1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
14 #include "libgame/libgame.h"
29 #include "conf_e2g.c" /* include auto-generated data structure definitions */
30 #include "conf_esg.c" /* include auto-generated data structure definitions */
31 #include "conf_e2s.c" /* include auto-generated data structure definitions */
32 #include "conf_fnt.c" /* include auto-generated data structure definitions */
33 #include "conf_g2s.c" /* include auto-generated data structure definitions */
34 #include "conf_g2m.c" /* include auto-generated data structure definitions */
37 #define CONFIG_TOKEN_FONT_INITIAL "font.initial"
40 static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
42 static int copy_properties[][5] =
46 EL_BUG_LEFT, EL_BUG_RIGHT,
47 EL_BUG_UP, EL_BUG_DOWN
51 EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT,
52 EL_SPACESHIP_UP, EL_SPACESHIP_DOWN
56 EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT,
57 EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN
61 EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT,
62 EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN
66 EL_PACMAN_LEFT, EL_PACMAN_RIGHT,
67 EL_PACMAN_UP, EL_PACMAN_DOWN
71 EL_YAMYAM_LEFT, EL_YAMYAM_RIGHT,
72 EL_YAMYAM_UP, EL_YAMYAM_DOWN
76 EL_MOLE_LEFT, EL_MOLE_RIGHT,
77 EL_MOLE_UP, EL_MOLE_DOWN
87 FreeLevelEditorGadgets();
96 static boolean gadgets_initialized = FALSE;
98 if (gadgets_initialized)
101 CreateLevelEditorGadgets();
105 CreateScreenGadgets();
107 InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting);
109 gadgets_initialized = TRUE;
112 inline void InitElementSmallImagesScaledUp(int graphic)
114 CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
117 void InitElementSmallImages()
119 static int special_graphics[] =
121 IMG_EDITOR_ELEMENT_BORDER,
122 IMG_EDITOR_ELEMENT_BORDER_INPUT,
123 IMG_EDITOR_CASCADE_LIST,
124 IMG_EDITOR_CASCADE_LIST_ACTIVE,
127 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
128 int num_property_mappings = getImageListPropertyMappingSize();
131 /* initialize normal images from static configuration */
132 for (i = 0; element_to_graphic[i].element > -1; i++)
133 InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
135 /* initialize special images from static configuration */
136 for (i = 0; element_to_special_graphic[i].element > -1; i++)
137 InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
139 /* initialize images from dynamic configuration (may be elements or other) */
140 for (i = 0; i < num_property_mappings; i++)
141 InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
143 /* initialize special images from above list (non-element images) */
144 for (i = 0; special_graphics[i] > -1; i++)
145 InitElementSmallImagesScaledUp(special_graphics[i]);
148 void InitScaledImages()
152 /* scale normal images from static configuration, if not already scaled */
153 for (i = 0; i < NUM_IMAGE_FILES; i++)
154 ScaleImage(i, graphic_info[i].scale_up_factor);
158 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
159 void SetBitmaps_EM(Bitmap **em_bitmap)
161 em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
162 em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
166 static int getFontBitmapID(int font_nr)
170 if (game_status >= GAME_MODE_TITLE && game_status <= GAME_MODE_PSEUDO_PREVIEW)
171 special = game_status;
172 else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
173 special = GFX_SPECIAL_ARG_MAIN;
174 else if (game_status == GAME_MODE_PLAYING)
175 special = GFX_SPECIAL_ARG_DOOR;
178 return font_info[font_nr].special_bitmap_id[special];
183 void InitFontGraphicInfo()
185 static struct FontBitmapInfo *font_bitmap_info = NULL;
186 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
187 int num_property_mappings = getImageListPropertyMappingSize();
188 int num_font_bitmaps = NUM_FONTS;
191 if (graphic_info == NULL) /* still at startup phase */
193 InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
198 /* ---------- initialize font graphic definitions ---------- */
200 /* always start with reliable default values (normal font graphics) */
201 for (i = 0; i < NUM_FONTS; i++)
202 font_info[i].graphic = IMG_FONT_INITIAL_1;
204 /* initialize normal font/graphic mapping from static configuration */
205 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
207 int font_nr = font_to_graphic[i].font_nr;
208 int special = font_to_graphic[i].special;
209 int graphic = font_to_graphic[i].graphic;
214 font_info[font_nr].graphic = graphic;
217 /* always start with reliable default values (special font graphics) */
218 for (i = 0; i < NUM_FONTS; i++)
220 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
222 font_info[i].special_graphic[j] = font_info[i].graphic;
223 font_info[i].special_bitmap_id[j] = i;
227 /* initialize special font/graphic mapping from static configuration */
228 for (i = 0; font_to_graphic[i].font_nr > -1; i++)
230 int font_nr = font_to_graphic[i].font_nr;
231 int special = font_to_graphic[i].special;
232 int graphic = font_to_graphic[i].graphic;
233 int base_graphic = font2baseimg(font_nr);
235 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
237 boolean base_redefined =
238 getImageListEntryFromImageID(base_graphic)->redefined;
239 boolean special_redefined =
240 getImageListEntryFromImageID(graphic)->redefined;
242 /* if the base font ("font.title_1", for example) has been redefined,
243 but not the special font ("font.title_1.LEVELS", for example), do not
244 use an existing (in this case considered obsolete) special font
245 anymore, but use the automatically determined default font */
246 if (base_redefined && !special_redefined)
249 font_info[font_nr].special_graphic[special] = graphic;
250 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
255 /* initialize special font/graphic mapping from dynamic configuration */
256 for (i = 0; i < num_property_mappings; i++)
258 int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
259 int special = property_mapping[i].ext3_index;
260 int graphic = property_mapping[i].artwork_index;
265 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
267 font_info[font_nr].special_graphic[special] = graphic;
268 font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
273 /* reset non-redefined ".active" font graphics if normal font is redefined */
274 /* (this different treatment is needed because normal and active fonts are
275 independently defined ("active" is not a property of font definitions!) */
276 for (i = 0; i < NUM_FONTS; i++)
278 int font_nr_base = i;
279 int font_nr_active = FONT_ACTIVE(font_nr_base);
281 /* check only those fonts with exist as normal and ".active" variant */
282 if (font_nr_base != font_nr_active)
284 int base_graphic = font_info[font_nr_base].graphic;
285 int active_graphic = font_info[font_nr_active].graphic;
286 boolean base_redefined =
287 getImageListEntryFromImageID(base_graphic)->redefined;
288 boolean active_redefined =
289 getImageListEntryFromImageID(active_graphic)->redefined;
291 /* if the base font ("font.menu_1", for example) has been redefined,
292 but not the active font ("font.menu_1.active", for example), do not
293 use an existing (in this case considered obsolete) active font
294 anymore, but use the automatically determined default font */
295 if (base_redefined && !active_redefined)
296 font_info[font_nr_active].graphic = base_graphic;
298 /* now also check each "special" font (which may be the same as above) */
299 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
301 int base_graphic = font_info[font_nr_base].special_graphic[j];
302 int active_graphic = font_info[font_nr_active].special_graphic[j];
303 boolean base_redefined =
304 getImageListEntryFromImageID(base_graphic)->redefined;
305 boolean active_redefined =
306 getImageListEntryFromImageID(active_graphic)->redefined;
308 /* same as above, but check special graphic definitions, for example:
309 redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN" */
310 if (base_redefined && !active_redefined)
312 font_info[font_nr_active].special_graphic[j] =
313 font_info[font_nr_base].special_graphic[j];
314 font_info[font_nr_active].special_bitmap_id[j] =
315 font_info[font_nr_base].special_bitmap_id[j];
321 /* ---------- initialize font bitmap array ---------- */
323 if (font_bitmap_info != NULL)
324 FreeFontInfo(font_bitmap_info);
327 checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
329 /* ---------- initialize font bitmap definitions ---------- */
331 for (i = 0; i < NUM_FONTS; i++)
333 if (i < NUM_INITIAL_FONTS)
335 font_bitmap_info[i] = font_initial[i];
339 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
341 int font_bitmap_id = font_info[i].special_bitmap_id[j];
342 int graphic = font_info[i].special_graphic[j];
344 /* set 'graphic_info' for font entries, if uninitialized (guessed) */
345 if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
347 graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
348 graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
351 /* copy font relevant information from graphics information */
352 font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
353 font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
354 font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
355 font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
356 font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
358 font_bitmap_info[font_bitmap_id].draw_xoffset =
359 graphic_info[graphic].draw_xoffset;
360 font_bitmap_info[font_bitmap_id].draw_yoffset =
361 graphic_info[graphic].draw_yoffset;
363 font_bitmap_info[font_bitmap_id].num_chars =
364 graphic_info[graphic].anim_frames;
365 font_bitmap_info[font_bitmap_id].num_chars_per_line =
366 graphic_info[graphic].anim_frames_per_line;
370 InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
373 void InitElementGraphicInfo()
375 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
376 int num_property_mappings = getImageListPropertyMappingSize();
379 if (graphic_info == NULL) /* still at startup phase */
382 /* set values to -1 to identify later as "uninitialized" values */
383 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
385 for (act = 0; act < NUM_ACTIONS; act++)
387 element_info[i].graphic[act] = -1;
388 element_info[i].crumbled[act] = -1;
390 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
392 element_info[i].direction_graphic[act][dir] = -1;
393 element_info[i].direction_crumbled[act][dir] = -1;
398 /* initialize normal element/graphic mapping from static configuration */
399 for (i = 0; element_to_graphic[i].element > -1; i++)
401 int element = element_to_graphic[i].element;
402 int action = element_to_graphic[i].action;
403 int direction = element_to_graphic[i].direction;
404 boolean crumbled = element_to_graphic[i].crumbled;
405 int graphic = element_to_graphic[i].graphic;
406 int base_graphic = el2baseimg(element);
408 if (graphic_info[graphic].bitmap == NULL)
411 if ((action > -1 || direction > -1 || crumbled == TRUE) &&
414 boolean base_redefined =
415 getImageListEntryFromImageID(base_graphic)->redefined;
416 boolean act_dir_redefined =
417 getImageListEntryFromImageID(graphic)->redefined;
419 /* if the base graphic ("emerald", for example) has been redefined,
420 but not the action graphic ("emerald.falling", for example), do not
421 use an existing (in this case considered obsolete) action graphic
422 anymore, but use the automatically determined default graphic */
423 if (base_redefined && !act_dir_redefined)
428 action = ACTION_DEFAULT;
433 element_info[element].direction_crumbled[action][direction] = graphic;
435 element_info[element].crumbled[action] = graphic;
440 element_info[element].direction_graphic[action][direction] = graphic;
442 element_info[element].graphic[action] = graphic;
446 /* initialize normal element/graphic mapping from dynamic configuration */
447 for (i = 0; i < num_property_mappings; i++)
449 int element = property_mapping[i].base_index;
450 int action = property_mapping[i].ext1_index;
451 int direction = property_mapping[i].ext2_index;
452 int special = property_mapping[i].ext3_index;
453 int graphic = property_mapping[i].artwork_index;
454 boolean crumbled = FALSE;
456 if (special == GFX_SPECIAL_ARG_CRUMBLED)
462 if (graphic_info[graphic].bitmap == NULL)
465 if (element >= MAX_NUM_ELEMENTS || special != -1)
469 action = ACTION_DEFAULT;
474 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
475 element_info[element].direction_crumbled[action][dir] = -1;
478 element_info[element].direction_crumbled[action][direction] = graphic;
480 element_info[element].crumbled[action] = graphic;
485 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
486 element_info[element].direction_graphic[action][dir] = -1;
489 element_info[element].direction_graphic[action][direction] = graphic;
491 element_info[element].graphic[action] = graphic;
495 /* now copy all graphics that are defined to be cloned from other graphics */
496 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
498 int graphic = element_info[i].graphic[ACTION_DEFAULT];
499 int crumbled_like, diggable_like;
504 crumbled_like = graphic_info[graphic].crumbled_like;
505 diggable_like = graphic_info[graphic].diggable_like;
507 if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1)
509 for (act = 0; act < NUM_ACTIONS; act++)
510 element_info[i].crumbled[act] =
511 element_info[crumbled_like].crumbled[act];
512 for (act = 0; act < NUM_ACTIONS; act++)
513 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
514 element_info[i].direction_crumbled[act][dir] =
515 element_info[crumbled_like].direction_crumbled[act][dir];
518 if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1)
520 element_info[i].graphic[ACTION_DIGGING] =
521 element_info[diggable_like].graphic[ACTION_DIGGING];
522 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
523 element_info[i].direction_graphic[ACTION_DIGGING][dir] =
524 element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir];
529 /* set hardcoded definitions for some runtime elements without graphic */
530 element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
534 /* set hardcoded definitions for some internal elements without graphic */
535 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
537 if (IS_EDITOR_CASCADE_INACTIVE(i))
538 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST;
539 else if (IS_EDITOR_CASCADE_ACTIVE(i))
540 element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
544 /* now set all undefined/invalid graphics to -1 to set to default after it */
545 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
547 for (act = 0; act < NUM_ACTIONS; act++)
551 graphic = element_info[i].graphic[act];
552 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
553 element_info[i].graphic[act] = -1;
555 graphic = element_info[i].crumbled[act];
556 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
557 element_info[i].crumbled[act] = -1;
559 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
561 graphic = element_info[i].direction_graphic[act][dir];
562 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
563 element_info[i].direction_graphic[act][dir] = -1;
565 graphic = element_info[i].direction_crumbled[act][dir];
566 if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
567 element_info[i].direction_crumbled[act][dir] = -1;
572 /* adjust graphics with 2nd tile for movement according to direction
573 (do this before correcting '-1' values to minimize calculations) */
574 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
576 for (act = 0; act < NUM_ACTIONS; act++)
578 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
580 int graphic = element_info[i].direction_graphic[act][dir];
581 int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
583 if (act == ACTION_FALLING) /* special case */
584 graphic = element_info[i].graphic[act];
587 graphic_info[graphic].double_movement &&
588 graphic_info[graphic].swap_double_tiles != 0)
590 struct GraphicInfo *g = &graphic_info[graphic];
591 int src_x_front = g->src_x;
592 int src_y_front = g->src_y;
593 int src_x_back = g->src_x + g->offset2_x;
594 int src_y_back = g->src_y + g->offset2_y;
595 boolean frames_are_ordered_diagonally = (g->offset_x != 0 &&
597 boolean front_is_left_or_upper = (src_x_front < src_x_back ||
598 src_y_front < src_y_back);
599 boolean swap_movement_tiles_always = (g->swap_double_tiles == 1);
600 boolean swap_movement_tiles_autodetected =
601 (!frames_are_ordered_diagonally &&
602 ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) ||
603 (move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
604 (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
605 (move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
608 /* swap frontside and backside graphic tile coordinates, if needed */
609 if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
611 /* get current (wrong) backside tile coordinates */
612 getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back,
615 /* set frontside tile coordinates to backside tile coordinates */
616 g->src_x = src_x_back;
617 g->src_y = src_y_back;
619 /* invert tile offset to point to new backside tile coordinates */
623 /* do not swap front and backside tiles again after correction */
624 g->swap_double_tiles = 0;
631 /* now set all '-1' values to element specific default values */
632 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
634 int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
635 int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT];
636 int default_direction_graphic[NUM_DIRECTIONS_FULL];
637 int default_direction_crumbled[NUM_DIRECTIONS_FULL];
639 if (default_graphic == -1)
640 default_graphic = IMG_UNKNOWN;
642 if (default_crumbled == -1)
643 default_crumbled = default_graphic;
645 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
646 if (default_crumbled == -1)
647 default_crumbled = IMG_EMPTY;
650 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
652 default_direction_graphic[dir] =
653 element_info[i].direction_graphic[ACTION_DEFAULT][dir];
654 default_direction_crumbled[dir] =
655 element_info[i].direction_crumbled[ACTION_DEFAULT][dir];
657 if (default_direction_graphic[dir] == -1)
658 default_direction_graphic[dir] = default_graphic;
660 if (default_direction_crumbled[dir] == -1)
661 default_direction_crumbled[dir] = default_direction_graphic[dir];
663 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
664 if (default_direction_crumbled[dir] == -1)
665 default_direction_crumbled[dir] = default_crumbled;
669 for (act = 0; act < NUM_ACTIONS; act++)
671 boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
672 (IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
673 (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
674 boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
675 act == ACTION_TURNING_FROM_RIGHT ||
676 act == ACTION_TURNING_FROM_UP ||
677 act == ACTION_TURNING_FROM_DOWN);
679 /* generic default action graphic (defined by "[default]" directive) */
680 int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
681 int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
682 int default_remove_graphic = IMG_EMPTY;
684 if (act_remove && default_action_graphic != -1)
685 default_remove_graphic = default_action_graphic;
687 /* look for special default action graphic (classic game specific) */
688 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
689 default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
690 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
691 default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
692 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
693 default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
695 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
696 default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
697 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
698 default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
699 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
700 default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
703 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
704 /* !!! make this better !!! */
705 if (i == EL_EMPTY_SPACE)
707 default_action_graphic = element_info[EL_DEFAULT].graphic[act];
708 default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
712 if (default_action_graphic == -1)
713 default_action_graphic = default_graphic;
715 if (default_action_crumbled == -1)
716 default_action_crumbled = default_action_graphic;
718 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
719 if (default_action_crumbled == -1)
720 default_action_crumbled = default_crumbled;
723 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
725 /* use action graphic as the default direction graphic, if undefined */
726 int default_action_direction_graphic = element_info[i].graphic[act];
727 int default_action_direction_crumbled = element_info[i].crumbled[act];
729 /* no graphic for current action -- use default direction graphic */
730 if (default_action_direction_graphic == -1)
731 default_action_direction_graphic =
732 (act_remove ? default_remove_graphic :
734 element_info[i].direction_graphic[ACTION_TURNING][dir] :
735 default_action_graphic != default_graphic ?
