1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
19 #if defined(PLATFORM_MACOSX)
21 #elif defined(PLATFORM_WIN32)
23 #elif defined(PLATFORM_ANDROID)
30 /* the additional 'b' is needed for Win32 to open files in binary mode */
31 #define MODE_READ "rb"
32 #define MODE_WRITE "wb"
33 #define MODE_APPEND "ab"
35 #define DEFAULT_DEPTH 0
39 #define BLIT_INVERSE 2
40 #define BLIT_ON_BACKGROUND 3
42 /* values for fullscreen status */
43 #define FULLSCREEN_NOT_AVAILABLE FALSE
44 #define FULLSCREEN_AVAILABLE TRUE
46 /* values for window scaling */
47 #define WINDOW_SCALING_NOT_AVAILABLE FALSE
48 #define WINDOW_SCALING_AVAILABLE TRUE
50 #define MIN_WINDOW_SCALING_PERCENT 30
51 #define STD_WINDOW_SCALING_PERCENT 100
52 #define MAX_WINDOW_SCALING_PERCENT 400
53 #define STEP_WINDOW_SCALING_PERCENT 10
55 /* values for window scaling quality */
56 #define SCALING_QUALITY_NEAREST "nearest"
57 #define SCALING_QUALITY_LINEAR "linear"
58 #define SCALING_QUALITY_BEST "best"
60 #define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
62 /* values for screen rendering mode */
63 #define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
64 #define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
65 #define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
66 #define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
68 #if defined(TARGET_SDL2)
69 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
71 #define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
74 #define SPECIAL_RENDERING_OFF 0
75 #define SPECIAL_RENDERING_BITMAP 1
76 #define SPECIAL_RENDERING_TARGET 2
77 #define SPECIAL_RENDERING_DOUBLE 3
79 #if defined(TARGET_SDL2)
80 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
82 #define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_BITMAP
85 /* values for touch control */
86 #define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
87 #define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
89 #define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
91 #define TOUCH_MOVE_DISTANCE_DEFAULT 2
92 #define TOUCH_DROP_DISTANCE_DEFAULT 5
95 /* values for screen keyboard on mobile devices */
96 #if defined(PLATFORM_ANDROID)
97 #define HAS_SCREEN_KEYBOARD
101 /* default input keys */
102 #define DEFAULT_KEY_LEFT KSYM_Left
103 #define DEFAULT_KEY_RIGHT KSYM_Right
104 #define DEFAULT_KEY_UP KSYM_Up
105 #define DEFAULT_KEY_DOWN KSYM_Down
106 #if defined(PLATFORM_MACOSX)
107 #define DEFAULT_KEY_SNAP KSYM_Control_L
108 #define DEFAULT_KEY_DROP KSYM_KP_Enter
110 #define DEFAULT_KEY_SNAP KSYM_Control_L
111 #define DEFAULT_KEY_DROP KSYM_Control_R
113 #define DEFAULT_KEY_OKAY KSYM_Return
114 #define DEFAULT_KEY_CANCEL KSYM_Escape
116 /* default shortcut keys */
117 #define DEFAULT_KEY_SAVE_GAME KSYM_F1
118 #define DEFAULT_KEY_LOAD_GAME KSYM_F2
119 #define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
120 #define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
121 #define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
122 #define DEFAULT_KEY_FOCUS_PLAYER_3 KSYM_F7
123 #define DEFAULT_KEY_FOCUS_PLAYER_4 KSYM_F8
124 #define DEFAULT_KEY_FOCUS_PLAYER_ALL KSYM_F9
125 #define DEFAULT_KEY_TAPE_EJECT KSYM_UNDEFINED
126 #define DEFAULT_KEY_TAPE_EXTRA KSYM_UNDEFINED
127 #define DEFAULT_KEY_TAPE_STOP KSYM_UNDEFINED
128 #define DEFAULT_KEY_TAPE_PAUSE KSYM_UNDEFINED
129 #define DEFAULT_KEY_TAPE_RECORD KSYM_UNDEFINED
130 #define DEFAULT_KEY_TAPE_PLAY KSYM_UNDEFINED
131 #define DEFAULT_KEY_SOUND_SIMPLE KSYM_UNDEFINED
132 #define DEFAULT_KEY_SOUND_LOOPS KSYM_UNDEFINED
133 #define DEFAULT_KEY_SOUND_MUSIC KSYM_UNDEFINED
134 #define DEFAULT_KEY_SNAP_LEFT KSYM_UNDEFINED
135 #define DEFAULT_KEY_SNAP_RIGHT KSYM_UNDEFINED
136 #define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
137 #define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
139 /* default debug setup keys and values */
140 #define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
141 #define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
142 #define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
143 #define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
144 #define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
145 #define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
146 #define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
147 #define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
148 #define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
149 #define DEFAULT_FRAME_DELAY_9 0 // maximum speed
151 #define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
152 #define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
153 #define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
154 #define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
155 #define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
156 #define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
157 #define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
158 #define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
159 #define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
