// default value for undefined levelset
#define UNDEFINED_LEVELSET "[NONE]"
+// default value for undefined password
+#define UNDEFINED_PASSWORD "[undefined]"
+
// default value for undefined parameter
#define ARG_DEFAULT "[DEFAULT]"
char *conf_directory;
char *execute_command;
+ char *tape_log_filename;
char *special_flags;
char *debug_mode;
boolean api_server;
char *api_server_hostname;
+ char *api_server_password;
struct SetupAutoSetupInfo auto_setup;
struct SetupLevelSetupInfo level_setup;
Bitmap *LoadCustomImage(char *);
void ReloadCustomImage(Bitmap *, char *);
+Bitmap *ZoomBitmap(Bitmap *, int, int);
void ReCreateGameTileSizeBitmap(Bitmap **);
void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
void CreateBitmapTextures(Bitmap **);