736 default_action_graphic :
737 default_direction_graphic[dir]);
739 if (element_info[i].direction_graphic[act][dir] == -1)
740 element_info[i].direction_graphic[act][dir] =
741 default_action_direction_graphic;
744 if (default_action_direction_crumbled == -1)
745 default_action_direction_crumbled =
746 element_info[i].direction_graphic[act][dir];
748 if (default_action_direction_crumbled == -1)
749 default_action_direction_crumbled =
750 (act_remove ? default_remove_graphic :
752 element_info[i].direction_crumbled[ACTION_TURNING][dir] :
753 default_action_crumbled != default_crumbled ?
754 default_action_crumbled :
755 default_direction_crumbled[dir]);
758 if (element_info[i].direction_crumbled[act][dir] == -1)
759 element_info[i].direction_crumbled[act][dir] =
760 default_action_direction_crumbled;
763 /* no graphic for this specific action -- use default action graphic */
764 if (element_info[i].graphic[act] == -1)
765 element_info[i].graphic[act] =
766 (act_remove ? default_remove_graphic :
767 act_turning ? element_info[i].graphic[ACTION_TURNING] :
768 default_action_graphic);
770 if (element_info[i].crumbled[act] == -1)
771 element_info[i].crumbled[act] = element_info[i].graphic[act];
773 if (element_info[i].crumbled[act] == -1)
774 element_info[i].crumbled[act] =
775 (act_remove ? default_remove_graphic :
776 act_turning ? element_info[i].crumbled[ACTION_TURNING] :
777 default_action_crumbled);
783 /* !!! THIS ALSO CLEARS SPECIAL FLAGS (AND IS NOT NEEDED ANYWAY) !!! */
784 /* set animation mode to "none" for each graphic with only 1 frame */
785 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
787 for (act = 0; act < NUM_ACTIONS; act++)
789 int graphic = element_info[i].graphic[act];
790 int crumbled = element_info[i].crumbled[act];
792 if (graphic_info[graphic].anim_frames == 1)
793 graphic_info[graphic].anim_mode = ANIM_NONE;
794 if (graphic_info[crumbled].anim_frames == 1)
795 graphic_info[crumbled].anim_mode = ANIM_NONE;
797 for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
799 graphic = element_info[i].direction_graphic[act][dir];
800 crumbled = element_info[i].direction_crumbled[act][dir];
802 if (graphic_info[graphic].anim_frames == 1)
803 graphic_info[graphic].anim_mode = ANIM_NONE;
804 if (graphic_info[crumbled].anim_frames == 1)
805 graphic_info[crumbled].anim_mode = ANIM_NONE;
815 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
816 if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
818 Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
819 element_info[i].token_name, i);
825 void InitElementSpecialGraphicInfo()
827 struct PropertyMapping *property_mapping = getImageListPropertyMapping();
828 int num_property_mappings = getImageListPropertyMappingSize();
831 /* always start with reliable default values */
832 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
833 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
834 element_info[i].special_graphic[j] =
835 element_info[i].graphic[ACTION_DEFAULT];
837 /* initialize special element/graphic mapping from static configuration */
838 for (i = 0; element_to_special_graphic[i].element > -1; i++)
840 int element = element_to_special_graphic[i].element;
841 int special = element_to_special_graphic[i].special;
842 int graphic = element_to_special_graphic[i].graphic;
843 int base_graphic = el2baseimg(element);
844 boolean base_redefined =
845 getImageListEntryFromImageID(base_graphic)->redefined;
846 boolean special_redefined =
847 getImageListEntryFromImageID(graphic)->redefined;
849 /* if the base graphic ("emerald", for example) has been redefined,
850 but not the special graphic ("emerald.EDITOR", for example), do not
851 use an existing (in this case considered obsolete) special graphic
852 anymore, but use the automatically created (down-scaled) graphic */
853 if (base_redefined && !special_redefined)
856 element_info[element].special_graphic[special] = graphic;
859 /* initialize special element/graphic mapping from dynamic configuration */
860 for (i = 0; i < num_property_mappings; i++)
862 int element = property_mapping[i].base_index;
863 int special = property_mapping[i].ext3_index;
864 int graphic = property_mapping[i].artwork_index;
866 if (element >= MAX_NUM_ELEMENTS)
869 if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
870 element_info[element].special_graphic[special] = graphic;
873 /* now set all undefined/invalid graphics to default */
874 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
875 for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
876 if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
877 element_info[i].special_graphic[j] =
878 element_info[i].graphic[ACTION_DEFAULT];
881 static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
886 if (type != TYPE_TOKEN)
887 return get_parameter_value(value_raw, suffix, type);
889 if (strEqual(value_raw, ARG_UNDEFINED))
890 return ARG_UNDEFINED_VALUE;
892 /* !!! OPTIMIZE THIS BY USING HASH !!! */
893 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
894 if (strEqual(element_info[i].token_name, value_raw))
897 /* !!! OPTIMIZE THIS BY USING HASH !!! */
898 for (i = 0; image_config[i].token != NULL; i++)
900 int len_config_value = strlen(image_config[i].value);
902 if (!strEqual(&image_config[i].value[len_config_value - 4], ".pcx") &&
903 !strEqual(&image_config[i].value[len_config_value - 4], ".wav") &&
904 !strEqual(image_config[i].value, UNDEFINED_FILENAME))
907 if (strEqual(image_config[i].token, value_raw))
916 static int get_scaled_graphic_width(int graphic)
918 int original_width = getOriginalImageWidthFromImageID(graphic);
919 int scale_up_factor = graphic_info[graphic].scale_up_factor;
921 return original_width * scale_up_factor;
924 static int get_scaled_graphic_height(int graphic)
926 int original_height = getOriginalImageHeightFromImageID(graphic);
927 int scale_up_factor = graphic_info[graphic].scale_up_factor;
929 return original_height * scale_up_factor;
932 static void set_graphic_parameters(int graphic)
934 struct FileInfo *image = getImageListEntryFromImageID(graphic);
935 char **parameter_raw = image->parameter;
936 Bitmap *src_bitmap = getBitmapFromImageID(graphic);
937 int parameter[NUM_GFX_ARGS];
938 int anim_frames_per_row = 1, anim_frames_per_col = 1;
939 int anim_frames_per_line = 1;
942 /* if fallback to default artwork is done, also use the default parameters */
943 if (image->fallback_to_default)
944 parameter_raw = image->default_parameter;
946 /* get integer values from string parameters */
947 for (i = 0; i < NUM_GFX_ARGS; i++)
948 parameter[i] = get_graphic_parameter_value(parameter_raw[i],
949 image_config_suffix[i].token,
950 image_config_suffix[i].type);
952 graphic_info[graphic].bitmap = src_bitmap;
954 /* always start with reliable default values */
955 graphic_info[graphic].src_image_width = 0;
956 graphic_info[graphic].src_image_height = 0;
957 graphic_info[graphic].src_x = 0;
958 graphic_info[graphic].src_y = 0;
959 graphic_info[graphic].width = TILEX; /* default for element graphics */
960 graphic_info[graphic].height = TILEY; /* default for element graphics */
961 graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
962 graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
963 graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
964 graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
965 graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */
966 graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
967 graphic_info[graphic].diggable_like = -1; /* do not use clone element */
968 graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
969 graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
970 graphic_info[graphic].clone_from = -1; /* do not use clone graphic */
971 graphic_info[graphic].anim_delay_fixed = 0;
972 graphic_info[graphic].anim_delay_random = 0;
973 graphic_info[graphic].post_delay_fixed = 0;
974 graphic_info[graphic].post_delay_random = 0;
975 graphic_info[graphic].fade_delay = -1;
976 graphic_info[graphic].post_delay = -1;
977 graphic_info[graphic].auto_delay = -1;
980 /* optional zoom factor for scaling up the image to a larger size */
981 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
982 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
983 if (graphic_info[graphic].scale_up_factor < 1)
984 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
988 if (graphic_info[graphic].use_image_size)
990 /* set new default bitmap size (with scaling, but without small images) */
991 graphic_info[graphic].width = get_scaled_graphic_width(graphic);
992 graphic_info[graphic].height = get_scaled_graphic_height(graphic);
996 /* optional x and y tile position of animation frame sequence */
997 if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
998 graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
999 if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
1000 graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
1002 /* optional x and y pixel position of animation frame sequence */
1003 if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
1004 graphic_info[graphic].src_x = parameter[GFX_ARG_X];
1005 if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
1006 graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
1008 /* optional width and height of each animation frame */
1009 if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
1010 graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
1011 if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
1012 graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
1015 /* optional zoom factor for scaling up the image to a larger size */
1016 if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
1017 graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
1018 if (graphic_info[graphic].scale_up_factor < 1)
1019 graphic_info[graphic].scale_up_factor = 1; /* no scaling */
1024 /* get final bitmap size (with scaling, but without small images) */
1025 int src_image_width = get_scaled_graphic_width(graphic);
1026 int src_image_height = get_scaled_graphic_height(graphic);
1028 anim_frames_per_row = src_image_width / graphic_info[graphic].width;
1029 anim_frames_per_col = src_image_height / graphic_info[graphic].height;
1031 graphic_info[graphic].src_image_width = src_image_width;
1032 graphic_info[graphic].src_image_height = src_image_height;
1035 /* correct x or y offset dependent of vertical or horizontal frame order */
1036 if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
1038 graphic_info[graphic].offset_y =
1039 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1040 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
1041 anim_frames_per_line = anim_frames_per_col;
1043 else /* frames are ordered horizontally */
1045 graphic_info[graphic].offset_x =
1046 (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
1047 parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
1048 anim_frames_per_line = anim_frames_per_row;
1051 /* optionally, the x and y offset of frames can be specified directly */
1052 if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
1053 graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
1054 if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
1055 graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
1057 /* optionally, moving animations may have separate start and end graphics */
1058 graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
1060 if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
1061 parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
1063 /* correct x or y offset2 dependent of vertical or horizontal frame order */
1064 if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
1065 graphic_info[graphic].offset2_y =
1066 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1067 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height);
1068 else /* frames are ordered horizontally */
1069 graphic_info[graphic].offset2_x =
1070 (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
1071 parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width);
1073 /* optionally, the x and y offset of 2nd graphic can be specified directly */
1074 if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
1075 graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
1076 if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
1077 graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
1079 /* optionally, the second movement tile can be specified as start tile */
1080 if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
1081 graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
1083 /* automatically determine correct number of frames, if not defined */
1084 if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
1085 graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
1086 else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
1087 graphic_info[graphic].anim_frames = anim_frames_per_row;
1088 else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
1089 graphic_info[graphic].anim_frames = anim_frames_per_col;
1091 graphic_info[graphic].anim_frames = 1;
1093 if (graphic_info[graphic].anim_frames == 0) /* frames must be at least 1 */
1094 graphic_info[graphic].anim_frames = 1;
1096 graphic_info[graphic].anim_frames_per_line =
1097 (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
1098 parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
1100 graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
1101 if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
1102 graphic_info[graphic].anim_delay = 1;
1104 graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
1106 if (graphic_info[graphic].anim_frames == 1)
1107 graphic_info[graphic].anim_mode = ANIM_NONE;
1110 /* automatically determine correct start frame, if not defined */
1111 if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
1112 graphic_info[graphic].anim_start_frame = 0;
1113 else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
1114 graphic_info[graphic].anim_start_frame =
1115 graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
1117 graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
1119 /* animation synchronized with global frame counter, not move position */
1120 graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
1122 /* optional element for cloning crumble graphics */
1123 if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
1124 graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
1126 /* optional element for cloning digging graphics */
1127 if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
1128 graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
1130 /* optional border size for "crumbling" diggable graphics */
1131 if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
1132 graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
1134 /* this is only used for player "boring" and "sleeping" actions */
1135 if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1136 graphic_info[graphic].anim_delay_fixed =
1137 parameter[GFX_ARG_ANIM_DELAY_FIXED];
1138 if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1139 graphic_info[graphic].anim_delay_random =
1140 parameter[GFX_ARG_ANIM_DELAY_RANDOM];
1141 if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
1142 graphic_info[graphic].post_delay_fixed =
1143 parameter[GFX_ARG_POST_DELAY_FIXED];
1144 if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
1145 graphic_info[graphic].post_delay_random =
1146 parameter[GFX_ARG_POST_DELAY_RANDOM];
