2 * fixed bug with double nut cracking sound
3 (by eliminating "default element action sound" assignment in init.c)
6 * fixed crash when no music info files are available
9 * fixed boring and sleeping sounds
12 * added "maze runner" and "maze hunter" movement types
13 * added extended collision conditions for custom elements
16 * added warnings for undefined token values in artwork config files
19 * added menu entry for level set information to the info screen
22 * fixed bug with wrong default impact sound for colored emeralds
25 * added several sub-screens for the info screen
26 * menu text now also clickable (not only blue/red sphere left of it)
29 * added configurable "bored" and "sleeping" animations for the player
30 * added "awakening" sound for player waking up after sleeping
33 * added "copy" and "exchange" functions for custom elements to editor
36 * added configurable element animations for info screen
39 * added configurable music credits for info screen
42 * finally fixed tape recording when player is created from CE change
45 * added "editorsetup.conf" for editor element list configuration
48 * added "musicinfo.conf" for menu and level music configuration
51 * fixed a very nasty bug in dragon turning code in TurnRoundExt()
52 (that only showed up on Linux, but not on Windows systems)
55 * fixed turning movement of butterflies and fireflies (no frame reset)
56 * enhanced sniksnak turning movement (two steps instead of only one)
59 * Version number set to 3.0.8.
62 * Version 3.0.7 released.
65 * fixed reset of player animation frame when, for example,
66 walking, digging or collecting share the same animation
67 * fixed CE with "deadly when touching" exploding when touching amoeba
70 * fixed tape recording when player is created from CE element change
73 * introduced "turning..." action graphic for elements with move delay
74 (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
75 * added turning animations for bug, spaceship and sniksnak
78 * prevent "extended" changed elements from delay change in same frame
81 * fixed bug when pushing element that can move away to the side
82 (like pushing falling elements, but now with moving elements)
85 * finally fixed serious bug in code for delayed element pushing (again)
88 * unavailable setup options now marked as "n/a" instead of "off"
89 * new boolean directive "latest_engine" for "levelinfo.conf": when set
90 to "true", levels are always played with the latest game engine,
91 which is desired for levels that are imported from other games; all
92 other levels are played with the engine version stored in level file
93 (which is normally the engine version the level was created with)
96 * fixed serious bug in code for delayed element pushing
97 * fixed little bug in animation frame selection for pushed elements
98 * speed-up of reading config file for verbose output
101 * added configuration option for opening and closing Supaplex exit
102 * added configuration option for moving up/down animation for Murphy
103 * fixed incorrectly displayed animation for attacking dragon
104 * fixed bug with not setting initial gravity for each new game
105 * fixed bug with teleportation of player by custom element change
106 * fixed bug with player not getting smashed by rock sometimes
109 * Version number set to 3.0.7.
112 * Version 3.0.6 released.
115 * added support for MP3 music for SDL version through SMPEG library
118 * fixed bug when initializing font graphic structure
119 * fixed bug with animation mode "pingpong" when using only 1 frame
120 * fixed bug with extended change target introduced in 3.0.5
121 * fixed bug where passing over moving element doubles player speed
122 * fixed bug with elements continuing to move into push direction
123 * fixed bug with duplicated player when dropping bomb with shield on
124 * added "switching" event for custom elements ("pressing" only once)
125 * fixed switching bug (resetting flag when not switching but not idle)
128 * fixed element tokens for certain file elements with ".active" etc.
131 * Version number set to 3.0.6.
134 * Version 3.0.5 released.
137 * now four envelope elements available
138 * font, background, animation and sound for envelope now configurable
139 * main menu doors opening/closing animation type now configurable
142 * active/inactive sides configurable for custom element changes
143 * new movement type "move when pushed" available for custom elements
146 * fixed bug in multiple config pages loader code that caused crashes
149 * enhanced (remaining low-resolution) Supaplex graphics
152 * Version number set to 3.0.5.
155 * Version 3.0.4 released.
