1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
26 /* screens on the info screen */
27 #define INFO_MODE_MAIN 0
28 #define INFO_MODE_TITLE 1
29 #define INFO_MODE_ELEMENTS 2
30 #define INFO_MODE_MUSIC 3
31 #define INFO_MODE_CREDITS 4
32 #define INFO_MODE_PROGRAM 5
33 #define INFO_MODE_VERSION 6
34 #define INFO_MODE_LEVELSET 7
36 #define MAX_INFO_MODES 8
38 /* screens on the setup screen */
39 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
40 /* (should also match corresponding entries in src/conf_gfx.c) */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_TOUCH 7
49 #define SETUP_MODE_SHORTCUTS 8
50 #define SETUP_MODE_SHORTCUTS_1 9
51 #define SETUP_MODE_SHORTCUTS_2 10
52 #define SETUP_MODE_SHORTCUTS_3 11
53 #define SETUP_MODE_SHORTCUTS_4 12
54 #define SETUP_MODE_SHORTCUTS_5 13
56 /* sub-screens on the setup screen (generic) */
57 #define SETUP_MODE_CHOOSE_ARTWORK 14
58 #define SETUP_MODE_CHOOSE_OTHER 15
60 /* sub-screens on the setup screen (specific) */
61 #define SETUP_MODE_CHOOSE_GAME_SPEED 16
62 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
63 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
64 #define SETUP_MODE_CHOOSE_SCREEN_MODE 19
65 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
66 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
67 #define SETUP_MODE_CHOOSE_GRAPHICS 22
68 #define SETUP_MODE_CHOOSE_SOUNDS 23
69 #define SETUP_MODE_CHOOSE_MUSIC 24
70 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
71 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
72 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
73 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
74 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
75 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
77 #define MAX_SETUP_MODES 31
79 /* for input setup functions */
80 #define SETUPINPUT_SCREEN_POS_START 0
81 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
82 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
83 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
85 /* for various menu stuff */
86 #define MENU_SCREEN_START_XPOS 1
87 #define MENU_SCREEN_START_YPOS 2
88 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
89 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
90 #define MENU_TITLE1_YPOS 8
91 #define MENU_TITLE2_YPOS 46
92 #define MENU_SCREEN_INFO_XSTART 16
93 #define MENU_SCREEN_INFO_YSTART1 100
94 #define MENU_SCREEN_INFO_YSTART2 128
95 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
96 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - 20)
97 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
98 MENU_SCREEN_INFO_YSTART2 - \
100 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
101 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
102 MENU_SCREEN_INFO_YSTEP)
103 #define NUM_INFO_ELEMENTS_FROM_CONF \
104 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
105 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
106 MAX_MENU_ENTRIES_ON_SCREEN)
107 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
108 MAX_INFO_ELEMENTS_ON_SCREEN), \
109 NUM_INFO_ELEMENTS_FROM_CONF)
110 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
111 #define MAX_MENU_TEXT_LENGTH_BIG 13
112 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
114 /* buttons and scrollbars identifiers */
115 #define SCREEN_CTRL_ID_PREV_LEVEL 0
116 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
117 #define SCREEN_CTRL_ID_PREV_PLAYER 2
118 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
119 #define SCREEN_CTRL_ID_SCROLL_UP 4
120 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
121 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
123 #define NUM_SCREEN_GADGETS 7
125 #define NUM_SCREEN_MENUBUTTONS 4
126 #define NUM_SCREEN_SCROLLBUTTONS 2
127 #define NUM_SCREEN_SCROLLBARS 1
129 #define SCREEN_MASK_MAIN (1 << 0)
130 #define SCREEN_MASK_INPUT (1 << 1)
132 /* graphic position and size values for buttons and scrollbars */
133 #define SC_MENUBUTTON_XSIZE TILEX
134 #define SC_MENUBUTTON_YSIZE TILEY
136 #define SC_SCROLLBUTTON_XSIZE TILEX
137 #define SC_SCROLLBUTTON_YSIZE TILEY
139 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
141 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
142 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
143 SC_SCROLLBUTTON_YSIZE)
145 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
146 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
148 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
149 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
150 SC_SCROLLBUTTON_YSIZE)
152 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
153 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
154 SC_SCROLL_VERTICAL_YSIZE)
156 #define SC_BORDER_SIZE 14
159 /* forward declarations of internal functions */
160 static void HandleScreenGadgets(struct GadgetInfo *);
161 static void HandleSetupScreen_Generic(int, int, int, int, int);
162 static void HandleSetupScreen_Input(int, int, int, int, int);
163 static void CustomizeKeyboard(int);
164 static void CalibrateJoystick(int);
165 static void execSetupGame(void);
166 static void execSetupGraphics(void);
167 static void execSetupSound(void);
168 static void execSetupTouch(void);
169 static void execSetupArtwork(void);
170 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
172 static void DrawChooseLevelSet(void);
173 static void DrawChooseLevelNr(void);
174 static void DrawInfoScreen(void);
175 static void DrawAndFadeInInfoScreen(int);
176 static void DrawSetupScreen(void);
178 static void DrawInfoScreenExt(int, int);
179 static void DrawInfoScreen_NotAvailable(char *, char *);
180 static void DrawInfoScreen_HelpAnim(int, int, boolean);
181 static void DrawInfoScreen_HelpText(int, int, int, int);
182 static void HandleInfoScreen_Main(int, int, int, int, int);
183 static void HandleInfoScreen_TitleScreen(int);
184 static void HandleInfoScreen_Elements(int);
185 static void HandleInfoScreen_Music(int);
186 static void HandleInfoScreen_Credits(int);
187 static void HandleInfoScreen_Program(int);
188 static void HandleInfoScreen_Version(int);
190 static void MapScreenMenuGadgets(int);
191 static void MapScreenGadgets(int);
192 static void MapScreenTreeGadgets(TreeInfo *);
194 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
196 static int info_mode = INFO_MODE_MAIN;
197 static int setup_mode = SETUP_MODE_MAIN;
199 static TreeInfo *screen_modes = NULL;
200 static TreeInfo *screen_mode_current = NULL;
202 static TreeInfo *window_sizes = NULL;
203 static TreeInfo *window_size_current = NULL;
205 static TreeInfo *scaling_types = NULL;
206 static TreeInfo *scaling_type_current = NULL;
208 static TreeInfo *scroll_delays = NULL;
209 static TreeInfo *scroll_delay_current = NULL;
211 static TreeInfo *snapshot_modes = NULL;
212 static TreeInfo *snapshot_mode_current = NULL;
214 static TreeInfo *game_speeds = NULL;
215 static TreeInfo *game_speed_current = NULL;
217 static TreeInfo *volumes_simple = NULL;
218 static TreeInfo *volume_simple_current = NULL;
220 static TreeInfo *volumes_loops = NULL;
221 static TreeInfo *volume_loops_current = NULL;
223 static TreeInfo *volumes_music = NULL;
224 static TreeInfo *volume_music_current = NULL;
226 static TreeInfo *touch_controls = NULL;
227 static TreeInfo *touch_control_current = NULL;
229 static TreeInfo *move_distances = NULL;
230 static TreeInfo *move_distance_current = NULL;
232 static TreeInfo *drop_distances = NULL;
233 static TreeInfo *drop_distance_current = NULL;
235 static TreeInfo *level_number = NULL;
236 static TreeInfo *level_number_current = NULL;
242 } window_sizes_list[] =
247 { 100, "100 % (Default)" },
264 } scaling_types_list[] =
266 { SCALING_QUALITY_NEAREST, "None" },
267 { SCALING_QUALITY_LINEAR, "Linear" },
268 { SCALING_QUALITY_BEST, "Anisotropic" },
277 } game_speeds_list[] =
286 { 1000, "1/1s (Extremely Slow)" },
291 { 29, "1/35s (Original Supaplex)" },
293 { 20, "1/50s (Normal Speed)" },
294 { 14, "1/70s (Maximum Supaplex)" },
298 { 1, "1/1000s (Extremely Fast)" },
308 } scroll_delays_list[] =
310 { 0, "0 Tiles (No Scroll Delay)" },
313 { 3, "3 Tiles (Default)" },
318 { 8, "8 Tiles (Maximum Scroll Delay)"},
327 } snapshot_modes_list[] =
329 { STR_SNAPSHOT_MODE_OFF, "Off" },
330 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
331 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
364 } touch_controls_list[] =
366 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
367 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
391 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
392 (s) <= GAME_MODE_SETUP ? (s) : \
393 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
394 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
396 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
397 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
398 (i) <= INFO_MODE_LEVELSET ? (i) : \
401 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
402 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
403 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
404 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
405 SETUP_MODE_CHOOSE_ARTWORK : \
406 SETUP_MODE_CHOOSE_OTHER)
408 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
409 menu.draw_xoffset[GAME_MODE_INFO] : \
410 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
411 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
412 menu.draw_yoffset[GAME_MODE_INFO] : \
413 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
415 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
416 menu.draw_xoffset[GAME_MODE_SETUP] : \
417 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
418 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
419 menu.draw_yoffset[GAME_MODE_SETUP] : \
420 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
422 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
423 DRAW_XOFFSET_INFO(info_mode) : \
424 (s) == GAME_MODE_SETUP ? \
425 DRAW_XOFFSET_SETUP(setup_mode) : \
426 menu.draw_xoffset[DRAW_MODE(s)])
427 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
428 DRAW_YOFFSET_INFO(info_mode) : \
429 (s) == GAME_MODE_SETUP ? \
430 DRAW_YOFFSET_SETUP(setup_mode) : \
431 menu.draw_yoffset[DRAW_MODE(s)])
433 #define mSX (SX + DRAW_XOFFSET(game_status))
434 #define mSY (SY + DRAW_YOFFSET(game_status))
436 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
437 menu.list_size[game_status] : \
438 MAX_MENU_ENTRIES_ON_SCREEN)
440 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
441 NUM_MENU_ENTRIES_ON_SCREEN)
444 /* title display and control definitions */
446 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
447 2 * MAX_NUM_TITLE_MESSAGES)
449 #define NO_DIRECT_LEVEL_SELECT (-1)
452 static int num_title_screens = 0;
454 struct TitleControlInfo
462 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
464 /* main menu display and control definitions */
466 #define MAIN_CONTROL_NAME 0
467 #define MAIN_CONTROL_LEVELS 1
468 #define MAIN_CONTROL_SCORES 2
469 #define MAIN_CONTROL_EDITOR 3
470 #define MAIN_CONTROL_INFO 4
471 #define MAIN_CONTROL_GAME 5
472 #define MAIN_CONTROL_SETUP 6
473 #define MAIN_CONTROL_QUIT 7
474 #define MAIN_CONTROL_PREV_LEVEL 8
475 #define MAIN_CONTROL_NEXT_LEVEL 9
476 #define MAIN_CONTROL_FIRST_LEVEL 10
477 #define MAIN_CONTROL_LAST_LEVEL 11
478 #define MAIN_CONTROL_LEVEL_NUMBER 12
479 #define MAIN_CONTROL_LEVEL_INFO_1 13
480 #define MAIN_CONTROL_LEVEL_INFO_2 14
481 #define MAIN_CONTROL_LEVEL_NAME 15
482 #define MAIN_CONTROL_LEVEL_AUTHOR 16
483 #define MAIN_CONTROL_LEVEL_YEAR 17
484 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
485 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
486 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
487 #define MAIN_CONTROL_TITLE_1 21
488 #define MAIN_CONTROL_TITLE_2 22
489 #define MAIN_CONTROL_TITLE_3 23
491 static char str_main_text_name[10];
492 static char str_main_text_first_level[10];
493 static char str_main_text_last_level[10];
494 static char str_main_text_level_number[10];
496 static char *main_text_name = str_main_text_name;
497 static char *main_text_first_level = str_main_text_first_level;
498 static char *main_text_last_level = str_main_text_last_level;
499 static char *main_text_level_number = str_main_text_level_number;
500 static char *main_text_levels = "Levelset";
501 static char *main_text_scores = "Hall Of Fame";
502 static char *main_text_editor = "Level Creator";
503 static char *main_text_info = "Info Screen";
504 static char *main_text_game = "Start Game";
505 static char *main_text_setup = "Setup";
506 static char *main_text_quit = "Quit";
507 static char *main_text_level_name = level.name;
508 static char *main_text_level_author = level.author;
509 static char *main_text_level_year = NULL;
510 static char *main_text_level_imported_from = NULL;
511 static char *main_text_level_imported_by = NULL;
512 static char *main_text_level_tested_by = NULL;
514 struct MainControlInfo
518 struct MenuPosInfo *pos_button;
521 struct TextPosInfo *pos_text;
524 struct TextPosInfo *pos_input;
528 static struct MainControlInfo main_controls[] =
532 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
533 &menu.main.text.name, &main_text_name,
534 &menu.main.input.name, &setup.player_name,
538 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
539 &menu.main.text.levels, &main_text_levels,
544 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
545 &menu.main.text.scores, &main_text_scores,
550 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
551 &menu.main.text.editor, &main_text_editor,
556 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
557 &menu.main.text.info, &main_text_info,
562 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
563 &menu.main.text.game, &main_text_game,
568 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
569 &menu.main.text.setup, &main_text_setup,
574 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
575 &menu.main.text.quit, &main_text_quit,
579 /* (these two buttons are real gadgets) */
581 MAIN_CONTROL_PREV_LEVEL,
582 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
587 MAIN_CONTROL_NEXT_LEVEL,
588 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
594 MAIN_CONTROL_FIRST_LEVEL,
596 &menu.main.text.first_level, &main_text_first_level,
600 MAIN_CONTROL_LAST_LEVEL,
602 &menu.main.text.last_level, &main_text_last_level,
606 MAIN_CONTROL_LEVEL_NUMBER,
608 &menu.main.text.level_number, &main_text_level_number,
612 MAIN_CONTROL_LEVEL_INFO_1,
614 &menu.main.text.level_info_1, NULL,
618 MAIN_CONTROL_LEVEL_INFO_2,
620 &menu.main.text.level_info_2, NULL,
624 MAIN_CONTROL_LEVEL_NAME,
626 &menu.main.text.level_name, &main_text_level_name,
630 MAIN_CONTROL_LEVEL_AUTHOR,
632 &menu.main.text.level_author, &main_text_level_author,
636 MAIN_CONTROL_LEVEL_YEAR,
638 &menu.main.text.level_year, &main_text_level_year,
642 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
644 &menu.main.text.level_imported_from, &main_text_level_imported_from,
648 MAIN_CONTROL_LEVEL_IMPORTED_BY,
650 &menu.main.text.level_imported_by, &main_text_level_imported_by,
654 MAIN_CONTROL_LEVEL_TESTED_BY,
656 &menu.main.text.level_tested_by, &main_text_level_tested_by,
660 MAIN_CONTROL_TITLE_1,
662 &menu.main.text.title_1, &setup.internal.program_title,
666 MAIN_CONTROL_TITLE_2,
668 &menu.main.text.title_2, &setup.internal.program_copyright,
672 MAIN_CONTROL_TITLE_3,
674 &menu.main.text.title_3, &setup.internal.program_company,
687 static int getTitleScreenGraphic(int nr, boolean initial)
689 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
692 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
694 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
698 static int getTitleScreenGameMode(boolean initial)
700 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
704 static int getTitleMessageGameMode(boolean initial)
706 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
710 static int getTitleScreenBackground(boolean initial)
712 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
717 static int getTitleMessageBackground(int nr, boolean initial)
719 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
723 static int getTitleBackground(int nr, boolean initial, boolean is_image)
725 int base = (is_image ?
726 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
727 IMG_BACKGROUND_TITLESCREEN_1) :
728 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
729 IMG_BACKGROUND_TITLEMESSAGE_1));
730 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
731 IMG_BACKGROUND_TITLE);
732 int graphic_local = base + nr;
734 if (graphic_info[graphic_local].bitmap != NULL)
735 return graphic_local;
737 if (graphic_info[graphic_global].bitmap != NULL)
738 return graphic_global;
740 return IMG_UNDEFINED;
743 static int getTitleSound(struct TitleControlInfo *tci)
745 boolean is_image = tci->is_image;
746 int initial = tci->initial;
747 int nr = tci->local_nr;
748 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
749 int base = (is_image ?
750 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
751 SND_BACKGROUND_TITLESCREEN_1) :
752 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
753 SND_BACKGROUND_TITLEMESSAGE_1));
754 int sound_global = menu.sound[mode];
755 int sound_local = base + nr;
758 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
759 nr, initial, is_image,
760 sound_global, getSoundListEntry(sound_global)->filename,
761 sound_local, getSoundListEntry(sound_local)->filename);
764 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
767 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
770 return SND_UNDEFINED;
773 static int getTitleMusic(struct TitleControlInfo *tci)
775 boolean is_image = tci->is_image;
776 int initial = tci->initial;
777 int nr = tci->local_nr;
778 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
779 int base = (is_image ?
