1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN 0
30 #define INFO_MODE_TITLE 1
31 #define INFO_MODE_ELEMENTS 2
32 #define INFO_MODE_MUSIC 3
33 #define INFO_MODE_CREDITS 4
34 #define INFO_MODE_PROGRAM 5
35 #define INFO_MODE_VERSION 6
36 #define INFO_MODE_LEVELSET 7
38 #define MAX_INFO_MODES 8
40 /* screens on the setup screen */
41 #define SETUP_MODE_MAIN 0
42 #define SETUP_MODE_GAME 1
43 #define SETUP_MODE_EDITOR 2
44 #define SETUP_MODE_GRAPHICS 3
45 #define SETUP_MODE_SOUND 4
46 #define SETUP_MODE_ARTWORK 5
47 #define SETUP_MODE_INPUT 6
48 #define SETUP_MODE_SHORTCUTS 7
49 #define SETUP_MODE_SHORTCUTS_1 8
50 #define SETUP_MODE_SHORTCUTS_2 9
51 #define SETUP_MODE_SHORTCUTS_3 10
52 #define SETUP_MODE_SHORTCUTS_4 11
53 #define SETUP_MODE_SHORTCUTS_5 12
55 /* sub-screens on the setup screen (generic) */
56 #define SETUP_MODE_CHOOSE_ARTWORK 13
57 #define SETUP_MODE_CHOOSE_OTHER 14
59 /* sub-screens on the setup screen (specific) */
60 #define SETUP_MODE_CHOOSE_GAME_SPEED 15
61 #define SETUP_MODE_CHOOSE_SCREEN_MODE 16
62 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 17
63 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
64 #define SETUP_MODE_CHOOSE_GRAPHICS 19
65 #define SETUP_MODE_CHOOSE_SOUNDS 20
66 #define SETUP_MODE_CHOOSE_MUSIC 21
67 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 22
68 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 23
69 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 24
71 #define MAX_SETUP_MODES 25
73 /* for input setup functions */
74 #define SETUPINPUT_SCREEN_POS_START 0
75 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
76 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
77 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
79 /* for various menu stuff */
80 #define MENU_SCREEN_START_XPOS 1
81 #define MENU_SCREEN_START_YPOS 2
82 #define MENU_SCREEN_VALUE_XPOS 14
83 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
84 #define MENU_TITLE1_YPOS 8
85 #define MENU_TITLE2_YPOS 46
86 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
87 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
88 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
89 MENU_SCREEN_START_XPOS)
90 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
92 /* buttons and scrollbars identifiers */
93 #define SCREEN_CTRL_ID_PREV_LEVEL 0
94 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
95 #define SCREEN_CTRL_ID_PREV_PLAYER 2
96 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
97 #define SCREEN_CTRL_ID_SCROLL_UP 4
98 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
99 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
101 #define NUM_SCREEN_GADGETS 7
103 #define NUM_SCREEN_MENUBUTTONS 4
104 #define NUM_SCREEN_SCROLLBUTTONS 2
105 #define NUM_SCREEN_SCROLLBARS 1
107 #define SCREEN_MASK_MAIN (1 << 0)
108 #define SCREEN_MASK_INPUT (1 << 1)
110 /* graphic position and size values for buttons and scrollbars */
111 #define SC_MENUBUTTON_XSIZE TILEX
112 #define SC_MENUBUTTON_YSIZE TILEY
114 #define SC_SCROLLBUTTON_XSIZE TILEX
115 #define SC_SCROLLBUTTON_YSIZE TILEY
117 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
119 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
120 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
121 SC_SCROLLBUTTON_YSIZE)
123 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
124 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
126 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
127 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
128 SC_SCROLLBUTTON_YSIZE)
130 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
131 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
132 SC_SCROLL_VERTICAL_YSIZE)
134 #define SC_BORDER_SIZE 14
137 /* forward declarations of internal functions */
138 static void HandleScreenGadgets(struct GadgetInfo *);
139 static void HandleSetupScreen_Generic(int, int, int, int, int);
140 static void HandleSetupScreen_Input(int, int, int, int, int);
141 static void CustomizeKeyboard(int);
142 static void CalibrateJoystick(int);
143 static void execSetupGame(void);
144 static void execSetupGraphics(void);
145 static void execSetupSound(void);
146 static void execSetupArtwork(void);
147 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
149 static void DrawChooseLevelSet(void);
150 static void DrawChooseLevelNr(void);
151 static void DrawInfoScreen(void);
152 static void DrawAndFadeInInfoScreen(int);
153 static void DrawSetupScreen(void);
155 static void DrawInfoScreenExt(int, int);
156 static void DrawInfoScreen_NotAvailable(char *, char *);
157 static void DrawInfoScreen_HelpAnim(int, int, boolean);
158 static void DrawInfoScreen_HelpText(int, int, int, int);
159 static void HandleInfoScreen_Main(int, int, int, int, int);
160 static void HandleInfoScreen_TitleScreen(int);
161 static void HandleInfoScreen_Elements(int);
162 static void HandleInfoScreen_Music(int);
163 static void HandleInfoScreen_Credits(int);
164 static void HandleInfoScreen_Program(int);
165 static void HandleInfoScreen_Version(int);
167 static void MapScreenMenuGadgets(int);
168 static void MapScreenTreeGadgets(TreeInfo *);
170 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
172 static int info_mode = INFO_MODE_MAIN;
173 static int setup_mode = SETUP_MODE_MAIN;
175 static TreeInfo *screen_modes = NULL;
176 static TreeInfo *screen_mode_current = NULL;
178 static TreeInfo *window_sizes = NULL;
179 static TreeInfo *window_size_current = NULL;
181 static TreeInfo *scroll_delays = NULL;
182 static TreeInfo *scroll_delay_current = NULL;
184 static TreeInfo *game_speeds = NULL;
185 static TreeInfo *game_speed_current = NULL;
187 static TreeInfo *volumes_simple = NULL;
188 static TreeInfo *volume_simple_current = NULL;
190 static TreeInfo *volumes_loops = NULL;
191 static TreeInfo *volume_loops_current = NULL;
193 static TreeInfo *volumes_music = NULL;
194 static TreeInfo *volume_music_current = NULL;
196 static TreeInfo *level_number = NULL;
197 static TreeInfo *level_number_current = NULL;
203 } window_sizes_list[] =
208 { 100, "100 % (Default)" },
225 } game_speeds_list[] =
234 { 1000, "1/1s (Extremely Slow)" },
239 { 29, "1/35s (Original Supaplex)" },
241 { 20, "1/50s (Normal Speed)" },
242 { 14, "1/70s (Maximum Supaplex)" },
246 { 1, "1/1000s (Extremely Fast)" },
256 } scroll_delays_list[] =
258 { 0, "0 Tiles (No Scroll Delay)" },
261 { 3, "3 Tiles (Default)" },
266 { 8, "8 Tiles (Maximum Scroll Delay)"},
292 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
293 (s) <= GAME_MODE_SETUP ? (s) : \
294 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
295 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
297 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
298 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
299 (i) <= INFO_MODE_LEVELSET ? (i) : \
302 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
303 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
304 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
305 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
306 SETUP_MODE_CHOOSE_ARTWORK : \
307 SETUP_MODE_CHOOSE_OTHER)
309 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
310 menu.draw_xoffset[GAME_MODE_INFO] : \
311 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
312 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
313 menu.draw_yoffset[GAME_MODE_INFO] : \
314 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
316 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
317 menu.draw_xoffset[GAME_MODE_SETUP] : \
318 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
319 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
320 menu.draw_yoffset[GAME_MODE_SETUP] : \
321 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
323 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
324 DRAW_XOFFSET_INFO(info_mode) : \
325 (s) == GAME_MODE_SETUP ? \
326 DRAW_XOFFSET_SETUP(setup_mode) : \
327 menu.draw_xoffset[DRAW_MODE(s)])
328 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
329 DRAW_YOFFSET_INFO(info_mode) : \
330 (s) == GAME_MODE_SETUP ? \
331 DRAW_YOFFSET_SETUP(setup_mode) : \
332 menu.draw_yoffset[DRAW_MODE(s)])
334 #define mSX (SX + DRAW_XOFFSET(game_status))
335 #define mSY (SY + DRAW_YOFFSET(game_status))
337 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
338 menu.list_size[game_status] : \
339 MAX_MENU_ENTRIES_ON_SCREEN)
341 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
342 #define NUM_SCROLLBAR_BITMAPS 2
343 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
347 /* title display and control definitions */
349 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
350 2 * MAX_NUM_TITLE_MESSAGES)
352 static int num_title_screens = 0;
354 struct TitleControlInfo
362 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
364 /* main menu display and control definitions */
366 #define MAIN_CONTROL_NAME 0
367 #define MAIN_CONTROL_LEVELS 1
368 #define MAIN_CONTROL_SCORES 2
369 #define MAIN_CONTROL_EDITOR 3
370 #define MAIN_CONTROL_INFO 4
371 #define MAIN_CONTROL_GAME 5
372 #define MAIN_CONTROL_SETUP 6
373 #define MAIN_CONTROL_QUIT 7
374 #define MAIN_CONTROL_PREV_LEVEL 8
375 #define MAIN_CONTROL_NEXT_LEVEL 9
376 #define MAIN_CONTROL_FIRST_LEVEL 10
377 #define MAIN_CONTROL_LAST_LEVEL 11
378 #define MAIN_CONTROL_LEVEL_NUMBER 12
379 #define MAIN_CONTROL_LEVEL_INFO_1 13
380 #define MAIN_CONTROL_LEVEL_INFO_2 14
381 #define MAIN_CONTROL_LEVEL_NAME 15
382 #define MAIN_CONTROL_LEVEL_AUTHOR 16
383 #define MAIN_CONTROL_LEVEL_YEAR 17
384 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
385 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
386 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
387 #define MAIN_CONTROL_TITLE_1 21
388 #define MAIN_CONTROL_TITLE_2 22
389 #define MAIN_CONTROL_TITLE_3 23
391 static char str_main_text_name[10];
392 static char str_main_text_first_level[10];
393 static char str_main_text_last_level[10];
394 static char str_main_text_level_number[10];
396 static char *main_text_name = str_main_text_name;
397 static char *main_text_first_level = str_main_text_first_level;
398 static char *main_text_last_level = str_main_text_last_level;
399 static char *main_text_level_number = str_main_text_level_number;
400 static char *main_text_levels = "Levelset";
401 static char *main_text_scores = "Hall Of Fame";
402 static char *main_text_editor = "Level Creator";
403 static char *main_text_info = "Info Screen";
404 static char *main_text_game = "Start Game";
405 static char *main_text_setup = "Setup";
406 static char *main_text_quit = "Quit";
407 static char *main_text_level_name = level.name;
408 static char *main_text_level_author = level.author;
409 static char *main_text_level_year = NULL;
410 static char *main_text_level_imported_from = NULL;
411 static char *main_text_level_imported_by = NULL;
412 static char *main_text_level_tested_by = NULL;
413 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
414 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
415 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
417 struct MainControlInfo
421 struct MenuPosInfo *pos_button;
424 struct TextPosInfo *pos_text;
427 struct TextPosInfo *pos_input;
431 static struct MainControlInfo main_controls[] =
435 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
436 &menu.main.text.name, &main_text_name,
437 &menu.main.input.name, &setup.player_name,
441 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
442 &menu.main.text.levels, &main_text_levels,
447 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
448 &menu.main.text.scores, &main_text_scores,
453 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
454 &menu.main.text.editor, &main_text_editor,
459 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
460 &menu.main.text.info, &main_text_info,
465 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
466 &menu.main.text.game, &main_text_game,
471 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
472 &menu.main.text.setup, &main_text_setup,
477 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
478 &menu.main.text.quit, &main_text_quit,
482 /* (these two buttons are real gadgets) */
484 MAIN_CONTROL_PREV_LEVEL,
485 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
490 MAIN_CONTROL_NEXT_LEVEL,
491 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
497 MAIN_CONTROL_FIRST_LEVEL,
499 &menu.main.text.first_level, &main_text_first_level,
503 MAIN_CONTROL_LAST_LEVEL,
505 &menu.main.text.last_level, &main_text_last_level,
509 MAIN_CONTROL_LEVEL_NUMBER,
511 &menu.main.text.level_number, &main_text_level_number,
515 MAIN_CONTROL_LEVEL_INFO_1,
517 &menu.main.text.level_info_1, NULL,
521 MAIN_CONTROL_LEVEL_INFO_2,
523 &menu.main.text.level_info_2, NULL,
527 MAIN_CONTROL_LEVEL_NAME,
529 &menu.main.text.level_name, &main_text_level_name,
533 MAIN_CONTROL_LEVEL_AUTHOR,
535 &menu.main.text.level_author, &main_text_level_author,
539 MAIN_CONTROL_LEVEL_YEAR,
541 &menu.main.text.level_year, &main_text_level_year,
545 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
547 &menu.main.text.level_imported_from, &main_text_level_imported_from,
551 MAIN_CONTROL_LEVEL_IMPORTED_BY,
553 &menu.main.text.level_imported_by, &main_text_level_imported_by,
557 MAIN_CONTROL_LEVEL_TESTED_BY,
559 &menu.main.text.level_tested_by, &main_text_level_tested_by,
563 MAIN_CONTROL_TITLE_1,
565 &menu.main.text.title_1, &main_text_title_1,
569 MAIN_CONTROL_TITLE_2,
571 &menu.main.text.title_2, &main_text_title_2,
575 MAIN_CONTROL_TITLE_3,
577 &menu.main.text.title_3, &main_text_title_3,
590 static int getTitleScreenGraphic(int nr, boolean initial)
592 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
595 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
597 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
601 static int getTitleScreenGameMode(boolean initial)
603 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
607 static int getTitleMessageGameMode(boolean initial)
609 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
613 static int getTitleScreenBackground(boolean initial)
615 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
620 static int getTitleMessageBackground(int nr, boolean initial)
622 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
626 static int getTitleBackground(int nr, boolean initial, boolean is_image)
628 int base = (is_image ?
629 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
630 IMG_BACKGROUND_TITLESCREEN_1) :
631 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
632 IMG_BACKGROUND_TITLEMESSAGE_1));
633 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
634 IMG_BACKGROUND_TITLE);
635 int graphic_local = base + nr;
637 if (graphic_info[graphic_local].bitmap != NULL)
638 return graphic_local;
640 if (graphic_info[graphic_global].bitmap != NULL)
641 return graphic_global;
643 return IMG_UNDEFINED;
646 static int getTitleSound(struct TitleControlInfo *tci)
648 boolean is_image = tci->is_image;
649 int initial = tci->initial;
650 int nr = tci->local_nr;
651 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
652 int base = (is_image ?
653 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
654 SND_BACKGROUND_TITLESCREEN_1) :
655 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
656 SND_BACKGROUND_TITLEMESSAGE_1));
657 int sound_global = menu.sound[mode];
658 int sound_local = base + nr;
661 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
662 nr, initial, is_image,
663 sound_global, getSoundListEntry(sound_global)->filename,
664 sound_local, getSoundListEntry(sound_local)->filename);
667 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
670 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
673 return SND_UNDEFINED;
676 static int getTitleMusic(struct TitleControlInfo *tci)
678 boolean is_image = tci->is_image;
679 int initial = tci->initial;
680 int nr = tci->local_nr;
681 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
682 int base = (is_image ?
