added functions to check if native BD cave or caveset has levels
[rocksndiamonds.git] / src / game_bd / bd_cave.h
index aea976e860decb2626630dc842eb03dd60ba0662..1a85776a68a4e17333308881e7c8807d1fe144c3 100644 (file)
@@ -721,4 +721,7 @@ void gd_replay_store_movement(GdReplay *replay, GdDirection player_move, boolean
 unsigned int gd_cave_adler_checksum(GdCave *cave);
 void gd_cave_adler_checksum_more(GdCave *cave, unsigned int *a, unsigned int *b);
 
+boolean gd_cave_has_levels(GdCave *cave);
+boolean gd_caveset_has_levels(void);
+
 #endif // BD_CAVE_H