780 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
781 MUS_BACKGROUND_TITLESCREEN_1) :
782 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
783 MUS_BACKGROUND_TITLEMESSAGE_1));
784 int music_global = menu.music[mode];
785 int music_local = base + nr;
788 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
789 nr, initial, is_image,
790 music_global, getMusicListEntry(music_global)->filename,
791 music_local, getMusicListEntry(music_local)->filename);
794 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
797 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
800 return MUS_UNDEFINED;
803 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
805 boolean is_image = tci->is_image;
806 int initial = tci->initial;
807 int nr = tci->local_nr;
808 struct TitleFadingInfo ti;
812 int graphic = getTitleScreenGraphic(nr, initial);
814 /* initialize fading control values to default title config settings */
815 ti = (initial ? title_initial_default : title_default);
817 /* override default settings with image config settings, if defined */
818 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
819 ti.fade_mode = graphic_info[graphic].fade_mode;
820 if (graphic_info[graphic].fade_delay > -1)
821 ti.fade_delay = graphic_info[graphic].fade_delay;
822 if (graphic_info[graphic].post_delay > -1)
823 ti.post_delay = graphic_info[graphic].post_delay;
824 if (graphic_info[graphic].auto_delay > -1)
825 ti.auto_delay = graphic_info[graphic].auto_delay;
831 ti.fade_mode = titlemessage_initial[nr].fade_mode;
832 ti.fade_delay = titlemessage_initial[nr].fade_delay;
833 ti.post_delay = titlemessage_initial[nr].post_delay;
834 ti.auto_delay = titlemessage_initial[nr].auto_delay;
838 ti.fade_mode = titlemessage[nr].fade_mode;
839 ti.fade_delay = titlemessage[nr].fade_delay;
840 ti.post_delay = titlemessage[nr].post_delay;
841 ti.auto_delay = titlemessage[nr].auto_delay;
848 static int compareTitleControlInfo(const void *object1, const void *object2)
850 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
851 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
854 if (tci1->initial != tci2->initial)
855 compare_result = (tci1->initial ? -1 : +1);
856 else if (tci1->sort_priority != tci2->sort_priority)
857 compare_result = tci1->sort_priority - tci2->sort_priority;
858 else if (tci1->is_image != tci2->is_image)
859 compare_result = (tci1->is_image ? -1 : +1);
861 compare_result = tci1->local_nr - tci2->local_nr;
863 return compare_result;
866 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
868 int nr, int sort_priority)
870 title_controls[num_title_screens].is_image = is_image;
871 title_controls[num_title_screens].initial = initial;
872 title_controls[num_title_screens].local_nr = nr;
873 title_controls[num_title_screens].sort_priority = sort_priority;
878 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
882 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
884 int graphic = getTitleScreenGraphic(i, initial);
885 Bitmap *bitmap = graphic_info[graphic].bitmap;
886 int sort_priority = graphic_info[graphic].sort_priority;
889 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
892 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
894 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
895 char *filename = getLevelSetTitleMessageFilename(i, initial);
896 int sort_priority = tmi->sort_priority;
898 if (filename != NULL)
899 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
903 static void InitializeTitleControls(boolean show_title_initial)
905 num_title_screens = 0;
907 /* 1st step: initialize title screens for game start (only when starting) */
908 if (show_title_initial)
909 InitializeTitleControls_CheckTitleInfo(TRUE);
911 /* 2nd step: initialize title screens for current level set */
912 InitializeTitleControls_CheckTitleInfo(FALSE);
914 /* sort title screens according to sort_priority and title number */
915 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
916 compareTitleControlInfo);
919 static boolean visibleMenuPos(struct MenuPosInfo *pos)
921 return (pos != NULL && pos->x != -1 && pos->y != -1);
924 static boolean visibleTextPos(struct TextPosInfo *pos)
926 return (pos != NULL && pos->x != -1 && pos->y != -1);
929 static void InitializeMainControls()
931 boolean local_team_mode = (!options.network && setup.team_mode);
934 /* set main control text values to dynamically determined values */
935 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
937 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
938 menu.main.text.first_level.size));
939 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
940 menu.main.text.last_level.size));
941 strcpy(main_text_level_number, int2str(level_nr,
942 menu.main.text.level_number.size));
944 main_text_level_year = leveldir_current->year;
945 main_text_level_imported_from = leveldir_current->imported_from;
946 main_text_level_imported_by = leveldir_current->imported_by;
947 main_text_level_tested_by = leveldir_current->tested_by;
949 /* set main control screen positions to dynamically determined values */
950 for (i = 0; main_controls[i].nr != -1; i++)
952 struct MainControlInfo *mci = &main_controls[i];
954 struct MenuPosInfo *pos_button = mci->pos_button;
955 struct TextPosInfo *pos_text = mci->pos_text;
956 struct TextPosInfo *pos_input = mci->pos_input;
957 char *text = (mci->text ? *mci->text : NULL);
958 char *input = (mci->input ? *mci->input : NULL);
959 int button_graphic = mci->button_graphic;
960 int font_text = (pos_text ? pos_text->font : -1);
961 int font_input = (pos_input ? pos_input->font : -1);
963 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
964 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
965 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
966 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
967 int text_chars = (text != NULL ? strlen(text) : 0);
968 int input_chars = (input != NULL ? strlen(input) : 0);
971 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
973 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
974 int text_width = font_text_width * text_chars;
975 int text_height = font_text_height;
976 int input_width = font_input_width * input_chars;
977 int input_height = font_input_height;
979 if (nr == MAIN_CONTROL_NAME)
981 menu.main.input.name.width = input_width;
982 menu.main.input.name.height = input_height;
985 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
987 pos_button->width = button_width;
988 pos_button->height = button_height;
991 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
993 /* calculate size for non-clickable text -- needed for text alignment */
994 boolean calculate_text_size = (pos_button == NULL && text != NULL);
996 if (pos_text->width == -1 || calculate_text_size)
997 pos_text->width = text_width;
998 if (pos_text->height == -1 || calculate_text_size)
999 pos_text->height = text_height;
1001 if (visibleMenuPos(pos_button))
1003 if (pos_text->x == -1)
1004 pos_text->x = pos_button->x + pos_button->width;
1005 if (pos_text->y == -1)
1007 pos_button->y + (pos_button->height - pos_text->height) / 2;
1011 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
1013 if (visibleTextPos(pos_text))
1015 if (pos_input->x == -1)
1016 pos_input->x = pos_text->x + pos_text->width;
1017 if (pos_input->y == -1)
1018 pos_input->y = pos_text->y;
1021 if (pos_input->width == -1)
1022 pos_input->width = input_width;
1023 if (pos_input->height == -1)
1024 pos_input->height = input_height;
1029 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1030 int graphic, boolean pressed)
1032 struct GraphicInfo *g = &graphic_info[graphic];
1035 int xoffset = (pressed ? g->pressed_xoffset : 0);
1036 int yoffset = (pressed ? g->pressed_yoffset : 0);
1038 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1040 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1041 g->width, g->height, dst_x, dst_y);
1044 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1045 boolean active_input,
1046 boolean pressed_button)
1050 for (i = 0; main_controls[i].nr != -1; i++)
1052 struct MainControlInfo *mci = &main_controls[i];
1054 if (mci->nr == nr || nr == -1)
1056 struct MenuPosInfo *pos_button = mci->pos_button;
1057 struct TextPosInfo *pos_text = mci->pos_text;
1058 struct TextPosInfo *pos_input = mci->pos_input;
1059 char *text = (mci->text ? *mci->text : NULL);
1060 char *input = (mci->input ? *mci->input : NULL);
1061 int button_graphic = mci->button_graphic;
1062 int font_text = (pos_text ? pos_text->font : -1);
1063 int font_input = (pos_input ? pos_input->font : -1);
1067 button_graphic = BUTTON_ACTIVE(button_graphic);
1068 font_text = FONT_ACTIVE(font_text);
1073 font_input = FONT_ACTIVE(font_input);
1076 if (visibleMenuPos(pos_button))
1078 struct MenuPosInfo *pos = pos_button;
1079 int x = mSX + pos->x;
1080 int y = mSY + pos->y;
1082 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1083 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1086 if (visibleTextPos(pos_text) && text != NULL)
1088 struct TextPosInfo *pos = pos_text;
1089 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1090 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1093 /* (check why/if this is needed) */
1094 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1096 DrawText(x, y, text, font_text);
1099 if (visibleTextPos(pos_input) && input != NULL)
1101 struct TextPosInfo *pos = pos_input;
1102 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1103 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1106 /* (check why/if this is needed) */
1107 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1109 DrawText(x, y, input, font_input);
1115 static void DrawCursorAndText_Main(int nr, boolean active_text,
1116 boolean pressed_button)
1118 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1122 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1123 boolean pressed_button)
1125 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1129 static struct MainControlInfo *getMainControlInfo(int nr)
1133 for (i = 0; main_controls[i].nr != -1; i++)
1134 if (main_controls[i].nr == nr)
1135 return &main_controls[i];
1140 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1145 int rect_x = ALIGNED_TEXT_XPOS(rect);
1146 int rect_y = ALIGNED_TEXT_YPOS(rect);
1148 return (x >= rect_x && x < rect_x + rect->width &&
1149 y >= rect_y && y < rect_y + rect->height);
1152 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1157 int rect_x = ALIGNED_TEXT_XPOS(rect);
1158 int rect_y = ALIGNED_TEXT_YPOS(rect);
1161 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1162 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1163 (x >= rect_x && x < rect_x + rect->width &&
1164 y >= rect_y && y < rect_y + rect->height));
1167 return (x >= rect_x && x < rect_x + rect->width &&
1168 y >= rect_y && y < rect_y + rect->height);
1171 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1173 static int cursor_array[MAX_LEV_FIELDY];
1174 int x = mSX + TILEX * xpos;
1175 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1180 cursor_array[ypos] = graphic;
1182 graphic = cursor_array[ypos];
1186 graphic = BUTTON_ACTIVE(graphic);
1188 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1189 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1192 static void initCursor(int ypos, int graphic)
1194 drawCursorExt(0, ypos, FALSE, graphic);
1197 static void drawCursor(int ypos, boolean active)
1199 drawCursorExt(0, ypos, active, -1);
1202 static void drawCursorXY(int xpos, int ypos, int graphic)
1204 drawCursorExt(xpos, ypos, FALSE, graphic);
1207 static void drawChooseTreeCursor(int ypos, boolean active)
1209 int last_game_status = game_status; /* save current game status */
1211 drawCursorExt(0, ypos, active, -1);
1213 game_status = last_game_status; /* restore current game status */
1218 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
1219 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1220 setup.internal.program_copyright);
1223 int effectiveGameStatus()
1225 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1226 return GAME_MODE_TITLE;
1231 void DrawTitleScreenImage(int nr, boolean initial)
1233 int graphic = getTitleScreenGraphic(nr, initial);
1234 Bitmap *bitmap = graphic_info[graphic].bitmap;
1235 int width = graphic_info[graphic].width;
1236 int height = graphic_info[graphic].height;
1237 int src_x = graphic_info[graphic].src_x;
1238 int src_y = graphic_info[graphic].src_y;
1244 if (width > WIN_XSIZE)
1246 /* image width too large for window => center image horizontally */
1247 src_x = (width - WIN_XSIZE) / 2;
1251 if (height > WIN_YSIZE)
1253 /* image height too large for window => center image vertically */
1254 src_y = (height - WIN_YSIZE) / 2;
1258 /* always display title screens centered */
1259 dst_x = (WIN_XSIZE - width) / 2;
1260 dst_y = (WIN_YSIZE - height) / 2;
1262 SetDrawBackgroundMask(REDRAW_ALL);
1263 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1265 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1267 if (DrawingOnBackground(dst_x, dst_y))
1268 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1270 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1272 redraw_mask = REDRAW_ALL;
1275 void DrawTitleScreenMessage(int nr, boolean initial)
1277 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1278 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1279 int last_game_status = game_status; /* save current game status */
1281 if (filename == NULL)
1284 /* force TITLE font on title message screen */
1285 game_status = getTitleMessageGameMode(initial);
1287 /* if chars set to "-1", automatically determine by text and font width */
1288 if (tmi->chars == -1)
1289 tmi->chars = tmi->width / getFontWidth(tmi->font);
1291 tmi->width = tmi->chars * getFontWidth(tmi->font);
1293 /* if lines set to "-1", automatically determine by text and font height */
1294 if (tmi->lines == -1)
1295 tmi->lines = tmi->height / getFontHeight(tmi->font);
1297 tmi->height = tmi->lines * getFontHeight(tmi->font);
1299 SetDrawBackgroundMask(REDRAW_ALL);
1300 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1302 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1304 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1305 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1306 tmi->autowrap, tmi->centered, tmi->parse_comments);
1308 game_status = last_game_status; /* restore current game status */
1311 void DrawTitleScreen()
1313 KeyboardAutoRepeatOff();
1315 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1320 boolean CheckTitleScreen(boolean levelset_has_changed)
1322 static boolean show_title_initial = TRUE;
1323 boolean show_titlescreen = FALSE;
1325 /* needed to be able to skip title screen, if no image or message defined */
1326 InitializeTitleControls(show_title_initial);
1328 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1329 show_titlescreen = TRUE;
1331 /* show initial title images and messages only once at program start */
1332 show_title_initial = FALSE;
1334 return (show_titlescreen && num_title_screens > 0);
1337 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1339 static LevelDirTree *leveldir_last_valid = NULL;
1340 boolean levelset_has_changed = FALSE;
1342 LimitScreenUpdates(FALSE);
1344 FadeSetLeaveScreen();
1346 /* do not fade out here -- function may continue and fade on editor screen */
1349 FadeSoundsAndMusic();
1351 KeyboardAutoRepeatOn();
1354 audio.sound_deactivated = FALSE;
1358 /* needed if last screen was the playing screen, invoked from level editor */
1359 if (level_editor_test_game)
1361 game_status = GAME_MODE_EDITOR;
1367 /* needed if last screen was the setup screen and fullscreen state changed */
1368 // (moved to "execSetupGraphics()" to change fullscreen state directly)
1369 // ToggleFullscreenOrChangeWindowScalingIfNeeded();
1371 /* leveldir_current may be invalid (level group, parent link) */
1372 if (!validLevelSeries(leveldir_current))
1373 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1375 if (leveldir_current != leveldir_last_valid)
1376 levelset_has_changed = TRUE;
1378 /* store valid level series information */
1379 leveldir_last_valid = leveldir_current;
1381 init_last = init; /* switch to new busy animation */
1383 /* needed if last screen (level choice) changed graphics, sounds or music */
1384 ReloadCustomArtwork(0);
1386 if (redraw_mask & REDRAW_ALL)
1387 fade_mask = REDRAW_ALL;
1391 /* needed if different viewport properties defined for menues */
1392 ChangeViewportPropertiesIfNeeded();
1394 /* needed if last screen was the editor screen */
1395 UndrawSpecialEditorDoor();
1397 SetDrawtoField(DRAW_BACKBUFFER);
1399 if (CheckTitleScreen(levelset_has_changed))
1401 game_status = GAME_MODE_TITLE;
1408 /* level_nr may have been set to value over handicap with level editor */
1409 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1410 level_nr = leveldir_current->handicap_level;
1412 LoadLevel(level_nr);
1413 LoadScore(level_nr);
1415 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1416 SetDrawDeactivationMask(REDRAW_NONE);
1417 SetDrawBackgroundMask(REDRAW_FIELD);
1419 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1421 if (fade_mask == REDRAW_ALL)
1422 RedrawGlobalBorder();
1426 InitializeMainControls();
1428 DrawCursorAndText_Main(-1, FALSE, FALSE);
1429 DrawPreviewLevelInitial();
1431 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1434 if (TAPE_IS_EMPTY(tape))
1436 DrawCompleteVideoDisplay();
1441 /* create gadgets for main menu screen */
1442 FreeScreenGadgets();
1443 CreateScreenGadgets();
1445 /* map gadgets for main menu screen */
1447 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1449 /* copy actual game door content to door double buffer for OpenDoor() */
1450 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1452 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1454 DrawMaskedBorder(REDRAW_ALL);
1459 /* update screen area with special editor door */
1460 redraw_mask |= REDRAW_ALL;
1463 SetMouseCursor(CURSOR_DEFAULT);
1467 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1470 void DrawAndFadeInMainMenu(int fade_mask)
1472 DrawMainMenuExt(fade_mask, TRUE);
1477 DrawMainMenuExt(REDRAW_ALL, FALSE);
1480 static void gotoTopLevelDir()
1482 /* move upwards until inside (but not above) top level directory */
1483 while (leveldir_current->node_parent &&
1484 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1486 /* write a "path" into level tree for easy navigation to last level */
1487 if (leveldir_current->node_parent->node_group->cl_first == -1)
1489 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1490 int leveldir_pos = posTreeInfo(leveldir_current);
1491 int num_page_entries;
1492 int cl_first, cl_cursor;
1494 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1495 num_page_entries = num_leveldirs;
1497 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1499 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1500 cl_cursor = leveldir_pos - cl_first;
1502 leveldir_current->node_parent->node_group->cl_first = cl_first;
1503 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1506 leveldir_current = leveldir_current->node_parent;
1510 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1512 static unsigned int title_delay = 0;
1513 static int title_screen_nr = 0;
1514 static int last_sound = -1, last_music = -1;
1515 boolean return_to_main_menu = FALSE;
1516 boolean use_fading_main_menu = TRUE;
1517 struct TitleControlInfo *tci;
1518 struct TitleFadingInfo fading_default;
1519 struct TitleFadingInfo fading_last = fading;
1520 struct TitleFadingInfo fading_next;
1523 if (button == MB_MENU_INITIALIZE)
1526 title_screen_nr = 0;
1527 tci = &title_controls[title_screen_nr];
1529 last_sound = SND_UNDEFINED;
1530 last_music = MUS_UNDEFINED;
1532 if (game_status == GAME_MODE_INFO)
1534 if (num_title_screens == 0)
1536 DrawInfoScreen_NotAvailable("Title screen information:",
1537 "No title screen for this level set.");
1542 FadeSoundsAndMusic();
1544 FadeOut(REDRAW_ALL);
1548 DrawTitleScreenImage(tci->local_nr, tci->initial);
1550 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1552 fading_default = (tci->initial ? title_initial_default : title_default);
1554 fading = fading_next = getTitleFading(tci);
1556 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1557 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1559 fading.fade_mode = FADE_MODE_FADE;
1560 fading.fade_delay = fading_default.fade_delay;
1563 sound = getTitleSound(tci);
1564 music = getTitleMusic(tci);
1566 if (sound != last_sound)
1567 PlayMenuSoundExt(sound);
1568 if (music != last_music)
1569 PlayMenuMusicExt(music);
1574 SetMouseCursor(CURSOR_NONE);
1578 fading = fading_next;
1580 DelayReached(&title_delay, 0); /* reset delay counter */
1585 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1586 button = MB_MENU_CHOICE;
1588 if (button == MB_MENU_LEAVE)
1590 return_to_main_menu = TRUE;
1591 use_fading_main_menu = FALSE;
1593 else if (button == MB_MENU_CHOICE)
1595 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1597 FadeSetEnterScreen();
1599 info_mode = INFO_MODE_MAIN;
1600 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1606 tci = &title_controls[title_screen_nr];
1608 if (title_screen_nr < num_title_screens)
1610 sound = getTitleSound(tci);
1611 music = getTitleMusic(tci);
1613 if (sound == SND_UNDEFINED || sound != last_sound)
1615 if (music == MUS_UNDEFINED || music != last_music)
1618 FadeOut(REDRAW_ALL);
1621 DrawTitleScreenImage(tci->local_nr, tci->initial);
1623 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1625 fading_next = getTitleFading(tci);
1627 sound = getTitleSound(tci);
