if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
redraw_mask |= REDRAW_FIELD;
- if (redraw_mask & REDRAW_FIELD)
+ if (redraw_mask & REDRAW_FIELD || ScreenMovPos)
redraw_mask &= ~REDRAW_TILES;
if (!redraw_mask)
XCopyArea(display,buffer,window,gc,
fx,fy, SXSIZE,SYSIZE,
SX,SY);
+
+
+
+#if 0
+ printf("FULL SCREEN REDRAW [%d]\n", ScreenMovPos);
+#endif
+
+
+
}
redraw_mask &= ~REDRAW_MAIN;
}
+
+
+
if (draw_thru_mask)
DrawGraphicShiftedThruMask(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
/*
if (element == EL_FELSBROCKEN && sxx)
{
- int phase = PlayerGfxPos / (TILEX/4);
+ int phase = (PlayerGfxPos / (TILEX/4));
if (PlayerMovDir == MV_LEFT)
graphic += phase;
else
- graphic += phase+4;
+ graphic += (phase+4)%4;
+
+
+ /*
+ printf("----> (%d, %d, %d)\n",
+ PlayerGfxPos, phase, graphic);
+ */
+
}
DrawGraphicShifted(px,py, sxx,syy, graphic, CUT_NO_CUTTING);
if (element == EL_DYNAMIT)
{
- if ((phase = (48-MovDelay[x][y])/6) > 6)
+ if ((phase = (96-MovDelay[x][y])/12) > 6)
phase = 6;
}
else
{
- if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3)
+ if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3)
phase = 7-phase;
}
else
phase = (FrameCounter % (delay * frames)) / delay;
+ if (mode == ANIM_REVERSE)
+ phase = -phase;
+
return(phase);
}
{
int phase = getGraphicAnimationPhase(frames, delay, mode);
-/*
- int phase;
-
- if (mode == ANIM_OSCILLATE)
- {
- int max_anim_frames = frames*2 - 2;
- phase = (FrameCounter % (delay * max_anim_frames)) / delay;
- phase = (phase < frames ? phase : max_anim_frames - phase);
- }
- else
- phase = (FrameCounter % (delay * frames)) / delay;
-*/
-
if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
}