1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
27 /* screens in the setup menu */
28 #define SETUP_MODE_MAIN 0
29 #define SETUP_MODE_GAME 1
30 #define SETUP_MODE_EDITOR 2
31 #define SETUP_MODE_INPUT 3
32 #define SETUP_MODE_SHORTCUT_1 4
33 #define SETUP_MODE_SHORTCUT_2 5
34 #define SETUP_MODE_GRAPHICS 6
35 #define SETUP_MODE_SOUND 7
36 #define SETUP_MODE_ARTWORK 8
37 #define SETUP_MODE_CHOOSE_GRAPHICS 9
38 #define SETUP_MODE_CHOOSE_SOUNDS 10
39 #define SETUP_MODE_CHOOSE_MUSIC 11
41 #define MAX_SETUP_MODES 12
43 /* for input setup functions */
44 #define SETUPINPUT_SCREEN_POS_START 0
45 #define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
46 #define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
47 #define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
49 /* screens on the info screen */
50 #define INFO_MODE_MAIN 0
51 #define INFO_MODE_ELEMENTS 1
52 #define INFO_MODE_MUSIC 2
53 #define INFO_MODE_CREDITS 3
54 #define INFO_MODE_PROGRAM 4
55 #define INFO_MODE_LEVELSET 5
57 #define MAX_INFO_MODES 6
59 /* for various menu stuff */
60 #define MAX_INFO_ELEMENTS_ON_SCREEN 10
61 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - 2)
62 #define MENU_SCREEN_START_YPOS 2
63 #define MENU_SCREEN_VALUE_XPOS 14
64 #define MENU_TITLE1_YPOS 8
65 #define MENU_TITLE2_YPOS 46
67 /* buttons and scrollbars identifiers */
68 #define SCREEN_CTRL_ID_SCROLL_UP 0
69 #define SCREEN_CTRL_ID_SCROLL_DOWN 1
70 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
72 #define NUM_SCREEN_SCROLLBUTTONS 2
73 #define NUM_SCREEN_SCROLLBARS 1
74 #define NUM_SCREEN_GADGETS 3
76 /* forward declarations of internal functions */
77 static void HandleScreenGadgets(struct GadgetInfo *);
78 static void HandleSetupScreen_Generic(int, int, int, int, int);
79 static void HandleSetupScreen_Input(int, int, int, int, int);
80 static void CustomizeKeyboard(int);
81 static void CalibrateJoystick(int);
82 static void execSetupArtwork(void);
83 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
85 static void DrawChooseLevel(void);
86 static void DrawInfoScreen(void);
87 static void DrawSetupScreen(void);
89 static void DrawInfoScreen_HelpAnim(int, int, boolean);
90 static void DrawInfoScreen_HelpText(int, int, int, int);
91 static void HandleInfoScreen_Main(int, int, int, int, int);
92 static void HandleInfoScreen_Elements(int);
93 static void HandleInfoScreen_Music(int);
94 static void HandleInfoScreen_Credits(int);
95 static void HandleInfoScreen_Program(int);
97 static void MapChooseTreeGadgets(TreeInfo *);
99 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
100 static int setup_mode = SETUP_MODE_MAIN;
101 static int info_mode = INFO_MODE_MAIN;
103 #define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
104 x <= GAME_MODE_SETUP ? x : \
105 x == GAME_MODE_PSEUDO_TYPENAME ? \
106 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
108 #define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
109 #define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
111 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
112 menu.list_size[game_status] : \
113 MAX_MENU_ENTRIES_ON_SCREEN)
115 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
116 #define NUM_SCROLLBAR_BITMAPS 2
117 static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
121 static void drawCursorExt(int xpos, int ypos, int color, int g)
123 static int cursor_array[SCR_FIELDY];
128 cursor_array[ypos] = g;
130 g = cursor_array[ypos];
134 g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
135 g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
136 g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
137 g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
138 IMG_MENU_BUTTON_ACTIVE);
140 ypos += MENU_SCREEN_START_YPOS;
142 DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
143 DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
146 static void initCursor(int ypos, int graphic)
148 drawCursorExt(0, ypos, FC_BLUE, graphic);
151 static void drawCursor(int ypos, int color)
153 drawCursorExt(0, ypos, color, 0);
156 static void drawCursorXY(int xpos, int ypos, int graphic)
158 drawCursorExt(xpos, ypos, -1, graphic);
161 static void drawChooseTreeCursor(int ypos, int color)
163 int last_game_status = game_status; /* save current game status */
165 /* force LEVELS draw offset on artwork setup screen */
166 game_status = GAME_MODE_LEVELS;
168 drawCursorExt(0, ypos, color, 0);
170 game_status = last_game_status; /* restore current game status */
173 static void PlayMenuSound()
175 int sound = menu.sound[game_status];
177 if (sound == SND_UNDEFINED)
180 if (sound_info[sound].loop)
181 PlaySoundLoop(sound);
186 static void PlayMenuSoundIfLoop()
188 int sound = menu.sound[game_status];
190 if (sound == SND_UNDEFINED)
193 if (sound_info[sound].loop)
194 PlaySoundLoop(sound);
197 static void PlayMenuMusic()
199 int music = menu.music[game_status];
201 if (music == MUS_UNDEFINED)
209 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
210 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
213 static void ToggleFullscreenIfNeeded()
215 if (setup.fullscreen != video.fullscreen_enabled)
217 /* save old door content */
218 BlitBitmap(backbuffer, bitmap_db_door,
219 DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
221 /* toggle fullscreen */
222 ChangeVideoModeIfNeeded(setup.fullscreen);
223 setup.fullscreen = video.fullscreen_enabled;
225 /* redraw background to newly created backbuffer */
226 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
227 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
229 /* restore old door content */
230 BlitBitmap(bitmap_db_door, backbuffer,
231 DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
233 redraw_mask = REDRAW_ALL;
239 static LevelDirTree *leveldir_last_valid = NULL;
240 char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
242 char *level_text = "Levelset";
244 char *level_text = "Level:";
246 int name_width, level_width;
250 FadeSoundsAndMusic();
252 KeyboardAutoRepeatOn();
255 SetDrawDeactivationMask(REDRAW_NONE);
256 SetDrawBackgroundMask(REDRAW_FIELD);
258 audio.sound_deactivated = FALSE;
260 /* needed if last screen was the playing screen, invoked from level editor */
261 if (level_editor_test_game)
263 game_status = GAME_MODE_EDITOR;
269 /* needed if last screen was the editor screen */
270 UndrawSpecialEditorDoor();
272 /* needed if last screen was the setup screen and fullscreen state changed */
273 ToggleFullscreenIfNeeded();
275 /* leveldir_current may be invalid (level group, parent link) */
276 if (!validLevelSeries(leveldir_current))
277 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
279 /* store valid level series information */
280 leveldir_last_valid = leveldir_current;
282 /* needed if last screen (level choice) changed graphics, sounds or music */
283 ReloadCustomArtwork(0);
286 SetDrawtoField(DRAW_BACKBUFFER);
290 /* map gadgets for main menu screen */
294 /* level_nr may have been set to value over handicap with level editor */
295 if (setup.handicap && level_nr > leveldir_current->handicap_level)
296 level_nr = leveldir_current->handicap_level;
301 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
306 DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
307 DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
308 DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
309 DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
310 DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
311 DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
312 DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
313 DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
315 /* calculated after (possible) reload of custom artwork */
316 name_width = getTextWidth(name_text, FONT_MENU_1);
318 level_width = 9 * getFontWidth(FONT_MENU_1);
320 level_width = getTextWidth(level_text, FONT_MENU_1);
323 DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
326 DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
329 DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
333 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
339 int text_height = getFontHeight(FONT_TEXT_3);
340 int ypos2 = -SY + 3 * 32 + 16;
341 int ypos1 = ypos2 - text_height;
343 DrawTextF(mSX + level_width + 6 * 32, mSY + ypos1, FONT_TEXT_3,
344 "%03d", leveldir_current->first_level);
345 DrawTextF(mSX + level_width + 6 * 32, mSY + ypos2, FONT_TEXT_3,
346 "%03d", leveldir_current->last_level);
349 DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3,
350 "%d", leveldir_current->levels);
354 DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d",
355 leveldir_current->first_level, leveldir_current->last_level);
359 if (leveldir_current->readonly)
361 DrawTextS(mSX + level_width + 9 * 32 - 2,
362 mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
363 DrawTextS(mSX + level_width + 9 * 32 - 2,
364 mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
368 for (i = 0; i < 8; i++)
369 initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
373 drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
374 drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
376 drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
377 drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
380 DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
385 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
388 if (TAPE_IS_EMPTY(tape))
390 DrawCompleteVideoDisplay();
395 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
398 /* map gadgets for main menu screen */
404 static void gotoTopLevelDir()
406 /* move upwards to top level directory */
407 while (leveldir_current->node_parent)
409 /* write a "path" into level tree for easy navigation to last level */
