rnd-20100313-1-src
[rocksndiamonds.git] / src / game_sp / global.h
1 // ----------------------------------------------------------------------------
2 // global.h
3 // ----------------------------------------------------------------------------
4
5 #ifndef GAME_SP_GLOBAL_H
6 #define GAME_SP_GLOBAL_H
7
8 #include "main_sp.h"
9
10 #include "ASM.h"
11 #include "BitMapObject.h"
12 #include "BugsTerminals.h"
13 #include "Capture.h"
14 #include "DDScrollBuffer.h"
15 #include "DDSpriteBuffer.h"
16 #include "Demo.h"
17 #include "DemoBufferObject.h"
18 #include "DirectDrawGlobals.h"
19 #include "DirectXGlobals.h"
20 #include "Display.h"
21 #include "DoGameStuff.h"
22 #include "Electrons.h"
23 #include "ErrorReporting.h"
24 #include "Explosions.h"
25 #include "FakeDeclares.h"
26 #include "FancyRestore.h"
27 #include "GeneralTricks.h"
28 #include "Globals.h"
29 #include "Infotrons.h"
30 #include "InitGameConditions.h"
31 #include "Input.h"
32 #include "LevelSetPreviewForm.h"
33 #include "MainForm.h"
34 #include "MainGameLoop.h"
35 #include "Marker.h"
36 #include "Murphy.h"
37 #include "OrangeDisk.h"
38 #include "PathTools.h"
39 #include "SettingsObject.h"
40 #include "SnikSnaks.h"
41 #include "Sound.h"
42 #include "TickCountObject.h"
43 #include "TopMost.h"
44 #include "Zonk.h"
45 #include "modAnimations.h"
46 #include "modGeneralTricks.h"
47 #include "modMPX.h"
48
49 #endif /* GAME_SP_GLOBAL_H */