1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
28 /* screens on the info screen */
29 #define INFO_MODE_MAIN 0
30 #define INFO_MODE_TITLE 1
31 #define INFO_MODE_ELEMENTS 2
32 #define INFO_MODE_MUSIC 3
33 #define INFO_MODE_CREDITS 4
34 #define INFO_MODE_PROGRAM 5
35 #define INFO_MODE_VERSION 6
36 #define INFO_MODE_LEVELSET 7
38 #define MAX_INFO_MODES 8
40 /* screens on the setup screen */
41 /* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
42 /* (should also match corresponding entries in src/conf_gfx.c) */
43 #define SETUP_MODE_MAIN 0
44 #define SETUP_MODE_GAME 1
45 #define SETUP_MODE_EDITOR 2
46 #define SETUP_MODE_GRAPHICS 3
47 #define SETUP_MODE_SOUND 4
48 #define SETUP_MODE_ARTWORK 5
49 #define SETUP_MODE_INPUT 6
50 #define SETUP_MODE_SHORTCUTS 7
51 #define SETUP_MODE_SHORTCUTS_1 8
52 #define SETUP_MODE_SHORTCUTS_2 9
53 #define SETUP_MODE_SHORTCUTS_3 10
54 #define SETUP_MODE_SHORTCUTS_4 11
55 #define SETUP_MODE_SHORTCUTS_5 12
57 /* sub-screens on the setup screen (generic) */
58 #define SETUP_MODE_CHOOSE_ARTWORK 13
59 #define SETUP_MODE_CHOOSE_OTHER 14
61 /* sub-screens on the setup screen (specific) */
62 #define SETUP_MODE_CHOOSE_GAME_SPEED 15
63 #define SETUP_MODE_CHOOSE_SCREEN_MODE 16
64 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 17
65 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
66 #define SETUP_MODE_CHOOSE_GRAPHICS 19
67 #define SETUP_MODE_CHOOSE_SOUNDS 20
68 #define SETUP_MODE_CHOOSE_MUSIC 21
69 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 22
70 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 23
71 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 24
73 #define MAX_SETUP_MODES 25
75 /* for input setup functions */
76 #define SETUPINPUT_SCREEN_POS_START 0
77 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
78 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
79 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
81 /* for various menu stuff */
82 #define MENU_SCREEN_START_XPOS 1
83 #define MENU_SCREEN_START_YPOS 2
84 #define MENU_SCREEN_VALUE_XPOS 14
85 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
86 #define MENU_TITLE1_YPOS 8
87 #define MENU_TITLE2_YPOS 46
88 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
89 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
90 #define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
91 MENU_SCREEN_START_XPOS)
92 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
94 /* buttons and scrollbars identifiers */
95 #define SCREEN_CTRL_ID_PREV_LEVEL 0
96 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
97 #define SCREEN_CTRL_ID_PREV_PLAYER 2
98 #define SCREEN_CTRL_ID_NEXT_PLAYER 3
99 #define SCREEN_CTRL_ID_SCROLL_UP 4
100 #define SCREEN_CTRL_ID_SCROLL_DOWN 5
101 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
103 #define NUM_SCREEN_GADGETS 7
105 #define NUM_SCREEN_MENUBUTTONS 4
106 #define NUM_SCREEN_SCROLLBUTTONS 2
107 #define NUM_SCREEN_SCROLLBARS 1
109 #define SCREEN_MASK_MAIN (1 << 0)
110 #define SCREEN_MASK_INPUT (1 << 1)
112 /* graphic position and size values for buttons and scrollbars */
113 #define SC_MENUBUTTON_XSIZE TILEX
114 #define SC_MENUBUTTON_YSIZE TILEY
116 #define SC_SCROLLBUTTON_XSIZE TILEX
117 #define SC_SCROLLBUTTON_YSIZE TILEY
119 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
121 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
122 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
123 SC_SCROLLBUTTON_YSIZE)
125 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
126 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
128 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
129 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
130 SC_SCROLLBUTTON_YSIZE)
132 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
133 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
134 SC_SCROLL_VERTICAL_YSIZE)
136 #define SC_BORDER_SIZE 14
139 /* forward declarations of internal functions */
140 static void HandleScreenGadgets(struct GadgetInfo *);
141 static void HandleSetupScreen_Generic(int, int, int, int, int);
142 static void HandleSetupScreen_Input(int, int, int, int, int);
143 static void CustomizeKeyboard(int);
144 static void CalibrateJoystick(int);
145 static void execSetupGame(void);
146 static void execSetupGraphics(void);
147 static void execSetupSound(void);
148 static void execSetupArtwork(void);
149 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
151 static void DrawChooseLevelSet(void);
152 static void DrawChooseLevelNr(void);
153 static void DrawInfoScreen(void);
154 static void DrawAndFadeInInfoScreen(int);
155 static void DrawSetupScreen(void);
157 static void DrawInfoScreenExt(int, int);
158 static void DrawInfoScreen_NotAvailable(char *, char *);
159 static void DrawInfoScreen_HelpAnim(int, int, boolean);
160 static void DrawInfoScreen_HelpText(int, int, int, int);
161 static void HandleInfoScreen_Main(int, int, int, int, int);
162 static void HandleInfoScreen_TitleScreen(int);
163 static void HandleInfoScreen_Elements(int);
164 static void HandleInfoScreen_Music(int);
165 static void HandleInfoScreen_Credits(int);
166 static void HandleInfoScreen_Program(int);
167 static void HandleInfoScreen_Version(int);
169 static void MapScreenMenuGadgets(int);
170 static void MapScreenTreeGadgets(TreeInfo *);
172 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
174 static int info_mode = INFO_MODE_MAIN;
175 static int setup_mode = SETUP_MODE_MAIN;
177 static TreeInfo *screen_modes = NULL;
178 static TreeInfo *screen_mode_current = NULL;
180 static TreeInfo *window_sizes = NULL;
181 static TreeInfo *window_size_current = NULL;
183 static TreeInfo *scroll_delays = NULL;
184 static TreeInfo *scroll_delay_current = NULL;
186 static TreeInfo *game_speeds = NULL;
187 static TreeInfo *game_speed_current = NULL;
189 static TreeInfo *volumes_simple = NULL;
190 static TreeInfo *volume_simple_current = NULL;
192 static TreeInfo *volumes_loops = NULL;
193 static TreeInfo *volume_loops_current = NULL;
195 static TreeInfo *volumes_music = NULL;
196 static TreeInfo *volume_music_current = NULL;
198 static TreeInfo *level_number = NULL;
199 static TreeInfo *level_number_current = NULL;
205 } window_sizes_list[] =
210 { 100, "100 % (Default)" },
227 } game_speeds_list[] =
236 { 1000, "1/1s (Extremely Slow)" },
241 { 29, "1/35s (Original Supaplex)" },
243 { 20, "1/50s (Normal Speed)" },
244 { 14, "1/70s (Maximum Supaplex)" },
248 { 1, "1/1000s (Extremely Fast)" },
258 } scroll_delays_list[] =
260 { 0, "0 Tiles (No Scroll Delay)" },
263 { 3, "3 Tiles (Default)" },
268 { 8, "8 Tiles (Maximum Scroll Delay)"},
294 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
295 (s) <= GAME_MODE_SETUP ? (s) : \
296 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
297 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
299 /* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
300 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_ELEMENTS && \
301 (i) <= INFO_MODE_LEVELSET ? (i) : \
304 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
305 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
306 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
307 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
308 SETUP_MODE_CHOOSE_ARTWORK : \
309 SETUP_MODE_CHOOSE_OTHER)
311 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
312 menu.draw_xoffset[GAME_MODE_INFO] : \
313 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
314 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
315 menu.draw_yoffset[GAME_MODE_INFO] : \
316 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
318 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
319 menu.draw_xoffset[GAME_MODE_SETUP] : \
320 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
321 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
322 menu.draw_yoffset[GAME_MODE_SETUP] : \
323 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
325 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
326 DRAW_XOFFSET_INFO(info_mode) : \
327 (s) == GAME_MODE_SETUP ? \
328 DRAW_XOFFSET_SETUP(setup_mode) : \
329 menu.draw_xoffset[DRAW_MODE(s)])
330 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
331 DRAW_YOFFSET_INFO(info_mode) : \
332 (s) == GAME_MODE_SETUP ? \
333 DRAW_YOFFSET_SETUP(setup_mode) : \
334 menu.draw_yoffset[DRAW_MODE(s)])
336 #define mSX (SX + DRAW_XOFFSET(game_status))
337 #define mSY (SY + DRAW_YOFFSET(game_status))
339 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
340 menu.list_size[game_status] : \
341 MAX_MENU_ENTRIES_ON_SCREEN)
343 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
344 #define NUM_SCROLLBAR_BITMAPS 2
345 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
349 /* title display and control definitions */
351 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
352 2 * MAX_NUM_TITLE_MESSAGES)
354 static int num_title_screens = 0;
356 struct TitleControlInfo
364 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
366 /* main menu display and control definitions */
368 #define MAIN_CONTROL_NAME 0
369 #define MAIN_CONTROL_LEVELS 1
370 #define MAIN_CONTROL_SCORES 2
371 #define MAIN_CONTROL_EDITOR 3
372 #define MAIN_CONTROL_INFO 4
373 #define MAIN_CONTROL_GAME 5
374 #define MAIN_CONTROL_SETUP 6
375 #define MAIN_CONTROL_QUIT 7
376 #define MAIN_CONTROL_PREV_LEVEL 8
377 #define MAIN_CONTROL_NEXT_LEVEL 9
378 #define MAIN_CONTROL_FIRST_LEVEL 10
379 #define MAIN_CONTROL_LAST_LEVEL 11
380 #define MAIN_CONTROL_LEVEL_NUMBER 12
381 #define MAIN_CONTROL_LEVEL_INFO_1 13
382 #define MAIN_CONTROL_LEVEL_INFO_2 14
383 #define MAIN_CONTROL_LEVEL_NAME 15
384 #define MAIN_CONTROL_LEVEL_AUTHOR 16
385 #define MAIN_CONTROL_LEVEL_YEAR 17
386 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
387 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
388 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
389 #define MAIN_CONTROL_TITLE_1 21
390 #define MAIN_CONTROL_TITLE_2 22
391 #define MAIN_CONTROL_TITLE_3 23
393 static char str_main_text_name[10];
394 static char str_main_text_first_level[10];
395 static char str_main_text_last_level[10];
396 static char str_main_text_level_number[10];
398 static char *main_text_name = str_main_text_name;
399 static char *main_text_first_level = str_main_text_first_level;
400 static char *main_text_last_level = str_main_text_last_level;
401 static char *main_text_level_number = str_main_text_level_number;
402 static char *main_text_levels = "Levelset";
403 static char *main_text_scores = "Hall Of Fame";
404 static char *main_text_editor = "Level Creator";
405 static char *main_text_info = "Info Screen";
406 static char *main_text_game = "Start Game";
407 static char *main_text_setup = "Setup";
408 static char *main_text_quit = "Quit";
409 static char *main_text_level_name = level.name;
410 static char *main_text_level_author = level.author;
411 static char *main_text_level_year = NULL;
412 static char *main_text_level_imported_from = NULL;
413 static char *main_text_level_imported_by = NULL;
414 static char *main_text_level_tested_by = NULL;
415 static char *main_text_title_1 = PROGRAM_TITLE_STRING;
416 static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
417 static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
419 struct MainControlInfo
423 struct MenuPosInfo *pos_button;
426 struct TextPosInfo *pos_text;
429 struct TextPosInfo *pos_input;
433 static struct MainControlInfo main_controls[] =
437 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
438 &menu.main.text.name, &main_text_name,
439 &menu.main.input.name, &setup.player_name,
443 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
444 &menu.main.text.levels, &main_text_levels,
449 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
450 &menu.main.text.scores, &main_text_scores,
455 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
456 &menu.main.text.editor, &main_text_editor,
461 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
462 &menu.main.text.info, &main_text_info,
467 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
468 &menu.main.text.game, &main_text_game,
473 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
474 &menu.main.text.setup, &main_text_setup,
479 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
480 &menu.main.text.quit, &main_text_quit,
484 /* (these two buttons are real gadgets) */
486 MAIN_CONTROL_PREV_LEVEL,
487 &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
492 MAIN_CONTROL_NEXT_LEVEL,
493 &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
499 MAIN_CONTROL_FIRST_LEVEL,
501 &menu.main.text.first_level, &main_text_first_level,
505 MAIN_CONTROL_LAST_LEVEL,
507 &menu.main.text.last_level, &main_text_last_level,
511 MAIN_CONTROL_LEVEL_NUMBER,
513 &menu.main.text.level_number, &main_text_level_number,
517 MAIN_CONTROL_LEVEL_INFO_1,
519 &menu.main.text.level_info_1, NULL,
523 MAIN_CONTROL_LEVEL_INFO_2,
525 &menu.main.text.level_info_2, NULL,
529 MAIN_CONTROL_LEVEL_NAME,
531 &menu.main.text.level_name, &main_text_level_name,
535 MAIN_CONTROL_LEVEL_AUTHOR,
537 &menu.main.text.level_author, &main_text_level_author,
541 MAIN_CONTROL_LEVEL_YEAR,
543 &menu.main.text.level_year, &main_text_level_year,
547 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
549 &menu.main.text.level_imported_from, &main_text_level_imported_from,
553 MAIN_CONTROL_LEVEL_IMPORTED_BY,
555 &menu.main.text.level_imported_by, &main_text_level_imported_by,
559 MAIN_CONTROL_LEVEL_TESTED_BY,
561 &menu.main.text.level_tested_by, &main_text_level_tested_by,
565 MAIN_CONTROL_TITLE_1,
567 &menu.main.text.title_1, &main_text_title_1,
571 MAIN_CONTROL_TITLE_2,
573 &menu.main.text.title_2, &main_text_title_2,
577 MAIN_CONTROL_TITLE_3,
579 &menu.main.text.title_3, &main_text_title_3,
592 static int getTitleScreenGraphic(int nr, boolean initial)
594 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
597 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
599 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
603 static int getTitleScreenGameMode(boolean initial)
605 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
609 static int getTitleMessageGameMode(boolean initial)
611 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
615 static int getTitleScreenBackground(boolean initial)
617 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
622 static int getTitleMessageBackground(int nr, boolean initial)
624 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
628 static int getTitleBackground(int nr, boolean initial, boolean is_image)
630 int base = (is_image ?
631 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
632 IMG_BACKGROUND_TITLESCREEN_1) :
633 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
634 IMG_BACKGROUND_TITLEMESSAGE_1));
635 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
636 IMG_BACKGROUND_TITLE);
637 int graphic_local = base + nr;
639 if (graphic_info[graphic_local].bitmap != NULL)
640 return graphic_local;
642 if (graphic_info[graphic_global].bitmap != NULL)
643 return graphic_global;
645 return IMG_UNDEFINED;
648 static int getTitleSound(struct TitleControlInfo *tci)
650 boolean is_image = tci->is_image;
651 int initial = tci->initial;
652 int nr = tci->local_nr;
653 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
654 int base = (is_image ?
655 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
656 SND_BACKGROUND_TITLESCREEN_1) :
657 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
658 SND_BACKGROUND_TITLEMESSAGE_1));
659 int sound_global = menu.sound[mode];
660 int sound_local = base + nr;
663 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
664 nr, initial, is_image,
665 sound_global, getSoundListEntry(sound_global)->filename,
666 sound_local, getSoundListEntry(sound_local)->filename);
669 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
672 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
675 return SND_UNDEFINED;
678 static int getTitleMusic(struct TitleControlInfo *tci)
680 boolean is_image = tci->is_image;
681 int initial = tci->initial;
682 int nr = tci->local_nr;
683 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
684 int base = (is_image ?