410 if (leveldir_current->node_parent->node_group->cl_first == -1)
412 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
413 int leveldir_pos = posTreeInfo(leveldir_current);
414 int num_page_entries;
415 int cl_first, cl_cursor;
417 if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
418 num_page_entries = num_leveldirs;
420 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
422 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
423 cl_cursor = leveldir_pos - cl_first;
425 leveldir_current->node_parent->node_group->cl_first = cl_first;
426 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
429 leveldir_current = leveldir_current->node_parent;
434 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
436 static unsigned long level_delay = 0;
437 static int choice = 5;
441 if (button == MB_MENU_INITIALIZE)
443 drawCursor(choice, FC_RED);
447 if (mx || my) /* mouse input */
450 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
452 else if (dx || dy) /* keyboard input */
454 if (dx && choice == 1)
455 x = (dx < 0 ? 10 : 14);
458 if (choice == 4 || choice == 6)
459 button = MB_MENU_CHOICE;
465 if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
466 (x == 14 && level_nr < leveldir_current->last_level)) &&
467 button && DelayReached(&level_delay, GADGET_FRAME_DELAY))
469 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
470 int old_level_nr = level_nr;
473 new_level_nr = level_nr + (x == 10 ? -step : +step);
474 if (new_level_nr < leveldir_current->first_level)
475 new_level_nr = leveldir_current->first_level;
476 if (new_level_nr > leveldir_current->last_level)
477 new_level_nr = leveldir_current->last_level;
479 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
481 /* skipping levels is only allowed when trying to skip single level */
482 if (setup.skip_levels && step == 1 &&
483 Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
485 leveldir_current->handicap_level++;
486 SaveLevelSetup_SeriesInfo();
489 new_level_nr = leveldir_current->handicap_level;
492 if (new_level_nr != old_level_nr)
494 level_nr = new_level_nr;
496 DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
500 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
504 DrawCompleteVideoDisplay();
506 /* needed because DrawMicroLevel() takes some time */
509 DelayReached(&level_delay, 0); /* reset delay counter */
512 else if (IN_VIS_FIELD(x, y) &&
513 y >= 0 && y <= 7 && (y != 1 || x < 10))
519 drawCursor(y, FC_RED);
520 drawCursor(choice, FC_BLUE);
528 game_status = GAME_MODE_PSEUDO_TYPENAME;
529 HandleTypeName(strlen(setup.player_name), 0);
535 game_status = GAME_MODE_LEVELS;
536 SaveLevelSetup_LastSeries();
537 SaveLevelSetup_SeriesInfo();
548 game_status = GAME_MODE_SCORES;
553 if (leveldir_current->readonly &&
554 strcmp(setup.player_name, "Artsoft") != 0)
555 Request("This level is read only !", REQ_CONFIRM);
556 game_status = GAME_MODE_EDITOR;
561 game_status = GAME_MODE_INFO;
562 info_mode = INFO_MODE_MAIN;
567 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
571 game_status = GAME_MODE_SETUP;
572 setup_mode = SETUP_MODE_MAIN;
578 SaveLevelSetup_LastSeries();
579 SaveLevelSetup_SeriesInfo();
581 if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
582 game_status = GAME_MODE_QUIT;
587 if (game_status == GAME_MODE_MAIN)
589 DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
595 /* ========================================================================= */
596 /* info screen functions */
597 /* ========================================================================= */
599 static struct TokenInfo *info_info;
600 static int num_info_info;
602 static void execInfoElements()
604 info_mode = INFO_MODE_ELEMENTS;
608 static void execInfoMusic()
610 info_mode = INFO_MODE_MUSIC;
614 static void execInfoCredits()
616 info_mode = INFO_MODE_CREDITS;
620 static void execInfoProgram()
622 info_mode = INFO_MODE_PROGRAM;
626 static void execInfoLevelSet()
628 info_mode = INFO_MODE_LEVELSET;
632 static void execExitInfo()
634 game_status = GAME_MODE_MAIN;
638 static struct TokenInfo info_info_main[] =
640 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
641 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
642 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
643 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
644 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
645 { TYPE_EMPTY, NULL, "" },
646 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
651 static void DrawInfoScreen_Main()
656 CloseDoor(DOOR_CLOSE_2);
661 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
663 DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
666 info_info = info_info_main;
669 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
671 int ypos = MENU_SCREEN_START_YPOS + i;
672 int font_nr = FONT_MENU_1;
674 DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
676 if (info_info[i].type & TYPE_ENTER_MENU)
677 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
678 else if (info_info[i].type & TYPE_LEAVE_MENU)
679 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
680 else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
681 initCursor(i, IMG_MENU_BUTTON);
692 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
695 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
697 static int choice_store[MAX_INFO_MODES];
698 int choice = choice_store[info_mode]; /* always starts with 0 */
702 if (button == MB_MENU_INITIALIZE)
704 /* advance to first valid menu entry */
705 while (choice < num_info_info &&
706 info_info[choice].type & TYPE_SKIP_ENTRY)
708 choice_store[info_mode] = choice;
710 drawCursor(choice, FC_RED);
713 else if (button == MB_MENU_LEAVE)
715 for (y = 0; y < num_info_info; y++)
717 if (info_info[y].type & TYPE_LEAVE_MENU)
719 void (*menu_callback_function)(void) = info_info[y].value;
721 menu_callback_function();
722 break; /* absolutely needed because function changes 'info_info'! */
729 if (mx || my) /* mouse input */
732 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
734 else if (dx || dy) /* keyboard input */
738 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
740 if (info_info[choice].type & menu_navigation_type ||
741 info_info[choice].type & TYPE_ENTER_SCREEN ||
742 info_info[choice].type & TYPE_BOOLEAN_STYLE)
743 button = MB_MENU_CHOICE;
748 /* jump to next non-empty menu entry (up or down) */
749 while (y > 0 && y < num_info_info - 1 &&
750 info_info[y].type & TYPE_SKIP_ENTRY)
754 if (IN_VIS_FIELD(x, y) &&
755 y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
761 drawCursor(y, FC_RED);
762 drawCursor(choice, FC_BLUE);
763 choice = choice_store[info_mode] = y;
766 else if (!(info_info[y].type & TYPE_GHOSTED))
768 if (info_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
770 void (*menu_callback_function)(void) = info_info[choice].value;
772 menu_callback_function();
778 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
780 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
781 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
782 int xstart = mSX + 16;
783 int ystart = mSY + 64 + 2 * 32;
784 int ystep = TILEY + 4;
785 int element, action, direction;
793 for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
794 infoscreen_step[i] = infoscreen_frame[i] = 0;
799 DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
801 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
802 "Press any key or button for next page");
808 while (helpanim_info[j].element != HELPANIM_LIST_END)
810 if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
815 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
824 j += infoscreen_step[i - start];
826 element = helpanim_info[j].element;
827 action = helpanim_info[j].action;
828 direction = helpanim_info[j].direction;
831 element = EL_UNKNOWN;
833 if (action != -1 && direction != -1)
834 graphic = el_act_dir2img(element, action, direction);
835 else if (action != -1)
836 graphic = el_act2img(element, action);
837 else if (direction != -1)
838 graphic = el_dir2img(element, direction);
840 graphic = el2img(element);
842 delay = helpanim_info[j++].delay;
847 if (infoscreen_frame[i - start] == 0)
850 infoscreen_frame[i - start] = delay - 1;
854 sync_frame = delay - infoscreen_frame[i - start];
855 infoscreen_frame[i - start]--;
858 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
860 if (!infoscreen_frame[i - start])
861 infoscreen_step[i - start] = 0;
865 if (!infoscreen_frame[i - start])
866 infoscreen_step[i - start]++;
867 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
873 ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
875 DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
876 graphic, sync_frame, USE_MASKING);
879 DrawInfoScreen_HelpText(element, action, direction, i - start);
884 redraw_mask |= REDRAW_FIELD;
889 static char *getHelpText(int element, int action, int direction)
891 char token[MAX_LINE_LEN];
893 strcpy(token, element_info[element].token_name);
896 strcat(token, element_action_info[action].suffix);
899 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
901 return getHashEntry(helptext_info, token);
904 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
906 int font_nr = FONT_LEVEL_NUMBER;
907 int font_width = getFontWidth(font_nr);
908 int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
909 int sy = mSY + 65 + 2 * 32 + 1;
910 int ystep = TILEY + 4;
912 int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
913 int max_lines_per_text = 2;
916 if (action != -1 && direction != -1) /* element.action.direction */
917 text = getHelpText(element, action, direction);
919 if (text == NULL && action != -1) /* element.action */
920 text = getHelpText(element, action, -1);