160 #define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
162 #define NUM_DEBUG_FRAME_DELAY_KEYS 10
164 #define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
165 #define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
167 /* values for key_status */
168 #define KEY_NOT_PRESSED FALSE
169 #define KEY_RELEASED FALSE
170 #define KEY_PRESSED TRUE
172 /* values for button status */
173 #define MB_NOT_PRESSED FALSE
174 #define MB_NOT_RELEASED TRUE
175 #define MB_RELEASED FALSE
176 #define MB_PRESSED TRUE
177 #define MB_MENU_CHOICE FALSE
178 #define MB_MENU_MARK TRUE
179 #define MB_MENU_INITIALIZE (-1)
180 #define MB_MENU_LEAVE (-2)
181 #define MB_LEFTBUTTON 1
182 #define MB_MIDDLEBUTTON 2
183 #define MB_RIGHTBUTTON 3
184 #define MB_WHEEL_UP 4
185 #define MB_WHEEL_DOWN 5
186 #define MB_WHEEL_LEFT 6
187 #define MB_WHEEL_RIGHT 7
188 #define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
189 (b) == MB_WHEEL_DOWN)
190 #define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
191 (b) == MB_WHEEL_RIGHT)
192 #define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
193 IS_WHEEL_BUTTON_HORIZONTAL(b))
194 #define DEFAULT_WHEEL_STEPS 3
196 #define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
197 (b) == MB_MIDDLEBUTTON ? 5 : \
198 (b) == MB_RIGHTBUTTON ? 10 : 1)
200 /* values for move directions */
201 #define MV_BIT_LEFT 0
202 #define MV_BIT_RIGHT 1
204 #define MV_BIT_DOWN 3
206 #define NUM_DIRECTIONS 4
208 /* diagonal movement directions are used in a different contect than buttons */
209 #define MV_BIT_UPLEFT 4
210 #define MV_BIT_UPRIGHT 5
211 #define MV_BIT_DOWNLEFT 6
212 #define MV_BIT_DOWNRIGHT 7
214 #define NUM_DIRECTIONS_FULL 8
216 /* values for special "button" bitmasks */
220 #define NUM_PLAYER_ACTIONS 6
222 /* values for special "focus player" bitmasks */
223 #define BIT_SET_FOCUS 6
225 /* values for drawing stages for global animations */
226 #define DRAW_GLOBAL_ANIM_STAGE_1 1
227 #define DRAW_GLOBAL_ANIM_STAGE_2 2
229 /* values for drawing target (various functions) */
230 #define DRAW_TO_BACKBUFFER 0
231 #define DRAW_TO_FIELDBUFFER 1
232 #define DRAW_TO_SCREEN 2
233 #define DRAW_TO_FADE_SOURCE 3
234 #define DRAW_TO_FADE_TARGET 4
236 /* values for move directions and special "button" key bitmasks */
238 #define MV_LEFT (1 << MV_BIT_LEFT)
239 #define MV_RIGHT (1 << MV_BIT_RIGHT)
240 #define MV_UP (1 << MV_BIT_UP)
241 #define MV_DOWN (1 << MV_BIT_DOWN)
243 #define MV_UPLEFT (MV_UP | MV_LEFT)
244 #define MV_UPRIGHT (MV_UP | MV_RIGHT)
245 #define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
246 #define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
248 #define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
249 #define MV_VERTICAL (MV_UP | MV_DOWN)
250 #define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
251 #define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
252 #define MV_NO_DIRECTION (MV_NONE)
254 #define KEY_BUTTON_1 (1 << BUTTON_1)
255 #define KEY_BUTTON_2 (1 << BUTTON_2)
256 #define KEY_BUTTON_SNAP KEY_BUTTON_1
257 #define KEY_BUTTON_DROP KEY_BUTTON_2
258 #define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
259 #define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
260 #define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
262 #define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
264 #define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
265 (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
266 (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
267 (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
268 (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
271 #define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
272 (x) == MV_RIGHT ? MV_BIT_RIGHT : \
273 (x) == MV_UP ? MV_BIT_UP : \
274 (x) == MV_DOWN ? MV_BIT_DOWN : \
275 (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
276 (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
277 (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
278 (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
281 #define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
282 (x) == MV_RIGHT ? MV_LEFT : \
283 (x) == MV_UP ? MV_DOWN : \
284 (x) == MV_DOWN ? MV_UP : \
285 (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
286 (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
287 (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
288 (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
291 /* values for animation mode (frame order and direction) */
292 /* (stored in level files -- never change existing values) */
294 #define ANIM_LOOP (1 << 0)
295 #define ANIM_LINEAR (1 << 1)
296 #define ANIM_PINGPONG (1 << 2)
297 #define ANIM_PINGPONG2 (1 << 3)
298 #define ANIM_RANDOM (1 << 4)
299 #define ANIM_CE_VALUE (1 << 5)
300 #define ANIM_CE_SCORE (1 << 6)
301 #define ANIM_CE_DELAY (1 << 7)
302 #define ANIM_REVERSE (1 << 8)
303 #define ANIM_OPAQUE_PLAYER (1 << 9)
305 /* values for special (non game element) animation modes */
306 /* (not stored in level files -- can be changed, if needed) */