685 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
686 MUS_BACKGROUND_TITLESCREEN_1) :
687 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
688 MUS_BACKGROUND_TITLEMESSAGE_1));
689 int music_global = menu.music[mode];
690 int music_local = base + nr;
693 printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
694 nr, initial, is_image,
695 music_global, getMusicListEntry(music_global)->filename,
696 music_local, getMusicListEntry(music_local)->filename);
699 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
702 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
705 return MUS_UNDEFINED;
708 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
710 boolean is_image = tci->is_image;
711 int initial = tci->initial;
712 int nr = tci->local_nr;
713 struct TitleFadingInfo ti;
717 int graphic = getTitleScreenGraphic(nr, initial);
719 /* initialize fading control values to default title config settings */
720 ti = (initial ? title_initial_default : title_default);
722 /* override default settings with image config settings, if defined */
723 if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
724 ti.fade_mode = graphic_info[graphic].fade_mode;
725 if (graphic_info[graphic].fade_delay > -1)
726 ti.fade_delay = graphic_info[graphic].fade_delay;
727 if (graphic_info[graphic].post_delay > -1)
728 ti.post_delay = graphic_info[graphic].post_delay;
729 if (graphic_info[graphic].auto_delay > -1)
730 ti.auto_delay = graphic_info[graphic].auto_delay;
736 ti.fade_mode = titlemessage_initial[nr].fade_mode;
737 ti.fade_delay = titlemessage_initial[nr].fade_delay;
738 ti.post_delay = titlemessage_initial[nr].post_delay;
739 ti.auto_delay = titlemessage_initial[nr].auto_delay;
743 ti.fade_mode = titlemessage[nr].fade_mode;
744 ti.fade_delay = titlemessage[nr].fade_delay;
745 ti.post_delay = titlemessage[nr].post_delay;
746 ti.auto_delay = titlemessage[nr].auto_delay;
751 if (ti.anim_mode == ANIM_NONE)
752 ti.fade_delay = ti.post_delay = 0;
758 static int compareTitleControlInfo(const void *object1, const void *object2)
760 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
761 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
764 if (tci1->initial != tci2->initial)
765 compare_result = (tci1->initial ? -1 : +1);
766 else if (tci1->sort_priority != tci2->sort_priority)
767 compare_result = tci1->sort_priority - tci2->sort_priority;
768 else if (tci1->is_image != tci2->is_image)
769 compare_result = (tci1->is_image ? -1 : +1);
771 compare_result = tci1->local_nr - tci2->local_nr;
773 return compare_result;
776 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
778 int nr, int sort_priority)
780 title_controls[num_title_screens].is_image = is_image;
781 title_controls[num_title_screens].initial = initial;
782 title_controls[num_title_screens].local_nr = nr;
783 title_controls[num_title_screens].sort_priority = sort_priority;
788 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
792 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
794 int graphic = getTitleScreenGraphic(i, initial);
795 Bitmap *bitmap = graphic_info[graphic].bitmap;
796 int sort_priority = graphic_info[graphic].sort_priority;
799 /* skip images and messages (fonts!) when using forced custom graphics */
800 if (setup.override_level_graphics && !initial)
805 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
808 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
810 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
811 char *filename = getLevelSetTitleMessageFilename(i, initial);
812 int sort_priority = tmi->sort_priority;
815 /* skip images and messages (fonts!) when using forced custom graphics */
816 if (setup.override_level_graphics)
820 if (filename != NULL)
821 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
825 static void InitializeTitleControls(boolean show_title_initial)
827 num_title_screens = 0;
830 /* 1st step: initialize title screens for game start (only when starting) */
831 if (show_title_initial)
832 InitializeTitleControls_CheckTitleInfo(TRUE);
835 /* 2nd step: initialize title screens for current level set */
836 InitializeTitleControls_CheckTitleInfo(FALSE);
838 /* sort title screens according to sort_priority and title number */
839 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
840 compareTitleControlInfo);
843 static boolean visibleMenuPos(struct MenuPosInfo *pos)
845 return (pos != NULL && pos->x != -1 && pos->y != -1);
848 static boolean visibleTextPos(struct TextPosInfo *pos)
850 return (pos != NULL && pos->x != -1 && pos->y != -1);
853 static void InitializeMainControls()
855 boolean local_team_mode = (!options.network && setup.team_mode);
858 /* set main control text values to dynamically determined values */
859 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
861 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
862 menu.main.text.first_level.size));
863 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
864 menu.main.text.last_level.size));
865 strcpy(main_text_level_number, int2str(level_nr,
866 menu.main.text.level_number.size));
868 main_text_level_year = leveldir_current->year;
869 main_text_level_imported_from = leveldir_current->imported_from;
870 main_text_level_imported_by = leveldir_current->imported_by;
871 main_text_level_tested_by = leveldir_current->tested_by;
873 /* set main control screen positions to dynamically determined values */
874 for (i = 0; main_controls[i].nr != -1; i++)
876 struct MainControlInfo *mci = &main_controls[i];
878 struct MenuPosInfo *pos_button = mci->pos_button;
879 struct TextPosInfo *pos_text = mci->pos_text;
880 struct TextPosInfo *pos_input = mci->pos_input;
881 char *text = (mci->text ? *mci->text : NULL);
882 char *input = (mci->input ? *mci->input : NULL);
883 int button_graphic = mci->button_graphic;
885 int font_text = (pos_text ? pos_text->font : -1);
886 int font_input = (pos_input ? pos_input->font : -1);
888 int font_text = mci->font_text;
889 int font_input = mci->font_input;
892 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
893 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
894 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
895 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
896 int text_chars = (text != NULL ? strlen(text) : 0);
897 int input_chars = (input != NULL ? strlen(input) : 0);
900 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
902 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
903 int text_width = font_text_width * text_chars;
904 int text_height = font_text_height;
905 int input_width = font_input_width * input_chars;
906 int input_height = font_input_height;
908 if (nr == MAIN_CONTROL_NAME)
911 if (menu.main.input.name.x == -1)
912 menu.main.input.name.x = menu.main.text.name.x + text_width;
913 if (menu.main.input.name.y == -1)
914 menu.main.input.name.y = menu.main.text.name.y;
918 menu.main.input.name.width = input_width;
919 menu.main.input.name.height = input_height;
921 menu.main.input.name.width = font_input_width * MAX_PLAYER_NAME_LEN;
922 menu.main.input.name.height = font_input_height;
926 if (pos_button != NULL) /* (x/y may be -1/-1 here) */
928 if (pos_button->width == 0)
929 pos_button->width = button_width;
930 if (pos_button->height == 0)
931 pos_button->height = button_height;
934 if (pos_text != NULL) /* (x/y may be -1/-1 here) */
937 /* calculate size for non-clickable text -- needed for text alignment */
938 boolean calculate_text_size = (pos_button == NULL && text != NULL);
940 /* calculate width for non-clickable text -- needed for text alignment */
941 boolean calculate_text_width = (pos_button == NULL && text != NULL);
944 if (visibleMenuPos(pos_button))
946 if (pos_text->x == -1)
947 pos_text->x = pos_button->x + pos_button->width;
948 if (pos_text->y == -1)
949 pos_text->y = pos_button->y;
953 if (pos_text->width == -1 || calculate_text_size)
954 pos_text->width = text_width;
955 if (pos_text->height == -1 || calculate_text_size)
956 pos_text->height = text_height;
958 if (pos_text->width == -1 || calculate_text_width)
959 pos_text->width = text_width;
960 if (pos_text->height == -1)
961 pos_text->height = text_height;
965 if (pos_input != NULL) /* (x/y may be -1/-1 here) */
967 if (visibleTextPos(pos_text))
969 if (pos_input->x == -1)
970 pos_input->x = pos_text->x + pos_text->width;
971 if (pos_input->y == -1)
972 pos_input->y = pos_text->y;
975 if (pos_input->width == -1)
976 pos_input->width = input_width;
977 if (pos_input->height == -1)
978 pos_input->height = input_height;
983 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
984 boolean active_input)
988 for (i = 0; main_controls[i].nr != -1; i++)
990 struct MainControlInfo *mci = &main_controls[i];
992 if (mci->nr == nr || nr == -1)
994 struct MenuPosInfo *pos_button = mci->pos_button;
995 struct TextPosInfo *pos_text = mci->pos_text;
996 struct TextPosInfo *pos_input = mci->pos_input;
997 char *text = (mci->text ? *mci->text : NULL);
998 char *input = (mci->input ? *mci->input : NULL);
999 int button_graphic = mci->button_graphic;
1001 int font_text = (pos_text ? pos_text->font : -1);
1002 int font_input = (pos_input ? pos_input->font : -1);
1004 int font_text = mci->font_text;
1005 int font_input = mci->font_input;
1010 button_graphic = BUTTON_ACTIVE(button_graphic);
1011 font_text = FONT_ACTIVE(font_text);
1016 font_input = FONT_ACTIVE(font_input);
1019 if (visibleMenuPos(pos_button))
1021 struct MenuPosInfo *pos = pos_button;
1022 int x = mSX + pos->x;
1023 int y = mSY + pos->y;
1025 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1026 DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
1029 if (visibleTextPos(pos_text) && text != NULL)
1031 struct TextPosInfo *pos = pos_text;
1032 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1033 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1036 /* (check why/if this is needed) */
1037 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1039 DrawText(x, y, text, font_text);
1042 if (visibleTextPos(pos_input) && input != NULL)
1044 struct TextPosInfo *pos = pos_input;
1045 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1046 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1049 /* (check why/if this is needed) */
1050 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1052 DrawText(x, y, input, font_input);
1058 static void DrawCursorAndText_Main(int nr, boolean active_text)
1060 DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
1064 static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
1066 DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
1070 static struct MainControlInfo *getMainControlInfo(int nr)
1074 for (i = 0; main_controls[i].nr != -1; i++)
1075 if (main_controls[i].nr == nr)
1076 return &main_controls[i];
1081 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1086 int rect_x = ALIGNED_TEXT_XPOS(rect);
1087 int rect_y = ALIGNED_TEXT_YPOS(rect);
1089 return (x >= rect_x && x < rect_x + rect->width &&
1090 y >= rect_y && y < rect_y + rect->height);
1093 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1098 int rect_x = ALIGNED_TEXT_XPOS(rect);
1099 int rect_y = ALIGNED_TEXT_YPOS(rect);
1102 printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
1103 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1104 (x >= rect_x && x < rect_x + rect->width &&
1105 y >= rect_y && y < rect_y + rect->height));
1108 return (x >= rect_x && x < rect_x + rect->width &&
1109 y >= rect_y && y < rect_y + rect->height);
1112 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1115 static int cursor_array[MAX_LEV_FIELDY];
1117 static int cursor_array[SCR_FIELDY];
1119 int x = mSX + TILEX * xpos;
1120 int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1125 cursor_array[ypos] = graphic;
1127 graphic = cursor_array[ypos];
1131 graphic = BUTTON_ACTIVE(graphic);
1133 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1134 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1137 static void initCursor(int ypos, int graphic)
1139 drawCursorExt(0, ypos, FALSE, graphic);
1142 static void drawCursor(int ypos, boolean active)
1144 drawCursorExt(0, ypos, active, -1);
1147 static void drawCursorXY(int xpos, int ypos, int graphic)
1149 drawCursorExt(xpos, ypos, FALSE, graphic);
1152 static void drawChooseTreeCursor(int ypos, boolean active)
1154 int last_game_status = game_status; /* save current game status */
1157 /* force LEVELS draw offset on artwork setup screen */
1158 game_status = GAME_MODE_LEVELS;
1161 drawCursorExt(0, ypos, active, -1);
1163 game_status = last_game_status; /* restore current game status */
1168 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
1169 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
1173 static int getPrevlevelButtonPos()
1178 static int getCurrentLevelTextPos()
1180 return (getPrevlevelButtonPos() + 1);
1183 static int getNextLevelButtonPos()
1185 return getPrevlevelButtonPos() + 3 + 1;
1188 static int getLevelRangeTextPos()
1190 return getNextLevelButtonPos() + 1;
1194 int effectiveGameStatus()
1196 if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
1197 return GAME_MODE_TITLE;
1202 void DrawTitleScreenImage(int nr, boolean initial)
1204 int graphic = getTitleScreenGraphic(nr, initial);
1205 Bitmap *bitmap = graphic_info[graphic].bitmap;
1206 int width = graphic_info[graphic].width;
1207 int height = graphic_info[graphic].height;
1208 int src_x = graphic_info[graphic].src_x;
1209 int src_y = graphic_info[graphic].src_y;
1215 if (width > WIN_XSIZE)
1217 /* image width too large for window => center image horizontally */
1218 src_x = (width - WIN_XSIZE) / 2;
1222 if (height > WIN_YSIZE)
1224 /* image height too large for window => center image vertically */
1225 src_y = (height - WIN_YSIZE) / 2;
1229 /* always display title screens centered */
1230 dst_x = (WIN_XSIZE - width) / 2;
1231 dst_y = (WIN_YSIZE - height) / 2;
1233 SetDrawBackgroundMask(REDRAW_ALL);
1234 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1236 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1238 if (DrawingOnBackground(dst_x, dst_y))
1240 SetClipOrigin(bitmap, bitmap->stored_clip_gc, dst_x - src_x, dst_y - src_y);
1241 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1244 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1246 redraw_mask = REDRAW_ALL;
1249 void DrawTitleScreenMessage(int nr, boolean initial)
1251 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1252 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1253 int last_game_status = game_status; /* save current game status */
1255 if (filename == NULL)
1258 /* force TITLE font on title message screen */
1259 game_status = getTitleMessageGameMode(initial);
1261 /* if chars set to "-1", automatically determine by text and font width */
1262 if (tmi->chars == -1)
1263 tmi->chars = tmi->width / getFontWidth(tmi->font);
1265 tmi->width = tmi->chars * getFontWidth(tmi->font);
1267 /* if lines set to "-1", automatically determine by text and font height */
1268 if (tmi->lines == -1)
1269 tmi->lines = tmi->height / getFontHeight(tmi->font);
1271 tmi->height = tmi->lines * getFontHeight(tmi->font);
1273 SetDrawBackgroundMask(REDRAW_ALL);
1274 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1276 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1278 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1279 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1280 tmi->autowrap, tmi->centered, tmi->parse_comments);
1282 game_status = last_game_status; /* restore current game status */
1285 void DrawTitleScreen()
1287 KeyboardAutoRepeatOff();
1290 SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
1293 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1298 boolean CheckTitleScreen(boolean levelset_has_changed)
1300 static boolean show_title_initial = TRUE;
1301 boolean show_titlescreen = FALSE;
1303 /* needed to be able to skip title screen, if no image or message defined */
1304 InitializeTitleControls(show_title_initial);
1306 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1307 show_titlescreen = TRUE;
1309 /* show initial title images and messages only once at program start */
1310 show_title_initial = FALSE;
1312 return (show_titlescreen && num_title_screens > 0);
1315 void DrawMainMenuExt(int fade_mask, boolean do_fading)
1317 static LevelDirTree *leveldir_last_valid = NULL;
1318 boolean levelset_has_changed = FALSE;
1320 FadeSetLeaveScreen();
1322 /* do not fade out here -- function may continue and fade on editor screen */
1325 FadeSoundsAndMusic();
1327 KeyboardAutoRepeatOn();
1330 SetDrawDeactivationMask(REDRAW_NONE);
1331 SetDrawBackgroundMask(REDRAW_FIELD);
1333 audio.sound_deactivated = FALSE;
1337 /* needed if last screen was the playing screen, invoked from level editor */
1338 if (level_editor_test_game)
1340 game_status = GAME_MODE_EDITOR;
1346 /* needed if last screen was the setup screen and fullscreen state changed */
1347 ToggleFullscreenIfNeeded();
1349 /* leveldir_current may be invalid (level group, parent link) */
1350 if (!validLevelSeries(leveldir_current))
1351 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1353 if (leveldir_current != leveldir_last_valid)
1354 levelset_has_changed = TRUE;
1356 /* store valid level series information */
1357 leveldir_last_valid = leveldir_current;
1359 init_last = init; /* switch to new busy animation */
1361 /* needed if last screen (level choice) changed graphics, sounds or music */
1362 ReloadCustomArtwork(0);
1364 if (redraw_mask & REDRAW_ALL)
1365 fade_mask = REDRAW_ALL;
1370 /* needed if last screen was the editor screen */
1371 UndrawSpecialEditorDoor();
1373 if (fade_mask == REDRAW_FIELD)
1379 /* needed if different viewport properties defined for menues */
1380 ChangeViewportPropertiesIfNeeded();
1383 #if defined(TARGET_SDL)
1384 SetDrawtoField(DRAW_BACKBUFFER);
1387 if (CheckTitleScreen(levelset_has_changed))
1389 game_status = GAME_MODE_TITLE;
1396 /* level_nr may have been set to value over handicap with level editor */
1397 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1398 level_nr = leveldir_current->handicap_level;
1400 LoadLevel(level_nr);
1401 LoadScore(level_nr);
1403 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1406 if (fade_mask == REDRAW_ALL)
1408 // int door_state = GetDoorState();
1412 // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1418 InitializeMainControls();
1420 DrawCursorAndText_Main(-1, FALSE);
1421 DrawPreviewLevel(TRUE);
1423 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1426 if (TAPE_IS_EMPTY(tape))
1428 DrawCompleteVideoDisplay();
1433 /* create gadgets for main menu screen */
1434 FreeScreenGadgets();
1435 CreateScreenGadgets();
1437 /* map gadgets for main menu screen */
1439 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1442 if (fade_mask == REDRAW_ALL)
1444 int door_state = GetDoorState();
1446 // RedrawBackground();
1448 OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1452 DrawMaskedBorder(REDRAW_ALL);
1458 /* update screen area with special editor door */
1459 redraw_mask |= REDRAW_ALL;
1463 SetMouseCursor(CURSOR_DEFAULT);
1467 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1470 void DrawAndFadeInMainMenu(int fade_mask)
1472 DrawMainMenuExt(fade_mask, TRUE);
1477 DrawMainMenuExt(REDRAW_ALL, FALSE);
1480 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1481 static void gotoTopLevelDir()
