1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
31 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
32 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
34 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
35 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
36 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
37 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
38 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
39 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
40 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
41 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
42 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
43 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
45 /* (element number, number of change pages, change page number) */
46 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
48 /* (element number only) */
49 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
50 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
52 /* (nothing at all if unchanged) */
53 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
55 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
56 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
57 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
59 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
60 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
61 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
63 /* file identifier strings */
64 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
65 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
66 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
68 /* values for deciding when (not) to save configuration data */
69 #define SAVE_CONF_NEVER 0
70 #define SAVE_CONF_ALWAYS 1
71 #define SAVE_CONF_WHEN_CHANGED -1
73 /* values for chunks using micro chunks */
74 #define CONF_MASK_1_BYTE 0x00
75 #define CONF_MASK_2_BYTE 0x40
76 #define CONF_MASK_4_BYTE 0x80
77 #define CONF_MASK_MULTI_BYTES 0xc0
79 #define CONF_MASK_BYTES 0xc0
80 #define CONF_MASK_TOKEN 0x3f
82 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
83 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
84 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
85 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
87 /* these definitions are just for convenience of use and readability */
88 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
89 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
90 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
91 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
93 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
94 (x) == CONF_MASK_2_BYTE ? 2 : \
95 (x) == CONF_MASK_4_BYTE ? 4 : 0)
97 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
98 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
99 #define CONF_ELEMENT_NUM_BYTES (2)
101 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
102 (t) == TYPE_ELEMENT_LIST ? \
103 CONF_ELEMENT_NUM_BYTES : \
104 (t) == TYPE_CONTENT || \
105 (t) == TYPE_CONTENT_LIST ? \
106 CONF_CONTENT_NUM_BYTES : 1)
108 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
109 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
110 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
112 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
114 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
115 CONF_ELEMENT_NUM_BYTES)
116 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
117 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
119 /* temporary variables used to store pointers to structure members */
120 static struct LevelInfo li;
121 static struct ElementInfo xx_ei, yy_ei;
122 static struct ElementChangeInfo xx_change;
123 static struct ElementGroupInfo xx_group;
124 static struct EnvelopeInfo xx_envelope;
125 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
126 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
127 static int xx_num_contents;
128 static int xx_current_change_page;
129 static char xx_default_string_empty[1] = "";
130 static int xx_string_length_unused;
132 struct LevelFileConfigInfo
134 int element; /* element for which data is to be stored */
135 int save_type; /* save data always, never or when changed */
136 int data_type; /* data type (used internally, not stored) */
137 int conf_type; /* micro chunk identifier (stored in file) */
140 void *value; /* variable that holds the data to be stored */
141 int default_value; /* initial default value for this variable */
144 void *value_copy; /* variable that holds the data to be copied */
145 void *num_entities; /* number of entities for multi-byte data */
146 int default_num_entities; /* default number of entities for this data */
147 int max_num_entities; /* maximal number of entities for this data */
148 char *default_string; /* optional default string for string data */
151 static struct LevelFileConfigInfo chunk_config_INFO[] =
153 /* ---------- values not related to single elements ----------------------- */
156 -1, SAVE_CONF_ALWAYS,
157 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
158 &li.game_engine_type, GAME_ENGINE_TYPE_RND
162 -1, SAVE_CONF_ALWAYS,
163 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
164 &li.fieldx, STD_LEV_FIELDX
167 -1, SAVE_CONF_ALWAYS,
168 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
169 &li.fieldy, STD_LEV_FIELDY
173 -1, SAVE_CONF_ALWAYS,
174 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
179 -1, SAVE_CONF_ALWAYS,
180 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
186 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
187 &li.use_step_counter, FALSE
192 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
193 &li.wind_direction_initial, MV_NONE
198 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
199 &li.em_slippery_gems, FALSE
204 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
205 &li.use_custom_template, FALSE
210 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
211 &li.can_move_into_acid_bits, ~0 /* default: everything can */
216 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
217 &li.dont_collide_with_bits, ~0 /* default: always deadly */
222 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
223 &li.score[SC_TIME_BONUS], 1
233 static struct LevelFileConfigInfo chunk_config_ELEM[] =
235 /* (these values are the same for each player) */
238 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
239 &li.block_last_field, FALSE /* default case for EM levels */
243 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
244 &li.sp_block_last_field, TRUE /* default case for SP levels */
248 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
249 &li.instant_relocation, FALSE
253 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
254 &li.can_pass_to_walkable, FALSE
258 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
259 &li.block_snap_field, TRUE
263 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
264 &li.continuous_snapping, TRUE
267 /* (these values are different for each player) */
270 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
271 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
275 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
276 &li.initial_player_gravity[0], FALSE
280 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
281 &li.use_start_element[0], FALSE
285 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
286 &li.start_element[0], EL_PLAYER_1
290 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
291 &li.use_artwork_element[0], FALSE
295 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
296 &li.artwork_element[0], EL_PLAYER_1
300 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
301 &li.use_explosion_element[0], FALSE
305 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
306 &li.explosion_element[0], EL_PLAYER_1
311 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
312 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
316 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
317 &li.initial_player_gravity[1], FALSE
321 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
322 &li.use_start_element[1], FALSE
326 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
327 &li.start_element[1], EL_PLAYER_2
331 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
332 &li.use_artwork_element[1], FALSE
336 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
337 &li.artwork_element[1], EL_PLAYER_2
341 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
342 &li.use_explosion_element[1], FALSE
346 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
347 &li.explosion_element[1], EL_PLAYER_2
352 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
353 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
357 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
358 &li.initial_player_gravity[2], FALSE
362 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
363 &li.use_start_element[2], FALSE
367 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
368 &li.start_element[2], EL_PLAYER_3
372 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
373 &li.use_artwork_element[2], FALSE
377 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
378 &li.artwork_element[2], EL_PLAYER_3
382 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
383 &li.use_explosion_element[2], FALSE
387 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
388 &li.explosion_element[2], EL_PLAYER_3
393 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
394 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
398 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
399 &li.initial_player_gravity[3], FALSE
403 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
404 &li.use_start_element[3], FALSE
408 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
409 &li.start_element[3], EL_PLAYER_4
413 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
414 &li.use_artwork_element[3], FALSE
418 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
419 &li.artwork_element[3], EL_PLAYER_4
423 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
424 &li.use_explosion_element[3], FALSE
428 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
429 &li.explosion_element[3], EL_PLAYER_4
434 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
435 &li.score[SC_EMERALD], 10
440 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
441 &li.score[SC_DIAMOND], 10
446 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
447 &li.score[SC_BUG], 10
452 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
453 &li.score[SC_SPACESHIP], 10
458 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
459 &li.score[SC_PACMAN], 10
464 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
465 &li.score[SC_NUT], 10
470 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
471 &li.score[SC_DYNAMITE], 10
476 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
477 &li.score[SC_KEY], 10
482 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
483 &li.score[SC_PEARL], 10
488 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
489 &li.score[SC_CRYSTAL], 10
494 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
495 &li.amoeba_content, EL_DIAMOND
499 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
504 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
505 &li.grow_into_diggable, TRUE
510 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
511 &li.yamyam_content, EL_ROCK, NULL,
512 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
516 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
517 &li.score[SC_YAMYAM], 10
522 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
523 &li.score[SC_ROBOT], 10
527 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
533 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
539 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
540 &li.time_magic_wall, 10
545 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
546 &li.game_of_life[0], 2
550 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
551 &li.game_of_life[1], 3
555 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
556 &li.game_of_life[2], 3
560 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
561 &li.game_of_life[3], 3
566 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
571 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
576 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
581 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
586 EL_TIMEGATE_SWITCH, -1,
587 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
588 &li.time_timegate, 10
592 EL_LIGHT_SWITCH_ACTIVE, -1,
593 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
598 EL_SHIELD_NORMAL, -1,
599 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
600 &li.shield_normal_time, 10
603 EL_SHIELD_NORMAL, -1,
604 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
605 &li.score[SC_SHIELD], 10
609 EL_SHIELD_DEADLY, -1,
610 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
611 &li.shield_deadly_time, 10
614 EL_SHIELD_DEADLY, -1,
615 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
616 &li.score[SC_SHIELD], 10
621 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
626 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
627 &li.extra_time_score, 10
631 EL_TIME_ORB_FULL, -1,
632 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
633 &li.time_orb_time, 10
636 EL_TIME_ORB_FULL, -1,
637 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
638 &li.use_time_orb_bug, FALSE
643 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
644 &li.use_spring_bug, FALSE
649 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
650 &li.android_move_time, 10
654 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
655 &li.android_clone_time, 10
659 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
660 &li.android_clone_element[0], EL_EMPTY, NULL,
661 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
666 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
671 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
676 EL_EMC_MAGNIFIER, -1,
677 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
678 &li.magnify_score, 10
681 EL_EMC_MAGNIFIER, -1,
682 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
687 EL_EMC_MAGIC_BALL, -1,
688 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
692 EL_EMC_MAGIC_BALL, -1,
693 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
694 &li.ball_random, FALSE
697 EL_EMC_MAGIC_BALL, -1,
698 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
699 &li.ball_state_initial, FALSE
702 EL_EMC_MAGIC_BALL, -1,
703 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
704 &li.ball_content, EL_EMPTY, NULL,
705 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
708 /* ---------- unused values ----------------------------------------------- */
711 EL_UNKNOWN, SAVE_CONF_NEVER,
712 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
713 &li.score[SC_UNKNOWN_14], 10
716 EL_UNKNOWN, SAVE_CONF_NEVER,
717 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
718 &li.score[SC_UNKNOWN_15], 10
728 static struct LevelFileConfigInfo chunk_config_NOTE[] =
732 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
733 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
737 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
738 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
743 TYPE_STRING, CONF_VALUE_BYTES(1),
744 &xx_envelope.text, -1, NULL,
745 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
746 &xx_default_string_empty[0]
756 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
760 TYPE_STRING, CONF_VALUE_BYTES(1),
761 &xx_ei.description[0], -1,
762 &yy_ei.description[0],
763 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
764 &xx_default_description[0]
769 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
770 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
771 &yy_ei.properties[EP_BITFIELD_BASE_NR]
777 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
778 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
779 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
785 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
786 &xx_ei.use_gfx_element, FALSE,
787 &yy_ei.use_gfx_element
791 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
792 &xx_ei.gfx_element, EL_EMPTY_SPACE,
798 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
799 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
800 &yy_ei.access_direction
805 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
806 &xx_ei.collect_score_initial, 10,
807 &yy_ei.collect_score_initial
811 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
812 &xx_ei.collect_count_initial, 1,
813 &yy_ei.collect_count_initial
818 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
819 &xx_ei.ce_value_fixed_initial, 0,
820 &yy_ei.ce_value_fixed_initial
824 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
825 &xx_ei.ce_value_random_initial, 0,
826 &yy_ei.ce_value_random_initial
830 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
831 &xx_ei.use_last_ce_value, FALSE,
832 &yy_ei.use_last_ce_value
837 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
838 &xx_ei.push_delay_fixed, 8,
839 &yy_ei.push_delay_fixed
843 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
844 &xx_ei.push_delay_random, 8,
845 &yy_ei.push_delay_random
849 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
850 &xx_ei.drop_delay_fixed, 0,
851 &yy_ei.drop_delay_fixed
855 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
856 &xx_ei.drop_delay_random, 0,
857 &yy_ei.drop_delay_random
861 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
862 &xx_ei.move_delay_fixed, 0,
863 &yy_ei.move_delay_fixed
867 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
868 &xx_ei.move_delay_random, 0,
869 &yy_ei.move_delay_random
874 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
875 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
880 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
881 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
882 &yy_ei.move_direction_initial
886 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
887 &xx_ei.move_stepsize, TILEX / 8,
893 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
894 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
895 &yy_ei.move_enter_element
899 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
900 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
901 &yy_ei.move_leave_element
905 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
906 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
907 &yy_ei.move_leave_type
912 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
913 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
919 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
920 &xx_ei.explosion_type, EXPLODES_3X3,
921 &yy_ei.explosion_type
925 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
926 &xx_ei.explosion_delay, 16,
927 &yy_ei.explosion_delay
931 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
932 &xx_ei.ignition_delay, 8,
933 &yy_ei.ignition_delay
938 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
939 &xx_ei.content, EL_EMPTY_SPACE,
941 &xx_num_contents, 1, 1
944 /* ---------- "num_change_pages" must be the last entry ------------------- */
947 -1, SAVE_CONF_ALWAYS,
948 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
949 &xx_ei.num_change_pages, 1,
950 &yy_ei.num_change_pages
961 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
963 /* ---------- "current_change_page" must be the first entry --------------- */
966 -1, SAVE_CONF_ALWAYS,
967 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
968 &xx_current_change_page, -1
971 /* ---------- (the remaining entries can be in any order) ----------------- */
975 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
976 &xx_change.can_change, FALSE
981 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
986 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
992 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
993 &xx_change.trigger_player, CH_PLAYER_ANY
997 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
998 &xx_change.trigger_side, CH_SIDE_ANY
1002 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1003 &xx_change.trigger_page, CH_PAGE_ANY
1008 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1009 &xx_change.target_element, EL_EMPTY_SPACE
1014 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1015 &xx_change.delay_fixed, 0
1019 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1020 &xx_change.delay_random, 0
1024 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1025 &xx_change.delay_frames, FRAMES_PER_SECOND
1030 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1031 &xx_change.trigger_element, EL_EMPTY_SPACE
1036 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1037 &xx_change.explode, FALSE
1041 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1042 &xx_change.use_target_content, FALSE
1046 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1047 &xx_change.only_if_complete, FALSE
1051 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1052 &xx_change.use_random_replace, FALSE
1056 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1057 &xx_change.random_percentage, 100
1061 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1062 &xx_change.replace_when, CP_WHEN_EMPTY
1067 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1068 &xx_change.has_action, FALSE
1072 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1073 &xx_change.action_type, CA_NO_ACTION
1077 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1078 &xx_change.action_mode, CA_MODE_UNDEFINED
1082 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1083 &xx_change.action_arg, CA_ARG_UNDEFINED
1088 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1089 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1090 &xx_num_contents, 1, 1
1100 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1104 TYPE_STRING, CONF_VALUE_BYTES(1),
1105 &xx_ei.description[0], -1, NULL,
1106 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1107 &xx_default_description[0]
1112 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1113 &xx_ei.use_gfx_element, FALSE
1117 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1118 &xx_ei.gfx_element, EL_EMPTY_SPACE
1123 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1124 &xx_group.choice_mode, ANIM_RANDOM
1129 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1130 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1131 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1146 filetype_id_list[] =
1148 { LEVEL_FILE_TYPE_RND, "RND" },
1149 { LEVEL_FILE_TYPE_BD, "BD" },
1150 { LEVEL_FILE_TYPE_EM, "EM" },
1151 { LEVEL_FILE_TYPE_SP, "SP" },
1152 { LEVEL_FILE_TYPE_DX, "DX" },
1153 { LEVEL_FILE_TYPE_SB, "SB" },
1154 { LEVEL_FILE_TYPE_DC, "DC" },
1159 /* ========================================================================= */
1160 /* level file functions */
1161 /* ========================================================================= */
1163 static void resetEventFlags(struct ElementChangeInfo *change)
1167 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1168 change->has_event[i] = FALSE;
1171 static void resetEventBits()
1175 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1176 xx_event_bits[i] = 0;
1179 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1183 /* important: only change event flag if corresponding event bit is set */
1184 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1185 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1186 change->has_event[i] = TRUE;
1189 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1193 /* important: only change event bit if corresponding event flag is set */
1194 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1195 if (change->has_event[i])
1196 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1199 static char *getDefaultElementDescription(struct ElementInfo *ei)
1201 static char description[MAX_ELEMENT_NAME_LEN + 1];
1202 char *default_description = (ei->custom_description != NULL ?
1203 ei->custom_description :
1204 ei->editor_description);
1207 /* always start with reliable default values */
1208 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1209 description[i] = '\0';
1211 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1212 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1214 return &description[0];
1217 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1219 char *default_description = getDefaultElementDescription(ei);
1222 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1223 ei->description[i] = default_description[i];
1226 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1230 for (i = 0; conf[i].data_type != -1; i++)
1232 int default_value = conf[i].default_value;
1233 int data_type = conf[i].data_type;
1234 int conf_type = conf[i].conf_type;
1235 int byte_mask = conf_type & CONF_MASK_BYTES;
1237 if (byte_mask == CONF_MASK_MULTI_BYTES)
1239 int default_num_entities = conf[i].default_num_entities;
1240 int max_num_entities = conf[i].max_num_entities;
1242 *(int *)(conf[i].num_entities) = default_num_entities;
1244 if (data_type == TYPE_STRING)
1246 char *default_string = conf[i].default_string;
1247 char *string = (char *)(conf[i].value);
1249 strncpy(string, default_string, max_num_entities);
1251 else if (data_type == TYPE_ELEMENT_LIST)
1253 int *element_array = (int *)(conf[i].value);
1256 for (j = 0; j < max_num_entities; j++)
1257 element_array[j] = default_value;
1259 else if (data_type == TYPE_CONTENT_LIST)
1261 struct Content *content = (struct Content *)(conf[i].value);
1264 for (c = 0; c < max_num_entities; c++)
1265 for (y = 0; y < 3; y++)
1266 for (x = 0; x < 3; x++)
1267 content[c].e[x][y] = default_value;
1270 else /* constant size configuration data (1, 2 or 4 bytes) */
1272 if (data_type == TYPE_BOOLEAN)
1273 *(boolean *)(conf[i].value) = default_value;
1275 *(int *) (conf[i].value) = default_value;
1280 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1284 for (i = 0; conf[i].data_type != -1; i++)
1286 int data_type = conf[i].data_type;
1287 int conf_type = conf[i].conf_type;
1288 int byte_mask = conf_type & CONF_MASK_BYTES;
1290 if (byte_mask == CONF_MASK_MULTI_BYTES)
1292 int max_num_entities = conf[i].max_num_entities;
1294 if (data_type == TYPE_STRING)
1296 char *string = (char *)(conf[i].value);
1297 char *string_copy = (char *)(conf[i].value_copy);
1299 strncpy(string_copy, string, max_num_entities);
1301 else if (data_type == TYPE_ELEMENT_LIST)
1303 int *element_array = (int *)(conf[i].value);
1304 int *element_array_copy = (int *)(conf[i].value_copy);
1307 for (j = 0; j < max_num_entities; j++)
