added property for growing BD engine game elements
[rocksndiamonds.git] / src / game_bd / bd_cave.h
index 9a0c52a720a228bd3ecbe4e18d49e6027816e5ad..aea976e860decb2626630dc842eb03dd60ba0662 100644 (file)
@@ -127,6 +127,7 @@ enum _element_property
   E_P_CAN_MOVE,                 // can move
   E_P_CAN_FALL,                 // can fall
   E_P_FALLING,                  // falling
+  E_P_GROWING,                  // growing (element birth)
 };
 
 // properties
@@ -165,6 +166,7 @@ enum _element_property
 #define P_CAN_MOVE                     (1 << E_P_CAN_MOVE)
 #define P_CAN_FALL                     (1 << E_P_CAN_FALL)
 #define P_FALLING                      (1 << E_P_FALLING)
+#define P_GROWING                      (1 << E_P_GROWING)
 
 // These are states of the magic wall.
 typedef enum _magic_wall_state