307 #define ANIM_HORIZONTAL (1 << 10)
308 #define ANIM_VERTICAL (1 << 11)
309 #define ANIM_CENTERED (1 << 12)
310 #define ANIM_STATIC_PANEL (1 << 13)
311 #define ANIM_ALL (1 << 14)
312 #define ANIM_ONCE (1 << 15)
314 #define ANIM_DEFAULT ANIM_LOOP
316 /* values for special drawing styles (currently only for crumbled graphics) */
318 #define STYLE_ACCURATE_BORDERS (1 << 0)
319 #define STYLE_INNER_CORNERS (1 << 1)
321 #define STYLE_DEFAULT STYLE_NONE
323 /* values for fade mode */
324 #define FADE_TYPE_NONE 0
325 #define FADE_TYPE_FADE_IN (1 << 0)
326 #define FADE_TYPE_FADE_OUT (1 << 1)
327 #define FADE_TYPE_TRANSFORM (1 << 2)
328 #define FADE_TYPE_CROSSFADE (1 << 3)
329 #define FADE_TYPE_MELT (1 << 4)
330 #define FADE_TYPE_CURTAIN (1 << 5)
331 #define FADE_TYPE_SKIP (1 << 6)
333 #define FADE_MODE_NONE (FADE_TYPE_NONE)
334 #define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
335 #define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
336 #define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
337 #define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
338 #define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
339 #define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
340 #define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
341 #define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
342 #define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
344 #define FADE_MODE_DEFAULT FADE_MODE_FADE
346 /* values for toon positions */
347 #define POS_UNDEFINED -1
357 /* values for text alignment */
358 #define ALIGN_LEFT (1 << 0)
359 #define ALIGN_RIGHT (1 << 1)
360 #define ALIGN_CENTER (1 << 2)
361 #define ALIGN_DEFAULT ALIGN_LEFT
363 #define VALIGN_TOP (1 << 0)
364 #define VALIGN_BOTTOM (1 << 1)
365 #define VALIGN_MIDDLE (1 << 2)
366 #define VALIGN_DEFAULT VALIGN_TOP
368 #define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
369 (a) == ALIGN_RIGHT ? (x) - (w) : (x))
370 #define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
371 (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
372 #define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
373 #define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
375 /* values for redraw_mask */
376 #define REDRAW_NONE (0)
377 #define REDRAW_ALL (1 << 0)
378 #define REDRAW_FIELD (1 << 1)
379 #define REDRAW_DOOR_1 (1 << 2)
380 #define REDRAW_DOOR_2 (1 << 3)
381 #define REDRAW_DOOR_3 (1 << 4)
382 #define REDRAW_FPS (1 << 5)
384 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
388 #define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
389 y >= gfx.sy && y < gfx.sy + gfx.sysize)
390 #define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
391 x < gfx.real_sx + gfx.full_sxsize && \
392 y >= gfx.real_sy && \
393 y < gfx.real_sy + gfx.full_sysize)
394 #define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
395 y >= gfx.dy && y < gfx.dy + gfx.dysize)
396 #define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
397 y >= gfx.vy && y < gfx.vy + gfx.vysize)
398 #define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
399 y >= gfx.ey && y < gfx.ey + gfx.eysize)
401 /* values for mouse cursor */
402 #define CURSOR_DEFAULT 0
403 #define CURSOR_NONE 1
404 #define CURSOR_PLAYFIELD 2
406 /* fundamental game speed values */
407 #define ONE_SECOND_DELAY 1000 /* delay value for one second */
408 #define MENU_FRAME_DELAY 20 /* frame delay in milliseconds */
409 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
410 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
411 #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
412 #define FRAMES_PER_SECOND_SP 35
414 /* maximum playfield size supported by libgame functions */
415 #define MAX_PLAYFIELD_WIDTH 128
416 #define MAX_PLAYFIELD_HEIGHT 128
418 /* maximum number of parallel players supported by libgame functions */
419 #define MAX_PLAYERS 4
421 /* maximum allowed length of player name */
422 #define MAX_PLAYER_NAME_LEN 10
424 /* maximum number of levels in a level set */
425 #define MAX_LEVELS 1000
427 /* default name for empty highscore entry */
428 #define EMPTY_PLAYER_NAME "no name"
430 /* default name for unknown player names */
431 #define ANONYMOUS_NAME "anonymous"
433 /* default for other unknown names */
434 #define UNKNOWN_NAME "unknown"
436 /* default name for new levels */
437 #define NAMELESS_LEVEL_NAME "nameless level"
439 /* default text for non-existant artwork */
440 #define NOT_AVAILABLE "(not available)"
442 /* default value for undefined filename */
443 #define UNDEFINED_FILENAME "[NONE]"
445 /* default value for undefined levelset */
446 #define UNDEFINED_LEVELSET "[NONE]"
448 /* default value for undefined parameter */
449 #define ARG_DEFAULT "[DEFAULT]"
451 /* default values for undefined configuration file parameters */
452 #define ARG_UNDEFINED "-1000000"
453 #define ARG_UNDEFINED_VALUE (-1000000)
455 /* default value for off-screen positions */
456 #define POS_OFFSCREEN (-1000000)
458 /* definitions for game sub-directories */
460 #define RO_GAME_DIR "."
464 #define RW_GAME_DIR "."
