+2014-09-04
+ * added custom graphics property "game.tile_size" to define in-game tile
+ size (this defines the tile size actually displayed on the playfield);
+ tile graphics will either be scaled to the defined game tile size or
+ have to be specified with the same image size (using ".tile_size")
+
+2014-09-01
+ * added custom graphics property ".tile_size" to define tile image size
+ for game element graphics (like "custom_1.tile_size"); non-standard
+ sized images will then be scaled accordingly to standard tile size
+
2014-08-30
* fixed music still being played in Android version when in background
{ ".post_delay_random", ARG_UNDEFINED, TYPE_INTEGER },
{ ".name", ARG_UNDEFINED, TYPE_STRING },
{ ".scale_up_factor", ARG_UNDEFINED, TYPE_INTEGER },
+ { ".tile_size", ARG_UNDEFINED, TYPE_INTEGER },
{ ".clone_from", ARG_UNDEFINED, TYPE_GRAPHIC },
{ ".fade_mode", ARG_UNDEFINED, TYPE_INTEGER },
{ ".fade_delay", ARG_UNDEFINED, TYPE_INTEGER },
-#define COMPILE_DATE_STRING "2014-09-02 22:37"
+#define COMPILE_DATE_STRING "2014-09-04 23:52"
printf("::: '%s' -> '%s'\n", fi->token, fi->filename);
#endif
- CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
+ CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor,
+ graphic_info[graphic].tile_size);
}
void InitElementSmallImages()
g->diggable_like = -1; /* do not use clone element */
g->border_size = TILEX / 8; /* "CRUMBLED" border size */
g->scale_up_factor = 1; /* default: no scaling up */
+ g->tile_size = TILESIZE; /* default: standard tile size */
g->clone_from = -1; /* do not use clone graphic */
g->anim_delay_fixed = 0;
g->anim_delay_random = 0;
g->scale_up_factor = 1; /* no scaling */
#endif
+#if 1
+ /* optional tile size for using non-standard image size */
+ if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
+ g->tile_size = parameter[GFX_ARG_TILE_SIZE];
+ if (g->tile_size < TILESIZE)
+ g->tile_size = TILESIZE; /* standard tile size */
+#endif
+
#if 1
if (g->use_image_size)
{
{
print_timestamp_init("ReinitializeGraphics");
+#if NEW_GAME_TILESIZE
+ InitGfxTileSizeInfo(game.tile_size, TILESIZE);
+#endif
+
InitGraphicInfo(); /* graphic properties mapping */
print_timestamp_time("InitGraphicInfo");
InitElementGraphicInfo(); /* element game graphic mapping */
print_timestamp_done("ReloadCustomImages");
}
-void CreateImageWithSmallImages(int pos, int zoom_factor)
+void CreateImageWithSmallImages(int pos, int zoom_factor, int tile_size)
{
ImageInfo *img_info = getImageInfoEntryFromImageID(pos);
if (img_info == NULL || img_info->contains_small_images)
return;
- CreateBitmapWithSmallBitmaps(img_info->bitmap, zoom_factor);
+ CreateBitmapWithSmallBitmaps(img_info->bitmap, zoom_factor, tile_size);
img_info->contains_small_images = TRUE;
img_info->scaled_up = TRUE;
char **, char **, char **, char **, char **);
void ReloadCustomImages();
-void CreateImageWithSmallImages(int, int);
+void CreateImageWithSmallImages(int, int, int);
void ScaleImage(int, int);
void FreeAllImages();
SetDrawBackgroundMask(REDRAW_NONE); /* deactivate masked drawing */
}
