1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
30 /* the additional 'b' is needed for Win32 to open files in binary mode */
31 #define MODE_READ "rb"
32 #define MODE_WRITE "wb"
33 #define MODE_APPEND "ab"
35 #define DEFAULT_DEPTH 0
39 #define BLIT_INVERSE 2
40 #define BLIT_ON_BACKGROUND 3
42 /* values for fullscreen status */
43 #define FULLSCREEN_NOT_AVAILABLE FALSE
44 #define FULLSCREEN_AVAILABLE TRUE
46 /* values for window scaling */
47 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
48 #define WINDOW_SCALING_AVAILABLE TRUE
50 #define MIN_WINDOW_SCALING_PERCENT 30
51 #define STD_WINDOW_SCALING_PERCENT 100
52 #define MAX_WINDOW_SCALING_PERCENT 400
53 #define STEP_WINDOW_SCALING_PERCENT 10
55 /* values for window scaling quality */
56 #define SCALING_QUALITY_NEAREST "nearest"
57 #define SCALING_QUALITY_LINEAR "linear"
58 #define SCALING_QUALITY_BEST "best"
60 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
62 /* values for screen rendering mode */
63 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
64 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
65 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
66 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
68 #if defined(TARGET_SDL2)
69 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
74 #define SPECIAL_RENDERING_OFF 0
75 #define SPECIAL_RENDERING_BITMAP 1
76 #define SPECIAL_RENDERING_TARGET 2
77 #define SPECIAL_RENDERING_DOUBLE 3
79 #if defined(TARGET_SDL2)
80 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
82 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_BITMAP
85 /* values for touch control */
86 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
87 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
88 #define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
90 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
92 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
93 #define TOUCH_DROP_DISTANCE_DEFAULT 5
96 /* values for special settings for mobile devices */
97 #if defined(PLATFORM_ANDROID)
98 #define USE_TOUCH_INPUT_OVERLAY
99 #define USE_COMPLETE_DISPLAY
100 #define HAS_SCREEN_KEYBOARD
101 #define SCREEN_KEYBOARD_POS(h) ((h) / 2)
105 /* default input keys */
106 #define DEFAULT_KEY_LEFT KSYM_Left
107 #define DEFAULT_KEY_RIGHT KSYM_Right
108 #define DEFAULT_KEY_UP KSYM_Up
109 #define DEFAULT_KEY_DOWN KSYM_Down
110 #if defined(PLATFORM_MACOSX)
111 #define DEFAULT_KEY_SNAP KSYM_Control_L
112 #define DEFAULT_KEY_DROP KSYM_KP_Enter
114 #define DEFAULT_KEY_SNAP KSYM_Control_L
115 #define DEFAULT_KEY_DROP KSYM_Control_R
117 #define DEFAULT_KEY_OKAY KSYM_Return
118 #define DEFAULT_KEY_CANCEL KSYM_Escape
120 /* default shortcut keys */
121 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
122 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
123 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
124 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
125 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
126 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
127 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
128 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
129 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
130 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
131 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
132 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
133 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
134 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
135 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
136 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
137 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
138 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
139 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
140 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
141 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
143 /* default debug setup keys and values */
144 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
145 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
146 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
147 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
148 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
149 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
150 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
151 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
152 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
153 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
155 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
156 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
157 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
158 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
159 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
160 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
161 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
162 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
163 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
164 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
166 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
168 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
169 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
171 /* values for key_status */
172 #define KEY_NOT_PRESSED FALSE
173 #define KEY_RELEASED FALSE
174 #define KEY_PRESSED TRUE
176 /* values for button status */
177 #define MB_NOT_PRESSED FALSE
178 #define MB_NOT_RELEASED TRUE
179 #define MB_RELEASED FALSE
180 #define MB_PRESSED TRUE
181 #define MB_MENU_CHOICE FALSE