683 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
684 MUS_BACKGROUND_TITLESCREEN_1) :
685 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
686 MUS_BACKGROUND_TITLEMESSAGE_1));
687 int music_global = menu.music[mode];
688 int music_local = base + nr;
691 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
692 nr, initial, is_image,
693 music_global, getMusicListEntry(music_global)->filename,
694 music_local, getMusicListEntry(music_local)->filename);
697 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
700 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
703 return MUS_UNDEFINED;
706 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
708 boolean is_image = tci->is_image;
709 int initial = tci->initial;
710 int nr = tci->local_nr;
711 struct TitleFadingInfo ti;
715 int graphic = getTitleScreenGraphic(nr, initial);
717 /* initialize fading control values to default title config settings */
718 ti = (initial ? title_initial_default : title_default);
720 /* override default settings with image config settings, if defined */
721 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
722 ti.fade_mode = graphic_info[graphic].fade_mode;
723 if (graphic_info[graphic].fade_delay > -1)
724 ti.fade_delay = graphic_info[graphic].fade_delay;
725 if (graphic_info[graphic].post_delay > -1)
726 ti.post_delay = graphic_info[graphic].post_delay;
727 if (graphic_info[graphic].auto_delay > -1)
728 ti.auto_delay = graphic_info[graphic].auto_delay;
734 ti.fade_mode = titlemessage_initial[nr].fade_mode;
735 ti.fade_delay = titlemessage_initial[nr].fade_delay;
736 ti.post_delay = titlemessage_initial[nr].post_delay;
737 ti.auto_delay = titlemessage_initial[nr].auto_delay;
741 ti.fade_mode = titlemessage[nr].fade_mode;
742 ti.fade_delay = titlemessage[nr].fade_delay;
743 ti.post_delay = titlemessage[nr].post_delay;
744 ti.auto_delay = titlemessage[nr].auto_delay;
749 if (ti.anim_mode == ANIM_NONE)
750 ti.fade_delay = ti.post_delay = 0;
756 static int compareTitleControlInfo(const void *object1, const void *object2)
758 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
759 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
762 if (tci1->initial != tci2->initial)
763 compare_result = (tci1->initial ? -1 : +1);
764 else if (tci1->sort_priority != tci2->sort_priority)
765 compare_result = tci1->sort_priority - tci2->sort_priority;
766 else if (tci1->is_image != tci2->is_image)
767 compare_result = (tci1->is_image ? -1 : +1);
769 compare_result = tci1->local_nr - tci2->local_nr;
771 return compare_result;
774 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
776 int nr, int sort_priority)
778 title_controls[num_title_screens].is_image = is_image;
779 title_controls[num_title_screens].initial = initial;
780 title_controls[num_title_screens].local_nr = nr;
781 title_controls[num_title_screens].sort_priority = sort_priority;
786 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
790 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
792 int graphic = getTitleScreenGraphic(i, initial);
793 Bitmap *bitmap = graphic_info[graphic].bitmap;
794 int sort_priority = graphic_info[graphic].sort_priority;
797 /* skip images and messages (fonts!) when using forced custom graphics */
798 if (setup.override_level_graphics && !initial)
803 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
806 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
808 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
809 char *filename = getLevelSetTitleMessageFilename(i, initial);
810 int sort_priority = tmi->sort_priority;
813 /* skip images and messages (fonts!) when using forced custom graphics */
814 if (setup.override_level_graphics)
818 if (filename != NULL)
819 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
823 static void InitializeTitleControls(boolean show_title_initial)
825 num_title_screens = 0;
828 /* 1st step: initialize title screens for game start (only when starting) */
829 if (show_title_initial)
830 InitializeTitleControls_CheckTitleInfo(TRUE);
833 /* 2nd step: initialize title screens for current level set */
834 InitializeTitleControls_CheckTitleInfo(FALSE);
836 /* sort title screens according to sort_priority and title number */
837 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
838 compareTitleControlInfo);
841 static boolean visibleMenuPos(struct MenuPosInfo *pos)
843 return (pos != NULL && pos->x != -1 && pos->y != -1);
846 static boolean visibleTextPos(struct TextPosInfo *pos)
848 return (pos != NULL && pos->x != -1 && pos->y != -1);
851 static void InitializeMainControls()
853 boolean local_team_mode = (!options.network && setup.team_mode);
856 /* set main control text values to dynamically determined values */
857 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
859 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
860 menu.main.text.first_level.size));
861 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
862 menu.main.text.last_level.size));
863 strcpy(main_text_level_number, int2str(level_nr,
864 menu.main.text.level_number.size));
866 main_text_level_year = leveldir_current->year;
867 main_text_level_imported_from = leveldir_current->imported_from;
868 main_text_level_imported_by = leveldir_current->imported_by;
869 main_text_level_tested_by = leveldir_current->tested_by;
871 /* set main control screen positions to dynamically determined values */
872 for (i = 0; main_controls[i].nr != -1; i++)
874 struct MainControlInfo *mci = &main_controls[i];
876 struct MenuPosInfo *pos_button = mci->pos_button;
877 struct TextPosInfo *pos_text = mci->pos_text;
878 struct TextPosInfo *pos_input = mci->pos_input;
879 char *text = (mci->text ? *mci->text : NULL);
880 char *input = (mci->input ? *mci->input : NULL);
881 int button_graphic = mci->button_graphic;
883 int font_text = (pos_text ? pos_text->font : -1);
884 int font_input = (pos_input ? pos_input->font : -1);
886 int font_text = mci->font_text;
887 int font_input = mci->font_input;
890 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
891 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
892 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
893 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
894 int text_chars = (text != NULL ? strlen(text) : 0);
895 int input_chars = (input != NULL ? strlen(input) : 0);
898 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
900 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
901 int text_width = font_text_width * text_chars;
902 int text_height = font_text_height;
903 int input_width = font_input_width * input_chars;
904 int input_height = font_input_height;
906 if (nr == MAIN_CONTROL_NAME)
909 if (menu.main.input.name.x == -1)
910 menu.main.input.name.x = menu.main.text.name.x + text_width;
911 if (menu.main.input.name.y == -1)
912 menu.main.input.name.y = menu.main.text.name.y;
916 menu.main.input.name.width = input_width;
917 menu.main.input.name.height = input_height;
919 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
920 menu.main.input.name.height = font_input_height;
924 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
926 if (pos_button->width == 0)
927 pos_button->width = button_width;
928 if (pos_button->height == 0)
929 pos_button->height = button_height;
932 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
935 /* calculate size for non-clickable text -- needed for text alignment */
936 boolean calculate_text_size = (pos_button == NULL && text != NULL);
938 /* calculate width for non-clickable text -- needed for text alignment */
939 boolean calculate_text_width = (pos_button == NULL && text != NULL);
942 if (visibleMenuPos(pos_button))
944 if (pos_text->x == -1)
945 pos_text->x = pos_button->x + pos_button->width;
946 if (pos_text->y == -1)
947 pos_text->y = pos_button->y;
951 if (pos_text->width == -1 || calculate_text_size)
952 pos_text->width = text_width;
953 if (pos_text->height == -1 || calculate_text_size)
954 pos_text->height = text_height;
956 if (pos_text->width == -1 || calculate_text_width)
957 pos_text->width = text_width;
958 if (pos_text->height == -1)
959 pos_text->height = text_height;
963 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
965 if (visibleTextPos(pos_text))
967 if (pos_input->x == -1)
968 pos_input->x = pos_text->x + pos_text->width;
969 if (pos_input->y == -1)
970 pos_input->y = pos_text->y;
973 if (pos_input->width == -1)
974 pos_input->width = input_width;
975 if (pos_input->height == -1)
976 pos_input->height = input_height;
981 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
982 boolean active_input)
986 for (i = 0; main_controls[i].nr != -1; i++)
988 struct MainControlInfo *mci = &main_controls[i];
990 if (mci->nr == nr || nr == -1)
992 struct MenuPosInfo *pos_button = mci->pos_button;
993 struct TextPosInfo *pos_text = mci->pos_text;
994 struct TextPosInfo *pos_input = mci->pos_input;
995 char *text = (mci->text ? *mci->text : NULL);
996 char *input = (mci->input ? *mci->input : NULL);
997 int button_graphic = mci->button_graphic;
999 int font_text = (pos_text ? pos_text->font : -1);
1000 int font_input = (pos_input ? pos_input->font : -1);
1002 int font_text = mci->font_text;
1003 int font_input = mci->font_input;
1008 button_graphic = BUTTON_ACTIVE(button_graphic);
1009 font_text = FONT_ACTIVE(font_text);
1014 font_input = FONT_ACTIVE(font_input);
1017 if (visibleMenuPos(pos_button))
1019 struct MenuPosInfo *pos = pos_button;
1020 int x = mSX + pos->x;
1021 int y = mSY + pos->y;
1023 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1024 DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
1027 if (visibleTextPos(pos_text) && text != NULL)
1029 struct TextPosInfo *pos = pos_text;
1030 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1031 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1034 /* (check why/if this is needed) */
1035 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1037 DrawText(x, y, text, font_text);
1040 if (visibleTextPos(pos_input) && input != NULL)
1042 struct TextPosInfo *pos = pos_input;
1043 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1044 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1047 /* (check why/if this is needed) */
1048 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1050 DrawText(x, y, input, font_input);
1056 static void DrawCursorAndText_Main(int nr, boolean active_text)
1058 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
1062 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
1064 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
1068 static struct MainControlInfo *getMainControlInfo(int nr)
1072 for (i = 0; main_controls[i].nr != -1; i++)
1073 if (main_controls[i].nr == nr)
1074 return &main_controls[i];
1079 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1084 int rect_x = ALIGNED_TEXT_XPOS(rect);
1085 int rect_y = ALIGNED_TEXT_YPOS(rect);
1087 return (x >= rect_x && x < rect_x + rect->width &&
1088 y >= rect_y && y < rect_y + rect->height);
1091 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1096 int rect_x = ALIGNED_TEXT_XPOS(rect);
1097 int rect_y = ALIGNED_TEXT_YPOS(rect);
1100 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1101 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1102 (x >= rect_x && x < rect_x + rect->width &&
1103 y >= rect_y && y < rect_y + rect->height));
1106 return (x >= rect_x && x < rect_x + rect->width &&
1107 y >= rect_y && y < rect_y + rect->height);
1110 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1113 static int cursor_array[MAX_LEV_FIELDY];
1115 static int cursor_array[SCR_FIELDY];
1117 int x = mSX + TILEX * xpos;
1118 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1123 cursor_array[ypos] = graphic;
1125 graphic = cursor_array[ypos];
1129 graphic = BUTTON_ACTIVE(graphic);
1131 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1132 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1135 static void initCursor(int ypos, int graphic)
1137 drawCursorExt(0, ypos, FALSE, graphic);
1140 static void drawCursor(int ypos, boolean active)
1142 drawCursorExt(0, ypos, active, -1);
1145 static void drawCursorXY(int xpos, int ypos, int graphic)
1147 drawCursorExt(xpos, ypos, FALSE, graphic);
1150 static void drawChooseTreeCursor(int ypos, boolean active)
1152 int last_game_status = game_status; /* save current game status */
1155 /* force LEVELS draw offset on artwork setup screen */
1156 game_status = GAME_MODE_LEVELS;
1159 drawCursorExt(0, ypos, active, -1);
1161 game_status = last_game_status; /* restore current game status */
1166 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1167 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1171 static int getPrevlevelButtonPos()
1176 static int getCurrentLevelTextPos()
1178 return (getPrevlevelButtonPos() + 1);
1181 static int getNextLevelButtonPos()
1183 return getPrevlevelButtonPos() + 3 + 1;
1186 static int getLevelRangeTextPos()
1188 return getNextLevelButtonPos() + 1;
1192 int effectiveGameStatus()
1194 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1195 return GAME_MODE_TITLE;
1200 void DrawTitleScreenImage(int nr, boolean initial)
1202 int graphic = getTitleScreenGraphic(nr, initial);
1203 Bitmap *bitmap = graphic_info[graphic].bitmap;
1204 int width = graphic_info[graphic].width;
1205 int height = graphic_info[graphic].height;
1206 int src_x = graphic_info[graphic].src_x;
1207 int src_y = graphic_info[graphic].src_y;
1213 if (width > WIN_XSIZE)
1215 /* image width too large for window => center image horizontally */
1216 src_x = (width - WIN_XSIZE) / 2;
1220 if (height > WIN_YSIZE)
1222 /* image height too large for window => center image vertically */
1223 src_y = (height - WIN_YSIZE) / 2;
1227 /* always display title screens centered */
1228 dst_x = (WIN_XSIZE - width) / 2;
1229 dst_y = (WIN_YSIZE - height) / 2;
1231 SetDrawBackgroundMask(REDRAW_ALL);
1232 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1234 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1236 if (DrawingOnBackground(dst_x, dst_y))
1238 SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1239 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1242 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1244 redraw_mask = REDRAW_ALL;
1247 void DrawTitleScreenMessage(int nr, boolean initial)
1249 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1250 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1251 int last_game_status = game_status; /* save current game status */
1253 if (filename == NULL)
1256 /* force TITLE font on title message screen */
1257 game_status = getTitleMessageGameMode(initial);
1259 /* if chars set to "-1", automatically determine by text and font width */
1260 if (tmi->chars == -1)
1261 tmi->chars = tmi->width / getFontWidth(tmi->font);
1263 tmi->width = tmi->chars * getFontWidth(tmi->font);
1265 /* if lines set to "-1", automatically determine by text and font height */
1266 if (tmi->lines == -1)
1267 tmi->lines = tmi->height / getFontHeight(tmi->font);
1269 tmi->height = tmi->lines * getFontHeight(tmi->font);
1271 SetDrawBackgroundMask(REDRAW_ALL);
1272 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1274 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1276 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1277 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1278 tmi->autowrap, tmi->centered, tmi->parse_comments);
1280 game_status = last_game_status; /* restore current game status */
1283 void DrawTitleScreen()
1285 KeyboardAutoRepeatOff();
1288 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1291 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1296 boolean CheckTitleScreen(boolean levelset_has_changed)
1298 static boolean show_title_initial = TRUE;
1299 boolean show_titlescreen = FALSE;
1301 /* needed to be able to skip title screen, if no image or message defined */
1302 InitializeTitleControls(show_title_initial);
1304 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1305 show_titlescreen = TRUE;
1307 /* show initial title images and messages only once at program start */
1308 show_title_initial = FALSE;
1310 return (show_titlescreen && num_title_screens > 0);
1313 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1315 static LevelDirTree *leveldir_last_valid = NULL;
1316 boolean levelset_has_changed = FALSE;
1318 FadeSetLeaveScreen();
1320 /* do not fade out here -- function may continue and fade on editor screen */
1323 FadeSoundsAndMusic();
1325 KeyboardAutoRepeatOn();
1328 SetDrawDeactivationMask(REDRAW_NONE);
1329 SetDrawBackgroundMask(REDRAW_FIELD);
1331 audio.sound_deactivated = FALSE;
1335 /* needed if last screen was the playing screen, invoked from level editor */
1336 if (level_editor_test_game)
1338 game_status = GAME_MODE_EDITOR;
1344 /* needed if last screen was the setup screen and fullscreen state changed */
1345 ToggleFullscreenIfNeeded();
1347 /* leveldir_current may be invalid (level group, parent link) */
1348 if (!validLevelSeries(leveldir_current))
1349 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1351 if (leveldir_current != leveldir_last_valid)
1352 levelset_has_changed = TRUE;
1354 /* store valid level series information */
1355 leveldir_last_valid = leveldir_current;
1357 init_last = init; /* switch to new busy animation */
1359 /* needed if last screen (level choice) changed graphics, sounds or music */
1360 ReloadCustomArtwork(0);
1362 if (redraw_mask & REDRAW_ALL)
1363 fade_mask = REDRAW_ALL;
1368 /* needed if last screen was the editor screen */
1369 UndrawSpecialEditorDoor();
1371 if (fade_mask == REDRAW_FIELD)
1377 /* needed if different viewport properties defined for menues */
1378 ChangeViewportPropertiesIfNeeded();
1381 #if defined(TARGET_SDL)
1382 SetDrawtoField(DRAW_BACKBUFFER);
1385 if (CheckTitleScreen(levelset_has_changed))
1387 game_status = GAME_MODE_TITLE;
1394 /* level_nr may have been set to value over handicap with level editor */
1395 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1396 level_nr = leveldir_current->handicap_level;
1398 LoadLevel(level_nr);
1399 LoadScore(level_nr);
1401 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1404 if (fade_mask == REDRAW_ALL)
1406 // int door_state = GetDoorState();
1410 // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1416 InitializeMainControls();
1418 DrawCursorAndText_Main(-1, FALSE);
1419 DrawPreviewLevel(TRUE);
1421 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1424 if (TAPE_IS_EMPTY(tape))
1426 DrawCompleteVideoDisplay();
1431 /* create gadgets for main menu screen */
1432 FreeScreenGadgets();
1433 CreateScreenGadgets();
1435 /* map gadgets for main menu screen */
1437 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1440 if (fade_mask == REDRAW_ALL)
1442 int door_state = GetDoorState();
1444 // RedrawBackground();
1446 OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1450 DrawMaskedBorder(REDRAW_ALL);
1456 /* update screen area with special editor door */
