2 * fixed bug with wrong default impact sound for colored emeralds
5 * added several sub-screens for the info screen
8 * added configurable "bored" and "sleeping" animations for the player
11 * added "copy" and "exchange" functions for custom elements to editor
14 * added configurable element animations for info screen
17 * added configurable music credits for info screen
20 * added "editorsetup.conf" for editor element list configuration
23 * added "musicinfo.conf" for menu and level music configuration
26 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
27 (that only showed up on Linux, but not on Windows systems)
30 * fixed turning movement of butterflies and fireflies (no frame reset)
31 * enhanced sniksnak turning movement (two steps instead of only one)
34 * Version number set to 3.0.8.
37 * Version 3.0.7 released.
40 * fixed reset of player animation frame when, for example,
41 walking, digging or collecting share the same animation
44 * fixed tape recording when player is created from CE element change
47 * introduced "turning..." action graphic for elements with move delay
48 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
49 * added turning animations for bug, spaceship and sniksnak
52 * prevent "extended" changed elements from delay change in same frame
55 * fixed bug when pushing element that can move away to the side
56 (like pushing falling elements, but now with moving elements)
59 * finally fixed serious bug in code for delayed element pushing (again)
62 * unavailable setup options now marked as "n/a" instead of "off"
63 * new boolean directive "latest_engine" for "levelinfo.conf": when set
64 to "true", levels are always played with the latest game engine,
65 which is desired for levels that are imported from other games; all
66 other levels are played with the engine version stored in level file
67 (which is normally the engine version the level was created with)
70 * fixed serious bug in code for delayed element pushing
71 * fixed little bug in animation frame selection for pushed elements
72 * speed-up of reading config file for verbose output
75 * added configuration option for opening and closing Supaplex exit
76 * added configuration option for moving up/down animation for Murphy
77 * fixed incorrectly displayed animation for attacking dragon
78 * fixed bug with not setting initial gravity for each new game
79 * fixed bug with teleportation of player by custom element change
80 * fixed bug with player not getting smashed by rock sometimes
83 * Version number set to 3.0.7.
86 * Version 3.0.6 released.
89 * added support for MP3 music for SDL version through SMPEG library
92 * fixed bug when initializing font graphic structure
93 * fixed bug with animation mode "pingpong" when using only 1 frame
94 * fixed bug with extended change target introduced in 3.0.5
95 * fixed bug where passing over moving element doubles player speed
96 * fixed bug with elements continuing to move into push direction
97 * fixed bug with duplicated player when dropping bomb with shield on
98 * added "switching" event for custom elements ("pressing" only once)
99 * fixed switching bug (resetting flag when not switching but not idle)
102 * fixed element tokens for certain file elements with ".active" etc.
105 * Version number set to 3.0.6.
108 * Version 3.0.5 released.
111 * now four envelope elements available
112 * font, background, animation and sound for envelope now configurable
113 * main menu doors opening/closing animation type now configurable
116 * active/inactive sides configurable for custom element changes
117 * new movement type "move when pushed" available for custom elements
120 * fixed bug in multiple config pages loader code that caused crashes
123 * enhanced (remaining low-resolution) Supaplex graphics
126 * Version number set to 3.0.5.
129 * Version 3.0.4 released.
131 2003-09-12 src/tools.c
132 * fixed bug in custom definition of crumbled element graphics
134 2003-09-11 src/files.c
135 * fixed bug in multiple config pages code that caused crashes
138 * Version number set to 3.0.4.
141 * Version 3.0.3 released.
144 * added music to Supaplex classic level set
146 2003-09-07 src/libgame/misc.c
147 * added support for loading various music formats through SDL_mixer
149 2003-09-06 (various source files)
150 * fixed several nasty bugs that may have caused crashes on some systems
151 * added envelope content which gets displayed when collecting envelope
152 * added multiple change event pages for custom elements
154 2003-08-24 src/game.c
155 * fixed problem with player animation when snapping and moving
157 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
158 * fixed problem with flickering when drawing toon animations
160 2003-08-23 src/libgame/sdl.c
161 * fixed problem with setting mouse cursor in SDL version in fullscreen
163 2003-08-23 src/game.c
164 * fixed bug (missing array boundary check) which could crash the game
167 * Version number set to 3.0.3.
170 * Version 3.0.2 released.
172 2003-08-21 src/game.c
173 * fixed bug with creating inaccessible elements at player position
175 2003-08-20 src/init.c
176 * fixed bug with not finding current level artwork directory
178 2003-08-20 src/files.c
179 * fixed bug with choosing wrong engine version when playing tapes
180 * fixed bug with messing up custom element properties in 3.0.0 levels
183 * Version number set to 3.0.2.
186 * Version 3.0.1 released.
