1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 #define DEBUG_FRAME_TIME FALSE
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES 0
30 #define TOOL_CTRL_ID_NO 1
31 #define TOOL_CTRL_ID_CONFIRM 2
32 #define TOOL_CTRL_ID_PLAYER_1 3
33 #define TOOL_CTRL_ID_PLAYER_2 4
34 #define TOOL_CTRL_ID_PLAYER_3 5
35 #define TOOL_CTRL_ID_PLAYER_4 6
36 #define TOOL_CTRL_ID_TOUCH_YES 7
37 #define TOOL_CTRL_ID_TOUCH_NO 8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
40 #define NUM_TOOL_BUTTONS 10
42 // constants for number of doors and door parts
44 #define NUM_PANELS NUM_DOORS
45 // #define NUM_PANELS 0
46 #define MAX_PARTS_PER_DOOR 8
47 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
51 struct DoorPartOrderInfo
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
59 struct DoorPartControlInfo
63 struct DoorPartPosInfo *pos;
66 static struct DoorPartControlInfo door_part_controls[] =
70 IMG_GFX_DOOR_1_PART_1,
75 IMG_GFX_DOOR_1_PART_2,
80 IMG_GFX_DOOR_1_PART_3,
85 IMG_GFX_DOOR_1_PART_4,
90 IMG_GFX_DOOR_1_PART_5,
95 IMG_GFX_DOOR_1_PART_6,
100 IMG_GFX_DOOR_1_PART_7,
105 IMG_GFX_DOOR_1_PART_8,
111 IMG_GFX_DOOR_2_PART_1,
116 IMG_GFX_DOOR_2_PART_2,
121 IMG_GFX_DOOR_2_PART_3,
126 IMG_GFX_DOOR_2_PART_4,
131 IMG_GFX_DOOR_2_PART_5,
136 IMG_GFX_DOOR_2_PART_6,
141 IMG_GFX_DOOR_2_PART_7,
146 IMG_GFX_DOOR_2_PART_8,
152 IMG_BACKGROUND_PANEL,
169 // forward declaration for internal use
170 static void UnmapToolButtons(void);
171 static void HandleToolButtons(struct GadgetInfo *);
172 static int el_act_dir2crm(int, int, int);
173 static int el_act2crm(int, int);
175 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
176 static int request_gadget_id = -1;
178 static char *print_if_not_empty(int element)
180 static char *s = NULL;
181 char *token_name = element_info[element].token_name;
186 s = checked_malloc(strlen(token_name) + 10 + 1);
188 if (element != EL_EMPTY)
189 sprintf(s, "%d\t['%s']", element, token_name);
191 sprintf(s, "%d", element);
196 int getFieldbufferOffsetX_RND(int dir, int pos)
198 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
199 int dx = (dir & MV_HORIZONTAL ? pos : 0);
200 int dx_var = dx * TILESIZE_VAR / TILESIZE;
203 if (EVEN(SCR_FIELDX))
205 int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
206 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
208 if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
209 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
211 fx += (dx_var > 0 ? TILEX_VAR : 0);
218 if (full_lev_fieldx <= SCR_FIELDX)
220 if (EVEN(SCR_FIELDX))
221 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
223 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
229 int getFieldbufferOffsetY_RND(int dir, int pos)
231 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
232 int dy = (dir & MV_VERTICAL ? pos : 0);
233 int dy_var = dy * TILESIZE_VAR / TILESIZE;
236 if (EVEN(SCR_FIELDY))
238 int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
239 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
241 if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
242 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
244 fy += (dy_var > 0 ? TILEY_VAR : 0);
251 if (full_lev_fieldy <= SCR_FIELDY)
253 if (EVEN(SCR_FIELDY))
254 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
256 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
262 static int getLevelFromScreenX_RND(int sx)
264 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
267 int lx = LEVELX((px + dx) / TILESIZE_VAR);
272 static int getLevelFromScreenY_RND(int sy)
274 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
277 int ly = LEVELY((py + dy) / TILESIZE_VAR);
282 static int getLevelFromScreenX_EM(int sx)
284 int level_xsize = level.native_em_level->cav->width;
285 int full_xsize = level_xsize * TILESIZE_VAR;
287 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
289 int fx = getFieldbufferOffsetX_EM();
292 int lx = LEVELX((px + dx) / TILESIZE_VAR);
297 static int getLevelFromScreenY_EM(int sy)
299 int level_ysize = level.native_em_level->cav->height;
300 int full_ysize = level_ysize * TILESIZE_VAR;
302 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
304 int fy = getFieldbufferOffsetY_EM();
307 int ly = LEVELY((py + dy) / TILESIZE_VAR);
312 static int getLevelFromScreenX_SP(int sx)
314 int menBorder = setup.sp_show_border_elements;
315 int level_xsize = level.native_sp_level->width;
316 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
318 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
320 int fx = getFieldbufferOffsetX_SP();
323 int lx = LEVELX((px + dx) / TILESIZE_VAR);
328 static int getLevelFromScreenY_SP(int sy)
330 int menBorder = setup.sp_show_border_elements;
331 int level_ysize = level.native_sp_level->height;
332 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
334 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
336 int fy = getFieldbufferOffsetY_SP();
339 int ly = LEVELY((py + dy) / TILESIZE_VAR);
344 static int getLevelFromScreenX_MM(int sx)
346 int level_xsize = level.native_mm_level->fieldx;
347 int full_xsize = level_xsize * TILESIZE_VAR;
349 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
352 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
357 static int getLevelFromScreenY_MM(int sy)
359 int level_ysize = level.native_mm_level->fieldy;
360 int full_ysize = level_ysize * TILESIZE_VAR;
362 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
365 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
370 int getLevelFromScreenX(int x)
372 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
373 return getLevelFromScreenX_EM(x);
374 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
375 return getLevelFromScreenX_SP(x);
376 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
377 return getLevelFromScreenX_MM(x);
379 return getLevelFromScreenX_RND(x);
382 int getLevelFromScreenY(int y)
384 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
385 return getLevelFromScreenY_EM(y);
386 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
387 return getLevelFromScreenY_SP(y);
388 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
389 return getLevelFromScreenY_MM(y);
391 return getLevelFromScreenY_RND(y);
394 void DumpTile(int x, int y)
401 Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
404 if (!IN_LEV_FIELD(x, y))
406 Info("(not in level field)");
412 token_name = element_info[Tile[x][y]].token_name;
414 Info("Tile: %d\t['%s']", Tile[x][y], token_name);
415 Info("Back: %s", print_if_not_empty(Back[x][y]));
416 Info("Store: %s", print_if_not_empty(Store[x][y]));
417 Info("Store2: %s", print_if_not_empty(Store2[x][y]));
418 Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
419 Info("MovPos: %d", MovPos[x][y]);
420 Info("MovDir: %d", MovDir[x][y]);
421 Info("MovDelay: %d", MovDelay[x][y]);
422 Info("ChangeDelay: %d", ChangeDelay[x][y]);
423 Info("CustomValue: %d", CustomValue[x][y]);
424 Info("GfxElement: %d", GfxElement[x][y]);
425 Info("GfxAction: %d", GfxAction[x][y]);
426 Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
427 Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
431 void DumpTileFromScreen(int sx, int sy)
433 int lx = getLevelFromScreenX(sx);
434 int ly = getLevelFromScreenY(sy);
439 void SetDrawtoField(int mode)
441 if (mode == DRAW_TO_FIELDBUFFER)
447 BX2 = SCR_FIELDX + 1;
448 BY2 = SCR_FIELDY + 1;
450 drawto_field = fieldbuffer;
452 else // DRAW_TO_BACKBUFFER
458 BX2 = SCR_FIELDX - 1;
459 BY2 = SCR_FIELDY - 1;
461 drawto_field = backbuffer;
465 static void RedrawPlayfield_RND(void)
467 if (game.envelope_active)
470 DrawLevel(REDRAW_ALL);
474 void RedrawPlayfield(void)
476 if (game_status != GAME_MODE_PLAYING)
479 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
480 RedrawPlayfield_EM(TRUE);
481 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
482 RedrawPlayfield_SP(TRUE);
483 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
484 RedrawPlayfield_MM();
485 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
486 RedrawPlayfield_RND();
488 BlitScreenToBitmap(backbuffer);
490 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
494 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
497 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
498 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
500 if (x == -1 && y == -1)
503 if (draw_target == DRAW_TO_SCREEN)
504 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
506 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
509 static void DrawMaskedBorderExt_FIELD(int draw_target)
511 if (global.border_status >= GAME_MODE_MAIN &&
512 global.border_status <= GAME_MODE_PLAYING &&
513 border.draw_masked[global.border_status])
514 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
518 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
520 // when drawing to backbuffer, never draw border over open doors
521 if (draw_target == DRAW_TO_BACKBUFFER &&
522 (GetDoorState() & DOOR_OPEN_1))
525 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
526 (global.border_status != GAME_MODE_EDITOR ||
527 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
528 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
531 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
533 // when drawing to backbuffer, never draw border over open doors
534 if (draw_target == DRAW_TO_BACKBUFFER &&
535 (GetDoorState() & DOOR_OPEN_2))
538 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
539 global.border_status != GAME_MODE_EDITOR)
540 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
543 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
545 // currently not available
548 static void DrawMaskedBorderExt_ALL(int draw_target)
550 DrawMaskedBorderExt_FIELD(draw_target);
551 DrawMaskedBorderExt_DOOR_1(draw_target);
552 DrawMaskedBorderExt_DOOR_2(draw_target);
553 DrawMaskedBorderExt_DOOR_3(draw_target);
556 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
558 // never draw masked screen borders on borderless screens
559 if (global.border_status == GAME_MODE_LOADING ||
560 global.border_status == GAME_MODE_TITLE)
563 if (redraw_mask & REDRAW_ALL)
564 DrawMaskedBorderExt_ALL(draw_target);
567 if (redraw_mask & REDRAW_FIELD)
568 DrawMaskedBorderExt_FIELD(draw_target);
569 if (redraw_mask & REDRAW_DOOR_1)
570 DrawMaskedBorderExt_DOOR_1(draw_target);
571 if (redraw_mask & REDRAW_DOOR_2)
572 DrawMaskedBorderExt_DOOR_2(draw_target);
573 if (redraw_mask & REDRAW_DOOR_3)
574 DrawMaskedBorderExt_DOOR_3(draw_target);
578 void DrawMaskedBorder_FIELD(void)
580 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
583 void DrawMaskedBorder(int redraw_mask)
585 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
588 void DrawMaskedBorderToTarget(int draw_target)
590 if (draw_target == DRAW_TO_BACKBUFFER ||
591 draw_target == DRAW_TO_SCREEN)
593 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
597 int last_border_status = global.border_status;
599 if (draw_target == DRAW_TO_FADE_SOURCE)
601 global.border_status = gfx.fade_border_source_status;
602 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
604 else if (draw_target == DRAW_TO_FADE_TARGET)
606 global.border_status = gfx.fade_border_target_status;
607 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
610 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
612 global.border_status = last_border_status;
613 gfx.masked_border_bitmap_ptr = backbuffer;
617 void DrawTileCursor(int draw_target)
623 int graphic = IMG_GLOBAL_TILE_CURSOR;
625 int tilesize = TILESIZE_VAR;
626 int width = tilesize;
627 int height = tilesize;
629 if (game_status != GAME_MODE_PLAYING)
632 if (!tile_cursor.enabled ||
636 if (tile_cursor.moving)
638 int step = TILESIZE_VAR / 4;
639 int dx = tile_cursor.target_x - tile_cursor.x;
640 int dy = tile_cursor.target_y - tile_cursor.y;
643 tile_cursor.x = tile_cursor.target_x;
645 tile_cursor.x += SIGN(dx) * step;
648 tile_cursor.y = tile_cursor.target_y;
650 tile_cursor.y += SIGN(dy) * step;
652 if (tile_cursor.x == tile_cursor.target_x &&
653 tile_cursor.y == tile_cursor.target_y)
654 tile_cursor.moving = FALSE;
657 dst_x = tile_cursor.x;
658 dst_y = tile_cursor.y;
660 frame = getGraphicAnimationFrame(graphic, -1);
662 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
665 (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source :
666 draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL);
668 if (draw_target == DRAW_TO_SCREEN)
669 BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y);
671 BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height,
675 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
677 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
680 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
682 int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
683 int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
685 BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
688 void BlitScreenToBitmap(Bitmap *target_bitmap)
690 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
691 BlitScreenToBitmap_EM(target_bitmap);
692 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
693 BlitScreenToBitmap_SP(target_bitmap);
694 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
695 BlitScreenToBitmap_MM(target_bitmap);
696 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
697 BlitScreenToBitmap_RND(target_bitmap);
699 redraw_mask |= REDRAW_FIELD;
702 static void DrawFramesPerSecond(void)
705 int font_nr = FONT_TEXT_2;
706 int font_width = getFontWidth(font_nr);
707 int draw_deactivation_mask = GetDrawDeactivationMask();
708 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
710 // draw FPS with leading space (needed if field buffer deactivated)
711 sprintf(text, " %04.1f fps", global.frames_per_second);
713 // override draw deactivation mask (required for invisible warp mode)
714 SetDrawDeactivationMask(REDRAW_NONE);
716 // draw opaque FPS if field buffer deactivated, else draw masked FPS
717 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
718 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
720 // set draw deactivation mask to previous value
721 SetDrawDeactivationMask(draw_deactivation_mask);
723 // force full-screen redraw in this frame
724 redraw_mask = REDRAW_ALL;
728 static void PrintFrameTimeDebugging(void)
730 static unsigned int last_counter = 0;
731 unsigned int counter = Counter();
732 int diff_1 = counter - last_counter;
733 int diff_2 = diff_1 - GAME_FRAME_DELAY;
735 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
736 char diff_bar[2 * diff_2_max + 5];
740 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
742 for (i = 0; i < diff_2_max; i++)
743 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
744 i >= diff_2_max - diff_2_cut ? '-' : ' ');
746 diff_bar[pos++] = '|';
748 for (i = 0; i < diff_2_max; i++)
749 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
751 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
753 diff_bar[pos++] = '\0';
755 Debug("time:frame", "%06d [%02d] [%c%02d] %s",
758 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
761 last_counter = counter;
765 static int unifiedRedrawMask(int mask)
767 if (mask & REDRAW_ALL)
770 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
776 static boolean equalRedrawMasks(int mask_1, int mask_2)
778 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
781 void BackToFront(void)
783 static int last_redraw_mask = REDRAW_NONE;
785 // force screen redraw in every frame to continue drawing global animations
786 // (but always use the last redraw mask to prevent unwanted side effects)
787 if (redraw_mask == REDRAW_NONE)
788 redraw_mask = last_redraw_mask;
790 last_redraw_mask = redraw_mask;
793 // masked border now drawn immediately when blitting backbuffer to window
795 // draw masked border to all viewports, if defined
796 DrawMaskedBorder(redraw_mask);
799 // draw frames per second (only if debug mode is enabled)
800 if (redraw_mask & REDRAW_FPS)
801 DrawFramesPerSecond();
803 // remove playfield redraw before potentially merging with doors redraw
804 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
805 redraw_mask &= ~REDRAW_FIELD;
807 // redraw complete window if both playfield and (some) doors need redraw
808 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
809 redraw_mask = REDRAW_ALL;
811 /* although redrawing the whole window would be fine for normal gameplay,
812 being able to only redraw the playfield is required for deactivating
813 certain drawing areas (mainly playfield) to work, which is needed for
814 warp-forward to be fast enough (by skipping redraw of most frames) */
816 if (redraw_mask & REDRAW_ALL)
818 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
820 else if (redraw_mask & REDRAW_FIELD)
822 BlitBitmap(backbuffer, window,
823 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
825 else if (redraw_mask & REDRAW_DOORS)
827 // merge door areas to prevent calling screen redraw more than once
833 if (redraw_mask & REDRAW_DOOR_1)
837 x2 = MAX(x2, DX + DXSIZE);
838 y2 = MAX(y2, DY + DYSIZE);
841 if (redraw_mask & REDRAW_DOOR_2)
845 x2 = MAX(x2, VX + VXSIZE);
846 y2 = MAX(y2, VY + VYSIZE);
849 if (redraw_mask & REDRAW_DOOR_3)
853 x2 = MAX(x2, EX + EXSIZE);
854 y2 = MAX(y2, EY + EYSIZE);
857 // make sure that at least one pixel is blitted, and inside the screen
858 // (else nothing is blitted, causing the animations not to be updated)
859 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
860 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
861 x2 = MIN(MAX(1, x2), WIN_XSIZE);
862 y2 = MIN(MAX(1, y2), WIN_YSIZE);
864 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
867 redraw_mask = REDRAW_NONE;
870 PrintFrameTimeDebugging();
874 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
876 unsigned int frame_delay_value_old = GetVideoFrameDelay();
878 SetVideoFrameDelay(frame_delay_value);
882 SetVideoFrameDelay(frame_delay_value_old);
885 static int fade_type_skip = FADE_TYPE_NONE;
887 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
889 void (*draw_border_function)(void) = NULL;
890 int x, y, width, height;
891 int fade_delay, post_delay;
893 if (fade_type == FADE_TYPE_FADE_OUT)
895 if (fade_type_skip != FADE_TYPE_NONE)
897 // skip all fade operations until specified fade operation
898 if (fade_type & fade_type_skip)
899 fade_type_skip = FADE_TYPE_NONE;
904 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
908 redraw_mask |= fade_mask;
910 if (fade_type == FADE_TYPE_SKIP)
912 fade_type_skip = fade_mode;
917 fade_delay = fading.fade_delay;
918 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
920 if (fade_type_skip != FADE_TYPE_NONE)
922 // skip all fade operations until specified fade operation
923 if (fade_type & fade_type_skip)
924 fade_type_skip = FADE_TYPE_NONE;
929 if (global.autoplay_leveldir)
934 if (fade_mask == REDRAW_FIELD)
939 height = FADE_SYSIZE;
941 if (border.draw_masked_when_fading)
942 draw_border_function = DrawMaskedBorder_FIELD; // update when fading
944 DrawMaskedBorder_FIELD(); // draw once
954 // when switching screens without fading, set fade delay to zero
955 if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
958 // do not display black frame when fading out without fade delay
959 if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
962 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
963 draw_border_function);
965 redraw_mask &= ~fade_mask;
967 ClearAutoRepeatKeyEvents();
970 static void SetScreenStates_BeforeFadingIn(void)
972 // temporarily set screen mode for animations to screen after fading in
973 global.anim_status = global.anim_status_next;
975 // store backbuffer with all animations that will be started after fading in
976 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
978 // set screen mode for animations back to fading
979 global.anim_status = GAME_MODE_PSEUDO_FADING;
982 static void SetScreenStates_AfterFadingIn(void)
984 // store new source screen (to use correct masked border for fading)
985 gfx.fade_border_source_status = global.border_status;
987 global.anim_status = global.anim_status_next;
990 static void SetScreenStates_BeforeFadingOut(void)
992 // store new target screen (to use correct masked border for fading)
993 gfx.fade_border_target_status = game_status;
995 // set screen mode for animations to fading
996 global.anim_status = GAME_MODE_PSEUDO_FADING;
998 // store backbuffer with all animations that will be stopped for fading out
999 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
1002 static void SetScreenStates_AfterFadingOut(void)
1004 global.border_status = game_status;
1007 void FadeIn(int fade_mask)
1009 SetScreenStates_BeforeFadingIn();
1012 DrawMaskedBorder(REDRAW_ALL);
1015 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1016 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1018 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1022 FADE_SXSIZE = FULL_SXSIZE;
1023 FADE_SYSIZE = FULL_SYSIZE;
1025 // activate virtual buttons depending on upcoming game status
1026 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1027 game_status == GAME_MODE_PLAYING && !tape.playing)
1028 SetOverlayActive(TRUE);
1030 SetScreenStates_AfterFadingIn();
1032 // force update of global animation status in case of rapid screen changes
1033 redraw_mask = REDRAW_ALL;
1037 void FadeOut(int fade_mask)
1039 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1040 if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1041 fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1044 SetScreenStates_BeforeFadingOut();
1046 SetTileCursorActive(FALSE);
1047 SetOverlayActive(FALSE);
1050 DrawMaskedBorder(REDRAW_ALL);
1053 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1054 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1056 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1058 SetScreenStates_AfterFadingOut();
1061 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1063 static struct TitleFadingInfo fading_leave_stored;
1066 fading_leave_stored = fading_leave;
1068 fading = fading_leave_stored;
1071 void FadeSetEnterMenu(void)
1073 fading = menu.enter_menu;
1075 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1078 void FadeSetLeaveMenu(void)
1080 fading = menu.leave_menu;
1082 FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1085 void FadeSetEnterScreen(void)
1087 fading = menu.enter_screen[game_status];
1089 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); // store
1092 void FadeSetNextScreen(void)
1094 fading = menu.next_screen[game_status];
1096 // (do not overwrite fade mode set by FadeSetEnterScreen)
1097 // FadeSetLeaveNext(fading, TRUE); // (keep same fade mode)
1100 void FadeSetLeaveScreen(void)
1102 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); // recall
1105 void FadeSetFromType(int type)
1107 if (type & TYPE_ENTER_SCREEN)
1108 FadeSetEnterScreen();
1109 else if (type & TYPE_ENTER)
1111 else if (type & TYPE_LEAVE)
1115 void FadeSetDisabled(void)
1117 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1119 fading = fading_none;
1122 void FadeSkipNextFadeIn(void)
1124 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1127 void FadeSkipNextFadeOut(void)
1129 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1132 static Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1134 if (graphic == IMG_UNDEFINED)
1137 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1139 return (graphic_info[graphic].bitmap != NULL || redefined ?
1140 graphic_info[graphic].bitmap :
1141 graphic_info[default_graphic].bitmap);
1144 static Bitmap *getBackgroundBitmap(int graphic)
1146 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1149 static Bitmap *getGlobalBorderBitmap(int graphic)
1151 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1154 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1157 (status == GAME_MODE_MAIN ||
1158 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1159 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1160 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1161 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1164 return getGlobalBorderBitmap(graphic);
1167 void SetWindowBackgroundImageIfDefined(int graphic)
1169 if (graphic_info[graphic].bitmap)
1170 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1173 void SetMainBackgroundImageIfDefined(int graphic)
1175 if (graphic_info[graphic].bitmap)
1176 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1179 void SetDoorBackgroundImageIfDefined(int graphic)
1181 if (graphic_info[graphic].bitmap)
1182 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1185 void SetWindowBackgroundImage(int graphic)
1187 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1190 void SetMainBackgroundImage(int graphic)
1192 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1195 void SetDoorBackgroundImage(int graphic)
1197 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1200 void SetPanelBackground(void)
1202 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1204 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1205 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1207 SetDoorBackgroundBitmap(bitmap_db_panel);
1210 void DrawBackground(int x, int y, int width, int height)
1212 // "drawto" might still point to playfield buffer here (hall of fame)
1213 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1215 if (IN_GFX_FIELD_FULL(x, y))
1216 redraw_mask |= REDRAW_FIELD;
1217 else if (IN_GFX_DOOR_1(x, y))
1218 redraw_mask |= REDRAW_DOOR_1;
1219 else if (IN_GFX_DOOR_2(x, y))
1220 redraw_mask |= REDRAW_DOOR_2;
1221 else if (IN_GFX_DOOR_3(x, y))
1222 redraw_mask |= REDRAW_DOOR_3;
1225 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1227 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1229 if (font->bitmap == NULL)
1232 DrawBackground(x, y, width, height);
1235 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1237 struct GraphicInfo *g = &graphic_info[graphic];
1239 if (g->bitmap == NULL)
1242 DrawBackground(x, y, width, height);
1245 static int game_status_last = -1;
1246 static Bitmap *global_border_bitmap_last = NULL;
1247 static Bitmap *global_border_bitmap = NULL;
1248 static int real_sx_last = -1, real_sy_last = -1;
1249 static int full_sxsize_last = -1, full_sysize_last = -1;
1250 static int dx_last = -1, dy_last = -1;
1251 static int dxsize_last = -1, dysize_last = -1;
1252 static int vx_last = -1, vy_last = -1;
1253 static int vxsize_last = -1, vysize_last = -1;
1254 static int ex_last = -1, ey_last = -1;
1255 static int exsize_last = -1, eysize_last = -1;
1257 boolean CheckIfGlobalBorderHasChanged(void)
1259 // if game status has not changed, global border has not changed either
1260 if (game_status == game_status_last)
1263 // determine and store new global border bitmap for current game status
1264 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1266 return (global_border_bitmap_last != global_border_bitmap);
1269 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1271 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1272 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1274 // if game status has not changed, nothing has to be redrawn
1275 if (game_status == game_status_last)
1278 // redraw if last screen was title screen
1279 if (game_status_last == GAME_MODE_TITLE)
1282 // redraw if global screen border has changed
1283 if (CheckIfGlobalBorderHasChanged())
1286 // redraw if position or size of playfield area has changed
1287 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1288 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1291 // redraw if position or size of door area has changed
1292 if (dx_last != DX || dy_last != DY ||
1293 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1296 // redraw if position or size of tape area has changed
1297 if (vx_last != VX || vy_last != VY ||
1298 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1301 // redraw if position or size of editor area has changed
1302 if (ex_last != EX || ey_last != EY ||
1303 exsize_last != EXSIZE || eysize_last != EYSIZE)
1310 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1313 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1315 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1318 void RedrawGlobalBorder(void)
1320 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1322 RedrawGlobalBorderFromBitmap(bitmap);
1324 redraw_mask = REDRAW_ALL;
1327 static void RedrawGlobalBorderIfNeeded(void)
1329 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1330 if (game_status == game_status_last)
1334 // copy current draw buffer to later copy back areas that have not changed
1335 if (game_status_last != GAME_MODE_TITLE)
1336 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1338 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1339 if (CheckIfGlobalBorderRedrawIsNeeded())
1341 // determine and store new global border bitmap for current game status
1342 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1345 // redraw global screen border (or clear, if defined to be empty)
1346 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1348 if (game_status == GAME_MODE_EDITOR)
1349 DrawSpecialEditorDoor();
1351 // copy previous playfield and door areas, if they are defined on both
1352 // previous and current screen and if they still have the same size
1354 if (real_sx_last != -1 && real_sy_last != -1 &&
1355 REAL_SX != -1 && REAL_SY != -1 &&
1356 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1357 BlitBitmap(bitmap_db_store_1, backbuffer,
1358 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1361 if (dx_last != -1 && dy_last != -1 &&
1362 DX != -1 && DY != -1 &&
1363 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1364 BlitBitmap(bitmap_db_store_1, backbuffer,
1365 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1367 if (game_status != GAME_MODE_EDITOR)
1369 if (vx_last != -1 && vy_last != -1 &&
1370 VX != -1 && VY != -1 &&
1371 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1372 BlitBitmap(bitmap_db_store_1, backbuffer,
1373 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1377 if (ex_last != -1 && ey_last != -1 &&
1378 EX != -1 && EY != -1 &&
1379 exsize_last == EXSIZE && eysize_last == EYSIZE)
1380 BlitBitmap(bitmap_db_store_1, backbuffer,
1381 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1384 redraw_mask = REDRAW_ALL;
1387 game_status_last = game_status;
1389 global_border_bitmap_last = global_border_bitmap;
1391 real_sx_last = REAL_SX;
1392 real_sy_last = REAL_SY;
1393 full_sxsize_last = FULL_SXSIZE;
1394 full_sysize_last = FULL_SYSIZE;
1397 dxsize_last = DXSIZE;
1398 dysize_last = DYSIZE;
1401 vxsize_last = VXSIZE;
1402 vysize_last = VYSIZE;
1405 exsize_last = EXSIZE;
1406 eysize_last = EYSIZE;
1409 void ClearField(void)
1411 RedrawGlobalBorderIfNeeded();
1413 // !!! "drawto" might still point to playfield buffer here (see above) !!!