1148 /* this is only used for toon animations */
1149 graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
1150 graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
1152 /* this is only used for drawing font characters */
1153 graphic_info[graphic].draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
1154 graphic_info[graphic].draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
1156 /* this is only used for drawing envelope graphics */
1157 graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
1159 /* optional graphic for cloning all graphics settings */
1160 if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
1161 graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
1163 /* optional settings for drawing title screens */
1164 if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
1165 graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY];
1166 if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
1167 graphic_info[graphic].post_delay = parameter[GFX_ARG_POST_DELAY];
1168 if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
1169 graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY];
1172 static void set_cloned_graphic_parameters(int graphic)
1174 int fallback_graphic = IMG_CHAR_EXCLAM;
1175 int max_num_images = getImageListSize();
1176 int clone_graphic = graphic_info[graphic].clone_from;
1177 int num_references_followed = 1;
1179 while (graphic_info[clone_graphic].clone_from != -1 &&
1180 num_references_followed < max_num_images)
1182 clone_graphic = graphic_info[clone_graphic].clone_from;
1184 num_references_followed++;
1187 if (num_references_followed >= max_num_images)
1189 Error(ERR_RETURN_LINE, "-");
1190 Error(ERR_RETURN, "warning: error found in config file:");
1191 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1192 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(graphic));
1193 Error(ERR_RETURN, "error: loop discovered when resolving cloned graphics");
1194 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1196 if (graphic == fallback_graphic)
1197 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1199 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1200 Error(ERR_RETURN_LINE, "-");
1202 graphic_info[graphic] = graphic_info[fallback_graphic];
1206 graphic_info[graphic] = graphic_info[clone_graphic];
1207 graphic_info[graphic].clone_from = clone_graphic;
1211 static void InitGraphicInfo()
1213 int fallback_graphic = IMG_CHAR_EXCLAM;
1214 int num_images = getImageListSize();
1217 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1218 static boolean clipmasks_initialized = FALSE;
1220 XGCValues clip_gc_values;
1221 unsigned long clip_gc_valuemask;
1222 GC copy_clipmask_gc = None;
1225 /* use image size as default values for width and height for these images */
1226 static int full_size_graphics[] =
1231 IMG_BACKGROUND_ENVELOPE_1,
1232 IMG_BACKGROUND_ENVELOPE_2,
1233 IMG_BACKGROUND_ENVELOPE_3,
1234 IMG_BACKGROUND_ENVELOPE_4,
1237 IMG_BACKGROUND_TITLE,
1238 IMG_BACKGROUND_MESSAGE,
1239 IMG_BACKGROUND_MAIN,
1240 IMG_BACKGROUND_LEVELS,
1241 IMG_BACKGROUND_SCORES,
1242 IMG_BACKGROUND_EDITOR,
1243 IMG_BACKGROUND_INFO,
1244 IMG_BACKGROUND_INFO_ELEMENTS,
1245 IMG_BACKGROUND_INFO_MUSIC,
1246 IMG_BACKGROUND_INFO_CREDITS,
1247 IMG_BACKGROUND_INFO_PROGRAM,
1248 IMG_BACKGROUND_INFO_LEVELSET,
1249 IMG_BACKGROUND_SETUP,
1250 IMG_BACKGROUND_DOOR,
1252 IMG_TITLESCREEN_INITIAL_1,
1253 IMG_TITLESCREEN_INITIAL_2,
1254 IMG_TITLESCREEN_INITIAL_3,
1255 IMG_TITLESCREEN_INITIAL_4,
1256 IMG_TITLESCREEN_INITIAL_5,
1266 checked_free(graphic_info);
1268 graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
1271 /* initialize "use_image_size" flag with default value */
1272 for (i = 0; i < num_images; i++)
1273 graphic_info[i].use_image_size = FALSE;
1275 /* initialize "use_image_size" flag from static configuration above */
1276 for (i = 0; full_size_graphics[i] != -1; i++)
1277 graphic_info[full_size_graphics[i]].use_image_size = TRUE;
1280 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1281 if (clipmasks_initialized)
1283 for (i = 0; i < num_images; i++)
1285 if (graphic_info[i].clip_mask)
1286 XFreePixmap(display, graphic_info[i].clip_mask);
1287 if (graphic_info[i].clip_gc)
1288 XFreeGC(display, graphic_info[i].clip_gc);
1290 graphic_info[i].clip_mask = None;
1291 graphic_info[i].clip_gc = None;
1296 /* first set all graphic paramaters ... */
1297 for (i = 0; i < num_images; i++)
1298 set_graphic_parameters(i);
1300 /* ... then copy these parameters for cloned graphics */
1301 for (i = 0; i < num_images; i++)
1302 if (graphic_info[i].clone_from != -1)
1303 set_cloned_graphic_parameters(i);
1305 for (i = 0; i < num_images; i++)
1310 int first_frame, last_frame;
1311 int src_bitmap_width, src_bitmap_height;
1313 /* now check if no animation frames are outside of the loaded image */
1315 if (graphic_info[i].bitmap == NULL)
1316 continue; /* skip check for optional images that are undefined */
1318 /* get image size (this can differ from the standard element tile size!) */
1319 width = graphic_info[i].width;
1320 height = graphic_info[i].height;
1322 /* get final bitmap size (with scaling, but without small images) */
1323 src_bitmap_width = graphic_info[i].src_image_width;
1324 src_bitmap_height = graphic_info[i].src_image_height;
1326 /* check if first animation frame is inside specified bitmap */
1329 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1332 /* this avoids calculating wrong start position for out-of-bounds frame */
1333 src_x = graphic_info[i].src_x;
1334 src_y = graphic_info[i].src_y;
1337 if (src_x < 0 || src_y < 0 ||
1338 src_x + width > src_bitmap_width ||
1339 src_y + height > src_bitmap_height)
1341 Error(ERR_RETURN_LINE, "-");
1342 Error(ERR_RETURN, "warning: error found in config file:");
1343 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1344 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1345 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1347 "error: first animation frame out of bounds (%d, %d) [%d, %d]",
1348 src_x, src_y, src_bitmap_width, src_bitmap_height);
1349 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1351 if (i == fallback_graphic)
1352 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1354 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1355 Error(ERR_RETURN_LINE, "-");
1357 graphic_info[i] = graphic_info[fallback_graphic];
1360 /* check if last animation frame is inside specified bitmap */
1362 last_frame = graphic_info[i].anim_frames - 1;
1363 getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
1365 if (src_x < 0 || src_y < 0 ||
1366 src_x + width > src_bitmap_width ||
1367 src_y + height > src_bitmap_height)
1369 Error(ERR_RETURN_LINE, "-");
1370 Error(ERR_RETURN, "warning: error found in config file:");
1371 Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
1372 Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
1373 Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
1375 "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
1376 last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
1377 Error(ERR_RETURN, "custom graphic rejected for this element/action");
1379 if (i == fallback_graphic)
1380 Error(ERR_EXIT, "fatal error: no fallback graphic available");
1382 Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
1383 Error(ERR_RETURN_LINE, "-");
1385 graphic_info[i] = graphic_info[fallback_graphic];
1388 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1389 /* currently we only need a tile clip mask from the first frame */
1390 getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
1392 if (copy_clipmask_gc == None)
1394 clip_gc_values.graphics_exposures = False;
1395 clip_gc_valuemask = GCGraphicsExposures;
1396 copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
1397 clip_gc_valuemask, &clip_gc_values);
1400 graphic_info[i].clip_mask =
1401 XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
1403 src_pixmap = src_bitmap->clip_mask;
1404 XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1405 copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1407 clip_gc_values.graphics_exposures = False;
1408 clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1409 clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1411 graphic_info[i].clip_gc =
1412 XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1416 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1417 if (copy_clipmask_gc)
1418 XFreeGC(display, copy_clipmask_gc);
1420 clipmasks_initialized = TRUE;
1424 static void InitElementSoundInfo()
1426 struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
1427 int num_property_mappings = getSoundListPropertyMappingSize();
1430 /* set values to -1 to identify later as "uninitialized" values */
1431 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1432 for (act = 0; act < NUM_ACTIONS; act++)
1433 element_info[i].sound[act] = -1;
1435 /* initialize element/sound mapping from static configuration */
1436 for (i = 0; element_to_sound[i].element > -1; i++)
1438 int element = element_to_sound[i].element;
1439 int action = element_to_sound[i].action;
1440 int sound = element_to_sound[i].sound;
1441 boolean is_class = element_to_sound[i].is_class;
1444 action = ACTION_DEFAULT;
1447 element_info[element].sound[action] = sound;
1449 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1450 if (strEqual(element_info[j].class_name,
1451 element_info[element].class_name))
1452 element_info[j].sound[action] = sound;
1455 /* initialize element class/sound mapping from dynamic configuration */
1456 for (i = 0; i < num_property_mappings; i++)
1458 int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
1459 int action = property_mapping[i].ext1_index;
1460 int sound = property_mapping[i].artwork_index;
1462 if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS)
1466 action = ACTION_DEFAULT;
1468 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1469 if (strEqual(element_info[j].class_name,
1470 element_info[element_class].class_name))
1471 element_info[j].sound[action] = sound;
1474 /* initialize element/sound mapping from dynamic configuration */
1475 for (i = 0; i < num_property_mappings; i++)
1477 int element = property_mapping[i].base_index;
1478 int action = property_mapping[i].ext1_index;
1479 int sound = property_mapping[i].artwork_index;
1481 if (element >= MAX_NUM_ELEMENTS)
1485 action = ACTION_DEFAULT;
1487 element_info[element].sound[action] = sound;
1490 /* now set all '-1' values to element specific default values */
1491 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1493 for (act = 0; act < NUM_ACTIONS; act++)
1495 /* generic default action sound (defined by "[default]" directive) */
1496 int default_action_sound = element_info[EL_DEFAULT].sound[act];
1498 /* look for special default action sound (classic game specific) */
1499 if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
1500 default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
1501 if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
1502 default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
1503 if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
1504 default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
1506 /* !!! there's no such thing as a "default action sound" !!! */
1508 /* look for element specific default sound (independent from action) */
1509 if (element_info[i].sound[ACTION_DEFAULT] != -1)
1510 default_action_sound = element_info[i].sound[ACTION_DEFAULT];
1514 /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
1515 /* !!! make this better !!! */
1516 if (i == EL_EMPTY_SPACE)
1517 default_action_sound = element_info[EL_DEFAULT].sound[act];
1520 /* no sound for this specific action -- use default action sound */
1521 if (element_info[i].sound[act] == -1)
1522 element_info[i].sound[act] = default_action_sound;
1526 /* copy sound settings to some elements that are only stored in level file
1527 in native R'n'D levels, but are used by game engine in native EM levels */
1528 for (i = 0; copy_properties[i][0] != -1; i++)
1529 for (j = 1; j <= 4; j++)
1530 for (act = 0; act < NUM_ACTIONS; act++)
1531 element_info[copy_properties[i][j]].sound[act] =
1532 element_info[copy_properties[i][0]].sound[act];
1535 static void InitGameModeSoundInfo()
1539 /* set values to -1 to identify later as "uninitialized" values */
1540 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1543 /* initialize gamemode/sound mapping from static configuration */
1544 for (i = 0; gamemode_to_sound[i].sound > -1; i++)
1546 int gamemode = gamemode_to_sound[i].gamemode;
1547 int sound = gamemode_to_sound[i].sound;
1550 gamemode = GAME_MODE_DEFAULT;
1552 menu.sound[gamemode] = sound;
1555 /* now set all '-1' values to levelset specific default values */
1556 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1557 if (menu.sound[i] == -1)
1558 menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
1561 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1562 if (menu.sound[i] != -1)
1563 printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
1567 static void set_sound_parameters(int sound, char **parameter_raw)
1569 int parameter[NUM_SND_ARGS];
1572 /* get integer values from string parameters */
1573 for (i = 0; i < NUM_SND_ARGS; i++)
1575 get_parameter_value(parameter_raw[i],
1576 sound_config_suffix[i].token,
1577 sound_config_suffix[i].type);
1579 /* explicit loop mode setting in configuration overrides default value */
1580 if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1581 sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1583 /* sound volume to change the original volume when loading the sound file */
1584 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1586 /* sound priority to give certain sounds a higher or lower priority */
1587 sound_info[sound].volume = parameter[SND_ARG_VOLUME];
1590 static void InitSoundInfo()
1592 int *sound_effect_properties;
1593 int num_sounds = getSoundListSize();
1596 checked_free(sound_info);
1598 sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
1599 sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
1601 /* initialize sound effect for all elements to "no sound" */
1602 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1603 for (j = 0; j < NUM_ACTIONS; j++)
1604 element_info[i].sound[j] = SND_UNDEFINED;
1606 for (i = 0; i < num_sounds; i++)
1608 struct FileInfo *sound = getSoundListEntry(i);
1609 int len_effect_text = strlen(sound->token);
1611 sound_effect_properties[i] = ACTION_OTHER;
1612 sound_info[i].loop = FALSE; /* default: play sound only once */
1615 printf("::: sound %d: '%s'\n", i, sound->token);
1618 /* determine all loop sounds and identify certain sound classes */
1620 for (j = 0; element_action_info[j].suffix; j++)
1622 int len_action_text = strlen(element_action_info[j].suffix);
1624 if (len_action_text < len_effect_text &&
1625 strEqual(&sound->token[len_effect_text - len_action_text],
1626 element_action_info[j].suffix))
1628 sound_effect_properties[i] = element_action_info[j].value;
1629 sound_info[i].loop = element_action_info[j].is_loop_sound;
1635 /* associate elements and some selected sound actions */
1637 for (j = 0; j < MAX_NUM_ELEMENTS; j++)
1639 if (element_info[j].class_name)
1641 int len_class_text = strlen(element_info[j].class_name);
1643 if (len_class_text + 1 < len_effect_text &&
1644 strncmp(sound->token,
1645 element_info[j].class_name, len_class_text) == 0 &&
1646 sound->token[len_class_text] == '.')