467 #define RO_BASE_PATH RO_GAME_DIR
468 #define RW_BASE_PATH RW_GAME_DIR
470 /* directory names */
471 #define GRAPHICS_DIRECTORY "graphics"
472 #define SOUNDS_DIRECTORY "sounds"
473 #define MUSIC_DIRECTORY "music"
474 #define LEVELS_DIRECTORY "levels"
475 #define TAPES_DIRECTORY "tapes"
476 #define SCORES_DIRECTORY "scores"
477 #define DOCS_DIRECTORY "docs"
478 #define CACHE_DIRECTORY "cache"
480 #define GFX_CLASSIC_SUBDIR "gfx_classic"
481 #define SND_CLASSIC_SUBDIR "snd_classic"
482 #define MUS_CLASSIC_SUBDIR "mus_classic"
484 #define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
485 #define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
486 #define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
488 #define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
489 #define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
490 #define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
492 #define DEFAULT_LEVELSET (setup.internal.default_level_series)
494 /* file names and filename extensions */
495 #define LEVELSETUP_DIRECTORY "levelsetup"
496 #define SETUP_FILENAME "setup.conf"
497 #define LEVELSETUP_FILENAME "levelsetup.conf"
498 #define EDITORSETUP_FILENAME "editorsetup.conf"
499 #define EDITORCASCADE_FILENAME "editorcascade.conf"
500 #define HELPANIM_FILENAME "helpanim.conf"
501 #define HELPTEXT_FILENAME "helptext.conf"
502 #define LEVELINFO_FILENAME "levelinfo.conf"
503 #define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
504 #define SOUNDSINFO_FILENAME "soundsinfo.conf"
505 #define MUSICINFO_FILENAME "musicinfo.conf"
506 #define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
507 #define LEVELFILE_EXTENSION "level"
508 #define TAPEFILE_EXTENSION "tape"
509 #define SCOREFILE_EXTENSION "score"
511 #define LOG_OUT_BASENAME "stdout.txt"
512 #define LOG_ERR_BASENAME "stderr.txt"
518 #define STRING_PARENT_DIRECTORY ".."
519 #define STRING_TOP_DIRECTORY "/"
521 #define CHAR_PATH_SEPARATOR_UNIX '/'
522 #define CHAR_PATH_SEPARATOR_DOS '\\'
524 #define STRING_PATH_SEPARATOR_UNIX "/"
525 #define STRING_PATH_SEPARATOR_DOS "\\"
527 #define STRING_NEWLINE_UNIX "\n"
528 #define STRING_NEWLINE_DOS "\r\n"
530 #if defined(PLATFORM_WIN32)
531 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
532 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
533 #define STRING_NEWLINE STRING_NEWLINE_DOS
535 #define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
536 #define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
537 #define STRING_NEWLINE STRING_NEWLINE_UNIX
541 /* areas in bitmap PIX_DOOR */
542 /* meaning in PIX_DB_DOOR: (3 PAGEs)
543 PAGEX1: 1. buffer for DOOR_1
544 PAGEX2: 2. buffer for DOOR_1
545 PAGEX3: buffer for animations
548 /* these values are hard-coded to be able to use them in initialization */
549 #define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
550 #define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
552 #define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
553 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
554 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
555 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
556 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
557 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
558 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
559 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
560 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
561 #define DOOR_GFX_PAGEY1 (0)
562 #define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
565 /* macros for version handling */
566 #define VERSION_MAJOR(x) ((x) / 1000000)
567 #define VERSION_MINOR(x) (((x) % 1000000) / 10000)
568 #define VERSION_PATCH(x) (((x) % 10000) / 100)
569 #define VERSION_BUILD(x) ((x) % 100)
570 #define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
573 /* macros for parent/child process identification */
574 #if defined(PLATFORM_UNIX)
575 #define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
576 #define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
577 #define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
579 #define IS_PARENT_PROCESS() TRUE
580 #define IS_CHILD_PROCESS() FALSE
581 #define HAS_CHILD_PROCESS() FALSE
585 /* values for artwork type */
586 #define ARTWORK_TYPE_GRAPHICS 0
587 #define ARTWORK_TYPE_SOUNDS 1
588 #define ARTWORK_TYPE_MUSIC 2
590 #define NUM_ARTWORK_TYPES 3
593 /* values for tree type (chosen to match artwork type) */
594 #define TREE_TYPE_UNDEFINED -1
595 #define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
596 #define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
597 #define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
598 #define TREE_TYPE_LEVEL_DIR 3
599 #define TREE_TYPE_LEVEL_NR 4
601 #define NUM_TREE_TYPES 5
603 #define INFOTEXT_UNDEFINED ""
604 #define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
605 #define INFOTEXT_SOUNDS_DIR "Custom Sounds"
606 #define INFOTEXT_MUSIC_DIR "Custom Music"
607 #define INFOTEXT_LEVEL_DIR "Level Sets"
608 #define INFOTEXT_LEVEL_NR "Levels"
610 #define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_NR ? \
611 INFOTEXT_LEVEL_NR : \
612 (t) == TREE_TYPE_LEVEL_DIR ? \
