1 Release Version 3.0.8 [14 DEC 2003]
2 -----------------------------------
3 - added "musicinfo.conf" for menu and level music configuration
4 - added "editorsetup.conf" for editor element list configuration
5 - added "copy" and "exchange" functions for custom elements to editor
6 - added configurable "bored" and "sleeping" animations for the player
7 - added "awakening" sound for player waking up after sleeping
8 - added configurable element animations for info screen
9 - added configurable music credits for info screen
10 - added configurable level set information for info screen
11 - added warnings for undefined token values in artwork config files
12 - menu text now directly clickable
13 - better sniksnak turning movement (two steps instead of only one)
14 - fixed turning movement of butterflies and fireflies (no frame reset)
15 - fixed bug with wrong default impact sound for colored emeralds
16 - fixed bug with double nut cracking sound
17 - fixed a very nasty bug in dragon turning code in TurnRoundExt()
18 - finally fixed tape recording when player is created from CE change
19 - added new contributed levels from the following players:
20 + Audrius Saikunas (4 levels)
21 + Efraim Yawitz (20 levels)
22 + Krystian Abramowicz (100 levels)
23 + Paul E Collins (formerly known as Equinox Tetrachloride; 64 levels)
24 + Sebastian Simon (12 levels)
25 - amazing new level set:
26 + "BD2K3" from Alan Bond
27 + 43 levels full of BD nostalgia, action and fantastic effects
28 + overwhelming use of custom elements
29 + complete artwork set with graphics, sounds and music
30 + available as a separate download from www.artsoft.org
31 - another great level set was updated:
32 + "jue2" from Jürgen Bonhagen
33 + 15 new mind-boggling levels full of new challenges for your brain
34 + complete artwork set with graphics and sounds
35 + available for downloading from "http://www.jb-line.de/rnd.html"
37 Release Version 3.0.7 [10 NOV 2003]
38 -----------------------------------
39 - fixed incorrectly displayed animation for attacking dragon
40 - fixed bug with not setting initial gravity for each new game
41 - fixed bug with teleportation of player by custom element change
42 - fixed bug with player not getting smashed by rock sometimes
43 - fixed serious bug in code for delayed element pushing
44 - fixed little bug in animation frame selection for pushed elements
45 - fixed bug when pushing element that can move away to the side
46 - fixed tape recording when player is created from CE element change
47 - fixed player animation frame reset for identical animations
48 - unavailable setup options now marked as "n/a" instead of "off"
49 - prevent "extended" changed elements from delay change in same frame
50 - speed-up of reading config file for verbose output
51 - added configuration option for opening and closing Supaplex exit
52 - added configuration option for moving up/down animation for Murphy
53 - added animation for "turning" action (for elements with move delay)
54 - added turning animations for bug, spaceship and sniksnak
56 Release Version 3.0.6 [06 OCT 2003]
57 -----------------------------------
58 - fixed bug when initializing font graphic structure
59 - fixed bug with animation mode "pingpong" when using only 1 frame
60 - fixed bug with extended change target introduced in 3.0.5
61 - fixed bug where passing over moving element doubles player speed
62 - fixed bug with elements continuing to move into push direction
63 - fixed bug with duplicated player when dropping bomb with shield on
64 - fixed switching bug (resetting flag when not switching but not idle)
65 - fixed element tokens for certain file elements with ".active" etc.