1648 int sound_action_value = sound_effect_properties[i];
1650 element_info[j].sound[sound_action_value] = i;
1655 set_sound_parameters(i, sound->parameter);
1658 free(sound_effect_properties);
1661 static void InitGameModeMusicInfo()
1663 struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
1664 int num_property_mappings = getMusicListPropertyMappingSize();
1665 int default_levelset_music = -1;
1668 /* set values to -1 to identify later as "uninitialized" values */
1669 for (i = 0; i < MAX_LEVELS; i++)
1670 levelset.music[i] = -1;
1671 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1674 /* initialize gamemode/music mapping from static configuration */
1675 for (i = 0; gamemode_to_music[i].music > -1; i++)
1677 int gamemode = gamemode_to_music[i].gamemode;
1678 int music = gamemode_to_music[i].music;
1681 printf("::: gamemode == %d, music == %d\n", gamemode, music);
1685 gamemode = GAME_MODE_DEFAULT;
1687 menu.music[gamemode] = music;
1690 /* initialize gamemode/music mapping from dynamic configuration */
1691 for (i = 0; i < num_property_mappings; i++)
1693 int prefix = property_mapping[i].base_index;
1694 int gamemode = property_mapping[i].ext1_index;
1695 int level = property_mapping[i].ext2_index;
1696 int music = property_mapping[i].artwork_index;
1699 printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
1700 prefix, gamemode, level, music);
1703 if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
1707 gamemode = GAME_MODE_DEFAULT;
1709 /* level specific music only allowed for in-game music */
1710 if (level != -1 && gamemode == GAME_MODE_DEFAULT)
1711 gamemode = GAME_MODE_PLAYING;
1716 default_levelset_music = music;
1719 if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
1720 levelset.music[level] = music;
1721 if (gamemode != GAME_MODE_PLAYING)
1722 menu.music[gamemode] = music;
1725 /* now set all '-1' values to menu specific default values */
1726 /* (undefined values of "levelset.music[]" might stay at "-1" to
1727 allow dynamic selection of music files from music directory!) */
1728 for (i = 0; i < MAX_LEVELS; i++)
1729 if (levelset.music[i] == -1)
1730 levelset.music[i] = default_levelset_music;
1731 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1732 if (menu.music[i] == -1)
1733 menu.music[i] = menu.music[GAME_MODE_DEFAULT];
1736 for (i = 0; i < MAX_LEVELS; i++)
1737 if (levelset.music[i] != -1)
1738 printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
1739 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
1740 if (menu.music[i] != -1)
1741 printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
1745 static void set_music_parameters(int music, char **parameter_raw)
1747 int parameter[NUM_MUS_ARGS];
1750 /* get integer values from string parameters */
1751 for (i = 0; i < NUM_MUS_ARGS; i++)
1753 get_parameter_value(parameter_raw[i],
1754 music_config_suffix[i].token,
1755 music_config_suffix[i].type);
1757 /* explicit loop mode setting in configuration overrides default value */
1758 if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1759 music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
1762 static void InitMusicInfo()
1764 int num_music = getMusicListSize();
1767 checked_free(music_info);
1769 music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
1771 for (i = 0; i < num_music; i++)
1773 struct FileInfo *music = getMusicListEntry(i);
1774 int len_music_text = strlen(music->token);
1776 music_info[i].loop = TRUE; /* default: play music in loop mode */
1778 /* determine all loop music */
1780 for (j = 0; music_prefix_info[j].prefix; j++)
1782 int len_prefix_text = strlen(music_prefix_info[j].prefix);
1784 if (len_prefix_text < len_music_text &&
1785 strncmp(music->token,
1786 music_prefix_info[j].prefix, len_prefix_text) == 0)
1788 music_info[i].loop = music_prefix_info[j].is_loop_music;
1794 set_music_parameters(i, music->parameter);
1798 static void ReinitializeGraphics()
1800 InitGraphicInfo(); /* graphic properties mapping */
1801 InitElementGraphicInfo(); /* element game graphic mapping */
1802 InitElementSpecialGraphicInfo(); /* element special graphic mapping */
1804 InitElementSmallImages(); /* scale elements to all needed sizes */
1805 InitScaledImages(); /* scale all other images, if needed */
1806 InitFontGraphicInfo(); /* initialize text drawing functions */
1808 InitGraphicInfo_EM(); /* graphic mapping for EM engine */
1810 SetMainBackgroundImage(IMG_BACKGROUND);
1811 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
1817 static void ReinitializeSounds()
1819 InitSoundInfo(); /* sound properties mapping */
1820 InitElementSoundInfo(); /* element game sound mapping */
1821 InitGameModeSoundInfo(); /* game mode sound mapping */
1823 InitPlayLevelSound(); /* internal game sound settings */
1826 static void ReinitializeMusic()
1828 InitMusicInfo(); /* music properties mapping */
1829 InitGameModeMusicInfo(); /* game mode music mapping */
1832 static int get_special_property_bit(int element, int property_bit_nr)
1834 struct PropertyBitInfo
1840 static struct PropertyBitInfo pb_can_move_into_acid[] =
1842 /* the player may be able fall into acid when gravity is activated */
1847 { EL_SP_MURPHY, 0 },
1848 { EL_SOKOBAN_FIELD_PLAYER, 0 },
1850 /* all elements that can move may be able to also move into acid */
1853 { EL_BUG_RIGHT, 1 },
1856 { EL_SPACESHIP, 2 },
1857 { EL_SPACESHIP_LEFT, 2 },
1858 { EL_SPACESHIP_RIGHT, 2 },
1859 { EL_SPACESHIP_UP, 2 },
1860 { EL_SPACESHIP_DOWN, 2 },
1861 { EL_BD_BUTTERFLY, 3 },
1862 { EL_BD_BUTTERFLY_LEFT, 3 },
1863 { EL_BD_BUTTERFLY_RIGHT, 3 },
1864 { EL_BD_BUTTERFLY_UP, 3 },
1865 { EL_BD_BUTTERFLY_DOWN, 3 },
1866 { EL_BD_FIREFLY, 4 },
1867 { EL_BD_FIREFLY_LEFT, 4 },
1868 { EL_BD_FIREFLY_RIGHT, 4 },
1869 { EL_BD_FIREFLY_UP, 4 },
1870 { EL_BD_FIREFLY_DOWN, 4 },
1872 { EL_YAMYAM_LEFT, 5 },
1873 { EL_YAMYAM_RIGHT, 5 },
1874 { EL_YAMYAM_UP, 5 },
1875 { EL_YAMYAM_DOWN, 5 },
1876 { EL_DARK_YAMYAM, 6 },
1879 { EL_PACMAN_LEFT, 8 },
1880 { EL_PACMAN_RIGHT, 8 },
1881 { EL_PACMAN_UP, 8 },
1882 { EL_PACMAN_DOWN, 8 },
1884 { EL_MOLE_LEFT, 9 },
1885 { EL_MOLE_RIGHT, 9 },
1887 { EL_MOLE_DOWN, 9 },
1891 { EL_SATELLITE, 13 },
1892 { EL_SP_SNIKSNAK, 14 },
1893 { EL_SP_ELECTRON, 15 },
1896 { EL_EMC_ANDROID, 18 },
1901 static struct PropertyBitInfo pb_dont_collide_with[] =
1903 { EL_SP_SNIKSNAK, 0 },
1904 { EL_SP_ELECTRON, 1 },
1912 struct PropertyBitInfo *pb_info;
1915 { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
1916 { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
1921 struct PropertyBitInfo *pb_info = NULL;
1924 for (i = 0; pb_definition[i].bit_nr != -1; i++)
1925 if (pb_definition[i].bit_nr == property_bit_nr)
1926 pb_info = pb_definition[i].pb_info;
1928 if (pb_info == NULL)
1931 for (i = 0; pb_info[i].element != -1; i++)
1932 if (pb_info[i].element == element)
1933 return pb_info[i].bit_nr;
1938 void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
1939 boolean property_value)
1941 int bit_nr = get_special_property_bit(element, property_bit_nr);
1946 *bitfield |= (1 << bit_nr);
1948 *bitfield &= ~(1 << bit_nr);
1952 boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
1954 int bit_nr = get_special_property_bit(element, property_bit_nr);
1957 return ((*bitfield & (1 << bit_nr)) != 0);
1962 static void resolve_group_element(int group_element, int recursion_depth)
1964 static int group_nr;
1965 static struct ElementGroupInfo *group;
1966 struct ElementGroupInfo *actual_group = element_info[group_element].group;
1969 if (actual_group == NULL) /* not yet initialized */
1972 if (recursion_depth > NUM_GROUP_ELEMENTS) /* recursion too deep */
1974 Error(ERR_WARN, "recursion too deep when resolving group element %d",
1975 group_element - EL_GROUP_START + 1);
1977 /* replace element which caused too deep recursion by question mark */
1978 group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
1983 if (recursion_depth == 0) /* initialization */
1985 group = actual_group;
1986 group_nr = group_element - EL_GROUP_START;
1988 group->num_elements_resolved = 0;
1989 group->choice_pos = 0;
1992 for (i = 0; i < actual_group->num_elements; i++)
1994 int element = actual_group->element[i];
1996 if (group->num_elements_resolved == NUM_FILE_ELEMENTS)
1999 if (IS_GROUP_ELEMENT(element))
2000 resolve_group_element(element, recursion_depth + 1);
2003 group->element_resolved[group->num_elements_resolved++] = element;
2004 element_info[element].in_group[group_nr] = TRUE;
2009 void InitElementPropertiesStatic()
2011 static int ep_diggable[] =
2016 EL_SP_BUGGY_BASE_ACTIVATING,
2019 EL_INVISIBLE_SAND_ACTIVE,
2022 /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
2023 /* (if amoeba can grow into anything diggable, maybe keep these out) */
2027 EL_SP_BUGGY_BASE_ACTIVE,
2034 static int ep_collectible_only[] =
2056 EL_DYNABOMB_INCREASE_NUMBER,
2057 EL_DYNABOMB_INCREASE_SIZE,
2058 EL_DYNABOMB_INCREASE_POWER,
2078 static int ep_dont_run_into[] =
2080 /* same elements as in 'ep_dont_touch' */
2086 /* same elements as in 'ep_dont_collide_with' */
2098 /* !!! maybe this should better be handled by 'ep_diggable' !!! */
2102 EL_SP_BUGGY_BASE_ACTIVE,
2109 static int ep_dont_collide_with[] =
2111 /* same elements as in 'ep_dont_touch' */
2128 static int ep_dont_touch[] =
2138 static int ep_indestructible[] =
2142 EL_ACID_POOL_TOPLEFT,
2143 EL_ACID_POOL_TOPRIGHT,
2144 EL_ACID_POOL_BOTTOMLEFT,
2145 EL_ACID_POOL_BOTTOM,
2146 EL_ACID_POOL_BOTTOMRIGHT,
2147 EL_SP_HARDWARE_GRAY,
2148 EL_SP_HARDWARE_GREEN,
2149 EL_SP_HARDWARE_BLUE,
2151 EL_SP_HARDWARE_YELLOW,
2152 EL_SP_HARDWARE_BASE_1,
2153 EL_SP_HARDWARE_BASE_2,
2154 EL_SP_HARDWARE_BASE_3,
2155 EL_SP_HARDWARE_BASE_4,
2156 EL_SP_HARDWARE_BASE_5,
2157 EL_SP_HARDWARE_BASE_6,
2158 EL_INVISIBLE_STEELWALL,
2159 EL_INVISIBLE_STEELWALL_ACTIVE,
2160 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2161 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2162 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2163 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2164 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2165 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2166 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2167 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2168 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2169 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2170 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2171 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2173 EL_LIGHT_SWITCH_ACTIVE,
2174 EL_SIGN_EXCLAMATION,
2175 EL_SIGN_RADIOACTIVITY,
2182 EL_SIGN_ENTRY_FORBIDDEN,
2183 EL_SIGN_EMERGENCY_EXIT,
2191 EL_STEEL_EXIT_CLOSED,
2193 EL_STEELWALL_SLIPPERY,
2207 EL_GATE_1_GRAY_ACTIVE,
2208 EL_GATE_2_GRAY_ACTIVE,
2209 EL_GATE_3_GRAY_ACTIVE,
2210 EL_GATE_4_GRAY_ACTIVE,
2219 EL_EM_GATE_1_GRAY_ACTIVE,
2220 EL_EM_GATE_2_GRAY_ACTIVE,
2221 EL_EM_GATE_3_GRAY_ACTIVE,
2222 EL_EM_GATE_4_GRAY_ACTIVE,
2231 EL_EMC_GATE_5_GRAY_ACTIVE,
2232 EL_EMC_GATE_6_GRAY_ACTIVE,
2233 EL_EMC_GATE_7_GRAY_ACTIVE,
2234 EL_EMC_GATE_8_GRAY_ACTIVE,
2236 EL_SWITCHGATE_OPENING,
2237 EL_SWITCHGATE_CLOSED,
2238 EL_SWITCHGATE_CLOSING,
2240 EL_SWITCHGATE_SWITCH_UP,
2241 EL_SWITCHGATE_SWITCH_DOWN,
2244 EL_TIMEGATE_OPENING,
2246 EL_TIMEGATE_CLOSING,
2249 EL_TIMEGATE_SWITCH_ACTIVE,
2254 EL_TUBE_VERTICAL_LEFT,
2255 EL_TUBE_VERTICAL_RIGHT,
2256 EL_TUBE_HORIZONTAL_UP,
2257 EL_TUBE_HORIZONTAL_DOWN,
2266 static int ep_slippery[] =
2280 EL_ROBOT_WHEEL_ACTIVE,
2286 EL_ACID_POOL_TOPLEFT,
2287 EL_ACID_POOL_TOPRIGHT,
2297 EL_STEELWALL_SLIPPERY,
2300 EL_EMC_WALL_SLIPPERY_1,
2301 EL_EMC_WALL_SLIPPERY_2,
2302 EL_EMC_WALL_SLIPPERY_3,
2303 EL_EMC_WALL_SLIPPERY_4,
2305 EL_EMC_MAGIC_BALL_ACTIVE,
2310 static int ep_can_change[] =
2315 static int ep_can_move[] =
2317 /* same elements as in 'pb_can_move_into_acid' */
2340 static int ep_can_fall[] =
2355 EL_BD_MAGIC_WALL_FULL,
2369 static int ep_can_smash_player[] =
2395 static int ep_can_smash_enemies[] =
2404 static int ep_can_smash_everything[] =
2413 static int ep_explodes_by_fire[] =
2415 /* same elements as in 'ep_explodes_impact' */
2420 /* same elements as in 'ep_explodes_smashed' */
2430 EL_EM_DYNAMITE_ACTIVE,
2431 EL_DYNABOMB_PLAYER_1_ACTIVE,
2432 EL_DYNABOMB_PLAYER_2_ACTIVE,
2433 EL_DYNABOMB_PLAYER_3_ACTIVE,
2434 EL_DYNABOMB_PLAYER_4_ACTIVE,
2435 EL_DYNABOMB_INCREASE_NUMBER,
2436 EL_DYNABOMB_INCREASE_SIZE,
2437 EL_DYNABOMB_INCREASE_POWER,
2438 EL_SP_DISK_RED_ACTIVE,
2452 static int ep_explodes_smashed[] =
2454 /* same elements as in 'ep_explodes_impact' */
2468 static int ep_explodes_impact[] =
2477 static int ep_walkable_over[] =
2481 EL_SOKOBAN_FIELD_EMPTY,
2493 EL_GATE_1_GRAY_ACTIVE,
2494 EL_GATE_2_GRAY_ACTIVE,
2495 EL_GATE_3_GRAY_ACTIVE,
2496 EL_GATE_4_GRAY_ACTIVE,
2504 static int ep_walkable_inside[] =
2509 EL_TUBE_VERTICAL_LEFT,
2510 EL_TUBE_VERTICAL_RIGHT,
2511 EL_TUBE_HORIZONTAL_UP,
2512 EL_TUBE_HORIZONTAL_DOWN,
2521 static int ep_walkable_under[] =
2526 static int ep_passable_over[] =
2536 EL_EM_GATE_1_GRAY_ACTIVE,
2537 EL_EM_GATE_2_GRAY_ACTIVE,
2538 EL_EM_GATE_3_GRAY_ACTIVE,
2539 EL_EM_GATE_4_GRAY_ACTIVE,
2548 EL_EMC_GATE_5_GRAY_ACTIVE,
2549 EL_EMC_GATE_6_GRAY_ACTIVE,