1308 element_array_copy[j] = element_array[j];
1310 else if (data_type == TYPE_CONTENT_LIST)
1312 struct Content *content = (struct Content *)(conf[i].value);
1313 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1316 for (c = 0; c < max_num_entities; c++)
1317 for (y = 0; y < 3; y++)
1318 for (x = 0; x < 3; x++)
1319 content_copy[c].e[x][y] = content[c].e[x][y];
1322 else /* constant size configuration data (1, 2 or 4 bytes) */
1324 if (data_type == TYPE_BOOLEAN)
1325 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1327 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1333 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1342 xx_ei = *ei_from; /* copy element data into temporary buffer */
1343 yy_ei = *ei_to; /* copy element data into temporary buffer */
1345 copyConfigFromConfigList(chunk_config_CUSX_base);
1352 /* ---------- copy element description ---------- */
1353 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1354 ei_to->description[i] = ei_from->description[i];
1356 /* ---------- copy element base properties ---------- */
1357 ei_to->properties[EP_BITFIELD_BASE_NR] =
1358 ei_from->properties[EP_BITFIELD_BASE_NR];
1360 /* ---------- copy custom property values ---------- */
1362 ei_to->use_gfx_element = ei_from->use_gfx_element;
1363 ei_to->gfx_element = ei_from->gfx_element;
1365 ei_to->access_direction = ei_from->access_direction;
1367 ei_to->collect_score_initial = ei_from->collect_score_initial;
1368 ei_to->collect_count_initial = ei_from->collect_count_initial;
1370 ei_to->ce_value_fixed_initial = ei_from->ce_value_fixed_initial;
1371 ei_to->ce_value_random_initial = ei_from->ce_value_random_initial;
1372 ei_to->use_last_ce_value = ei_from->use_last_ce_value;
1374 ei_to->push_delay_fixed = ei_from->push_delay_fixed;
1375 ei_to->push_delay_random = ei_from->push_delay_random;
1376 ei_to->drop_delay_fixed = ei_from->drop_delay_fixed;
1377 ei_to->drop_delay_random = ei_from->drop_delay_random;
1378 ei_to->move_delay_fixed = ei_from->move_delay_fixed;
1379 ei_to->move_delay_random = ei_from->move_delay_random;
1381 ei_to->move_pattern = ei_from->move_pattern;
1382 ei_to->move_direction_initial = ei_from->move_direction_initial;
1383 ei_to->move_stepsize = ei_from->move_stepsize;
1385 ei_to->move_enter_element = ei_from->move_enter_element;
1386 ei_to->move_leave_element = ei_from->move_leave_element;
1387 ei_to->move_leave_type = ei_from->move_leave_type;
1389 ei_to->slippery_type = ei_from->slippery_type;
1391 ei_to->explosion_type = ei_from->explosion_type;
1392 ei_to->explosion_delay = ei_from->explosion_delay;
1393 ei_to->ignition_delay = ei_from->ignition_delay;
1395 for (y = 0; y < 3; y++)
1396 for (x = 0; x < 3; x++)
1397 ei_to->content.e[x][y] = ei_from->content.e[x][y];
1400 /* ---------- reinitialize and copy change pages ---------- */
1402 ei_to->num_change_pages = ei_from->num_change_pages;
1403 ei_to->current_change_page = ei_from->current_change_page;
1405 setElementChangePages(ei_to, ei_to->num_change_pages);
1407 for (i = 0; i < ei_to->num_change_pages; i++)
1408 ei_to->change_page[i] = ei_from->change_page[i];
1410 /* ---------- copy group element info ---------- */
1411 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1412 *ei_to->group = *ei_from->group;
1414 /* mark this custom element as modified */
1415 ei_to->modified_settings = TRUE;
1419 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1421 int change_page_size = sizeof(struct ElementChangeInfo);
1423 ei->num_change_pages = MAX(1, change_pages);
1426 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1428 if (ei->current_change_page >= ei->num_change_pages)
1429 ei->current_change_page = ei->num_change_pages - 1;
1431 ei->change = &ei->change_page[ei->current_change_page];
1434 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1441 xx_change = *change; /* copy change data into temporary buffer */
1442 xx_num_contents = 1;
1444 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1446 *change = xx_change;
1448 resetEventFlags(change);
1452 change->can_change = FALSE;
1454 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1455 change->has_event[i] = FALSE;
1457 change->trigger_player = CH_PLAYER_ANY;
1458 change->trigger_side = CH_SIDE_ANY;
1459 change->trigger_page = CH_PAGE_ANY;
1461 change->target_element = EL_EMPTY_SPACE;
1463 change->delay_fixed = 0;
1464 change->delay_random = 0;
1465 change->delay_frames = FRAMES_PER_SECOND;
1467 change->trigger_element = EL_EMPTY_SPACE;
1469 change->explode = FALSE;
1470 change->use_target_content = FALSE;
1471 change->only_if_complete = FALSE;
1472 change->use_random_replace = FALSE;
1473 change->random_percentage = 100;
1474 change->replace_when = CP_WHEN_EMPTY;
1476 change->has_action = FALSE;
1477 change->action_type = CA_NO_ACTION;
1478 change->action_mode = CA_MODE_UNDEFINED;
1479 change->action_arg = CA_ARG_UNDEFINED;
1481 for (x = 0; x < 3; x++)
1482 for (y = 0; y < 3; y++)
1483 change->target_content.e[x][y] = EL_EMPTY_SPACE;
1486 change->direct_action = 0;
1487 change->other_action = 0;
1489 change->pre_change_function = NULL;
1490 change->change_function = NULL;
1491 change->post_change_function = NULL;
1494 static void setLevelInfoToDefaults(struct LevelInfo *level)
1496 static boolean clipboard_elements_initialized = FALSE;
1504 InitElementPropertiesStatic();
1508 li = *level; /* copy level data into temporary buffer */
1510 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1511 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1513 *level = li; /* copy temporary buffer back to level data */
1516 setLevelInfoToDefaults_EM();
1518 level->native_em_level = &native_em_level;
1521 level->game_engine_type = GAME_ENGINE_TYPE_RND;
1524 level->file_version = FILE_VERSION_ACTUAL;
1525 level->game_version = GAME_VERSION_ACTUAL;
1528 level->encoding_16bit_field = TRUE;
1529 level->encoding_16bit_yamyam = TRUE;
1530 level->encoding_16bit_amoeba = TRUE;
1532 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
1533 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
1534 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
1538 level->fieldx = STD_LEV_FIELDX;
1539 level->fieldy = STD_LEV_FIELDY;
1542 for (x = 0; x < MAX_LEV_FIELDX; x++)
1543 for (y = 0; y < MAX_LEV_FIELDY; y++)
1544 level->field[x][y] = EL_SAND;
1548 level->gems_needed = 0;
1550 level->amoeba_speed = 10;
1552 level->time_magic_wall = 10;
1553 level->time_wheel = 10;
1556 level->time_light = 10;
1557 level->time_timegate = 10;
1561 level->amoeba_content = EL_DIAMOND;
1565 level->game_of_life[0] = 2;
1566 level->game_of_life[1] = 3;
1567 level->game_of_life[2] = 3;
1568 level->game_of_life[3] = 3;
1570 level->biomaze[0] = 2;
1571 level->biomaze[1] = 3;
1572 level->biomaze[2] = 3;
1573 level->biomaze[3] = 3;
1577 level->double_speed = FALSE;
1580 level->initial_gravity = FALSE;
1581 level->em_slippery_gems = FALSE;
1582 level->instant_relocation = FALSE;
1583 level->can_pass_to_walkable = FALSE;
1584 level->grow_into_diggable = TRUE;
1588 level->block_snap_field = TRUE;
1592 level->block_last_field = FALSE; /* EM does not block by default */
1593 level->sp_block_last_field = TRUE; /* SP blocks the last field */
1595 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
1596 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
1598 level->use_spring_bug = FALSE;
1599 level->use_time_orb_bug = FALSE;
1601 level->use_step_counter = FALSE;
1604 /* values for the new EMC elements */
1606 level->android_move_time = 10;
1607 level->android_clone_time = 10;
1608 level->ball_time = 10;
1609 level->lenses_score = 10;
1610 level->lenses_time = 10;
1611 level->magnify_score = 10;
1612 level->magnify_time = 10;
1613 level->slurp_score = 10;
1614 level->wind_direction_initial = MV_NONE;
1615 level->ball_random = FALSE;
1616 level->ball_state_initial = FALSE;
1618 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1619 for (x = 0; x < 3; x++)
1620 for (y = 0; y < 3; y++)
1621 level->ball_content[i].e[x][y] = EL_EMPTY;
1623 for (i = 0; i < 16; i++)
1624 level->android_array[i] = FALSE;
1628 level->use_custom_template = FALSE;
1631 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1632 level->name[i] = '\0';
1633 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1634 level->author[i] = '\0';
1636 strcpy(level->name, NAMELESS_LEVEL_NAME);
1637 strcpy(level->author, ANONYMOUS_NAME);
1640 for (i = 0; i < 4; i++)
1642 level->envelope_text[i][0] = '\0';
1643 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
1644 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
1649 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
1650 level->score[i] = (i == SC_TIME_BONUS ? 1 : 10);
1654 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
1655 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
1656 for (x = 0; x < 3; x++)
1657 for (y = 0; y < 3; y++)
1658 level->yamyam_content[i].e[x][y] =
1659 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
1662 level->field[0][0] = EL_PLAYER_1;
1663 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1665 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1668 struct ElementInfo *ei = &element_info[element];
1670 if (IS_ENVELOPE(element))
1672 int envelope_nr = element - EL_ENVELOPE_1;
1674 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1676 level->envelope[envelope_nr] = xx_envelope;
1680 if (IS_CUSTOM_ELEMENT(element) ||
1681 IS_GROUP_ELEMENT(element) ||
1682 IS_INTERNAL_ELEMENT(element))
1684 xx_ei = *ei; /* copy element data into temporary buffer */
1686 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1692 /* never initialize clipboard elements after the very first time */
1693 /* (to be able to use clipboard elements between several levels) */
1694 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1697 setElementChangePages(ei, 1);
1698 setElementChangeInfoToDefaults(ei->change);
1700 if (IS_CUSTOM_ELEMENT(element) ||
1701 IS_GROUP_ELEMENT(element) ||
1702 IS_INTERNAL_ELEMENT(element))
1705 setElementDescriptionToDefault(ei);
1707 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
1708 ei->description[j] = '\0';
1710 if (ei->custom_description != NULL)
1711 strncpy(ei->description, ei->custom_description,MAX_ELEMENT_NAME_LEN);
1713 strcpy(ei->description, ei->editor_description);
1717 ei->use_gfx_element = FALSE;
1718 ei->gfx_element = EL_EMPTY_SPACE;
1721 ei->modified_settings = FALSE;
1724 if (IS_CUSTOM_ELEMENT(element) ||
1725 IS_INTERNAL_ELEMENT(element))
1728 ei->access_direction = MV_ALL_DIRECTIONS;
1730 ei->collect_score_initial = 10; /* special default */
1731 ei->collect_count_initial = 1; /* special default */
1733 ei->ce_value_fixed_initial = 0;
1734 ei->ce_value_random_initial = 0;
1735 ei->use_last_ce_value = FALSE;
1739 ei->push_delay_fixed = -1; /* initialize later */
1740 ei->push_delay_random = -1; /* initialize later */
1743 ei->drop_delay_fixed = 0;
1744 ei->drop_delay_random = 0;
1745 ei->move_delay_fixed = 0;
1746 ei->move_delay_random = 0;
1748 ei->move_pattern = MV_ALL_DIRECTIONS;
1749 ei->move_direction_initial = MV_START_AUTOMATIC;
1750 ei->move_stepsize = TILEX / 8;
1752 ei->move_enter_element = EL_EMPTY_SPACE;
1753 ei->move_leave_element = EL_EMPTY_SPACE;
1754 ei->move_leave_type = LEAVE_TYPE_UNLIMITED;
1756 ei->slippery_type = SLIPPERY_ANY_RANDOM;
1758 ei->explosion_type = EXPLODES_3X3;
1759 ei->explosion_delay = 16;
1760 ei->ignition_delay = 8;
1762 for (x = 0; x < 3; x++)
1763 for (y = 0; y < 3; y++)
1764 ei->content.e[x][y] = EL_EMPTY_SPACE;
1767 /* internal values used in level editor */
1769 ei->access_type = 0;
1770 ei->access_layer = 0;
1771 ei->access_protected = 0;
1772 ei->walk_to_action = 0;
1773 ei->smash_targets = 0;
1776 ei->can_explode_by_fire = FALSE;
1777 ei->can_explode_smashed = FALSE;
1778 ei->can_explode_impact = FALSE;
1780 ei->current_change_page = 0;
1783 /* !!! now done in InitElementPropertiesStatic() (see above) !!! */
1784 /* !!! (else properties set there will be overwritten here) !!! */
1785 /* start with no properties at all */
1787 for (j = 0; j < NUM_EP_BITFIELDS; j++)
1788 ei->properties[j] = EP_BITMASK_DEFAULT;
1790 for (j = 0; j < NUM_EP_BITFIELDS; j++)
1791 Properties[element][j] = EP_BITMASK_DEFAULT;
1796 /* now set default properties */
1797 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
1801 if (IS_GROUP_ELEMENT(element) ||
1802 IS_INTERNAL_ELEMENT(element))
1804 struct ElementGroupInfo *group;
1806 /* initialize memory for list of elements in group */
1807 if (ei->group == NULL)
1808 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1813 xx_group = *group; /* copy group data into temporary buffer */
1815 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1821 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
1822 group->element[j] = EL_EMPTY_SPACE;
1824 /* default: only one element in group */
1825 group->num_elements = 1;
1827 group->choice_mode = ANIM_RANDOM;
1832 clipboard_elements_initialized = TRUE;
1834 BorderElement = EL_STEELWALL;
1836 level->no_valid_file = FALSE;
1838 level->changed = FALSE;
1840 if (leveldir_current == NULL) /* only when dumping level */
1843 /* try to determine better author name than 'anonymous' */
1844 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1846 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1847 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1851 switch (LEVELCLASS(leveldir_current))
1853 case LEVELCLASS_TUTORIAL:
1854 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1857 case LEVELCLASS_CONTRIB:
1858 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1859 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1862 case LEVELCLASS_PRIVATE:
1863 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1864 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1868 /* keep default value */
1874 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1876 level_file_info->nr = 0;
1877 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1878 level_file_info->packed = FALSE;
1879 level_file_info->basename = NULL;
1880 level_file_info->filename = NULL;
1883 static void ActivateLevelTemplate()
1886 /* Currently there is no special action needed to activate the template
1887 data, because 'element_info' property settings overwrite the original
1888 level data, while all other variables do not change. */
1890 /* Currently there is no special action needed to activate the template
1891 data, because 'element_info' and 'Properties' overwrite the original
1892 level data, while all other variables do not change. */
1896 static char *getLevelFilenameFromBasename(char *basename)
1898 static char *filename = NULL;
1900 checked_free(filename);
1902 filename = getPath2(getCurrentLevelDir(), basename);
1907 static int getFileTypeFromBasename(char *basename)
1909 static char *filename = NULL;
1910 struct stat file_status;
1912 /* ---------- try to determine file type from filename ---------- */
1914 /* check for typical filename of a Supaplex level package file */
1915 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
1916 strncmp(basename, "LEVELS.D", 8) == 0))
1917 return LEVEL_FILE_TYPE_SP;
1919 /* ---------- try to determine file type from filesize ---------- */
1921 checked_free(filename);
1922 filename = getPath2(getCurrentLevelDir(), basename);
1924 if (stat(filename, &file_status) == 0)
1926 /* check for typical filesize of a Supaplex level package file */
1927 if (file_status.st_size == 170496)
1928 return LEVEL_FILE_TYPE_SP;
1931 return LEVEL_FILE_TYPE_UNKNOWN;
1934 static char *getSingleLevelBasename(int nr)
1936 static char basename[MAX_FILENAME_LEN];
1939 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
1941 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
1946 static char *getPackedLevelBasename(int type)
1948 static char basename[MAX_FILENAME_LEN];
1949 char *directory = getCurrentLevelDir();
1951 struct dirent *dir_entry;
1953 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1955 if ((dir = opendir(directory)) == NULL)
1957 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1962 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
1964 char *entry_basename = dir_entry->d_name;
1965 int entry_type = getFileTypeFromBasename(entry_basename);
1967 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1969 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1972 strcpy(basename, entry_basename);
1984 static char *getSingleLevelFilename(int nr)
1986 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
1990 static char *getPackedLevelFilename(int type)
1992 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
1996 char *getDefaultLevelFilename(int nr)
1998 return getSingleLevelFilename(nr);
2002 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2006 lfi->packed = FALSE;
2007 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
2008 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2012 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2013 int type, char *format, ...)
2015 static char basename[MAX_FILENAME_LEN];
2018 va_start(ap, format);
2019 vsprintf(basename, format, ap);
2023 lfi->packed = FALSE;
2024 lfi->basename = basename;
2025 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2028 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2033 lfi->basename = getPackedLevelBasename(lfi->type);
2034 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2037 static int getFiletypeFromID(char *filetype_id)
2039 char *filetype_id_lower;
2040 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2043 if (filetype_id == NULL)
2044 return LEVEL_FILE_TYPE_UNKNOWN;
2046 filetype_id_lower = getStringToLower(filetype_id);
2048 for (i = 0; filetype_id_list[i].id != NULL; i++)
2050 char *id_lower = getStringToLower(filetype_id_list[i].id);
2052 if (strEqual(filetype_id_lower, id_lower))
2053 filetype = filetype_id_list[i].filetype;
2057 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2061 free(filetype_id_lower);
2066 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2070 /* special case: level number is negative => check for level template file */
2073 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2074 "template.%s", LEVELFILE_EXTENSION);
2076 /* no fallback if template file not existing */
2080 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2081 if (leveldir_current->level_filename != NULL)
2083 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2085 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2086 leveldir_current->level_filename, nr);
2087 if (fileExists(lfi->filename))
2091 /* check for native Rocks'n'Diamonds level file */
2092 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2093 "%03d.%s", nr, LEVELFILE_EXTENSION);
2094 if (fileExists(lfi->filename))
2097 /* check for Emerald Mine level file (V1) */
2098 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2099 'a' + (nr / 10) % 26, '0' + nr % 10);
2100 if (fileExists(lfi->filename))
2102 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2103 'A' + (nr / 10) % 26, '0' + nr % 10);
2104 if (fileExists(lfi->filename))
2107 /* check for Emerald Mine level file (V2 to V5) */
2108 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2109 if (fileExists(lfi->filename))
2112 /* check for Emerald Mine level file (V6 / single mode) */
2113 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2114 if (fileExists(lfi->filename))
2116 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2117 if (fileExists(lfi->filename))
2120 /* check for Emerald Mine level file (V6 / teamwork mode) */
2121 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2122 if (fileExists(lfi->filename))
2124 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2125 if (fileExists(lfi->filename))
2128 /* check for various packed level file formats */
2129 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2130 if (fileExists(lfi->filename))
2133 /* no known level file found -- use default values (and fail later) */
2134 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2135 "%03d.%s", nr, LEVELFILE_EXTENSION);
2138 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2140 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2141 lfi->type = getFileTypeFromBasename(lfi->basename);
2144 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2146 /* always start with reliable default values */
2147 setFileInfoToDefaults(level_file_info);
2149 level_file_info->nr = nr; /* set requested level number */
2151 determineLevelFileInfo_Filename(level_file_info);
2152 determineLevelFileInfo_Filetype(level_file_info);
2155 /* ------------------------------------------------------------------------- */
2156 /* functions for loading R'n'D level */
2157 /* ------------------------------------------------------------------------- */
2159 int getMappedElement(int element)
2161 /* remap some (historic, now obsolete) elements */
2165 case EL_PLAYER_OBSOLETE:
2166 element = EL_PLAYER_1;
2169 case EL_KEY_OBSOLETE:
2172 case EL_EM_KEY_1_FILE_OBSOLETE:
2173 element = EL_EM_KEY_1;
2176 case EL_EM_KEY_2_FILE_OBSOLETE:
2177 element = EL_EM_KEY_2;
2180 case EL_EM_KEY_3_FILE_OBSOLETE:
2181 element = EL_EM_KEY_3;
2184 case EL_EM_KEY_4_FILE_OBSOLETE:
2185 element = EL_EM_KEY_4;
2188 case EL_ENVELOPE_OBSOLETE:
2189 element = EL_ENVELOPE_1;
2197 if (element >= NUM_FILE_ELEMENTS)
2199 Error(ERR_WARN, "invalid level element %d", element);
2201 element = EL_UNKNOWN;
2209 int getMappedElementByVersion(int element, int game_version)
2211 /* remap some elements due to certain game version */
2213 if (game_version <= VERSION_IDENT(2,2,0,0))
2215 /* map game font elements */
2216 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2217 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2218 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2219 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2222 if (game_version < VERSION_IDENT(3,0,0,0))
2224 /* map Supaplex gravity tube elements */
2225 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2226 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2227 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2228 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2235 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
2237 level->file_version = getFileVersion(file);
2238 level->game_version = getFileVersion(file);
2243 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
2245 int initial_player_stepsize;
2246 int initial_player_gravity;
2249 level->fieldx = getFile8Bit(file);
2250 level->fieldy = getFile8Bit(file);
2252 level->time = getFile16BitBE(file);
2253 level->gems_needed = getFile16BitBE(file);
2255 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2256 level->name[i] = getFile8Bit(file);
2257 level->name[MAX_LEVEL_NAME_LEN] = 0;
2259 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2260 level->score[i] = getFile8Bit(file);
2262 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2263 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2264 for (y = 0; y < 3; y++)
2265 for (x = 0; x < 3; x++)
2266 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2268 level->amoeba_speed = getFile8Bit(file);
2269 level->time_magic_wall = getFile8Bit(file);
2270 level->time_wheel = getFile8Bit(file);
2271 level->amoeba_content = getMappedElement(getFile8Bit(file));
2273 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2276 for (i = 0; i < MAX_PLAYERS; i++)
2277 level->initial_player_stepsize[0] = initial_player_stepsize;
2279 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2281 for (i = 0; i < MAX_PLAYERS; i++)
2282 level->initial_player_gravity[0] = initial_player_gravity;
2284 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2285 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2287 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2289 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2290 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2291 level->can_move_into_acid_bits = getFile32BitBE(file);
2292 level->dont_collide_with_bits = getFile8Bit(file);
2294 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2295 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2297 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2298 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2299 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2301 level->game_engine_type = getFile8Bit(file);
2303 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2308 static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
2312 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2313 level->name[i] = getFile8Bit(file);
2314 level->name[MAX_LEVEL_NAME_LEN] = 0;
2319 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
2323 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2324 level->author[i] = getFile8Bit(file);
2325 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2330 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
2333 int chunk_size_expected = level->fieldx * level->fieldy;
2335 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2336 stored with 16-bit encoding (and should be twice as big then).
2337 Even worse, playfield data was stored 16-bit when only yamyam content
2338 contained 16-bit elements and vice versa. */
2340 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2341 chunk_size_expected *= 2;
2343 if (chunk_size_expected != chunk_size)
2345 ReadUnusedBytesFromFile(file, chunk_size);
2346 return chunk_size_expected;
2349 for (y = 0; y < level->fieldy; y++)
2350 for (x = 0; x < level->fieldx; x++)
2351 level->field[x][y] =
2352 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2357 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
2360 int header_size = 4;
2361 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2362 int chunk_size_expected = header_size + content_size;
2364 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2365 stored with 16-bit encoding (and should be twice as big then).
2366 Even worse, playfield data was stored 16-bit when only yamyam content
2367 contained 16-bit elements and vice versa. */
2369 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2370 chunk_size_expected += content_size;
2372 if (chunk_size_expected != chunk_size)
2374 ReadUnusedBytesFromFile(file, chunk_size);
2375 return chunk_size_expected;
2379 level->num_yamyam_contents = getFile8Bit(file);
2383 /* correct invalid number of content fields -- should never happen */
2384 if (level->num_yamyam_contents < 1 ||
2385 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2386 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2388 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2389 for (y = 0; y < 3; y++)
2390 for (x = 0; x < 3; x++)
2391 level->yamyam_content[i].e[x][y] =
2392 getMappedElement(level->encoding_16bit_field ?