1414 // (when entering hall of fame after playing)
1415 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1417 // !!! maybe this should be done before clearing the background !!!
1418 if (game_status == GAME_MODE_PLAYING)
1420 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1421 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1425 SetDrawtoField(DRAW_TO_BACKBUFFER);
1429 void MarkTileDirty(int x, int y)
1431 redraw_mask |= REDRAW_FIELD;
1434 void SetBorderElement(void)
1438 BorderElement = EL_EMPTY;
1440 // only the R'n'D game engine may use an additional steelwall border
1441 if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
1444 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1446 for (x = 0; x < lev_fieldx; x++)
1448 if (!IS_INDESTRUCTIBLE(Tile[x][y]))
1449 BorderElement = EL_STEELWALL;
1451 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1457 void FloodFillLevelExt(int from_x, int from_y, int fill_element,
1458 int max_array_fieldx, int max_array_fieldy,
1459 short field[max_array_fieldx][max_array_fieldy],
1460 int max_fieldx, int max_fieldy)
1464 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1465 static int safety = 0;
1467 // check if starting field still has the desired content
1468 if (field[from_x][from_y] == fill_element)
1473 if (safety > max_fieldx * max_fieldy)
1474 Fail("Something went wrong in 'FloodFill()'. Please debug.");
1476 old_element = field[from_x][from_y];
1477 field[from_x][from_y] = fill_element;
1479 for (i = 0; i < 4; i++)
1481 x = from_x + check[i][0];
1482 y = from_y + check[i][1];
1484 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1485 FloodFillLevelExt(x, y, fill_element, max_array_fieldx, max_array_fieldy,
1486 field, max_fieldx, max_fieldy);
1492 void FloodFillLevel(int from_x, int from_y, int fill_element,
1493 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1494 int max_fieldx, int max_fieldy)
1496 FloodFillLevelExt(from_x, from_y, fill_element,
1497 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1498 max_fieldx, max_fieldy);
1501 void SetRandomAnimationValue(int x, int y)
1503 gfx.anim_random_frame = GfxRandom[x][y];
1506 int getGraphicAnimationFrame(int graphic, int sync_frame)
1508 // animation synchronized with global frame counter, not move position
1509 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1510 sync_frame = FrameCounter;
1512 return getAnimationFrame(graphic_info[graphic].anim_frames,
1513 graphic_info[graphic].anim_delay,
1514 graphic_info[graphic].anim_mode,
1515 graphic_info[graphic].anim_start_frame,
1519 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1521 struct GraphicInfo *g = &graphic_info[graphic];
1522 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1524 if (tilesize == gfx.standard_tile_size)
1525 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1526 else if (tilesize == game.tile_size)
1527 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1529 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1532 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1533 boolean get_backside)
1535 struct GraphicInfo *g = &graphic_info[graphic];
1536 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1537 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1539 if (g->offset_y == 0) // frames are ordered horizontally
1541 int max_width = g->anim_frames_per_line * g->width;
1542 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1544 *x = pos % max_width;
1545 *y = src_y % g->height + pos / max_width * g->height;
1547 else if (g->offset_x == 0) // frames are ordered vertically
1549 int max_height = g->anim_frames_per_line * g->height;
1550 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1552 *x = src_x % g->width + pos / max_height * g->width;
1553 *y = pos % max_height;
1555 else // frames are ordered diagonally
1557 *x = src_x + frame * g->offset_x;
1558 *y = src_y + frame * g->offset_y;
1562 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1563 Bitmap **bitmap, int *x, int *y,
1564 boolean get_backside)
1566 struct GraphicInfo *g = &graphic_info[graphic];
1568 // if no graphics defined at all, use fallback graphics
1569 if (g->bitmaps == NULL)
1570 *g = graphic_info[IMG_CHAR_EXCLAM];
1572 // if no in-game graphics defined, always use standard graphic size
1573 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1574 tilesize = TILESIZE;
1576 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1577 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1579 *x = *x * tilesize / g->tile_size;
1580 *y = *y * tilesize / g->tile_size;
1583 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1584 Bitmap **bitmap, int *x, int *y)
1586 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1589 void getFixedGraphicSource(int graphic, int frame,
1590 Bitmap **bitmap, int *x, int *y)
1592 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1595 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1597 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1600 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1601 int *x, int *y, boolean get_backside)
1603 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1607 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1609 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1612 void DrawGraphic(int x, int y, int graphic, int frame)
1615 if (!IN_SCR_FIELD(x, y))
1617 Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
1618 Debug("draw:DrawGraphic", "This should never happen!");
1624 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1627 MarkTileDirty(x, y);
1630 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1633 if (!IN_SCR_FIELD(x, y))
1635 Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
1637 Debug("draw:DrawFixedGraphic", "This should never happen!");
1643 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1645 MarkTileDirty(x, y);
1648 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1654 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1656 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1659 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1665 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1666 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1669 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1672 if (!IN_SCR_FIELD(x, y))
1674 Debug("draw:DrawGraphicThruMask", "x = %d,y = %d, graphic = %d",
1676 Debug("draw:DrawGraphicThruMask", "This should never happen!");
1682 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1685 MarkTileDirty(x, y);
1688 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1691 if (!IN_SCR_FIELD(x, y))
1693 Debug("draw:DrawFixedGraphicThruMask", "x = %d,y = %d, graphic = %d",
1695 Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
1701 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1703 MarkTileDirty(x, y);
1706 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1712 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1714 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1718 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1719 int graphic, int frame)
1724 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1726 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1730 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1732 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1734 MarkTileDirty(x / tilesize, y / tilesize);
1737 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1740 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1741 graphic, frame, tilesize);
1742 MarkTileDirty(x / tilesize, y / tilesize);
1745 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1751 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1752 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1755 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1756 int frame, int tilesize)
1761 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1762 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1765 void DrawMiniGraphic(int x, int y, int graphic)
1767 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1768 MarkTileDirty(x / 2, y / 2);
1771 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1776 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1777 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1780 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1781 int graphic, int frame,
1782 int cut_mode, int mask_mode)
1787 int width = TILEX, height = TILEY;
1790 if (dx || dy) // shifted graphic
1792 if (x < BX1) // object enters playfield from the left
1799 else if (x > BX2) // object enters playfield from the right
1805 else if (x == BX1 && dx < 0) // object leaves playfield to the left
1811 else if (x == BX2 && dx > 0) // object leaves playfield to the right
1813 else if (dx) // general horizontal movement
1814 MarkTileDirty(x + SIGN(dx), y);
1816 if (y < BY1) // object enters playfield from the top
1818 if (cut_mode == CUT_BELOW) // object completely above top border
1826 else if (y > BY2) // object enters playfield from the bottom
1832 else if (y == BY1 && dy < 0) // object leaves playfield to the top
1838 else if (dy > 0 && cut_mode == CUT_ABOVE)
1840 if (y == BY2) // object completely above bottom border
1846 MarkTileDirty(x, y + 1);
1847 } // object leaves playfield to the bottom
1848 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1850 else if (dy) // general vertical movement
1851 MarkTileDirty(x, y + SIGN(dy));
1855 if (!IN_SCR_FIELD(x, y))
1857 Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
1859 Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
1865 width = width * TILESIZE_VAR / TILESIZE;
1866 height = height * TILESIZE_VAR / TILESIZE;
1867 cx = cx * TILESIZE_VAR / TILESIZE;
1868 cy = cy * TILESIZE_VAR / TILESIZE;
1869 dx = dx * TILESIZE_VAR / TILESIZE;
1870 dy = dy * TILESIZE_VAR / TILESIZE;
1872 if (width > 0 && height > 0)
1874 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1879 dst_x = FX + x * TILEX_VAR + dx;
1880 dst_y = FY + y * TILEY_VAR + dy;
1882 if (mask_mode == USE_MASKING)
1883 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1886 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1889 MarkTileDirty(x, y);
1893 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1894 int graphic, int frame,
1895 int cut_mode, int mask_mode)
1900 int width = TILEX_VAR, height = TILEY_VAR;
1903 int x2 = x + SIGN(dx);
1904 int y2 = y + SIGN(dy);
1906 // movement with two-tile animations must be sync'ed with movement position,
1907 // not with current GfxFrame (which can be higher when using slow movement)
1908 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1909 int anim_frames = graphic_info[graphic].anim_frames;
1911 // (we also need anim_delay here for movement animations with less frames)
1912 int anim_delay = graphic_info[graphic].anim_delay;
1913 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1915 boolean draw_start_tile = (cut_mode != CUT_ABOVE); // only for falling!
1916 boolean draw_end_tile = (cut_mode != CUT_BELOW); // only for falling!
1918 // re-calculate animation frame for two-tile movement animation
1919 frame = getGraphicAnimationFrame(graphic, sync_frame);
1921 // check if movement start graphic inside screen area and should be drawn
1922 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1924 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1926 dst_x = FX + x1 * TILEX_VAR;
1927 dst_y = FY + y1 * TILEY_VAR;
1929 if (mask_mode == USE_MASKING)
1930 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1933 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1936 MarkTileDirty(x1, y1);
1939 // check if movement end graphic inside screen area and should be drawn
1940 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1942 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1944 dst_x = FX + x2 * TILEX_VAR;
1945 dst_y = FY + y2 * TILEY_VAR;
1947 if (mask_mode == USE_MASKING)
1948 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1951 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1954 MarkTileDirty(x2, y2);
1958 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1959 int graphic, int frame,
1960 int cut_mode, int mask_mode)
1964 DrawGraphic(x, y, graphic, frame);
1969 if (graphic_info[graphic].double_movement) // EM style movement images
1970 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1972 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1975 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
1976 int graphic, int frame, int cut_mode)
1978 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1981 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1982 int cut_mode, int mask_mode)
1984 int lx = LEVELX(x), ly = LEVELY(y);
1988 if (IN_LEV_FIELD(lx, ly))
1990 SetRandomAnimationValue(lx, ly);
1992 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1993 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1995 // do not use double (EM style) movement graphic when not moving
1996 if (graphic_info[graphic].double_movement && !dx && !dy)
1998 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1999 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
2002 else // border element
2004 graphic = el2img(element);
2005 frame = getGraphicAnimationFrame(graphic, -1);
2008 if (element == EL_EXPANDABLE_WALL)
2010 boolean left_stopped = FALSE, right_stopped = FALSE;
2012 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
2013 left_stopped = TRUE;
2014 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
2015 right_stopped = TRUE;
2017 if (left_stopped && right_stopped)
2019 else if (left_stopped)
2021 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2022 frame = graphic_info[graphic].anim_frames - 1;
2024 else if (right_stopped)
2026 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2027 frame = graphic_info[graphic].anim_frames - 1;
2032 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2033 else if (mask_mode == USE_MASKING)
2034 DrawGraphicThruMask(x, y, graphic, frame);
2036 DrawGraphic(x, y, graphic, frame);
2039 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2040 int cut_mode, int mask_mode)
2042 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2043 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2044 cut_mode, mask_mode);
2047 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2050 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2053 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2056 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2059 void DrawLevelElementThruMask(int x, int y, int element)
2061 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2064 void DrawLevelFieldThruMask(int x, int y)
2066 DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
2069 // !!! implementation of quicksand is totally broken !!!
2070 #define IS_CRUMBLED_TILE(x, y, e) \
2071 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2072 !IS_MOVING(x, y) || \
2073 (e) == EL_QUICKSAND_EMPTYING || \
2074 (e) == EL_QUICKSAND_FAST_EMPTYING))
2076 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2081 int width, height, cx, cy;
2082 int sx = SCREENX(x), sy = SCREENY(y);
2083 int crumbled_border_size = graphic_info[graphic].border_size;
2084 int crumbled_tile_size = graphic_info[graphic].tile_size;
2085 int crumbled_border_size_var =
2086 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2089 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2091 for (i = 1; i < 4; i++)
2093 int dxx = (i & 1 ? dx : 0);
2094 int dyy = (i & 2 ? dy : 0);
2097 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2100 // check if neighbour field is of same crumble type
2101 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2102 graphic_info[graphic].class ==
2103 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2105 // return if check prevents inner corner
2106 if (same == (dxx == dx && dyy == dy))
2110 // if we reach this point, we have an inner corner
2112 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2114 width = crumbled_border_size_var;
2115 height = crumbled_border_size_var;
2116 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2117 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2119 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2120 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2123 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2128 int width, height, bx, by, cx, cy;
2129 int sx = SCREENX(x), sy = SCREENY(y);
2130 int crumbled_border_size = graphic_info[graphic].border_size;
2131 int crumbled_tile_size = graphic_info[graphic].tile_size;
2132 int crumbled_border_size_var =
2133 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2134 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2137 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2139 // draw simple, sloppy, non-corner-accurate crumbled border
2141 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2142 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2143 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2144 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2146 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
2147 FX + sx * TILEX_VAR + cx,
2148 FY + sy * TILEY_VAR + cy);
2150 // (remaining middle border part must be at least as big as corner part)
2151 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2152 crumbled_border_size_var >= TILESIZE_VAR / 3)
2155 // correct corners of crumbled border, if needed
2157 for (i = -1; i <= 1; i += 2)
2159 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2160 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2161 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2164 // check if neighbour field is of same crumble type
2165 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2166 graphic_info[graphic].class ==
2167 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2169 // no crumbled corner, but continued crumbled border
2171 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2172 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2173 int b1 = (i == 1 ? crumbled_border_size_var :
2174 TILESIZE_VAR - 2 * crumbled_border_size_var);
2176 width = crumbled_border_size_var;
2177 height = crumbled_border_size_var;
2179 if (dir == 1 || dir == 2)
2194 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2196 FX + sx * TILEX_VAR + cx,
2197 FY + sy * TILEY_VAR + cy);
2202 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2204 int sx = SCREENX(x), sy = SCREENY(y);
2207 static int xy[4][2] =
2215 if (!IN_LEV_FIELD(x, y))
2218 element = TILE_GFX_ELEMENT(x, y);
2220 if (IS_CRUMBLED_TILE(x, y, element)) // crumble field itself
2222 if (!IN_SCR_FIELD(sx, sy))
2225 // crumble field borders towards direct neighbour fields
2226 for (i = 0; i < 4; i++)
2228 int xx = x + xy[i][0];
2229 int yy = y + xy[i][1];
2231 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2234 // check if neighbour field is of same crumble type
2235 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2236 graphic_info[graphic].class ==
2237 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2240 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2243 // crumble inner field corners towards corner neighbour fields
2244 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2245 graphic_info[graphic].anim_frames == 2)
2247 for (i = 0; i < 4; i++)
2249 int dx = (i & 1 ? +1 : -1);
2250 int dy = (i & 2 ? +1 : -1);
2252 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2256 MarkTileDirty(sx, sy);
2258 else // center field is not crumbled -- crumble neighbour fields
2260 // crumble field borders of direct neighbour fields
2261 for (i = 0; i < 4; i++)
2263 int xx = x + xy[i][0];
2264 int yy = y + xy[i][1];
2265 int sxx = sx + xy[i][0];
2266 int syy = sy + xy[i][1];
2268 if (!IN_LEV_FIELD(xx, yy) ||
2269 !IN_SCR_FIELD(sxx, syy))
2272 // do not crumble fields that are being digged or snapped
2273 if (Tile[xx][yy] == EL_EMPTY ||
2274 Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2277 element = TILE_GFX_ELEMENT(xx, yy);
2279 if (!IS_CRUMBLED_TILE(xx, yy, element))
2282 graphic = el_act2crm(element, ACTION_DEFAULT);
2284 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2286 MarkTileDirty(sxx, syy);
2289 // crumble inner field corners of corner neighbour fields
2290 for (i = 0; i < 4; i++)
2292 int dx = (i & 1 ? +1 : -1);
2293 int dy = (i & 2 ? +1 : -1);
2299 if (!IN_LEV_FIELD(xx, yy) ||
2300 !IN_SCR_FIELD(sxx, syy))
2303 if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
2306 element = TILE_GFX_ELEMENT(xx, yy);
2308 if (!IS_CRUMBLED_TILE(xx, yy, element))
2311 graphic = el_act2crm(element, ACTION_DEFAULT);
2313 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2314 graphic_info[graphic].anim_frames == 2)
2315 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2317 MarkTileDirty(sxx, syy);
2322 void DrawLevelFieldCrumbled(int x, int y)
2326 if (!IN_LEV_FIELD(x, y))
2329 if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
2330 GfxElement[x][y] != EL_UNDEFINED &&
2331 GFX_CRUMBLED(GfxElement[x][y]))
2333 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2338 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2340 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2343 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2346 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2347 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2348 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2349 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2350 int sx = SCREENX(x), sy = SCREENY(y);
2352 DrawGraphic(sx, sy, graphic1, frame1);
2353 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2356 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2358 int sx = SCREENX(x), sy = SCREENY(y);
2359 static int xy[4][2] =
2368 // crumble direct neighbour fields (required for field borders)
2369 for (i = 0; i < 4; i++)
2371 int xx = x + xy[i][0];
2372 int yy = y + xy[i][1];
2373 int sxx = sx + xy[i][0];
2374 int syy = sy + xy[i][1];
2376 if (!IN_LEV_FIELD(xx, yy) ||
2377 !IN_SCR_FIELD(sxx, syy) ||
2378 !GFX_CRUMBLED(Tile[xx][yy]) ||
2382 DrawLevelField(xx, yy);
2385 // crumble corner neighbour fields (required for inner field corners)
2386 for (i = 0; i < 4; i++)
2388 int dx = (i & 1 ? +1 : -1);
2389 int dy = (i & 2 ? +1 : -1);
2395 if (!IN_LEV_FIELD(xx, yy) ||
2396 !IN_SCR_FIELD(sxx, syy) ||
2397 !GFX_CRUMBLED(Tile[xx][yy]) ||
2401 int element = TILE_GFX_ELEMENT(xx, yy);
2402 int graphic = el_act2crm(element, ACTION_DEFAULT);
2404 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2405 graphic_info[graphic].anim_frames == 2)
2406 DrawLevelField(xx, yy);
2410 static int getBorderElement(int x, int y)
2414 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2415 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2416 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2417 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2418 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2419 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2420 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2422 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2423 int steel_position = (x == -1 && y == -1 ? 0 :
2424 x == lev_fieldx && y == -1 ? 1 :
2425 x == -1 && y == lev_fieldy ? 2 :
2426 x == lev_fieldx && y == lev_fieldy ? 3 :
2427 x == -1 || x == lev_fieldx ? 4 :
2428 y == -1 || y == lev_fieldy ? 5 : 6);
2430 return border[steel_position][steel_type];
2433 void DrawScreenElement(int x, int y, int element)
2435 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2436 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2439 void DrawLevelElement(int x, int y, int element)
2441 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2442 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2445 void DrawScreenField(int x, int y)
2447 int lx = LEVELX(x), ly = LEVELY(y);
2448 int element, content;
2450 if (!IN_LEV_FIELD(lx, ly))
2452 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2455 element = getBorderElement(lx, ly);
2457 DrawScreenElement(x, y, element);
2462 element = Tile[lx][ly];
2463 content = Store[lx][ly];
2465 if (IS_MOVING(lx, ly))
2467 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2468 boolean cut_mode = NO_CUTTING;
2470 if (element == EL_QUICKSAND_EMPTYING ||
2471 element == EL_QUICKSAND_FAST_EMPTYING ||
2472 element == EL_MAGIC_WALL_EMPTYING ||
2473 element == EL_BD_MAGIC_WALL_EMPTYING ||
2474 element == EL_DC_MAGIC_WALL_EMPTYING ||
2475 element == EL_AMOEBA_DROPPING)
2476 cut_mode = CUT_ABOVE;
2477 else if (element == EL_QUICKSAND_FILLING ||
2478 element == EL_QUICKSAND_FAST_FILLING ||
2479 element == EL_MAGIC_WALL_FILLING ||
2480 element == EL_BD_MAGIC_WALL_FILLING ||
2481 element == EL_DC_MAGIC_WALL_FILLING)
2482 cut_mode = CUT_BELOW;
2484 if (cut_mode == CUT_ABOVE)
2485 DrawScreenElement(x, y, element);
2487 DrawScreenElement(x, y, EL_EMPTY);
2490 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2491 else if (cut_mode == NO_CUTTING)
2492 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2495 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2497 if (cut_mode == CUT_BELOW &&
2498 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2499 DrawLevelElement(lx, ly + 1, element);
2502 if (content == EL_ACID)
2504 int dir = MovDir[lx][ly];
2505 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2506 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2508 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2510 // prevent target field from being drawn again (but without masking)
2511 // (this would happen if target field is scanned after moving element)
2512 Stop[newlx][newly] = TRUE;
2515 else if (IS_BLOCKED(lx, ly))
2520 boolean cut_mode = NO_CUTTING;
2521 int element_old, content_old;
2523 Blocked2Moving(lx, ly, &oldx, &oldy);
2526 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2527 MovDir[oldx][oldy] == MV_RIGHT);
2529 element_old = Tile[oldx][oldy];
2530 content_old = Store[oldx][oldy];
2532 if (element_old == EL_QUICKSAND_EMPTYING ||
2533 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2534 element_old == EL_MAGIC_WALL_EMPTYING ||
2535 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2536 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2537 element_old == EL_AMOEBA_DROPPING)
2538 cut_mode = CUT_ABOVE;
2540 DrawScreenElement(x, y, EL_EMPTY);
2543 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2545 else if (cut_mode == NO_CUTTING)
2546 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2549 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2552 else if (IS_DRAWABLE(element))
2553 DrawScreenElement(x, y, element);
2555 DrawScreenElement(x, y, EL_EMPTY);
2558 void DrawLevelField(int x, int y)
2560 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2561 DrawScreenField(SCREENX(x), SCREENY(y));
2562 else if (IS_MOVING(x, y))
2566 Moving2Blocked(x, y, &newx, &newy);
2567 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2568 DrawScreenField(SCREENX(newx), SCREENY(newy));
2570 else if (IS_BLOCKED(x, y))
2574 Blocked2Moving(x, y, &oldx, &oldy);
2575 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2576 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2580 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2581 int (*el2img_function)(int), boolean masked,
2582 int element_bits_draw)
2584 int element_base = map_mm_wall_element(element);
2585 int element_bits = (IS_DF_WALL(element) ?