1483 /* move upwards to top level directory */
1484 while (leveldir_current->node_parent)
1486 /* write a "path" into level tree for easy navigation to last level */
1487 if (leveldir_current->node_parent->node_group->cl_first == -1)
1489 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1490 int leveldir_pos = posTreeInfo(leveldir_current);
1491 int num_page_entries;
1492 int cl_first, cl_cursor;
1494 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
1495 num_page_entries = num_leveldirs;
1497 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1499 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1500 cl_cursor = leveldir_pos - cl_first;
1502 leveldir_current->node_parent->node_group->cl_first = cl_first;
1503 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1506 leveldir_current = leveldir_current->node_parent;
1511 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1513 static unsigned int title_delay = 0;
1514 static int title_screen_nr = 0;
1515 static int last_sound = -1, last_music = -1;
1516 boolean return_to_main_menu = FALSE;
1517 boolean use_fading_main_menu = TRUE;
1518 struct TitleControlInfo *tci;
1519 struct TitleFadingInfo fading_default;
1520 struct TitleFadingInfo fading_last = fading;
1521 struct TitleFadingInfo fading_next;
1524 if (button == MB_MENU_INITIALIZE)
1527 title_screen_nr = 0;
1528 tci = &title_controls[title_screen_nr];
1530 last_sound = SND_UNDEFINED;
1531 last_music = MUS_UNDEFINED;
1533 if (game_status == GAME_MODE_INFO)
1535 if (num_title_screens == 0)
1537 DrawInfoScreen_NotAvailable("Title screen information:",
1538 "No title screen for this level set.");
1543 FadeSoundsAndMusic();
1546 FadeOut(REDRAW_ALL);
1551 DrawTitleScreenImage(tci->local_nr, tci->initial);
1553 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1555 fading_default = (tci->initial ? title_initial_default : title_default);
1557 fading = fading_next = getTitleFading(tci);
1561 if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
1562 fading_next.fade_mode & FADE_TYPE_TRANSFORM)
1564 fading.fade_mode = FADE_MODE_FADE;
1565 fading.fade_delay = fading_default.fade_delay;
1568 if (fading_last.fade_mode != FADE_MODE_CROSSFADE &&
1569 fading_next.fade_mode == FADE_MODE_CROSSFADE)
1570 fading.fade_mode = FADE_MODE_FADE;
1575 sound = getTitleSound(tci);
1576 music = getTitleMusic(tci);
1578 if (sound != last_sound)
1579 PlayMenuSoundExt(sound);
1580 if (music != last_music)
1581 PlayMenuMusicExt(music);
1587 SetMouseCursor(CURSOR_NONE);
1593 fading = fading_next;
1595 DelayReached(&title_delay, 0); /* reset delay counter */
1601 if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
1602 button = MB_MENU_CHOICE;
1604 if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
1605 button = MB_MENU_CHOICE;
1608 if (button == MB_MENU_LEAVE)
1610 return_to_main_menu = TRUE;
1611 use_fading_main_menu = FALSE;
1613 else if (button == MB_MENU_CHOICE)
1615 if (game_status == GAME_MODE_INFO && num_title_screens == 0)
1618 FadeOut(REDRAW_FIELD);
1621 FadeSetEnterScreen();
1623 info_mode = INFO_MODE_MAIN;
1624 DrawAndFadeInInfoScreen(REDRAW_FIELD);
1630 tci = &title_controls[title_screen_nr];
1632 if (title_screen_nr < num_title_screens)
1634 sound = getTitleSound(tci);
1635 music = getTitleMusic(tci);
1637 if (sound == SND_UNDEFINED || sound != last_sound)
1639 if (music == MUS_UNDEFINED || music != last_music)
1643 FadeOut(REDRAW_ALL);
1647 DrawTitleScreenImage(tci->local_nr, tci->initial);
1649 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1651 fading_next = getTitleFading(tci);
1654 sound = getTitleSound(tci);
1655 music = getTitleMusic(tci);
1657 if (sound != last_sound)
1658 PlayMenuSoundExt(sound);
1659 if (music != last_music)
1660 PlayMenuMusicExt(music);
1667 /* last screen already faded out, next screen has no animation */
1668 if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
1669 fading_next.fade_mode == FADE_MODE_NONE)
1670 fading = fading_next;
1672 /* last screen already faded out, next screen has no animation */
1673 if (fading.fade_mode != FADE_MODE_CROSSFADE &&
1674 fading_next.fade_mode == FADE_MODE_NONE)
1675 fading = fading_next;
1682 fading = fading_next;
1684 DelayReached(&title_delay, 0); /* reset delay counter */
1688 FadeSoundsAndMusic();
1690 return_to_main_menu = TRUE;
1694 if (return_to_main_menu)
1700 SetMouseCursor(CURSOR_DEFAULT);
1702 if (game_status == GAME_MODE_INFO)
1705 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1708 info_mode = INFO_MODE_MAIN;
1709 DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
1711 else /* default: return to main menu */
1714 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1717 game_status = GAME_MODE_MAIN;
1718 DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
1723 void HandleMainMenu_SelectLevel(int step, int direction)
1725 int old_level_nr = level_nr;
1728 new_level_nr = old_level_nr + step * direction;
1729 if (new_level_nr < leveldir_current->first_level)
1730 new_level_nr = leveldir_current->first_level;
1731 if (new_level_nr > leveldir_current->last_level)
1732 new_level_nr = leveldir_current->last_level;
1734 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1736 /* skipping levels is only allowed when trying to skip single level */
1737 if (setup.skip_levels && step == 1 &&
1738 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
1740 leveldir_current->handicap_level++;
1741 SaveLevelSetup_SeriesInfo();
1744 new_level_nr = leveldir_current->handicap_level;
1747 if (new_level_nr != old_level_nr)
1749 struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1751 PlaySound(SND_MENU_ITEM_SELECTING);
1753 level_nr = new_level_nr;
1755 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1756 int2str(level_nr, menu.main.text.level_number.size),
1757 mci->pos_text->font);
1759 LoadLevel(level_nr);
1760 DrawPreviewLevel(TRUE);
1764 DrawCompleteVideoDisplay();
1766 /* needed because DrawPreviewLevel() takes some time */
1772 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1774 static int choice = MAIN_CONTROL_GAME;
1778 if (button == MB_MENU_INITIALIZE)
1780 DrawCursorAndText_Main(choice, TRUE);
1785 if (mx || my) /* mouse input */
1789 for (i = 0; main_controls[i].nr != -1; i++)
1792 printf("::: check click (%d, %d) for %d [%d] ...\n",
1793 mx - mSX, my - mSY, i, main_controls[i].nr);
1796 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1797 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1798 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1801 printf("::: inside %d\n", i);
1804 pos = main_controls[i].nr;
1810 else if (dx || dy) /* keyboard input */
1812 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
1813 choice == MAIN_CONTROL_SETUP))
1814 button = MB_MENU_CHOICE;
1819 if (pos == MAIN_CONTROL_LEVELS && dx != 0 && button)
1821 HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
1823 else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
1825 HandleMainMenu_SelectLevel(MAX_LEVELS, -1);
1827 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
1829 HandleMainMenu_SelectLevel(MAX_LEVELS, +1);
1831 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
1833 game_status = GAME_MODE_LEVELNR;
1835 DrawChooseLevelNr();
1837 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
1843 PlaySound(SND_MENU_ITEM_ACTIVATING);
1845 DrawCursorAndText_Main(choice, FALSE);
1846 DrawCursorAndText_Main(pos, TRUE);
1853 PlaySound(SND_MENU_ITEM_SELECTING);
1855 if (pos == MAIN_CONTROL_NAME)
1857 game_status = GAME_MODE_PSEUDO_TYPENAME;
1859 HandleTypeName(strlen(setup.player_name), 0);
1861 else if (pos == MAIN_CONTROL_LEVELS)
1865 game_status = GAME_MODE_LEVELS;
1867 SaveLevelSetup_LastSeries();
1868 SaveLevelSetup_SeriesInfo();
1870 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1874 DrawChooseLevelSet();
1877 else if (pos == MAIN_CONTROL_SCORES)
1879 game_status = GAME_MODE_SCORES;
1883 else if (pos == MAIN_CONTROL_EDITOR)
1885 if (leveldir_current->readonly &&
1886 !strEqual(setup.player_name, "Artsoft"))
1887 Request("This level is read only !", REQ_CONFIRM);
1889 game_status = GAME_MODE_EDITOR;
1891 FadeSetEnterScreen();
1894 /* needed if different viewport properties defined for editor */
1895 ChangeViewportPropertiesIfNeeded();
1900 else if (pos == MAIN_CONTROL_INFO)
1902 game_status = GAME_MODE_INFO;
1903 info_mode = INFO_MODE_MAIN;
1907 else if (pos == MAIN_CONTROL_GAME)
1909 StartGameActions(options.network, setup.autorecord, level.random_seed);
1911 else if (pos == MAIN_CONTROL_SETUP)
1913 game_status = GAME_MODE_SETUP;
1914 setup_mode = SETUP_MODE_MAIN;
1918 else if (pos == MAIN_CONTROL_QUIT)
1920 SaveLevelSetup_LastSeries();
1921 SaveLevelSetup_SeriesInfo();
1923 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
1924 game_status = GAME_MODE_QUIT;
1929 if (game_status == GAME_MODE_MAIN)
1931 DrawPreviewLevel(FALSE);
1937 /* ========================================================================= */
1938 /* info screen functions */
1939 /* ========================================================================= */
1941 static struct TokenInfo *info_info;
1942 static int num_info_info;
1944 static void execInfoTitleScreen()
1946 info_mode = INFO_MODE_TITLE;
1951 static void execInfoElements()
1953 info_mode = INFO_MODE_ELEMENTS;
1958 static void execInfoMusic()
1960 info_mode = INFO_MODE_MUSIC;
1965 static void execInfoCredits()
1967 info_mode = INFO_MODE_CREDITS;
1972 static void execInfoProgram()
1974 info_mode = INFO_MODE_PROGRAM;
1979 static void execInfoVersion()
1981 info_mode = INFO_MODE_VERSION;
1986 static void execInfoLevelSet()
1988 info_mode = INFO_MODE_LEVELSET;
1993 static void execExitInfo()
1995 game_status = GAME_MODE_MAIN;
1997 DrawMainMenuExt(REDRAW_FIELD, FALSE);
2000 static struct TokenInfo info_info_main[] =
2002 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2003 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2004 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2005 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2006 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2007 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2008 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2009 { TYPE_EMPTY, NULL, "" },
2010 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2015 static void DrawCursorAndText_Info(int pos, boolean active)
2017 int xpos = MENU_SCREEN_START_XPOS;
2018 int ypos = MENU_SCREEN_START_YPOS + pos;
2019 int font_nr = FONT_MENU_1;
2022 font_nr = FONT_ACTIVE(font_nr);
2024 DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
2026 if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
2027 drawCursor(pos, active);
2030 static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
2035 CloseDoor(DOOR_CLOSE_2);
2037 /* (needed after displaying title screens which disable auto repeat) */
2038 KeyboardAutoRepeatOn();
2040 FadeSetLeaveScreen();
2047 if (fade_mask == REDRAW_ALL)
2051 OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2057 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2059 info_info = info_info_main;
2063 for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
2065 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2068 if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2069 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2070 else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2071 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2072 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
2073 initCursor(i, IMG_MENU_BUTTON);
2075 DrawCursorAndText_Info(i, FALSE);
2080 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2085 DrawMaskedBorder(fade_mask);
2092 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2094 static int choice_store[MAX_INFO_MODES];
2095 int choice = choice_store[info_mode]; /* always starts with 0 */
2099 if (button == MB_MENU_INITIALIZE)
2101 /* advance to first valid menu entry */
2102 while (choice < num_info_info &&
2103 info_info[choice].type & TYPE_SKIP_ENTRY)
2105 choice_store[info_mode] = choice;
2107 DrawCursorAndText_Info(choice, TRUE);
2111 else if (button == MB_MENU_LEAVE)
2113 for (y = 0; y < num_info_info; y++)
2115 if (info_info[y].type & TYPE_LEAVE_MENU)
2117 void (*menu_callback_function)(void) = info_info[y].value;
2121 menu_callback_function();
2123 break; /* absolutely needed because function changes 'info_info'! */
2130 if (mx || my) /* mouse input */
2132 x = (mx - mSX) / 32;
2133 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2135 else if (dx || dy) /* keyboard input */
2139 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2141 if (info_info[choice].type & menu_navigation_type ||
2142 info_info[choice].type & TYPE_ENTER_SCREEN ||
2143 info_info[choice].type & TYPE_BOOLEAN_STYLE ||
2144 info_info[choice].type & TYPE_YES_NO_AUTO)
2145 button = MB_MENU_CHOICE;
2150 /* jump to next non-empty menu entry (up or down) */
2151 while (y > 0 && y < num_info_info - 1 &&
2152 info_info[y].type & TYPE_SKIP_ENTRY)
2156 if (IN_VIS_FIELD(x, y) &&
2157 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
2163 PlaySound(SND_MENU_ITEM_ACTIVATING);
2165 DrawCursorAndText_Info(choice, FALSE);
2166 DrawCursorAndText_Info(y, TRUE);
2168 choice = choice_store[info_mode] = y;
2171 else if (!(info_info[y].type & TYPE_GHOSTED))
2173 PlaySound(SND_MENU_ITEM_SELECTING);
2175 if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
2177 void (*menu_callback_function)(void) = info_info[choice].value;
2179 FadeSetFromType(info_info[y].type);
2181 menu_callback_function();
2187 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2189 int ystart1 = mSY - SY + 100;
2190 int ystart2 = mSY - SY + 150;
2191 int ybottom = mSY - SY + SYSIZE - 20;
2193 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
2195 FadeOut(REDRAW_FIELD);
2200 DrawTextSCentered(ystart1, FONT_TEXT_1, text_title);
2201 DrawTextSCentered(ystart2, FONT_TEXT_2, text_error);
2203 DrawTextSCentered(ybottom, FONT_TEXT_4,
2204 "Press any key or button for info menu");
2206 FadeIn(REDRAW_FIELD);
2209 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2211 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2212 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2213 int xstart = mSX + 16;
2214 int ystart1 = mSY - SY + 100;
2215 int ystart2 = mSY + 64 + 2 * 32;
2216 int ybottom = mSY - SY + SYSIZE - 20;
2217 int ystep = TILEY + 4;
2218 int element, action, direction;
2226 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
2227 infoscreen_step[i] = infoscreen_frame[i] = 0;
2232 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Elements:");
2234 DrawTextSCentered(ybottom, FONT_TEXT_4,
2235 "Press any key or button for next page");
2241 while (helpanim_info[j].element != HELPANIM_LIST_END)
2243 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
2248 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2257 j += infoscreen_step[i - start];
2259 element = helpanim_info[j].element;
2260 action = helpanim_info[j].action;
2261 direction = helpanim_info[j].direction;
2264 element = EL_UNKNOWN;
2266 if (action != -1 && direction != -1)
2267 graphic = el_act_dir2img(element, action, direction);
2268 else if (action != -1)
2269 graphic = el_act2img(element, action);
2270 else if (direction != -1)
2271 graphic = el_dir2img(element, direction);
2273 graphic = el2img(element);
2275 delay = helpanim_info[j++].delay;
2280 if (infoscreen_frame[i - start] == 0)
2283 infoscreen_frame[i - start] = delay - 1;
2287 sync_frame = delay - infoscreen_frame[i - start];
2288 infoscreen_frame[i - start]--;
2291 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2293 if (!infoscreen_frame[i - start])
2294 infoscreen_step[i - start] = 0;
2298 if (!infoscreen_frame[i - start])
2299 infoscreen_step[i - start]++;
2300 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2306 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2308 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2309 graphic, sync_frame, USE_MASKING);
2312 DrawInfoScreen_HelpText(element, action, direction, i - start);
2317 redraw_mask |= REDRAW_FIELD;
2322 static char *getHelpText(int element, int action, int direction)
2324 char token[MAX_LINE_LEN];
2326 strcpy(token, element_info[element].token_name);
2329 strcat(token, element_action_info[action].suffix);
2331 if (direction != -1)
2332 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2334 return getHashEntry(helptext_info, token);
2337 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2339 int font_nr = FONT_INFO_ELEMENTS;
2340 int font_width = getFontWidth(font_nr);
2341 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
2342 int sy = mSY + 65 + 2 * 32 + 1;
2343 int ystep = TILEY + 4;
2344 int pad_x = sx - SX;
2345 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
2346 int max_lines_per_text = 2;
2349 if (action != -1 && direction != -1) /* element.action.direction */
2350 text = getHelpText(element, action, direction);
2352 if (text == NULL && action != -1) /* element.action */
2353 text = getHelpText(element, action, -1);
2355 if (text == NULL && direction != -1) /* element.direction */
2356 text = getHelpText(element, -1, direction);
2358 if (text == NULL) /* base element */
2359 text = getHelpText(element, -1, -1);
2361 if (text == NULL) /* not found */
2362 text = "No description available";
2364 if (strlen(text) <= max_chars_per_line) /* only one line of text */
2365 sy += getFontHeight(font_nr) / 2;
2367 DrawTextBuffer(sx, sy + ypos * ystep, text, font_nr,
2368 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2369 TRUE, FALSE, FALSE);
2372 void DrawInfoScreen_TitleScreen()
2377 void HandleInfoScreen_TitleScreen(int button)
2379 HandleTitleScreen(0, 0, 0, 0, button);
2382 void DrawInfoScreen_Elements()
2384 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2386 FadeOut(REDRAW_FIELD);
2391 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2393 FadeIn(REDRAW_FIELD);
2398 void HandleInfoScreen_Elements(int button)
2400 static unsigned int info_delay = 0;
2401 static int num_anims;
2402 static int num_pages;
2404 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
2407 if (button == MB_MENU_INITIALIZE)
2409 boolean new_element = TRUE;
2413 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
2415 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
2417 else if (new_element)
2420 new_element = FALSE;
2424 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
2428 if (button == MB_MENU_LEAVE)
2430 PlaySound(SND_MENU_ITEM_SELECTING);
2432 info_mode = INFO_MODE_MAIN;
2437 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2439 if (button != MB_MENU_INITIALIZE)
2441 PlaySound(SND_MENU_ITEM_SELECTING);
2446 if (page >= num_pages)
2448 FadeSoundsAndMusic();
2450 info_mode = INFO_MODE_MAIN;
2451 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2458 FadeSetNextScreen();
2461 if (button != MB_MENU_INITIALIZE)
2462 FadeOut(REDRAW_FIELD);
2464 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
2466 if (button != MB_MENU_INITIALIZE)
2467 FadeIn(REDRAW_FIELD);
2471 if (DelayReached(&info_delay, GameFrameDelay))
2472 if (page < num_pages)
2473 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
2475 PlayMenuSoundIfLoop();
2479 void DrawInfoScreen_Music()
2481 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
2484 FadeOut(REDRAW_FIELD);