613 INFOTEXT_LEVEL_DIR : \
614 (t) == TREE_TYPE_GRAPHICS_DIR ? \
615 INFOTEXT_GRAPHICS_DIR : \
616 (t) == TREE_TYPE_SOUNDS_DIR ? \
617 INFOTEXT_SOUNDS_DIR : \
618 (t) == TREE_TYPE_MUSIC_DIR ? \
619 INFOTEXT_MUSIC_DIR : \
622 /* values for artwork handling */
623 #define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
624 ((type) == ARTWORK_TYPE_GRAPHICS ? \
625 &(leveldir)->graphics_set : \
626 (type) == ARTWORK_TYPE_SOUNDS ? \
627 &(leveldir)->sounds_set : \
628 &(leveldir)->music_set)
630 #define LEVELDIR_ARTWORK_SET(leveldir, type) \
631 ((type) == ARTWORK_TYPE_GRAPHICS ? \
632 (leveldir)->graphics_set : \
633 (type) == ARTWORK_TYPE_SOUNDS ? \
634 (leveldir)->sounds_set : \
635 (leveldir)->music_set)
637 #define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
638 ((type) == ARTWORK_TYPE_GRAPHICS ? \
639 &(leveldir)->graphics_path : \
640 (type) == ARTWORK_TYPE_SOUNDS ? \
641 &(leveldir)->sounds_path : \
642 &(leveldir)->music_path)
644 #define LEVELDIR_ARTWORK_PATH(leveldir, type) \
645 ((type) == ARTWORK_TYPE_GRAPHICS ? \
646 (leveldir)->graphics_path : \
647 (type) == ARTWORK_TYPE_SOUNDS ? \
648 (leveldir)->sounds_path : \
649 (leveldir)->music_path)
651 #define SETUP_ARTWORK_SET(setup, type) \
652 ((type) == ARTWORK_TYPE_GRAPHICS ? \
653 (setup).graphics_set : \
654 (type) == ARTWORK_TYPE_SOUNDS ? \
655 (setup).sounds_set : \
658 #define SETUP_OVERRIDE_ARTWORK(setup, type) \
659 ((type) == ARTWORK_TYPE_GRAPHICS ? \
660 (setup).override_level_graphics : \
661 (type) == ARTWORK_TYPE_SOUNDS ? \
662 (setup).override_level_sounds : \
663 (setup).override_level_music)
665 #define GFX_OVERRIDE_ARTWORK(type) \
666 ((type) == ARTWORK_TYPE_GRAPHICS ? \
667 gfx.override_level_graphics : \
668 (type) == ARTWORK_TYPE_SOUNDS ? \
669 gfx.override_level_sounds : \
670 gfx.override_level_music)
672 #define ARTWORK_FIRST_NODE(artwork, type) \
673 ((type) == ARTWORK_TYPE_GRAPHICS ? \
674 (artwork).gfx_first : \
675 (type) == ARTWORK_TYPE_SOUNDS ? \
676 (artwork).snd_first : \
679 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
680 ((type) == ARTWORK_TYPE_GRAPHICS ? \
681 &(artwork).gfx_current_identifier : \
682 (type) == ARTWORK_TYPE_SOUNDS ? \
683 &(artwork).snd_current_identifier : \
684 &(artwork).mus_current_identifier)
686 #define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
687 ((type) == ARTWORK_TYPE_GRAPHICS ? \
688 (artwork).gfx_current_identifier : \
689 (type) == ARTWORK_TYPE_SOUNDS ? \
690 (artwork).snd_current_identifier : \
691 (artwork).mus_current_identifier)
693 #define ARTWORKINFO_FILENAME(type) \
694 ((type) == ARTWORK_TYPE_GRAPHICS ? \
695 GRAPHICSINFO_FILENAME : \
696 (type) == ARTWORK_TYPE_SOUNDS ? \
697 SOUNDSINFO_FILENAME : \
698 (type) == ARTWORK_TYPE_MUSIC ? \
699 MUSICINFO_FILENAME : "")
701 #define ARTWORK_DIRECTORY(type) \
702 ((type) == ARTWORK_TYPE_GRAPHICS ? \
703 GRAPHICS_DIRECTORY : \
704 (type) == ARTWORK_TYPE_SOUNDS ? \
706 (type) == ARTWORK_TYPE_MUSIC ? \
707 MUSIC_DIRECTORY : "")
709 #define OPTIONS_ARTWORK_DIRECTORY(type) \
710 ((type) == ARTWORK_TYPE_GRAPHICS ? \
711 options.graphics_directory : \
712 (type) == ARTWORK_TYPE_SOUNDS ? \
713 options.sounds_directory : \
714 (type) == ARTWORK_TYPE_MUSIC ? \
715 options.music_directory : "")
717 #define UPDATE_BUSY_STATE() \
719 if (gfx.draw_busy_anim_function != NULL) \
720 gfx.draw_busy_anim_function(); \
724 /* type definitions */
725 #if defined(TARGET_SDL2)
726 typedef int (*EventFilter)(void *, Event *);
728 typedef int (*EventFilter)(const Event *);
732 /* structure definitions */
736 char *command_basepath; /* path to the program binary */
737 char *command_basename; /* base filename of the program binary */
739 char *config_filename; /* optional global program config filename */
741 char *maindata_path; /* main game data (installation) directory */
743 char *userdata_subdir; /* personal user game data directory */
744 char *userdata_path; /* resulting full path to game data directory */
754 char *log_filename[NUM_LOGS]; /* log filenames for out/err messages */
755 FILE *log_file[NUM_LOGS]; /* log file handles for out/err files */
756 FILE *log_file_default[NUM_LOGS]; /* default log file handles (out/err) */
764 char *(*window_title_function)(void);
765 void (*exit_message_function)(char *, va_list);
766 void (*exit_function)(int);
774 char *ro_base_directory;
775 char *rw_base_directory;
776 char *level_directory;
777 char *graphics_directory;
778 char *sounds_directory;
779 char *music_directory;
780 char *docs_directory;
782 char *execute_command;
792 struct VideoSystemInfo
795 int width, height, depth;
796 int window_width, window_height;
798 boolean fullscreen_available;
799 boolean fullscreen_enabled;
800 boolean fullscreen_initial;
802 boolean window_scaling_available;
803 int window_scaling_percent;
804 char *window_scaling_quality;
805 int screen_rendering_mode;
807 unsigned int frame_delay;
808 unsigned int frame_delay_value;
815 struct AudioSystemInfo
817 boolean sound_available;
818 boolean loops_available;
819 boolean music_available;
821 boolean sound_enabled;
822 boolean sound_deactivated; /* for temporarily disabling sound */
831 int first_sound_channel;
834 struct FontBitmapInfo