2550 EL_EMC_GATE_7_GRAY_ACTIVE,
2551 EL_EMC_GATE_8_GRAY_ACTIVE,
2558 static int ep_passable_inside[] =
2564 EL_SP_PORT_HORIZONTAL,
2565 EL_SP_PORT_VERTICAL,
2567 EL_SP_GRAVITY_PORT_LEFT,
2568 EL_SP_GRAVITY_PORT_RIGHT,
2569 EL_SP_GRAVITY_PORT_UP,
2570 EL_SP_GRAVITY_PORT_DOWN,
2571 EL_SP_GRAVITY_ON_PORT_LEFT,
2572 EL_SP_GRAVITY_ON_PORT_RIGHT,
2573 EL_SP_GRAVITY_ON_PORT_UP,
2574 EL_SP_GRAVITY_ON_PORT_DOWN,
2575 EL_SP_GRAVITY_OFF_PORT_LEFT,
2576 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2577 EL_SP_GRAVITY_OFF_PORT_UP,
2578 EL_SP_GRAVITY_OFF_PORT_DOWN,
2583 static int ep_passable_under[] =
2588 static int ep_droppable[] =
2593 static int ep_explodes_1x1_old[] =
2598 static int ep_pushable[] =
2610 EL_SOKOBAN_FIELD_FULL,
2619 static int ep_explodes_cross_old[] =
2624 static int ep_protected[] =
2626 /* same elements as in 'ep_walkable_inside' */
2630 EL_TUBE_VERTICAL_LEFT,
2631 EL_TUBE_VERTICAL_RIGHT,
2632 EL_TUBE_HORIZONTAL_UP,
2633 EL_TUBE_HORIZONTAL_DOWN,
2639 /* same elements as in 'ep_passable_over' */
2648 EL_EM_GATE_1_GRAY_ACTIVE,
2649 EL_EM_GATE_2_GRAY_ACTIVE,
2650 EL_EM_GATE_3_GRAY_ACTIVE,
2651 EL_EM_GATE_4_GRAY_ACTIVE,
2660 EL_EMC_GATE_5_GRAY_ACTIVE,
2661 EL_EMC_GATE_6_GRAY_ACTIVE,
2662 EL_EMC_GATE_7_GRAY_ACTIVE,
2663 EL_EMC_GATE_8_GRAY_ACTIVE,
2667 /* same elements as in 'ep_passable_inside' */
2672 EL_SP_PORT_HORIZONTAL,
2673 EL_SP_PORT_VERTICAL,
2675 EL_SP_GRAVITY_PORT_LEFT,
2676 EL_SP_GRAVITY_PORT_RIGHT,
2677 EL_SP_GRAVITY_PORT_UP,
2678 EL_SP_GRAVITY_PORT_DOWN,
2679 EL_SP_GRAVITY_ON_PORT_LEFT,
2680 EL_SP_GRAVITY_ON_PORT_RIGHT,
2681 EL_SP_GRAVITY_ON_PORT_UP,
2682 EL_SP_GRAVITY_ON_PORT_DOWN,
2683 EL_SP_GRAVITY_OFF_PORT_LEFT,
2684 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2685 EL_SP_GRAVITY_OFF_PORT_UP,
2686 EL_SP_GRAVITY_OFF_PORT_DOWN,
2691 static int ep_throwable[] =
2696 static int ep_can_explode[] =
2698 /* same elements as in 'ep_explodes_impact' */
2703 /* same elements as in 'ep_explodes_smashed' */
2709 /* elements that can explode by explosion or by dragonfire */
2713 EL_EM_DYNAMITE_ACTIVE,
2714 EL_DYNABOMB_PLAYER_1_ACTIVE,
2715 EL_DYNABOMB_PLAYER_2_ACTIVE,
2716 EL_DYNABOMB_PLAYER_3_ACTIVE,
2717 EL_DYNABOMB_PLAYER_4_ACTIVE,
2718 EL_DYNABOMB_INCREASE_NUMBER,
2719 EL_DYNABOMB_INCREASE_SIZE,
2720 EL_DYNABOMB_INCREASE_POWER,
2721 EL_SP_DISK_RED_ACTIVE,
2729 /* elements that can explode only by explosion */
2735 static int ep_gravity_reachable[] =
2741 EL_INVISIBLE_SAND_ACTIVE,
2746 EL_SP_PORT_HORIZONTAL,
2747 EL_SP_PORT_VERTICAL,
2749 EL_SP_GRAVITY_PORT_LEFT,
2750 EL_SP_GRAVITY_PORT_RIGHT,
2751 EL_SP_GRAVITY_PORT_UP,
2752 EL_SP_GRAVITY_PORT_DOWN,
2753 EL_SP_GRAVITY_ON_PORT_LEFT,
2754 EL_SP_GRAVITY_ON_PORT_RIGHT,
2755 EL_SP_GRAVITY_ON_PORT_UP,
2756 EL_SP_GRAVITY_ON_PORT_DOWN,
2757 EL_SP_GRAVITY_OFF_PORT_LEFT,
2758 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2759 EL_SP_GRAVITY_OFF_PORT_UP,
2760 EL_SP_GRAVITY_OFF_PORT_DOWN,
2766 static int ep_player[] =
2773 EL_SOKOBAN_FIELD_PLAYER,
2779 static int ep_can_pass_magic_wall[] =
2793 static int ep_switchable[] =
2797 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
2798 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
2799 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
2800 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
2801 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
2802 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
2803 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
2804 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
2805 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
2806 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
2807 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
2808 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
2809 EL_SWITCHGATE_SWITCH_UP,
2810 EL_SWITCHGATE_SWITCH_DOWN,
2812 EL_LIGHT_SWITCH_ACTIVE,
2814 EL_BALLOON_SWITCH_LEFT,
2815 EL_BALLOON_SWITCH_RIGHT,
2816 EL_BALLOON_SWITCH_UP,
2817 EL_BALLOON_SWITCH_DOWN,
2818 EL_BALLOON_SWITCH_ANY,
2819 EL_BALLOON_SWITCH_NONE,
2822 EL_EMC_MAGIC_BALL_SWITCH,
2823 EL_EMC_MAGIC_BALL_SWITCH_ACTIVE,
2828 static int ep_bd_element[] =
2862 static int ep_sp_element[] =
2864 /* should always be valid */
2867 /* standard classic Supaplex elements */
2874 EL_SP_HARDWARE_GRAY,
2882 EL_SP_GRAVITY_PORT_RIGHT,
2883 EL_SP_GRAVITY_PORT_DOWN,
2884 EL_SP_GRAVITY_PORT_LEFT,
2885 EL_SP_GRAVITY_PORT_UP,
2890 EL_SP_PORT_VERTICAL,
2891 EL_SP_PORT_HORIZONTAL,
2897 EL_SP_HARDWARE_BASE_1,
2898 EL_SP_HARDWARE_GREEN,
2899 EL_SP_HARDWARE_BLUE,
2901 EL_SP_HARDWARE_YELLOW,
2902 EL_SP_HARDWARE_BASE_2,
2903 EL_SP_HARDWARE_BASE_3,
2904 EL_SP_HARDWARE_BASE_4,
2905 EL_SP_HARDWARE_BASE_5,
2906 EL_SP_HARDWARE_BASE_6,
2910 /* additional elements that appeared in newer Supaplex levels */
2913 /* additional gravity port elements (not switching, but setting gravity) */
2914 EL_SP_GRAVITY_ON_PORT_LEFT,
2915 EL_SP_GRAVITY_ON_PORT_RIGHT,
2916 EL_SP_GRAVITY_ON_PORT_UP,
2917 EL_SP_GRAVITY_ON_PORT_DOWN,
2918 EL_SP_GRAVITY_OFF_PORT_LEFT,
2919 EL_SP_GRAVITY_OFF_PORT_RIGHT,
2920 EL_SP_GRAVITY_OFF_PORT_UP,
2921 EL_SP_GRAVITY_OFF_PORT_DOWN,
2923 /* more than one Murphy in a level results in an inactive clone */
2926 /* runtime Supaplex elements */
2927 EL_SP_DISK_RED_ACTIVE,
2928 EL_SP_TERMINAL_ACTIVE,
2929 EL_SP_BUGGY_BASE_ACTIVATING,
2930 EL_SP_BUGGY_BASE_ACTIVE,
2937 static int ep_sb_element[] =
2942 EL_SOKOBAN_FIELD_EMPTY,
2943 EL_SOKOBAN_FIELD_FULL,
2944 EL_SOKOBAN_FIELD_PLAYER,
2949 EL_INVISIBLE_STEELWALL,
2954 static int ep_gem[] =
2966 static int ep_food_dark_yamyam[] =
2994 static int ep_food_penguin[] =
3008 static int ep_food_pig[] =
3020 static int ep_historic_wall[] =
3031 EL_GATE_1_GRAY_ACTIVE,
3032 EL_GATE_2_GRAY_ACTIVE,
3033 EL_GATE_3_GRAY_ACTIVE,
3034 EL_GATE_4_GRAY_ACTIVE,
3043 EL_EM_GATE_1_GRAY_ACTIVE,
3044 EL_EM_GATE_2_GRAY_ACTIVE,
3045 EL_EM_GATE_3_GRAY_ACTIVE,
3046 EL_EM_GATE_4_GRAY_ACTIVE,
3053 EL_EXPANDABLE_WALL_HORIZONTAL,
3054 EL_EXPANDABLE_WALL_VERTICAL,
3055 EL_EXPANDABLE_WALL_ANY,
3056 EL_EXPANDABLE_WALL_GROWING,
3057 EL_BD_EXPANDABLE_WALL,
3064 EL_SP_HARDWARE_GRAY,
3065 EL_SP_HARDWARE_GREEN,
3066 EL_SP_HARDWARE_BLUE,
3068 EL_SP_HARDWARE_YELLOW,
3069 EL_SP_HARDWARE_BASE_1,
3070 EL_SP_HARDWARE_BASE_2,
3071 EL_SP_HARDWARE_BASE_3,
3072 EL_SP_HARDWARE_BASE_4,
3073 EL_SP_HARDWARE_BASE_5,
3074 EL_SP_HARDWARE_BASE_6,
3076 EL_SP_TERMINAL_ACTIVE,
3079 EL_INVISIBLE_STEELWALL,
3080 EL_INVISIBLE_STEELWALL_ACTIVE,
3082 EL_INVISIBLE_WALL_ACTIVE,
3083 EL_STEELWALL_SLIPPERY,
3100 static int ep_historic_solid[] =
3104 EL_EXPANDABLE_WALL_HORIZONTAL,
3105 EL_EXPANDABLE_WALL_VERTICAL,
3106 EL_EXPANDABLE_WALL_ANY,
3107 EL_BD_EXPANDABLE_WALL,
3120 EL_QUICKSAND_FILLING,
3121 EL_QUICKSAND_EMPTYING,
3123 EL_MAGIC_WALL_ACTIVE,
3124 EL_MAGIC_WALL_EMPTYING,
3125 EL_MAGIC_WALL_FILLING,
3129 EL_BD_MAGIC_WALL_ACTIVE,
3130 EL_BD_MAGIC_WALL_EMPTYING,
3131 EL_BD_MAGIC_WALL_FULL,
3132 EL_BD_MAGIC_WALL_FILLING,
3133 EL_BD_MAGIC_WALL_DEAD,
3142 EL_SP_TERMINAL_ACTIVE,
3146 EL_INVISIBLE_WALL_ACTIVE,
3147 EL_SWITCHGATE_SWITCH_UP,
3148 EL_SWITCHGATE_SWITCH_DOWN,
3150 EL_TIMEGATE_SWITCH_ACTIVE,
3162 /* the following elements are a direct copy of "indestructible" elements,
3163 except "EL_ACID", which is "indestructible", but not "solid"! */
3168 EL_ACID_POOL_TOPLEFT,
3169 EL_ACID_POOL_TOPRIGHT,
3170 EL_ACID_POOL_BOTTOMLEFT,
3171 EL_ACID_POOL_BOTTOM,
3172 EL_ACID_POOL_BOTTOMRIGHT,
3173 EL_SP_HARDWARE_GRAY,
3174 EL_SP_HARDWARE_GREEN,
3175 EL_SP_HARDWARE_BLUE,
3177 EL_SP_HARDWARE_YELLOW,
3178 EL_SP_HARDWARE_BASE_1,
3179 EL_SP_HARDWARE_BASE_2,
3180 EL_SP_HARDWARE_BASE_3,
3181 EL_SP_HARDWARE_BASE_4,
3182 EL_SP_HARDWARE_BASE_5,
3183 EL_SP_HARDWARE_BASE_6,
3184 EL_INVISIBLE_STEELWALL,
3185 EL_INVISIBLE_STEELWALL_ACTIVE,
3186 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3187 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3188 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3189 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3190 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3191 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3192 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3193 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3194 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3195 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3196 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3197 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3199 EL_LIGHT_SWITCH_ACTIVE,
3200 EL_SIGN_EXCLAMATION,
3201 EL_SIGN_RADIOACTIVITY,
3208 EL_SIGN_ENTRY_FORBIDDEN,
3209 EL_SIGN_EMERGENCY_EXIT,
3217 EL_STEEL_EXIT_CLOSED,
3219 EL_STEELWALL_SLIPPERY,
3233 EL_GATE_1_GRAY_ACTIVE,
3234 EL_GATE_2_GRAY_ACTIVE,
3235 EL_GATE_3_GRAY_ACTIVE,
3236 EL_GATE_4_GRAY_ACTIVE,
3245 EL_EM_GATE_1_GRAY_ACTIVE,
3246 EL_EM_GATE_2_GRAY_ACTIVE,
3247 EL_EM_GATE_3_GRAY_ACTIVE,
3248 EL_EM_GATE_4_GRAY_ACTIVE,
3250 EL_SWITCHGATE_OPENING,
3251 EL_SWITCHGATE_CLOSED,
3252 EL_SWITCHGATE_CLOSING,
3254 EL_TIMEGATE_OPENING,
3256 EL_TIMEGATE_CLOSING,
3260 EL_TUBE_VERTICAL_LEFT,
3261 EL_TUBE_VERTICAL_RIGHT,
3262 EL_TUBE_HORIZONTAL_UP,
3263 EL_TUBE_HORIZONTAL_DOWN,
3272 static int ep_classic_enemy[] =
3289 static int ep_belt[] =
3291 EL_CONVEYOR_BELT_1_LEFT,
3292 EL_CONVEYOR_BELT_1_MIDDLE,
3293 EL_CONVEYOR_BELT_1_RIGHT,
3294 EL_CONVEYOR_BELT_2_LEFT,
3295 EL_CONVEYOR_BELT_2_MIDDLE,
3296 EL_CONVEYOR_BELT_2_RIGHT,
3297 EL_CONVEYOR_BELT_3_LEFT,
3298 EL_CONVEYOR_BELT_3_MIDDLE,
3299 EL_CONVEYOR_BELT_3_RIGHT,
3300 EL_CONVEYOR_BELT_4_LEFT,
3301 EL_CONVEYOR_BELT_4_MIDDLE,
3302 EL_CONVEYOR_BELT_4_RIGHT,
3307 static int ep_belt_active[] =
3309 EL_CONVEYOR_BELT_1_LEFT_ACTIVE,
3310 EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE,
3311 EL_CONVEYOR_BELT_1_RIGHT_ACTIVE,
3312 EL_CONVEYOR_BELT_2_LEFT_ACTIVE,
3313 EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE,
3314 EL_CONVEYOR_BELT_2_RIGHT_ACTIVE,
3315 EL_CONVEYOR_BELT_3_LEFT_ACTIVE,
3316 EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE,
3317 EL_CONVEYOR_BELT_3_RIGHT_ACTIVE,
3318 EL_CONVEYOR_BELT_4_LEFT_ACTIVE,
3319 EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE,
3320 EL_CONVEYOR_BELT_4_RIGHT_ACTIVE,
3325 static int ep_belt_switch[] =
3327 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3328 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3329 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3330 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3331 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3332 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3333 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3334 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3335 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3336 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3337 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3338 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3343 static int ep_tube[] =
3350 EL_TUBE_HORIZONTAL_UP,
3351 EL_TUBE_HORIZONTAL_DOWN,
3353 EL_TUBE_VERTICAL_LEFT,
3354 EL_TUBE_VERTICAL_RIGHT,
3360 static int ep_keygate[] =
3370 EL_GATE_1_GRAY_ACTIVE,
3371 EL_GATE_2_GRAY_ACTIVE,
3372 EL_GATE_3_GRAY_ACTIVE,
3373 EL_GATE_4_GRAY_ACTIVE,
3382 EL_EM_GATE_1_GRAY_ACTIVE,
3383 EL_EM_GATE_2_GRAY_ACTIVE,
3384 EL_EM_GATE_3_GRAY_ACTIVE,
3385 EL_EM_GATE_4_GRAY_ACTIVE,
3394 EL_EMC_GATE_5_GRAY_ACTIVE,
3395 EL_EMC_GATE_6_GRAY_ACTIVE,
3396 EL_EMC_GATE_7_GRAY_ACTIVE,
3397 EL_EMC_GATE_8_GRAY_ACTIVE,
3402 static int ep_amoeboid[] =
3414 static int ep_amoebalive[] =
3425 static int ep_has_editor_content[] =
3447 static int ep_can_turn_each_move[] =
3449 /* !!! do something with this one !!! */
3453 static int ep_can_grow[] =
3467 static int ep_active_bomb[] =
3470 EL_EM_DYNAMITE_ACTIVE,
3471 EL_DYNABOMB_PLAYER_1_ACTIVE,
3472 EL_DYNABOMB_PLAYER_2_ACTIVE,
3473 EL_DYNABOMB_PLAYER_3_ACTIVE,
3474 EL_DYNABOMB_PLAYER_4_ACTIVE,
3475 EL_SP_DISK_RED_ACTIVE,
3480 static int ep_inactive[] =
3512 EL_GATE_1_GRAY_ACTIVE,
3513 EL_GATE_2_GRAY_ACTIVE,
3514 EL_GATE_3_GRAY_ACTIVE,
3515 EL_GATE_4_GRAY_ACTIVE,
3524 EL_EM_GATE_1_GRAY_ACTIVE,
3525 EL_EM_GATE_2_GRAY_ACTIVE,
3526 EL_EM_GATE_3_GRAY_ACTIVE,
3527 EL_EM_GATE_4_GRAY_ACTIVE,
3536 EL_EMC_GATE_5_GRAY_ACTIVE,
3537 EL_EMC_GATE_6_GRAY_ACTIVE,
3538 EL_EMC_GATE_7_GRAY_ACTIVE,
3539 EL_EMC_GATE_8_GRAY_ACTIVE,
3542 EL_INVISIBLE_STEELWALL,
3550 EL_WALL_EMERALD_YELLOW,
3551 EL_DYNABOMB_INCREASE_NUMBER,
3552 EL_DYNABOMB_INCREASE_SIZE,
3553 EL_DYNABOMB_INCREASE_POWER,
3557 EL_SOKOBAN_FIELD_EMPTY,
3558 EL_SOKOBAN_FIELD_FULL,
3559 EL_WALL_EMERALD_RED,
3560 EL_WALL_EMERALD_PURPLE,
3561 EL_ACID_POOL_TOPLEFT,
3562 EL_ACID_POOL_TOPRIGHT,
3563 EL_ACID_POOL_BOTTOMLEFT,
3564 EL_ACID_POOL_BOTTOM,
3565 EL_ACID_POOL_BOTTOMRIGHT,
3569 EL_BD_MAGIC_WALL_DEAD,
3570 EL_AMOEBA_TO_DIAMOND,
3578 EL_SP_GRAVITY_PORT_RIGHT,
3579 EL_SP_GRAVITY_PORT_DOWN,
3580 EL_SP_GRAVITY_PORT_LEFT,
3581 EL_SP_GRAVITY_PORT_UP,
3582 EL_SP_PORT_HORIZONTAL,
3583 EL_SP_PORT_VERTICAL,
3594 EL_SP_HARDWARE_GRAY,
3595 EL_SP_HARDWARE_GREEN,
3596 EL_SP_HARDWARE_BLUE,
3598 EL_SP_HARDWARE_YELLOW,
3599 EL_SP_HARDWARE_BASE_1,
3600 EL_SP_HARDWARE_BASE_2,
3601 EL_SP_HARDWARE_BASE_3,
3602 EL_SP_HARDWARE_BASE_4,