1628 music = getTitleMusic(tci);
1630 if (sound != last_sound)
1631 PlayMenuSoundExt(sound);
1632 if (music != last_music)
1633 PlayMenuMusicExt(music);
1638 /* last screen already faded out, next screen has no animation */
1639 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1640 fading_next.fade_mode == FADE_MODE_NONE)
1641 fading = fading_next;
1645 fading = fading_next;
1647 DelayReached(&title_delay, 0); /* reset delay counter */
1651 FadeSoundsAndMusic();
1653 return_to_main_menu = TRUE;
1657 if (return_to_main_menu)
1659 SetMouseCursor(CURSOR_DEFAULT);
1661 if (game_status == GAME_MODE_INFO)
1663 int fade_mask = (num_title_screens == 0 ? REDRAW_FIELD : REDRAW_ALL);
1665 info_mode = INFO_MODE_MAIN;
1667 DrawInfoScreenExt(fade_mask, use_fading_main_menu);
1669 else /* default: return to main menu */
1671 game_status = GAME_MODE_MAIN;
1673 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1678 void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
1680 int old_level_nr = level_nr;
1683 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1684 new_level_nr = selected_level_nr;
1686 new_level_nr = old_level_nr + step * direction;
1688 if (new_level_nr < leveldir_current->first_level)
1689 new_level_nr = leveldir_current->first_level;
1690 if (new_level_nr > leveldir_current->last_level)
1691 new_level_nr = leveldir_current->last_level;
1693 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1695 /* skipping levels is only allowed when trying to skip single level */
1696 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1697 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1699 leveldir_current->handicap_level++;
1700 SaveLevelSetup_SeriesInfo();
1703 new_level_nr = leveldir_current->handicap_level;
1706 if (new_level_nr != old_level_nr)
1708 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1710 PlaySound(SND_MENU_ITEM_SELECTING);
1712 level_nr = new_level_nr;
1714 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1715 int2str(level_nr, menu.main.text.level_number.size),
1716 mci->pos_text->font);
1718 LoadLevel(level_nr);
1719 DrawPreviewLevelInitial();
1723 DrawCompleteVideoDisplay();
1725 /* needed because DrawPreviewLevelInitial() takes some time */
1727 /* SyncDisplay(); */
1731 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1733 static int choice = MAIN_CONTROL_GAME;
1734 static boolean button_pressed_last = FALSE;
1735 boolean button_pressed = FALSE;
1739 if (button == MB_MENU_INITIALIZE)
1741 DrawCursorAndText_Main(choice, TRUE, FALSE);
1746 if (mx || my) /* mouse input */
1750 for (i = 0; main_controls[i].nr != -1; i++)
1752 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1753 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1754 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1756 pos = main_controls[i].nr;
1762 // handle pressed/unpressed state for active/inactive menu buttons
1763 // (if pos != -1, "i" contains index position corresponding to "pos")
1765 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
1766 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
1767 button_pressed = TRUE;
1769 if (button_pressed != button_pressed_last)
1771 DrawCursorAndText_Main(choice, TRUE, button_pressed);
1774 PlaySound(SND_MENU_BUTTON_PRESSING);
1776 PlaySound(SND_MENU_BUTTON_RELEASING);
1779 else if (dx || dy) /* keyboard input */
1781 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1782 choice == MAIN_CONTROL_SETUP))
1783 button = MB_MENU_CHOICE;
1788 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1790 HandleMainMenu_SelectLevel(1, (dx < 0 ? -1 : +1), NO_DIRECT_LEVEL_SELECT);
1792 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1794 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
1796 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1798 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
1800 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1802 game_status = GAME_MODE_LEVELNR;
1804 ChangeViewportPropertiesIfNeeded();
1806 DrawChooseLevelNr();
1808 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1814 PlaySound(SND_MENU_ITEM_ACTIVATING);
1816 DrawCursorAndText_Main(choice, FALSE, FALSE);
1817 DrawCursorAndText_Main(pos, TRUE, button_pressed);
1824 PlaySound(SND_MENU_ITEM_SELECTING);
1826 if (pos == MAIN_CONTROL_NAME)
1828 game_status = GAME_MODE_PSEUDO_TYPENAME;
1830 HandleTypeName(strlen(setup.player_name), 0);
1832 else if (pos == MAIN_CONTROL_LEVELS)
1836 game_status = GAME_MODE_LEVELS;
1838 SaveLevelSetup_LastSeries();
1839 SaveLevelSetup_SeriesInfo();
1841 if (setup.internal.choose_from_top_leveldir)
1844 ChangeViewportPropertiesIfNeeded();
1846 DrawChooseLevelSet();
1849 else if (pos == MAIN_CONTROL_SCORES)
1851 game_status = GAME_MODE_SCORES;
1853 ChangeViewportPropertiesIfNeeded();
1857 else if (pos == MAIN_CONTROL_EDITOR)
1859 if (leveldir_current->readonly &&
1860 !strEqual(setup.player_name, "Artsoft"))
1861 Request("This level is read only!", REQ_CONFIRM);
1863 CloseDoor(DOOR_CLOSE_2);
1865 game_status = GAME_MODE_EDITOR;
1867 FadeSetEnterScreen();
1871 else if (pos == MAIN_CONTROL_INFO)
1873 game_status = GAME_MODE_INFO;
1874 info_mode = INFO_MODE_MAIN;
1876 ChangeViewportPropertiesIfNeeded();
1880 else if (pos == MAIN_CONTROL_GAME)
1882 StartGameActions(options.network, setup.autorecord, level.random_seed);
1884 else if (pos == MAIN_CONTROL_SETUP)
1886 game_status = GAME_MODE_SETUP;
1887 setup_mode = SETUP_MODE_MAIN;
1889 ChangeViewportPropertiesIfNeeded();
1893 else if (pos == MAIN_CONTROL_QUIT)
1895 SaveLevelSetup_LastSeries();
1896 SaveLevelSetup_SeriesInfo();
1898 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
1899 game_status = GAME_MODE_QUIT;
1904 button_pressed_last = button_pressed;
1908 /* ========================================================================= */
1909 /* info screen functions */
1910 /* ========================================================================= */
1912 static struct TokenInfo *info_info;
1913 static int num_info_info;
1915 static void execInfoTitleScreen()
1917 info_mode = INFO_MODE_TITLE;
1922 static void execInfoElements()
1924 info_mode = INFO_MODE_ELEMENTS;
1929 static void execInfoMusic()
1931 info_mode = INFO_MODE_MUSIC;
1936 static void execInfoCredits()
1938 info_mode = INFO_MODE_CREDITS;
1943 static void execInfoProgram()
1945 info_mode = INFO_MODE_PROGRAM;
1950 static void execInfoVersion()
1952 info_mode = INFO_MODE_VERSION;
1957 static void execInfoLevelSet()
1959 info_mode = INFO_MODE_LEVELSET;
1964 static void execExitInfo()
1966 game_status = GAME_MODE_MAIN;
1968 DrawMainMenuExt(REDRAW_FIELD, FALSE);
1971 static struct TokenInfo info_info_main[] =
1973 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
1974 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
1975 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
1976 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
1977 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
1978 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
1979 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
1980 { TYPE_EMPTY, NULL, "" },
1981 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
1986 static void DrawCursorAndText_Info(int pos, boolean active)
1988 int xpos = MENU_SCREEN_START_XPOS;
1989 int ypos = MENU_SCREEN_START_YPOS + pos;
1990 int font_nr = FONT_MENU_1;
1993 font_nr = FONT_ACTIVE(font_nr);
1995 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
1997 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
1998 drawCursor(pos, active);
2001 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
2006 CloseDoor(DOOR_CLOSE_2);
2008 /* (needed after displaying title screens which disable auto repeat) */
2009 KeyboardAutoRepeatOn();
2011 FadeSetLeaveScreen();
2015 if (fade_mask == REDRAW_ALL)
2017 RedrawGlobalBorder();
2019 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2024 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2026 info_info = info_info_main;
2029 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
2031 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2032 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2033 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2034 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2035 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2036 initCursor(i, IMG_MENU_BUTTON);
2038 DrawCursorAndText_Info(i, FALSE);
2043 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2048 DrawMaskedBorder(fade_mask);
2055 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2057 static int choice_store[MAX_INFO_MODES];
2058 int choice = choice_store[info_mode]; /* always starts with 0 */
2062 if (button == MB_MENU_INITIALIZE)
2064 /* advance to first valid menu entry */
2065 while (choice < num_info_info &&
2066 info_info[choice].type & TYPE_SKIP_ENTRY)
2068 choice_store[info_mode] = choice;
2070 DrawCursorAndText_Info(choice, TRUE);
2074 else if (button == MB_MENU_LEAVE)
2076 for (y = 0; y < num_info_info; y++)
2078 if (info_info[y].type & TYPE_LEAVE_MENU)
2080 void (*menu_callback_function)(void) = info_info[y].value;
2084 menu_callback_function();
2086 break; /* absolutely needed because function changes 'info_info'! */
2093 if (mx || my) /* mouse input */
2095 x = (mx - mSX) / 32;
2096 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2098 else if (dx || dy) /* keyboard input */
2102 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2104 if (info_info[choice].type & menu_navigation_type ||
2105 info_info[choice].type & TYPE_ENTER_SCREEN ||
2106 info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2107 info_info[choice].type & TYPE_YES_NO_AUTO)
2108 button = MB_MENU_CHOICE;
2113 /* jump to next non-empty menu entry (up or down) */
2114 while (y > 0 && y < num_info_info - 1 &&
2115 info_info[y].type & TYPE_SKIP_ENTRY)
2119 if (IN_VIS_MENU(x, y) &&
2120 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2126 PlaySound(SND_MENU_ITEM_ACTIVATING);
2128 DrawCursorAndText_Info(choice, FALSE);
2129 DrawCursorAndText_Info(y, TRUE);
2131 choice = choice_store[info_mode] = y;
2134 else if (!(info_info[y].type & TYPE_GHOSTED))
2136 PlaySound(SND_MENU_ITEM_SELECTING);
2138 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2140 void (*menu_callback_function)(void) = info_info[choice].value;
2142 FadeSetFromType(info_info[y].type);
2144 menu_callback_function();
2150 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2152 int ystart1 = mSY - SY + 100;
2153 int ystart2 = mSY - SY + 150;
2154 int ybottom = mSY - SY + SYSIZE - 20;
2156 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2158 FadeOut(REDRAW_FIELD);
2163 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2164 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2166 DrawTextSCentered(ybottom, FONT_TEXT_4,
2167 "Press any key or button for info menu");
2169 FadeIn(REDRAW_FIELD);
2172 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2174 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2175 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2176 int xstart = mSX + MENU_SCREEN_INFO_XSTART;
2177 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2178 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2179 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2180 int ystep = MENU_SCREEN_INFO_YSTEP;
2181 int element, action, direction;
2189 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2190 infoscreen_step[i] = infoscreen_frame[i] = 0;
2195 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2197 DrawTextSCentered(ybottom, FONT_TEXT_4,
2198 "Press any key or button for next page");
2204 while (helpanim_info[j].element != HELPANIM_LIST_END)
2206 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2211 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2220 j += infoscreen_step[i - start];
2222 element = helpanim_info[j].element;
2223 action = helpanim_info[j].action;
2224 direction = helpanim_info[j].direction;
2227 element = EL_UNKNOWN;
2229 if (action != -1 && direction != -1)
2230 graphic = el_act_dir2img(element, action, direction);
2231 else if (action != -1)
2232 graphic = el_act2img(element, action);
2233 else if (direction != -1)
2234 graphic = el_dir2img(element, direction);
2236 graphic = el2img(element);
2238 delay = helpanim_info[j++].delay;
2243 if (infoscreen_frame[i - start] == 0)
2246 infoscreen_frame[i - start] = delay - 1;
2250 sync_frame = delay - infoscreen_frame[i - start];
2251 infoscreen_frame[i - start]--;
2254 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2256 if (!infoscreen_frame[i - start])
2257 infoscreen_step[i - start] = 0;
2261 if (!infoscreen_frame[i - start])
2262 infoscreen_step[i - start]++;
2263 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2269 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2271 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2272 graphic, sync_frame, USE_MASKING);
2275 DrawInfoScreen_HelpText(element, action, direction, i - start);
2280 redraw_mask |= REDRAW_FIELD;
2285 static char *getHelpText(int element, int action, int direction)
2287 char token[MAX_LINE_LEN];
2289 strcpy(token, element_info[element].token_name);
2292 strcat(token, element_action_info[action].suffix);
2294 if (direction != -1)
2295 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2297 return getHashEntry(helptext_info, token);
2300 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2302 int font_nr = FONT_INFO_ELEMENTS;
2303 int font_width = getFontWidth(font_nr);
2304 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2305 int sy = mSY + 65 + 2 * 32 + 1;
2306 int ystep = TILEY + 4;
2307 int pad_x = sx - SX;
2308 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2309 int max_lines_per_text = 2;
2312 if (action != -1 && direction != -1) /* element.action.direction */
2313 text = getHelpText(element, action, direction);
2315 if (text == NULL && action != -1) /* element.action */
2316 text = getHelpText(element, action, -1);
2318 if (text == NULL && direction != -1) /* element.direction */
2319 text = getHelpText(element, -1, direction);
2321 if (text == NULL) /* base element */
2322 text = getHelpText(element, -1, -1);
2324 if (text == NULL) /* not found */
2325 text = "No description available";
2327 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2328 sy += getFontHeight(font_nr) / 2;
2330 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2331 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2332 TRUE, FALSE, FALSE);
2335 void DrawInfoScreen_TitleScreen()
2340 void HandleInfoScreen_TitleScreen(int button)
2342 HandleTitleScreen(0, 0, 0, 0, button);
2345 void DrawInfoScreen_Elements()
2347 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2349 FadeOut(REDRAW_FIELD);
2354 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2356 FadeIn(REDRAW_FIELD);
2361 void HandleInfoScreen_Elements(int button)
2363 static unsigned int info_delay = 0;
2364 static int num_anims;
2365 static int num_pages;
2367 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
2370 if (button == MB_MENU_INITIALIZE)
2372 boolean new_element = TRUE;
2376 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2378 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2380 else if (new_element)
2383 new_element = FALSE;
2387 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2391 if (button == MB_MENU_LEAVE)
2393 PlaySound(SND_MENU_ITEM_SELECTING);
2395 info_mode = INFO_MODE_MAIN;
2400 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2402 if (button != MB_MENU_INITIALIZE)
2404 PlaySound(SND_MENU_ITEM_SELECTING);
2409 if (page >= num_pages)
2411 FadeSoundsAndMusic();
2413 info_mode = INFO_MODE_MAIN;
2414 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2420 FadeSetNextScreen();
2422 if (button != MB_MENU_INITIALIZE)
2423 FadeOut(REDRAW_FIELD);
2425 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2427 if (button != MB_MENU_INITIALIZE)
2428 FadeIn(REDRAW_FIELD);
2432 if (DelayReached(&info_delay, GameFrameDelay))
2433 if (page < num_pages)
2434 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2436 PlayMenuSoundIfLoop();
2440 void DrawInfoScreen_Music()
2442 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2444 FadeOut(REDRAW_FIELD);
2451 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2453 FadeIn(REDRAW_FIELD);
2456 void HandleInfoScreen_Music(int button)
2458 static struct MusicFileInfo *list = NULL;
2459 int ystart1 = mSY - SY + 100;
2460 int ystart2 = mSY - SY + 150;
2461 int ybottom = mSY - SY + SYSIZE - 20;
2464 if (button == MB_MENU_INITIALIZE)
2466 list = music_file_info;
2470 FadeSoundsAndMusic();
2475 DrawTextSCentered(ystart1, FONT_TEXT_1,
2476 "No music info for this level set.");
2478 DrawTextSCentered(ybottom, FONT_TEXT_4,
2479 "Press any key or button for info menu");
2485 if (button == MB_MENU_LEAVE)
2487 PlaySound(SND_MENU_ITEM_SELECTING);
2489 FadeSoundsAndMusic();
2491 info_mode = INFO_MODE_MAIN;
2496 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2500 if (button != MB_MENU_INITIALIZE)
2502 PlaySound(SND_MENU_ITEM_SELECTING);
2510 FadeSoundsAndMusic();
2512 info_mode = INFO_MODE_MAIN;
2513 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2518 FadeSoundsAndMusic();
2520 if (list != music_file_info)
2521 FadeSetNextScreen();
2523 if (button != MB_MENU_INITIALIZE)
2524 FadeOut(REDRAW_FIELD);
2531 int sound = list->music;
2533 if (sound_info[sound].loop)
2534 PlaySoundLoop(sound);
2538 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2542 PlayMusic(list->music);
2544 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2547 if (!strEqual(list->title, UNKNOWN_NAME))
2549 if (!strEqual(list->title_header, UNKNOWN_NAME))
2550 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2552 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2555 if (!strEqual(list->artist, UNKNOWN_NAME))
2557 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2558 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2560 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2562 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2565 if (!strEqual(list->album, UNKNOWN_NAME))
2567 if (!strEqual(list->album_header, UNKNOWN_NAME))
2568 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2570 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2572 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2575 if (!strEqual(list->year, UNKNOWN_NAME))
2577 if (!strEqual(list->year_header, UNKNOWN_NAME))
2578 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2580 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2582 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2585 DrawTextSCentered(ybottom, FONT_TEXT_4,
2586 "Press any key or button for next page");
2588 if (button != MB_MENU_INITIALIZE)
2589 FadeIn(REDRAW_FIELD);
2592 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2593 PlaySoundLoop(list->music);
2596 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2598 int ystart1 = mSY - SY + 100;
2599 int ystart2 = mSY - SY + 150;
2600 int ybottom = mSY - SY + SYSIZE - 20;
2606 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2610 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2611 "Special thanks to");
2612 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2614 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2616 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2617 "\"Boulder Dash\"");
2618 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2620 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2622 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2624 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2625 "First Star Software");
2627 else if (screen_nr == 1)
2629 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2630 "Special thanks to");
2631 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2632 "Klaus Heinz & Volker Wertich");
2633 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2635 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2636 "\"Emerald Mine\"");
2637 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2639 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2641 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2643 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2646 else if (screen_nr == 2)
2648 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2649 "Special thanks to");
2650 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2651 "Michael Stopp & Philip Jespersen");
2652 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2654 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2656 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2658 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2660 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2662 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2663 "Digital Integration");
2665 else if (screen_nr == 3)
2667 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2668 "Special thanks to");
2669 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2670 "Hiroyuki Imabayashi");
2671 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2673 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2675 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2677 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2679 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2681 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2684 else if (screen_nr == 4)
2686 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2687 "Special thanks to");
2688 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2690 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2692 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2693 "J\xfcrgen Bonhagen");
2694 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2695 "for the continuous creation");
