mSY - SY;
4367 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
4368 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
4371 Delay(2000); /* show error message for a short time */
4377 DrawSetupScreen_Input();
4381 void DrawSetupScreen()
4383 DeactivateJoystick();
4385 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
4387 if (setup_mode == SETUP_MODE_INPUT)
4388 DrawSetupScreen_Input();
4389 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4390 DrawChooseTree(&screen_mode_current);
4391 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4392 DrawChooseTree(&artwork.gfx_current);
4393 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4394 DrawChooseTree(&artwork.snd_current);
4395 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4396 DrawChooseTree(&artwork.mus_current);
4398 DrawSetupScreen_Generic();
4404 void RedrawSetupScreenAfterFullscreenToggle()
4406 if (setup_mode == SETUP_MODE_GRAPHICS)
4410 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
4412 if (setup_mode == SETUP_MODE_INPUT)
4413 HandleSetupScreen_Input(mx, my, dx, dy, button);
4414 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
4415 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
4416 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
4417 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
4418 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
4419 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
4420 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
4421 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
4423 HandleSetupScreen_Generic(mx, my, dx, dy, button);
4428 void HandleGameActions()
4430 if (game_status != GAME_MODE_PLAYING)
4433 GameActions(); /* main game loop */
4435 if (tape.auto_play && !tape.playing)
4436 AutoPlayTape(); /* continue automatically playing next tape */
4440 /* ---------- new screen button stuff -------------------------------------- */
4442 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
4447 case SCREEN_CTRL_ID_PREV_LEVEL:
4448 *x = mSX + menu.main.button.prev_level.x;
4449 *y = mSY + menu.main.button.prev_level.y;
4452 case SCREEN_CTRL_ID_NEXT_LEVEL:
4453 *x = mSX + menu.main.button.next_level.x;
4454 *y = mSY + menu.main.button.next_level.y;
4457 case SCREEN_CTRL_ID_PREV_LEVEL:
4458 *x = mSX + TILEX * getPrevlevelButtonPos();
4459 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4462 case SCREEN_CTRL_ID_NEXT_LEVEL:
4463 *x = mSX + TILEX * getNextLevelButtonPos();
4464 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
4468 case SCREEN_CTRL_ID_PREV_PLAYER:
4469 *x = mSX + TILEX * 10;
4470 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4473 case SCREEN_CTRL_ID_NEXT_PLAYER:
4474 *x = mSX + TILEX * 12;
4475 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
4479 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
4485 int gfx_unpressed, gfx_pressed;
4486 void (*get_gadget_position)(int *, int *, int);
4490 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
4493 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
4494 getScreenMenuButtonPos,
4495 SCREEN_CTRL_ID_PREV_LEVEL,
4500 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
4501 getScreenMenuButtonPos,
4502 SCREEN_CTRL_ID_NEXT_LEVEL,
4507 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
4508 getScreenMenuButtonPos,
4509 SCREEN_CTRL_ID_PREV_PLAYER,
4514 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
4515 getScreenMenuButtonPos,
4516 SCREEN_CTRL_ID_NEXT_PLAYER,
4524 int gfx_unpressed, gfx_pressed;
4528 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
4531 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
4532 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
4533 SCREEN_CTRL_ID_SCROLL_UP,
4537 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
4538 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
4539 SCREEN_CTRL_ID_SCROLL_DOWN,
4546 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4547 Bitmap **gfx_unpressed, **gfx_pressed;
4549 int gfx_unpressed, gfx_pressed;
4556 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
4559 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4560 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
4562 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
4564 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
4565 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
4566 GD_TYPE_SCROLLBAR_VERTICAL,
4567 SCREEN_CTRL_ID_SCROLL_VERTICAL,
4568 "scroll level series vertically"
4572 static void CreateScreenMenubuttons()