2586 element - EL_DF_WALL_START :
2587 IS_MM_WALL(element) ?
2588 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2589 int graphic = el2img_function(element_base);
2590 int tilesize_draw = tilesize / 2;
2595 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2597 for (i = 0; i < 4; i++)
2599 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2600 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2602 if (!(element_bits_draw & (1 << i)))
2605 if (element_bits & (1 << i))
2608 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2609 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2611 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2612 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2617 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2618 tilesize_draw, tilesize_draw);
2623 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2624 boolean masked, int element_bits_draw)
2626 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2627 element, tilesize, el2edimg, masked, element_bits_draw);
2630 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2631 int (*el2img_function)(int))
2633 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2637 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2640 if (IS_MM_WALL(element))
2642 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2643 element, tilesize, el2edimg, masked, 0x000f);
2647 int graphic = el2edimg(element);
2650 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2652 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2656 void DrawSizedElement(int x, int y, int element, int tilesize)
2658 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2661 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2663 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2666 void DrawMiniElement(int x, int y, int element)
2670 graphic = el2edimg(element);
2671 DrawMiniGraphic(x, y, graphic);
2674 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2677 int x = sx + scroll_x, y = sy + scroll_y;
2679 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2680 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2681 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2682 DrawSizedElement(sx, sy, Tile[x][y], tilesize);
2684 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2687 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2689 int x = sx + scroll_x, y = sy + scroll_y;
2691 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2692 DrawMiniElement(sx, sy, EL_EMPTY);
2693 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2694 DrawMiniElement(sx, sy, Tile[x][y]);
2696 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2699 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2700 int x, int y, int xsize, int ysize,
2701 int tile_width, int tile_height)
2705 int dst_x = startx + x * tile_width;
2706 int dst_y = starty + y * tile_height;
2707 int width = graphic_info[graphic].width;
2708 int height = graphic_info[graphic].height;
2709 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2710 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2711 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2712 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2713 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2714 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2715 boolean draw_masked = graphic_info[graphic].draw_masked;
2717 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2719 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2721 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2725 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2726 inner_sx + (x - 1) * tile_width % inner_width);
2727 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2728 inner_sy + (y - 1) * tile_height % inner_height);
2731 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2734 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2738 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2739 int x, int y, int xsize, int ysize,
2742 int font_width = getFontWidth(font_nr);
2743 int font_height = getFontHeight(font_nr);
2745 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2746 font_width, font_height);
2749 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2751 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2752 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2753 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2754 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2755 boolean no_delay = (tape.warp_forward);
2756 unsigned int anim_delay = 0;
2757 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2758 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2759 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2760 int font_width = getFontWidth(font_nr);
2761 int font_height = getFontHeight(font_nr);
2762 int max_xsize = level.envelope[envelope_nr].xsize;
2763 int max_ysize = level.envelope[envelope_nr].ysize;
2764 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2765 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2766 int xend = max_xsize;
2767 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2768 int xstep = (xstart < xend ? 1 : 0);
2769 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2771 int end = MAX(xend - xstart, yend - ystart);
2774 for (i = start; i <= end; i++)
2776 int last_frame = end; // last frame of this "for" loop
2777 int x = xstart + i * xstep;
2778 int y = ystart + i * ystep;
2779 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2780 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2781 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2782 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2785 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2787 BlitScreenToBitmap(backbuffer);
2789 SetDrawtoField(DRAW_TO_BACKBUFFER);
2791 for (yy = 0; yy < ysize; yy++)
2792 for (xx = 0; xx < xsize; xx++)
2793 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2795 DrawTextBuffer(sx + font_width, sy + font_height,
2796 level.envelope[envelope_nr].text, font_nr, max_xsize,
2797 xsize - 2, ysize - 2, 0, mask_mode,
2798 level.envelope[envelope_nr].autowrap,
2799 level.envelope[envelope_nr].centered, FALSE);
2801 redraw_mask |= REDRAW_FIELD;
2804 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2807 ClearAutoRepeatKeyEvents();
2810 void ShowEnvelope(int envelope_nr)
2812 int element = EL_ENVELOPE_1 + envelope_nr;
2813 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2814 int sound_opening = element_info[element].sound[ACTION_OPENING];
2815 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2816 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2817 boolean no_delay = (tape.warp_forward);
2818 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2819 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2820 int anim_mode = graphic_info[graphic].anim_mode;
2821 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2822 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2824 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
2826 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2828 if (anim_mode == ANIM_DEFAULT)
2829 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2831 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2834 Delay_WithScreenUpdates(wait_delay_value);
2836 WaitForEventToContinue();
2838 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2840 if (anim_mode != ANIM_NONE)
2841 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2843 if (anim_mode == ANIM_DEFAULT)
2844 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2846 game.envelope_active = FALSE;
2848 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2850 redraw_mask |= REDRAW_FIELD;
2854 static void setRequestBasePosition(int *x, int *y)
2856 int sx_base, sy_base;
2858 if (request.x != -1)
2859 sx_base = request.x;
2860 else if (request.align == ALIGN_LEFT)
2862 else if (request.align == ALIGN_RIGHT)
2863 sx_base = SX + SXSIZE;
2865 sx_base = SX + SXSIZE / 2;
2867 if (request.y != -1)
2868 sy_base = request.y;
2869 else if (request.valign == VALIGN_TOP)
2871 else if (request.valign == VALIGN_BOTTOM)
2872 sy_base = SY + SYSIZE;
2874 sy_base = SY + SYSIZE / 2;
2880 static void setRequestPositionExt(int *x, int *y, int width, int height,
2881 boolean add_border_size)
2883 int border_size = request.border_size;
2884 int sx_base, sy_base;
2887 setRequestBasePosition(&sx_base, &sy_base);
2889 if (request.align == ALIGN_LEFT)
2891 else if (request.align == ALIGN_RIGHT)
2892 sx = sx_base - width;
2894 sx = sx_base - width / 2;
2896 if (request.valign == VALIGN_TOP)
2898 else if (request.valign == VALIGN_BOTTOM)
2899 sy = sy_base - height;
2901 sy = sy_base - height / 2;
2903 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2904 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2906 if (add_border_size)
2916 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2918 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2921 static void DrawEnvelopeRequest(char *text)
2923 char *text_final = text;
2924 char *text_door_style = NULL;
2925 int graphic = IMG_BACKGROUND_REQUEST;
2926 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2927 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2928 int font_nr = FONT_REQUEST;
2929 int font_width = getFontWidth(font_nr);
2930 int font_height = getFontHeight(font_nr);
2931 int border_size = request.border_size;
2932 int line_spacing = request.line_spacing;
2933 int line_height = font_height + line_spacing;
2934 int max_text_width = request.width - 2 * border_size;
2935 int max_text_height = request.height - 2 * border_size;
2936 int line_length = max_text_width / font_width;
2937 int max_lines = max_text_height / line_height;
2938 int text_width = line_length * font_width;
2939 int width = request.width;
2940 int height = request.height;
2941 int tile_size = MAX(request.step_offset, 1);
2942 int x_steps = width / tile_size;
2943 int y_steps = height / tile_size;
2944 int sx_offset = border_size;
2945 int sy_offset = border_size;
2949 if (request.centered)
2950 sx_offset = (request.width - text_width) / 2;
2952 if (request.wrap_single_words && !request.autowrap)
2954 char *src_text_ptr, *dst_text_ptr;
2956 text_door_style = checked_malloc(2 * strlen(text) + 1);
2958 src_text_ptr = text;
2959 dst_text_ptr = text_door_style;
2961 while (*src_text_ptr)
2963 if (*src_text_ptr == ' ' ||
2964 *src_text_ptr == '?' ||
2965 *src_text_ptr == '!')
2966 *dst_text_ptr++ = '\n';
2968 if (*src_text_ptr != ' ')
2969 *dst_text_ptr++ = *src_text_ptr;
2974 *dst_text_ptr = '\0';
2976 text_final = text_door_style;
2979 setRequestPosition(&sx, &sy, FALSE);
2981 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2983 for (y = 0; y < y_steps; y++)
2984 for (x = 0; x < x_steps; x++)
2985 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2986 x, y, x_steps, y_steps,
2987 tile_size, tile_size);
2989 // force DOOR font inside door area
2990 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2992 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2993 line_length, -1, max_lines, line_spacing, mask_mode,
2994 request.autowrap, request.centered, FALSE);
2998 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2999 RedrawGadget(tool_gadget[i]);
3001 // store readily prepared envelope request for later use when animating
3002 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3004 if (text_door_style)
3005 free(text_door_style);
3008 static void AnimateEnvelopeRequest(int anim_mode, int action)
3010 int graphic = IMG_BACKGROUND_REQUEST;
3011 boolean draw_masked = graphic_info[graphic].draw_masked;
3012 int delay_value_normal = request.step_delay;
3013 int delay_value_fast = delay_value_normal / 2;
3014 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3015 boolean no_delay = (tape.warp_forward);
3016 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3017 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
3018 unsigned int anim_delay = 0;
3020 int tile_size = MAX(request.step_offset, 1);
3021 int max_xsize = request.width / tile_size;
3022 int max_ysize = request.height / tile_size;
3023 int max_xsize_inner = max_xsize - 2;
3024 int max_ysize_inner = max_ysize - 2;
3026 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3027 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3028 int xend = max_xsize_inner;
3029 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3030 int xstep = (xstart < xend ? 1 : 0);
3031 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3033 int end = MAX(xend - xstart, yend - ystart);
3036 if (setup.quick_doors)
3043 for (i = start; i <= end; i++)
3045 int last_frame = end; // last frame of this "for" loop
3046 int x = xstart + i * xstep;
3047 int y = ystart + i * ystep;
3048 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3049 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3050 int xsize_size_left = (xsize - 1) * tile_size;
3051 int ysize_size_top = (ysize - 1) * tile_size;
3052 int max_xsize_pos = (max_xsize - 1) * tile_size;
3053 int max_ysize_pos = (max_ysize - 1) * tile_size;
3054 int width = xsize * tile_size;
3055 int height = ysize * tile_size;
3060 setRequestPosition(&src_x, &src_y, FALSE);
3061 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3063 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3065 for (yy = 0; yy < 2; yy++)
3067 for (xx = 0; xx < 2; xx++)
3069 int src_xx = src_x + xx * max_xsize_pos;
3070 int src_yy = src_y + yy * max_ysize_pos;
3071 int dst_xx = dst_x + xx * xsize_size_left;
3072 int dst_yy = dst_y + yy * ysize_size_top;
3073 int xx_size = (xx ? tile_size : xsize_size_left);
3074 int yy_size = (yy ? tile_size : ysize_size_top);
3077 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
3078 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3080 BlitBitmap(bitmap_db_store_2, backbuffer,
3081 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3085 redraw_mask |= REDRAW_FIELD;
3089 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
3092 ClearAutoRepeatKeyEvents();
3095 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3097 int graphic = IMG_BACKGROUND_REQUEST;
3098 int sound_opening = SND_REQUEST_OPENING;
3099 int sound_closing = SND_REQUEST_CLOSING;
3100 int anim_mode_1 = request.anim_mode; // (higher priority)
3101 int anim_mode_2 = graphic_info[graphic].anim_mode; // (lower priority)
3102 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3103 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3104 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3106 if (game_status == GAME_MODE_PLAYING)
3107 BlitScreenToBitmap(backbuffer);
3109 SetDrawtoField(DRAW_TO_BACKBUFFER);
3111 // SetDrawBackgroundMask(REDRAW_NONE);
3113 if (action == ACTION_OPENING)
3115 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3117 if (req_state & REQ_ASK)
3119 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3120 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3121 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
3122 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
3124 else if (req_state & REQ_CONFIRM)
3126 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3127 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
3129 else if (req_state & REQ_PLAYER)
3131 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3132 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3133 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3134 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3137 DrawEnvelopeRequest(text);
3140 game.envelope_active = TRUE; // needed for RedrawPlayfield() events
3142 if (action == ACTION_OPENING)
3144 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3146 if (anim_mode == ANIM_DEFAULT)
3147 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3149 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3153 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3155 if (anim_mode != ANIM_NONE)
3156 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3158 if (anim_mode == ANIM_DEFAULT)
3159 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3162 game.envelope_active = FALSE;
3164 if (action == ACTION_CLOSING)
3165 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3167 // SetDrawBackgroundMask(last_draw_background_mask);
3169 redraw_mask |= REDRAW_FIELD;
3173 if (action == ACTION_CLOSING &&
3174 game_status == GAME_MODE_PLAYING &&
3175 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3176 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3179 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3181 if (IS_MM_WALL(element))
3183 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3189 int graphic = el2preimg(element);
3191 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3192 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3197 void DrawLevel(int draw_background_mask)
3201 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3202 SetDrawBackgroundMask(draw_background_mask);
3206 for (x = BX1; x <= BX2; x++)
3207 for (y = BY1; y <= BY2; y++)
3208 DrawScreenField(x, y);
3210 redraw_mask |= REDRAW_FIELD;
3213 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3218 for (x = 0; x < size_x; x++)
3219 for (y = 0; y < size_y; y++)
3220 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3222 redraw_mask |= REDRAW_FIELD;
3225 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3229 for (x = 0; x < size_x; x++)
3230 for (y = 0; y < size_y; y++)
3231 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3233 redraw_mask |= REDRAW_FIELD;
3236 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3238 boolean show_level_border = (BorderElement != EL_EMPTY);
3239 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3240 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3241 int tile_size = preview.tile_size;
3242 int preview_width = preview.xsize * tile_size;
3243 int preview_height = preview.ysize * tile_size;
3244 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3245 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3246 int real_preview_width = real_preview_xsize * tile_size;
3247 int real_preview_height = real_preview_ysize * tile_size;
3248 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3249 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3252 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3255 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3257 dst_x += (preview_width - real_preview_width) / 2;
3258 dst_y += (preview_height - real_preview_height) / 2;
3260 for (x = 0; x < real_preview_xsize; x++)
3262 for (y = 0; y < real_preview_ysize; y++)
3264 int lx = from_x + x + (show_level_border ? -1 : 0);
3265 int ly = from_y + y + (show_level_border ? -1 : 0);
3266 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3267 getBorderElement(lx, ly));
3269 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3270 element, tile_size);
3274 redraw_mask |= REDRAW_FIELD;
3277 #define MICROLABEL_EMPTY 0
3278 #define MICROLABEL_LEVEL_NAME 1
3279 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3280 #define MICROLABEL_LEVEL_AUTHOR 3
3281 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3282 #define MICROLABEL_IMPORTED_FROM 5
3283 #define MICROLABEL_IMPORTED_BY_HEAD 6
3284 #define MICROLABEL_IMPORTED_BY 7
3286 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3288 int max_text_width = SXSIZE;
3289 int font_width = getFontWidth(font_nr);
3291 if (pos->align == ALIGN_CENTER)
3292 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3293 else if (pos->align == ALIGN_RIGHT)
3294 max_text_width = pos->x;
3296 max_text_width = SXSIZE - pos->x;
3298 return max_text_width / font_width;
3301 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3303 char label_text[MAX_OUTPUT_LINESIZE + 1];
3304 int max_len_label_text;
3305 int font_nr = pos->font;
3308 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3311 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3312 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3313 mode == MICROLABEL_IMPORTED_BY_HEAD)
3314 font_nr = pos->font_alt;
3316 max_len_label_text = getMaxTextLength(pos, font_nr);
3318 if (pos->size != -1)
3319 max_len_label_text = pos->size;
3321 for (i = 0; i < max_len_label_text; i++)
3322 label_text[i] = ' ';
3323 label_text[max_len_label_text] = '\0';
3325 if (strlen(label_text) > 0)
3326 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3329 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3330 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3331 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3332 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3333 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3334 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3335 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3336 max_len_label_text);
3337 label_text[max_len_label_text] = '\0';
3339 if (strlen(label_text) > 0)
3340 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3342 redraw_mask |= REDRAW_FIELD;
3345 static void DrawPreviewLevelLabel(int mode)
3347 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3350 static void DrawPreviewLevelInfo(int mode)
3352 if (mode == MICROLABEL_LEVEL_NAME)
3353 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3354 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3355 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3358 static void DrawPreviewLevelExt(boolean restart)
3360 static unsigned int scroll_delay = 0;
3361 static unsigned int label_delay = 0;
3362 static int from_x, from_y, scroll_direction;
3363 static int label_state, label_counter;
3364 unsigned int scroll_delay_value = preview.step_delay;
3365 boolean show_level_border = (BorderElement != EL_EMPTY);
3366 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3367 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3374 if (preview.anim_mode == ANIM_CENTERED)
3376 if (level_xsize > preview.xsize)
3377 from_x = (level_xsize - preview.xsize) / 2;
3378 if (level_ysize > preview.ysize)
3379 from_y = (level_ysize - preview.ysize) / 2;
3382 from_x += preview.xoffset;
3383 from_y += preview.yoffset;
3385 scroll_direction = MV_RIGHT;
3389 DrawPreviewLevelPlayfield(from_x, from_y);
3390 DrawPreviewLevelLabel(label_state);
3392 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3393 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3395 // initialize delay counters
3396 DelayReached(&scroll_delay, 0);
3397 DelayReached(&label_delay, 0);
3399 if (leveldir_current->name)
3401 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3402 char label_text[MAX_OUTPUT_LINESIZE + 1];
3403 int font_nr = pos->font;
3404 int max_len_label_text = getMaxTextLength(pos, font_nr);
3406 if (pos->size != -1)
3407 max_len_label_text = pos->size;
3409 strncpy(label_text, leveldir_current->name, max_len_label_text);
3410 label_text[max_len_label_text] = '\0';
3412 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3413 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3419 // scroll preview level, if needed
3420 if (preview.anim_mode != ANIM_NONE &&
3421 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3422 DelayReached(&scroll_delay, scroll_delay_value))
3424 switch (scroll_direction)
3429 from_x -= preview.step_offset;
3430 from_x = (from_x < 0 ? 0 : from_x);
3433 scroll_direction = MV_UP;
3437 if (from_x < level_xsize - preview.xsize)
3439 from_x += preview.step_offset;
3440 from_x = (from_x > level_xsize - preview.xsize ?
3441 level_xsize - preview.xsize : from_x);
3444 scroll_direction = MV_DOWN;
3450 from_y -= preview.step_offset;
3451 from_y = (from_y < 0 ? 0 : from_y);
3454 scroll_direction = MV_RIGHT;
3458 if (from_y < level_ysize - preview.ysize)
3460 from_y += preview.step_offset;
3461 from_y = (from_y > level_ysize - preview.ysize ?
3462 level_ysize - preview.ysize : from_y);
3465 scroll_direction = MV_LEFT;
3472 DrawPreviewLevelPlayfield(from_x, from_y);
3475 // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3476 // redraw micro level label, if needed
3477 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3478 !strEqual(level.author, ANONYMOUS_NAME) &&
3479 !strEqual(level.author, leveldir_current->name) &&
3480 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3482 int max_label_counter = 23;
3484 if (leveldir_current->imported_from != NULL &&
3485 strlen(leveldir_current->imported_from) > 0)
3486 max_label_counter += 14;
3487 if (leveldir_current->imported_by != NULL &&
3488 strlen(leveldir_current->imported_by) > 0)
3489 max_label_counter += 14;
3491 label_counter = (label_counter + 1) % max_label_counter;
3492 label_state = (label_counter >= 0 && label_counter <= 7 ?
3493 MICROLABEL_LEVEL_NAME :
3494 label_counter >= 9 && label_counter <= 12 ?
3495 MICROLABEL_LEVEL_AUTHOR_HEAD :
3496 label_counter >= 14 && label_counter <= 21 ?
3497 MICROLABEL_LEVEL_AUTHOR :
3498 label_counter >= 23 && label_counter <= 26 ?
3499 MICROLABEL_IMPORTED_FROM_HEAD :
3500 label_counter >= 28 && label_counter <= 35 ?
3501 MICROLABEL_IMPORTED_FROM :
3502 label_counter >= 37 && label_counter <= 40 ?
3503 MICROLABEL_IMPORTED_BY_HEAD :
3504 label_counter >= 42 && label_counter <= 49 ?
3505 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3507 if (leveldir_current->imported_from == NULL &&
3508 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3509 label_state == MICROLABEL_IMPORTED_FROM))
3510 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3511 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3513 DrawPreviewLevelLabel(label_state);
3517 void DrawPreviewPlayers(void)
3519 if (game_status != GAME_MODE_MAIN)
3522 // do not draw preview players if level preview redefined, but players aren't
3523 if (preview.redefined && !menu.main.preview_players.redefined)
3526 boolean player_found[MAX_PLAYERS];
3527 int num_players = 0;
3530 for (i = 0; i < MAX_PLAYERS; i++)
3531 player_found[i] = FALSE;
3533 // check which players can be found in the level (simple approach)
3534 for (x = 0; x < lev_fieldx; x++)
3536 for (y = 0; y < lev_fieldy; y++)
3538 int element = level.field[x][y];
3540 if (ELEM_IS_PLAYER(element))
3542 int player_nr = GET_PLAYER_NR(element);
3544 player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3546 if (!player_found[player_nr])
3549 player_found[player_nr] = TRUE;
3554 struct TextPosInfo *pos = &menu.main.preview_players;
3555 int tile_size = pos->tile_size;
3556 int border_size = pos->border_size;
3557 int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3558 int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3559 int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3560 int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3561 int max_players_width = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3562 int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3563 int all_players_width = (num_players - 1) * player_xoffset + tile_size;
3564 int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3565 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3566 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3567 int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width, pos->align);
3568 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3570 // clear area in which the players will be drawn
3571 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3572 max_players_width, max_players_height);
3574 if (!network.enabled && !setup.team_mode)
3577 // only draw players if level is suited for team mode
3578 if (num_players < 2)
3581 // draw all players that were found in the level
3582 for (i = 0; i < MAX_PLAYERS; i++)
3584 if (player_found[i])
3586 int graphic = el2img(EL_PLAYER_1 + i);
3588 DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3590 xpos += player_xoffset;
3591 ypos += player_yoffset;
3596 void DrawPreviewLevelInitial(void)
3598 DrawPreviewLevelExt(TRUE);
3599 DrawPreviewPlayers();
3602 void DrawPreviewLevelAnimation(void)
3604 DrawPreviewLevelExt(FALSE);
3607 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3608 int border_size, int font_nr)
3610 int graphic = el2img(EL_PLAYER_1 + player_nr);
3611 int font_height = getFontHeight(font_nr);
3612 int player_height = MAX(tile_size, font_height);
3613 int xoffset_text = tile_size + border_size;
3614 int yoffset_text = (player_height - font_height) / 2;
3615 int yoffset_graphic = (player_height - tile_size) / 2;
3616 char *player_name = getNetworkPlayerName(player_nr + 1);
3618 DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3620 DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3623 static void DrawNetworkPlayersExt(boolean force)
3625 if (game_status != GAME_MODE_MAIN)
3628 if (!network.connected && !force)
3631 // do not draw network players if level preview redefined, but players aren't
3632 if (preview.redefined && !menu.main.network_players.redefined)
3635 int num_players = 0;
3638 for (i = 0; i < MAX_PLAYERS; i++)
3639 if (stored_player[i].connected_network)
3642 struct TextPosInfo *pos = &menu.main.network_players;
3643 int tile_size = pos->tile_size;
3644 int border_size = pos->border_size;
3645 int xoffset_text = tile_size + border_size;
3646 int font_nr = pos->font;
3647 int font_width = getFontWidth(font_nr);
3648 int font_height = getFontHeight(font_nr);
3649 int player_height = MAX(tile_size, font_height);
3650 int player_yoffset = player_height + border_size;
3651 int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3652 int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3653 int all_players_height = num_players * player_yoffset - border_size;
3654 int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width, pos->align);
3655 int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3656 int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3658 ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3659 max_players_width, max_players_height);
3661 // first draw local network player ...
3662 for (i = 0; i < MAX_PLAYERS; i++)
3664 if (stored_player[i].connected_network &&
3665 stored_player[i].connected_locally)
3667 char *player_name = getNetworkPlayerName(i + 1);
3668 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3669 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3671 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3673 ypos += player_yoffset;
3677 // ... then draw all other network players
3678 for (i = 0; i < MAX_PLAYERS; i++)
3680 if (stored_player[i].connected_network &&
3681 !stored_player[i].connected_locally)
3683 char *player_name = getNetworkPlayerName(i + 1);
3684 int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3685 int xpos = SX + ALIGNED_XPOS(pos->x, player_width, pos->align);
3687 DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3689 ypos += player_yoffset;
3694 void DrawNetworkPlayers(void)
3696 DrawNetworkPlayersExt(FALSE);
3699 void ClearNetworkPlayers(void)
3701 DrawNetworkPlayersExt(TRUE);
3704 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3705 int graphic, int sync_frame,
3708 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3710 if (mask_mode == USE_MASKING)
3711 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3713 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3716 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3717 int graphic, int sync_frame, int mask_mode)
3719 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3721 if (mask_mode == USE_MASKING)
3722 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3724 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3727 static void DrawGraphicAnimation(int x, int y, int graphic)
3729 int lx = LEVELX(x), ly = LEVELY(y);
3731 if (!IN_SCR_FIELD(x, y))
3734 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3735 graphic, GfxFrame[lx][ly], NO_MASKING);
3737 MarkTileDirty(x, y);
3740 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3742 int lx = LEVELX(x), ly = LEVELY(y);
3744 if (!IN_SCR_FIELD(x, y))
3747 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3748 graphic, GfxFrame[lx][ly], NO_MASKING);
3749 MarkTileDirty(x, y);
3752 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3754 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3757 void DrawLevelElementAnimation(int x, int y, int element)
3759 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3761 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3764 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3766 int sx = SCREENX(x), sy = SCREENY(y);
3768 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3771 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3774 DrawGraphicAnimation(sx, sy, graphic);
3777 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3778 DrawLevelFieldCrumbled(x, y);
3780 if (GFX_CRUMBLED(Tile[x][y]))
3781 DrawLevelFieldCrumbled(x, y);
3785 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3787 int sx = SCREENX(x), sy = SCREENY(y);
3790 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3793 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3795 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3798 DrawGraphicAnimation(sx, sy, graphic);
3800 if (GFX_CRUMBLED(element))
3801 DrawLevelFieldCrumbled(x, y);
3804 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3806 if (player->use_murphy)
3808 // this works only because currently only one player can be "murphy" ...