2696 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2697 "of outstanding level sets");
2699 else if (screen_nr == 5)
2701 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2703 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2705 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2706 "for ideas and inspiration by");
2707 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2710 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2712 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2714 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2715 "for ideas and inspiration by");
2716 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2719 else if (screen_nr == 6)
2721 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2723 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2726 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2727 "for the code base used for the");
2728 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2729 "native Emerald Mine engine");
2731 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2732 "for the new Emerald Mine engine");
2735 else if (screen_nr == 7)
2737 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2739 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2741 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2742 "for the initial DOS port");
2744 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2746 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2748 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2749 "for some additional toons");
2751 else if (screen_nr == 8)
2753 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2754 "And not to forget:");
2755 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2757 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2758 "All those who contributed");
2759 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2760 "levels to this game");
2761 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2765 DrawTextSCentered(ybottom, FONT_TEXT_4,
2766 "Press any key or button for next page");
2769 void DrawInfoScreen_Credits()
2771 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2773 FadeSoundsAndMusic();
2775 FadeOut(REDRAW_FIELD);
2777 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2779 FadeIn(REDRAW_FIELD);
2782 void HandleInfoScreen_Credits(int button)
2784 static int screen_nr = 0;
2785 int num_screens = 9;
2787 if (button == MB_MENU_INITIALIZE)
2791 // DrawInfoScreen_CreditsScreen(screen_nr);
2794 if (button == MB_MENU_LEAVE)
2796 PlaySound(SND_MENU_ITEM_SELECTING);
2798 info_mode = INFO_MODE_MAIN;
2803 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2805 if (button != MB_MENU_INITIALIZE)
2807 PlaySound(SND_MENU_ITEM_SELECTING);
2812 if (screen_nr >= num_screens)
2814 FadeSoundsAndMusic();
2816 info_mode = INFO_MODE_MAIN;
2817 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2823 FadeSetNextScreen();
2825 if (button != MB_MENU_INITIALIZE)
2826 FadeOut(REDRAW_FIELD);
2828 DrawInfoScreen_CreditsScreen(screen_nr);
2830 if (button != MB_MENU_INITIALIZE)
2831 FadeIn(REDRAW_FIELD);
2835 PlayMenuSoundIfLoop();
2839 void DrawInfoScreen_Program()
2841 int ystart1 = mSY - SY + 100;
2842 int ystart2 = mSY - SY + 150;
2843 int ybottom = mSY - SY + SYSIZE - 20;
2846 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2848 FadeOut(REDRAW_FIELD);
2853 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2855 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2856 "This game is Freeware!");
2857 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2858 "If you like it, send e-mail to:");
2859 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2860 setup.internal.program_email);
2861 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2862 "More information and levels:");
2863 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2864 setup.internal.program_website);
2865 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2866 "If you have created new levels,");
2867 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
2868 "send them to me to include them!");
2869 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2872 DrawTextSCentered(ybottom, FONT_TEXT_4,
2873 "Press any key or button for info menu");
2875 FadeIn(REDRAW_FIELD);
2878 void HandleInfoScreen_Program(int button)
2880 if (button == MB_MENU_LEAVE)
2882 PlaySound(SND_MENU_ITEM_SELECTING);
2884 info_mode = INFO_MODE_MAIN;
2889 else if (button == MB_MENU_CHOICE)
2891 PlaySound(SND_MENU_ITEM_SELECTING);
2893 FadeSoundsAndMusic();
2895 info_mode = INFO_MODE_MAIN;
2896 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2900 PlayMenuSoundIfLoop();
2904 void DrawInfoScreen_Version()
2906 int font_header = FONT_TEXT_3;
2907 int font_text = FONT_TEXT_2;
2908 int xstep = getFontWidth(font_text);
2909 int ystep = getFontHeight(font_text);
2910 int ystart1 = mSY - SY + 100;
2911 int ystart2 = mSY - SY + 150;
2912 int ybottom = mSY - SY + SYSIZE - 20;
2913 int xstart1 = mSX - SX + 2 * xstep;
2914 int xstart2 = mSX - SX + 18 * xstep;
2915 int xstart3 = mSX - SX + 28 * xstep;
2916 SDL_version sdl_version_compiled;
2917 const SDL_version *sdl_version_linked;
2918 int driver_name_len = 10;
2919 #if defined(TARGET_SDL2)
2920 SDL_version sdl_version_linked_ext;
2921 const char *driver_name = NULL;
2923 char driver_name[driver_name_len];
2926 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
2928 FadeOut(REDRAW_FIELD);
2933 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
2935 DrawTextF(xstart1, ystart2, font_header, "Name");
2936 DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
2939 DrawTextF(xstart1, ystart2, font_header, "Version");
2940 DrawTextF(xstart2, ystart2, font_text, getProgramVersionString());
2943 DrawTextF(xstart1, ystart2, font_header, "Platform");
2944 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
2947 DrawTextF(xstart1, ystart2, font_header, "Target");
2948 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
2951 DrawTextF(xstart1, ystart2, font_header, "Compile time");
2952 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
2954 ystart2 += 3 * ystep;
2955 DrawTextF(xstart1, ystart2, font_header, "Library");
2956 DrawTextF(xstart2, ystart2, font_header, "compiled");
2957 DrawTextF(xstart3, ystart2, font_header, "linked");
2959 SDL_VERSION(&sdl_version_compiled);
2960 #if defined(TARGET_SDL2)
2961 SDL_GetVersion(&sdl_version_linked_ext);
2962 sdl_version_linked = &sdl_version_linked_ext;
2964 sdl_version_linked = SDL_Linked_Version();
2967 ystart2 += 2 * ystep;
2968 DrawTextF(xstart1, ystart2, font_text, "SDL");
2969 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2970 sdl_version_compiled.major,
2971 sdl_version_compiled.minor,
2972 sdl_version_compiled.patch);
2973 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2974 sdl_version_linked->major,
2975 sdl_version_linked->minor,
2976 sdl_version_linked->patch);
2978 SDL_IMAGE_VERSION(&sdl_version_compiled);
2979 sdl_version_linked = IMG_Linked_Version();
2982 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
2983 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2984 sdl_version_compiled.major,
2985 sdl_version_compiled.minor,
2986 sdl_version_compiled.patch);
2987 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
2988 sdl_version_linked->major,
2989 sdl_version_linked->minor,
2990 sdl_version_linked->patch);
2992 SDL_MIXER_VERSION(&sdl_version_compiled);
2993 sdl_version_linked = Mix_Linked_Version();
2996 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
2997 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
2998 sdl_version_compiled.major,
2999 sdl_version_compiled.minor,
3000 sdl_version_compiled.patch);
3001 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3002 sdl_version_linked->major,
3003 sdl_version_linked->minor,
3004 sdl_version_linked->patch);
3006 SDL_NET_VERSION(&sdl_version_compiled);
3007 sdl_version_linked = SDLNet_Linked_Version();
3010 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3011 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3012 sdl_version_compiled.major,
3013 sdl_version_compiled.minor,
3014 sdl_version_compiled.patch);
3015 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3016 sdl_version_linked->major,
3017 sdl_version_linked->minor,
3018 sdl_version_linked->patch);
3020 ystart2 += 3 * ystep;
3021 DrawTextF(xstart1, ystart2, font_header, "Driver");
3022 DrawTextF(xstart2, ystart2, font_header, "Requested");
3023 DrawTextF(xstart3, ystart2, font_header, "Used");
3025 #if defined(TARGET_SDL2)
3026 driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
3028 SDL_VideoDriverName(driver_name, driver_name_len);
3031 ystart2 += 2 * ystep;
3032 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3033 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3034 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3036 #if defined(TARGET_SDL2)
3037 driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
3039 SDL_AudioDriverName(driver_name, driver_name_len);
3043 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3044 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3045 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3047 DrawTextSCentered(ybottom, FONT_TEXT_4,
3048 "Press any key or button for info menu");
3050 FadeIn(REDRAW_FIELD);
3053 void HandleInfoScreen_Version(int button)
3055 if (button == MB_MENU_LEAVE)
3057 PlaySound(SND_MENU_ITEM_SELECTING);
3059 info_mode = INFO_MODE_MAIN;
3064 else if (button == MB_MENU_CHOICE)
3066 PlaySound(SND_MENU_ITEM_SELECTING);
3068 FadeSoundsAndMusic();
3070 info_mode = INFO_MODE_MAIN;
3071 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3075 PlayMenuSoundIfLoop();
3079 void DrawInfoScreen_LevelSet()
3081 struct TitleMessageInfo *tmi = &readme;
3082 char *filename = getLevelSetInfoFilename();
3083 char *title = "Level Set Information:";
3084 int ystart1 = mSY - SY + 100;
3085 int ybottom = mSY - SY + SYSIZE - 20;
3087 if (filename == NULL)
3089 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3094 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3096 FadeOut(REDRAW_FIELD);
3101 DrawTextSCentered(ystart1, FONT_TEXT_1, title);
3103 /* if x position set to "-1", automatically determine by playfield width */
3105 tmi->x = SXSIZE / 2;
3107 /* if y position set to "-1", use static default value */
3111 /* if width set to "-1", automatically determine by playfield width */
3112 if (tmi->width == -1)
3113 tmi->width = SXSIZE - 2 * TILEX;
3115 /* if height set to "-1", automatically determine by playfield height */
3116 if (tmi->height == -1)
3117 tmi->height = SYSIZE - 20 - tmi->y - 10;
3119 /* if chars set to "-1", automatically determine by text and font width */
3120 if (tmi->chars == -1)
3121 tmi->chars = tmi->width / getFontWidth(tmi->font);
3123 tmi->width = tmi->chars * getFontWidth(tmi->font);
3125 /* if lines set to "-1", automatically determine by text and font height */
3126 if (tmi->lines == -1)
3127 tmi->lines = tmi->height / getFontHeight(tmi->font);
3129 tmi->height = tmi->lines * getFontHeight(tmi->font);
3131 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3132 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3133 tmi->autowrap, tmi->centered, tmi->parse_comments);
3135 DrawTextSCentered(ybottom, FONT_TEXT_4,
3136 "Press any key or button for info menu");
3138 FadeIn(REDRAW_FIELD);
3141 void HandleInfoScreen_LevelSet(int button)
3143 if (button == MB_MENU_LEAVE)
3145 PlaySound(SND_MENU_ITEM_SELECTING);
3147 info_mode = INFO_MODE_MAIN;
3152 else if (button == MB_MENU_CHOICE)
3154 PlaySound(SND_MENU_ITEM_SELECTING);
3156 FadeSoundsAndMusic();
3158 info_mode = INFO_MODE_MAIN;
3159 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3163 PlayMenuSoundIfLoop();
3167 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3169 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3171 if (info_mode == INFO_MODE_TITLE)
3172 DrawInfoScreen_TitleScreen();
3173 else if (info_mode == INFO_MODE_ELEMENTS)
3174 DrawInfoScreen_Elements();
3175 else if (info_mode == INFO_MODE_MUSIC)
3176 DrawInfoScreen_Music();
3177 else if (info_mode == INFO_MODE_CREDITS)
3178 DrawInfoScreen_Credits();
3179 else if (info_mode == INFO_MODE_PROGRAM)
3180 DrawInfoScreen_Program();
3181 else if (info_mode == INFO_MODE_VERSION)
3182 DrawInfoScreen_Version();
3183 else if (info_mode == INFO_MODE_LEVELSET)
3184 DrawInfoScreen_LevelSet();
3186 DrawInfoScreen_Main(fade_mask, do_fading);
3188 if (info_mode != INFO_MODE_MAIN &&
3189 info_mode != INFO_MODE_TITLE &&
3190 info_mode != INFO_MODE_MUSIC)
3197 void DrawAndFadeInInfoScreen(int fade_mask)
3199 DrawInfoScreenExt(fade_mask, TRUE);
3202 void DrawInfoScreen()
3204 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3207 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3209 if (info_mode == INFO_MODE_TITLE)
3210 HandleInfoScreen_TitleScreen(button);
3211 else if (info_mode == INFO_MODE_ELEMENTS)
3212 HandleInfoScreen_Elements(button);
3213 else if (info_mode == INFO_MODE_MUSIC)
3214 HandleInfoScreen_Music(button);
3215 else if (info_mode == INFO_MODE_CREDITS)
3216 HandleInfoScreen_Credits(button);
3217 else if (info_mode == INFO_MODE_PROGRAM)
3218 HandleInfoScreen_Program(button);
3219 else if (info_mode == INFO_MODE_VERSION)
3220 HandleInfoScreen_Version(button);
3221 else if (info_mode == INFO_MODE_LEVELSET)
3222 HandleInfoScreen_LevelSet(button);
3224 HandleInfoScreen_Main(mx, my, dx, dy, button);
3228 /* ========================================================================= */
3229 /* type name functions */
3230 /* ========================================================================= */
3232 void HandleTypeName(int newxpos, Key key)
3234 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3235 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3236 struct TextPosInfo *pos = mci->pos_input;
3237 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3238 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3239 static int xpos = 0;
3240 int font_nr = pos->font;
3241 int font_active_nr = FONT_ACTIVE(font_nr);
3242 int font_width = getFontWidth(font_active_nr);
3243 char key_char = getValidConfigValueChar(getCharFromKey(key));
3244 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3245 boolean is_active = TRUE;
3247 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3251 strcpy(last_player_name, setup.player_name);
3255 #if defined(TARGET_SDL2)
3256 SDL_StartTextInput();
3259 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3261 setup.player_name[xpos] = key_char;
3262 setup.player_name[xpos + 1] = 0;
3266 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3270 setup.player_name[xpos] = 0;
3272 else if (key == KSYM_Return && xpos > 0)
3278 game_status = GAME_MODE_MAIN;
3280 else if (key == KSYM_Escape)
3282 strcpy(setup.player_name, last_player_name);
3286 game_status = GAME_MODE_MAIN;
3291 pos->width = (strlen(setup.player_name) + 1) * font_width;
3292 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3294 DrawText(startx, starty, setup.player_name, font_active_nr);
3295 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3299 pos->width = strlen(setup.player_name) * font_width;
3300 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3302 DrawText(startx, starty, setup.player_name, font_nr);
3304 #if defined(TARGET_SDL2)
3305 SDL_StopTextInput();
3311 /* ========================================================================= */
3312 /* tree menu functions */
3313 /* ========================================================================= */
3315 static void DrawChooseTree(TreeInfo **ti_ptr)
3317 int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
3319 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
3321 game_status = GAME_MODE_MAIN;
3323 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3330 FreeScreenGadgets();
3331 CreateScreenGadgets();
3333 CloseDoor(DOOR_CLOSE_2);
3339 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3340 MapScreenTreeGadgets(*ti_ptr);
3347 static void AdjustScrollbar(int id, int items_max, int items_visible,
3350 struct GadgetInfo *gi = screen_gadget[id];
3352 if (item_position > items_max - items_visible)
3353 item_position = items_max - items_visible;
3355 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3356 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3357 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3360 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3362 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
3366 static void clearMenuListArea()
3368 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3370 /* correct scrollbar position if placed outside menu (playfield) area */
3371 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
3372 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
3374 /* clear menu list area, but not title or scrollbar */
3375 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3376 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
3379 static void drawChooseTreeList(int first_entry, int num_page_entries,
3383 char *title_string = NULL;
3384 int yoffset_sets = MENU_TITLE1_YPOS;
3385 int yoffset_setup = 16;
3386 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3387 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3388 int last_game_status = game_status; /* save current game status */
3390 title_string = ti->infotext;
3392 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3394 clearMenuListArea();
3396 for (i = 0; i < num_page_entries; i++)
3398 TreeInfo *node, *node_first;
3399 int entry_pos = first_entry + i;
3400 int xpos = MENU_SCREEN_START_XPOS;
3401 int ypos = MENU_SCREEN_START_YPOS + i;
3402 int startx = mSX + xpos * 32;
3403 int starty = mSY + ypos * 32;
3404 int font_nr = FONT_TEXT_1;
3405 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3406 int startx_text = startx + font_xoffset;
3407 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3408 int text_size = startx_scrollbar - startx_text;
3409 int max_buffer_len = text_size / getFontWidth(font_nr);
3410 char buffer[max_buffer_len + 1];
3412 node_first = getTreeInfoFirstGroupEntry(ti);
3413 node = getTreeInfoFromPos(node_first, entry_pos);
3415 strncpy(buffer, node->name, max_buffer_len);
3416 buffer[max_buffer_len] = '\0';
3418 DrawText(startx, starty, buffer, font_nr + node->color);
3420 if (node->parent_link)
3421 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3422 else if (node->level_group)
3423 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3425 initCursor(i, IMG_MENU_BUTTON);
3428 game_status = last_game_status; /* restore current game status */
3430 redraw_mask |= REDRAW_FIELD;
3433 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3435 TreeInfo *node, *node_first;
3436 int x, last_redraw_mask = redraw_mask;
3437 int ypos = MENU_TITLE2_YPOS;
3438 int font_nr = FONT_TITLE_2;
3440 if (ti->type == TREE_TYPE_LEVEL_NR)
3441 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3443 if (ti->type != TREE_TYPE_LEVEL_DIR)
3446 node_first = getTreeInfoFirstGroupEntry(ti);
3447 node = getTreeInfoFromPos(node_first, entry_pos);
3449 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3451 if (node->parent_link)
3452 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3453 node->node_parent->name);
3454 else if (node->level_group)
3455 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3457 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3458 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3459 node->levels, (node->levels > 1 ? "levels" : "level"),
3462 /* let BackToFront() redraw only what is needed */
3463 redraw_mask = last_redraw_mask;
3464 for (x = 0; x < SCR_FIELDX; x++)
3465 MarkTileDirty(x, 1);
3468 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3471 TreeInfo *ti = *ti_ptr;
3473 int y = ti->cl_cursor;
3474 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3475 int num_entries = numTreeInfoInGroup(ti);
3476 int num_page_entries;
3477 int last_game_status = game_status; /* save current game status */
3478 boolean position_set_by_scrollbar = (dx == 999);
3480 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3481 num_page_entries = num_entries;
3483 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3485 game_status = last_game_status; /* restore current game status */
3487 if (button == MB_MENU_INITIALIZE)
3489 int num_entries = numTreeInfoInGroup(ti);
3490 int entry_pos = posTreeInfo(ti);
3492 if (ti->cl_first == -1)
3494 /* only on initialization */
3495 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3496 ti->cl_cursor = entry_pos - ti->cl_first;
3498 else if (ti->cl_cursor >= num_page_entries ||
3499 (num_entries > num_page_entries &&
3500 num_entries - ti->cl_first < num_page_entries))
3502 /* only after change of list size (by custom graphic configuration) */
3503 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3504 ti->cl_cursor = entry_pos - ti->cl_first;
3507 if (position_set_by_scrollbar)
3510 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3513 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3514 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3515 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3519 else if (button == MB_MENU_LEAVE)
3523 PlaySound(SND_MENU_ITEM_SELECTING);
3525 if (ti->node_parent)
3527 *ti_ptr = ti->node_parent;
3528 DrawChooseTree(ti_ptr);
3530 else if (game_status == GAME_MODE_SETUP)
3532 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3533 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3534 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3536 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3537 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3538 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3539 execSetupGraphics();
