1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // other screen text constants
127 #define STR_CHOOSE_TREE_EDIT "Edit"
128 #define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
129 #define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
131 // for input setup functions
132 #define SETUPINPUT_SCREEN_POS_START 0
133 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
134 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
135 #define SETUPINPUT_SCREEN_POS_END 13
137 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
138 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
140 #define MAX_SETUP_TEXT_INPUT_LEN 28
142 // for various menu stuff
143 #define MENU_SCREEN_START_XPOS 1
144 #define MENU_SCREEN_START_YPOS 2
145 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
146 #define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
147 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
148 #define MENU_TITLE1_YPOS 8
149 #define MENU_TITLE2_YPOS 46
150 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
151 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
152 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
153 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
154 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
155 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
156 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
157 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
158 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
159 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
160 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
161 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
162 MENU_INFO_FONT_TITLE))
163 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
164 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
165 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
166 MENU_SCREEN_INFO_YSTART2 - \
168 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
169 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
170 MENU_SCREEN_INFO_YSTEP)
171 #define NUM_INFO_ELEMENTS_FROM_CONF \
172 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
173 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
174 MAX_MENU_ENTRIES_ON_SCREEN)
175 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
176 MAX_INFO_ELEMENTS_ON_SCREEN), \
177 NUM_INFO_ELEMENTS_FROM_CONF)
178 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
179 #define MAX_MENU_TEXT_LENGTH_BIG 13
180 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
182 // screen gadget identifiers
183 #define SCREEN_CTRL_ID_PREV_LEVEL 0
184 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
185 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
186 #define SCREEN_CTRL_ID_LAST_LEVEL 3
187 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
188 #define SCREEN_CTRL_ID_PREV_PLAYER 5
189 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
190 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
191 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
192 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
193 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
194 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
195 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
196 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
197 #define SCREEN_CTRL_ID_SCROLL_UP 14
198 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
199 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
200 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
202 #define NUM_SCREEN_GADGETS 18
204 #define NUM_SCREEN_MENUBUTTONS 14
205 #define NUM_SCREEN_SCROLLBUTTONS 2
206 #define NUM_SCREEN_SCROLLBARS 1
207 #define NUM_SCREEN_TEXTINPUT 1
209 #define SCREEN_MASK_MAIN (1 << 0)
210 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
211 #define SCREEN_MASK_INPUT (1 << 2)
212 #define SCREEN_MASK_TOUCH (1 << 3)
213 #define SCREEN_MASK_TOUCH2 (1 << 4)
215 // graphic position and size values for buttons and scrollbars
216 #define SC_MENUBUTTON_XSIZE TILEX
217 #define SC_MENUBUTTON_YSIZE TILEY
219 #define SC_SCROLLBUTTON_XSIZE TILEX
220 #define SC_SCROLLBUTTON_YSIZE TILEY
222 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
224 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
225 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
226 SC_SCROLLBUTTON_YSIZE)
228 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
229 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
231 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
232 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
233 SC_SCROLLBUTTON_YSIZE)
235 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
236 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
237 SC_SCROLL_VERTICAL_YSIZE)
239 #define SC_BORDER_SIZE 14
242 // forward declarations of internal functions
243 static void HandleScreenGadgets(struct GadgetInfo *);
244 static void HandleSetupScreen_Generic(int, int, int, int, int);
245 static void HandleSetupScreen_Input(int, int, int, int, int);
246 static void CustomizeKeyboard(int);
247 static void ConfigureJoystick(int);
248 static void ConfigureVirtualButtons(void);
249 static void execSetupGame(void);
250 static void execSetupEngines(void);
251 static void execSetupGraphics(void);
252 static void execSetupSound(void);
253 static void execSetupTouch(void);
254 static void execSetupArtwork(void);
255 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
257 static void DrawChoosePlayerName(void);
258 static void DrawChooseLevelSet(void);
259 static void DrawChooseLevelNr(void);
260 static void DrawInfoScreen(void);
261 static void DrawSetupScreen(void);
262 static void DrawTypeName(void);
264 static void DrawInfoScreen_NotAvailable(char *, char *);
265 static void DrawInfoScreen_HelpAnim(int, int, boolean);
266 static void DrawInfoScreen_HelpText(int, int, int, int);
267 static void HandleInfoScreen_Main(int, int, int, int, int);
268 static void HandleInfoScreen_TitleScreen(int);
269 static void HandleInfoScreen_Elements(int);
270 static void HandleInfoScreen_Music(int);
271 static void HandleInfoScreen_Credits(int);
272 static void HandleInfoScreen_Program(int);
273 static void HandleInfoScreen_Version(int);
275 static void ModifyGameSpeedIfNeeded(void);
276 static void DisableVsyncIfNeeded(void);
278 static void MapScreenMenuGadgets(int);
279 static void UnmapScreenMenuGadgets(int);
280 static void MapScreenGadgets(int);
281 static void MapScreenTreeGadgets(TreeInfo *);
283 static void UpdateScreenMenuGadgets(int, boolean);
285 static boolean OfferUploadTapes(void);
286 static void execOfferUploadTapes(void);
288 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
290 static int info_mode = INFO_MODE_MAIN;
291 static int setup_mode = SETUP_MODE_MAIN;
293 static TreeInfo *window_sizes = NULL;
294 static TreeInfo *window_size_current = NULL;
296 static TreeInfo *scaling_types = NULL;
297 static TreeInfo *scaling_type_current = NULL;
299 static TreeInfo *rendering_modes = NULL;
300 static TreeInfo *rendering_mode_current = NULL;
302 static TreeInfo *vsync_modes = NULL;
303 static TreeInfo *vsync_mode_current = NULL;
305 static TreeInfo *scroll_delays = NULL;
306 static TreeInfo *scroll_delay_current = NULL;
308 static TreeInfo *snapshot_modes = NULL;
309 static TreeInfo *snapshot_mode_current = NULL;
311 static TreeInfo *game_speeds_normal = NULL;
312 static TreeInfo *game_speeds_extended = NULL;
313 static TreeInfo *game_speeds = NULL;
314 static TreeInfo *game_speed_current = NULL;
316 static TreeInfo *volumes_simple = NULL;
317 static TreeInfo *volume_simple_current = NULL;
319 static TreeInfo *volumes_loops = NULL;
320 static TreeInfo *volume_loops_current = NULL;
322 static TreeInfo *volumes_music = NULL;
323 static TreeInfo *volume_music_current = NULL;
325 static TreeInfo *touch_controls = NULL;
326 static TreeInfo *touch_control_current = NULL;
328 static TreeInfo *move_distances = NULL;
329 static TreeInfo *move_distance_current = NULL;
331 static TreeInfo *drop_distances = NULL;
332 static TreeInfo *drop_distance_current = NULL;
334 static TreeInfo *transparencies = NULL;
335 static TreeInfo *transparency_current = NULL;
337 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
338 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
340 static TreeInfo *player_name = NULL;
341 static TreeInfo *player_name_current = NULL;
343 static TreeInfo *level_number = NULL;
344 static TreeInfo *level_number_current = NULL;
346 static struct ValueTextInfo window_sizes_list[] =
351 { 100, "100 % (Default)" },
364 static struct StringValueTextInfo scaling_types_list[] =
366 { SCALING_QUALITY_NEAREST, "Off" },
367 { SCALING_QUALITY_LINEAR, "Linear" },
368 { SCALING_QUALITY_BEST, "Anisotropic" },
373 static struct StringValueTextInfo rendering_modes_list[] =
375 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
376 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
378 // this mode may work under certain conditions, but does not work on Windows
379 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
381 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
386 static struct StringValueTextInfo vsync_modes_list[] =
388 { STR_VSYNC_MODE_OFF, "Off" },
389 { STR_VSYNC_MODE_NORMAL, "Normal" },
390 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
395 static struct ValueTextInfo game_speeds_list_normal[] =
406 static struct ValueTextInfo game_speeds_list_extended[] =
408 { 1000, "1 fps (Extremely Slow)" },
413 { 29, "35 fps (Original Supaplex)" },
415 { 20, "50 fps (=== Normal Speed ===)" },
416 { 16, "60 fps (60 Hz VSync Speed)" },
417 { 14, "70 fps (Maximum Supaplex)" },
421 { 1, "1000 fps (Extremely Fast)" },
426 static struct ValueTextInfo *game_speeds_list;
428 static struct ValueTextInfo scroll_delays_list[] =
430 { 0, "0 Tiles (No Scroll Delay)" },
433 { 3, "3 Tiles (Default)" },
438 { 8, "8 Tiles (Maximum Scroll Delay)"},
443 static struct StringValueTextInfo snapshot_modes_list[] =
445 { STR_SNAPSHOT_MODE_OFF, "Off" },
446 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
447 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
448 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
453 static struct ValueTextInfo volumes_list[] =
473 static struct StringValueTextInfo touch_controls_list[] =
475 { TOUCH_CONTROL_OFF, "Off" },
476 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
477 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
478 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
483 static struct ValueTextInfo distances_list[] =
498 static struct ValueTextInfo transparencies_list[] =
500 { 0, "0 % (Opaque)" },
510 { 100, "100 % (Invisible)" },
515 static struct ValueTextInfo grid_sizes_list[] =
551 static int align_xoffset = 0;
552 static int align_yoffset = 0;
554 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
555 (s) <= GAME_MODE_SETUP ? (s) : \
556 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
558 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
559 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
561 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
562 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
563 (i) <= INFO_MODE_LEVELSET ? (i) : \
566 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
567 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
568 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
569 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
570 SETUP_MODE_CHOOSE_ARTWORK : \
571 SETUP_MODE_CHOOSE_OTHER)
573 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
574 menu.draw_xoffset[GAME_MODE_INFO] : \
575 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
576 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
577 menu.draw_yoffset[GAME_MODE_INFO] : \
578 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
579 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
580 menu.extra_spacing[GAME_MODE_INFO] : \
581 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
583 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
584 menu.draw_xoffset[GAME_MODE_SETUP] : \
585 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
586 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
587 menu.draw_yoffset[GAME_MODE_SETUP] : \
588 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
589 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
590 menu.extra_spacing[GAME_MODE_SETUP] : \
591 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
593 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
594 DRAW_XOFFSET_INFO(info_mode) : \
595 (s) == GAME_MODE_SETUP ? \
596 DRAW_XOFFSET_SETUP(setup_mode) : \
597 menu.draw_xoffset[DRAW_MODE(s)])
598 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
599 DRAW_YOFFSET_INFO(info_mode) : \
600 (s) == GAME_MODE_SETUP ? \
601 DRAW_YOFFSET_SETUP(setup_mode) : \
602 menu.draw_yoffset[DRAW_MODE(s)])
603 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
604 EXTRA_SPACING_INFO(info_mode) : \
605 (s) == GAME_MODE_SETUP ? \
606 EXTRA_SPACING_SETUP(setup_mode) : \
607 menu.extra_spacing[DRAW_MODE(s)])
609 #define mSX (SX + DRAW_XOFFSET(game_status))
610 #define mSY (SY + DRAW_YOFFSET(game_status))
612 #define amSX (mSX + align_xoffset)
613 #define amSY (mSY + align_yoffset)
615 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
616 menu.list_size[game_status] : \
617 MAX_MENU_ENTRIES_ON_SCREEN)
619 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
620 NUM_MENU_ENTRIES_ON_SCREEN)
623 // title display and control definitions
625 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
626 2 * MAX_NUM_TITLE_MESSAGES)
628 #define NO_DIRECT_LEVEL_SELECT (-1)
631 static int num_title_screens = 0;
633 struct TitleControlInfo
642 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
644 // main menu display and control definitions
646 #define MAIN_CONTROL_NAME 0
647 #define MAIN_CONTROL_LEVELS 1
648 #define MAIN_CONTROL_SCORES 2
649 #define MAIN_CONTROL_EDITOR 3
650 #define MAIN_CONTROL_INFO 4
651 #define MAIN_CONTROL_GAME 5
652 #define MAIN_CONTROL_SETUP 6
653 #define MAIN_CONTROL_QUIT 7
654 #define MAIN_CONTROL_PREV_LEVEL 8
655 #define MAIN_CONTROL_NEXT_LEVEL 9
656 #define MAIN_CONTROL_FIRST_LEVEL 10
657 #define MAIN_CONTROL_LAST_LEVEL 11
658 #define MAIN_CONTROL_LEVEL_NUMBER 12
659 #define MAIN_CONTROL_LEVEL_INFO_1 13
660 #define MAIN_CONTROL_LEVEL_INFO_2 14
661 #define MAIN_CONTROL_LEVEL_NAME 15
662 #define MAIN_CONTROL_LEVEL_AUTHOR 16
663 #define MAIN_CONTROL_LEVEL_YEAR 17
664 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
665 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
666 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
667 #define MAIN_CONTROL_TITLE_1 21
668 #define MAIN_CONTROL_TITLE_2 22
669 #define MAIN_CONTROL_TITLE_3 23
671 static char str_main_text_name[10];
672 static char str_main_text_first_level[10];
673 static char str_main_text_last_level[10];
674 static char str_main_text_level_number[10];
676 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
678 static char *main_text_name = str_main_text_name;
679 static char *main_text_first_level = str_main_text_first_level;
680 static char *main_text_last_level = str_main_text_last_level;
681 static char *main_text_level_number = str_main_text_level_number;
682 static char *main_text_levels = "Levelset";
683 static char *main_text_scores = "Hall Of Fame";
684 static char *main_text_editor = "Level Creator";
685 static char *main_text_info = "Info Screen";
686 static char *main_text_game = "Start Game";
687 static char *main_text_setup = "Setup";
688 static char *main_text_quit = "Quit";
689 static char *main_text_level_name = level.name;
690 static char *main_text_level_author = level.author;
691 static char *main_text_level_year = NULL;
692 static char *main_text_level_imported_from = NULL;
693 static char *main_text_level_imported_by = NULL;
694 static char *main_text_level_tested_by = NULL;
695 static char *main_text_title_1 = NULL;
696 static char *main_text_title_2 = NULL;
697 static char *main_text_title_3 = NULL;
699 extern char debug_xsn_mode[];
701 struct MainControlInfo
705 struct MenuPosInfo *pos_button;
708 struct TextPosInfo *pos_text;
711 struct TextPosInfo *pos_input;
715 static struct MainControlInfo main_controls[] =
719 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
720 &menu.main.text.name, &main_text_name,
721 &menu.main.input.name, &setup.player_name,
725 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
726 &menu.main.text.levels, &main_text_levels,
731 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
732 &menu.main.text.scores, &main_text_scores,
737 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
738 &menu.main.text.editor, &main_text_editor,
743 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
744 &menu.main.text.info, &main_text_info,
749 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
750 &menu.main.text.game, &main_text_game,
755 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
756 &menu.main.text.setup, &main_text_setup,
761 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
762 &menu.main.text.quit, &main_text_quit,
766 MAIN_CONTROL_PREV_LEVEL,
772 MAIN_CONTROL_NEXT_LEVEL,
778 MAIN_CONTROL_FIRST_LEVEL,
780 &menu.main.text.first_level, &main_text_first_level,
784 MAIN_CONTROL_LAST_LEVEL,
786 &menu.main.text.last_level, &main_text_last_level,
790 MAIN_CONTROL_LEVEL_NUMBER,
792 &menu.main.text.level_number, &main_text_level_number,
796 MAIN_CONTROL_LEVEL_INFO_1,
798 &menu.main.text.level_info_1, NULL,
802 MAIN_CONTROL_LEVEL_INFO_2,
804 &menu.main.text.level_info_2, NULL,
808 MAIN_CONTROL_LEVEL_NAME,
810 &menu.main.text.level_name, &main_text_level_name,
814 MAIN_CONTROL_LEVEL_AUTHOR,
816 &menu.main.text.level_author, &main_text_level_author,
820 MAIN_CONTROL_LEVEL_YEAR,
822 &menu.main.text.level_year, &main_text_level_year,
826 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
828 &menu.main.text.level_imported_from, &main_text_level_imported_from,
832 MAIN_CONTROL_LEVEL_IMPORTED_BY,
834 &menu.main.text.level_imported_by, &main_text_level_imported_by,
838 MAIN_CONTROL_LEVEL_TESTED_BY,
840 &menu.main.text.level_tested_by, &main_text_level_tested_by,
844 MAIN_CONTROL_TITLE_1,
846 &menu.main.text.title_1, &main_text_title_1,
850 MAIN_CONTROL_TITLE_2,
852 &menu.main.text.title_2, &main_text_title_2,
856 MAIN_CONTROL_TITLE_3,
858 &menu.main.text.title_3, &main_text_title_3,
871 static int getTitleScreenGraphic(int nr, boolean initial)
873 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
876 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
878 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
882 static int getTitleScreenGameMode(boolean initial)
884 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
888 static int getTitleMessageGameMode(boolean initial)
890 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
893 static int getTitleAnimMode(struct TitleControlInfo *tci)
895 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
897 return base + tci->local_nr;
901 static int getTitleScreenBackground(boolean initial)
903 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
908 static int getTitleMessageBackground(int nr, boolean initial)
910 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
914 static int getTitleBackground(int nr, boolean initial, boolean is_image)
916 int base = (is_image ?
917 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
918 IMG_BACKGROUND_TITLESCREEN_1) :
919 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
920 IMG_BACKGROUND_TITLEMESSAGE_1));
921 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
922 IMG_BACKGROUND_TITLE);
923 int graphic_local = base + nr;
925 if (graphic_info[graphic_local].bitmap != NULL)
926 return graphic_local;
928 if (graphic_info[graphic_global].bitmap != NULL)
929 return graphic_global;
931 return IMG_UNDEFINED;
934 static int getTitleSound(struct TitleControlInfo *tci)
936 boolean is_image = tci->is_image;
937 int initial = tci->initial;
938 int nr = tci->local_nr;
939 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
940 int base = (is_image ?
941 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
942 SND_BACKGROUND_TITLESCREEN_1) :
943 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
944 SND_BACKGROUND_TITLEMESSAGE_1));
945 int sound_global = menu.sound[mode];
946 int sound_local = base + nr;
949 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
950 nr, initial, is_image,
951 sound_global, getSoundListEntry(sound_global)->filename,
952 sound_local, getSoundListEntry(sound_local)->filename);
955 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
958 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
961 return SND_UNDEFINED;
964 static int getTitleMusic(struct TitleControlInfo *tci)
966 boolean is_image = tci->is_image;
967 int initial = tci->initial;
968 int nr = tci->local_nr;
969 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
970 int base = (is_image ?
971 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
972 MUS_BACKGROUND_TITLESCREEN_1) :
973 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
974 MUS_BACKGROUND_TITLEMESSAGE_1));
975 int music_global = menu.music[mode];
976 int music_local = base + nr;
979 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
980 nr, initial, is_image,
981 music_global, getMusicListEntry(music_global)->filename,
982 music_local, getMusicListEntry(music_local)->filename);
985 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
988 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
991 return MUS_UNDEFINED;
994 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
996 boolean is_image = tci->is_image;
997 boolean initial = tci->initial;
998 boolean first = tci->first;
999 int nr = tci->local_nr;
1000 struct TitleMessageInfo tmi;
1001 struct TitleFadingInfo ti;
1003 tmi = (is_image ? (initial ? (first ?
1004 titlescreen_initial_first[nr] :
1005 titlescreen_initial[nr])
1007 titlescreen_first[nr] :
1009 : (initial ? (first ?