66 - added "switching" event for custom elements ("pressing" only once)
67 - added support for MP3 music for SDL version through SMPEG library
69 Release Version 3.0.5 [29 SEP 2003]
70 -----------------------------------
71 - fixed bug in multiple config pages loader code that caused crashes
72 - enhanced (remaining low-resolution) Supaplex graphics
73 - active/inactive sides configurable for custom element changes
74 - new movement type "move when pushed" available for custom elements
75 - now four envelope elements available
76 - font, background, animation and sound for envelope now configurable
77 - main menu doors opening/closing animation type now configurable
79 Release Version 3.0.4 [13 SEP 2003]
80 -----------------------------------
81 - fixed bug in multiple config pages code that caused crashes
82 - fixed bug in custom definition of crumbled element graphics
84 Release Version 3.0.3 [08 SEP 2003]
85 -----------------------------------
86 - fixed bug (missing array boundary check) which could crash the game
87 - fixed problem with setting mouse cursor in SDL version in fullscreen
88 - fixed problem with flickering when drawing toon animations
89 - fixed problem with player animation when snapping and moving
90 - fixed several nasty bugs that may have caused crashes on some systems
91 - added envelope content which gets displayed when collecting envelope
92 - added multiple change event pages for custom elements
93 - added support for loading various music formats through SDL_mixer
94 - added music to Supaplex classic level set
96 Release Version 3.0.2 [22 AUG 2003]
97 -----------------------------------
98 - fixed bug with messing up custom element properties in 3.0.0 levels
99 - fixed bug with choosing wrong engine version when playing tapes
100 - fixed bug with creating inaccessible elements at player position
101 - fixed bug with not finding current level artwork directory
103 Release Version 3.0.1 [18 AUG 2003]
104 -----------------------------------
105 - fixed bug that caused a crash at startup under Solaris
106 - fixed bug that caused the DOS version not finding its files
107 - fixed bug with missing graphic for active red disk bomb
108 - added custom element property for dropping collected elements
109 - added another 128 custom elements for those who can't get enough
110 - fixed PCX files in the DOS version ("classic" graphics only)
112 Release Version 3.0.0 [05 AUG 2003]
113 -----------------------------------
114 - final version bumped to 3.0.0 due to the massive changes
115 - graphics and sounds now completely and dynamically customizable
116 - custom elements now have lots of configurable properties
117 - advanced custom element settings for powerful, self-created elements
118 - fixed Supaplex gravity tubes
119 - fixed very nasty bug in SDL_image (and X11) PCX loading routine
120 - fixed some very nasty bugs in bitmap zoom routine
121 - fixed very nasty bug in level/artwork loading routine
122 - added new contributed levels and artwork from the following players:
123 * in the section "Contributions - 2002":
124 + Abby King (14 levels)
125 + Alan Bond (30 levels, all solvable, BD style artwork set)
126 + David Hutchinson (25 levels, artwork set)
127 + Equinox Tetrachloride (50 levels + 100 levels, all solvable)
128 + Sylvan Hancock (39 levels)
129 * in the section "Contributions - 2003":
130 + Andreas Buschbeck (85 levels, all solvable, complete artwork set)
131 + Edward Leuf (10 levels, all solvable, artwork set)
132 + Emanuel Schmieg (22 levels, all solvable, complete artwork set)
133 + Gavin Davidson (47 levels)
134 + Jorge Jordan (17 levels)
135 + Rafael Gatti (17 levels)
136 + Randy Johannessen (17 levels)
137 + Richard Valvona (3 levels)
138 + Sam Bateman (35 levels)
139 - great new levels with full artwork are now available from:
140 + Juergen Bonhagen (with complete artwork set)
141 * download these levels from "http://www.jb-line.de/"
142 + Andreas Buschbeck (with complete artwork set)
143 * download these levels from "http://home.vr-web.de/~abuschbeck/"
145 Pre-Release Version 2.2.0rc7 [17 JUL 2003]
146 ------------------------------------------
147 - fixed bug when picking element in the editor
148 - added more custom elements properties
149 - fixed bugs when smashing penguin
151 Pre-Release Version 2.2.0rc6 [22 APR 2003]
152 ------------------------------------------
153 - fixed small font configuration directive bug
154 - tape recorder font slightly enhanced (now complete character set)
155 - added missing font configuration source file
156 - added updated CHANGES file ;-)
158 Pre-Release Version 2.2.0rc5 [20 APR 2003]
159 ------------------------------------------
160 - added generic selectbox gadget
161 - added special mouse cursor for playfield while playing
162 - font handling now more flexible (support for ISO-Latin-1 fonts)
163 - font graphics adjusted accordingly
165 Pre-Release Version 2.2.0rc4 [30 MAR 2003]
166 ------------------------------------------
167 - changes for menu configuration
168 - not officially announced pre-release version
169 - Emerald Mine text font now much better quality
171 Pre-Release Version 2.2.0rc3 [11 FEB 2003]
172 ------------------------------------------
173 - first custom element properties
174 - animation configuration for dynamically defined element actions
175 - automatically downscaled graphics (small graphics not needed anymore)
176 - ".EDITOR" and ".PREVIEW" suffixes for special editor/preview graphics