1457 redraw_mask |= REDRAW_ALL;
1461 SetMouseCursor(CURSOR_DEFAULT);
1465 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1468 void DrawAndFadeInMainMenu(int fade_mask)
1470 DrawMainMenuExt(fade_mask, TRUE);
1475 DrawMainMenuExt(REDRAW_ALL, FALSE);
1478 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1479 static void gotoTopLevelDir()
1481 /* move upwards to top level directory */
1482 while (leveldir_current->node_parent)
1484 /* write a "path" into level tree for easy navigation to last level */
1485 if (leveldir_current->node_parent->node_group->cl_first == -1)
1487 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1488 int leveldir_pos = posTreeInfo(leveldir_current);
1489 int num_page_entries;
1490 int cl_first, cl_cursor;
1492 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1493 num_page_entries = num_leveldirs;
1495 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1497 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1498 cl_cursor = leveldir_pos - cl_first;
1500 leveldir_current->node_parent->node_group->cl_first = cl_first;
1501 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1504 leveldir_current = leveldir_current->node_parent;
1509 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1511 static unsigned int title_delay = 0;
1512 static int title_screen_nr = 0;
1513 static int last_sound = -1, last_music = -1;
1514 boolean return_to_main_menu = FALSE;
1515 boolean use_fading_main_menu = TRUE;
1516 struct TitleControlInfo *tci;
1517 struct TitleFadingInfo fading_default;
1518 struct TitleFadingInfo fading_last = fading;
1519 struct TitleFadingInfo fading_next;
1522 if (button == MB_MENU_INITIALIZE)
1525 title_screen_nr = 0;
1526 tci = &title_controls[title_screen_nr];
1528 last_sound = SND_UNDEFINED;
1529 last_music = MUS_UNDEFINED;
1531 if (game_status == GAME_MODE_INFO)
1533 if (num_title_screens == 0)
1535 DrawInfoScreen_NotAvailable("Title screen information:",
1536 "No title screen for this level set.");
1541 FadeSoundsAndMusic();
1544 FadeOut(REDRAW_ALL);
1549 DrawTitleScreenImage(tci->local_nr, tci->initial);
1551 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1553 fading_default = (tci->initial ? title_initial_default : title_default);
1555 fading = fading_next = getTitleFading(tci);
1559 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1560 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1562 fading.fade_mode = FADE_MODE_FADE;
1563 fading.fade_delay = fading_default.fade_delay;
1566 if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1567 fading_next.fade_mode == FADE_MODE_CROSSFADE)
1568 fading.fade_mode = FADE_MODE_FADE;
1573 sound = getTitleSound(tci);
1574 music = getTitleMusic(tci);
1576 if (sound != last_sound)
1577 PlayMenuSoundExt(sound);
1578 if (music != last_music)
1579 PlayMenuMusicExt(music);
1585 SetMouseCursor(CURSOR_NONE);
1591 fading = fading_next;
1593 DelayReached(&title_delay, 0); /* reset delay counter */
1599 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1600 button = MB_MENU_CHOICE;
1602 if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1603 button = MB_MENU_CHOICE;
1606 if (button == MB_MENU_LEAVE)
1608 return_to_main_menu = TRUE;
1609 use_fading_main_menu = FALSE;
1611 else if (button == MB_MENU_CHOICE)
1613 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1616 FadeOut(REDRAW_FIELD);
1619 FadeSetEnterScreen();
1621 info_mode = INFO_MODE_MAIN;
1622 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1628 tci = &title_controls[title_screen_nr];
1630 if (title_screen_nr < num_title_screens)
1632 sound = getTitleSound(tci);
1633 music = getTitleMusic(tci);
1635 if (sound == SND_UNDEFINED || sound != last_sound)
1637 if (music == MUS_UNDEFINED || music != last_music)
1641 FadeOut(REDRAW_ALL);
1645 DrawTitleScreenImage(tci->local_nr, tci->initial);
1647 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1649 fading_next = getTitleFading(tci);
1652 sound = getTitleSound(tci);
1653 music = getTitleMusic(tci);
1655 if (sound != last_sound)
1656 PlayMenuSoundExt(sound);
1657 if (music != last_music)
1658 PlayMenuMusicExt(music);
1665 /* last screen already faded out, next screen has no animation */
1666 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1667 fading_next.fade_mode == FADE_MODE_NONE)
1668 fading = fading_next;
1670 /* last screen already faded out, next screen has no animation */
1671 if (fading.fade_mode != FADE_MODE_CROSSFADE &&
1672 fading_next.fade_mode == FADE_MODE_NONE)
1673 fading = fading_next;
1680 fading = fading_next;
1682 DelayReached(&title_delay, 0); /* reset delay counter */
1686 FadeSoundsAndMusic();
1688 return_to_main_menu = TRUE;
1692 if (return_to_main_menu)
1698 SetMouseCursor(CURSOR_DEFAULT);
1700 if (game_status == GAME_MODE_INFO)
1703 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1706 info_mode = INFO_MODE_MAIN;
1707 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1709 else /* default: return to main menu */
1712 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1715 game_status = GAME_MODE_MAIN;
1716 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1721 void HandleMainMenu_SelectLevel(int step, int direction)
1723 int old_level_nr = level_nr;
1726 new_level_nr = old_level_nr + step * direction;
1727 if (new_level_nr < leveldir_current->first_level)
1728 new_level_nr = leveldir_current->first_level;
1729 if (new_level_nr > leveldir_current->last_level)
1730 new_level_nr = leveldir_current->last_level;
1732 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1734 /* skipping levels is only allowed when trying to skip single level */
1735 if (setup.skip_levels && step == 1 &&
1736 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1738 leveldir_current->handicap_level++;
1739 SaveLevelSetup_SeriesInfo();
1742 new_level_nr = leveldir_current->handicap_level;
1745 if (new_level_nr != old_level_nr)
1747 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1749 PlaySound(SND_MENU_ITEM_SELECTING);
1751 level_nr = new_level_nr;
1753 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1754 int2str(level_nr, menu.main.text.level_number.size),
1755 mci->pos_text->font);
1757 LoadLevel(level_nr);
1758 DrawPreviewLevel(TRUE);
1762 DrawCompleteVideoDisplay();
1764 /* needed because DrawPreviewLevel() takes some time */
1770 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1772 static int choice = MAIN_CONTROL_GAME;
1776 if (button == MB_MENU_INITIALIZE)
1778 DrawCursorAndText_Main(choice, TRUE);
1783 if (mx || my) /* mouse input */
1787 for (i = 0; main_controls[i].nr != -1; i++)
1790 printf("::: check click (%d, %d) for %d [%d] ...\n",
1791 mx - mSX, my - mSY, i, main_controls[i].nr);
1794 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1795 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1796 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1799 printf("::: inside %d\n", i);
1802 pos = main_controls[i].nr;
1808 else if (dx || dy) /* keyboard input */
1810 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1811 choice == MAIN_CONTROL_SETUP))
1812 button = MB_MENU_CHOICE;
1817 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1819 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1821 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1823 HandleMainMenu_SelectLevel(MAX_LEVELS, -1);
1825 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1827 HandleMainMenu_SelectLevel(MAX_LEVELS, +1);
1829 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1831 game_status = GAME_MODE_LEVELNR;
1833 DrawChooseLevelNr();
1835 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1841 PlaySound(SND_MENU_ITEM_ACTIVATING);
1843 DrawCursorAndText_Main(choice, FALSE);
1844 DrawCursorAndText_Main(pos, TRUE);
1851 PlaySound(SND_MENU_ITEM_SELECTING);
1853 if (pos == MAIN_CONTROL_NAME)
1855 game_status = GAME_MODE_PSEUDO_TYPENAME;
1857 HandleTypeName(strlen(setup.player_name), 0);
1859 else if (pos == MAIN_CONTROL_LEVELS)
1863 game_status = GAME_MODE_LEVELS;
1865 SaveLevelSetup_LastSeries();
1866 SaveLevelSetup_SeriesInfo();
1868 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1872 DrawChooseLevelSet();
1875 else if (pos == MAIN_CONTROL_SCORES)
1877 game_status = GAME_MODE_SCORES;
1881 else if (pos == MAIN_CONTROL_EDITOR)
1883 if (leveldir_current->readonly &&
1884 !strEqual(setup.player_name, "Artsoft"))
1885 Request("This level is read only !", REQ_CONFIRM);
1887 game_status = GAME_MODE_EDITOR;
1889 FadeSetEnterScreen();
1892 /* needed if different viewport properties defined for editor */
1893 ChangeViewportPropertiesIfNeeded();
1898 else if (pos == MAIN_CONTROL_INFO)
1900 game_status = GAME_MODE_INFO;
1901 info_mode = INFO_MODE_MAIN;
1905 else if (pos == MAIN_CONTROL_GAME)
1907 StartGameActions(options.network, setup.autorecord, level.random_seed);
1909 else if (pos == MAIN_CONTROL_SETUP)
1911 game_status = GAME_MODE_SETUP;
1912 setup_mode = SETUP_MODE_MAIN;
1916 else if (pos == MAIN_CONTROL_QUIT)
1918 SaveLevelSetup_LastSeries();
1919 SaveLevelSetup_SeriesInfo();
1921 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1922 game_status = GAME_MODE_QUIT;
1927 if (game_status == GAME_MODE_MAIN)
1929 DrawPreviewLevel(FALSE);
1935 /* ========================================================================= */
1936 /* info screen functions */
1937 /* ========================================================================= */
1939 static struct TokenInfo *info_info;
1940 static int num_info_info;
1942 static void execInfoTitleScreen()
1944 info_mode = INFO_MODE_TITLE;
1949 static void execInfoElements()
1951 info_mode = INFO_MODE_ELEMENTS;
1956 static void execInfoMusic()
1958 info_mode = INFO_MODE_MUSIC;
1963 static void execInfoCredits()
1965 info_mode = INFO_MODE_CREDITS;
1970 static void execInfoProgram()
1972 info_mode = INFO_MODE_PROGRAM;
1977 static void execInfoVersion()
1979 info_mode = INFO_MODE_VERSION;
1984 static void execInfoLevelSet()
1986 info_mode = INFO_MODE_LEVELSET;
1991 static void execExitInfo()
1993 game_status = GAME_MODE_MAIN;
1995 DrawMainMenuExt(REDRAW_FIELD, FALSE);
1998 static struct TokenInfo info_info_main[] =
2000 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2001 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2002 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2003 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2004 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2005 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2006 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2007 { TYPE_EMPTY, NULL, "" },
2008 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2013 static void DrawCursorAndText_Info(int pos, boolean active)
2015 int xpos = MENU_SCREEN_START_XPOS;
2016 int ypos = MENU_SCREEN_START_YPOS + pos;
2017 int font_nr = FONT_MENU_1;
2020 font_nr = FONT_ACTIVE(font_nr);
2022 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
2024 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
2025 drawCursor(pos, active);
2028 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
2033 CloseDoor(DOOR_CLOSE_2);
2035 /* (needed after displaying title screens which disable auto repeat) */
2036 KeyboardAutoRepeatOn();
2038 FadeSetLeaveScreen();
2045 if (fade_mask == REDRAW_ALL)
2049 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2055 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2057 info_info = info_info_main;
2061 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
2063 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2066 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2067 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2068 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2069 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2070 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2071 initCursor(i, IMG_MENU_BUTTON);
2073 DrawCursorAndText_Info(i, FALSE);
2078 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2083 DrawMaskedBorder(fade_mask);
2090 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2092 static int choice_store[MAX_INFO_MODES];
2093 int choice = choice_store[info_mode]; /* always starts with 0 */
2097 if (button == MB_MENU_INITIALIZE)
2099 /* advance to first valid menu entry */
2100 while (choice < num_info_info &&
2101 info_info[choice].type & TYPE_SKIP_ENTRY)
2103 choice_store[info_mode] = choice;
2105 DrawCursorAndText_Info(choice, TRUE);
2109 else if (button == MB_MENU_LEAVE)
2111 for (y = 0; y < num_info_info; y++)
2113 if (info_info[y].type & TYPE_LEAVE_MENU)
2115 void (*menu_callback_function)(void) = info_info[y].value;
2119 menu_callback_function();
2121 break; /* absolutely needed because function changes 'info_info'! */
2128 if (mx || my) /* mouse input */
2130 x = (mx - mSX) / 32;
2131 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2133 else if (dx || dy) /* keyboard input */
2137 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2139 if (info_info[choice].type & menu_navigation_type ||
2140 info_info[choice].type & TYPE_ENTER_SCREEN ||
2141 info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2142 info_info[choice].type & TYPE_YES_NO_AUTO)
2143 button = MB_MENU_CHOICE;
2148 /* jump to next non-empty menu entry (up or down) */
2149 while (y > 0 && y < num_info_info - 1 &&
2150 info_info[y].type & TYPE_SKIP_ENTRY)
2154 if (IN_VIS_FIELD(x, y) &&
2155 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2161 PlaySound(SND_MENU_ITEM_ACTIVATING);
2163 DrawCursorAndText_Info(choice, FALSE);
2164 DrawCursorAndText_Info(y, TRUE);
2166 choice = choice_store[info_mode] = y;
2169 else if (!(info_info[y].type & TYPE_GHOSTED))
2171 PlaySound(SND_MENU_ITEM_SELECTING);
2173 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2175 void (*menu_callback_function)(void) = info_info[choice].value;
2177 FadeSetFromType(info_info[y].type);
2179 menu_callback_function();
2185 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2187 int ystart1 = mSY - SY + 100;
2188 int ystart2 = mSY - SY + 150;
2189 int ybottom = mSY - SY + SYSIZE - 20;
2191 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2193 FadeOut(REDRAW_FIELD);
2198 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2199 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2201 DrawTextSCentered(ybottom, FONT_TEXT_4,
2202 "Press any key or button for info menu");
2204 FadeIn(REDRAW_FIELD);
2207 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2209 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2210 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2211 int xstart = mSX + 16;
2212 int ystart1 = mSY - SY + 100;
2213 int ystart2 = mSY + 64 + 2 * 32;
2214 int ybottom = mSY - SY + SYSIZE - 20;
2215 int ystep = TILEY + 4;
2216 int element, action, direction;
2224 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2225 infoscreen_step[i] = infoscreen_frame[i] = 0;
2230 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2232 DrawTextSCentered(ybottom, FONT_TEXT_4,
2233 "Press any key or button for next page");
2239 while (helpanim_info[j].element != HELPANIM_LIST_END)
2241 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2246 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2255 j += infoscreen_step[i - start];
2257 element = helpanim_info[j].element;
2258 action = helpanim_info[j].action;
2259 direction = helpanim_info[j].direction;
2262 element = EL_UNKNOWN;
2264 if (action != -1 && direction != -1)
2265 graphic = el_act_dir2img(element, action, direction);
2266 else if (action != -1)
2267 graphic = el_act2img(element, action);
2268 else if (direction != -1)
2269 graphic = el_dir2img(element, direction);
2271 graphic = el2img(element);
2273 delay = helpanim_info[j++].delay;
2278 if (infoscreen_frame[i - start] == 0)
2281 infoscreen_frame[i - start] = delay - 1;
2285 sync_frame = delay - infoscreen_frame[i - start];
2286 infoscreen_frame[i - start]--;
2289 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2291 if (!infoscreen_frame[i - start])
2292 infoscreen_step[i - start] = 0;
2296 if (!infoscreen_frame[i - start])
2297 infoscreen_step[i - start]++;
2298 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2304 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2306 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2307 graphic, sync_frame, USE_MASKING);
2310 DrawInfoScreen_HelpText(element, action, direction, i - start);
2315 redraw_mask |= REDRAW_FIELD;
2320 static char *getHelpText(int element, int action, int direction)
2322 char token[MAX_LINE_LEN];
2324 strcpy(token, element_info[element].token_name);
2327 strcat(token, element_action_info[action].suffix);
2329 if (direction != -1)
2330 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2332 return getHashEntry(helptext_info, token);
2335 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2337 int font_nr = FONT_INFO_ELEMENTS;
2338 int font_width = getFontWidth(font_nr);
2339 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2340 int sy = mSY + 65 + 2 * 32 + 1;
2341 int ystep = TILEY + 4;
2342 int pad_x = sx - SX;
2343 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2344 int max_lines_per_text = 2;
2347 if (action != -1 && direction != -1) /* element.action.direction */
2348 text = getHelpText(element, action, direction);
2350 if (text == NULL && action != -1) /* element.action */
2351 text = getHelpText(element, action, -1);
2353 if (text == NULL && direction != -1) /* element.direction */
2354 text = getHelpText(element, -1, direction);
2356 if (text == NULL) /* base element */
2357 text = getHelpText(element, -1, -1);
2359 if (text == NULL) /* not found */
2360 text = "No description available";
2362 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2363 sy += getFontHeight(font_nr) / 2;
2365 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2366 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2367 TRUE, FALSE, FALSE);
2370 void DrawInfoScreen_TitleScreen()
2375 void HandleInfoScreen_TitleScreen(int button)
2377 HandleTitleScreen(0, 0, 0, 0, button);
2380 void DrawInfoScreen_Elements()
2382 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2384 FadeOut(REDRAW_FIELD);
2389 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2391 FadeIn(REDRAW_FIELD);
2396 void HandleInfoScreen_Elements(int button)
2398 static unsigned int info_delay = 0;
2399 static int num_anims;
2400 static int num_pages;
2402 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2405 if (button == MB_MENU_INITIALIZE)
2407 boolean new_element = TRUE;
2411 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2413 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2415 else if (new_element)
2418 new_element = FALSE;
2422 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2426 if (button == MB_MENU_LEAVE)
2428 PlaySound(SND_MENU_ITEM_SELECTING);
2430 info_mode = INFO_MODE_MAIN;
2435 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2437 if (button != MB_MENU_INITIALIZE)
2439 PlaySound(SND_MENU_ITEM_SELECTING);
2444 if (page >= num_pages)
2446 FadeSoundsAndMusic();
