#define USE_TOUCH_INPUT_OVERLAY
#define USE_COMPLETE_DISPLAY
#define HAS_SCREEN_KEYBOARD
-#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
+#define SCREEN_KEYBOARD_POS(h) ((h) * 40 / 100)
#endif
// values for drag-and-drop support (some parts not added before SDL 2.0.5)
#define DOCS_DIRECTORY "docs"
#define ELEMENTS_DIRECTORY "elements"
#define CREDITS_DIRECTORY "credits"
-#define INFO_DIRECTORY "info"
+#define PROGRAM_INFO_DIRECTORY "program"
#define CACHE_DIRECTORY "cache"
#define CONF_DIRECTORY "conf"
#define NETWORK_DIRECTORY "network"
#define BACKLINK_TEXT_MAIN ".. (main menu)"
#define BACKLINK_TEXT_SETUP ".. (setup menu)"
#define BACKLINK_TEXT_PARENT ".. (parent directory)"
-#define BACKLINK_TEXT_SCORES "back"
+#define BACKLINK_TEXT_BACK "back"
+#define BACKLINK_TEXT_NEXT "next"
#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
INFOTEXT_SCORE_ENTRY : \
INFOTEXT_UNDEFINED)
#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
- BACKLINK_TEXT_SCORES : \
+ BACKLINK_TEXT_BACK : \
(t) == TREE_TYPE_LEVEL_DIR ? \
BACKLINK_TEXT_MAIN : \
BACKLINK_TEXT_SETUP)
char *special_flags; // flags for special actions performed on level file
+ char *empty_level_name; // name pattern if level title is "nameless level"
+ boolean force_level_name; // force also renaming non-nameless level titles
+
int levels; // number of levels in level series
int first_level; // first level number (to allow start with 0 or 1)
int last_level; // last level number (automatically calculated)