1010 titlemessage_initial_first[nr] :
1011 titlemessage_initial[nr])
1013 titlemessage_first[nr] :
1014 titlemessage[nr])));
1016 ti.fade_mode = tmi.fade_mode;
1017 ti.fade_delay = tmi.fade_delay;
1018 ti.post_delay = tmi.post_delay;
1019 ti.auto_delay = tmi.auto_delay;
1020 ti.auto_delay_unit = tmi.auto_delay_unit;
1025 static int compareTitleControlInfo(const void *object1, const void *object2)
1027 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1028 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1031 if (tci1->initial != tci2->initial)
1032 compare_result = (tci1->initial ? -1 : +1);
1033 else if (tci1->sort_priority != tci2->sort_priority)
1034 compare_result = tci1->sort_priority - tci2->sort_priority;
1035 else if (tci1->is_image != tci2->is_image)
1036 compare_result = (tci1->is_image ? -1 : +1);
1038 compare_result = tci1->local_nr - tci2->local_nr;
1040 return compare_result;
1043 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1045 int nr, int sort_priority)
1047 title_controls[num_title_screens].is_image = is_image;
1048 title_controls[num_title_screens].initial = initial;
1049 title_controls[num_title_screens].local_nr = nr;
1050 title_controls[num_title_screens].sort_priority = sort_priority;
1052 title_controls[num_title_screens].first = FALSE; // will be set later
1054 num_title_screens++;
1057 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1061 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1063 int graphic = getTitleScreenGraphic(i, initial);
1064 Bitmap *bitmap = graphic_info[graphic].bitmap;
1065 int sort_priority = graphic_info[graphic].sort_priority;
1068 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1071 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1073 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1074 char *filename = getLevelSetTitleMessageFilename(i, initial);
1075 int sort_priority = tmi->sort_priority;
1077 if (filename != NULL)
1078 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1082 static void InitializeTitleControls(boolean show_title_initial)
1084 num_title_screens = 0;
1086 // 1st step: initialize title screens for game start (only when starting)
1087 if (show_title_initial)
1088 InitializeTitleControls_CheckTitleInfo(TRUE);
1090 // 2nd step: initialize title screens for current level set
1091 InitializeTitleControls_CheckTitleInfo(FALSE);
1093 // sort title screens according to sort_priority and title number
1094 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1095 compareTitleControlInfo);
1097 // mark first title screen
1098 title_controls[0].first = TRUE;
1101 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1103 return (pos != NULL && pos->x != -1 && pos->y != -1);
1106 static boolean visibleTextPos(struct TextPosInfo *pos)
1108 return (pos != NULL && pos->x != -1 && pos->y != -1);
1111 static void InitializeMainControls(void)
1113 boolean local_team_mode = (!network.enabled && setup.team_mode);
1116 // set main control text values to dynamically determined values
1117 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1119 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1120 menu.main.text.first_level.size));
1121 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1122 menu.main.text.last_level.size));
1123 strcpy(main_text_level_number, int2str(level_nr,
1124 menu.main.text.level_number.size));
1126 main_text_level_year = leveldir_current->year;
1127 main_text_level_imported_from = leveldir_current->imported_from;
1128 main_text_level_imported_by = leveldir_current->imported_by;
1129 main_text_level_tested_by = leveldir_current->tested_by;
1131 main_text_title_1 = getConfigProgramTitleString();
1132 main_text_title_2 = getConfigProgramCopyrightString();
1133 main_text_title_3 = getConfigProgramCompanyString();
1135 // set main control screen positions to dynamically determined values
1136 for (i = 0; main_controls[i].nr != -1; i++)
1138 struct MainControlInfo *mci = &main_controls[i];
1140 struct MenuPosInfo *pos_button = mci->pos_button;
1141 struct TextPosInfo *pos_text = mci->pos_text;
1142 struct TextPosInfo *pos_input = mci->pos_input;
1143 char *text = (mci->text ? *mci->text : NULL);
1144 char *input = (mci->input ? *mci->input : NULL);
1145 int button_graphic = mci->button_graphic;
1146 int font_text = (pos_text ? pos_text->font : -1);
1147 int font_input = (pos_input ? pos_input->font : -1);
1149 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1150 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1151 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1152 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1153 int text_chars = (text != NULL ? strlen(text) : 0);
1154 int input_chars = (input != NULL ? strlen(input) : 0);
1157 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1159 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1160 int text_width = font_text_width * text_chars;
1161 int text_height = font_text_height;
1162 int input_width = font_input_width * input_chars;
1163 int input_height = font_input_height;
1165 if (nr == MAIN_CONTROL_NAME)
1167 menu.main.input.name.width = input_width;
1168 menu.main.input.name.height = input_height;
1171 if (pos_button != NULL) // (x/y may be -1/-1 here)
1173 pos_button->width = button_width;
1174 pos_button->height = button_height;
1177 if (pos_text != NULL) // (x/y may be -1/-1 here)
1179 // calculate text size -- needed for text alignment
1180 boolean calculate_text_size = (text != NULL);
1182 if (pos_text->width == -1 || calculate_text_size)
1183 pos_text->width = text_width;
1184 if (pos_text->height == -1 || calculate_text_size)
1185 pos_text->height = text_height;
1187 if (visibleMenuPos(pos_button))
1189 if (pos_text->x == -1)
1190 pos_text->x = pos_button->x + pos_button->width;
1191 if (pos_text->y == -1)
1193 pos_button->y + (pos_button->height - pos_text->height) / 2;
1197 if (pos_input != NULL) // (x/y may be -1/-1 here)
1199 if (visibleTextPos(pos_text))
1201 if (pos_input->x == -1)
1202 pos_input->x = pos_text->x + pos_text->width;
1203 if (pos_input->y == -1)
1204 pos_input->y = pos_text->y;
1207 if (pos_input->width == -1)
1208 pos_input->width = input_width;
1209 if (pos_input->height == -1)
1210 pos_input->height = input_height;
1215 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1216 int graphic, boolean pressed)
1218 struct GraphicInfo *g = &graphic_info[graphic];
1221 int xoffset = (pressed ? g->pressed_xoffset : 0);
1222 int yoffset = (pressed ? g->pressed_yoffset : 0);
1224 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1226 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1227 g->width, g->height, dst_x, dst_y);
1230 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1231 boolean active_input,
1232 boolean pressed_button)
1236 for (i = 0; main_controls[i].nr != -1; i++)
1238 struct MainControlInfo *mci = &main_controls[i];
1240 if (mci->nr == nr || nr == -1)
1242 struct MenuPosInfo *pos_button = mci->pos_button;
1243 struct TextPosInfo *pos_text = mci->pos_text;
1244 struct TextPosInfo *pos_input = mci->pos_input;
1245 char *text = (mci->text ? *mci->text : NULL);
1246 char *input = (mci->input ? *mci->input : NULL);
1247 int button_graphic = mci->button_graphic;
1248 int font_text = (pos_text ? pos_text->font : -1);
1249 int font_input = (pos_input ? pos_input->font : -1);
1253 button_graphic = BUTTON_ACTIVE(button_graphic);
1254 font_text = FONT_ACTIVE(font_text);
1259 font_input = FONT_ACTIVE(font_input);
1262 if (visibleMenuPos(pos_button))
1264 struct MenuPosInfo *pos = pos_button;
1265 int x = mSX + pos->x;
1266 int y = mSY + pos->y;
1268 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1269 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1272 if (visibleTextPos(pos_text) && text != NULL)
1274 struct TextPosInfo *pos = pos_text;
1275 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1276 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1279 // (check why/if this is needed)
1280 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1282 DrawText(x, y, text, font_text);
1285 if (visibleTextPos(pos_input) && input != NULL)
1287 struct TextPosInfo *pos = pos_input;
1288 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1289 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1292 // (check why/if this is needed)
1293 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1295 DrawText(x, y, input, font_input);
1301 static void DrawCursorAndText_Main(int nr, boolean active_text,
1302 boolean pressed_button)
1304 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1308 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1309 boolean pressed_button)
1311 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1315 static struct MainControlInfo *getMainControlInfo(int nr)
1319 for (i = 0; main_controls[i].nr != -1; i++)
1320 if (main_controls[i].nr == nr)
1321 return &main_controls[i];
1326 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1331 int rect_x = ALIGNED_TEXT_XPOS(rect);
1332 int rect_y = ALIGNED_TEXT_YPOS(rect);
1334 return (x >= rect_x && x < rect_x + rect->width &&
1335 y >= rect_y && y < rect_y + rect->height);
1338 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1343 int rect_x = ALIGNED_TEXT_XPOS(rect);
1344 int rect_y = ALIGNED_TEXT_YPOS(rect);
1347 Debug("screens:insideTextPosRect",
1348 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1349 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1350 (x >= rect_x && x < rect_x + rect->width &&
1351 y >= rect_y && y < rect_y + rect->height));
1354 return (x >= rect_x && x < rect_x + rect->width &&
1355 y >= rect_y && y < rect_y + rect->height);
1358 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1360 int rect_width = preview->xsize * preview->tile_size;
1361 int rect_height = preview->ysize * preview->tile_size;
1362 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1363 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1365 return (x >= rect_x && x < rect_x + rect_width &&
1366 y >= rect_y && y < rect_y + rect_height);
1369 static void AdjustScrollbar(int id, int items_max, int items_visible,
1372 struct GadgetInfo *gi = screen_gadget[id];
1374 if (item_position > items_max - items_visible)
1375 item_position = items_max - items_visible;
1377 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1378 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1379 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1382 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1384 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1388 static void clearMenuListArea(void)
1390 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1392 // correct scrollbar position if placed outside menu (playfield) area
1393 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1394 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1396 // clear menu list area, but not title or scrollbar
1397 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1398 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1401 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1403 static int cursor_array[MAX_LEV_FIELDY];
1404 int x = amSX + TILEX * xpos;
1405 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1410 cursor_array[ypos] = graphic;
1412 graphic = cursor_array[ypos];
1416 graphic = BUTTON_ACTIVE(graphic);
1418 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1419 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1422 static void initCursor(int ypos, int graphic)
1424 drawCursorExt(0, ypos, FALSE, graphic);
1427 static void drawCursor(int ypos, boolean active)
1429 drawCursorExt(0, ypos, active, -1);
1432 static void drawCursorXY(int xpos, int ypos, int graphic)
1434 drawCursorExt(xpos, ypos, FALSE, graphic);
1437 static void drawChooseTreeCursor(int ypos, boolean active)
1439 drawCursorExt(0, ypos, active, -1);
1442 static int getChooseTreeEditFont(boolean active)
1444 return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
1447 static int getChooseTreeEditXPos(int pos)
1449 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
1450 int xoffset = (has_scrollbar ? -1 : 0);
1451 int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
1452 int sx = amSX + xpos * TILEX;
1453 int font_nr = getChooseTreeEditFont(FALSE);
1454 int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
1456 return (pos == POS_RIGHT ? sx + width - 1 : sx);
1459 static int getChooseTreeEditYPos(int ypos_raw)
1461 int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
1462 int sy = amSY + ypos * TILEY;
1467 static void drawChooseTreeEdit(int ypos_raw, boolean active)
1469 int sx = getChooseTreeEditXPos(POS_LEFT);
1470 int sy = getChooseTreeEditYPos(ypos_raw);
1471 int font_nr = getChooseTreeEditFont(active);
1473 DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
1476 static void DrawHeadline(void)
1478 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1479 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1482 static void DrawTitleScreenImage(int nr, boolean initial)
1484 int graphic = getTitleScreenGraphic(nr, initial);
1485 Bitmap *bitmap = graphic_info[graphic].bitmap;
1486 int width = graphic_info[graphic].width;
1487 int height = graphic_info[graphic].height;
1488 int src_x = graphic_info[graphic].src_x;
1489 int src_y = graphic_info[graphic].src_y;
1495 if (width > WIN_XSIZE)
1497 // image width too large for window => center image horizontally
1498 src_x = (width - WIN_XSIZE) / 2;
1502 if (height > WIN_YSIZE)
1504 // image height too large for window => center image vertically
1505 src_y = (height - WIN_YSIZE) / 2;
1509 // always display title screens centered
1510 dst_x = (WIN_XSIZE - width) / 2;
1511 dst_y = (WIN_YSIZE - height) / 2;
1513 SetDrawBackgroundMask(REDRAW_ALL);
1514 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1516 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1518 if (DrawingOnBackground(dst_x, dst_y))
1519 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1521 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1523 redraw_mask = REDRAW_ALL;
1526 static void DrawTitleScreenMessage(int nr, boolean initial)
1528 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1529 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1531 if (filename == NULL)
1534 // force TITLE font on title message screen
1535 SetFontStatus(getTitleMessageGameMode(initial));
1537 // if chars *and* width set to "-1", automatically determine width
1538 if (tmi->chars == -1 && tmi->width == -1)
1539 tmi->width = viewport.window[game_status].width;
1541 // if lines *and* height set to "-1", automatically determine height
1542 if (tmi->lines == -1 && tmi->height == -1)
1543 tmi->height = viewport.window[game_status].height;
1545 // if chars set to "-1", automatically determine by text and font width
1546 if (tmi->chars == -1)
1547 tmi->chars = tmi->width / getFontWidth(tmi->font);
1549 tmi->width = tmi->chars * getFontWidth(tmi->font);
1551 // if lines set to "-1", automatically determine by text and font height
1552 if (tmi->lines == -1)
1553 tmi->lines = tmi->height / getFontHeight(tmi->font);
1555 tmi->height = tmi->lines * getFontHeight(tmi->font);
1557 // if x set to "-1", automatically determine by width and alignment
1559 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1561 // if y set to "-1", automatically determine by height and alignment
1563 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1565 SetDrawBackgroundMask(REDRAW_ALL);
1566 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1568 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1570 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1571 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1572 tmi->autowrap, tmi->centered, tmi->parse_comments);
1577 static void DrawTitleScreen(void)
1579 KeyboardAutoRepeatOff();
1581 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1584 static boolean CheckTitleScreen(boolean levelset_has_changed)
1586 static boolean show_title_initial = TRUE;
1587 boolean show_titlescreen = FALSE;
1589 // needed to be able to skip title screen, if no image or message defined
1590 InitializeTitleControls(show_title_initial);
1592 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1593 show_titlescreen = TRUE;
1595 // show initial title images and messages only once at program start
1596 show_title_initial = FALSE;
1598 return (show_titlescreen && num_title_screens > 0);
1601 void DrawMainMenu(void)
1603 static LevelDirTree *leveldir_last_valid = NULL;
1604 boolean levelset_has_changed = FALSE;
1605 int fade_mask = REDRAW_FIELD;
1607 LimitScreenUpdates(FALSE);
1609 FadeSetLeaveScreen();
1611 // do not fade out here -- function may continue and fade on editor screen
1614 FadeMenuSoundsAndMusic();
1616 ExpireSoundLoops(FALSE);
1618 KeyboardAutoRepeatOn();
1620 audio.sound_deactivated = FALSE;
1624 // needed if last screen was the playing screen, invoked from level editor
1625 if (level_editor_test_game)
1627 CloseDoor(DOOR_CLOSE_ALL);
1629 SetGameStatus(GAME_MODE_EDITOR);
1636 // leveldir_current may be invalid (level group, parent link, node copy)
1637 leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
1639 if (leveldir_current != leveldir_last_valid)
1641 UpdateLastPlayedLevels_TreeInfo();
1643 levelset_has_changed = TRUE;
1646 // store valid level series information
1647 leveldir_last_valid = leveldir_current;
1649 init_last = init; // switch to new busy animation
1651 // needed if last screen (level choice) changed graphics, sounds or music
1652 ReloadCustomArtwork(0);
1654 if (CheckTitleScreen(levelset_has_changed))
1656 SetGameStatus(GAME_MODE_TITLE);
1663 if (redraw_mask & REDRAW_ALL)
1664 fade_mask = REDRAW_ALL;
1667 fade_mask = REDRAW_ALL;
1671 // needed if different viewport properties defined for menues
1672 ChangeViewportPropertiesIfNeeded();
1674 SetDrawtoField(DRAW_TO_BACKBUFFER);
1676 // level_nr may have been set to value over handicap with level editor
1677 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1678 level_nr = leveldir_current->handicap_level;
1680 LoadLevel(level_nr);
1681 LoadScore(level_nr);
1683 SaveLevelSetup_SeriesInfo();
1685 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1686 SetDrawDeactivationMask(REDRAW_NONE);
1687 SetDrawBackgroundMask(REDRAW_FIELD);
1689 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1692 if (fade_mask == REDRAW_ALL)
1693 RedrawGlobalBorder();
1698 InitializeMainControls();
1700 DrawCursorAndText_Main(-1, FALSE, FALSE);
1701 DrawPreviewLevelInitial();
1702 DrawNetworkPlayers();
1704 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1707 if (TAPE_IS_EMPTY(tape))
1709 DrawCompleteVideoDisplay();
1711 PlayMenuSoundsAndMusic();
1713 // create gadgets for main menu screen
1714 FreeScreenGadgets();
1715 CreateScreenGadgets();
1717 // may be required if audio buttons shown on tape and changed in setup menu
1719 CreateGameButtons();
1721 // map gadgets for main menu screen
1723 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1724 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1726 // copy actual game door content to door double buffer for OpenDoor()
1727 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1728 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1730 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1732 DrawMaskedBorder(fade_mask);
1737 // update screen area with special editor door
1738 redraw_mask |= REDRAW_ALL;
1741 SetMouseCursor(CURSOR_DEFAULT);
1743 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1745 SyncEmscriptenFilesystem();
1748 static void gotoTopLevelDir(void)
1750 // move upwards until inside (but not above) top level directory
1751 while (leveldir_current->node_parent &&
1752 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1754 // write a "path" into level tree for easy navigation to last level
1755 if (leveldir_current->node_parent->node_group->cl_first == -1)
1757 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1758 int leveldir_pos = getPosFromTreeInfo(leveldir_current);
1759 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1760 int cl_first, cl_cursor;
1762 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1763 cl_cursor = leveldir_pos - cl_first;
1765 leveldir_current->node_parent->node_group->cl_first = cl_first;
1766 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1769 leveldir_current = leveldir_current->node_parent;
1773 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1775 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1777 return (use_frame_counter ? video.frame_counter : Counter());
1780 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1781 struct TitleFadingInfo *fi)
1783 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1786 static void ResetTitleAutoDelay(unsigned int *counter_var,
1787 struct TitleFadingInfo *fi)
1789 *counter_var = getAutoDelayCounter(fi);
1792 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1794 static unsigned int title_delay = 0;
1795 static int title_screen_nr = 0;
1796 static int last_sound = -1, last_music = -1;
1797 boolean return_to_main_menu = FALSE;
1798 struct TitleControlInfo *tci;
1801 if (button == MB_MENU_INITIALIZE)
1804 title_screen_nr = 0;
1805 tci = &title_controls[title_screen_nr];
1807 SetAnimStatus(getTitleAnimMode(tci));
1809 last_sound = SND_UNDEFINED;
1810 last_music = MUS_UNDEFINED;
1812 if (num_title_screens != 0)
1814 FadeSetEnterScreen();
1816 // use individual title fading instead of global "enter screen" fading
1817 fading = getTitleFading(tci);
1820 if (game_status_last_screen == GAME_MODE_INFO)
1822 if (num_title_screens == 0)
1824 // switch game mode from title screen mode back to info screen mode
1825 SetGameStatus(GAME_MODE_INFO);
1827 // store that last screen was info screen, not main menu screen
1828 game_status_last_screen = GAME_MODE_INFO;
1830 DrawInfoScreen_NotAvailable("Title screen information:",
1831 "No title screen for this level set.");
1836 FadeMenuSoundsAndMusic();
1838 FadeOut(REDRAW_ALL);
1840 // title screens may have different window size
1841 ChangeViewportPropertiesIfNeeded();
1843 // only required to update logic for redrawing global border
1847 DrawTitleScreenImage(tci->local_nr, tci->initial);
1849 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1851 sound = getTitleSound(tci);
1852 music = getTitleMusic(tci);
1854 if (sound != last_sound)
1855 PlayMenuSoundExt(sound);
1856 if (music != last_music)
1857 PlayMenuMusicExt(music);
1862 SetMouseCursor(CURSOR_NONE);
1866 ResetTitleAutoDelay(&title_delay, &fading);
1871 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1872 button = MB_MENU_CHOICE;
1874 if (button == MB_MENU_LEAVE)
1876 return_to_main_menu = TRUE;
1878 else if (button == MB_MENU_CHOICE)
1880 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1882 SetGameStatus(GAME_MODE_INFO);
1884 info_mode = INFO_MODE_MAIN;
1893 if (title_screen_nr < num_title_screens)
1895 tci = &title_controls[title_screen_nr];
1897 SetAnimStatus(getTitleAnimMode(tci));
1899 sound = getTitleSound(tci);
1900 music = getTitleMusic(tci);
1902 if (last_sound != SND_UNDEFINED && sound != last_sound)
1903 FadeSound(last_sound);
1904 if (last_music != MUS_UNDEFINED && music != last_music)
1907 fading = getTitleFading(tci);
1909 FadeOut(REDRAW_ALL);
1912 DrawTitleScreenImage(tci->local_nr, tci->initial);
1914 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1916 sound = getTitleSound(tci);
1917 music = getTitleMusic(tci);
1919 if (sound != last_sound)
1920 PlayMenuSoundExt(sound);
1921 if (music != last_music)
1922 PlayMenuMusicExt(music);
1929 ResetTitleAutoDelay(&title_delay, &fading);
1933 FadeMenuSoundsAndMusic();
1935 return_to_main_menu = TRUE;
1939 if (return_to_main_menu)
1941 SetMouseCursor(CURSOR_DEFAULT);
1943 // force full menu screen redraw after displaying title screens
1944 redraw_mask = REDRAW_ALL;
1946 if (game_status_last_screen == GAME_MODE_INFO)
1948 SetGameStatus(GAME_MODE_INFO);
1950 info_mode = INFO_MODE_MAIN;
1954 else // default: return to main menu
1956 SetGameStatus(GAME_MODE_MAIN);
1963 static void HandleMainMenu_ToggleTeamMode(void)
1965 setup.team_mode = !setup.team_mode;
1967 InitializeMainControls();
1968 DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
1970 DrawPreviewPlayers();
1973 static void HandleMainMenu_SelectLevel(int step, int direction,
1974 int selected_level_nr)
1976 int old_level_nr = level_nr;
1979 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1980 new_level_nr = selected_level_nr;
1982 new_level_nr = old_level_nr + step * direction;
1984 if (new_level_nr < leveldir_current->first_level)
1985 new_level_nr = leveldir_current->first_level;
1986 if (new_level_nr > leveldir_current->last_level)
1987 new_level_nr = leveldir_current->last_level;
1989 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1991 // skipping levels is only allowed when trying to skip single level
1992 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1993 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1995 leveldir_current->handicap_level++;
1996 SaveLevelSetup_SeriesInfo();
1999 new_level_nr = leveldir_current->handicap_level;
2002 if (new_level_nr != old_level_nr)
2004 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
2006 PlaySound(SND_MENU_ITEM_SELECTING);
2008 level_nr = new_level_nr;
2010 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
2011 int2str(level_nr, menu.main.text.level_number.size),
2012 mci->pos_text->font);
2014 LoadLevel(level_nr);
2015 DrawPreviewLevelInitial();
2019 DrawCompleteVideoDisplay();
2021 SaveLevelSetup_SeriesInfo();
2023 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
2025 // force redraw of playfield area (may be reset at this point)
2026 redraw_mask |= REDRAW_FIELD;
2030 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
2032 static int choice = MAIN_CONTROL_GAME;
2033 static boolean button_pressed_last = FALSE;
2034 boolean button_pressed = FALSE;
2036 int i = 0; // needed to prevent compiler warning due to bad code below
2038 if (button == MB_MENU_INITIALIZE)
2040 DrawCursorAndText_Main(choice, TRUE, FALSE);
2045 if (mx || my) // mouse input
2049 for (i = 0; main_controls[i].nr != -1; i++)
2051 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
2052 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
2053 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
2055 pos = main_controls[i].nr;
2061 // check if level preview was clicked
2062 if (insidePreviewRect(&preview, mx - SX, my - SY))
2063 pos = MAIN_CONTROL_GAME;
2065 // handle pressed/unpressed state for active/inactive menu buttons
2066 // (if pos != -1, "i" contains index position corresponding to "pos")
2068 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2069 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2070 button_pressed = TRUE;
2072 if (button_pressed != button_pressed_last)
2074 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2077 PlaySound(SND_MENU_BUTTON_PRESSING);
2079 PlaySound(SND_MENU_BUTTON_RELEASING);
2082 else if (dx || dy) // keyboard input
2084 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2085 choice == MAIN_CONTROL_SETUP))
2086 button = MB_MENU_CHOICE;
2091 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2093 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2095 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2097 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2099 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2101 CloseDoor(DOOR_CLOSE_2);
2103 SetGameStatus(GAME_MODE_LEVELNR);
2105 DrawChooseLevelNr();
2107 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2113 PlaySound(SND_MENU_ITEM_ACTIVATING);
2115 DrawCursorAndText_Main(choice, FALSE, FALSE);
2116 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2122 if (choice == MAIN_CONTROL_NAME)
2124 // special case: cursor left or right pressed -- toggle team mode
2125 HandleMainMenu_ToggleTeamMode();
2127 else if (choice != MAIN_CONTROL_INFO &&
2128 choice != MAIN_CONTROL_SETUP)
2130 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2136 PlaySound(SND_MENU_ITEM_SELECTING);
2138 if (pos == MAIN_CONTROL_NAME)
2141 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2143 // special case: menu text "name/team" clicked -- toggle team mode
2144 HandleMainMenu_ToggleTeamMode();
2148 if (setup.multiple_users)
2150 CloseDoor(DOOR_CLOSE_2);
2152 SetGameStatus(GAME_MODE_NAMES);
2154 DrawChoosePlayerName();
2158 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2164 else if (pos == MAIN_CONTROL_LEVELS)
2168 CloseDoor(DOOR_CLOSE_2);
2170 SetGameStatus(GAME_MODE_LEVELS);
2172 SaveLevelSetup_LastSeries();
2173 SaveLevelSetup_SeriesInfo();
2175 // restore level set if chosen from "last played level set" menu
2176 RestoreLastPlayedLevels(&leveldir_current);
2178 if (setup.internal.choose_from_top_leveldir)
2181 DrawChooseLevelSet();
2184 else if (pos == MAIN_CONTROL_SCORES)
2186 CloseDoor(DOOR_CLOSE_2);
2188 SetGameStatus(GAME_MODE_SCORES);
2190 DrawHallOfFame(level_nr);
2192 else if (pos == MAIN_CONTROL_EDITOR)
2194 if (leveldir_current->readonly &&
2195 setup.editor.show_read_only_warning)
2196 Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
2198 CloseDoor(DOOR_CLOSE_ALL);
2200 SetGameStatus(GAME_MODE_EDITOR);
2202 FadeSetEnterScreen();
2206 else if (pos == MAIN_CONTROL_INFO)
2208 CloseDoor(DOOR_CLOSE_2);
2210 SetGameStatus(GAME_MODE_INFO);
2212 info_mode = INFO_MODE_MAIN;
2216 else if (pos == MAIN_CONTROL_GAME)
2218 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2220 else if (pos == MAIN_CONTROL_SETUP)
2222 CloseDoor(DOOR_CLOSE_2);
2224 SetGameStatus(GAME_MODE_SETUP);
2226 setup_mode = SETUP_MODE_MAIN;
2230 else if (pos == MAIN_CONTROL_QUIT)
2232 SaveLevelSetup_LastSeries();
2233 SaveLevelSetup_SeriesInfo();
2235 if (!setup.ask_on_quit_program ||
2236 Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2237 SetGameStatus(GAME_MODE_QUIT);
2242 button_pressed_last = button_pressed;
2246 // ============================================================================
2247 // info screen functions
2248 // ============================================================================
2250 static struct TokenInfo *info_info;
2251 static int num_info_info; // number of info entries shown on screen
2252 static int max_info_info; // total number of info entries in list
2254 static void execInfoTitleScreen(void)
2256 info_mode = INFO_MODE_TITLE;
2261 static void execInfoElements(void)
2263 info_mode = INFO_MODE_ELEMENTS;
2268 static void execInfoMusic(void)
2270 info_mode = INFO_MODE_MUSIC;
2275 static void execInfoCredits(void)
2277 info_mode = INFO_MODE_CREDITS;
2282 static void execInfoProgram(void)
2284 info_mode = INFO_MODE_PROGRAM;
2289 static void execInfoVersion(void)
2291 info_mode = INFO_MODE_VERSION;
2296 static void execInfoLevelSet(void)
2298 info_mode = INFO_MODE_LEVELSET;
2303 static void execExitInfo(void)
2305 SetGameStatus(GAME_MODE_MAIN);
2310 static struct TokenInfo info_info_main[] =
2312 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2313 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2314 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2315 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2316 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2317 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2318 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2319 { TYPE_EMPTY, NULL, "" },
2320 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2325 static int getMenuTextFont(int type)
2327 if (type & (TYPE_SWITCH |
2341 static struct TokenInfo *setup_info;
2342 static struct TokenInfo setup_info_input[];
2344 static struct TokenInfo *menu_info;
2346 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2347 int screen_pos, int menu_info_pos_raw,
2350 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2351 struct TokenInfo *ti = &token_info[pos];
2352 int xpos = MENU_SCREEN_START_XPOS;
2353 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2354 int font_nr = getMenuTextFont(ti->type);
2356 if (setup_mode == SETUP_MODE_INPUT)
2357 font_nr = FONT_MENU_1;
2360 font_nr = FONT_ACTIVE(font_nr);
2362 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2364 if (ti->type & ~TYPE_SKIP_ENTRY)
2365 drawCursor(screen_pos, active);
2368 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2371 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2374 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2377 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2380 static char *window_size_text;
2381 static char *scaling_type_text;
2382 static char *network_server_text;
2384 static void drawSetupValue(int, int);
2386 static void drawMenuInfoList(int first_entry, int num_page_entries,
2387 int max_page_entries)
2391 if (first_entry + num_page_entries > max_page_entries)
2394 clearMenuListArea();
2396 for (i = 0; i < num_page_entries; i++)
2398 int menu_info_pos = first_entry + i;
2399 struct TokenInfo *si = &menu_info[menu_info_pos];
2400 void *value_ptr = si->value;
2402 // set some entries to "unchangeable" according to other variables
2403 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2404 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2405 (value_ptr == &setup.sound_music && !audio.music_available) ||
2406 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2407 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2408 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2409 si->type |= TYPE_GHOSTED;
2411 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2412 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2413 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2414 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2415 else if (si->type & ~TYPE_SKIP_ENTRY)
2416 initCursor(i, IMG_MENU_BUTTON);
2418 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2420 if (si->type & TYPE_STRING)
2424 if (value_ptr == &network_server_text)
2425 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2427 if (gadget_id != -1)
2429 struct GadgetInfo *gi = screen_gadget[gadget_id];
2430 int xpos = MENU_SCREEN_START_XPOS;
2431 int ypos = MENU_SCREEN_START_YPOS + i;
2432 int x = mSX + xpos * 32;
2433 int y = mSY + ypos * 32;
2435 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2439 if (si->type & TYPE_VALUE &&
2440 menu_info == setup_info)
2441 drawSetupValue(i, menu_info_pos);
2445 static void DrawInfoScreen_Main(void)
2447 int fade_mask = REDRAW_FIELD;
2450 if (redraw_mask & REDRAW_ALL)
2451 fade_mask = REDRAW_ALL;
2454 fade_mask = REDRAW_ALL;
2457 FadeMenuSoundsAndMusic();
2459 FreeScreenGadgets();
2460 CreateScreenGadgets();
2462 // (needed after displaying title screens which disable auto repeat)
2463 KeyboardAutoRepeatOn();
2465 FadeSetLeaveScreen();
2469 // needed if different viewport properties defined for info screen
2470 ChangeViewportPropertiesIfNeeded();
2472 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2476 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2478 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2480 info_info = info_info_main;
2482 // determine maximal number of info entries that can be displayed on screen
2484 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2487 // determine maximal number of info entries available for menu of info screen
2489 for (i = 0; info_info[i].type != 0; i++)
2492 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2494 MapScreenGadgets(max_info_info);
2496 PlayMenuSoundsAndMusic();
2498 DrawMaskedBorder(fade_mask);
2503 static void changeSetupValue(int, int, int);
2505 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2506 int mode, int num_page_entries,
2507 int max_page_entries)
2509 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2510 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2511 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2512 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2513 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2514 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2515 int *num_page_entries_last = num_page_entries_all_last[game_status];
2516 int *choice_store = choice_stores[game_status];
2517 int *first_entry_store = first_entry_stores[game_status];
2518 int choice = choice_store[mode]; // starts with 0
2519 int first_entry = first_entry_store[mode]; // starts with 0
2521 int y = choice - first_entry;
2523 boolean position_set_by_scrollbar = (dx == 999);
2524 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2527 if (button == MB_MENU_INITIALIZE)
2529 // check if number of menu page entries has changed (may happen by change
2530 // of custom artwork definition value for 'list_size' for this menu screen)
2531 // (in this case, the last menu position most probably has to be corrected)
2532 if (num_page_entries != num_page_entries_last[mode])
2534 choice_store[mode] = first_entry_store[mode] = 0;
2536 choice = first_entry = 0;
2539 num_page_entries_last[mode] = num_page_entries;
2542 // advance to first valid menu entry
2543 while (choice < num_page_entries &&
2544 menu_info[choice].type & TYPE_SKIP_ENTRY)
2547 if (position_set_by_scrollbar)
2548 first_entry = first_entry_store[mode] = dy;
2550 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2551 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2553 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2555 if (choice < first_entry)
2557 choice = first_entry;
2559 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2562 else if (choice > first_entry + num_page_entries - 1)
2564 choice = first_entry + num_page_entries - 1;
2566 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2570 choice_store[mode] = choice;
2572 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2576 else if (button == MB_MENU_LEAVE)
2578 PlaySound(SND_MENU_ITEM_SELECTING);
2580 for (i = 0; i < max_page_entries; i++)
2582 if (menu_info[i].type & TYPE_LEAVE_MENU)
2584 void (*menu_callback_function)(void) = menu_info[i].value;
2588 menu_callback_function();
2590 break; // absolutely needed because function changes 'menu_info'!