+void InitGfxTileSizeInfo(int game_tile_size, int standard_tile_size)
+{
+ gfx.game_tile_size = game_tile_size;
+ gfx.standard_tile_size = standard_tile_size;
+}
+
void InitGfxDoor1Info(int dx, int dy, int dxsize, int dysize)
{
gfx.dx = dx;
}
static void CreateScaledBitmaps(Bitmap *old_bitmap, int zoom_factor,
- boolean create_small_bitmaps)
+ int tile_size, boolean create_small_bitmaps)
{
Bitmap swap_bitmap;
Bitmap *new_bitmap;
- Bitmap *tmp_bitmap_1;
- Bitmap *tmp_bitmap_2;
- Bitmap *tmp_bitmap_4;
- Bitmap *tmp_bitmap_8;
- Bitmap *tmp_bitmap_16;
- Bitmap *tmp_bitmap_32;
+ Bitmap *tmp_bitmap_final = NULL;
+ Bitmap *tmp_bitmap_0 = NULL;
+ Bitmap *tmp_bitmap_1 = NULL;
+ Bitmap *tmp_bitmap_2 = NULL;
+ Bitmap *tmp_bitmap_4 = NULL;
+ Bitmap *tmp_bitmap_8 = NULL;
+ Bitmap *tmp_bitmap_16 = NULL;
+ Bitmap *tmp_bitmap_32 = NULL;
+ int width_final, height_final;
+ int width_0, height_0;
int width_1, height_1;
int width_2, height_2;
int width_4, height_4;
int width_8, height_8;
int width_16, height_16;
-#if 0
+#if 1
int width_32, height_32;
#endif
+ int old_width, old_height;
int new_width, new_height;
- /* calculate new image dimensions for normal sized image */
- width_1 = old_bitmap->width * zoom_factor;
- height_1 = old_bitmap->height * zoom_factor;
+ old_width = old_bitmap->width;
+ old_height = old_bitmap->height;
+
+#if 1
+ /* calculate new image dimensions for final image size */
+ width_final = old_width * zoom_factor;
+ height_final = old_height * zoom_factor;
- /* get image with normal size (this might require scaling up) */
+ /* get image with final size (this might require scaling up) */
+ /* ("final" size may result in non-standard tile size image) */
+ if (zoom_factor != 1)
+ tmp_bitmap_final = ZoomBitmap(old_bitmap, width_final, height_final);
+ else
+ tmp_bitmap_final = old_bitmap;
+
+#else
+
+ /* calculate new image dimensions for final image size */
+ width_1 = old_width * zoom_factor;
+ height_1 = old_height * zoom_factor;
+
+ /* get image with final size (this might require scaling up) */
+ /* ("final" size may result in non-standard tile size image) */
if (zoom_factor != 1)
tmp_bitmap_1 = ZoomBitmap(old_bitmap, width_1, height_1);
else
tmp_bitmap_1 = old_bitmap;
+#endif
+
+ UPDATE_BUSY_STATE();
+
+ width_0 = width_1 = width_final;
+ height_0 = height_1 = height_final;
+
+ tmp_bitmap_0 = tmp_bitmap_1 = tmp_bitmap_final;
+
+#if 1
+ if (create_small_bitmaps)
+ {
+ /* check if we have a non-gameplay tile size image */
+ if (tile_size != gfx.game_tile_size)
+ {
+ /* get image with gameplay tile size */
+ width_0 = width_final * gfx.game_tile_size / tile_size;
+ height_0 = height_final * gfx.game_tile_size / tile_size;
+
+ if (width_0 == old_width)
+ tmp_bitmap_0 = old_bitmap;
+ else if (width_0 == width_final)
+ tmp_bitmap_0 = tmp_bitmap_final;
+ else
+ tmp_bitmap_0 = ZoomBitmap(old_bitmap, width_0, height_0);
+
+ UPDATE_BUSY_STATE();
+ }
- /* this is only needed to make compilers happy */
- tmp_bitmap_2 = NULL;
- tmp_bitmap_4 = NULL;
- tmp_bitmap_8 = NULL;
- tmp_bitmap_16 = NULL;
- tmp_bitmap_32 = NULL;