3809 static int last_horizontal_dir = MV_LEFT;
3810 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3812 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3813 last_horizontal_dir = move_dir;
3815 if (graphic == IMG_SP_MURPHY) // undefined => use special graphic
3817 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3819 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3825 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3828 static boolean equalGraphics(int graphic1, int graphic2)
3830 struct GraphicInfo *g1 = &graphic_info[graphic1];
3831 struct GraphicInfo *g2 = &graphic_info[graphic2];
3833 return (g1->bitmap == g2->bitmap &&
3834 g1->src_x == g2->src_x &&
3835 g1->src_y == g2->src_y &&
3836 g1->anim_frames == g2->anim_frames &&
3837 g1->anim_delay == g2->anim_delay &&
3838 g1->anim_mode == g2->anim_mode);
3841 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3845 DRAW_PLAYER_STAGE_INIT = 0,
3846 DRAW_PLAYER_STAGE_LAST_FIELD,
3847 DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
3848 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3849 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
3850 DRAW_PLAYER_STAGE_PLAYER,
3852 DRAW_PLAYER_STAGE_PLAYER,
3853 DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
3855 DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
3856 DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
3858 NUM_DRAW_PLAYER_STAGES
3861 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
3863 static int static_last_player_graphic[MAX_PLAYERS];
3864 static int static_last_player_frame[MAX_PLAYERS];
3865 static boolean static_player_is_opaque[MAX_PLAYERS];
3866 static boolean draw_player[MAX_PLAYERS];
3867 int pnr = player->index_nr;
3869 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
3871 static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
3872 static_last_player_frame[pnr] = player->Frame;
3873 static_player_is_opaque[pnr] = FALSE;
3875 draw_player[pnr] = TRUE;
3878 if (!draw_player[pnr])
3882 if (!IN_LEV_FIELD(player->jx, player->jy))
3884 Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
3885 Debug("draw:DrawPlayerExt", "This should never happen!");
3887 draw_player[pnr] = FALSE;
3893 int last_player_graphic = static_last_player_graphic[pnr];
3894 int last_player_frame = static_last_player_frame[pnr];
3895 boolean player_is_opaque = static_player_is_opaque[pnr];
3897 int jx = player->jx;
3898 int jy = player->jy;
3899 int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
3900 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3901 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3902 int last_jx = (player->is_moving ? jx - dx : jx);
3903 int last_jy = (player->is_moving ? jy - dy : jy);
3904 int next_jx = jx + dx;
3905 int next_jy = jy + dy;
3906 boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
3907 int sx = SCREENX(jx);
3908 int sy = SCREENY(jy);
3909 int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
3910 int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
3911 int element = Tile[jx][jy];
3912 int last_element = Tile[last_jx][last_jy];
3913 int action = (player->is_pushing ? ACTION_PUSHING :
3914 player->is_digging ? ACTION_DIGGING :
3915 player->is_collecting ? ACTION_COLLECTING :
3916 player->is_moving ? ACTION_MOVING :
3917 player->is_snapping ? ACTION_SNAPPING :
3918 player->is_dropping ? ACTION_DROPPING :
3919 player->is_waiting ? player->action_waiting :
3922 if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
3924 // ------------------------------------------------------------------------
3925 // initialize drawing the player
3926 // ------------------------------------------------------------------------
3928 draw_player[pnr] = FALSE;
3930 // GfxElement[][] is set to the element the player is digging or collecting;
3931 // remove also for off-screen player if the player is not moving anymore
3932 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3933 GfxElement[jx][jy] = EL_UNDEFINED;
3935 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3938 if (element == EL_EXPLOSION)
3941 InitPlayerGfxAnimation(player, action, move_dir);
3943 draw_player[pnr] = TRUE;
3945 else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
3947 // ------------------------------------------------------------------------
3948 // draw things in the field the player is leaving, if needed
3949 // ------------------------------------------------------------------------
3951 if (!IN_SCR_FIELD(sx, sy))
3952 draw_player[pnr] = FALSE;
3954 if (!player->is_moving)
3957 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3959 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3961 if (last_element == EL_DYNAMITE_ACTIVE ||
3962 last_element == EL_EM_DYNAMITE_ACTIVE ||
3963 last_element == EL_SP_DISK_RED_ACTIVE)
3964 DrawDynamite(last_jx, last_jy);
3966 DrawLevelFieldThruMask(last_jx, last_jy);
3968 else if (last_element == EL_DYNAMITE_ACTIVE ||
3969 last_element == EL_EM_DYNAMITE_ACTIVE ||
3970 last_element == EL_SP_DISK_RED_ACTIVE)
3971 DrawDynamite(last_jx, last_jy);
3973 DrawLevelField(last_jx, last_jy);
3975 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3976 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3978 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
3980 // ------------------------------------------------------------------------
3981 // draw things behind the player, if needed
3982 // ------------------------------------------------------------------------
3986 DrawLevelElement(jx, jy, Back[jx][jy]);
3991 if (IS_ACTIVE_BOMB(element))
3993 DrawLevelElement(jx, jy, EL_EMPTY);
3998 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4000 int old_element = GfxElement[jx][jy];
4001 int old_graphic = el_act_dir2img(old_element, action, move_dir);
4002 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4004 if (GFX_CRUMBLED(old_element))
4005 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4007 DrawGraphic(sx, sy, old_graphic, frame);
4009 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4010 static_player_is_opaque[pnr] = TRUE;
4014 GfxElement[jx][jy] = EL_UNDEFINED;
4016 // make sure that pushed elements are drawn with correct frame rate
4017 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4019 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4020 GfxFrame[jx][jy] = player->StepFrame;
4022 DrawLevelField(jx, jy);
4025 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4027 // ------------------------------------------------------------------------
4028 // draw things the player is pushing, if needed
4029 // ------------------------------------------------------------------------
4031 if (!player->is_pushing || !player->is_moving)
4034 int gfx_frame = GfxFrame[jx][jy];
4036 if (!IS_MOVING(jx, jy)) // push movement already finished
4038 element = Tile[next_jx][next_jy];
4039 gfx_frame = GfxFrame[next_jx][next_jy];
4042 int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4043 int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4044 int frame = getGraphicAnimationFrame(graphic, sync_frame);
4046 // draw background element under pushed element (like the Sokoban field)
4047 if (game.use_masked_pushing && IS_MOVING(jx, jy))
4049 // this allows transparent pushing animation over non-black background
4052 DrawLevelElement(jx, jy, Back[jx][jy]);
4054 DrawLevelElement(jx, jy, EL_EMPTY);
4056 if (Back[next_jx][next_jy])
4057 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4059 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4061 else if (Back[next_jx][next_jy])
4062 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4064 int px = SCREENX(jx), py = SCREENY(jy);
4065 int pxx = (TILEX - ABS(sxx)) * dx;
4066 int pyy = (TILEY - ABS(syy)) * dy;
4069 // do not draw (EM style) pushing animation when pushing is finished
4070 // (two-tile animations usually do not contain start and end frame)
4071 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4072 DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
4074 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4076 // masked drawing is needed for EMC style (double) movement graphics
4077 // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4078 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4081 else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4083 // ------------------------------------------------------------------------
4084 // draw player himself
4085 // ------------------------------------------------------------------------
4087 int graphic = getPlayerGraphic(player, move_dir);
4089 // in the case of changed player action or direction, prevent the current
4090 // animation frame from being restarted for identical animations
4091 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4092 player->Frame = last_player_frame;
4094 int frame = getGraphicAnimationFrame(graphic, player->Frame);
4096 if (player_is_opaque)
4097 DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4099 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4101 if (SHIELD_ON(player))
4103 graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4104 IMG_SHIELD_NORMAL_ACTIVE);
4105 frame = getGraphicAnimationFrame(graphic, -1);
4107 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4110 else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4112 // ------------------------------------------------------------------------
4113 // draw things in front of player (active dynamite or dynabombs)
4114 // ------------------------------------------------------------------------
4116 if (IS_ACTIVE_BOMB(element))
4118 int graphic = el2img(element);
4119 int frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
4121 if (game.emulation == EMU_SUPAPLEX)
4122 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4124 DrawGraphicThruMask(sx, sy, graphic, frame);
4127 if (player_is_moving && last_element == EL_EXPLOSION)
4129 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4130 GfxElement[last_jx][last_jy] : EL_EMPTY);
4131 int graphic = el_act2img(element, ACTION_EXPLODING);
4132 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4133 int phase = ExplodePhase[last_jx][last_jy] - 1;
4134 int frame = getGraphicAnimationFrame(graphic, phase - delay);
4137 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4140 else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4142 // ------------------------------------------------------------------------
4143 // draw elements the player is just walking/passing through/under
4144 // ------------------------------------------------------------------------
4146 if (player_is_moving)
4148 // handle the field the player is leaving ...
4149 if (IS_ACCESSIBLE_INSIDE(last_element))
4150 DrawLevelField(last_jx, last_jy);
4151 else if (IS_ACCESSIBLE_UNDER(last_element))
4152 DrawLevelFieldThruMask(last_jx, last_jy);
4155 // do not redraw accessible elements if the player is just pushing them
4156 if (!player_is_moving || !player->is_pushing)
4158 // ... and the field the player is entering
4159 if (IS_ACCESSIBLE_INSIDE(element))
4160 DrawLevelField(jx, jy);
4161 else if (IS_ACCESSIBLE_UNDER(element))
4162 DrawLevelFieldThruMask(jx, jy);
4165 MarkTileDirty(sx, sy);
4169 void DrawPlayer(struct PlayerInfo *player)
4173 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4174 DrawPlayerExt(player, i);
4177 void DrawAllPlayers(void)
4181 for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4182 for (j = 0; j < MAX_PLAYERS; j++)
4183 if (stored_player[j].active)
4184 DrawPlayerExt(&stored_player[j], i);
4187 void DrawPlayerField(int x, int y)
4189 if (!IS_PLAYER(x, y))
4192 DrawPlayer(PLAYERINFO(x, y));
4195 // ----------------------------------------------------------------------------
4197 void WaitForEventToContinue(void)
4199 boolean still_wait = TRUE;
4201 if (program.headless)
4204 // simulate releasing mouse button over last gadget, if still pressed
4206 HandleGadgets(-1, -1, 0);
4208 button_status = MB_RELEASED;
4211 ClearPlayerAction();
4217 if (NextValidEvent(&event))
4221 case EVENT_BUTTONRELEASE:
4222 case EVENT_KEYPRESS:
4223 case SDL_CONTROLLERBUTTONDOWN:
4224 case SDL_JOYBUTTONDOWN:
4229 HandleOtherEvents(&event);
4233 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4242 #define MAX_REQUEST_LINES 13
4243 #define MAX_REQUEST_LINE_FONT1_LEN 7
4244 #define MAX_REQUEST_LINE_FONT2_LEN 10
4246 static int RequestHandleEvents(unsigned int req_state)
4248 boolean game_just_ended = (game_status == GAME_MODE_PLAYING &&
4250 int width = request.width;
4251 int height = request.height;
4255 // when showing request dialog after game ended, deactivate game panel
4256 if (game_just_ended)
4257 game.panel.active = FALSE;
4259 game.request_active = TRUE;
4261 setRequestPosition(&sx, &sy, FALSE);
4263 button_status = MB_RELEASED;
4265 request_gadget_id = -1;
4270 if (game_just_ended)
4272 // the MM game engine does not use a special (scrollable) field buffer
4273 if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
4274 SetDrawtoField(DRAW_TO_FIELDBUFFER);
4276 HandleGameActions();
4278 SetDrawtoField(DRAW_TO_BACKBUFFER);
4280 if (global.use_envelope_request)
4282 // copy current state of request area to middle of playfield area
4283 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
4291 while (NextValidEvent(&event))
4295 case EVENT_BUTTONPRESS:
4296 case EVENT_BUTTONRELEASE:
4297 case EVENT_MOTIONNOTIFY:
4301 if (event.type == EVENT_MOTIONNOTIFY)
4306 motion_status = TRUE;
4307 mx = ((MotionEvent *) &event)->x;
4308 my = ((MotionEvent *) &event)->y;
4312 motion_status = FALSE;
4313 mx = ((ButtonEvent *) &event)->x;
4314 my = ((ButtonEvent *) &event)->y;
4315 if (event.type == EVENT_BUTTONPRESS)
4316 button_status = ((ButtonEvent *) &event)->button;
4318 button_status = MB_RELEASED;
4321 // this sets 'request_gadget_id'
4322 HandleGadgets(mx, my, button_status);
4324 switch (request_gadget_id)
4326 case TOOL_CTRL_ID_YES:
4327 case TOOL_CTRL_ID_TOUCH_YES:
4330 case TOOL_CTRL_ID_NO:
4331 case TOOL_CTRL_ID_TOUCH_NO:
4334 case TOOL_CTRL_ID_CONFIRM:
4335 case TOOL_CTRL_ID_TOUCH_CONFIRM:
4336 result = TRUE | FALSE;
4339 case TOOL_CTRL_ID_PLAYER_1:
4342 case TOOL_CTRL_ID_PLAYER_2:
4345 case TOOL_CTRL_ID_PLAYER_3:
4348 case TOOL_CTRL_ID_PLAYER_4:
4353 // only check clickable animations if no request gadget clicked
4354 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4361 case SDL_WINDOWEVENT:
4362 HandleWindowEvent((WindowEvent *) &event);
4365 case SDL_APP_WILLENTERBACKGROUND:
4366 case SDL_APP_DIDENTERBACKGROUND:
4367 case SDL_APP_WILLENTERFOREGROUND:
4368 case SDL_APP_DIDENTERFOREGROUND:
4369 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4372 case EVENT_KEYPRESS:
4374 Key key = GetEventKey((KeyEvent *)&event, TRUE);
4379 if (req_state & REQ_CONFIRM)
4388 #if defined(KSYM_Rewind)
4389 case KSYM_Rewind: // for Amazon Fire TV remote
4398 #if defined(KSYM_FastForward)
4399 case KSYM_FastForward: // for Amazon Fire TV remote
4405 HandleKeysDebug(key, KEY_PRESSED);
4409 if (req_state & REQ_PLAYER)
4411 int old_player_nr = setup.network_player_nr;
4414 result = old_player_nr + 1;
4419 result = old_player_nr + 1;
4450 case EVENT_FINGERRELEASE:
4451 case EVENT_KEYRELEASE:
4452 ClearPlayerAction();
4455 case SDL_CONTROLLERBUTTONDOWN:
4456 switch (event.cbutton.button)
4458 case SDL_CONTROLLER_BUTTON_A:
4459 case SDL_CONTROLLER_BUTTON_X:
4460 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4461 case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4465 case SDL_CONTROLLER_BUTTON_B:
4466 case SDL_CONTROLLER_BUTTON_Y:
4467 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4468 case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4469 case SDL_CONTROLLER_BUTTON_BACK:
4474 if (req_state & REQ_PLAYER)
4476 int old_player_nr = setup.network_player_nr;
4479 result = old_player_nr + 1;
4481 switch (event.cbutton.button)
4483 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4484 case SDL_CONTROLLER_BUTTON_Y:
4488 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4489 case SDL_CONTROLLER_BUTTON_B:
4493 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4494 case SDL_CONTROLLER_BUTTON_A:
4498 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4499 case SDL_CONTROLLER_BUTTON_X:
4510 case SDL_CONTROLLERBUTTONUP:
4511 HandleJoystickEvent(&event);
4512 ClearPlayerAction();
4516 HandleOtherEvents(&event);
4521 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4523 int joy = AnyJoystick();
4525 if (joy & JOY_BUTTON_1)
4527 else if (joy & JOY_BUTTON_2)
4530 else if (AnyJoystick())
4532 int joy = AnyJoystick();
4534 if (req_state & REQ_PLAYER)
4538 else if (joy & JOY_RIGHT)
4540 else if (joy & JOY_DOWN)
4542 else if (joy & JOY_LEFT)
4547 if (game_just_ended)
4549 if (global.use_envelope_request)
4551 // copy back current state of pressed buttons inside request area
4552 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4559 game.request_active = FALSE;
4564 static boolean RequestDoor(char *text, unsigned int req_state)
4566 unsigned int old_door_state;
4567 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4568 int font_nr = FONT_TEXT_2;
4573 if (maxWordLengthInRequestString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4575 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4576 font_nr = FONT_TEXT_1;
4579 if (game_status == GAME_MODE_PLAYING)
4580 BlitScreenToBitmap(backbuffer);
4582 // disable deactivated drawing when quick-loading level tape recording
4583 if (tape.playing && tape.deactivate_display)
4584 TapeDeactivateDisplayOff(TRUE);
4586 SetMouseCursor(CURSOR_DEFAULT);
4588 // pause network game while waiting for request to answer
4589 if (network.enabled &&
4590 game_status == GAME_MODE_PLAYING &&
4591 !game.all_players_gone &&
4592 req_state & REQUEST_WAIT_FOR_INPUT)
4593 SendToServer_PausePlaying();
4595 old_door_state = GetDoorState();
4597 // simulate releasing mouse button over last gadget, if still pressed
4599 HandleGadgets(-1, -1, 0);
4603 // draw released gadget before proceeding
4606 if (old_door_state & DOOR_OPEN_1)
4608 CloseDoor(DOOR_CLOSE_1);
4610 // save old door content
4611 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4612 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4615 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4616 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4618 // clear door drawing field
4619 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4621 // force DOOR font inside door area
4622 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4624 // write text for request
4625 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4627 char text_line[max_request_line_len + 1];
4633 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4635 tc = *(text_ptr + tx);
4636 // if (!tc || tc == ' ')
4637 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4641 if ((tc == '?' || tc == '!') && tl == 0)
4651 strncpy(text_line, text_ptr, tl);
4654 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4655 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4656 text_line, font_nr);
4658 text_ptr += tl + (tc == ' ' ? 1 : 0);
4659 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4664 if (req_state & REQ_ASK)
4666 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4667 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4668 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
4669 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
4671 else if (req_state & REQ_CONFIRM)
4673 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4674 MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
4676 else if (req_state & REQ_PLAYER)
4678 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4679 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4680 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4681 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4684 // copy request gadgets to door backbuffer
4685 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4687 OpenDoor(DOOR_OPEN_1);
4689 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4691 if (game_status == GAME_MODE_PLAYING)
4693 SetPanelBackground();
4694 SetDrawBackgroundMask(REDRAW_DOOR_1);
4698 SetDrawBackgroundMask(REDRAW_FIELD);
4704 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4706 // ---------- handle request buttons ----------
4707 result = RequestHandleEvents(req_state);
4711 if (!(req_state & REQ_STAY_OPEN))
4713 CloseDoor(DOOR_CLOSE_1);
4715 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4716 (req_state & REQ_REOPEN))
4717 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4722 if (game_status == GAME_MODE_PLAYING)
4724 SetPanelBackground();
4725 SetDrawBackgroundMask(REDRAW_DOOR_1);
4729 SetDrawBackgroundMask(REDRAW_FIELD);
4732 // continue network game after request
4733 if (network.enabled &&
4734 game_status == GAME_MODE_PLAYING &&
4735 !game.all_players_gone &&
4736 req_state & REQUEST_WAIT_FOR_INPUT)
4737 SendToServer_ContinuePlaying();
4739 // restore deactivated drawing when quick-loading level tape recording
4740 if (tape.playing && tape.deactivate_display)
4741 TapeDeactivateDisplayOn();
4746 static boolean RequestEnvelope(char *text, unsigned int req_state)
4750 if (game_status == GAME_MODE_PLAYING)
4751 BlitScreenToBitmap(backbuffer);
4753 // disable deactivated drawing when quick-loading level tape recording
4754 if (tape.playing && tape.deactivate_display)
4755 TapeDeactivateDisplayOff(TRUE);
4757 SetMouseCursor(CURSOR_DEFAULT);
4759 // pause network game while waiting for request to answer
4760 if (network.enabled &&
4761 game_status == GAME_MODE_PLAYING &&
4762 !game.all_players_gone &&
4763 req_state & REQUEST_WAIT_FOR_INPUT)
4764 SendToServer_PausePlaying();
4766 // simulate releasing mouse button over last gadget, if still pressed
4768 HandleGadgets(-1, -1, 0);
4772 // (replace with setting corresponding request background)
4773 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4774 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4776 // clear door drawing field
4777 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4779 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4781 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4783 if (game_status == GAME_MODE_PLAYING)
4785 SetPanelBackground();
4786 SetDrawBackgroundMask(REDRAW_DOOR_1);
4790 SetDrawBackgroundMask(REDRAW_FIELD);
4796 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4798 // ---------- handle request buttons ----------
4799 result = RequestHandleEvents(req_state);
4803 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4807 if (game_status == GAME_MODE_PLAYING)
4809 SetPanelBackground();
4810 SetDrawBackgroundMask(REDRAW_DOOR_1);
4814 SetDrawBackgroundMask(REDRAW_FIELD);
4817 // continue network game after request
4818 if (network.enabled &&
4819 game_status == GAME_MODE_PLAYING &&
4820 !game.all_players_gone &&
4821 req_state & REQUEST_WAIT_FOR_INPUT)
4822 SendToServer_ContinuePlaying();
4824 // restore deactivated drawing when quick-loading level tape recording
4825 if (tape.playing && tape.deactivate_display)
4826 TapeDeactivateDisplayOn();
4831 boolean Request(char *text, unsigned int req_state)
4833 boolean overlay_enabled = GetOverlayEnabled();
4836 SetOverlayEnabled(FALSE);
4838 if (global.use_envelope_request)
4839 result = RequestEnvelope(text, req_state);
4841 result = RequestDoor(text, req_state);
4843 SetOverlayEnabled(overlay_enabled);
4848 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4850 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4851 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4854 if (dpo1->sort_priority != dpo2->sort_priority)
4855 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4857 compare_result = dpo1->nr - dpo2->nr;
4859 return compare_result;
4862 void InitGraphicCompatibilityInfo_Doors(void)
4868 struct DoorInfo *door;
4872 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4873 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4875 { -1, -1, -1, NULL }
4877 struct Rect door_rect_list[] =
4879 { DX, DY, DXSIZE, DYSIZE },
4880 { VX, VY, VXSIZE, VYSIZE }
4884 for (i = 0; doors[i].door_token != -1; i++)
4886 int door_token = doors[i].door_token;
4887 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4888 int part_1 = doors[i].part_1;
4889 int part_8 = doors[i].part_8;
4890 int part_2 = part_1 + 1;
4891 int part_3 = part_1 + 2;
4892 struct DoorInfo *door = doors[i].door;
4893 struct Rect *door_rect = &door_rect_list[door_index];
4894 boolean door_gfx_redefined = FALSE;
4896 // check if any door part graphic definitions have been redefined
4898 for (j = 0; door_part_controls[j].door_token != -1; j++)
4900 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4901 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4903 if (dpc->door_token == door_token && fi->redefined)
4904 door_gfx_redefined = TRUE;
4907 // check for old-style door graphic/animation modifications
4909 if (!door_gfx_redefined)
4911 if (door->anim_mode & ANIM_STATIC_PANEL)
4913 door->panel.step_xoffset = 0;
4914 door->panel.step_yoffset = 0;
4917 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4919 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4920 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4921 int num_door_steps, num_panel_steps;
4923 // remove door part graphics other than the two default wings
4925 for (j = 0; door_part_controls[j].door_token != -1; j++)
4927 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4928 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4930 if (dpc->graphic >= part_3 &&
4931 dpc->graphic <= part_8)
4935 // set graphics and screen positions of the default wings
4937 g_part_1->width = door_rect->width;
4938 g_part_1->height = door_rect->height;
4939 g_part_2->width = door_rect->width;
4940 g_part_2->height = door_rect->height;
4941 g_part_2->src_x = door_rect->width;
4942 g_part_2->src_y = g_part_1->src_y;
4944 door->part_2.x = door->part_1.x;
4945 door->part_2.y = door->part_1.y;
4947 if (door->width != -1)
4949 g_part_1->width = door->width;
4950 g_part_2->width = door->width;
4952 // special treatment for graphics and screen position of right wing
4953 g_part_2->src_x += door_rect->width - door->width;
4954 door->part_2.x += door_rect->width - door->width;
4957 if (door->height != -1)
4959 g_part_1->height = door->height;
4960 g_part_2->height = door->height;
4962 // special treatment for graphics and screen position of bottom wing
4963 g_part_2->src_y += door_rect->height - door->height;
4964 door->part_2.y += door_rect->height - door->height;
4967 // set animation delays for the default wings and panels
4969 door->part_1.step_delay = door->step_delay;
4970 door->part_2.step_delay = door->step_delay;
4971 door->panel.step_delay = door->step_delay;
4973 // set animation draw order for the default wings
4975 door->part_1.sort_priority = 2; // draw left wing over ...
4976 door->part_2.sort_priority = 1; // ... right wing
4978 // set animation draw offset for the default wings
4980 if (door->anim_mode & ANIM_HORIZONTAL)
4982 door->part_1.step_xoffset = door->step_offset;
4983 door->part_1.step_yoffset = 0;
4984 door->part_2.step_xoffset = door->step_offset * -1;
4985 door->part_2.step_yoffset = 0;
4987 num_door_steps = g_part_1->width / door->step_offset;
4989 else // ANIM_VERTICAL
4991 door->part_1.step_xoffset = 0;
4992 door->part_1.step_yoffset = door->step_offset;
4993 door->part_2.step_xoffset = 0;
4994 door->part_2.step_yoffset = door->step_offset * -1;
4996 num_door_steps = g_part_1->height / door->step_offset;
4999 // set animation draw offset for the default panels
5001 if (door->step_offset > 1)
5003 num_panel_steps = 2 * door_rect->height / door->step_offset;
5004 door->panel.start_step = num_panel_steps - num_door_steps;
5005 door->panel.start_step_closing = door->panel.start_step;
5009 num_panel_steps = door_rect->height / door->step_offset;
5010 door->panel.start_step = num_panel_steps - num_door_steps / 2;
5011 door->panel.start_step_closing = door->panel.start_step;
5012 door->panel.step_delay *= 2;
5019 void InitDoors(void)
5023 for (i = 0; door_part_controls[i].door_token != -1; i++)
5025 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5026 struct DoorPartOrderInfo *dpo = &door_part_order[i];
5028 // initialize "start_step_opening" and "start_step_closing", if needed
5029 if (dpc->pos->start_step_opening == 0 &&
5030 dpc->pos->start_step_closing == 0)
5032 // dpc->pos->start_step_opening = dpc->pos->start_step;
5033 dpc->pos->start_step_closing = dpc->pos->start_step;
5036 // fill structure for door part draw order (sorted below)
5038 dpo->sort_priority = dpc->pos->sort_priority;
5041 // sort door part controls according to sort_priority and graphic number
5042 qsort(door_part_order, MAX_DOOR_PARTS,
5043 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5046 unsigned int OpenDoor(unsigned int door_state)
5048 if (door_state & DOOR_COPY_BACK)
5050 if (door_state & DOOR_OPEN_1)
5051 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5052 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5054 if (door_state & DOOR_OPEN_2)
5055 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5056 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5058 door_state &= ~DOOR_COPY_BACK;
5061 return MoveDoor(door_state);
5064 unsigned int CloseDoor(unsigned int door_state)
5066 unsigned int old_door_state = GetDoorState();
5068 if (!(door_state & DOOR_NO_COPY_BACK))
5070 if (old_door_state & DOOR_OPEN_1)
5071 BlitBitmap(backbuffer, bitmap_db_door_1,
5072 DX, DY, DXSIZE, DYSIZE, 0, 0);
5074 if (old_door_state & DOOR_OPEN_2)
5075 BlitBitmap(backbuffer, bitmap_db_door_2,
5076 VX, VY, VXSIZE, VYSIZE, 0, 0);
5078 door_state &= ~DOOR_NO_COPY_BACK;
5081 return MoveDoor(door_state);
5084 unsigned int GetDoorState(void)
5086 return MoveDoor(DOOR_GET_STATE);
5089 unsigned int SetDoorState(unsigned int door_state)
5091 return MoveDoor(door_state | DOOR_SET_STATE);
5094 static int euclid(int a, int b)
5096 return (b ? euclid(b, a % b) : a);
5099 unsigned int MoveDoor(unsigned int door_state)
5101 struct Rect door_rect_list[] =
5103 { DX, DY, DXSIZE, DYSIZE },
5104 { VX, VY, VXSIZE, VYSIZE }
5106 static int door1 = DOOR_CLOSE_1;
5107 static int door2 = DOOR_CLOSE_2;
5108 unsigned int door_delay = 0;
5109 unsigned int door_delay_value;
5112 if (door_state == DOOR_GET_STATE)
5113 return (door1 | door2);
5115 if (door_state & DOOR_SET_STATE)
5117 if (door_state & DOOR_ACTION_1)
5118 door1 = door_state & DOOR_ACTION_1;
5119 if (door_state & DOOR_ACTION_2)
5120 door2 = door_state & DOOR_ACTION_2;
5122 return (door1 | door2);
5125 if (!(door_state & DOOR_FORCE_REDRAW))
5127 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5128 door_state &= ~DOOR_OPEN_1;
5129 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5130 door_state &= ~DOOR_CLOSE_1;
5131 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5132 door_state &= ~DOOR_OPEN_2;
5133 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5134 door_state &= ~DOOR_CLOSE_2;
5137 if (global.autoplay_leveldir)
5139 door_state |= DOOR_NO_DELAY;
5140 door_state &= ~DOOR_CLOSE_ALL;
5143 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5144 door_state |= DOOR_NO_DELAY;
5146 if (door_state & DOOR_ACTION)
5148 boolean door_panel_drawn[NUM_DOORS];
5149 boolean panel_has_doors[NUM_DOORS];
5150 boolean door_part_skip[MAX_DOOR_PARTS];
5151 boolean door_part_done[MAX_DOOR_PARTS];
5152 boolean door_part_done_all;
5153 int num_steps[MAX_DOOR_PARTS];
5154 int max_move_delay = 0; // delay for complete animations of all doors
5155 int max_step_delay = 0; // delay (ms) between two animation frames
5156 int num_move_steps = 0; // number of animation steps for all doors
5157 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
5158 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
5159 int current_move_delay = 0;
5163 for (i = 0; i < NUM_DOORS; i++)
5164 panel_has_doors[i] = FALSE;
5166 for (i = 0; i < MAX_DOOR_PARTS; i++)
5168 struct DoorPartControlInfo *dpc = &door_part_controls[i];
5169 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5170 int door_token = dpc->door_token;
5172 door_part_done[i] = FALSE;
5173 door_part_skip[i] = (!(door_state & door_token) ||
5177 for (i = 0; i < MAX_DOOR_PARTS; i++)
5179 int nr = door_part_order[i].nr;
5180 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5181 struct DoorPartPosInfo *pos = dpc->pos;
5182 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5183 int door_token = dpc->door_token;
5184 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5185 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5186 int step_xoffset = ABS(pos->step_xoffset);
5187 int step_yoffset = ABS(pos->step_yoffset);
5188 int step_delay = pos->step_delay;
5189 int current_door_state = door_state & door_token;
5190 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5191 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5192 boolean part_opening = (is_panel ? door_closing : door_opening);
5193 int start_step = (part_opening ? pos->start_step_opening :
5194 pos->start_step_closing);
5195 float move_xsize = (step_xoffset ? g->width : 0);
5196 float move_ysize = (step_yoffset ? g->height : 0);
5197 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5198 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5199 int move_steps = (move_xsteps && move_ysteps ?