157 2003-09-12 src/tools.c
158 * fixed bug in custom definition of crumbled element graphics
160 2003-09-11 src/files.c
161 * fixed bug in multiple config pages code that caused crashes
164 * Version number set to 3.0.4.
167 * Version 3.0.3 released.
170 * added music to Supaplex classic level set
172 2003-09-07 src/libgame/misc.c
173 * added support for loading various music formats through SDL_mixer
175 2003-09-06 (various source files)
176 * fixed several nasty bugs that may have caused crashes on some systems
177 * added envelope content which gets displayed when collecting envelope
178 * added multiple change event pages for custom elements
180 2003-08-24 src/game.c
181 * fixed problem with player animation when snapping and moving
183 2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
184 * fixed problem with flickering when drawing toon animations
186 2003-08-23 src/libgame/sdl.c
187 * fixed problem with setting mouse cursor in SDL version in fullscreen
189 2003-08-23 src/game.c
190 * fixed bug (missing array boundary check) which could crash the game
193 * Version number set to 3.0.3.
196 * Version 3.0.2 released.
198 2003-08-21 src/game.c
199 * fixed bug with creating inaccessible elements at player position
201 2003-08-20 src/init.c
202 * fixed bug with not finding current level artwork directory
204 2003-08-20 src/files.c
205 * fixed bug with choosing wrong engine version when playing tapes
206 * fixed bug with messing up custom element properties in 3.0.0 levels
209 * Version number set to 3.0.2.
212 * Version 3.0.1 released.
214 2003-08-17 (no source files affected)
215 * changed all "classic" PCX image files with 16 colors or less to
216 256 color (8 bit) storage format, because the Allegro game library
217 cannot handle PCX files with less than 256 colors (contributed
218 graphics are not affected and might look wrong in the DOS version)
220 2003-08-16 src/init.c
221 * fixed bug which (for example) crashed the level editor when defining
222 "dynamite.EDITOR: [NONE]", because graphics may not be undefined
223 (only set to default) -- invalid graphics now set to default graphic
225 2003-08-16 src/init.c
226 * fixed graphical bug of player digging/collecting/snapping element
227 when no corresponding graphic/animation is defined for this action,
228 resulting in player being drawn as EL_EMPTY (which should only be
229 done to elements being collected, but not to the player)
231 2003-08-16 src/game.c
232 * fixed small graphical bug of player not totally moving into exit
234 2003-08-16 src/libgame/setup.c
235 * fixed bug with wrong MS-DOS 8.3 filename conversion
237 2003-08-16 src/tools.c
238 * fixed bug with invisible mouse cursor when pressing ESC while playing
240 2003-08-16 (various source files)
241 * added another 128 custom elements (disabled in editor by default)
243 2003-08-16 src/editor.c
244 * fixed NULL string bug causing Solaris to crash in sprintf()
246 2003-08-16 src/screen.c
247 * fixed drawing over scrollbar on level selection with custom fonts
249 2003-08-15 src/game.c
250 * cleanup of simple sounds / loop sounds / music settings
252 2003-08-08 (various source files)
253 * added custom element property for dropping collected elements
255 2003-08-08 src/conf_gfx.c
256 * fixed bug with missing graphic for active red disk bomb
258 2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
259 * Extended variable "level.gravity" to "level.initial_gravity" and
260 "game.current_gravity" to prevent level setting from being changed
261 by playing the level (keeping the runtime value after playing).
263 * Fixed graphics bug when digging element that has 'crumbled' graphic
264 definition, but not 'diggable' graphic definition.
267 * Version number set to 3.0.1.
270 * Version 3.0.0 released.
273 * various bug fixes; among others:
274 - fixed bug with pushing spring over empty space
275 - fixed bug with leaving tube while placing dynamite
276 - fixed bug with explosion of smashed penguins
277 - allow Murphy player graphic in levels with non-Supaplex elements
281 * I have forgotten to document changes for some time.
284 * Pre-Release Version 2.2.0rc1 released.
287 * Version number set to 2.1.2.
