FADE_SY = REAL_SY;
FADE_SXSIZE = FULL_SXSIZE;
FADE_SYSIZE = FULL_SYSIZE;
+
+ global.anim_status = global.anim_status_next;
}
void FadeOut(int fade_mask)
{
+ global.anim_status = GAME_MODE_PSEUDO_FADING;
+
#if 0
DrawMaskedBorder(REDRAW_ALL);
#endif
void SetGameStatus(int game_status_new)
{
game_status = game_status_new;
+
+ global.anim_status_next = game_status;
}
void ChangeViewportPropertiesIfNeeded()