5200 MIN(move_xsteps, move_ysteps) :
5201 move_xsteps ? move_xsteps : move_ysteps) - start_step;
5202 int move_delay = move_steps * step_delay;
5204 if (door_part_skip[nr])
5207 max_move_delay = MAX(max_move_delay, move_delay);
5208 max_step_delay = (max_step_delay == 0 ? step_delay :
5209 euclid(max_step_delay, step_delay));
5210 num_steps[nr] = move_steps;
5214 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5216 panel_has_doors[door_index] = TRUE;
5220 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
5222 num_move_steps = max_move_delay / max_step_delay;
5223 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5225 door_delay_value = max_step_delay;
5227 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5229 start = num_move_steps - 1;
5233 // opening door sound has priority over simultaneously closing door
5234 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5236 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5238 if (door_state & DOOR_OPEN_1)
5239 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5240 if (door_state & DOOR_OPEN_2)
5241 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5243 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5245 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5247 if (door_state & DOOR_CLOSE_1)
5248 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5249 if (door_state & DOOR_CLOSE_2)
5250 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5254 for (k = start; k < num_move_steps; k++)
5256 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5258 door_part_done_all = TRUE;
5260 for (i = 0; i < NUM_DOORS; i++)
5261 door_panel_drawn[i] = FALSE;
5263 for (i = 0; i < MAX_DOOR_PARTS; i++)
5265 int nr = door_part_order[i].nr;
5266 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5267 struct DoorPartPosInfo *pos = dpc->pos;
5268 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5269 int door_token = dpc->door_token;
5270 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5271 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5272 boolean is_panel_and_door_has_closed = FALSE;
5273 struct Rect *door_rect = &door_rect_list[door_index];
5274 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5276 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5277 int current_door_state = door_state & door_token;
5278 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5279 boolean door_closing = !door_opening;
5280 boolean part_opening = (is_panel ? door_closing : door_opening);
5281 boolean part_closing = !part_opening;
5282 int start_step = (part_opening ? pos->start_step_opening :
5283 pos->start_step_closing);
5284 int step_delay = pos->step_delay;
5285 int step_factor = step_delay / max_step_delay;
5286 int k1 = (step_factor ? k / step_factor + 1 : k);
5287 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5288 int kk = MAX(0, k2);
5291 int src_x, src_y, src_xx, src_yy;
5292 int dst_x, dst_y, dst_xx, dst_yy;
5295 if (door_part_skip[nr])
5298 if (!(door_state & door_token))
5306 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5307 int kk_door = MAX(0, k2_door);
5308 int sync_frame = kk_door * door_delay_value;
5309 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5311 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5312 &g_src_x, &g_src_y);
5317 if (!door_panel_drawn[door_index])
5319 ClearRectangle(drawto, door_rect->x, door_rect->y,
5320 door_rect->width, door_rect->height);
5322 door_panel_drawn[door_index] = TRUE;
5325 // draw opening or closing door parts
5327 if (pos->step_xoffset < 0) // door part on right side
5330 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5333 if (dst_xx + width > door_rect->width)
5334 width = door_rect->width - dst_xx;
5336 else // door part on left side
5339 dst_xx = pos->x - kk * pos->step_xoffset;
5343 src_xx = ABS(dst_xx);
5347 width = g->width - src_xx;
5349 if (width > door_rect->width)
5350 width = door_rect->width;
5352 // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
5355 if (pos->step_yoffset < 0) // door part on bottom side
5358 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5361 if (dst_yy + height > door_rect->height)
5362 height = door_rect->height - dst_yy;
5364 else // door part on top side
5367 dst_yy = pos->y - kk * pos->step_yoffset;
5371 src_yy = ABS(dst_yy);
5375 height = g->height - src_yy;
5378 src_x = g_src_x + src_xx;
5379 src_y = g_src_y + src_yy;
5381 dst_x = door_rect->x + dst_xx;
5382 dst_y = door_rect->y + dst_yy;
5384 is_panel_and_door_has_closed =
5387 panel_has_doors[door_index] &&
5388 k >= num_move_steps_doors_only - 1);
5390 if (width >= 0 && width <= g->width &&
5391 height >= 0 && height <= g->height &&
5392 !is_panel_and_door_has_closed)
5394 if (is_panel || !pos->draw_masked)
5395 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5398 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5402 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5404 if ((part_opening && (width < 0 || height < 0)) ||
5405 (part_closing && (width >= g->width && height >= g->height)))
5406 door_part_done[nr] = TRUE;
5408 // continue door part animations, but not panel after door has closed
5409 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5410 door_part_done_all = FALSE;
5413 if (!(door_state & DOOR_NO_DELAY))
5417 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
5419 current_move_delay += max_step_delay;
5421 // prevent OS (Windows) from complaining about program not responding
5425 if (door_part_done_all)
5429 if (!(door_state & DOOR_NO_DELAY))
5431 // wait for specified door action post delay
5432 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5433 door_delay_value = MAX(door_1.post_delay, door_2.post_delay);
5434 else if (door_state & DOOR_ACTION_1)
5435 door_delay_value = door_1.post_delay;
5436 else if (door_state & DOOR_ACTION_2)
5437 door_delay_value = door_2.post_delay;
5439 while (!DelayReached(&door_delay, door_delay_value))
5444 if (door_state & DOOR_ACTION_1)
5445 door1 = door_state & DOOR_ACTION_1;
5446 if (door_state & DOOR_ACTION_2)
5447 door2 = door_state & DOOR_ACTION_2;
5449 // draw masked border over door area
5450 DrawMaskedBorder(REDRAW_DOOR_1);
5451 DrawMaskedBorder(REDRAW_DOOR_2);
5453 ClearAutoRepeatKeyEvents();
5455 return (door1 | door2);
5458 static boolean useSpecialEditorDoor(void)
5460 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5461 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5463 // do not draw special editor door if editor border defined or redefined
5464 if (graphic_info[graphic].bitmap != NULL || redefined)
5467 // do not draw special editor door if global border defined to be empty
5468 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5471 // do not draw special editor door if viewport definitions do not match
5475 EY + EYSIZE != VY + VYSIZE)
5481 void DrawSpecialEditorDoor(void)
5483 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5484 int top_border_width = gfx1->width;
5485 int top_border_height = gfx1->height;
5486 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5487 int ex = EX - outer_border;
5488 int ey = EY - outer_border;
5489 int vy = VY - outer_border;
5490 int exsize = EXSIZE + 2 * outer_border;
5492 if (!useSpecialEditorDoor())
5495 // draw bigger level editor toolbox window
5496 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5497 top_border_width, top_border_height, ex, ey - top_border_height);
5498 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5499 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5501 redraw_mask |= REDRAW_ALL;
5504 void UndrawSpecialEditorDoor(void)
5506 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5507 int top_border_width = gfx1->width;
5508 int top_border_height = gfx1->height;
5509 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5510 int ex = EX - outer_border;
5511 int ey = EY - outer_border;
5512 int ey_top = ey - top_border_height;
5513 int exsize = EXSIZE + 2 * outer_border;
5514 int eysize = EYSIZE + 2 * outer_border;
5516 if (!useSpecialEditorDoor())
5519 // draw normal tape recorder window
5520 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5522 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5523 ex, ey_top, top_border_width, top_border_height,
5525 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5526 ex, ey, exsize, eysize, ex, ey);
5530 // if screen background is set to "[NONE]", clear editor toolbox window
5531 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5532 ClearRectangle(drawto, ex, ey, exsize, eysize);
5535 redraw_mask |= REDRAW_ALL;
5539 // ---------- new tool button stuff -------------------------------------------
5544 struct TextPosInfo *pos;
5546 boolean is_touch_button;
5548 } toolbutton_info[NUM_TOOL_BUTTONS] =
5551 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5552 TOOL_CTRL_ID_YES, FALSE, "yes"
5555 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5556 TOOL_CTRL_ID_NO, FALSE, "no"
5559 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5560 TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
5563 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5564 TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
5567 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5568 TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
5571 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5572 TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
5575 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5576 TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
5579 IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
5580 TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
5583 IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
5584 TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
5587 IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5588 TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
5592 void CreateToolButtons(void)
5596 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5598 int graphic = toolbutton_info[i].graphic;
5599 struct GraphicInfo *gfx = &graphic_info[graphic];
5600 struct TextPosInfo *pos = toolbutton_info[i].pos;
5601 struct GadgetInfo *gi;
5602 Bitmap *deco_bitmap = None;
5603 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5604 unsigned int event_mask = GD_EVENT_RELEASED;
5605 boolean is_touch_button = toolbutton_info[i].is_touch_button;
5606 int base_x = (is_touch_button ? 0 : DX);
5607 int base_y = (is_touch_button ? 0 : DY);
5608 int gd_x = gfx->src_x;
5609 int gd_y = gfx->src_y;
5610 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5611 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5616 if (global.use_envelope_request && !is_touch_button)
5618 setRequestPosition(&base_x, &base_y, TRUE);
5620 // check if request buttons are outside of envelope and fix, if needed
5621 if (x < 0 || x + gfx->width > request.width ||
5622 y < 0 || y + gfx->height > request.height)
5624 if (id == TOOL_CTRL_ID_YES)
5627 y = request.height - 2 * request.border_size - gfx->height;
5629 else if (id == TOOL_CTRL_ID_NO)
5631 x = request.width - 2 * request.border_size - gfx->width;
5632 y = request.height - 2 * request.border_size - gfx->height;
5634 else if (id == TOOL_CTRL_ID_CONFIRM)
5636 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5637 y = request.height - 2 * request.border_size - gfx->height;
5639 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5641 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5643 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5644 y = request.height - 2 * request.border_size - gfx->height * 2;
5646 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5647 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5652 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5654 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5656 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5657 pos->size, &deco_bitmap, &deco_x, &deco_y);
5658 deco_xpos = (gfx->width - pos->size) / 2;
5659 deco_ypos = (gfx->height - pos->size) / 2;
5662 gi = CreateGadget(GDI_CUSTOM_ID, id,
5663 GDI_IMAGE_ID, graphic,
5664 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5667 GDI_WIDTH, gfx->width,
5668 GDI_HEIGHT, gfx->height,
5669 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5670 GDI_STATE, GD_BUTTON_UNPRESSED,
5671 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5672 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5673 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5674 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5675 GDI_DECORATION_SIZE, pos->size, pos->size,
5676 GDI_DECORATION_SHIFTING, 1, 1,
5677 GDI_DIRECT_DRAW, FALSE,
5678 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5679 GDI_EVENT_MASK, event_mask,
5680 GDI_CALLBACK_ACTION, HandleToolButtons,
5684 Fail("cannot create gadget");
5686 tool_gadget[id] = gi;
5690 void FreeToolButtons(void)
5694 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5695 FreeGadget(tool_gadget[i]);
5698 static void UnmapToolButtons(void)
5702 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5703 UnmapGadget(tool_gadget[i]);
5706 static void HandleToolButtons(struct GadgetInfo *gi)
5708 request_gadget_id = gi->custom_id;
5711 static struct Mapping_EM_to_RND_object
5714 boolean is_rnd_to_em_mapping; // unique mapping EM <-> RND
5715 boolean is_backside; // backside of moving element
5721 em_object_mapping_list[GAME_TILE_MAX + 1] =
5724 Zborder, FALSE, FALSE,
5728 Zplayer, FALSE, FALSE,
5737 Ztank, FALSE, FALSE,
5741 Zeater, FALSE, FALSE,
5745 Zdynamite, FALSE, FALSE,
5749 Zboom, FALSE, FALSE,
5754 Xchain, FALSE, FALSE,
5755 EL_DEFAULT, ACTION_EXPLODING, -1
5758 Xboom_bug, FALSE, FALSE,
5759 EL_BUG, ACTION_EXPLODING, -1
5762 Xboom_tank, FALSE, FALSE,
5763 EL_SPACESHIP, ACTION_EXPLODING, -1
5766 Xboom_android, FALSE, FALSE,
5767 EL_EMC_ANDROID, ACTION_OTHER, -1
5770 Xboom_1, FALSE, FALSE,
5771 EL_DEFAULT, ACTION_EXPLODING, -1
5774 Xboom_2, FALSE, FALSE,
5775 EL_DEFAULT, ACTION_EXPLODING, -1
5779 Xblank, TRUE, FALSE,
5784 Xsplash_e, FALSE, FALSE,
5785 EL_ACID_SPLASH_RIGHT, -1, -1
5788 Xsplash_w, FALSE, FALSE,
5789 EL_ACID_SPLASH_LEFT, -1, -1
5793 Xplant, TRUE, FALSE,
5794 EL_EMC_PLANT, -1, -1
5797 Yplant, FALSE, FALSE,
5798 EL_EMC_PLANT, -1, -1
5802 Xacid_1, TRUE, FALSE,
5806 Xacid_2, FALSE, FALSE,
5810 Xacid_3, FALSE, FALSE,
5814 Xacid_4, FALSE, FALSE,
5818 Xacid_5, FALSE, FALSE,
5822 Xacid_6, FALSE, FALSE,
5826 Xacid_7, FALSE, FALSE,
5830 Xacid_8, FALSE, FALSE,
5835 Xfake_acid_1, TRUE, FALSE,
5836 EL_EMC_FAKE_ACID, -1, -1
5839 Xfake_acid_2, FALSE, FALSE,
5840 EL_EMC_FAKE_ACID, -1, -1
5843 Xfake_acid_3, FALSE, FALSE,
5844 EL_EMC_FAKE_ACID, -1, -1
5847 Xfake_acid_4, FALSE, FALSE,
5848 EL_EMC_FAKE_ACID, -1, -1
5851 Xfake_acid_5, FALSE, FALSE,
5852 EL_EMC_FAKE_ACID, -1, -1
5855 Xfake_acid_6, FALSE, FALSE,
5856 EL_EMC_FAKE_ACID, -1, -1
5859 Xfake_acid_7, FALSE, FALSE,
5860 EL_EMC_FAKE_ACID, -1, -1
5863 Xfake_acid_8, FALSE, FALSE,
5864 EL_EMC_FAKE_ACID, -1, -1
5868 Xgrass, TRUE, FALSE,
5869 EL_EMC_GRASS, -1, -1
5872 Ygrass_nB, FALSE, FALSE,
5873 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
5876 Ygrass_eB, FALSE, FALSE,
5877 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
5880 Ygrass_sB, FALSE, FALSE,
5881 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
5884 Ygrass_wB, FALSE, FALSE,
5885 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
5893 Ydirt_nB, FALSE, FALSE,
5894 EL_SAND, ACTION_DIGGING, MV_BIT_UP
5897 Ydirt_eB, FALSE, FALSE,
5898 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
5901 Ydirt_sB, FALSE, FALSE,
5902 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
5905 Ydirt_wB, FALSE, FALSE,
5906 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
5910 Xandroid, TRUE, FALSE,
5911 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5914 Xandroid_1_n, FALSE, FALSE,
5915 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5918 Xandroid_2_n, FALSE, FALSE,
5919 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5922 Xandroid_1_e, FALSE, FALSE,
5923 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5926 Xandroid_2_e, FALSE, FALSE,
5927 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5930 Xandroid_1_w, FALSE, FALSE,
5931 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5934 Xandroid_2_w, FALSE, FALSE,
5935 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5938 Xandroid_1_s, FALSE, FALSE,
5939 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5942 Xandroid_2_s, FALSE, FALSE,
5943 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5946 Yandroid_n, FALSE, FALSE,
5947 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5950 Yandroid_nB, FALSE, TRUE,
5951 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5954 Yandroid_ne, FALSE, FALSE,
5955 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5958 Yandroid_neB, FALSE, TRUE,
5959 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5962 Yandroid_e, FALSE, FALSE,
5963 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5966 Yandroid_eB, FALSE, TRUE,
5967 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5970 Yandroid_se, FALSE, FALSE,
5971 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5974 Yandroid_seB, FALSE, TRUE,
5975 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5978 Yandroid_s, FALSE, FALSE,
5979 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5982 Yandroid_sB, FALSE, TRUE,
5983 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5986 Yandroid_sw, FALSE, FALSE,
5987 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5990 Yandroid_swB, FALSE, TRUE,
5991 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5994 Yandroid_w, FALSE, FALSE,
5995 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5998 Yandroid_wB, FALSE, TRUE,
5999 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
6002 Yandroid_nw, FALSE, FALSE,
6003 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
6006 Yandroid_nwB, FALSE, TRUE,
6007 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
6011 Xeater_n, TRUE, FALSE,
6012 EL_YAMYAM_UP, -1, -1
6015 Xeater_e, TRUE, FALSE,
6016 EL_YAMYAM_RIGHT, -1, -1
6019 Xeater_w, TRUE, FALSE,
6020 EL_YAMYAM_LEFT, -1, -1
6023 Xeater_s, TRUE, FALSE,
6024 EL_YAMYAM_DOWN, -1, -1
6027 Yeater_n, FALSE, FALSE,
6028 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6031 Yeater_nB, FALSE, TRUE,
6032 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
6035 Yeater_e, FALSE, FALSE,
6036 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6039 Yeater_eB, FALSE, TRUE,
6040 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
6043 Yeater_s, FALSE, FALSE,
6044 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6047 Yeater_sB, FALSE, TRUE,
6048 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
6051 Yeater_w, FALSE, FALSE,
6052 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6055 Yeater_wB, FALSE, TRUE,
6056 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6059 Yeater_stone, FALSE, FALSE,
6060 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
6063 Yeater_spring, FALSE, FALSE,
6064 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
6068 Xalien, TRUE, FALSE,
6072 Xalien_pause, FALSE, FALSE,
6076 Yalien_n, FALSE, FALSE,
6077 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6080 Yalien_nB, FALSE, TRUE,
6081 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6084 Yalien_e, FALSE, FALSE,
6085 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6088 Yalien_eB, FALSE, TRUE,
6089 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6092 Yalien_s, FALSE, FALSE,
6093 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6096 Yalien_sB, FALSE, TRUE,
6097 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6100 Yalien_w, FALSE, FALSE,
6101 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6104 Yalien_wB, FALSE, TRUE,
6105 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6108 Yalien_stone, FALSE, FALSE,
6109 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6112 Yalien_spring, FALSE, FALSE,
6113 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6117 Xbug_1_n, TRUE, FALSE,
6121 Xbug_1_e, TRUE, FALSE,
6122 EL_BUG_RIGHT, -1, -1
6125 Xbug_1_s, TRUE, FALSE,
6129 Xbug_1_w, TRUE, FALSE,
6133 Xbug_2_n, FALSE, FALSE,
6137 Xbug_2_e, FALSE, FALSE,
6138 EL_BUG_RIGHT, -1, -1
6141 Xbug_2_s, FALSE, FALSE,
6145 Xbug_2_w, FALSE, FALSE,
6149 Ybug_n, FALSE, FALSE,
6150 EL_BUG, ACTION_MOVING, MV_BIT_UP
6153 Ybug_nB, FALSE, TRUE,
6154 EL_BUG, ACTION_MOVING, MV_BIT_UP
6157 Ybug_e, FALSE, FALSE,
6158 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6161 Ybug_eB, FALSE, TRUE,
6162 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
6165 Ybug_s, FALSE, FALSE,
6166 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6169 Ybug_sB, FALSE, TRUE,
6170 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
6173 Ybug_w, FALSE, FALSE,
6174 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6177 Ybug_wB, FALSE, TRUE,
6178 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
6181 Ybug_w_n, FALSE, FALSE,
6182 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6185 Ybug_n_e, FALSE, FALSE,
6186 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6189 Ybug_e_s, FALSE, FALSE,
6190 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6193 Ybug_s_w, FALSE, FALSE,
6194 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6197 Ybug_e_n, FALSE, FALSE,
6198 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6201 Ybug_s_e, FALSE, FALSE,
6202 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6205 Ybug_w_s, FALSE, FALSE,
6206 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6209 Ybug_n_w, FALSE, FALSE,
6210 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6213 Ybug_stone, FALSE, FALSE,
6214 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
6217 Ybug_spring, FALSE, FALSE,
6218 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
6222 Xtank_1_n, TRUE, FALSE,
6223 EL_SPACESHIP_UP, -1, -1
6226 Xtank_1_e, TRUE, FALSE,
6227 EL_SPACESHIP_RIGHT, -1, -1
6230 Xtank_1_s, TRUE, FALSE,
6231 EL_SPACESHIP_DOWN, -1, -1
6234 Xtank_1_w, TRUE, FALSE,
6235 EL_SPACESHIP_LEFT, -1, -1
6238 Xtank_2_n, FALSE, FALSE,
6239 EL_SPACESHIP_UP, -1, -1
6242 Xtank_2_e, FALSE, FALSE,
6243 EL_SPACESHIP_RIGHT, -1, -1
6246 Xtank_2_s, FALSE, FALSE,
6247 EL_SPACESHIP_DOWN, -1, -1
6250 Xtank_2_w, FALSE, FALSE,
6251 EL_SPACESHIP_LEFT, -1, -1
6254 Ytank_n, FALSE, FALSE,
6255 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6258 Ytank_nB, FALSE, TRUE,
6259 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
6262 Ytank_e, FALSE, FALSE,
6263 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6266 Ytank_eB, FALSE, TRUE,
6267 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
6270 Ytank_s, FALSE, FALSE,
6271 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6274 Ytank_sB, FALSE, TRUE,
6275 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
6278 Ytank_w, FALSE, FALSE,
6279 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6282 Ytank_wB, FALSE, TRUE,
6283 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
6286 Ytank_w_n, FALSE, FALSE,
6287 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6290 Ytank_n_e, FALSE, FALSE,
6291 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6294 Ytank_e_s, FALSE, FALSE,
6295 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6298 Ytank_s_w, FALSE, FALSE,
6299 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6302 Ytank_e_n, FALSE, FALSE,
6303 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6306 Ytank_s_e, FALSE, FALSE,
6307 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6310 Ytank_w_s, FALSE, FALSE,
6311 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6314 Ytank_n_w, FALSE, FALSE,
6315 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6318 Ytank_stone, FALSE, FALSE,
6319 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
6322 Ytank_spring, FALSE, FALSE,
6323 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
6327 Xemerald, TRUE, FALSE,
6331 Xemerald_pause, FALSE, FALSE,
6335 Xemerald_fall, FALSE, FALSE,
6339 Xemerald_shine, FALSE, FALSE,
6340 EL_EMERALD, ACTION_TWINKLING, -1
6343 Yemerald_s, FALSE, FALSE,
6344 EL_EMERALD, ACTION_FALLING, -1
6347 Yemerald_sB, FALSE, TRUE,
6348 EL_EMERALD, ACTION_FALLING, -1
6351 Yemerald_e, FALSE, FALSE,
6352 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6355 Yemerald_eB, FALSE, TRUE,
6356 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6359 Yemerald_w, FALSE, FALSE,
6360 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6363 Yemerald_wB, FALSE, TRUE,
6364 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6367 Yemerald_blank, FALSE, FALSE,
6368 EL_EMERALD, ACTION_COLLECTING, -1
6372 Xdiamond, TRUE, FALSE,
6376 Xdiamond_pause, FALSE, FALSE,
6380 Xdiamond_fall, FALSE, FALSE,
6384 Xdiamond_shine, FALSE, FALSE,
6385 EL_DIAMOND, ACTION_TWINKLING, -1
6388 Ydiamond_s, FALSE, FALSE,
6389 EL_DIAMOND, ACTION_FALLING, -1
6392 Ydiamond_sB, FALSE, TRUE,
6393 EL_DIAMOND, ACTION_FALLING, -1