2393 getFile16BitBE(file) : getFile8Bit(file));
2397 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
2401 int num_contents, content_xsize, content_ysize;
2402 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2404 element = getMappedElement(getFile16BitBE(file));
2405 num_contents = getFile8Bit(file);
2406 content_xsize = getFile8Bit(file);
2407 content_ysize = getFile8Bit(file);
2409 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2411 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2412 for (y = 0; y < 3; y++)
2413 for (x = 0; x < 3; x++)
2414 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2416 /* correct invalid number of content fields -- should never happen */
2417 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2418 num_contents = STD_ELEMENT_CONTENTS;
2420 if (element == EL_YAMYAM)
2422 level->num_yamyam_contents = num_contents;
2424 for (i = 0; i < num_contents; i++)
2425 for (y = 0; y < 3; y++)
2426 for (x = 0; x < 3; x++)
2427 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2429 else if (element == EL_BD_AMOEBA)
2431 level->amoeba_content = content_array[0][0][0];
2435 Error(ERR_WARN, "cannot load content for element '%d'", element);
2441 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
2447 int chunk_size_expected;
2449 element = getMappedElement(getFile16BitBE(file));
2450 if (!IS_ENVELOPE(element))
2451 element = EL_ENVELOPE_1;
2453 envelope_nr = element - EL_ENVELOPE_1;
2455 envelope_len = getFile16BitBE(file);
2457 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2458 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2460 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2462 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2463 if (chunk_size_expected != chunk_size)
2465 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2466 return chunk_size_expected;
2469 for (i = 0; i < envelope_len; i++)
2470 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2475 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
2477 int num_changed_custom_elements = getFile16BitBE(file);
2478 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2481 if (chunk_size_expected != chunk_size)
2483 ReadUnusedBytesFromFile(file, chunk_size - 2);
2484 return chunk_size_expected;
2487 for (i = 0; i < num_changed_custom_elements; i++)
2489 int element = getMappedElement(getFile16BitBE(file));
2490 int properties = getFile32BitBE(file);
2493 if (IS_CUSTOM_ELEMENT(element))
2494 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2496 Error(ERR_WARN, "invalid custom element number %d", element);
2498 if (IS_CUSTOM_ELEMENT(element))
2499 Properties[element][EP_BITFIELD_BASE_NR] = properties;
2501 Error(ERR_WARN, "invalid custom element number %d", element);
2505 /* needed for older levels (see src/init.c for details) */
2506 element_info[element].push_delay_fixed = -1; /* initialize later */
2507 element_info[element].push_delay_random = -1; /* initialize later */
2514 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
2516 int num_changed_custom_elements = getFile16BitBE(file);
2517 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2520 if (chunk_size_expected != chunk_size)
2522 ReadUnusedBytesFromFile(file, chunk_size - 2);
2523 return chunk_size_expected;
2526 for (i = 0; i < num_changed_custom_elements; i++)
2528 int element = getMappedElement(getFile16BitBE(file));
2529 int custom_target_element = getMappedElement(getFile16BitBE(file));
2531 if (IS_CUSTOM_ELEMENT(element))
2532 element_info[element].change->target_element = custom_target_element;
2534 Error(ERR_WARN, "invalid custom element number %d", element);
2540 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
2542 int num_changed_custom_elements = getFile16BitBE(file);
2543 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2546 if (chunk_size_expected != chunk_size)
2548 ReadUnusedBytesFromFile(file, chunk_size - 2);
2549 return chunk_size_expected;
2552 for (i = 0; i < num_changed_custom_elements; i++)
2554 int element = getMappedElement(getFile16BitBE(file));
2555 struct ElementInfo *ei = &element_info[element];
2556 unsigned int event_bits;
2558 if (!IS_CUSTOM_ELEMENT(element))
2560 Error(ERR_WARN, "invalid custom element number %d", element);
2562 element = EL_INTERNAL_DUMMY;
2565 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2566 ei->description[j] = getFile8Bit(file);
2567 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2570 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2572 Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2575 /* some free bytes for future properties and padding */
2576 ReadUnusedBytesFromFile(file, 7);
2578 ei->use_gfx_element = getFile8Bit(file);
2579 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2581 ei->collect_score_initial = getFile8Bit(file);
2582 ei->collect_count_initial = getFile8Bit(file);
2584 ei->push_delay_fixed = getFile16BitBE(file);
2585 ei->push_delay_random = getFile16BitBE(file);
2586 ei->move_delay_fixed = getFile16BitBE(file);
2587 ei->move_delay_random = getFile16BitBE(file);
2589 ei->move_pattern = getFile16BitBE(file);
2590 ei->move_direction_initial = getFile8Bit(file);
2591 ei->move_stepsize = getFile8Bit(file);
2593 for (y = 0; y < 3; y++)
2594 for (x = 0; x < 3; x++)
2595 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2597 event_bits = getFile32BitBE(file);
2598 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2599 if (event_bits & (1 << j))
2600 ei->change->has_event[j] = TRUE;
2602 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2604 ei->change->delay_fixed = getFile16BitBE(file);
2605 ei->change->delay_random = getFile16BitBE(file);
2606 ei->change->delay_frames = getFile16BitBE(file);
2608 ei->change->trigger_element = getMappedElement(getFile16BitBE(file));
2610 ei->change->explode = getFile8Bit(file);
2611 ei->change->use_target_content = getFile8Bit(file);
2612 ei->change->only_if_complete = getFile8Bit(file);
2613 ei->change->use_random_replace = getFile8Bit(file);
2615 ei->change->random_percentage = getFile8Bit(file);
2616 ei->change->replace_when = getFile8Bit(file);
2618 for (y = 0; y < 3; y++)
2619 for (x = 0; x < 3; x++)
2620 ei->change->target_content.e[x][y] =
2621 getMappedElement(getFile16BitBE(file));
2623 ei->slippery_type = getFile8Bit(file);
2625 /* some free bytes for future properties and padding */
2626 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2628 /* mark that this custom element has been modified */
2629 ei->modified_settings = TRUE;
2635 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
2637 struct ElementInfo *ei;
2638 int chunk_size_expected;
2642 /* ---------- custom element base property values (96 bytes) ------------- */
2644 element = getMappedElement(getFile16BitBE(file));
2646 if (!IS_CUSTOM_ELEMENT(element))
2648 Error(ERR_WARN, "invalid custom element number %d", element);
2650 ReadUnusedBytesFromFile(file, chunk_size - 2);
2654 ei = &element_info[element];
2656 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2657 ei->description[i] = getFile8Bit(file);
2658 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2661 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2663 Properties[element][EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2665 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2667 ei->num_change_pages = getFile8Bit(file);
2669 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2670 if (chunk_size_expected != chunk_size)
2672 ReadUnusedBytesFromFile(file, chunk_size - 43);
2673 return chunk_size_expected;
2676 ei->ce_value_fixed_initial = getFile16BitBE(file);
2677 ei->ce_value_random_initial = getFile16BitBE(file);
2678 ei->use_last_ce_value = getFile8Bit(file);
2680 ei->use_gfx_element = getFile8Bit(file);
2681 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2683 ei->collect_score_initial = getFile8Bit(file);
2684 ei->collect_count_initial = getFile8Bit(file);
2686 ei->drop_delay_fixed = getFile8Bit(file);
2687 ei->push_delay_fixed = getFile8Bit(file);
2688 ei->drop_delay_random = getFile8Bit(file);
2689 ei->push_delay_random = getFile8Bit(file);
2690 ei->move_delay_fixed = getFile16BitBE(file);
2691 ei->move_delay_random = getFile16BitBE(file);
2693 /* bits 0 - 15 of "move_pattern" ... */
2694 ei->move_pattern = getFile16BitBE(file);
2695 ei->move_direction_initial = getFile8Bit(file);
2696 ei->move_stepsize = getFile8Bit(file);
2698 ei->slippery_type = getFile8Bit(file);
2700 for (y = 0; y < 3; y++)
2701 for (x = 0; x < 3; x++)
2702 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2704 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2705 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2706 ei->move_leave_type = getFile8Bit(file);
2708 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2709 ei->move_pattern |= (getFile16BitBE(file) << 16);
2711 ei->access_direction = getFile8Bit(file);
2713 ei->explosion_delay = getFile8Bit(file);
2714 ei->ignition_delay = getFile8Bit(file);
2715 ei->explosion_type = getFile8Bit(file);
2717 /* some free bytes for future custom property values and padding */
2718 ReadUnusedBytesFromFile(file, 1);
2720 /* ---------- change page property values (48 bytes) --------------------- */
2722 setElementChangePages(ei, ei->num_change_pages);
2724 for (i = 0; i < ei->num_change_pages; i++)
2726 struct ElementChangeInfo *change = &ei->change_page[i];
2727 unsigned int event_bits;
2729 /* always start with reliable default values */
2730 setElementChangeInfoToDefaults(change);
2732 /* bits 0 - 31 of "has_event[]" ... */
2733 event_bits = getFile32BitBE(file);
2734 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2735 if (event_bits & (1 << j))
2736 change->has_event[j] = TRUE;
2738 change->target_element = getMappedElement(getFile16BitBE(file));
2740 change->delay_fixed = getFile16BitBE(file);
2741 change->delay_random = getFile16BitBE(file);
2742 change->delay_frames = getFile16BitBE(file);
2744 change->trigger_element = getMappedElement(getFile16BitBE(file));
2746 change->explode = getFile8Bit(file);
2747 change->use_target_content = getFile8Bit(file);
2748 change->only_if_complete = getFile8Bit(file);
2749 change->use_random_replace = getFile8Bit(file);
2751 change->random_percentage = getFile8Bit(file);
2752 change->replace_when = getFile8Bit(file);
2754 for (y = 0; y < 3; y++)
2755 for (x = 0; x < 3; x++)
2756 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2758 change->can_change = getFile8Bit(file);
2760 change->trigger_side = getFile8Bit(file);
2762 change->trigger_player = getFile8Bit(file);
2763 change->trigger_page = getFile8Bit(file);
2765 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2766 CH_PAGE_ANY : (1 << change->trigger_page));
2768 change->has_action = getFile8Bit(file);
2769 change->action_type = getFile8Bit(file);
2770 change->action_mode = getFile8Bit(file);
2771 change->action_arg = getFile16BitBE(file);
2773 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2774 event_bits = getFile8Bit(file);
2775 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2776 if (event_bits & (1 << (j - 32)))
2777 change->has_event[j] = TRUE;
2780 /* mark this custom element as modified */
2781 ei->modified_settings = TRUE;
2786 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
2788 struct ElementInfo *ei;
2789 struct ElementGroupInfo *group;
2793 element = getMappedElement(getFile16BitBE(file));
2795 if (!IS_GROUP_ELEMENT(element))
2797 Error(ERR_WARN, "invalid group element number %d", element);
2799 ReadUnusedBytesFromFile(file, chunk_size - 2);
2803 ei = &element_info[element];
2805 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2806 ei->description[i] = getFile8Bit(file);
2807 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2809 group = element_info[element].group;
2811 group->num_elements = getFile8Bit(file);
2813 ei->use_gfx_element = getFile8Bit(file);
2814 ei->gfx_element = getMappedElement(getFile16BitBE(file));
2816 group->choice_mode = getFile8Bit(file);
2818 /* some free bytes for future values and padding */
2819 ReadUnusedBytesFromFile(file, 3);
2821 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2822 group->element[i] = getMappedElement(getFile16BitBE(file));
2824 /* mark this group element as modified */
2825 element_info[element].modified_settings = TRUE;
2830 static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
2831 int element, int real_element)
2833 int micro_chunk_size = 0;
2834 int conf_type = getFile8Bit(file);
2835 int byte_mask = conf_type & CONF_MASK_BYTES;
2836 boolean element_found = FALSE;
2839 micro_chunk_size += 1;
2841 if (byte_mask == CONF_MASK_MULTI_BYTES)
2843 int num_bytes = getFile16BitBE(file);
2844 byte *buffer = checked_malloc(num_bytes);
2847 printf("::: - found multi bytes\n");
2850 ReadBytesFromFile(file, buffer, num_bytes);
2852 for (i = 0; conf[i].data_type != -1; i++)
2854 if (conf[i].element == element &&
2855 conf[i].conf_type == conf_type)
2857 int data_type = conf[i].data_type;
2858 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2859 int max_num_entities = conf[i].max_num_entities;
2861 if (num_entities > max_num_entities)
2864 "truncating number of entities for element %d from %d to %d",
2865 element, num_entities, max_num_entities);
2867 num_entities = max_num_entities;
2870 *(int *)(conf[i].num_entities) = num_entities;
2872 element_found = TRUE;
2874 if (data_type == TYPE_STRING)
2876 char *string = (char *)(conf[i].value);
2879 for (j = 0; j < max_num_entities; j++)
2880 string[j] = (j < num_entities ? buffer[j] : '\0');
2882 else if (data_type == TYPE_ELEMENT_LIST)
2884 int *element_array = (int *)(conf[i].value);
2887 for (j = 0; j < num_entities; j++)
2889 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2891 else if (data_type == TYPE_CONTENT_LIST)
2893 struct Content *content= (struct Content *)(conf[i].value);
2896 for (c = 0; c < num_entities; c++)
2897 for (y = 0; y < 3; y++)
2898 for (x = 0; x < 3; x++)
2899 content[c].e[x][y] =
2900 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2903 element_found = FALSE;
2909 checked_free(buffer);
2911 micro_chunk_size += 2 + num_bytes;
2913 else /* constant size configuration data (1, 2 or 4 bytes) */
2915 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2916 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2917 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2920 printf("::: - found single bytes\n");
2923 for (i = 0; conf[i].data_type != -1; i++)
2925 if (conf[i].element == element &&
2926 conf[i].conf_type == conf_type)
2928 int data_type = conf[i].data_type;
2930 if (data_type == TYPE_ELEMENT)
2931 value = getMappedElement(value);
2933 if (data_type == TYPE_BOOLEAN)
2934 *(boolean *)(conf[i].value) = value;
2936 *(int *) (conf[i].value) = value;
2938 element_found = TRUE;
2944 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
2949 char *error_conf_chunk_bytes =
2950 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
2951 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
2952 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
2953 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
2954 int error_element = real_element;
2956 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
2957 error_conf_chunk_bytes, error_conf_chunk_token,
2958 error_element, EL_NAME(error_element));
2961 return micro_chunk_size;
2964 static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
2966 int real_chunk_size = 0;
2968 li = *level; /* copy level data into temporary buffer */
2972 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
2974 if (real_chunk_size >= chunk_size)
2978 *level = li; /* copy temporary buffer back to level data */
2980 return real_chunk_size;
2983 static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
2985 int real_chunk_size = 0;
2988 li = *level; /* copy level data into temporary buffer */
2993 int element = getMappedElement(getFile16BitBE(file));
2995 real_chunk_size += 2;
2996 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
2999 int conf_type = getFile8Bit(file);
3000 int byte_mask = conf_type & CONF_MASK_BYTES;
3001 boolean element_found = FALSE;
3004 real_chunk_size += 3;
3007 li = *level; /* copy level data into temporary buffer */
3010 if (byte_mask == CONF_MASK_MULTI_BYTES)
3012 int num_bytes = getFile16BitBE(file);
3013 byte *buffer = checked_malloc(num_bytes);
3015 ReadBytesFromFile(file, buffer, num_bytes);
3017 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
3019 if (chunk_config_ELEM[i].element == element &&
3020 chunk_config_ELEM[i].conf_type == conf_type)
3022 int data_type = chunk_config_ELEM[i].data_type;
3023 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
3024 int max_num_entities = chunk_config_ELEM[i].max_num_entities;
3026 if (num_entities > max_num_entities)
3029 "truncating number of entities for element %d from %d to %d",
3030 element, num_entities, max_num_entities);
3032 num_entities = max_num_entities;
3035 *(int *)(chunk_config_ELEM[i].num_entities) = num_entities;
3037 element_found = TRUE;
3039 if (data_type == TYPE_ELEMENT_LIST)
3041 int *element_array = (int *)(chunk_config_ELEM[i].value);
3044 for (j = 0; j < num_entities; j++)
3046 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
3048 else if (data_type == TYPE_CONTENT_LIST)
3050 struct Content *content= (struct Content *)(chunk_config_ELEM[i].value);
3053 for (c = 0; c < num_entities; c++)
3054 for (y = 0; y < 3; y++)
3055 for (x = 0; x < 3; x++)
3056 content[c].e[x][y] =
3057 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
3060 element_found = FALSE;
3066 checked_free(buffer);
3068 real_chunk_size += 2 + num_bytes;
3070 else /* constant size configuration data (1, 2 or 4 bytes) */
3072 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
3073 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
3074 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
3076 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
3078 if (chunk_config_ELEM[i].element == element &&
3079 chunk_config_ELEM[i].conf_type == conf_type)
3081 int data_type = chunk_config_ELEM[i].data_type;
3083 if (data_type == TYPE_BOOLEAN)
3084 *(boolean *)(chunk_config_ELEM[i].value) = value;
3086 *(int *) (chunk_config_ELEM[i].value) = value;
3088 element_found = TRUE;
3094 real_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3098 Error(ERR_WARN, "cannot load CONF value for element %d", element);
3102 *level = li; /* copy temporary buffer back to level data */
3105 if (real_chunk_size >= chunk_size)
3110 *level = li; /* copy temporary buffer back to level data */
3113 return real_chunk_size;
3116 static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
3118 int element = getMappedElement(getFile16BitBE(file));
3119 int envelope_nr = element - EL_ENVELOPE_1;
3120 int real_chunk_size = 2;
3124 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3127 if (real_chunk_size >= chunk_size)
3131 level->envelope[envelope_nr] = xx_envelope;
3133 return real_chunk_size;
3136 static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
3138 int element = getMappedElement(getFile16BitBE(file));
3139 int real_chunk_size = 2;
3140 struct ElementInfo *ei = &element_info[element];
3144 printf("::: CUSX: loading element '%s' ...\n", EL_NAME(element));
3147 xx_ei = *ei; /* copy element data into temporary buffer */
3149 xx_ei.num_change_pages = -1;
3153 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3157 printf("::: - real_chunk_size now %d\n", real_chunk_size);
3160 if (xx_ei.num_change_pages != -1)
3163 if (real_chunk_size >= chunk_size)
3169 if (ei->num_change_pages == -1)
3171 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3174 ei->num_change_pages = 1;
3176 setElementChangePages(ei, 1);
3177 setElementChangeInfoToDefaults(ei->change);
3179 return real_chunk_size;
3182 /* initialize number of change pages stored for this custom element */
3183 setElementChangePages(ei, ei->num_change_pages);
3184 for (i = 0; i < ei->num_change_pages; i++)
3185 setElementChangeInfoToDefaults(&ei->change_page[i]);
3187 /* start with reading properties for the first change page */
3188 xx_current_change_page = 0;
3192 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3194 xx_change = *change; /* copy change data into temporary buffer */
3196 resetEventBits(); /* reset bits; change page might have changed */
3198 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3201 *change = xx_change;
3203 setEventFlagsFromEventBits(change);
3205 if (real_chunk_size >= chunk_size)
3209 return real_chunk_size;
3212 static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
3214 int element = getMappedElement(getFile16BitBE(file));
3215 int real_chunk_size = 2;
3216 struct ElementInfo *ei = &element_info[element];
3217 struct ElementGroupInfo *group = ei->group;
3219 xx_ei = *ei; /* copy element data into temporary buffer */
3220 xx_group = *group; /* copy group data into temporary buffer */
3224 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3227 if (real_chunk_size >= chunk_size)
3234 return real_chunk_size;
3237 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3238 struct LevelFileInfo *level_file_info)
3240 char *filename = level_file_info->filename;
3241 char cookie[MAX_LINE_LEN];
3242 char chunk_name[CHUNK_ID_LEN + 1];
3246 if (!(file = fopen(filename, MODE_READ)))
3248 level->no_valid_file = TRUE;
3250 if (level != &level_template)
3251 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3256 getFileChunkBE(file, chunk_name, NULL);
3257 if (strEqual(chunk_name, "RND1"))
3259 getFile32BitBE(file); /* not used */
3261 getFileChunkBE(file, chunk_name, NULL);
3262 if (!strEqual(chunk_name, "CAVE"))
3264 level->no_valid_file = TRUE;
3266 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3271 else /* check for pre-2.0 file format with cookie string */
3273 strcpy(cookie, chunk_name);
3274 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3275 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3276 cookie[strlen(cookie) - 1] = '\0';
3278 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3280 level->no_valid_file = TRUE;
3282 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3287 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3289 level->no_valid_file = TRUE;
3291 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3296 /* pre-2.0 level files have no game version, so use file version here */
3297 level->game_version = level->file_version;
3300 if (level->file_version < FILE_VERSION_1_2)
3302 /* level files from versions before 1.2.0 without chunk structure */
3303 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3304 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3312 int (*loader)(FILE *, int, struct LevelInfo *);
3316 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3317 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3318 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3319 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3320 { "INFO", -1, LoadLevel_INFO },
3321 { "BODY", -1, LoadLevel_BODY },
3322 { "CONT", -1, LoadLevel_CONT },
3323 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3324 { "CNT3", -1, LoadLevel_CNT3 },
3325 { "CUS1", -1, LoadLevel_CUS1 },
3326 { "CUS2", -1, LoadLevel_CUS2 },
3327 { "CUS3", -1, LoadLevel_CUS3 },
3328 { "CUS4", -1, LoadLevel_CUS4 },
3329 { "GRP1", -1, LoadLevel_GRP1 },
3330 { "ELEM", -1, LoadLevel_ELEM },
3331 { "NOTE", -1, LoadLevel_NOTE },
3332 { "CUSX", -1, LoadLevel_CUSX },
3333 { "GRPX", -1, LoadLevel_GRPX },
3338 while (getFileChunkBE(file, chunk_name, &chunk_size))
3342 while (chunk_info[i].name != NULL &&
3343 !strEqual(chunk_name, chunk_info[i].name))
3346 if (chunk_info[i].name == NULL)
3348 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3349 chunk_name, filename);
3350 ReadUnusedBytesFromFile(file, chunk_size);
3352 else if (chunk_info[i].size != -1 &&
3353 chunk_info[i].size != chunk_size)
3355 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3356 chunk_size, chunk_name, filename);
3357 ReadUnusedBytesFromFile(file, chunk_size);
3361 /* call function to load this level chunk */
3362 int chunk_size_expected =
3363 (chunk_info[i].loader)(file, chunk_size, level);
3365 /* the size of some chunks cannot be checked before reading other
3366 chunks first (like "HEAD" and "BODY") that contain some header
3367 information, so check them here */
3368 if (chunk_size_expected != chunk_size)
3370 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3371 chunk_size, chunk_name, filename);
3380 /* ------------------------------------------------------------------------- */
3381 /* functions for loading EM level */
3382 /* ------------------------------------------------------------------------- */
3386 static int map_em_element_yam(int element)
3390 case 0x00: return EL_EMPTY;
3391 case 0x01: return EL_EMERALD;
3392 case 0x02: return EL_DIAMOND;
3393 case 0x03: return EL_ROCK;
3394 case 0x04: return EL_ROBOT;
3395 case 0x05: return EL_SPACESHIP_UP;
3396 case 0x06: return EL_BOMB;
3397 case 0x07: return EL_BUG_UP;
3398 case 0x08: return EL_AMOEBA_DROP;
3399 case 0x09: return EL_NUT;
3400 case 0x0a: return EL_YAMYAM;
3401 case 0x0b: return EL_QUICKSAND_FULL;
3402 case 0x0c: return EL_SAND;
3403 case 0x0d: return EL_WALL_SLIPPERY;
3404 case 0x0e: return EL_STEELWALL;
3405 case 0x0f: return EL_WALL;
3406 case 0x10: return EL_EM_KEY_1;
3407 case 0x11: return EL_EM_KEY_2;
3408 case 0x12: return EL_EM_KEY_4;
3409 case 0x13: return EL_EM_KEY_3;
3410 case 0x14: return EL_MAGIC_WALL;
3411 case 0x15: return EL_ROBOT_WHEEL;
3412 case 0x16: return EL_DYNAMITE;
3414 case 0x17: return EL_EM_KEY_1; /* EMC */
3415 case 0x18: return EL_BUG_UP; /* EMC */
3416 case 0x1a: return EL_DIAMOND; /* EMC */
3417 case 0x1b: return EL_EMERALD; /* EMC */
3418 case 0x25: return EL_NUT; /* EMC */
3419 case 0x80: return EL_EMPTY; /* EMC */
3420 case 0x85: return EL_EM_KEY_1; /* EMC */
3421 case 0x86: return EL_EM_KEY_2; /* EMC */
3422 case 0x87: return EL_EM_KEY_4; /* EMC */
3423 case 0x88: return EL_EM_KEY_3; /* EMC */
3424 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
3425 case 0x9a: return EL_AMOEBA_WET; /* EMC */
3426 case 0xaf: return EL_DYNAMITE; /* EMC */
3427 case 0xbd: return EL_SAND; /* EMC */
3430 Error(ERR_WARN, "invalid level element %d", element);
3435 static int map_em_element_field(int element)
3437 if (element >= 0xc8 && element <= 0xe1)
3438 return EL_CHAR_A + (element - 0xc8);
3439 else if (element >= 0xe2 && element <= 0xeb)
3440 return EL_CHAR_0 + (element - 0xe2);
3444 case 0x00: return EL_ROCK;
3445 case 0x01: return EL_ROCK; /* EMC */
3446 case 0x02: return EL_DIAMOND;
3447 case 0x03: return EL_DIAMOND;
3448 case 0x04: return EL_ROBOT;
3449 case 0x05: return EL_ROBOT; /* EMC */
3450 case 0x06: return EL_EMPTY_SPACE; /* EMC */
3451 case 0x07: return EL_EMPTY_SPACE; /* EMC */
3452 case 0x08: return EL_SPACESHIP_UP;
3453 case 0x09: return EL_SPACESHIP_RIGHT;
3454 case 0x0a: return EL_SPACESHIP_DOWN;
3455 case 0x0b: return EL_SPACESHIP_LEFT;
3456 case 0x0c: return EL_SPACESHIP_UP;
3457 case 0x0d: return EL_SPACESHIP_RIGHT;
3458 case 0x0e: return EL_SPACESHIP_DOWN;
3459 case 0x0f: return EL_SPACESHIP_LEFT;
3461 case 0x10: return EL_BOMB;
3462 case 0x11: return EL_BOMB; /* EMC */
3463 case 0x12: return EL_EMERALD;
3464 case 0x13: return EL_EMERALD;
3465 case 0x14: return EL_BUG_UP;
3466 case 0x15: return EL_BUG_RIGHT;
3467 case 0x16: return EL_BUG_DOWN;
3468 case 0x17: return EL_BUG_LEFT;
3469 case 0x18: return EL_BUG_UP;
3470 case 0x19: return EL_BUG_RIGHT;
3471 case 0x1a: return EL_BUG_DOWN;
3472 case 0x1b: return EL_BUG_LEFT;
3473 case 0x1c: return EL_AMOEBA_DROP;
3474 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
3475 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
3476 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
3478 case 0x20: return EL_ROCK;
3479 case 0x21: return EL_BOMB; /* EMC */
3480 case 0x22: return EL_DIAMOND; /* EMC */
3481 case 0x23: return EL_EMERALD; /* EMC */
3482 case 0x24: return EL_MAGIC_WALL;
3483 case 0x25: return EL_NUT;
3484 case 0x26: return EL_NUT; /* EMC */
3485 case 0x27: return EL_NUT; /* EMC */
3487 /* looks like magic wheel, but is _always_ activated */
3488 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
3490 case 0x29: return EL_YAMYAM; /* up */
3491 case 0x2a: return EL_YAMYAM; /* down */
3492 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
3493 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
3494 case 0x2d: return EL_QUICKSAND_FULL;
3495 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
3496 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
3498 case 0x30: return EL_EMPTY_SPACE; /* EMC */
3499 case 0x31: return EL_SAND; /* EMC */
3500 case 0x32: return EL_SAND; /* EMC */
3501 case 0x33: return EL_SAND; /* EMC */
3502 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
3503 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
3504 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
3505 case 0x37: return EL_SAND; /* EMC */
3506 case 0x38: return EL_ROCK; /* EMC */
3507 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
3508 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
3509 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
3510 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
3511 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
3512 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
3513 case 0x3f: return EL_ACID_POOL_BOTTOM;
3515 case 0x40: return EL_EXIT_OPEN; /* 1 */
3516 case 0x41: return EL_EXIT_OPEN; /* 2 */
3517 case 0x42: return EL_EXIT_OPEN; /* 3 */
3518 case 0x43: return EL_BALLOON; /* EMC */
3519 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
3520 case 0x45: return EL_SPRING; /* EMC */
3521 case 0x46: return EL_SPRING; /* falling */ /* EMC */
3522 case 0x47: return EL_SPRING; /* left */ /* EMC */
3523 case 0x48: return EL_SPRING; /* right */ /* EMC */
3524 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
3525 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
3526 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
3527 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
3528 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
3529 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
3530 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
3532 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
3533 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