+ /* check if we have a non-standard tile size image */
+ if (tile_size != gfx.standard_tile_size)
+ {
+ /* get image with standard tile size */
+ width_1 = width_final * gfx.standard_tile_size / tile_size;
+ height_1 = height_final * gfx.standard_tile_size / tile_size;
+
+ if (width_1 == old_width)
+ tmp_bitmap_1 = old_bitmap;
+ else if (width_1 == width_final)
+ tmp_bitmap_1 = tmp_bitmap_final;
+ else if (width_1 == width_0)
+ tmp_bitmap_1 = tmp_bitmap_0;
+ else
+ tmp_bitmap_1 = ZoomBitmap(old_bitmap, width_1, height_1);
+
+ UPDATE_BUSY_STATE();
+ }
+ }
+#endif
if (create_small_bitmaps)
{
height_8 = height_1 / 8;
width_16 = width_1 / 16;
height_16 = height_1 / 16;
-#if 0
+#if 1
width_32 = width_1 / 32;
height_32 = height_1 / 32;
#endif
+#if 1
+ /* get image with 1/2 of normal size (for use in the level editor) */
+ if (width_2 == old_width)
+ tmp_bitmap_2 = old_bitmap;
+ else
+ tmp_bitmap_2 = ZoomBitmap(tmp_bitmap_1, width_2, height_2);
+
UPDATE_BUSY_STATE();
+ /* get image with 1/4 of normal size (for use in the level editor) */
+ if (width_4 == old_width)
+ tmp_bitmap_4 = old_bitmap;
+ else
+ tmp_bitmap_4 = ZoomBitmap(tmp_bitmap_2, width_4, height_4);
+
+ UPDATE_BUSY_STATE();
+
+ /* get image with 1/8 of normal size (for use on the preview screen) */
+ if (width_8 == old_width)
+ tmp_bitmap_8 = old_bitmap;
+ else
+ tmp_bitmap_8 = ZoomBitmap(tmp_bitmap_4, width_8, height_8);
+
+ UPDATE_BUSY_STATE();
+
+ /* get image with 1/16 of normal size (for use on the preview screen) */
+ if (width_16 == old_width)
+ tmp_bitmap_16 = old_bitmap;
+ else
+ tmp_bitmap_16 = ZoomBitmap(tmp_bitmap_8, width_16, height_16);
+
+ UPDATE_BUSY_STATE();
+
+ /* get image with 1/32 of normal size (for use on the preview screen) */
+ if (width_32 == old_width)
+ tmp_bitmap_32 = old_bitmap;
+ else
+ tmp_bitmap_32 = ZoomBitmap(tmp_bitmap_16, width_32, height_32);
+
+ UPDATE_BUSY_STATE();
+
+#else
+
/* get image with 1/2 of normal size (for use in the level editor) */
if (zoom_factor != 2)
tmp_bitmap_2 = ZoomBitmap(tmp_bitmap_1, width_1 / 2, height_1 / 2);
tmp_bitmap_32 = old_bitmap;
UPDATE_BUSY_STATE();
+#endif
}
#if 0
new_width = width_1;
new_height = height_1 + (height_1 + 1) / 2; /* prevent odd height */
+#if 1
+ if (width_0 != width_1)
+ {
+ new_width += width_0;
+ new_height = MAX(new_height, height_0);
+ }
+#endif
+
new_bitmap = CreateBitmap(new_width, new_height, DEFAULT_DEPTH);
+#if 1
+ if (width_0 != width_1)
+ BlitBitmap(tmp_bitmap_0, new_bitmap, 0, 0, width_0, height_0, width_1, 0);
+#endif
+
BlitBitmap(tmp_bitmap_1, new_bitmap, 0, 0, width_1, height_1, 0, 0);
BlitBitmap(tmp_bitmap_2, new_bitmap, 0, 0, width_1 / 2, height_1 / 2,
0, height_1);
if (create_small_bitmaps)
{
/* if no small bitmaps created, tmp_bitmap_1 is used as new bitmap now */
+
+#if 1
+ if (tmp_bitmap_final != old_bitmap)
+ FreeBitmap(tmp_bitmap_final);
+
+ if (tmp_bitmap_0 != old_bitmap &&
+ tmp_bitmap_0 != tmp_bitmap_final)
+ FreeBitmap(tmp_bitmap_0);
+
+ if (tmp_bitmap_1 != old_bitmap &&
+ tmp_bitmap_1 != tmp_bitmap_final &&
+ tmp_bitmap_1 != tmp_bitmap_0)