6396 Ydiamond_e, FALSE, FALSE,
6397 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6400 Ydiamond_eB, FALSE, TRUE,
6401 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6404 Ydiamond_w, FALSE, FALSE,
6405 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6408 Ydiamond_wB, FALSE, TRUE,
6409 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6412 Ydiamond_blank, FALSE, FALSE,
6413 EL_DIAMOND, ACTION_COLLECTING, -1
6416 Ydiamond_stone, FALSE, FALSE,
6417 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6421 Xstone, TRUE, FALSE,
6425 Xstone_pause, FALSE, FALSE,
6429 Xstone_fall, FALSE, FALSE,
6433 Ystone_s, FALSE, FALSE,
6434 EL_ROCK, ACTION_FALLING, -1
6437 Ystone_sB, FALSE, TRUE,
6438 EL_ROCK, ACTION_FALLING, -1
6441 Ystone_e, FALSE, FALSE,
6442 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6445 Ystone_eB, FALSE, TRUE,
6446 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
6449 Ystone_w, FALSE, FALSE,
6450 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6453 Ystone_wB, FALSE, TRUE,
6454 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
6462 Xbomb_pause, FALSE, FALSE,
6466 Xbomb_fall, FALSE, FALSE,
6470 Ybomb_s, FALSE, FALSE,
6471 EL_BOMB, ACTION_FALLING, -1
6474 Ybomb_sB, FALSE, TRUE,
6475 EL_BOMB, ACTION_FALLING, -1
6478 Ybomb_e, FALSE, FALSE,
6479 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6482 Ybomb_eB, FALSE, TRUE,
6483 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6486 Ybomb_w, FALSE, FALSE,
6487 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6490 Ybomb_wB, FALSE, TRUE,
6491 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6494 Ybomb_blank, FALSE, FALSE,
6495 EL_BOMB, ACTION_ACTIVATING, -1
6503 Xnut_pause, FALSE, FALSE,
6507 Xnut_fall, FALSE, FALSE,
6511 Ynut_s, FALSE, FALSE,
6512 EL_NUT, ACTION_FALLING, -1
6515 Ynut_sB, FALSE, TRUE,
6516 EL_NUT, ACTION_FALLING, -1
6519 Ynut_e, FALSE, FALSE,
6520 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6523 Ynut_eB, FALSE, TRUE,
6524 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
6527 Ynut_w, FALSE, FALSE,
6528 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6531 Ynut_wB, FALSE, TRUE,
6532 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
6535 Ynut_stone, FALSE, FALSE,
6536 EL_NUT, ACTION_BREAKING, -1
6540 Xspring, TRUE, FALSE,
6544 Xspring_pause, FALSE, FALSE,
6548 Xspring_e, TRUE, FALSE,
6549 EL_SPRING_RIGHT, -1, -1
6552 Xspring_w, TRUE, FALSE,
6553 EL_SPRING_LEFT, -1, -1
6556 Xspring_fall, FALSE, FALSE,
6560 Yspring_s, FALSE, FALSE,
6561 EL_SPRING, ACTION_FALLING, -1
6564 Yspring_sB, FALSE, TRUE,
6565 EL_SPRING, ACTION_FALLING, -1
6568 Yspring_e, FALSE, FALSE,
6569 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6572 Yspring_eB, FALSE, TRUE,
6573 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
6576 Yspring_w, FALSE, FALSE,
6577 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6580 Yspring_wB, FALSE, TRUE,
6581 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
6584 Yspring_alien_e, FALSE, FALSE,
6585 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6588 Yspring_alien_eB, FALSE, TRUE,
6589 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
6592 Yspring_alien_w, FALSE, FALSE,
6593 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6596 Yspring_alien_wB, FALSE, TRUE,
6597 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
6601 Xpush_emerald_e, FALSE, FALSE,
6602 EL_EMERALD, -1, MV_BIT_RIGHT
6605 Xpush_emerald_w, FALSE, FALSE,
6606 EL_EMERALD, -1, MV_BIT_LEFT
6609 Xpush_diamond_e, FALSE, FALSE,
6610 EL_DIAMOND, -1, MV_BIT_RIGHT
6613 Xpush_diamond_w, FALSE, FALSE,
6614 EL_DIAMOND, -1, MV_BIT_LEFT
6617 Xpush_stone_e, FALSE, FALSE,
6618 EL_ROCK, -1, MV_BIT_RIGHT
6621 Xpush_stone_w, FALSE, FALSE,
6622 EL_ROCK, -1, MV_BIT_LEFT
6625 Xpush_bomb_e, FALSE, FALSE,
6626 EL_BOMB, -1, MV_BIT_RIGHT
6629 Xpush_bomb_w, FALSE, FALSE,
6630 EL_BOMB, -1, MV_BIT_LEFT
6633 Xpush_nut_e, FALSE, FALSE,
6634 EL_NUT, -1, MV_BIT_RIGHT
6637 Xpush_nut_w, FALSE, FALSE,
6638 EL_NUT, -1, MV_BIT_LEFT
6641 Xpush_spring_e, FALSE, FALSE,
6642 EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
6645 Xpush_spring_w, FALSE, FALSE,
6646 EL_SPRING_LEFT, -1, MV_BIT_LEFT
6650 Xdynamite, TRUE, FALSE,
6651 EL_EM_DYNAMITE, -1, -1
6654 Ydynamite_blank, FALSE, FALSE,
6655 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6658 Xdynamite_1, TRUE, FALSE,
6659 EL_EM_DYNAMITE_ACTIVE, -1, -1
6662 Xdynamite_2, FALSE, FALSE,
6663 EL_EM_DYNAMITE_ACTIVE, -1, -1
6666 Xdynamite_3, FALSE, FALSE,
6667 EL_EM_DYNAMITE_ACTIVE, -1, -1
6670 Xdynamite_4, FALSE, FALSE,
6671 EL_EM_DYNAMITE_ACTIVE, -1, -1
6675 Xkey_1, TRUE, FALSE,
6679 Xkey_2, TRUE, FALSE,
6683 Xkey_3, TRUE, FALSE,
6687 Xkey_4, TRUE, FALSE,
6691 Xkey_5, TRUE, FALSE,
6692 EL_EMC_KEY_5, -1, -1
6695 Xkey_6, TRUE, FALSE,
6696 EL_EMC_KEY_6, -1, -1
6699 Xkey_7, TRUE, FALSE,
6700 EL_EMC_KEY_7, -1, -1
6703 Xkey_8, TRUE, FALSE,
6704 EL_EMC_KEY_8, -1, -1
6708 Xdoor_1, TRUE, FALSE,
6709 EL_EM_GATE_1, -1, -1
6712 Xdoor_2, TRUE, FALSE,
6713 EL_EM_GATE_2, -1, -1
6716 Xdoor_3, TRUE, FALSE,
6717 EL_EM_GATE_3, -1, -1
6720 Xdoor_4, TRUE, FALSE,
6721 EL_EM_GATE_4, -1, -1
6724 Xdoor_5, TRUE, FALSE,
6725 EL_EMC_GATE_5, -1, -1
6728 Xdoor_6, TRUE, FALSE,
6729 EL_EMC_GATE_6, -1, -1
6732 Xdoor_7, TRUE, FALSE,
6733 EL_EMC_GATE_7, -1, -1
6736 Xdoor_8, TRUE, FALSE,
6737 EL_EMC_GATE_8, -1, -1
6741 Xfake_door_1, TRUE, FALSE,
6742 EL_EM_GATE_1_GRAY, -1, -1
6745 Xfake_door_2, TRUE, FALSE,
6746 EL_EM_GATE_2_GRAY, -1, -1
6749 Xfake_door_3, TRUE, FALSE,
6750 EL_EM_GATE_3_GRAY, -1, -1
6753 Xfake_door_4, TRUE, FALSE,
6754 EL_EM_GATE_4_GRAY, -1, -1
6757 Xfake_door_5, TRUE, FALSE,
6758 EL_EMC_GATE_5_GRAY, -1, -1
6761 Xfake_door_6, TRUE, FALSE,
6762 EL_EMC_GATE_6_GRAY, -1, -1
6765 Xfake_door_7, TRUE, FALSE,
6766 EL_EMC_GATE_7_GRAY, -1, -1
6769 Xfake_door_8, TRUE, FALSE,
6770 EL_EMC_GATE_8_GRAY, -1, -1
6774 Xballoon, TRUE, FALSE,
6778 Yballoon_n, FALSE, FALSE,
6779 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6782 Yballoon_nB, FALSE, TRUE,
6783 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6786 Yballoon_e, FALSE, FALSE,
6787 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6790 Yballoon_eB, FALSE, TRUE,
6791 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6794 Yballoon_s, FALSE, FALSE,
6795 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6798 Yballoon_sB, FALSE, TRUE,
6799 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6802 Yballoon_w, FALSE, FALSE,
6803 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6806 Yballoon_wB, FALSE, TRUE,
6807 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6811 Xball_1, TRUE, FALSE,
6812 EL_EMC_MAGIC_BALL, -1, -1
6815 Yball_1, FALSE, FALSE,
6816 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6819 Xball_2, FALSE, FALSE,
6820 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6823 Yball_2, FALSE, FALSE,
6824 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6827 Yball_blank, FALSE, FALSE,
6828 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6832 Xamoeba_1, TRUE, FALSE,
6833 EL_AMOEBA_DRY, ACTION_OTHER, -1
6836 Xamoeba_2, FALSE, FALSE,
6837 EL_AMOEBA_DRY, ACTION_OTHER, -1
6840 Xamoeba_3, FALSE, FALSE,
6841 EL_AMOEBA_DRY, ACTION_OTHER, -1
6844 Xamoeba_4, FALSE, FALSE,
6845 EL_AMOEBA_DRY, ACTION_OTHER, -1
6848 Xamoeba_5, TRUE, FALSE,
6849 EL_AMOEBA_WET, ACTION_OTHER, -1
6852 Xamoeba_6, FALSE, FALSE,
6853 EL_AMOEBA_WET, ACTION_OTHER, -1
6856 Xamoeba_7, FALSE, FALSE,
6857 EL_AMOEBA_WET, ACTION_OTHER, -1
6860 Xamoeba_8, FALSE, FALSE,
6861 EL_AMOEBA_WET, ACTION_OTHER, -1
6866 EL_AMOEBA_DROP, ACTION_GROWING, -1
6869 Xdrip_fall, FALSE, FALSE,
6870 EL_AMOEBA_DROP, -1, -1
6873 Xdrip_stretch, FALSE, FALSE,
6874 EL_AMOEBA_DROP, ACTION_FALLING, -1
6877 Xdrip_stretchB, FALSE, TRUE,
6878 EL_AMOEBA_DROP, ACTION_FALLING, -1
6881 Ydrip_1_s, FALSE, FALSE,
6882 EL_AMOEBA_DROP, ACTION_FALLING, -1
6885 Ydrip_1_sB, FALSE, TRUE,
6886 EL_AMOEBA_DROP, ACTION_FALLING, -1
6889 Ydrip_2_s, FALSE, FALSE,
6890 EL_AMOEBA_DROP, ACTION_FALLING, -1
6893 Ydrip_2_sB, FALSE, TRUE,
6894 EL_AMOEBA_DROP, ACTION_FALLING, -1
6898 Xwonderwall, TRUE, FALSE,
6899 EL_MAGIC_WALL, -1, -1
6902 Ywonderwall, FALSE, FALSE,
6903 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6907 Xwheel, TRUE, FALSE,
6908 EL_ROBOT_WHEEL, -1, -1
6911 Ywheel, FALSE, FALSE,
6912 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6916 Xswitch, TRUE, FALSE,
6917 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6920 Yswitch, FALSE, FALSE,
6921 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6925 Xbumper, TRUE, FALSE,
6926 EL_EMC_SPRING_BUMPER, -1, -1
6929 Ybumper, FALSE, FALSE,
6930 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6934 Xacid_nw, TRUE, FALSE,
6935 EL_ACID_POOL_TOPLEFT, -1, -1
6938 Xacid_ne, TRUE, FALSE,
6939 EL_ACID_POOL_TOPRIGHT, -1, -1
6942 Xacid_sw, TRUE, FALSE,
6943 EL_ACID_POOL_BOTTOMLEFT, -1, -1
6946 Xacid_s, TRUE, FALSE,
6947 EL_ACID_POOL_BOTTOM, -1, -1
6950 Xacid_se, TRUE, FALSE,
6951 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
6955 Xfake_blank, TRUE, FALSE,
6956 EL_INVISIBLE_WALL, -1, -1
6959 Yfake_blank, FALSE, FALSE,
6960 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6964 Xfake_grass, TRUE, FALSE,
6965 EL_EMC_FAKE_GRASS, -1, -1
6968 Yfake_grass, FALSE, FALSE,
6969 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6973 Xfake_amoeba, TRUE, FALSE,
6974 EL_EMC_DRIPPER, -1, -1
6977 Yfake_amoeba, FALSE, FALSE,
6978 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6982 Xlenses, TRUE, FALSE,
6983 EL_EMC_LENSES, -1, -1
6987 Xmagnify, TRUE, FALSE,
6988 EL_EMC_MAGNIFIER, -1, -1
6993 EL_QUICKSAND_EMPTY, -1, -1
6996 Xsand_stone, TRUE, FALSE,
6997 EL_QUICKSAND_FULL, -1, -1
7000 Xsand_stonein_1, FALSE, TRUE,
7001 EL_ROCK, ACTION_FILLING, -1
7004 Xsand_stonein_2, FALSE, TRUE,
7005 EL_ROCK, ACTION_FILLING, -1
7008 Xsand_stonein_3, FALSE, TRUE,
7009 EL_ROCK, ACTION_FILLING, -1
7012 Xsand_stonein_4, FALSE, TRUE,
7013 EL_ROCK, ACTION_FILLING, -1
7016 Xsand_sandstone_1, FALSE, FALSE,
7017 EL_QUICKSAND_FILLING, -1, -1
7020 Xsand_sandstone_2, FALSE, FALSE,
7021 EL_QUICKSAND_FILLING, -1, -1
7024 Xsand_sandstone_3, FALSE, FALSE,
7025 EL_QUICKSAND_FILLING, -1, -1
7028 Xsand_sandstone_4, FALSE, FALSE,
7029 EL_QUICKSAND_FILLING, -1, -1
7032 Xsand_stonesand_1, FALSE, FALSE,
7033 EL_QUICKSAND_EMPTYING, -1, -1
7036 Xsand_stonesand_2, FALSE, FALSE,
7037 EL_QUICKSAND_EMPTYING, -1, -1
7040 Xsand_stonesand_3, FALSE, FALSE,
7041 EL_QUICKSAND_EMPTYING, -1, -1
7044 Xsand_stonesand_4, FALSE, FALSE,
7045 EL_QUICKSAND_EMPTYING, -1, -1
7048 Xsand_stoneout_1, FALSE, FALSE,
7049 EL_ROCK, ACTION_EMPTYING, -1
7052 Xsand_stoneout_2, FALSE, FALSE,
7053 EL_ROCK, ACTION_EMPTYING, -1
7056 Xsand_stonesand_quickout_1, FALSE, FALSE,
7057 EL_QUICKSAND_EMPTYING, -1, -1
7060 Xsand_stonesand_quickout_2, FALSE, FALSE,
7061 EL_QUICKSAND_EMPTYING, -1, -1
7065 Xslide_ns, TRUE, FALSE,
7066 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
7069 Yslide_ns_blank, FALSE, FALSE,
7070 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
7073 Xslide_ew, TRUE, FALSE,
7074 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
7077 Yslide_ew_blank, FALSE, FALSE,
7078 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
7082 Xwind_n, TRUE, FALSE,
7083 EL_BALLOON_SWITCH_UP, -1, -1
7086 Xwind_e, TRUE, FALSE,
7087 EL_BALLOON_SWITCH_RIGHT, -1, -1
7090 Xwind_s, TRUE, FALSE,
7091 EL_BALLOON_SWITCH_DOWN, -1, -1
7094 Xwind_w, TRUE, FALSE,
7095 EL_BALLOON_SWITCH_LEFT, -1, -1
7098 Xwind_any, TRUE, FALSE,
7099 EL_BALLOON_SWITCH_ANY, -1, -1
7102 Xwind_stop, TRUE, FALSE,
7103 EL_BALLOON_SWITCH_NONE, -1, -1
7108 EL_EM_EXIT_CLOSED, -1, -1
7111 Xexit_1, TRUE, FALSE,
7112 EL_EM_EXIT_OPEN, -1, -1
7115 Xexit_2, FALSE, FALSE,
7116 EL_EM_EXIT_OPEN, -1, -1
7119 Xexit_3, FALSE, FALSE,
7120 EL_EM_EXIT_OPEN, -1, -1
7124 Xpause, FALSE, FALSE,
7129 Xwall_1, TRUE, FALSE,
7133 Xwall_2, TRUE, FALSE,
7134 EL_EMC_WALL_14, -1, -1
7137 Xwall_3, TRUE, FALSE,
7138 EL_EMC_WALL_15, -1, -1
7141 Xwall_4, TRUE, FALSE,
7142 EL_EMC_WALL_16, -1, -1
7146 Xroundwall_1, TRUE, FALSE,
7147 EL_WALL_SLIPPERY, -1, -1
7150 Xroundwall_2, TRUE, FALSE,
7151 EL_EMC_WALL_SLIPPERY_2, -1, -1
7154 Xroundwall_3, TRUE, FALSE,
7155 EL_EMC_WALL_SLIPPERY_3, -1, -1
7158 Xroundwall_4, TRUE, FALSE,
7159 EL_EMC_WALL_SLIPPERY_4, -1, -1
7163 Xsteel_1, TRUE, FALSE,
7164 EL_STEELWALL, -1, -1
7167 Xsteel_2, TRUE, FALSE,
7168 EL_EMC_STEELWALL_2, -1, -1
7171 Xsteel_3, TRUE, FALSE,
7172 EL_EMC_STEELWALL_3, -1, -1
7175 Xsteel_4, TRUE, FALSE,
7176 EL_EMC_STEELWALL_4, -1, -1
7180 Xdecor_1, TRUE, FALSE,
7181 EL_EMC_WALL_8, -1, -1
7184 Xdecor_2, TRUE, FALSE,
7185 EL_EMC_WALL_6, -1, -1
7188 Xdecor_3, TRUE, FALSE,
7189 EL_EMC_WALL_4, -1, -1
7192 Xdecor_4, TRUE, FALSE,
7193 EL_EMC_WALL_7, -1, -1
7196 Xdecor_5, TRUE, FALSE,
7197 EL_EMC_WALL_5, -1, -1
7200 Xdecor_6, TRUE, FALSE,
7201 EL_EMC_WALL_9, -1, -1
7204 Xdecor_7, TRUE, FALSE,
7205 EL_EMC_WALL_10, -1, -1
7208 Xdecor_8, TRUE, FALSE,
7209 EL_EMC_WALL_1, -1, -1
7212 Xdecor_9, TRUE, FALSE,
7213 EL_EMC_WALL_2, -1, -1
7216 Xdecor_10, TRUE, FALSE,
7217 EL_EMC_WALL_3, -1, -1
7220 Xdecor_11, TRUE, FALSE,
7221 EL_EMC_WALL_11, -1, -1
7224 Xdecor_12, TRUE, FALSE,
7225 EL_EMC_WALL_12, -1, -1
7229 Xalpha_0, TRUE, FALSE,
7230 EL_CHAR('0'), -1, -1
7233 Xalpha_1, TRUE, FALSE,
7234 EL_CHAR('1'), -1, -1
7237 Xalpha_2, TRUE, FALSE,
7238 EL_CHAR('2'), -1, -1
7241 Xalpha_3, TRUE, FALSE,
7242 EL_CHAR('3'), -1, -1
7245 Xalpha_4, TRUE, FALSE,
7246 EL_CHAR('4'), -1, -1
7249 Xalpha_5, TRUE, FALSE,
7250 EL_CHAR('5'), -1, -1
7253 Xalpha_6, TRUE, FALSE,
7254 EL_CHAR('6'), -1, -1
7257 Xalpha_7, TRUE, FALSE,
7258 EL_CHAR('7'), -1, -1
7261 Xalpha_8, TRUE, FALSE,
7262 EL_CHAR('8'), -1, -1
7265 Xalpha_9, TRUE, FALSE,
7266 EL_CHAR('9'), -1, -1
7269 Xalpha_excla, TRUE, FALSE,
7270 EL_CHAR('!'), -1, -1
7273 Xalpha_apost, TRUE, FALSE,
7274 EL_CHAR('\''), -1, -1
7277 Xalpha_comma, TRUE, FALSE,
7278 EL_CHAR(','), -1, -1
7281 Xalpha_minus, TRUE, FALSE,
7282 EL_CHAR('-'), -1, -1
7285 Xalpha_perio, TRUE, FALSE,
7286 EL_CHAR('.'), -1, -1
7289 Xalpha_colon, TRUE, FALSE,
7290 EL_CHAR(':'), -1, -1
7293 Xalpha_quest, TRUE, FALSE,
7294 EL_CHAR('?'), -1, -1
7297 Xalpha_a, TRUE, FALSE,
7298 EL_CHAR('A'), -1, -1
7301 Xalpha_b, TRUE, FALSE,
7302 EL_CHAR('B'), -1, -1
7305 Xalpha_c, TRUE, FALSE,
7306 EL_CHAR('C'), -1, -1
7309 Xalpha_d, TRUE, FALSE,
7310 EL_CHAR('D'), -1, -1
7313 Xalpha_e, TRUE, FALSE,
7314 EL_CHAR('E'), -1, -1
7317 Xalpha_f, TRUE, FALSE,
7318 EL_CHAR('F'), -1, -1
7321 Xalpha_g, TRUE, FALSE,
7322 EL_CHAR('G'), -1, -1
7325 Xalpha_h, TRUE, FALSE,
7326 EL_CHAR('H'), -1, -1
7329 Xalpha_i, TRUE, FALSE,
7330 EL_CHAR('I'), -1, -1
7333 Xalpha_j, TRUE, FALSE,
7334 EL_CHAR('J'), -1, -1
7337 Xalpha_k, TRUE, FALSE,
7338 EL_CHAR('K'), -1, -1
7341 Xalpha_l, TRUE, FALSE,
7342 EL_CHAR('L'), -1, -1
7345 Xalpha_m, TRUE, FALSE,
7346 EL_CHAR('M'), -1, -1
7349 Xalpha_n, TRUE, FALSE,
7350 EL_CHAR('N'), -1, -1
7353 Xalpha_o, TRUE, FALSE,
7354 EL_CHAR('O'), -1, -1
7357 Xalpha_p, TRUE, FALSE,
7358 EL_CHAR('P'), -1, -1
7361 Xalpha_q, TRUE, FALSE,
7362 EL_CHAR('Q'), -1, -1
7365 Xalpha_r, TRUE, FALSE,
7366 EL_CHAR('R'), -1, -1
7369 Xalpha_s, TRUE, FALSE,
7370 EL_CHAR('S'), -1, -1
7373 Xalpha_t, TRUE, FALSE,
7374 EL_CHAR('T'), -1, -1
7377 Xalpha_u, TRUE, FALSE,
7378 EL_CHAR('U'), -1, -1
7381 Xalpha_v, TRUE, FALSE,
7382 EL_CHAR('V'), -1, -1
7385 Xalpha_w, TRUE, FALSE,
7386 EL_CHAR('W'), -1, -1
7389 Xalpha_x, TRUE, FALSE,
7390 EL_CHAR('X'), -1, -1
7393 Xalpha_y, TRUE, FALSE,
7394 EL_CHAR('Y'), -1, -1
7397 Xalpha_z, TRUE, FALSE,
7398 EL_CHAR('Z'), -1, -1
7401 Xalpha_arrow_e, TRUE, FALSE,
7402 EL_CHAR('>'), -1, -1
7405 Xalpha_arrow_w, TRUE, FALSE,
7406 EL_CHAR('<'), -1, -1
7409 Xalpha_copyr, TRUE, FALSE,
7410 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
7414 Ykey_1_blank, FALSE, FALSE,
7415 EL_EM_KEY_1, ACTION_COLLECTING, -1
7418 Ykey_2_blank, FALSE, FALSE,
7419 EL_EM_KEY_2, ACTION_COLLECTING, -1
7422 Ykey_3_blank, FALSE, FALSE,
7423 EL_EM_KEY_3, ACTION_COLLECTING, -1
7426 Ykey_4_blank, FALSE, FALSE,
7427 EL_EM_KEY_4, ACTION_COLLECTING, -1
7430 Ykey_5_blank, FALSE, FALSE,
7431 EL_EMC_KEY_5, ACTION_COLLECTING, -1
7434 Ykey_6_blank, FALSE, FALSE,
7435 EL_EMC_KEY_6, ACTION_COLLECTING, -1
7438 Ykey_7_blank, FALSE, FALSE,
7439 EL_EMC_KEY_7, ACTION_COLLECTING, -1
7442 Ykey_8_blank, FALSE, FALSE,
7443 EL_EMC_KEY_8, ACTION_COLLECTING, -1
7446 Ylenses_blank, FALSE, FALSE,
7447 EL_EMC_LENSES, ACTION_COLLECTING, -1
7450 Ymagnify_blank, FALSE, FALSE,
7451 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
7454 Ygrass_blank, FALSE, FALSE,
7455 EL_EMC_GRASS, ACTION_SNAPPING, -1
7458 Ydirt_blank, FALSE, FALSE,
7459 EL_SAND, ACTION_SNAPPING, -1
7468 static struct Mapping_EM_to_RND_player
7477 em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
7481 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7485 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7489 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7493 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7497 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7501 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7505 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7509 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7513 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7517 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7521 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7525 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7529 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7533 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7537 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7541 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7545 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7549 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7553 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7557 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7561 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7565 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7569 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7573 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7577 EL_PLAYER_1, ACTION_DEFAULT, -1,
7581 EL_PLAYER_2, ACTION_DEFAULT, -1,
7585 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7589 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7593 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7597 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7601 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7605 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7609 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7613 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7617 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7621 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7625 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7629 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7633 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7637 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7641 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7645 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7649 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7653 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7657 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7661 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7665 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7669 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7673 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7677 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7681 EL_PLAYER_3, ACTION_DEFAULT, -1,
7685 EL_PLAYER_4, ACTION_DEFAULT, -1,
7694 int map_element_RND_to_EM_cave(int element_rnd)
7696 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7697 static boolean mapping_initialized = FALSE;
7699 if (!mapping_initialized)
7703 // return "Xalpha_quest" for all undefined elements in mapping array
7704 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7705 mapping_RND_to_EM[i] = Xalpha_quest;
7707 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7708 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7709 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7710 em_object_mapping_list[i].element_em;
7712 mapping_initialized = TRUE;
7715 if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
7717 Warn("invalid RND level element %d", element_rnd);
7722 return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
7725 int map_element_EM_to_RND_cave(int element_em_cave)
7727 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7728 static boolean mapping_initialized = FALSE;
7730 if (!mapping_initialized)
7734 // return "EL_UNKNOWN" for all undefined elements in mapping array
7735 for (i = 0; i < GAME_TILE_MAX; i++)
7736 mapping_EM_to_RND[i] = EL_UNKNOWN;
7738 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7739 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7740 em_object_mapping_list[i].element_rnd;
7742 mapping_initialized = TRUE;
7745 if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
7747 Warn("invalid EM cave element %d", element_em_cave);
7752 return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
7755 int map_element_EM_to_RND_game(int element_em_game)
7757 static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
7758 static boolean mapping_initialized = FALSE;
7760 if (!mapping_initialized)
7764 // return "EL_UNKNOWN" for all undefined elements in mapping array
7765 for (i = 0; i < GAME_TILE_MAX; i++)
7766 mapping_EM_to_RND[i] = EL_UNKNOWN;
7768 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7769 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7770 em_object_mapping_list[i].element_rnd;
7772 mapping_initialized = TRUE;
7775 if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
7777 Warn("invalid EM game element %d", element_em_game);
7782 return mapping_EM_to_RND[element_em_game];
7785 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7787 struct LevelInfo_EM *level_em = level->native_em_level;
7788 struct CAVE *cav = level_em->cav;
7791 for (i = 0; i < GAME_TILE_MAX; i++)
7792 cav->android_array[i] = Cblank;
7794 for (i = 0; i < level->num_android_clone_elements; i++)
7796 int element_rnd = level->android_clone_element[i];
7797 int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
7799 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7800 if (em_object_mapping_list[j].element_rnd == element_rnd)
7801 cav->android_array[em_object_mapping_list[j].element_em] =
7806 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7808 struct LevelInfo_EM *level_em = level->native_em_level;
7809 struct CAVE *cav = level_em->cav;
7812 level->num_android_clone_elements = 0;
7814 for (i = 0; i < GAME_TILE_MAX; i++)
7816 int element_em_cave = cav->android_array[i];
7818 boolean element_found = FALSE;
7820 if (element_em_cave == Cblank)
7823 element_rnd = map_element_EM_to_RND_cave(element_em_cave);
7825 for (j = 0; j < level->num_android_clone_elements; j++)
7826 if (level->android_clone_element[j] == element_rnd)
7827 element_found = TRUE;
7831 level->android_clone_element[level->num_android_clone_elements++] =
7834 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7839 if (level->num_android_clone_elements == 0)
7841 level->num_android_clone_elements = 1;
7842 level->android_clone_element[0] = EL_EMPTY;
7846 int map_direction_RND_to_EM(int direction)
7848 return (direction == MV_UP ? 0 :
7849 direction == MV_RIGHT ? 1 :
7850 direction == MV_DOWN ? 2 :
7851 direction == MV_LEFT ? 3 :
7855 int map_direction_EM_to_RND(int direction)
7857 return (direction == 0 ? MV_UP :
7858 direction == 1 ? MV_RIGHT :
7859 direction == 2 ? MV_DOWN :
7860 direction == 3 ? MV_LEFT :
7864 int map_element_RND_to_SP(int element_rnd)
7866 int element_sp = 0x20; // map unknown elements to yellow "hardware"
7868 if (element_rnd >= EL_SP_START &&
7869 element_rnd <= EL_SP_END)
7870 element_sp = element_rnd - EL_SP_START;
7871 else if (element_rnd == EL_EMPTY_SPACE)
7873 else if (element_rnd == EL_INVISIBLE_WALL)
7879 int map_element_SP_to_RND(int element_sp)
7881 int element_rnd = EL_UNKNOWN;
7883 if (element_sp >= 0x00 &&
7885 element_rnd = EL_SP_START + element_sp;
7886 else if (element_sp == 0x28)
7887 element_rnd = EL_INVISIBLE_WALL;
7892 int map_action_SP_to_RND(int action_sp)
7896 case actActive: return ACTION_ACTIVE;
7897 case actImpact: return ACTION_IMPACT;
7898 case actExploding: return ACTION_EXPLODING;
7899 case actDigging: return ACTION_DIGGING;
7900 case actSnapping: return ACTION_SNAPPING;
7901 case actCollecting: return ACTION_COLLECTING;
7902 case actPassing: return ACTION_PASSING;
7903 case actPushing: return ACTION_PUSHING;
7904 case actDropping: return ACTION_DROPPING;
7906 default: return ACTION_DEFAULT;
7910 int map_element_RND_to_MM(int element_rnd)
7912 return (element_rnd >= EL_MM_START_1 &&
7913 element_rnd <= EL_MM_END_1 ?