4574 struct GadgetInfo *gi;
4575 unsigned long event_mask;
4578 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4580 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4581 int gfx_unpressed, gfx_pressed;
4582 int x, y, width, height;
4583 int gd_x1, gd_x2, gd_y1, gd_y2;
4584 int id = menubutton_info[i].gadget_id;
4586 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4588 menubutton_info[i].get_gadget_position(&x, &y, id);
4590 width = SC_MENUBUTTON_XSIZE;
4591 height = SC_MENUBUTTON_YSIZE;
4593 gfx_unpressed = menubutton_info[i].gfx_unpressed;
4594 gfx_pressed = menubutton_info[i].gfx_pressed;
4595 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4596 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4597 gd_x1 = graphic_info[gfx_unpressed].src_x;
4598 gd_y1 = graphic_info[gfx_unpressed].src_y;
4599 gd_x2 = graphic_info[gfx_pressed].src_x;
4600 gd_y2 = graphic_info[gfx_pressed].src_y;
4602 gi = CreateGadget(GDI_CUSTOM_ID, id,
4603 GDI_CUSTOM_TYPE_ID, i,
4604 GDI_INFO_TEXT, menubutton_info[i].infotext,
4609 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4610 GDI_STATE, GD_BUTTON_UNPRESSED,
4611 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4612 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4613 GDI_DIRECT_DRAW, FALSE,
4614 GDI_EVENT_MASK, event_mask,
4615 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4619 Error(ERR_EXIT, "cannot create gadget");
4621 screen_gadget[id] = gi;
4625 static void CreateScreenScrollbuttons()
4627 struct GadgetInfo *gi;
4628 unsigned long event_mask;
4631 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4633 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4634 int gfx_unpressed, gfx_pressed;
4635 int x, y, width, height;
4636 int gd_x1, gd_x2, gd_y1, gd_y2;
4637 int id = scrollbutton_info[i].gadget_id;
4639 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
4641 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
4642 y = mSY + scrollbutton_info[i].y;
4643 width = SC_SCROLLBUTTON_XSIZE;
4644 height = SC_SCROLLBUTTON_YSIZE;
4646 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
4647 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
4648 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
4650 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
4651 gfx_pressed = scrollbutton_info[i].gfx_pressed;
4652 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4653 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4654 gd_x1 = graphic_info[gfx_unpressed].src_x;
4655 gd_y1 = graphic_info[gfx_unpressed].src_y;
4656 gd_x2 = graphic_info[gfx_pressed].src_x;
4657 gd_y2 = graphic_info[gfx_pressed].src_y;
4659 gi = CreateGadget(GDI_CUSTOM_ID, id,
4660 GDI_CUSTOM_TYPE_ID, i,
4661 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
4666 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
4667 GDI_STATE, GD_BUTTON_UNPRESSED,
4668 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4669 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4670 GDI_DIRECT_DRAW, FALSE,
4671 GDI_EVENT_MASK, event_mask,
4672 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4676 Error(ERR_EXIT, "cannot create gadget");
4678 screen_gadget[id] = gi;
4682 static void CreateScreenScrollbars()
4686 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4688 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
4689 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4690 int gfx_unpressed, gfx_pressed;
4692 int x, y, width, height;
4693 int gd_x1, gd_x2, gd_y1, gd_y2;
4694 struct GadgetInfo *gi;
4695 int items_max, items_visible, item_position;
4696 unsigned long event_mask;
4697 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
4698 int id = scrollbar_info[i].gadget_id;
4700 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
4702 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
4703 y = mSY + scrollbar_info[i].y;
4704 width = scrollbar_info[i].width;
4705 height = scrollbar_info[i].height;
4707 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
4708 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
4710 items_max = num_page_entries;
4711 items_visible = num_page_entries;
4714 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4715 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
4716 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
4722 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
4723 gfx_pressed = scrollbar_info[i].gfx_pressed;
4724 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
4725 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