182 #define MB_MENU_MARK TRUE
183 #define MB_MENU_INITIALIZE (-1)
184 #define MB_MENU_LEAVE (-2)
185 #define MB_LEFTBUTTON 1
186 #define MB_MIDDLEBUTTON 2
187 #define MB_RIGHTBUTTON 3
188 #define MB_WHEEL_UP 4
189 #define MB_WHEEL_DOWN 5
190 #define MB_WHEEL_LEFT 6
191 #define MB_WHEEL_RIGHT 7
192 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
193 (b) == MB_WHEEL_DOWN)
194 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
195 (b) == MB_WHEEL_RIGHT)
196 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
197 IS_WHEEL_BUTTON_HORIZONTAL(b))
198 #define DEFAULT_WHEEL_STEPS 3
200 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
201 (b) == MB_MIDDLEBUTTON ? 5 : \
202 (b) == MB_RIGHTBUTTON ? 10 : 1)
204 /* values for move directions */
205 #define MV_BIT_LEFT 0
206 #define MV_BIT_RIGHT 1
208 #define MV_BIT_DOWN 3
210 #define NUM_DIRECTIONS 4
212 /* diagonal movement directions are used in a different contect than buttons */
213 #define MV_BIT_UPLEFT 4
214 #define MV_BIT_UPRIGHT 5
215 #define MV_BIT_DOWNLEFT 6
216 #define MV_BIT_DOWNRIGHT 7
218 #define NUM_DIRECTIONS_FULL 8
220 /* values for special "button" bitmasks */
224 #define NUM_PLAYER_ACTIONS 6
226 /* values for special "focus player" bitmasks */
227 #define BIT_SET_FOCUS 6
229 /* values for drawing stages for global animations */
230 #define DRAW_GLOBAL_ANIM_STAGE_1 1
231 #define DRAW_GLOBAL_ANIM_STAGE_2 2
233 /* values for drawing target (various functions) */
234 #define DRAW_TO_BACKBUFFER 0
235 #define DRAW_TO_FIELDBUFFER 1
236 #define DRAW_TO_SCREEN 2
237 #define DRAW_TO_FADE_SOURCE 3
238 #define DRAW_TO_FADE_TARGET 4
240 /* values for move directions and special "button" key bitmasks */
242 #define MV_LEFT (1 << MV_BIT_LEFT)
243 #define MV_RIGHT (1 << MV_BIT_RIGHT)
244 #define MV_UP (1 << MV_BIT_UP)
245 #define MV_DOWN (1 << MV_BIT_DOWN)
247 #define MV_UPLEFT (MV_UP | MV_LEFT)
248 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
249 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
250 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
252 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
253 #define MV_VERTICAL (MV_UP | MV_DOWN)
254 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
255 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
256 #define MV_NO_DIRECTION (MV_NONE)
258 #define KEY_BUTTON_1 (1 << BUTTON_1)
259 #define KEY_BUTTON_2 (1 << BUTTON_2)
260 #define KEY_BUTTON_SNAP KEY_BUTTON_1
261 #define KEY_BUTTON_DROP KEY_BUTTON_2
262 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
263 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
264 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
266 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
268 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
269 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
270 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
271 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
272 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
275 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
276 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
277 (x) == MV_UP ? MV_BIT_UP : \
278 (x) == MV_DOWN ? MV_BIT_DOWN : \
279 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
280 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
281 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
282 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
285 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
286 (x) == MV_RIGHT ? MV_LEFT : \
287 (x) == MV_UP ? MV_DOWN : \
288 (x) == MV_DOWN ? MV_UP : \
289 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
290 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
291 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
292 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
295 /* values for animation mode (frame order and direction) */
296 /* (stored in level files -- never change existing values) */
298 #define ANIM_LOOP (1 << 0)
299 #define ANIM_LINEAR (1 << 1)
300 #define ANIM_PINGPONG (1 << 2)
301 #define ANIM_PINGPONG2 (1 << 3)
302 #define ANIM_RANDOM (1 << 4)
303 #define ANIM_CE_VALUE (1 << 5)
304 #define ANIM_CE_SCORE (1 << 6)
305 #define ANIM_CE_DELAY (1 << 7)
306 #define ANIM_REVERSE (1 << 8)
307 #define ANIM_OPAQUE_PLAYER (1 << 9)
309 /* values for special (non game element) animation modes */
310 /* (not stored in level files -- can be changed, if needed) */
311 #define ANIM_HORIZONTAL (1 << 10)
312 #define ANIM_VERTICAL (1 << 11)
313 #define ANIM_CENTERED (1 << 12)
314 #define ANIM_STATIC_PANEL (1 << 13)
315 #define ANIM_ALL (1 << 14)
316 #define ANIM_ONCE (1 << 15)
318 #define ANIM_DEFAULT ANIM_LOOP
320 /* values for special drawing styles (currently only for crumbled graphics) */
322 #define STYLE_ACCURATE_BORDERS (1 << 0)
323 #define STYLE_INNER_CORNERS (1 << 1)
325 #define STYLE_DEFAULT STYLE_NONE
327 /* values for fade mode */
328 #define FADE_TYPE_NONE 0
329 #define FADE_TYPE_FADE_IN (1 << 0)
330 #define FADE_TYPE_FADE_OUT (1 << 1)
331 #define FADE_TYPE_TRANSFORM (1 << 2)
332 #define FADE_TYPE_CROSSFADE (1 << 3)
333 #define FADE_TYPE_MELT (1 << 4)
334 #define FADE_TYPE_CURTAIN (1 << 5)
335 #define FADE_TYPE_SKIP (1 << 6)
337 #define FADE_MODE_NONE (FADE_TYPE_NONE)
338 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
339 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
340 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
341 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
342 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
343 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