2492 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
2495 FadeIn(REDRAW_FIELD);
2499 void HandleInfoScreen_Music(int button)
2501 static struct MusicFileInfo *list = NULL;
2502 int ystart1 = mSY - SY + 100;
2503 int ystart2 = mSY - SY + 150;
2504 int ybottom = mSY - SY + SYSIZE - 20;
2507 if (button == MB_MENU_INITIALIZE)
2509 list = music_file_info;
2513 FadeSoundsAndMusic();
2518 DrawTextSCentered(ystart1, FONT_TEXT_1,
2519 "No music info for this level set.");
2521 DrawTextSCentered(ybottom, FONT_TEXT_4,
2522 "Press any key or button for info menu");
2528 if (button == MB_MENU_LEAVE)
2530 PlaySound(SND_MENU_ITEM_SELECTING);
2532 FadeSoundsAndMusic();
2534 info_mode = INFO_MODE_MAIN;
2539 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2543 if (button != MB_MENU_INITIALIZE)
2545 PlaySound(SND_MENU_ITEM_SELECTING);
2553 FadeSoundsAndMusic();
2555 info_mode = INFO_MODE_MAIN;
2556 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2561 FadeSoundsAndMusic();
2564 if (list != music_file_info)
2565 FadeSetNextScreen();
2568 if (button != MB_MENU_INITIALIZE)
2569 FadeOut(REDRAW_FIELD);
2576 int sound = list->music;
2578 if (sound_info[sound].loop)
2579 PlaySoundLoop(sound);
2583 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Sounds:");
2587 PlayMusic(list->music);
2589 DrawTextSCentered(ystart1, FONT_TEXT_1, "The Game Background Music:");
2592 if (!strEqual(list->title, UNKNOWN_NAME))
2594 if (!strEqual(list->title_header, UNKNOWN_NAME))
2595 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->title_header);
2597 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
2600 if (!strEqual(list->artist, UNKNOWN_NAME))
2602 if (!strEqual(list->artist_header, UNKNOWN_NAME))
2603 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->artist_header);
2605 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "by");
2607 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->artist);
2610 if (!strEqual(list->album, UNKNOWN_NAME))
2612 if (!strEqual(list->album_header, UNKNOWN_NAME))
2613 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->album_header);
2615 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the album");
2617 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
2620 if (!strEqual(list->year, UNKNOWN_NAME))
2622 if (!strEqual(list->year_header, UNKNOWN_NAME))
2623 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, list->year_header);
2625 DrawTextSCentered(ystart2 + y++ * dy, FONT_TEXT_2, "from the year");
2627 DrawTextFCentered(ystart2 + y++ * dy, FONT_TEXT_3, "%s", list->year);
2630 DrawTextSCentered(ybottom, FONT_TEXT_4,
2631 "Press any key or button for next page");
2633 if (button != MB_MENU_INITIALIZE)
2634 FadeIn(REDRAW_FIELD);
2637 if (list != NULL && list->is_sound && sound_info[list->music].loop)
2638 PlaySoundLoop(list->music);
2641 static void DrawInfoScreen_CreditsScreen(int screen_nr)
2643 int ystart1 = mSY - SY + 100;
2644 int ystart2 = mSY - SY + 150;
2645 int ybottom = mSY - SY + SYSIZE - 20;
2651 DrawTextSCentered(ystart1, FONT_TEXT_1, "Credits:");
2655 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2656 "Special thanks to");
2657 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2659 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2661 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2662 "\"Boulder Dash\"");
2663 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2665 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2667 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2669 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2670 "First Star Software");
2672 else if (screen_nr == 1)
2674 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2675 "Special thanks to");
2676 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2677 "Klaus Heinz & Volker Wertich");
2678 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2680 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2681 "\"Emerald Mine\"");
2682 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2684 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2686 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2688 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2691 else if (screen_nr == 2)
2693 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2694 "Special thanks to");
2695 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2696 "Michael Stopp & Philip Jespersen");
2697 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2699 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2701 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2703 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2705 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2707 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2708 "Digital Integration");
2710 else if (screen_nr == 3)
2712 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2713 "Special thanks to");
2714 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2715 "Hiroyuki Imabayashi");
2716 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2718 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2720 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2722 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2724 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2726 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_3,
2729 else if (screen_nr == 4)
2731 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2732 "Special thanks to");
2733 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2735 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2737 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2738 "Jürgen Bonhagen");
2739 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2740 "for the continuous creation");
2741 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2742 "of outstanding level sets");
2744 else if (screen_nr == 5)
2746 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2748 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2750 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2751 "for ideas and inspiration by");
2752 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2755 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_2,
2757 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_3,
2759 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2760 "for ideas and inspiration by");
2761 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2764 else if (screen_nr == 6)
2766 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2768 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2771 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2772 "for the code base used for the");
2773 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2774 "native Emerald Mine engine");
2776 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2777 "for the new Emerald Mine engine");
2780 else if (screen_nr == 7)
2782 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2784 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_3,
2786 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_2,
2787 "for the initial DOS port");
2789 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2791 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2793 DrawTextSCentered(ystart2 + 6 * ystep, FONT_TEXT_2,
2794 "for some additional toons");
2796 else if (screen_nr == 8)
2798 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2799 "And not to forget:");
2800 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2802 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2803 "All those who contributed");
2804 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_3,
2805 "levels to this game");
2806 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_3,
2810 DrawTextSCentered(ybottom, FONT_TEXT_4,
2811 "Press any key or button for next page");
2814 void DrawInfoScreen_Credits()
2816 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
2818 FadeSoundsAndMusic();
2821 FadeOut(REDRAW_FIELD);
2824 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
2827 FadeIn(REDRAW_FIELD);
2831 void HandleInfoScreen_Credits(int button)
2833 static int screen_nr = 0;
2834 int num_screens = 9;
2836 if (button == MB_MENU_INITIALIZE)
2840 // DrawInfoScreen_CreditsScreen(screen_nr);
2843 if (button == MB_MENU_LEAVE)
2845 PlaySound(SND_MENU_ITEM_SELECTING);
2847 info_mode = INFO_MODE_MAIN;
2852 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
2854 if (button != MB_MENU_INITIALIZE)
2856 PlaySound(SND_MENU_ITEM_SELECTING);
2861 if (screen_nr >= num_screens)
2863 FadeSoundsAndMusic();
2865 info_mode = INFO_MODE_MAIN;
2866 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2873 FadeSetNextScreen();
2876 if (button != MB_MENU_INITIALIZE)
2877 FadeOut(REDRAW_FIELD);
2879 DrawInfoScreen_CreditsScreen(screen_nr);
2881 if (button != MB_MENU_INITIALIZE)
2882 FadeIn(REDRAW_FIELD);
2886 PlayMenuSoundIfLoop();
2890 void DrawInfoScreen_Program()
2892 int ystart1 = mSY - SY + 100;
2893 int ystart2 = mSY - SY + 150;
2894 int ybottom = mSY - SY + SYSIZE - 20;
2897 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
2900 FadeOut(REDRAW_FIELD);
2906 DrawTextSCentered(ystart1, FONT_TEXT_1, "Program Information:");
2908 DrawTextSCentered(ystart2 + 0 * ystep, FONT_TEXT_2,
2909 "This game is Freeware!");
2910 DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
2911 "If you like it, send e-mail to:");
2912 DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
2913 PROGRAM_EMAIL_STRING);
2915 DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
2916 "More information and levels:");
2917 DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
2918 PROGRAM_WEBSITE_STRING);
2919 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2920 "If you have created new levels,");
2921 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
2922 "send them to me to include them!");
2923 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2926 DrawTextSCentered(ystart2 + 3 * ystep, FONT_TEXT_2,
2927 "or SnailMail to:");
2928 DrawTextSCentered(ystart2 + 4 * ystep + 0, FONT_TEXT_3,
2930 DrawTextSCentered(ystart2 + 4 * ystep + 20, FONT_TEXT_3,
2931 "Detmolder Strasse 189");
2932 DrawTextSCentered(ystart2 + 4 * ystep + 40, FONT_TEXT_3,
2934 DrawTextSCentered(ystart2 + 4 * ystep + 60, FONT_TEXT_3,
2936 DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
2937 "More information and levels:");
2938 DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_3,
2939 PROGRAM_WEBSITE_STRING);
2940 DrawTextSCentered(ystart2 + 9 * ystep, FONT_TEXT_2,
2941 "If you have created new levels,");
2942 DrawTextSCentered(ystart2 + 10 * ystep, FONT_TEXT_2,
2943 "send them to me to include them!");
2944 DrawTextSCentered(ystart2 + 11 * ystep, FONT_TEXT_2,
2948 DrawTextSCentered(ybottom, FONT_TEXT_4,
2949 "Press any key or button for info menu");
2952 FadeIn(REDRAW_FIELD);
2956 void HandleInfoScreen_Program(int button)
2958 if (button == MB_MENU_LEAVE)
2960 PlaySound(SND_MENU_ITEM_SELECTING);
2962 info_mode = INFO_MODE_MAIN;
2967 else if (button == MB_MENU_CHOICE)
2969 PlaySound(SND_MENU_ITEM_SELECTING);
2971 FadeSoundsAndMusic();
2974 FadeOut(REDRAW_FIELD);
2977 info_mode = INFO_MODE_MAIN;
2978 DrawAndFadeInInfoScreen(REDRAW_FIELD);
2982 PlayMenuSoundIfLoop();
2986 void DrawInfoScreen_Version()
2988 int font_header = FONT_TEXT_3;
2989 int font_text = FONT_TEXT_2;
2990 int xstep = getFontWidth(font_text);
2991 int ystep = getFontHeight(font_text);
2992 int ystart1 = mSY - SY + 100;
2993 int ystart2 = mSY - SY + 150;
2994 int ybottom = mSY - SY + SYSIZE - 20;
2995 int xstart1 = mSX + 2 * xstep;
2996 int xstart2 = mSX + 19 * xstep;
2997 #if defined(TARGET_SDL)
2998 int xstart3 = mSX + 29 * xstep;
2999 SDL_version sdl_version_compiled;
3000 #if defined(TARGET_SDL2)
3001 SDL_version sdl_version_linked_ext;
3003 const SDL_version *sdl_version_linked;
3004 #if defined(TARGET_SDL2)
3005 const char *driver_name = NULL;
3007 int driver_name_len = 8;
3008 char driver_name[driver_name_len];
3012 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3015 FadeOut(REDRAW_FIELD);
3021 DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
3023 DrawTextF(xstart1, ystart2, font_header, "Name");
3024 DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
3027 DrawTextF(xstart1, ystart2, font_header, "Version");
3028 DrawTextF(xstart2, ystart2, font_text, getProgramFullVersionString());
3031 DrawTextF(xstart1, ystart2, font_header, "Platform");
3032 DrawTextF(xstart2, ystart2, font_text, PLATFORM_STRING);
3035 DrawTextF(xstart1, ystart2, font_header, "Target");
3036 DrawTextF(xstart2, ystart2, font_text, TARGET_STRING);
3039 DrawTextF(xstart1, ystart2, font_header, "Compile time");
3040 DrawTextF(xstart2, ystart2, font_text, getCompileDateString());
3042 #if defined(TARGET_SDL)
3043 ystart2 += 3 * ystep;
3044 DrawTextF(xstart1, ystart2, font_header, "Library");
3045 DrawTextF(xstart2, ystart2, font_header, "compiled");
3046 DrawTextF(xstart3, ystart2, font_header, "linked");
3048 SDL_VERSION(&sdl_version_compiled);
3049 #if defined(TARGET_SDL2)
3050 SDL_GetVersion(&sdl_version_linked_ext);
3051 sdl_version_linked = &sdl_version_linked_ext;
3053 sdl_version_linked = SDL_Linked_Version();
3056 ystart2 += 2 * ystep;
3057 DrawTextF(xstart1, ystart2, font_text, "SDL");
3058 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3059 sdl_version_compiled.major,
3060 sdl_version_compiled.minor,
3061 sdl_version_compiled.patch);
3062 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3063 sdl_version_linked->major,
3064 sdl_version_linked->minor,
3065 sdl_version_linked->patch);
3067 SDL_IMAGE_VERSION(&sdl_version_compiled);
3068 sdl_version_linked = IMG_Linked_Version();
3071 DrawTextF(xstart1, ystart2, font_text, "SDL_image");
3072 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3073 sdl_version_compiled.major,
3074 sdl_version_compiled.minor,
3075 sdl_version_compiled.patch);
3076 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3077 sdl_version_linked->major,
3078 sdl_version_linked->minor,
3079 sdl_version_linked->patch);
3081 SDL_MIXER_VERSION(&sdl_version_compiled);
3082 sdl_version_linked = Mix_Linked_Version();
3085 DrawTextF(xstart1, ystart2, font_text, "SDL_mixer");
3086 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3087 sdl_version_compiled.major,
3088 sdl_version_compiled.minor,
3089 sdl_version_compiled.patch);
3090 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3091 sdl_version_linked->major,
3092 sdl_version_linked->minor,
3093 sdl_version_linked->patch);
3095 SDL_NET_VERSION(&sdl_version_compiled);
3096 sdl_version_linked = SDLNet_Linked_Version();
3099 DrawTextF(xstart1, ystart2, font_text, "SDL_net");
3100 DrawTextF(xstart2, ystart2, font_text, "%d.%d.%d",
3101 sdl_version_compiled.major,
3102 sdl_version_compiled.minor,
3103 sdl_version_compiled.patch);
3104 DrawTextF(xstart3, ystart2, font_text, "%d.%d.%d",
3105 sdl_version_linked->major,
3106 sdl_version_linked->minor,
3107 sdl_version_linked->patch);
3109 ystart2 += 3 * ystep;
3110 DrawTextF(xstart1, ystart2, font_header, "Driver");
3111 DrawTextF(xstart2, ystart2, font_header, "Requested");
3112 DrawTextF(xstart3, ystart2, font_header, "Used");
3114 #if defined(TARGET_SDL2)
3115 driver_name = SDL_GetVideoDriver(0);
3117 SDL_VideoDriverName(driver_name, driver_name_len);
3120 ystart2 += 2 * ystep;
3121 DrawTextF(xstart1, ystart2, font_text, "SDL_VideoDriver");
3122 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_videodriver);
3123 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3125 #if defined(TARGET_SDL2)
3126 driver_name = SDL_GetAudioDriver(0);
3128 SDL_AudioDriverName(driver_name, driver_name_len);
3132 DrawTextF(xstart1, ystart2, font_text, "SDL_AudioDriver");
3133 DrawTextF(xstart2, ystart2, font_text, "%s", setup.system.sdl_audiodriver);
3134 DrawTextF(xstart3, ystart2, font_text, "%s", driver_name);
3137 DrawTextSCentered(ybottom, FONT_TEXT_4,
3138 "Press any key or button for info menu");
3141 FadeIn(REDRAW_FIELD);
3145 void HandleInfoScreen_Version(int button)
3147 if (button == MB_MENU_LEAVE)
3149 PlaySound(SND_MENU_ITEM_SELECTING);
3151 info_mode = INFO_MODE_MAIN;
3156 else if (button == MB_MENU_CHOICE)
3158 PlaySound(SND_MENU_ITEM_SELECTING);
3160 FadeSoundsAndMusic();
3163 FadeOut(REDRAW_FIELD);
3166 info_mode = INFO_MODE_MAIN;
3167 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3171 PlayMenuSoundIfLoop();
3175 void DrawInfoScreen_LevelSet()
3177 struct TitleMessageInfo *tmi = &readme;
3178 char *filename = getLevelSetInfoFilename();
3180 /* if chars set to "-1", automatically determine by text and font width */
3181 if (tmi->chars == -1)
3182 tmi->chars = tmi->width / getFontWidth(tmi->font);
3184 tmi->width = tmi->chars * getFontWidth(tmi->font);
3186 /* if lines set to "-1", automatically determine by text and font height */
3187 if (tmi->lines == -1)
3188 tmi->lines = tmi->height / getFontHeight(tmi->font);
3190 tmi->height = tmi->lines * getFontHeight(tmi->font);
3192 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3195 FadeOut(REDRAW_FIELD);
3201 DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
3203 if (filename != NULL)
3204 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3205 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3206 tmi->autowrap, tmi->centered, tmi->parse_comments);
3208 DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
3209 "No information for this level set.");
3211 DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
3212 "Press any key or button for info menu");
3215 FadeIn(REDRAW_FIELD);
3219 void HandleInfoScreen_LevelSet(int button)
3221 if (button == MB_MENU_LEAVE)
3223 PlaySound(SND_MENU_ITEM_SELECTING);
3225 info_mode = INFO_MODE_MAIN;
3230 else if (button == MB_MENU_CHOICE)
3232 PlaySound(SND_MENU_ITEM_SELECTING);
3234 FadeSoundsAndMusic();
3237 FadeOut(REDRAW_FIELD);
3240 info_mode = INFO_MODE_MAIN;
3241 DrawAndFadeInInfoScreen(REDRAW_FIELD);
3245 PlayMenuSoundIfLoop();
3249 static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
3251 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
3253 if (info_mode == INFO_MODE_TITLE)
3254 DrawInfoScreen_TitleScreen();
3255 else if (info_mode == INFO_MODE_ELEMENTS)
3256 DrawInfoScreen_Elements();
3257 else if (info_mode == INFO_MODE_MUSIC)
3258 DrawInfoScreen_Music();
3259 else if (info_mode == INFO_MODE_CREDITS)
3260 DrawInfoScreen_Credits();
3261 else if (info_mode == INFO_MODE_PROGRAM)
3262 DrawInfoScreen_Program();
3263 else if (info_mode == INFO_MODE_VERSION)
3264 DrawInfoScreen_Version();
3265 else if (info_mode == INFO_MODE_LEVELSET)
3266 DrawInfoScreen_LevelSet();
3268 DrawInfoScreen_Main(fade_mask, do_fading);
3270 if (info_mode != INFO_MODE_MAIN &&
3271 info_mode != INFO_MODE_TITLE &&
3272 info_mode != INFO_MODE_MUSIC)
3279 void DrawAndFadeInInfoScreen(int fade_mask)
3281 DrawInfoScreenExt(fade_mask, TRUE);
3284 void DrawInfoScreen()
3286 DrawInfoScreenExt(REDRAW_FIELD, FALSE);
3289 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3291 if (info_mode == INFO_MODE_TITLE)
3292 HandleInfoScreen_TitleScreen(button);
3293 else if (info_mode == INFO_MODE_ELEMENTS)
3294 HandleInfoScreen_Elements(button);
3295 else if (info_mode == INFO_MODE_MUSIC)
3296 HandleInfoScreen_Music(button);
3297 else if (info_mode == INFO_MODE_CREDITS)
3298 HandleInfoScreen_Credits(button);
