1 Pre-Release Version 2.2.0rc2 [13 JAN 2003]
2 ------------------------------------------
3 - added support for stereo WAV sound files
4 - moving objects can now have arbitrary animation length
5 - new batch command for dumping level information
6 - added support for background images for all menu screens
7 - added 128 custom elements that can be decorated with own graphics
8 - added some example levels showing how to create custom artwork
9 - added new contributed levels from the following players:
10 + Emanuel Schmieg: "Into The Ice Caves" (22 levels + artwork)
12 Pre-Release Version 2.2.0rc1 [31 DEC 2002]
13 ------------------------------------------
14 - level series artwork now configurable via level series config file
15 - single graphics and animations can now be replaced with different
16 ones (independantly from default image files which may be larger)
17 by defining and using additional image files
18 - element animation length, speed and mode now freely configurable
19 - automatic tape playing function for game engine and level testing
20 - missing steel wall graphic added (thanks to Equinox Tetrachloride)
21 - added new contributed levels from the following players:
22 + Abby King (14 levels)
23 + Andreas Buschbeck (80 levels with complete artwork set)
24 + David Hutchinson (25 levels with graphics set)
25 + Equinox Tetrachloride (150 levels guaranteed to be solvable)
26 + Sylvan Hancock (39 levels)
28 Release Version 2.1.1 [13 AUG 2002]
29 -----------------------------------
30 - sound bug (causing crashes) fixed (reported by Keith Peterston)
31 - support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer)
32 - small NetBSD compilation bug fixed (thanks to Adam Ciarcinski)
33 - default keys for "snap field" and "place bomb" fixed for Mac OS X
34 - added new contributed levels from the following players:
36 + Gerrit Holl and Timen van den Berg
38 Release Version 2.1.0 [05 AUG 2002]
39 -----------------------------------
40 - native Mac OS X port (finally!)
41 - graphics, sounds and music now fully configurable
42 - added support for TrueColor PCX graphics files
43 - added support for 16 bit WAV sound files
44 - enhanced sound system (especially regarding stereo and loop sounds)
45 - new structured setup menu (with sub-menues for graphics and sounds)
46 - added "quick save" and "quick load" functions with shortcut key
47 - added single-step playing mode (automatic pause after each step)
48 - behaviour of "Escape" key in level editor now more intuitive
49 - changed default slipping behaviour of gems back to 2.0.0 style;
50 this is now an element property for gems in the level editor,
51 although existing converted levels use the new EM gems behaviour
52 - bug fixed that prevented walking through tubes when gravity on
53 - added Boulder Dash style "snap-pushing" (thanks to Achim Härtel)
54 - fixed memory leak in image loading code
55 - fixed some "solid" elements that were accidentally destructible
56 - fixed some tape stuff
57 - added new contributed levels from the following players:
62 + Flyboy: level group "Cops and Robbers", with own graphics set
63 - added custom graphics set "Animal Kingdom" by Flyboy
65 Release Version 2.0.1 [19 MAR 2002]
66 -----------------------------------
67 - bug in explosion code fixed that broke level 24 of "Baby Ghost Mine"
68 - several Supaplex emulation bugs fixed (thanks to Mihail Milushev):
69 + orange disk does not fall off from slippery elements
70 + infotrons kill electrons and snik snaks and trigger orange disks
71 + explosion chain reactions are now a bit slower than murphy
72 - behaviour of robots adjusted to make them less aggressive
73 (needed for quite some Emerald Mine Club levels)
74 - emeralds and diamonds now fall off normal, steel and growing walls,
75 as this is the correct behaviour in Emerald Mine; existing private
76 and contributed levels will still behave as before, unless saved
77 again (with or without modifications) from the level editor of the
78 current version of the game
79 - icon for Windows executable added
80 - bug when selecting default level series fixed
81 - new IFF style file format for level and tape files
82 - bug in storing amoeba content fixed
83 - nasty tape bugs fixed (completely reworked tape stuff)
84 - fullscreen mode now works with Windows (workaround for bug in SDL)
85 - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
86 - file permissions when saving files and creating directories changed
87 - some small sound bugs fixed
88 - added new contributed levels from the following players:
98 Release Version 2.0.0 [01 JAN 2001]
99 -----------------------------------
100 - major code redesign to maintain generic game functions in a separate
101 library and make it easier to port the game to new targets like SDL
102 - can be compiled with SDL library to build native Windows version
103 - DOS and Windows versions can be compiled with gcc cross-compiler
104 - trying to open already busy audio device does not block the game
105 - bug in network playing code fixed (patch from web site)
106 - SDL version can load and play music modules
107 - bug in level editor fixed for EM doors and keys element description
108 - sound sample frequency raised from 8 kHz to 22 kHz
110 Release Version 1.4.0 [27 OCT 1999]
111 -----------------------------------
112 - new Boulder Dash elements for better game emulation
113 - new cool medium-sized crystal font