2448 info_mode = INFO_MODE_MAIN;
2449 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2456 FadeSetNextScreen();
2459 if (button != MB_MENU_INITIALIZE)
2460 FadeOut(REDRAW_FIELD);
2462 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2464 if (button != MB_MENU_INITIALIZE)
2465 FadeIn(REDRAW_FIELD);
2469 if (DelayReached(&info_delay, GameFrameDelay))
2470 if (page < num_pages)
2471 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2473 PlayMenuSoundIfLoop();
2477 void DrawInfoScreen_Music()
2479 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2482 FadeOut(REDRAW_FIELD);
2490 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2493 FadeIn(REDRAW_FIELD);
2497 void HandleInfoScreen_Music(int button)
2499 static struct MusicFileInfo *list = NULL;
2500 int ystart1 = mSY - SY + 100;
2501 int ystart2 = mSY - SY + 150;
2502 int ybottom = mSY - SY + SYSIZE - 20;
2505 if (button == MB_MENU_INITIALIZE)
2507 list = music_file_info;
2511 FadeSoundsAndMusic();
2516 DrawTextSCentered(ystart1, FONT_TEXT_1,
2517 "No music info for this level set.");
2519 DrawTextSCentered(ybottom, FONT_TEXT_4,
2520 "Press any key or button for info menu");
2526 if (button == MB_MENU_LEAVE)
2528 PlaySound(SND_MENU_ITEM_SELECTING);
2530 FadeSoundsAndMusic();
2532 info_mode = INFO_MODE_MAIN;
2537 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2541 if (button != MB_MENU_INITIALIZE)
2543 PlaySound(SND_MENU_ITEM_SELECTING);
2551 FadeSoundsAndMusic();
2553 info_mode = INFO_MODE_MAIN;
2554 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2559 FadeSoundsAndMusic();
2562 if (list != music_file_info)
2563 FadeSetNextScreen();
2566 if (button != MB_MENU_INITIALIZE)
2567 FadeOut(REDRAW_FIELD);
2574 int sound = list->music;
2576 if (sound_info[sound].loop)
2577 PlaySoundLoop(sound);
2581 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2585 PlayMusic(list->music);
2587 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2590 if (!strEqual(list->title, UNKNOWN_NAME))
2592 if (!strEqual(list->title_header, UNKNOWN_NAME))
2593 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2595 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2598 if (!strEqual(list->artist, UNKNOWN_NAME))
2600 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2601 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2603 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2605 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2608 if (!strEqual(list->album, UNKNOWN_NAME))
2610 if (!strEqual(list->album_header, UNKNOWN_NAME))
2611 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2613 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2615 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2618 if (!strEqual(list->year, UNKNOWN_NAME))
2620 if (!strEqual(list->year_header, UNKNOWN_NAME))
2621 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2623 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2625 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2628 DrawTextSCentered(ybottom, FONT_TEXT_4,
2629 "Press any key or button for next page");
2631 if (button != MB_MENU_INITIALIZE)
2632 FadeIn(REDRAW_FIELD);
2635 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2636 PlaySoundLoop(list->music);
2639 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2641 int ystart1 = mSY - SY + 100;
2642 int ystart2 = mSY - SY + 150;
2643 int ybottom = mSY - SY + SYSIZE - 20;
2649 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2653 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2654 "Special thanks to");
2655 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2657 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2659 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2660 "\"Boulder Dash\"");
2661 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2663 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2665 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2667 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2668 "First Star Software");
2670 else if (screen_nr == 1)
2672 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2673 "Special thanks to");
2674 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2675 "Klaus Heinz & Volker Wertich");
2676 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2678 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2679 "\"Emerald Mine\"");
2680 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2682 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2684 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2686 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2689 else if (screen_nr == 2)
2691 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2692 "Special thanks to");
2693 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2694 "Michael Stopp & Philip Jespersen");
2695 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2697 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2699 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2701 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2703 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2705 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2706 "Digital Integration");
2708 else if (screen_nr == 3)
2710 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2711 "Special thanks to");
2712 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2713 "Hiroyuki Imabayashi");
2714 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2716 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2718 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2720 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2722 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2724 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2727 else if (screen_nr == 4)
2729 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2730 "Special thanks to");
2731 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2733 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2735 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2736 "Jürgen Bonhagen");
2737 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2738 "for the continuous creation");
2739 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2740 "of outstanding level sets");
2742 else if (screen_nr == 5)
2744 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2746 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2748 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2749 "for ideas and inspiration by");
2750 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2753 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2755 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2757 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2758 "for ideas and inspiration by");
2759 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2762 else if (screen_nr == 6)
2764 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2766 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2769 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2770 "for the code base used for the");
2771 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2772 "native Emerald Mine engine");
2774 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2775 "for the new Emerald Mine engine");
2778 else if (screen_nr == 7)
2780 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2782 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2784 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2785 "for the initial DOS port");
2787 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2789 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2791 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2792 "for some additional toons");
2794 else if (screen_nr == 8)
2796 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2797 "And not to forget:");
2798 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2800 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2801 "All those who contributed");
2802 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2803 "levels to this game");
2804 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2808 DrawTextSCentered(ybottom, FONT_TEXT_4,
2809 "Press any key or button for next page");
2812 void DrawInfoScreen_Credits()
2814 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2816 FadeSoundsAndMusic();
2819 FadeOut(REDRAW_FIELD);
2822 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2825 FadeIn(REDRAW_FIELD);
2829 void HandleInfoScreen_Credits(int button)
2831 static int screen_nr = 0;
2832 int num_screens = 9;
2834 if (button == MB_MENU_INITIALIZE)
2838 // DrawInfoScreen_CreditsScreen(screen_nr);
2841 if (button == MB_MENU_LEAVE)
2843 PlaySound(SND_MENU_ITEM_SELECTING);
2845 info_mode = INFO_MODE_MAIN;
2850 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2852 if (button != MB_MENU_INITIALIZE)
2854 PlaySound(SND_MENU_ITEM_SELECTING);
2859 if (screen_nr >= num_screens)
2861 FadeSoundsAndMusic();
2863 info_mode = INFO_MODE_MAIN;
2864 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2871 FadeSetNextScreen();
2874 if (button != MB_MENU_INITIALIZE)
2875 FadeOut(REDRAW_FIELD);
2877 DrawInfoScreen_CreditsScreen(screen_nr);
2879 if (button != MB_MENU_INITIALIZE)
2880 FadeIn(REDRAW_FIELD);
2884 PlayMenuSoundIfLoop();
2888 void DrawInfoScreen_Program()
2890 int ystart1 = mSY - SY + 100;
2891 int ystart2 = mSY - SY + 150;
2892 int ybottom = mSY - SY + SYSIZE - 20;
2895 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2898 FadeOut(REDRAW_FIELD);
2904 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2906 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2907 "This game is Freeware!");
2908 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2909 "If you like it, send e-mail to:");
2910 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2911 PROGRAM_EMAIL_STRING);
2913 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2914 "More information and levels:");
2915 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2916 PROGRAM_WEBSITE_STRING);
2917 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2918 "If you have created new levels,");
2919 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
2920 "send them to me to include them!");
2921 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2924 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2925 "or SnailMail to:");
2926 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2928 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2929 "Detmolder Strasse 189");
2930 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2932 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2934 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2935 "More information and levels:");
2936 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2937 PROGRAM_WEBSITE_STRING);
2938 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2939 "If you have created new levels,");
2940 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2941 "send them to me to include them!");
2942 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2946 DrawTextSCentered(ybottom, FONT_TEXT_4,
2947 "Press any key or button for info menu");
2950 FadeIn(REDRAW_FIELD);
2954 void HandleInfoScreen_Program(int button)
2956 if (button == MB_MENU_LEAVE)
2958 PlaySound(SND_MENU_ITEM_SELECTING);
2960 info_mode = INFO_MODE_MAIN;
2965 else if (button == MB_MENU_CHOICE)
2967 PlaySound(SND_MENU_ITEM_SELECTING);
2969 FadeSoundsAndMusic();
2972 FadeOut(REDRAW_FIELD);
2975 info_mode = INFO_MODE_MAIN;
2976 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2980 PlayMenuSoundIfLoop();
2984 void DrawInfoScreen_Version()
2986 int font_header = FONT_TEXT_3;
2987 int font_text = FONT_TEXT_2;
2988 int xstep = getFontWidth(font_text);
2989 int ystep = getFontHeight(font_text);
2990 int ystart1 = mSY - SY + 100;
2991 int ystart2 = mSY - SY + 150;
2992 int ybottom = mSY - SY + SYSIZE - 20;
2993 int xstart1 = mSX + 2 * xstep;
2994 int xstart2 = mSX + 19 * xstep;
2995 #if defined(TARGET_SDL)
2996 int xstart3 = mSX + 29 * xstep;
2997 SDL_version sdl_version_compiled;
2998 #if defined(TARGET_SDL2)
2999 SDL_version sdl_version_linked_ext;
3001 const SDL_version *sdl_version_linked;
3002 #if defined(TARGET_SDL2)
3003 const char *driver_name = NULL;
3005 int driver_name_len = 8;
3006 char driver_name[driver_name_len];
3010 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3013 FadeOut(REDRAW_FIELD);
3019 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3021 DrawTextF(xstart1, ystart2, font_header, "Name");
3022 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
3025 DrawTextF(xstart1, ystart2, font_header, "Version");
3026 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
3029 DrawTextF(xstart1, ystart2, font_header, "Platform");
3030 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3033 DrawTextF(xstart1, ystart2, font_header, "Target");
3034 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3037 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3038 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3040 #if defined(TARGET_SDL)
3041 ystart2 += 3 * ystep;
3042 DrawTextF(xstart1, ystart2, font_header, "Library");
3043 DrawTextF(xstart2, ystart2, font_header, "compiled");
3044 DrawTextF(xstart3, ystart2, font_header, "linked");
3046 SDL_VERSION(&sdl_version_compiled);
3047 #if defined(TARGET_SDL2)
3048 SDL_GetVersion(&sdl_version_linked_ext);
3049 sdl_version_linked = &sdl_version_linked_ext;
3051 sdl_version_linked = SDL_Linked_Version();
3054 ystart2 += 2 * ystep;
3055 DrawTextF(xstart1, ystart2, font_text, "SDL");
3056 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3057 sdl_version_compiled.major,
3058 sdl_version_compiled.minor,
3059 sdl_version_compiled.patch);
3060 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3061 sdl_version_linked->major,
3062 sdl_version_linked->minor,
3063 sdl_version_linked->patch);
3065 SDL_IMAGE_VERSION(&sdl_version_compiled);
3066 sdl_version_linked = IMG_Linked_Version();
3069 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3070 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3071 sdl_version_compiled.major,
3072 sdl_version_compiled.minor,
3073 sdl_version_compiled.patch);
3074 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3075 sdl_version_linked->major,
3076 sdl_version_linked->minor,
3077 sdl_version_linked->patch);
3079 SDL_MIXER_VERSION(&sdl_version_compiled);
3080 sdl_version_linked = Mix_Linked_Version();
3083 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3084 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3085 sdl_version_compiled.major,
3086 sdl_version_compiled.minor,
3087 sdl_version_compiled.patch);
3088 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3089 sdl_version_linked->major,
3090 sdl_version_linked->minor,
3091 sdl_version_linked->patch);
3093 SDL_NET_VERSION(&sdl_version_compiled);
3094 sdl_version_linked = SDLNet_Linked_Version();
3097 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3098 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3099 sdl_version_compiled.major,
3100 sdl_version_compiled.minor,
3101 sdl_version_compiled.patch);
3102 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3103 sdl_version_linked->major,
3104 sdl_version_linked->minor,
3105 sdl_version_linked->patch);
3107 ystart2 += 3 * ystep;
3108 DrawTextF(xstart1, ystart2, font_header, "Driver");
3109 DrawTextF(xstart2, ystart2, font_header, "Requested");
3110 DrawTextF(xstart3, ystart2, font_header, "Used");
3112 #if defined(TARGET_SDL2)
3113 driver_name = SDL_GetVideoDriver(0);
3115 SDL_VideoDriverName(driver_name, driver_name_len);
3118 ystart2 += 2 * ystep;
3119 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3120 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3121 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3123 #if defined(TARGET_SDL2)
3124 driver_name = SDL_GetAudioDriver(0);
3126 SDL_AudioDriverName(driver_name, driver_name_len);
3130 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3131 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3132 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3135 DrawTextSCentered(ybottom, FONT_TEXT_4,
3136 "Press any key or button for info menu");
3139 FadeIn(REDRAW_FIELD);
3143 void HandleInfoScreen_Version(int button)
3145 if (button == MB_MENU_LEAVE)
3147 PlaySound(SND_MENU_ITEM_SELECTING);
3149 info_mode = INFO_MODE_MAIN;
3154 else if (button == MB_MENU_CHOICE)
3156 PlaySound(SND_MENU_ITEM_SELECTING);
3158 FadeSoundsAndMusic();
3161 FadeOut(REDRAW_FIELD);
3164 info_mode = INFO_MODE_MAIN;
3165 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3169 PlayMenuSoundIfLoop();
3173 void DrawInfoScreen_LevelSet()
3175 struct TitleMessageInfo *tmi = &readme;
3176 char *filename = getLevelSetInfoFilename();
3178 /* if chars set to "-1", automatically determine by text and font width */
3179 if (tmi->chars == -1)
3180 tmi->chars = tmi->width / getFontWidth(tmi->font);
3182 tmi->width = tmi->chars * getFontWidth(tmi->font);
3184 /* if lines set to "-1", automatically determine by text and font height */
3185 if (tmi->lines == -1)
3186 tmi->lines = tmi->height / getFontHeight(tmi->font);
3188 tmi->height = tmi->lines * getFontHeight(tmi->font);
3190 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3193 FadeOut(REDRAW_FIELD);
3199 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3201 if (filename != NULL)
3202 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3203 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3204 tmi->autowrap, tmi->centered, tmi->parse_comments);
3206 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3207 "No information for this level set.");
3209 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3210 "Press any key or button for info menu");
3213 FadeIn(REDRAW_FIELD);
3217 void HandleInfoScreen_LevelSet(int button)
3219 if (button == MB_MENU_LEAVE)
3221 PlaySound(SND_MENU_ITEM_SELECTING);
3223 info_mode = INFO_MODE_MAIN;
3228 else if (button == MB_MENU_CHOICE)
3230 PlaySound(SND_MENU_ITEM_SELECTING);
3232 FadeSoundsAndMusic();
3235 FadeOut(REDRAW_FIELD);
3238 info_mode = INFO_MODE_MAIN;
3239 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3243 PlayMenuSoundIfLoop();
3247 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3249 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3251 if (info_mode == INFO_MODE_TITLE)
3252 DrawInfoScreen_TitleScreen();
3253 else if (info_mode == INFO_MODE_ELEMENTS)
3254 DrawInfoScreen_Elements();
3255 else if (info_mode == INFO_MODE_MUSIC)
3256 DrawInfoScreen_Music();
3257 else if (info_mode == INFO_MODE_CREDITS)
3258 DrawInfoScreen_Credits();
3259 else if (info_mode == INFO_MODE_PROGRAM)
3260 DrawInfoScreen_Program();
3261 else if (info_mode == INFO_MODE_VERSION)
3262 DrawInfoScreen_Version();
3263 else if (info_mode == INFO_MODE_LEVELSET)
3264 DrawInfoScreen_LevelSet();
3266 DrawInfoScreen_Main(fade_mask, do_fading);
3268 if (info_mode != INFO_MODE_MAIN &&
3269 info_mode != INFO_MODE_TITLE &&