3603 EL_SP_HARDWARE_BASE_5,
3604 EL_SP_HARDWARE_BASE_6,
3605 EL_SP_GRAVITY_ON_PORT_LEFT,
3606 EL_SP_GRAVITY_ON_PORT_RIGHT,
3607 EL_SP_GRAVITY_ON_PORT_UP,
3608 EL_SP_GRAVITY_ON_PORT_DOWN,
3609 EL_SP_GRAVITY_OFF_PORT_LEFT,
3610 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3611 EL_SP_GRAVITY_OFF_PORT_UP,
3612 EL_SP_GRAVITY_OFF_PORT_DOWN,
3613 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3614 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3615 EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3616 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3617 EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3618 EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3619 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3620 EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3621 EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3622 EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3623 EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3624 EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3625 EL_SIGN_EXCLAMATION,
3626 EL_SIGN_RADIOACTIVITY,
3633 EL_SIGN_ENTRY_FORBIDDEN,
3634 EL_SIGN_EMERGENCY_EXIT,
3642 EL_STEELWALL_SLIPPERY,
3647 EL_EMC_WALL_SLIPPERY_1,
3648 EL_EMC_WALL_SLIPPERY_2,
3649 EL_EMC_WALL_SLIPPERY_3,
3650 EL_EMC_WALL_SLIPPERY_4,
3671 static int ep_em_slippery_wall[] =
3676 static int ep_gfx_crumbled[] =
3686 static int ep_editor_cascade_active[] =
3688 EL_INTERNAL_CASCADE_BD_ACTIVE,
3689 EL_INTERNAL_CASCADE_EM_ACTIVE,
3690 EL_INTERNAL_CASCADE_EMC_ACTIVE,
3691 EL_INTERNAL_CASCADE_RND_ACTIVE,
3692 EL_INTERNAL_CASCADE_SB_ACTIVE,
3693 EL_INTERNAL_CASCADE_SP_ACTIVE,
3694 EL_INTERNAL_CASCADE_DC_ACTIVE,
3695 EL_INTERNAL_CASCADE_DX_ACTIVE,
3696 EL_INTERNAL_CASCADE_CHARS_ACTIVE,
3697 EL_INTERNAL_CASCADE_STEELCHARS_ACTIVE,
3698 EL_INTERNAL_CASCADE_CE_ACTIVE,
3699 EL_INTERNAL_CASCADE_GE_ACTIVE,
3700 EL_INTERNAL_CASCADE_REF_ACTIVE,
3701 EL_INTERNAL_CASCADE_USER_ACTIVE,
3702 EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
3707 static int ep_editor_cascade_inactive[] =
3709 EL_INTERNAL_CASCADE_BD,
3710 EL_INTERNAL_CASCADE_EM,
3711 EL_INTERNAL_CASCADE_EMC,
3712 EL_INTERNAL_CASCADE_RND,
3713 EL_INTERNAL_CASCADE_SB,
3714 EL_INTERNAL_CASCADE_SP,
3715 EL_INTERNAL_CASCADE_DC,
3716 EL_INTERNAL_CASCADE_DX,
3717 EL_INTERNAL_CASCADE_CHARS,
3718 EL_INTERNAL_CASCADE_STEELCHARS,
3719 EL_INTERNAL_CASCADE_CE,
3720 EL_INTERNAL_CASCADE_GE,
3721 EL_INTERNAL_CASCADE_REF,
3722 EL_INTERNAL_CASCADE_USER,
3723 EL_INTERNAL_CASCADE_DYNAMIC,
3728 static int ep_obsolete[] =
3732 EL_EM_KEY_1_FILE_OBSOLETE,
3733 EL_EM_KEY_2_FILE_OBSOLETE,
3734 EL_EM_KEY_3_FILE_OBSOLETE,
3735 EL_EM_KEY_4_FILE_OBSOLETE,
3736 EL_ENVELOPE_OBSOLETE,
3745 } element_properties[] =
3747 { ep_diggable, EP_DIGGABLE },
3748 { ep_collectible_only, EP_COLLECTIBLE_ONLY },
3749 { ep_dont_run_into, EP_DONT_RUN_INTO },
3750 { ep_dont_collide_with, EP_DONT_COLLIDE_WITH },
3751 { ep_dont_touch, EP_DONT_TOUCH },
3752 { ep_indestructible, EP_INDESTRUCTIBLE },
3753 { ep_slippery, EP_SLIPPERY },
3754 { ep_can_change, EP_CAN_CHANGE },
3755 { ep_can_move, EP_CAN_MOVE },
3756 { ep_can_fall, EP_CAN_FALL },
3757 { ep_can_smash_player, EP_CAN_SMASH_PLAYER },
3758 { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
3759 { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
3760 { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
3761 { ep_explodes_smashed, EP_EXPLODES_SMASHED },
3762 { ep_explodes_impact, EP_EXPLODES_IMPACT },
3763 { ep_walkable_over, EP_WALKABLE_OVER },
3764 { ep_walkable_inside, EP_WALKABLE_INSIDE },
3765 { ep_walkable_under, EP_WALKABLE_UNDER },
3766 { ep_passable_over, EP_PASSABLE_OVER },
3767 { ep_passable_inside, EP_PASSABLE_INSIDE },
3768 { ep_passable_under, EP_PASSABLE_UNDER },
3769 { ep_droppable, EP_DROPPABLE },
3770 { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
3771 { ep_pushable, EP_PUSHABLE },
3772 { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
3773 { ep_protected, EP_PROTECTED },
3774 { ep_throwable, EP_THROWABLE },
3775 { ep_can_explode, EP_CAN_EXPLODE },
3776 { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
3778 { ep_player, EP_PLAYER },
3779 { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
3780 { ep_switchable, EP_SWITCHABLE },
3781 { ep_bd_element, EP_BD_ELEMENT },
3782 { ep_sp_element, EP_SP_ELEMENT },
3783 { ep_sb_element, EP_SB_ELEMENT },
3785 { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
3786 { ep_food_penguin, EP_FOOD_PENGUIN },
3787 { ep_food_pig, EP_FOOD_PIG },
3788 { ep_historic_wall, EP_HISTORIC_WALL },
3789 { ep_historic_solid, EP_HISTORIC_SOLID },
3790 { ep_classic_enemy, EP_CLASSIC_ENEMY },
3791 { ep_belt, EP_BELT },
3792 { ep_belt_active, EP_BELT_ACTIVE },
3793 { ep_belt_switch, EP_BELT_SWITCH },
3794 { ep_tube, EP_TUBE },
3795 { ep_keygate, EP_KEYGATE },
3796 { ep_amoeboid, EP_AMOEBOID },
3797 { ep_amoebalive, EP_AMOEBALIVE },
3798 { ep_has_editor_content, EP_HAS_EDITOR_CONTENT },
3799 { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
3800 { ep_can_grow, EP_CAN_GROW },
3801 { ep_active_bomb, EP_ACTIVE_BOMB },
3802 { ep_inactive, EP_INACTIVE },
3804 { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL },
3806 { ep_gfx_crumbled, EP_GFX_CRUMBLED },
3808 { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE },
3809 { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE },
3811 { ep_obsolete, EP_OBSOLETE },
3818 /* always start with reliable default values (element has no properties) */
3819 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3820 for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
3821 SET_PROPERTY(i, j, FALSE);
3823 /* set all base element properties from above array definitions */
3824 for (i = 0; element_properties[i].elements != NULL; i++)
3825 for (j = 0; (element_properties[i].elements)[j] != -1; j++)
3826 SET_PROPERTY((element_properties[i].elements)[j],
3827 element_properties[i].property, TRUE);
3829 /* copy properties to some elements that are only stored in level file */
3830 for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
3831 for (j = 0; copy_properties[j][0] != -1; j++)
3832 if (HAS_PROPERTY(copy_properties[j][0], i))
3833 for (k = 1; k <= 4; k++)
3834 SET_PROPERTY(copy_properties[j][k], i, TRUE);
3837 void InitElementPropertiesEngine(int engine_version)
3839 static int no_wall_properties[] =
3842 EP_COLLECTIBLE_ONLY,
3844 EP_DONT_COLLIDE_WITH,
3847 EP_CAN_SMASH_PLAYER,
3848 EP_CAN_SMASH_ENEMIES,
3849 EP_CAN_SMASH_EVERYTHING,
3854 EP_FOOD_DARK_YAMYAM,
3870 /* important: after initialization in InitElementPropertiesStatic(), the
3871 elements are not again initialized to a default value; therefore all
3872 changes have to make sure that they leave the element with a defined
3873 property (which means that conditional property changes must be set to
3874 a reliable default value before) */
3876 /* ---------- recursively resolve group elements ------------------------- */
3878 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3879 for (j = 0; j < NUM_GROUP_ELEMENTS; j++)
3880 element_info[i].in_group[j] = FALSE;
3882 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3883 resolve_group_element(EL_GROUP_START + i, 0);
3885 /* set all special, combined or engine dependent element properties */
3886 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
3888 /* ---------- INACTIVE ------------------------------------------------- */
3889 SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
3890 i <= EL_CHAR_END) ||
3891 (i >= EL_STEELCHAR_START &&
3892 i <= EL_STEELCHAR_END)));
3894 /* ---------- INDESTRUCTIBLE -------------------------------------------- */
3895 if (i >= EL_STEELCHAR_START && i <= EL_STEELCHAR_END)
3896 SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
3898 /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
3899 SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
3900 IS_WALKABLE_INSIDE(i) ||
3901 IS_WALKABLE_UNDER(i)));
3903 SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
3904 IS_PASSABLE_INSIDE(i) ||
3905 IS_PASSABLE_UNDER(i)));
3907 SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
3908 IS_PASSABLE_OVER(i)));
3910 SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
3911 IS_PASSABLE_INSIDE(i)));
3913 SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
3914 IS_PASSABLE_UNDER(i)));
3916 SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
3919 /* ---------- COLLECTIBLE ---------------------------------------------- */
3920 SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
3924 /* ---------- SNAPPABLE ------------------------------------------------ */
3925 SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
3926 IS_COLLECTIBLE(i) ||
3930 /* ---------- WALL ----------------------------------------------------- */
3931 SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
3933 for (j = 0; no_wall_properties[j] != -1; j++)
3934 if (HAS_PROPERTY(i, no_wall_properties[j]) ||
3935 i >= EL_FIRST_RUNTIME_UNREAL)
3936 SET_PROPERTY(i, EP_WALL, FALSE);
3938 if (IS_HISTORIC_WALL(i))
3939 SET_PROPERTY(i, EP_WALL, TRUE);
3941 /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
3942 if (engine_version < VERSION_IDENT(2,2,0,0))
3943 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
3945 SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
3947 !IS_COLLECTIBLE(i)));
3949 /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
3950 if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
3951 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
3953 SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
3954 IS_INDESTRUCTIBLE(i)));
3956 /* ---------- EXPLOSION_PROOF ------------------------------------------ */
3958 SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
3959 else if (engine_version < VERSION_IDENT(2,2,0,0))
3960 SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
3962 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
3966 if (IS_CUSTOM_ELEMENT(i))
3968 /* these are additional properties which are initially false when set */
3970 /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
3972 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
3973 if (DONT_COLLIDE_WITH(i))
3974 SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
3976 /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
3977 if (CAN_SMASH_EVERYTHING(i))
3978 SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
3979 if (CAN_SMASH_ENEMIES(i))
3980 SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
3983 /* ---------- CAN_SMASH ------------------------------------------------ */
3984 SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
3985 CAN_SMASH_ENEMIES(i) ||
3986 CAN_SMASH_EVERYTHING(i)));
3988 /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
3989 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
3990 EXPLODES_BY_FIRE(i)));
3992 /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
3993 SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
3994 EXPLODES_SMASHED(i)));
3996 /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
3997 SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
3998 EXPLODES_IMPACT(i)));
4000 /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
4001 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
4003 /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
4004 SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
4005 i == EL_BLACK_ORB));
4007 /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
4008 SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
4010 IS_CUSTOM_ELEMENT(i)));
4012 /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
4013 SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
4014 i == EL_SP_ELECTRON));
4016 /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
4017 if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
4018 SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
4019 getMoveIntoAcidProperty(&level, i));
4021 /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
4022 if (MAYBE_DONT_COLLIDE_WITH(i))
4023 SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
4024 getDontCollideWithProperty(&level, i));
4026 /* ---------- SP_PORT -------------------------------------------------- */
4027 SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
4028 IS_PASSABLE_INSIDE(i)));
4030 /* ---------- CAN_BE_CLONED_BY_ANDROID --------------------------------- */
4031 for (j = 0; j < level.num_android_clone_elements; j++)
4032 SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
4034 IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
4036 /* ---------- CAN_CHANGE ----------------------------------------------- */
4037 SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
4038 for (j = 0; j < element_info[i].num_change_pages; j++)
4039 if (element_info[i].change_page[j].can_change)
4040 SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
4042 /* ---------- HAS_ACTION ----------------------------------------------- */
4043 SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */
4044 for (j = 0; j < element_info[i].num_change_pages; j++)
4045 if (element_info[i].change_page[j].has_action)