922 if (text == NULL && direction != -1) /* element.direction */
923 text = getHelpText(element, -1, direction);
925 if (text == NULL) /* base element */
926 text = getHelpText(element, -1, -1);
928 if (text == NULL) /* not found */
929 text = "No description available";
931 if (strlen(text) <= max_chars_per_line) /* only one line of text */
932 sy += getFontHeight(font_nr) / 2;
934 DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
935 max_chars_per_line, max_lines_per_text);
938 void DrawInfoScreen_Elements()
940 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
945 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
951 void HandleInfoScreen_Elements(int button)
953 static unsigned long info_delay = 0;
954 static int num_anims;
955 static int num_pages;
957 int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
958 int button_released = !button;
961 if (button == MB_MENU_INITIALIZE)
963 boolean new_element = TRUE;
966 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
968 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
970 else if (new_element)
977 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
980 else if (button == MB_MENU_LEAVE)
982 info_mode = INFO_MODE_MAIN;
988 if (button_released || button == MB_MENU_INITIALIZE)
990 if (button != MB_MENU_INITIALIZE)
993 if (page >= num_pages)
995 FadeSoundsAndMusic();
997 info_mode = INFO_MODE_MAIN;
1003 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
1007 if (DelayReached(&info_delay, GameFrameDelay))
1008 if (page < num_pages)
1009 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
1011 PlayMenuSoundIfLoop();
1015 void DrawInfoScreen_Music()
1017 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
1024 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
1027 void HandleInfoScreen_Music(int button)
1029 static struct MusicFileInfo *list = NULL;
1030 int ystart = 150, dy = 30;
1031 int ybottom = SYSIZE - 20;
1032 int button_released = !button;
1034 if (button == MB_MENU_INITIALIZE)
1036 list = music_file_info;
1040 FadeSoundsAndMusic();
1045 DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
1047 DrawTextSCentered(ybottom, FONT_TEXT_4,
1048 "Press any key or button for info menu");
1053 else if (button == MB_MENU_LEAVE)
1055 info_mode = INFO_MODE_MAIN;
1061 if (button_released || button == MB_MENU_INITIALIZE)
1065 if (button != MB_MENU_INITIALIZE)
1071 info_mode = INFO_MODE_MAIN;
1077 FadeSoundsAndMusic();
1084 int sound = list->music;
1086 if (sound_info[sound].loop)
1087 PlaySoundLoop(sound);
1091 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
1095 PlayMusic(list->music);
1097 DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
1100 if (strcmp(list->title, UNKNOWN_NAME) != 0)
1102 if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
1103 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
1105 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
1108 if (strcmp(list->artist, UNKNOWN_NAME) != 0)
1110 if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
1111 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
1113 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
1115 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
1118 if (strcmp(list->album, UNKNOWN_NAME) != 0)
1120 if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
1121 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
1123 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
1125 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
1128 if (strcmp(list->year, UNKNOWN_NAME) != 0)
1130 if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
1131 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
1133 DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
1135 DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
1138 DrawTextSCentered(ybottom, FONT_TEXT_4,
1139 "Press any key or button for next page");
1142 if (list != NULL && list->is_sound && sound_info[list->music].loop)
1143 PlaySoundLoop(list->music);
1146 void DrawInfoScreen_Credits()
1148 int ystart = 150, ystep = 30;
1149 int ybottom = SYSIZE - 20;
1151 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
1153 FadeSoundsAndMusic();
1158 DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
1159 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
1160 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
1161 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
1162 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
1163 DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
1164 "...and many thanks to all contributors");
1165 DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
1167 DrawTextSCentered(ybottom, FONT_TEXT_4,
1168 "Press any key or button for info menu");
1171 void HandleInfoScreen_Credits(int button)
1173 int button_released = !button;
1175 if (button == MB_MENU_LEAVE)
1177 info_mode = INFO_MODE_MAIN;
1183 if (button_released)
1185 FadeSoundsAndMusic();
1187 info_mode = INFO_MODE_MAIN;
1192 PlayMenuSoundIfLoop();
1196 void DrawInfoScreen_Program()
1198 int ystart = 150, ystep = 30;
1199 int ybottom = SYSIZE - 20;
1201 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
1206 DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
1208 DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
1209 "This game is Freeware!");
1210 DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
1211 "If you like it, send e-mail to:");
1212 DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
1213 "info@artsoft.org");
1214 DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
1215 "or SnailMail to:");
1216 DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
1218 DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
1219 "Detmolder Strasse 189");
1220 DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
1222 DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
1225 DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
1226 "If you have created new levels,");
1227 DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
1228 "send them to me to include them!");
1229 DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
1232 DrawTextSCentered(ybottom, FONT_TEXT_4,
1233 "Press any key or button for info menu");
1236 void HandleInfoScreen_Program(int button)
1238 int button_released = !button;
1240 if (button == MB_MENU_LEAVE)
1242 info_mode = INFO_MODE_MAIN;
1248 if (button_released)
1250 FadeSoundsAndMusic();
1252 info_mode = INFO_MODE_MAIN;
1257 PlayMenuSoundIfLoop();
1261 void DrawInfoScreen_LevelSet()
1264 int ybottom = SYSIZE - 20;
1265 char *filename = getLevelSetInfoFilename();
1266 int font_nr = FONT_LEVEL_NUMBER;
1267 int font_width = getFontWidth(font_nr);
1268 int font_height = getFontHeight(font_nr);
1271 int sx = SX + pad_x;
1272 int sy = SY + pad_y;
1273 int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
1274 int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
1276 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
1281 DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
1283 DrawTextSCentered(ybottom, FONT_TEXT_4,
1284 "Press any key or button for info menu");
1286 if (filename != NULL)
1287 DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
1288 max_lines_per_screen);
1290 DrawTextSCentered(ystart, FONT_TEXT_2,
1291 "No information for this level set.");
1294 void HandleInfoScreen_LevelSet(int button)
1296 int button_released = !button;
1298 if (button == MB_MENU_LEAVE)
1300 info_mode = INFO_MODE_MAIN;
1306 if (button_released)
1308 FadeSoundsAndMusic();
1310 info_mode = INFO_MODE_MAIN;
1315 PlayMenuSoundIfLoop();
1319 void DrawInfoScreen()
1321 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
1323 if (info_mode == INFO_MODE_ELEMENTS)
1324 DrawInfoScreen_Elements();
1325 else if (info_mode == INFO_MODE_MUSIC)
1326 DrawInfoScreen_Music();
1327 else if (info_mode == INFO_MODE_CREDITS)
1328 DrawInfoScreen_Credits();
1329 else if (info_mode == INFO_MODE_PROGRAM)
1330 DrawInfoScreen_Program();
1331 else if (info_mode == INFO_MODE_LEVELSET)
1332 DrawInfoScreen_LevelSet();
1334 DrawInfoScreen_Main();
1336 if (info_mode != INFO_MODE_MUSIC)
1343 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
1345 if (info_mode == INFO_MODE_ELEMENTS)
1346 HandleInfoScreen_Elements(button);
1347 else if (info_mode == INFO_MODE_MUSIC)
1348 HandleInfoScreen_Music(button);
1349 else if (info_mode == INFO_MODE_CREDITS)
1350 HandleInfoScreen_Credits(button);
1351 else if (info_mode == INFO_MODE_PROGRAM)
1352 HandleInfoScreen_Program(button);
1353 else if (info_mode == INFO_MODE_LEVELSET)
1354 HandleInfoScreen_LevelSet(button);
1356 HandleInfoScreen_Main(mx, my, dx, dy, button);
1362 /* ========================================================================= */
1363 /* type name functions */
1364 /* ========================================================================= */
1366 void HandleTypeName(int newxpos, Key key)
1368 static int xpos = 0, ypos = 2;
1369 int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
1370 int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
1371 int startx = mSX + 32 + name_width;
1372 int starty = mSY + ypos * 32;
1378 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1379 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1384 if (((key >= KSYM_A && key <= KSYM_Z) ||
1385 (key >= KSYM_a && key <= KSYM_z)) &&
1386 xpos < MAX_PLAYER_NAME_LEN)
1390 if (key >= KSYM_A && key <= KSYM_Z)
1391 ascii = 'A' + (char)(key - KSYM_A);
1393 ascii = 'a' + (char)(key - KSYM_a);
1395 setup.player_name[xpos] = ascii;
1396 setup.player_name[xpos + 1] = 0;
1399 DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
1400 DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
1402 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
