1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
7 # http://www.artsoft.org/
8 # -----------------------------------------------------------------------------
10 # =============================================================================
12 # -----------------------------------------------------------------------------
14 # -----------------------------------------------------------------------------
16 .EXPORT_ALL_VARIABLES:
18 ifndef PLATFORM # unknown platform -- default to Unix
30 CONVERT_ICON_ARGS = -transparent black -background transparent
32 PROGBASE = rocksndiamonds
33 PROGNAME = ../$(PROGBASE)
36 # -----------------------------------------------------------------------------
37 # configuring platform
38 # -----------------------------------------------------------------------------
40 ifeq ($(PLATFORM),macosx) # compiling on Mac OS X
41 EXTRA_LDFLAGS = -lstdc++
42 override PLATFORM = unix
45 ifeq ($(PLATFORM),unix) # compiling on Unix/Linux (generic)
49 ifeq ($(PLATFORM),cross-win32) # cross-compiling to Windows
50 PROGNAME = ../$(PROGBASE).exe
51 EXTRA_LDFLAGS = -lshfolder -lwsock32
55 # -----------------------------------------------------------------------------
57 # -----------------------------------------------------------------------------
59 ifndef TARGET # auto-detect compiling for SDL or SDL2
60 SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
64 SDL_VERSION := $(shell sdl-config --version 2> /dev/null)
68 $(error SDL/SDL2 library not found)
73 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
75 ifeq ($(TARGET),sdl) # compiling for SDL target
76 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
77 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net
78 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
81 ifeq ($(TARGET),sdl2) # compiling for SDL2 target
82 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
83 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
84 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
88 # -----------------------------------------------------------------------------
89 # configuring compile-time definitions
90 # -----------------------------------------------------------------------------
92 ifdef RO_GAME_DIR # path to read-only game data specified
93 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
96 ifdef RW_GAME_DIR # path to writable game data specified
97 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
100 ifdef SCORE_ENTRIES # number of score entries per player
101 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
104 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
105 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES)
107 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
109 # PROFILING = $(PROFILING_FLAGS)
111 # OPTIONS = $(DEBUG) -Wall # only for debugging purposes
112 # OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes
113 OPTIONS = $(DEBUG) -Wall # only for debugging purposes
114 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes
115 # OPTIONS = -O3 -Wall -ansi -pedantic
116 # OPTIONS = -O3 -Wall
119 ifdef BUILD_DIST # distribution build
123 CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(EXTRA_CFLAGS) $(CONFIG)
124 LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
181 CNFS_CMD = ../build-scripts/create_element_defs.pl
183 TIMESTAMP_FILE = conftime.h
185 LIBGAME_DIR = libgame
186 LIBGAME = $(LIBGAME_DIR)/libgame.a
188 GAME_EM_DIR = game_em
189 GAME_EM = $(GAME_EM_DIR)/game_em.a
191 GAME_SP_DIR = game_sp
192 GAME_SP = $(GAME_SP_DIR)/game_sp.a
194 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
195 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
197 ICONBASE = windows_icon
198 ICON_BASEPATH = ../Special/Icons/windows_icons
200 ifeq ($(PLATFORM),cross-win32)
201 ICON_PATH = $(ICON_BASEPATH)/default
205 GRAPHICS_DIR = ../graphics
208 # -----------------------------------------------------------------------------
210 # -----------------------------------------------------------------------------
212 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir
214 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
215 $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
218 @$(MAKE) -C $(LIBGAME_DIR)
220 @$(MAKE) -C $(LIBGAME_DIR)
223 @$(MAKE) -C $(GAME_EM_DIR)
225 @$(MAKE) -C $(GAME_EM_DIR)
228 @$(MAKE) -C $(GAME_SP_DIR)
230 @$(MAKE) -C $(GAME_SP_DIR)
233 @for i in $(CNFS); do \
234 echo "$(CNFS_CMD) $$i > $$i"; \
235 $(CNFS_CMD) $$i > $$i; \
239 @for i in $(CNFS); do \
244 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
247 conf_snd.h: conf_snd.c $(CNFS_CMD)
250 conf_mus.h: conf_mus.c $(CNFS_CMD)
253 # $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
254 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
255 @date '+"%Y-%m-%d %H:%M"' \
256 | sed -e 's/^/#define COMPILE_DATE_STRING /' \
260 # $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
261 $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
262 echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
265 $(CC) $(PROFILING) $(CFLAGS) -c $*.c
268 @$(MAKE) -C $(GRAPHICS_DIR)
271 $(MAKE) -C $(LIBGAME_DIR) clean
272 $(MAKE) -C $(GAME_EM_DIR) clean
273 $(MAKE) -C $(GAME_SP_DIR) clean
281 $(RM) $(ICONBASE).ico
288 clean: clean-obj clean-ico clean-bin
290 clean-git: clean auto-conf-clean
291 @$(MAKE) -C $(GRAPHICS_DIR) clean
294 # -----------------------------------------------------------------------------
295 # run and test targets
296 # -----------------------------------------------------------------------------
299 cd .. && ./$(PROGBASE) --verbose
302 cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
305 cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
308 # -----------------------------------------------------------------------------
310 # -----------------------------------------------------------------------------
312 dist-clean: clean-obj
315 $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
318 $(MAKE) -C $(LIBGAME_DIR) depend
319 $(MAKE) -C $(GAME_EM_DIR) depend
320 $(MAKE) -C $(GAME_SP_DIR) depend
321 for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
323 ifeq (.depend,$(wildcard .depend))