4046 SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
4048 /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
4049 SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
4052 /* ---------- GFX_CRUMBLED --------------------------------------------- */
4054 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4055 element_info[i].crumbled[ACTION_DEFAULT] !=
4056 element_info[i].graphic[ACTION_DEFAULT]);
4058 /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
4059 SET_PROPERTY(i, EP_GFX_CRUMBLED,
4060 element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
4063 /* ---------- EDITOR_CASCADE ------------------------------------------- */
4064 SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
4065 IS_EDITOR_CASCADE_INACTIVE(i)));
4068 /* dynamically adjust element properties according to game engine version */
4070 static int ep_em_slippery_wall[] =
4075 EL_EXPANDABLE_WALL_HORIZONTAL,
4076 EL_EXPANDABLE_WALL_VERTICAL,
4077 EL_EXPANDABLE_WALL_ANY,
4081 /* special EM style gems behaviour */
4082 for (i = 0; ep_em_slippery_wall[i] != -1; i++)
4083 SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
4084 level.em_slippery_gems);
4086 /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
4087 SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
4088 (level.em_slippery_gems &&
4089 engine_version > VERSION_IDENT(2,0,1,0)));
4092 /* this is needed because some graphics depend on element properties */
4093 if (game_status == GAME_MODE_PLAYING)
4094 InitElementGraphicInfo();
4097 void InitElementPropertiesAfterLoading(int engine_version)
4101 /* set some other uninitialized values of custom elements in older levels */
4102 if (engine_version < VERSION_IDENT(3,1,0,0))
4104 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4106 int element = EL_CUSTOM_START + i;
4108 element_info[element].access_direction = MV_ALL_DIRECTIONS;
4110 element_info[element].explosion_delay = 17;
4111 element_info[element].ignition_delay = 8;
4116 static void InitGlobal()
4120 for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
4122 /* check if element_name_info entry defined for each element in "main.h" */
4123 if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
4124 Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i);
4126 element_info[i].token_name = element_name_info[i].token_name;
4127 element_info[i].class_name = element_name_info[i].class_name;
4128 element_info[i].editor_description=element_name_info[i].editor_description;
4131 printf("%04d: %s\n", i, element_name_info[i].token_name);
4135 global.autoplay_leveldir = NULL;
4136 global.convert_leveldir = NULL;
4138 global.frames_per_second = 0;
4139 global.fps_slowdown = FALSE;
4140 global.fps_slowdown_factor = 1;
4143 void Execute_Command(char *command)
4147 if (strEqual(command, "print graphicsinfo.conf"))
4149 printf("# You can configure additional/alternative image files here.\n");
4150 printf("# (The entries below are default and therefore commented out.)\n");
4152 printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
4154 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4157 for (i = 0; image_config[i].token != NULL; i++)
4158 printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
4159 image_config[i].value));
4163 else if (strEqual(command, "print soundsinfo.conf"))
4165 printf("# You can configure additional/alternative sound files here.\n");
4166 printf("# (The entries below are default and therefore commented out.)\n");
4168 printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
4170 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4173 for (i = 0; sound_config[i].token != NULL; i++)
4174 printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
4175 sound_config[i].value));
4179 else if (strEqual(command, "print musicinfo.conf"))
4181 printf("# You can configure additional/alternative music files here.\n");
4182 printf("# (The entries below are default and therefore commented out.)\n");
4184 printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
4186 printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
4189 for (i = 0; music_config[i].token != NULL; i++)
4190 printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
4191 music_config[i].value));
4195 else if (strEqual(command, "print editorsetup.conf"))
4197 printf("# You can configure your personal editor element list here.\n");
4198 printf("# (The entries below are default and therefore commented out.)\n");
4201 /* this is needed to be able to check element list for cascade elements */
4202 InitElementPropertiesStatic();
4203 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4205 PrintEditorElementList();
4209 else if (strEqual(command, "print helpanim.conf"))
4211 printf("# You can configure different element help animations here.\n");
4212 printf("# (The entries below are default and therefore commented out.)\n");
4215 for (i = 0; helpanim_config[i].token != NULL; i++)
4217 printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
4218 helpanim_config[i].value));
4220 if (strEqual(helpanim_config[i].token, "end"))
4226 else if (strEqual(command, "print helptext.conf"))
4228 printf("# You can configure different element help text here.\n");
4229 printf("# (The entries below are default and therefore commented out.)\n");
4232 for (i = 0; helptext_config[i].token != NULL; i++)
4233 printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
4234 helptext_config[i].value));
4238 else if (strncmp(command, "dump level ", 11) == 0)
4240 char *filename = &command[11];
4242 if (!fileExists(filename))
4243 Error(ERR_EXIT, "cannot open file '%s'", filename);
4245 LoadLevelFromFilename(&level, filename);
4250 else if (strncmp(command, "dump tape ", 10) == 0)
4252 char *filename = &command[10];
4254 if (!fileExists(filename))
4255 Error(ERR_EXIT, "cannot open file '%s'", filename);
4257 LoadTapeFromFilename(filename);
4262 else if (strncmp(command, "autoplay ", 9) == 0)
4264 char *str_ptr = getStringCopy(&command[9]); /* read command parameters */
4266 while (*str_ptr != '\0') /* continue parsing string */
4268 /* cut leading whitespace from string, replace it by string terminator */
4269 while (*str_ptr == ' ' || *str_ptr == '\t')
4272 if (*str_ptr == '\0') /* end of string reached */
4275 if (global.autoplay_leveldir == NULL) /* read level set string */
4277 global.autoplay_leveldir = str_ptr;
4278 global.autoplay_all = TRUE; /* default: play all tapes */
4280 for (i = 0; i < MAX_TAPES_PER_SET; i++)
4281 global.autoplay_level[i] = FALSE;
4283 else /* read level number string */
4285 int level_nr = atoi(str_ptr); /* get level_nr value */
4287 if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
4288 global.autoplay_level[level_nr] = TRUE;
4290 global.autoplay_all = FALSE;
4293 /* advance string pointer to the next whitespace (or end of string) */
4294 while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
4298 else if (strncmp(command, "convert ", 8) == 0)
4300 char *str_copy = getStringCopy(&command[8]);
4301 char *str_ptr = strchr(str_copy, ' ');
4303 global.convert_leveldir = str_copy;
4304 global.convert_level_nr = -1;
4306 if (str_ptr != NULL) /* level number follows */
4308 *str_ptr++ = '\0'; /* terminate leveldir string */
4309 global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
4314 #if defined(TARGET_SDL)
4315 else if (strEqual(command, "SDL_ListModes"))
4320 SDL_Init(SDL_INIT_VIDEO);
4322 /* get available fullscreen/hardware modes */
4323 modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
4325 /* check if there are any modes available */
4328 printf("No modes available!\n");
4333 /* check if our resolution is restricted */
4334 if (modes == (SDL_Rect **)-1)
4336 printf("All resolutions available.\n");
4340 printf("Available Modes:\n");
4342 for(i = 0; modes[i]; i++)
4343 printf(" %d x %d\n", modes[i]->w, modes[i]->h);
4353 Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
4357 static void InitSetup()
4359 LoadSetup(); /* global setup info */
4361 /* set some options from setup file */
4363 if (setup.options.verbose)
4364 options.verbose = TRUE;
4367 static void InitGameInfo()
4369 game.restart_level = FALSE;
4372 static void InitPlayerInfo()
4376 /* choose default local player */
4377 local_player = &stored_player[0];
4379 for (i = 0; i < MAX_PLAYERS; i++)
4380 stored_player[i].connected = FALSE;
4382 local_player->connected = TRUE;
4385 static void InitArtworkInfo()
4390 static char *get_string_in_brackets(char *string)
4392 char *string_in_brackets = checked_malloc(strlen(string) + 3);
4394 sprintf(string_in_brackets, "[%s]", string);
4396 return string_in_brackets;
4399 static char *get_level_id_suffix(int id_nr)
4401 char *id_suffix = checked_malloc(1 + 3 + 1);
4403 if (id_nr < 0 || id_nr > 999)
4406 sprintf(id_suffix, ".%03d", id_nr);
4412 static char *get_element_class_token(int element)
4414 char *element_class_name = element_info[element].class_name;
4415 char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
4417 sprintf(element_class_token, "[%s]", element_class_name);
4419 return element_class_token;
4422 static char *get_action_class_token(int action)
4424 char *action_class_name = &element_action_info[action].suffix[1];
4425 char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
4427 sprintf(action_class_token, "[%s]", action_class_name);
4429 return action_class_token;
4433 static void InitArtworkConfig()
4435 static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
4436 static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
4437 static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
4438 static char *action_id_suffix[NUM_ACTIONS + 1];
4439 static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
4440 static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
4441 static char *level_id_suffix[MAX_LEVELS + 1];
4442 static char *dummy[1] = { NULL };
4443 static char *ignore_generic_tokens[] =
4449 static char **ignore_image_tokens;
4450 static char **ignore_sound_tokens;
4451 static char **ignore_music_tokens;
4452 int num_ignore_generic_tokens;
4453 int num_ignore_image_tokens;
4454 int num_ignore_sound_tokens;
4455 int num_ignore_music_tokens;
4458 /* dynamically determine list of generic tokens to be ignored */
4459 num_ignore_generic_tokens = 0;
4460 for (i = 0; ignore_generic_tokens[i] != NULL; i++)
4461 num_ignore_generic_tokens++;
4463 /* dynamically determine list of image tokens to be ignored */
4464 num_ignore_image_tokens = num_ignore_generic_tokens;
4465 for (i = 0; image_config_vars[i].token != NULL; i++)
4466 num_ignore_image_tokens++;
4467 ignore_image_tokens =
4468 checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *));
4469 for (i = 0; i < num_ignore_generic_tokens; i++)
4470 ignore_image_tokens[i] = ignore_generic_tokens[i];
4471 for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++)
4472 ignore_image_tokens[num_ignore_generic_tokens + i] =
4473 image_config_vars[i].token;
4474 ignore_image_tokens[num_ignore_image_tokens] = NULL;
4476 /* dynamically determine list of sound tokens to be ignored */
4477 num_ignore_sound_tokens = num_ignore_generic_tokens;
4478 ignore_sound_tokens =
4479 checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
4480 for (i = 0; i < num_ignore_generic_tokens; i++)
4481 ignore_sound_tokens[i] = ignore_generic_tokens[i];
4482 ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
4484 /* dynamically determine list of music tokens to be ignored */
4485 num_ignore_music_tokens = num_ignore_generic_tokens;
4486 ignore_music_tokens =
4487 checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
4488 for (i = 0; i < num_ignore_generic_tokens; i++)
4489 ignore_music_tokens[i] = ignore_generic_tokens[i];
4490 ignore_music_tokens[num_ignore_music_tokens] = NULL;
4492 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4493 image_id_prefix[i] = element_info[i].token_name;
4494 for (i = 0; i < NUM_FONTS; i++)
4495 image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
4496 image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
4498 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4499 sound_id_prefix[i] = element_info[i].token_name;
4500 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
4501 sound_id_prefix[MAX_NUM_ELEMENTS + i] =
4502 get_string_in_brackets(element_info[i].class_name);
4503 sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
4505 for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
4506 music_id_prefix[i] = music_prefix_info[i].prefix;
4507 music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
4509 for (i = 0; i < NUM_ACTIONS; i++)
4510 action_id_suffix[i] = element_action_info[i].suffix;
4511 action_id_suffix[NUM_ACTIONS] = NULL;
4513 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
4514 direction_id_suffix[i] = element_direction_info[i].suffix;
4515 direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL;
4517 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4518 special_id_suffix[i] = special_suffix_info[i].suffix;
4519 special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
4521 for (i = 0; i < MAX_LEVELS; i++)
4522 level_id_suffix[i] = get_level_id_suffix(i);