3299 else if (info_mode == INFO_MODE_PROGRAM)
3300 HandleInfoScreen_Program(button);
3301 else if (info_mode == INFO_MODE_VERSION)
3302 HandleInfoScreen_Version(button);
3303 else if (info_mode == INFO_MODE_LEVELSET)
3304 HandleInfoScreen_LevelSet(button);
3306 HandleInfoScreen_Main(mx, my, dx, dy, button);
3312 /* ========================================================================= */
3313 /* type name functions */
3314 /* ========================================================================= */
3316 void HandleTypeName(int newxpos, Key key)
3318 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3319 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3320 struct TextPosInfo *pos = mci->pos_input;
3321 int startx = mSX + ALIGNED_TEXT_XPOS(pos);
3322 int starty = mSY + ALIGNED_TEXT_YPOS(pos);
3323 static int xpos = 0;
3324 int font_nr = pos->font;
3325 int font_active_nr = FONT_ACTIVE(font_nr);
3326 int font_width = getFontWidth(font_active_nr);
3327 char key_char = getValidConfigValueChar(getCharFromKey(key));
3328 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3329 boolean is_active = TRUE;
3331 DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
3335 strcpy(last_player_name, setup.player_name);
3339 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
3341 setup.player_name[xpos] = key_char;
3342 setup.player_name[xpos + 1] = 0;
3346 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
3350 setup.player_name[xpos] = 0;
3352 else if (key == KSYM_Return && xpos > 0)
3358 game_status = GAME_MODE_MAIN;
3360 else if (key == KSYM_Escape)
3362 strcpy(setup.player_name, last_player_name);
3366 game_status = GAME_MODE_MAIN;
3371 pos->width = (strlen(setup.player_name) + 1) * font_width;
3372 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3374 DrawText(startx, starty, setup.player_name, font_active_nr);
3375 DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
3379 pos->width = strlen(setup.player_name) * font_width;
3380 startx = mSX + ALIGNED_TEXT_XPOS(pos);
3382 DrawText(startx, starty, setup.player_name, font_nr);
3387 /* ========================================================================= */
3388 /* tree menu functions */
3389 /* ========================================================================= */
3391 static void DrawChooseTree(TreeInfo **ti_ptr)
3395 FreeScreenGadgets();
3396 CreateScreenGadgets();
3398 CloseDoor(DOOR_CLOSE_2);
3401 FadeOut(REDRAW_FIELD);
3406 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
3407 MapScreenTreeGadgets(*ti_ptr);
3410 FadeIn(REDRAW_FIELD);
3416 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
3418 struct GadgetInfo *gi = screen_gadget[id];
3419 int items_max, items_visible, item_position;
3421 items_max = numTreeInfoInGroup(ti);
3422 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
3423 item_position = first_entry;
3425 if (item_position > items_max - items_visible)
3426 item_position = items_max - items_visible;
3428 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
3429 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3430 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
3433 static void drawChooseTreeList(int first_entry, int num_page_entries,
3437 char *title_string = NULL;
3438 int yoffset_sets = MENU_TITLE1_YPOS;
3439 int yoffset_setup = 16;
3440 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
3441 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
3442 int last_game_status = game_status; /* save current game status */
3444 title_string = ti->infotext;
3446 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
3449 /* force LEVELS font on artwork setup screen */
3450 game_status = GAME_MODE_LEVELS;
3454 /* clear tree list area, but not title or scrollbar */
3455 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3456 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3457 NUM_MENU_ENTRIES_ON_SCREEN * 32);
3459 /* clear tree list area, but not title or scrollbar */
3460 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
3461 SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
3462 MAX_MENU_ENTRIES_ON_SCREEN * 32);
3465 for (i = 0; i < num_page_entries; i++)
3467 TreeInfo *node, *node_first;
3468 int entry_pos = first_entry + i;
3469 int xpos = MENU_SCREEN_START_XPOS;
3470 int ypos = MENU_SCREEN_START_YPOS + i;
3471 int startx = mSX + xpos * 32;
3472 int starty = mSY + ypos * 32;
3473 int font_nr = FONT_TEXT_1;
3474 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
3475 int startx_text = startx + font_xoffset;
3476 int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
3477 int text_size = startx_scrollbar - startx_text;
3478 int max_buffer_len = text_size / getFontWidth(font_nr);
3479 char buffer[max_buffer_len + 1];
3481 node_first = getTreeInfoFirstGroupEntry(ti);
3482 node = getTreeInfoFromPos(node_first, entry_pos);
3484 strncpy(buffer, node->name, max_buffer_len);
3485 buffer[max_buffer_len] = '\0';
3487 DrawText(startx, starty, buffer, font_nr + node->color);
3489 if (node->parent_link)
3490 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
3491 else if (node->level_group)
3492 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
3494 initCursor(i, IMG_MENU_BUTTON);
3497 game_status = last_game_status; /* restore current game status */
3499 redraw_mask |= REDRAW_FIELD;
3502 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
3504 TreeInfo *node, *node_first;
3505 int x, last_redraw_mask = redraw_mask;
3506 int ypos = MENU_TITLE2_YPOS;
3507 int font_nr = FONT_TITLE_2;
3509 if (ti->type == TREE_TYPE_LEVEL_NR)
3510 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
3512 if (ti->type != TREE_TYPE_LEVEL_DIR)
3515 node_first = getTreeInfoFirstGroupEntry(ti);
3516 node = getTreeInfoFromPos(node_first, entry_pos);
3518 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
3521 if (node->parent_link)
3522 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
3523 node->node_parent->name);
3524 else if (node->level_group)
3525 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
3527 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3528 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
3529 node->levels, (node->levels > 1 ? "levels" : "level"),
3532 if (node->parent_link)
3533 DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
3535 else if (node->level_group)
3536 DrawTextFCentered(ypos, font_nr, "enter group \"%s\"",
3538 else if (ti->type == TREE_TYPE_LEVEL_DIR)
3539 DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
3540 node->levels, node->class_desc);
3543 /* let BackToFront() redraw only what is needed */
3544 redraw_mask = last_redraw_mask | REDRAW_TILES;
3545 for (x = 0; x < SCR_FIELDX; x++)
3546 MarkTileDirty(x, 1);
3549 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
3552 TreeInfo *ti = *ti_ptr;
3554 int y = ti->cl_cursor;
3555 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
3556 int num_entries = numTreeInfoInGroup(ti);
3557 int num_page_entries;
3558 int last_game_status = game_status; /* save current game status */
3559 boolean position_set_by_scrollbar = (dx == 999);
3562 /* force LEVELS draw offset on choose level and artwork setup screen */
3563 game_status = GAME_MODE_LEVELS;
3566 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3567 num_page_entries = num_entries;
3569 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3571 game_status = last_game_status; /* restore current game status */
3573 if (button == MB_MENU_INITIALIZE)
3575 int num_entries = numTreeInfoInGroup(ti);
3576 int entry_pos = posTreeInfo(ti);
3578 if (ti->cl_first == -1)
3580 /* only on initialization */
3581 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3582 ti->cl_cursor = entry_pos - ti->cl_first;
3584 else if (ti->cl_cursor >= num_page_entries ||
3585 (num_entries > num_page_entries &&
3586 num_entries - ti->cl_first < num_page_entries))
3588 /* only after change of list size (by custom graphic configuration) */
3589 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
3590 ti->cl_cursor = entry_pos - ti->cl_first;
3593 if (position_set_by_scrollbar)
3596 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3599 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3600 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3601 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3605 else if (button == MB_MENU_LEAVE)
3609 PlaySound(SND_MENU_ITEM_SELECTING);
3611 if (ti->node_parent)
3613 *ti_ptr = ti->node_parent;
3614 DrawChooseTree(ti_ptr);
3616 else if (game_status == GAME_MODE_SETUP)
3618 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3620 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3621 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3622 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3623 execSetupGraphics();
3624 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3625 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3626 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3633 if (game_status == GAME_MODE_LEVELNR)
3634 level_nr = atoi(level_number_current->identifier);
3636 game_status = GAME_MODE_MAIN;
3638 DrawMainMenuExt(REDRAW_FIELD, FALSE);
3644 if (mx || my) /* mouse input */
3646 int last_game_status = game_status; /* save current game status */
3649 /* force LEVELS draw offset on artwork setup screen */
3650 game_status = GAME_MODE_LEVELS;
3653 x = (mx - mSX) / 32;
3654 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
3656 game_status = last_game_status; /* restore current game status */
3658 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
3660 /* move cursor instead of scrolling when already at start/end of list */
3661 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
3663 else if (dy == +1 * SCROLL_LINE &&
3664 ti->cl_first + num_page_entries == num_entries)
3667 /* handle scrolling screen one line or page */
3668 if (ti->cl_cursor + dy < 0 ||
3669 ti->cl_cursor + dy > num_page_entries - 1)
3671 if (ABS(dy) == SCROLL_PAGE)
3672 step = num_page_entries - 1;
3674 if (dy < 0 && ti->cl_first > 0)
3676 /* scroll page/line up */
3678 ti->cl_first -= step;
3679 if (ti->cl_first < 0)
3682 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3683 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3684 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3686 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3689 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
3691 /* scroll page/line down */
3693 ti->cl_first += step;
3694 if (ti->cl_first + num_page_entries > num_entries)
3695 ti->cl_first = MAX(0, num_entries - num_page_entries);
3697 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
3698 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
3699 drawChooseTreeCursor(ti->cl_cursor, TRUE);
3701 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
3708 /* handle moving cursor one line */
3709 y = ti->cl_cursor + dy;
3714 TreeInfo *node_first, *node_cursor;
3715 int entry_pos = ti->cl_first + y;
3717 node_first = getTreeInfoFirstGroupEntry(ti);
3718 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3720 if (node_cursor->node_group)
3724 PlaySound(SND_MENU_ITEM_SELECTING);
3726 node_cursor->cl_first = ti->cl_first;
3727 node_cursor->cl_cursor = ti->cl_cursor;
3728 *ti_ptr = node_cursor->node_group;
3729 DrawChooseTree(ti_ptr);
3734 else if (dx == -1 && ti->node_parent)
3738 PlaySound(SND_MENU_ITEM_SELECTING);
3740 *ti_ptr = ti->node_parent;
3741 DrawChooseTree(ti_ptr);
3746 if (!anyScrollbarGadgetActive() &&
3747 IN_VIS_FIELD(x, y) &&
3748 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
3749 y >= 0 && y < num_page_entries)
3753 if (y != ti->cl_cursor)
3755 PlaySound(SND_MENU_ITEM_ACTIVATING);
3757 drawChooseTreeCursor(ti->cl_cursor, FALSE);
3758 drawChooseTreeCursor(y, TRUE);
3759 drawChooseTreeInfo(ti->cl_first + y, ti);
3766 TreeInfo *node_first, *node_cursor;
3767 int entry_pos = ti->cl_first + y;
3769 PlaySound(SND_MENU_ITEM_SELECTING);
3771 node_first = getTreeInfoFirstGroupEntry(ti);
3772 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
3774 if (node_cursor->node_group)
3778 node_cursor->cl_first = ti->cl_first;
3779 node_cursor->cl_cursor = ti->cl_cursor;
3780 *ti_ptr = node_cursor->node_group;
3781 DrawChooseTree(ti_ptr);
3783 else if (node_cursor->parent_link)
3787 *ti_ptr = node_cursor->node_parent;
3788 DrawChooseTree(ti_ptr);
3795 FadeSetEnterScreen();
3798 node_cursor->cl_first = ti->cl_first;
3799 node_cursor->cl_cursor = ti->cl_cursor;
3800 *ti_ptr = node_cursor;
3802 if (ti->type == TREE_TYPE_LEVEL_DIR)
3804 LoadLevelSetup_SeriesInfo();
3806 SaveLevelSetup_LastSeries();
3807 SaveLevelSetup_SeriesInfo();
3811 if (game_status == GAME_MODE_SETUP)
3813 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
3815 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
3816 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
3817 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
3818 execSetupGraphics();
3819 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
3820 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
3821 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
3828 if (game_status == GAME_MODE_LEVELNR)
3829 level_nr = atoi(level_number_current->identifier);
3831 game_status = GAME_MODE_MAIN;
3840 void DrawChooseLevelSet()
3842 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
3844 DrawChooseTree(&leveldir_current);
3850 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
3852 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3857 void DrawChooseLevelNr()
3861 if (level_number != NULL)
3863 freeTreeInfo(level_number);
3865 level_number = NULL;
3868 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
3870 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
3871 char identifier[32], name[32];
3874 /* temporarily load level info to get level name */
3875 LoadLevelInfoOnly(i);
3877 ti->node_top = &level_number;
3878 ti->sort_priority = 10000 + value;
3879 ti->color = (level.no_valid_file ? FC_BLUE :
3880 LevelStats_getSolved(i) ? FC_GREEN :
3881 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
3883 sprintf(identifier, "%d", value);
3884 sprintf(name, "%03d: %s", value,
3885 (level.no_valid_file ? "(no file)" : level.name));
3887 setString(&ti->identifier, identifier);
3888 setString(&ti->name, name);
3889 setString(&ti->name_sorting, name);
3891 pushTreeInfo(&level_number, ti);
3894 /* sort level number values to start with lowest level number */
3895 sortTreeInfo(&level_number);
3897 /* set current level number to current level number */
3898 level_number_current =
3899 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
3901 /* if that also fails, set current level number to first available level */
3902 if (level_number_current == NULL)
3903 level_number_current = level_number;
3905 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
3908 DrawChooseTree(&level_number_current);
3910 DrawChooseTree(&leveldir_current);
3917 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
3920 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
3922 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
3928 void DrawHallOfFame(int highlight_position)
3931 FadeSoundsAndMusic();
3933 /* (this is needed when called from GameEnd() after winning a game) */
3934 KeyboardAutoRepeatOn();
3937 /* (this is needed when called from GameEnd() after winning a game) */
3938 SetDrawDeactivationMask(REDRAW_NONE);
3939 SetDrawBackgroundMask(REDRAW_FIELD);
3941 CloseDoor(DOOR_CLOSE_2);
3943 if (highlight_position < 0)
3944 LoadScore(level_nr);
3946 FadeSetEnterScreen();
3948 // printf("::: %d: %d\n", game_status, menu.enter_screen[game_status]);
3951 FadeOut(REDRAW_FIELD);
3959 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
3962 FadeIn(REDRAW_FIELD);
3966 static void drawHallOfFameList(int first_entry, int highlight_position)
3970 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
3973 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
3974 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
3975 "HighScores of Level %d", level_nr);
3977 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
3979 int entry = first_entry + i;
3980 boolean active = (entry == highlight_position);
3981 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
3982 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
3983 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
3984 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
3985 int dx1 = 3 * getFontWidth(font_nr1);
3986 int dx2 = dx1 + getFontWidth(font_nr1);
3987 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
3988 int sy = mSY + 64 + i * 32;
3990 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
3991 DrawText(mSX + dx1, sy, ".", font_nr1);
3992 DrawText(mSX + dx2, sy, ".........................", font_nr3);
3994 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
3995 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
3997 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4000 redraw_mask |= REDRAW_FIELD;
4003 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4005 static int first_entry = 0;
4006 static int highlight_position = 0;
4007 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4009 if (button == MB_MENU_INITIALIZE)
4012 highlight_position = mx;
4013 drawHallOfFameList(first_entry, highlight_position);
4018 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
4019 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4023 if (first_entry > 0)
4025 first_entry -= step;
4026 if (first_entry < 0)
4029 drawHallOfFameList(first_entry, highlight_position);
4034 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4036 first_entry += step;
4037 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4038 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4040 drawHallOfFameList(first_entry, highlight_position);
4043 else if (button == MB_MENU_LEAVE)
4045 PlaySound(SND_MENU_ITEM_SELECTING);
4047 FadeSound(SND_BACKGROUND_SCORES);
4049 game_status = GAME_MODE_MAIN;
4053 else if (button == MB_MENU_CHOICE)
4055 PlaySound(SND_MENU_ITEM_SELECTING);
4057 FadeSound(SND_BACKGROUND_SCORES);
4060 FadeOut(REDRAW_FIELD);
4063 game_status = GAME_MODE_MAIN;
4065 DrawAndFadeInMainMenu(REDRAW_FIELD);
4068 if (game_status == GAME_MODE_SCORES)
4069 PlayMenuSoundIfLoop();
4075 /* ========================================================================= */
4076 /* setup screen functions */
4077 /* ========================================================================= */
4079 static struct TokenInfo *setup_info;
4080 static int num_setup_info;
4082 static char *screen_mode_text;
4083 static char *window_size_text;
4084 static char *scroll_delay_text;
4085 static char *game_speed_text;
4086 static char *graphics_set_name;
4087 static char *sounds_set_name;
4088 static char *music_set_name;
4089 static char *volume_simple_text;
4090 static char *volume_loops_text;
4091 static char *volume_music_text;
4093 static void execSetupMain()
4095 setup_mode = SETUP_MODE_MAIN;
4100 static void execSetupGame()
4102 if (game_speeds == NULL)
4106 for (i = 0; game_speeds_list[i].value != -1; i++)
4108 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4109 char identifier[32], name[32];
4110 int value = game_speeds_list[i].value;
4111 char *text = game_speeds_list[i].text;
4113 ti->node_top = &game_speeds;
4114 ti->sort_priority = 10000 - value;