3540 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3541 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3542 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3544 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3545 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3546 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3553 if (game_status == GAME_MODE_LEVELNR)
3555 int new_level_nr = atoi(level_number_current->identifier);
3557 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3560 game_status = GAME_MODE_MAIN;
3562 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3568 if (mx || my) /* mouse input */
3570 int last_game_status = game_status; /* save current game status */
3572 x = (mx - mSX) / 32;
3573 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3575 game_status = last_game_status; /* restore current game status */
3577 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3579 /* move cursor instead of scrolling when already at start/end of list */
3580 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3582 else if (dy == +1 * SCROLL_LINE &&
3583 ti->cl_first + num_page_entries == num_entries)
3586 /* handle scrolling screen one line or page */
3587 if (ti->cl_cursor + dy < 0 ||
3588 ti->cl_cursor + dy > num_page_entries - 1)
3590 boolean redraw = FALSE;
3592 if (ABS(dy) == SCROLL_PAGE)
3593 step = num_page_entries - 1;
3595 if (dy < 0 && ti->cl_first > 0)
3597 /* scroll page/line up */
3599 ti->cl_first -= step;
3600 if (ti->cl_first < 0)
3605 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3607 /* scroll page/line down */
3609 ti->cl_first += step;
3610 if (ti->cl_first + num_page_entries > num_entries)
3611 ti->cl_first = MAX(0, num_entries - num_page_entries);
3618 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3619 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3620 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3622 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3629 /* handle moving cursor one line */
3630 y = ti->cl_cursor + dy;
3635 TreeInfo *node_first, *node_cursor;
3636 int entry_pos = ti->cl_first + y;
3638 node_first = getTreeInfoFirstGroupEntry(ti);
3639 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3641 if (node_cursor->node_group)
3645 PlaySound(SND_MENU_ITEM_SELECTING);
3647 node_cursor->cl_first = ti->cl_first;
3648 node_cursor->cl_cursor = ti->cl_cursor;
3649 *ti_ptr = node_cursor->node_group;
3650 DrawChooseTree(ti_ptr);
3655 else if (dx == -1 && ti->node_parent)
3659 PlaySound(SND_MENU_ITEM_SELECTING);
3661 *ti_ptr = ti->node_parent;
3662 DrawChooseTree(ti_ptr);
3667 if (!anyScrollbarGadgetActive() &&
3668 IN_VIS_MENU(x, y) &&
3669 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3670 y >= 0 && y < num_page_entries)
3674 if (y != ti->cl_cursor)
3676 PlaySound(SND_MENU_ITEM_ACTIVATING);
3678 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3679 drawChooseTreeCursor(y, TRUE);
3680 drawChooseTreeInfo(ti->cl_first + y, ti);
3687 TreeInfo *node_first, *node_cursor;
3688 int entry_pos = ti->cl_first + y;
3690 PlaySound(SND_MENU_ITEM_SELECTING);
3692 node_first = getTreeInfoFirstGroupEntry(ti);
3693 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3695 if (node_cursor->node_group)
3699 node_cursor->cl_first = ti->cl_first;
3700 node_cursor->cl_cursor = ti->cl_cursor;
3701 *ti_ptr = node_cursor->node_group;
3702 DrawChooseTree(ti_ptr);
3704 else if (node_cursor->parent_link)
3708 *ti_ptr = node_cursor->node_parent;
3709 DrawChooseTree(ti_ptr);
3715 node_cursor->cl_first = ti->cl_first;
3716 node_cursor->cl_cursor = ti->cl_cursor;
3717 *ti_ptr = node_cursor;
3719 if (ti->type == TREE_TYPE_LEVEL_DIR)
3721 LoadLevelSetup_SeriesInfo();
3723 SaveLevelSetup_LastSeries();
3724 SaveLevelSetup_SeriesInfo();
3728 if (game_status == GAME_MODE_SETUP)
3730 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
3731 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
3732 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
3734 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3735 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3736 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
3737 execSetupGraphics();
3738 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3739 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3740 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3742 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
3743 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
3744 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
3751 if (game_status == GAME_MODE_LEVELNR)
3753 int new_level_nr = atoi(level_number_current->identifier);
3755 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
3758 game_status = GAME_MODE_MAIN;
3767 void DrawChooseLevelSet()
3769 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3771 DrawChooseTree(&leveldir_current);
3777 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
3779 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3782 void DrawChooseLevelNr()
3786 if (level_number != NULL)
3788 freeTreeInfo(level_number);
3790 level_number = NULL;
3793 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
3795 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
3796 char identifier[32], name[32];
3799 /* temporarily load level info to get level name */
3800 LoadLevelInfoOnly(i);
3802 ti->node_top = &level_number;
3803 ti->sort_priority = 10000 + value;
3804 ti->color = (level.no_valid_file ? FC_BLUE :
3805 LevelStats_getSolved(i) ? FC_GREEN :
3806 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
3808 sprintf(identifier, "%d", value);
3809 sprintf(name, "%03d: %s", value,
3810 (level.no_valid_file ? "(no file)" : level.name));
3812 setString(&ti->identifier, identifier);
3813 setString(&ti->name, name);
3814 setString(&ti->name_sorting, name);
3816 pushTreeInfo(&level_number, ti);
3819 /* sort level number values to start with lowest level number */
3820 sortTreeInfo(&level_number);
3822 /* set current level number to current level number */
3823 level_number_current =
3824 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
3826 /* if that also fails, set current level number to first available level */
3827 if (level_number_current == NULL)
3828 level_number_current = level_number;
3830 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3832 DrawChooseTree(&level_number_current);
3838 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
3840 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
3843 void DrawHallOfFame(int highlight_position)
3845 int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
3848 FadeSoundsAndMusic();
3850 /* (this is needed when called from GameEnd() after winning a game) */
3851 KeyboardAutoRepeatOn();
3854 /* (this is needed when called from GameEnd() after winning a game) */
3855 SetDrawDeactivationMask(REDRAW_NONE);
3856 SetDrawBackgroundMask(REDRAW_FIELD);
3858 CloseDoor(DOOR_CLOSE_ALL);
3860 if (highlight_position < 0)
3861 LoadScore(level_nr);
3863 FadeSetEnterScreen();
3872 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3877 static void drawHallOfFameList(int first_entry, int highlight_position)
3881 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3884 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3885 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3886 "HighScores of Level %d", level_nr);
3888 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3890 int entry = first_entry + i;
3891 boolean active = (entry == highlight_position);
3892 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3893 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3894 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3895 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3896 int dx1 = 3 * getFontWidth(font_nr1);
3897 int dx2 = dx1 + getFontWidth(font_nr1);
3898 int dx3 = SXSIZE - 2 * (mSX - SX) - 5 * getFontWidth(font_nr4);
3899 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
3900 int sy = mSY + 64 + i * 32;
3902 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3903 DrawText(mSX + dx1, sy, ".", font_nr1);
3905 for (j = 0; j < num_dots; j++)
3906 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
3908 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3909 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3911 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3914 redraw_mask |= REDRAW_FIELD;
3917 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3919 static int first_entry = 0;
3920 static int highlight_position = 0;
3921 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3923 if (button == MB_MENU_INITIALIZE)
3926 highlight_position = mx;
3927 drawHallOfFameList(first_entry, highlight_position);
3932 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
3933 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
3937 if (first_entry > 0)
3939 first_entry -= step;
3940 if (first_entry < 0)
3943 drawHallOfFameList(first_entry, highlight_position);
3948 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
3950 first_entry += step;
3951 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
3952 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
3954 drawHallOfFameList(first_entry, highlight_position);
3957 else if (button == MB_MENU_LEAVE)
3959 PlaySound(SND_MENU_ITEM_SELECTING);
3961 FadeSound(SND_BACKGROUND_SCORES);
3963 game_status = GAME_MODE_MAIN;
3967 else if (button == MB_MENU_CHOICE)
3969 PlaySound(SND_MENU_ITEM_SELECTING);
3971 FadeSound(SND_BACKGROUND_SCORES);
3973 game_status = GAME_MODE_MAIN;
3975 DrawAndFadeInMainMenu(REDRAW_FIELD);
3978 if (game_status == GAME_MODE_SCORES)
3979 PlayMenuSoundIfLoop();
3983 /* ========================================================================= */
3984 /* setup screen functions */
3985 /* ========================================================================= */
3987 static struct TokenInfo *setup_info;
3988 static int num_setup_info; /* number of setup entries shown on screen */
3989 static int max_setup_info; /* total number of setup entries in list */
3991 static char *screen_mode_text;
3992 static char *window_size_text;
3993 static char *scaling_type_text;
3994 static char *scroll_delay_text;
3995 static char *snapshot_mode_text;
3996 static char *game_speed_text;
3997 static char *graphics_set_name;
3998 static char *sounds_set_name;
3999 static char *music_set_name;
4000 static char *volume_simple_text;
4001 static char *volume_loops_text;
4002 static char *volume_music_text;
4003 static char *touch_controls_text;
4004 static char *move_distance_text;
4005 static char *drop_distance_text;
4007 static void execSetupMain()
4009 setup_mode = SETUP_MODE_MAIN;
4014 static void execSetupGame_setGameSpeeds()
4016 if (game_speeds == NULL)
4020 for (i = 0; game_speeds_list[i].value != -1; i++)
4022 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4023 char identifier[32], name[32];
4024 int value = game_speeds_list[i].value;
4025 char *text = game_speeds_list[i].text;
4027 ti->node_top = &game_speeds;
4028 ti->sort_priority = 10000 - value;
4030 sprintf(identifier, "%d", value);
4031 sprintf(name, "%s", text);
4033 setString(&ti->identifier, identifier);
4034 setString(&ti->name, name);
4035 setString(&ti->name_sorting, name);
4036 setString(&ti->infotext, "Game Speed");
4038 pushTreeInfo(&game_speeds, ti);
4041 /* sort game speed values to start with slowest game speed */
4042 sortTreeInfo(&game_speeds);
4044 /* set current game speed to configured game speed value */
4045 game_speed_current =
4046 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4048 /* if that fails, set current game speed to reliable default value */
4049 if (game_speed_current == NULL)
4050 game_speed_current =
4051 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4053 /* if that also fails, set current game speed to first available speed */
4054 if (game_speed_current == NULL)
4055 game_speed_current = game_speeds;
4058 setup.game_frame_delay = atoi(game_speed_current->identifier);
4060 /* needed for displaying game speed text instead of identifier */
4061 game_speed_text = game_speed_current->name;
4064 static void execSetupGame_setScrollDelays()
4066 if (scroll_delays == NULL)
4070 for (i = 0; scroll_delays_list[i].value != -1; i++)
4072 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4073 char identifier[32], name[32];
4074 int value = scroll_delays_list[i].value;
4075 char *text = scroll_delays_list[i].text;
4077 ti->node_top = &scroll_delays;
4078 ti->sort_priority = value;
4080 sprintf(identifier, "%d", value);
4081 sprintf(name, "%s", text);
4083 setString(&ti->identifier, identifier);
4084 setString(&ti->name, name);
4085 setString(&ti->name_sorting, name);
4086 setString(&ti->infotext, "Scaling Type");
4088 pushTreeInfo(&scroll_delays, ti);
4091 /* sort scaling type values to start with lowest scaling type value */
4092 sortTreeInfo(&scroll_delays);
4094 /* set current scaling type value to configured scaling type value */
4095 scroll_delay_current =
4096 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4098 /* if that fails, set current scaling type to reliable default value */
4099 if (scroll_delay_current == NULL)
4100 scroll_delay_current =
4101 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4103 /* if that also fails, set current scaling type to first available value */
4104 if (scroll_delay_current == NULL)
4105 scroll_delay_current = scroll_delays;
4108 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4110 /* needed for displaying scaling type text instead of identifier */
4111 scroll_delay_text = scroll_delay_current->name;
4114 static void execSetupGame_setSnapshotModes()
4116 if (snapshot_modes == NULL)
4120 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
4122 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4123 char identifier[32], name[32];
4124 char *value = snapshot_modes_list[i].value;
4125 char *text = snapshot_modes_list[i].text;
4127 ti->node_top = &snapshot_modes;
4128 ti->sort_priority = i;
4130 sprintf(identifier, "%s", value);
4131 sprintf(name, "%s", text);
4133 setString(&ti->identifier, identifier);
4134 setString(&ti->name, name);
4135 setString(&ti->name_sorting, name);
4136 setString(&ti->infotext, "Snapshot Mode");
4138 pushTreeInfo(&snapshot_modes, ti);
4141 /* sort snapshot mode values to start with lowest snapshot mode value */
4142 sortTreeInfo(&snapshot_modes);
4144 /* set current snapshot mode value to configured snapshot mode value */
4145 snapshot_mode_current =
4146 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
4148 /* if that fails, set current snapshot mode to reliable default value */
4149 if (snapshot_mode_current == NULL)
4150 snapshot_mode_current =
4151 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
4153 /* if that also fails, set current snapshot mode to first available value */
4154 if (snapshot_mode_current == NULL)
4155 snapshot_mode_current = snapshot_modes;
4158 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
4160 /* needed for displaying snapshot mode text instead of identifier */
4161 snapshot_mode_text = snapshot_mode_current->name;
4164 static void execSetupGame()
4166 execSetupGame_setGameSpeeds();
4167 execSetupGame_setScrollDelays();
4168 execSetupGame_setSnapshotModes();
4170 setup_mode = SETUP_MODE_GAME;
4175 static void execSetupChooseGameSpeed()
4177 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4182 static void execSetupChooseScrollDelay()
4184 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4189 static void execSetupChooseSnapshotMode()
4191 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
4196 static void execSetupEditor()
4198 setup_mode = SETUP_MODE_EDITOR;
4203 static void execSetupGraphics_setWindowSizes(boolean update_list)
4205 if (window_sizes != NULL && update_list)
4207 freeTreeInfo(window_sizes);
4209 window_sizes = NULL;
4212 if (window_sizes == NULL)
4214 boolean current_window_size_found = FALSE;
4217 for (i = 0; window_sizes_list[i].value != -1; i++)
4219 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4220 char identifier[32], name[32];
4221 int value = window_sizes_list[i].value;
4222 char *text = window_sizes_list[i].text;
4224 ti->node_top = &window_sizes;
4225 ti->sort_priority = value;
4227 sprintf(identifier, "%d", value);
4228 sprintf(name, "%s", text);
4230 setString(&ti->identifier, identifier);
4231 setString(&ti->name, name);
4232 setString(&ti->name_sorting, name);
4233 setString(&ti->infotext, "Window Scaling");
4235 pushTreeInfo(&window_sizes, ti);
4237 if (value == setup.window_scaling_percent)
4238 current_window_size_found = TRUE;
4241 if (!current_window_size_found)
4243 // add entry for non-preset window scaling value
4245 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4246 char identifier[32], name[32];
4247 int value = setup.window_scaling_percent;
4249 ti->node_top = &window_sizes;
4250 ti->sort_priority = value;
4252 sprintf(identifier, "%d", value);
4253 sprintf(name, "%d %% (Current)", value);
4255 setString(&ti->identifier, identifier);
4256 setString(&ti->name, name);
4257 setString(&ti->name_sorting, name);
4258 setString(&ti->infotext, "Window Scaling");
4260 pushTreeInfo(&window_sizes, ti);
4263 /* sort window size values to start with lowest window size value */
4264 sortTreeInfo(&window_sizes);
4266 /* set current window size value to configured window size value */
4267 window_size_current =
4268 getTreeInfoFromIdentifier(window_sizes,
4269 i_to_a(setup.window_scaling_percent));
4271 /* if that fails, set current window size to reliable default value */
4272 if (window_size_current == NULL)
4273 window_size_current =
4274 getTreeInfoFromIdentifier(window_sizes,
4275 i_to_a(STD_WINDOW_SCALING_PERCENT));
4277 /* if that also fails, set current window size to first available value */
4278 if (window_size_current == NULL)
4279 window_size_current = window_sizes;
4282 setup.window_scaling_percent = atoi(window_size_current->identifier);
4284 /* needed for displaying window size text instead of identifier */
4285 window_size_text = window_size_current->name;
4288 static void execSetupGraphics_setScalingTypes()
4290 if (scaling_types == NULL)
4294 for (i = 0; scaling_types_list[i].value != NULL; i++)
4296 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4297 char identifier[32], name[32];
4298 char *value = scaling_types_list[i].value;
4299 char *text = scaling_types_list[i].text;
4301 ti->node_top = &scaling_types;
4302 ti->sort_priority = i;
4304 sprintf(identifier, "%s", value);
4305 sprintf(name, "%s", text);
4307 setString(&ti->identifier, identifier);
4308 setString(&ti->name, name);
4309 setString(&ti->name_sorting, name);
4310 setString(&ti->infotext, "Anti-Aliasing");
4312 pushTreeInfo(&scaling_types, ti);
4315 /* sort scaling type values to start with lowest scaling type value */
4316 sortTreeInfo(&scaling_types);
4318 /* set current scaling type value to configured scaling type value */
4319 scaling_type_current =
4320 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
4322 /* if that fails, set current scaling type to reliable default value */
4323 if (scaling_type_current == NULL)
4324 scaling_type_current =
4325 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
4327 /* if that also fails, set current scaling type to first available value */
4328 if (scaling_type_current == NULL)
4329 scaling_type_current = scaling_types;
4332 setup.window_scaling_quality = scaling_type_current->identifier;
4334 /* needed for displaying scaling type text instead of identifier */
4335 scaling_type_text = scaling_type_current->name;
4338 static void execSetupGraphics_setScreenModes()
4340 // if (screen_modes == NULL && video.fullscreen_available)
4341 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4345 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4347 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4348 char identifier[32], name[32];
4349 int x = video.fullscreen_modes[i].width;
4350 int y = video.fullscreen_modes[i].height;
4353 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4355 ti->node_top = &screen_modes;
4356 ti->sort_priority = x * 10000 + y;
4358 sprintf(identifier, "%dx%d", x, y);
4359 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4361 setString(&ti->identifier, identifier);
4362 setString(&ti->name, name);
4363 setString(&ti->name_sorting, name);
4364 setString(&ti->infotext, "Fullscreen Mode");
4366 pushTreeInfo(&screen_modes, ti);
4369 /* sort fullscreen modes to start with lowest available screen resolution */
4370 sortTreeInfo(&screen_modes);
4372 /* set current screen mode for fullscreen mode to configured setup value */
4373 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4374 setup.fullscreen_mode);
4376 /* if that fails, set current screen mode to reliable default value */
4377 if (screen_mode_current == NULL)
4378 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4379 DEFAULT_FULLSCREEN_MODE);
4381 /* if that also fails, set current screen mode to first available mode */
4382 if (screen_mode_current == NULL)
4383 screen_mode_current = screen_modes;
4385 if (screen_mode_current == NULL)
4386 video.fullscreen_available = FALSE;
4389 // if (video.fullscreen_available)
4390 if (screen_mode_current != NULL)
4392 setup.fullscreen_mode = screen_mode_current->identifier;
4394 /* needed for displaying screen mode name instead of identifier */
4395 screen_mode_text = screen_mode_current->name;
4399 static void execSetupGraphics()
4401 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