+ FreeBitmap(tmp_bitmap_1);
+
+ if (tmp_bitmap_2 != old_bitmap)
+ FreeBitmap(tmp_bitmap_2);
+
+ if (tmp_bitmap_4 != old_bitmap)
+ FreeBitmap(tmp_bitmap_4);
+
+ if (tmp_bitmap_8 != old_bitmap)
+ FreeBitmap(tmp_bitmap_8);
+
+ if (tmp_bitmap_16 != old_bitmap)
+ FreeBitmap(tmp_bitmap_16);
+
+ if (tmp_bitmap_32 != old_bitmap)
+ FreeBitmap(tmp_bitmap_32);
+
+#else
+
if (zoom_factor != 1)
FreeBitmap(tmp_bitmap_1);
if (zoom_factor != 32)
FreeBitmap(tmp_bitmap_32);
+#endif
}
/* replace image with extended image (containing 1/1, 1/2, 1/4, 1/8 size) */
SDL_SetColorKey(old_surface, SET_TRANSPARENT_PIXEL,
SDL_MapRGB(old_surface->format, 0x00, 0x00, 0x00));
- if ((old_bitmap->surface_masked = SDL_DisplayFormat(old_surface)) ==NULL)
+
+ if ((old_bitmap->surface_masked = SDL_DisplayFormat(old_surface)) == NULL)
Error(ERR_EXIT, "SDL_DisplayFormat() failed");
+
SDL_SetColorKey(old_surface, UNSET_TRANSPARENT_PIXEL, 0);
}
#endif
FreeBitmap(new_bitmap); /* this actually frees the _old_ bitmap now */
}
-void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor)
+void CreateBitmapWithSmallBitmaps(Bitmap *old_bitmap, int zoom_factor,
+ int tile_size)
{
- CreateScaledBitmaps(old_bitmap, zoom_factor, TRUE);
+ CreateScaledBitmaps(old_bitmap, zoom_factor, tile_size, TRUE);
}
void ScaleBitmap(Bitmap *old_bitmap, int zoom_factor)
{
- CreateScaledBitmaps(old_bitmap, zoom_factor, FALSE);
+ CreateScaledBitmaps(old_bitmap, zoom_factor, 0, FALSE);
}
int full_sxsize, full_sysize;
int scrollbuffer_width, scrollbuffer_height;
+ int game_tile_size, standard_tile_size;
+
int dx, dy;
int dxsize, dysize;
void ClosePlatformDependentStuff(void);
void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
+void InitGfxTileSizeInfo(int, int);
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
void InitGfxDoor3Info(int, int, int, int);
void ReloadCustomImage(Bitmap *, char *);
Bitmap *ZoomBitmap(Bitmap *, int, int);
-void CreateBitmapWithSmallBitmaps(Bitmap *, int);
+void CreateBitmapWithSmallBitmaps(Bitmap *, int, int);
void ScaleBitmap(Bitmap *, int);
void SetMouseCursor(int);
#include "conf_mus.h" /* include auto-generated data structure definitions */
+#define NEW_GAME_TILESIZE 1
#define NEW_TILESIZE 1
#define NEW_SCROLL 1
#define GFX_ARG_POST_DELAY_RANDOM 35
#define GFX_ARG_NAME 36
#define GFX_ARG_SCALE_UP_FACTOR 37
-#define GFX_ARG_CLONE_FROM 38
-#define GFX_ARG_FADE_MODE 39
-#define GFX_ARG_FADE_DELAY 40
-#define GFX_ARG_POST_DELAY 41
-#define GFX_ARG_AUTO_DELAY 42
-#define GFX_ARG_ALIGN 43
-#define GFX_ARG_VALIGN 44
-#define GFX_ARG_SORT_PRIORITY 45
-#define GFX_ARG_CLASS 46
-#define GFX_ARG_STYLE 47
-#define GFX_ARG_ACTIVE_XOFFSET 48
-#define GFX_ARG_ACTIVE_YOFFSET 49
-#define GFX_ARG_PRESSED_XOFFSET 50
-#define GFX_ARG_PRESSED_YOFFSET 51
-
-#define NUM_GFX_ARGS 52
+#define GFX_ARG_TILE_SIZE 38
+#define GFX_ARG_CLONE_FROM 39
+#define GFX_ARG_FADE_MODE 40
+#define GFX_ARG_FADE_DELAY 41
+#define GFX_ARG_POST_DELAY 42
+#define GFX_ARG_AUTO_DELAY 43
+#define GFX_ARG_ALIGN 44
+#define GFX_ARG_VALIGN 45
+#define GFX_ARG_SORT_PRIORITY 46