3534 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
3535 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
3536 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
3537 case 0x55: return EL_EMPTY_SPACE; /* EMC */
3538 case 0x56: return EL_EMPTY_SPACE; /* EMC */
3539 case 0x57: return EL_EMPTY_SPACE; /* EMC */
3540 case 0x58: return EL_EMPTY_SPACE; /* EMC */
3541 case 0x59: return EL_EMPTY_SPACE; /* EMC */
3542 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
3543 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
3544 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
3545 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
3546 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
3547 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
3549 case 0x60: return EL_EMPTY_SPACE; /* EMC */
3550 case 0x61: return EL_EMPTY_SPACE; /* EMC */
3551 case 0x62: return EL_EMPTY_SPACE; /* EMC */
3552 case 0x63: return EL_SPRING; /* left */ /* EMC */
3553 case 0x64: return EL_SPRING; /* right */ /* EMC */
3554 case 0x65: return EL_ACID; /* 1 */ /* EMC */
3555 case 0x66: return EL_ACID; /* 2 */ /* EMC */
3556 case 0x67: return EL_ACID; /* 3 */ /* EMC */
3557 case 0x68: return EL_ACID; /* 4 */ /* EMC */
3558 case 0x69: return EL_ACID; /* 5 */ /* EMC */
3559 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
3560 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
3561 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
3562 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
3563 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
3564 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
3566 case 0x70: return EL_EMPTY_SPACE; /* EMC */
3567 case 0x71: return EL_EMPTY_SPACE; /* EMC */
3568 case 0x72: return EL_NUT; /* left */ /* EMC */
3569 case 0x73: return EL_SAND; /* EMC (? "nut") */
3570 case 0x74: return EL_STEELWALL;
3571 case 0x75: return EL_EMPTY_SPACE; /* EMC */
3572 case 0x76: return EL_EMPTY_SPACE; /* EMC */
3573 case 0x77: return EL_BOMB; /* left */ /* EMC */
3574 case 0x78: return EL_BOMB; /* right */ /* EMC */
3575 case 0x79: return EL_ROCK; /* left */ /* EMC */
3576 case 0x7a: return EL_ROCK; /* right */ /* EMC */
3577 case 0x7b: return EL_ACID; /* (? EMC "blank") */
3578 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
3579 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
3580 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
3581 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
3583 case 0x80: return EL_EMPTY;
3584 case 0x81: return EL_WALL_SLIPPERY;
3585 case 0x82: return EL_SAND;
3586 case 0x83: return EL_STEELWALL;
3587 case 0x84: return EL_WALL;
3588 case 0x85: return EL_EM_KEY_1;
3589 case 0x86: return EL_EM_KEY_2;
3590 case 0x87: return EL_EM_KEY_4;
3591 case 0x88: return EL_EM_KEY_3;
3592 case 0x89: return EL_EM_GATE_1;
3593 case 0x8a: return EL_EM_GATE_2;
3594 case 0x8b: return EL_EM_GATE_4;
3595 case 0x8c: return EL_EM_GATE_3;
3596 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
3597 case 0x8e: return EL_EM_GATE_1_GRAY;
3598 case 0x8f: return EL_EM_GATE_2_GRAY;
3600 case 0x90: return EL_EM_GATE_4_GRAY;
3601 case 0x91: return EL_EM_GATE_3_GRAY;
3602 case 0x92: return EL_MAGIC_WALL;
3603 case 0x93: return EL_ROBOT_WHEEL;
3604 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
3605 case 0x95: return EL_ACID_POOL_TOPLEFT;
3606 case 0x96: return EL_ACID_POOL_TOPRIGHT;
3607 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
3608 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
3609 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
3610 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
3611 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
3612 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
3613 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
3614 case 0x9e: return EL_EXIT_CLOSED;
3615 case 0x9f: return EL_CHAR_LESS; /* arrow left */
3617 /* looks like normal sand, but behaves like wall */
3618 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
3619 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
3620 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
3621 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
3622 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
3623 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
3624 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
3625 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
3626 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
3627 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
3628 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
3629 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
3630 case 0xac: return EL_CHAR_COMMA; /* EMC */
3631 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
3632 case 0xae: return EL_CHAR_MINUS; /* EMC */
3633 case 0xaf: return EL_DYNAMITE;
3635 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
3636 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
3637 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
3638 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
3639 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
3640 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
3641 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
3642 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
3643 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
3644 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
3645 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
3646 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
3647 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
3648 case 0xbd: return EL_SAND; /* EMC ("dirt") */
3649 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
3650 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
3652 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
3653 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
3654 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
3655 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
3656 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
3657 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
3658 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
3659 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
3661 /* characters: see above */
3663 case 0xec: return EL_CHAR_PERIOD;
3664 case 0xed: return EL_CHAR_EXCLAM;
3665 case 0xee: return EL_CHAR_COLON;
3666 case 0xef: return EL_CHAR_QUESTION;
3668 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
3669 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
3670 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
3671 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
3672 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
3673 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
3674 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
3675 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
3677 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
3678 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
3679 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
3680 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
3681 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
3682 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
3684 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
3685 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
3688 /* should never happen (all 8-bit value cases should be handled) */
3689 Error(ERR_WARN, "invalid level element %d", element);
3694 #define EM_LEVEL_SIZE 2106
3695 #define EM_LEVEL_XSIZE 64
3696 #define EM_LEVEL_YSIZE 32
3698 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
3699 struct LevelFileInfo *level_file_info)
3701 char *filename = level_file_info->filename;
3703 unsigned char leveldata[EM_LEVEL_SIZE];
3704 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
3705 int nr = level_file_info->nr;
3708 if (!(file = fopen(filename, MODE_READ)))
3710 level->no_valid_file = TRUE;
3712 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3717 for (i = 0; i < EM_LEVEL_SIZE; i++)
3718 leveldata[i] = fgetc(file);
3722 /* check if level data is crypted by testing against known starting bytes
3723 of the few existing crypted level files (from Emerald Mine 1 + 2) */
3725 if ((leveldata[0] == 0xf1 ||
3726 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
3728 unsigned char code0 = 0x65;
3729 unsigned char code1 = 0x11;
3731 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
3732 leveldata[0] = 0xf1;
3734 /* decode crypted level data */
3736 for (i = 0; i < EM_LEVEL_SIZE; i++)
3738 leveldata[i] ^= code0;
3739 leveldata[i] -= code1;
3741 code0 = (code0 + 7) & 0xff;
3745 level->fieldx = EM_LEVEL_XSIZE;
3746 level->fieldy = EM_LEVEL_YSIZE;
3748 level->time = header[46] * 10;
3749 level->gems_needed = header[47];
3751 /* The original Emerald Mine levels have their level number stored
3752 at the second byte of the level file...
3753 Do not trust this information at other level files, e.g. EMC,
3754 but correct it anyway (normally the first row is completely
3755 steel wall, so the correction does not hurt anyway). */
3757 if (leveldata[1] == nr)
3758 leveldata[1] = leveldata[2]; /* correct level number field */
3760 sprintf(level->name, "Level %d", nr); /* set level name */
3762 level->score[SC_EMERALD] = header[36];
3763 level->score[SC_DIAMOND] = header[37];
3764 level->score[SC_ROBOT] = header[38];
3765 level->score[SC_SPACESHIP] = header[39];
3766 level->score[SC_BUG] = header[40];
3767 level->score[SC_YAMYAM] = header[41];
3768 level->score[SC_NUT] = header[42];
3769 level->score[SC_DYNAMITE] = header[43];
3770 level->score[SC_TIME_BONUS] = header[44];
3772 level->num_yamyam_contents = 4;
3774 for (i = 0; i < level->num_yamyam_contents; i++)
3775 for (y = 0; y < 3; y++)
3776 for (x = 0; x < 3; x++)
3777 level->yamyam_content[i].e[x][y] =
3778 map_em_element_yam(header[i * 9 + y * 3 + x]);
3780 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
3781 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
3782 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
3783 level->amoeba_content = EL_DIAMOND;
3785 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3787 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
3789 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
3790 new_element = EL_AMOEBA_WET;
3792 level->field[x][y] = new_element;
3795 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
3796 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
3797 level->field[x][y] = EL_PLAYER_1;
3799 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
3800 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
3801 level->field[x][y] = EL_PLAYER_2;
3806 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3808 static int ball_xy[8][2] =
3819 struct LevelInfo_EM *level_em = level->native_em_level;
3820 struct LEVEL *lev = level_em->lev;
3821 struct PLAYER **ply = level_em->ply;
3826 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3827 for (j = 0; j < 8; j++)
3828 printf("::: ball %d, %d: %d\n", i, j,
3829 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3832 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3833 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3835 lev->time_seconds = level->time;
3836 lev->required_initial = level->gems_needed;
3838 lev->emerald_score = level->score[SC_EMERALD];
3839 lev->diamond_score = level->score[SC_DIAMOND];
3840 lev->alien_score = level->score[SC_ROBOT];
3841 lev->tank_score = level->score[SC_SPACESHIP];
3842 lev->bug_score = level->score[SC_BUG];
3843 lev->eater_score = level->score[SC_YAMYAM];
3844 lev->nut_score = level->score[SC_NUT];
3845 lev->dynamite_score = level->score[SC_DYNAMITE];
3846 lev->key_score = level->score[SC_KEY];
3847 lev->exit_score = level->score[SC_TIME_BONUS];
3849 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3850 for (y = 0; y < 3; y++)
3851 for (x = 0; x < 3; x++)
3852 lev->eater_array[i][y * 3 + x] =
3853 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3855 lev->amoeba_time = level->amoeba_speed;
3856 lev->wonderwall_time_initial = level->time_magic_wall;
3857 lev->wheel_time = level->time_wheel;
3859 lev->android_move_time = level->android_move_time;
3860 lev->android_clone_time = level->android_clone_time;
3861 lev->ball_random = level->ball_random;
3862 lev->ball_state_initial = level->ball_state_initial;
3863 lev->ball_time = level->ball_time;
3864 lev->num_ball_arrays = level->num_ball_contents;
3866 lev->lenses_score = level->lenses_score;
3867 lev->magnify_score = level->magnify_score;
3868 lev->slurp_score = level->slurp_score;
3870 lev->lenses_time = level->lenses_time;
3871 lev->magnify_time = level->magnify_time;
3873 lev->wind_direction_initial =
3874 map_direction_RND_to_EM(level->wind_direction_initial);
3875 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3876 lev->wind_time : 0);
3878 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3879 for (j = 0; j < 8; j++)
3880 lev->ball_array[i][j] =
3881 map_element_RND_to_EM(level->
3882 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3885 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3886 for (j = 0; j < 8; j++)
3887 printf("::: ball %d, %d: %d\n", i, j,
3888 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3891 map_android_clone_elements_RND_to_EM(level);
3894 for (i = 0; i < 16; i++)
3895 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
3898 /* first fill the complete playfield with the default border element */
3899 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3900 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3901 level_em->cave[x][y] = ZBORDER;
3907 LoadLevel_InitPlayfield();
3909 lev_fieldx = lev->width; /* !!! also in LoadLevel_InitPlayfield() !!! */
3910 lev_fieldy = lev->height; /* !!! also in LoadLevel_InitPlayfield() !!! */
3911 SetBorderElement(); /* !!! also in LoadLevel_InitPlayfield() !!! */
3916 printf("::: BorderElement == %d\n", BorderElement);
3919 if (BorderElement == EL_STEELWALL)
3921 for (y = 0; y < lev->height + 2; y++)
3922 for (x = 0; x < lev->width + 2; x++)
3923 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3926 /* then copy the real level contents from level file into the playfield */
3927 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3929 int new_element = map_element_RND_to_EM(level->field[x][y]);
3930 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3931 int xx = x + 1 + offset;
3932 int yy = y + 1 + offset;
3934 if (level->field[x][y] == EL_AMOEBA_DEAD)
3935 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3937 level_em->cave[xx][yy] = new_element;
3942 /* then copy the real level contents from level file into the playfield */
3943 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3945 int new_element = map_element_RND_to_EM(level->field[x][y]);
3947 if (level->field[x][y] == EL_AMOEBA_DEAD)
3948 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3950 level_em->cave[x + 1][y + 1] = new_element;
3957 for (i = 0; i < MAX_PLAYERS; i++)
3959 ply[i]->x_initial = 0;
3960 ply[i]->y_initial = 0;
3965 ply1->x_initial = 0;
3966 ply1->y_initial = 0;
3968 ply2->x_initial = 0;
3969 ply2->y_initial = 0;
3973 /* initialize player positions and delete players from the playfield */
3974 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3978 if (ELEM_IS_PLAYER(level->field[x][y]))
3980 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3981 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3982 int xx = x + 1 + offset;
3983 int yy = y + 1 + offset;
3985 ply[player_nr]->x_initial = xx;
3986 ply[player_nr]->y_initial = yy;
3988 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3994 /* !!! CURRENTLY ONLY SUPPORT FOR ONE PLAYER !!! */
3995 if (ELEM_IS_PLAYER(level->field[x][y]))
3997 ply1->x_initial = x + 1;
3998 ply1->y_initial = y + 1;
3999 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
4002 /* !!! ADD SUPPORT FOR MORE THAN ONE PLAYER !!! */
4003 if (level->field[x][y] == EL_PLAYER_1)
4005 ply1->x_initial = x + 1;
4006 ply1->y_initial = y + 1;
4007 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
4009 else if (level->field[x][y] == EL_PLAYER_2)
4011 ply2->x_initial = x + 1;
4012 ply2->y_initial = y + 1;
4013 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
4021 if (BorderElement == EL_STEELWALL)
4030 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
4032 static int ball_xy[8][2] =
4043 struct LevelInfo_EM *level_em = level->native_em_level;
4044 struct LEVEL *lev = level_em->lev;
4045 struct PLAYER **ply = level_em->ply;
4048 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
4049 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
4051 level->time = lev->time_seconds;
4052 level->gems_needed = lev->required_initial;
4054 sprintf(level->name, "Level %d", level->file_info.nr);
4056 level->score[SC_EMERALD] = lev->emerald_score;
4057 level->score[SC_DIAMOND] = lev->diamond_score;
4058 level->score[SC_ROBOT] = lev->alien_score;
4059 level->score[SC_SPACESHIP] = lev->tank_score;
4060 level->score[SC_BUG] = lev->bug_score;
4061 level->score[SC_YAMYAM] = lev->eater_score;
4062 level->score[SC_NUT] = lev->nut_score;
4063 level->score[SC_DYNAMITE] = lev->dynamite_score;
4064 level->score[SC_KEY] = lev->key_score;
4065 level->score[SC_TIME_BONUS] = lev->exit_score;
4067 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
4069 for (i = 0; i < level->num_yamyam_contents; i++)
4070 for (y = 0; y < 3; y++)
4071 for (x = 0; x < 3; x++)
4072 level->yamyam_content[i].e[x][y] =
4073 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
4075 level->amoeba_speed = lev->amoeba_time;
4076 level->time_magic_wall = lev->wonderwall_time_initial;
4077 level->time_wheel = lev->wheel_time;
4079 level->android_move_time = lev->android_move_time;
4080 level->android_clone_time = lev->android_clone_time;
4081 level->ball_random = lev->ball_random;
4082 level->ball_state_initial = lev->ball_state_initial;
4083 level->ball_time = lev->ball_time;
4084 level->num_ball_contents = lev->num_ball_arrays;
4086 level->lenses_score = lev->lenses_score;
4087 level->magnify_score = lev->magnify_score;
4088 level->slurp_score = lev->slurp_score;
4090 level->lenses_time = lev->lenses_time;
4091 level->magnify_time = lev->magnify_time;
4093 level->wind_direction_initial =
4094 map_direction_EM_to_RND(lev->wind_direction_initial);
4097 printf("::: foo\n");
4098 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4099 for (j = 0; j < 8; j++)
4100 printf("::: ball %d, %d: %d\n", i, j,
4101 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4104 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4105 for (j = 0; j < 8; j++)
4106 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
4107 map_element_EM_to_RND(lev->ball_array[i][j]);
4110 printf("::: bar\n");
4111 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4112 for (j = 0; j < 8; j++)
4113 printf("::: ball %d, %d: %d\n", i, j,
4114 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4117 map_android_clone_elements_EM_to_RND(level);
4120 for (i = 0; i < 16; i++)
4121 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
4124 /* convert the playfield (some elements need special treatment) */
4125 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
4127 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
4129 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
4130 new_element = EL_AMOEBA_DEAD;
4132 level->field[x][y] = new_element;
4136 printf("::: bar 0\n");
4137 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4138 for (j = 0; j < 8; j++)
4139 printf("::: ball %d, %d: %d\n", i, j,
4140 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4145 for (i = 0; i < MAX_PLAYERS; i++)
4147 /* in case of all players set to the same field, use the first player */
4148 int nr = MAX_PLAYERS - i - 1;
4149 int jx = ply[nr]->x_initial - 1;
4150 int jy = ply[nr]->y_initial - 1;
4153 printf("::: player %d: %d, %d\n", nr, jx, jy);
4156 if (jx != -1 && jy != -1)
4157 level->field[jx][jy] = EL_PLAYER_1 + nr;
4162 /* in case of both players set to the same field, use the first player */
4163 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
4164 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
4169 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
4173 printf("::: bar 2\n");
4174 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4175 for (j = 0; j < 8; j++)
4176 printf("::: ball %d, %d: %d\n", i, j,
4177 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4181 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
4182 struct LevelFileInfo *level_file_info)
4184 if (!LoadNativeLevel_EM(level_file_info->filename))
4185 level->no_valid_file = TRUE;
4188 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
4190 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
4191 CopyNativeLevel_RND_to_EM(level);
4194 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
4199 static int ball_xy[8][2] =
4213 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4214 for (j = 0; j < 8; j++)
4215 printf("::: ball %d, %d: %d\n", i, j,
4216 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
4220 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
4221 CopyNativeLevel_EM_to_RND(level);
4225 /* ------------------------------------------------------------------------- */
4226 /* functions for loading SP level */
4227 /* ------------------------------------------------------------------------- */
4229 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
4230 #define SP_LEVEL_SIZE 1536
4231 #define SP_LEVEL_XSIZE 60
4232 #define SP_LEVEL_YSIZE 24
4233 #define SP_LEVEL_NAME_LEN 23
4235 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
4238 int initial_player_gravity;
4239 int num_special_ports;
4242 /* for details of the Supaplex level format, see Herman Perk's Supaplex
4243 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
4245 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
4246 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4248 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4250 int element_old = fgetc(file);
4253 if (element_old <= 0x27)
4254 element_new = getMappedElement(EL_SP_START + element_old);
4255 else if (element_old == 0x28)
4256 element_new = EL_INVISIBLE_WALL;
4259 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
4260 Error(ERR_WARN, "invalid level element %d", element_old);
4262 element_new = EL_UNKNOWN;
4265 level->field[x][y] = element_new;
4269 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4271 /* initial gravity: 1 == "on", anything else (0) == "off" */
4272 initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
4274 for (i = 0; i < MAX_PLAYERS; i++)
4275 level->initial_player_gravity[i] = initial_player_gravity;
4277 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4279 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
4280 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
4281 level->name[i] = fgetc(file);
4282 level->name[SP_LEVEL_NAME_LEN] = '\0';
4284 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
4285 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4287 /* number of infotrons needed; 0 means that Supaplex will count the total
4288 amount of infotrons in the level and use the low byte of that number
4289 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
4290 level->gems_needed = fgetc(file);
4292 /* number of special ("gravity") port entries below (maximum 10 allowed) */
4293 num_special_ports = fgetc(file);
4295 /* database of properties of up to 10 special ports (6 bytes per port) */
4296 for (i = 0; i < 10; i++)
4298 int port_location, port_x, port_y, port_element;
4301 /* high and low byte of the location of a special port; if (x, y) are the
4302 coordinates of a port in the field and (0, 0) is the top-left corner,
4303 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
4304 of what may be expected: Supaplex works with a game field in memory
4305 which is 2 bytes per tile) */
4306 port_location = getFile16BitBE(file);
4308 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
4309 gravity = fgetc(file);
4311 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
4312 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4314 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
4315 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
4317 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
4319 if (i >= num_special_ports)
4322 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
4323 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
4325 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
4326 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
4328 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
4334 port_element = level->field[port_x][port_y];
4336 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
4337 port_element > EL_SP_GRAVITY_PORT_UP)
4339 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
4344 /* change previous (wrong) gravity inverting special port to either
4345 gravity enabling special port or gravity disabling special port */
4346 level->field[port_x][port_y] +=
4347 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
4348 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
4351 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
4353 /* change special gravity ports without database entries to normal ports */
4354 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4355 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4356 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
4357 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
4358 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
4360 /* auto-determine number of infotrons if it was stored as "0" -- see above */
4361 if (level->gems_needed == 0)
4363 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4364 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4365 if (level->field[x][y] == EL_SP_INFOTRON)
4366 level->gems_needed++;
4368 level->gems_needed &= 0xff; /* only use low byte -- see above */
4371 level->fieldx = SP_LEVEL_XSIZE;
4372 level->fieldy = SP_LEVEL_YSIZE;
4374 level->time = 0; /* no time limit */
4375 level->amoeba_speed = 0;
4376 level->time_magic_wall = 0;
4377 level->time_wheel = 0;
4378 level->amoeba_content = EL_EMPTY;
4381 /* original Supaplex does not use score values -- use default values */
4383 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
4384 level->score[i] = 0; /* !!! CORRECT THIS !!! */
4387 /* there are no yamyams in supaplex levels */
4388 for (i = 0; i < level->num_yamyam_contents; i++)
4389 for (y = 0; y < 3; y++)
4390 for (x = 0; x < 3; x++)
4391 level->yamyam_content[i].e[x][y] = EL_EMPTY;
4394 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
4395 struct LevelFileInfo *level_file_info)
4397 char *filename = level_file_info->filename;
4399 int nr = level_file_info->nr - leveldir_current->first_level;
4401 char name_first, name_last;
4402 struct LevelInfo multipart_level;
4403 int multipart_xpos, multipart_ypos;
4404 boolean is_multipart_level;
4405 boolean is_first_part;
4406 boolean reading_multipart_level = FALSE;
4407 boolean use_empty_level = FALSE;
4409 if (!(file = fopen(filename, MODE_READ)))
4411 level->no_valid_file = TRUE;
4413 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
4418 /* position file stream to the requested level inside the level package */
4419 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
4421 level->no_valid_file = TRUE;
4423 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
4428 /* there exist Supaplex level package files with multi-part levels which
4429 can be detected as follows: instead of leading and trailing dashes ('-')
4430 to pad the level name, they have leading and trailing numbers which are
4431 the x and y coordinations of the current part of the multi-part level;
4432 if there are '?' characters instead of numbers on the left or right side
4433 of the level name, the multi-part level consists of only horizontal or
4436 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
4438 LoadLevelFromFileStream_SP(file, level, l);
4440 /* check if this level is a part of a bigger multi-part level */
4442 name_first = level->name[0];
4443 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
4445 is_multipart_level =
4446 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
4447 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
4450 ((name_first == '?' || name_first == '1') &&
4451 (name_last == '?' || name_last == '1'));
4453 /* correct leading multipart level meta information in level name */
4454 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
4455 level->name[i] = '-';
4457 /* correct trailing multipart level meta information in level name */
4458 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
4459 level->name[i] = '-';
4461 /* ---------- check for normal single level ---------- */
4463 if (!reading_multipart_level && !is_multipart_level)
4465 /* the current level is simply a normal single-part level, and we are
4466 not reading a multi-part level yet, so return the level as it is */
4471 /* ---------- check for empty level (unused multi-part) ---------- */
4473 if (!reading_multipart_level && is_multipart_level && !is_first_part)
4475 /* this is a part of a multi-part level, but not the first part
4476 (and we are not already reading parts of a multi-part level);
4477 in this case, use an empty level instead of the single part */
4479 use_empty_level = TRUE;
4484 /* ---------- check for finished multi-part level ---------- */
4486 if (reading_multipart_level &&
4487 (!is_multipart_level ||
4488 !strEqual(level->name, multipart_level.name)))
4490 /* we are already reading parts of a multi-part level, but this level is
4491 either not a multi-part level, or a part of a different multi-part
4492 level; in both cases, the multi-part level seems to be complete */
4497 /* ---------- here we have one part of a multi-part level ---------- */
4499 reading_multipart_level = TRUE;
4501 if (is_first_part) /* start with first part of new multi-part level */
4503 /* copy level info structure from first part */
4504 multipart_level = *level;
4506 /* clear playfield of new multi-part level */
4507 for (y = 0; y < MAX_LEV_FIELDY; y++)
4508 for (x = 0; x < MAX_LEV_FIELDX; x++)
4509 multipart_level.field[x][y] = EL_EMPTY;
4512 if (name_first == '?')