4403 // update "setup.window_scaling_percent" from list selection
4404 execSetupGraphics_setWindowSizes(FALSE);
4408 // update list selection from "setup.window_scaling_percent"
4409 execSetupGraphics_setWindowSizes(TRUE);
4412 execSetupGraphics_setScalingTypes();
4413 execSetupGraphics_setScreenModes();
4415 setup_mode = SETUP_MODE_GRAPHICS;
4419 #if defined(TARGET_SDL2)
4420 // window scaling may have changed at this point
4421 ToggleFullscreenOrChangeWindowScalingIfNeeded();
4423 // window scaling quality may have changed at this point
4424 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
4425 SDLSetWindowScalingQuality(setup.window_scaling_quality);
4429 #if !defined(PLATFORM_ANDROID)
4430 #if defined(TARGET_SDL2)
4431 static void execSetupChooseWindowSize()
4433 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4438 static void execSetupChooseScalingType()
4440 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
4445 static void execSetupChooseScreenMode()
4447 if (!video.fullscreen_available)
4450 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4457 static void execSetupChooseVolumeSimple()
4459 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4464 static void execSetupChooseVolumeLoops()
4466 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4471 static void execSetupChooseVolumeMusic()
4473 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4478 static void execSetupSound()
4480 if (volumes_simple == NULL)
4482 boolean current_volume_simple_found = FALSE;
4485 for (i = 0; volumes_list[i].value != -1; i++)
4487 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4488 char identifier[32], name[32];
4489 int value = volumes_list[i].value;
4490 char *text = volumes_list[i].text;
4492 ti->node_top = &volumes_simple;
4493 ti->sort_priority = value;
4495 sprintf(identifier, "%d", value);
4496 sprintf(name, "%s", text);
4498 setString(&ti->identifier, identifier);
4499 setString(&ti->name, name);
4500 setString(&ti->name_sorting, name);
4501 setString(&ti->infotext, "Sound Volume");
4503 pushTreeInfo(&volumes_simple, ti);
4505 if (value == setup.volume_simple)
4506 current_volume_simple_found = TRUE;
4509 if (!current_volume_simple_found)
4511 // add entry for non-preset volume value
4513 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4514 char identifier[32], name[32];
4515 int value = setup.volume_simple;
4517 ti->node_top = &volumes_simple;
4518 ti->sort_priority = value;
4520 sprintf(identifier, "%d", value);
4521 sprintf(name, "%d %% (Current)", value);
4523 setString(&ti->identifier, identifier);
4524 setString(&ti->name, name);
4525 setString(&ti->name_sorting, name);
4526 setString(&ti->infotext, "Sound Volume");
4528 pushTreeInfo(&volumes_simple, ti);
4531 /* sort volume values to start with lowest volume value */
4532 sortTreeInfo(&volumes_simple);
4534 /* set current volume value to configured volume value */
4535 volume_simple_current =
4536 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4538 /* if that fails, set current volume to reliable default value */
4539 if (volume_simple_current == NULL)
4540 volume_simple_current =
4541 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4543 /* if that also fails, set current volume to first available value */
4544 if (volume_simple_current == NULL)
4545 volume_simple_current = volumes_simple;
4548 if (volumes_loops == NULL)
4550 boolean current_volume_loops_found = FALSE;
4553 for (i = 0; volumes_list[i].value != -1; i++)
4555 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4556 char identifier[32], name[32];
4557 int value = volumes_list[i].value;
4558 char *text = volumes_list[i].text;
4560 ti->node_top = &volumes_loops;
4561 ti->sort_priority = value;
4563 sprintf(identifier, "%d", value);
4564 sprintf(name, "%s", text);
4566 setString(&ti->identifier, identifier);
4567 setString(&ti->name, name);
4568 setString(&ti->name_sorting, name);
4569 setString(&ti->infotext, "Loops Volume");
4571 pushTreeInfo(&volumes_loops, ti);
4573 if (value == setup.volume_loops)
4574 current_volume_loops_found = TRUE;
4577 if (!current_volume_loops_found)
4579 // add entry for non-preset volume value
4581 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4582 char identifier[32], name[32];
4583 int value = setup.volume_loops;
4585 ti->node_top = &volumes_loops;
4586 ti->sort_priority = value;
4588 sprintf(identifier, "%d", value);
4589 sprintf(name, "%d %% (Current)", value);
4591 setString(&ti->identifier, identifier);
4592 setString(&ti->name, name);
4593 setString(&ti->name_sorting, name);
4594 setString(&ti->infotext, "Loops Volume");
4596 pushTreeInfo(&volumes_loops, ti);
4599 /* sort volume values to start with lowest volume value */
4600 sortTreeInfo(&volumes_loops);
4602 /* set current volume value to configured volume value */
4603 volume_loops_current =
4604 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4606 /* if that fails, set current volume to reliable default value */
4607 if (volume_loops_current == NULL)
4608 volume_loops_current =
4609 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4611 /* if that also fails, set current volume to first available value */
4612 if (volume_loops_current == NULL)
4613 volume_loops_current = volumes_loops;
4616 if (volumes_music == NULL)
4618 boolean current_volume_music_found = FALSE;
4621 for (i = 0; volumes_list[i].value != -1; i++)
4623 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4624 char identifier[32], name[32];
4625 int value = volumes_list[i].value;
4626 char *text = volumes_list[i].text;
4628 ti->node_top = &volumes_music;
4629 ti->sort_priority = value;
4631 sprintf(identifier, "%d", value);
4632 sprintf(name, "%s", text);
4634 setString(&ti->identifier, identifier);
4635 setString(&ti->name, name);
4636 setString(&ti->name_sorting, name);
4637 setString(&ti->infotext, "Music Volume");
4639 pushTreeInfo(&volumes_music, ti);
4641 if (value == setup.volume_music)
4642 current_volume_music_found = TRUE;
4645 if (!current_volume_music_found)
4647 // add entry for non-preset volume value
4649 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4650 char identifier[32], name[32];
4651 int value = setup.volume_music;
4653 ti->node_top = &volumes_music;
4654 ti->sort_priority = value;
4656 sprintf(identifier, "%d", value);
4657 sprintf(name, "%d %% (Current)", value);
4659 setString(&ti->identifier, identifier);
4660 setString(&ti->name, name);
4661 setString(&ti->name_sorting, name);
4662 setString(&ti->infotext, "Music Volume");
4664 pushTreeInfo(&volumes_music, ti);
4667 /* sort volume values to start with lowest volume value */
4668 sortTreeInfo(&volumes_music);
4670 /* set current volume value to configured volume value */
4671 volume_music_current =
4672 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4674 /* if that fails, set current volume to reliable default value */
4675 if (volume_music_current == NULL)
4676 volume_music_current =
4677 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4679 /* if that also fails, set current volume to first available value */
4680 if (volume_music_current == NULL)
4681 volume_music_current = volumes_music;
4684 setup.volume_simple = atoi(volume_simple_current->identifier);
4685 setup.volume_loops = atoi(volume_loops_current->identifier);
4686 setup.volume_music = atoi(volume_music_current->identifier);
4688 /* needed for displaying volume text instead of identifier */
4689 volume_simple_text = volume_simple_current->name;
4690 volume_loops_text = volume_loops_current->name;
4691 volume_music_text = volume_music_current->name;
4693 setup_mode = SETUP_MODE_SOUND;
4698 static void execSetupChooseTouchControls()
4700 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
4705 static void execSetupChooseMoveDistance()
4707 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
4712 static void execSetupChooseDropDistance()
4714 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
4719 static void execSetupTouch()
4721 if (touch_controls == NULL)
4725 for (i = 0; touch_controls_list[i].value != NULL; i++)
4727 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4728 char identifier[32], name[32];
4729 char *value = touch_controls_list[i].value;
4730 char *text = touch_controls_list[i].text;
4732 ti->node_top = &touch_controls;
4733 ti->sort_priority = i;
4735 sprintf(identifier, "%s", value);
4736 sprintf(name, "%s", text);
4738 setString(&ti->identifier, identifier);
4739 setString(&ti->name, name);
4740 setString(&ti->name_sorting, name);
4741 setString(&ti->infotext, "Control Type");
4743 pushTreeInfo(&touch_controls, ti);
4746 /* sort touch control values to start with lowest touch control value */
4747 sortTreeInfo(&touch_controls);
4749 /* set current touch control value to configured touch control value */
4750 touch_control_current =
4751 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
4753 /* if that fails, set current touch control to reliable default value */
4754 if (touch_control_current == NULL)
4755 touch_control_current =
4756 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
4758 /* if that also fails, set current touch control to first available value */
4759 if (touch_control_current == NULL)
4760 touch_control_current = touch_controls;
4763 if (move_distances == NULL)
4767 for (i = 0; distances_list[i].value != -1; i++)
4769 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4770 char identifier[32], name[32];
4771 int value = distances_list[i].value;
4772 char *text = distances_list[i].text;
4774 ti->node_top = &move_distances;
4775 ti->sort_priority = value;
4777 sprintf(identifier, "%d", value);
4778 sprintf(name, "%s", text);
4780 setString(&ti->identifier, identifier);
4781 setString(&ti->name, name);
4782 setString(&ti->name_sorting, name);
4783 setString(&ti->infotext, "Move Distance");
4785 pushTreeInfo(&move_distances, ti);
4788 /* sort distance values to start with lowest distance value */
4789 sortTreeInfo(&move_distances);
4791 /* set current distance value to configured distance value */
4792 move_distance_current =
4793 getTreeInfoFromIdentifier(move_distances,
4794 i_to_a(setup.touch.move_distance));
4796 /* if that fails, set current distance to reliable default value */
4797 if (move_distance_current == NULL)
4798 move_distance_current =
4799 getTreeInfoFromIdentifier(move_distances, i_to_a(1));
4801 /* if that also fails, set current distance to first available value */
4802 if (move_distance_current == NULL)
4803 move_distance_current = move_distances;
4806 if (drop_distances == NULL)
4810 for (i = 0; distances_list[i].value != -1; i++)
4812 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4813 char identifier[32], name[32];
4814 int value = distances_list[i].value;
4815 char *text = distances_list[i].text;
4817 ti->node_top = &drop_distances;
4818 ti->sort_priority = value;
4820 sprintf(identifier, "%d", value);
4821 sprintf(name, "%s", text);
4823 setString(&ti->identifier, identifier);
4824 setString(&ti->name, name);
4825 setString(&ti->name_sorting, name);
4826 setString(&ti->infotext, "Drop Distance");
4828 pushTreeInfo(&drop_distances, ti);
4831 /* sort distance values to start with lowest distance value */
4832 sortTreeInfo(&drop_distances);
4834 /* set current distance value to configured distance value */
4835 drop_distance_current =
4836 getTreeInfoFromIdentifier(drop_distances,
4837 i_to_a(setup.touch.drop_distance));
4839 /* if that fails, set current distance to reliable default value */
4840 if (drop_distance_current == NULL)
4841 drop_distance_current =
4842 getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
4844 /* if that also fails, set current distance to first available value */
4845 if (drop_distance_current == NULL)
4846 drop_distance_current = drop_distances;
4849 setup.touch.control_type = touch_control_current->identifier;
4850 setup.touch.move_distance = atoi(move_distance_current->identifier);
4851 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
4853 /* needed for displaying volume text instead of identifier */
4854 touch_controls_text = touch_control_current->name;
4855 move_distance_text = move_distance_current->name;
4856 drop_distance_text = drop_distance_current->name;
4858 setup_mode = SETUP_MODE_TOUCH;
4863 static void execSetupArtwork()
4866 printf("::: '%s', '%s', '%s'\n",
4867 artwork.gfx_current->subdir,
4868 artwork.gfx_current->fullpath,
4869 artwork.gfx_current->basepath);
4872 setup.graphics_set = artwork.gfx_current->identifier;
4873 setup.sounds_set = artwork.snd_current->identifier;
4874 setup.music_set = artwork.mus_current->identifier;
4876 /* needed if last screen (setup choice) changed graphics, sounds or music */
4877 ReloadCustomArtwork(0);
4879 /* needed for displaying artwork name instead of artwork identifier */
4880 graphics_set_name = artwork.gfx_current->name;
4881 sounds_set_name = artwork.snd_current->name;
4882 music_set_name = artwork.mus_current->name;
4884 setup_mode = SETUP_MODE_ARTWORK;
4889 static void execSetupChooseGraphics()
4891 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4896 static void execSetupChooseSounds()
4898 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4903 static void execSetupChooseMusic()
4905 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4910 #if !defined(PLATFORM_ANDROID)
4911 static void execSetupInput()
4913 setup_mode = SETUP_MODE_INPUT;
4919 static void execSetupShortcuts()
4921 setup_mode = SETUP_MODE_SHORTCUTS;
4926 static void execSetupShortcuts1()
4928 setup_mode = SETUP_MODE_SHORTCUTS_1;
4933 static void execSetupShortcuts2()
4935 setup_mode = SETUP_MODE_SHORTCUTS_2;
4940 static void execSetupShortcuts3()
4942 setup_mode = SETUP_MODE_SHORTCUTS_3;
4947 static void execSetupShortcuts4()
4949 setup_mode = SETUP_MODE_SHORTCUTS_4;
4954 static void execSetupShortcuts5()
4956 setup_mode = SETUP_MODE_SHORTCUTS_5;
4961 static void execExitSetup()
4963 game_status = GAME_MODE_MAIN;
4965 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4968 static void execSaveAndExitSetup()
4974 static struct TokenInfo setup_info_main[] =
4976 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4977 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4978 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4979 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4980 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4981 #if !defined(PLATFORM_ANDROID)
4982 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4983 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
4985 { TYPE_ENTER_MENU, execSetupTouch, "Touch Controls" },
4987 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
4988 { TYPE_EMPTY, NULL, "" },
4989 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4990 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4995 static struct TokenInfo setup_info_game[] =
4997 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4998 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4999 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
5000 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
5001 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
5002 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
5003 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
5004 { TYPE_STRING, &game_speed_text, "" },
5006 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5007 { TYPE_STRING, &scroll_delay_text, "" },
5009 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
5010 { TYPE_STRING, &snapshot_mode_text, "" },
5011 { TYPE_EMPTY, NULL, "" },
5012 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5017 static struct TokenInfo setup_info_editor[] =
5020 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
5021 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
5022 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
5023 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
5024 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
5025 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
5026 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
5027 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
5029 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
5030 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
5031 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
5033 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
5035 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
5036 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
5037 { TYPE_EMPTY, NULL, "" },
5039 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
5040 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
5041 { TYPE_EMPTY, NULL, "" },
5043 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
5044 { TYPE_EMPTY, NULL, "" },
5045 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5050 static struct TokenInfo setup_info_graphics[] =
5052 #if !defined(PLATFORM_ANDROID)
5053 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
5054 #if defined(TARGET_SDL2)
5055 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
5056 { TYPE_STRING, &window_size_text, "" },
5057 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
5058 { TYPE_STRING, &scaling_type_text, "" },
5060 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
5061 { TYPE_STRING, &screen_mode_text, "" },
5065 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
5066 { TYPE_STRING, &scroll_delay_text, "" },
5068 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
5069 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
5070 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
5071 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
5072 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
5073 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
5074 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
5075 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
5076 { TYPE_EMPTY, NULL, "" },
5077 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5082 static struct TokenInfo setup_info_sound[] =
5084 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
5085 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
5086 { TYPE_SWITCH, &setup.sound_music, "Music:" },
5087 { TYPE_EMPTY, NULL, "" },
5088 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
5089 { TYPE_STRING, &volume_simple_text, "" },
5090 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
5091 { TYPE_STRING, &volume_loops_text, "" },
5092 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
5093 { TYPE_STRING, &volume_music_text, "" },
5094 { TYPE_EMPTY, NULL, "" },
5095 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5100 static struct TokenInfo setup_info_artwork[] =
5102 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
5103 { TYPE_STRING, &graphics_set_name, "" },
5104 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
5105 { TYPE_STRING, &sounds_set_name, "" },
5106 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
5107 { TYPE_STRING, &music_set_name, "" },
5108 { TYPE_EMPTY, NULL, "" },
5109 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
5110 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
5111 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
5112 { TYPE_EMPTY, NULL, "" },
5113 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5118 static struct TokenInfo setup_info_input[] =
5120 { TYPE_SWITCH, NULL, "Player:" },
5121 { TYPE_SWITCH, NULL, "Device:" },
5122 { TYPE_ENTER_MENU, NULL, "" },
5123 { TYPE_EMPTY, NULL, "" },
5124 { TYPE_EMPTY, NULL, "" },
5125 { TYPE_EMPTY, NULL, "" },
5126 { TYPE_EMPTY, NULL, "" },
5127 { TYPE_EMPTY, NULL, "" },
5128 { TYPE_EMPTY, NULL, "" },
5129 { TYPE_EMPTY, NULL, "" },
5130 { TYPE_EMPTY, NULL, "" },
5131 { TYPE_EMPTY, NULL, "" },
5132 { TYPE_EMPTY, NULL, "" },
5133 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5138 static struct TokenInfo setup_info_touch[] =
5140 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
5141 { TYPE_STRING, &touch_controls_text, "" },
5142 { TYPE_EMPTY, NULL, "" },
5143 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
5144 { TYPE_STRING, &move_distance_text, "" },
5145 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
5146 { TYPE_STRING, &drop_distance_text, "" },
5147 { TYPE_EMPTY, NULL, "" },
5148 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5153 static struct TokenInfo setup_info_shortcuts[] =
5155 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
5156 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
5157 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
5158 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
5159 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
5160 { TYPE_EMPTY, NULL, "" },
5161 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
5166 static struct TokenInfo setup_info_shortcuts_1[] =
5168 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
5169 { TYPE_KEY, &setup.shortcut.save_game, "" },
5170 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
5171 { TYPE_KEY, &setup.shortcut.load_game, "" },
5172 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
5173 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
5174 { TYPE_EMPTY, NULL, "" },
5175 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
5176 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
5177 { TYPE_EMPTY, NULL, "" },
5178 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5183 static struct TokenInfo setup_info_shortcuts_2[] =
5185 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
5186 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
5187 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
5188 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
5189 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