1405 setup.player_name[xpos] = 0;
1407 DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
1409 else if (key == KSYM_Return && xpos > 0)
1411 DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
1412 DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
1415 game_status = GAME_MODE_MAIN;
1420 /* ========================================================================= */
1421 /* tree menu functions */
1422 /* ========================================================================= */
1424 static void DrawChooseTree(TreeInfo **ti_ptr)
1428 FreeScreenGadgets();
1429 CreateScreenGadgets();
1431 CloseDoor(DOOR_CLOSE_2);
1435 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
1436 MapChooseTreeGadgets(*ti_ptr);
1442 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1444 struct GadgetInfo *gi = screen_gadget[id];
1445 int items_max, items_visible, item_position;
1447 items_max = numTreeInfoInGroup(ti);
1448 items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
1449 item_position = first_entry;
1451 if (item_position > items_max - items_visible)
1452 item_position = items_max - items_visible;
1454 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1455 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1456 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1459 static void drawChooseTreeList(int first_entry, int num_page_entries,
1463 char buffer[SCR_FIELDX * 2];
1464 int max_buffer_len = (SCR_FIELDX - 2) * 2;
1465 char *title_string = NULL;
1467 int xoffset_sets = 16;
1469 int yoffset_sets = MENU_TITLE1_YPOS;
1471 int xoffset_setup = 16;
1473 int yoffset_setup = 16;
1476 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets :
1479 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
1482 int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
1483 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
1485 int last_game_status = game_status; /* save current game status */
1488 (ti->type == TREE_TYPE_LEVEL_DIR ? "Level Sets" :
1489 ti->type == TREE_TYPE_GRAPHICS_DIR ? "Custom Graphics" :
1490 ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
1491 ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
1494 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
1496 DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
1499 /* force LEVELS font on artwork setup screen */
1500 game_status = GAME_MODE_LEVELS;
1502 /* clear tree list area, but not title or scrollbar */
1503 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1504 SXSIZE - 32 + menu.scrollbar_xoffset,
1505 MAX_MENU_ENTRIES_ON_SCREEN * 32);
1507 for (i = 0; i < num_page_entries; i++)
1509 TreeInfo *node, *node_first;
1510 int entry_pos = first_entry + i;
1511 int ypos = MENU_SCREEN_START_YPOS + i;
1513 node_first = getTreeInfoFirstGroupEntry(ti);
1514 node = getTreeInfoFromPos(node_first, entry_pos);
1516 strncpy(buffer, node->name, max_buffer_len);
1517 buffer[max_buffer_len] = '\0';
1519 DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
1521 if (node->parent_link)
1522 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
1523 else if (node->level_group)
1524 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
1526 initCursor(i, IMG_MENU_BUTTON);
1529 game_status = last_game_status; /* restore current game status */
1531 redraw_mask |= REDRAW_FIELD;
1534 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
1536 TreeInfo *node, *node_first;
1537 int x, last_redraw_mask = redraw_mask;
1539 int ypos = MENU_TITLE2_YPOS;
1544 if (ti->type != TREE_TYPE_LEVEL_DIR)
1547 node_first = getTreeInfoFirstGroupEntry(ti);
1548 node = getTreeInfoFromPos(node_first, entry_pos);
1550 DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
1552 if (node->parent_link)
1553 DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
1555 else if (node->level_group)
1556 DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
1558 else if (ti->type == TREE_TYPE_LEVEL_DIR)
1559 DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
1560 node->levels, node->class_desc);
1562 /* let BackToFront() redraw only what is needed */
1563 redraw_mask = last_redraw_mask | REDRAW_TILES;
1564 for (x = 0; x < SCR_FIELDX; x++)
1565 MarkTileDirty(x, 1);
1568 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
1571 TreeInfo *ti = *ti_ptr;
1573 int y = ti->cl_cursor;
1574 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1575 int num_entries = numTreeInfoInGroup(ti);
1576 int num_page_entries;
1577 int last_game_status = game_status; /* save current game status */
1578 boolean position_set_by_scrollbar = (dx == 999);
1580 /* force LEVELS draw offset on choose level and artwork setup screen */
1581 game_status = GAME_MODE_LEVELS;
1583 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
1584 num_page_entries = num_entries;
1586 num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
1588 game_status = last_game_status; /* restore current game status */
1590 if (button == MB_MENU_INITIALIZE)
1592 int num_entries = numTreeInfoInGroup(ti);
1593 int entry_pos = posTreeInfo(ti);
1595 if (ti->cl_first == -1)
1597 /* only on initialization */
1598 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1599 ti->cl_cursor = entry_pos - ti->cl_first;
1601 else if (ti->cl_cursor >= num_page_entries ||
1602 (num_entries > num_page_entries &&
1603 num_entries - ti->cl_first < num_page_entries))
1605 /* only after change of list size (by custom graphic configuration) */
1606 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
1607 ti->cl_cursor = entry_pos - ti->cl_first;
1610 if (position_set_by_scrollbar)
1613 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1616 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1617 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1618 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1622 else if (button == MB_MENU_LEAVE)
1624 if (ti->node_parent)
1626 *ti_ptr = ti->node_parent;
1627 DrawChooseTree(ti_ptr);
1629 else if (game_status == GAME_MODE_SETUP)
1635 game_status = GAME_MODE_MAIN;
1642 if (mx || my) /* mouse input */
1644 int last_game_status = game_status; /* save current game status */
1646 /* force LEVELS draw offset on artwork setup screen */
1647 game_status = GAME_MODE_LEVELS;
1649 x = (mx - mSX) / 32;
1650 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
1652 game_status = last_game_status; /* restore current game status */
1654 else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
1656 /* move cursor instead of scrolling when already at start/end of list */
1657 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
1659 else if (dy == +1 * SCROLL_LINE &&
1660 ti->cl_first + num_page_entries == num_entries)
1663 /* handle scrolling screen one line or page */
1664 if (ti->cl_cursor + dy < 0 ||
1665 ti->cl_cursor + dy > num_page_entries - 1)
1667 if (ABS(dy) == SCROLL_PAGE)
1668 step = num_page_entries - 1;
1670 if (dy < 0 && ti->cl_first > 0)
1672 /* scroll page/line up */
1674 ti->cl_first -= step;
1675 if (ti->cl_first < 0)
1678 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1679 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1680 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1681 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1684 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
1686 /* scroll page/line down */
1688 ti->cl_first += step;
1689 if (ti->cl_first + num_page_entries > num_entries)
1690 ti->cl_first = MAX(0, num_entries - num_page_entries);
1692 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
1693 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
1694 drawChooseTreeCursor(ti->cl_cursor, FC_RED);
1695 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
1702 /* handle moving cursor one line */
1703 y = ti->cl_cursor + dy;
1708 TreeInfo *node_first, *node_cursor;
1709 int entry_pos = ti->cl_first + y;
1711 node_first = getTreeInfoFirstGroupEntry(ti);
1712 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1714 if (node_cursor->node_group)
1716 node_cursor->cl_first = ti->cl_first;
1717 node_cursor->cl_cursor = ti->cl_cursor;
1718 *ti_ptr = node_cursor->node_group;
1719 DrawChooseTree(ti_ptr);
1724 else if (dx == -1 && ti->node_parent)
1726 *ti_ptr = ti->node_parent;
1727 DrawChooseTree(ti_ptr);
1732 if (!anyScrollbarGadgetActive() &&
1733 IN_VIS_FIELD(x, y) &&
1734 mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
1735 y >= 0 && y < num_page_entries)
1739 if (y != ti->cl_cursor)
1741 drawChooseTreeCursor(y, FC_RED);
1742 drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
1743 drawChooseTreeInfo(ti->cl_first + y, ti);
1749 TreeInfo *node_first, *node_cursor;
1750 int entry_pos = ti->cl_first + y;
1752 node_first = getTreeInfoFirstGroupEntry(ti);
1753 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
1755 if (node_cursor->node_group)
1757 node_cursor->cl_first = ti->cl_first;
1758 node_cursor->cl_cursor = ti->cl_cursor;
1759 *ti_ptr = node_cursor->node_group;
1760 DrawChooseTree(ti_ptr);
1762 else if (node_cursor->parent_link)
1764 *ti_ptr = node_cursor->node_parent;
1765 DrawChooseTree(ti_ptr);
1769 node_cursor->cl_first = ti->cl_first;
1770 node_cursor->cl_cursor = ti->cl_cursor;
1771 *ti_ptr = node_cursor;
1773 if (ti->type == TREE_TYPE_LEVEL_DIR)
1775 LoadLevelSetup_SeriesInfo();
1777 SaveLevelSetup_LastSeries();
1778 SaveLevelSetup_SeriesInfo();
1782 if (game_status == GAME_MODE_SETUP)
1788 game_status = GAME_MODE_MAIN;
1796 void DrawChooseLevel()
1798 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
1800 DrawChooseTree(&leveldir_current);
1806 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
1808 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
1813 void DrawHallOfFame(int highlight_position)
1816 FadeSoundsAndMusic();