188 2003-08-17 (no source files affected)
189 * changed all "classic" PCX image files with 16 colors or less to
190 256 color (8 bit) storage format, because the Allegro game library
191 cannot handle PCX files with less than 256 colors (contributed
192 graphics are not affected and might look wrong in the DOS version)
194 2003-08-16 src/init.c
195 * fixed bug which (for example) crashed the level editor when defining
196 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
197 (only set to default) -- invalid graphics now set to default graphic
199 2003-08-16 src/init.c
200 * fixed graphical bug of player digging/collecting/snapping element
201 when no corresponding graphic/animation is defined for this action,
202 resulting in player being drawn as EL_EMPTY (which should only be
203 done to elements being collected, but not to the player)
205 2003-08-16 src/game.c
206 * fixed small graphical bug of player not totally moving into exit
208 2003-08-16 src/libgame/setup.c
209 * fixed bug with wrong MS-DOS 8.3 filename conversion
211 2003-08-16 src/tools.c
212 * fixed bug with invisible mouse cursor when pressing ESC while playing
214 2003-08-16 (various source files)
215 * added another 128 custom elements (disabled in editor by default)
217 2003-08-16 src/editor.c
218 * fixed NULL string bug causing Solaris to crash in sprintf()
220 2003-08-16 src/screen.c
221 * fixed drawing over scrollbar on level selection with custom fonts
223 2003-08-15 src/game.c
224 * cleanup of simple sounds / loop sounds / music settings
226 2003-08-08 (various source files)
227 * added custom element property for dropping collected elements
229 2003-08-08 src/conf_gfx.c
230 * fixed bug with missing graphic for active red disk bomb
232 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
233 * Extended variable "level.gravity" to "level.initial_gravity" and
234 "game.current_gravity" to prevent level setting from being changed
235 by playing the level (keeping the runtime value after playing).
237 * Fixed graphics bug when digging element that has 'crumbled' graphic
238 definition, but not 'diggable' graphic definition.
241 * Version number set to 3.0.1.
244 * Version 3.0.0 released.
247 * various bug fixes; among others:
248 - fixed bug with pushing spring over empty space
249 - fixed bug with leaving tube while placing dynamite
250 - fixed bug with explosion of smashed penguins
251 - allow Murphy player graphic in levels with non-Supaplex elements
255 * I have forgotten to document changes for some time.
258 * Pre-Release Version 2.2.0rc1 released.
261 * Version number set to 2.1.2.
264 * Version 2.1.1 released.
267 * Version number set to 2.1.1.
270 * Version 2.1.0 released.
273 * Version number set to 2.1.0.
275 2002-04-03 to 2002-05-19 (various source files)
276 * graphics, sounds and music now fully configurable
277 * bug fixed that prevented walking through tubes when gravity on
279 2002-04-02 src/events.c, src/editor.c
280 * Make Escape key less aggressive when playing or when editing level.
281 This can be configured as an option in the setup menu. (Default is
282 "less aggressive" which means "ask user if something can be lost"
283 when pressing the Escape key.)
285 2002-04-02 src/screen.c
286 * Added "graphics setup" screen.
288 2002-04-01 src/screen.c
289 * Changed "choose level" setup screen stuff to be more generic (to
290 make it easier to add more "choose from generic tree" setup screens).
292 2002-04-01 src/config.c, src/timestamp.h
293 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
294 automatically gets created by "src/Makefile" and contains an actual
295 compile-time timestamp to identify development versions of the game).
297 2002-03-31 src/tape.c, src/events.c
298 * Added quick game/tape save/load functions to tape stuff which can be
299 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
300 loads previously recorded tape and directly goes into recording mode
301 from the end of the tape (therefore appending to the tape).
303 2002-03-31 src/tape.c
304 * Added "index mark" function to tape recorder. When playing or
305 recording, "eject" button changes to "index" button. Setting index
306 mark is not yet implemented, but pressing index button when playing
307 allows very quick advancing to end of tape (when normal playing),
308 very fast forward mode (when playing with normal fast forward) or
309 very fast reaching of "pause before end of tape" (when playing with
310 "pause before end" playing mode).
312 2002-03-30 src/cartoons.c
313 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
315 2002-03-29 src/screen.c
316 * Changed setup screen stuff to be more generic (to make it easier
317 to add more setup screens).
319 2002-03-23 src/main.c, src/main.h
320 * Various changes due to the introduction of the new libgame files
321 "setup.c" and "joystick.c".
323 2002-03-23 src/files.c
324 * Generic parts of "src/files.c" (mainly setup and level directory
325 stuff) moved to new libgame file "src/libgame/setup.c".
327 2002-03-23 src/joystick.c
328 * File "src/joystick.c" moved to libgame source tree, with
329 correspondig changes.
331 2002-03-22 src/screens.c
332 * "HandleChooseLevel()": Another bug in level series navigation fixed.
333 (Wrong level series information displayed when entering main group.)
335 2002-03-22 src/editor.c
336 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
338 2002-03-22 src/editor.c
339 * Changed behaviour of "Escape" key in level editor to be more
340 intuitive: When in "Element Properties" or "Level Info" mode,
341 return to "Drawing Mode" instead of leaving the level editor.