344 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
345 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
346 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
348 #define FADE_MODE_DEFAULT FADE_MODE_FADE
350 /* values for toon positions */
351 #define POS_UNDEFINED -1
361 /* values for text alignment */
362 #define ALIGN_LEFT (1 << 0)
363 #define ALIGN_RIGHT (1 << 1)
364 #define ALIGN_CENTER (1 << 2)
365 #define ALIGN_DEFAULT ALIGN_LEFT
367 #define VALIGN_TOP (1 << 0)
368 #define VALIGN_BOTTOM (1 << 1)
369 #define VALIGN_MIDDLE (1 << 2)
370 #define VALIGN_DEFAULT VALIGN_TOP
372 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
373 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
374 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
375 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
376 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
377 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
379 /* values for redraw_mask */
380 #define REDRAW_NONE (0)
381 #define REDRAW_ALL (1 << 0)
382 #define REDRAW_FIELD (1 << 1)
383 #define REDRAW_DOOR_1 (1 << 2)
384 #define REDRAW_DOOR_2 (1 << 3)
385 #define REDRAW_DOOR_3 (1 << 4)
386 #define REDRAW_FPS (1 << 5)
388 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
392 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
393 y >= gfx.sy && y < gfx.sy + gfx.sysize)
394 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
395 x < gfx.real_sx + gfx.full_sxsize && \
396 y >= gfx.real_sy && \
397 y < gfx.real_sy + gfx.full_sysize)
398 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
399 y >= gfx.dy && y < gfx.dy + gfx.dysize)
400 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
401 y >= gfx.vy && y < gfx.vy + gfx.vysize)
402 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
403 y >= gfx.ey && y < gfx.ey + gfx.eysize)
405 /* values for mouse cursor */
406 #define CURSOR_DEFAULT 0
407 #define CURSOR_NONE 1
408 #define CURSOR_PLAYFIELD 2
410 /* fundamental game speed values */
411 #define ONE_SECOND_DELAY 1000 /* delay value for one second */
412 #define MENU_FRAME_DELAY 20 /* frame delay in milliseconds */
413 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
414 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
415 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
416 #define FRAMES_PER_SECOND_SP 35
418 /* maximum playfield size supported by libgame functions */
419 #define MAX_PLAYFIELD_WIDTH 128
420 #define MAX_PLAYFIELD_HEIGHT 128
422 /* maximum number of parallel players supported by libgame functions */
423 #define MAX_PLAYERS 4
425 /* maximum allowed length of player name */
426 #define MAX_PLAYER_NAME_LEN 10
428 /* maximum number of levels in a level set */
429 #define MAX_LEVELS 1000
431 /* default name for empty highscore entry */
432 #define EMPTY_PLAYER_NAME "no name"
434 /* default name for unknown player names */
435 #define ANONYMOUS_NAME "anonymous"
437 /* default for other unknown names */
438 #define UNKNOWN_NAME "unknown"
440 /* default name for new levels */
441 #define NAMELESS_LEVEL_NAME "nameless level"
443 /* default text for non-existant artwork */
444 #define NOT_AVAILABLE "(not available)"
446 /* default value for undefined filename */
447 #define UNDEFINED_FILENAME "[NONE]"
449 /* default value for undefined levelset */
450 #define UNDEFINED_LEVELSET "[NONE]"
452 /* default value for undefined parameter */
453 #define ARG_DEFAULT "[DEFAULT]"
455 /* default values for undefined configuration file parameters */
456 #define ARG_UNDEFINED "-1000000"
457 #define ARG_UNDEFINED_VALUE (-1000000)
459 /* default value for off-screen positions */
460 #define POS_OFFSCREEN (-1000000)
462 /* definitions for game sub-directories */
464 #define RO_GAME_DIR "."
468 #define RW_GAME_DIR "."
471 #define RO_BASE_PATH RO_GAME_DIR
472 #define RW_BASE_PATH RW_GAME_DIR
474 /* directory names */
475 #define GRAPHICS_DIRECTORY "graphics"
476 #define SOUNDS_DIRECTORY "sounds"
477 #define MUSIC_DIRECTORY "music"
478 #define LEVELS_DIRECTORY "levels"
479 #define TAPES_DIRECTORY "tapes"
480 #define SCORES_DIRECTORY "scores"
481 #define DOCS_DIRECTORY "docs"
482 #define CACHE_DIRECTORY "cache"
484 #define GFX_CLASSIC_SUBDIR "gfx_classic"
485 #define SND_CLASSIC_SUBDIR "snd_classic"
486 #define MUS_CLASSIC_SUBDIR "mus_classic"
488 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
489 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
490 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
492 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
493 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
494 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
496 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
498 /* file names and filename extensions */
499 #define LEVELSETUP_DIRECTORY "levelsetup"
500 #define SETUP_FILENAME "setup.conf"
501 #define LEVELSETUP_FILENAME "levelsetup.conf"
502 #define EDITORSETUP_FILENAME "editorsetup.conf"
503 #define EDITORCASCADE_FILENAME "editorcascade.conf"
504 #define HELPANIM_FILENAME "helpanim.conf"
505 #define HELPTEXT_FILENAME "helptext.conf"
506 #define LEVELINFO_FILENAME "levelinfo.conf"
507 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
508 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
509 #define MUSICINFO_FILENAME "musicinfo.conf"
510 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
511 #define LEVELFILE_EXTENSION "level"
512 #define TAPEFILE_EXTENSION "tape"
513 #define SCOREFILE_EXTENSION "score"
515 #define LOG_OUT_BASENAME "stdout.txt"
516 #define LOG_ERR_BASENAME "stderr.txt"
522 #define STRING_PARENT_DIRECTORY ".."