3270 info_mode != INFO_MODE_MUSIC)
3277 void DrawAndFadeInInfoScreen(int fade_mask)
3279 DrawInfoScreenExt(fade_mask, TRUE);
3282 void DrawInfoScreen()
3284 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3287 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3289 if (info_mode == INFO_MODE_TITLE)
3290 HandleInfoScreen_TitleScreen(button);
3291 else if (info_mode == INFO_MODE_ELEMENTS)
3292 HandleInfoScreen_Elements(button);
3293 else if (info_mode == INFO_MODE_MUSIC)
3294 HandleInfoScreen_Music(button);
3295 else if (info_mode == INFO_MODE_CREDITS)
3296 HandleInfoScreen_Credits(button);
3297 else if (info_mode == INFO_MODE_PROGRAM)
3298 HandleInfoScreen_Program(button);
3299 else if (info_mode == INFO_MODE_VERSION)
3300 HandleInfoScreen_Version(button);
3301 else if (info_mode == INFO_MODE_LEVELSET)
3302 HandleInfoScreen_LevelSet(button);
3304 HandleInfoScreen_Main(mx, my, dx, dy, button);
3310 /* ========================================================================= */
3311 /* type name functions */
3312 /* ========================================================================= */
3314 void HandleTypeName(int newxpos, Key key)
3316 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3317 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3318 struct TextPosInfo *pos = mci->pos_input;
3319 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3320 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3321 static int xpos = 0;
3322 int font_nr = pos->font;
3323 int font_active_nr = FONT_ACTIVE(font_nr);
3324 int font_width = getFontWidth(font_active_nr);
3325 char key_char = getValidConfigValueChar(getCharFromKey(key));
3326 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3327 boolean is_active = TRUE;
3329 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3333 strcpy(last_player_name, setup.player_name);
3337 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3339 setup.player_name[xpos] = key_char;
3340 setup.player_name[xpos + 1] = 0;
3344 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3348 setup.player_name[xpos] = 0;
3350 else if (key == KSYM_Return && xpos > 0)
3356 game_status = GAME_MODE_MAIN;
3358 else if (key == KSYM_Escape)
3360 strcpy(setup.player_name, last_player_name);
3364 game_status = GAME_MODE_MAIN;
3369 pos->width = (strlen(setup.player_name) + 1) * font_width;
3370 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3372 DrawText(startx, starty, setup.player_name, font_active_nr);
3373 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3377 pos->width = strlen(setup.player_name) * font_width;
3378 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3380 DrawText(startx, starty, setup.player_name, font_nr);
3385 /* ========================================================================= */
3386 /* tree menu functions */
3387 /* ========================================================================= */
3389 static void DrawChooseTree(TreeInfo **ti_ptr)
3393 FreeScreenGadgets();
3394 CreateScreenGadgets();
3396 CloseDoor(DOOR_CLOSE_2);
3399 FadeOut(REDRAW_FIELD);
3404 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3405 MapScreenTreeGadgets(*ti_ptr);
3408 FadeIn(REDRAW_FIELD);
3414 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3416 struct GadgetInfo *gi = screen_gadget[id];
3417 int items_max, items_visible, item_position;
3419 items_max = numTreeInfoInGroup(ti);
3420 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3421 item_position = first_entry;
3423 if (item_position > items_max - items_visible)
3424 item_position = items_max - items_visible;
3426 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3427 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3428 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3431 static void drawChooseTreeList(int first_entry, int num_page_entries,
3435 char *title_string = NULL;
3436 int yoffset_sets = MENU_TITLE1_YPOS;
3437 int yoffset_setup = 16;
3438 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3439 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3440 int last_game_status = game_status; /* save current game status */
3442 title_string = ti->infotext;
3444 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3447 /* force LEVELS font on artwork setup screen */
3448 game_status = GAME_MODE_LEVELS;
3452 /* clear tree list area, but not title or scrollbar */
3453 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3454 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3455 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3457 /* clear tree list area, but not title or scrollbar */
3458 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3459 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3460 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3463 for (i = 0; i < num_page_entries; i++)
3465 TreeInfo *node, *node_first;
3466 int entry_pos = first_entry + i;
3467 int xpos = MENU_SCREEN_START_XPOS;
3468 int ypos = MENU_SCREEN_START_YPOS + i;
3469 int startx = mSX + xpos * 32;
3470 int starty = mSY + ypos * 32;
3471 int font_nr = FONT_TEXT_1;
3472 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3473 int startx_text = startx + font_xoffset;
3474 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3475 int text_size = startx_scrollbar - startx_text;
3476 int max_buffer_len = text_size / getFontWidth(font_nr);
3477 char buffer[max_buffer_len + 1];
3479 node_first = getTreeInfoFirstGroupEntry(ti);
3480 node = getTreeInfoFromPos(node_first, entry_pos);
3482 strncpy(buffer, node->name, max_buffer_len);
3483 buffer[max_buffer_len] = '\0';
3485 DrawText(startx, starty, buffer, font_nr + node->color);
3487 if (node->parent_link)
3488 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3489 else if (node->level_group)
3490 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3492 initCursor(i, IMG_MENU_BUTTON);
3495 game_status = last_game_status; /* restore current game status */
3497 redraw_mask |= REDRAW_FIELD;
3500 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3502 TreeInfo *node, *node_first;
3503 int x, last_redraw_mask = redraw_mask;
3504 int ypos = MENU_TITLE2_YPOS;
3505 int font_nr = FONT_TITLE_2;
3507 if (ti->type == TREE_TYPE_LEVEL_NR)
3508 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3510 if (ti->type != TREE_TYPE_LEVEL_DIR)
3513 node_first = getTreeInfoFirstGroupEntry(ti);
3514 node = getTreeInfoFromPos(node_first, entry_pos);
3516 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3519 if (node->parent_link)
3520 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3521 node->node_parent->name);
3522 else if (node->level_group)
3523 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3525 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3526 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3527 node->levels, (node->levels > 1 ? "levels" : "level"),
3530 if (node->parent_link)
3531 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3533 else if (node->level_group)
3534 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3536 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3537 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3538 node->levels, node->class_desc);
3541 /* let BackToFront() redraw only what is needed */
3542 redraw_mask = last_redraw_mask | REDRAW_TILES;
3543 for (x = 0; x < SCR_FIELDX; x++)
3544 MarkTileDirty(x, 1);
3547 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3550 TreeInfo *ti = *ti_ptr;
3552 int y = ti->cl_cursor;
3553 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3554 int num_entries = numTreeInfoInGroup(ti);
3555 int num_page_entries;
3556 int last_game_status = game_status; /* save current game status */
3557 boolean position_set_by_scrollbar = (dx == 999);
3560 /* force LEVELS draw offset on choose level and artwork setup screen */
3561 game_status = GAME_MODE_LEVELS;
3564 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3565 num_page_entries = num_entries;
3567 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3569 game_status = last_game_status; /* restore current game status */
3571 if (button == MB_MENU_INITIALIZE)
3573 int num_entries = numTreeInfoInGroup(ti);
3574 int entry_pos = posTreeInfo(ti);
3576 if (ti->cl_first == -1)
3578 /* only on initialization */
3579 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3580 ti->cl_cursor = entry_pos - ti->cl_first;
3582 else if (ti->cl_cursor >= num_page_entries ||
3583 (num_entries > num_page_entries &&
3584 num_entries - ti->cl_first < num_page_entries))
3586 /* only after change of list size (by custom graphic configuration) */
3587 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3588 ti->cl_cursor = entry_pos - ti->cl_first;
3591 if (position_set_by_scrollbar)
3594 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3597 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3598 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3599 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3603 else if (button == MB_MENU_LEAVE)
3607 PlaySound(SND_MENU_ITEM_SELECTING);
3609 if (ti->node_parent)
3611 *ti_ptr = ti->node_parent;
3612 DrawChooseTree(ti_ptr);
3614 else if (game_status == GAME_MODE_SETUP)
3616 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3618 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3619 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3620 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3621 execSetupGraphics();
3622 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3623 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3624 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3631 if (game_status == GAME_MODE_LEVELNR)
3632 level_nr = atoi(level_number_current->identifier);
3634 game_status = GAME_MODE_MAIN;
3636 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3642 if (mx || my) /* mouse input */
3644 int last_game_status = game_status; /* save current game status */
3647 /* force LEVELS draw offset on artwork setup screen */
3648 game_status = GAME_MODE_LEVELS;
3651 x = (mx - mSX) / 32;
3652 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3654 game_status = last_game_status; /* restore current game status */
3656 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3658 /* move cursor instead of scrolling when already at start/end of list */
3659 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3661 else if (dy == +1 * SCROLL_LINE &&
3662 ti->cl_first + num_page_entries == num_entries)
3665 /* handle scrolling screen one line or page */
3666 if (ti->cl_cursor + dy < 0 ||
3667 ti->cl_cursor + dy > num_page_entries - 1)
3669 if (ABS(dy) == SCROLL_PAGE)
3670 step = num_page_entries - 1;
3672 if (dy < 0 && ti->cl_first > 0)
3674 /* scroll page/line up */
3676 ti->cl_first -= step;
3677 if (ti->cl_first < 0)
3680 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3681 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3682 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3684 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3687 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3689 /* scroll page/line down */
3691 ti->cl_first += step;
3692 if (ti->cl_first + num_page_entries > num_entries)
3693 ti->cl_first = MAX(0, num_entries - num_page_entries);
3695 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3696 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3697 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3699 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3706 /* handle moving cursor one line */
3707 y = ti->cl_cursor + dy;
3712 TreeInfo *node_first, *node_cursor;
3713 int entry_pos = ti->cl_first + y;
3715 node_first = getTreeInfoFirstGroupEntry(ti);
3716 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3718 if (node_cursor->node_group)
3722 PlaySound(SND_MENU_ITEM_SELECTING);
3724 node_cursor->cl_first = ti->cl_first;
3725 node_cursor->cl_cursor = ti->cl_cursor;
3726 *ti_ptr = node_cursor->node_group;
3727 DrawChooseTree(ti_ptr);
3732 else if (dx == -1 && ti->node_parent)
3736 PlaySound(SND_MENU_ITEM_SELECTING);
3738 *ti_ptr = ti->node_parent;
3739 DrawChooseTree(ti_ptr);
3744 if (!anyScrollbarGadgetActive() &&
3745 IN_VIS_FIELD(x, y) &&
3746 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3747 y >= 0 && y < num_page_entries)
3751 if (y != ti->cl_cursor)
3753 PlaySound(SND_MENU_ITEM_ACTIVATING);
3755 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3756 drawChooseTreeCursor(y, TRUE);
3757 drawChooseTreeInfo(ti->cl_first + y, ti);
3764 TreeInfo *node_first, *node_cursor;
3765 int entry_pos = ti->cl_first + y;
3767 PlaySound(SND_MENU_ITEM_SELECTING);
3769 node_first = getTreeInfoFirstGroupEntry(ti);
3770 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3772 if (node_cursor->node_group)
3776 node_cursor->cl_first = ti->cl_first;
3777 node_cursor->cl_cursor = ti->cl_cursor;
3778 *ti_ptr = node_cursor->node_group;
3779 DrawChooseTree(ti_ptr);
3781 else if (node_cursor->parent_link)
3785 *ti_ptr = node_cursor->node_parent;
3786 DrawChooseTree(ti_ptr);
3790 FadeSetEnterScreen();
3792 node_cursor->cl_first = ti->cl_first;
3793 node_cursor->cl_cursor = ti->cl_cursor;
3794 *ti_ptr = node_cursor;
3796 if (ti->type == TREE_TYPE_LEVEL_DIR)
3798 LoadLevelSetup_SeriesInfo();
3800 SaveLevelSetup_LastSeries();
3801 SaveLevelSetup_SeriesInfo();
3805 if (game_status == GAME_MODE_SETUP)
3807 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3809 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3810 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3811 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3812 execSetupGraphics();
3813 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3814 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3815 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3822 if (game_status == GAME_MODE_LEVELNR)
3823 level_nr = atoi(level_number_current->identifier);
3825 game_status = GAME_MODE_MAIN;
3834 void DrawChooseLevelSet()
3836 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3838 DrawChooseTree(&leveldir_current);
3844 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
3846 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3851 void DrawChooseLevelNr()
3855 if (level_number != NULL)
3857 freeTreeInfo(level_number);
3859 level_number = NULL;
3862 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
3864 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
3865 char identifier[32], name[32];
3868 /* temporarily load level info to get level name */
3869 LoadLevelInfoOnly(i);
3871 ti->node_top = &level_number;
3872 ti->sort_priority = 10000 + value;
3873 ti->color = (level.no_valid_file ? FC_BLUE :
3874 LevelStats_getSolved(i) ? FC_GREEN :
3875 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
3877 sprintf(identifier, "%d", value);
3878 sprintf(name, "%03d: %s", value,
3879 (level.no_valid_file ? "(no file)" : level.name));
3881 setString(&ti->identifier, identifier);
3882 setString(&ti->name, name);
3883 setString(&ti->name_sorting, name);
3885 pushTreeInfo(&level_number, ti);
3888 /* sort level number values to start with lowest level number */
3889 sortTreeInfo(&level_number);
3891 /* set current level number to current level number */
3892 level_number_current =
3893 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
3895 /* if that also fails, set current level number to first available level */
3896 if (level_number_current == NULL)
3897 level_number_current = level_number;
3899 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3902 DrawChooseTree(&level_number_current);
3904 DrawChooseTree(&leveldir_current);
3911 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
3914 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
3916 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3922 void DrawHallOfFame(int highlight_position)
3925 FadeSoundsAndMusic();
3927 /* (this is needed when called from GameEnd() after winning a game) */
3928 KeyboardAutoRepeatOn();
3931 /* (this is needed when called from GameEnd() after winning a game) */
3932 SetDrawDeactivationMask(REDRAW_NONE);
3933 SetDrawBackgroundMask(REDRAW_FIELD);
3935 CloseDoor(DOOR_CLOSE_2);
3937 if (highlight_position < 0)
3938 LoadScore(level_nr);
3940 FadeSetEnterScreen();
3942 // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
3945 FadeOut(REDRAW_FIELD);
3953 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3956 FadeIn(REDRAW_FIELD);
3960 static void drawHallOfFameList(int first_entry, int highlight_position)
3964 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3967 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3968 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3969 "HighScores of Level %d", level_nr);
3971 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3973 int entry = first_entry + i;
3974 boolean active = (entry == highlight_position);
3975 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3976 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3977 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3978 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3979 int dx1 = 3 * getFontWidth(font_nr1);
3980 int dx2 = dx1 + getFontWidth(font_nr1);
3981 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3982 int sy = mSY + 64 + i * 32;
3984 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3985 DrawText(mSX + dx1, sy, ".", font_nr1);
3986 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3988 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3989 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3991 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
3994 redraw_mask |= REDRAW_FIELD;
3997 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
3999 static int first_entry = 0;
4000 static int highlight_position = 0;
4001 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4003 if (button == MB_MENU_INITIALIZE)
4006 highlight_position = mx;
4007 drawHallOfFameList(first_entry, highlight_position);
4012 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4013 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4017 if (first_entry > 0)
4019 first_entry -= step;
4020 if (first_entry < 0)
4023 drawHallOfFameList(first_entry, highlight_position);
4028 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4030 first_entry += step;
4031 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4032 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4034 drawHallOfFameList(first_entry, highlight_position);
4037 else if (button == MB_MENU_LEAVE)
4039 PlaySound(SND_MENU_ITEM_SELECTING);
4041 FadeSound(SND_BACKGROUND_SCORES);
4043 game_status = GAME_MODE_MAIN;
4047 else if (button == MB_MENU_CHOICE)
4049 PlaySound(SND_MENU_ITEM_SELECTING);
4051 FadeSound(SND_BACKGROUND_SCORES);
4054 FadeOut(REDRAW_FIELD);
4057 game_status = GAME_MODE_MAIN;
4059 DrawAndFadeInMainMenu(REDRAW_FIELD);
4062 if (game_status == GAME_MODE_SCORES)
4063 PlayMenuSoundIfLoop();
4069 /* ========================================================================= */