838 int src_x, src_y; /* start position of animation frames */
839 int width, height; /* width/height of each animation frame */
841 int draw_xoffset; /* offset for drawing font characters */
842 int draw_yoffset; /* offset for drawing font characters */
845 int num_chars_per_line;
852 int real_sx, real_sy;
853 int full_sxsize, full_sysize;
854 int scrollbuffer_width, scrollbuffer_height;
856 int game_tile_size, standard_tile_size;
867 int win_xsize, win_ysize;
869 int draw_deactivation_mask;
870 int draw_background_mask;
872 Bitmap *field_save_buffer;
874 Bitmap *background_bitmap;
875 int background_bitmap_mask;
877 Bitmap *fade_bitmap_backup;
878 Bitmap *fade_bitmap_source;
879 Bitmap *fade_bitmap_target;
880 Bitmap *fade_bitmap_black;
882 int fade_border_source_status;
883 int fade_border_target_status;
884 Bitmap *masked_border_bitmap_ptr;
886 Bitmap *final_screen_bitmap;
888 boolean clipping_enabled;
890 int clip_width, clip_height;
892 boolean override_level_graphics;
893 boolean override_level_sounds;
894 boolean override_level_music;
896 boolean draw_init_text;
899 struct FontBitmapInfo *font_bitmap_info;
900 int (*select_font_function)(int);
901 int (*get_font_from_token_function)(char *);
903 int anim_random_frame;
905 void (*draw_busy_anim_function)(void);
906 void (*draw_global_anim_function)(int, int);
907 void (*draw_global_border_function)(int);
915 int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
918 struct SetupJoystickInfo
920 char *device_name; /* device name of player's joystick */
922 int xleft, xmiddle, xright;
923 int yupper, ymiddle, ylower;
927 struct SetupKeyboardInfo
929 Key left, right, up, down;
933 struct SetupTouchInfo
940 struct SetupInputInfo
942 boolean use_joystick;
943 struct SetupJoystickInfo joy;
944 struct SetupKeyboardInfo key;
947 struct SetupEditorInfo
949 boolean el_boulderdash;
950 boolean el_emerald_mine;
951 boolean el_emerald_mine_club;
955 boolean el_diamond_caves;
956 boolean el_dx_boulderdash;
958 boolean el_steel_chars;
960 boolean el_user_defined;
963 boolean el_headlines;
968 boolean show_element_token;
971 struct SetupEditorCascadeInfo
982 boolean el_steel_chars;
990 struct SetupShortcutInfo
996 Key focus_player[MAX_PLAYERS];
997 Key focus_player_all;
1016 struct SetupSystemInfo
1018 char *sdl_videodriver;
1019 char *sdl_audiodriver;
1020 int audio_fragment_size;
1023 struct SetupInternalInfo
1025 char *program_title;
1026 char *program_author;
1027 char *program_email;
1028 char *program_website;
1029 char *program_copyright;
1030 char *program_company;
1032 char *program_icon_file;
1034 char *default_graphics_set;
1035 char *default_sounds_set;
1036 char *default_music_set;
1038 char *fallback_graphics_file;
1039 char *fallback_sounds_file;
1040 char *fallback_music_file;
1042 char *default_level_series;
1044 int default_window_width;
1045 int default_window_height;
1047 boolean choose_from_top_leveldir;
1050 struct SetupDebugInfo
1052 int frame_delay[10];
1053 Key frame_delay_key[10];
1054 boolean frame_delay_use_mod_key;
1055 boolean frame_delay_game_only;
1063 boolean sound_loops;
1064 boolean sound_music;
1065 boolean sound_simple;
1067 boolean scroll_delay;
1068 boolean scroll_delay_value;
1069 char *engine_snapshot_mode;
1070 int engine_snapshot_memory;
1071 boolean fade_screens;
1073 boolean show_titlescreen;
1074 boolean quick_doors;
1077 boolean skip_levels;
1080 int window_scaling_percent;
1081 char *window_scaling_quality;
1082 char *screen_rendering_mode;
1083 boolean ask_on_escape;
1084 boolean ask_on_escape_editor;
1085 boolean quick_switch;
1086 boolean input_on_focus;
1087 boolean prefer_aga_graphics;
1088 int game_frame_delay;
1089 boolean sp_show_border_elements;
1090 boolean small_game_graphics;
1091 boolean show_snapshot_buttons;
1096 int override_level_graphics; /* not boolean -- can also be "AUTO" */
1097 int override_level_sounds; /* not boolean -- can also be "AUTO" */
1098 int override_level_music; /* not boolean -- can also be "AUTO" */
1104 struct SetupEditorInfo editor;
1105 struct SetupEditorCascadeInfo editor_cascade;
1106 struct SetupShortcutInfo shortcut;
1107 struct SetupInputInfo input[MAX_PLAYERS];
1108 struct SetupTouchInfo touch;
1109 struct SetupSystemInfo system;
1110 struct SetupInternalInfo internal;
1111 struct SetupDebugInfo debug;
1113 struct OptionInfo options;
1118 struct TreeInfo **node_top; /* topmost node in tree */
1119 struct TreeInfo *node_parent; /* parent level directory info */
1120 struct TreeInfo *node_group; /* level group sub-directory info */
1121 struct TreeInfo *next; /* next level series structure node */
1123 int cl_first; /* internal control field for setup screen */
1124 int cl_cursor; /* internal control field for setup screen */
1126 int type; /* type of tree content */
1128 /* fields for "type == TREE_TYPE_LEVEL_DIR" */
1130 char *subdir; /* tree info sub-directory basename (may be ".") */
1131 char *fullpath; /* complete path relative to tree base directory */
1132 char *basepath; /* absolute base path of tree base directory */
1133 char *identifier; /* identifier string for configuration files */
1134 char *name; /* tree info name, as displayed in selection menues */