1817 CloseDoor(DOOR_CLOSE_2);
1819 if (highlight_position < 0)
1820 LoadScore(level_nr);
1828 HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
1831 static void drawHallOfFameList(int first_entry, int highlight_position)
1835 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
1839 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
1840 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1841 "HighScores of Level %d", level_nr);
1843 DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1);
1844 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
1845 "HighScores of Level %d", level_nr);
1848 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
1850 int entry = first_entry + i;
1851 boolean active = (entry == highlight_position);
1852 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
1853 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
1854 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
1855 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
1856 int dx1 = 3 * getFontWidth(font_nr1);
1857 int dx2 = dx1 + getFontWidth(font_nr1);
1858 int dx3 = dx2 + 25 * getFontWidth(font_nr3);
1859 int sy = mSY + 64 + i * 32;
1861 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
1862 DrawText(mSX + dx1, sy, ".", font_nr1);
1863 DrawText(mSX + dx2, sy, ".........................", font_nr3);
1864 if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
1865 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
1866 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
1869 redraw_mask |= REDRAW_FIELD;
1872 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
1874 static int first_entry = 0;
1875 static int highlight_position = 0;
1876 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
1877 int button_released = !button;
1879 if (button == MB_MENU_INITIALIZE)
1882 highlight_position = mx;
1883 drawHallOfFameList(first_entry, highlight_position);
1888 if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
1889 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
1893 if (first_entry > 0)
1895 first_entry -= step;
1896 if (first_entry < 0)
1899 drawHallOfFameList(first_entry, highlight_position);
1904 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
1906 first_entry += step;
1907 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
1908 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
1910 drawHallOfFameList(first_entry, highlight_position);
1913 else if (button_released)
1915 FadeSound(SND_BACKGROUND_SCORES);
1916 game_status = GAME_MODE_MAIN;
1920 if (game_status == GAME_MODE_SCORES)
1921 PlayMenuSoundIfLoop();
1927 /* ========================================================================= */
1928 /* setup screen functions */
1929 /* ========================================================================= */
1931 static struct TokenInfo *setup_info;
1932 static int num_setup_info;
1934 static char *graphics_set_name;
1935 static char *sounds_set_name;
1936 static char *music_set_name;
1938 static void execSetupMain()
1940 setup_mode = SETUP_MODE_MAIN;
1944 static void execSetupGame()
1946 setup_mode = SETUP_MODE_GAME;
1950 static void execSetupEditor()
1952 setup_mode = SETUP_MODE_EDITOR;
1956 static void execSetupGraphics()
1958 setup_mode = SETUP_MODE_GRAPHICS;
1962 static void execSetupSound()
1964 setup_mode = SETUP_MODE_SOUND;
1968 static void execSetupArtwork()
1970 setup.graphics_set = artwork.gfx_current->identifier;
1971 setup.sounds_set = artwork.snd_current->identifier;
1972 setup.music_set = artwork.mus_current->identifier;
1974 /* needed if last screen (setup choice) changed graphics, sounds or music */
1975 ReloadCustomArtwork(0);
1977 /* needed for displaying artwork name instead of artwork identifier */
1978 graphics_set_name = artwork.gfx_current->name;
1979 sounds_set_name = artwork.snd_current->name;
1980 music_set_name = artwork.mus_current->name;
1982 setup_mode = SETUP_MODE_ARTWORK;
1986 static void execSetupChooseGraphics()
1988 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
1992 static void execSetupChooseSounds()
1994 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
1998 static void execSetupChooseMusic()
2000 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
2004 static void execSetupInput()
2006 setup_mode = SETUP_MODE_INPUT;
2010 static void execSetupShortcut1()
2012 setup_mode = SETUP_MODE_SHORTCUT_1;
2016 static void execSetupShortcut2()
2018 setup_mode = SETUP_MODE_SHORTCUT_2;
2022 static void execExitSetup()
2024 game_status = GAME_MODE_MAIN;
2028 static void execSaveAndExitSetup()
2034 static struct TokenInfo setup_info_main[] =
2036 { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
2037 { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
2038 { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
2039 { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
2040 { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
2041 { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
2042 { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
2043 { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
2044 { TYPE_EMPTY, NULL, "" },
2045 { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
2046 { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
2051 static struct TokenInfo setup_info_game[] =
2053 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
2054 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
2055 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
2056 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
2057 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
2058 { TYPE_EMPTY, NULL, "" },
2059 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2064 static struct TokenInfo setup_info_editor[] =
2067 { TYPE_STRING, NULL, "Offer Special Elements:"},
2072 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
2073 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
2074 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
2075 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
2076 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
2077 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
2078 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
2079 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
2081 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
2082 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
2083 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
2084 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
2085 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
2086 { TYPE_EMPTY, NULL, "" },
2087 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2092 static struct TokenInfo setup_info_graphics[] =
2094 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen Mode:" },
2095 { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
2096 { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
2098 { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
2099 { TYPE_SWITCH, &setup.fading, "Fading:" },
2101 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
2102 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
2103 { TYPE_SWITCH, &setup.toons, "Toons:" },
2104 { TYPE_EMPTY, NULL, "" },
2105 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2110 static struct TokenInfo setup_info_sound[] =
2112 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
2113 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
2114 { TYPE_SWITCH, &setup.sound_music, "Music:" },
2115 { TYPE_EMPTY, NULL, "" },
2116 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2121 static struct TokenInfo setup_info_artwork[] =
2123 { TYPE_ENTER_MENU, execSetupChooseGraphics,"Custom Graphics" },
2124 { TYPE_STRING, &graphics_set_name, "" },
2125 { TYPE_ENTER_MENU, execSetupChooseSounds, "Custom Sounds" },
2126 { TYPE_STRING, &sounds_set_name, "" },
2127 { TYPE_ENTER_MENU, execSetupChooseMusic, "Custom Music" },
2128 { TYPE_STRING, &music_set_name, "" },
2129 { TYPE_EMPTY, NULL, "" },
2131 { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
2132 { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
2133 { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
2135 { TYPE_STRING, NULL, "Override Level Artwork:"},
2136 { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
2137 { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
2138 { TYPE_YES_NO, &setup.override_level_music, "Music:" },
2140 { TYPE_EMPTY, NULL, "" },
2141 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2146 static struct TokenInfo setup_info_shortcut_1[] =
2148 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
2149 { TYPE_KEY, &setup.shortcut.save_game, "" },
2150 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
2151 { TYPE_KEY, &setup.shortcut.load_game, "" },
2152 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
2153 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
2154 { TYPE_EMPTY, NULL, "" },
2155 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
2156 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
2157 { TYPE_EMPTY, NULL, "" },
2158 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2163 static struct TokenInfo setup_info_shortcut_2[] =
2165 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
2166 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
2167 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
2168 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
2169 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
2170 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
2171 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
2172 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
2173 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
2174 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