4070 /* setup screen functions */
4071 /* ========================================================================= */
4073 static struct TokenInfo *setup_info;
4074 static int num_setup_info;
4076 static char *screen_mode_text;
4077 static char *window_size_text;
4078 static char *scroll_delay_text;
4079 static char *game_speed_text;
4080 static char *graphics_set_name;
4081 static char *sounds_set_name;
4082 static char *music_set_name;
4083 static char *volume_simple_text;
4084 static char *volume_loops_text;
4085 static char *volume_music_text;
4087 static void execSetupMain()
4089 setup_mode = SETUP_MODE_MAIN;
4094 static void execSetupGame()
4096 if (game_speeds == NULL)
4100 for (i = 0; game_speeds_list[i].value != -1; i++)
4102 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4103 char identifier[32], name[32];
4104 int value = game_speeds_list[i].value;
4105 char *text = game_speeds_list[i].text;
4107 ti->node_top = &game_speeds;
4108 ti->sort_priority = 10000 - value;
4110 sprintf(identifier, "%d", value);
4111 sprintf(name, "%s", text);
4113 setString(&ti->identifier, identifier);
4114 setString(&ti->name, name);
4115 setString(&ti->name_sorting, name);
4116 setString(&ti->infotext, "Game Speed");
4118 pushTreeInfo(&game_speeds, ti);
4121 /* sort game speed values to start with slowest game speed */
4122 sortTreeInfo(&game_speeds);
4124 /* set current game speed to configured game speed value */
4125 game_speed_current =
4126 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4128 /* if that fails, set current game speed to reliable default value */
4129 if (game_speed_current == NULL)
4130 game_speed_current =
4131 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4133 /* if that also fails, set current game speed to first available speed */
4134 if (game_speed_current == NULL)
4135 game_speed_current = game_speeds;
4138 setup.game_frame_delay = atoi(game_speed_current->identifier);
4140 /* needed for displaying game speed text instead of identifier */
4141 game_speed_text = game_speed_current->name;
4143 setup_mode = SETUP_MODE_GAME;
4148 static void execSetupChooseGameSpeed()
4150 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4155 static void execSetupEditor()
4157 setup_mode = SETUP_MODE_EDITOR;
4162 static void execSetupGraphics()
4165 if (video.fullscreen_available && screen_modes == NULL)
4169 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4171 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4172 char identifier[32], name[32];
4173 int x = video.fullscreen_modes[i].width;
4174 int y = video.fullscreen_modes[i].height;
4177 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4179 ti->node_top = &screen_modes;
4180 ti->sort_priority = x * 10000 + y;
4182 sprintf(identifier, "%dx%d", x, y);
4183 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4185 setString(&ti->identifier, identifier);
4186 setString(&ti->name, name);
4187 setString(&ti->name_sorting, name);
4188 setString(&ti->infotext, "Fullscreen Mode");
4190 pushTreeInfo(&screen_modes, ti);
4193 /* sort fullscreen modes to start with lowest available screen resolution */
4194 sortTreeInfo(&screen_modes);
4196 /* set current screen mode for fullscreen mode to configured setup value */
4197 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4198 setup.fullscreen_mode);
4200 /* if that fails, set current screen mode to reliable default value */
4201 if (screen_mode_current == NULL)
4202 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4203 DEFAULT_FULLSCREEN_MODE);
4205 /* if that also fails, set current screen mode to first available mode */
4206 if (screen_mode_current == NULL)
4207 screen_mode_current = screen_modes;
4209 if (screen_mode_current == NULL)
4210 video.fullscreen_available = FALSE;
4213 if (video.fullscreen_available)
4215 setup.fullscreen_mode = screen_mode_current->identifier;
4217 /* needed for displaying screen mode name instead of identifier */
4218 screen_mode_text = screen_mode_current->name;
4221 if (window_sizes == NULL)
4225 for (i = 0; window_sizes_list[i].value != -1; i++)
4227 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4228 char identifier[32], name[32];
4229 int value = window_sizes_list[i].value;
4230 char *text = window_sizes_list[i].text;
4232 ti->node_top = &window_sizes;
4233 ti->sort_priority = value;
4235 sprintf(identifier, "%d", value);
4236 sprintf(name, "%s", text);
4238 setString(&ti->identifier, identifier);
4239 setString(&ti->name, name);
4240 setString(&ti->name_sorting, name);
4241 setString(&ti->infotext, "Window Scaling");
4243 pushTreeInfo(&window_sizes, ti);
4246 /* sort window size values to start with lowest window size value */
4247 sortTreeInfo(&window_sizes);
4249 /* set current window size value to configured window size value */
4250 window_size_current =
4251 getTreeInfoFromIdentifier(window_sizes,
4252 i_to_a(setup.window_scaling_percent));
4254 /* if that fails, set current window size to reliable default value */
4255 if (window_size_current == NULL)
4256 window_size_current =
4257 getTreeInfoFromIdentifier(window_sizes,
4258 i_to_a(STD_WINDOW_SCALING_PERCENT));
4260 /* if that also fails, set current window size to first available value */
4261 if (window_size_current == NULL)
4262 window_size_current = window_sizes;
4265 setup.window_scaling_percent = atoi(window_size_current->identifier);
4267 /* needed for displaying window size text instead of identifier */
4268 window_size_text = window_size_current->name;
4271 if (scroll_delays == NULL)
4275 for (i = 0; scroll_delays_list[i].value != -1; i++)
4277 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4278 char identifier[32], name[32];
4279 int value = scroll_delays_list[i].value;
4280 char *text = scroll_delays_list[i].text;
4282 ti->node_top = &scroll_delays;
4283 ti->sort_priority = value;
4285 sprintf(identifier, "%d", value);
4286 sprintf(name, "%s", text);
4288 setString(&ti->identifier, identifier);
4289 setString(&ti->name, name);
4290 setString(&ti->name_sorting, name);
4291 setString(&ti->infotext, "Scroll Delay");
4293 pushTreeInfo(&scroll_delays, ti);
4296 /* sort scroll delay values to start with lowest scroll delay value */
4297 sortTreeInfo(&scroll_delays);
4299 /* set current scroll delay value to configured scroll delay value */
4300 scroll_delay_current =
4301 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4303 /* if that fails, set current scroll delay to reliable default value */
4304 if (scroll_delay_current == NULL)
4305 scroll_delay_current =
4306 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4308 /* if that also fails, set current scroll delay to first available value */
4309 if (scroll_delay_current == NULL)
4310 scroll_delay_current = scroll_delays;
4313 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4315 /* needed for displaying scroll delay text instead of identifier */
4316 scroll_delay_text = scroll_delay_current->name;
4319 setup_mode = SETUP_MODE_GRAPHICS;
4324 #if defined(TARGET_SDL2)
4325 static void execSetupChooseWindowSize()
4328 if (!video.window_scaling_available)
4332 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4337 static void execSetupChooseScreenMode()
4339 if (!video.fullscreen_available)
4342 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4348 static void execSetupChooseScrollDelay()
4350 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4355 static void execSetupChooseVolumeSimple()
4357 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4362 static void execSetupChooseVolumeLoops()
4364 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4369 static void execSetupChooseVolumeMusic()
4371 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4376 static void execSetupSound()
4379 if (volumes_simple == NULL)
4383 for (i = 0; volumes_list[i].value != -1; i++)
4385 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4386 char identifier[32], name[32];
4387 int value = volumes_list[i].value;
4388 char *text = volumes_list[i].text;
4390 ti->node_top = &volumes_simple;
4391 ti->sort_priority = value;
4393 sprintf(identifier, "%d", value);
4394 sprintf(name, "%s", text);
4396 setString(&ti->identifier, identifier);
4397 setString(&ti->name, name);
4398 setString(&ti->name_sorting, name);
4399 setString(&ti->infotext, "Sound Volume");
4401 pushTreeInfo(&volumes_simple, ti);
4404 /* sort volume values to start with lowest volume value */
4405 sortTreeInfo(&volumes_simple);
4407 /* set current volume value to configured volume value */
4408 volume_simple_current =
4409 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4411 /* if that fails, set current volume to reliable default value */
4412 if (volume_simple_current == NULL)
4413 volume_simple_current =
4414 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4416 /* if that also fails, set current volume to first available value */
4417 if (volume_simple_current == NULL)
4418 volume_simple_current = volumes_simple;
4421 if (volumes_loops == NULL)
4425 for (i = 0; volumes_list[i].value != -1; i++)
4427 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4428 char identifier[32], name[32];
4429 int value = volumes_list[i].value;
4430 char *text = volumes_list[i].text;
4432 ti->node_top = &volumes_loops;
4433 ti->sort_priority = value;
4435 sprintf(identifier, "%d", value);
4436 sprintf(name, "%s", text);
4438 setString(&ti->identifier, identifier);
4439 setString(&ti->name, name);
4440 setString(&ti->name_sorting, name);
4441 setString(&ti->infotext, "Loops Volume");
4443 pushTreeInfo(&volumes_loops, ti);
4446 /* sort volume values to start with lowest volume value */
4447 sortTreeInfo(&volumes_loops);
4449 /* set current volume value to configured volume value */
4450 volume_loops_current =
4451 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4453 /* if that fails, set current volume to reliable default value */
4454 if (volume_loops_current == NULL)
4455 volume_loops_current =
4456 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4458 /* if that also fails, set current volume to first available value */
4459 if (volume_loops_current == NULL)
4460 volume_loops_current = volumes_loops;
4463 if (volumes_music == NULL)
4467 for (i = 0; volumes_list[i].value != -1; i++)
4469 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4470 char identifier[32], name[32];
4471 int value = volumes_list[i].value;
4472 char *text = volumes_list[i].text;
4474 ti->node_top = &volumes_music;
4475 ti->sort_priority = value;
4477 sprintf(identifier, "%d", value);
4478 sprintf(name, "%s", text);
4480 setString(&ti->identifier, identifier);
4481 setString(&ti->name, name);
4482 setString(&ti->name_sorting, name);
4483 setString(&ti->infotext, "Music Volume");
4485 pushTreeInfo(&volumes_music, ti);
4488 /* sort volume values to start with lowest volume value */
4489 sortTreeInfo(&volumes_music);
4491 /* set current volume value to configured volume value */
4492 volume_music_current =
4493 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4495 /* if that fails, set current volume to reliable default value */
4496 if (volume_music_current == NULL)
4497 volume_music_current =
4498 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4500 /* if that also fails, set current volume to first available value */
4501 if (volume_music_current == NULL)
4502 volume_music_current = volumes_music;
4505 setup.volume_simple = atoi(volume_simple_current->identifier);
4506 setup.volume_loops = atoi(volume_loops_current->identifier);
4507 setup.volume_music = atoi(volume_music_current->identifier);
4509 /* needed for displaying volume text instead of identifier */
4510 volume_simple_text = volume_simple_current->name;
4511 volume_loops_text = volume_loops_current->name;
4512 volume_music_text = volume_music_current->name;
4515 setup_mode = SETUP_MODE_SOUND;
4520 static void execSetupArtwork()
4523 printf("::: '%s', '%s', '%s'\n",
4524 artwork.gfx_current->subdir,
4525 artwork.gfx_current->fullpath,
4526 artwork.gfx_current->basepath);
4529 setup.graphics_set = artwork.gfx_current->identifier;
4530 setup.sounds_set = artwork.snd_current->identifier;
4531 setup.music_set = artwork.mus_current->identifier;
4533 /* needed if last screen (setup choice) changed graphics, sounds or music */
4534 ReloadCustomArtwork(0);
4536 /* needed for displaying artwork name instead of artwork identifier */
4537 graphics_set_name = artwork.gfx_current->name;
4538 sounds_set_name = artwork.snd_current->name;
4539 music_set_name = artwork.mus_current->name;
4541 setup_mode = SETUP_MODE_ARTWORK;
4546 static void execSetupChooseGraphics()
4548 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4553 static void execSetupChooseSounds()
4555 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4560 static void execSetupChooseMusic()
4562 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4567 static void execSetupInput()
4569 setup_mode = SETUP_MODE_INPUT;
4574 static void execSetupShortcuts()
4576 setup_mode = SETUP_MODE_SHORTCUTS;
4581 static void execSetupShortcuts1()
4583 setup_mode = SETUP_MODE_SHORTCUTS_1;
4588 static void execSetupShortcuts2()
4590 setup_mode = SETUP_MODE_SHORTCUTS_2;
4595 static void execSetupShortcuts3()
4597 setup_mode = SETUP_MODE_SHORTCUTS_3;
4602 static void execSetupShortcuts4()
4604 setup_mode = SETUP_MODE_SHORTCUTS_4;
4609 static void execSetupShortcuts5()
4611 setup_mode = SETUP_MODE_SHORTCUTS_5;
4616 static void execExitSetup()
4618 game_status = GAME_MODE_MAIN;
4620 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4623 static void execSaveAndExitSetup()
4629 static struct TokenInfo setup_info_main[] =
4631 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4632 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4633 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4634 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4635 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4636 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4637 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
4638 { TYPE_EMPTY, NULL, "" },
4639 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4640 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4645 static struct TokenInfo setup_info_game[] =
4647 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4648 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4649 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4650 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4651 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4652 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4653 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4654 { TYPE_STRING, &game_speed_text, "" },
4655 { TYPE_EMPTY, NULL, "" },
4656 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4661 static struct TokenInfo setup_info_editor[] =
4664 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4665 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4666 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4667 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4668 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4669 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4670 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4671 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4673 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4674 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4675 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4677 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4679 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4680 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4681 { TYPE_EMPTY, NULL, "" },
4683 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4684 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4685 { TYPE_EMPTY, NULL, "" },
4687 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4688 { TYPE_EMPTY, NULL, "" },
4689 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4694 static struct TokenInfo setup_info_graphics[] =
4696 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4697 #if defined(TARGET_SDL2)
4698 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
4699 { TYPE_STRING, &window_size_text, "" },
4701 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4702 { TYPE_STRING, &screen_mode_text, "" },
4705 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
4707 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
4708 { TYPE_STRING, &scroll_delay_text, "" },
4710 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4712 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4713 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4714 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4715 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4716 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4717 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4718 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
4719 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
4720 { TYPE_EMPTY, NULL, "" },
4721 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4726 static struct TokenInfo setup_info_sound[] =
4728 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4729 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4730 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4731 { TYPE_EMPTY, NULL, "" },
4732 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
4733 { TYPE_STRING, &volume_simple_text, "" },
4734 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
4735 { TYPE_STRING, &volume_loops_text, "" },
4736 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
4737 { TYPE_STRING, &volume_music_text, "" },
4738 { TYPE_EMPTY, NULL, "" },
4739 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4744 static struct TokenInfo setup_info_artwork[] =
4746 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4747 { TYPE_STRING, &graphics_set_name, "" },
4748 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4749 { TYPE_STRING, &sounds_set_name, "" },
4750 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4751 { TYPE_STRING, &music_set_name, "" },
4752 { TYPE_EMPTY, NULL, "" },
4755 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
4756 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
4757 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
4759 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4760 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4761 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4762 { TYPE_YES_NO, &setup.auto_override_artwork, "Auto-Override Non-CE Sets:" },
4765 { TYPE_STRING, NULL, "Override Level Artwork:"},
4766 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4767 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4768 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4770 { TYPE_EMPTY, NULL, "" },
4771 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4776 static struct TokenInfo setup_info_input[] =
4778 { TYPE_SWITCH, NULL, "Player:" },