4726 gd_x1 = graphic_info[gfx_unpressed].src_x;
4727 gd_y1 = graphic_info[gfx_unpressed].src_y;
4728 gd_x2 = graphic_info[gfx_pressed].src_x;
4729 gd_y2 = graphic_info[gfx_pressed].src_y;
4732 gi = CreateGadget(GDI_CUSTOM_ID, id,
4733 GDI_CUSTOM_TYPE_ID, i,
4734 GDI_INFO_TEXT, scrollbar_info[i].infotext,
4739 GDI_TYPE, scrollbar_info[i].type,
4740 GDI_SCROLLBAR_ITEMS_MAX, items_max,
4741 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
4742 GDI_SCROLLBAR_ITEM_POSITION, item_position,
4744 GDI_WHEEL_AREA_X, SX,
4745 GDI_WHEEL_AREA_Y, SY,
4746 GDI_WHEEL_AREA_WIDTH, SXSIZE,
4747 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
4749 GDI_WHEEL_AREA_X, 0,
4750 GDI_WHEEL_AREA_Y, 0,
4751 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
4752 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
4754 GDI_STATE, GD_BUTTON_UNPRESSED,
4755 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
4756 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
4757 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
4758 GDI_DIRECT_DRAW, FALSE,
4759 GDI_EVENT_MASK, event_mask,
4760 GDI_CALLBACK_ACTION, HandleScreenGadgets,
4764 Error(ERR_EXIT, "cannot create gadget");
4766 screen_gadget[id] = gi;
4770 void CreateScreenGadgets()
4772 int last_game_status = game_status; /* save current game status */
4774 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4777 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4779 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
4781 /* copy pointers to clip mask and GC */
4782 scrollbar_bitmap[i]->clip_mask =
4783 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
4784 scrollbar_bitmap[i]->stored_clip_gc =
4785 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
4787 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
4788 scrollbar_bitmap[i],
4789 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
4790 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
4791 TILEX, TILEY, 0, 0);
4795 CreateScreenMenubuttons();
4797 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
4798 game_status = GAME_MODE_LEVELS;
4800 CreateScreenScrollbuttons();
4801 CreateScreenScrollbars();
4803 game_status = last_game_status; /* restore current game status */
4806 void FreeScreenGadgets()
4810 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
4811 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
4813 /* prevent freeing clip mask and GC twice */
4814 scrollbar_bitmap[i]->clip_mask = None;
4815 scrollbar_bitmap[i]->stored_clip_gc = None;
4817 FreeBitmap(scrollbar_bitmap[i]);
4821 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
4822 FreeGadget(screen_gadget[i]);
4825 void MapScreenMenuGadgets(int screen_mask)
4829 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
4830 if (screen_mask & menubutton_info[i].screen_mask)
4831 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
4834 void MapScreenTreeGadgets(TreeInfo *ti)
4836 int num_entries = numTreeInfoInGroup(ti);
4839 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
4842 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
4843 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
4845 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
4846 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
4849 static void HandleScreenGadgets(struct GadgetInfo *gi)
4851 int id = gi->custom_id;
4852 int button = gi->event.button;
4853 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4857 case SCREEN_CTRL_ID_PREV_LEVEL:
4858 HandleMainMenu_SelectLevel(step, -1);
4861 case SCREEN_CTRL_ID_NEXT_LEVEL:
4862 HandleMainMenu_SelectLevel(step, +1);
4865 case SCREEN_CTRL_ID_PREV_PLAYER:
4866 HandleSetupScreen_Input_Player(step, -1);
4869 case SCREEN_CTRL_ID_NEXT_PLAYER:
4870 HandleSetupScreen_Input_Player(step, +1);
4873 case SCREEN_CTRL_ID_SCROLL_UP:
4874 if (game_status == GAME_MODE_LEVELS)
4875 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4876 else if (game_status == GAME_MODE_SETUP)
4877 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
4880 case SCREEN_CTRL_ID_SCROLL_DOWN:
4881 if (game_status == GAME_MODE_LEVELS)
4882 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4883 else if (game_status == GAME_MODE_SETUP)
4884 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
4887 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
4888 if (game_status == GAME_MODE_LEVELS)
4889 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
4890 else if (game_status == GAME_MODE_SETUP)
4891 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);