523 #define STRING_TOP_DIRECTORY "/"
525 #define CHAR_PATH_SEPARATOR_UNIX '/'
526 #define CHAR_PATH_SEPARATOR_DOS '\\'
528 #define STRING_PATH_SEPARATOR_UNIX "/"
529 #define STRING_PATH_SEPARATOR_DOS "\\"
531 #define STRING_NEWLINE_UNIX "\n"
532 #define STRING_NEWLINE_DOS "\r\n"
534 #if defined(PLATFORM_WIN32)
535 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
536 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
537 #define STRING_NEWLINE STRING_NEWLINE_DOS
539 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
540 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
541 #define STRING_NEWLINE STRING_NEWLINE_UNIX
545 /* areas in bitmap PIX_DOOR */
546 /* meaning in PIX_DB_DOOR: (3 PAGEs)
547 PAGEX1: 1. buffer for DOOR_1
548 PAGEX2: 2. buffer for DOOR_1
549 PAGEX3: buffer for animations
552 /* these values are hard-coded to be able to use them in initialization */
553 #define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
554 #define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
556 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
557 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
558 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
559 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
560 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
561 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
562 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
563 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
564 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
565 #define DOOR_GFX_PAGEY1 (0)
566 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
569 /* macros for version handling */
570 #define VERSION_MAJOR(x) ((x) / 1000000)
571 #define VERSION_MINOR(x) (((x) % 1000000) / 10000)
572 #define VERSION_PATCH(x) (((x) % 10000) / 100)
573 #define VERSION_BUILD(x) ((x) % 100)
574 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
577 /* macros for parent/child process identification */
578 #if defined(PLATFORM_UNIX)
579 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
580 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
581 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
583 #define IS_PARENT_PROCESS() TRUE
584 #define IS_CHILD_PROCESS() FALSE
585 #define HAS_CHILD_PROCESS() FALSE
589 /* values for artwork type */
590 #define ARTWORK_TYPE_GRAPHICS 0
591 #define ARTWORK_TYPE_SOUNDS 1
592 #define ARTWORK_TYPE_MUSIC 2
594 #define NUM_ARTWORK_TYPES 3
597 /* values for tree type (chosen to match artwork type) */
598 #define TREE_TYPE_UNDEFINED -1
599 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
600 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
601 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
602 #define TREE_TYPE_LEVEL_DIR 3
603 #define TREE_TYPE_LEVEL_NR 4
605 #define NUM_TREE_TYPES 5
607 #define INFOTEXT_UNDEFINED ""
608 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
609 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
610 #define INFOTEXT_MUSIC_DIR "Custom Music"
611 #define INFOTEXT_LEVEL_DIR "Level Sets"
612 #define INFOTEXT_LEVEL_NR "Levels"
614 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
615 INFOTEXT_LEVEL_NR : \
616 (t) == TREE_TYPE_LEVEL_DIR ? \
617 INFOTEXT_LEVEL_DIR : \
618 (t) == TREE_TYPE_GRAPHICS_DIR ? \
619 INFOTEXT_GRAPHICS_DIR : \
620 (t) == TREE_TYPE_SOUNDS_DIR ? \
621 INFOTEXT_SOUNDS_DIR : \
622 (t) == TREE_TYPE_MUSIC_DIR ? \
623 INFOTEXT_MUSIC_DIR : \
626 /* values for artwork handling */
627 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
628 ((type) == ARTWORK_TYPE_GRAPHICS ? \
629 &(leveldir)->graphics_set : \
630 (type) == ARTWORK_TYPE_SOUNDS ? \
631 &(leveldir)->sounds_set : \
632 &(leveldir)->music_set)
634 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
635 ((type) == ARTWORK_TYPE_GRAPHICS ? \
636 (leveldir)->graphics_set : \
637 (type) == ARTWORK_TYPE_SOUNDS ? \
638 (leveldir)->sounds_set : \
639 (leveldir)->music_set)
641 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
642 ((type) == ARTWORK_TYPE_GRAPHICS ? \
643 &(leveldir)->graphics_path : \
644 (type) == ARTWORK_TYPE_SOUNDS ? \
645 &(leveldir)->sounds_path : \
646 &(leveldir)->music_path)
648 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
649 ((type) == ARTWORK_TYPE_GRAPHICS ? \
650 (leveldir)->graphics_path : \
651 (type) == ARTWORK_TYPE_SOUNDS ? \
652 (leveldir)->sounds_path : \
653 (leveldir)->music_path)
655 #define SETUP_ARTWORK_SET(setup, type) \
656 ((type) == ARTWORK_TYPE_GRAPHICS ? \
657 (setup).graphics_set : \
658 (type) == ARTWORK_TYPE_SOUNDS ? \
659 (setup).sounds_set : \
662 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
663 ((type) == ARTWORK_TYPE_GRAPHICS ? \
664 (setup).override_level_graphics : \
665 (type) == ARTWORK_TYPE_SOUNDS ? \
666 (setup).override_level_sounds : \