5190 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
5191 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
5192 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
5193 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
5194 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
5195 { TYPE_EMPTY, NULL, "" },
5196 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5201 static struct TokenInfo setup_info_shortcuts_3[] =
5203 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
5204 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
5205 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
5206 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
5207 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
5208 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
5209 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
5210 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
5211 { TYPE_KEYTEXT, NULL, "Record Tape:", },
5212 { TYPE_KEY, &setup.shortcut.tape_record, "" },
5213 { TYPE_KEYTEXT, NULL, "Play Tape:", },
5214 { TYPE_KEY, &setup.shortcut.tape_play, "" },
5215 { TYPE_EMPTY, NULL, "" },
5216 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5221 static struct TokenInfo setup_info_shortcuts_4[] =
5223 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
5224 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
5225 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
5226 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
5227 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
5228 { TYPE_KEY, &setup.shortcut.sound_music, "" },
5229 { TYPE_EMPTY, NULL, "" },
5230 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5235 static struct TokenInfo setup_info_shortcuts_5[] =
5237 { TYPE_KEYTEXT, NULL, "Snap Left:", },
5238 { TYPE_KEY, &setup.shortcut.snap_left, "" },
5239 { TYPE_KEYTEXT, NULL, "Snap Right:", },
5240 { TYPE_KEY, &setup.shortcut.snap_right, "" },
5241 { TYPE_KEYTEXT, NULL, "Snap Up:", },
5242 { TYPE_KEY, &setup.shortcut.snap_up, "" },
5243 { TYPE_KEYTEXT, NULL, "Snap Down:", },
5244 { TYPE_KEY, &setup.shortcut.snap_down, "" },
5245 { TYPE_EMPTY, NULL, "" },
5246 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
5251 static Key getSetupKey()
5253 Key key = KSYM_UNDEFINED;
5254 boolean got_key_event = FALSE;
5256 while (!got_key_event)
5258 if (PendingEvent()) /* got event */
5266 case EVENT_KEYPRESS:
5268 key = GetEventKey((KeyEvent *)&event, TRUE);
5270 /* press 'Escape' or 'Enter' to keep the existing key binding */
5271 if (key == KSYM_Escape || key == KSYM_Return)
5272 key = KSYM_UNDEFINED; /* keep old value */
5274 got_key_event = TRUE;
5278 case EVENT_KEYRELEASE:
5279 key_joystick_mapping = 0;
5283 HandleOtherEvents(&event);
5291 /* don't eat all CPU time */
5298 static int getSetupTextFont(int type)
5300 if (type & (TYPE_SWITCH |
5312 static int getSetupValueFont(int type, void *value)
5314 if (type & TYPE_KEY)
5315 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5316 else if (type & TYPE_STRING)
5317 return FONT_VALUE_2;
5318 else if (type & TYPE_ECS_AGA)
5319 return FONT_VALUE_1;
5320 else if (type & TYPE_BOOLEAN_STYLE)
5321 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5322 else if (type & TYPE_YES_NO_AUTO)
5323 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5324 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5326 return FONT_VALUE_1;
5329 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
5331 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5332 struct TokenInfo *si = &setup_info[si_pos];
5333 boolean font_draw_xoffset_modified = FALSE;
5334 int font_draw_xoffset_old = -1;
5335 int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
5336 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
5337 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
5338 int xpos = menu_screen_value_xpos;
5339 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5340 int startx = mSX + xpos * 32;
5341 int starty = mSY + ypos * 32;
5342 int font_nr, font_width;
5343 int type = si->type;
5344 void *value = si->value;
5345 char *value_string = getSetupValue(type, value);
5348 if (value_string == NULL)
5351 if (type & TYPE_KEY)
5353 xpos = MENU_SCREEN_START_XPOS;
5355 if (type & TYPE_QUERY)
5356 value_string = "<press key>";
5358 else if (type & TYPE_STRING)
5360 int max_value_len = (SCR_FIELDX - 2) * 2;
5362 xpos = MENU_SCREEN_START_XPOS;
5364 if (strlen(value_string) > max_value_len)
5365 value_string[max_value_len] = '\0';
5367 else if (type & TYPE_YES_NO_AUTO)
5369 xpos = menu_screen_value_xpos - 1;
5372 startx = mSX + xpos * 32;
5373 starty = mSY + ypos * 32;
5374 font_nr = getSetupValueFont(type, value);
5375 font_width = getFontWidth(font_nr);
5377 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5378 if (setup_mode != SETUP_MODE_INPUT)
5380 int max_menu_text_length_big = (menu_screen_value_xpos -
5381 MENU_SCREEN_START_XPOS);
5382 int max_menu_text_length_medium = max_menu_text_length_big * 2;
5383 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5384 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5385 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5386 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5387 int text_font_nr = getSetupTextFont(FONT_MENU_2);
5388 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5389 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
5390 boolean correct_font_draw_xoffset = FALSE;
5392 if (xpos == MENU_SCREEN_START_XPOS &&
5393 startx + font1_xoffset < text_startx + text_font_xoffset)
5394 correct_font_draw_xoffset = TRUE;
5396 if (xpos == menu_screen_value_xpos &&
5397 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5398 correct_font_draw_xoffset = TRUE;
5400 /* check if setup value would overlap with setup text when printed */
5401 /* (this can happen for extreme/wrong values for font draw offset) */
5402 if (correct_font_draw_xoffset)
5404 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5405 font_draw_xoffset_modified = TRUE;
5407 if (type & TYPE_KEY)
5408 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5409 else if (!(type & TYPE_STRING))
5410 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5411 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
5415 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
5416 DrawText(startx + i * font_width, starty, " ", font_nr);
5418 DrawText(startx, starty, value_string, font_nr);
5420 if (font_draw_xoffset_modified)
5421 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5424 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
5426 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5427 struct TokenInfo *si = &setup_info[si_pos];
5429 if (si->type & TYPE_BOOLEAN_STYLE)
5431 *(boolean *)si->value ^= TRUE;
5433 else if (si->type & TYPE_YES_NO_AUTO)
5437 (*(int *)si->value == AUTO ? TRUE :
5438 *(int *)si->value == TRUE ? FALSE : AUTO) :
5439 (*(int *)si->value == TRUE ? AUTO :
5440 *(int *)si->value == AUTO ? FALSE : TRUE));
5442 else if (si->type & TYPE_KEY)
5446 si->type |= TYPE_QUERY;
5447 drawSetupValue(screen_pos, setup_info_pos_raw);
5448 si->type &= ~TYPE_QUERY;
5450 key = getSetupKey();
5451 if (key != KSYM_UNDEFINED)
5452 *(Key *)si->value = key;
5455 drawSetupValue(screen_pos, setup_info_pos_raw);
5457 // fullscreen state may have changed at this point
5458 if (si->value == &setup.fullscreen)
5459 ToggleFullscreenOrChangeWindowScalingIfNeeded();
5462 static void DrawCursorAndText_Setup(int screen_pos, int setup_info_pos_raw,
5465 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
5466 struct TokenInfo *si = &setup_info[si_pos];
5467 int xpos = MENU_SCREEN_START_XPOS;
5468 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
5469 int font_nr = getSetupTextFont(si->type);
5471 if (setup_info == setup_info_input)
5472 font_nr = FONT_MENU_1;
5475 font_nr = FONT_ACTIVE(font_nr);
5477 DrawText(mSX + xpos * 32, mSY + ypos * 32, si->text, font_nr);
5479 if (si->type & ~TYPE_SKIP_ENTRY)
5480 drawCursor(screen_pos, active);
5483 static void drawSetupInfoList(struct TokenInfo *setup_info,
5484 int first_entry, int num_page_entries)
5488 if (num_page_entries > NUM_MENU_ENTRIES_ON_SCREEN)
5489 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
5491 if (num_page_entries > max_setup_info)
5492 num_page_entries = max_setup_info;
5494 if (first_entry + num_page_entries > max_setup_info)
5497 clearMenuListArea();
5499 for (i = 0; i < num_page_entries; i++)
5501 int setup_info_pos = first_entry + i;
5502 struct TokenInfo *si = &setup_info[setup_info_pos];
5503 void *value_ptr = si->value;
5505 /* set some entries to "unchangeable" according to other variables */
5506 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5507 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5508 (value_ptr == &setup.sound_music && !audio.music_available) ||
5509 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5510 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
5511 (value_ptr == &window_size_text && !video.window_scaling_available) ||
5512 (value_ptr == &scaling_type_text && !video.window_scaling_available))
5513 si->type |= TYPE_GHOSTED;
5515 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5516 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5517 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5518 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5519 else if (si->type & ~TYPE_SKIP_ENTRY)
5520 initCursor(i, IMG_MENU_BUTTON);
5522 DrawCursorAndText_Setup(i, setup_info_pos, FALSE);
5524 if (si->type & TYPE_VALUE)
5525 drawSetupValue(i, setup_info_pos);
5529 static void DrawSetupScreen_Generic()
5531 int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
5532 boolean redraw_all = FALSE;
5533 char *title_string = NULL;
5538 FreeScreenGadgets();
5539 CreateScreenGadgets();
5541 CloseDoor(DOOR_CLOSE_2);
5543 if (redraw_mask & REDRAW_ALL)
5550 if (setup_mode == SETUP_MODE_MAIN)
5552 setup_info = setup_info_main;
5553 title_string = "Setup";
5555 else if (setup_mode == SETUP_MODE_GAME)
5557 setup_info = setup_info_game;
5558 title_string = "Setup Game";
5560 else if (setup_mode == SETUP_MODE_EDITOR)
5562 setup_info = setup_info_editor;
5563 title_string = "Setup Editor";
5565 else if (setup_mode == SETUP_MODE_GRAPHICS)
5567 setup_info = setup_info_graphics;
5568 title_string = "Setup Graphics";
5570 else if (setup_mode == SETUP_MODE_SOUND)
5572 setup_info = setup_info_sound;
5573 title_string = "Setup Sound";
5575 else if (setup_mode == SETUP_MODE_ARTWORK)
5577 setup_info = setup_info_artwork;
5578 title_string = "Custom Artwork";
5580 else if (setup_mode == SETUP_MODE_TOUCH)
5582 setup_info = setup_info_touch;
5583 title_string = "Setup Touch Ctrls";
5585 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5587 setup_info = setup_info_shortcuts;
5588 title_string = "Setup Shortcuts";
5590 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5592 setup_info = setup_info_shortcuts_1;
5593 title_string = "Setup Shortcuts";
5595 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5597 setup_info = setup_info_shortcuts_2;
5598 title_string = "Setup Shortcuts";
5600 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5602 setup_info = setup_info_shortcuts_3;
5603 title_string = "Setup Shortcuts";
5605 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5607 setup_info = setup_info_shortcuts_4;
5608 title_string = "Setup Shortcuts";
5610 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5612 setup_info = setup_info_shortcuts_5;
5613 title_string = "Setup Shortcuts";
5616 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5618 // determine maximal number of setup entries that can be displayed on screen
5620 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5623 // determine maximal number of setup entries available for this setup screen
5625 for (i = 0; setup_info[i].type != 0; i++)
5628 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5630 MapScreenGadgets(max_setup_info);
5633 redraw_mask = fade_mask = REDRAW_ALL;
5640 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5642 static int choice_store[MAX_SETUP_MODES];
5643 static int first_entry_store[MAX_SETUP_MODES];
5644 int choice = choice_store[setup_mode]; /* starts with 0 */
5645 int first_entry = first_entry_store[setup_mode]; /* starts with 0 */
5647 int y = choice - first_entry;
5649 boolean position_set_by_scrollbar = (dx == 999);
5650 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5651 int num_page_entries;
5653 num_page_entries = MIN(max_setup_info, NUM_MENU_ENTRIES_ON_SCREEN);
5655 if (button == MB_MENU_INITIALIZE)
5657 /* advance to first valid menu entry */
5658 while (choice < num_setup_info &&
5659 setup_info[choice].type & TYPE_SKIP_ENTRY)
5662 if (position_set_by_scrollbar)
5663 first_entry = first_entry_store[setup_mode] = dy;
5665 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5666 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5668 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5670 if (choice < first_entry)
5672 choice = first_entry;
5674 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5677 else if (choice > first_entry + num_page_entries - 1)
5679 choice = first_entry + num_page_entries - 1;
5681 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5685 choice_store[setup_mode] = choice;
5687 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5691 else if (button == MB_MENU_LEAVE)
5695 PlaySound(SND_MENU_ITEM_SELECTING);
5697 for (i = 0; setup_info[i].type != 0; i++)
5699 if (setup_info[i].type & TYPE_LEAVE_MENU)
5701 void (*menu_callback_function)(void) = setup_info[i].value;
5705 menu_callback_function();
5707 break; /* absolutely needed because function changes 'setup_info'! */
5714 if (mx || my) /* mouse input */
5716 x = (mx - mSX) / 32;
5717 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5719 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
5721 /* move cursor instead of scrolling when already at start/end of list */
5722 if (dy == -1 * SCROLL_LINE && first_entry == 0)
5724 else if (dy == +1 * SCROLL_LINE &&
5725 first_entry + num_page_entries == max_setup_info)
5728 /* handle scrolling screen one line or page */
5730 y + dy > num_page_entries - 1)
5732 boolean redraw = FALSE;
5734 if (ABS(dy) == SCROLL_PAGE)
5735 step = num_page_entries - 1;
5737 if (dy < 0 && first_entry > 0)
5739 /* scroll page/line up */
5741 first_entry -= step;
5742 if (first_entry < 0)
5747 else if (dy > 0 && first_entry + num_page_entries < max_setup_info)
5749 /* scroll page/line down */
5751 first_entry += step;
5752 if (first_entry + num_page_entries > max_setup_info)
5753 first_entry = MAX(0, max_setup_info - num_page_entries);
5760 choice += first_entry - first_entry_store[setup_mode];
5762 if (choice < first_entry)
5764 choice = first_entry;
5766 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5769 else if (choice > first_entry + num_page_entries - 1)
5771 choice = first_entry + num_page_entries - 1;
5773 if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5776 else if (setup_info[choice].type & TYPE_SKIP_ENTRY)
5780 if (choice < first_entry ||
5781 choice > first_entry + num_page_entries - 1)
5782 first_entry += SIGN(dy);
5785 first_entry_store[setup_mode] = first_entry;
5786 choice_store[setup_mode] = choice;
5788 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5790 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5792 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5793 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5801 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5803 if (setup_info[choice].type & menu_navigation_type ||
5804 setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
5805 setup_info[choice].type & TYPE_YES_NO_AUTO)
5806 button = MB_MENU_CHOICE;
5811 /* jump to next non-empty menu entry (up or down) */
5812 while (first_entry + y > 0 &&
5813 first_entry + y < max_setup_info - 1 &&
5814 setup_info[first_entry + y].type & TYPE_SKIP_ENTRY)
5817 if (!IN_VIS_MENU(x, y))
5819 choice += y - y_old;
5821 if (choice < first_entry)
5822 first_entry = choice;
5823 else if (choice > first_entry + num_page_entries - 1)
5824 first_entry = choice - num_page_entries + 1;
5826 if (first_entry >= 0 &&
5827 first_entry + num_page_entries <= max_setup_info)
5829 first_entry_store[setup_mode] = first_entry;
5831 if (choice < first_entry)
5832 choice = first_entry;
5833 else if (choice > first_entry + num_page_entries - 1)
5834 choice = first_entry + num_page_entries - 1;
5836 choice_store[setup_mode] = choice;
5838 drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
5840 DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
5842 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
5843 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
5850 if (!anyScrollbarGadgetActive() &&
5851 IN_VIS_MENU(x, y) &&
5852 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
5853 y >= 0 && y < num_page_entries)
5857 if (first_entry + y != choice &&
5858 setup_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
5860 PlaySound(SND_MENU_ITEM_ACTIVATING);
5862 DrawCursorAndText_Setup(choice - first_entry, choice, FALSE);
5863 DrawCursorAndText_Setup(y, first_entry + y, TRUE);
5865 choice = choice_store[setup_mode] = first_entry + y;
5868 else if (!(setup_info[first_entry + y].type & TYPE_GHOSTED))
5870 PlaySound(SND_MENU_ITEM_SELECTING);
5872 /* when selecting key headline, execute function for key value change */
5873 if (setup_info[first_entry + y].type & TYPE_KEYTEXT &&
5874 setup_info[first_entry + y + 1].type & TYPE_KEY)
5877 /* when selecting string value, execute function for list selection */
5878 if (setup_info[first_entry + y].type & TYPE_STRING && y > 0 &&
5879 setup_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
5882 if (setup_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
5884 void (*menu_callback_function)(void) =
5885 setup_info[first_entry + y].value;
5887 FadeSetFromType(setup_info[first_entry + y].type);
5889 menu_callback_function();
5893 if (setup_info[first_entry + y].type & TYPE_VALUE)
5894 changeSetupValue(y, first_entry + y, dx);
5900 void DrawSetupScreen_Input()
5904 FadeOut(REDRAW_FIELD);
5908 setup_info = setup_info_input;
5910 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5912 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5913 "Joysticks deactivated on this screen");
5915 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5917 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5918 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5919 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5920 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5921 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5922 initCursor(i, IMG_MENU_BUTTON);
5924 DrawCursorAndText_Setup(i, -1, FALSE);
5927 /* create gadgets for setup input menu screen */
5928 FreeScreenGadgets();
5929 CreateScreenGadgets();
5931 /* map gadgets for setup input menu screen */
5932 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5934 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5936 FadeIn(REDRAW_FIELD);
5941 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5943 if (device_name == NULL)
5946 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5949 if (strlen(device_name) > 1)
5951 char c1 = device_name[strlen(device_name) - 1];
5952 char c2 = device_name[strlen(device_name) - 2];
5954 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5955 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5958 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5959 strlen(device_name));
5962 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5965 static struct SetupKeyboardInfo custom_key;
5972 { &custom_key.left, "Joystick Left" },
5973 { &custom_key.right, "Joystick Right" },
5974 { &custom_key.up, "Joystick Up" },
5975 { &custom_key.down, "Joystick Down" },
5976 { &custom_key.snap, "Button 1" },
5977 { &custom_key.drop, "Button 2" }
5979 static char *joystick_name[MAX_PLAYERS] =
5986 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5990 custom_key = setup.input[player_nr].key;
5992 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5993 FONT_INPUT_1_ACTIVE);
5995 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5997 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5998 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6000 if (setup.input[player_nr].use_joystick)
6002 char *device_name = setup.input[player_nr].joy.device_name;
6003 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
6004 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
6006 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
6007 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
6011 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
6012 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
6015 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
6017 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
6018 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
6019 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
6020 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
6022 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
6023 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
6024 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
6025 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
6026 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
6027 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
6029 for (i = 0; i < 6; i++)
6031 int ypos = 6 + i + (i > 3 ? i-3 : 0);
6033 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6035 DrawText(mSX + 3 * 32, mSY + ypos * 32,
6036 (setup.input[player_nr].use_joystick ?