2597 if (mx || my) // mouse input
2599 x = (mx - mSX) / 32;
2600 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2602 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2604 // move cursor instead of scrolling when already at start/end of list
2605 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2607 else if (dy == +1 * SCROLL_LINE &&
2608 first_entry + num_page_entries == max_page_entries)
2611 // handle scrolling screen one line or page
2613 y + dy > num_page_entries - 1)
2615 boolean redraw = FALSE;
2617 if (ABS(dy) == SCROLL_PAGE)
2618 step = num_page_entries - 1;
2620 if (dy < 0 && first_entry > 0)
2622 // scroll page/line up
2624 first_entry -= step;
2625 if (first_entry < 0)
2630 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2632 // scroll page/line down
2634 first_entry += step;
2635 if (first_entry + num_page_entries > max_page_entries)
2636 first_entry = MAX(0, max_page_entries - num_page_entries);
2643 choice += first_entry - first_entry_store[mode];
2645 if (choice < first_entry)
2647 choice = first_entry;
2649 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2652 else if (choice > first_entry + num_page_entries - 1)
2654 choice = first_entry + num_page_entries - 1;
2656 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2659 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2663 if (choice < first_entry ||
2664 choice > first_entry + num_page_entries - 1)
2665 first_entry += SIGN(dy);
2668 first_entry_store[mode] = first_entry;
2669 choice_store[mode] = choice;
2671 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2673 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2675 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2676 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2684 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2686 if (menu_info[choice].type & menu_navigation_type ||
2687 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2688 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2689 menu_info[choice].type & TYPE_PLAYER)
2690 button = MB_MENU_CHOICE;
2695 // jump to next non-empty menu entry (up or down)
2696 while (first_entry + y > 0 &&
2697 first_entry + y < max_page_entries - 1 &&
2698 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2701 if (!IN_VIS_MENU(x, y))
2703 choice += y - y_old;
2705 if (choice < first_entry)
2706 first_entry = choice;
2707 else if (choice > first_entry + num_page_entries - 1)
2708 first_entry = choice - num_page_entries + 1;
2710 if (first_entry >= 0 &&
2711 first_entry + num_page_entries <= max_page_entries)
2713 first_entry_store[mode] = first_entry;
2715 if (choice < first_entry)
2716 choice = first_entry;
2717 else if (choice > first_entry + num_page_entries - 1)
2718 choice = first_entry + num_page_entries - 1;
2720 choice_store[mode] = choice;
2722 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2724 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2726 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2727 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2734 if (!anyScrollbarGadgetActive() &&
2735 IN_VIS_MENU(x, y) &&
2736 mx < mx_right_border &&
2737 y >= 0 && y < num_page_entries)
2741 if (first_entry + y != choice &&
2742 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2744 PlaySound(SND_MENU_ITEM_ACTIVATING);
2746 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2747 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2749 choice = choice_store[mode] = first_entry + y;
2753 PlaySound(SND_MENU_ITEM_SELECTING);
2755 for (i = 0; menu_info[i].type != 0; i++)
2757 if (menu_info[i].type & TYPE_LEAVE_MENU)
2759 void (*menu_callback_function)(void) = menu_info[i].value;
2763 menu_callback_function();
2765 // absolutely needed because function changes 'menu_info'!
2773 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2775 PlaySound(SND_MENU_ITEM_SELECTING);
2777 // when selecting key headline, execute function for key value change
2778 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2779 menu_info[first_entry + y + 1].type & TYPE_KEY)
2782 // when selecting string value, execute function for list selection
2783 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2784 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2787 // when selecting string value, execute function for text input gadget
2788 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2789 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2792 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2794 void (*menu_callback_function)(void) =
2795 menu_info[first_entry + y].value;
2797 FadeSetFromType(menu_info[first_entry + y].type);
2799 menu_callback_function();
2801 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2803 void (*gadget_callback_function)(void) =
2804 menu_info[first_entry + y].value;
2806 gadget_callback_function();
2808 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2809 menu_info == setup_info)
2811 changeSetupValue(y, first_entry + y, dx);
2817 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2819 menu_info = info_info;
2821 HandleMenuScreen(mx, my, dx, dy, button,
2822 info_mode, num_info_info, max_info_info);
2825 static int getMenuFontSpacing(int spacing_height, int font_nr)
2827 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2829 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2833 static int getMenuTextSpacing(int spacing_height, int font_nr)
2835 return (getMenuFontSpacing(spacing_height, font_nr) +
2836 EXTRA_SPACING(game_status));
2839 static int getMenuTextStep(int spacing_height, int font_nr)
2841 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2844 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2846 int font_title = MENU_INFO_FONT_TITLE;
2847 int font_error = FONT_TEXT_2;
2848 int font_foot = MENU_INFO_FONT_FOOT;
2849 int spacing_title = menu.headline1_spacing_info[info_mode];
2850 int ystep_title = getMenuTextStep(spacing_title, font_title);
2851 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2852 int ystart2 = ystart1 + ystep_title;
2853 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2855 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2857 FadeOut(REDRAW_FIELD);
2862 DrawTextSCentered(ystart1, font_title, text_title);
2863 DrawTextSCentered(ystart2, font_error, text_error);
2865 DrawTextSCentered(ybottom, font_foot,
2866 "Press any key or button for info menu");
2868 FadeIn(REDRAW_FIELD);
2871 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2873 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2874 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2875 int font_title = MENU_INFO_FONT_TITLE;
2876 int font_foot = MENU_INFO_FONT_FOOT;
2877 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2878 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2879 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2880 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2881 int ystep = MENU_SCREEN_INFO_YSTEP;
2882 int element, action, direction;
2890 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2891 infoscreen_step[i] = infoscreen_frame[i] = 0;
2896 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2898 DrawTextSCentered(ybottom, font_foot,
2899 "Press any key or button for next page");
2905 while (helpanim_info[j].element != HELPANIM_LIST_END)
2907 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2912 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2921 j += infoscreen_step[i - start];
2923 element = helpanim_info[j].element;
2924 action = helpanim_info[j].action;
2925 direction = helpanim_info[j].direction;
2928 element = EL_UNKNOWN;
2930 if (action != -1 && direction != -1)
2931 graphic = el_act_dir2img(element, action, direction);
2932 else if (action != -1)
2933 graphic = el_act2img(element, action);
2934 else if (direction != -1)
2935 graphic = el_dir2img(element, direction);
2937 graphic = el2img(element);
2939 delay = helpanim_info[j++].delay;
2944 if (infoscreen_frame[i - start] == 0)
2947 infoscreen_frame[i - start] = delay - 1;
2951 sync_frame = delay - infoscreen_frame[i - start];
2952 infoscreen_frame[i - start]--;
2955 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2957 if (!infoscreen_frame[i - start])
2958 infoscreen_step[i - start] = 0;
2962 if (!infoscreen_frame[i - start])
2963 infoscreen_step[i - start]++;
2964 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2970 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2972 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2973 graphic, sync_frame, USE_MASKING);
2976 DrawInfoScreen_HelpText(element, action, direction, i - start);
2981 redraw_mask |= REDRAW_FIELD;
2986 static char *getHelpText(int element, int action, int direction)
2988 char token[MAX_LINE_LEN];
2990 strcpy(token, element_info[element].token_name);
2993 strcat(token, element_action_info[action].suffix);
2995 if (direction != -1)
2996 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2998 return getHashEntry(helptext_info, token);
3001 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
3003 int font_nr = FONT_INFO_ELEMENTS;
3004 int font_width = getFontWidth(font_nr);
3005 int font_height = getFontHeight(font_nr);
3006 int yoffset = (TILEX - 2 * font_height) / 2;
3007 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
3008 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
3009 int ystep = TILEY + 4;
3010 int pad_left = xstart - SX;
3011 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
3012 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
3013 int max_lines_per_text = 2;
3016 if (action != -1 && direction != -1) // element.action.direction
3017 text = getHelpText(element, action, direction);
3019 if (text == NULL && action != -1) // element.action
3020 text = getHelpText(element, action, -1);
3022 if (text == NULL && direction != -1) // element.direction
3023 text = getHelpText(element, -1, direction);
3025 if (text == NULL) // base element
3026 text = getHelpText(element, -1, -1);
3028 if (text == NULL) // not found
3029 text = "No description available";
3031 if (strlen(text) <= max_chars_per_line) // only one line of text
3032 ystart += getFontHeight(font_nr) / 2;
3034 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
3035 max_chars_per_line, -1, max_lines_per_text, 0, -1,
3036 TRUE, FALSE, FALSE);
3039 static void DrawInfoScreen_TitleScreen(void)
3041 SetGameStatus(GAME_MODE_TITLE);
3046 void HandleInfoScreen_TitleScreen(int button)
3048 HandleTitleScreen(0, 0, 0, 0, button);
3051 static void DrawInfoScreen_Elements(void)
3053 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
3055 FadeOut(REDRAW_FIELD);
3060 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
3062 FadeIn(REDRAW_FIELD);
3065 void HandleInfoScreen_Elements(int button)
3067 static unsigned int info_delay = 0;
3068 static int num_anims;
3069 static int num_pages;
3071 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3074 if (button == MB_MENU_INITIALIZE)
3076 boolean new_element = TRUE;
3080 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3082 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3084 else if (new_element)
3087 new_element = FALSE;
3091 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3095 if (button == MB_MENU_LEAVE)
3097 PlaySound(SND_MENU_ITEM_SELECTING);
3099 info_mode = INFO_MODE_MAIN;
3104 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3106 if (button != MB_MENU_INITIALIZE)
3108 PlaySound(SND_MENU_ITEM_SELECTING);
3113 if (page >= num_pages)
3115 FadeMenuSoundsAndMusic();
3117 info_mode = INFO_MODE_MAIN;
3124 FadeSetNextScreen();
3126 if (button != MB_MENU_INITIALIZE)
3127 FadeOut(REDRAW_FIELD);
3129 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3131 if (button != MB_MENU_INITIALIZE)
3132 FadeIn(REDRAW_FIELD);
3136 if (DelayReached(&info_delay, GameFrameDelay))
3137 if (page < num_pages)
3138 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3140 PlayMenuSoundIfLoop();
3144 static void DrawInfoScreen_Music(void)
3146 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3148 FadeOut(REDRAW_FIELD);
3155 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3157 FadeIn(REDRAW_FIELD);
3160 void HandleInfoScreen_Music(int button)
3162 static struct MusicFileInfo *list = NULL;
3163 int font_title = MENU_INFO_FONT_TITLE;
3164 int font_head = MENU_INFO_FONT_HEAD;
3165 int font_text = MENU_INFO_FONT_TEXT;
3166 int font_foot = MENU_INFO_FONT_FOOT;
3167 int spacing_title = menu.headline1_spacing_info[info_mode];
3168 int spacing_head = menu.headline2_spacing_info[info_mode];
3169 int ystep_title = getMenuTextStep(spacing_title, font_title);
3170 int ystep_head = getMenuTextStep(spacing_head, font_head);
3171 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3172 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3174 if (button == MB_MENU_INITIALIZE)
3176 list = music_file_info;
3180 FadeMenuSoundsAndMusic();
3185 DrawTextSCentered(ystart, font_title,
3186 "No music info for this level set.");
3188 DrawTextSCentered(ybottom, font_foot,
3189 "Press any key or button for info menu");
3195 if (button == MB_MENU_LEAVE)
3197 PlaySound(SND_MENU_ITEM_SELECTING);
3199 FadeMenuSoundsAndMusic();
3201 info_mode = INFO_MODE_MAIN;
3206 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3208 if (button != MB_MENU_INITIALIZE)
3210 PlaySound(SND_MENU_ITEM_SELECTING);
3218 FadeMenuSoundsAndMusic();
3220 info_mode = INFO_MODE_MAIN;
3226 FadeMenuSoundsAndMusic();
3228 if (list != music_file_info)
3229 FadeSetNextScreen();
3231 if (button != MB_MENU_INITIALIZE)
3232 FadeOut(REDRAW_FIELD);
3239 int sound = list->music;
3241 if (sound_info[sound].loop)
3242 PlaySoundLoop(sound);
3246 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3250 int music = list->music;
3252 if (music_info[music].loop)
3253 PlayMusicLoop(music);
3257 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3260 ystart += ystep_title;
3262 if (!strEqual(list->title, UNKNOWN_NAME))
3264 if (!strEqual(list->title_header, UNKNOWN_NAME))
3266 DrawTextSCentered(ystart, font_head, list->title_header);
3267 ystart += ystep_head;
3270 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3271 ystart += ystep_head;
3274 if (!strEqual(list->artist, UNKNOWN_NAME))
3276 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3277 DrawTextSCentered(ystart, font_head, list->artist_header);
3279 DrawTextSCentered(ystart, font_head, "by");
3281 ystart += ystep_head;
3283 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3284 ystart += ystep_head;
3287 if (!strEqual(list->album, UNKNOWN_NAME))
3289 if (!strEqual(list->album_header, UNKNOWN_NAME))
3290 DrawTextSCentered(ystart, font_head, list->album_header);
3292 DrawTextSCentered(ystart, font_head, "from the album");
3294 ystart += ystep_head;
3296 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3297 ystart += ystep_head;
3300 if (!strEqual(list->year, UNKNOWN_NAME))
3302 if (!strEqual(list->year_header, UNKNOWN_NAME))
3303 DrawTextSCentered(ystart, font_head, list->year_header);
3305 DrawTextSCentered(ystart, font_head, "from the year");
3307 ystart += ystep_head;
3309 DrawTextFCentered(ystart, font_text, "%s", list->year);
3310 ystart += ystep_head;
3313 DrawTextSCentered(ybottom, FONT_TEXT_4,
3314 "Press any key or button for next page");
3316 if (button != MB_MENU_INITIALIZE)
3317 FadeIn(REDRAW_FIELD);
3320 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3321 PlaySoundLoop(list->music);
3324 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3326 int font_title = MENU_INFO_FONT_TITLE;
3327 int font_head = MENU_INFO_FONT_HEAD;
3328 int font_text = MENU_INFO_FONT_TEXT;
3329 int font_foot = MENU_INFO_FONT_FOOT;
3330 int spacing_title = menu.headline1_spacing_info[info_mode];
3331 int spacing_head = menu.headline2_spacing_info[info_mode];
3332 int spacing_para = menu.paragraph_spacing_info[info_mode];
3333 int spacing_line = menu.line_spacing_info[info_mode];
3334 int ystep_title = getMenuTextStep(spacing_title, font_title);
3335 int ystep_head = getMenuTextStep(spacing_head, font_head);
3336 int ystep_para = getMenuTextStep(spacing_para, font_text);
3337 int ystep_line = getMenuTextStep(spacing_line, font_text);
3338 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3339 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3344 DrawTextSCentered(ystart, font_title, "Credits:");
3345 ystart += ystep_title;
3349 DrawTextSCentered(ystart, font_head,
3350 "Special thanks to");
3351 ystart += ystep_head;
3352 DrawTextSCentered(ystart, font_text,
3354 ystart += ystep_head;
3355 DrawTextSCentered(ystart, font_head,
3357 ystart += ystep_head;
3358 DrawTextSCentered(ystart, font_text,
3359 "\"Boulder Dash\"");
3360 ystart += ystep_head;
3361 DrawTextSCentered(ystart, font_head,
3363 ystart += ystep_head;
3364 DrawTextSCentered(ystart, font_text,
3366 ystart += ystep_head;
3367 DrawTextSCentered(ystart, font_head,
3369 ystart += ystep_head;
3370 DrawTextSCentered(ystart, font_text,
3371 "First Star Software");
3373 else if (screen_nr == 1)
3375 DrawTextSCentered(ystart, font_head,
3376 "Special thanks to");
3377 ystart += ystep_head;
3378 DrawTextSCentered(ystart, font_text,
3379 "Klaus Heinz & Volker Wertich");
3380 ystart += ystep_head;
3381 DrawTextSCentered(ystart, font_head,
3383 ystart += ystep_head;
3384 DrawTextSCentered(ystart, font_text,
3385 "\"Emerald Mine\"");
3386 ystart += ystep_head;
3387 DrawTextSCentered(ystart, font_head,
3389 ystart += ystep_head;
3390 DrawTextSCentered(ystart, font_text,
3392 ystart += ystep_head;
3393 DrawTextSCentered(ystart, font_head,
3395 ystart += ystep_head;
3396 DrawTextSCentered(ystart, font_text,
3399 else if (screen_nr == 2)
3401 DrawTextSCentered(ystart, font_head,
3402 "Special thanks to");
3403 ystart += ystep_head;
3404 DrawTextSCentered(ystart, font_text,
3405 "Michael Stopp & Philip Jespersen");
3406 ystart += ystep_head;
3407 DrawTextSCentered(ystart, font_head,
3409 ystart += ystep_head;
3410 DrawTextSCentered(ystart, font_text,
3412 ystart += ystep_head;
3413 DrawTextSCentered(ystart, font_head,
3415 ystart += ystep_head;
3416 DrawTextSCentered(ystart, font_text,
3418 ystart += ystep_head;
3419 DrawTextSCentered(ystart, font_head,
3421 ystart += ystep_head;
3422 DrawTextSCentered(ystart, font_text,
3423 "Digital Integration");
3425 else if (screen_nr == 3)
3427 DrawTextSCentered(ystart, font_head,
3428 "Special thanks to");
3429 ystart += ystep_head;
3430 DrawTextSCentered(ystart, font_text,
3431 "Hiroyuki Imabayashi");
3432 ystart += ystep_head;
3433 DrawTextSCentered(ystart, font_head,
3435 ystart += ystep_head;
3436 DrawTextSCentered(ystart, font_text,
3438 ystart += ystep_head;
3439 DrawTextSCentered(ystart, font_head,
3441 ystart += ystep_head;
3442 DrawTextSCentered(ystart, font_text,
3444 ystart += ystep_head;
3445 DrawTextSCentered(ystart, font_head,
3447 ystart += ystep_head;
3448 DrawTextSCentered(ystart, font_text,
3451 else if (screen_nr == 4)
3453 DrawTextSCentered(ystart, font_head,
3454 "Special thanks to");
3455 ystart += ystep_head;
3456 DrawTextSCentered(ystart, font_text,
3458 ystart += ystep_head;
3459 DrawTextSCentered(ystart, font_head,
3461 ystart += ystep_head;
3462 DrawTextSCentered(ystart, font_text,
3463 "J\xfcrgen Bonhagen");
3464 ystart += ystep_head;
3465 DrawTextSCentered(ystart, font_head,
3466 "for the continuous creation");
3467 ystart += ystep_line;
3468 DrawTextSCentered(ystart, font_head,
3469 "of outstanding level sets");
3471 else if (screen_nr == 5)
3473 DrawTextSCentered(ystart, font_head,
3475 ystart += ystep_head;
3476 DrawTextSCentered(ystart, font_text,
3478 ystart += ystep_head;
3479 DrawTextSCentered(ystart, font_head,
3480 "for ideas and inspiration by");
3481 ystart += ystep_head;
3482 DrawTextSCentered(ystart, font_text,
3484 ystart += ystep_para;
3486 DrawTextSCentered(ystart, font_head,
3488 ystart += ystep_head;
3489 DrawTextSCentered(ystart, font_text,
3491 ystart += ystep_head;
3492 DrawTextSCentered(ystart, font_head,
3493 "for ideas and inspiration by");
3494 ystart += ystep_head;
3495 DrawTextSCentered(ystart, font_text,
3498 else if (screen_nr == 6)
3500 DrawTextSCentered(ystart, font_head,
3502 ystart += ystep_head;
3503 DrawTextSCentered(ystart, font_text,
3505 ystart += ystep_head;
3506 DrawTextSCentered(ystart, font_head,
3507 "for the code base used for the");
3508 ystart += ystep_line;
3509 DrawTextSCentered(ystart, font_head,
3510 "native Emerald Mine engine");
3512 else if (screen_nr == 7)
3514 DrawTextSCentered(ystart, font_head,
3516 ystart += ystep_head;
3517 DrawTextSCentered(ystart, font_text,
3519 ystart += ystep_head;
3520 DrawTextSCentered(ystart, font_head,
3521 "for the initial DOS port");
3522 ystart += ystep_para;
3524 DrawTextSCentered(ystart, font_head,
3526 ystart += ystep_head;
3527 DrawTextSCentered(ystart, font_text,
3529 ystart += ystep_head;
3530 DrawTextSCentered(ystart, font_head,
3531 "for some additional toons");
3533 else if (screen_nr == 8)
3535 DrawTextSCentered(ystart, font_head,
3536 "And not to forget:");
3537 ystart += ystep_head;
3538 DrawTextSCentered(ystart, font_head,
3540 ystart += ystep_head;
3541 DrawTextSCentered(ystart, font_text,
3542 "All those who contributed");
3543 ystart += ystep_line;
3544 DrawTextSCentered(ystart, font_text,
3545 "levels to this game");
3546 ystart += ystep_line;
3547 DrawTextSCentered(ystart, font_text,
3551 DrawTextSCentered(ybottom, font_foot,
3552 "Press any key or button for next page");
3555 static void DrawInfoScreen_Credits(void)
3557 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3559 FadeMenuSoundsAndMusic();
3561 FadeOut(REDRAW_FIELD);
3563 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3565 FadeIn(REDRAW_FIELD);
3568 void HandleInfoScreen_Credits(int button)
3570 static int screen_nr = 0;
3571 int num_screens = 9;
3573 if (button == MB_MENU_INITIALIZE)
3577 // DrawInfoScreen_CreditsScreen(screen_nr);
3580 if (button == MB_MENU_LEAVE)
3582 PlaySound(SND_MENU_ITEM_SELECTING);
3584 info_mode = INFO_MODE_MAIN;
3589 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3591 if (button != MB_MENU_INITIALIZE)
3593 PlaySound(SND_MENU_ITEM_SELECTING);
3598 if (screen_nr >= num_screens)
3600 FadeMenuSoundsAndMusic();
3602 info_mode = INFO_MODE_MAIN;
3609 FadeSetNextScreen();
3611 if (button != MB_MENU_INITIALIZE)
3612 FadeOut(REDRAW_FIELD);
3614 DrawInfoScreen_CreditsScreen(screen_nr);
3616 if (button != MB_MENU_INITIALIZE)
3617 FadeIn(REDRAW_FIELD);
3621 PlayMenuSoundIfLoop();
3625 static void DrawInfoScreen_Program(void)
3627 int font_title = MENU_INFO_FONT_TITLE;
3628 int font_head = MENU_INFO_FONT_HEAD;
3629 int font_text = MENU_INFO_FONT_TEXT;
3630 int font_foot = MENU_INFO_FONT_FOOT;
3631 int spacing_title = menu.headline1_spacing_info[info_mode];
3632 int spacing_head = menu.headline2_spacing_info[info_mode];
3633 int spacing_para = menu.paragraph_spacing_info[info_mode];
3634 int spacing_line = menu.line_spacing_info[info_mode];
3635 int ystep_title = getMenuTextStep(spacing_title, font_title);
3636 int ystep_head = getMenuTextStep(spacing_head, font_head);
3637 int ystep_para = getMenuTextStep(spacing_para, font_text);
3638 int ystep_line = getMenuTextStep(spacing_line, font_text);
3639 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3640 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3642 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3644 FadeOut(REDRAW_FIELD);
3649 DrawTextSCentered(ystart, font_title, "Program Information:");
3650 ystart += ystep_title;
3652 DrawTextSCentered(ystart, font_head,
3653 "This game is Freeware!");
3654 ystart += ystep_head;
3655 DrawTextSCentered(ystart, font_head,
3656 "If you like it, send e-mail to:");
3657 ystart += ystep_head;
3658 DrawTextSCentered(ystart, font_text,
3659 setup.internal.program_email);
3660 ystart += ystep_para;
3662 DrawTextSCentered(ystart, font_head,
3663 "More information and levels:");
3664 ystart += ystep_head;
3665 DrawTextSCentered(ystart, font_text,
3666 setup.internal.program_website);
3667 ystart += ystep_para;
3669 DrawTextSCentered(ystart, font_head,
3670 "If you have created new levels,");
3671 ystart += ystep_line;
3672 DrawTextSCentered(ystart, font_head,
3673 "send them to me to include them!");
3674 ystart += ystep_head;
3675 DrawTextSCentered(ystart, font_head,
3678 DrawTextSCentered(ybottom, font_foot,
3679 "Press any key or button for info menu");
3681 FadeIn(REDRAW_FIELD);
3684 void HandleInfoScreen_Program(int button)
3686 if (button == MB_MENU_LEAVE)
3688 PlaySound(SND_MENU_ITEM_SELECTING);
3690 info_mode = INFO_MODE_MAIN;
3695 else if (button == MB_MENU_CHOICE)
3697 PlaySound(SND_MENU_ITEM_SELECTING);
3699 FadeMenuSoundsAndMusic();
3701 info_mode = INFO_MODE_MAIN;
3706 PlayMenuSoundIfLoop();
3710 static void DrawInfoScreen_Version(void)
3712 int font_title = MENU_INFO_FONT_TITLE;
3713 int font_head = MENU_INFO_FONT_HEAD;
3714 int font_text = MENU_INFO_FONT_TEXT;
3715 int font_foot = MENU_INFO_FONT_FOOT;
3716 int spacing_title = menu.headline1_spacing_info[info_mode];
3717 int spacing_head = menu.headline2_spacing_info[info_mode];
3718 int spacing_para = menu.paragraph_spacing_info[info_mode];
3719 int spacing_line = menu.line_spacing_info[info_mode];
3720 int xstep = getFontWidth(font_text);
3721 int ystep_title = getMenuTextStep(spacing_title, font_title);
3722 int ystep_head = getMenuTextStep(spacing_head, font_head);
3723 int ystep_para = getMenuTextStep(spacing_para, font_text);
3724 int ystep_line = getMenuTextStep(spacing_line, font_text);
3725 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3726 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3727 int xstart1 = mSX - SX + 2 * xstep;
3728 int xstart2 = mSX - SX + 18 * xstep;
3729 int xstart3 = mSX - SX + 28 * xstep;
3730 SDL_version sdl_version_compiled;
3731 const SDL_version *sdl_version_linked;
3732 int driver_name_len = 10;
3733 SDL_version sdl_version_linked_ext;
3734 const char *driver_name = NULL;
3736 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3738 FadeOut(REDRAW_FIELD);
3743 DrawTextSCentered(ystart, font_title, "Version Information:");
3744 ystart += ystep_title;
3746 DrawTextF(xstart1, ystart, font_head, "Name");
3747 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3748 ystart += ystep_line;
3750 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3752 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3753 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3754 ystart += ystep_line;
3756 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3757 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3758 ystart += ystep_line;
3762 DrawTextF(xstart1, ystart, font_head, "Version");
3763 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3764 ystart += ystep_line;
3767 DrawTextF(xstart1, ystart, font_head, "Platform");
3768 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3770 PLATFORM_XX_BIT_STRING);
3771 ystart += ystep_line;
3773 DrawTextF(xstart1, ystart, font_head, "Target");
3774 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3775 ystart += ystep_line;
3777 DrawTextF(xstart1, ystart, font_head, "Source date");
3778 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3779 ystart += ystep_line;
3781 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3782 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3783 ystart += ystep_para;
3785 DrawTextF(xstart1, ystart, font_head, "Library");
3786 DrawTextF(xstart2, ystart, font_head, "compiled");
3787 DrawTextF(xstart3, ystart, font_head, "linked");
3788 ystart += ystep_head;
3790 SDL_VERSION(&sdl_version_compiled);
3791 SDL_GetVersion(&sdl_version_linked_ext);
3792 sdl_version_linked = &sdl_version_linked_ext;
3794 DrawTextF(xstart1, ystart, font_text, "SDL");
3795 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3796 sdl_version_compiled.major,
3797 sdl_version_compiled.minor,
3798 sdl_version_compiled.patch);
3799 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3800 sdl_version_linked->major,
3801 sdl_version_linked->minor,
3802 sdl_version_linked->patch);
3803 ystart += ystep_line;
3805 SDL_IMAGE_VERSION(&sdl_version_compiled);
3806 sdl_version_linked = IMG_Linked_Version();
3808 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3809 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3810 sdl_version_compiled.major,
3811 sdl_version_compiled.minor,
3812 sdl_version_compiled.patch);
3813 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3814 sdl_version_linked->major,
3815 sdl_version_linked->minor,
3816 sdl_version_linked->patch);
3817 ystart += ystep_line;
3819 SDL_MIXER_VERSION(&sdl_version_compiled);
3820 sdl_version_linked = Mix_Linked_Version();
3822 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3823 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3824 sdl_version_compiled.major,
3825 sdl_version_compiled.minor,
3826 sdl_version_compiled.patch);
3827 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3828 sdl_version_linked->major,
3829 sdl_version_linked->minor,
3830 sdl_version_linked->patch);
3831 ystart += ystep_line;
3833 SDL_NET_VERSION(&sdl_version_compiled);
3834 sdl_version_linked = SDLNet_Linked_Version();
3836 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3837 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3838 sdl_version_compiled.major,
3839 sdl_version_compiled.minor,
3840 sdl_version_compiled.patch);
3841 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3842 sdl_version_linked->major,
3843 sdl_version_linked->minor,
3844 sdl_version_linked->patch);
3845 ystart += ystep_para;
3847 DrawTextF(xstart1, ystart, font_head, "Driver");
3848 DrawTextF(xstart2, ystart, font_head, "Requested");
3849 DrawTextF(xstart3, ystart, font_head, "Used");
3850 ystart += ystep_head;
3853 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3855 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3856 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3857 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3858 ystart += ystep_line;
