al = aniTerminal + bl;
X = GetStretchX(si);
Y = GetStretchY(si);
+#if 1
+ StretchedSprites.BltImg(X, Y,
+ bl < 8 ? IMG_SP_TERMINAL : IMG_SP_TERMINAL_ACTIVE,
+ FrameCounter);
+#else
StretchedSprites.BltEx(X, Y, al);
+#endif
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
return subAnimateTerminals;