2175 { TYPE_EMPTY, NULL, "" },
2176 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
2181 static Key getSetupKey()
2183 Key key = KSYM_UNDEFINED;
2184 boolean got_key_event = FALSE;
2186 while (!got_key_event)
2188 if (PendingEvent()) /* got event */
2196 case EVENT_KEYPRESS:
2198 key = GetEventKey((KeyEvent *)&event, TRUE);
2200 /* press 'Escape' or 'Enter' to keep the existing key binding */
2201 if (key == KSYM_Escape || key == KSYM_Return)
2202 key = KSYM_UNDEFINED; /* keep old value */
2204 got_key_event = TRUE;
2208 case EVENT_KEYRELEASE:
2209 key_joystick_mapping = 0;
2213 HandleOtherEvents(&event);
2221 /* don't eat all CPU time */
2228 static void drawSetupValue(int pos)
2230 int xpos = MENU_SCREEN_VALUE_XPOS;
2231 int ypos = MENU_SCREEN_START_YPOS + pos;
2232 int font_nr = FONT_VALUE_1;
2233 int type = setup_info[pos].type;
2234 void *value = setup_info[pos].value;
2235 char *value_string = (!(type & TYPE_GHOSTED) ? getSetupValue(type, value) :
2238 if (value_string == NULL)
2241 if (type & TYPE_KEY)
2249 if (type & TYPE_QUERY)
2251 value_string = "<press key>";
2252 font_nr = FONT_INPUT_1_ACTIVE;
2255 else if (type & TYPE_STRING)
2257 int max_value_len = (SCR_FIELDX - 2) * 2;
2260 font_nr = FONT_VALUE_2;
2262 if (strlen(value_string) > max_value_len)
2263 value_string[max_value_len] = '\0';
2265 else if (type & TYPE_BOOLEAN_STYLE)
2267 font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
2270 DrawText(mSX + xpos * 32, mSY + ypos * 32,
2271 (xpos == 3 ? " " : " "), font_nr);
2272 DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
2275 static void changeSetupValue(int pos)
2277 if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
2279 *(boolean *)setup_info[pos].value ^= TRUE;
2281 else if (setup_info[pos].type & TYPE_KEY)
2285 setup_info[pos].type |= TYPE_QUERY;
2286 drawSetupValue(pos);
2287 setup_info[pos].type &= ~TYPE_QUERY;
2289 key = getSetupKey();
2290 if (key != KSYM_UNDEFINED)
2291 *(Key *)setup_info[pos].value = key;
2294 drawSetupValue(pos);
2297 static void DrawSetupScreen_Generic()
2299 char *title_string = NULL;
2303 CloseDoor(DOOR_CLOSE_2);
2307 if (setup_mode == SETUP_MODE_MAIN)
2309 setup_info = setup_info_main;
2310 title_string = "Setup";
2312 else if (setup_mode == SETUP_MODE_GAME)
2314 setup_info = setup_info_game;
2315 title_string = "Setup Game";
2317 else if (setup_mode == SETUP_MODE_EDITOR)
2319 setup_info = setup_info_editor;
2320 title_string = "Setup Editor";
2322 else if (setup_mode == SETUP_MODE_GRAPHICS)
2324 setup_info = setup_info_graphics;
2325 title_string = "Setup Graphics";
2327 else if (setup_mode == SETUP_MODE_SOUND)
2329 setup_info = setup_info_sound;
2330 title_string = "Setup Sound";
2332 else if (setup_mode == SETUP_MODE_ARTWORK)
2334 setup_info = setup_info_artwork;
2335 title_string = "Custom Artwork";
2337 else if (setup_mode == SETUP_MODE_SHORTCUT_1)
2339 setup_info = setup_info_shortcut_1;
2340 title_string = "Setup Shortcuts";
2342 else if (setup_mode == SETUP_MODE_SHORTCUT_2)
2344 setup_info = setup_info_shortcut_2;
2345 title_string = "Setup Shortcuts";
2349 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
2351 DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
2355 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2357 void *value_ptr = setup_info[i].value;
2358 int ypos = MENU_SCREEN_START_YPOS + i;
2359 int font_nr = FONT_MENU_1;
2361 /* set some entries to "unchangeable" according to other variables */
2362 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2363 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2364 (value_ptr == &setup.sound_music && !audio.music_available) ||
2365 (value_ptr == &setup.fullscreen && !video.fullscreen_available))
2366 setup_info[i].type |= TYPE_GHOSTED;
2369 if (setup_info[i].type & (TYPE_SWITCH |
2373 font_nr = FONT_MENU_2;
2375 if (setup_info[i].type & TYPE_STRING)
2376 font_nr = FONT_MENU_2;
2379 DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
2381 if (setup_info[i].type & TYPE_ENTER_MENU)
2382 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2383 else if (setup_info[i].type & TYPE_LEAVE_MENU)
2384 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2385 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
2386 initCursor(i, IMG_MENU_BUTTON);
2388 if (setup_info[i].type & TYPE_VALUE)
2395 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2396 "Joysticks deactivated in setup menu");
2401 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
2404 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
2406 static int choice_store[MAX_SETUP_MODES];
2407 int choice = choice_store[setup_mode]; /* always starts with 0 */
2411 if (button == MB_MENU_INITIALIZE)
2413 /* advance to first valid menu entry */
2414 while (choice < num_setup_info &&
2415 setup_info[choice].type & TYPE_SKIP_ENTRY)
2417 choice_store[setup_mode] = choice;
2419 drawCursor(choice, FC_RED);
2422 else if (button == MB_MENU_LEAVE)
2424 for (y = 0; y < num_setup_info; y++)
2426 if (setup_info[y].type & TYPE_LEAVE_MENU)
2428 void (*menu_callback_function)(void) = setup_info[y].value;
2430 menu_callback_function();
2431 break; /* absolutely needed because function changes 'setup_info'! */
2438 if (mx || my) /* mouse input */
2440 x = (mx - mSX) / 32;
2441 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2443 else if (dx || dy) /* keyboard input */
2447 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
2449 if (setup_info[choice].type & menu_navigation_type ||
2450 setup_info[choice].type & TYPE_BOOLEAN_STYLE)
2451 button = MB_MENU_CHOICE;
2456 /* jump to next non-empty menu entry (up or down) */
2457 while (y > 0 && y < num_setup_info - 1 &&
2458 setup_info[y].type & TYPE_SKIP_ENTRY)
2462 if (IN_VIS_FIELD(x, y) &&
2463 y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
2469 drawCursor(y, FC_RED);
2470 drawCursor(choice, FC_BLUE);
2471 choice = choice_store[setup_mode] = y;
2474 else if (!(setup_info[y].type & TYPE_GHOSTED))
2476 if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
2478 void (*menu_callback_function)(void) = setup_info[choice].value;
2480 menu_callback_function();
2484 if (setup_info[y].type & TYPE_KEYTEXT &&
2485 setup_info[y + 1].type & TYPE_KEY)
2488 if (setup_info[y].type & TYPE_VALUE)
2489 changeSetupValue(y);
2495 void DrawSetupScreen_Input()
2500 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
2502 DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1);
2505 initCursor(0, IMG_MENU_BUTTON);
2506 initCursor(1, IMG_MENU_BUTTON);
2507 initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
2508 initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
2510 drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
2511 drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
2513 DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
2514 DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
2515 DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
2518 DeactivateJoystickForCalibration();
2521 DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
2522 "Joysticks deactivated on this screen");
2525 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
2530 static void setJoystickDeviceToNr(char *device_name, int device_nr)
2532 if (device_name == NULL)
2535 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
2538 if (strlen(device_name) > 1)
2540 char c1 = device_name[strlen(device_name) - 1];
2541 char c2 = device_name[strlen(device_name) - 2];
2543 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
2544 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
2547 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
2548 strlen(device_name));
2551 static void drawPlayerSetupInputInfo(int player_nr)
2554 static struct SetupKeyboardInfo custom_key;
2561 { &custom_key.left, "Joystick Left" },
2562 { &custom_key.right, "Joystick Right" },
2563 { &custom_key.up, "Joystick Up" },
2564 { &custom_key.down, "Joystick Down" },
2565 { &custom_key.snap, "Button 1" },
2566 { &custom_key.drop, "Button 2" }
2568 static char *joystick_name[MAX_PLAYERS] =
2578 custom_key = setup.input[player_nr].key;
2580 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
2581 FONT_INPUT_1_ACTIVE);
2583 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2585 DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
2586 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
2588 if (setup.input[player_nr].use_joystick)
2590 char *device_name = setup.input[player_nr].joy.device_name;
2591 char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
2592 int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
2594 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
2595 DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
2599 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
2600 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
2603 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
2604 drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
2605 drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
2606 drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
2607 drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
2608 DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
2609 DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
2610 DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
2611 DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
2612 DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
2613 DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
2615 for (i = 0; i < 6; i++)
2617 int ypos = 6 + i + (i > 3 ? i-3 : 0);
2619 DrawText(mSX + 3 * 32, mSY + ypos * 32,
2621 DrawText(mSX + 3 * 32, mSY + ypos * 32,
2622 (setup.input[player_nr].use_joystick ?