7914 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
7916 element_rnd >= EL_MM_START_2 &&
7917 element_rnd <= EL_MM_END_2 ?
7918 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
7920 element_rnd >= EL_CHAR_START &&
7921 element_rnd <= EL_CHAR_END ?
7922 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
7924 element_rnd >= EL_MM_RUNTIME_START &&
7925 element_rnd <= EL_MM_RUNTIME_END ?
7926 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
7928 element_rnd >= EL_MM_DUMMY_START &&
7929 element_rnd <= EL_MM_DUMMY_END ?
7930 EL_MM_DUMMY_START_NATIVE + element_rnd - EL_MM_DUMMY_START :
7932 EL_MM_EMPTY_NATIVE);
7935 int map_element_MM_to_RND(int element_mm)
7937 return (element_mm == EL_MM_EMPTY_NATIVE ||
7938 element_mm == EL_DF_EMPTY_NATIVE ?
7941 element_mm >= EL_MM_START_1_NATIVE &&
7942 element_mm <= EL_MM_END_1_NATIVE ?
7943 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
7945 element_mm >= EL_MM_START_2_NATIVE &&
7946 element_mm <= EL_MM_END_2_NATIVE ?
7947 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
7949 element_mm >= EL_MM_CHAR_START_NATIVE &&
7950 element_mm <= EL_MM_CHAR_END_NATIVE ?
7951 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
7953 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
7954 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
7955 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
7957 element_mm >= EL_MM_DUMMY_START_NATIVE &&
7958 element_mm <= EL_MM_DUMMY_END_NATIVE ?
7959 EL_MM_DUMMY_START + element_mm - EL_MM_DUMMY_START_NATIVE :
7964 int map_action_MM_to_RND(int action_mm)
7966 // all MM actions are defined to exactly match their RND counterparts
7970 int map_sound_MM_to_RND(int sound_mm)
7974 case SND_MM_GAME_LEVELTIME_CHARGING:
7975 return SND_GAME_LEVELTIME_CHARGING;
7977 case SND_MM_GAME_HEALTH_CHARGING:
7978 return SND_GAME_HEALTH_CHARGING;
7981 return SND_UNDEFINED;
7985 int map_mm_wall_element(int element)
7987 return (element >= EL_MM_STEEL_WALL_START &&
7988 element <= EL_MM_STEEL_WALL_END ?
7991 element >= EL_MM_WOODEN_WALL_START &&
7992 element <= EL_MM_WOODEN_WALL_END ?
7995 element >= EL_MM_ICE_WALL_START &&
7996 element <= EL_MM_ICE_WALL_END ?
7999 element >= EL_MM_AMOEBA_WALL_START &&
8000 element <= EL_MM_AMOEBA_WALL_END ?
8003 element >= EL_DF_STEEL_WALL_START &&
8004 element <= EL_DF_STEEL_WALL_END ?
8007 element >= EL_DF_WOODEN_WALL_START &&
8008 element <= EL_DF_WOODEN_WALL_END ?
8014 int map_mm_wall_element_editor(int element)
8018 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
8019 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
8020 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
8021 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
8022 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
8023 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
8025 default: return element;
8029 int get_next_element(int element)
8033 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
8034 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
8035 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
8036 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
8037 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
8038 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
8039 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
8040 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
8041 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
8042 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
8043 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
8045 default: return element;
8049 int el2img_mm(int element_mm)
8051 return el2img(map_element_MM_to_RND(element_mm));
8054 int el_act_dir2img(int element, int action, int direction)
8056 element = GFX_ELEMENT(element);
8057 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8059 // direction_graphic[][] == graphic[] for undefined direction graphics
8060 return element_info[element].direction_graphic[action][direction];
8063 static int el_act_dir2crm(int element, int action, int direction)
8065 element = GFX_ELEMENT(element);
8066 direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8068 // direction_graphic[][] == graphic[] for undefined direction graphics
8069 return element_info[element].direction_crumbled[action][direction];
8072 int el_act2img(int element, int action)
8074 element = GFX_ELEMENT(element);
8076 return element_info[element].graphic[action];
8079 int el_act2crm(int element, int action)
8081 element = GFX_ELEMENT(element);
8083 return element_info[element].crumbled[action];
8086 int el_dir2img(int element, int direction)
8088 element = GFX_ELEMENT(element);
8090 return el_act_dir2img(element, ACTION_DEFAULT, direction);
8093 int el2baseimg(int element)
8095 return element_info[element].graphic[ACTION_DEFAULT];
8098 int el2img(int element)
8100 element = GFX_ELEMENT(element);
8102 return element_info[element].graphic[ACTION_DEFAULT];
8105 int el2edimg(int element)
8107 element = GFX_ELEMENT(element);
8109 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8112 int el2preimg(int element)
8114 element = GFX_ELEMENT(element);
8116 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8119 int el2panelimg(int element)
8121 element = GFX_ELEMENT(element);
8123 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8126 int font2baseimg(int font_nr)
8128 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
8131 int getBeltNrFromBeltElement(int element)
8133 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
8134 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
8135 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
8138 int getBeltNrFromBeltActiveElement(int element)
8140 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
8141 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
8142 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
8145 int getBeltNrFromBeltSwitchElement(int element)
8147 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
8148 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
8149 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
8152 int getBeltDirNrFromBeltElement(int element)
8154 static int belt_base_element[4] =
8156 EL_CONVEYOR_BELT_1_LEFT,
8157 EL_CONVEYOR_BELT_2_LEFT,
8158 EL_CONVEYOR_BELT_3_LEFT,
8159 EL_CONVEYOR_BELT_4_LEFT
8162 int belt_nr = getBeltNrFromBeltElement(element);
8163 int belt_dir_nr = element - belt_base_element[belt_nr];
8165 return (belt_dir_nr % 3);
8168 int getBeltDirNrFromBeltSwitchElement(int element)
8170 static int belt_base_element[4] =
8172 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8173 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8174 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8175 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8178 int belt_nr = getBeltNrFromBeltSwitchElement(element);
8179 int belt_dir_nr = element - belt_base_element[belt_nr];
8181 return (belt_dir_nr % 3);
8184 int getBeltDirFromBeltElement(int element)
8186 static int belt_move_dir[3] =
8193 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
8195 return belt_move_dir[belt_dir_nr];
8198 int getBeltDirFromBeltSwitchElement(int element)
8200 static int belt_move_dir[3] =
8207 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
8209 return belt_move_dir[belt_dir_nr];
8212 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8214 static int belt_base_element[4] =
8216 EL_CONVEYOR_BELT_1_LEFT,
8217 EL_CONVEYOR_BELT_2_LEFT,
8218 EL_CONVEYOR_BELT_3_LEFT,
8219 EL_CONVEYOR_BELT_4_LEFT
8222 return belt_base_element[belt_nr] + belt_dir_nr;
8225 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8227 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8229 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8232 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8234 static int belt_base_element[4] =
8236 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8237 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8238 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8239 EL_CONVEYOR_BELT_4_SWITCH_LEFT
8242 return belt_base_element[belt_nr] + belt_dir_nr;
8245 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8247 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8249 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8252 boolean swapTiles_EM(boolean is_pre_emc_cave)
8254 return is_pre_emc_cave && leveldir_current->use_emc_tiles;
8257 boolean getTeamMode_EM(void)
8259 return game.team_mode || network_playing;
8262 boolean isActivePlayer_EM(int player_nr)
8264 return stored_player[player_nr].active;
8267 unsigned int InitRND(int seed)
8269 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
8270 return InitEngineRandom_EM(seed);
8271 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8272 return InitEngineRandom_SP(seed);
8273 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8274 return InitEngineRandom_MM(seed);
8276 return InitEngineRandom_RND(seed);
8279 static struct Mapping_EM_to_RND_object object_mapping[GAME_TILE_MAX];
8280 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX];
8282 static int get_effective_element_EM(int tile, int frame_em)
8284 int element = object_mapping[tile].element_rnd;
8285 int action = object_mapping[tile].action;
8286 boolean is_backside = object_mapping[tile].is_backside;
8287 boolean action_removing = (action == ACTION_DIGGING ||
8288 action == ACTION_SNAPPING ||
8289 action == ACTION_COLLECTING);
8297 return (frame_em > 5 ? EL_EMPTY : element);
8303 else // frame_em == 7
8314 case Ydiamond_stone:
8318 case Xdrip_stretchB:
8334 case Ymagnify_blank:
8337 case Xsand_stonein_1:
8338 case Xsand_stonein_2:
8339 case Xsand_stonein_3:
8340 case Xsand_stonein_4:
8344 return (is_backside || action_removing ? EL_EMPTY : element);
8349 static boolean check_linear_animation_EM(int tile)
8353 case Xsand_stonesand_1:
8354 case Xsand_stonesand_quickout_1:
8355 case Xsand_sandstone_1:
8356 case Xsand_stonein_1:
8357 case Xsand_stoneout_1:
8385 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8386 boolean has_crumbled_graphics,
8387 int crumbled, int sync_frame)
8389 // if element can be crumbled, but certain action graphics are just empty
8390 // space (like instantly snapping sand to empty space in 1 frame), do not
8391 // treat these empty space graphics as crumbled graphics in EMC engine
8392 if (crumbled == IMG_EMPTY_SPACE)
8393 has_crumbled_graphics = FALSE;
8395 if (has_crumbled_graphics)
8397 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8398 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8399 g_crumbled->anim_delay,
8400 g_crumbled->anim_mode,
8401 g_crumbled->anim_start_frame,
8404 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8405 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8407 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8408 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
8410 g_em->has_crumbled_graphics = TRUE;
8414 g_em->crumbled_bitmap = NULL;
8415 g_em->crumbled_src_x = 0;
8416 g_em->crumbled_src_y = 0;
8417 g_em->crumbled_border_size = 0;
8418 g_em->crumbled_tile_size = 0;
8420 g_em->has_crumbled_graphics = FALSE;
8425 void ResetGfxAnimation_EM(int x, int y, int tile)
8431 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8432 int tile, int frame_em, int x, int y)
8434 int action = object_mapping[tile].action;
8435 int direction = object_mapping[tile].direction;
8436 int effective_element = get_effective_element_EM(tile, frame_em);
8437 int graphic = (direction == MV_NONE ?
8438 el_act2img(effective_element, action) :
8439 el_act_dir2img(effective_element, action, direction));
8440 struct GraphicInfo *g = &graphic_info[graphic];
8442 boolean action_removing = (action == ACTION_DIGGING ||
8443 action == ACTION_SNAPPING ||
8444 action == ACTION_COLLECTING);
8445 boolean action_moving = (action == ACTION_FALLING ||
8446 action == ACTION_MOVING ||
8447 action == ACTION_PUSHING ||
8448 action == ACTION_EATING ||
8449 action == ACTION_FILLING ||
8450 action == ACTION_EMPTYING);
8451 boolean action_falling = (action == ACTION_FALLING ||
8452 action == ACTION_FILLING ||
8453 action == ACTION_EMPTYING);
8455 // special case: graphic uses "2nd movement tile" and has defined
8456 // 7 frames for movement animation (or less) => use default graphic
8457 // for last (8th) frame which ends the movement animation
8458 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8460 action = ACTION_DEFAULT; // (keep action_* unchanged for now)
8461 graphic = (direction == MV_NONE ?
8462 el_act2img(effective_element, action) :
8463 el_act_dir2img(effective_element, action, direction));
8465 g = &graphic_info[graphic];
8468 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8472 else if (action_moving)
8474 boolean is_backside = object_mapping[tile].is_backside;
8478 int direction = object_mapping[tile].direction;
8479 int move_dir = (action_falling ? MV_DOWN : direction);
8484 // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
8485 if (g->double_movement && frame_em == 0)
8489 if (move_dir == MV_LEFT)
8490 GfxFrame[x - 1][y] = GfxFrame[x][y];
8491 else if (move_dir == MV_RIGHT)
8492 GfxFrame[x + 1][y] = GfxFrame[x][y];
8493 else if (move_dir == MV_UP)
8494 GfxFrame[x][y - 1] = GfxFrame[x][y];
8495 else if (move_dir == MV_DOWN)
8496 GfxFrame[x][y + 1] = GfxFrame[x][y];
8503 // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
8504 if (tile == Xsand_stonesand_quickout_1 ||
8505 tile == Xsand_stonesand_quickout_2)
8509 if (graphic_info[graphic].anim_global_sync)
8510 sync_frame = FrameCounter;
8511 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8512 sync_frame = GfxFrame[x][y];
8514 sync_frame = 0; // playfield border (pseudo steel)
8516 SetRandomAnimationValue(x, y);
8518 int frame = getAnimationFrame(g->anim_frames,
8521 g->anim_start_frame,
8524 g_em->unique_identifier =
8525 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8528 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8529 int tile, int frame_em, int x, int y)
8531 int action = object_mapping[tile].action;
8532 int direction = object_mapping[tile].direction;
8533 boolean is_backside = object_mapping[tile].is_backside;
8534 int effective_element = get_effective_element_EM(tile, frame_em);
8535 int effective_action = action;
8536 int graphic = (direction == MV_NONE ?
8537 el_act2img(effective_element, effective_action) :
8538 el_act_dir2img(effective_element, effective_action,
8540 int crumbled = (direction == MV_NONE ?
8541 el_act2crm(effective_element, effective_action) :
8542 el_act_dir2crm(effective_element, effective_action,
8544 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8545 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8546 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8547 struct GraphicInfo *g = &graphic_info[graphic];
8550 // special case: graphic uses "2nd movement tile" and has defined
8551 // 7 frames for movement animation (or less) => use default graphic
8552 // for last (8th) frame which ends the movement animation
8553 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8555 effective_action = ACTION_DEFAULT;
8556 graphic = (direction == MV_NONE ?
8557 el_act2img(effective_element, effective_action) :
8558 el_act_dir2img(effective_element, effective_action,
8560 crumbled = (direction == MV_NONE ?
8561 el_act2crm(effective_element, effective_action) :
8562 el_act_dir2crm(effective_element, effective_action,
8565 g = &graphic_info[graphic];
8568 if (graphic_info[graphic].anim_global_sync)
8569 sync_frame = FrameCounter;
8570 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8571 sync_frame = GfxFrame[x][y];
8573 sync_frame = 0; // playfield border (pseudo steel)
8575 SetRandomAnimationValue(x, y);
8577 int frame = getAnimationFrame(g->anim_frames,
8580 g->anim_start_frame,
8583 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8584 g->double_movement && is_backside);
8586 // (updating the "crumbled" graphic definitions is probably not really needed,
8587 // as animations for crumbled graphics can't be longer than one EMC cycle)
8588 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8592 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8593 int player_nr, int anim, int frame_em)
8595 int element = player_mapping[player_nr][anim].element_rnd;
8596 int action = player_mapping[player_nr][anim].action;
8597 int direction = player_mapping[player_nr][anim].direction;
8598 int graphic = (direction == MV_NONE ?