6038 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
6042 static int input_player_nr = 0;
6044 void HandleSetupScreen_Input_Player(int step, int direction)
6046 int old_player_nr = input_player_nr;
6049 new_player_nr = old_player_nr + step * direction;
6050 if (new_player_nr < 0)
6052 if (new_player_nr > MAX_PLAYERS - 1)
6053 new_player_nr = MAX_PLAYERS - 1;
6055 if (new_player_nr != old_player_nr)
6057 input_player_nr = new_player_nr;
6059 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6063 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
6065 static int choice = 0;
6068 int pos_start = SETUPINPUT_SCREEN_POS_START;
6069 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
6070 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
6071 int pos_end = SETUPINPUT_SCREEN_POS_END;
6073 if (button == MB_MENU_INITIALIZE)
6075 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
6077 DrawCursorAndText_Setup(choice, -1, TRUE);
6081 else if (button == MB_MENU_LEAVE)
6083 setup_mode = SETUP_MODE_MAIN;
6090 if (mx || my) /* mouse input */
6092 x = (mx - mSX) / 32;
6093 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
6095 else if (dx || dy) /* keyboard input */
6097 if (dx && choice == 0)
6098 x = (dx < 0 ? 10 : 12);
6099 else if ((dx && choice == 1) ||
6100 (dx == +1 && choice == 2) ||
6101 (dx == -1 && choice == pos_end))
6102 button = MB_MENU_CHOICE;
6106 if (y >= pos_empty1 && y <= pos_empty2)
6107 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
6110 if (y == 0 && dx != 0 && button)
6112 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
6114 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
6115 y >= pos_start && y <= pos_end &&
6116 !(y >= pos_empty1 && y <= pos_empty2))
6122 DrawCursorAndText_Setup(choice, -1, FALSE);
6123 DrawCursorAndText_Setup(y, -1, TRUE);
6125 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
6134 char *device_name = setup.input[input_player_nr].joy.device_name;
6136 if (!setup.input[input_player_nr].use_joystick)
6138 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
6140 setJoystickDeviceToNr(device_name, new_device_nr);
6141 setup.input[input_player_nr].use_joystick = TRUE;
6145 int device_nr = getJoystickNrFromDeviceName(device_name);
6146 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
6148 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
6149 setup.input[input_player_nr].use_joystick = FALSE;
6151 setJoystickDeviceToNr(device_name, new_device_nr);
6154 drawPlayerSetupInputInfo(input_player_nr, FALSE);
6158 if (setup.input[input_player_nr].use_joystick)
6161 CalibrateJoystick(input_player_nr);
6164 CustomizeKeyboard(input_player_nr);
6166 else if (y == pos_end)
6172 setup_mode = SETUP_MODE_MAIN;
6179 void CustomizeKeyboard(int player_nr)
6183 boolean finished = FALSE;
6184 static struct SetupKeyboardInfo custom_key;
6189 } customize_step[] =
6191 { &custom_key.left, "Move Left" },
6192 { &custom_key.right, "Move Right" },
6193 { &custom_key.up, "Move Up" },
6194 { &custom_key.down, "Move Down" },
6195 { &custom_key.snap, "Snap Field" },
6196 { &custom_key.drop, "Drop Element" }
6199 /* read existing key bindings from player setup */
6200 custom_key = setup.input[player_nr].key;
6203 FadeOut(REDRAW_FIELD);
6207 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
6210 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6211 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6212 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6213 "Key:", FONT_INPUT_1_ACTIVE);
6214 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6215 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
6217 FadeIn(REDRAW_FIELD);
6223 if (PendingEvent()) /* got event */
6231 case EVENT_KEYPRESS:
6233 Key key = GetEventKey((KeyEvent *)&event, FALSE);
6235 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
6237 if (key == KSYM_Escape)
6238 FadeSkipNextFadeIn();
6244 /* all keys configured -- wait for "Escape" or "Return" key */
6248 /* press 'Enter' to keep the existing key binding */
6249 if (key == KSYM_Return)
6250 key = *customize_step[step_nr].key;
6252 /* check if key already used */
6253 for (i = 0; i < step_nr; i++)
6254 if (*customize_step[i].key == key)
6259 /* got new key binding */
6260 *customize_step[step_nr].key = key;
6261 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6263 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6264 getKeyNameFromKey(key), FONT_VALUE_1);
6267 /* un-highlight last query */
6268 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
6269 customize_step[step_nr - 1].text, FONT_MENU_1);
6270 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
6271 "Key:", FONT_MENU_1);
6273 /* press 'Enter' to leave */
6276 DrawText(mSX + 16, mSY + 15 * 32 + 16,
6277 "Press Enter", FONT_TITLE_1);
6281 /* query next key binding */
6282 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
6283 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
6284 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
6285 "Key:", FONT_INPUT_1_ACTIVE);
6286 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
6287 getKeyNameFromKey(*customize_step[step_nr].key),
6292 case EVENT_KEYRELEASE:
6293 key_joystick_mapping = 0;
6297 HandleOtherEvents(&event);
6305 /* don't eat all CPU time */
6309 /* write new key bindings back to player setup */
6310 setup.input[player_nr].key = custom_key;
6313 DrawSetupScreen_Input();
6316 static boolean CalibrateJoystickMain(int player_nr)
6318 int new_joystick_xleft = JOYSTICK_XMIDDLE;
6319 int new_joystick_xright = JOYSTICK_XMIDDLE;
6320 int new_joystick_yupper = JOYSTICK_YMIDDLE;
6321 int new_joystick_ylower = JOYSTICK_YMIDDLE;
6322 int new_joystick_xmiddle, new_joystick_ymiddle;
6324 int joystick_fd = joystick.fd[player_nr];
6325 int x, y, last_x, last_y, xpos = 8, ypos = 3;
6326 boolean check[3][3];
6327 int check_remaining = 3 * 3;
6332 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
6335 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
6339 FadeOut(REDRAW_FIELD);
6343 for (y = 0; y < 3; y++)
6345 for (x = 0; x < 3; x++)
6347 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
6348 check[x][y] = FALSE;
6352 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
6353 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
6354 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
6355 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
6356 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
6357 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
6358 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
6360 joy_value = Joystick(player_nr);
6361 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6362 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6364 /* eventually uncalibrated center position (joystick could be uncentered) */
6365 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6368 new_joystick_xmiddle = joy_x;
6369 new_joystick_ymiddle = joy_y;
6371 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
6373 FadeIn(REDRAW_FIELD);
6375 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
6380 if (PendingEvent()) /* got event */
6388 case EVENT_KEYPRESS:
6389 switch (GetEventKey((KeyEvent *)&event, TRUE))
6392 if (check_remaining == 0)
6397 FadeSkipNextFadeIn();
6406 case EVENT_KEYRELEASE:
6407 key_joystick_mapping = 0;
6411 HandleOtherEvents(&event);
6416 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6419 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
6420 new_joystick_xright = MAX(new_joystick_xright, joy_x);
6421 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
6422 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
6424 setup.input[player_nr].joy.xleft = new_joystick_xleft;
6425 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6426 setup.input[player_nr].joy.xright = new_joystick_xright;
6427 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6428 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6429 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6431 CheckJoystickData();
6433 joy_value = Joystick(player_nr);
6435 if (joy_value & JOY_BUTTON && check_remaining == 0)
6438 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6439 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6441 if (x != last_x || y != last_y)
6443 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6444 IMG_MENU_CALIBRATE_YELLOW, 0);
6445 DrawFixedGraphic(xpos + x, ypos + y,
6446 IMG_MENU_CALIBRATE_RED, 0);
6451 if (check_remaining > 0 && !check[x+1][y+1])
6453 check[x+1][y+1] = TRUE;
6461 /* don't eat all CPU time */
6465 /* calibrated center position (joystick should now be centered) */
6466 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6469 new_joystick_xmiddle = joy_x;
6470 new_joystick_ymiddle = joy_y;
6474 /* wait until the last pressed button was released */
6475 while (Joystick(player_nr) & JOY_BUTTON)
6477 if (PendingEvent()) /* got event */
6482 HandleOtherEvents(&event);
6491 void CalibrateJoystick(int player_nr)
6493 if (!CalibrateJoystickMain(player_nr))
6495 char *device_name = setup.input[player_nr].joy.device_name;
6496 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6497 int xpos = mSX - SX;
6498 int ypos = mSY - SY;
6502 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6503 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6506 Delay(2000); /* show error message for a short time */
6511 DrawSetupScreen_Input();
6514 void DrawSetupScreen()
6516 DeactivateJoystick();
6518 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6520 if (setup_mode == SETUP_MODE_INPUT)
6521 DrawSetupScreen_Input();
6522 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6523 DrawChooseTree(&game_speed_current);
6524 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6525 DrawChooseTree(&scroll_delay_current);
6526 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6527 DrawChooseTree(&snapshot_mode_current);
6528 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6529 DrawChooseTree(&screen_mode_current);
6530 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6531 DrawChooseTree(&window_size_current);
6532 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6533 DrawChooseTree(&scaling_type_current);
6534 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6535 DrawChooseTree(&artwork.gfx_current);
6536 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6537 DrawChooseTree(&artwork.snd_current);
6538 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6539 DrawChooseTree(&artwork.mus_current);
6540 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6541 DrawChooseTree(&volume_simple_current);
6542 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6543 DrawChooseTree(&volume_loops_current);
6544 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6545 DrawChooseTree(&volume_music_current);
6546 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6547 DrawChooseTree(&touch_control_current);
6548 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6549 DrawChooseTree(&move_distance_current);
6550 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6551 DrawChooseTree(&drop_distance_current);
6553 DrawSetupScreen_Generic();
6559 void RedrawSetupScreenAfterFullscreenToggle()
6561 if (setup_mode == SETUP_MODE_GRAPHICS ||
6562 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6564 // update list selection from "setup.window_scaling_percent"
6565 execSetupGraphics_setWindowSizes(TRUE);
6571 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6573 if (setup_mode == SETUP_MODE_INPUT)
6574 HandleSetupScreen_Input(mx, my, dx, dy, button);
6575 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6576 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6577 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6578 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6579 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
6580 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
6581 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6582 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6583 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6584 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6585 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
6586 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
6587 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6588 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6589 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6590 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6591 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6592 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6593 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6594 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6595 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6596 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6597 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6598 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6599 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
6600 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
6601 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
6602 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
6603 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
6604 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
6606 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6609 void HandleGameActions()
6611 if (game_status != GAME_MODE_PLAYING)
6614 GameActions(); /* main game loop */
6616 if (tape.auto_play && !tape.playing)
6617 AutoPlayTape(); /* continue automatically playing next tape */
6621 /* ---------- new screen button stuff -------------------------------------- */
6623 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6627 case SCREEN_CTRL_ID_PREV_LEVEL:
6628 *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
6629 *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
6632 case SCREEN_CTRL_ID_NEXT_LEVEL:
6633 *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
6634 *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
6637 case SCREEN_CTRL_ID_PREV_PLAYER:
6638 *x = mSX + TILEX * 10;
6639 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6642 case SCREEN_CTRL_ID_NEXT_PLAYER:
6643 *x = mSX + TILEX * 12;
6644 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6648 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6654 int gfx_unpressed, gfx_pressed;
6655 void (*get_gadget_position)(int *, int *, int);
6659 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6662 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6663 getScreenMenuButtonPos,
6664 SCREEN_CTRL_ID_PREV_LEVEL,
6669 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6670 getScreenMenuButtonPos,
6671 SCREEN_CTRL_ID_NEXT_LEVEL,
6676 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6677 getScreenMenuButtonPos,
6678 SCREEN_CTRL_ID_PREV_PLAYER,
6683 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6684 getScreenMenuButtonPos,
6685 SCREEN_CTRL_ID_NEXT_PLAYER,
6693 int gfx_unpressed, gfx_pressed;
6697 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6700 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6701 -1, -1, /* these values are not constant, but can change at runtime */
6702 SCREEN_CTRL_ID_SCROLL_UP,
6706 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6707 -1, -1, /* these values are not constant, but can change at runtime */
6708 SCREEN_CTRL_ID_SCROLL_DOWN,
6715 int gfx_unpressed, gfx_pressed;
6721 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6724 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6725 -1, -1, /* these values are not constant, but can change at runtime */
6726 -1, -1, /* these values are not constant, but can change at runtime */
6727 GD_TYPE_SCROLLBAR_VERTICAL,
6728 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6729 "scroll level series vertically"
6733 static void CreateScreenMenubuttons()
6735 struct GadgetInfo *gi;
6736 unsigned int event_mask;
6739 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6741 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6742 int gfx_unpressed, gfx_pressed;
6743 int x, y, width, height;
6744 int gd_x1, gd_x2, gd_y1, gd_y2;
6745 int id = menubutton_info[i].gadget_id;
6747 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6749 menubutton_info[i].get_gadget_position(&x, &y, id);
6751 width = SC_MENUBUTTON_XSIZE;
6752 height = SC_MENUBUTTON_YSIZE;
6754 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6755 gfx_pressed = menubutton_info[i].gfx_pressed;
6756 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6757 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6758 gd_x1 = graphic_info[gfx_unpressed].src_x;
6759 gd_y1 = graphic_info[gfx_unpressed].src_y;
6760 gd_x2 = graphic_info[gfx_pressed].src_x;
6761 gd_y2 = graphic_info[gfx_pressed].src_y;
6763 gi = CreateGadget(GDI_CUSTOM_ID, id,
6764 GDI_CUSTOM_TYPE_ID, i,
6765 GDI_INFO_TEXT, menubutton_info[i].infotext,
6770 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6771 GDI_STATE, GD_BUTTON_UNPRESSED,
6772 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6773 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6774 GDI_DIRECT_DRAW, FALSE,
6775 GDI_EVENT_MASK, event_mask,
6776 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6780 Error(ERR_EXIT, "cannot create gadget");
6782 screen_gadget[id] = gi;
6786 static void CreateScreenScrollbuttons()
6788 struct GadgetInfo *gi;
6789 unsigned int event_mask;
6792 /* these values are not constant, but can change at runtime */
6793 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6794 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6795 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6796 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6798 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6800 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6801 int gfx_unpressed, gfx_pressed;
6802 int x, y, width, height;
6803 int gd_x1, gd_x2, gd_y1, gd_y2;
6804 int id = scrollbutton_info[i].gadget_id;
6806 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6808 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6809 y = mSY + scrollbutton_info[i].y;
6810 width = SC_SCROLLBUTTON_XSIZE;
6811 height = SC_SCROLLBUTTON_YSIZE;
6813 /* correct scrollbar position if placed outside menu (playfield) area */
6814 if (x > SX + SC_SCROLL_UP_XPOS)
6815 x = SX + SC_SCROLL_UP_XPOS;
6817 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6818 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6819 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6821 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6822 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6823 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6824 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6825 gd_x1 = graphic_info[gfx_unpressed].src_x;
6826 gd_y1 = graphic_info[gfx_unpressed].src_y;
6827 gd_x2 = graphic_info[gfx_pressed].src_x;
6828 gd_y2 = graphic_info[gfx_pressed].src_y;
6830 gi = CreateGadget(GDI_CUSTOM_ID, id,
6831 GDI_CUSTOM_TYPE_ID, i,
6832 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6837 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6838 GDI_STATE, GD_BUTTON_UNPRESSED,
6839 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6840 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6841 GDI_DIRECT_DRAW, FALSE,
6842 GDI_EVENT_MASK, event_mask,
6843 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6847 Error(ERR_EXIT, "cannot create gadget");
6849 screen_gadget[id] = gi;
6853 static void CreateScreenScrollbars()
6857 /* these values are not constant, but can change at runtime */
6858 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6859 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6860 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6861 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6863 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6865 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6866 int gfx_unpressed, gfx_pressed;
6867 int x, y, width, height;
6868 int gd_x1, gd_x2, gd_y1, gd_y2;
6869 struct GadgetInfo *gi;
6870 int items_max, items_visible, item_position;
6871 unsigned int event_mask;
6872 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6873 int id = scrollbar_info[i].gadget_id;
6875 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6877 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6878 y = mSY + scrollbar_info[i].y;
6879 width = scrollbar_info[i].width;
6880 height = scrollbar_info[i].height;
6882 /* correct scrollbar position if placed outside menu (playfield) area */
6883 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
6884 x = SX + SC_SCROLL_VERTICAL_XPOS;
6886 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6887 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6889 items_max = num_page_entries;
6890 items_visible = num_page_entries;
6893 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6894 gfx_pressed = scrollbar_info[i].gfx_pressed;
6895 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6896 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6897 gd_x1 = graphic_info[gfx_unpressed].src_x;
6898 gd_y1 = graphic_info[gfx_unpressed].src_y;
6899 gd_x2 = graphic_info[gfx_pressed].src_x;
6900 gd_y2 = graphic_info[gfx_pressed].src_y;
6902 gi = CreateGadget(GDI_CUSTOM_ID, id,
6903 GDI_CUSTOM_TYPE_ID, i,
6904 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6909 GDI_TYPE, scrollbar_info[i].type,
6910 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6911 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6912 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6913 GDI_WHEEL_AREA_X, SX,
6914 GDI_WHEEL_AREA_Y, SY,
6915 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6916 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6917 GDI_STATE, GD_BUTTON_UNPRESSED,
6918 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6919 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6920 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6921 GDI_DIRECT_DRAW, FALSE,
6922 GDI_EVENT_MASK, event_mask,
6923 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6927 Error(ERR_EXIT, "cannot create gadget");
6929 screen_gadget[id] = gi;
6933 void CreateScreenGadgets()
6935 int last_game_status = game_status; /* save current game status */
6937 CreateScreenMenubuttons();
6939 CreateScreenScrollbuttons();
6940 CreateScreenScrollbars();
6942 game_status = last_game_status; /* restore current game status */
6945 void FreeScreenGadgets()
6949 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6950 FreeGadget(screen_gadget[i]);
6953 void MapScreenMenuGadgets(int screen_mask)
6957 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6958 if (screen_mask & menubutton_info[i].screen_mask)
6959 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6962 void MapScreenGadgets(int num_entries)
6966 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6969 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6970 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6972 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6973 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6976 void MapScreenTreeGadgets(TreeInfo *ti)
6978 MapScreenGadgets(numTreeInfoInGroup(ti));
6981 static void HandleScreenGadgets(struct GadgetInfo *gi)
6983 int id = gi->custom_id;
6984 int button = gi->event.button;
6985 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6989 case SCREEN_CTRL_ID_PREV_LEVEL:
6990 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
6993 case SCREEN_CTRL_ID_NEXT_LEVEL:
6994 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
6997 case SCREEN_CTRL_ID_PREV_PLAYER:
6998 HandleSetupScreen_Input_Player(step, -1);
7001 case SCREEN_CTRL_ID_NEXT_PLAYER:
7002 HandleSetupScreen_Input_Player(step, +1);
7005 case SCREEN_CTRL_ID_SCROLL_UP:
7006 if (game_status == GAME_MODE_LEVELS)
7007 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7008 else if (game_status == GAME_MODE_LEVELNR)
7009 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7010 else if (game_status == GAME_MODE_SETUP)
7011 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
7014 case SCREEN_CTRL_ID_SCROLL_DOWN:
7015 if (game_status == GAME_MODE_LEVELS)
7016 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7017 else if (game_status == GAME_MODE_LEVELNR)
7018 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7019 else if (game_status == GAME_MODE_SETUP)
7020 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
7023 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
7024 if (game_status == GAME_MODE_LEVELS)
7025 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7026 else if (game_status == GAME_MODE_LEVELNR)
7027 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
7028 else if (game_status == GAME_MODE_SETUP)
7029 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);