177 - toon animations (and number of toons) now fully configurable
179 Pre-Release Version 2.2.0rc2 [13 JAN 2003]
180 ------------------------------------------
181 - added support for stereo WAV sound files
182 - moving objects can now have arbitrary animation length
183 - new batch command for dumping level information
184 - added support for background images for all menu screens
185 - added 128 custom elements that can be decorated with own graphics
186 - added some example levels showing how to create custom artwork
187 - added new contributed levels from the following players:
188 + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork)
190 Pre-Release Version 2.2.0rc1 [31 DEC 2002]
191 ------------------------------------------
192 - level series artwork now configurable via level series config file
193 - single graphics and animations can now be replaced with different
194 ones (independantly from default image files which may be larger)
195 by defining and using additional image files
196 - element animation length, speed and mode now freely configurable
197 - automatic tape playing function for game engine and level testing
198 - missing steel wall graphic added (thanks to Equinox Tetrachloride)
199 - added new contributed levels from the following players:
200 + Abby King (14 levels)
201 + Andreas Buschbeck (80 levels with complete artwork set)
202 + David Hutchinson (25 levels with graphics set)
203 + Equinox Tetrachloride (150 levels guaranteed to be solvable)
204 + Sylvan Hancock (39 levels)
206 Release Version 2.1.1 [13 AUG 2002]
207 -----------------------------------
208 - sound bug (causing crashes) fixed (reported by Keith Peterston)
209 - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer)
210 - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski)
211 - default keys for "snap field" and "place bomb" fixed for Mac OS X
212 - added new contributed levels from the following players:
214 + Gerrit Holl and Timen van den Berg
216 Release Version 2.1.0 [05 AUG 2002]
217 -----------------------------------
218 - native Mac OS X port (finally!)
219 - graphics, sounds and music now fully configurable
220 - added support for TrueColor PCX graphics files
221 - added support for 16 bit WAV sound files
222 - enhanced sound system (especially regarding stereo and loop sounds)
223 - new structured setup menu (with sub-menues for graphics and sounds)
224 - added "quick save" and "quick load" functions with shortcut key
225 - added single-step playing mode (automatic pause after each step)
226 - behaviour of "Escape" key in level editor now more intuitive
227 - changed default slipping behaviour of gems back to 2.0.0 style;
228 this is now an element property for gems in the level editor,
229 although existing converted levels use the new EM gems behaviour
230 - bug fixed that prevented walking through tubes when gravity on
231 - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel)
232 - fixed memory leak in image loading code
233 - fixed some "solid" elements that were accidentally destructible
234 - fixed some tape stuff
235 - added new contributed levels from the following players:
240 + Flyboy: level group "Cops and Robbers", with own graphics set
241 - added custom graphics set "Animal Kingdom" by Flyboy
243 Release Version 2.0.1 [19 MAR 2002]
244 -----------------------------------
245 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
246 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
247 + orange disk does not fall off from slippery elements
248 + infotrons kill electrons and snik snaks and trigger orange disks
249 + explosion chain reactions are now a bit slower than murphy
250 - behaviour of robots adjusted to make them less aggressive
251 (needed for quite some Emerald Mine Club levels)
252 - emeralds and diamonds now fall off normal, steel and growing walls,
253 as this is the correct behaviour in Emerald Mine; existing private
254 and contributed levels will still behave as before, unless saved
255 again (with or without modifications) from the level editor of the
256 current version of the game
257 - icon for Windows executable added
258 - bug when selecting default level series fixed
259 - new IFF style file format for level and tape files
260 - bug in storing amoeba content fixed
261 - nasty tape bugs fixed (completely reworked tape stuff)
262 - fullscreen mode now works with Windows (workaround for bug in SDL)
263 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
264 - file permissions when saving files and creating directories changed
265 - some small sound bugs fixed
266 - added new contributed levels from the following players:
276 Release Version 2.0.0 [01 JAN 2001]
277 -----------------------------------
278 - major code redesign to maintain generic game functions in a separate
279 library and make it easier to port the game to new targets like SDL
280 - can be compiled with SDL library to build native Windows version
281 - DOS and Windows versions can be compiled with gcc cross-compiler
282 - trying to open already busy audio device does not block the game
283 - bug in network playing code fixed (patch from web site)
284 - SDL version can load and play music modules
285 - bug in level editor fixed for EM doors and keys element description
286 - sound sample frequency raised from 8 kHz to 22 kHz
288 Release Version 1.4.0 [27 OCT 1999]
289 -----------------------------------