290 * Version 2.1.1 released.
293 * Version number set to 2.1.1.
296 * Version 2.1.0 released.
299 * Version number set to 2.1.0.
301 2002-04-03 to 2002-05-19 (various source files)
302 * graphics, sounds and music now fully configurable
303 * bug fixed that prevented walking through tubes when gravity on
305 2002-04-02 src/events.c, src/editor.c
306 * Make Escape key less aggressive when playing or when editing level.
307 This can be configured as an option in the setup menu. (Default is
308 "less aggressive" which means "ask user if something can be lost"
309 when pressing the Escape key.)
311 2002-04-02 src/screen.c
312 * Added "graphics setup" screen.
314 2002-04-01 src/screen.c
315 * Changed "choose level" setup screen stuff to be more generic (to
316 make it easier to add more "choose from generic tree" setup screens).
318 2002-04-01 src/config.c, src/timestamp.h
319 * Added source files "src/config.[ch]" and "src/timestamp.h" (which
320 automatically gets created by "src/Makefile" and contains an actual
321 compile-time timestamp to identify development versions of the game).
323 2002-03-31 src/tape.c, src/events.c
324 * Added quick game/tape save/load functions to tape stuff which can be
325 invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
326 loads previously recorded tape and directly goes into recording mode
327 from the end of the tape (therefore appending to the tape).
329 2002-03-31 src/tape.c
330 * Added "index mark" function to tape recorder. When playing or
331 recording, "eject" button changes to "index" button. Setting index
332 mark is not yet implemented, but pressing index button when playing
333 allows very quick advancing to end of tape (when normal playing),
334 very fast forward mode (when playing with normal fast forward) or
335 very fast reaching of "pause before end of tape" (when playing with
336 "pause before end" playing mode).
338 2002-03-30 src/cartoons.c
339 * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
341 2002-03-29 src/screen.c
342 * Changed setup screen stuff to be more generic (to make it easier
343 to add more setup screens).
345 2002-03-23 src/main.c, src/main.h
346 * Various changes due to the introduction of the new libgame files
347 "setup.c" and "joystick.c".
349 2002-03-23 src/files.c
350 * Generic parts of "src/files.c" (mainly setup and level directory
351 stuff) moved to new libgame file "src/libgame/setup.c".
353 2002-03-23 src/joystick.c
354 * File "src/joystick.c" moved to libgame source tree, with
355 correspondig changes.
357 2002-03-22 src/screens.c
358 * "HandleChooseLevel()": Another bug in level series navigation fixed.
359 (Wrong level series information displayed when entering main group.)
361 2002-03-22 src/editor.c
362 * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
364 2002-03-22 src/editor.c
365 * Changed behaviour of "Escape" key in level editor to be more
366 intuitive: When in "Element Properties" or "Level Info" mode,
367 return to "Drawing Mode" instead of leaving the level editor.
369 2002-03-21 src/game.c, src/editor.c, src/files.c
370 * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
371 gems (emeralds, diamonds, ...) slipping down from normal wall,
372 steel wall and growing wall (as in E.M.C. style levels). Although
373 the behaviour of contributed and private levels wasn't changed (due
374 to the use of "level.game_version"; see previous entry), editing
375 those levels will (of course) change the behaviour accordingly.
377 This change seems a bit too hard after thinking about it, because
378 the EM style behaviour is not the "expected" behaviour (gems would
379 normally only slip down from "rounded" walls). Therefore this was
380 now changed to an element property for gem style elements, with the
381 default setting "off" (which means: no special EM style behaviour).
382 To fix older converted levels, this flag is set to "on" for pre-2.0
383 levels that are neither contributed nor private levels.
385 2002-03-20 src/files.h
386 * Corrected settings for "level.game_version" depending of level type.
387 (Contributed and private levels always get played with game engine
388 version they were created with, while converted levels always get
389 played with the most recent version of the game engine, to let new
390 corrections of the emulation behaviour take effect.)