4116 sprintf(identifier, "%d", value);
4117 sprintf(name, "%s", text);
4119 setString(&ti->identifier, identifier);
4120 setString(&ti->name, name);
4121 setString(&ti->name_sorting, name);
4122 setString(&ti->infotext, "Game Speed");
4124 pushTreeInfo(&game_speeds, ti);
4127 /* sort game speed values to start with slowest game speed */
4128 sortTreeInfo(&game_speeds);
4130 /* set current game speed to configured game speed value */
4131 game_speed_current =
4132 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4134 /* if that fails, set current game speed to reliable default value */
4135 if (game_speed_current == NULL)
4136 game_speed_current =
4137 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4139 /* if that also fails, set current game speed to first available speed */
4140 if (game_speed_current == NULL)
4141 game_speed_current = game_speeds;
4144 setup.game_frame_delay = atoi(game_speed_current->identifier);
4146 /* needed for displaying game speed text instead of identifier */
4147 game_speed_text = game_speed_current->name;
4149 setup_mode = SETUP_MODE_GAME;
4154 static void execSetupChooseGameSpeed()
4156 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
4161 static void execSetupEditor()
4163 setup_mode = SETUP_MODE_EDITOR;
4168 static void execSetupGraphics_setWindowSizes(boolean update_list)
4170 if (window_sizes != NULL && update_list)
4172 freeTreeInfo(window_sizes);
4174 window_sizes = NULL;
4177 if (window_sizes == NULL)
4179 boolean current_window_size_found = FALSE;
4182 for (i = 0; window_sizes_list[i].value != -1; i++)
4184 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4185 char identifier[32], name[32];
4186 int value = window_sizes_list[i].value;
4187 char *text = window_sizes_list[i].text;
4189 ti->node_top = &window_sizes;
4190 ti->sort_priority = value;
4192 sprintf(identifier, "%d", value);
4193 sprintf(name, "%s", text);
4195 setString(&ti->identifier, identifier);
4196 setString(&ti->name, name);
4197 setString(&ti->name_sorting, name);
4198 setString(&ti->infotext, "Window Scaling");
4200 pushTreeInfo(&window_sizes, ti);
4202 if (value == setup.window_scaling_percent)
4203 current_window_size_found = TRUE;
4206 if (!current_window_size_found)
4208 // add entry for non-preset window scaling value
4210 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4211 char identifier[32], name[32];
4212 int value = setup.window_scaling_percent;
4214 ti->node_top = &window_sizes;
4215 ti->sort_priority = value;
4217 sprintf(identifier, "%d", value);
4218 sprintf(name, "%d %% (Current)", value);
4220 setString(&ti->identifier, identifier);
4221 setString(&ti->name, name);
4222 setString(&ti->name_sorting, name);
4223 setString(&ti->infotext, "Window Scaling");
4225 pushTreeInfo(&window_sizes, ti);
4228 /* sort window size values to start with lowest window size value */
4229 sortTreeInfo(&window_sizes);
4231 /* set current window size value to configured window size value */
4232 window_size_current =
4233 getTreeInfoFromIdentifier(window_sizes,
4234 i_to_a(setup.window_scaling_percent));
4236 /* if that fails, set current window size to reliable default value */
4237 if (window_size_current == NULL)
4238 window_size_current =
4239 getTreeInfoFromIdentifier(window_sizes,
4240 i_to_a(STD_WINDOW_SCALING_PERCENT));
4242 /* if that also fails, set current window size to first available value */
4243 if (window_size_current == NULL)
4244 window_size_current = window_sizes;
4247 setup.window_scaling_percent = atoi(window_size_current->identifier);
4249 /* needed for displaying window size text instead of identifier */
4250 window_size_text = window_size_current->name;
4253 static void execSetupGraphics_setScreenModes()
4255 // if (screen_modes == NULL && video.fullscreen_available)
4256 if (screen_modes == NULL && video.fullscreen_modes != NULL)
4260 for (i = 0; video.fullscreen_modes[i].width != -1; i++)
4262 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4263 char identifier[32], name[32];
4264 int x = video.fullscreen_modes[i].width;
4265 int y = video.fullscreen_modes[i].height;
4268 get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
4270 ti->node_top = &screen_modes;
4271 ti->sort_priority = x * 10000 + y;
4273 sprintf(identifier, "%dx%d", x, y);
4274 sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
4276 setString(&ti->identifier, identifier);
4277 setString(&ti->name, name);
4278 setString(&ti->name_sorting, name);
4279 setString(&ti->infotext, "Fullscreen Mode");
4281 pushTreeInfo(&screen_modes, ti);
4284 /* sort fullscreen modes to start with lowest available screen resolution */
4285 sortTreeInfo(&screen_modes);
4287 /* set current screen mode for fullscreen mode to configured setup value */
4288 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4289 setup.fullscreen_mode);
4291 /* if that fails, set current screen mode to reliable default value */
4292 if (screen_mode_current == NULL)
4293 screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
4294 DEFAULT_FULLSCREEN_MODE);
4296 /* if that also fails, set current screen mode to first available mode */
4297 if (screen_mode_current == NULL)
4298 screen_mode_current = screen_modes;
4300 if (screen_mode_current == NULL)
4301 video.fullscreen_available = FALSE;
4304 // if (video.fullscreen_available)
4305 if (screen_mode_current != NULL)
4307 setup.fullscreen_mode = screen_mode_current->identifier;
4309 /* needed for displaying screen mode name instead of identifier */
4310 screen_mode_text = screen_mode_current->name;
4314 static void execSetupGraphics_setScrollDelays()
4316 if (scroll_delays == NULL)
4320 for (i = 0; scroll_delays_list[i].value != -1; i++)
4322 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4323 char identifier[32], name[32];
4324 int value = scroll_delays_list[i].value;
4325 char *text = scroll_delays_list[i].text;
4327 ti->node_top = &scroll_delays;
4328 ti->sort_priority = value;
4330 sprintf(identifier, "%d", value);
4331 sprintf(name, "%s", text);
4333 setString(&ti->identifier, identifier);
4334 setString(&ti->name, name);
4335 setString(&ti->name_sorting, name);
4336 setString(&ti->infotext, "Scroll Delay");
4338 pushTreeInfo(&scroll_delays, ti);
4341 /* sort scroll delay values to start with lowest scroll delay value */
4342 sortTreeInfo(&scroll_delays);
4344 /* set current scroll delay value to configured scroll delay value */
4345 scroll_delay_current =
4346 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
4348 /* if that fails, set current scroll delay to reliable default value */
4349 if (scroll_delay_current == NULL)
4350 scroll_delay_current =
4351 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
4353 /* if that also fails, set current scroll delay to first available value */
4354 if (scroll_delay_current == NULL)
4355 scroll_delay_current = scroll_delays;
4358 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
4360 /* needed for displaying scroll delay text instead of identifier */
4361 scroll_delay_text = scroll_delay_current->name;
4364 static void execSetupGraphics()
4366 // update "setup.window_scaling_percent" from list selection
4367 execSetupGraphics_setWindowSizes(FALSE);
4368 // maybe remove non-preset value (if standard value was selected)
4369 execSetupGraphics_setWindowSizes(TRUE);
4371 execSetupGraphics_setScreenModes();
4372 execSetupGraphics_setScrollDelays();
4374 setup_mode = SETUP_MODE_GRAPHICS;
4379 #if !defined(PLATFORM_ANDROID)
4380 #if defined(TARGET_SDL2)
4381 static void execSetupChooseWindowSize()
4384 if (!video.window_scaling_available)
4388 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
4393 static void execSetupChooseScreenMode()
4395 if (!video.fullscreen_available)
4398 setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
4405 static void execSetupChooseScrollDelay()
4407 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
4412 static void execSetupChooseVolumeSimple()
4414 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
4419 static void execSetupChooseVolumeLoops()
4421 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
4426 static void execSetupChooseVolumeMusic()
4428 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
4433 static void execSetupSound()
4436 if (volumes_simple == NULL)
4440 for (i = 0; volumes_list[i].value != -1; i++)
4442 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4443 char identifier[32], name[32];
4444 int value = volumes_list[i].value;
4445 char *text = volumes_list[i].text;
4447 ti->node_top = &volumes_simple;
4448 ti->sort_priority = value;
4450 sprintf(identifier, "%d", value);
4451 sprintf(name, "%s", text);
4453 setString(&ti->identifier, identifier);
4454 setString(&ti->name, name);
4455 setString(&ti->name_sorting, name);
4456 setString(&ti->infotext, "Sound Volume");
4458 pushTreeInfo(&volumes_simple, ti);
4461 /* sort volume values to start with lowest volume value */
4462 sortTreeInfo(&volumes_simple);
4464 /* set current volume value to configured volume value */
4465 volume_simple_current =
4466 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
4468 /* if that fails, set current volume to reliable default value */
4469 if (volume_simple_current == NULL)
4470 volume_simple_current =
4471 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
4473 /* if that also fails, set current volume to first available value */
4474 if (volume_simple_current == NULL)
4475 volume_simple_current = volumes_simple;
4478 if (volumes_loops == NULL)
4482 for (i = 0; volumes_list[i].value != -1; i++)
4484 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4485 char identifier[32], name[32];
4486 int value = volumes_list[i].value;
4487 char *text = volumes_list[i].text;
4489 ti->node_top = &volumes_loops;
4490 ti->sort_priority = value;
4492 sprintf(identifier, "%d", value);
4493 sprintf(name, "%s", text);
4495 setString(&ti->identifier, identifier);
4496 setString(&ti->name, name);
4497 setString(&ti->name_sorting, name);
4498 setString(&ti->infotext, "Loops Volume");
4500 pushTreeInfo(&volumes_loops, ti);
4503 /* sort volume values to start with lowest volume value */
4504 sortTreeInfo(&volumes_loops);
4506 /* set current volume value to configured volume value */
4507 volume_loops_current =
4508 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
4510 /* if that fails, set current volume to reliable default value */
4511 if (volume_loops_current == NULL)
4512 volume_loops_current =
4513 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
4515 /* if that also fails, set current volume to first available value */
4516 if (volume_loops_current == NULL)
4517 volume_loops_current = volumes_loops;
4520 if (volumes_music == NULL)
4524 for (i = 0; volumes_list[i].value != -1; i++)
4526 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4527 char identifier[32], name[32];
4528 int value = volumes_list[i].value;
4529 char *text = volumes_list[i].text;
4531 ti->node_top = &volumes_music;
4532 ti->sort_priority = value;
4534 sprintf(identifier, "%d", value);
4535 sprintf(name, "%s", text);
4537 setString(&ti->identifier, identifier);
4538 setString(&ti->name, name);
4539 setString(&ti->name_sorting, name);
4540 setString(&ti->infotext, "Music Volume");
4542 pushTreeInfo(&volumes_music, ti);
4545 /* sort volume values to start with lowest volume value */
4546 sortTreeInfo(&volumes_music);
4548 /* set current volume value to configured volume value */
4549 volume_music_current =
4550 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
4552 /* if that fails, set current volume to reliable default value */
4553 if (volume_music_current == NULL)
4554 volume_music_current =
4555 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
4557 /* if that also fails, set current volume to first available value */
4558 if (volume_music_current == NULL)
4559 volume_music_current = volumes_music;
4562 setup.volume_simple = atoi(volume_simple_current->identifier);
4563 setup.volume_loops = atoi(volume_loops_current->identifier);
4564 setup.volume_music = atoi(volume_music_current->identifier);
4566 /* needed for displaying volume text instead of identifier */
4567 volume_simple_text = volume_simple_current->name;
4568 volume_loops_text = volume_loops_current->name;
4569 volume_music_text = volume_music_current->name;
4572 setup_mode = SETUP_MODE_SOUND;
4577 static void execSetupArtwork()
4580 printf("::: '%s', '%s', '%s'\n",
4581 artwork.gfx_current->subdir,
4582 artwork.gfx_current->fullpath,
4583 artwork.gfx_current->basepath);
4586 setup.graphics_set = artwork.gfx_current->identifier;
4587 setup.sounds_set = artwork.snd_current->identifier;
4588 setup.music_set = artwork.mus_current->identifier;
4590 /* needed if last screen (setup choice) changed graphics, sounds or music */
4591 ReloadCustomArtwork(0);
4593 /* needed for displaying artwork name instead of artwork identifier */
4594 graphics_set_name = artwork.gfx_current->name;
4595 sounds_set_name = artwork.snd_current->name;
4596 music_set_name = artwork.mus_current->name;
4598 setup_mode = SETUP_MODE_ARTWORK;
4603 static void execSetupChooseGraphics()
4605 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
4610 static void execSetupChooseSounds()
4612 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
4617 static void execSetupChooseMusic()
4619 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
4624 static void execSetupInput()
4626 setup_mode = SETUP_MODE_INPUT;
4631 static void execSetupShortcuts()
4633 setup_mode = SETUP_MODE_SHORTCUTS;
4638 static void execSetupShortcuts1()
4640 setup_mode = SETUP_MODE_SHORTCUTS_1;
4645 static void execSetupShortcuts2()
4647 setup_mode = SETUP_MODE_SHORTCUTS_2;
4652 static void execSetupShortcuts3()
4654 setup_mode = SETUP_MODE_SHORTCUTS_3;
4659 static void execSetupShortcuts4()
4661 setup_mode = SETUP_MODE_SHORTCUTS_4;
4666 static void execSetupShortcuts5()
4668 setup_mode = SETUP_MODE_SHORTCUTS_5;
4673 static void execExitSetup()
4675 game_status = GAME_MODE_MAIN;
4677 DrawMainMenuExt(REDRAW_FIELD, FALSE);
4680 static void execSaveAndExitSetup()
4686 static struct TokenInfo setup_info_main[] =
4688 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
4689 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
4690 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
4691 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
4692 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
4693 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
4694 { TYPE_ENTER_MENU, execSetupShortcuts, "Key Shortcuts" },
4695 { TYPE_EMPTY, NULL, "" },
4696 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
4697 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
4702 static struct TokenInfo setup_info_game[] =
4704 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
4705 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
4706 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
4707 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
4708 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
4709 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
4710 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
4711 { TYPE_STRING, &game_speed_text, "" },
4712 { TYPE_EMPTY, NULL, "" },
4713 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4718 static struct TokenInfo setup_info_editor[] =
4721 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
4722 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
4723 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
4724 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
4725 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
4726 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
4727 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
4728 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
4730 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
4731 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
4732 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
4734 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
4736 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
4737 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
4738 { TYPE_EMPTY, NULL, "" },
4740 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
4741 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
4742 { TYPE_EMPTY, NULL, "" },
4744 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
4745 { TYPE_EMPTY, NULL, "" },
4746 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4751 static struct TokenInfo setup_info_graphics[] =
4753 #if !defined(PLATFORM_ANDROID)
4754 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
4755 #if defined(TARGET_SDL2)
4756 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
4757 { TYPE_STRING, &window_size_text, "" },
4759 { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
4760 { TYPE_STRING, &screen_mode_text, "" },
4764 { TYPE_SWITCH, &setup.scroll_delay, "Scroll Delay:" },
4766 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay Value:" },
4767 { TYPE_STRING, &scroll_delay_text, "" },
4769 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
4771 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
4772 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
4773 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
4774 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
4775 { TYPE_SWITCH, &setup.toons, "Show Toons:" },
4776 { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
4777 { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
4778 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
4779 { TYPE_EMPTY, NULL, "" },
4780 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4785 static struct TokenInfo setup_info_sound[] =
4787 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
4788 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
4789 { TYPE_SWITCH, &setup.sound_music, "Music:" },
4790 { TYPE_EMPTY, NULL, "" },
4791 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
4792 { TYPE_STRING, &volume_simple_text, "" },
4793 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
4794 { TYPE_STRING, &volume_loops_text, "" },
4795 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
4796 { TYPE_STRING, &volume_music_text, "" },
4797 { TYPE_EMPTY, NULL, "" },
4798 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4803 static struct TokenInfo setup_info_artwork[] =
4805 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
4806 { TYPE_STRING, &graphics_set_name, "" },
4807 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
4808 { TYPE_STRING, &sounds_set_name, "" },
4809 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
4810 { TYPE_STRING, &music_set_name, "" },
4811 { TYPE_EMPTY, NULL, "" },
4814 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
4815 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
4816 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
4818 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
4819 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
4820 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
4821 { TYPE_YES_NO, &setup.auto_override_artwork, "Auto-Override Non-CE Sets:" },
4824 { TYPE_STRING, NULL, "Override Level Artwork:"},
4825 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
4826 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