667 (setup).override_level_music)
669 #define GFX_OVERRIDE_ARTWORK(type) \
670 ((type) == ARTWORK_TYPE_GRAPHICS ? \
671 gfx.override_level_graphics : \
672 (type) == ARTWORK_TYPE_SOUNDS ? \
673 gfx.override_level_sounds : \
674 gfx.override_level_music)
676 #define ARTWORK_FIRST_NODE(artwork, type) \
677 ((type) == ARTWORK_TYPE_GRAPHICS ? \
678 (artwork).gfx_first : \
679 (type) == ARTWORK_TYPE_SOUNDS ? \
680 (artwork).snd_first : \
683 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
684 ((type) == ARTWORK_TYPE_GRAPHICS ? \
685 &(artwork).gfx_current_identifier : \
686 (type) == ARTWORK_TYPE_SOUNDS ? \
687 &(artwork).snd_current_identifier : \
688 &(artwork).mus_current_identifier)
690 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
691 ((type) == ARTWORK_TYPE_GRAPHICS ? \
692 (artwork).gfx_current_identifier : \
693 (type) == ARTWORK_TYPE_SOUNDS ? \
694 (artwork).snd_current_identifier : \
695 (artwork).mus_current_identifier)
697 #define ARTWORKINFO_FILENAME(type) \
698 ((type) == ARTWORK_TYPE_GRAPHICS ? \
699 GRAPHICSINFO_FILENAME : \
700 (type) == ARTWORK_TYPE_SOUNDS ? \
701 SOUNDSINFO_FILENAME : \
702 (type) == ARTWORK_TYPE_MUSIC ? \
703 MUSICINFO_FILENAME : "")
705 #define ARTWORK_DIRECTORY(type) \
706 ((type) == ARTWORK_TYPE_GRAPHICS ? \
707 GRAPHICS_DIRECTORY : \
708 (type) == ARTWORK_TYPE_SOUNDS ? \
710 (type) == ARTWORK_TYPE_MUSIC ? \
711 MUSIC_DIRECTORY : "")
713 #define OPTIONS_ARTWORK_DIRECTORY(type) \
714 ((type) == ARTWORK_TYPE_GRAPHICS ? \
715 options.graphics_directory : \
716 (type) == ARTWORK_TYPE_SOUNDS ? \
717 options.sounds_directory : \
718 (type) == ARTWORK_TYPE_MUSIC ? \
719 options.music_directory : "")
721 #define UPDATE_BUSY_STATE() \
723 if (gfx.draw_busy_anim_function != NULL) \
724 gfx.draw_busy_anim_function(); \
728 /* structure definitions */
732 char *command_basepath; /* path to the program binary */
733 char *command_basename; /* base filename of the program binary */
735 char *config_filename; /* optional global program config filename */
737 char *maindata_path; /* main game data (installation) directory */
739 char *userdata_subdir; /* personal user game data directory */
740 char *userdata_path; /* resulting full path to game data directory */
750 char *log_filename[NUM_LOGS]; /* log filenames for out/err messages */
751 FILE *log_file[NUM_LOGS]; /* log file handles for out/err files */
752 FILE *log_file_default[NUM_LOGS]; /* default log file handles (out/err) */
760 char *(*window_title_function)(void);
761 void (*exit_message_function)(char *, va_list);
762 void (*exit_function)(int);
770 char *ro_base_directory;
771 char *rw_base_directory;
772 char *level_directory;
773 char *graphics_directory;
774 char *sounds_directory;
775 char *music_directory;
776 char *docs_directory;
778 char *execute_command;
788 struct VideoSystemInfo
791 int width, height, depth;
792 int window_width, window_height;
793 int display_width, display_height;
794 int screen_width, screen_height;
795 int screen_xoffset, screen_yoffset;
797 boolean fullscreen_available;
798 boolean fullscreen_enabled;
799 boolean fullscreen_initial;
801 boolean window_scaling_available;
802 int window_scaling_percent;
803 char *window_scaling_quality;
804 int screen_rendering_mode;
806 unsigned int frame_delay;
807 unsigned int frame_delay_value;
811 int shifted_up_pos_last;
812 unsigned int shifted_up_delay;
813 unsigned int shifted_up_delay_value;
818 struct AudioSystemInfo
820 boolean sound_available;
821 boolean loops_available;
822 boolean music_available;
824 boolean sound_enabled;
825 boolean sound_deactivated; /* for temporarily disabling sound */
834 int first_sound_channel;
837 struct FontBitmapInfo
841 int src_x, src_y; /* start position of animation frames */
842 int width, height; /* width/height of each animation frame */
844 int draw_xoffset; /* offset for drawing font characters */
845 int draw_yoffset; /* offset for drawing font characters */
848 int num_chars_per_line;
855 int real_sx, real_sy;
856 int full_sxsize, full_sysize;
857 int scrollbuffer_width, scrollbuffer_height;
859 int game_tile_size, standard_tile_size;
870 int win_xsize, win_ysize;
872 int draw_deactivation_mask;
873 int draw_background_mask;
875 Bitmap *field_save_buffer;
877 Bitmap *background_bitmap;
878 int background_bitmap_mask;
880 Bitmap *fade_bitmap_backup;
881 Bitmap *fade_bitmap_source;
882 Bitmap *fade_bitmap_target;
883 Bitmap *fade_bitmap_black;
885 int fade_border_source_status;
886 int fade_border_target_status;
887 Bitmap *masked_border_bitmap_ptr;
889 Bitmap *final_screen_bitmap;
891 boolean clipping_enabled;
893 int clip_width, clip_height;
895 boolean override_level_graphics;
896 boolean override_level_sounds;
897 boolean override_level_music;
899 boolean draw_init_text;
902 struct FontBitmapInfo *font_bitmap_info;
903 int (*select_font_function)(int);
