unsigned int bytes_per_pixel = (depth + 7) / 8;
int i;
+#if 0
+ if (depth > 8)
+ Error(ERR_EXIT, "images with more than 256 colors are not supported");
+
+ depth = 8;
+#endif
+
image = checked_calloc(sizeof(Image));
image->data = checked_calloc(width * height * bytes_per_pixel);
image->width = width;
ImageInfo *img_info;
#if 0
- printf("::: loading PCX file '%s'\n", filename);
+ printf("loading PCX file '%s'\n", filename);
#endif
img_info = checked_calloc(sizeof(ImageInfo));
void ReloadCustomImages()
{
#if 0
- printf("::: reloading images '%s' ...\n", artwork.gfx_current_identifier);
+ printf("DEBUG: reloading images '%s' ...\n", artwork.gfx_current_identifier);
#endif
LoadArtworkConfig(image_info);
img_info->contains_small_images = TRUE;
img_info->scaled_up = TRUE;
+
+#if 0
+ if (zoom_factor)
+ printf("CreateImageWithSmallImages: '%s' zoomed by factor %d\n",
+ img_info->source_filename, zoom_factor);
+#endif
+
+#if 0
+ printf("CreateImageWithSmallImages: '%s' done\n", img_info->source_filename);
+#endif
}
void FreeAllImages()