4827 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
4829 { TYPE_EMPTY, NULL, "" },
4830 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4835 static struct TokenInfo setup_info_input[] =
4837 { TYPE_SWITCH, NULL, "Player:" },
4838 { TYPE_SWITCH, NULL, "Device:" },
4839 { TYPE_ENTER_MENU, NULL, "" },
4840 { TYPE_EMPTY, NULL, "" },
4841 { TYPE_EMPTY, NULL, "" },
4842 { TYPE_EMPTY, NULL, "" },
4843 { TYPE_EMPTY, NULL, "" },
4844 { TYPE_EMPTY, NULL, "" },
4845 { TYPE_EMPTY, NULL, "" },
4846 { TYPE_EMPTY, NULL, "" },
4847 { TYPE_EMPTY, NULL, "" },
4848 { TYPE_EMPTY, NULL, "" },
4849 { TYPE_EMPTY, NULL, "" },
4850 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4855 static struct TokenInfo setup_info_shortcuts[] =
4857 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
4858 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
4859 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
4860 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
4861 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
4862 { TYPE_EMPTY, NULL, "" },
4863 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
4868 static struct TokenInfo setup_info_shortcuts_1[] =
4870 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
4871 { TYPE_KEY, &setup.shortcut.save_game, "" },
4872 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
4873 { TYPE_KEY, &setup.shortcut.load_game, "" },
4874 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
4875 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
4876 { TYPE_EMPTY, NULL, "" },
4877 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
4878 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
4879 { TYPE_EMPTY, NULL, "" },
4880 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4885 static struct TokenInfo setup_info_shortcuts_2[] =
4887 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
4888 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
4889 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
4890 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
4891 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
4892 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
4893 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
4894 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
4895 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
4896 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
4897 { TYPE_EMPTY, NULL, "" },
4898 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4903 static struct TokenInfo setup_info_shortcuts_3[] =
4905 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
4906 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
4907 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
4908 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
4909 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
4910 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
4911 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
4912 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
4913 { TYPE_KEYTEXT, NULL, "Record Tape:", },
4914 { TYPE_KEY, &setup.shortcut.tape_record, "" },
4915 { TYPE_KEYTEXT, NULL, "Play Tape:", },
4916 { TYPE_KEY, &setup.shortcut.tape_play, "" },
4917 { TYPE_EMPTY, NULL, "" },
4918 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4923 static struct TokenInfo setup_info_shortcuts_4[] =
4925 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
4926 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
4927 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
4928 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
4929 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
4930 { TYPE_KEY, &setup.shortcut.sound_music, "" },
4931 { TYPE_EMPTY, NULL, "" },
4932 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4937 static struct TokenInfo setup_info_shortcuts_5[] =
4939 { TYPE_KEYTEXT, NULL, "Snap Left:", },
4940 { TYPE_KEY, &setup.shortcut.snap_left, "" },
4941 { TYPE_KEYTEXT, NULL, "Snap Right:", },
4942 { TYPE_KEY, &setup.shortcut.snap_right, "" },
4943 { TYPE_KEYTEXT, NULL, "Snap Up:", },
4944 { TYPE_KEY, &setup.shortcut.snap_up, "" },
4945 { TYPE_KEYTEXT, NULL, "Snap Down:", },
4946 { TYPE_KEY, &setup.shortcut.snap_down, "" },
4947 { TYPE_EMPTY, NULL, "" },
4948 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
4953 static Key getSetupKey()
4955 Key key = KSYM_UNDEFINED;
4956 boolean got_key_event = FALSE;
4958 while (!got_key_event)
4960 if (PendingEvent()) /* got event */
4968 case EVENT_KEYPRESS:
4970 key = GetEventKey((KeyEvent *)&event, TRUE);
4972 /* press 'Escape' or 'Enter' to keep the existing key binding */
4973 if (key == KSYM_Escape || key == KSYM_Return)
4974 key = KSYM_UNDEFINED; /* keep old value */
4976 got_key_event = TRUE;
4980 case EVENT_KEYRELEASE:
4981 key_joystick_mapping = 0;
4985 HandleOtherEvents(&event);
4993 /* don't eat all CPU time */
5000 static int getSetupTextFont(int type)
5002 if (type & (TYPE_SWITCH |
5014 static int getSetupValueFont(int type, void *value)
5016 if (type & TYPE_KEY)
5017 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
5018 else if (type & TYPE_STRING)
5019 return FONT_VALUE_2;
5020 else if (type & TYPE_ECS_AGA)
5021 return FONT_VALUE_1;
5022 else if (type & TYPE_BOOLEAN_STYLE)
5023 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
5024 else if (type & TYPE_YES_NO_AUTO)
5025 return (*(int *)value == AUTO ? FONT_OPTION_ON :
5026 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
5028 return FONT_VALUE_1;
5031 static void drawSetupValue(int pos)
5033 boolean font_draw_xoffset_modified = FALSE;
5034 int font_draw_xoffset_old = -1;
5035 int xpos = MENU_SCREEN_VALUE_XPOS;
5036 int ypos = MENU_SCREEN_START_YPOS + pos;
5037 int startx = mSX + xpos * 32;
5038 int starty = mSY + ypos * 32;
5039 int font_nr, font_width;
5043 int type = setup_info[pos].type;
5044 void *value = setup_info[pos].value;
5045 char *value_string = getSetupValue(type, value);
5050 if (value_string == NULL)
5053 if (type & TYPE_KEY)
5055 xpos = MENU_SCREEN_START_XPOS;
5057 if (type & TYPE_QUERY)
5058 value_string = "<press key>";
5060 else if (type & TYPE_STRING)
5062 int max_value_len = (SCR_FIELDX - 2) * 2;
5064 xpos = MENU_SCREEN_START_XPOS;
5066 if (strlen(value_string) > max_value_len)
5067 value_string[max_value_len] = '\0';
5069 else if (type & TYPE_YES_NO_AUTO)
5071 xpos = MENU_SCREEN_VALUE_XPOS - 1;
5074 startx = mSX + xpos * 32;
5075 starty = mSY + ypos * 32;
5076 font_nr = getSetupValueFont(type, value);
5077 font_width = getFontWidth(font_nr);
5079 font_height = getFontHeight(font_nr);
5082 /* downward compatibility correction for Juergen Bonhagen's menu settings */
5083 if (setup_mode != SETUP_MODE_INPUT)
5085 int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
5086 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
5087 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
5088 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
5089 int text_font_nr = getSetupTextFont(FONT_MENU_2);
5090 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
5091 int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
5092 boolean correct_font_draw_xoffset = FALSE;
5094 if (xpos == MENU_SCREEN_START_XPOS &&
5095 startx + font1_xoffset < text_startx + text_font_xoffset)
5096 correct_font_draw_xoffset = TRUE;
5098 if (xpos == MENU_SCREEN_VALUE_XPOS &&
5099 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
5100 correct_font_draw_xoffset = TRUE;
5102 /* check if setup value would overlap with setup text when printed */
5103 /* (this can happen for extreme/wrong values for font draw offset) */
5104 if (correct_font_draw_xoffset)
5106 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
5107 font_draw_xoffset_modified = TRUE;
5109 if (type & TYPE_KEY)
5110 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
5111 else if (!(type & TYPE_STRING))
5112 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
5113 MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
5118 DrawBackground(startx, starty, SX + SXSIZE - startx, font_height);
5120 for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
5121 DrawText(startx + i * font_width, starty, " ", font_nr);
5124 DrawText(startx, starty, value_string, font_nr);
5126 if (font_draw_xoffset_modified)
5127 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
5130 static void changeSetupValue(int pos, int dx)
5132 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
5134 *(boolean *)setup_info[pos].value ^= TRUE;
5136 else if (setup_info[pos].type & TYPE_YES_NO_AUTO)
5138 *(int *)setup_info[pos].value =
5140 (*(int *)setup_info[pos].value == AUTO ? TRUE :
5141 *(int *)setup_info[pos].value == TRUE ? FALSE : AUTO) :
5142 (*(int *)setup_info[pos].value == TRUE ? AUTO :
5143 *(int *)setup_info[pos].value == AUTO ? FALSE : TRUE));
5145 else if (setup_info[pos].type & TYPE_KEY)
5149 setup_info[pos].type |= TYPE_QUERY;
5150 drawSetupValue(pos);
5151 setup_info[pos].type &= ~TYPE_QUERY;
5153 key = getSetupKey();
5154 if (key != KSYM_UNDEFINED)
5155 *(Key *)setup_info[pos].value = key;
5158 drawSetupValue(pos);
5161 static void DrawCursorAndText_Setup(int pos, boolean active)
5163 int xpos = MENU_SCREEN_START_XPOS;
5164 int ypos = MENU_SCREEN_START_YPOS + pos;
5165 int font_nr = getSetupTextFont(setup_info[pos].type);
5167 if (setup_info == setup_info_input)
5168 font_nr = FONT_MENU_1;
5171 font_nr = FONT_ACTIVE(font_nr);
5173 DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[pos].text, font_nr);
5175 if (setup_info[pos].type & ~TYPE_SKIP_ENTRY)
5176 drawCursor(pos, active);
5179 static void DrawSetupScreen_Generic()
5181 boolean redraw_all = FALSE;
5182 char *title_string = NULL;
5186 CloseDoor(DOOR_CLOSE_2);
5188 if (redraw_mask & REDRAW_ALL)
5192 printf("::: %s\n", (redraw_mask & REDRAW_FIELD ? "REDRAW_FIELD" :
5193 redraw_mask & REDRAW_ALL ? "REDRAW_ALL" :
5194 int2str(0, redraw_mask)));
5198 /* !!! usually REDRAW_NONE => DOES NOT WORK (with fade) => CHECK THIS !!! */
5199 FadeOut(redraw_mask);
5201 FadeOut(REDRAW_FIELD);
5206 if (setup_mode == SETUP_MODE_MAIN)
5208 setup_info = setup_info_main;
5209 title_string = "Setup";
5211 else if (setup_mode == SETUP_MODE_GAME)
5213 setup_info = setup_info_game;
5214 title_string = "Setup Game";
5216 else if (setup_mode == SETUP_MODE_EDITOR)
5218 setup_info = setup_info_editor;
5219 title_string = "Setup Editor";
5221 else if (setup_mode == SETUP_MODE_GRAPHICS)
5223 setup_info = setup_info_graphics;
5224 title_string = "Setup Graphics";
5226 else if (setup_mode == SETUP_MODE_SOUND)
5228 setup_info = setup_info_sound;
5229 title_string = "Setup Sound";
5231 else if (setup_mode == SETUP_MODE_ARTWORK)
5233 setup_info = setup_info_artwork;
5234 title_string = "Custom Artwork";
5236 else if (setup_mode == SETUP_MODE_SHORTCUTS)
5238 setup_info = setup_info_shortcuts;
5239 title_string = "Setup Shortcuts";
5241 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
5243 setup_info = setup_info_shortcuts_1;
5244 title_string = "Setup Shortcuts";
5246 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
5248 setup_info = setup_info_shortcuts_2;
5249 title_string = "Setup Shortcuts";
5251 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
5253 setup_info = setup_info_shortcuts_3;
5254 title_string = "Setup Shortcuts";
5256 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
5258 setup_info = setup_info_shortcuts_4;
5259 title_string = "Setup Shortcuts";
5261 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
5263 setup_info = setup_info_shortcuts_5;
5264 title_string = "Setup Shortcuts";
5267 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
5271 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5273 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5276 void *value_ptr = setup_info[i].value;
5278 /* set some entries to "unchangeable" according to other variables */
5279 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
5280 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
5281 (value_ptr == &setup.sound_music && !audio.music_available) ||
5282 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
5283 (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
5284 (value_ptr == &window_size_text && !video.window_scaling_available))
5285 setup_info[i].type |= TYPE_GHOSTED;
5287 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5288 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5289 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5290 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5291 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5292 initCursor(i, IMG_MENU_BUTTON);
5294 DrawCursorAndText_Setup(i, FALSE);
5296 if (setup_info[i].type & TYPE_VALUE)
5303 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5304 "Joysticks deactivated in setup menu");
5308 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5312 redraw_mask = REDRAW_ALL;
5315 FadeIn(redraw_mask);
5317 FadeIn(REDRAW_FIELD);
5322 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
5326 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
5328 static int choice_store[MAX_SETUP_MODES];
5329 int choice = choice_store[setup_mode]; /* always starts with 0 */
5333 if (button == MB_MENU_INITIALIZE)
5335 /* advance to first valid menu entry */
5336 while (choice < num_setup_info &&
5337 setup_info[choice].type & TYPE_SKIP_ENTRY)
5339 choice_store[setup_mode] = choice;
5341 DrawCursorAndText_Setup(choice, TRUE);
5345 else if (button == MB_MENU_LEAVE)
5347 PlaySound(SND_MENU_ITEM_SELECTING);
5349 for (y = 0; y < num_setup_info; y++)
5351 if (setup_info[y].type & TYPE_LEAVE_MENU)
5353 void (*menu_callback_function)(void) = setup_info[y].value;
5357 menu_callback_function();
5359 break; /* absolutely needed because function changes 'setup_info'! */
5366 if (mx || my) /* mouse input */
5368 x = (mx - mSX) / 32;
5369 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5371 else if (dx || dy) /* keyboard input */
5375 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
5377 if (setup_info[choice].type & menu_navigation_type ||
5378 setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
5379 setup_info[choice].type & TYPE_YES_NO_AUTO)
5380 button = MB_MENU_CHOICE;
5385 /* jump to next non-empty menu entry (up or down) */
5386 while (y > 0 && y < num_setup_info - 1 &&
5387 setup_info[y].type & TYPE_SKIP_ENTRY)
5391 if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
5395 if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
5397 PlaySound(SND_MENU_ITEM_ACTIVATING);
5399 DrawCursorAndText_Setup(choice, FALSE);
5400 DrawCursorAndText_Setup(y, TRUE);
5402 choice = choice_store[setup_mode] = y;
5405 else if (!(setup_info[y].type & TYPE_GHOSTED))
5407 PlaySound(SND_MENU_ITEM_SELECTING);
5409 /* when selecting key headline, execute function for key value change */
5410 if (setup_info[y].type & TYPE_KEYTEXT &&
5411 setup_info[y + 1].type & TYPE_KEY)
5414 /* when selecting string value, execute function for list selection */
5415 if (setup_info[y].type & TYPE_STRING && y > 0 &&
5416 setup_info[y - 1].type & TYPE_ENTER_LIST)
5419 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
5421 void (*menu_callback_function)(void) = setup_info[y].value;
5423 FadeSetFromType(setup_info[y].type);
5425 menu_callback_function();
5429 if (setup_info[y].type & TYPE_VALUE)
5430 changeSetupValue(y, dx);
5436 void DrawSetupScreen_Input()
5441 FadeOut(REDRAW_FIELD);
5447 setup_info = setup_info_input;
5450 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
5454 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5455 "Joysticks deactivated on this screen");
5457 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5458 "Joysticks deactivated on this screen");
5463 for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
5465 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5468 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
5469 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
5470 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
5471 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
5472 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
5473 initCursor(i, IMG_MENU_BUTTON);
5475 DrawCursorAndText_Setup(i, FALSE);
5479 DeactivateJoystickForCalibration();
5484 DrawTextSCentered(SYSIZE - 20, FONT_TITLE_2,
5485 "Joysticks deactivated on this screen");
5487 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
5488 "Joysticks deactivated on this screen");
5492 /* create gadgets for setup input menu screen */
5493 FreeScreenGadgets();
5494 CreateScreenGadgets();
5496 /* map gadgets for setup input menu screen */
5497 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
5499 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
5502 FadeIn(REDRAW_FIELD);
5508 static void setJoystickDeviceToNr(char *device_name, int device_nr)
5510 if (device_name == NULL)
5513 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
5516 if (strlen(device_name) > 1)
5518 char c1 = device_name[strlen(device_name) - 1];
5519 char c2 = device_name[strlen(device_name) - 2];
5521 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
5522 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
5525 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
5526 strlen(device_name));
5529 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
5532 static struct SetupKeyboardInfo custom_key;
5539 { &custom_key.left, "Joystick Left" },
5540 { &custom_key.right, "Joystick Right" },
5541 { &custom_key.up, "Joystick Up" },
5542 { &custom_key.down, "Joystick Down" },
5543 { &custom_key.snap, "Button 1" },
5544 { &custom_key.drop, "Button 2" }
5546 static char *joystick_name[MAX_PLAYERS] =
5553 int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
5557 custom_key = setup.input[player_nr].key;
5559 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
5560 FONT_INPUT_1_ACTIVE);
5562 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5564 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
5565 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
5567 if (setup.input[player_nr].use_joystick)
5569 char *device_name = setup.input[player_nr].joy.device_name;
5570 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
5571 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
5573 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
5574 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", text_font_nr);
5578 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
5579 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
5582 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
5584 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
5585 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
5586 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
5587 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
5589 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
5590 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
5591 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
5592 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
5593 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
5594 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
5596 for (i = 0; i < 6; i++)
5598 int ypos = 6 + i + (i > 3 ? i-3 : 0);
5600 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5602 DrawText(mSX + 3 * 32, mSY + ypos * 32,
5603 (setup.input[player_nr].use_joystick ?