4779 { TYPE_SWITCH, NULL, "Device:" },
4780 { TYPE_ENTER_MENU, NULL, "" },
4781 { TYPE_EMPTY, NULL, "" },
4782 { TYPE_EMPTY, NULL, "" },
4783 { TYPE_EMPTY, NULL, "" },
4784 { TYPE_EMPTY, NULL, "" },
4785 { TYPE_EMPTY, NULL, "" },
4786 { TYPE_EMPTY, NULL, "" },
4787 { TYPE_EMPTY, NULL, "" },
4788 { TYPE_EMPTY, NULL, "" },
4789 { TYPE_EMPTY, NULL, "" },
4790 { TYPE_EMPTY, NULL, "" },
4791 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4796 static struct TokenInfo setup_info_shortcuts[] =
4798 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
4799 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
4800 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
4801 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
4802 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
4803 { TYPE_EMPTY, NULL, "" },
4804 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4809 static struct TokenInfo setup_info_shortcuts_1[] =
4811 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4812 { TYPE_KEY, &setup.shortcut.save_game, "" },
4813 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4814 { TYPE_KEY, &setup.shortcut.load_game, "" },
4815 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4816 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4817 { TYPE_EMPTY, NULL, "" },
4818 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4819 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4820 { TYPE_EMPTY, NULL, "" },
4821 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4826 static struct TokenInfo setup_info_shortcuts_2[] =
4828 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4829 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4830 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4831 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4832 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4833 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4834 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4835 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4836 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4837 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4838 { TYPE_EMPTY, NULL, "" },
4839 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4844 static struct TokenInfo setup_info_shortcuts_3[] =
4846 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
4847 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
4848 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
4849 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
4850 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
4851 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
4852 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
4853 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
4854 { TYPE_KEYTEXT, NULL, "Record Tape:", },
4855 { TYPE_KEY, &setup.shortcut.tape_record, "" },
4856 { TYPE_KEYTEXT, NULL, "Play Tape:", },
4857 { TYPE_KEY, &setup.shortcut.tape_play, "" },
4858 { TYPE_EMPTY, NULL, "" },
4859 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4864 static struct TokenInfo setup_info_shortcuts_4[] =
4866 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
4867 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
4868 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
4869 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
4870 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
4871 { TYPE_KEY, &setup.shortcut.sound_music, "" },
4872 { TYPE_EMPTY, NULL, "" },
4873 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4878 static struct TokenInfo setup_info_shortcuts_5[] =
4880 { TYPE_KEYTEXT, NULL, "Snap Left:", },
4881 { TYPE_KEY, &setup.shortcut.snap_left, "" },
4882 { TYPE_KEYTEXT, NULL, "Snap Right:", },
4883 { TYPE_KEY, &setup.shortcut.snap_right, "" },
4884 { TYPE_KEYTEXT, NULL, "Snap Up:", },
4885 { TYPE_KEY, &setup.shortcut.snap_up, "" },
4886 { TYPE_KEYTEXT, NULL, "Snap Down:", },
4887 { TYPE_KEY, &setup.shortcut.snap_down, "" },
4888 { TYPE_EMPTY, NULL, "" },
4889 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4894 static Key getSetupKey()
4896 Key key = KSYM_UNDEFINED;
4897 boolean got_key_event = FALSE;
4899 while (!got_key_event)
4901 if (PendingEvent()) /* got event */
4909 case EVENT_KEYPRESS:
4911 key = GetEventKey((KeyEvent *)&event, TRUE);
4913 /* press 'Escape' or 'Enter' to keep the existing key binding */
4914 if (key == KSYM_Escape || key == KSYM_Return)
4915 key = KSYM_UNDEFINED; /* keep old value */
4917 got_key_event = TRUE;
4921 case EVENT_KEYRELEASE:
4922 key_joystick_mapping = 0;
4926 HandleOtherEvents(&event);
4934 /* don't eat all CPU time */
4941 static int getSetupTextFont(int type)
4943 if (type & (TYPE_SWITCH |
4955 static int getSetupValueFont(int type, void *value)
4957 if (type & TYPE_KEY)
4958 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
4959 else if (type & TYPE_STRING)
4960 return FONT_VALUE_2;
4961 else if (type & TYPE_ECS_AGA)
4962 return FONT_VALUE_1;
4963 else if (type & TYPE_BOOLEAN_STYLE)
4964 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
4965 else if (type & TYPE_YES_NO_AUTO)
4966 return (*(int *)value == AUTO ? FONT_OPTION_ON :
4967 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
4969 return FONT_VALUE_1;
4972 static void drawSetupValue(int pos)
4974 boolean font_draw_xoffset_modified = FALSE;
4975 int font_draw_xoffset_old = -1;
4976 int xpos = MENU_SCREEN_VALUE_XPOS;
4977 int ypos = MENU_SCREEN_START_YPOS + pos;
4978 int startx = mSX + xpos * 32;
4979 int starty = mSY + ypos * 32;
4980 int font_nr, font_width;
4984 int type = setup_info[pos].type;
4985 void *value = setup_info[pos].value;
4986 char *value_string = getSetupValue(type, value);
4991 if (value_string == NULL)
4994 if (type & TYPE_KEY)
4996 xpos = MENU_SCREEN_START_XPOS;
4998 if (type & TYPE_QUERY)
4999 value_string = "<press key>";
5001 else if (type & TYPE_STRING)
5003 int max_value_len = (SCR_FIELDX - 2) * 2;
5005 xpos = MENU_SCREEN_START_XPOS;
5007 if (strlen(value_string) > max_value_len)
5008 value_string[max_value_len] = '\0';
5010 else if (type & TYPE_YES_NO_AUTO)
5012 xpos = MENU_SCREEN_VALUE_XPOS - 1;
5015 startx = mSX + xpos * 32;
5016 starty = mSY + ypos * 32;
5017 font_nr = getSetupValueFont(type, value);
5018 font_width = getFontWidth(font_nr);
5020 font_height = getFontHeight(font_nr);
5023 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5024 if (setup_mode != SETUP_MODE_INPUT)
5026 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5027 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5028 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5029 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5030 int text_font_nr = getSetupTextFont(FONT_MENU_2);
5031 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5032 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
5033 boolean correct_font_draw_xoffset = FALSE;
5035 if (xpos == MENU_SCREEN_START_XPOS &&
5036 startx + font1_xoffset < text_startx + text_font_xoffset)
5037 correct_font_draw_xoffset = TRUE;
5039 if (xpos == MENU_SCREEN_VALUE_XPOS &&
5040 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5041 correct_font_draw_xoffset = TRUE;
5043 /* check if setup value would overlap with setup text when printed */
5044 /* (this can happen for extreme/wrong values for font draw offset) */
5045 if (correct_font_draw_xoffset)
5047 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5048 font_draw_xoffset_modified = TRUE;
5050 if (type & TYPE_KEY)
5051 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5052 else if (!(type & TYPE_STRING))
5053 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5054 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
5059 DrawBackground(startx, starty, SX + SXSIZE - startx, font_height);
5061 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
5062 DrawText(startx + i * font_width, starty, " ", font_nr);
5065 DrawText(startx, starty, value_string, font_nr);
5067 if (font_draw_xoffset_modified)
5068 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5071 static void changeSetupValue(int pos, int dx)
5073 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
5075 *(boolean *)setup_info[pos].value ^= TRUE;
5077 else if (setup_info[pos].type & TYPE_YES_NO_AUTO)
5079 *(int *)setup_info[pos].value =
5081 (*(int *)setup_info[pos].value == AUTO ? TRUE :
5082 *(int *)setup_info[pos].value == TRUE ? FALSE : AUTO) :
5083 (*(int *)setup_info[pos].value == TRUE ? AUTO :
5084 *(int *)setup_info[pos].value == AUTO ? FALSE : TRUE));
5086 else if (setup_info[pos].type & TYPE_KEY)
5090 setup_info[pos].type |= TYPE_QUERY;
5091 drawSetupValue(pos);
5092 setup_info[pos].type &= ~TYPE_QUERY;
5094 key = getSetupKey();
5095 if (key != KSYM_UNDEFINED)
5096 *(Key *)setup_info[pos].value = key;
5099 drawSetupValue(pos);
5102 static void DrawCursorAndText_Setup(int pos, boolean active)
5104 int xpos = MENU_SCREEN_START_XPOS;
5105 int ypos = MENU_SCREEN_START_YPOS + pos;
5106 int font_nr = getSetupTextFont(setup_info[pos].type);
5108 if (setup_info == setup_info_input)
5109 font_nr = FONT_MENU_1;
5112 font_nr = FONT_ACTIVE(font_nr);
5114 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
5116 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
5117 drawCursor(pos, active);
5120 static void DrawSetupScreen_Generic()
5122 boolean redraw_all = FALSE;
5123 char *title_string = NULL;
5127 CloseDoor(DOOR_CLOSE_2);
5129 if (redraw_mask & REDRAW_ALL)
5133 printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
5134 redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
5135 int2str(0, redraw_mask)));
5139 /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
5140 FadeOut(redraw_mask);
5142 FadeOut(REDRAW_FIELD);
5147 if (setup_mode == SETUP_MODE_MAIN)
5149 setup_info = setup_info_main;
5150 title_string = "Setup";
5152 else if (setup_mode == SETUP_MODE_GAME)
5154 setup_info = setup_info_game;
5155 title_string = "Setup Game";
5157 else if (setup_mode == SETUP_MODE_EDITOR)
5159 setup_info = setup_info_editor;
5160 title_string = "Setup Editor";
5162 else if (setup_mode == SETUP_MODE_GRAPHICS)
5164 setup_info = setup_info_graphics;
5165 title_string = "Setup Graphics";
5167 else if (setup_mode == SETUP_MODE_SOUND)
5169 setup_info = setup_info_sound;
5170 title_string = "Setup Sound";
5172 else if (setup_mode == SETUP_MODE_ARTWORK)
5174 setup_info = setup_info_artwork;
5175 title_string = "Custom Artwork";
5177 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5179 setup_info = setup_info_shortcuts;
5180 title_string = "Setup Shortcuts";
5182 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5184 setup_info = setup_info_shortcuts_1;
5185 title_string = "Setup Shortcuts";
5187 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5189 setup_info = setup_info_shortcuts_2;
5190 title_string = "Setup Shortcuts";
5192 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5194 setup_info = setup_info_shortcuts_3;
5195 title_string = "Setup Shortcuts";
5197 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5199 setup_info = setup_info_shortcuts_4;
5200 title_string = "Setup Shortcuts";
5202 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5204 setup_info = setup_info_shortcuts_5;
5205 title_string = "Setup Shortcuts";
5208 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5212 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5214 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5217 void *value_ptr = setup_info[i].value;
5219 /* set some entries to "unchangeable" according to other variables */
5220 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5221 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5222 (value_ptr == &setup.sound_music && !audio.music_available) ||
5223 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5224 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
5225 (value_ptr == &window_size_text && !video.window_scaling_available))
5226 setup_info[i].type |= TYPE_GHOSTED;
5228 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5229 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5230 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5231 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5232 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5233 initCursor(i, IMG_MENU_BUTTON);
5235 DrawCursorAndText_Setup(i, FALSE);
5237 if (setup_info[i].type & TYPE_VALUE)
5244 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5245 "Joysticks deactivated in setup menu");
5249 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5253 redraw_mask = REDRAW_ALL;
5256 FadeIn(redraw_mask);
5258 FadeIn(REDRAW_FIELD);
5263 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5267 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5269 static int choice_store[MAX_SETUP_MODES];
5270 int choice = choice_store[setup_mode]; /* always starts with 0 */
5274 if (button == MB_MENU_INITIALIZE)
5276 /* advance to first valid menu entry */
5277 while (choice < num_setup_info &&
5278 setup_info[choice].type & TYPE_SKIP_ENTRY)
5280 choice_store[setup_mode] = choice;
5282 DrawCursorAndText_Setup(choice, TRUE);
5286 else if (button == MB_MENU_LEAVE)
5288 PlaySound(SND_MENU_ITEM_SELECTING);
5290 for (y = 0; y < num_setup_info; y++)
5292 if (setup_info[y].type & TYPE_LEAVE_MENU)
5294 void (*menu_callback_function)(void) = setup_info[y].value;
5298 menu_callback_function();
5300 break; /* absolutely needed because function changes 'setup_info'! */
5307 if (mx || my) /* mouse input */
5309 x = (mx - mSX) / 32;
5310 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5312 else if (dx || dy) /* keyboard input */
5316 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5318 if (setup_info[choice].type & menu_navigation_type ||
5319 setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
5320 setup_info[choice].type & TYPE_YES_NO_AUTO)
5321 button = MB_MENU_CHOICE;
5326 /* jump to next non-empty menu entry (up or down) */
5327 while (y > 0 && y < num_setup_info - 1 &&
5328 setup_info[y].type & TYPE_SKIP_ENTRY)
5332 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
5336 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
5338 PlaySound(SND_MENU_ITEM_ACTIVATING);
5340 DrawCursorAndText_Setup(choice, FALSE);
5341 DrawCursorAndText_Setup(y, TRUE);
5343 choice = choice_store[setup_mode] = y;
5346 else if (!(setup_info[y].type & TYPE_GHOSTED))
5348 PlaySound(SND_MENU_ITEM_SELECTING);
5350 /* when selecting key headline, execute function for key value change */
5351 if (setup_info[y].type & TYPE_KEYTEXT &&
5352 setup_info[y + 1].type & TYPE_KEY)
5355 /* when selecting string value, execute function for list selection */
5356 if (setup_info[y].type & TYPE_STRING && y > 0 &&
5357 setup_info[y - 1].type & TYPE_ENTER_LIST)
5360 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
5362 void (*menu_callback_function)(void) = setup_info[y].value;
5364 FadeSetFromType(setup_info[y].type);
5366 menu_callback_function();
5370 if (setup_info[y].type & TYPE_VALUE)
5371 changeSetupValue(y, dx);
5377 void DrawSetupScreen_Input()
5382 FadeOut(REDRAW_FIELD);
5388 setup_info = setup_info_input;
5391 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5395 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5396 "Joysticks deactivated on this screen");
5398 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5399 "Joysticks deactivated on this screen");
5404 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5406 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5409 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5410 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5411 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5412 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5413 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5414 initCursor(i, IMG_MENU_BUTTON);
5416 DrawCursorAndText_Setup(i, FALSE);
5420 DeactivateJoystickForCalibration();
5425 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5426 "Joysticks deactivated on this screen");
5428 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5429 "Joysticks deactivated on this screen");
5433 /* create gadgets for setup input menu screen */
5434 FreeScreenGadgets();
5435 CreateScreenGadgets();
5437 /* map gadgets for setup input menu screen */
5438 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5440 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5443 FadeIn(REDRAW_FIELD);
5449 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5451 if (device_name == NULL)
5454 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5457 if (strlen(device_name) > 1)
5459 char c1 = device_name[strlen(device_name) - 1];
5460 char c2 = device_name[strlen(device_name) - 2];
5462 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5463 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5466 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5467 strlen(device_name));
5470 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5473 static struct SetupKeyboardInfo custom_key;
5480 { &custom_key.left, "Joystick Left" },
5481 { &custom_key.right, "Joystick Right" },
5482 { &custom_key.up, "Joystick Up" },
5483 { &custom_key.down, "Joystick Down" },
5484 { &custom_key.snap, "Button 1" },
5485 { &custom_key.drop, "Button 2" }
5487 static char *joystick_name[MAX_PLAYERS] =
5494 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5498 custom_key = setup.input[player_nr].key;
5500 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5501 FONT_INPUT_1_ACTIVE);
5503 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5505 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5506 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5508 if (setup.input[player_nr].use_joystick)
5510 char *device_name = setup.input[player_nr].joy.device_name;
5511 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5512 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5514 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5515 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5519 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5520 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5523 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5525 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5526 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5527 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5528 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5530 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5531 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5532 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5533 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5534 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5535 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5537 for (i = 0; i < 6; i++)
5539 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5541 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5543 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5544 (setup.input[player_nr].use_joystick ?