3861 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3863 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3864 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3865 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3866 ystart += ystep_line;
3869 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3871 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3872 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3873 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3875 DrawTextSCentered(ybottom, font_foot,
3876 "Press any key or button for info menu");
3878 FadeIn(REDRAW_FIELD);
3881 void HandleInfoScreen_Version(int button)
3883 if (button == MB_MENU_LEAVE)
3885 PlaySound(SND_MENU_ITEM_SELECTING);
3887 info_mode = INFO_MODE_MAIN;
3892 else if (button == MB_MENU_CHOICE)
3894 PlaySound(SND_MENU_ITEM_SELECTING);
3896 FadeMenuSoundsAndMusic();
3898 info_mode = INFO_MODE_MAIN;
3903 PlayMenuSoundIfLoop();
3907 static void DrawInfoScreen_LevelSet(void)
3909 struct TitleMessageInfo *tmi = &readme;
3910 char *filename = getLevelSetInfoFilename();
3911 char *title = "Level Set Information:";
3912 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3913 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3915 if (filename == NULL)
3917 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3922 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3924 FadeOut(REDRAW_FIELD);
3929 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3931 // if x position set to "-1", automatically determine by playfield width
3933 tmi->x = SXSIZE / 2;
3935 // if y position set to "-1", use static default value
3939 // if width set to "-1", automatically determine by playfield width
3940 if (tmi->width == -1)
3941 tmi->width = SXSIZE - 2 * TILEX;
3943 // if height set to "-1", automatically determine by playfield height
3944 if (tmi->height == -1)
3945 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3947 // if chars set to "-1", automatically determine by text and font width
3948 if (tmi->chars == -1)
3949 tmi->chars = tmi->width / getFontWidth(tmi->font);
3951 tmi->width = tmi->chars * getFontWidth(tmi->font);
3953 // if lines set to "-1", automatically determine by text and font height
3954 if (tmi->lines == -1)
3955 tmi->lines = tmi->height / getFontHeight(tmi->font);
3957 tmi->height = tmi->lines * getFontHeight(tmi->font);
3959 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3960 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3961 tmi->autowrap, tmi->centered, tmi->parse_comments);
3963 DrawTextSCentered(ybottom, FONT_TEXT_4,
3964 "Press any key or button for info menu");
3966 FadeIn(REDRAW_FIELD);
3969 static void HandleInfoScreen_LevelSet(int button)
3971 if (button == MB_MENU_LEAVE)
3973 PlaySound(SND_MENU_ITEM_SELECTING);
3975 info_mode = INFO_MODE_MAIN;
3980 else if (button == MB_MENU_CHOICE)
3982 PlaySound(SND_MENU_ITEM_SELECTING);
3984 FadeMenuSoundsAndMusic();
3986 info_mode = INFO_MODE_MAIN;
3991 PlayMenuSoundIfLoop();
3995 static void DrawInfoScreen(void)
3997 if (info_mode == INFO_MODE_TITLE)
3998 DrawInfoScreen_TitleScreen();
3999 else if (info_mode == INFO_MODE_ELEMENTS)
4000 DrawInfoScreen_Elements();
4001 else if (info_mode == INFO_MODE_MUSIC)
4002 DrawInfoScreen_Music();
4003 else if (info_mode == INFO_MODE_CREDITS)
4004 DrawInfoScreen_Credits();
4005 else if (info_mode == INFO_MODE_PROGRAM)
4006 DrawInfoScreen_Program();
4007 else if (info_mode == INFO_MODE_VERSION)
4008 DrawInfoScreen_Version();
4009 else if (info_mode == INFO_MODE_LEVELSET)
4010 DrawInfoScreen_LevelSet();
4012 DrawInfoScreen_Main();
4014 if (info_mode != INFO_MODE_MAIN &&
4015 info_mode != INFO_MODE_TITLE &&
4016 info_mode != INFO_MODE_MUSIC)
4017 PlayMenuSoundsAndMusic();
4020 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
4022 if (info_mode == INFO_MODE_TITLE)
4023 HandleInfoScreen_TitleScreen(button);
4024 else if (info_mode == INFO_MODE_ELEMENTS)
4025 HandleInfoScreen_Elements(button);
4026 else if (info_mode == INFO_MODE_MUSIC)
4027 HandleInfoScreen_Music(button);
4028 else if (info_mode == INFO_MODE_CREDITS)
4029 HandleInfoScreen_Credits(button);
4030 else if (info_mode == INFO_MODE_PROGRAM)
4031 HandleInfoScreen_Program(button);
4032 else if (info_mode == INFO_MODE_VERSION)
4033 HandleInfoScreen_Version(button);
4034 else if (info_mode == INFO_MODE_LEVELSET)
4035 HandleInfoScreen_LevelSet(button);
4037 HandleInfoScreen_Main(mx, my, dx, dy, button);
4041 // ============================================================================
4042 // change name functions
4043 // ============================================================================
4045 struct ApiRenamePlayerThreadData
4051 static void *CreateThreadData_ApiRenamePlayer(void)
4053 struct ApiRenamePlayerThreadData *data =
4054 checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
4056 data->player_name = getStringCopy(setup.player_name);
4057 data->player_uuid = getStringCopy(setup.player_uuid);
4062 static void FreeThreadData_ApiRenamePlayer(void *data_raw)
4064 struct ApiRenamePlayerThreadData *data = data_raw;
4066 checked_free(data->player_name);
4067 checked_free(data->player_uuid);
4071 static void ApiRenamePlayerExt(struct HttpRequest *request,
4072 struct HttpResponse *response,
4075 struct ApiRenamePlayerThreadData *data = data_raw;
4076 char *player_name_raw = data->player_name;
4077 char *player_uuid_raw = data->player_uuid;
4079 request->hostname = setup.api_server_hostname;
4080 request->port = API_SERVER_PORT;
4081 request->method = API_SERVER_METHOD;
4082 request->uri = API_SERVER_URI_RENAME;
4084 char *player_name = getEscapedJSON(player_name_raw);
4085 char *player_uuid = getEscapedJSON(player_uuid_raw);
4087 snprintf(request->body, MAX_HTTP_BODY_SIZE,
4090 " \"game_version\": \"%s\",\n"
4091 " \"game_platform\": \"%s\",\n"
4092 " \"name\": \"%s\",\n"
4093 " \"uuid\": \"%s\"\n"
4095 getPasswordJSON(setup.api_server_password),
4096 getProgramRealVersionString(),
4097 getProgramPlatformString(),
4101 checked_free(player_name);
4102 checked_free(player_uuid);
4104 ConvertHttpRequestBodyToServerEncoding(request);
4106 if (!DoHttpRequest(request, response))
4108 Error("HTTP request failed: %s", GetHttpError());
4113 if (!HTTP_SUCCESS(response->status_code))
4115 Error("server failed to handle request: %d %s",
4116 response->status_code,
4117 response->status_text);
4123 static int ApiRenamePlayerThread(void *data_raw)
4125 struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
4126 struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
4128 ApiRenamePlayerExt(request, response, data_raw);
4130 FreeThreadData_ApiRenamePlayer(data_raw);
4132 checked_free(request);
4133 checked_free(response);
4138 static void ApiRenamePlayerAsThread(void)
4140 struct ApiRenamePlayerThreadData *data =
4141 CreateThreadData_ApiRenamePlayer();
4143 ExecuteAsThread(ApiRenamePlayerThread,
4144 "ApiRenamePlayer", data,
4145 "rename player on server");
4149 // ============================================================================
4150 // type name functions
4151 // ============================================================================
4153 static TreeInfo *type_name_node = NULL;
4154 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4155 static int type_name_nr = 0;
4157 static int getPlayerNameColor(char *name)
4159 return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
4162 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
4165 char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
4166 boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
4167 int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4168 int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
4169 int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
4170 int font_width = getFontWidth(font_nr);
4172 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
4174 sprintf(text, "%s%c", name, (active ? '_' : '\0'));
4176 pos->width = strlen(text) * font_width;
4177 sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
4179 DrawText(sx, sy, text, font_nr);
4182 static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
4184 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
4186 *pos = *mci->pos_input;
4188 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4190 TreeInfo *ti = player_name_current;
4191 int first_entry = ti->cl_first;
4192 int entry_pos = first_entry + ti->cl_cursor;
4193 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4194 int xpos = MENU_SCREEN_START_XPOS;
4195 int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
4197 type_name_node = getTreeInfoFromPos(node_first, entry_pos);
4198 type_name_nr = entry_pos;
4200 strcpy(name, type_name_node->name);
4204 pos->width = MAX_PLAYER_NAME_LEN * 32;
4208 type_name_nr = user.nr;
4210 strcpy(name, setup.player_name);
4213 strcpy(type_name_last, name);
4215 if (strEqual(name, EMPTY_PLAYER_NAME))
4218 *xpos = strlen(name);
4221 static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
4223 // change name of edited user in global list of user names
4224 setString(&global.user_names[type_name_nr], name);
4226 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4228 TreeInfo *node = type_name_node;
4230 // change name of edited user in local menu tree structure
4231 setString(&node->name, name);
4232 setString(&node->name_sorting, name);
4234 node->color = getPlayerNameColor(name);
4235 pos->font = MENU_CHOOSE_TREE_FONT(node->color);
4239 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
4242 boolean reset_setup = strEqual(name, "");
4243 boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
4244 boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
4247 strcpy(name, type_name_last);
4249 if (strEqual(name, ""))
4250 strcpy(name, EMPTY_PLAYER_NAME);
4252 setTypeNameValues_Name(name, pos);
4254 // if player name not changed, no further action required
4255 if (strEqual(name, type_name_last))
4258 // redraw player name before (possibly) opening request dialogs
4259 drawTypeNameText(name, pos, FALSE);
4261 int last_user_nr = user.nr;
4263 if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
4265 // save setup of currently active user (may differ from edited user)
4268 // temporarily change active user to edited user
4269 user.nr = type_name_nr;
4271 // load setup of edited user (unless creating user with current setup)
4273 !Request("Use current setup values for the new player?", REQ_ASK))
4277 char *setup_filename = getSetupFilename();
4278 boolean setup_exists = fileExists(setup_filename);
4280 // change name of edited user in setup structure
4281 strcpy(setup.player_name, name);
4283 // save setup of edited user
4286 // change name of edited user on score server
4287 ApiRenamePlayerAsThread();
4289 if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
4293 if (Request("Reset setup values for this player?", REQ_ASK))
4295 // remove setup config file
4296 unlink(setup_filename);
4298 // set player name to default player name
4301 // update player name used by name typing functions
4302 strcpy(name, setup.player_name);
4304 setTypeNameValues_Name(name, pos);
4307 else if (remove_user && type_name_nr != 0)
4309 if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
4311 char *user_dir = getUserGameDataDir();
4312 char *user_dir_removed =
4313 getStringCat3WithSeparator(user_dir, "REMOVED",
4314 getCurrentTimestamp(), ".");
4316 if (rename(user_dir, user_dir_removed) != 0)
4317 Request("Removing settings and tapes failed!", REQ_CONFIRM);
4319 checked_free(user_dir_removed);
4322 else if (create_user && type_name_nr != 0 && !setup_exists)
4324 if (Request("Create empty level set for the new player?", REQ_ASK))
4326 char *levelset_subdir = getNewUserLevelSubdir();
4328 if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
4330 AddUserLevelSetToLevelInfo(levelset_subdir);
4332 LevelDirTree *leveldir_current_last = leveldir_current;
4334 leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
4337 // set level number of newly created level set to default value
4338 LoadLevelSetup_SeriesInfo();
4340 // set newly created level set as current level set for new user
4341 SaveLevelSetup_LastSeries();
4342 SaveLevelSetup_SeriesInfo();
4344 leveldir_current = leveldir_current_last;
4348 Request("Creating new level set failed!", REQ_CONFIRM);
4353 // restore currently active user
4354 user.nr = last_user_nr;
4356 // restore setup of currently active user
4359 // restore last level set of currently active user
4360 LoadLevelSetup_LastSeries();
4361 LoadLevelSetup_SeriesInfo();
4365 static void HandleTypeNameExt(boolean initialize, Key key)
4367 static struct TextPosInfo pos_name = { 0 };
4368 static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
4369 static int xpos = 0;
4370 struct TextPosInfo *pos = &pos_name;
4371 char key_char = getValidConfigValueChar(getCharFromKey(key));
4372 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
4373 boolean active = TRUE;
4377 getTypeNameValues(name, pos, &xpos);
4379 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
4380 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
4382 StartTextInput(sx, sy, pos->width, pos->height);
4384 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4386 name[xpos] = key_char;
4391 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4397 else if (key == KSYM_Return || key == KSYM_Escape)
4399 boolean changed = (key == KSYM_Return);
4403 setTypeNameValues(name, pos, changed);
4408 drawTypeNameText(name, pos, active);
4412 SetGameStatus(game_status_last_screen);
4414 if (game_status == GAME_MODE_MAIN)
4415 InitializeMainControls();
4419 static void DrawTypeName(void)
4421 HandleTypeNameExt(TRUE, 0);
4424 void HandleTypeName(Key key)
4426 HandleTypeNameExt(FALSE, key);
4430 // ============================================================================
4431 // tree menu functions
4432 // ============================================================================
4434 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4436 if (game_status != GAME_MODE_SETUP ||
4437 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4440 int max_text_size = 0;
4443 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4444 max_text_size = MAX(max_text_size, strlen(node->name));
4446 int num_entries = numTreeInfoInGroup(ti);
4447 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4448 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4449 int text_width = max_text_size * getFontWidth(font_nr);
4450 int button_width = SC_MENUBUTTON_XSIZE;
4451 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4452 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4453 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4454 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4455 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4456 int align_xoffset = MAX(0, align_xoffset_raw);
4458 return align_xoffset;
4461 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4463 if (game_status != GAME_MODE_SETUP ||
4464 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4467 int num_entries = numTreeInfoInGroup(ti);
4468 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4469 int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
4470 int font_height = getFontHeight(font_nr);
4471 int text_height = font_height * num_page_entries;
4472 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4473 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4474 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4475 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4476 int align_yoffset = MAX(0, align_yoffset_raw);
4478 return align_yoffset;
4481 static void DrawChooseTree(TreeInfo **ti_ptr)
4483 int fade_mask = REDRAW_FIELD;
4486 fade_mask = REDRAW_ALL;
4488 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4490 if (game_status == GAME_MODE_SETUP)
4494 else // GAME_MODE_LEVELS
4496 SetGameStatus(GAME_MODE_MAIN);
4506 FreeScreenGadgets();
4507 CreateScreenGadgets();
4511 // needed if different viewport properties defined for choosing level (set)
4512 ChangeViewportPropertiesIfNeeded();
4514 if (game_status == GAME_MODE_NAMES)
4515 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4516 else if (game_status == GAME_MODE_LEVELNR)
4517 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4518 else if (game_status == GAME_MODE_LEVELS)
4519 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4523 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4525 MapScreenTreeGadgets(*ti_ptr);
4526 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4528 DrawMaskedBorder(fade_mask);
4533 static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
4535 int num_entries = numTreeInfoInGroup(ti);
4536 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4537 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4538 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4539 int first_entry = ti->cl_first;
4540 int entry_pos = first_entry + y;
4541 TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
4542 TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
4543 int font_color = MENU_CHOOSE_TREE_COLOR(node, active);
4544 int font_nr = MENU_CHOOSE_TREE_FONT(font_color);
4545 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4546 int xpos = MENU_SCREEN_START_XPOS;
4547 int ypos = MENU_SCREEN_START_YPOS + y;
4548 int startx = amSX + xpos * 32;
4549 int starty = amSY + ypos * 32;
4550 int startx_text = startx + font_xoffset;
4551 int endx_text = amSX + screen_width;
4552 int max_text_size = endx_text - startx_text;
4553 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4554 char buffer[max_buffer_len + 1];
4556 strncpy(buffer, node->name, max_buffer_len);
4557 buffer[max_buffer_len] = '\0';
4559 DrawText(startx, starty, buffer, font_nr);
4562 static void drawChooseTreeList(int first_entry, int num_page_entries,
4566 char *title_string = NULL;
4567 int yoffset_sets = MENU_TITLE1_YPOS;
4568 int yoffset_setup = 16;
4569 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4570 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4572 title_string = ti->infotext;
4574 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4576 clearMenuListArea();
4578 for (i = 0; i < num_page_entries; i++)
4580 TreeInfo *node, *node_first;
4581 int entry_pos = first_entry + i;
4583 node_first = getTreeInfoFirstGroupEntry(ti);
4584 node = getTreeInfoFromPos(node_first, entry_pos);
4586 drawChooseTreeText(i, FALSE, ti);
4588 if (node->parent_link)
4589 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4590 else if (node->level_group)
4591 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4593 initCursor(i, IMG_MENU_BUTTON);
4595 if (game_status == GAME_MODE_NAMES)
4596 drawChooseTreeEdit(i, FALSE);
4599 redraw_mask |= REDRAW_FIELD;
4602 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4604 TreeInfo *node, *node_first;
4605 int x, last_redraw_mask = redraw_mask;
4606 int ypos = MENU_TITLE2_YPOS;
4607 int font_nr = FONT_TITLE_2;
4609 if (ti->type == TREE_TYPE_LEVEL_NR)
4610 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4612 if (ti->type != TREE_TYPE_LEVEL_DIR)
4615 node_first = getTreeInfoFirstGroupEntry(ti);
4616 node = getTreeInfoFromPos(node_first, entry_pos);
4618 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4620 if (node->parent_link)
4621 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4622 node->node_parent->name);
4623 else if (node->level_group)
4624 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4626 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4627 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4628 node->levels, (node->levels > 1 ? "levels" : "level"),
4631 // let BackToFront() redraw only what is needed
4632 redraw_mask = last_redraw_mask;
4633 for (x = 0; x < SCR_FIELDX; x++)
4634 MarkTileDirty(x, 1);
4637 static void drawChooseTreeCursorAndText(int y, boolean active, TreeInfo *ti)
4639 drawChooseTreeCursor(y, active);
4640 drawChooseTreeText(y, active, ti);
4643 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4646 TreeInfo *ti = *ti_ptr;
4647 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4648 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4649 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4650 int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
4651 int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
4653 int y = ti->cl_cursor;
4654 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4655 int num_entries = numTreeInfoInGroup(ti);
4656 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4657 boolean position_set_by_scrollbar = (dx == 999);
4659 if (button == MB_MENU_INITIALIZE)
4661 int num_entries = numTreeInfoInGroup(ti);
4662 int entry_pos = getPosFromTreeInfo(ti);
4664 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4665 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4667 if (ti->cl_first == -1)
4669 // only on initialization
4670 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4671 ti->cl_cursor = entry_pos - ti->cl_first;
4673 else if (ti->cl_cursor >= num_page_entries ||
4674 (num_entries > num_page_entries &&
4675 num_entries - ti->cl_first < num_page_entries))
4677 // only after change of list size (by custom graphic configuration)
4678 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4679 ti->cl_cursor = entry_pos - ti->cl_first;
4682 if (position_set_by_scrollbar)
4685 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4688 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4689 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4690 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4694 else if (button == MB_MENU_LEAVE)
4698 PlaySound(SND_MENU_ITEM_SELECTING);
4700 if (ti->node_parent)
4702 *ti_ptr = ti->node_parent;
4703 DrawChooseTree(ti_ptr);
4705 else if (game_status == GAME_MODE_SETUP)
4707 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4708 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4709 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4711 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4712 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4713 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4714 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4715 execSetupGraphics();
4716 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4717 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4718 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4720 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4721 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4722 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4723 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4724 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4725 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4726 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4727 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4734 if (game_status == GAME_MODE_LEVELNR)
4736 int new_level_nr = atoi(level_number_current->identifier);
4738 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4741 SetGameStatus(GAME_MODE_MAIN);
4749 if (mx || my) // mouse input
4751 x = (mx - amSX) / 32;
4752 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4754 if (game_status == GAME_MODE_NAMES)
4755 drawChooseTreeEdit(ti->cl_cursor, FALSE);
4757 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4759 // move cursor instead of scrolling when already at start/end of list
4760 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4762 else if (dy == +1 * SCROLL_LINE &&
4763 ti->cl_first + num_page_entries == num_entries)
4766 // handle scrolling screen one line or page
4767 if (ti->cl_cursor + dy < 0 ||
4768 ti->cl_cursor + dy > num_page_entries - 1)
4770 boolean redraw = FALSE;
4772 if (ABS(dy) == SCROLL_PAGE)
4773 step = num_page_entries - 1;
4775 if (dy < 0 && ti->cl_first > 0)
4777 // scroll page/line up
4779 ti->cl_first -= step;
4780 if (ti->cl_first < 0)
4785 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4787 // scroll page/line down
4789 ti->cl_first += step;
4790 if (ti->cl_first + num_page_entries > num_entries)
4791 ti->cl_first = MAX(0, num_entries - num_page_entries);
4798 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4799 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4800 drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
4802 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4809 // handle moving cursor one line
4810 y = ti->cl_cursor + dy;
4815 TreeInfo *node_first, *node_cursor;
4816 int entry_pos = ti->cl_first + y;
4818 node_first = getTreeInfoFirstGroupEntry(ti);
4819 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4821 if (node_cursor->node_group)
4825 PlaySound(SND_MENU_ITEM_SELECTING);
4827 node_cursor->cl_first = ti->cl_first;
4828 node_cursor->cl_cursor = ti->cl_cursor;
4829 *ti_ptr = node_cursor->node_group;
4830 DrawChooseTree(ti_ptr);
4835 else if (dx == -1 && ti->node_parent)
4839 PlaySound(SND_MENU_ITEM_SELECTING);
4841 *ti_ptr = ti->node_parent;
4842 DrawChooseTree(ti_ptr);
4847 if (!anyScrollbarGadgetActive() &&
4848 IN_VIS_MENU(x, y) &&
4849 mx < mx_right_border &&
4850 y >= 0 && y < num_page_entries)
4854 if (game_status == GAME_MODE_NAMES)
4856 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4857 drawChooseTreeEdit(y, TRUE);
4860 if (y != ti->cl_cursor)
4862 PlaySound(SND_MENU_ITEM_ACTIVATING);
4864 drawChooseTreeCursorAndText(ti->cl_cursor, FALSE, ti);
4865 drawChooseTreeCursorAndText(y, TRUE, ti);
4866 drawChooseTreeInfo(ti->cl_first + y, ti);
4872 if (game_status == GAME_MODE_SETUP)
4874 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4875 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4876 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4878 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4879 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4880 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4881 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4882 execSetupGraphics();
4883 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4884 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4885 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4887 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4888 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4889 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4890 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4891 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4892 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4893 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4894 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4903 TreeInfo *node_first, *node_cursor;
4904 int entry_pos = ti->cl_first + y;
4906 PlaySound(SND_MENU_ITEM_SELECTING);
4908 node_first = getTreeInfoFirstGroupEntry(ti);
4909 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4911 if (node_cursor->node_group)
4915 node_cursor->cl_first = ti->cl_first;
4916 node_cursor->cl_cursor = ti->cl_cursor;
4917 *ti_ptr = node_cursor->node_group;
4918 DrawChooseTree(ti_ptr);
4920 else if (node_cursor->parent_link)
4924 *ti_ptr = node_cursor->node_parent;
4925 DrawChooseTree(ti_ptr);
4931 node_cursor->cl_first = ti->cl_first;
4932 node_cursor->cl_cursor = ti->cl_cursor;
4933 *ti_ptr = node_cursor;
4935 if (ti->type == TREE_TYPE_LEVEL_DIR)
4937 LoadLevelSetup_SeriesInfo();
4939 SaveLevelSetup_LastSeries();
4940 SaveLevelSetup_SeriesInfo();
4944 if (game_status == GAME_MODE_SETUP)
4946 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4947 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4948 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4950 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4951 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4952 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4953 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4954 execSetupGraphics();
4955 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4956 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4957 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4959 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4960 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4961 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4962 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4963 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4964 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4965 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4966 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4973 if (game_status == GAME_MODE_LEVELNR)
4975 int new_level_nr = atoi(level_number_current->identifier);
4977 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4979 else if (game_status == GAME_MODE_LEVELS)
4981 // store level set if chosen from "last played level set" menu
4982 StoreLastPlayedLevels(leveldir_current);
4984 else if (game_status == GAME_MODE_NAMES)
4986 if (mx >= sx1_edit_name && mx <= sx2_edit_name)
4988 SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
4995 // change active user to selected user
4996 user.nr = entry_pos;
4998 // save number of new active user
5001 // load setup of new active user
5004 // load last level set of new active user
5005 LoadLevelSetup_LastSeries();
5006 LoadLevelSetup_SeriesInfo();
5008 // update list of last played level sets
5009 UpdateLastPlayedLevels_TreeInfo();
5013 ToggleFullscreenIfNeeded();
5014 ChangeWindowScalingIfNeeded();
5016 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
5017 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
5018 ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
5021 SetGameStatus(GAME_MODE_MAIN);
5030 void DrawChoosePlayerName(void)
5034 FadeMenuSoundsAndMusic();
5036 if (player_name != NULL)
5038 freeTreeInfo(player_name);
5043 for (i = 0; i < MAX_PLAYER_NAMES; i++)
5045 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
5046 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
5049 ti->node_top = &player_name;
5050 ti->sort_priority = 10000 + value;