5605 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
5609 static int input_player_nr = 0;
5611 void HandleSetupScreen_Input_Player(int step, int direction)
5613 int old_player_nr = input_player_nr;
5616 new_player_nr = old_player_nr + step * direction;
5617 if (new_player_nr < 0)
5619 if (new_player_nr > MAX_PLAYERS - 1)
5620 new_player_nr = MAX_PLAYERS - 1;
5622 if (new_player_nr != old_player_nr)
5624 input_player_nr = new_player_nr;
5626 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5630 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
5632 static int choice = 0;
5635 int pos_start = SETUPINPUT_SCREEN_POS_START;
5636 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
5637 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
5638 int pos_end = SETUPINPUT_SCREEN_POS_END;
5640 if (button == MB_MENU_INITIALIZE)
5642 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
5644 DrawCursorAndText_Setup(choice, TRUE);
5648 else if (button == MB_MENU_LEAVE)
5650 setup_mode = SETUP_MODE_MAIN;
5657 if (mx || my) /* mouse input */
5659 x = (mx - mSX) / 32;
5660 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
5662 else if (dx || dy) /* keyboard input */
5664 if (dx && choice == 0)
5665 x = (dx < 0 ? 10 : 12);
5666 else if ((dx && choice == 1) ||
5667 (dx == +1 && choice == 2) ||
5668 (dx == -1 && choice == pos_end))
5669 button = MB_MENU_CHOICE;
5673 if (y >= pos_empty1 && y <= pos_empty2)
5674 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
5677 if (y == 0 && dx != 0 && button)
5679 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
5681 else if (IN_VIS_FIELD(x, y) &&
5682 y >= pos_start && y <= pos_end &&
5683 !(y >= pos_empty1 && y <= pos_empty2))
5689 DrawCursorAndText_Setup(choice, FALSE);
5690 DrawCursorAndText_Setup(y, TRUE);
5692 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
5701 char *device_name = setup.input[input_player_nr].joy.device_name;
5703 if (!setup.input[input_player_nr].use_joystick)
5705 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
5707 setJoystickDeviceToNr(device_name, new_device_nr);
5708 setup.input[input_player_nr].use_joystick = TRUE;
5712 int device_nr = getJoystickNrFromDeviceName(device_name);
5713 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
5715 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
5716 setup.input[input_player_nr].use_joystick = FALSE;
5718 setJoystickDeviceToNr(device_name, new_device_nr);
5721 drawPlayerSetupInputInfo(input_player_nr, FALSE);
5725 if (setup.input[input_player_nr].use_joystick)
5728 CalibrateJoystick(input_player_nr);
5731 CustomizeKeyboard(input_player_nr);
5733 else if (y == pos_end)
5739 setup_mode = SETUP_MODE_MAIN;
5746 void CustomizeKeyboard(int player_nr)
5750 boolean finished = FALSE;
5751 static struct SetupKeyboardInfo custom_key;
5756 } customize_step[] =
5758 { &custom_key.left, "Move Left" },
5759 { &custom_key.right, "Move Right" },
5760 { &custom_key.up, "Move Up" },
5761 { &custom_key.down, "Move Down" },
5762 { &custom_key.snap, "Snap Field" },
5763 { &custom_key.drop, "Drop Element" }
5766 /* read existing key bindings from player setup */
5767 custom_key = setup.input[player_nr].key;
5770 FadeOut(REDRAW_FIELD);
5774 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
5782 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5783 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5784 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5785 "Key:", FONT_INPUT_1_ACTIVE);
5786 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5787 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
5790 FadeIn(REDRAW_FIELD);
5797 if (PendingEvent()) /* got event */
5805 case EVENT_KEYPRESS:
5807 Key key = GetEventKey((KeyEvent *)&event, FALSE);
5809 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
5811 if (key == KSYM_Escape)
5812 FadeSkipNextFadeIn();
5818 /* all keys configured -- wait for "Escape" or "Return" key */
5822 /* press 'Enter' to keep the existing key binding */
5823 if (key == KSYM_Return)
5824 key = *customize_step[step_nr].key;
5826 /* check if key already used */
5827 for (i = 0; i < step_nr; i++)
5828 if (*customize_step[i].key == key)
5833 /* got new key binding */
5834 *customize_step[step_nr].key = key;
5835 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5837 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5838 getKeyNameFromKey(key), FONT_VALUE_1);
5841 /* un-highlight last query */
5842 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
5843 customize_step[step_nr - 1].text, FONT_MENU_1);
5844 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
5845 "Key:", FONT_MENU_1);
5847 /* press 'Enter' to leave */
5850 DrawText(mSX + 16, mSY + 15 * 32 + 16,
5851 "Press Enter", FONT_TITLE_1);
5855 /* query next key binding */
5856 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
5857 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
5858 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
5859 "Key:", FONT_INPUT_1_ACTIVE);
5860 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
5861 getKeyNameFromKey(*customize_step[step_nr].key),
5866 case EVENT_KEYRELEASE:
5867 key_joystick_mapping = 0;
5871 HandleOtherEvents(&event);
5879 /* don't eat all CPU time */
5883 /* write new key bindings back to player setup */
5884 setup.input[player_nr].key = custom_key;
5887 DrawSetupScreen_Input();
5890 static boolean CalibrateJoystickMain(int player_nr)
5892 int new_joystick_xleft = JOYSTICK_XMIDDLE;
5893 int new_joystick_xright = JOYSTICK_XMIDDLE;
5894 int new_joystick_yupper = JOYSTICK_YMIDDLE;
5895 int new_joystick_ylower = JOYSTICK_YMIDDLE;
5896 int new_joystick_xmiddle, new_joystick_ymiddle;
5898 int joystick_fd = joystick.fd[player_nr];
5899 int x, y, last_x, last_y, xpos = 8, ypos = 3;
5900 boolean check[3][3];
5901 int check_remaining = 3 * 3;
5906 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
5909 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
5913 FadeOut(REDRAW_FIELD);
5917 for (y = 0; y < 3; y++)
5919 for (x = 0; x < 3; x++)
5921 DrawFixedGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
5922 check[x][y] = FALSE;
5926 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
5927 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
5928 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
5929 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
5930 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
5931 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
5932 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
5934 joy_value = Joystick(player_nr);
5935 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
5936 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
5938 /* eventually uncalibrated center position (joystick could be uncentered) */
5939 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5942 new_joystick_xmiddle = joy_x;
5943 new_joystick_ymiddle = joy_y;
5945 DrawFixedGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
5947 FadeIn(REDRAW_FIELD);
5949 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
5954 if (PendingEvent()) /* got event */
5962 case EVENT_KEYPRESS:
5963 switch (GetEventKey((KeyEvent *)&event, TRUE))
5966 if (check_remaining == 0)
5971 FadeSkipNextFadeIn();
5980 case EVENT_KEYRELEASE:
5981 key_joystick_mapping = 0;
5985 HandleOtherEvents(&event);
5990 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
5993 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
5994 new_joystick_xright = MAX(new_joystick_xright, joy_x);
5995 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
5996 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
5998 setup.input[player_nr].joy.xleft = new_joystick_xleft;
5999 setup.input[player_nr].joy.yupper = new_joystick_yupper;
6000 setup.input[player_nr].joy.xright = new_joystick_xright;
6001 setup.input[player_nr].joy.ylower = new_joystick_ylower;
6002 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
6003 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
6005 CheckJoystickData();
6007 joy_value = Joystick(player_nr);
6009 if (joy_value & JOY_BUTTON && check_remaining == 0)
6012 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
6013 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
6015 if (x != last_x || y != last_y)
6017 DrawFixedGraphic(xpos + last_x, ypos + last_y,
6018 IMG_MENU_CALIBRATE_YELLOW, 0);
6019 DrawFixedGraphic(xpos + x, ypos + y,
6020 IMG_MENU_CALIBRATE_RED, 0);
6025 if (check_remaining > 0 && !check[x+1][y+1])
6027 check[x+1][y+1] = TRUE;
6033 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
6034 setup.input[player_nr].joy.xleft,
6035 setup.input[player_nr].joy.xmiddle,
6036 setup.input[player_nr].joy.xright);
6037 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
6038 setup.input[player_nr].joy.yupper,
6039 setup.input[player_nr].joy.ymiddle,
6040 setup.input[player_nr].joy.ylower);
6049 /* don't eat all CPU time */
6053 /* calibrated center position (joystick should now be centered) */
6054 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
6057 new_joystick_xmiddle = joy_x;
6058 new_joystick_ymiddle = joy_y;
6063 DrawSetupScreen_Input();
6066 /* wait until the last pressed button was released */
6067 while (Joystick(player_nr) & JOY_BUTTON)
6069 if (PendingEvent()) /* got event */
6074 HandleOtherEvents(&event);
6083 void CalibrateJoystick(int player_nr)
6085 if (!CalibrateJoystickMain(player_nr))
6087 char *device_name = setup.input[player_nr].joy.device_name;
6088 int nr = getJoystickNrFromDeviceName(device_name) + 1;
6089 int xpos = mSX - SX;
6090 int ypos = mSY - SY;
6094 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
6095 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
6098 Delay(2000); /* show error message for a short time */
6104 DrawSetupScreen_Input();
6108 void DrawSetupScreen()
6110 DeactivateJoystick();
6112 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
6114 if (setup_mode == SETUP_MODE_INPUT)
6115 DrawSetupScreen_Input();
6116 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6117 DrawChooseTree(&game_speed_current);
6118 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6119 DrawChooseTree(&screen_mode_current);
6120 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6121 DrawChooseTree(&window_size_current);
6122 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6123 DrawChooseTree(&scroll_delay_current);
6124 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6125 DrawChooseTree(&artwork.gfx_current);
6126 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6127 DrawChooseTree(&artwork.snd_current);
6128 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6129 DrawChooseTree(&artwork.mus_current);
6130 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6131 DrawChooseTree(&volume_simple_current);
6132 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6133 DrawChooseTree(&volume_loops_current);
6134 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6135 DrawChooseTree(&volume_music_current);
6137 DrawSetupScreen_Generic();
6143 void RedrawSetupScreenAfterFullscreenToggle()
6146 if (setup_mode == SETUP_MODE_GRAPHICS ||
6147 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6149 // update "setup.window_scaling_percent" from list selection
6150 execSetupGraphics_setWindowSizes(TRUE);
6155 if (setup_mode == SETUP_MODE_GRAPHICS)
6160 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
6162 if (setup_mode == SETUP_MODE_INPUT)
6163 HandleSetupScreen_Input(mx, my, dx, dy, button);
6164 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
6165 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
6166 else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
6167 HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
6168 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
6169 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
6170 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
6171 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
6172 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
6173 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
6174 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
6175 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
6176 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
6177 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
6178 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
6179 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
6180 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
6181 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
6182 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
6183 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
6185 HandleSetupScreen_Generic(mx, my, dx, dy, button);
6190 void HandleGameActions()
6192 if (game_status != GAME_MODE_PLAYING)
6195 GameActions(); /* main game loop */
6197 if (tape.auto_play && !tape.playing)
6198 AutoPlayTape(); /* continue automatically playing next tape */
6202 /* ---------- new screen button stuff -------------------------------------- */
6204 static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
6209 case SCREEN_CTRL_ID_PREV_LEVEL:
6210 *x = mSX + menu.main.button.prev_level.x;
6211 *y = mSY + menu.main.button.prev_level.y;
6214 case SCREEN_CTRL_ID_NEXT_LEVEL:
6215 *x = mSX + menu.main.button.next_level.x;
6216 *y = mSY + menu.main.button.next_level.y;
6219 case SCREEN_CTRL_ID_PREV_LEVEL:
6220 *x = mSX + TILEX * getPrevlevelButtonPos();
6221 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6224 case SCREEN_CTRL_ID_NEXT_LEVEL:
6225 *x = mSX + TILEX * getNextLevelButtonPos();
6226 *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
6230 case SCREEN_CTRL_ID_PREV_PLAYER:
6231 *x = mSX + TILEX * 10;
6232 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6235 case SCREEN_CTRL_ID_NEXT_PLAYER:
6236 *x = mSX + TILEX * 12;
6237 *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
6241 Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
6247 int gfx_unpressed, gfx_pressed;
6248 void (*get_gadget_position)(int *, int *, int);
6252 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
6255 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
6256 getScreenMenuButtonPos,
6257 SCREEN_CTRL_ID_PREV_LEVEL,
6262 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
6263 getScreenMenuButtonPos,
6264 SCREEN_CTRL_ID_NEXT_LEVEL,
6269 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
6270 getScreenMenuButtonPos,
6271 SCREEN_CTRL_ID_PREV_PLAYER,
6276 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
6277 getScreenMenuButtonPos,
6278 SCREEN_CTRL_ID_NEXT_PLAYER,
6286 int gfx_unpressed, gfx_pressed;
6290 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
6293 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
6295 -1, -1, /* these values are not constant, but can change at runtime */
6297 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
6299 SCREEN_CTRL_ID_SCROLL_UP,
6303 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
6305 -1, -1, /* these values are not constant, but can change at runtime */
6307 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
6309 SCREEN_CTRL_ID_SCROLL_DOWN,
6316 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6317 Bitmap **gfx_unpressed, **gfx_pressed;
6319 int gfx_unpressed, gfx_pressed;
6326 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
6329 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6330 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
6332 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
6335 -1, -1, /* these values are not constant, but can change at runtime */
6336 -1, -1, /* these values are not constant, but can change at runtime */
6338 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
6339 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
6341 GD_TYPE_SCROLLBAR_VERTICAL,
6342 SCREEN_CTRL_ID_SCROLL_VERTICAL,
6343 "scroll level series vertically"
6347 static void CreateScreenMenubuttons()
6349 struct GadgetInfo *gi;
6350 unsigned int event_mask;
6353 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6355 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6356 int gfx_unpressed, gfx_pressed;
6357 int x, y, width, height;
6358 int gd_x1, gd_x2, gd_y1, gd_y2;
6359 int id = menubutton_info[i].gadget_id;
6361 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6363 menubutton_info[i].get_gadget_position(&x, &y, id);
6365 width = SC_MENUBUTTON_XSIZE;
6366 height = SC_MENUBUTTON_YSIZE;
6368 gfx_unpressed = menubutton_info[i].gfx_unpressed;
6369 gfx_pressed = menubutton_info[i].gfx_pressed;
6370 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6371 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6372 gd_x1 = graphic_info[gfx_unpressed].src_x;
6373 gd_y1 = graphic_info[gfx_unpressed].src_y;
6374 gd_x2 = graphic_info[gfx_pressed].src_x;
6375 gd_y2 = graphic_info[gfx_pressed].src_y;
6377 gi = CreateGadget(GDI_CUSTOM_ID, id,
6378 GDI_CUSTOM_TYPE_ID, i,
6379 GDI_INFO_TEXT, menubutton_info[i].infotext,
6384 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6385 GDI_STATE, GD_BUTTON_UNPRESSED,
6386 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6387 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6388 GDI_DIRECT_DRAW, FALSE,
6389 GDI_EVENT_MASK, event_mask,
6390 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6394 Error(ERR_EXIT, "cannot create gadget");
6396 screen_gadget[id] = gi;
6400 static void CreateScreenScrollbuttons()
6402 struct GadgetInfo *gi;
6403 unsigned int event_mask;
6406 /* these values are not constant, but can change at runtime */
6407 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
6408 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
6409 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
6410 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
6412 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6414 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6415 int gfx_unpressed, gfx_pressed;
6416 int x, y, width, height;
6417 int gd_x1, gd_x2, gd_y1, gd_y2;
6418 int id = scrollbutton_info[i].gadget_id;
6420 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6422 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
6423 y = mSY + scrollbutton_info[i].y;
6424 width = SC_SCROLLBUTTON_XSIZE;
6425 height = SC_SCROLLBUTTON_YSIZE;
6427 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
6428 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
6429 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
6431 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
6432 gfx_pressed = scrollbutton_info[i].gfx_pressed;
6433 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6434 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6435 gd_x1 = graphic_info[gfx_unpressed].src_x;
6436 gd_y1 = graphic_info[gfx_unpressed].src_y;
6437 gd_x2 = graphic_info[gfx_pressed].src_x;
6438 gd_y2 = graphic_info[gfx_pressed].src_y;
6440 gi = CreateGadget(GDI_CUSTOM_ID, id,
6441 GDI_CUSTOM_TYPE_ID, i,
6442 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6447 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6448 GDI_STATE, GD_BUTTON_UNPRESSED,
6449 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6450 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6451 GDI_DIRECT_DRAW, FALSE,
6452 GDI_EVENT_MASK, event_mask,
6453 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6457 Error(ERR_EXIT, "cannot create gadget");
6459 screen_gadget[id] = gi;
6463 static void CreateScreenScrollbars()
6467 /* these values are not constant, but can change at runtime */
6468 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
6469 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
6470 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
6471 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
6473 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6475 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
6476 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6477 int gfx_unpressed, gfx_pressed;
6479 int x, y, width, height;
6480 int gd_x1, gd_x2, gd_y1, gd_y2;
6481 struct GadgetInfo *gi;
6482 int items_max, items_visible, item_position;
6483 unsigned int event_mask;
6484 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
6485 int id = scrollbar_info[i].gadget_id;
6487 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6489 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
6490 y = mSY + scrollbar_info[i].y;
6491 width = scrollbar_info[i].width;
6492 height = scrollbar_info[i].height;
6494 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
6495 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
6497 items_max = num_page_entries;
6498 items_visible = num_page_entries;
6501 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6502 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
6503 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
6509 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
6510 gfx_pressed = scrollbar_info[i].gfx_pressed;
6511 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
6512 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
6513 gd_x1 = graphic_info[gfx_unpressed].src_x;
6514 gd_y1 = graphic_info[gfx_unpressed].src_y;
6515 gd_x2 = graphic_info[gfx_pressed].src_x;
6516 gd_y2 = graphic_info[gfx_pressed].src_y;
6519 gi = CreateGadget(GDI_CUSTOM_ID, id,
6520 GDI_CUSTOM_TYPE_ID, i,
6521 GDI_INFO_TEXT, scrollbar_info[i].infotext,
6526 GDI_TYPE, scrollbar_info[i].type,
6527 GDI_SCROLLBAR_ITEMS_MAX, items_max,
6528 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6529 GDI_SCROLLBAR_ITEM_POSITION, item_position,
6531 GDI_WHEEL_AREA_X, SX,
6532 GDI_WHEEL_AREA_Y, SY,
6533 GDI_WHEEL_AREA_WIDTH, SXSIZE,
6534 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
6536 GDI_WHEEL_AREA_X, 0,
6537 GDI_WHEEL_AREA_Y, 0,
6538 GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
6539 GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
6541 GDI_STATE, GD_BUTTON_UNPRESSED,
6542 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
6543 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
6544 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
6545 GDI_DIRECT_DRAW, FALSE,
6546 GDI_EVENT_MASK, event_mask,
6547 GDI_CALLBACK_ACTION, HandleScreenGadgets,
6551 Error(ERR_EXIT, "cannot create gadget");
6553 screen_gadget[id] = gi;
6557 void CreateScreenGadgets()
6559 int last_game_status = game_status; /* save current game status */
6561 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6564 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6566 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
6568 /* copy pointers to clip mask and GC */
6569 scrollbar_bitmap[i]->clip_mask =
6570 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
6571 scrollbar_bitmap[i]->stored_clip_gc =
6572 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
6574 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
6575 scrollbar_bitmap[i],
6576 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
6577 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
6578 TILEX, TILEY, 0, 0);
6582 CreateScreenMenubuttons();
6585 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
6586 game_status = GAME_MODE_LEVELS;
6589 CreateScreenScrollbuttons();
6590 CreateScreenScrollbars();
6592 game_status = last_game_status; /* restore current game status */
6595 void FreeScreenGadgets()
6599 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
6600 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
6602 /* prevent freeing clip mask and GC twice */
6603 scrollbar_bitmap[i]->clip_mask = None;
6604 scrollbar_bitmap[i]->stored_clip_gc = None;
6606 FreeBitmap(scrollbar_bitmap[i]);
6610 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
6611 FreeGadget(screen_gadget[i]);
6614 void MapScreenMenuGadgets(int screen_mask)
6618 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
6619 if (screen_mask & menubutton_info[i].screen_mask)
6620 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
6623 void MapScreenTreeGadgets(TreeInfo *ti)
6625 int num_entries = numTreeInfoInGroup(ti);
6628 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
6631 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
6632 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
6634 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
6635 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
6638 static void HandleScreenGadgets(struct GadgetInfo *gi)
6640 int id = gi->custom_id;
6641 int button = gi->event.button;
6642 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
6646 case SCREEN_CTRL_ID_PREV_LEVEL:
6647 HandleMainMenu_SelectLevel(step, -1);
6650 case SCREEN_CTRL_ID_NEXT_LEVEL:
6651 HandleMainMenu_SelectLevel(step, +1);
6654 case SCREEN_CTRL_ID_PREV_PLAYER:
6655 HandleSetupScreen_Input_Player(step, -1);
6658 case SCREEN_CTRL_ID_NEXT_PLAYER:
6659 HandleSetupScreen_Input_Player(step, +1);
6662 case SCREEN_CTRL_ID_SCROLL_UP:
6663 if (game_status == GAME_MODE_LEVELS)
6664 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6665 else if (game_status == GAME_MODE_LEVELNR)
6666 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6667 else if (game_status == GAME_MODE_SETUP)
6668 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
6671 case SCREEN_CTRL_ID_SCROLL_DOWN:
6672 if (game_status == GAME_MODE_LEVELS)
6673 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6674 else if (game_status == GAME_MODE_LEVELNR)
6675 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6676 else if (game_status == GAME_MODE_SETUP)
6677 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
6680 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
6681 if (game_status == GAME_MODE_LEVELS)
6682 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6683 else if (game_status == GAME_MODE_LEVELNR)
6684 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
6685 else if (game_status == GAME_MODE_SETUP)
6686 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);