392 2002-03-20 src/main.h
393 * Added "#include <time.h>". This seems to be needed by "tape.c" for
394 compiling the SDL version on some systems.
395 Thanks to the several people who pointed this out.
398 * Version number set to 2.0.2.
401 * Version 2.0.1 released.
403 2002-03-18 src/screens.c
404 * "HandleChooseLevel()": Small bug in level series navigation fixed.
406 2002-03-18 src/files.c [src/libgame/misc.c]
407 * Moved some common functions from src/files.c to src/libgame/misc.c.
409 2002-03-18 src/files.c [src/libgame/misc.c]
410 * Changed permissions for new directories and saved files (especially
411 score files) according to suggestions of Debian users and mantainers.
412 Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
414 2002-03-17 src/files.c
415 * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
416 Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
417 real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
418 for levels and "TAPE" for tapes). Old "cookie" style format is
419 still supported for reading. New level and tape files are written
422 * New IFF chunk "VERS" contains version numbers for file and game
423 (where "game version" is the version of the program that wrote the
424 file, and "file version" is a version number to distinguish files
425 with different format, for example after adding new features).
427 2002-03-15 src/screen.c
428 * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
429 (Before, you heard a mixture of the in-game music and the
432 2002-03-14 src/events.c
433 * Function "DumpTape()" (files.c) now available by pressing 't' from
434 main menu (when in DEBUG mode).
436 2002-03-14 src/game.c
437 * "GameWon()": When game was won playing a tape, now there is no delay
438 raising the score and no corresponding sound is played.
440 2002-03-14 src/files.c
441 * Changed "LoadTape()" for real chunk support and also adjusted
442 "SaveTape()" accordingly.
444 2002-03-14 src/game.c, src/tape.c, src/files.c
445 * Important changes to tape format: The old tape format stored all
446 actions with a real effect with a corresponding delay between the
447 stored actions. This had some major disadvantages (for example,
448 push delays had to be ignored, pressing a button for some seconds
449 mutated to several single button presses because of the non-action
450 delays between two action frames etc.). The new tape format just
451 stupidly records all device actions and replays them later. I really
452 don't know why I haven't solved it that way before?! Old-style tapes
453 (with tape file version less than 2.0) get converted to the new
454 format on-the-fly when loading and can therefore still be played;
455 only some minor parts of the old-style tape handling code was needed.
456 (A perfect conversion is not possible, because there is information
457 missing about the device actions between two action frames.)
459 2002-03-14 src/files.c
460 * New function "DumpTape()" to dump the contents of the current tape
461 in a human readable format.
463 2002-03-14 src/game.c
464 * Small tape bug fixed: When automatically advancing to next level
465 after a game was won, the tape from the previous level still was
466 loaded as a tape for the new level.
468 2002-03-14 src/tape.c
469 * Small graphical bug fixed: When pressing ""Record" or "Play" on
470 tape, cartoons did not get completely removed because
471 StopAnimation() was not called.
473 2002-03-13 src/files.c
474 * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
475 Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
476 size even when using 16-bit elements). Added new chunk "CNT2" for
477 16-bit amoeba content (previously written in 8-bit field in "HEAD"
478 chunk even when content was 16-bit element). "CNT2" should now be
479 able to store content for arbitrary elements (up to eight blocks of
480 3 x 3 element arrays). All "CNT2" elements will always be stored as
481 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
483 2002-03-13 src/files.c
484 * Changed "LoadLevel()" for real chunk support.
486 2002-03-12 src/game.c
487 * Fixed problem (introduced after 2.0.0 release) with penguins
488 not getting killed by enemies
490 2002-02-24 src/game.c, src/main.h
491 * Added "player->is_moving"; now "player->last_move_dir" does
492 not contain any information if the player is just moving at
494 Before, "player->last_move_dir" was misused for this purpose
495 for the robot stuff (robots don't kill players when they are
496 moving). But setting "player->last_move_dir" to MV_NO_MOVING
497 broke tapes when walking through pipes!
498 ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
499 in a continuous movement. This fact is ignored for friends and