5051 ti->color = getPlayerNameColor(global.user_names[i]);
5053 snprintf(identifier, sizeof(identifier), "%d", value);
5054 snprintf(name, sizeof(name), "%s", global.user_names[i]);
5056 setString(&ti->identifier, identifier);
5057 setString(&ti->name, name);
5058 setString(&ti->name_sorting, name);
5060 pushTreeInfo(&player_name, ti);
5063 // sort player entries by player number
5064 sortTreeInfo(&player_name);
5066 // set current player entry to selected player entry
5067 player_name_current =
5068 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
5070 // if that fails, set current player name to first available name
5071 if (player_name_current == NULL)
5072 player_name_current = player_name;
5074 DrawChooseTree(&player_name_current);
5076 PlayMenuSoundsAndMusic();
5079 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
5081 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
5084 void DrawChooseLevelSet(void)
5086 FadeMenuSoundsAndMusic();
5088 DrawChooseTree(&leveldir_current);
5090 PlayMenuSoundsAndMusic();
5093 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
5095 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
5098 void DrawChooseLevelNr(void)
5102 FadeMenuSoundsAndMusic();
5104 if (level_number != NULL)
5106 freeTreeInfo(level_number);
5108 level_number = NULL;
5111 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
5113 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
5114 char identifier[32], name[64];
5117 // temporarily load level info to get level name
5118 LoadLevelInfoOnly(i);
5120 ti->node_top = &level_number;
5121 ti->sort_priority = 10000 + value;
5122 ti->color = (level.no_level_file ? FC_BLUE :
5123 LevelStats_getSolved(i) ? FC_GREEN :
5124 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
5126 snprintf(identifier, sizeof(identifier), "%d", value);
5127 snprintf(name, sizeof(name), "%03d: %s", value,
5128 (level.no_level_file ? "(no file)" : level.name));
5130 setString(&ti->identifier, identifier);
5131 setString(&ti->name, name);
5132 setString(&ti->name_sorting, name);
5134 pushTreeInfo(&level_number, ti);
5137 // sort level number values to start with lowest level number
5138 sortTreeInfo(&level_number);
5140 // set current level number to current level number
5141 level_number_current =
5142 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
5144 // if that also fails, set current level number to first available level
5145 if (level_number_current == NULL)
5146 level_number_current = level_number;
5148 DrawChooseTree(&level_number_current);
5150 PlayMenuSoundsAndMusic();
5153 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
5155 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
5158 void DrawHallOfFame(int level_nr)
5160 int fade_mask = REDRAW_FIELD;
5163 fade_mask = REDRAW_ALL;
5166 FadeMenuSoundsAndMusic();
5168 // (this is needed when called from GameEnd() after winning a game)
5169 KeyboardAutoRepeatOn();
5171 // (this is needed when called from GameEnd() after winning a game)
5172 SetDrawDeactivationMask(REDRAW_NONE);
5173 SetDrawBackgroundMask(REDRAW_FIELD);
5175 LoadLocalAndServerScore(level_nr, TRUE);
5177 if (scores.last_added >= 0)
5178 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
5180 FadeSetEnterScreen();
5184 // needed if different viewport properties defined for scores
5185 ChangeViewportPropertiesIfNeeded();
5187 PlayMenuSoundsAndMusic();
5189 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
5191 HandleHallOfFame(level_nr, 0, 0, 0, MB_MENU_INITIALIZE);
5193 DrawMaskedBorder(fade_mask);
5198 static int getHallOfFameFirstEntry(int first_entry, int step)
5201 first_entry = scores.last_added - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
5203 first_entry += step;
5205 if (first_entry < 0)
5207 else if (first_entry > MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN)
5208 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
5213 static char *getHallOfFameScoreText(int nr)
5215 if (!level.rate_time_over_score)
5216 return int2str(scores.entry[nr].score, 5); // show normal score
5218 if (level.use_step_counter)
5219 return int2str(scores.entry[nr].time, 5); // show number of steps
5221 static char score_text[10];
5222 int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
5223 int mm = (time_seconds / 60) % 60;
5224 int ss = (time_seconds % 60);
5226 sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
5231 static void drawHallOfFameList(int level_nr, int first_entry)
5235 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
5238 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
5239 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
5240 "HighScores of Level %d", level_nr);
5242 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
5244 int entry = first_entry + i;
5245 boolean active = (entry == scores.last_added);
5246 boolean forced = (scores.force_last_added && active);
5247 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
5248 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
5249 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
5250 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
5251 int dxoff = getFontDrawOffsetX(font_nr1);
5252 int dx1 = 3 * getFontWidth(font_nr1);
5253 int dx2 = dx1 + getFontWidth(font_nr1);
5254 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
5255 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
5256 int sy = mSY + 64 + i * 32;
5257 char *pos_text = (forced ? "???" : int2str(entry + 1, 3));
5259 DrawText(mSX, sy, pos_text, font_nr1);
5260 DrawText(mSX + dx1, sy, ".", font_nr1);
5262 for (j = 0; j < num_dots; j++)
5263 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
5265 if (!strEqual(scores.entry[entry].name, EMPTY_PLAYER_NAME))
5266 DrawText(mSX + dx2, sy, scores.entry[entry].name, font_nr2);
5268 DrawText(mSX + dx3, sy, getHallOfFameScoreText(entry), font_nr4);
5271 redraw_mask |= REDRAW_FIELD;
5274 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
5276 static int level_nr = 0;
5277 static int first_entry = 0;
5278 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
5280 if (button == MB_MENU_INITIALIZE)
5284 if (server_scores.updated)
5286 // reload scores, using updated server score cache file
5287 LoadLocalAndServerScore(level_nr, FALSE);
5289 server_scores.updated = FALSE;
5292 first_entry = getHallOfFameFirstEntry(0, 0);
5294 drawHallOfFameList(level_nr, first_entry);
5299 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
5300 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
5304 first_entry = getHallOfFameFirstEntry(first_entry, -step);
5306 drawHallOfFameList(level_nr, first_entry);
5310 first_entry = getHallOfFameFirstEntry(first_entry, step);
5312 drawHallOfFameList(level_nr, first_entry);
5314 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
5316 PlaySound(SND_MENU_ITEM_SELECTING);
5318 FadeSound(SND_BACKGROUND_SCORES);
5320 if (button == MB_MENU_CHOICE &&
5321 game_status_last_screen == GAME_MODE_PLAYING &&
5322 setup.auto_play_next_level && setup.increment_levels &&
5323 level_nr < leveldir_current->last_level &&
5326 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
5330 SetGameStatus(GAME_MODE_MAIN);
5335 else if (server_scores.updated)
5337 // reload scores, using updated server score cache file
5338 LoadLocalAndServerScore(level_nr, FALSE);
5340 server_scores.updated = FALSE;
5342 first_entry = getHallOfFameFirstEntry(0, 0);
5344 drawHallOfFameList(level_nr, first_entry);
5347 if (game_status == GAME_MODE_SCORES)
5348 PlayMenuSoundIfLoop();
5352 // ============================================================================
5353 // setup screen functions
5354 // ============================================================================
5356 static struct TokenInfo *setup_info;
5357 static int num_setup_info; // number of setup entries shown on screen
5358 static int max_setup_info; // total number of setup entries in list
5360 static char *window_size_text;
5361 static char *scaling_type_text;
5362 static char *rendering_mode_text;
5363 static char *vsync_mode_text;
5364 static char *scroll_delay_text;
5365 static char *snapshot_mode_text;
5366 static char *game_speed_text;
5367 static char *network_server_text;
5368 static char *graphics_set_name;
5369 static char *sounds_set_name;
5370 static char *music_set_name;
5371 static char *volume_simple_text;
5372 static char *volume_loops_text;
5373 static char *volume_music_text;
5374 static char *touch_controls_text;
5375 static char *move_distance_text;
5376 static char *drop_distance_text;
5377 static char *transparency_text;
5378 static char *grid_size_text[2][2];
5380 static void execSetupMain(void)
5382 setup_mode = SETUP_MODE_MAIN;
5387 static void execSetupGame_setGameSpeeds(boolean update_value)
5389 if (setup.game_speed_extended)
5391 game_speeds_list = game_speeds_list_extended;
5392 game_speeds = game_speeds_extended;
5396 game_speeds_list = game_speeds_list_normal;
5397 game_speeds = game_speeds_normal;
5400 if (game_speeds == NULL)
5404 for (i = 0; game_speeds_list[i].value != -1; i++)
5406 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5407 char identifier[32], name[32];
5408 int value = game_speeds_list[i].value;
5409 char *text = game_speeds_list[i].text;
5411 ti->node_top = &game_speeds;
5412 ti->sort_priority = 10000 - value;
5414 sprintf(identifier, "%d", value);
5415 sprintf(name, "%s", text);
5417 setString(&ti->identifier, identifier);
5418 setString(&ti->name, name);
5419 setString(&ti->name_sorting, name);
5420 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
5422 pushTreeInfo(&game_speeds, ti);
5425 // sort game speed values to start with slowest game speed
5426 sortTreeInfo(&game_speeds);
5428 update_value = TRUE;
5433 // set current game speed to configured game speed value
5434 game_speed_current =
5435 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
5437 // if that fails, set current game speed to reliable default value
5438 if (game_speed_current == NULL)
5439 game_speed_current =
5440 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
5442 // if that also fails, set current game speed to first available speed
5443 if (game_speed_current == NULL)
5444 game_speed_current = game_speeds;
5446 if (setup.game_speed_extended)
5447 game_speeds_extended = game_speeds;
5449 game_speeds_normal = game_speeds;
5452 setup.game_frame_delay = atoi(game_speed_current->identifier);
5454 // needed for displaying game speed text instead of identifier
5455 game_speed_text = game_speed_current->name;
5458 static void execSetupGame_setScrollDelays(void)
5460 if (scroll_delays == NULL)
5464 for (i = 0; scroll_delays_list[i].value != -1; i++)
5466 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5467 char identifier[32], name[32];
5468 int value = scroll_delays_list[i].value;
5469 char *text = scroll_delays_list[i].text;
5471 ti->node_top = &scroll_delays;
5472 ti->sort_priority = value;
5474 sprintf(identifier, "%d", value);
5475 sprintf(name, "%s", text);
5477 setString(&ti->identifier, identifier);
5478 setString(&ti->name, name);
5479 setString(&ti->name_sorting, name);
5480 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5482 pushTreeInfo(&scroll_delays, ti);
5485 // sort scroll delay values to start with lowest scroll delay value
5486 sortTreeInfo(&scroll_delays);
5488 // set current scroll delay value to configured scroll delay value
5489 scroll_delay_current =
5490 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5492 // if that fails, set current scroll delay to reliable default value
5493 if (scroll_delay_current == NULL)
5494 scroll_delay_current =
5495 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5497 // if that also fails, set current scroll delay to first available value
5498 if (scroll_delay_current == NULL)
5499 scroll_delay_current = scroll_delays;
5502 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5504 // needed for displaying scroll delay text instead of identifier
5505 scroll_delay_text = scroll_delay_current->name;
5508 static void execSetupGame_setSnapshotModes(void)
5510 if (snapshot_modes == NULL)
5514 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5516 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5517 char identifier[32], name[32];
5518 char *value = snapshot_modes_list[i].value;
5519 char *text = snapshot_modes_list[i].text;
5521 ti->node_top = &snapshot_modes;
5522 ti->sort_priority = i;
5524 sprintf(identifier, "%s", value);
5525 sprintf(name, "%s", text);
5527 setString(&ti->identifier, identifier);
5528 setString(&ti->name, name);
5529 setString(&ti->name_sorting, name);
5530 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5532 pushTreeInfo(&snapshot_modes, ti);
5535 // sort snapshot mode values to start with lowest snapshot mode value
5536 sortTreeInfo(&snapshot_modes);
5538 // set current snapshot mode value to configured snapshot mode value
5539 snapshot_mode_current =
5540 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5542 // if that fails, set current snapshot mode to reliable default value
5543 if (snapshot_mode_current == NULL)
5544 snapshot_mode_current =
5545 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5547 // if that also fails, set current snapshot mode to first available value
5548 if (snapshot_mode_current == NULL)
5549 snapshot_mode_current = snapshot_modes;
5552 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5554 // needed for displaying snapshot mode text instead of identifier
5555 snapshot_mode_text = snapshot_mode_current->name;
5558 static void execSetupGame_setNetworkServerText(void)
5560 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5562 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5566 strncpy(network_server_hostname, setup.network_server_hostname,
5567 MAX_SETUP_TEXT_INPUT_LEN);
5568 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5571 // needed for displaying network server text instead of identifier
5572 network_server_text = network_server_hostname;
5575 static void execSetupGame(void)
5577 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5579 execSetupGame_setGameSpeeds(FALSE);
5580 execSetupGame_setScrollDelays();
5581 execSetupGame_setSnapshotModes();
5583 execSetupGame_setNetworkServerText();
5585 if (!setup.provide_uploading_tapes)
5586 setHideSetupEntry(execOfferUploadTapes);
5588 setup_mode = SETUP_MODE_GAME;
5592 // check if vsync needs to be disabled for this game speed to work
5593 if (check_vsync_mode)
5594 DisableVsyncIfNeeded();
5597 static void execSetupChooseGameSpeed(void)
5599 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5604 static void execSetupChooseScrollDelay(void)
5606 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5611 static void execSetupChooseSnapshotMode(void)
5613 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5618 static void execSetupEngines(void)
5620 setup_mode = SETUP_MODE_ENGINES;
5625 static void execSetupEditor(void)
5627 setup_mode = SETUP_MODE_EDITOR;
5632 static void execSetupGraphics_setWindowSizes(boolean update_list)
5634 if (window_sizes != NULL && update_list)
5636 freeTreeInfo(window_sizes);
5638 window_sizes = NULL;
5641 if (window_sizes == NULL)
5643 boolean current_window_size_found = FALSE;
5646 for (i = 0; window_sizes_list[i].value != -1; i++)
5648 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5649 char identifier[32], name[32];
5650 int value = window_sizes_list[i].value;
5651 char *text = window_sizes_list[i].text;
5653 ti->node_top = &window_sizes;
5654 ti->sort_priority = value;
5656 sprintf(identifier, "%d", value);
5657 sprintf(name, "%s", text);
5659 setString(&ti->identifier, identifier);
5660 setString(&ti->name, name);
5661 setString(&ti->name_sorting, name);
5662 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5664 pushTreeInfo(&window_sizes, ti);
5666 if (value == setup.window_scaling_percent)
5667 current_window_size_found = TRUE;
5670 if (!current_window_size_found)
5672 // add entry for non-preset window scaling value
5674 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5675 char identifier[32], name[32];
5676 int value = setup.window_scaling_percent;
5678 ti->node_top = &window_sizes;
5679 ti->sort_priority = value;
5681 sprintf(identifier, "%d", value);
5682 sprintf(name, "%d %% (Current)", value);
5684 setString(&ti->identifier, identifier);
5685 setString(&ti->name, name);
5686 setString(&ti->name_sorting, name);
5687 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5689 pushTreeInfo(&window_sizes, ti);
5692 // sort window size values to start with lowest window size value
5693 sortTreeInfo(&window_sizes);
5695 // set current window size value to configured window size value
5696 window_size_current =
5697 getTreeInfoFromIdentifier(window_sizes,
5698 i_to_a(setup.window_scaling_percent));
5700 // if that fails, set current window size to reliable default value
5701 if (window_size_current == NULL)
5702 window_size_current =
5703 getTreeInfoFromIdentifier(window_sizes,
5704 i_to_a(STD_WINDOW_SCALING_PERCENT));
5706 // if that also fails, set current window size to first available value
5707 if (window_size_current == NULL)
5708 window_size_current = window_sizes;
5711 setup.window_scaling_percent = atoi(window_size_current->identifier);
5713 // needed for displaying window size text instead of identifier
5714 window_size_text = window_size_current->name;
5717 static void execSetupGraphics_setScalingTypes(void)
5719 if (scaling_types == NULL)
5723 for (i = 0; scaling_types_list[i].value != NULL; i++)
5725 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5726 char identifier[32], name[32];
5727 char *value = scaling_types_list[i].value;
5728 char *text = scaling_types_list[i].text;
5730 ti->node_top = &scaling_types;
5731 ti->sort_priority = i;
5733 sprintf(identifier, "%s", value);
5734 sprintf(name, "%s", text);
5736 setString(&ti->identifier, identifier);
5737 setString(&ti->name, name);
5738 setString(&ti->name_sorting, name);
5739 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5741 pushTreeInfo(&scaling_types, ti);
5744 // sort scaling type values to start with lowest scaling type value
5745 sortTreeInfo(&scaling_types);
5747 // set current scaling type value to configured scaling type value
5748 scaling_type_current =
5749 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5751 // if that fails, set current scaling type to reliable default value
5752 if (scaling_type_current == NULL)
5753 scaling_type_current =
5754 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5756 // if that also fails, set current scaling type to first available value
5757 if (scaling_type_current == NULL)
5758 scaling_type_current = scaling_types;
5761 setup.window_scaling_quality = scaling_type_current->identifier;
5763 // needed for displaying scaling type text instead of identifier
5764 scaling_type_text = scaling_type_current->name;
5767 static void execSetupGraphics_setRenderingModes(void)
5769 if (rendering_modes == NULL)
5773 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5775 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5776 char identifier[32], name[32];
5777 char *value = rendering_modes_list[i].value;
5778 char *text = rendering_modes_list[i].text;
5780 ti->node_top = &rendering_modes;
5781 ti->sort_priority = i;
5783 sprintf(identifier, "%s", value);
5784 sprintf(name, "%s", text);
5786 setString(&ti->identifier, identifier);
5787 setString(&ti->name, name);
5788 setString(&ti->name_sorting, name);
5789 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5791 pushTreeInfo(&rendering_modes, ti);
5794 // sort rendering mode values to start with lowest rendering mode value
5795 sortTreeInfo(&rendering_modes);
5797 // set current rendering mode value to configured rendering mode value
5798 rendering_mode_current =
5799 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5801 // if that fails, set current rendering mode to reliable default value
5802 if (rendering_mode_current == NULL)
5803 rendering_mode_current =
5804 getTreeInfoFromIdentifier(rendering_modes,
5805 STR_SPECIAL_RENDERING_DEFAULT);
5807 // if that also fails, set current rendering mode to first available one
5808 if (rendering_mode_current == NULL)
5809 rendering_mode_current = rendering_modes;
5812 setup.screen_rendering_mode = rendering_mode_current->identifier;
5814 // needed for displaying rendering mode text instead of identifier
5815 rendering_mode_text = rendering_mode_current->name;
5818 static void execSetupGraphics_setVsyncModes(boolean update_value)
5820 if (vsync_modes == NULL)
5824 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5826 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5827 char identifier[32], name[32];
5828 char *value = vsync_modes_list[i].value;
5829 char *text = vsync_modes_list[i].text;
5831 ti->node_top = &vsync_modes;
5832 ti->sort_priority = i;
5834 sprintf(identifier, "%s", value);
5835 sprintf(name, "%s", text);
5837 setString(&ti->identifier, identifier);
5838 setString(&ti->name, name);
5839 setString(&ti->name_sorting, name);
5840 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5842 pushTreeInfo(&vsync_modes, ti);
5845 // sort vsync mode values to start with lowest vsync mode value
5846 sortTreeInfo(&vsync_modes);
5848 update_value = TRUE;
5853 // set current vsync mode value to configured vsync mode value
5854 vsync_mode_current =
5855 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5857 // if that fails, set current vsync mode to reliable default value
5858 if (vsync_mode_current == NULL)
5859 vsync_mode_current =
5860 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5862 // if that also fails, set current vsync mode to first available one
5863 if (vsync_mode_current == NULL)
5864 vsync_mode_current = vsync_modes;
5867 setup.vsync_mode = vsync_mode_current->identifier;
5869 // needed for displaying vsync mode text instead of identifier
5870 vsync_mode_text = vsync_mode_current->name;
5873 static void execSetupGraphics(void)
5875 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5877 // update "setup.window_scaling_percent" from list selection
5878 // (in this case, window scaling was changed on setup screen)
5879 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5880 execSetupGraphics_setWindowSizes(FALSE);
5882 // update "setup.vsync_mode" from list selection
5883 // (in this case, vsync mode was changed on setup screen)
5884 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5885 execSetupGraphics_setVsyncModes(FALSE);
5887 // update list selection from "setup.window_scaling_percent"
5888 // (window scaling may have changed by resizing the window)
5889 execSetupGraphics_setWindowSizes(TRUE);
5891 // update list selection from "setup.vsync_mode"
5892 // (vsync_mode may have changed by re-creating the renderer)
5893 execSetupGraphics_setVsyncModes(TRUE);
5895 execSetupGraphics_setScalingTypes();
5896 execSetupGraphics_setRenderingModes();
5898 setup_mode = SETUP_MODE_GRAPHICS;
5902 // check if game speed is high enough for 60 Hz vsync to work
5903 if (check_game_speed)
5904 ModifyGameSpeedIfNeeded();
5906 // window scaling may have changed at this point
5907 ChangeWindowScalingIfNeeded();
5909 // window scaling quality may have changed at this point
5910 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5911 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5913 // screen rendering mode may have changed at this point
5914 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5916 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5917 int video_vsync_mode = video.vsync_mode;
5919 // screen vsync mode may have changed at this point
5920 ChangeVsyncModeIfNeeded();
5922 // check if setting vsync mode to selected value failed
5923 if (setup_vsync_mode != video_vsync_mode &&
5924 setup_vsync_mode != video.vsync_mode)
5926 // changing vsync mode to selected value failed -- reset displayed value
5927 execSetupGraphics_setVsyncModes(TRUE);
5929 Request("Setting VSync failed!", REQ_CONFIRM);
5935 static void execSetupChooseWindowSize(void)
5937 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5942 static void execSetupChooseScalingType(void)
5944 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5949 static void execSetupChooseRenderingMode(void)
5951 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5956 static void execSetupChooseVsyncMode(void)
5958 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5963 static void execSetupChooseVolumeSimple(void)
5965 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5970 static void execSetupChooseVolumeLoops(void)
5972 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5977 static void execSetupChooseVolumeMusic(void)
5979 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5984 static void execSetupSound(void)
5986 if (volumes_simple == NULL)
5988 boolean current_volume_simple_found = FALSE;
5991 for (i = 0; volumes_list[i].value != -1; i++)
5993 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5994 char identifier[32], name[32];
5995 int value = volumes_list[i].value;
5996 char *text = volumes_list[i].text;
5998 ti->node_top = &volumes_simple;
5999 ti->sort_priority = value;
6001 sprintf(identifier, "%d", value);
6002 sprintf(name, "%s", text);
6004 setString(&ti->identifier, identifier);
6005 setString(&ti->name, name);
6006 setString(&ti->name_sorting, name);
6007 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6009 pushTreeInfo(&volumes_simple, ti);
6011 if (value == setup.volume_simple)
6012 current_volume_simple_found = TRUE;
6015 if (!current_volume_simple_found)
6017 // add entry for non-preset volume value
6019 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6020 char identifier[32], name[32];
6021 int value = setup.volume_simple;
6023 ti->node_top = &volumes_simple;
6024 ti->sort_priority = value;
6026 sprintf(identifier, "%d", value);
6027 sprintf(name, "%d %% (Current)", value);
6029 setString(&ti->identifier, identifier);
6030 setString(&ti->name, name);
6031 setString(&ti->name_sorting, name);
6032 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
6034 pushTreeInfo(&volumes_simple, ti);
6037 // sort volume values to start with lowest volume value
6038 sortTreeInfo(&volumes_simple);
6040 // set current volume value to configured volume value
6041 volume_simple_current =
6042 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
6044 // if that fails, set current volume to reliable default value
6045 if (volume_simple_current == NULL)
6046 volume_simple_current =
6047 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
6049 // if that also fails, set current volume to first available value
6050 if (volume_simple_current == NULL)
6051 volume_simple_current = volumes_simple;
6054 if (volumes_loops == NULL)
6056 boolean current_volume_loops_found = FALSE;
6059 for (i = 0; volumes_list[i].value != -1; i++)
6061 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6062 char identifier[32], name[32];
6063 int value = volumes_list[i].value;
6064 char *text = volumes_list[i].text;
6066 ti->node_top = &volumes_loops;
6067 ti->sort_priority = value;
6069 sprintf(identifier, "%d", value);
6070 sprintf(name, "%s", text);
6072 setString(&ti->identifier, identifier);
6073 setString(&ti->name, name);
6074 setString(&ti->name_sorting, name);
6075 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6077 pushTreeInfo(&volumes_loops, ti);
6079 if (value == setup.volume_loops)
6080 current_volume_loops_found = TRUE;
6083 if (!current_volume_loops_found)
6085 // add entry for non-preset volume value
6087 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6088 char identifier[32], name[32];
6089 int value = setup.volume_loops;
6091 ti->node_top = &volumes_loops;
6092 ti->sort_priority = value;
6094 sprintf(identifier, "%d", value);
6095 sprintf(name, "%d %% (Current)", value);
6097 setString(&ti->identifier, identifier);
6098 setString(&ti->name, name);
6099 setString(&ti->name_sorting, name);
6100 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
6102 pushTreeInfo(&volumes_loops, ti);
6105 // sort volume values to start with lowest volume value
6106 sortTreeInfo(&volumes_loops);
6108 // set current volume value to configured volume value
6109 volume_loops_current =
6110 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
6112 // if that fails, set current volume to reliable default value
6113 if (volume_loops_current == NULL)
6114 volume_loops_current =
6115 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
6117 // if that also fails, set current volume to first available value
6118 if (volume_loops_current == NULL)
6119 volume_loops_current = volumes_loops;
6122 if (volumes_music == NULL)
6124 boolean current_volume_music_found = FALSE;
6127 for (i = 0; volumes_list[i].value != -1; i++)
6129 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6130 char identifier[32], name[32];
6131 int value = volumes_list[i].value;
6132 char *text = volumes_list[i].text;
6134 ti->node_top = &volumes_music;
6135 ti->sort_priority = value;
6137 sprintf(identifier, "%d", value);
6138 sprintf(name, "%s", text);
6140 setString(&ti->identifier, identifier);
6141 setString(&ti->name, name);
6142 setString(&ti->name_sorting, name);
6143 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6145 pushTreeInfo(&volumes_music, ti);
6147 if (value == setup.volume_music)
6148 current_volume_music_found = TRUE;
6151 if (!current_volume_music_found)
6153 // add entry for non-preset volume value
6155 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6156 char identifier[32], name[32];
6157 int value = setup.volume_music;
6159 ti->node_top = &volumes_music;
6160 ti->sort_priority = value;
6162 sprintf(identifier, "%d", value);
6163 sprintf(name, "%d %% (Current)", value);
6165 setString(&ti->identifier, identifier);
6166 setString(&ti->name, name);
6167 setString(&ti->name_sorting, name);
6168 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
6170 pushTreeInfo(&volumes_music, ti);
6173 // sort volume values to start with lowest volume value