4514 if (name_last == '?')
4517 multipart_xpos = (int)(name_first - '0');
4518 multipart_ypos = (int)(name_last - '0');
4521 printf("----------> part (%d/%d) of multi-part level '%s'\n",
4522 multipart_xpos, multipart_ypos, multipart_level.name);
4525 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
4526 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
4528 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
4533 multipart_level.fieldx = MAX(multipart_level.fieldx,
4534 multipart_xpos * SP_LEVEL_XSIZE);
4535 multipart_level.fieldy = MAX(multipart_level.fieldy,
4536 multipart_ypos * SP_LEVEL_YSIZE);
4538 /* copy level part at the right position of multi-part level */
4539 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4541 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4543 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
4544 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
4546 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
4553 if (use_empty_level)
4555 setLevelInfoToDefaults(level);
4557 level->fieldx = SP_LEVEL_XSIZE;
4558 level->fieldy = SP_LEVEL_YSIZE;
4560 for (y = 0; y < SP_LEVEL_YSIZE; y++)
4561 for (x = 0; x < SP_LEVEL_XSIZE; x++)
4562 level->field[x][y] = EL_EMPTY;
4564 strcpy(level->name, "-------- EMPTY --------");
4566 Error(ERR_WARN, "single part of multi-part level -- using empty level");
4569 if (reading_multipart_level)
4570 *level = multipart_level;
4573 /* ------------------------------------------------------------------------- */
4574 /* functions for loading generic level */
4575 /* ------------------------------------------------------------------------- */
4577 void LoadLevelFromFileInfo(struct LevelInfo *level,
4578 struct LevelFileInfo *level_file_info)
4580 /* always start with reliable default values */
4581 setLevelInfoToDefaults(level);
4583 switch (level_file_info->type)
4585 case LEVEL_FILE_TYPE_RND:
4586 LoadLevelFromFileInfo_RND(level, level_file_info);
4589 case LEVEL_FILE_TYPE_EM:
4590 LoadLevelFromFileInfo_EM(level, level_file_info);
4591 level->game_engine_type = GAME_ENGINE_TYPE_EM;
4594 case LEVEL_FILE_TYPE_SP:
4595 LoadLevelFromFileInfo_SP(level, level_file_info);
4599 LoadLevelFromFileInfo_RND(level, level_file_info);
4603 /* if level file is invalid, restore level structure to default values */
4604 if (level->no_valid_file)
4605 setLevelInfoToDefaults(level);
4607 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
4608 level->game_engine_type = GAME_ENGINE_TYPE_RND;
4611 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
4612 CopyNativeLevel_Native_to_RND(level);
4614 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4615 CopyNativeLevel_RND_to_Native(level);
4617 CopyNativeLevel_Native_to_RND(level);
4621 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
4623 static struct LevelFileInfo level_file_info;
4625 /* always start with reliable default values */
4626 setFileInfoToDefaults(&level_file_info);
4628 level_file_info.nr = 0; /* unknown level number */
4629 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
4630 level_file_info.filename = filename;
4632 LoadLevelFromFileInfo(level, &level_file_info);
4635 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
4639 if (leveldir_current == NULL) /* only when dumping level */
4642 /* all engine modifications also valid for levels which use latest engine */
4644 if (level->game_version < VERSION_IDENT(3,2,0,5))
4646 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
4647 level->score[SC_TIME_BONUS] /= 10;
4652 leveldir_current->latest_engine = TRUE; /* !!! TEST ONLY !!! */
4655 if (leveldir_current->latest_engine)
4657 /* ---------- use latest game engine ----------------------------------- */
4659 /* For all levels which are forced to use the latest game engine version
4660 (normally all but user contributed, private and undefined levels), set
4661 the game engine version to the actual version; this allows for actual
4662 corrections in the game engine to take effect for existing, converted
4663 levels (from "classic" or other existing games) to make the emulation
4664 of the corresponding game more accurate, while (hopefully) not breaking
4665 existing levels created from other players. */
4667 level->game_version = GAME_VERSION_ACTUAL;
4669 /* Set special EM style gems behaviour: EM style gems slip down from
4670 normal, steel and growing wall. As this is a more fundamental change,
4671 it seems better to set the default behaviour to "off" (as it is more
4672 natural) and make it configurable in the level editor (as a property
4673 of gem style elements). Already existing converted levels (neither
4674 private nor contributed levels) are changed to the new behaviour. */
4676 if (level->file_version < FILE_VERSION_2_0)
4677 level->em_slippery_gems = TRUE;
4682 /* ---------- use game engine the level was created with ----------------- */
4684 /* For all levels which are not forced to use the latest game engine
4685 version (normally user contributed, private and undefined levels),
4686 use the version of the game engine the levels were created for.
4688 Since 2.0.1, the game engine version is now directly stored
4689 in the level file (chunk "VERS"), so there is no need anymore
4690 to set the game version from the file version (except for old,
4691 pre-2.0 levels, where the game version is still taken from the
4692 file format version used to store the level -- see above). */
4694 /* player was faster than enemies in 1.0.0 and before */
4695 if (level->file_version == FILE_VERSION_1_0)
4696 for (i = 0; i < MAX_PLAYERS; i++)
4697 level->initial_player_stepsize[i] = STEPSIZE_FAST;
4699 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
4700 if (level->game_version == VERSION_IDENT(2,0,1,0))
4701 level->em_slippery_gems = TRUE;
4703 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
4704 if (level->game_version < VERSION_IDENT(2,2,0,0))
4705 level->use_spring_bug = TRUE;
4707 if (level->game_version < VERSION_IDENT(3,2,0,5))
4709 /* time orb caused limited time in endless time levels before 3.2.0-5 */
4710 level->use_time_orb_bug = TRUE;
4712 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
4713 level->block_snap_field = FALSE;
4715 /* extra time score was same value as time left score before 3.2.0-5 */
4716 level->extra_time_score = level->score[SC_TIME_BONUS];
4719 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
4720 level->score[SC_TIME_BONUS] /= 10;
4724 if (level->game_version < VERSION_IDENT(3,2,0,7))
4726 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
4727 level->continuous_snapping = FALSE;
4730 /* only few elements were able to actively move into acid before 3.1.0 */
4731 /* trigger settings did not exist before 3.1.0; set to default "any" */
4732 if (level->game_version < VERSION_IDENT(3,1,0,0))
4736 /* correct "can move into acid" settings (all zero in old levels) */
4738 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
4739 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
4741 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
4742 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
4743 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
4744 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
4746 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4747 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
4749 /* correct trigger settings (stored as zero == "none" in old levels) */
4751 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4753 int element = EL_CUSTOM_START + i;
4754 struct ElementInfo *ei = &element_info[element];
4756 for (j = 0; j < ei->num_change_pages; j++)
4758 struct ElementChangeInfo *change = &ei->change_page[j];
4760 change->trigger_player = CH_PLAYER_ANY;
4761 change->trigger_page = CH_PAGE_ANY;
4767 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
4771 /* map custom element change events that have changed in newer versions
4772 (these following values were accidentally changed in version 3.0.1)
4773 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
4774 if (level->game_version <= VERSION_IDENT(3,0,0,0))
4776 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4778 int element = EL_CUSTOM_START + i;
4780 /* order of checking and copying events to be mapped is important */
4781 /* (do not change the start and end value -- they are constant) */
4782 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
4784 if (HAS_CHANGE_EVENT(element, j - 2))
4786 SET_CHANGE_EVENT(element, j - 2, FALSE);
4787 SET_CHANGE_EVENT(element, j, TRUE);
4791 /* order of checking and copying events to be mapped is important */
4792 /* (do not change the start and end value -- they are constant) */
4793 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
4795 if (HAS_CHANGE_EVENT(element, j - 1))
4797 SET_CHANGE_EVENT(element, j - 1, FALSE);
4798 SET_CHANGE_EVENT(element, j, TRUE);
4804 /* initialize "can_change" field for old levels with only one change page */
4805 if (level->game_version <= VERSION_IDENT(3,0,2,0))
4807 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4809 int element = EL_CUSTOM_START + i;
4811 if (CAN_CHANGE(element))
4812 element_info[element].change->can_change = TRUE;
4816 /* correct custom element values (for old levels without these options) */
4817 if (level->game_version < VERSION_IDENT(3,1,1,0))
4819 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4821 int element = EL_CUSTOM_START + i;
4822 struct ElementInfo *ei = &element_info[element];
4824 if (ei->access_direction == MV_NO_DIRECTION)
4825 ei->access_direction = MV_ALL_DIRECTIONS;
4828 for (j = 0; j < ei->num_change_pages; j++)
4830 struct ElementChangeInfo *change = &ei->change_page[j];
4832 if (change->trigger_side == CH_SIDE_NONE)
4833 change->trigger_side = CH_SIDE_ANY;
4840 /* correct custom element values (fix invalid values for all versions) */
4843 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4845 int element = EL_CUSTOM_START + i;
4846 struct ElementInfo *ei = &element_info[element];
4848 for (j = 0; j < ei->num_change_pages; j++)
4850 struct ElementChangeInfo *change = &ei->change_page[j];
4852 if (change->trigger_player == CH_PLAYER_NONE)
4853 change->trigger_player = CH_PLAYER_ANY;
4855 if (change->trigger_side == CH_SIDE_NONE)
4856 change->trigger_side = CH_SIDE_ANY;
4862 /* initialize "can_explode" field for old levels which did not store this */
4863 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
4864 if (level->game_version <= VERSION_IDENT(3,1,0,0))
4866 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4868 int element = EL_CUSTOM_START + i;
4870 if (EXPLODES_1X1_OLD(element))
4871 element_info[element].explosion_type = EXPLODES_1X1;
4873 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
4874 EXPLODES_SMASHED(element) ||
4875 EXPLODES_IMPACT(element)));
4879 /* correct previously hard-coded move delay values for maze runner style */
4880 if (level->game_version < VERSION_IDENT(3,1,1,0))
4882 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
4884 int element = EL_CUSTOM_START + i;
4886 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
4888 /* previously hard-coded and therefore ignored */
4889 element_info[element].move_delay_fixed = 9;
4890 element_info[element].move_delay_random = 0;
4895 /* map elements that have changed in newer versions */
4896 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
4897 level->game_version);
4898 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
4899 for (x = 0; x < 3; x++)
4900 for (y = 0; y < 3; y++)
4901 level->yamyam_content[i].e[x][y] =
4902 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
4903 level->game_version);
4905 /* initialize element properties for level editor etc. */
4906 InitElementPropertiesEngine(level->game_version);
4909 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
4913 /* map elements that have changed in newer versions */
4914 for (y = 0; y < level->fieldy; y++)
4915 for (x = 0; x < level->fieldx; x++)
4916 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
4917 level->game_version);
4919 /* copy elements to runtime playfield array */
4920 for (x = 0; x < MAX_LEV_FIELDX; x++)
4921 for (y = 0; y < MAX_LEV_FIELDY; y++)
4922 Feld[x][y] = level->field[x][y];
4924 /* initialize level size variables for faster access */
4925 lev_fieldx = level->fieldx;
4926 lev_fieldy = level->fieldy;
4928 /* determine border element for this level */
4932 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
4934 struct LevelFileInfo *level_file_info = &level->file_info;
4937 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4938 CopyNativeLevel_RND_to_Native(level);
4940 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
4941 CopyNativeLevel_RND_to_Native(level);
4943 CopyNativeLevel_Native_to_RND(level);
4947 void LoadLevelTemplate(int nr)
4951 setLevelFileInfo(&level_template.file_info, nr);
4952 filename = level_template.file_info.filename;
4954 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
4956 LoadLevel_InitVersion(&level_template, filename);
4957 LoadLevel_InitElements(&level_template, filename);
4959 ActivateLevelTemplate();
4962 void LoadLevel(int nr)
4966 setLevelFileInfo(&level.file_info, nr);
4967 filename = level.file_info.filename;
4969 LoadLevelFromFileInfo(&level, &level.file_info);
4971 if (level.use_custom_template)
4972 LoadLevelTemplate(-1);
4974 LoadLevel_InitVersion(&level, filename);
4975 LoadLevel_InitElements(&level, filename);
4976 LoadLevel_InitPlayfield(&level, filename);
4978 LoadLevel_InitNativeEngines(&level, filename);
4981 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
4985 chunk_size += putFileVersion(file, level->file_version);
4986 chunk_size += putFileVersion(file, level->game_version);
4992 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
4996 putFile8Bit(file, level->fieldx);
4997 putFile8Bit(file, level->fieldy);
4999 putFile16BitBE(file, level->time);
5000 putFile16BitBE(file, level->gems_needed);
5002 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
5003 putFile8Bit(file, level->name[i]);
5005 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
5006 putFile8Bit(file, level->score[i]);
5008 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
5009 for (y = 0; y < 3; y++)
5010 for (x = 0; x < 3; x++)
5011 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
5012 level->yamyam_content[i].e[x][y]));
5013 putFile8Bit(file, level->amoeba_speed);
5014 putFile8Bit(file, level->time_magic_wall);
5015 putFile8Bit(file, level->time_wheel);
5016 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
5017 level->amoeba_content));
5018 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
5019 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
5020 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
5021 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
5023 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
5025 putFile8Bit(file, (level->block_last_field ? 1 : 0));
5026 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
5027 putFile32BitBE(file, level->can_move_into_acid_bits);
5028 putFile8Bit(file, level->dont_collide_with_bits);
5030 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
5031 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
5033 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
5034 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
5035 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
5037 putFile8Bit(file, level->game_engine_type);
5039 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
5043 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
5048 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
5049 chunk_size += putFile8Bit(file, level->name[i]);
5054 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
5059 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
5060 chunk_size += putFile8Bit(file, level->author[i]);
5066 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
5071 for (y = 0; y < level->fieldy; y++)
5072 for (x = 0; x < level->fieldx; x++)
5073 if (level->encoding_16bit_field)
5074 chunk_size += putFile16BitBE(file, level->field[x][y]);
5076 chunk_size += putFile8Bit(file, level->field[x][y]);
5082 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
5087 for (y = 0; y < level->fieldy; y++)
5088 for (x = 0; x < level->fieldx; x++)
5089 chunk_size += putFile16BitBE(file, level->field[x][y]);
5095 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
5099 putFile8Bit(file, EL_YAMYAM);
5100 putFile8Bit(file, level->num_yamyam_contents);
5101 putFile8Bit(file, 0);
5102 putFile8Bit(file, 0);
5104 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5105 for (y = 0; y < 3; y++)
5106 for (x = 0; x < 3; x++)
5107 if (level->encoding_16bit_field)
5108 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
5110 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
5115 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
5118 int num_contents, content_xsize, content_ysize;
5119 int content_array[MAX_ELEMENT_CONTENTS][3][3];
5121 if (element == EL_YAMYAM)
5123 num_contents = level->num_yamyam_contents;
5127 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5128 for (y = 0; y < 3; y++)
5129 for (x = 0; x < 3; x++)
5130 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
5132 else if (element == EL_BD_AMOEBA)
5138 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5139 for (y = 0; y < 3; y++)
5140 for (x = 0; x < 3; x++)
5141 content_array[i][x][y] = EL_EMPTY;
5142 content_array[0][0][0] = level->amoeba_content;
5146 /* chunk header already written -- write empty chunk data */
5147 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
5149 Error(ERR_WARN, "cannot save content for element '%d'", element);
5153 putFile16BitBE(file, element);
5154 putFile8Bit(file, num_contents);
5155 putFile8Bit(file, content_xsize);
5156 putFile8Bit(file, content_ysize);
5158 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
5160 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
5161 for (y = 0; y < 3; y++)
5162 for (x = 0; x < 3; x++)
5163 putFile16BitBE(file, content_array[i][x][y]);
5168 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
5170 int envelope_nr = element - EL_ENVELOPE_1;
5171 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
5175 chunk_size += putFile16BitBE(file, element);
5176 chunk_size += putFile16BitBE(file, envelope_len);
5177 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
5178 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
5180 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
5181 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
5183 for (i = 0; i < envelope_len; i++)
5184 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
5191 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
5192 int num_changed_custom_elements)
5196 putFile16BitBE(file, num_changed_custom_elements);
5198 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5200 int element = EL_CUSTOM_START + i;
5203 struct ElementInfo *ei = &element_info[element];
5205 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
5207 if (check < num_changed_custom_elements)
5209 putFile16BitBE(file, element);
5210 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
5216 if (Properties[element][EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
5218 if (check < num_changed_custom_elements)
5220 putFile16BitBE(file, element);
5221 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
5229 if (check != num_changed_custom_elements) /* should not happen */
5230 Error(ERR_WARN, "inconsistent number of custom element properties");
5235 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
5236 int num_changed_custom_elements)
5240 putFile16BitBE(file, num_changed_custom_elements);
5242 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5244 int element = EL_CUSTOM_START + i;
5246 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
5248 if (check < num_changed_custom_elements)
5250 putFile16BitBE(file, element);
5251 putFile16BitBE(file, element_info[element].change->target_element);
5258 if (check != num_changed_custom_elements) /* should not happen */
5259 Error(ERR_WARN, "inconsistent number of custom target elements");
5264 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
5265 int num_changed_custom_elements)
5267 int i, j, x, y, check = 0;
5269 putFile16BitBE(file, num_changed_custom_elements);
5271 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5273 int element = EL_CUSTOM_START + i;
5274 struct ElementInfo *ei = &element_info[element];
5276 if (ei->modified_settings)
5278 if (check < num_changed_custom_elements)
5280 putFile16BitBE(file, element);
5282 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
5283 putFile8Bit(file, ei->description[j]);
5286 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
5288 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
5291 /* some free bytes for future properties and padding */
5292 WriteUnusedBytesToFile(file, 7);
5294 putFile8Bit(file, ei->use_gfx_element);
5295 putFile16BitBE(file, ei->gfx_element);
5297 putFile8Bit(file, ei->collect_score_initial);
5298 putFile8Bit(file, ei->collect_count_initial);
5300 putFile16BitBE(file, ei->push_delay_fixed);
5301 putFile16BitBE(file, ei->push_delay_random);
5302 putFile16BitBE(file, ei->move_delay_fixed);
5303 putFile16BitBE(file, ei->move_delay_random);
5305 putFile16BitBE(file, ei->move_pattern);
5306 putFile8Bit(file, ei->move_direction_initial);
5307 putFile8Bit(file, ei->move_stepsize);
5309 for (y = 0; y < 3; y++)
5310 for (x = 0; x < 3; x++)
5311 putFile16BitBE(file, ei->content.e[x][y]);
5313 putFile32BitBE(file, ei->change->events);
5315 putFile16BitBE(file, ei->change->target_element);
5317 putFile16BitBE(file, ei->change->delay_fixed);
5318 putFile16BitBE(file, ei->change->delay_random);
5319 putFile16BitBE(file, ei->change->delay_frames);
5321 putFile16BitBE(file, ei->change->trigger_element);
5323 putFile8Bit(file, ei->change->explode);
5324 putFile8Bit(file, ei->change->use_target_content);
5325 putFile8Bit(file, ei->change->only_if_complete);
5326 putFile8Bit(file, ei->change->use_random_replace);
5328 putFile8Bit(file, ei->change->random_percentage);
5329 putFile8Bit(file, ei->change->replace_when);
5331 for (y = 0; y < 3; y++)
5332 for (x = 0; x < 3; x++)
5333 putFile16BitBE(file, ei->change->content.e[x][y]);
5335 putFile8Bit(file, ei->slippery_type);
5337 /* some free bytes for future properties and padding */
5338 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
5345 if (check != num_changed_custom_elements) /* should not happen */
5346 Error(ERR_WARN, "inconsistent number of custom element properties");
5351 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
5353 struct ElementInfo *ei = &element_info[element];
5356 /* ---------- custom element base property values (96 bytes) ------------- */
5358 putFile16BitBE(file, element);
5360 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
5361 putFile8Bit(file, ei->description[i]);
5364 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
5366 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE_NR]);
5368 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
5370 putFile8Bit(file, ei->num_change_pages);
5372 putFile16BitBE(file, ei->ce_value_fixed_initial);
5373 putFile16BitBE(file, ei->ce_value_random_initial);
5374 putFile8Bit(file, ei->use_last_ce_value);
5376 putFile8Bit(file, ei->use_gfx_element);
5377 putFile16BitBE(file, ei->gfx_element);
5379 putFile8Bit(file, ei->collect_score_initial);
5380 putFile8Bit(file, ei->collect_count_initial);
5382 putFile8Bit(file, ei->drop_delay_fixed);
5383 putFile8Bit(file, ei->push_delay_fixed);
5384 putFile8Bit(file, ei->drop_delay_random);
5385 putFile8Bit(file, ei->push_delay_random);
5386 putFile16BitBE(file, ei->move_delay_fixed);
5387 putFile16BitBE(file, ei->move_delay_random);
5389 /* bits 0 - 15 of "move_pattern" ... */
5390 putFile16BitBE(file, ei->move_pattern & 0xffff);
5391 putFile8Bit(file, ei->move_direction_initial);
5392 putFile8Bit(file, ei->move_stepsize);