114 - new elements and graphics for Diamond Caves II levels
115 - new elements and graphics for Emerald Mine Club levels
116 - brushed-up (higher resolution) graphics for Supaplex elements
117 - special oversized Supaplex levels included
118 - new elements for more authentic Emerald Mine elements (doors)
119 - more level editor enhancements:
120 element list scrollbar and level number selection within editor
121 - lots of new levels converted from Emerald Mine Club disks,
122 DX-Boulderdash and Supaplex
123 - new levels created and contributed by players
124 - now over 160 level series with over 14.000 levels
125 - high score list now scrollable to see all 100 entries
126 - new 16-bit elements level format to allow more than 256 elements
127 - re-introduced level handicap for more challange (levels must be
128 solved to be able to play the next one; can be disabled in setup)
129 - new setup option to disable time limit for relaxed playing :-)
130 - GAME_DIR path split into RO_GAME_DIR and RW_GAME_DIR to allow
131 distributors to separate read-only (levels, graphics, sounds)
132 from writable (hich scores) game data
133 - new personal level setup files to store level handicap and
134 last played level for each level series
135 - removed some 32-bit dependent code; should be 64-bit clean now
136 - some little bugs fixed
138 Release Version 1.3.0 [5 FEB 1999]
139 ----------------------------------
140 - strongly enhanced level editor
141 - new elements, graphics and levels for Supaplex style games
142 - completely rewritten platform independent gadget code
143 (buttons, scrollbars, text and number input gadgets)
144 - nasty sound bug fixed (showed up with Linux kernel 2.2.x)
146 Release Version 1.2.0 [5 DEC 1998]
147 ----------------------------------
148 - DOS/Windows version
149 - new WAV sound loader (to replace the old Amiga 8SVX files)
150 - new PCX graphics loader (to avoid GIF license problems)
151 - network multiplayer games with upto four players
152 - no separate network server needed; each client can
153 fork a network server at startup if there's no server
154 running at this moment
155 - possibility to invoke the game to act as a standalone
156 network server (on a separate machine, for example)
157 - local multiplayer games with upto four players
158 - support for upto four joysticks
159 - completely free customizable keyboard and joystick
160 for all four players individually
161 - new joystick calibration screen which can be left
162 (with Escape key) if no joystick is connected... ;-)
163 - new (working) GIF graphics loader (but still support
164 for the old XPM method)
165 - supports private colormap with extremely less flashing
166 on 8-bit (256 colors) displays
167 - soft-scrolling with 50 frames per second (which raises
168 the system requirements and makes it completely
169 unplayable on my "old reference" 486/33 (where 0.9b runs
170 smoothly) and running at 90% speed on my K6-200.
171 - completely new file format for personal setup data
172 in ASCII format which is human readable and easily
173 customizable even with a texteditor; stored in the
174 user's home directory and no longer somewhere in the
175 game's installation directory
176 - high score lists changed: now one file per level and
177 no longer one file per level series; now using readable
179 - useful command line options to specify the X11 display,
180 the game's base (installation) directory, an alternate
181 level directory, standalone server execution and verbose
184 Version 1.1 [???] [NOT RELEASED]
185 --------------------------------
186 - new (but broken) GIF graphics loader to be independent
187 from the XPM library and to replace all graphics by GIF files
189 Version 1.0 [9 APR 1997] [NOT RELEASED]
190 ---------------------------------------
191 - the game now contains many really playable levels,
192 not only a few levels for testing
193 - the game is now even better playable by keyboard
194 (now you have the same gameplay functionality
195 compared to playing with a joystick. Especially
196 there are diagonal directions with keyboard playing
197 and the fire buttons are mapped to the shift keys)
198 - a lot of new elements for better emulation of levels
199 from the games "Boulder Dash", "Emerald Mine" and
200 "Sokoban". New elements to build "Dynablaster" style
202 - enhanced functionality of the level tape recorder
203 to make it possible to go on with a game at any tape
206 Version 0.9b2 [21 NOV 1995] [NOT RELEASED]
207 ------------------------------------------
210 Pre-Release Version 0.9b [4 NOV 1995]
211 -------------------------------------
212 - the game is now completely Freeware
213 - the game is now better playable by keyboard
214 (in the last version, the player was making more than
215 one step for one keystroke in some cases -- thanks to
216 Warwick Allison for the hint with "XSync()"!)
217 - new amoeba type with configurable content (like in the
218 original C64 version, when aboeba cannot grow anymore
219 and explodes to diamonds or some other elements)
220 - compile error with ONE_PER_NAME in high score function
221 removed (thanks to Dmitry Kohmanyuk)
222 - little code cleanup (to get some new bugs ;)
223 - FreeBSD sound and joystick support (thanks to Jean-Marc
226 Pre-Release Version 0.9 [23 OCT 1995]
227 -------------------------------------
228 - first (pre)release version