6174 sortTreeInfo(&volumes_music);
6176 // set current volume value to configured volume value
6177 volume_music_current =
6178 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
6180 // if that fails, set current volume to reliable default value
6181 if (volume_music_current == NULL)
6182 volume_music_current =
6183 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
6185 // if that also fails, set current volume to first available value
6186 if (volume_music_current == NULL)
6187 volume_music_current = volumes_music;
6190 setup.volume_simple = atoi(volume_simple_current->identifier);
6191 setup.volume_loops = atoi(volume_loops_current->identifier);
6192 setup.volume_music = atoi(volume_music_current->identifier);
6194 // needed for displaying volume text instead of identifier
6195 volume_simple_text = volume_simple_current->name;
6196 volume_loops_text = volume_loops_current->name;
6197 volume_music_text = volume_music_current->name;
6199 setup_mode = SETUP_MODE_SOUND;
6204 static void execSetupChooseTouchControls(void)
6206 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
6211 static void execSetupChooseMoveDistance(void)
6213 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
6218 static void execSetupChooseDropDistance(void)
6220 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
6225 static void execSetupChooseTransparency(void)
6227 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
6232 static void execSetupChooseGridXSize_0(void)
6234 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
6239 static void execSetupChooseGridYSize_0(void)
6241 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
6246 static void execSetupChooseGridXSize_1(void)
6248 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
6253 static void execSetupChooseGridYSize_1(void)
6255 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
6260 static void execSetupConfigureVirtualButtons(void)
6262 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
6264 ConfigureVirtualButtons();
6266 setup_mode = SETUP_MODE_TOUCH;
6271 static void execSetupTouch(void)
6275 if (touch_controls == NULL)
6277 for (i = 0; touch_controls_list[i].value != NULL; i++)
6279 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6280 char identifier[32], name[32];
6281 char *value = touch_controls_list[i].value;
6282 char *text = touch_controls_list[i].text;
6284 ti->node_top = &touch_controls;
6285 ti->sort_priority = i;
6287 sprintf(identifier, "%s", value);
6288 sprintf(name, "%s", text);
6290 setString(&ti->identifier, identifier);
6291 setString(&ti->name, name);
6292 setString(&ti->name_sorting, name);
6293 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
6295 pushTreeInfo(&touch_controls, ti);
6298 // sort touch control values to start with lowest touch control value
6299 sortTreeInfo(&touch_controls);
6301 // set current touch control value to configured touch control value
6302 touch_control_current =
6303 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
6305 // if that fails, set current touch control to reliable default value
6306 if (touch_control_current == NULL)
6307 touch_control_current =
6308 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
6310 // if that also fails, set current touch control to first available value
6311 if (touch_control_current == NULL)
6312 touch_control_current = touch_controls;
6315 if (move_distances == NULL)
6317 for (i = 0; distances_list[i].value != -1; i++)
6319 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6320 char identifier[32], name[32];
6321 int value = distances_list[i].value;
6322 char *text = distances_list[i].text;
6324 ti->node_top = &move_distances;
6325 ti->sort_priority = value;
6327 sprintf(identifier, "%d", value);
6328 sprintf(name, "%s", text);
6330 setString(&ti->identifier, identifier);
6331 setString(&ti->name, name);
6332 setString(&ti->name_sorting, name);
6333 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
6335 pushTreeInfo(&move_distances, ti);
6338 // sort distance values to start with lowest distance value
6339 sortTreeInfo(&move_distances);
6341 // set current distance value to configured distance value
6342 move_distance_current =
6343 getTreeInfoFromIdentifier(move_distances,
6344 i_to_a(setup.touch.move_distance));
6346 // if that fails, set current distance to reliable default value
6347 if (move_distance_current == NULL)
6348 move_distance_current =
6349 getTreeInfoFromIdentifier(move_distances,
6350 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
6352 // if that also fails, set current distance to first available value
6353 if (move_distance_current == NULL)
6354 move_distance_current = move_distances;
6357 if (drop_distances == NULL)
6359 for (i = 0; distances_list[i].value != -1; i++)
6361 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6362 char identifier[32], name[32];
6363 int value = distances_list[i].value;
6364 char *text = distances_list[i].text;
6366 ti->node_top = &drop_distances;
6367 ti->sort_priority = value;
6369 sprintf(identifier, "%d", value);
6370 sprintf(name, "%s", text);
6372 setString(&ti->identifier, identifier);
6373 setString(&ti->name, name);
6374 setString(&ti->name_sorting, name);
6375 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
6377 pushTreeInfo(&drop_distances, ti);
6380 // sort distance values to start with lowest distance value
6381 sortTreeInfo(&drop_distances);
6383 // set current distance value to configured distance value
6384 drop_distance_current =
6385 getTreeInfoFromIdentifier(drop_distances,
6386 i_to_a(setup.touch.drop_distance));
6388 // if that fails, set current distance to reliable default value
6389 if (drop_distance_current == NULL)
6390 drop_distance_current =
6391 getTreeInfoFromIdentifier(drop_distances,
6392 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
6394 // if that also fails, set current distance to first available value
6395 if (drop_distance_current == NULL)
6396 drop_distance_current = drop_distances;
6399 if (transparencies == NULL)
6401 for (i = 0; transparencies_list[i].value != -1; i++)
6403 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6404 char identifier[32], name[32];
6405 int value = transparencies_list[i].value;
6406 char *text = transparencies_list[i].text;
6408 ti->node_top = &transparencies;
6409 ti->sort_priority = value;
6411 sprintf(identifier, "%d", value);
6412 sprintf(name, "%s", text);
6414 setString(&ti->identifier, identifier);
6415 setString(&ti->name, name);
6416 setString(&ti->name_sorting, name);
6417 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
6419 pushTreeInfo(&transparencies, ti);
6422 // sort transparency values to start with lowest transparency value
6423 sortTreeInfo(&transparencies);
6425 // set current transparency value to configured transparency value
6426 transparency_current =
6427 getTreeInfoFromIdentifier(transparencies,
6428 i_to_a(setup.touch.transparency));
6430 // if that fails, set current transparency to reliable default value
6431 if (transparency_current == NULL)
6432 transparency_current =
6433 getTreeInfoFromIdentifier(transparencies,
6434 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
6436 // if that also fails, set current transparency to first available value
6437 if (transparency_current == NULL)
6438 transparency_current = transparencies;
6441 for (i = 0; i < 2; i++)
6443 for (j = 0; j < 2; j++)
6445 if (grid_sizes[i][j] == NULL)
6447 for (k = 0; grid_sizes_list[k].value != -1; k++)
6449 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
6450 char identifier[32], name[32];
6451 int value = grid_sizes_list[k].value;
6452 char *text = grid_sizes_list[k].text;
6454 ti->node_top = &grid_sizes[i][j];
6455 ti->sort_priority = value;
6457 sprintf(identifier, "%d", value);
6458 sprintf(name, "%s", text);
6460 setString(&ti->identifier, identifier);
6461 setString(&ti->name, name);
6462 setString(&ti->name_sorting, name);
6463 setString(&ti->infotext,
6466 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
6467 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
6469 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
6470 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
6472 pushTreeInfo(&grid_sizes[i][j], ti);
6475 // sort grid size values to start with lowest grid size value
6476 sortTreeInfo(&grid_sizes[i][j]);
6478 // set current grid size value to configured grid size value
6479 grid_size_current[i][j] =
6480 getTreeInfoFromIdentifier(grid_sizes[i][j],
6482 setup.touch.grid_xsize[i] :
6483 setup.touch.grid_ysize[i]));
6485 // if that fails, set current grid size to reliable default value
6486 if (grid_size_current[i][j] == NULL)
6487 grid_size_current[i][j] =
6488 getTreeInfoFromIdentifier(grid_sizes[i][j],
6490 DEFAULT_GRID_XSIZE(i) :
6491 DEFAULT_GRID_YSIZE(i)));
6493 // if that also fails, set current grid size to first available value
6494 if (grid_size_current[i][j] == NULL)
6495 grid_size_current[i][j] = grid_sizes[i][j];
6500 setup.touch.control_type = touch_control_current->identifier;
6501 setup.touch.move_distance = atoi(move_distance_current->identifier);
6502 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6503 setup.touch.transparency = atoi(transparency_current->identifier);
6505 for (i = 0; i < 2; i++)
6507 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6508 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6510 if (i == GRID_ACTIVE_NR())
6512 overlay.grid_xsize = setup.touch.grid_xsize[i];
6513 overlay.grid_ysize = setup.touch.grid_ysize[i];
6517 // needed for displaying value text instead of identifier
6518 touch_controls_text = touch_control_current->name;
6519 move_distance_text = move_distance_current->name;
6520 drop_distance_text = drop_distance_current->name;
6521 transparency_text = transparency_current->name;
6523 for (i = 0; i < 2; i++)
6524 for (j = 0; j < 2; j++)
6525 grid_size_text[i][j] = grid_size_current[i][j]->name;
6527 setup_mode = SETUP_MODE_TOUCH;
6532 static void execSetupArtwork(void)
6534 static ArtworkDirTree *gfx_last_valid = NULL;
6535 static ArtworkDirTree *snd_last_valid = NULL;
6536 static ArtworkDirTree *mus_last_valid = NULL;
6538 // current artwork directory may be invalid (level group, parent link)
6539 if (!validLevelSeries(artwork.gfx_current))
6540 artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
6541 if (!validLevelSeries(artwork.snd_current))
6542 artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
6543 if (!validLevelSeries(artwork.mus_current))
6544 artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
6546 // store valid artwork directory information
6547 gfx_last_valid = artwork.gfx_current;
6548 snd_last_valid = artwork.snd_current;
6549 mus_last_valid = artwork.mus_current;
6552 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6553 artwork.gfx_current->subdir,
6554 artwork.gfx_current->fullpath,
6555 artwork.gfx_current->basepath);
6558 setup.graphics_set = artwork.gfx_current->identifier;
6559 setup.sounds_set = artwork.snd_current->identifier;
6560 setup.music_set = artwork.mus_current->identifier;
6562 // needed if last screen (setup choice) changed graphics, sounds or music
6563 ReloadCustomArtwork(0);
6565 // needed for displaying artwork name instead of artwork identifier
6566 graphics_set_name = artwork.gfx_current->name;
6567 sounds_set_name = artwork.snd_current->name;
6568 music_set_name = artwork.mus_current->name;
6570 setup_mode = SETUP_MODE_ARTWORK;
6575 static void execSetupChooseGraphics(void)
6577 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6582 static void execSetupChooseSounds(void)
6584 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6589 static void execSetupChooseMusic(void)
6591 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6596 static void execSetupInput(void)
6598 setup_mode = SETUP_MODE_INPUT;
6603 static void execSetupShortcuts(void)
6605 setup_mode = SETUP_MODE_SHORTCUTS;
6610 static void execSetupShortcuts1(void)
6612 setup_mode = SETUP_MODE_SHORTCUTS_1;
6617 static void execSetupShortcuts2(void)
6619 setup_mode = SETUP_MODE_SHORTCUTS_2;
6624 static void execSetupShortcuts3(void)
6626 setup_mode = SETUP_MODE_SHORTCUTS_3;
6631 static void execSetupShortcuts4(void)
6633 setup_mode = SETUP_MODE_SHORTCUTS_4;
6638 static void execSetupShortcuts5(void)
6640 setup_mode = SETUP_MODE_SHORTCUTS_5;
6645 static void execExitSetup(void)
6647 SetGameStatus(GAME_MODE_MAIN);
6652 static void execSaveAndExitSetup(void)
6658 static void execGadgetNetworkServer(void)
6660 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6661 struct GadgetInfo *gi = screen_gadget[gadget_id];
6663 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6664 network_server_hostname[0] = '\0';
6666 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6670 ClickOnGadget(gi, MB_LEFTBUTTON);
6673 static void execOfferUploadTapes(void)
6678 static void ToggleNetworkModeIfNeeded(void)
6680 int font_title = FONT_TITLE_1;
6681 int font_foot = FC_BLUE;
6682 int ystart = mSY - SY + 16;
6683 int ybottom = mSY - SY + SYSIZE - 20;
6684 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6686 if (setup.network_mode == network.enabled)
6689 network.enabled = setup.network_mode;
6691 FadeOut(REDRAW_ALL);
6695 DrawTextSCentered(ystart, font_title, text);
6699 if (network.enabled)
6700 InitNetworkServer();
6702 DisconnectFromNetworkServer();
6704 DrawTextSCentered(ybottom, font_foot,
6705 "Press any key or button for setup menu");
6707 WaitForEventToContinue();
6712 static void ToggleGameSpeedsListIfNeeded(void)
6714 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6716 if (setup.game_speed_extended == using_game_speeds_extended)
6719 // try to match similar values when changing game speeds list
6720 if (setup.game_speed_extended)
6721 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6722 setup.game_frame_delay == 30 ? 29 :
6723 setup.game_frame_delay);
6725 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6726 setup.game_frame_delay == 16 ? 15 :
6727 setup.game_frame_delay >= 29 ? 30 :
6728 setup.game_frame_delay <= 10 ? 10 :
6729 setup.game_frame_delay);
6731 execSetupGame_setGameSpeeds(TRUE);
6736 static void ModifyGameSpeedIfNeeded(void)
6738 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6739 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6743 char *game_speed_text = "Fast";
6744 int game_speed_value = 15;
6746 if (setup.game_speed_extended)
6748 game_speed_text = "60 fps";
6749 game_speed_value = 16;
6752 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6754 // set game speed to existing list value that is fast enough for vsync
6755 setup.game_frame_delay = game_speed_value;
6757 execSetupGame_setGameSpeeds(TRUE);
6759 Request(message, REQ_CONFIRM);
6762 static void DisableVsyncIfNeeded(void)
6764 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6765 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6766 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6769 // disable vsync for the selected game speed to work
6770 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6772 execSetupGraphics_setVsyncModes(TRUE);
6774 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6780 void *related_value;
6781 } hide_related_entry_list[] =
6783 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6784 { &setup.game_frame_delay, &game_speed_text },
6786 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6787 { &setup.scroll_delay_value, &scroll_delay_text },
6789 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6790 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6792 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6793 { &setup.window_scaling_percent, &window_size_text },
6795 { &setup.window_scaling_quality, execSetupChooseScalingType },
6796 { &setup.window_scaling_quality, &scaling_type_text },
6798 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6799 { &setup.screen_rendering_mode, &rendering_mode_text },
6801 { &setup.vsync_mode, execSetupChooseVsyncMode },
6802 { &setup.vsync_mode, &vsync_mode_text },
6804 { &setup.graphics_set, execSetupChooseGraphics },
6805 { &setup.graphics_set, &graphics_set_name },
6807 { &setup.sounds_set, execSetupChooseSounds },
6808 { &setup.sounds_set, &sounds_set_name },
6810 { &setup.music_set, execSetupChooseMusic },
6811 { &setup.music_set, &music_set_name },
6813 { &setup.volume_simple, execSetupChooseVolumeSimple },
6814 { &setup.volume_simple, &volume_simple_text },
6816 { &setup.volume_loops, execSetupChooseVolumeLoops },
6817 { &setup.volume_loops, &volume_loops_text },
6819 { &setup.volume_music, execSetupChooseVolumeMusic },
6820 { &setup.volume_music, &volume_music_text },
6822 { &setup.touch.control_type, execSetupChooseTouchControls },
6823 { &setup.touch.control_type, &touch_controls_text },
6825 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6826 { &setup.touch.move_distance, &move_distance_text },
6828 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6829 { &setup.touch.drop_distance, &drop_distance_text },
6831 { &setup.touch.transparency, execSetupChooseTransparency },
6832 { &setup.touch.transparency, &transparency_text },
6834 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6835 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6837 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6838 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6840 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6841 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6843 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6844 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6846 { &setup.internal.menu_game, execSetupGame },
6847 { &setup.internal.menu_engines, execSetupEngines },
6848 { &setup.internal.menu_editor, execSetupEditor },
6849 { &setup.internal.menu_graphics, execSetupGraphics },
6850 { &setup.internal.menu_sound, execSetupSound },
6851 { &setup.internal.menu_artwork, execSetupArtwork },
6852 { &setup.internal.menu_input, execSetupInput },
6853 { &setup.internal.menu_touch, execSetupTouch },
6854 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6855 { &setup.internal.menu_exit, execExitSetup },
6856 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6861 void setHideRelatedSetupEntries(void)
6865 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6866 if (hideSetupEntry(hide_related_entry_list[i].value))
6867 setHideSetupEntry(hide_related_entry_list[i].related_value);
6870 static struct TokenInfo setup_info_main[] =
6872 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6873 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6874 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6875 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6876 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6877 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6878 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6879 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6880 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6881 { TYPE_EMPTY, NULL, "" },
6882 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6883 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6888 static struct TokenInfo setup_info_game[] =
6890 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6891 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6892 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6893 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6894 { TYPE_STRING, &network_server_text, "" },
6895 { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
6896 { TYPE_SWITCH, &setup.only_show_local_scores, "Only Show Local Scores:" },
6897 { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload All Tapes to Server" },
6898 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
6899 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6900 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6901 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6902 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6903 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6904 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6905 { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
6906 { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
6907 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6908 { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
6909 { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
6910 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6911 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6912 { TYPE_STRING, &game_speed_text, "" },
6913 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6915 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6916 { TYPE_STRING, &scroll_delay_text, "" },
6918 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6919 { TYPE_STRING, &snapshot_mode_text, "" },
6920 { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
6921 { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
6922 { TYPE_EMPTY, NULL, "" },
6923 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6928 static struct TokenInfo setup_info_engines[] =
6930 { TYPE_HEADLINE, NULL, "Emerald Mine" },
6931 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
6932 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6933 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6934 { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
6935 { TYPE_EMPTY, NULL, "" },
6936 { TYPE_HEADLINE, NULL, "Supaplex" },
6937 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
6938 { TYPE_EMPTY, NULL, "" },
6939 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6944 static struct TokenInfo setup_info_editor[] =
6947 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6948 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6949 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6950 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6951 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6952 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6953 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6954 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6955 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6956 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6958 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6959 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6961 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6963 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6964 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6965 { TYPE_EMPTY, NULL, "" },
6967 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6968 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6969 { TYPE_EMPTY, NULL, "" },
6971 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6972 { TYPE_EMPTY, NULL, "" },
6973 { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
6974 { TYPE_EMPTY, NULL, "" },
6975 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6980 static struct TokenInfo setup_info_graphics[] =
6982 #if !defined(PLATFORM_ANDROID)
6983 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6984 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6985 { TYPE_STRING, &window_size_text, "" },
6986 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6987 { TYPE_STRING, &scaling_type_text, "" },
6988 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6989 { TYPE_STRING, &rendering_mode_text, "" },
6992 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6993 { TYPE_STRING, &scroll_delay_text, "" },
6995 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6996 { TYPE_STRING, &vsync_mode_text, "" },
6997 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6998 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6999 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
7000 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
7001 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
7002 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
7003 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
7004 { TYPE_EMPTY, NULL, "" },
7005 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7010 static struct TokenInfo setup_info_sound[] =
7012 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
7013 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
7014 { TYPE_SWITCH, &setup.sound_music, "Music:" },
7015 { TYPE_EMPTY, NULL, "" },
7016 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
7017 { TYPE_STRING, &volume_simple_text, "" },
7018 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
7019 { TYPE_STRING, &volume_loops_text, "" },
7020 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
7021 { TYPE_STRING, &volume_music_text, "" },
7022 { TYPE_EMPTY, NULL, "" },
7023 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7028 static struct TokenInfo setup_info_artwork[] =
7030 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
7031 { TYPE_STRING, &graphics_set_name, "" },
7032 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
7033 { TYPE_STRING, &sounds_set_name, "" },
7034 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
7035 { TYPE_STRING, &music_set_name, "" },
7036 { TYPE_EMPTY, NULL, "" },
7037 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
7038 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
7039 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
7040 { TYPE_EMPTY, NULL, "" },
7041 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7046 static struct TokenInfo setup_info_input[] =
7048 { TYPE_SWITCH, NULL, "Player:" },
7049 { TYPE_SWITCH, NULL, "Device:" },
7050 { TYPE_SWITCH, NULL, "" },
7051 { TYPE_SKIPPABLE, NULL, "" },
7052 { TYPE_EMPTY, NULL, "" },
7053 { TYPE_EMPTY, NULL, "" },
7054 { TYPE_EMPTY, NULL, "" },
7055 { TYPE_EMPTY, NULL, "" },
7056 { TYPE_EMPTY, NULL, "" },
7057 { TYPE_EMPTY, NULL, "" },
7058 { TYPE_EMPTY, NULL, "" },
7059 { TYPE_EMPTY, NULL, "" },
7060 { TYPE_SKIPPABLE, NULL, "" },
7061 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7066 static struct TokenInfo setup_info_touch[] =
7068 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7069 { TYPE_STRING, &touch_controls_text, "" },
7070 { TYPE_EMPTY, NULL, "" },
7071 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7076 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
7078 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7079 { TYPE_STRING, &touch_controls_text, "" },
7080 { TYPE_EMPTY, NULL, "" },
7081 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
7082 { TYPE_STRING, &grid_size_text[0][0], "" },
7083 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
7084 { TYPE_STRING, &grid_size_text[0][1], "" },
7085 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7086 { TYPE_STRING, &transparency_text, "" },
7087 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7088 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7089 { TYPE_EMPTY, NULL, "" },
7090 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7091 { TYPE_EMPTY, NULL, "" },
7092 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7097 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
7099 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7100 { TYPE_STRING, &touch_controls_text, "" },
7101 { TYPE_EMPTY, NULL, "" },
7102 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
7103 { TYPE_STRING, &grid_size_text[1][0], "" },
7104 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
7105 { TYPE_STRING, &grid_size_text[1][1], "" },
7106 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
7107 { TYPE_STRING, &transparency_text, "" },
7108 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
7109 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
7110 { TYPE_EMPTY, NULL, "" },
7111 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
7112 { TYPE_EMPTY, NULL, "" },
7113 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7118 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
7120 setup_info_touch_virtual_buttons_0,
7121 setup_info_touch_virtual_buttons_1
7124 static struct TokenInfo setup_info_touch_wipe_gestures[] =
7126 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
7127 { TYPE_STRING, &touch_controls_text, "" },
7128 { TYPE_EMPTY, NULL, "" },
7129 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
7130 { TYPE_STRING, &move_distance_text, "" },
7131 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
7132 { TYPE_STRING, &drop_distance_text, "" },
7133 { TYPE_EMPTY, NULL, "" },
7134 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7139 static struct TokenInfo setup_info_shortcuts[] =
7141 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
7142 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
7143 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
7144 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
7145 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
7146 { TYPE_EMPTY, NULL, "" },
7147 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
7152 static struct TokenInfo setup_info_shortcuts_1[] =
7154 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
7155 { TYPE_KEY, &setup.shortcut.save_game, "" },
7156 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
7157 { TYPE_KEY, &setup.shortcut.load_game, "" },
7158 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
7159 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
7160 { TYPE_EMPTY, NULL, "" },
7161 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
7162 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
7163 { TYPE_EMPTY, NULL, "" },
7164 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7169 static struct TokenInfo setup_info_shortcuts_2[] =
7171 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
7172 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
7173 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
7174 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
7175 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
7176 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
7177 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