1135 char *name_sorting; /* optional sorting name for correct name sorting */
1136 char *author; /* level or artwork author name */
1137 char *year; /* optional year of creation for levels or artwork */
1138 char *imported_from; /* optional comment for imported levels or artwork */
1139 char *imported_by; /* optional comment for imported levels or artwork */
1140 char *tested_by; /* optional comment to name people who tested a set */
1142 char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
1143 char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
1144 char *graphics_set; /* optional custom graphics set (level tree only) */
1145 char *sounds_set; /* optional custom sounds set (level tree only) */
1146 char *music_set; /* optional custom music set (level tree only) */
1147 char *graphics_path; /* path to optional custom graphics set (level only) */
1148 char *sounds_path; /* path to optional custom sounds set (level only) */
1149 char *music_path; /* path to optional custom music set (level only) */
1151 char *level_filename; /* filename of level file (for packed level file) */
1152 char *level_filetype; /* type of levels in level directory or level file */
1154 char *special_flags; /* flags for special actions performed on level file */
1156 int levels; /* number of levels in level series */
1157 int first_level; /* first level number (to allow start with 0 or 1) */
1158 int last_level; /* last level number (automatically calculated) */
1159 int sort_priority; /* sort levels by 'sort_priority' and then by name */
1161 boolean latest_engine;/* force level set to use the latest game engine */
1163 boolean level_group; /* directory contains more level series directories */
1164 boolean parent_link; /* entry links back to parent directory */
1165 boolean in_user_dir; /* user defined levels are stored in home directory */
1166 boolean user_defined; /* levels in user directory and marked as "private" */
1167 boolean readonly; /* readonly levels can not be changed with editor */
1168 boolean handicap; /* level set has no handicap when set to "false" */
1169 boolean skip_levels; /* levels can be skipped when set to "true" */
1171 int color; /* color to use on selection screen for this level */
1172 char *class_desc; /* description of level series class */
1173 int handicap_level; /* number of the lowest unsolved level */
1175 char *infotext; /* optional text to describe the tree type (headline) */
1178 typedef struct TreeInfo TreeInfo;
1179 typedef struct TreeInfo LevelDirTree;
1180 typedef struct TreeInfo ArtworkDirTree;
1181 typedef struct TreeInfo GraphicsDirTree;
1182 typedef struct TreeInfo SoundsDirTree;
1183 typedef struct TreeInfo MusicDirTree;
1187 GraphicsDirTree *gfx_first;
1188 GraphicsDirTree *gfx_current;
1189 SoundsDirTree *snd_first;
1190 SoundsDirTree *snd_current;
1191 MusicDirTree *mus_first;
1192 MusicDirTree *mus_current;
1194 char *gfx_current_identifier;
1195 char *snd_current_identifier;
1196 char *mus_current_identifier;
1199 struct ValueTextInfo
1211 struct ConfigTypeInfo
1218 struct TokenIntPtrInfo
1228 char *default_filename;
1231 char **default_parameter; /* array of file parameters */
1232 char **parameter; /* array of file parameters */
1235 boolean fallback_to_default;
1236 boolean default_is_cloned;
1239 struct SetupFileList
1244 struct SetupFileList *next;
1249 char *source_filename; /* primary key for node list */
1253 struct PropertyMapping
1263 struct ArtworkListInfo
1265 int type; /* type of artwork */
1267 int num_file_list_entries;
1268 int num_dynamic_file_list_entries;
1269 struct FileInfo *file_list; /* static artwork file array */
1270 struct FileInfo *dynamic_file_list; /* dynamic artwrk file array */
1272 int num_suffix_list_entries;
1273 struct ConfigTypeInfo *suffix_list; /* parameter suffixes array */
1275 int num_base_prefixes;
1276 int num_ext1_suffixes;
1277 int num_ext2_suffixes;
1278 int num_ext3_suffixes;
1279 char **base_prefixes; /* base token prefixes array */
1280 char **ext1_suffixes; /* property suffixes array 1 */
1281 char **ext2_suffixes; /* property suffixes array 2 */
1282 char **ext3_suffixes; /* property suffixes array 3 */
1284 int num_ignore_tokens;
1285 char **ignore_tokens; /* file tokens to be ignored */
1287 int num_property_mapping_entries;
1288 struct PropertyMapping *property_mapping; /* mapping token -> artwork */
1290 int sizeof_artwork_list_entry;
1292 struct ListNodeInfo **artwork_list; /* static artwork node array */
1293 struct ListNodeInfo **dynamic_artwork_list; /* dynamic artwrk node array */
1294 struct ListNode *content_list; /* dynamic artwork node list */
1296 void *(*load_artwork)(char *); /* constructor function */
1297 void (*free_artwork)(void *); /* destructor function */
1317 struct RectWithBorder
1331 struct DoorPartPosInfo
1338 int start_step_opening;
1339 int start_step_closing;
1340 boolean draw_masked;
1347 int xoffset; /* special case for tape date and time */
1348 int xoffset2; /* special case for tape date */
1351 int size; /* also used for suffix ".digits" */
1353 boolean draw_masked;
1354 boolean draw_player; /* special case for network player buttons */
1355 int sort_priority; /* also used for suffix ".draw_order" */