904 int (*get_font_from_token_function)(char *);
906 int anim_random_frame;
908 void (*draw_busy_anim_function)(void);
909 void (*draw_global_anim_function)(int, int);
910 void (*draw_global_border_function)(int);
923 int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
926 struct SetupJoystickInfo
928 char *device_name; /* device name of player's joystick */
930 int xleft, xmiddle, xright;
931 int yupper, ymiddle, ylower;
935 struct SetupKeyboardInfo
937 Key left, right, up, down;
941 struct SetupTouchInfo
948 struct SetupInputInfo
950 boolean use_joystick;
951 struct SetupJoystickInfo joy;
952 struct SetupKeyboardInfo key;
955 struct SetupEditorInfo
957 boolean el_boulderdash;
958 boolean el_emerald_mine;
959 boolean el_emerald_mine_club;
963 boolean el_diamond_caves;
964 boolean el_dx_boulderdash;
966 boolean el_steel_chars;
968 boolean el_user_defined;
971 boolean el_headlines;
976 boolean show_element_token;
979 struct SetupEditorCascadeInfo
990 boolean el_steel_chars;
998 struct SetupShortcutInfo
1004 Key focus_player[MAX_PLAYERS];
1005 Key focus_player_all;
1024 struct SetupSystemInfo
1026 char *sdl_videodriver;
1027 char *sdl_audiodriver;
1028 int audio_fragment_size;
1031 struct SetupInternalInfo
1033 char *program_title;
1034 char *program_author;
1035 char *program_email;
1036 char *program_website;
1037 char *program_copyright;
1038 char *program_company;
1040 char *program_icon_file;
1042 char *default_graphics_set;
1043 char *default_sounds_set;
1044 char *default_music_set;
1046 char *fallback_graphics_file;
1047 char *fallback_sounds_file;
1048 char *fallback_music_file;
1050 char *default_level_series;
1052 int default_window_width;
1053 int default_window_height;
1055 boolean choose_from_top_leveldir;
1058 struct SetupDebugInfo
1060 int frame_delay[10];
1061 Key frame_delay_key[10];
1062 boolean frame_delay_use_mod_key;
1063 boolean frame_delay_game_only;
1071 boolean sound_loops;
1072 boolean sound_music;
1073 boolean sound_simple;
1075 boolean scroll_delay;
1076 boolean scroll_delay_value;
1077 char *engine_snapshot_mode;
1078 int engine_snapshot_memory;
1079 boolean fade_screens;
1081 boolean show_titlescreen;
1082 boolean quick_doors;
1085 boolean skip_levels;
1088 int window_scaling_percent;
1089 char *window_scaling_quality;
1090 char *screen_rendering_mode;
1091 boolean ask_on_escape;
1092 boolean ask_on_escape_editor;
1093 boolean quick_switch;
1094 boolean input_on_focus;
1095 boolean prefer_aga_graphics;
1096 int game_frame_delay;
1097 boolean sp_show_border_elements;
1098 boolean small_game_graphics;
1099 boolean show_snapshot_buttons;
1104 int override_level_graphics; /* not boolean -- can also be "AUTO" */
1105 int override_level_sounds; /* not boolean -- can also be "AUTO" */
1106 int override_level_music; /* not boolean -- can also be "AUTO" */
1112 struct SetupEditorInfo editor;
1113 struct SetupEditorCascadeInfo editor_cascade;
1114 struct SetupShortcutInfo shortcut;
1115 struct SetupInputInfo input[MAX_PLAYERS];
1116 struct SetupTouchInfo touch;
1117 struct SetupSystemInfo system;
1118 struct SetupInternalInfo internal;
1119 struct SetupDebugInfo debug;
1121 struct OptionInfo options;
1126 struct TreeInfo **node_top; /* topmost node in tree */
1127 struct TreeInfo *node_parent; /* parent level directory info */
1128 struct TreeInfo *node_group; /* level group sub-directory info */
1129 struct TreeInfo *next; /* next level series structure node */
1131 int cl_first; /* internal control field for setup screen */
1132 int cl_cursor; /* internal control field for setup screen */
1134 int type; /* type of tree content */
1136 /* fields for "type == TREE_TYPE_LEVEL_DIR" */
1138 char *subdir; /* tree info sub-directory basename (may be ".") */
1139 char *fullpath; /* complete path relative to tree base directory */
1140 char *basepath; /* absolute base path of tree base directory */
1141 char *identifier; /* identifier string for configuration files */
1142 char *name; /* tree info name, as displayed in selection menues */
1143 char *name_sorting; /* optional sorting name for correct name sorting */
1144 char *author; /* level or artwork author name */
1145 char *year; /* optional year of creation for levels or artwork */
1146 char *imported_from; /* optional comment for imported levels or artwork */
1147 char *imported_by; /* optional comment for imported levels or artwork */
1148 char *tested_by; /* optional comment to name people who tested a set */
1150 char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
1151 char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
1152 char *graphics_set; /* optional custom graphics set (level tree only) */
1153 char *sounds_set; /* optional custom sounds set (level tree only) */
1154 char *music_set; /* optional custom music set (level tree only) */