5394 putFile8Bit(file, ei->slippery_type);
5396 for (y = 0; y < 3; y++)
5397 for (x = 0; x < 3; x++)
5398 putFile16BitBE(file, ei->content.e[x][y]);
5400 putFile16BitBE(file, ei->move_enter_element);
5401 putFile16BitBE(file, ei->move_leave_element);
5402 putFile8Bit(file, ei->move_leave_type);
5404 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
5405 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
5407 putFile8Bit(file, ei->access_direction);
5409 putFile8Bit(file, ei->explosion_delay);
5410 putFile8Bit(file, ei->ignition_delay);
5411 putFile8Bit(file, ei->explosion_type);
5413 /* some free bytes for future custom property values and padding */
5414 WriteUnusedBytesToFile(file, 1);
5416 /* ---------- change page property values (48 bytes) --------------------- */
5418 for (i = 0; i < ei->num_change_pages; i++)
5420 struct ElementChangeInfo *change = &ei->change_page[i];
5421 unsigned int event_bits;
5423 /* bits 0 - 31 of "has_event[]" ... */
5425 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
5426 if (change->has_event[j])
5427 event_bits |= (1 << j);
5428 putFile32BitBE(file, event_bits);
5430 putFile16BitBE(file, change->target_element);
5432 putFile16BitBE(file, change->delay_fixed);
5433 putFile16BitBE(file, change->delay_random);
5434 putFile16BitBE(file, change->delay_frames);
5436 putFile16BitBE(file, change->trigger_element);
5438 putFile8Bit(file, change->explode);
5439 putFile8Bit(file, change->use_target_content);
5440 putFile8Bit(file, change->only_if_complete);
5441 putFile8Bit(file, change->use_random_replace);
5443 putFile8Bit(file, change->random_percentage);
5444 putFile8Bit(file, change->replace_when);
5446 for (y = 0; y < 3; y++)
5447 for (x = 0; x < 3; x++)
5448 putFile16BitBE(file, change->target_content.e[x][y]);
5450 putFile8Bit(file, change->can_change);
5452 putFile8Bit(file, change->trigger_side);
5454 putFile8Bit(file, change->trigger_player);
5455 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
5456 log_2(change->trigger_page)));
5458 putFile8Bit(file, change->has_action);
5459 putFile8Bit(file, change->action_type);
5460 putFile8Bit(file, change->action_mode);
5461 putFile16BitBE(file, change->action_arg);
5463 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
5465 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
5466 if (change->has_event[j])
5467 event_bits |= (1 << (j - 32));
5468 putFile8Bit(file, event_bits);
5474 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
5476 struct ElementInfo *ei = &element_info[element];
5477 struct ElementGroupInfo *group = ei->group;
5480 putFile16BitBE(file, element);
5482 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
5483 putFile8Bit(file, ei->description[i]);
5485 putFile8Bit(file, group->num_elements);
5487 putFile8Bit(file, ei->use_gfx_element);
5488 putFile16BitBE(file, ei->gfx_element);
5490 putFile8Bit(file, group->choice_mode);
5492 /* some free bytes for future values and padding */
5493 WriteUnusedBytesToFile(file, 3);
5495 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
5496 putFile16BitBE(file, group->element[i]);
5500 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
5501 boolean write_element)
5503 int save_type = entry->save_type;
5504 int data_type = entry->data_type;
5505 int conf_type = entry->conf_type;
5506 int byte_mask = conf_type & CONF_MASK_BYTES;
5507 int element = entry->element;
5508 int default_value = entry->default_value;
5510 boolean modified = FALSE;
5512 if (byte_mask != CONF_MASK_MULTI_BYTES)
5514 void *value_ptr = entry->value;
5515 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
5518 /* check if any settings have been modified before saving them */
5519 if (value != default_value)
5522 /* do not save if explicitly told or if unmodified default settings */
5523 if ((save_type == SAVE_CONF_NEVER) ||
5524 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5528 num_bytes += putFile16BitBE(file, element);
5530 num_bytes += putFile8Bit(file, conf_type);
5531 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
5532 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
5533 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
5536 else if (data_type == TYPE_STRING)
5538 char *default_string = entry->default_string;
5539 char *string = (char *)(entry->value);
5540 int string_length = strlen(string);
5543 /* check if any settings have been modified before saving them */
5544 if (!strEqual(string, default_string))
5547 /* do not save if explicitly told or if unmodified default settings */
5548 if ((save_type == SAVE_CONF_NEVER) ||
5549 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5553 num_bytes += putFile16BitBE(file, element);
5555 num_bytes += putFile8Bit(file, conf_type);
5556 num_bytes += putFile16BitBE(file, string_length);
5558 for (i = 0; i < string_length; i++)
5559 num_bytes += putFile8Bit(file, string[i]);
5561 else if (data_type == TYPE_ELEMENT_LIST)
5563 int *element_array = (int *)(entry->value);
5564 int num_elements = *(int *)(entry->num_entities);
5567 /* check if any settings have been modified before saving them */
5568 for (i = 0; i < num_elements; i++)
5569 if (element_array[i] != default_value)
5572 /* do not save if explicitly told or if unmodified default settings */
5573 if ((save_type == SAVE_CONF_NEVER) ||
5574 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5578 num_bytes += putFile16BitBE(file, element);
5580 num_bytes += putFile8Bit(file, conf_type);
5581 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
5583 for (i = 0; i < num_elements; i++)
5584 num_bytes += putFile16BitBE(file, element_array[i]);
5586 else if (data_type == TYPE_CONTENT_LIST)
5588 struct Content *content = (struct Content *)(entry->value);
5589 int num_contents = *(int *)(entry->num_entities);
5592 /* check if any settings have been modified before saving them */
5593 for (i = 0; i < num_contents; i++)
5594 for (y = 0; y < 3; y++)
5595 for (x = 0; x < 3; x++)
5596 if (content[i].e[x][y] != default_value)
5599 /* do not save if explicitly told or if unmodified default settings */
5600 if ((save_type == SAVE_CONF_NEVER) ||
5601 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
5605 num_bytes += putFile16BitBE(file, element);
5607 num_bytes += putFile8Bit(file, conf_type);
5608 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
5610 for (i = 0; i < num_contents; i++)
5611 for (y = 0; y < 3; y++)
5612 for (x = 0; x < 3; x++)
5613 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
5621 static int SaveLevel_MicroChunk_SingleValue(FILE *file,
5622 struct LevelFileConfigInfo *entry)
5624 int default_value = entry->default_value;
5625 int element = entry->element;
5626 int data_type = entry->data_type;
5627 int conf_type = entry->conf_type;
5628 int byte_mask = conf_type & CONF_MASK_BYTES;
5629 void *value_ptr = entry->value;
5630 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
5633 boolean modified = FALSE;
5635 /* check if any settings have been modified before saving them */
5636 if (value != default_value)
5639 if (!modified) /* do not save unmodified default settings */
5643 printf("::: %02x, %d: %d != %d\n",
5644 byte_mask, conf_type & CONF_MASK_TOKEN,
5645 value, default_value);
5649 num_bytes += putFile16BitBE(file, element);
5651 num_bytes += putFile8Bit(file, conf_type);
5652 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
5653 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
5654 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :0);
5659 static int SaveLevel_MicroChunk_ElementList(FILE *file,
5660 struct LevelFileConfigInfo *entry)
5662 int *element_array = (int *)(entry->value);
5663 int num_elements = *(int *)(entry->num_entities);
5664 int default_value = entry->default_value;
5665 int element = entry->element;
5666 int conf_type = entry->conf_type;
5668 boolean modified = FALSE;
5671 /* check if any settings have been modified before saving them */
5672 for (i = 0; i < num_elements; i++)
5673 if (element_array[i] != default_value)
5676 if (!modified) /* do not save unmodified default settings */
5680 num_bytes += putFile16BitBE(file, element);
5682 num_bytes += putFile8Bit(file, conf_type);
5683 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
5685 for (i = 0; i < num_elements; i++)
5686 num_bytes += putFile16BitBE(file, element_array[i]);
5691 static int SaveLevel_MicroChunk_ContentList(FILE *file,
5692 struct LevelFileConfigInfo *entry)
5694 struct Content *content = (struct Content *)(entry->value);
5695 int num_contents = *(int *)(entry->num_entities);
5696 int default_value = entry->default_value;
5697 int element = entry->element;
5698 int conf_type = entry->conf_type;
5700 boolean modified = FALSE;
5703 /* check if any settings have been modified before saving them */
5704 for (i = 0; i < num_contents; i++)
5705 for (y = 0; y < 3; y++)
5706 for (x = 0; x < 3; x++)
5707 if (content[i].e[x][y] != default_value)
5710 if (!modified) /* do not save unmodified default settings */
5714 num_bytes += putFile16BitBE(file, element);
5716 num_bytes += putFile8Bit(file, conf_type);
5717 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
5719 for (i = 0; i < num_contents; i++)
5720 for (y = 0; y < 3; y++)
5721 for (x = 0; x < 3; x++)
5722 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
5729 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
5734 li = *level; /* copy level data into temporary buffer */
5736 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
5737 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
5742 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
5747 li = *level; /* copy level data into temporary buffer */
5749 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
5752 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
5754 struct LevelFileConfigInfo *conf = &chunk_config_ELEM[i];
5755 int data_type = conf->data_type;
5756 int conf_type = conf->conf_type;
5757 int byte_mask = conf_type & CONF_MASK_BYTES;
5759 if (byte_mask != CONF_MASK_MULTI_BYTES)
5760 chunk_size += SaveLevel_MicroChunk_SingleValue(file, conf);
5761 else if (data_type == TYPE_ELEMENT_LIST)
5762 chunk_size += SaveLevel_MicroChunk_ElementList(file, conf);
5763 else if (data_type == TYPE_CONTENT_LIST)
5764 chunk_size += SaveLevel_MicroChunk_ContentList(file, conf);
5771 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
5773 int envelope_nr = element - EL_ENVELOPE_1;
5777 chunk_size += putFile16BitBE(file, element);
5779 /* copy envelope data into temporary buffer */
5780 xx_envelope = level->envelope[envelope_nr];
5782 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
5783 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
5788 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
5790 struct ElementInfo *ei = &element_info[element];
5794 chunk_size += putFile16BitBE(file, element);
5796 xx_ei = *ei; /* copy element data into temporary buffer */
5798 /* set default description string for this specific element */
5799 strcpy(xx_default_description, getDefaultElementDescription(ei));
5801 /* set (fixed) number of content areas (may have been overwritten earlier) */
5802 xx_num_contents = 1;
5805 printf("::: - element config\n");
5808 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
5809 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
5812 printf("::: - change pages\n");
5815 for (i = 0; i < ei->num_change_pages; i++)
5817 struct ElementChangeInfo *change = &ei->change_page[i];
5819 xx_current_change_page = i;
5821 xx_change = *change; /* copy change data into temporary buffer */
5824 printf("::: %d: xx_change.action_mode == %d\n",
5825 i, xx_change.action_mode);
5826 printf("::: %d: xx_change.action_arg == %d\n",
5827 i, xx_change.action_arg);
5831 setEventBitsFromEventFlags(change);
5833 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
5834 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
5838 if (element == EL_CUSTOM_START)
5839 printf("::: - saving change page %d / %d (%d bytes)\n",
5840 i, ei->num_change_pages, chunk_size);
5847 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
5849 struct ElementInfo *ei = &element_info[element];
5850 struct ElementGroupInfo *group = ei->group;
5854 chunk_size += putFile16BitBE(file, element);
5856 xx_ei = *ei; /* copy element data into temporary buffer */
5857 xx_group = *group; /* copy group data into temporary buffer */
5859 /* set default description string for this specific element */
5860 strcpy(xx_default_description, getDefaultElementDescription(ei));
5862 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
5863 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
5868 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
5878 if (!(file = fopen(filename, MODE_WRITE)))
5880 Error(ERR_WARN, "cannot save level file '%s'", filename);
5884 level->file_version = FILE_VERSION_ACTUAL;
5885 level->game_version = GAME_VERSION_ACTUAL;
5888 /* check level field for 16-bit elements */
5889 level->encoding_16bit_field = FALSE;
5890 for (y = 0; y < level->fieldy; y++)
5891 for (x = 0; x < level->fieldx; x++)
5892 if (level->field[x][y] > 255)
5893 level->encoding_16bit_field = TRUE;
5897 /* check yamyam content for 16-bit elements */
5898 level->encoding_16bit_yamyam = FALSE;
5899 for (i = 0; i < level->num_yamyam_contents; i++)
5900 for (y = 0; y < 3; y++)
5901 for (x = 0; x < 3; x++)
5902 if (level->yamyam_content[i].e[x][y] > 255)
5903 level->encoding_16bit_yamyam = TRUE;
5907 /* check amoeba content for 16-bit elements */
5908 level->encoding_16bit_amoeba = FALSE;
5909 if (level->amoeba_content > 255)
5910 level->encoding_16bit_amoeba = TRUE;
5914 /* calculate size of "BODY" chunk */
5916 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
5919 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
5920 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
5922 chunk_size = SaveLevel_VERS(NULL, level);
5923 putFileChunkBE(file, "VERS", chunk_size);
5924 SaveLevel_VERS(file, level);
5927 putFileChunkBE(file, "HEAD", LEVEL_CHUNK_HEAD_SIZE);
5928 SaveLevel_HEAD(file, level);
5931 chunk_size = SaveLevel_NAME(NULL, level);
5932 putFileChunkBE(file, "NAME", chunk_size);
5933 SaveLevel_NAME(file, level);
5935 chunk_size = SaveLevel_AUTH(NULL, level);
5936 putFileChunkBE(file, "AUTH", chunk_size);
5937 SaveLevel_AUTH(file, level);
5939 chunk_size = SaveLevel_INFO(NULL, level);
5940 putFileChunkBE(file, "INFO", chunk_size);
5941 SaveLevel_INFO(file, level);
5943 chunk_size = SaveLevel_BODY(NULL, level);
5944 putFileChunkBE(file, "BODY", chunk_size);
5945 SaveLevel_BODY(file, level);
5948 if (level->encoding_16bit_yamyam ||
5949 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
5951 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
5952 SaveLevel_CNT2(file, level, EL_YAMYAM);
5955 if (level->encoding_16bit_amoeba)
5957 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
5958 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
5963 /* check for envelope content */
5964 for (i = 0; i < 4; i++)
5966 if (strlen(level->envelope_text[i]) > 0)
5968 int envelope_len = strlen(level->envelope_text[i]) + 1;
5970 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
5971 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
5977 /* if not using template level, check for non-default custom/group elements */
5978 if (!level->use_custom_template)
5980 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
5982 int element = EL_CUSTOM_START + i;
5984 if (element_info[element].modified_settings)
5986 int num_change_pages = element_info[element].num_change_pages;
5988 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
5989 SaveLevel_CUS4(file, level, element);
5993 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
5995 int element = EL_GROUP_START + i;
5997 if (element_info[element].modified_settings)
5999 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
6000 SaveLevel_GRP1(file, level, element);
6006 chunk_size = SaveLevel_ELEM(NULL, level);
6008 /* check if non-default element settings need to be saved */
6009 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED)
6011 putFileChunkBE(file, "ELEM", chunk_size);
6012 SaveLevel_ELEM(file, level);
6016 for (i = 0; i < 4; i++)
6018 int element = EL_ENVELOPE_1 + i;
6020 chunk_size = SaveLevel_NOTE(NULL, level, element);
6022 /* check if non-default element settings need to be saved */
6023 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED)
6025 putFileChunkBE(file, "NOTE", chunk_size);
6026 SaveLevel_NOTE(file, level, element);
6032 /* if not using template level, check for non-default custom/group elements */
6033 if (!level->use_custom_template)
6035 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6037 int element = EL_CUSTOM_START + i;
6039 chunk_size = SaveLevel_CUSX(NULL, level, element);
6041 /* check if non-default element settings need to be saved */
6042 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED)
6044 putFileChunkBE(file, "CUSX", chunk_size);
6045 SaveLevel_CUSX(file, level, element);
6049 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
6051 int element = EL_GROUP_START + i;
6053 chunk_size = SaveLevel_GRPX(NULL, level, element);
6055 /* check if non-default element settings need to be saved */
6056 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED)
6058 putFileChunkBE(file, "GRPX", chunk_size);
6059 SaveLevel_GRPX(file, level, element);
6067 SetFilePermissions(filename, PERMS_PRIVATE);
6070 void SaveLevel(int nr)
6072 char *filename = getDefaultLevelFilename(nr);
6074 SaveLevelFromFilename(&level, filename);
6077 void SaveLevelTemplate()
6079 char *filename = getDefaultLevelFilename(-1);
6081 SaveLevelFromFilename(&level, filename);
6084 void DumpLevel(struct LevelInfo *level)
6086 if (level->no_valid_file)
6088 Error(ERR_WARN, "cannot dump -- no valid level file found");
6093 printf_line("-", 79);
6094 printf("Level xxx (file version %08d, game version %08d)\n",
6095 level->file_version, level->game_version);
6096 printf_line("-", 79);
6098 printf("Level author: '%s'\n", level->author);
6099 printf("Level title: '%s'\n", level->name);
6101 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
6103 printf("Level time: %d seconds\n", level->time);
6104 printf("Gems needed: %d\n", level->gems_needed);
6106 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
6107 printf("Time for wheel: %d seconds\n", level->time_wheel);
6108 printf("Time for light: %d seconds\n", level->time_light);
6109 printf("Time for timegate: %d seconds\n", level->time_timegate);
6111 printf("Amoeba speed: %d\n", level->amoeba_speed);
6115 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
6116 printf("Initial player stepsize: %d\n", level->initial_player_stepsize);
6119 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
6120 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
6121 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
6122 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
6123 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
6125 printf_line("-", 79);
6129 /* ========================================================================= */
6130 /* tape file functions */
6131 /* ========================================================================= */
6133 static void setTapeInfoToDefaults()
6137 /* always start with reliable default values (empty tape) */
6140 /* default values (also for pre-1.2 tapes) with only the first player */
6141 tape.player_participates[0] = TRUE;
6142 for (i = 1; i < MAX_PLAYERS; i++)
6143 tape.player_participates[i] = FALSE;
6145 /* at least one (default: the first) player participates in every tape */
6146 tape.num_participating_players = 1;
6148 tape.level_nr = level_nr;
6150 tape.changed = FALSE;
6152 tape.recording = FALSE;
6153 tape.playing = FALSE;
6154 tape.pausing = FALSE;
6156 tape.no_valid_file = FALSE;
6159 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
6161 tape->file_version = getFileVersion(file);
6162 tape->game_version = getFileVersion(file);
6167 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
6171 tape->random_seed = getFile32BitBE(file);
6172 tape->date = getFile32BitBE(file);
6173 tape->length = getFile32BitBE(file);
6175 /* read header fields that are new since version 1.2 */
6176 if (tape->file_version >= FILE_VERSION_1_2)
6178 byte store_participating_players = getFile8Bit(file);
6181 /* since version 1.2, tapes store which players participate in the tape */
6182 tape->num_participating_players = 0;
6183 for (i = 0; i < MAX_PLAYERS; i++)
6185 tape->player_participates[i] = FALSE;
6187 if (store_participating_players & (1 << i))
6189 tape->player_participates[i] = TRUE;
6190 tape->num_participating_players++;
6194 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
6196 engine_version = getFileVersion(file);
6197 if (engine_version > 0)
6198 tape->engine_version = engine_version;
6200 tape->engine_version = tape->game_version;
6206 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
6208 int level_identifier_size;
6211 level_identifier_size = getFile16BitBE(file);
6213 tape->level_identifier =
6214 checked_realloc(tape->level_identifier, level_identifier_size);
6216 for (i = 0; i < level_identifier_size; i++)
6217 tape->level_identifier[i] = getFile8Bit(file);
6219 tape->level_nr = getFile16BitBE(file);
6221 chunk_size = 2 + level_identifier_size + 2;
6226 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
6229 int chunk_size_expected =
6230 (tape->num_participating_players + 1) * tape->length;
6232 if (chunk_size_expected != chunk_size)
6234 ReadUnusedBytesFromFile(file, chunk_size);
6235 return chunk_size_expected;
6238 for (i = 0; i < tape->length; i++)
6240 if (i >= MAX_TAPE_LEN)
6243 for (j = 0; j < MAX_PLAYERS; j++)
6245 tape->pos[i].action[j] = MV_NONE;
6247 if (tape->player_participates[j])
6248 tape->pos[i].action[j] = getFile8Bit(file);
6251 tape->pos[i].delay = getFile8Bit(file);
6253 if (tape->file_version == FILE_VERSION_1_0)
6255 /* eliminate possible diagonal moves in old tapes */
6256 /* this is only for backward compatibility */
6258 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
6259 byte action = tape->pos[i].action[0];
6260 int k, num_moves = 0;
6262 for (k = 0; k<4; k++)
6264 if (action & joy_dir[k])
6266 tape->pos[i + num_moves].action[0] = joy_dir[k];
6268 tape->pos[i + num_moves].delay = 0;
6277 tape->length += num_moves;
6280 else if (tape->file_version < FILE_VERSION_2_0)
6282 /* convert pre-2.0 tapes to new tape format */
6284 if (tape->pos[i].delay > 1)
6287 tape->pos[i + 1] = tape->pos[i];
6288 tape->pos[i + 1].delay = 1;
6291 for (j = 0; j < MAX_PLAYERS; j++)
6292 tape->pos[i].action[j] = MV_NONE;
6293 tape->pos[i].delay--;
6304 if (i != tape->length)
6305 chunk_size = (tape->num_participating_players + 1) * i;
6310 void LoadTapeFromFilename(char *filename)
6312 char cookie[MAX_LINE_LEN];
6313 char chunk_name[CHUNK_ID_LEN + 1];
6317 /* always start with reliable default values */
6318 setTapeInfoToDefaults();
6320 if (!(file = fopen(filename, MODE_READ)))
6322 tape.no_valid_file = TRUE;
6327 getFileChunkBE(file, chunk_name, NULL);
6328 if (strEqual(chunk_name, "RND1"))
6330 getFile32BitBE(file); /* not used */
6332 getFileChunkBE(file, chunk_name, NULL);
6333 if (!strEqual(chunk_name, "TAPE"))
6335 tape.no_valid_file = TRUE;
6337 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
6342 else /* check for pre-2.0 file format with cookie string */
6344 strcpy(cookie, chunk_name);
6345 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
6346 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
6347 cookie[strlen(cookie) - 1] = '\0';
6349 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
6351 tape.no_valid_file = TRUE;
6353 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
6358 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
6360 tape.no_valid_file = TRUE;
6362 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
6367 /* pre-2.0 tape files have no game version, so use file version here */
6368 tape.game_version = tape.file_version;