5546 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5550 static int input_player_nr = 0;
5552 void HandleSetupScreen_Input_Player(int step, int direction)
5554 int old_player_nr = input_player_nr;
5557 new_player_nr = old_player_nr + step * direction;
5558 if (new_player_nr < 0)
5560 if (new_player_nr > MAX_PLAYERS - 1)
5561 new_player_nr = MAX_PLAYERS - 1;
5563 if (new_player_nr != old_player_nr)
5565 input_player_nr = new_player_nr;
5567 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5571 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5573 static int choice = 0;
5576 int pos_start = SETUPINPUT_SCREEN_POS_START;
5577 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5578 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5579 int pos_end = SETUPINPUT_SCREEN_POS_END;
5581 if (button == MB_MENU_INITIALIZE)
5583 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5585 DrawCursorAndText_Setup(choice, TRUE);
5589 else if (button == MB_MENU_LEAVE)
5591 setup_mode = SETUP_MODE_MAIN;
5598 if (mx || my) /* mouse input */
5600 x = (mx - mSX) / 32;
5601 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5603 else if (dx || dy) /* keyboard input */
5605 if (dx && choice == 0)
5606 x = (dx < 0 ? 10 : 12);
5607 else if ((dx && choice == 1) ||
5608 (dx == +1 && choice == 2) ||
5609 (dx == -1 && choice == pos_end))
5610 button = MB_MENU_CHOICE;
5614 if (y >= pos_empty1 && y <= pos_empty2)
5615 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5618 if (y == 0 && dx != 0 && button)
5620 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5622 else if (IN_VIS_FIELD(x, y) &&
5623 y >= pos_start && y <= pos_end &&
5624 !(y >= pos_empty1 && y <= pos_empty2))
5630 DrawCursorAndText_Setup(choice, FALSE);
5631 DrawCursorAndText_Setup(y, TRUE);
5633 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5642 char *device_name = setup.input[input_player_nr].joy.device_name;
5644 if (!setup.input[input_player_nr].use_joystick)
5646 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5648 setJoystickDeviceToNr(device_name, new_device_nr);
5649 setup.input[input_player_nr].use_joystick = TRUE;
5653 int device_nr = getJoystickNrFromDeviceName(device_name);
5654 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5656 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5657 setup.input[input_player_nr].use_joystick = FALSE;
5659 setJoystickDeviceToNr(device_name, new_device_nr);
5662 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5666 if (setup.input[input_player_nr].use_joystick)
5669 CalibrateJoystick(input_player_nr);
5672 CustomizeKeyboard(input_player_nr);
5674 else if (y == pos_end)
5680 setup_mode = SETUP_MODE_MAIN;
5687 void CustomizeKeyboard(int player_nr)
5691 boolean finished = FALSE;
5692 static struct SetupKeyboardInfo custom_key;
5697 } customize_step[] =
5699 { &custom_key.left, "Move Left" },
5700 { &custom_key.right, "Move Right" },
5701 { &custom_key.up, "Move Up" },
5702 { &custom_key.down, "Move Down" },
5703 { &custom_key.snap, "Snap Field" },
5704 { &custom_key.drop, "Drop Element" }
5707 /* read existing key bindings from player setup */
5708 custom_key = setup.input[player_nr].key;
5711 FadeOut(REDRAW_FIELD);
5715 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5723 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5724 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5725 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5726 "Key:", FONT_INPUT_1_ACTIVE);
5727 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5728 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5731 FadeIn(REDRAW_FIELD);
5738 if (PendingEvent()) /* got event */
5746 case EVENT_KEYPRESS:
5748 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5750 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5752 if (key == KSYM_Escape)
5753 FadeSkipNextFadeIn();
5759 /* all keys configured -- wait for "Escape" or "Return" key */
5763 /* press 'Enter' to keep the existing key binding */
5764 if (key == KSYM_Return)
5765 key = *customize_step[step_nr].key;
5767 /* check if key already used */
5768 for (i = 0; i < step_nr; i++)
5769 if (*customize_step[i].key == key)
5774 /* got new key binding */
5775 *customize_step[step_nr].key = key;
5776 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5778 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5779 getKeyNameFromKey(key), FONT_VALUE_1);
5782 /* un-highlight last query */
5783 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5784 customize_step[step_nr - 1].text, FONT_MENU_1);
5785 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5786 "Key:", FONT_MENU_1);
5788 /* press 'Enter' to leave */
5791 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5792 "Press Enter", FONT_TITLE_1);
5796 /* query next key binding */
5797 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5798 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5799 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5800 "Key:", FONT_INPUT_1_ACTIVE);
5801 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5802 getKeyNameFromKey(*customize_step[step_nr].key),
5807 case EVENT_KEYRELEASE:
5808 key_joystick_mapping = 0;
5812 HandleOtherEvents(&event);
5820 /* don't eat all CPU time */
5824 /* write new key bindings back to player setup */
5825 setup.input[player_nr].key = custom_key;
5828 DrawSetupScreen_Input();
5831 static boolean CalibrateJoystickMain(int player_nr)
5833 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5834 int new_joystick_xright = JOYSTICK_XMIDDLE;
5835 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5836 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5837 int new_joystick_xmiddle, new_joystick_ymiddle;
5839 int joystick_fd = joystick.fd[player_nr];
5840 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5841 boolean check[3][3];
5842 int check_remaining = 3 * 3;
5847 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5850 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5854 FadeOut(REDRAW_FIELD);
5858 for (y = 0; y < 3; y++)
5860 for (x = 0; x < 3; x++)
5862 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5863 check[x][y] = FALSE;
5867 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5868 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5869 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5870 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5871 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5872 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5873 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5875 joy_value = Joystick(player_nr);
5876 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5877 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5879 /* eventually uncalibrated center position (joystick could be uncentered) */
5880 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5883 new_joystick_xmiddle = joy_x;
5884 new_joystick_ymiddle = joy_y;
5886 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5888 FadeIn(REDRAW_FIELD);
5890 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5895 if (PendingEvent()) /* got event */
5903 case EVENT_KEYPRESS:
5904 switch (GetEventKey((KeyEvent *)&event, TRUE))
5907 if (check_remaining == 0)
5912 FadeSkipNextFadeIn();
5921 case EVENT_KEYRELEASE:
5922 key_joystick_mapping = 0;
5926 HandleOtherEvents(&event);
5931 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5934 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5935 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5936 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5937 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5939 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5940 setup.input[player_nr].joy.yupper = new_joystick_yupper;
5941 setup.input[player_nr].joy.xright = new_joystick_xright;
5942 setup.input[player_nr].joy.ylower = new_joystick_ylower;
5943 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
5944 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
5946 CheckJoystickData();
5948 joy_value = Joystick(player_nr);
5950 if (joy_value & JOY_BUTTON && check_remaining == 0)
5953 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5954 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5956 if (x != last_x || y != last_y)
5958 DrawFixedGraphic(xpos + last_x, ypos + last_y,
5959 IMG_MENU_CALIBRATE_YELLOW, 0);
5960 DrawFixedGraphic(xpos + x, ypos + y,
5961 IMG_MENU_CALIBRATE_RED, 0);
5966 if (check_remaining > 0 && !check[x+1][y+1])
5968 check[x+1][y+1] = TRUE;
5974 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
5975 setup.input[player_nr].joy.xleft,
5976 setup.input[player_nr].joy.xmiddle,
5977 setup.input[player_nr].joy.xright);
5978 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
5979 setup.input[player_nr].joy.yupper,
5980 setup.input[player_nr].joy.ymiddle,
5981 setup.input[player_nr].joy.ylower);
5990 /* don't eat all CPU time */
5994 /* calibrated center position (joystick should now be centered) */
5995 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5998 new_joystick_xmiddle = joy_x;
5999 new_joystick_ymiddle = joy_y;
6004 DrawSetupScreen_Input();
6007 /* wait until the last pressed button was released */
6008 while (Joystick(player_nr) & JOY_BUTTON)
6010 if (PendingEvent()) /* got event */
6015 HandleOtherEvents(&event);
6024 void CalibrateJoystick(int player_nr)
6026 if (!CalibrateJoystickMain(player_nr))
6028 char *device_name = setup.input[player_nr].joy.device_name;
6029 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6030 int xpos = mSX - SX;
6031 int ypos = mSY - SY;
6035 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6036 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6039 Delay(2000); /* show error message for a short time */
6045 DrawSetupScreen_Input();
6049 void DrawSetupScreen()
6051 DeactivateJoystick();
6053 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6055 if (setup_mode == SETUP_MODE_INPUT)
6056 DrawSetupScreen_Input();
6057 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6058 DrawChooseTree(&game_speed_current);
6059 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6060 DrawChooseTree(&screen_mode_current);
6061 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6062 DrawChooseTree(&window_size_current);
6063 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6064 DrawChooseTree(&scroll_delay_current);
6065 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6066 DrawChooseTree(&artwork.gfx_current);
6067 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6068 DrawChooseTree(&artwork.snd_current);
6069 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6070 DrawChooseTree(&artwork.mus_current);
6071 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6072 DrawChooseTree(&volume_simple_current);
6073 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6074 DrawChooseTree(&volume_loops_current);
6075 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6076 DrawChooseTree(&volume_music_current);
6078 DrawSetupScreen_Generic();
6084 void RedrawSetupScreenAfterFullscreenToggle()
6086 if (setup_mode == SETUP_MODE_GRAPHICS)
6090 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6092 if (setup_mode == SETUP_MODE_INPUT)
6093 HandleSetupScreen_Input(mx, my, dx, dy, button);
6094 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6095 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6096 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6097 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6098 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6099 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6100 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6101 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6102 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6103 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6104 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6105 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6106 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6107 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6108 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6109 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6110 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6111 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6112 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6113 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6115 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6120 void HandleGameActions()
6122 if (game_status != GAME_MODE_PLAYING)
6125 GameActions(); /* main game loop */
6127 if (tape.auto_play && !tape.playing)
6128 AutoPlayTape(); /* continue automatically playing next tape */
6132 /* ---------- new screen button stuff -------------------------------------- */
6134 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6139 case SCREEN_CTRL_ID_PREV_LEVEL:
6140 *x = mSX + menu.main.button.prev_level.x;
6141 *y = mSY + menu.main.button.prev_level.y;
6144 case SCREEN_CTRL_ID_NEXT_LEVEL:
6145 *x = mSX + menu.main.button.next_level.x;
6146 *y = mSY + menu.main.button.next_level.y;
6149 case SCREEN_CTRL_ID_PREV_LEVEL:
6150 *x = mSX + TILEX * getPrevlevelButtonPos();
6151 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6154 case SCREEN_CTRL_ID_NEXT_LEVEL:
6155 *x = mSX + TILEX * getNextLevelButtonPos();
6156 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6160 case SCREEN_CTRL_ID_PREV_PLAYER:
6161 *x = mSX + TILEX * 10;
6162 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6165 case SCREEN_CTRL_ID_NEXT_PLAYER:
6166 *x = mSX + TILEX * 12;
6167 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6171 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6177 int gfx_unpressed, gfx_pressed;
6178 void (*get_gadget_position)(int *, int *, int);
6182 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6185 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6186 getScreenMenuButtonPos,
6187 SCREEN_CTRL_ID_PREV_LEVEL,
6192 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6193 getScreenMenuButtonPos,
6194 SCREEN_CTRL_ID_NEXT_LEVEL,
6199 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6200 getScreenMenuButtonPos,
6201 SCREEN_CTRL_ID_PREV_PLAYER,
6206 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6207 getScreenMenuButtonPos,
6208 SCREEN_CTRL_ID_NEXT_PLAYER,
6216 int gfx_unpressed, gfx_pressed;
6220 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6223 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6225 -1, -1, /* these values are not constant, but can change at runtime */
6227 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
6229 SCREEN_CTRL_ID_SCROLL_UP,
6233 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6235 -1, -1, /* these values are not constant, but can change at runtime */
6237 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
6239 SCREEN_CTRL_ID_SCROLL_DOWN,
6246 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6247 Bitmap **gfx_unpressed, **gfx_pressed;
6249 int gfx_unpressed, gfx_pressed;
6256 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6259 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6260 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
6262 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6265 -1, -1, /* these values are not constant, but can change at runtime */
6266 -1, -1, /* these values are not constant, but can change at runtime */
6268 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
6269 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
6271 GD_TYPE_SCROLLBAR_VERTICAL,
6272 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6273 "scroll level series vertically"
6277 static void CreateScreenMenubuttons()
6279 struct GadgetInfo *gi;
6280 unsigned int event_mask;
6283 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6285 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6286 int gfx_unpressed, gfx_pressed;
6287 int x, y, width, height;
6288 int gd_x1, gd_x2, gd_y1, gd_y2;
6289 int id = menubutton_info[i].gadget_id;
6291 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6293 menubutton_info[i].get_gadget_position(&x, &y, id);
6295 width = SC_MENUBUTTON_XSIZE;
6296 height = SC_MENUBUTTON_YSIZE;
6298 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6299 gfx_pressed = menubutton_info[i].gfx_pressed;
6300 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6301 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6302 gd_x1 = graphic_info[gfx_unpressed].src_x;
6303 gd_y1 = graphic_info[gfx_unpressed].src_y;
6304 gd_x2 = graphic_info[gfx_pressed].src_x;
6305 gd_y2 = graphic_info[gfx_pressed].src_y;
6307 gi = CreateGadget(GDI_CUSTOM_ID, id,
6308 GDI_CUSTOM_TYPE_ID, i,
6309 GDI_INFO_TEXT, menubutton_info[i].infotext,
6314 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6315 GDI_STATE, GD_BUTTON_UNPRESSED,
6316 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6317 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6318 GDI_DIRECT_DRAW, FALSE,
6319 GDI_EVENT_MASK, event_mask,
6320 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6324 Error(ERR_EXIT, "cannot create gadget");
6326 screen_gadget[id] = gi;
6330 static void CreateScreenScrollbuttons()
6332 struct GadgetInfo *gi;
6333 unsigned int event_mask;
6336 /* these values are not constant, but can change at runtime */
6337 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6338 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6339 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6340 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6342 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6344 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6345 int gfx_unpressed, gfx_pressed;
6346 int x, y, width, height;
6347 int gd_x1, gd_x2, gd_y1, gd_y2;
6348 int id = scrollbutton_info[i].gadget_id;
6350 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6352 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6353 y = mSY + scrollbutton_info[i].y;
6354 width = SC_SCROLLBUTTON_XSIZE;
6355 height = SC_SCROLLBUTTON_YSIZE;
6357 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6358 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6359 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6361 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6362 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6363 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6364 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6365 gd_x1 = graphic_info[gfx_unpressed].src_x;
6366 gd_y1 = graphic_info[gfx_unpressed].src_y;
6367 gd_x2 = graphic_info[gfx_pressed].src_x;
6368 gd_y2 = graphic_info[gfx_pressed].src_y;
6370 gi = CreateGadget(GDI_CUSTOM_ID, id,
6371 GDI_CUSTOM_TYPE_ID, i,
6372 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6377 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6378 GDI_STATE, GD_BUTTON_UNPRESSED,
6379 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6380 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6381 GDI_DIRECT_DRAW, FALSE,
6382 GDI_EVENT_MASK, event_mask,
6383 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6387 Error(ERR_EXIT, "cannot create gadget");
6389 screen_gadget[id] = gi;
6393 static void CreateScreenScrollbars()
6397 /* these values are not constant, but can change at runtime */
6398 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6399 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6400 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6401 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6403 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6405 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6406 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6407 int gfx_unpressed, gfx_pressed;
6409 int x, y, width, height;
6410 int gd_x1, gd_x2, gd_y1, gd_y2;
6411 struct GadgetInfo *gi;
6412 int items_max, items_visible, item_position;
6413 unsigned int event_mask;
6414 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6415 int id = scrollbar_info[i].gadget_id;
6417 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6419 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6420 y = mSY + scrollbar_info[i].y;
6421 width = scrollbar_info[i].width;
6422 height = scrollbar_info[i].height;
6424 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6425 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6427 items_max = num_page_entries;
6428 items_visible = num_page_entries;
6431 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6432 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
6433 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
6439 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6440 gfx_pressed = scrollbar_info[i].gfx_pressed;
6441 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6442 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6443 gd_x1 = graphic_info[gfx_unpressed].src_x;
6444 gd_y1 = graphic_info[gfx_unpressed].src_y;
6445 gd_x2 = graphic_info[gfx_pressed].src_x;
6446 gd_y2 = graphic_info[gfx_pressed].src_y;
6449 gi = CreateGadget(GDI_CUSTOM_ID, id,
6450 GDI_CUSTOM_TYPE_ID, i,
6451 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6456 GDI_TYPE, scrollbar_info[i].type,
6457 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6458 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6459 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6461 GDI_WHEEL_AREA_X, SX,
6462 GDI_WHEEL_AREA_Y, SY,
6463 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6464 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6466 GDI_WHEEL_AREA_X, 0,
6467 GDI_WHEEL_AREA_Y, 0,
6468 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
6469 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
6471 GDI_STATE, GD_BUTTON_UNPRESSED,
6472 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6473 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6474 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6475 GDI_DIRECT_DRAW, FALSE,
6476 GDI_EVENT_MASK, event_mask,
6477 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6481 Error(ERR_EXIT, "cannot create gadget");
6483 screen_gadget[id] = gi;
6487 void CreateScreenGadgets()
6489 int last_game_status = game_status; /* save current game status */
6491 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6494 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6496 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
6498 /* copy pointers to clip mask and GC */
6499 scrollbar_bitmap[i]->clip_mask =
6500 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
6501 scrollbar_bitmap[i]->stored_clip_gc =
6502 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
6504 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
6505 scrollbar_bitmap[i],
6506 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
6507 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
6508 TILEX, TILEY, 0, 0);
6512 CreateScreenMenubuttons();
6515 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
6516 game_status = GAME_MODE_LEVELS;
6519 CreateScreenScrollbuttons();
6520 CreateScreenScrollbars();
6522 game_status = last_game_status; /* restore current game status */
6525 void FreeScreenGadgets()
6529 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6530 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6532 /* prevent freeing clip mask and GC twice */
6533 scrollbar_bitmap[i]->clip_mask = None;
6534 scrollbar_bitmap[i]->stored_clip_gc = None;
6536 FreeBitmap(scrollbar_bitmap[i]);
6540 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6541 FreeGadget(screen_gadget[i]);
6544 void MapScreenMenuGadgets(int screen_mask)
6548 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6549 if (screen_mask & menubutton_info[i].screen_mask)
6550 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6553 void MapScreenTreeGadgets(TreeInfo *ti)
6555 int num_entries = numTreeInfoInGroup(ti);
6558 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6561 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6562 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6564 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6565 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6568 static void HandleScreenGadgets(struct GadgetInfo *gi)
6570 int id = gi->custom_id;
6571 int button = gi->event.button;
6572 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6576 case SCREEN_CTRL_ID_PREV_LEVEL:
6577 HandleMainMenu_SelectLevel(step, -1);
6580 case SCREEN_CTRL_ID_NEXT_LEVEL:
6581 HandleMainMenu_SelectLevel(step, +1);
6584 case SCREEN_CTRL_ID_PREV_PLAYER:
6585 HandleSetupScreen_Input_Player(step, -1);
6588 case SCREEN_CTRL_ID_NEXT_PLAYER:
6589 HandleSetupScreen_Input_Player(step, +1);
6592 case SCREEN_CTRL_ID_SCROLL_UP:
6593 if (game_status == GAME_MODE_LEVELS)
6594 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6595 else if (game_status == GAME_MODE_LEVELNR)
6596 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6597 else if (game_status == GAME_MODE_SETUP)
6598 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6601 case SCREEN_CTRL_ID_SCROLL_DOWN:
6602 if (game_status == GAME_MODE_LEVELS)
6603 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6604 else if (game_status == GAME_MODE_LEVELNR)
6605 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6606 else if (game_status == GAME_MODE_SETUP)
6607 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6610 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6611 if (game_status == GAME_MODE_LEVELS)
6612 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6613 else if (game_status == GAME_MODE_LEVELNR)
6614 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6615 else if (game_status == GAME_MODE_SETUP)
6616 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);