1155 char *graphics_path; /* path to optional custom graphics set (level only) */
1156 char *sounds_path; /* path to optional custom sounds set (level only) */
1157 char *music_path; /* path to optional custom music set (level only) */
1159 char *level_filename; /* filename of level file (for packed level file) */
1160 char *level_filetype; /* type of levels in level directory or level file */
1162 char *special_flags; /* flags for special actions performed on level file */
1164 int levels; /* number of levels in level series */
1165 int first_level; /* first level number (to allow start with 0 or 1) */
1166 int last_level; /* last level number (automatically calculated) */
1167 int sort_priority; /* sort levels by 'sort_priority' and then by name */
1169 boolean latest_engine;/* force level set to use the latest game engine */
1171 boolean level_group; /* directory contains more level series directories */
1172 boolean parent_link; /* entry links back to parent directory */
1173 boolean in_user_dir; /* user defined levels are stored in home directory */
1174 boolean user_defined; /* levels in user directory and marked as "private" */
1175 boolean readonly; /* readonly levels can not be changed with editor */
1176 boolean handicap; /* level set has no handicap when set to "false" */
1177 boolean skip_levels; /* levels can be skipped when set to "true" */
1179 int color; /* color to use on selection screen for this level */
1180 char *class_desc; /* description of level series class */
1181 int handicap_level; /* number of the lowest unsolved level */
1183 char *infotext; /* optional text to describe the tree type (headline) */
1186 typedef struct TreeInfo TreeInfo;
1187 typedef struct TreeInfo LevelDirTree;
1188 typedef struct TreeInfo ArtworkDirTree;
1189 typedef struct TreeInfo GraphicsDirTree;
1190 typedef struct TreeInfo SoundsDirTree;
1191 typedef struct TreeInfo MusicDirTree;
1195 GraphicsDirTree *gfx_first;
1196 GraphicsDirTree *gfx_current;
1197 SoundsDirTree *snd_first;
1198 SoundsDirTree *snd_current;
1199 MusicDirTree *mus_first;
1200 MusicDirTree *mus_current;
1202 char *gfx_current_identifier;
1203 char *snd_current_identifier;
1204 char *mus_current_identifier;
1207 struct ValueTextInfo
1219 struct ConfigTypeInfo
1226 struct TokenIntPtrInfo
1236 char *default_filename;
1239 char **default_parameter; /* array of file parameters */
1240 char **parameter; /* array of file parameters */
1243 boolean fallback_to_default;
1244 boolean default_is_cloned;
1247 struct SetupFileList
1252 struct SetupFileList *next;
1257 char *source_filename; /* primary key for node list */
1261 struct PropertyMapping
1271 struct ArtworkListInfo
1273 int type; /* type of artwork */
1275 int num_file_list_entries;
1276 int num_dynamic_file_list_entries;
1277 struct FileInfo *file_list; /* static artwork file array */
1278 struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
1280 int num_suffix_list_entries;
1281 struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
1283 int num_base_prefixes;
1284 int num_ext1_suffixes;
1285 int num_ext2_suffixes;
1286 int num_ext3_suffixes;
1287 char **base_prefixes; /* base token prefixes array */
1288 char **ext1_suffixes; /* property suffixes array 1 */
1289 char **ext2_suffixes; /* property suffixes array 2 */
1290 char **ext3_suffixes; /* property suffixes array 3 */
1292 int num_ignore_tokens;
1293 char **ignore_tokens; /* file tokens to be ignored */
1295 int num_property_mapping_entries;
1296 struct PropertyMapping *property_mapping; /* mapping token -> artwork */
1298 int sizeof_artwork_list_entry;
1300 struct ListNodeInfo **artwork_list; /* static artwork node array */
1301 struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
1302 struct ListNode *content_list; /* dynamic artwork node list */
1304 void *(*load_artwork)(char *); /* constructor function */
1305 void (*free_artwork)(void *); /* destructor function */
1325 struct RectWithBorder
1339 struct DoorPartPosInfo
1346 int start_step_opening;
1347 int start_step_closing;
1348 boolean draw_masked;
1355 int xoffset; /* special case for tape date and time */
1356 int xoffset2; /* special case for tape date */
1359 int size; /* also used for suffix ".digits" */
1361 boolean draw_masked;
1362 boolean draw_player; /* special case for network player buttons */
1363 int sort_priority; /* also used for suffix ".draw_order" */
1374 /* ========================================================================= */
1375 /* exported variables */
1376 /* ========================================================================= */
1378 extern struct ProgramInfo program;
1379 extern struct OptionInfo options;
1380 extern struct VideoSystemInfo video;
1381 extern struct AudioSystemInfo audio;
1382 extern struct GfxInfo gfx;
1383 extern struct OverlayInfo overlay;