8599 el_act2img(element, action) :
8600 el_act_dir2img(element, action, direction));
8601 struct GraphicInfo *g = &graphic_info[graphic];
8604 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8606 stored_player[player_nr].StepFrame = frame_em;
8608 sync_frame = stored_player[player_nr].Frame;
8610 int frame = getAnimationFrame(g->anim_frames,
8613 g->anim_start_frame,
8616 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8617 &g_em->src_x, &g_em->src_y, FALSE);
8620 void InitGraphicInfo_EM(void)
8624 // always start with reliable default values
8625 for (i = 0; i < GAME_TILE_MAX; i++)
8627 object_mapping[i].element_rnd = EL_UNKNOWN;
8628 object_mapping[i].is_backside = FALSE;
8629 object_mapping[i].action = ACTION_DEFAULT;
8630 object_mapping[i].direction = MV_NONE;
8633 // always start with reliable default values
8634 for (p = 0; p < MAX_PLAYERS; p++)
8636 for (i = 0; i < PLY_MAX; i++)
8638 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8639 player_mapping[p][i].action = ACTION_DEFAULT;
8640 player_mapping[p][i].direction = MV_NONE;
8644 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8646 int e = em_object_mapping_list[i].element_em;
8648 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8649 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8651 if (em_object_mapping_list[i].action != -1)
8652 object_mapping[e].action = em_object_mapping_list[i].action;
8654 if (em_object_mapping_list[i].direction != -1)
8655 object_mapping[e].direction =
8656 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8659 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8661 int a = em_player_mapping_list[i].action_em;
8662 int p = em_player_mapping_list[i].player_nr;
8664 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8666 if (em_player_mapping_list[i].action != -1)
8667 player_mapping[p][a].action = em_player_mapping_list[i].action;
8669 if (em_player_mapping_list[i].direction != -1)
8670 player_mapping[p][a].direction =
8671 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8674 for (i = 0; i < GAME_TILE_MAX; i++)
8676 int element = object_mapping[i].element_rnd;
8677 int action = object_mapping[i].action;
8678 int direction = object_mapping[i].direction;
8679 boolean is_backside = object_mapping[i].is_backside;
8680 boolean action_exploding = ((action == ACTION_EXPLODING ||
8681 action == ACTION_SMASHED_BY_ROCK ||
8682 action == ACTION_SMASHED_BY_SPRING) &&
8683 element != EL_DIAMOND);
8684 boolean action_active = (action == ACTION_ACTIVE);
8685 boolean action_other = (action == ACTION_OTHER);
8687 for (j = 0; j < 8; j++)
8689 int effective_element = get_effective_element_EM(i, j);
8690 int effective_action = (j < 7 ? action :
8691 i == Xdrip_stretch ? action :
8692 i == Xdrip_stretchB ? action :
8693 i == Ydrip_1_s ? action :
8694 i == Ydrip_1_sB ? action :
8695 i == Yball_1 ? action :
8696 i == Xball_2 ? action :
8697 i == Yball_2 ? action :
8698 i == Yball_blank ? action :
8699 i == Ykey_1_blank ? action :
8700 i == Ykey_2_blank ? action :
8701 i == Ykey_3_blank ? action :
8702 i == Ykey_4_blank ? action :
8703 i == Ykey_5_blank ? action :
8704 i == Ykey_6_blank ? action :
8705 i == Ykey_7_blank ? action :
8706 i == Ykey_8_blank ? action :
8707 i == Ylenses_blank ? action :
8708 i == Ymagnify_blank ? action :
8709 i == Ygrass_blank ? action :
8710 i == Ydirt_blank ? action :
8711 i == Xsand_stonein_1 ? action :
8712 i == Xsand_stonein_2 ? action :
8713 i == Xsand_stonein_3 ? action :
8714 i == Xsand_stonein_4 ? action :
8715 i == Xsand_stoneout_1 ? action :
8716 i == Xsand_stoneout_2 ? action :
8717 i == Xboom_android ? ACTION_EXPLODING :
8718 action_exploding ? ACTION_EXPLODING :
8719 action_active ? action :
8720 action_other ? action :
8722 int graphic = (el_act_dir2img(effective_element, effective_action,
8724 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8726 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8727 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8728 boolean has_action_graphics = (graphic != base_graphic);
8729 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8730 struct GraphicInfo *g = &graphic_info[graphic];
8731 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
8734 // ensure to get symmetric 3-frame, 2-delay animations as used in EM
8735 boolean special_animation = (action != ACTION_DEFAULT &&
8736 g->anim_frames == 3 &&
8737 g->anim_delay == 2 &&
8738 g->anim_mode & ANIM_LINEAR);
8739 int sync_frame = (i == Xdrip_stretch ? 7 :
8740 i == Xdrip_stretchB ? 7 :
8741 i == Ydrip_2_s ? j + 8 :
8742 i == Ydrip_2_sB ? j + 8 :
8751 i == Xfake_acid_1 ? 0 :
8752 i == Xfake_acid_2 ? 10 :
8753 i == Xfake_acid_3 ? 20 :
8754 i == Xfake_acid_4 ? 30 :
8755 i == Xfake_acid_5 ? 40 :
8756 i == Xfake_acid_6 ? 50 :
8757 i == Xfake_acid_7 ? 60 :
8758 i == Xfake_acid_8 ? 70 :
8760 i == Yball_2 ? j + 8 :
8761 i == Yball_blank ? j + 1 :
8762 i == Ykey_1_blank ? j + 1 :
8763 i == Ykey_2_blank ? j + 1 :
8764 i == Ykey_3_blank ? j + 1 :
8765 i == Ykey_4_blank ? j + 1 :
8766 i == Ykey_5_blank ? j + 1 :
8767 i == Ykey_6_blank ? j + 1 :
8768 i == Ykey_7_blank ? j + 1 :
8769 i == Ykey_8_blank ? j + 1 :
8770 i == Ylenses_blank ? j + 1 :
8771 i == Ymagnify_blank ? j + 1 :
8772 i == Ygrass_blank ? j + 1 :
8773 i == Ydirt_blank ? j + 1 :
8774 i == Xamoeba_1 ? 0 :
8775 i == Xamoeba_2 ? 1 :
8776 i == Xamoeba_3 ? 2 :
8777 i == Xamoeba_4 ? 3 :
8778 i == Xamoeba_5 ? 0 :
8779 i == Xamoeba_6 ? 1 :
8780 i == Xamoeba_7 ? 2 :
8781 i == Xamoeba_8 ? 3 :
8782 i == Xexit_2 ? j + 8 :
8783 i == Xexit_3 ? j + 16 :
8784 i == Xdynamite_1 ? 0 :
8785 i == Xdynamite_2 ? 8 :
8786 i == Xdynamite_3 ? 16 :
8787 i == Xdynamite_4 ? 24 :
8788 i == Xsand_stonein_1 ? j + 1 :
8789 i == Xsand_stonein_2 ? j + 9 :
8790 i == Xsand_stonein_3 ? j + 17 :
8791 i == Xsand_stonein_4 ? j + 25 :
8792 i == Xsand_stoneout_1 && j == 0 ? 0 :
8793 i == Xsand_stoneout_1 && j == 1 ? 0 :
8794 i == Xsand_stoneout_1 && j == 2 ? 1 :
8795 i == Xsand_stoneout_1 && j == 3 ? 2 :
8796 i == Xsand_stoneout_1 && j == 4 ? 2 :
8797 i == Xsand_stoneout_1 && j == 5 ? 3 :
8798 i == Xsand_stoneout_1 && j == 6 ? 4 :
8799 i == Xsand_stoneout_1 && j == 7 ? 4 :
8800 i == Xsand_stoneout_2 && j == 0 ? 5 :
8801 i == Xsand_stoneout_2 && j == 1 ? 6 :
8802 i == Xsand_stoneout_2 && j == 2 ? 7 :
8803 i == Xsand_stoneout_2 && j == 3 ? 8 :
8804 i == Xsand_stoneout_2 && j == 4 ? 9 :
8805 i == Xsand_stoneout_2 && j == 5 ? 11 :
8806 i == Xsand_stoneout_2 && j == 6 ? 13 :
8807 i == Xsand_stoneout_2 && j == 7 ? 15 :
8808 i == Xboom_bug && j == 1 ? 2 :
8809 i == Xboom_bug && j == 2 ? 2 :
8810 i == Xboom_bug && j == 3 ? 4 :
8811 i == Xboom_bug && j == 4 ? 4 :
8812 i == Xboom_bug && j == 5 ? 2 :
8813 i == Xboom_bug && j == 6 ? 2 :
8814 i == Xboom_bug && j == 7 ? 0 :
8815 i == Xboom_tank && j == 1 ? 2 :
8816 i == Xboom_tank && j == 2 ? 2 :
8817 i == Xboom_tank && j == 3 ? 4 :
8818 i == Xboom_tank && j == 4 ? 4 :
8819 i == Xboom_tank && j == 5 ? 2 :
8820 i == Xboom_tank && j == 6 ? 2 :
8821 i == Xboom_tank && j == 7 ? 0 :
8822 i == Xboom_android && j == 7 ? 6 :
8823 i == Xboom_1 && j == 1 ? 2 :
8824 i == Xboom_1 && j == 2 ? 2 :
8825 i == Xboom_1 && j == 3 ? 4 :
8826 i == Xboom_1 && j == 4 ? 4 :
8827 i == Xboom_1 && j == 5 ? 6 :
8828 i == Xboom_1 && j == 6 ? 6 :
8829 i == Xboom_1 && j == 7 ? 8 :
8830 i == Xboom_2 && j == 0 ? 8 :
8831 i == Xboom_2 && j == 1 ? 8 :
8832 i == Xboom_2 && j == 2 ? 10 :
8833 i == Xboom_2 && j == 3 ? 10 :
8834 i == Xboom_2 && j == 4 ? 10 :
8835 i == Xboom_2 && j == 5 ? 12 :
8836 i == Xboom_2 && j == 6 ? 12 :
8837 i == Xboom_2 && j == 7 ? 12 :
8838 special_animation && j == 4 ? 3 :
8839 effective_action != action ? 0 :
8841 int frame = getAnimationFrame(g->anim_frames,
8844 g->anim_start_frame,
8847 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8848 g->double_movement && is_backside);
8850 g_em->bitmap = src_bitmap;
8851 g_em->src_x = src_x;
8852 g_em->src_y = src_y;
8853 g_em->src_offset_x = 0;
8854 g_em->src_offset_y = 0;
8855 g_em->dst_offset_x = 0;
8856 g_em->dst_offset_y = 0;
8857 g_em->width = TILEX;
8858 g_em->height = TILEY;
8860 g_em->preserve_background = FALSE;
8862 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8865 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8866 effective_action == ACTION_MOVING ||
8867 effective_action == ACTION_PUSHING ||
8868 effective_action == ACTION_EATING)) ||
8869 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8870 effective_action == ACTION_EMPTYING)))
8873 (effective_action == ACTION_FALLING ||
8874 effective_action == ACTION_FILLING ||
8875 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8876 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8877 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8878 int num_steps = (i == Ydrip_1_s ? 16 :
8879 i == Ydrip_1_sB ? 16 :
8880 i == Ydrip_2_s ? 16 :
8881 i == Ydrip_2_sB ? 16 :
8882 i == Xsand_stonein_1 ? 32 :
8883 i == Xsand_stonein_2 ? 32 :
8884 i == Xsand_stonein_3 ? 32 :
8885 i == Xsand_stonein_4 ? 32 :
8886 i == Xsand_stoneout_1 ? 16 :
8887 i == Xsand_stoneout_2 ? 16 : 8);
8888 int cx = ABS(dx) * (TILEX / num_steps);
8889 int cy = ABS(dy) * (TILEY / num_steps);
8890 int step_frame = (i == Ydrip_2_s ? j + 8 :
8891 i == Ydrip_2_sB ? j + 8 :
8892 i == Xsand_stonein_2 ? j + 8 :
8893 i == Xsand_stonein_3 ? j + 16 :
8894 i == Xsand_stonein_4 ? j + 24 :
8895 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8896 int step = (is_backside ? step_frame : num_steps - step_frame);
8898 if (is_backside) // tile where movement starts
8900 if (dx < 0 || dy < 0)
8902 g_em->src_offset_x = cx * step;
8903 g_em->src_offset_y = cy * step;
8907 g_em->dst_offset_x = cx * step;
8908 g_em->dst_offset_y = cy * step;
8911 else // tile where movement ends
8913 if (dx < 0 || dy < 0)
8915 g_em->dst_offset_x = cx * step;
8916 g_em->dst_offset_y = cy * step;
8920 g_em->src_offset_x = cx * step;
8921 g_em->src_offset_y = cy * step;
8925 g_em->width = TILEX - cx * step;
8926 g_em->height = TILEY - cy * step;
8929 // create unique graphic identifier to decide if tile must be redrawn
8930 /* bit 31 - 16 (16 bit): EM style graphic
8931 bit 15 - 12 ( 4 bit): EM style frame
8932 bit 11 - 6 ( 6 bit): graphic width
8933 bit 5 - 0 ( 6 bit): graphic height */
8934 g_em->unique_identifier =
8935 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8939 for (i = 0; i < GAME_TILE_MAX; i++)
8941 for (j = 0; j < 8; j++)
8943 int element = object_mapping[i].element_rnd;
8944 int action = object_mapping[i].action;
8945 int direction = object_mapping[i].direction;
8946 boolean is_backside = object_mapping[i].is_backside;
8947 int graphic_action = el_act_dir2img(element, action, direction);
8948 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8950 if ((action == ACTION_SMASHED_BY_ROCK ||
8951 action == ACTION_SMASHED_BY_SPRING ||
8952 action == ACTION_EATING) &&
8953 graphic_action == graphic_default)
8955 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8956 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8957 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8958 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8961 // no separate animation for "smashed by rock" -- use rock instead
8962 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
8963 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
8965 g_em->bitmap = g_xx->bitmap;
8966 g_em->src_x = g_xx->src_x;
8967 g_em->src_y = g_xx->src_y;
8968 g_em->src_offset_x = g_xx->src_offset_x;
8969 g_em->src_offset_y = g_xx->src_offset_y;
8970 g_em->dst_offset_x = g_xx->dst_offset_x;
8971 g_em->dst_offset_y = g_xx->dst_offset_y;
8972 g_em->width = g_xx->width;
8973 g_em->height = g_xx->height;
8974 g_em->unique_identifier = g_xx->unique_identifier;
8977 g_em->preserve_background = TRUE;
8982 for (p = 0; p < MAX_PLAYERS; p++)
8984 for (i = 0; i < PLY_MAX; i++)
8986 int element = player_mapping[p][i].element_rnd;
8987 int action = player_mapping[p][i].action;
8988 int direction = player_mapping[p][i].direction;
8990 for (j = 0; j < 8; j++)
8992 int effective_element = element;
8993 int effective_action = action;
8994 int graphic = (direction == MV_NONE ?
8995 el_act2img(effective_element, effective_action) :
8996 el_act_dir2img(effective_element, effective_action,
8998 struct GraphicInfo *g = &graphic_info[graphic];
8999 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
9003 int frame = getAnimationFrame(g->anim_frames,
9006 g->anim_start_frame,
9009 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
9011 g_em->bitmap = src_bitmap;
9012 g_em->src_x = src_x;
9013 g_em->src_y = src_y;
9014 g_em->src_offset_x = 0;
9015 g_em->src_offset_y = 0;
9016 g_em->dst_offset_x = 0;
9017 g_em->dst_offset_y = 0;
9018 g_em->width = TILEX;
9019 g_em->height = TILEY;
9025 static void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
9026 boolean any_player_moving,
9027 boolean any_player_snapping,
9028 boolean any_player_dropping)
9030 if (frame == 7 && !any_player_dropping)
9032 if (!local_player->was_waiting)
9034 if (!CheckSaveEngineSnapshotToList())
9037 local_player->was_waiting = TRUE;
9040 else if (any_player_moving || any_player_snapping || any_player_dropping)
9042 local_player->was_waiting = FALSE;
9046 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
9047 boolean murphy_is_dropping)
9049 if (murphy_is_waiting)
9051 if (!local_player->was_waiting)
9053 if (!CheckSaveEngineSnapshotToList())
9056 local_player->was_waiting = TRUE;
9061 local_player->was_waiting = FALSE;
9065 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
9066 boolean button_released)
9068 if (button_released)
9070 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
9071 CheckSaveEngineSnapshotToList();
9073 else if (element_clicked)
9075 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
9076 CheckSaveEngineSnapshotToList();
9078 game.snapshot.changed_action = TRUE;
9082 boolean CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
9083 boolean any_player_moving,
9084 boolean any_player_snapping,
9085 boolean any_player_dropping)
9087 if (tape.single_step && tape.recording && !tape.pausing)
9088 if (frame == 7 && !any_player_dropping)
9089 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9091 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
9092 any_player_snapping, any_player_dropping);
9094 return tape.pausing;
9097 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
9098 boolean murphy_is_dropping)
9100 boolean murphy_starts_dropping = FALSE;
9103 for (i = 0; i < MAX_PLAYERS; i++)
9104 if (stored_player[i].force_dropping)
9105 murphy_starts_dropping = TRUE;
9107 if (tape.single_step && tape.recording && !tape.pausing)
9108 if (murphy_is_waiting && !murphy_starts_dropping)
9109 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9111 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
9114 void CheckSingleStepMode_MM(boolean element_clicked,
9115 boolean button_released)
9117 if (tape.single_step && tape.recording && !tape.pausing)
9118 if (button_released)
9119 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9121 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
9124 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
9125 int graphic, int sync_frame, int x, int y)
9127 int frame = getGraphicAnimationFrame(graphic, sync_frame);
9129 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
9132 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
9134 return (IS_NEXT_FRAME(sync_frame, graphic));
9137 int getGraphicInfo_Delay(int graphic)
9139 return graphic_info[graphic].anim_delay;
9142 void PlayMenuSoundExt(int sound)
9144 if (sound == SND_UNDEFINED)
9147 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9148 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9151 if (IS_LOOP_SOUND(sound))
9152 PlaySoundLoop(sound);
9157 void PlayMenuSound(void)
9159 PlayMenuSoundExt(menu.sound[game_status]);
9162 void PlayMenuSoundStereo(int sound, int stereo_position)
9164 if (sound == SND_UNDEFINED)
9167 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9168 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9171 if (IS_LOOP_SOUND(sound))
9172 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
9174 PlaySoundStereo(sound, stereo_position);
9177 void PlayMenuSoundIfLoopExt(int sound)
9179 if (sound == SND_UNDEFINED)
9182 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9183 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9186 if (IS_LOOP_SOUND(sound))
9187 PlaySoundLoop(sound);
9190 void PlayMenuSoundIfLoop(void)
9192 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
9195 void PlayMenuMusicExt(int music)
9197 if (music == MUS_UNDEFINED)
9200 if (!setup.sound_music)
9203 if (IS_LOOP_MUSIC(music))
9204 PlayMusicLoop(music);
9209 void PlayMenuMusic(void)
9211 char *curr_music = getCurrentlyPlayingMusicFilename();
9212 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9214 if (!strEqual(curr_music, next_music))
9215 PlayMenuMusicExt(menu.music[game_status]);
9218 void PlayMenuSoundsAndMusic(void)
9224 static void FadeMenuSounds(void)
9229 static void FadeMenuMusic(void)
9231 char *curr_music = getCurrentlyPlayingMusicFilename();
9232 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9234 if (!strEqual(curr_music, next_music))
9238 void FadeMenuSoundsAndMusic(void)
9244 void PlaySoundActivating(void)
9247 PlaySound(SND_MENU_ITEM_ACTIVATING);
9251 void PlaySoundSelecting(void)
9254 PlaySound(SND_MENU_ITEM_SELECTING);
9258 void ToggleFullscreenIfNeeded(void)
9260 // if setup and video fullscreen state are already matching, nothing do do
9261 if (setup.fullscreen == video.fullscreen_enabled ||
9262 !video.fullscreen_available)
9265 SDLSetWindowFullscreen(setup.fullscreen);
9267 // set setup value according to successfully changed fullscreen mode
9268 setup.fullscreen = video.fullscreen_enabled;
9271 void ChangeWindowScalingIfNeeded(void)
9273 // if setup and video window scaling are already matching, nothing do do
9274 if (setup.window_scaling_percent == video.window_scaling_percent ||
9275 video.fullscreen_enabled)
9278 SDLSetWindowScaling(setup.window_scaling_percent);
9280 // set setup value according to successfully changed window scaling
9281 setup.window_scaling_percent = video.window_scaling_percent;
9284 void ChangeVsyncModeIfNeeded(void)
9286 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
9287 int video_vsync_mode = video.vsync_mode;
9289 // if setup and video vsync mode are already matching, nothing do do
9290 if (setup_vsync_mode == video_vsync_mode)
9293 // if renderer is using OpenGL, vsync mode can directly be changed
9294 SDLSetScreenVsyncMode(setup.vsync_mode);
9296 // if vsync mode unchanged, try re-creating renderer to set vsync mode
9297 if (video.vsync_mode == video_vsync_mode)
9299 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
9301 // save backbuffer content which gets lost when re-creating screen
9302 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9304 // force re-creating screen and renderer to set new vsync mode
9305 video.fullscreen_enabled = !setup.fullscreen;
9307 // when creating new renderer, destroy textures linked to old renderer
9308 FreeAllImageTextures(); // needs old renderer to free the textures
9310 // re-create screen and renderer (including change of vsync mode)
9311 ChangeVideoModeIfNeeded(setup.fullscreen);
9313 // set setup value according to successfully changed fullscreen mode
9314 setup.fullscreen = video.fullscreen_enabled;
9316 // restore backbuffer content from temporary backbuffer backup bitmap
9317 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9318 FreeBitmap(tmp_backbuffer);
9320 // update visible window/screen
9321 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9323 // when changing vsync mode, re-create textures for new renderer
9324 InitImageTextures();
9327 // set setup value according to successfully changed vsync mode
9328 setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
9331 static void JoinRectangles(int *x, int *y, int *width, int *height,
9332 int x2, int y2, int width2, int height2)
9334 // do not join with "off-screen" rectangle
9335 if (x2 == -1 || y2 == -1)
9340 *width = MAX(*width, width2);
9341 *height = MAX(*height, height2);
9344 void SetAnimStatus(int anim_status_new)
9346 if (anim_status_new == GAME_MODE_MAIN)
9347 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
9348 else if (anim_status_new == GAME_MODE_SCORES)
9349 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
9351 global.anim_status_next = anim_status_new;
9353 // directly set screen modes that are entered without fading
9354 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
9355 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
9356 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
9357 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
9358 global.anim_status = global.anim_status_next;
9361 void SetGameStatus(int game_status_new)
9363 if (game_status_new != game_status)
9364 game_status_last_screen = game_status;
9366 game_status = game_status_new;
9368 SetAnimStatus(game_status_new);
9371 void SetFontStatus(int game_status_new)
9373 static int last_game_status = -1;
9375 if (game_status_new != -1)
9377 // set game status for font use after storing last game status
9378 last_game_status = game_status;
9379 game_status = game_status_new;
9383 // reset game status after font use from last stored game status
9384 game_status = last_game_status;
9388 void ResetFontStatus(void)
9393 void SetLevelSetInfo(char *identifier, int level_nr)
9395 setString(&levelset.identifier, identifier);
9397 levelset.level_nr = level_nr;
9400 boolean CheckIfAllViewportsHaveChanged(void)
9402 // if game status has not changed, viewports have not changed either
9403 if (game_status == game_status_last)
9406 // check if all viewports have changed with current game status
9408 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
9409 struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status];
9410 struct RectWithBorder *vp_door_2 = &viewport.door_2[game_status];
9411 int new_real_sx = vp_playfield->x;
9412 int new_real_sy = vp_playfield->y;
9413 int new_full_sxsize = vp_playfield->width;
9414 int new_full_sysize = vp_playfield->height;
9415 int new_dx = vp_door_1->x;
9416 int new_dy = vp_door_1->y;
9417 int new_dxsize = vp_door_1->width;
9418 int new_dysize = vp_door_1->height;
9419 int new_vx = vp_door_2->x;
9420 int new_vy = vp_door_2->y;
9421 int new_vxsize = vp_door_2->width;
9422 int new_vysize = vp_door_2->height;
9424 boolean playfield_viewport_has_changed =
9425 (new_real_sx != REAL_SX ||
9426 new_real_sy != REAL_SY ||
9427 new_full_sxsize != FULL_SXSIZE ||
9428 new_full_sysize != FULL_SYSIZE);
9430 boolean door_1_viewport_has_changed =
9433 new_dxsize != DXSIZE ||
9434 new_dysize != DYSIZE);
9436 boolean door_2_viewport_has_changed =
9439 new_vxsize != VXSIZE ||
9440 new_vysize != VYSIZE ||
9441 game_status_last == GAME_MODE_EDITOR);
9443 return (playfield_viewport_has_changed &&
9444 door_1_viewport_has_changed &&
9445 door_2_viewport_has_changed);
9448 boolean CheckFadeAll(void)
9450 return (CheckIfGlobalBorderHasChanged() ||
9451 CheckIfAllViewportsHaveChanged());
9454 void ChangeViewportPropertiesIfNeeded(void)
9456 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
9457 FALSE : setup.small_game_graphics);
9458 int gfx_game_mode = game_status;
9459 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
9461 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
9462 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9463 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
9464 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
9465 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
9466 int new_win_xsize = vp_window->width;
9467 int new_win_ysize = vp_window->height;
9468 int border_left = vp_playfield->border_left;
9469 int border_right = vp_playfield->border_right;
9470 int border_top = vp_playfield->border_top;
9471 int border_bottom = vp_playfield->border_bottom;
9472 int new_sx = vp_playfield->x + border_left;
9473 int new_sy = vp_playfield->y + border_top;
9474 int new_sxsize = vp_playfield->width - border_left - border_right;
9475 int new_sysize = vp_playfield->height - border_top - border_bottom;
9476 int new_real_sx = vp_playfield->x;
9477 int new_real_sy = vp_playfield->y;
9478 int new_full_sxsize = vp_playfield->width;
9479 int new_full_sysize = vp_playfield->height;
9480 int new_dx = vp_door_1->x;
9481 int new_dy = vp_door_1->y;
9482 int new_dxsize = vp_door_1->width;
9483 int new_dysize = vp_door_1->height;
9484 int new_vx = vp_door_2->x;
9485 int new_vy = vp_door_2->y;
9486 int new_vxsize = vp_door_2->width;
9487 int new_vysize = vp_door_2->height;
9488 int new_ex = vp_door_3->x;
9489 int new_ey = vp_door_3->y;
9490 int new_exsize = vp_door_3->width;
9491 int new_eysize = vp_door_3->height;
9492 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
9493 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9494 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9495 int new_scr_fieldx = new_sxsize / tilesize;
9496 int new_scr_fieldy = new_sysize / tilesize;
9497 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9498 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9499 boolean init_gfx_buffers = FALSE;
9500 boolean init_video_buffer = FALSE;
9501 boolean init_gadgets_and_anims = FALSE;
9502 boolean init_em_graphics = FALSE;
9504 if (new_win_xsize != WIN_XSIZE ||
9505 new_win_ysize != WIN_YSIZE)
9507 WIN_XSIZE = new_win_xsize;
9508 WIN_YSIZE = new_win_ysize;
9510 init_video_buffer = TRUE;
9511 init_gfx_buffers = TRUE;
9512 init_gadgets_and_anims = TRUE;
9514 // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
9517 if (new_scr_fieldx != SCR_FIELDX ||
9518 new_scr_fieldy != SCR_FIELDY)
9520 // this always toggles between MAIN and GAME when using small tile size
9522 SCR_FIELDX = new_scr_fieldx;
9523 SCR_FIELDY = new_scr_fieldy;
9525 // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
9536 new_sxsize != SXSIZE ||
9537 new_sysize != SYSIZE ||
9538 new_dxsize != DXSIZE ||
9539 new_dysize != DYSIZE ||
9540 new_vxsize != VXSIZE ||
9541 new_vysize != VYSIZE ||
9542 new_exsize != EXSIZE ||
9543 new_eysize != EYSIZE ||
9544 new_real_sx != REAL_SX ||
9545 new_real_sy != REAL_SY ||
9546 new_full_sxsize != FULL_SXSIZE ||
9547 new_full_sysize != FULL_SYSIZE ||
9548 new_tilesize_var != TILESIZE_VAR
9551 // ------------------------------------------------------------------------
9552 // determine next fading area for changed viewport definitions
9553 // ------------------------------------------------------------------------
9555 // start with current playfield area (default fading area)
9558 FADE_SXSIZE = FULL_SXSIZE;
9559 FADE_SYSIZE = FULL_SYSIZE;
9561 // add new playfield area if position or size has changed
9562 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9563 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9565 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9566 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9569 // add current and new door 1 area if position or size has changed
9570 if (new_dx != DX || new_dy != DY ||
9571 new_dxsize != DXSIZE || new_dysize != DYSIZE)
9573 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9574 DX, DY, DXSIZE, DYSIZE);
9575 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9576 new_dx, new_dy, new_dxsize, new_dysize);
9579 // add current and new door 2 area if position or size has changed
9580 if (new_vx != VX || new_vy != VY ||
9581 new_vxsize != VXSIZE || new_vysize != VYSIZE)
9583 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9584 VX, VY, VXSIZE, VYSIZE);
9585 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9586 new_vx, new_vy, new_vxsize, new_vysize);
9589 // ------------------------------------------------------------------------
9590 // handle changed tile size
9591 // ------------------------------------------------------------------------
9593 if (new_tilesize_var != TILESIZE_VAR)
9595 // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
9597 // changing tile size invalidates scroll values of engine snapshots
9598 FreeEngineSnapshotSingle();
9600 // changing tile size requires update of graphic mapping for EM engine
9601 init_em_graphics = TRUE;
9612 SXSIZE = new_sxsize;
9613 SYSIZE = new_sysize;
9614 DXSIZE = new_dxsize;
9615 DYSIZE = new_dysize;
9616 VXSIZE = new_vxsize;
9617 VYSIZE = new_vysize;
9618 EXSIZE = new_exsize;
9619 EYSIZE = new_eysize;
9620 REAL_SX = new_real_sx;
9621 REAL_SY = new_real_sy;
9622 FULL_SXSIZE = new_full_sxsize;
9623 FULL_SYSIZE = new_full_sysize;
9624 TILESIZE_VAR = new_tilesize_var;
9626 init_gfx_buffers = TRUE;
9627 init_gadgets_and_anims = TRUE;
9629 // Debug("tools:viewport", "viewports: init_gfx_buffers");
9630 // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
9633 if (init_gfx_buffers)
9635 // Debug("tools:viewport", "init_gfx_buffers");
9637 SCR_FIELDX = new_scr_fieldx_buffers;
9638 SCR_FIELDY = new_scr_fieldy_buffers;
9642 SCR_FIELDX = new_scr_fieldx;
9643 SCR_FIELDY = new_scr_fieldy;
9645 SetDrawDeactivationMask(REDRAW_NONE);
9646 SetDrawBackgroundMask(REDRAW_FIELD);
9649 if (init_video_buffer)
9651 // Debug("tools:viewport", "init_video_buffer");
9653 FreeAllImageTextures(); // needs old renderer to free the textures
9655 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9656 InitImageTextures();
9659 if (init_gadgets_and_anims)
9661 // Debug("tools:viewport", "init_gadgets_and_anims");
9664 InitGlobalAnimations();
9667 if (init_em_graphics)
9669 InitGraphicInfo_EM();