2624 getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
2628 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
2630 static int choice = 0;
2631 static int player_nr = 0;
2634 int pos_start = SETUPINPUT_SCREEN_POS_START;
2635 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
2636 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
2637 int pos_end = SETUPINPUT_SCREEN_POS_END;
2639 if (button == MB_MENU_INITIALIZE)
2641 drawPlayerSetupInputInfo(player_nr);
2642 drawCursor(choice, FC_RED);
2646 else if (button == MB_MENU_LEAVE)
2648 setup_mode = SETUP_MODE_MAIN;
2655 if (mx || my) /* mouse input */
2657 x = (mx - mSX) / 32;
2658 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2660 else if (dx || dy) /* keyboard input */
2662 if (dx && choice == 0)
2663 x = (dx < 0 ? 10 : 12);
2664 else if ((dx && choice == 1) ||
2665 (dx == +1 && choice == 2) ||
2666 (dx == -1 && choice == pos_end))
2667 button = MB_MENU_CHOICE;
2671 if (y >= pos_empty1 && y <= pos_empty2)
2672 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
2675 if (IN_VIS_FIELD(x, y) &&
2676 y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
2678 static unsigned long delay = 0;
2680 if (!DelayReached(&delay, GADGET_FRAME_DELAY))
2683 player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
2685 drawPlayerSetupInputInfo(player_nr);
2687 else if (IN_VIS_FIELD(x, y) &&
2688 y >= pos_start && y <= pos_end &&
2689 !(y >= pos_empty1 && y <= pos_empty2))
2695 drawCursor(y, FC_RED);
2696 drawCursor(choice, FC_BLUE);
2704 char *device_name = setup.input[player_nr].joy.device_name;
2706 if (!setup.input[player_nr].use_joystick)
2708 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
2710 setJoystickDeviceToNr(device_name, new_device_nr);
2711 setup.input[player_nr].use_joystick = TRUE;
2715 int device_nr = getJoystickNrFromDeviceName(device_name);
2716 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
2718 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
2719 setup.input[player_nr].use_joystick = FALSE;
2721 setJoystickDeviceToNr(device_name, new_device_nr);
2724 drawPlayerSetupInputInfo(player_nr);
2728 if (setup.input[player_nr].use_joystick)
2731 CalibrateJoystick(player_nr);
2734 CustomizeKeyboard(player_nr);
2736 else if (y == pos_end)
2740 setup_mode = SETUP_MODE_MAIN;
2747 void CustomizeKeyboard(int player_nr)
2751 boolean finished = FALSE;
2752 static struct SetupKeyboardInfo custom_key;
2757 } customize_step[] =
2759 { &custom_key.left, "Move Left" },
2760 { &custom_key.right, "Move Right" },
2761 { &custom_key.up, "Move Up" },
2762 { &custom_key.down, "Move Down" },
2763 { &custom_key.snap, "Snap Field" },
2764 { &custom_key.drop, "Drop Element" }
2767 /* read existing key bindings from player setup */
2768 custom_key = setup.input[player_nr].key;
2773 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
2775 DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
2782 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
2783 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2784 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
2785 "Key:", FONT_INPUT_1_ACTIVE);
2786 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
2787 getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
2791 if (PendingEvent()) /* got event */
2799 case EVENT_KEYPRESS:
2801 Key key = GetEventKey((KeyEvent *)&event, FALSE);
2803 if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
2809 /* all keys configured -- wait for "Escape" or "Return" key */
2813 /* press 'Enter' to keep the existing key binding */
2814 if (key == KSYM_Return)
2815 key = *customize_step[step_nr].key;
2817 /* check if key already used */
2818 for (i = 0; i < step_nr; i++)
2819 if (*customize_step[i].key == key)
2824 /* got new key binding */
2825 *customize_step[step_nr].key = key;
2826 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
2828 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
2829 getKeyNameFromKey(key), FONT_VALUE_1);
2832 /* un-highlight last query */
2833 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
2834 customize_step[step_nr - 1].text, FONT_MENU_1);
2835 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
2836 "Key:", FONT_MENU_1);
2838 /* press 'Enter' to leave */
2841 DrawText(mSX + 16, mSY + 15 * 32 + 16,
2842 "Press Enter", FONT_TITLE_1);
2846 /* query next key binding */
2847 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
2848 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
2849 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
2850 "Key:", FONT_INPUT_1_ACTIVE);
2851 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
2852 getKeyNameFromKey(*customize_step[step_nr].key),
2857 case EVENT_KEYRELEASE:
2858 key_joystick_mapping = 0;
2862 HandleOtherEvents(&event);
2870 /* don't eat all CPU time */
2874 /* write new key bindings back to player setup */
2875 setup.input[player_nr].key = custom_key;
2878 DrawSetupScreen_Input();
2881 static boolean CalibrateJoystickMain(int player_nr)
2883 int new_joystick_xleft = JOYSTICK_XMIDDLE;
2884 int new_joystick_xright = JOYSTICK_XMIDDLE;
2885 int new_joystick_yupper = JOYSTICK_YMIDDLE;
2886 int new_joystick_ylower = JOYSTICK_YMIDDLE;
2887 int new_joystick_xmiddle, new_joystick_ymiddle;
2889 int joystick_fd = joystick.fd[player_nr];
2890 int x, y, last_x, last_y, xpos = 8, ypos = 3;
2891 boolean check[3][3];
2892 int check_remaining = 3 * 3;
2897 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
2900 if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
2905 for (y = 0; y < 3; y++)
2907 for (x = 0; x < 3; x++)
2909 DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
2910 check[x][y] = FALSE;
2914 DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
2915 DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
2916 DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
2917 DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
2918 DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
2919 DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
2920 DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
2922 joy_value = Joystick(player_nr);
2923 last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2924 last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
2926 /* eventually uncalibrated center position (joystick could be uncentered) */
2927 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2930 new_joystick_xmiddle = joy_x;
2931 new_joystick_ymiddle = joy_y;
2933 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
2936 while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
2941 if (PendingEvent()) /* got event */
2949 case EVENT_KEYPRESS:
2950 switch(GetEventKey((KeyEvent *)&event, TRUE))
2953 if (check_remaining == 0)
2966 case EVENT_KEYRELEASE:
2967 key_joystick_mapping = 0;
2971 HandleOtherEvents(&event);
2976 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
2979 new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
2980 new_joystick_xright = MAX(new_joystick_xright, joy_x);
2981 new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
2982 new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
2984 setup.input[player_nr].joy.xleft = new_joystick_xleft;
2985 setup.input[player_nr].joy.yupper = new_joystick_yupper;
2986 setup.input[player_nr].joy.xright = new_joystick_xright;
2987 setup.input[player_nr].joy.ylower = new_joystick_ylower;
2988 setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
2989 setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
2991 CheckJoystickData();
2993 joy_value = Joystick(player_nr);
2995 if (joy_value & JOY_BUTTON && check_remaining == 0)
2998 x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
2999 y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
3001 if (x != last_x || y != last_y)
3003 DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
3004 DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
3009 if (check_remaining > 0 && !check[x+1][y+1])
3011 check[x+1][y+1] = TRUE;
3017 printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
3018 setup.input[player_nr].joy.xleft,
3019 setup.input[player_nr].joy.xmiddle,
3020 setup.input[player_nr].joy.xright);
3021 printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
3022 setup.input[player_nr].joy.yupper,
3023 setup.input[player_nr].joy.ymiddle,
3024 setup.input[player_nr].joy.ylower);
3033 /* don't eat all CPU time */
3037 /* calibrated center position (joystick should now be centered) */
3038 if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
3041 new_joystick_xmiddle = joy_x;
3042 new_joystick_ymiddle = joy_y;
3047 DrawSetupScreen_Input();
3050 /* wait until the last pressed button was released */
3051 while (Joystick(player_nr) & JOY_BUTTON)
3053 if (PendingEvent()) /* got event */
3058 HandleOtherEvents(&event);
3067 void CalibrateJoystick(int player_nr)
3069 if (!CalibrateJoystickMain(player_nr))
3071 char *device_name = setup.input[player_nr].joy.device_name;
3072 int nr = getJoystickNrFromDeviceName(device_name) + 1;
3073 int xpos = mSX - SX;
3074 int ypos = mSY - SY;
3078 DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
3079 DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
3082 Delay(2000); /* show error message for a short time */
3088 DrawSetupScreen_Input();
3092 void DrawSetupScreen()
3094 DeactivateJoystick();
3096 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
3098 if (setup_mode == SETUP_MODE_INPUT)
3099 DrawSetupScreen_Input();
3100 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3101 DrawChooseTree(&artwork.gfx_current);
3102 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3103 DrawChooseTree(&artwork.snd_current);
3104 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
3105 DrawChooseTree(&artwork.mus_current);
3107 DrawSetupScreen_Generic();
3113 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
3115 if (setup_mode == SETUP_MODE_INPUT)
3116 HandleSetupScreen_Input(mx, my, dx, dy, button);
3117 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
3118 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
3119 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
3120 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
3121 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
3122 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
3124 HandleSetupScreen_Generic(mx, my, dx, dy, button);
3129 void HandleGameActions()
3131 if (game_status != GAME_MODE_PLAYING)
3134 /* !!! FIX THIS (START) !!! */
3135 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
3137 byte *recorded_player_action;
3138 byte summarized_player_action = 0;
3139 byte tape_action[MAX_PLAYERS];
3143 if (level.native_em_level->lev->home == 0) /* all players at home */
3145 local_player->LevelSolved = TRUE;
3146 AllPlayersGone = TRUE;
3148 level.native_em_level->lev->home = -1;
3151 if (local_player->LevelSolved)
3154 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3157 if (game_status != GAME_MODE_PLAYING)
3160 if (level.native_em_level->lev->home == 0) /* all players at home */
3162 if (local_player->LevelSolved)
3165 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3168 if (game_status != GAME_MODE_PLAYING)
3173 if (level.native_em_level->ply[0]->alive == 0 &&
3174 level.native_em_level->ply[1]->alive == 0 &&
3175 level.native_em_level->ply[2]->alive == 0 &&
3176 level.native_em_level->ply[3]->alive == 0) /* all dead */
3177 AllPlayersGone = TRUE;
3179 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3182 /* --- game actions --- */
3186 /* don't use 100% CPU while in pause mode -- this should better be solved