1384 extern struct AnimInfo anim;
1385 extern struct ArtworkInfo artwork;
1386 extern struct JoystickInfo joystick;
1387 extern struct SetupInfo setup;
1389 extern LevelDirTree *leveldir_first_all;
1390 extern LevelDirTree *leveldir_first;
1391 extern LevelDirTree *leveldir_current;
1392 extern int level_nr;
1394 extern struct LevelStats level_stats[];
1396 extern DrawWindow *window;
1397 extern DrawBuffer *backbuffer;
1398 extern DrawBuffer *drawto;
1400 extern int button_status;
1401 extern boolean motion_status;
1402 extern int wheel_steps;
1403 #if defined(TARGET_SDL2)
1404 extern boolean keyrepeat_status;
1407 extern int redraw_mask;
1409 extern int FrameCounter;
1412 /* function definitions */
1414 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1417 void SetWindowTitle();
1419 void InitWindowTitleFunction(char *(*window_title_function)(void));
1420 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1421 void InitExitFunction(void (*exit_function)(int));
1422 void InitPlatformDependentStuff(void);
1423 void ClosePlatformDependentStuff(void);
1425 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1426 void InitGfxTileSizeInfo(int, int);
1427 void InitGfxDoor1Info(int, int, int, int);
1428 void InitGfxDoor2Info(int, int, int, int);
1429 void InitGfxDoor3Info(int, int, int, int);
1430 void InitGfxWindowInfo(int, int);
1431 void InitGfxScrollbufferInfo(int, int);
1432 void InitGfxClipRegion(boolean, int, int, int, int);
1433 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1434 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1435 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1436 void InitGfxCustomArtworkInfo();
1437 void InitGfxOtherSettings();
1438 void InitOverlayInfo();
1439 void SetOverlayActive(boolean);
1440 boolean GetOverlayActive();
1441 void SetDrawDeactivationMask(int);
1442 void SetDrawBackgroundMask(int);
1443 void SetWindowBackgroundBitmap(Bitmap *);
1444 void SetMainBackgroundBitmap(Bitmap *);
1445 void SetDoorBackgroundBitmap(Bitmap *);
1446 void SetRedrawMaskFromArea(int, int, int, int);
1448 void LimitScreenUpdates(boolean);
1450 void InitVideoDisplay(void);
1451 void CloseVideoDisplay(void);
1452 void InitVideoBuffer(int, int, int, boolean);
1453 Bitmap *CreateBitmapStruct(void);
1454 Bitmap *CreateBitmap(int, int, int);
1455 void ReCreateBitmap(Bitmap **, int, int);
1456 void FreeBitmap(Bitmap *);
1457 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1458 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1459 void FadeRectangle(int, int, int, int, int, int, int,
1460 void (*draw_border_function)(void));
1461 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1462 void ClearRectangle(Bitmap *, int, int, int, int);
1463 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1464 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1465 boolean DrawingDeactivated(int, int, int, int);
1466 boolean DrawingOnBackground(int, int);
1467 boolean DrawingAreaChanged();
1468 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1469 void BlitTexture(Bitmap *, int, int, int, int, int, int);
1470 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
1471 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
1472 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
1473 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1474 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1475 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1476 Pixel GetPixel(Bitmap *, int, int);
1477 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1478 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1480 void KeyboardAutoRepeatOn(void);
1481 void KeyboardAutoRepeatOff(void);
1482 boolean SetVideoMode(boolean);
1483 void SetVideoFrameDelay(unsigned int);
1484 unsigned int GetVideoFrameDelay();
1485 boolean ChangeVideoModeIfNeeded(boolean);
1487 Bitmap *LoadImage(char *);
1488 Bitmap *LoadCustomImage(char *);
1489 void ReloadCustomImage(Bitmap *, char *);
1491 void ReCreateGameTileSizeBitmap(Bitmap **);
1492 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
1493 void CreateBitmapTextures(Bitmap **);
1494 void FreeBitmapTextures(Bitmap **);
1495 void ScaleBitmap(Bitmap **, int);
1497 void SetMouseCursor(int);
1499 void OpenAudio(void);
1500 void CloseAudio(void);
1501 void SetAudioMode(boolean);
1503 boolean PendingEvent(void);
1504 void NextEvent(Event *event);
1505 void PeekEvent(Event *event);
1506 Key GetEventKey(KeyEvent *, boolean);
1507 KeyMod HandleKeyModState(Key, int);
1508 KeyMod GetKeyModState();
1509 KeyMod GetKeyModStateFromEvents();
1510 void StartTextInput(int, int, int, int);
1511 void StopTextInput();
1512 boolean CheckCloseWindowEvent(ClientMessageEvent *);
1514 void InitJoysticks();
1515 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1517 #endif /* SYSTEM_H */