343 2002-03-21 src/game.c, src/editor.c, src/files.c
344 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
345 gems (emeralds, diamonds, ...) slipping down from normal wall,
346 steel wall and growing wall (as in E.M.C. style levels). Although
347 the behaviour of contributed and private levels wasn't changed (due
348 to the use of "level.game_version"; see previous entry), editing
349 those levels will (of course) change the behaviour accordingly.
351 This change seems a bit too hard after thinking about it, because
352 the EM style behaviour is not the "expected" behaviour (gems would
353 normally only slip down from "rounded" walls). Therefore this was
354 now changed to an element property for gem style elements, with the
355 default setting "off" (which means: no special EM style behaviour).
356 To fix older converted levels, this flag is set to "on" for pre-2.0
357 levels that are neither contributed nor private levels.
359 2002-03-20 src/files.h
360 * Corrected settings for "level.game_version" depending of level type.
361 (Contributed and private levels always get played with game engine
362 version they were created with, while converted levels always get
363 played with the most recent version of the game engine, to let new
364 corrections of the emulation behaviour take effect.)
366 2002-03-20 src/main.h
367 * Added "#include <time.h>". This seems to be needed by "tape.c" for
368 compiling the SDL version on some systems.
369 Thanks to the several people who pointed this out.
372 * Version number set to 2.0.2.
375 * Version 2.0.1 released.
377 2002-03-18 src/screens.c
378 * "HandleChooseLevel()": Small bug in level series navigation fixed.
380 2002-03-18 src/files.c [src/libgame/misc.c]
381 * Moved some common functions from src/files.c to src/libgame/misc.c.
383 2002-03-18 src/files.c [src/libgame/misc.c]
384 * Changed permissions for new directories and saved files (especially
385 score files) according to suggestions of Debian users and mantainers.
386 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
388 2002-03-17 src/files.c
389 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
390 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
391 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
392 for levels and "TAPE" for tapes). Old "cookie" style format is
393 still supported for reading. New level and tape files are written
396 * New IFF chunk "VERS" contains version numbers for file and game
397 (where "game version" is the version of the program that wrote the
398 file, and "file version" is a version number to distinguish files
399 with different format, for example after adding new features).
401 2002-03-15 src/screen.c
402 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
403 (Before, you heard a mixture of the in-game music and the
406 2002-03-14 src/events.c
407 * Function "DumpTape()" (files.c) now available by pressing 't' from
408 main menu (when in DEBUG mode).
410 2002-03-14 src/game.c
411 * "GameWon()": When game was won playing a tape, now there is no delay
412 raising the score and no corresponding sound is played.
414 2002-03-14 src/files.c
415 * Changed "LoadTape()" for real chunk support and also adjusted
416 "SaveTape()" accordingly.
418 2002-03-14 src/game.c, src/tape.c, src/files.c
419 * Important changes to tape format: The old tape format stored all
420 actions with a real effect with a corresponding delay between the
421 stored actions. This had some major disadvantages (for example,
422 push delays had to be ignored, pressing a button for some seconds
423 mutated to several single button presses because of the non-action
424 delays between two action frames etc.). The new tape format just
425 stupidly records all device actions and replays them later. I really
426 don't know why I haven't solved it that way before?! Old-style tapes
427 (with tape file version less than 2.0) get converted to the new
428 format on-the-fly when loading and can therefore still be played;
429 only some minor parts of the old-style tape handling code was needed.
430 (A perfect conversion is not possible, because there is information
431 missing about the device actions between two action frames.)
433 2002-03-14 src/files.c
434 * New function "DumpTape()" to dump the contents of the current tape
435 in a human readable format.
437 2002-03-14 src/game.c
438 * Small tape bug fixed: When automatically advancing to next level
439 after a game was won, the tape from the previous level still was
440 loaded as a tape for the new level.
442 2002-03-14 src/tape.c
443 * Small graphical bug fixed: When pressing ""Record" or "Play" on
444 tape, cartoons did not get completely removed because
445 StopAnimation() was not called.
447 2002-03-13 src/files.c
448 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
449 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
450 size even when using 16-bit elements). Added new chunk "CNT2" for
451 16-bit amoeba content (previously written in 8-bit field in "HEAD"
452 chunk even when content was 16-bit element). "CNT2" should now be
453 able to store content for arbitrary elements (up to eight blocks of
454 3 x 3 element arrays). All "CNT2" elements will always be stored as
455 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
457 2002-03-13 src/files.c
458 * Changed "LoadLevel()" for real chunk support.
460 2002-03-12 src/game.c
461 * Fixed problem (introduced after 2.0.0 release) with penguins
462 not getting killed by enemies
464 2002-02-24 src/game.c, src/main.h
465 * Added "player->is_moving"; now "player->last_move_dir" does
466 not contain any information if the player is just moving at
468 Before, "player->last_move_dir" was misused for this purpose
469 for the robot stuff (robots don't kill players when they are
470 moving). But setting "player->last_move_dir" to MV_NO_MOVING
471 broke tapes when walking through pipes!
472 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
473 in a continuous movement. This fact is ignored for friends and