+#define GFX_ARG_CLASS 47
+#define GFX_ARG_STYLE 48
+#define GFX_ARG_ACTIVE_XOFFSET 49
+#define GFX_ARG_ACTIVE_YOFFSET 50
+#define GFX_ARG_PRESSED_XOFFSET 51
+#define GFX_ARG_PRESSED_YOFFSET 52
+
+#define NUM_GFX_ARGS 53
/* values for sound configuration suffixes */
int border_size; /* border size for "crumbled" graphics */
int scale_up_factor; /* optional factor for scaling image up */
+ int tile_size; /* optional explicitly defined tile size */
int clone_from; /* graphic for cloning *all* settings */
Bitmap *src_bitmap = g->bitmap;
int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
int offset_calc_pos = log_2(tilesize);
+ int bitmap_width = src_bitmap->width;
+ int bitmap_height = src_bitmap->height;
int width_mult = offset_calc[offset_calc_pos].width_mult;
int width_div = offset_calc[offset_calc_pos].width_div;
int height_mult = offset_calc[offset_calc_pos].height_mult;
int height_div = offset_calc[offset_calc_pos].height_div;
- int startx = src_bitmap->width * width_mult / width_div;
- int starty = src_bitmap->height * height_mult / height_div;
+ int startx = bitmap_width * width_mult / width_div;
+ int starty = bitmap_height * height_mult / height_div;
+
+#if NEW_GAME_TILESIZE
+
+ int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
+ tilesize_raw / TILESIZE;
+ int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
+ tilesize_raw / TILESIZE;
+ int width = g->width * tilesize_raw / TILESIZE;
+ int height = g->height * tilesize_raw / TILESIZE;
+ int offset_x = g->offset_x * tilesize_raw / TILESIZE;
+ int offset_y = g->offset_y * tilesize_raw / TILESIZE;
+
+#else
+
#if NEW_TILESIZE
int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
tilesize / TILESIZE;
int offset_x = g->offset_x * tilesize / TILESIZE;
int offset_y = g->offset_y * tilesize / TILESIZE;
+#endif
+
+#if NEW_GAME_TILESIZE
+ if (game.tile_size != TILESIZE)
+ {
+ int bitmap_width_std =
+ bitmap_width * TILESIZE / (TILESIZE + game.tile_size);
+ int bitmap_height_std =
+ bitmap_height * TILESIZE / game.tile_size * 3 / 2;
+
+ if (tilesize_raw == game.tile_size)
+ {
+ startx = bitmap_width_std;
+ starty = 0;
+ }
+ else
+ {
+ bitmap_width = bitmap_width_std;
+
+ if (game.tile_size > TILESIZE * 3 / 2)
+ bitmap_height = bitmap_height_std;
+
+ startx = bitmap_width * width_mult / width_div;
+ starty = bitmap_height * height_mult / height_div;
+ }
+ }
+#endif
+
if (g->offset_y == 0) /* frames are ordered horizontally */
{
int max_width = g->anim_frames_per_line * width;
int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
#if NEW_TILESIZE
-
if (TILESIZE_VAR != TILESIZE)
return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
get_backside);
int new_exsize = vp_door_3->width;
int new_eysize = vp_door_3->height;
#if NEW_TILESIZE
+
+#if NEW_GAME_TILESIZE
+ int new_tilesize_var =
+ (setup.small_game_graphics ? MINI_TILESIZE : game.tile_size);
+#else
int new_tilesize_var = TILESIZE / (setup.small_game_graphics ? 2 : 1);
+#endif
+
int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
int new_scr_fieldx = new_sxsize / tilesize;