7178 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
7179 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
7180 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
7181 { TYPE_EMPTY, NULL, "" },
7182 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7187 static struct TokenInfo setup_info_shortcuts_3[] =
7189 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
7190 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
7191 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
7192 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
7193 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
7194 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
7195 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
7196 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
7197 { TYPE_KEYTEXT, NULL, "Record Tape:", },
7198 { TYPE_KEY, &setup.shortcut.tape_record, "" },
7199 { TYPE_KEYTEXT, NULL, "Play Tape:", },
7200 { TYPE_KEY, &setup.shortcut.tape_play, "" },
7201 { TYPE_EMPTY, NULL, "" },
7202 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7207 static struct TokenInfo setup_info_shortcuts_4[] =
7209 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
7210 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
7211 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
7212 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
7213 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
7214 { TYPE_KEY, &setup.shortcut.sound_music, "" },
7215 { TYPE_EMPTY, NULL, "" },
7216 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7221 static struct TokenInfo setup_info_shortcuts_5[] =
7223 { TYPE_KEYTEXT, NULL, "Snap Left:", },
7224 { TYPE_KEY, &setup.shortcut.snap_left, "" },
7225 { TYPE_KEYTEXT, NULL, "Snap Right:", },
7226 { TYPE_KEY, &setup.shortcut.snap_right, "" },
7227 { TYPE_KEYTEXT, NULL, "Snap Up:", },
7228 { TYPE_KEY, &setup.shortcut.snap_up, "" },
7229 { TYPE_KEYTEXT, NULL, "Snap Down:", },
7230 { TYPE_KEY, &setup.shortcut.snap_down, "" },
7231 { TYPE_EMPTY, NULL, "" },
7232 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
7237 static Key getSetupKey(void)
7239 Key key = KSYM_UNDEFINED;
7240 boolean got_key_event = FALSE;
7242 while (!got_key_event)
7246 if (NextValidEvent(&event))
7250 case EVENT_KEYPRESS:
7252 key = GetEventKey((KeyEvent *)&event, TRUE);
7254 // press 'Escape' or 'Enter' to keep the existing key binding
7255 if (key == KSYM_Escape || key == KSYM_Return)
7256 key = KSYM_UNDEFINED; // keep old value
7258 got_key_event = TRUE;
7262 case EVENT_KEYRELEASE:
7263 key_joystick_mapping = 0;
7267 HandleOtherEvents(&event);
7278 static int getSetupValueFont(int type, void *value)
7280 if (type & TYPE_GHOSTED)
7281 return FONT_OPTION_OFF;
7282 else if (type & TYPE_KEY)
7283 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
7284 else if (type & TYPE_STRING)
7285 return FONT_VALUE_2;
7286 else if (type & TYPE_ECS_AGA)
7287 return FONT_VALUE_1;
7288 else if (type & TYPE_BOOLEAN_STYLE)
7289 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
7290 else if (type & TYPE_YES_NO_AUTO)
7291 return (*(int *)value == AUTO ? FONT_OPTION_ON :
7292 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
7293 else if (type & TYPE_PLAYER)
7294 return FONT_VALUE_1;
7296 return FONT_VALUE_1;
7299 static int getSetupValueFontNarrow(int type, int font_nr)
7301 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
7302 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
7303 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
7307 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
7309 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7310 struct TokenInfo *si = &setup_info[si_pos];
7311 boolean font_draw_xoffset_modified = FALSE;
7312 boolean scrollbar_needed = (num_setup_info < max_setup_info);
7313 int font_draw_xoffset_old = -1;
7314 int xoffset = (scrollbar_needed ? -1 : 0);
7315 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
7316 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
7317 int xpos = menu_screen_value_xpos;
7318 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
7319 int startx = mSX + xpos * 32;
7320 int starty = mSY + ypos * 32;
7321 int type = si->type;
7322 void *value = si->value;
7323 char *value_string = getSetupValue(type, value);
7324 int font_nr_default = getSetupValueFont(type, value);
7325 int font_width_default = getFontWidth(font_nr_default);
7326 int font_nr = font_nr_default;
7329 if (value_string == NULL)
7332 if (type & TYPE_KEY)
7334 xpos = MENU_SCREEN_START_XPOS;
7336 if (type & TYPE_QUERY)
7337 value_string = "<press key>";
7339 else if (type & TYPE_STRING)
7341 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
7343 xpos = MENU_SCREEN_START_XPOS;
7345 if (strlen(value_string) > max_value_len)
7346 value_string[max_value_len] = '\0';
7348 else if (type & TYPE_YES_NO_AUTO)
7350 xpos = menu_screen_value_xpos - 1;
7352 else if (type & TYPE_PLAYER)
7354 int displayed_player_nr = *(int *)value + 1;
7356 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
7359 startx = mSX + xpos * 32;
7360 starty = mSY + ypos * 32;
7362 // special check if right-side setup values moved left due to scrollbar
7363 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
7365 int max_menu_text_length = 26; // maximum text length for classic menu
7366 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7367 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7368 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7369 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7370 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
7372 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
7374 // when using narrow font, left-shifting text "auto" not needed
7375 if (type & TYPE_YES_NO_AUTO)
7379 startx = mSX + xpos * 32;
7381 font_nr = getSetupValueFontNarrow(type, font_nr);
7385 // downward compatibility correction for Juergen Bonhagen's menu settings
7386 if (setup_mode != SETUP_MODE_INPUT)
7388 int max_menu_text_length_big = (menu_screen_value_xpos -
7389 MENU_SCREEN_START_XPOS);
7390 int max_menu_text_length_medium = max_menu_text_length_big * 2;
7391 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
7392 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
7393 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
7394 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
7395 int text_font_nr = getMenuTextFont(FONT_MENU_2);
7396 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
7397 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
7398 boolean correct_font_draw_xoffset = FALSE;
7400 if (xpos == MENU_SCREEN_START_XPOS &&
7401 startx + font1_xoffset < text_startx + text_font_xoffset)
7402 correct_font_draw_xoffset = TRUE;
7404 if (xpos == menu_screen_value_xpos &&
7405 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
7406 correct_font_draw_xoffset = TRUE;
7408 // check if setup value would overlap with setup text when printed
7409 // (this can happen for extreme/wrong values for font draw offset)
7410 if (correct_font_draw_xoffset)
7412 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
7413 font_draw_xoffset_modified = TRUE;
7415 if (type & TYPE_KEY)
7416 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
7417 else if (!(type & TYPE_STRING))
7418 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
7419 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
7423 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
7424 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
7426 DrawText(startx, starty, value_string, font_nr);
7428 if (type & TYPE_PLAYER)
7430 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
7431 int player_nr = *(int *)value;
7432 int xoff = font->draw_xoffset + getFontWidth(font_nr);
7433 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
7434 int startx2 = startx + xoff;
7435 int starty2 = starty + yoff;
7437 if (DrawingOnBackground(startx2, starty2))
7438 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
7440 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
7441 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7444 if (font_draw_xoffset_modified)
7445 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
7448 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
7450 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
7451 struct TokenInfo *si = &setup_info[si_pos];
7453 if (si->type & TYPE_BOOLEAN_STYLE)
7455 *(boolean *)si->value ^= TRUE;
7457 else if (si->type & TYPE_YES_NO_AUTO)
7461 (*(int *)si->value == AUTO ? TRUE :
7462 *(int *)si->value == TRUE ? FALSE : AUTO) :
7463 (*(int *)si->value == TRUE ? AUTO :
7464 *(int *)si->value == AUTO ? FALSE : TRUE));
7466 else if (si->type & TYPE_KEY)
7470 si->type |= TYPE_QUERY;
7471 drawSetupValue(screen_pos, setup_info_pos_raw);
7472 si->type &= ~TYPE_QUERY;
7474 key = getSetupKey();
7475 if (key != KSYM_UNDEFINED)
7476 *(Key *)si->value = key;
7478 else if (si->type & TYPE_PLAYER)
7480 int player_nr = *(int *)si->value;
7485 player_nr = Request("Choose player", REQ_PLAYER) - 1;
7487 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
7490 drawSetupValue(screen_pos, setup_info_pos_raw);
7492 // fullscreen state may have changed at this point
7493 if (si->value == &setup.fullscreen)
7494 ToggleFullscreenIfNeeded();
7496 // network mode may have changed at this point
7497 if (si->value == &setup.network_mode)
7498 ToggleNetworkModeIfNeeded();
7500 // API server mode may have changed at this point
7501 if (si->value == &setup.use_api_server)
7502 runtime.use_api_server = setup.use_api_server;
7504 // game speed list may have changed at this point
7505 if (si->value == &setup.game_speed_extended)
7506 ToggleGameSpeedsListIfNeeded();
7509 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
7511 static struct TokenInfo *setup_info_final = NULL;
7516 // determine maximum list size of target list
7517 while (setup_info_orig[list_size++].type != 0);
7519 // free, allocate and clear memory for target list
7520 checked_free(setup_info_final);
7521 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7523 // copy setup info list without setup entries marked as hidden
7524 for (i = 0; setup_info_orig[i].type != 0; i++)
7526 // skip setup entries configured to be hidden
7527 if (hideSetupEntry(setup_info_orig[i].value))
7530 // skip skippable setup entries if screen is lower than usual
7531 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7532 setup_info_orig[i].type == TYPE_SKIPPABLE)
7535 setup_info_final[list_pos++] = setup_info_orig[i];
7538 return setup_info_final;
7541 static void DrawSetupScreen_Generic(void)
7543 int fade_mask = REDRAW_FIELD;
7544 boolean redraw_all = FALSE;
7545 char *title_string = NULL;
7549 fade_mask = REDRAW_ALL;
7552 FadeMenuSoundsAndMusic();
7554 FreeScreenGadgets();
7555 CreateScreenGadgets();
7557 if (redraw_mask & REDRAW_ALL)
7562 // needed if different viewport properties defined for setup screen
7563 ChangeViewportPropertiesIfNeeded();
7565 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7569 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7571 if (setup_mode == SETUP_MODE_MAIN)
7573 setup_info = setup_info_main;
7574 title_string = STR_SETUP_MAIN;
7576 else if (setup_mode == SETUP_MODE_GAME)
7578 setup_info = setup_info_game;
7579 title_string = STR_SETUP_GAME;
7581 else if (setup_mode == SETUP_MODE_ENGINES)
7583 setup_info = setup_info_engines;
7584 title_string = STR_SETUP_ENGINES;
7586 else if (setup_mode == SETUP_MODE_EDITOR)
7588 setup_info = setup_info_editor;
7589 title_string = STR_SETUP_EDITOR;
7591 else if (setup_mode == SETUP_MODE_GRAPHICS)
7593 setup_info = setup_info_graphics;
7594 title_string = STR_SETUP_GRAPHICS;
7596 else if (setup_mode == SETUP_MODE_SOUND)
7598 setup_info = setup_info_sound;
7599 title_string = STR_SETUP_SOUND;
7601 else if (setup_mode == SETUP_MODE_ARTWORK)
7603 setup_info = setup_info_artwork;
7604 title_string = STR_SETUP_ARTWORK;
7606 else if (setup_mode == SETUP_MODE_TOUCH)
7608 setup_info = setup_info_touch;
7609 title_string = STR_SETUP_TOUCH;
7611 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7612 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7613 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7614 setup_info = setup_info_touch_wipe_gestures;
7616 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7618 setup_info = setup_info_shortcuts;
7619 title_string = STR_SETUP_SHORTCUTS;
7621 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7623 setup_info = setup_info_shortcuts_1;
7624 title_string = STR_SETUP_SHORTCUTS;
7626 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7628 setup_info = setup_info_shortcuts_2;
7629 title_string = STR_SETUP_SHORTCUTS;
7631 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7633 setup_info = setup_info_shortcuts_3;
7634 title_string = STR_SETUP_SHORTCUTS;
7636 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7638 setup_info = setup_info_shortcuts_4;
7639 title_string = STR_SETUP_SHORTCUTS;
7641 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7643 setup_info = setup_info_shortcuts_5;
7644 title_string = STR_SETUP_SHORTCUTS;
7647 // use modified setup info without setup entries marked as hidden
7648 setup_info = getSetupInfoFinal(setup_info);
7650 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7652 // determine maximal number of setup entries that can be displayed on screen
7654 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7657 // determine maximal number of setup entries available for this setup screen
7659 for (i = 0; setup_info[i].type != 0; i++)
7662 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7664 MapScreenGadgets(max_setup_info);
7667 redraw_mask = fade_mask = REDRAW_ALL;
7669 DrawMaskedBorder(fade_mask);
7674 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7676 menu_info = setup_info;
7678 HandleMenuScreen(mx, my, dx, dy, button,
7679 setup_mode, num_setup_info, max_setup_info);
7682 static void DrawSetupScreen_Input(void)
7686 FadeOut(REDRAW_FIELD);
7690 setup_info = getSetupInfoFinal(setup_info_input);
7692 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7694 for (i = 0; setup_info[i].type != 0; i++)
7696 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7697 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7698 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7699 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7700 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7701 initCursor(i, IMG_MENU_BUTTON);
7703 DrawCursorAndText_Setup(i, -1, FALSE);
7706 // create gadgets for setup input menu screen
7707 FreeScreenGadgets();
7708 CreateScreenGadgets();
7710 // map gadgets for setup input menu screen
7711 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7713 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7715 FadeIn(REDRAW_FIELD);
7718 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7720 if (device_name == NULL)
7723 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7726 if (strlen(device_name) > 1)
7728 char c1 = device_name[strlen(device_name) - 1];
7729 char c2 = device_name[strlen(device_name) - 2];
7731 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7732 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7735 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7736 strlen(device_name));
7739 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7742 static struct SetupKeyboardInfo custom_key;
7749 { &custom_key.left, "Axis/Pad Left" },
7750 { &custom_key.right, "Axis/Pad Right" },
7751 { &custom_key.up, "Axis/Pad Up" },
7752 { &custom_key.down, "Axis/Pad Down" },
7753 { &custom_key.snap, "Button 1/A/X" },
7754 { &custom_key.drop, "Button 2/B/Y" }
7756 static char *joystick_name[MAX_PLAYERS] =
7763 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7764 int font_nr_info = FONT_MENU_1;
7765 int font_nr_name = FONT_VALUE_OLD;
7766 int font_nr_on = FONT_VALUE_1;
7767 int font_nr_off = FONT_VALUE_OLD;
7770 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7772 font_nr_info = FONT_MENU_2;
7773 font_nr_on = FONT_VALUE_NARROW;
7774 font_nr_off = FONT_VALUE_OLD_NARROW;
7777 custom_key = setup.input[player_nr].key;
7779 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7780 FONT_INPUT_1_ACTIVE);
7782 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7784 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7785 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7787 if (setup.input[player_nr].use_joystick)
7789 char *device_name = setup.input[player_nr].joy.device_name;
7790 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7791 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7792 char *text = joystick_name[joystick_nr];
7793 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7795 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7796 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7800 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7801 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7804 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7805 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7809 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7810 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7811 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7812 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7814 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7815 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7816 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7817 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7818 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7819 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7821 for (i = 0; i < 6; i++)
7823 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7825 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7827 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7828 (setup.input[player_nr].use_joystick ?
7830 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7834 static int input_player_nr = 0;
7836 static void HandleSetupScreen_Input_Player(int step, int direction)
7838 int old_player_nr = input_player_nr;
7841 new_player_nr = old_player_nr + step * direction;
7842 if (new_player_nr < 0)
7844 if (new_player_nr > MAX_PLAYERS - 1)
7845 new_player_nr = MAX_PLAYERS - 1;
7847 if (new_player_nr != old_player_nr)
7849 input_player_nr = new_player_nr;
7851 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7855 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7857 static int choice = 0;
7860 int pos_start = SETUPINPUT_SCREEN_POS_START;
7861 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7862 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7863 int pos_end = SETUPINPUT_SCREEN_POS_END;
7865 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7869 for (i = 0; setup_info_input[i].type != 0; i++)
7871 // adjust menu structure according to skipped setup entries
7872 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7880 if (button == MB_MENU_INITIALIZE)
7882 // input setup menu may have changed size due to graphics configuration
7883 if (choice >= pos_empty1)
7886 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7888 DrawCursorAndText_Setup(choice, -1, TRUE);
7892 else if (button == MB_MENU_LEAVE)
7894 setup_mode = SETUP_MODE_MAIN;
7901 if (mx || my) // mouse input
7903 x = (mx - mSX) / 32;
7904 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7906 else if (dx || dy) // keyboard input
7908 if (dx && choice == 0)
7909 x = (dx < 0 ? 10 : 12);
7910 else if ((dx && choice == 1) ||
7911 (dx == -1 && choice == pos_end))
7912 button = MB_MENU_CHOICE;
7916 if (y >= pos_empty1 && y <= pos_empty2)
7917 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7920 if (y == 0 && dx != 0 && button)
7922 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7924 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7925 y >= pos_start && y <= pos_end &&
7926 !(y >= pos_empty1 && y <= pos_empty2))
7932 DrawCursorAndText_Setup(choice, -1, FALSE);
7933 DrawCursorAndText_Setup(y, -1, TRUE);
7935 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7944 char *device_name = setup.input[input_player_nr].joy.device_name;
7946 if (!setup.input[input_player_nr].use_joystick)
7948 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7950 setJoystickDeviceToNr(device_name, new_device_nr);
7951 setup.input[input_player_nr].use_joystick = TRUE;
7955 int device_nr = getJoystickNrFromDeviceName(device_name);
7956 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7958 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7959 setup.input[input_player_nr].use_joystick = FALSE;
7961 setJoystickDeviceToNr(device_name, new_device_nr);
7964 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7968 if (setup.input[input_player_nr].use_joystick)
7969 ConfigureJoystick(input_player_nr);
7971 CustomizeKeyboard(input_player_nr);
7973 else if (y == pos_end)
7979 setup_mode = SETUP_MODE_MAIN;
7986 static boolean CustomizeKeyboardMain(int player_nr)
7990 boolean finished = FALSE;
7991 static struct SetupKeyboardInfo custom_key;
7996 } customize_step[] =
7998 { &custom_key.left, "Move Left" },
7999 { &custom_key.right, "Move Right" },
8000 { &custom_key.up, "Move Up" },
8001 { &custom_key.down, "Move Down" },
8002 { &custom_key.snap, "Snap Field" },
8003 { &custom_key.drop, "Drop Element" }
8005 int font_nr_old = FONT_VALUE_OLD;
8006 int font_nr_new = FONT_VALUE_1;
8007 boolean success = FALSE;
8009 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
8011 font_nr_old = FONT_VALUE_OLD_NARROW;
8012 font_nr_new = FONT_VALUE_NARROW;
8015 // read existing key bindings from player setup
8016 custom_key = setup.input[player_nr].key;
8019 FadeOut(REDRAW_FIELD);
8023 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
8026 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8027 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8028 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8029 "Key:", FONT_INPUT_1_ACTIVE);
8030 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8031 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
8033 FadeIn(REDRAW_FIELD);
8039 if (NextValidEvent(&event))
8043 case EVENT_KEYPRESS:
8045 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8047 // press 'Escape' to abort and keep the old key bindings
8048 if (key == KSYM_Escape)
8050 FadeSkipNextFadeIn();
8057 // press 'Enter' to keep the existing key binding
8058 if (key == KSYM_Return)
8059 key = *customize_step[step_nr].key;
8061 // check if key already used
8062 for (i = 0; i < step_nr; i++)
8063 if (*customize_step[i].key == key)
8068 // got new key binding
8069 *customize_step[step_nr].key = key;
8070 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8072 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8073 getKeyNameFromKey(key), font_nr_new);
8076 // un-highlight last query
8077 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
8078 customize_step[step_nr - 1].text, FONT_MENU_1);
8079 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
8080 "Key:", FONT_MENU_1);
8082 // all keys configured
8091 // query next key binding
8092 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
8093 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
8094 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
8095 "Key:", FONT_INPUT_1_ACTIVE);
8096 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
8097 getKeyNameFromKey(*customize_step[step_nr].key),
8102 case EVENT_KEYRELEASE:
8103 key_joystick_mapping = 0;
8107 HandleOtherEvents(&event);
8115 // write new key bindings back to player setup, if successfully finished
8117 setup.input[player_nr].key = custom_key;
8122 void CustomizeKeyboard(int player_nr)
8124 boolean success = CustomizeKeyboardMain(player_nr);
8128 int font_nr = FONT_TITLE_1;
8129 int font_height = getFontHeight(font_nr);
8130 int ypos1 = SYSIZE / 2 - font_height * 2;
8131 int ypos2 = SYSIZE / 2 - font_height * 1;
8132 unsigned int wait_frame_delay = 0;
8133 unsigned int wait_frame_delay_value = 2000;
8135 ResetDelayCounter(&wait_frame_delay);
8139 DrawTextSCentered(ypos1, font_nr, "Keyboard");
8140 DrawTextSCentered(ypos2, font_nr, "configured!");
8142 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8148 DrawSetupScreen_Input();
8151 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
8153 #define MARKER_BUTTON 1
8154 #define MARKER_AXIS_X 2
8155 #define MARKER_AXIS_Y 3
8157 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
8159 static boolean bitmaps_initialized = FALSE;
8160 boolean screen_initialized = FALSE;
8161 static Bitmap *controller, *button, *axis_x, *axis_y;
8163 boolean success = TRUE;
8164 boolean done = FALSE, next = FALSE;
8166 int alpha = 200, alpha_step = -1;
8167 int alpha_ticks = 0;
8168 char mapping[4096], temp[256];
8169 int font_name = MENU_SETUP_FONT_TITLE;
8170 int font_info = MENU_SETUP_FONT_TEXT;
8171 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
8172 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
8173 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
8174 int ystep_name = getMenuTextStep(spacing_name, font_name);
8175 int ystep_line = getMenuTextStep(spacing_line, font_info);
8176 int ystep_para = getMenuTextStep(spacing_para, font_info);
8184 int axis, button, hat, hat_value;
8187 *step, *prev_step, steps[] =
8189 { 356, 155, MARKER_BUTTON, "a", },
8190 { 396, 122, MARKER_BUTTON, "b", },
8191 { 320, 125, MARKER_BUTTON, "x", },
8192 { 358, 95, MARKER_BUTTON, "y", },
8193 { 162, 125, MARKER_BUTTON, "back", },
8194 { 216, 125, MARKER_BUTTON, "guide", },
8195 { 271, 125, MARKER_BUTTON, "start", },
8196 { 110, 200, MARKER_BUTTON, "dpleft", },
8197 { 146, 228, MARKER_BUTTON, "dpdown", },
8198 { 178, 200, MARKER_BUTTON, "dpright", },
8199 { 146, 172, MARKER_BUTTON, "dpup", },
8200 { 50, 40, MARKER_BUTTON, "leftshoulder", },
8201 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
8202 { 382, 40, MARKER_BUTTON, "rightshoulder", },
8203 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
8204 { 73, 141, MARKER_BUTTON, "leftstick", },
8205 { 282, 210, MARKER_BUTTON, "rightstick", },
8206 { 73, 141, MARKER_AXIS_X, "leftx", },
8207 { 73, 141, MARKER_AXIS_Y, "lefty", },
8208 { 282, 210, MARKER_AXIS_X, "rightx", },
8209 { 282, 210, MARKER_AXIS_Y, "righty", },
8212 unsigned int event_frame_delay = 0;
8213 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
8215 ResetDelayCounter(&event_frame_delay);
8217 if (!bitmaps_initialized)
8219 controller = LoadCustomImage("joystick/controller.png");
8220 button = LoadCustomImage("joystick/button.png");
8221 axis_x = LoadCustomImage("joystick/axis_x.png");
8222 axis_y = LoadCustomImage("joystick/axis_y.png");
8224 bitmaps_initialized = TRUE;
8227 name = getFormattedJoystickName(SDL_JoystickName(joystick));
8230 // print info about the joystick we are watching
8231 Debug("joystick", "watching joystick %d: (%s)",
8232 SDL_JoystickInstanceID(joystick), name);
8233 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
8234 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
8235 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
8238 // initialize mapping with GUID and name
8239 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
8241 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
8242 temp, name, SDL_GetPlatform());
8244 // loop through all steps (buttons and axes), getting joystick events
8245 for (i = 0; i < SDL_arraysize(steps) && !done;)
8247 Bitmap *marker = button; // initialize with reliable default value
8250 strcpy(step->mapping, mapping);
8254 step->hat_value = -1;
8256 marker = (step->marker == MARKER_BUTTON ? button :
8257 step->marker == MARKER_AXIS_X ? axis_x :
8258 step->marker == MARKER_AXIS_Y ? axis_y : marker);
8262 while (!done && !next)
8264 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
8265 alpha_ticks = SDL_GetTicks();
8272 else if (alpha < 128)
8278 int controller_x = SX + (SXSIZE - controller->width) / 2;
8279 int controller_y = SY + ystep_line;
8281 int marker_x = controller_x + step->x;
8282 int marker_y = controller_y + step->y;
8284 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
8285 int ystart2 = ystart1 + ystep_name + ystep_line;
8289 DrawTextSCentered(ystart1, font_name, name);
8291 DrawTextSCentered(ystart2, font_info,
8292 "Press buttons and move axes on");
8293 ystart2 += ystep_line;
8294 DrawTextSCentered(ystart2, font_info,
8295 "your controller when indicated.");
8296 ystart2 += ystep_line;
8297 DrawTextSCentered(ystart2, font_info,
8298 "(Your controller may look different.)");
8299 ystart2 += ystep_para;
8301 #if defined(PLATFORM_ANDROID)
8302 DrawTextSCentered(ystart2, font_info,
8303 "To correct a mistake,");
8304 ystart2 += ystep_line;
8305 DrawTextSCentered(ystart2, font_info,
8306 "press the 'back' button.");
8307 ystart2 += ystep_line;
8308 DrawTextSCentered(ystart2, font_info,
8309 "To skip a button or axis,");
8310 ystart2 += ystep_line;
8311 DrawTextSCentered(ystart2, font_info,
8312 "press the 'menu' button.");
8314 DrawTextSCentered(ystart2, font_info,
8315 "To correct a mistake,");
8316 ystart2 += ystep_line;
8317 DrawTextSCentered(ystart2, font_info,
8318 "press the 'backspace' key.");
8319 ystart2 += ystep_line;
8320 DrawTextSCentered(ystart2, font_info,
8321 "To skip a button or axis,");
8322 ystart2 += ystep_line;
8323 DrawTextSCentered(ystart2, font_info,
8324 "press the 'return' key.");
8325 ystart2 += ystep_line;
8326 DrawTextSCentered(ystart2, font_info,
8327 "To exit, press the 'escape' key.");
8330 BlitBitmapMasked(controller, drawto, 0, 0,
8331 controller->width, controller->height,
8332 controller_x, controller_y);
8334 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
8335 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
8337 BlitBitmapMasked(marker, drawto, 0, 0,
8338 marker->width, marker->height,
8339 marker_x, marker_y);
8341 if (!screen_initialized)
8342 FadeIn(REDRAW_FIELD);
8346 screen_initialized = TRUE;
8348 while (NextValidEvent(&event))
8352 case SDL_JOYAXISMOTION:
