#endif
#define aniExplosionInfo (111)
+
+#if 1
+
+#define aniMurphy (IMG_SP_MURPHY)
+
+#define aniMurphySleepLeft (IMG_SP_MURPHY_SLEEPING_LEFT)
+#define aniMurphySleepRight (IMG_SP_MURPHY_SLEEPING_RIGHT)
+#define aniMurphyTouchDown (IMG_SP_MURPHY_SNAPPING_DOWN)
+#define aniMurphyTouchLeft (IMG_SP_MURPHY_SNAPPING_LEFT)
+#define aniMurphyTouchRight (IMG_SP_MURPHY_SNAPPING_RIGHT)
+#define aniMurphyTouchUp (IMG_SP_MURPHY_SNAPPING_UP)
+#define aniMurphyYawn (IMG_SP_MURPHY_BORING_1)
+#define aniPushLeft (IMG_SP_MURPHY_PUSHING_LEFT)
+#define aniPushRight (IMG_SP_MURPHY_PUSHING_RIGHT)
+#define aniPushUpDown (IMG_SP_MURPHY_PUSHING_RIGHT)
+
+#define aniSnikSnakDown (167)
+#define aniSnikSnakLeft (239)
+#define aniSnikSnakRight (247)
+#define aniSnikSnakUp (159)
+
+#else
+
#define aniMurphySleepLeft (71)
#define aniMurphySleepRight (68)
#define aniMurphyTouchDown (47)
#define aniPushLeft (45)
#define aniPushRight (44)
#define aniPushUpDown (79)
+
#define aniSnikSnakDown (167)
#define aniSnikSnakLeft (239)
#define aniSnikSnakRight (247)
#define aniSnikSnakUp (159)
+#endif
+
#define fiBase (2)
#define fiBug (25)
#define fiElectron (24)
// int ax, al, ah, bx, bl, i, X, Y;
// int tX, tY, tDeltaX, tDeltaY, tPos, Tmp;
+#if 1
+ int ax, al, bl, i, X, Y;
+ int time1, time2;
+#else
int ax, al, bx, bl, i, X, Y;
+#endif
int tDeltaX, tDeltaY, tPos, Tmp;
// Variables that hold information about the animation sequence
*si, *si % 60, *si / 60, ax, al, (al == fiMurphy));
#endif
+#if 0
+ printf("::: Murphy.c: subAnimateMurphy(): %d [%d] [%d]\n",
+ YawnSleepCounter, FrameCounter, TimerVar);
+#endif
+
if (al != fiMurphy)
{
MurphyMoveCounter = 0; // We have no Murphy! Exit!
goto loc_g_6364;
}
+#if 1
+
+#if 0
+ ax = (TimerVar & 3);
+ if (ax != 0)
+ return subAnimateMurphy;
+#endif
+
+ // ------------------------------------------------------------------
+ // Murphy's YAWN & SLEEP sequence, counted down by YawnSleepCounter:
+
+ YawnSleepCounter = YawnSleepCounter + 1;
+
+ if (YawnSleepCounter < 16)
+ return subAnimateMurphy;
+
+ if (YawnSleepCounter < 2000)
+ {
+ // normal grin
+ // (default: single graphic, no animation)
+ subCopyImageToScreen(*si, aniMurphy, YawnSleepCounter - 16);
+
+ return subAnimateMurphy;
+ }
+
+ if (YawnSleepCounter < 4000)
+ {
+ // yawn! and look depressed afterwards...
+ // (default: 12 animation frames with delay of 8)
+ subCopyImageToScreen(*si, aniMurphyYawn, YawnSleepCounter - 2000);
+
+ return subAnimateMurphy;
+ }
+
+ if (YawnSleepCounter < 6400)
+ {
+ // yawn again!
+ // (default: 12 animation frames with delay of 8)
+ subCopyImageToScreen(*si, aniMurphyYawn, YawnSleepCounter - 4000);
+
+ return subAnimateMurphy;
+ }
+
+ // time1 = 6400 + 12 * 8; // (default: 6496 == 6400 + 12 * 8)
+ time1 = 6400 + 12 * 10;
+
+ if (YawnSleepCounter < time1)
+ {
+ // yawn again! - third time
+ // (default: 12 animation frames with delay of 8)
+ subCopyImageToScreen(*si, aniMurphyYawn, YawnSleepCounter - 6400);
+
+ return subAnimateMurphy;
+ }
+
+ // time2 = 6496 + 3 * 64; // (default: 6688 == 6496 + 3 * 64)
+ time2 = 6496 + 3 * 100;
+
+ if (YawnSleepCounter > time2) // Murphy already went to sleep
+ return subAnimateMurphy;
+
+ if (PlayField16[*si - 1] == 0)
+ {
+ if (PlayField16[*si + 1] == 0)
+ {
+ // no sleep -- go back to "wait and start yawning" phase
+ YawnSleepCounter = 144;
+
+ return subAnimateMurphy;
+ }
+ else
+ {
+ // go to sleep (right side)
+ // (default: 3 animation frames with delay of 64)
+ subCopyImageToScreen(*si, aniMurphySleepRight, YawnSleepCounter - time1);
+
+ return subAnimateMurphy;
+ }
+ }
+
+ // go to sleep (left side)
+ // (default: 3 animation frames with delay of 64)
+ subCopyImageToScreen(*si, aniMurphySleepLeft, YawnSleepCounter - time1);
+
+ return subAnimateMurphy;
+
+ // end of YAWN-SLEEP-Sequence
+
+#else
+
ax = (TimerVar & 3);
if (ax != 0)
return subAnimateMurphy;
bx = (YawnSleepCounter - 1622) / 16;
subCopyFieldToScreen(*si, aniMurphySleepLeft + bx); // go to sleep
+
return subAnimateMurphy;
// end of YAWN-SLEEP-Sequence
+
+#endif
+
// ------------------------------------------------------------------
// ==========================================================================
// (Direct Jump) a key was pressed
subCopyFieldToScreen(*si, aniMurphyTouchUp);
if (YellowDisksExploded != 0)
{
- YawnSleepCounter = 10; // stay hypnotized
+ YawnSleepCounter = 40; // stay hypnotized
return subAnimateMurphy;
} // loc_g_6838:
subCopyFieldToScreen(*si, aniMurphyTouchLeft);
if (YellowDisksExploded != 0)
{
- YawnSleepCounter = 10; // stay hypnotized
+ YawnSleepCounter = 40; // stay hypnotized
return subAnimateMurphy;
} // loc_g_6838:
subCopyFieldToScreen(*si, aniMurphyTouchDown);
if (YellowDisksExploded != 0)
{
- YawnSleepCounter = 10; // stay hypnotized
+ YawnSleepCounter = 40; // stay hypnotized
return subAnimateMurphy;
} // loc_g_6838:
subCopyFieldToScreen(*si, aniMurphyTouchRight);
if (YellowDisksExploded != 0)
{
- YawnSleepCounter = 10; // stay hypnotized
+ YawnSleepCounter = 40; // stay hypnotized
return subAnimateMurphy;
} // loc_g_6838:
// +++++++++++++++++++++++++++++++++++++++++
}
+void subCopyImageToScreen(int si, int graphic, int sync_frame)
+{
+ int X, Y;
+
+ // +++++++++++++++++++++++++++++++++++++++++
+ X = GetStretchX(si);
+ Y = GetStretchY(si);
+ StretchedSprites.BltImg(X, Y, graphic, sync_frame);
+ // +++++++++++++++++++++++++++++++++++++++++
+}
+
static void subEatRedDisk(int si)
{
if (AllowRedDiskCheat == 0)