1366 /* ========================================================================= */
1367 /* exported variables */
1368 /* ========================================================================= */
1370 extern struct ProgramInfo program;
1371 extern struct OptionInfo options;
1372 extern struct VideoSystemInfo video;
1373 extern struct AudioSystemInfo audio;
1374 extern struct GfxInfo gfx;
1375 extern struct AnimInfo anim;
1376 extern struct ArtworkInfo artwork;
1377 extern struct JoystickInfo joystick;
1378 extern struct SetupInfo setup;
1380 extern LevelDirTree *leveldir_first_all;
1381 extern LevelDirTree *leveldir_first;
1382 extern LevelDirTree *leveldir_current;
1383 extern int level_nr;
1385 extern struct LevelStats level_stats[];
1387 extern DrawWindow *window;
1388 extern DrawBuffer *backbuffer;
1389 extern DrawBuffer *drawto;
1391 extern int button_status;
1392 extern boolean motion_status;
1393 extern int wheel_steps;
1394 #if defined(TARGET_SDL2)
1395 extern boolean keyrepeat_status;
1398 extern int redraw_mask;
1400 extern int FrameCounter;
1403 /* function definitions */
1405 void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
1408 void SetWindowTitle();
1410 void InitWindowTitleFunction(char *(*window_title_function)(void));
1411 void InitExitMessageFunction(void (*exit_message_function)(char *, va_list));
1412 void InitExitFunction(void (*exit_function)(int));
1413 void InitPlatformDependentStuff(void);
1414 void ClosePlatformDependentStuff(void);
1416 void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
1417 void InitGfxTileSizeInfo(int, int);
1418 void InitGfxDoor1Info(int, int, int, int);
1419 void InitGfxDoor2Info(int, int, int, int);
1420 void InitGfxDoor3Info(int, int, int, int);
1421 void InitGfxWindowInfo(int, int);
1422 void InitGfxScrollbufferInfo(int, int);
1423 void InitGfxClipRegion(boolean, int, int, int, int);
1424 void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
1425 void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
1426 void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
1427 void InitGfxCustomArtworkInfo();
1428 void InitGfxOtherSettings();
1429 void SetDrawDeactivationMask(int);
1430 void SetDrawBackgroundMask(int);
1431 void SetWindowBackgroundBitmap(Bitmap *);
1432 void SetMainBackgroundBitmap(Bitmap *);
1433 void SetDoorBackgroundBitmap(Bitmap *);
1434 void SetRedrawMaskFromArea(int, int, int, int);
1436 void LimitScreenUpdates(boolean);
1438 void InitVideoDisplay(void);
1439 void CloseVideoDisplay(void);
1440 void InitVideoBuffer(int, int, int, boolean);
1441 Bitmap *CreateBitmapStruct(void);
1442 Bitmap *CreateBitmap(int, int, int);
1443 void ReCreateBitmap(Bitmap **, int, int);
1444 void FreeBitmap(Bitmap *);
1445 void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
1446 void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
1447 void FadeRectangle(int, int, int, int, int, int, int,
1448 void (*draw_border_function)(void));
1449 void FillRectangle(Bitmap *, int, int, int, int, Pixel);
1450 void ClearRectangle(Bitmap *, int, int, int, int);
1451 void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
1452 void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
1453 boolean DrawingDeactivated(int, int, int, int);
1454 boolean DrawingOnBackground(int, int);
1455 boolean DrawingAreaChanged();
1456 void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
1457 void BlitTexture(Bitmap *, int, int, int, int, int, int);
1458 void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
1459 void BlitToScreen(Bitmap *, int, int, int, int, int, int);
1460 void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
1461 void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
1462 void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
1463 void DrawLines(Bitmap *, struct XY *, int, Pixel);
1464 Pixel GetPixel(Bitmap *, int, int);
1465 Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
1466 Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
1468 void KeyboardAutoRepeatOn(void);
1469 void KeyboardAutoRepeatOff(void);
1470 boolean SetVideoMode(boolean);
1471 void SetVideoFrameDelay(unsigned int);
1472 unsigned int GetVideoFrameDelay();
1473 boolean ChangeVideoModeIfNeeded(boolean);
1475 Bitmap *LoadImage(char *);
1476 Bitmap *LoadCustomImage(char *);
1477 void ReloadCustomImage(Bitmap *, char *);
1479 void ReCreateGameTileSizeBitmap(Bitmap **);
1480 void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
1481 void CreateBitmapTextures(Bitmap **);
1482 void FreeBitmapTextures(Bitmap **);
1483 void ScaleBitmap(Bitmap **, int);
1485 void SetMouseCursor(int);
1487 void OpenAudio(void);
1488 void CloseAudio(void);
1489 void SetAudioMode(boolean);
1491 void InitEventFilter(EventFilter);
1492 boolean PendingEvent(void);
1493 void NextEvent(Event *event);
1494 void PeekEvent(Event *event);
1495 Key GetEventKey(KeyEvent *, boolean);
1496 KeyMod HandleKeyModState(Key, int);
1497 KeyMod GetKeyModState();
1498 KeyMod GetKeyModStateFromEvents();
1499 void StartTextInput(int, int);
1500 void StopTextInput();
1501 boolean CheckCloseWindowEvent(ClientMessageEvent *);
1503 void InitJoysticks();
1504 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
1506 #endif /* SYSTEM_H */