#define GFX_SPECIAL_ARG_PANEL 14
#define GFX_SPECIAL_ARG_PREVIEW 15
#define GFX_SPECIAL_ARG_CRUMBLED 16
+#define GFX_SPECIAL_ARG_TYPENAME 17
+#define GFX_SPECIAL_ARG_MENU 18
+#define GFX_SPECIAL_ARG_TOONS 19
+#define GFX_SPECIAL_ARG_FADING 20
+#define GFX_SPECIAL_ARG_QUIT 21
-#define NUM_SPECIAL_GFX_ARGS 17
+#define NUM_SPECIAL_GFX_ARGS 22
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define GLOBAL_ANIM_ID_PART_LAST 7
#define GLOBAL_ANIM_ID_PART_BASE 8
+/* values for global border graphics */
+#define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
+#define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
+
/* values for game_status (must match special image configuration suffixes) */
#define GAME_MODE_DEFAULT 0
#define GAME_MODE_LOADING 1
#define GAME_MODE_PSEUDO_PANEL 14
#define GAME_MODE_PSEUDO_PREVIEW 15
#define GAME_MODE_PSEUDO_CRUMBLED 16
-
-/* there are no special config file suffixes for these modes */
#define GAME_MODE_PSEUDO_TYPENAME 17
-#define GAME_MODE_QUIT 18
+#define GAME_MODE_PSEUDO_MENU 18
+#define GAME_MODE_PSEUDO_TOONS 19
+#define GAME_MODE_PSEUDO_FADING 20
+#define GAME_MODE_QUIT 21
+
+#define NUM_GAME_MODES 22
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0
/* global values for fading screens and masking borders */
int border_status;
+ /* values for global animations */
+ int anim_status;
+ int anim_status_next;
+
boolean use_envelope_request;
};