3187 like in the R'n'D game engine! */
3194 recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
3197 /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
3198 if (recorded_player_action == NULL && tape.pausing)
3202 for (i = 0; i < MAX_PLAYERS; i++)
3204 summarized_player_action |= stored_player[i].action;
3206 if (!network_playing)
3207 stored_player[i].effective_action = stored_player[i].action;
3210 if (!options.network && !setup.team_mode)
3211 local_player->effective_action = summarized_player_action;
3213 if (recorded_player_action != NULL)
3214 for (i = 0; i < MAX_PLAYERS; i++)
3215 stored_player[i].effective_action = recorded_player_action[i];
3217 for (i = 0; i < MAX_PLAYERS; i++)
3219 tape_action[i] = stored_player[i].effective_action;
3221 /* !!! (this does not happen in the EM engine) !!! */
3222 if (tape.recording && tape_action[i] && !tape.player_participates[i])
3223 tape.player_participates[i] = TRUE; /* player just appeared from CE */
3226 /* only save actions from input devices, but not programmed actions */
3228 TapeRecordAction(tape_action);
3232 byte effective_action[MAX_PLAYERS];
3234 for (i = 0; i < MAX_PLAYERS; i++)
3235 effective_action[i] = stored_player[i].effective_action;
3240 tape.playing ? "PLAYING" :
3241 tape.recording ? "RECORDING" :
3244 for (i = 1; i < MAX_PLAYERS; i++)
3245 if ((recorded_player_action && recorded_player_action[i] != 0) ||
3246 tape_action[i] != 0 ||
3247 effective_action[i] != 0)
3248 printf("::: -----------------> WARNING!\n");
3250 printf("::: %08d: %08x [%08x] [%08x]\n",
3252 (recorded_player_action ? recorded_player_action[0] : -1),
3254 effective_action[0]);
3258 GameActions_EM(effective_action);
3261 GameActions_EM(local_player->effective_action);
3264 if (TimeFrames >= FRAMES_PER_SECOND)
3269 if (!level.use_step_counter)
3277 if (TimeLeft <= 10 && setup.time_limit)
3278 PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
3280 DrawGameValue_Time(TimeLeft);
3282 if (!TimeLeft && setup.time_limit)
3283 level.native_em_level->lev->killed_out_of_time = TRUE;
3285 else if (level.time == 0 && level.native_em_level->lev->home > 0)
3286 DrawGameValue_Time(TimePlayed);
3288 level.native_em_level->lev->time =
3289 (level.time == 0 ? TimePlayed : TimeLeft);
3292 if (tape.recording || tape.playing)
3293 DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
3303 if (game.restart_level)
3304 StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
3306 if (local_player->LevelSolved)
3309 if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
3315 if (tape.auto_play && !tape.playing)
3316 AutoPlayTape(); /* continue automatically playing next tape */
3320 void StartGameActions(boolean init_network_game, boolean record_tape,
3324 unsigned long new_random_seed = InitRND(random_seed);
3327 TapeStartRecording(new_random_seed);
3330 TapeStartRecording(random_seed);
3333 #if defined(NETWORK_AVALIABLE)
3334 if (init_network_game)
3336 SendToServer_StartPlaying();
3344 game_status = GAME_MODE_PLAYING;
3347 InitRND(random_seed);
3353 /* ---------- new screen button stuff -------------------------------------- */
3355 /* graphic position and size values for buttons and scrollbars */
3356 #define SC_SCROLLBUTTON_XSIZE TILEX
3357 #define SC_SCROLLBUTTON_YSIZE TILEY
3359 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
3360 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
3361 SC_SCROLLBUTTON_YSIZE)
3362 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
3363 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
3364 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
3365 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
3366 SC_SCROLLBUTTON_YSIZE)
3367 #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
3368 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
3369 SC_SCROLL_VERTICAL_YSIZE)
3371 #define SC_BORDER_SIZE 14
3375 int gfx_unpressed, gfx_pressed;
3379 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
3382 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
3383 SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
3384 SCREEN_CTRL_ID_SCROLL_UP,
3388 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
3389 SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
3390 SCREEN_CTRL_ID_SCROLL_DOWN,
3397 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3398 Bitmap **gfx_unpressed, **gfx_pressed;
3400 int gfx_unpressed, gfx_pressed;
3407 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
3410 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3411 &scrollbar_bitmap[0], &scrollbar_bitmap[1],
3413 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
3415 SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
3416 SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
3417 GD_TYPE_SCROLLBAR_VERTICAL,
3418 SCREEN_CTRL_ID_SCROLL_VERTICAL,
3419 "scroll level series vertically"
3423 static void CreateScreenScrollbuttons()
3425 struct GadgetInfo *gi;
3426 unsigned long event_mask;
3429 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
3431 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3432 int gfx_unpressed, gfx_pressed;
3433 int x, y, width, height;
3434 int gd_x1, gd_x2, gd_y1, gd_y2;
3435 int id = scrollbutton_info[i].gadget_id;
3437 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
3439 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
3440 y = mSY + scrollbutton_info[i].y;
3441 width = SC_SCROLLBUTTON_XSIZE;
3442 height = SC_SCROLLBUTTON_YSIZE;
3444 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
3445 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
3446 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
3448 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
3449 gfx_pressed = scrollbutton_info[i].gfx_pressed;
3450 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3451 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3452 gd_x1 = graphic_info[gfx_unpressed].src_x;
3453 gd_y1 = graphic_info[gfx_unpressed].src_y;
3454 gd_x2 = graphic_info[gfx_pressed].src_x;
3455 gd_y2 = graphic_info[gfx_pressed].src_y;
3457 gi = CreateGadget(GDI_CUSTOM_ID, id,
3458 GDI_CUSTOM_TYPE_ID, i,
3459 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
3464 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
3465 GDI_STATE, GD_BUTTON_UNPRESSED,
3466 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3467 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3468 GDI_DIRECT_DRAW, FALSE,
3469 GDI_EVENT_MASK, event_mask,
3470 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3474 Error(ERR_EXIT, "cannot create gadget");
3476 screen_gadget[id] = gi;
3480 static void CreateScreenScrollbars()
3484 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
3486 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
3487 #if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3488 int gfx_unpressed, gfx_pressed;
3490 int x, y, width, height;
3491 int gd_x1, gd_x2, gd_y1, gd_y2;
3492 struct GadgetInfo *gi;
3493 int items_max, items_visible, item_position;
3494 unsigned long event_mask;
3495 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
3496 int id = scrollbar_info[i].gadget_id;
3498 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
3500 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
3501 y = mSY + scrollbar_info[i].y;
3502 width = scrollbar_info[i].width;
3503 height = scrollbar_info[i].height;
3505 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
3506 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
3508 items_max = num_page_entries;
3509 items_visible = num_page_entries;
3512 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3513 gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
3514 gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
3520 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
3521 gfx_pressed = scrollbar_info[i].gfx_pressed;
3522 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
3523 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
3524 gd_x1 = graphic_info[gfx_unpressed].src_x;
3525 gd_y1 = graphic_info[gfx_unpressed].src_y;
3526 gd_x2 = graphic_info[gfx_pressed].src_x;
3527 gd_y2 = graphic_info[gfx_pressed].src_y;
3530 gi = CreateGadget(GDI_CUSTOM_ID, id,
3531 GDI_CUSTOM_TYPE_ID, i,
3532 GDI_INFO_TEXT, scrollbar_info[i].infotext,
3537 GDI_TYPE, scrollbar_info[i].type,
3538 GDI_SCROLLBAR_ITEMS_MAX, items_max,
3539 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
3540 GDI_SCROLLBAR_ITEM_POSITION, item_position,
3541 GDI_STATE, GD_BUTTON_UNPRESSED,
3542 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
3543 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
3544 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
3545 GDI_DIRECT_DRAW, FALSE,
3546 GDI_EVENT_MASK, event_mask,
3547 GDI_CALLBACK_ACTION, HandleScreenGadgets,
3551 Error(ERR_EXIT, "cannot create gadget");
3553 screen_gadget[id] = gi;
3557 void CreateScreenGadgets()
3559 int last_game_status = game_status; /* save current game status */
3561 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3564 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3566 scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
3568 /* copy pointers to clip mask and GC */
3569 scrollbar_bitmap[i]->clip_mask =
3570 graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
3571 scrollbar_bitmap[i]->stored_clip_gc =
3572 graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
3574 BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
3575 scrollbar_bitmap[i],
3576 graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
3577 graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
3578 TILEX, TILEY, 0, 0);
3582 /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
3583 game_status = GAME_MODE_LEVELS;
3585 CreateScreenScrollbuttons();
3586 CreateScreenScrollbars();
3588 game_status = last_game_status; /* restore current game status */
3591 void FreeScreenGadgets()
3595 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
3596 for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
3598 /* prevent freeing clip mask and GC twice */
3599 scrollbar_bitmap[i]->clip_mask = None;
3600 scrollbar_bitmap[i]->stored_clip_gc = None;
3602 FreeBitmap(scrollbar_bitmap[i]);
3606 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3607 FreeGadget(screen_gadget[i]);
3610 void MapChooseTreeGadgets(TreeInfo *ti)
3612 int num_entries = numTreeInfoInGroup(ti);
3615 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
3618 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3619 MapGadget(screen_gadget[i]);
3623 void UnmapChooseTreeGadgets()
3627 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
3628 UnmapGadget(screen_gadget[i]);
3632 static void HandleScreenGadgets(struct GadgetInfo *gi)
3634 int id = gi->custom_id;
3636 if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
3641 case SCREEN_CTRL_ID_SCROLL_UP:
3642 if (game_status == GAME_MODE_LEVELS)
3643 HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3644 else if (game_status == GAME_MODE_SETUP)
3645 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
3648 case SCREEN_CTRL_ID_SCROLL_DOWN:
3649 if (game_status == GAME_MODE_LEVELS)
3650 HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3651 else if (game_status == GAME_MODE_SETUP)
3652 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
3655 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
3656 if (game_status == GAME_MODE_LEVELS)
3657 HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
3658 else if (game_status == GAME_MODE_SETUP)
3659 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);