4523 level_id_suffix[MAX_LEVELS] = NULL;
4525 InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
4526 image_id_prefix, action_id_suffix, direction_id_suffix,
4527 special_id_suffix, ignore_image_tokens);
4528 InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
4529 sound_id_prefix, action_id_suffix, dummy,
4530 special_id_suffix, ignore_sound_tokens);
4531 InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
4532 music_id_prefix, special_id_suffix, level_id_suffix,
4533 dummy, ignore_music_tokens);
4536 static void InitMixer()
4544 char *filename_font_initial = NULL;
4545 Bitmap *bitmap_font_initial = NULL;
4549 /* determine settings for initial font (for displaying startup messages) */
4550 for (i = 0; image_config[i].token != NULL; i++)
4552 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4554 char font_token[128];
4557 sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1);
4558 len_font_token = strlen(font_token);
4560 if (strEqual(image_config[i].token, font_token))
4561 filename_font_initial = image_config[i].value;
4562 else if (strlen(image_config[i].token) > len_font_token &&
4563 strncmp(image_config[i].token, font_token, len_font_token) == 0)
4565 if (strEqual(&image_config[i].token[len_font_token], ".x"))
4566 font_initial[j].src_x = atoi(image_config[i].value);
4567 else if (strEqual(&image_config[i].token[len_font_token], ".y"))
4568 font_initial[j].src_y = atoi(image_config[i].value);
4569 else if (strEqual(&image_config[i].token[len_font_token], ".width"))
4570 font_initial[j].width = atoi(image_config[i].value);
4571 else if (strEqual(&image_config[i].token[len_font_token],".height"))
4572 font_initial[j].height = atoi(image_config[i].value);
4577 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4579 font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT;
4580 font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
4583 if (filename_font_initial == NULL) /* should not happen */
4584 Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
4586 /* create additional image buffers for double-buffering and cross-fading */
4587 bitmap_db_cross = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
4588 bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
4589 bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH);
4590 bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
4592 /* initialize screen properties */
4593 InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
4594 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
4596 InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
4597 InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
4598 InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
4600 bitmap_font_initial = LoadCustomImage(filename_font_initial);
4602 for (j = 0; j < NUM_INITIAL_FONTS; j++)
4603 font_initial[j].bitmap = bitmap_font_initial;
4605 InitFontGraphicInfo();
4607 font_height = getFontHeight(FC_RED);
4610 DrawInitText(getWindowTitleString(), 20, FC_YELLOW);
4612 DrawInitText(getProgramInitString(), 20, FC_YELLOW);
4614 DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
4615 DrawInitText(PROGRAM_WEBSITE_STRING, WIN_YSIZE - 20 - font_height, FC_RED);
4617 DrawInitText("Loading graphics", 120, FC_GREEN);
4620 void RedrawBackground()
4622 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
4623 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
4625 redraw_mask = REDRAW_ALL;
4628 void InitGfxBackground()
4632 fieldbuffer = bitmap_db_field;
4633 SetDrawtoField(DRAW_BACKBUFFER);
4637 ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
4638 ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
4640 for (x = 0; x < MAX_BUF_XSIZE; x++)
4641 for (y = 0; y < MAX_BUF_YSIZE; y++)
4644 redraw_mask = REDRAW_ALL;
4647 static void InitLevelInfo()
4649 LoadLevelInfo(); /* global level info */
4650 LoadLevelSetup_LastSeries(); /* last played series info */
4651 LoadLevelSetup_SeriesInfo(); /* last played level info */
4654 void InitLevelArtworkInfo()
4656 LoadLevelArtworkInfo();
4659 static void InitImages()
4661 setLevelArtworkDir(artwork.gfx_first);
4664 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
4665 leveldir_current->identifier,
4666 artwork.gfx_current_identifier,
4667 artwork.gfx_current->identifier,
4668 leveldir_current->graphics_set,
4669 leveldir_current->graphics_path);
4672 ReloadCustomImages();
4674 LoadCustomElementDescriptions();
4675 LoadSpecialMenuDesignSettings();
4677 ReinitializeGraphics();
4680 static void InitSound(char *identifier)
4682 if (identifier == NULL)
4683 identifier = artwork.snd_current->identifier;
4685 /* set artwork path to send it to the sound server process */
4686 setLevelArtworkDir(artwork.snd_first);
4688 InitReloadCustomSounds(identifier);
4689 ReinitializeSounds();
4692 static void InitMusic(char *identifier)
4694 if (identifier == NULL)
4695 identifier = artwork.mus_current->identifier;
4697 /* set artwork path to send it to the sound server process */
4698 setLevelArtworkDir(artwork.mus_first);
4700 InitReloadCustomMusic(identifier);
4701 ReinitializeMusic();
4704 void InitNetworkServer()
4706 #if defined(NETWORK_AVALIABLE)
4710 if (!options.network)
4713 #if defined(NETWORK_AVALIABLE)
4714 nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
4716 if (!ConnectToServer(options.server_host, options.server_port))
4717 Error(ERR_EXIT, "cannot connect to network game server");
4719 SendToServer_PlayerName(setup.player_name);
4720 SendToServer_ProtocolVersion();
4723 SendToServer_NrWanted(nr_wanted);
4727 static char *getNewArtworkIdentifier(int type)
4729 static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
4730 static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
4731 static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
4732 static boolean initialized[3] = { FALSE, FALSE, FALSE };
4733 TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
4734 boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
4735 char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
4736 char *leveldir_identifier = leveldir_current->identifier;
4738 /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
4739 char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
4741 char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
4743 boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
4744 char *artwork_current_identifier;
4745 char *artwork_new_identifier = NULL; /* default: nothing has changed */
4747 /* leveldir_current may be invalid (level group, parent link) */
4748 if (!validLevelSeries(leveldir_current))
4751 /* 1st step: determine artwork set to be activated in descending order:
4752 --------------------------------------------------------------------
4753 1. setup artwork (when configured to override everything else)
4754 2. artwork set configured in "levelinfo.conf" of current level set
4755 (artwork in level directory will have priority when loading later)
4756 3. artwork in level directory (stored in artwork sub-directory)
4757 4. setup artwork (currently configured in setup menu) */
4759 if (setup_override_artwork)
4760 artwork_current_identifier = setup_artwork_set;
4761 else if (leveldir_artwork_set != NULL)
4762 artwork_current_identifier = leveldir_artwork_set;
4763 else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
4764 artwork_current_identifier = leveldir_identifier;
4766 artwork_current_identifier = setup_artwork_set;
4769 /* 2nd step: check if it is really needed to reload artwork set
4770 ------------------------------------------------------------ */
4773 if (type == ARTWORK_TYPE_GRAPHICS)
4774 printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
4775 artwork_new_identifier,
4776 ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4777 artwork_current_identifier,
4778 leveldir_current->graphics_set,
4779 leveldir_current->identifier);
4782 /* ---------- reload if level set and also artwork set has changed ------- */
4783 if (leveldir_current_identifier[type] != leveldir_identifier &&
4784 (last_has_level_artwork_set[type] || has_level_artwork_set))
4785 artwork_new_identifier = artwork_current_identifier;
4787 leveldir_current_identifier[type] = leveldir_identifier;
4788 last_has_level_artwork_set[type] = has_level_artwork_set;
4791 if (type == ARTWORK_TYPE_GRAPHICS)
4792 printf("::: 1: '%s'\n", artwork_new_identifier);
4795 /* ---------- reload if "override artwork" setting has changed ----------- */
4796 if (last_override_level_artwork[type] != setup_override_artwork)
4797 artwork_new_identifier = artwork_current_identifier;
4799 last_override_level_artwork[type] = setup_override_artwork;
4802 if (type == ARTWORK_TYPE_GRAPHICS)
4803 printf("::: 2: '%s'\n", artwork_new_identifier);
4806 /* ---------- reload if current artwork identifier has changed ----------- */
4807 if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
4808 artwork_current_identifier))
4809 artwork_new_identifier = artwork_current_identifier;
4811 *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
4814 if (type == ARTWORK_TYPE_GRAPHICS)
4815 printf("::: 3: '%s'\n", artwork_new_identifier);
4818 /* ---------- do not reload directly after starting ---------------------- */
4819 if (!initialized[type])
4820 artwork_new_identifier = NULL;
4822 initialized[type] = TRUE;
4825 if (type == ARTWORK_TYPE_GRAPHICS)
4826 printf("::: 4: '%s'\n", artwork_new_identifier);
4830 if (type == ARTWORK_TYPE_GRAPHICS)
4831 printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
4832 artwork.gfx_current_identifier, artwork_current_identifier,
4833 artwork.gfx_current->identifier, leveldir_current->graphics_set,
4834 artwork_new_identifier);
4837 return artwork_new_identifier;
4840 void ReloadCustomArtwork(int force_reload)
4842 char *gfx_new_identifier;
4843 char *snd_new_identifier;
4844 char *mus_new_identifier;
4845 boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS));
4846 boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS));
4847 boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC));
4848 boolean redraw_screen = FALSE;
4850 force_reload_gfx |= AdjustGraphicsForEMC();
4852 gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
4853 snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
4854 mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
4856 if (gfx_new_identifier != NULL || force_reload_gfx)
4859 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
4860 artwork.gfx_current_identifier,
4862 artwork.gfx_current->identifier,
4863 leveldir_current->graphics_set);
4866 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4870 redraw_screen = TRUE;
4873 if (snd_new_identifier != NULL || force_reload_snd)
4875 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4877 InitSound(snd_new_identifier);
4879 redraw_screen = TRUE;
4882 if (mus_new_identifier != NULL || force_reload_mus)
4884 ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
4886 InitMusic(mus_new_identifier);
4888 redraw_screen = TRUE;
4895 /* force redraw of (open or closed) door graphics */
4896 SetDoorState(DOOR_OPEN_ALL);
4897 CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
4901 void KeyboardAutoRepeatOffUnlessAutoplay()
4903 if (global.autoplay_leveldir == NULL)
4904 KeyboardAutoRepeatOff();
4908 /* ========================================================================= */
4910 /* ========================================================================= */
4914 InitGlobal(); /* initialize some global variables */
4916 if (options.execute_command)
4917 Execute_Command(options.execute_command);
4919 if (options.serveronly)
4921 #if defined(PLATFORM_UNIX)
4922 NetworkServer(options.server_port, options.serveronly);
4924 Error(ERR_WARN, "networking only supported in Unix version");
4927 exit(0); /* never reached, server loops forever */
4934 InitArtworkInfo(); /* needed before loading gfx, sound & music */
4935 InitArtworkConfig(); /* needed before forking sound child process */
4940 InitRND(NEW_RANDOMIZE);
4941 InitSimpleRandom(NEW_RANDOMIZE);
4946 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
4948 InitEventFilter(FilterMouseMotionEvents);
4950 InitElementPropertiesStatic();
4951 InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
4955 // debug_print_timestamp(0, "INIT");
4957 // debug_print_timestamp(0, "TIME InitLevelInfo: ");
4958 InitLevelArtworkInfo();
4959 // debug_print_timestamp(0, "TIME InitLevelArtworkInfo: ");
4961 InitImages(); /* needs to know current level directory */
4962 InitSound(NULL); /* needs to know current level directory */
4963 InitMusic(NULL); /* needs to know current level directory */
4965 InitGfxBackground();
4971 if (global.autoplay_leveldir)
4976 else if (global.convert_leveldir)
4982 game_status = GAME_MODE_MAIN;
4986 InitNetworkServer();
4989 void CloseAllAndExit(int exit_value)
4994 CloseAudio(); /* called after freeing sounds (needed for SDL) */
5002 #if defined(TARGET_SDL)
5003 if (network_server) /* terminate network server */
5004 SDL_KillThread(server_thread);
5007 CloseVideoDisplay();
5008 ClosePlatformDependentStuff();
5010 if (exit_value != 0)
5011 NotifyUserAboutErrorFile();