FreeAllImageTextures();
+ for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++)
+ CreateImageTextures(i);
+
for (i = 0; i < MAX_NUM_TOONS; i++)
CreateImageTextures(IMG_TOON_1 + i);
InitGfxDrawBusyAnimFunction(DrawInitAnim);
InitGfxDrawGlobalAnimFunction(DrawGlobalAnim);
+ InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToScreen);
/* use copy of busy animation to prevent change while reloading artwork */
init_last = init;