6371 if (tape.file_version < FILE_VERSION_1_2)
6373 /* tape files from versions before 1.2.0 without chunk structure */
6374 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
6375 LoadTape_BODY(file, 2 * tape.length, &tape);
6383 int (*loader)(FILE *, int, struct TapeInfo *);
6387 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
6388 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
6389 { "INFO", -1, LoadTape_INFO },
6390 { "BODY", -1, LoadTape_BODY },
6394 while (getFileChunkBE(file, chunk_name, &chunk_size))
6398 while (chunk_info[i].name != NULL &&
6399 !strEqual(chunk_name, chunk_info[i].name))
6402 if (chunk_info[i].name == NULL)
6404 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
6405 chunk_name, filename);
6406 ReadUnusedBytesFromFile(file, chunk_size);
6408 else if (chunk_info[i].size != -1 &&
6409 chunk_info[i].size != chunk_size)
6411 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
6412 chunk_size, chunk_name, filename);
6413 ReadUnusedBytesFromFile(file, chunk_size);
6417 /* call function to load this tape chunk */
6418 int chunk_size_expected =
6419 (chunk_info[i].loader)(file, chunk_size, &tape);
6421 /* the size of some chunks cannot be checked before reading other
6422 chunks first (like "HEAD" and "BODY") that contain some header
6423 information, so check them here */
6424 if (chunk_size_expected != chunk_size)
6426 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
6427 chunk_size, chunk_name, filename);
6435 tape.length_seconds = GetTapeLength();
6438 printf("::: tape game version: %d\n", tape.game_version);
6439 printf("::: tape engine version: %d\n", tape.engine_version);
6443 void LoadTape(int nr)
6445 char *filename = getTapeFilename(nr);
6447 LoadTapeFromFilename(filename);
6450 void LoadSolutionTape(int nr)
6452 char *filename = getSolutionTapeFilename(nr);
6454 LoadTapeFromFilename(filename);
6457 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
6459 putFileVersion(file, tape->file_version);
6460 putFileVersion(file, tape->game_version);
6463 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
6466 byte store_participating_players = 0;
6468 /* set bits for participating players for compact storage */
6469 for (i = 0; i < MAX_PLAYERS; i++)
6470 if (tape->player_participates[i])
6471 store_participating_players |= (1 << i);
6473 putFile32BitBE(file, tape->random_seed);
6474 putFile32BitBE(file, tape->date);
6475 putFile32BitBE(file, tape->length);
6477 putFile8Bit(file, store_participating_players);
6479 /* unused bytes not at the end here for 4-byte alignment of engine_version */
6480 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
6482 putFileVersion(file, tape->engine_version);
6485 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
6487 int level_identifier_size = strlen(tape->level_identifier) + 1;
6490 putFile16BitBE(file, level_identifier_size);
6492 for (i = 0; i < level_identifier_size; i++)
6493 putFile8Bit(file, tape->level_identifier[i]);
6495 putFile16BitBE(file, tape->level_nr);
6498 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
6502 for (i = 0; i < tape->length; i++)
6504 for (j = 0; j < MAX_PLAYERS; j++)
6505 if (tape->player_participates[j])
6506 putFile8Bit(file, tape->pos[i].action[j]);
6508 putFile8Bit(file, tape->pos[i].delay);
6512 void SaveTape(int nr)
6514 char *filename = getTapeFilename(nr);
6516 boolean new_tape = TRUE;
6517 int num_participating_players = 0;
6518 int info_chunk_size;
6519 int body_chunk_size;
6522 InitTapeDirectory(leveldir_current->subdir);
6524 /* if a tape still exists, ask to overwrite it */
6525 if (fileExists(filename))
6528 if (!Request("Replace old tape ?", REQ_ASK))
6532 if (!(file = fopen(filename, MODE_WRITE)))
6534 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
6538 tape.file_version = FILE_VERSION_ACTUAL;
6539 tape.game_version = GAME_VERSION_ACTUAL;
6541 /* count number of participating players */
6542 for (i = 0; i < MAX_PLAYERS; i++)
6543 if (tape.player_participates[i])
6544 num_participating_players++;
6546 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
6547 body_chunk_size = (num_participating_players + 1) * tape.length;
6549 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
6550 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
6552 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
6553 SaveTape_VERS(file, &tape);
6555 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
6556 SaveTape_HEAD(file, &tape);
6558 putFileChunkBE(file, "INFO", info_chunk_size);
6559 SaveTape_INFO(file, &tape);
6561 putFileChunkBE(file, "BODY", body_chunk_size);
6562 SaveTape_BODY(file, &tape);
6566 SetFilePermissions(filename, PERMS_PRIVATE);
6568 tape.changed = FALSE;
6571 Request("Tape saved !", REQ_CONFIRM);
6574 void DumpTape(struct TapeInfo *tape)
6576 int tape_frame_counter;
6579 if (tape->no_valid_file)
6581 Error(ERR_WARN, "cannot dump -- no valid tape file found");
6586 printf_line("-", 79);
6587 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
6588 tape->level_nr, tape->file_version, tape->game_version);
6589 printf(" (effective engine version %08d)\n",
6590 tape->engine_version);
6591 printf("Level series identifier: '%s'\n", tape->level_identifier);
6592 printf_line("-", 79);
6594 tape_frame_counter = 0;
6596 for (i = 0; i < tape->length; i++)
6598 if (i >= MAX_TAPE_LEN)
6601 printf("%04d: ", i);
6603 for (j = 0; j < MAX_PLAYERS; j++)
6605 if (tape->player_participates[j])
6607 int action = tape->pos[i].action[j];
6609 printf("%d:%02x ", j, action);
6610 printf("[%c%c%c%c|%c%c] - ",
6611 (action & JOY_LEFT ? '<' : ' '),
6612 (action & JOY_RIGHT ? '>' : ' '),
6613 (action & JOY_UP ? '^' : ' '),
6614 (action & JOY_DOWN ? 'v' : ' '),
6615 (action & JOY_BUTTON_1 ? '1' : ' '),
6616 (action & JOY_BUTTON_2 ? '2' : ' '));
6620 printf("(%03d) ", tape->pos[i].delay);
6621 printf("[%05d]\n", tape_frame_counter);
6623 tape_frame_counter += tape->pos[i].delay;
6626 printf_line("-", 79);
6630 /* ========================================================================= */
6631 /* score file functions */
6632 /* ========================================================================= */
6634 void LoadScore(int nr)
6637 char *filename = getScoreFilename(nr);
6638 char cookie[MAX_LINE_LEN];
6639 char line[MAX_LINE_LEN];
6643 /* always start with reliable default values */
6644 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6646 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
6647 highscore[i].Score = 0;
6650 if (!(file = fopen(filename, MODE_READ)))
6653 /* check file identifier */
6654 fgets(cookie, MAX_LINE_LEN, file);
6655 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
6656 cookie[strlen(cookie) - 1] = '\0';
6658 if (!checkCookieString(cookie, SCORE_COOKIE))
6660 Error(ERR_WARN, "unknown format of score file '%s'", filename);
6665 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6667 fscanf(file, "%d", &highscore[i].Score);
6668 fgets(line, MAX_LINE_LEN, file);
6670 if (line[strlen(line) - 1] == '\n')
6671 line[strlen(line) - 1] = '\0';
6673 for (line_ptr = line; *line_ptr; line_ptr++)
6675 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
6677 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
6678 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
6687 void SaveScore(int nr)
6690 char *filename = getScoreFilename(nr);
6693 InitScoreDirectory(leveldir_current->subdir);
6695 if (!(file = fopen(filename, MODE_WRITE)))
6697 Error(ERR_WARN, "cannot save score for level %d", nr);
6701 fprintf(file, "%s\n\n", SCORE_COOKIE);
6703 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
6704 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
6708 SetFilePermissions(filename, PERMS_PUBLIC);
6712 /* ========================================================================= */
6713 /* setup file functions */
6714 /* ========================================================================= */
6716 #define TOKEN_STR_PLAYER_PREFIX "player_"
6719 #define SETUP_TOKEN_PLAYER_NAME 0
6720 #define SETUP_TOKEN_SOUND 1
6721 #define SETUP_TOKEN_SOUND_LOOPS 2
6722 #define SETUP_TOKEN_SOUND_MUSIC 3
6723 #define SETUP_TOKEN_SOUND_SIMPLE 4
6724 #define SETUP_TOKEN_TOONS 5
6725 #define SETUP_TOKEN_SCROLL_DELAY 6
6726 #define SETUP_TOKEN_SOFT_SCROLLING 7
6727 #define SETUP_TOKEN_FADING 8
6728 #define SETUP_TOKEN_AUTORECORD 9
6729 #define SETUP_TOKEN_SHOW_TITLESCREEN 10
6730 #define SETUP_TOKEN_QUICK_DOORS 11
6731 #define SETUP_TOKEN_TEAM_MODE 12
6732 #define SETUP_TOKEN_HANDICAP 13
6733 #define SETUP_TOKEN_SKIP_LEVELS 14
6734 #define SETUP_TOKEN_TIME_LIMIT 15
6735 #define SETUP_TOKEN_FULLSCREEN 16
6736 #define SETUP_TOKEN_ASK_ON_ESCAPE 17
6737 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 18
6738 #define SETUP_TOKEN_QUICK_SWITCH 19
6739 #define SETUP_TOKEN_INPUT_ON_FOCUS 20
6740 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 21
6741 #define SETUP_TOKEN_GRAPHICS_SET 22
6742 #define SETUP_TOKEN_SOUNDS_SET 23
6743 #define SETUP_TOKEN_MUSIC_SET 24
6744 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 25
6745 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 26
6746 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 27
6748 #define NUM_GLOBAL_SETUP_TOKENS 28
6751 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
6752 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
6753 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
6754 #define SETUP_TOKEN_EDITOR_EL_MORE 3
6755 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
6756 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
6757 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
6758 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
6759 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
6760 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
6761 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 10
6762 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 11
6763 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 12
6764 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 13
6766 #define NUM_EDITOR_SETUP_TOKENS 14
6768 /* editor cascade setup */
6769 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
6770 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
6771 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
6772 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
6773 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
6774 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
6775 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
6776 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
6777 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
6778 #define SETUP_TOKEN_EDITOR_CASCADE_CE 9
6779 #define SETUP_TOKEN_EDITOR_CASCADE_GE 10
6780 #define SETUP_TOKEN_EDITOR_CASCADE_USER 11
6781 #define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12
6782 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13
6784 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 14
6786 /* shortcut setup */
6787 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
6788 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
6789 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
6790 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
6791 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
6792 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
6793 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
6794 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
6796 #define NUM_SHORTCUT_SETUP_TOKENS 8
6799 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
6800 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
6801 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
6802 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
6803 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
6804 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
6805 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
6806 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
6807 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
6808 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
6809 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
6810 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
6811 #define SETUP_TOKEN_PLAYER_KEY_UP 12
6812 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
6813 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
6814 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
6816 #define NUM_PLAYER_SETUP_TOKENS 16
6819 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
6820 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
6822 #define NUM_SYSTEM_SETUP_TOKENS 2
6825 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
6827 #define NUM_OPTIONS_SETUP_TOKENS 1
6830 static struct SetupInfo si;
6831 static struct SetupEditorInfo sei;
6832 static struct SetupEditorCascadeInfo seci;
6833 static struct SetupShortcutInfo ssi;
6834 static struct SetupInputInfo sii;
6835 static struct SetupSystemInfo syi;
6836 static struct OptionInfo soi;
6838 static struct TokenInfo global_setup_tokens[] =
6840 { TYPE_STRING, &si.player_name, "player_name" },
6841 { TYPE_SWITCH, &si.sound, "sound" },
6842 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
6843 { TYPE_SWITCH, &si.sound_music, "background_music" },
6844 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
6845 { TYPE_SWITCH, &si.toons, "toons" },
6846 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
6847 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
6848 { TYPE_SWITCH, &si.fading, "screen_fading" },
6849 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
6850 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
6851 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
6852 { TYPE_SWITCH, &si.team_mode, "team_mode" },
6853 { TYPE_SWITCH, &si.handicap, "handicap" },
6854 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
6855 { TYPE_SWITCH, &si.time_limit, "time_limit" },
6856 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
6857 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
6858 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
6859 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
6860 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
6861 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
6862 { TYPE_STRING, &si.graphics_set, "graphics_set" },
6863 { TYPE_STRING, &si.sounds_set, "sounds_set" },
6864 { TYPE_STRING, &si.music_set, "music_set" },
6865 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
6866 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
6867 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
6870 static struct TokenInfo editor_setup_tokens[] =
6872 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
6873 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
6874 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
6875 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
6876 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
6877 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
6878 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
6879 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
6880 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
6881 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
6882 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
6883 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
6884 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
6885 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
6888 static struct TokenInfo editor_cascade_setup_tokens[] =
6890 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
6891 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
6892 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
6893 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
6894 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
6895 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
6896 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
6897 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
6898 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
6899 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
6900 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
6901 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
6902 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
6905 static struct TokenInfo shortcut_setup_tokens[] =
6907 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
6908 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
6909 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
6910 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
6911 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
6912 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
6913 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
6914 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
6917 static struct TokenInfo player_setup_tokens[] =
6919 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
6920 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
6921 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
6922 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
6923 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
6924 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
6925 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
6926 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
6927 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
6928 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
6929 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
6930 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
6931 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
6932 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
6933 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
6934 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
6937 static struct TokenInfo system_setup_tokens[] =
6939 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
6940 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
6943 static struct TokenInfo options_setup_tokens[] =
6945 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
6948 static char *get_corrected_login_name(char *login_name)
6950 /* needed because player name must be a fixed length string */
6951 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
6953 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
6954 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
6956 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
6957 if (strchr(login_name_new, ' '))
6958 *strchr(login_name_new, ' ') = '\0';
6960 return login_name_new;
6963 static void setSetupInfoToDefaults(struct SetupInfo *si)
6967 si->player_name = get_corrected_login_name(getLoginName());
6970 si->sound_loops = TRUE;
6971 si->sound_music = TRUE;
6972 si->sound_simple = TRUE;
6974 si->double_buffering = TRUE;
6975 si->direct_draw = !si->double_buffering;
6976 si->scroll_delay = TRUE;
6977 si->soft_scrolling = TRUE;
6979 si->autorecord = TRUE;
6980 si->show_titlescreen = TRUE;
6981 si->quick_doors = FALSE;
6982 si->team_mode = FALSE;
6983 si->handicap = TRUE;
6984 si->skip_levels = TRUE;
6985 si->time_limit = TRUE;
6986 si->fullscreen = FALSE;
6987 si->ask_on_escape = TRUE;
6988 si->ask_on_escape_editor = TRUE;
6989 si->quick_switch = FALSE;
6990 si->input_on_focus = FALSE;
6991 si->prefer_aga_graphics = TRUE;
6993 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
6994 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
6995 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
6996 si->override_level_graphics = FALSE;
6997 si->override_level_sounds = FALSE;
6998 si->override_level_music = FALSE;
7000 si->editor.el_boulderdash = TRUE;
7001 si->editor.el_emerald_mine = TRUE;
7002 si->editor.el_emerald_mine_club = TRUE;
7003 si->editor.el_more = TRUE;
7004 si->editor.el_sokoban = TRUE;
7005 si->editor.el_supaplex = TRUE;
7006 si->editor.el_diamond_caves = TRUE;
7007 si->editor.el_dx_boulderdash = TRUE;
7008 si->editor.el_chars = TRUE;
7009 si->editor.el_custom = TRUE;
7011 si->editor.el_headlines = TRUE;
7012 si->editor.el_user_defined = FALSE;
7013 si->editor.el_dynamic = TRUE;
7015 si->editor.show_element_token = FALSE;
7017 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
7018 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
7019 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
7021 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
7022 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
7023 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
7024 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
7025 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
7027 for (i = 0; i < MAX_PLAYERS; i++)
7029 si->input[i].use_joystick = FALSE;
7030 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
7031 si->input[i].joy.xleft = JOYSTICK_XLEFT;
7032 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
7033 si->input[i].joy.xright = JOYSTICK_XRIGHT;
7034 si->input[i].joy.yupper = JOYSTICK_YUPPER;
7035 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
7036 si->input[i].joy.ylower = JOYSTICK_YLOWER;
7037 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
7038 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
7039 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
7040 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
7041 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
7042 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
7043 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
7044 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
7047 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
7048 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
7050 si->options.verbose = FALSE;
7053 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
7055 si->editor_cascade.el_bd = TRUE;
7056 si->editor_cascade.el_em = TRUE;
7057 si->editor_cascade.el_emc = TRUE;
7058 si->editor_cascade.el_rnd = TRUE;
7059 si->editor_cascade.el_sb = TRUE;
7060 si->editor_cascade.el_sp = TRUE;
7061 si->editor_cascade.el_dc = TRUE;
7062 si->editor_cascade.el_dx = TRUE;
7064 si->editor_cascade.el_chars = FALSE;
7065 si->editor_cascade.el_ce = FALSE;
7066 si->editor_cascade.el_ge = FALSE;
7067 si->editor_cascade.el_user = FALSE;
7068 si->editor_cascade.el_dynamic = FALSE;
7071 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
7075 if (!setup_file_hash)
7080 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
7081 setSetupInfo(global_setup_tokens, i,
7082 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
7087 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
7088 setSetupInfo(editor_setup_tokens, i,
7089 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
7092 /* shortcut setup */
7093 ssi = setup.shortcut;
7094 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
7095 setSetupInfo(shortcut_setup_tokens, i,
7096 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
7097 setup.shortcut = ssi;
7100 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
7104 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
7106 sii = setup.input[pnr];
7107 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
7109 char full_token[100];
7111 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
7112 setSetupInfo(player_setup_tokens, i,
7113 getHashEntry(setup_file_hash, full_token));
7115 setup.input[pnr] = sii;
7120 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
7121 setSetupInfo(system_setup_tokens, i,
7122 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
7126 soi = setup.options;
7127 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
7128 setSetupInfo(options_setup_tokens, i,
7129 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
7130 setup.options = soi;
7133 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
7137 if (!setup_file_hash)
7140 /* editor cascade setup */
7141 seci = setup.editor_cascade;
7142 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
7143 setSetupInfo(editor_cascade_setup_tokens, i,
