-1
};
+ static int ep_protected[] =
+ {
+ -1
+ };
+
static int ep_player[] =
{
EL_PLAYER_1,
{ ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
{ ep_pushable, EP_PUSHABLE },
{ ep_can_explode_dyna, EP_CAN_EXPLODE_DYNA },
+ { ep_protected, EP_PROTECTED },
{ ep_player, EP_PLAYER },
{ ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
IS_INDESTRUCTIBLE(i)));
+ /* ---------- PROTECTED ------------------------------------------------ */
+ if (IS_ACCESSIBLE_INSIDE(i))
+ SET_PROPERTY(i, EP_PROTECTED, TRUE);
+
/* ---------- EXPLOSION_PROOF ------------------------------------------ */
if (i == EL_FLAMES)
SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
else
SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
- !IS_WALKABLE_OVER(i) &&
- !IS_WALKABLE_UNDER(i)));
+ IS_PROTECTED(i)));
if (IS_CUSTOM_ELEMENT(i))
{