290 - new Boulder Dash elements for better game emulation
291 - new cool medium-sized crystal font
292 - new elements and graphics for Diamond Caves II levels
293 - new elements and graphics for Emerald Mine Club levels
294 - brushed-up (higher resolution) graphics for Supaplex elements
295 - special oversized Supaplex levels included
296 - new elements for more authentic Emerald Mine elements (doors)
297 - more level editor enhancements:
298 element list scrollbar and level number selection within editor
299 - lots of new levels converted from Emerald Mine Club disks,
300 DX-Boulderdash and Supaplex
301 - new levels created and contributed by players
302 - now over 160 level series with over 14.000 levels
303 - high score list now scrollable to see all 100 entries
304 - new 16-bit elements level format to allow more than 256 elements
305 - re-introduced level handicap for more challange (levels must be
306 solved to be able to play the next one; can be disabled in setup)
307 - new setup option to disable time limit for relaxed playing :-)
308 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
309 distributors to separate read-only (levels, graphics, sounds)
310 from writable (hich scores) game data
311 - new personal level setup files to store level handicap and
312 last played level for each level series
313 - removed some 32-bit dependent code; should be 64-bit clean now
314 - some little bugs fixed
316 Release Version 1.3.0 [5 FEB 1999]
317 ----------------------------------
318 - strongly enhanced level editor
319 - new elements, graphics and levels for Supaplex style games
320 - completely rewritten platform independent gadget code
321 (buttons, scrollbars, text and number input gadgets)
322 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
324 Release Version 1.2.0 [5 DEC 1998]
325 ----------------------------------
326 - DOS/Windows version
327 - new WAV sound loader (to replace the old Amiga 8SVX files)
328 - new PCX graphics loader (to avoid GIF license problems)
329 - network multiplayer games with upto four players
330 - no separate network server needed; each client can
331 fork a network server at startup if there's no server
332 running at this moment
333 - possibility to invoke the game to act as a standalone
334 network server (on a separate machine, for example)
335 - local multiplayer games with upto four players
336 - support for upto four joysticks
337 - completely free customizable keyboard and joystick
338 for all four players individually
339 - new joystick calibration screen which can be left
340 (with Escape key) if no joystick is connected... ;-)
341 - new (working) GIF graphics loader (but still support
342 for the old XPM method)
343 - supports private colormap with extremely less flashing
344 on 8-bit (256 colors) displays
345 - soft-scrolling with 50 frames per second (which raises
346 the system requirements and makes it completely
347 unplayable on my "old reference" 486/33 (where 0.9b runs
348 smoothly) and running at 90% speed on my K6-200.
349 - completely new file format for personal setup data
350 in ASCII format which is human readable and easily
351 customizable even with a texteditor; stored in the
352 user's home directory and no longer somewhere in the
353 game's installation directory
354 - high score lists changed: now one file per level and
355 no longer one file per level series; now using readable
357 - useful command line options to specify the X11 display,
358 the game's base (installation) directory, an alternate
359 level directory, standalone server execution and verbose
362 Version 1.1 [???] [NOT RELEASED]
363 --------------------------------
364 - new (but broken) GIF graphics loader to be independent
365 from the XPM library and to replace all graphics by GIF files
367 Version 1.0 [9 APR 1997] [NOT RELEASED]
368 ---------------------------------------
369 - the game now contains many really playable levels,
370 not only a few levels for testing
371 - the game is now even better playable by keyboard
372 (now you have the same gameplay functionality
373 compared to playing with a joystick. Especially
374 there are diagonal directions with keyboard playing
375 and the fire buttons are mapped to the shift keys)
376 - a lot of new elements for better emulation of levels
377 from the games "Boulder Dash", "Emerald Mine" and
378 "Sokoban". New elements to build "Dynablaster" style
380 - enhanced functionality of the level tape recorder
381 to make it possible to go on with a game at any tape
384 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
385 ------------------------------------------
388 Pre-Release Version 0.9b [4 NOV 1995]
389 -------------------------------------
390 - the game is now completely Freeware
391 - the game is now better playable by keyboard
392 (in the last version, the player was making more than
393 one step for one keystroke in some cases -- thanks to
394 Warwick Allison for the hint with "XSync()"!)
395 - new amoeba type with configurable content (like in the
396 original C64 version, when aboeba cannot grow anymore
397 and explodes to diamonds or some other elements)
398 - compile error with ONE_PER_NAME in high score function
399 removed (thanks to Dmitry Kohmanyuk)
400 - little code cleanup (to get some new bugs ;)
401 - FreeBSD sound and joystick support (thanks to Jean-Marc
404 Pre-Release Version 0.9 [23 OCT 1995]
405 -------------------------------------
406 - first (pre)release version