7144 getHashEntry(setup_file_hash,
7145 editor_cascade_setup_tokens[i].text));
7146 setup.editor_cascade = seci;
7151 char *filename = getSetupFilename();
7152 SetupFileHash *setup_file_hash = NULL;
7154 /* always start with reliable default values */
7155 setSetupInfoToDefaults(&setup);
7157 setup_file_hash = loadSetupFileHash(filename);
7159 if (setup_file_hash)
7161 char *player_name_new;
7163 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
7164 decodeSetupFileHash(setup_file_hash);
7166 setup.direct_draw = !setup.double_buffering;
7168 freeSetupFileHash(setup_file_hash);
7170 /* needed to work around problems with fixed length strings */
7171 player_name_new = get_corrected_login_name(setup.player_name);
7172 free(setup.player_name);
7173 setup.player_name = player_name_new;
7176 Error(ERR_WARN, "using default setup values");
7179 void LoadSetup_EditorCascade()
7181 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
7182 SetupFileHash *setup_file_hash = NULL;
7184 /* always start with reliable default values */
7185 setSetupInfoToDefaults_EditorCascade(&setup);
7187 setup_file_hash = loadSetupFileHash(filename);
7189 if (setup_file_hash)
7191 checkSetupFileHashIdentifier(setup_file_hash, filename,getCookie("SETUP"));
7192 decodeSetupFileHash_EditorCascade(setup_file_hash);
7194 freeSetupFileHash(setup_file_hash);
7202 char *filename = getSetupFilename();
7206 InitUserDataDirectory();
7208 if (!(file = fopen(filename, MODE_WRITE)))
7210 Error(ERR_WARN, "cannot write setup file '%s'", filename);
7214 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
7215 getCookie("SETUP")));
7216 fprintf(file, "\n");
7220 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
7222 /* just to make things nicer :) */
7223 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
7224 i == SETUP_TOKEN_GRAPHICS_SET)
7225 fprintf(file, "\n");
7227 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
7232 fprintf(file, "\n");
7233 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
7234 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
7236 /* shortcut setup */
7237 ssi = setup.shortcut;
7238 fprintf(file, "\n");
7239 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
7240 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
7243 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
7247 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
7248 fprintf(file, "\n");
7250 sii = setup.input[pnr];
7251 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
7252 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
7257 fprintf(file, "\n");
7258 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
7259 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
7262 soi = setup.options;
7263 fprintf(file, "\n");
7264 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
7265 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
7269 SetFilePermissions(filename, PERMS_PRIVATE);
7272 void SaveSetup_EditorCascade()
7274 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
7278 InitUserDataDirectory();
7280 if (!(file = fopen(filename, MODE_WRITE)))
7282 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
7287 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
7288 getCookie("SETUP")));
7289 fprintf(file, "\n");
7291 seci = setup.editor_cascade;
7292 fprintf(file, "\n");
7293 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
7294 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
7298 SetFilePermissions(filename, PERMS_PRIVATE);
7303 void LoadCustomElementDescriptions()
7305 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
7306 SetupFileHash *setup_file_hash;
7309 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7311 if (element_info[i].custom_description != NULL)
7313 free(element_info[i].custom_description);
7314 element_info[i].custom_description = NULL;
7318 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
7321 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7323 char *token = getStringCat2(element_info[i].token_name, ".name");
7324 char *value = getHashEntry(setup_file_hash, token);
7327 element_info[i].custom_description = getStringCopy(value);
7332 freeSetupFileHash(setup_file_hash);
7335 static void LoadSpecialMenuDesignSettingsFromFilename(char *filename)
7337 SetupFileHash *setup_file_hash;
7341 printf("LoadSpecialMenuDesignSettings from file '%s' ...\n", filename);
7344 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
7347 /* special case: initialize with default values that may be overwritten */
7348 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
7350 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
7351 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
7352 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
7354 if (value_x != NULL)
7355 menu.draw_xoffset[i] = get_integer_from_string(value_x);
7356 if (value_y != NULL)
7357 menu.draw_yoffset[i] = get_integer_from_string(value_y);
7358 if (list_size != NULL)
7359 menu.list_size[i] = get_integer_from_string(list_size);
7362 /* read (and overwrite with) values that may be specified in config file */
7363 for (i = 0; image_config_vars[i].token != NULL; i++)
7365 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
7368 *image_config_vars[i].value =
7369 get_auto_parameter_value(image_config_vars[i].token, value);
7372 freeSetupFileHash(setup_file_hash);
7375 void LoadSpecialMenuDesignSettings()
7377 char *filename_base = UNDEFINED_FILENAME, *filename_local;
7380 /* always start with reliable default values from default config */
7381 for (i = 0; image_config_vars[i].token != NULL; i++)
7382 for (j = 0; image_config[j].token != NULL; j++)
7383 if (strEqual(image_config_vars[i].token, image_config[j].token))
7384 *image_config_vars[i].value =
7385 get_auto_parameter_value(image_config_vars[i].token,
7386 image_config[j].value);
7389 if (!SETUP_OVERRIDE_ARTWORK(setup, ARTWORK_TYPE_GRAPHICS))
7391 /* first look for special settings configured in level series config */
7392 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
7394 if (fileExists(filename_base))
7395 LoadSpecialMenuDesignSettingsFromFilename(filename_base);
7398 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
7400 if (filename_local != NULL && !strEqual(filename_base, filename_local))
7401 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
7405 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
7407 LoadSpecialMenuDesignSettingsFromFilename(filename_local);
7411 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
7413 char *filename = getEditorSetupFilename();
7414 SetupFileList *setup_file_list, *list;
7415 SetupFileHash *element_hash;
7416 int num_unknown_tokens = 0;
7419 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
7422 element_hash = newSetupFileHash();
7424 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7425 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
7427 /* determined size may be larger than needed (due to unknown elements) */
7429 for (list = setup_file_list; list != NULL; list = list->next)
7432 /* add space for up to 3 more elements for padding that may be needed */
7435 /* free memory for old list of elements, if needed */
7436 checked_free(*elements);
7438 /* allocate memory for new list of elements */
7439 *elements = checked_malloc(*num_elements * sizeof(int));
7442 for (list = setup_file_list; list != NULL; list = list->next)
7444 char *value = getHashEntry(element_hash, list->token);
7446 if (value == NULL) /* try to find obsolete token mapping */
7448 char *mapped_token = get_mapped_token(list->token);
7450 if (mapped_token != NULL)
7452 value = getHashEntry(element_hash, mapped_token);
7460 (*elements)[(*num_elements)++] = atoi(value);
7464 if (num_unknown_tokens == 0)
7466 Error(ERR_RETURN_LINE, "-");
7467 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
7468 Error(ERR_RETURN, "- config file: '%s'", filename);
7470 num_unknown_tokens++;
7473 Error(ERR_RETURN, "- token: '%s'", list->token);
7477 if (num_unknown_tokens > 0)
7478 Error(ERR_RETURN_LINE, "-");
7480 while (*num_elements % 4) /* pad with empty elements, if needed */
7481 (*elements)[(*num_elements)++] = EL_EMPTY;
7483 freeSetupFileList(setup_file_list);
7484 freeSetupFileHash(element_hash);
7487 for (i = 0; i < *num_elements; i++)
7488 printf("editor: element '%s' [%d]\n",
7489 element_info[(*elements)[i]].token_name, (*elements)[i]);
7493 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
7496 SetupFileHash *setup_file_hash = NULL;
7497 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
7498 char *filename_music, *filename_prefix, *filename_info;
7504 token_to_value_ptr[] =
7506 { "title_header", &tmp_music_file_info.title_header },
7507 { "artist_header", &tmp_music_file_info.artist_header },
7508 { "album_header", &tmp_music_file_info.album_header },
7509 { "year_header", &tmp_music_file_info.year_header },
7511 { "title", &tmp_music_file_info.title },
7512 { "artist", &tmp_music_file_info.artist },
7513 { "album", &tmp_music_file_info.album },
7514 { "year", &tmp_music_file_info.year },
7520 filename_music = (is_sound ? getCustomSoundFilename(basename) :
7521 getCustomMusicFilename(basename));
7523 if (filename_music == NULL)
7526 /* ---------- try to replace file extension ---------- */
7528 filename_prefix = getStringCopy(filename_music);
7529 if (strrchr(filename_prefix, '.') != NULL)
7530 *strrchr(filename_prefix, '.') = '\0';
7531 filename_info = getStringCat2(filename_prefix, ".txt");
7534 printf("trying to load file '%s'...\n", filename_info);
7537 if (fileExists(filename_info))
7538 setup_file_hash = loadSetupFileHash(filename_info);
7540 free(filename_prefix);
7541 free(filename_info);
7543 if (setup_file_hash == NULL)
7545 /* ---------- try to add file extension ---------- */
7547 filename_prefix = getStringCopy(filename_music);
7548 filename_info = getStringCat2(filename_prefix, ".txt");
7551 printf("trying to load file '%s'...\n", filename_info);
7554 if (fileExists(filename_info))
7555 setup_file_hash = loadSetupFileHash(filename_info);
7557 free(filename_prefix);
7558 free(filename_info);
7561 if (setup_file_hash == NULL)
7564 /* ---------- music file info found ---------- */
7566 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
7568 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
7570 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
7572 *token_to_value_ptr[i].value_ptr =
7573 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
7576 tmp_music_file_info.basename = getStringCopy(basename);
7577 tmp_music_file_info.music = music;
7578 tmp_music_file_info.is_sound = is_sound;
7580 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
7581 *new_music_file_info = tmp_music_file_info;
7583 return new_music_file_info;
7586 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
7588 return get_music_file_info_ext(basename, music, FALSE);
7591 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
7593 return get_music_file_info_ext(basename, sound, TRUE);
7596 static boolean music_info_listed_ext(struct MusicFileInfo *list,
7597 char *basename, boolean is_sound)
7599 for (; list != NULL; list = list->next)
7600 if (list->is_sound == is_sound && strEqual(list->basename, basename))
7606 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
7608 return music_info_listed_ext(list, basename, FALSE);
7611 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
7613 return music_info_listed_ext(list, basename, TRUE);
7616 void LoadMusicInfo()
7618 char *music_directory = getCustomMusicDirectory();
7619 int num_music = getMusicListSize();
7620 int num_music_noconf = 0;
7621 int num_sounds = getSoundListSize();
7623 struct dirent *dir_entry;
7624 struct FileInfo *music, *sound;
7625 struct MusicFileInfo *next, **new;
7628 while (music_file_info != NULL)
7630 next = music_file_info->next;
7632 checked_free(music_file_info->basename);
7634 checked_free(music_file_info->title_header);
7635 checked_free(music_file_info->artist_header);
7636 checked_free(music_file_info->album_header);
7637 checked_free(music_file_info->year_header);
7639 checked_free(music_file_info->title);
7640 checked_free(music_file_info->artist);
7641 checked_free(music_file_info->album);
7642 checked_free(music_file_info->year);
7644 free(music_file_info);
7646 music_file_info = next;
7649 new = &music_file_info;
7651 for (i = 0; i < num_music; i++)
7653 music = getMusicListEntry(i);
7655 if (music->filename == NULL)
7658 if (strEqual(music->filename, UNDEFINED_FILENAME))
7661 /* a configured file may be not recognized as music */
7662 if (!FileIsMusic(music->filename))
7666 printf("::: -> '%s' (configured)\n", music->filename);
7669 if (!music_info_listed(music_file_info, music->filename))
7671 *new = get_music_file_info(music->filename, i);
7673 new = &(*new)->next;
7677 if ((dir = opendir(music_directory)) == NULL)
7679 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
7683 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
7685 char *basename = dir_entry->d_name;
7686 boolean music_already_used = FALSE;
7689 /* skip all music files that are configured in music config file */
7690 for (i = 0; i < num_music; i++)
7692 music = getMusicListEntry(i);
7694 if (music->filename == NULL)
7697 if (strEqual(basename, music->filename))
7699 music_already_used = TRUE;
7704 if (music_already_used)
7707 if (!FileIsMusic(basename))
7711 printf("::: -> '%s' (found in directory)\n", basename);
7714 if (!music_info_listed(music_file_info, basename))
7716 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
7718 new = &(*new)->next;
7726 for (i = 0; i < num_sounds; i++)
7728 sound = getSoundListEntry(i);
7730 if (sound->filename == NULL)
7733 if (strEqual(sound->filename, UNDEFINED_FILENAME))
7736 /* a configured file may be not recognized as sound */
7737 if (!FileIsSound(sound->filename))
7741 printf("::: -> '%s' (configured)\n", sound->filename);
7744 if (!sound_info_listed(music_file_info, sound->filename))
7746 *new = get_sound_file_info(sound->filename, i);
7748 new = &(*new)->next;
7753 for (next = music_file_info; next != NULL; next = next->next)
7754 printf("::: title == '%s'\n", next->title);
7758 void add_helpanim_entry(int element, int action, int direction, int delay,
7759 int *num_list_entries)
7761 struct HelpAnimInfo *new_list_entry;
7762 (*num_list_entries)++;
7765 checked_realloc(helpanim_info,
7766 *num_list_entries * sizeof(struct HelpAnimInfo));
7767 new_list_entry = &helpanim_info[*num_list_entries - 1];
7769 new_list_entry->element = element;
7770 new_list_entry->action = action;
7771 new_list_entry->direction = direction;
7772 new_list_entry->delay = delay;
7775 void print_unknown_token(char *filename, char *token, int token_nr)
7779 Error(ERR_RETURN_LINE, "-");
7780 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
7781 Error(ERR_RETURN, "- config file: '%s'", filename);
7784 Error(ERR_RETURN, "- token: '%s'", token);
7787 void print_unknown_token_end(int token_nr)
7790 Error(ERR_RETURN_LINE, "-");
7793 void LoadHelpAnimInfo()
7795 char *filename = getHelpAnimFilename();
7796 SetupFileList *setup_file_list = NULL, *list;
7797 SetupFileHash *element_hash, *action_hash, *direction_hash;
7798 int num_list_entries = 0;
7799 int num_unknown_tokens = 0;
7802 if (fileExists(filename))
7803 setup_file_list = loadSetupFileList(filename);
7805 if (setup_file_list == NULL)
7807 /* use reliable default values from static configuration */
7808 SetupFileList *insert_ptr;
7810 insert_ptr = setup_file_list =
7811 newSetupFileList(helpanim_config[0].token,
7812 helpanim_config[0].value);
7814 for (i = 1; helpanim_config[i].token; i++)
7815 insert_ptr = addListEntry(insert_ptr,
7816 helpanim_config[i].token,
7817 helpanim_config[i].value);
7820 element_hash = newSetupFileHash();
7821 action_hash = newSetupFileHash();
7822 direction_hash = newSetupFileHash();
7824 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
7825 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
7827 for (i = 0; i < NUM_ACTIONS; i++)
7828 setHashEntry(action_hash, element_action_info[i].suffix,
7829 i_to_a(element_action_info[i].value));
7831 /* do not store direction index (bit) here, but direction value! */
7832 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
7833 setHashEntry(direction_hash, element_direction_info[i].suffix,
7834 i_to_a(1 << element_direction_info[i].value));
7836 for (list = setup_file_list; list != NULL; list = list->next)
7838 char *element_token, *action_token, *direction_token;
7839 char *element_value, *action_value, *direction_value;
7840 int delay = atoi(list->value);
7842 if (strEqual(list->token, "end"))
7844 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
7849 /* first try to break element into element/action/direction parts;
7850 if this does not work, also accept combined "element[.act][.dir]"
7851 elements (like "dynamite.active"), which are unique elements */
7853 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
7855 element_value = getHashEntry(element_hash, list->token);
7856 if (element_value != NULL) /* element found */
7857 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7861 /* no further suffixes found -- this is not an element */
7862 print_unknown_token(filename, list->token, num_unknown_tokens++);
7868 /* token has format "<prefix>.<something>" */
7870 action_token = strchr(list->token, '.'); /* suffix may be action ... */
7871 direction_token = action_token; /* ... or direction */
7873 element_token = getStringCopy(list->token);
7874 *strchr(element_token, '.') = '\0';
7876 element_value = getHashEntry(element_hash, element_token);
7878 if (element_value == NULL) /* this is no element */
7880 element_value = getHashEntry(element_hash, list->token);
7881 if (element_value != NULL) /* combined element found */
7882 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7885 print_unknown_token(filename, list->token, num_unknown_tokens++);
7887 free(element_token);
7892 action_value = getHashEntry(action_hash, action_token);
7894 if (action_value != NULL) /* action found */
7896 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
7899 free(element_token);
7904 direction_value = getHashEntry(direction_hash, direction_token);
7906 if (direction_value != NULL) /* direction found */
7908 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
7911 free(element_token);
7916 if (strchr(action_token + 1, '.') == NULL)
7918 /* no further suffixes found -- this is not an action nor direction */
7920 element_value = getHashEntry(element_hash, list->token);
7921 if (element_value != NULL) /* combined element found */
7922 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7925 print_unknown_token(filename, list->token, num_unknown_tokens++);
7927 free(element_token);
7932 /* token has format "<prefix>.<suffix>.<something>" */
7934 direction_token = strchr(action_token + 1, '.');
7936 action_token = getStringCopy(action_token);
7937 *strchr(action_token + 1, '.') = '\0';
7939 action_value = getHashEntry(action_hash, action_token);
7941 if (action_value == NULL) /* this is no action */
7943 element_value = getHashEntry(element_hash, list->token);
7944 if (element_value != NULL) /* combined element found */
7945 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7948 print_unknown_token(filename, list->token, num_unknown_tokens++);
7950 free(element_token);
7956 direction_value = getHashEntry(direction_hash, direction_token);
7958 if (direction_value != NULL) /* direction found */
7960 add_helpanim_entry(atoi(element_value), atoi(action_value),
7961 atoi(direction_value), delay, &num_list_entries);
7963 free(element_token);
7969 /* this is no direction */
7971 element_value = getHashEntry(element_hash, list->token);
7972 if (element_value != NULL) /* combined element found */
7973 add_helpanim_entry(atoi(element_value), -1, -1, delay,
7976 print_unknown_token(filename, list->token, num_unknown_tokens++);
7978 free(element_token);
7982 print_unknown_token_end(num_unknown_tokens);
7984 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
7985 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
7987 freeSetupFileList(setup_file_list);
7988 freeSetupFileHash(element_hash);
7989 freeSetupFileHash(action_hash);
7990 freeSetupFileHash(direction_hash);
7993 for (i = 0; i < num_list_entries; i++)
7994 printf("::: '%s': %d, %d, %d => %d\n",
7995 EL_NAME(helpanim_info[i].element),
7996 helpanim_info[i].element,
7997 helpanim_info[i].action,
7998 helpanim_info[i].direction,
7999 helpanim_info[i].delay);
8003 void LoadHelpTextInfo()
8005 char *filename = getHelpTextFilename();
8008 if (helptext_info != NULL)
8010 freeSetupFileHash(helptext_info);
8011 helptext_info = NULL;
8014 if (fileExists(filename))
8015 helptext_info = loadSetupFileHash(filename);
8017 if (helptext_info == NULL)
8019 /* use reliable default values from static configuration */
8020 helptext_info = newSetupFileHash();
8022 for (i = 0; helptext_config[i].token; i++)
8023 setHashEntry(helptext_info,
8024 helptext_config[i].token,
8025 helptext_config[i].value);
8029 BEGIN_HASH_ITERATION(helptext_info, itr)
8031 printf("::: '%s' => '%s'\n",
8032 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
8034 END_HASH_ITERATION(hash, itr)
8039 /* ------------------------------------------------------------------------- *
8041 * ------------------------------------------------------------------------- */
8043 #define MAX_NUM_CONVERT_LEVELS 1000
8045 void ConvertLevels()
8047 static LevelDirTree *convert_leveldir = NULL;
8048 static int convert_level_nr = -1;
8049 static int num_levels_handled = 0;
8050 static int num_levels_converted = 0;
8051 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
8054 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
8055 global.convert_leveldir);
8057 if (convert_leveldir == NULL)
8058 Error(ERR_EXIT, "no such level identifier: '%s'",
8059 global.convert_leveldir);
8061 leveldir_current = convert_leveldir;
8063 if (global.convert_level_nr != -1)
8065 convert_leveldir->first_level = global.convert_level_nr;
8066 convert_leveldir->last_level = global.convert_level_nr;
8069 convert_level_nr = convert_leveldir->first_level;
8071 printf_line("=", 79);
8072 printf("Converting levels\n");
8073 printf_line("-", 79);
8074 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
8075 printf("Level series name: '%s'\n", convert_leveldir->name);
8076 printf("Level series author: '%s'\n", convert_leveldir->author);
8077 printf("Number of levels: %d\n", convert_leveldir->levels);
8078 printf_line("=", 79);
8081 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
8082 levels_failed[i] = FALSE;
8084 while (convert_level_nr <= convert_leveldir->last_level)
8086 char *level_filename;
8089 level_nr = convert_level_nr++;
8091 printf("Level %03d: ", level_nr);
8093 LoadLevel(level_nr);
8094 if (level.no_valid_file)
8096 printf("(no level)\n");
8100 printf("converting level ... ");
8102 level_filename = getDefaultLevelFilename(level_nr);
8103 new_level = !fileExists(level_filename);
8107 SaveLevel(level_nr);
8109 num_levels_converted++;
8111 printf("converted.\n");
8115 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
8116 levels_failed[level_nr] = TRUE;
8118 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
8121 num_levels_handled++;
8125 printf_line("=", 79);
8126 printf("Number of levels handled: %d\n", num_levels_handled);
8127 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
8128 (num_levels_handled ?
8129 num_levels_converted * 100 / num_levels_handled : 0));
8130 printf_line("-", 79);
8131 printf("Summary (for automatic parsing by scripts):\n");
8132 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
8133 convert_leveldir->identifier, num_levels_converted,
8135 (num_levels_handled ?
8136 num_levels_converted * 100 / num_levels_handled : 0));
8138 if (num_levels_handled != num_levels_converted)
8140 printf(", FAILED:");
8141 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
8142 if (levels_failed[i])
8147 printf_line("=", 79);