8353 if (event.jaxis.value > 20000 ||
8354 event.jaxis.value < -20000)
8356 for (j = 0; j < i; j++)
8357 if (steps[j].axis == event.jaxis.axis)
8362 if (step->marker != MARKER_AXIS_X &&
8363 step->marker != MARKER_AXIS_Y)
8366 step->axis = event.jaxis.axis;
8367 strcat(mapping, step->field);
8368 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
8369 strcat(mapping, temp);
8377 case SDL_JOYHATMOTION:
8378 // ignore centering; we're probably just coming back
8379 // to the center from the previous item we set
8380 if (event.jhat.value == SDL_HAT_CENTERED)
8383 for (j = 0; j < i; j++)
8384 if (steps[j].hat == event.jhat.hat &&
8385 steps[j].hat_value == event.jhat.value)
8390 step->hat = event.jhat.hat;
8391 step->hat_value = event.jhat.value;
8392 strcat(mapping, step->field);
8393 snprintf(temp, sizeof(temp), ":h%u.%u,",
8394 event.jhat.hat, event.jhat.value );
8395 strcat(mapping, temp);
8402 case SDL_JOYBALLMOTION:
8405 case SDL_JOYBUTTONUP:
8406 for (j = 0; j < i; j++)
8407 if (steps[j].button == event.jbutton.button)
8412 step->button = event.jbutton.button;
8413 strcat(mapping, step->field);
8414 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
8415 strcat(mapping, temp);
8422 case SDL_FINGERDOWN:
8423 case SDL_MOUSEBUTTONDOWN:
8431 if (event.key.keysym.sym == KSYM_BackSpace ||
8432 event.key.keysym.sym == KSYM_Back)
8444 prev_step = &steps[i - 1];
8445 strcpy(mapping, prev_step->mapping);
8452 if (event.key.keysym.sym == KSYM_space ||
8453 event.key.keysym.sym == KSYM_Return ||
8454 event.key.keysym.sym == KSYM_Menu)
8463 if (event.key.keysym.sym == KSYM_Escape)
8473 program.exit_function(0);
8480 // do not handle events for longer than standard frame delay period
8481 if (DelayReached(&event_frame_delay, event_frame_delay_value))
8490 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
8493 // activate mapping for this game
8494 SDL_GameControllerAddMapping(mapping);
8496 // save mapping to personal mappings
8497 SaveSetup_AddGameControllerMapping(mapping);
8500 // wait until the last pending event was removed from event queue
8501 while (NextValidEvent(&event));
8506 static int ConfigureJoystickMain(int player_nr)
8508 char *device_name = setup.input[player_nr].joy.device_name;
8509 int joystick_nr = getJoystickNrFromDeviceName(device_name);
8510 boolean joystick_active = CheckJoystickOpened(joystick_nr);
8511 int success = FALSE;
8514 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
8515 return JOYSTICK_NOT_AVAILABLE;
8517 if (!joystick_active || !setup.input[player_nr].use_joystick)
8518 return JOYSTICK_NOT_AVAILABLE;
8521 FadeOut(REDRAW_FIELD);
8523 // close all joystick devices (potentially opened as game controllers)
8524 for (i = 0; i < SDL_NumJoysticks(); i++)
8525 SDLCloseJoystick(i);
8527 // open joystick device as plain joystick to configure as game controller
8528 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8530 // as the joystick was successfully opened before, this should not happen
8531 if (joystick == NULL)
8534 // create new game controller mapping (buttons and axes) for joystick device
8535 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8537 // close joystick (and maybe re-open as configured game controller later)
8538 SDL_JoystickClose(joystick);
8540 // re-open all joystick devices (potentially as game controllers)
8541 for (i = 0; i < SDL_NumJoysticks(); i++)
8544 // clear all joystick input actions for all joystick devices
8545 SDLClearJoystickState();
8547 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8550 void ConfigureJoystick(int player_nr)
8552 boolean state = ConfigureJoystickMain(player_nr);
8554 if (state != JOYSTICK_NOT_CONFIGURED)
8556 boolean success = (state == JOYSTICK_CONFIGURED);
8557 char message1[MAX_OUTPUT_LINESIZE + 1];
8558 char *message2 = (success ? "configured!" : "not available!");
8559 char *device_name = setup.input[player_nr].joy.device_name;
8560 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8561 int font_nr = FONT_TITLE_1;
8562 int font_height = getFontHeight(font_nr);
8563 int ypos1 = SYSIZE / 2 - font_height * 2;
8564 int ypos2 = SYSIZE / 2 - font_height * 1;
8565 unsigned int wait_frame_delay = 0;
8566 unsigned int wait_frame_delay_value = 2000;
8568 ResetDelayCounter(&wait_frame_delay);
8572 sprintf(message1, "Joystick %d", nr);
8574 DrawTextSCentered(ypos1, font_nr, message1);
8575 DrawTextSCentered(ypos2, font_nr, message2);
8577 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8583 DrawSetupScreen_Input();
8586 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8588 if (y < video.screen_height / 3)
8590 // remap touch gadgets to access upper part of the screen
8591 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8592 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8594 else if (y > 2 * video.screen_height / 3)
8596 // remap touch gadgets to access lower part of the screen
8597 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8598 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8602 static boolean ConfigureVirtualButtonsMain(void)
8604 static char *customize_step_text[] =
8613 char grid_button[] =
8615 CHAR_GRID_BUTTON_LEFT,
8616 CHAR_GRID_BUTTON_RIGHT,
8617 CHAR_GRID_BUTTON_UP,
8618 CHAR_GRID_BUTTON_DOWN,
8619 CHAR_GRID_BUTTON_SNAP,
8620 CHAR_GRID_BUTTON_DROP
8629 int font_nr = FONT_INPUT_1_ACTIVE;
8630 int font_height = getFontHeight(font_nr);
8631 int ypos1 = SYSIZE / 2 - font_height * 2;
8632 int ypos2 = SYSIZE / 2 - font_height * 1;
8633 boolean success = FALSE;
8634 boolean finished = FALSE;
8636 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8637 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8638 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8639 boolean set_grid_button = FALSE;
8640 int nr = GRID_ACTIVE_NR();
8643 for (x = 0; x < MAX_GRID_XSIZE; x++)
8644 for (y = 0; y < MAX_GRID_YSIZE; y++)
8645 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8647 overlay.grid_button_highlight = grid_button[step_nr];
8652 FadeOut(REDRAW_FIELD);
8656 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8657 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8658 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8660 FadeIn(REDRAW_FIELD);
8662 SetOverlayShowGrid(TRUE);
8664 // map gadgets for setup touch buttons menu screen
8665 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8671 while (NextValidEvent(&event))
8673 int action = ACTION_NONE;
8675 // ---------- handle events and set the resulting action ----------
8681 UserEvent *user = (UserEvent *)&event;
8682 int id = user->value1;
8684 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8685 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8686 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8687 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8692 case EVENT_KEYPRESS:
8694 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8696 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8697 key == KSYM_BackSpace ||
8698 key == KSYM_Back ? ACTION_BACK :
8699 key == KSYM_Return ||
8701 key == KSYM_space ? ACTION_NEXT :
8706 case EVENT_KEYRELEASE:
8707 key_joystick_mapping = 0;
8710 case EVENT_BUTTONPRESS:
8711 case EVENT_BUTTONRELEASE:
8713 ButtonEvent *button = (ButtonEvent *)&event;
8715 motion_status = FALSE;
8717 if (button->type == EVENT_BUTTONPRESS)
8718 button_status = button->button;
8720 button_status = MB_RELEASED;
8722 if (HandleGadgets(button->x, button->y, button_status))
8724 // do not handle this button event anymore
8728 button->x += video.screen_xoffset;
8729 button->y += video.screen_yoffset;
8731 x = button->x * overlay.grid_xsize / video.screen_width;
8732 y = button->y * overlay.grid_ysize / video.screen_height;
8734 if (button->type == EVENT_BUTTONPRESS)
8737 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8738 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8740 set_grid_button = TRUE;
8743 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8747 case EVENT_MOTIONNOTIFY:
8749 MotionEvent *motion = (MotionEvent *)&event;
8751 motion_status = TRUE;
8753 if (HandleGadgets(motion->x, motion->y, button_status))
8755 // do not handle this button event anymore
8759 motion->x += video.screen_xoffset;
8760 motion->y += video.screen_yoffset;
8762 x = motion->x * overlay.grid_xsize / video.screen_width;
8763 y = motion->y * overlay.grid_ysize / video.screen_height;
8765 set_grid_button = TRUE;
8767 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8771 case SDL_WINDOWEVENT:
8772 HandleWindowEvent((WindowEvent *) &event);
8774 // check if device has been rotated
8775 if (nr != GRID_ACTIVE_NR())
8777 nr = GRID_ACTIVE_NR();
8779 for (x = 0; x < MAX_GRID_XSIZE; x++)
8780 for (y = 0; y < MAX_GRID_YSIZE; y++)
8781 grid_button_old[x][y] = grid_button_tmp[x][y] =
8782 overlay.grid_button[x][y];
8787 case SDL_APP_WILLENTERBACKGROUND:
8788 case SDL_APP_DIDENTERBACKGROUND:
8789 case SDL_APP_WILLENTERFOREGROUND:
8790 case SDL_APP_DIDENTERFOREGROUND:
8791 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8795 HandleOtherEvents(&event);
8799 // ---------- perform action set by handling events ----------
8801 if (action == ACTION_ESCAPE)
8803 // abort and restore the old key bindings
8805 for (x = 0; x < MAX_GRID_XSIZE; x++)
8806 for (y = 0; y < MAX_GRID_YSIZE; y++)
8807 overlay.grid_button[x][y] = grid_button_old[x][y];
8809 FadeSkipNextFadeIn();
8813 else if (action == ACTION_BACK)
8815 // keep the configured key bindings and go to previous page
8821 FadeSkipNextFadeIn();
8826 else if (action == ACTION_NEXT)
8828 // keep the configured key bindings and go to next page
8832 // all virtual buttons configured
8840 if (action != ACTION_NONE && !finished)
8842 for (x = 0; x < MAX_GRID_XSIZE; x++)
8843 for (y = 0; y < MAX_GRID_YSIZE; y++)
8844 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8846 overlay.grid_button_highlight = grid_button[step_nr];
8848 // configure next virtual button
8852 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8853 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8854 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8857 if (set_grid_button)
8859 overlay.grid_button[x][y] =
8860 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8861 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8862 grid_button_tmp[x][y]);
8864 set_grid_button = FALSE;
8871 for (x = 0; x < MAX_GRID_XSIZE; x++)
8872 for (y = 0; y < MAX_GRID_YSIZE; y++)
8873 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8875 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8877 SetOverlayShowGrid(FALSE);
8882 void ConfigureVirtualButtons(void)
8884 boolean success = ConfigureVirtualButtonsMain();
8886 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8887 SCREEN_MASK_TOUCH2);
8891 int font_nr = FONT_TITLE_1;
8892 int font_height = getFontHeight(font_nr);
8893 int ypos1 = SYSIZE / 2 - font_height * 2;
8894 int ypos2 = SYSIZE / 2 - font_height * 1;
8895 unsigned int wait_frame_delay = 0;
8896 unsigned int wait_frame_delay_value = 2000;
8898 ResetDelayCounter(&wait_frame_delay);
8902 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8903 DrawTextSCentered(ypos2, font_nr, "configured!");
8905 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8912 void DrawSetupScreen(void)
8917 if (setup_mode == SETUP_MODE_INPUT)
8918 DrawSetupScreen_Input();
8919 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8920 DrawChooseTree(&game_speed_current);
8921 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8922 DrawChooseTree(&scroll_delay_current);
8923 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8924 DrawChooseTree(&snapshot_mode_current);
8925 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8926 DrawChooseTree(&window_size_current);
8927 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8928 DrawChooseTree(&scaling_type_current);
8929 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8930 DrawChooseTree(&rendering_mode_current);
8931 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8932 DrawChooseTree(&vsync_mode_current);
8933 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8934 DrawChooseTree(&artwork.gfx_current);
8935 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8936 DrawChooseTree(&artwork.snd_current);
8937 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8938 DrawChooseTree(&artwork.mus_current);
8939 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8940 DrawChooseTree(&volume_simple_current);
8941 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8942 DrawChooseTree(&volume_loops_current);
8943 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8944 DrawChooseTree(&volume_music_current);
8945 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8946 DrawChooseTree(&touch_control_current);
8947 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8948 DrawChooseTree(&move_distance_current);
8949 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8950 DrawChooseTree(&drop_distance_current);
8951 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8952 DrawChooseTree(&transparency_current);
8953 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8954 DrawChooseTree(&grid_size_current[0][0]);
8955 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8956 DrawChooseTree(&grid_size_current[0][1]);
8957 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8958 DrawChooseTree(&grid_size_current[1][0]);
8959 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8960 DrawChooseTree(&grid_size_current[1][1]);
8962 DrawSetupScreen_Generic();
8964 PlayMenuSoundsAndMusic();
8967 void RedrawSetupScreenAfterFullscreenToggle(void)
8969 if (setup_mode == SETUP_MODE_GRAPHICS ||
8970 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8972 // update list selection from "setup.window_scaling_percent"
8973 execSetupGraphics_setWindowSizes(TRUE);
8979 void RedrawSetupScreenAfterScreenRotation(int nr)
8983 if (setup_mode == SETUP_MODE_TOUCH)
8985 // update virtual button settings (depending on screen orientation)
8988 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8990 // save already configured virtual buttons
8991 for (x = 0; x < MAX_GRID_XSIZE; x++)
8992 for (y = 0; y < MAX_GRID_YSIZE; y++)
8993 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8997 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8999 if (setup_mode == SETUP_MODE_INPUT)
9000 HandleSetupScreen_Input(mx, my, dx, dy, button);
9001 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
9002 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
9003 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
9004 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
9005 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
9006 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
9007 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
9008 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
9009 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
9010 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
9011 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
9012 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
9013 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
9014 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
9015 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
9016 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
9017 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
9018 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
9019 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
9020 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
9021 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
9022 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
9023 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
9024 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
9025 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
9026 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
9027 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
9028 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
9029 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
9030 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
9031 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
9032 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
9033 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
9034 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
9035 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
9036 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
9037 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
9038 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
9039 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
9040 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
9041 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
9042 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
9044 HandleSetupScreen_Generic(mx, my, dx, dy, button);
9047 void HandleGameActions(void)
9049 if (setup.ask_on_game_over)
9052 if (game.restart_game_message != NULL)
9054 RequestRestartGame(game.restart_game_message);
9059 if (game_status != GAME_MODE_PLAYING)
9062 GameActions(); // main game loop
9064 if (tape.auto_play && !tape.playing)
9065 AutoPlayTapesContinue(); // continue automatically playing next tape
9069 // ---------- new screen button stuff --------------------------------------
9073 int gfx_unpressed, gfx_pressed;
9074 struct MenuPosInfo *pos;
9075 boolean *check_value;
9078 unsigned int event_mask;
9079 boolean is_touch_button;
9081 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
9084 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
9085 &menu.main.button.prev_level, NULL,
9086 SCREEN_CTRL_ID_PREV_LEVEL,
9088 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9089 FALSE, "previous level"
9092 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
9093 &menu.main.button.next_level, NULL,
9094 SCREEN_CTRL_ID_NEXT_LEVEL,
9096 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9100 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
9101 &menu.main.button.first_level, NULL,
9102 SCREEN_CTRL_ID_FIRST_LEVEL,
9105 FALSE, "first level"
9108 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
9109 &menu.main.button.last_level, NULL,
9110 SCREEN_CTRL_ID_LAST_LEVEL,
9116 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
9117 &menu.main.button.level_number, NULL,
9118 SCREEN_CTRL_ID_LEVEL_NUMBER,
9121 FALSE, "level number"
9124 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
9125 &menu.setup.button.prev_player, NULL,
9126 SCREEN_CTRL_ID_PREV_PLAYER,
9128 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9129 FALSE, "previous player"
9132 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
9133 &menu.setup.button.next_player, NULL,
9134 SCREEN_CTRL_ID_NEXT_PLAYER,
9136 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
9137 FALSE, "next player"
9140 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
9141 &menu.main.button.insert_solution, NULL,
9142 SCREEN_CTRL_ID_INSERT_SOLUTION,
9143 SCREEN_MASK_MAIN_HAS_SOLUTION,
9145 FALSE, "insert solution tape"
9148 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
9149 &menu.main.button.play_solution, NULL,
9150 SCREEN_CTRL_ID_PLAY_SOLUTION,
9151 SCREEN_MASK_MAIN_HAS_SOLUTION,
9153 FALSE, "play solution tape"
9156 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
9157 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
9158 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
9160 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
9161 FALSE, "switch ECS/AGA chipset"
9164 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
9165 &menu.setup.button.touch_back, NULL,
9166 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
9169 TRUE, "previous page"
9172 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
9173 &menu.setup.button.touch_next, NULL,
9174 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
9180 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
9181 &menu.setup.button.touch_back2, NULL,
9182 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
9185 TRUE, "previous page"
9188 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
9189 &menu.setup.button.touch_next2, NULL,
9190 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
9199 int gfx_unpressed, gfx_pressed;
9203 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
9206 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
9207 -1, -1, // these values are not constant, but can change at runtime
9208 SCREEN_CTRL_ID_SCROLL_UP,
9212 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
9213 -1, -1, // these values are not constant, but can change at runtime
9214 SCREEN_CTRL_ID_SCROLL_DOWN,
9221 int gfx_unpressed, gfx_pressed;
9227 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
9230 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
9231 -1, -1, // these values are not constant, but can change at runtime
9232 -1, -1, // these values are not constant, but can change at runtime
9233 GD_TYPE_SCROLLBAR_VERTICAL,
9234 SCREEN_CTRL_ID_SCROLL_VERTICAL,
9235 "scroll level series vertically"
9247 } textinput_info[NUM_SCREEN_TEXTINPUT] =
9250 IMG_SETUP_INPUT_TEXT,
9251 SCREEN_CTRL_ID_NETWORK_SERVER,
9252 -1, -1, // these values are not constant, but can change at runtime
9253 MAX_SETUP_TEXT_INPUT_LEN,
9254 network_server_hostname,
9255 "Network Server Hostname / IP"
9259 static void CreateScreenMenubuttons(void)
9261 struct GadgetInfo *gi;
9262 unsigned int event_mask;
9265 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9267 struct MenuPosInfo *pos = menubutton_info[i].pos;
9268 boolean is_touch_button = menubutton_info[i].is_touch_button;
9269 boolean is_check_button = menubutton_info[i].check_value != NULL;
9270 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9271 int gfx_unpressed, gfx_pressed;
9272 int x, y, width, height;
9273 int gd_x1, gd_x2, gd_y1, gd_y2;
9274 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
9275 int id = menubutton_info[i].gadget_id;
9276 int type = GD_TYPE_NORMAL_BUTTON;
9277 boolean checked = FALSE;
9279 event_mask = menubutton_info[i].event_mask;
9281 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
9282 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
9284 width = graphic_info[menubutton_info[i].gfx_pressed].width;
9285 height = graphic_info[menubutton_info[i].gfx_pressed].height;
9287 gfx_unpressed = menubutton_info[i].gfx_unpressed;
9288 gfx_pressed = menubutton_info[i].gfx_pressed;
9289 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9290 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9291 gd_x1 = graphic_info[gfx_unpressed].src_x;
9292 gd_y1 = graphic_info[gfx_unpressed].src_y;
9293 gd_x2 = graphic_info[gfx_pressed].src_x;
9294 gd_y2 = graphic_info[gfx_pressed].src_y;
9300 if (is_touch_button)
9302 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
9303 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
9306 if (is_check_button)
9308 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
9309 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
9310 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
9311 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
9313 type = GD_TYPE_CHECK_BUTTON;
9314 checked = *menubutton_info[i].check_value;
9317 gi = CreateGadget(GDI_CUSTOM_ID, id,
9318 GDI_CUSTOM_TYPE_ID, i,
9319 GDI_IMAGE_ID, gfx_unpressed,
9320 GDI_INFO_TEXT, menubutton_info[i].infotext,
9326 GDI_STATE, GD_BUTTON_UNPRESSED,
9327 GDI_CHECKED, checked,
9328 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9329 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9330 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
9331 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
9332 GDI_DIRECT_DRAW, FALSE,
9333 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
9334 GDI_EVENT_MASK, event_mask,
9335 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9339 Fail("cannot create gadget");
9341 screen_gadget[id] = gi;
9345 static void CreateScreenScrollbuttons(void)
9347 struct GadgetInfo *gi;
9348 unsigned int event_mask;
9351 // these values are not constant, but can change at runtime
9352 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
9353 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
9354 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
9355 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
9357 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9359 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9360 int gfx_unpressed, gfx_pressed;
9361 int x, y, width, height;
9362 int gd_x1, gd_x2, gd_y1, gd_y2;
9363 int id = scrollbutton_info[i].gadget_id;
9365 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
9367 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
9368 y = mSY + scrollbutton_info[i].y;
9369 width = SC_SCROLLBUTTON_XSIZE;
9370 height = SC_SCROLLBUTTON_YSIZE;
9372 // correct scrollbar position if placed outside menu (playfield) area
9373 if (x > SX + SC_SCROLL_UP_XPOS)
9374 x = SX + SC_SCROLL_UP_XPOS;
9376 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
9377 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
9378 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
9380 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
9381 gfx_pressed = scrollbutton_info[i].gfx_pressed;
9382 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9383 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9384 gd_x1 = graphic_info[gfx_unpressed].src_x;
9385 gd_y1 = graphic_info[gfx_unpressed].src_y;
9386 gd_x2 = graphic_info[gfx_pressed].src_x;
9387 gd_y2 = graphic_info[gfx_pressed].src_y;
9389 gi = CreateGadget(GDI_CUSTOM_ID, id,
9390 GDI_CUSTOM_TYPE_ID, i,
9391 GDI_IMAGE_ID, gfx_unpressed,
9392 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
9397 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
9398 GDI_STATE, GD_BUTTON_UNPRESSED,
9399 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9400 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9401 GDI_DIRECT_DRAW, FALSE,
9402 GDI_EVENT_MASK, event_mask,
9403 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9407 Fail("cannot create gadget");
9409 screen_gadget[id] = gi;
9413 static void CreateScreenScrollbars(void)
9417 // these values are not constant, but can change at runtime
9418 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
9419 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
9420 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
9421 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
9423 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9425 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
9426 int gfx_unpressed, gfx_pressed;
9427 int x, y, width, height;
9428 int gd_x1, gd_x2, gd_y1, gd_y2;
9429 struct GadgetInfo *gi;
9430 int items_max, items_visible, item_position;
9431 unsigned int event_mask;
9432 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
9433 int id = scrollbar_info[i].gadget_id;
9435 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
9437 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
9438 y = mSY + scrollbar_info[i].y;
9439 width = scrollbar_info[i].width;
9440 height = scrollbar_info[i].height;
9442 // correct scrollbar position if placed outside menu (playfield) area
9443 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
9444 x = SX + SC_SCROLL_VERTICAL_XPOS;
9446 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
9447 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
9449 items_max = num_page_entries;
9450 items_visible = num_page_entries;
9453 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
9454 gfx_pressed = scrollbar_info[i].gfx_pressed;
9455 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
9456 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
9457 gd_x1 = graphic_info[gfx_unpressed].src_x;
9458 gd_y1 = graphic_info[gfx_unpressed].src_y;
9459 gd_x2 = graphic_info[gfx_pressed].src_x;
9460 gd_y2 = graphic_info[gfx_pressed].src_y;
9462 gi = CreateGadget(GDI_CUSTOM_ID, id,
9463 GDI_CUSTOM_TYPE_ID, i,
9464 GDI_IMAGE_ID, gfx_unpressed,
9465 GDI_INFO_TEXT, scrollbar_info[i].infotext,
9470 GDI_TYPE, scrollbar_info[i].type,
9471 GDI_SCROLLBAR_ITEMS_MAX, items_max,
9472 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
9473 GDI_SCROLLBAR_ITEM_POSITION, item_position,
9474 GDI_WHEEL_AREA_X, SX,
9475 GDI_WHEEL_AREA_Y, SY,
9476 GDI_WHEEL_AREA_WIDTH, SXSIZE,
9477 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
9478 GDI_STATE, GD_BUTTON_UNPRESSED,
9479 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
9480 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
9481 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
9482 GDI_DIRECT_DRAW, FALSE,
9483 GDI_EVENT_MASK, event_mask,
9484 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9488 Fail("cannot create gadget");
9490 screen_gadget[id] = gi;
9494 static void CreateScreenTextInputGadgets(void)
9498 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
9500 int graphic = textinput_info[i].graphic;
9501 struct GraphicInfo *gd = &graphic_info[graphic];
9502 int gd_x1 = gd->src_x;
9503 int gd_y1 = gd->src_y;
9504 int gd_x2 = gd->src_x + gd->active_xoffset;
9505 int gd_y2 = gd->src_y + gd->active_yoffset;
9506 struct GadgetInfo *gi;
9507 unsigned int event_mask;
9508 int id = textinput_info[i].gadget_id;
9509 int x = textinput_info[i].x;
9510 int y = textinput_info[i].y;
9512 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
9514 gi = CreateGadget(GDI_CUSTOM_ID, id,
9515 GDI_CUSTOM_TYPE_ID, i,
9516 GDI_INFO_TEXT, textinput_info[i].infotext,
9519 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9520 GDI_TEXT_VALUE, textinput_info[i].value,
9521 GDI_TEXT_SIZE, textinput_info[i].size,
9522 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9523 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9524 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9525 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9526 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9527 GDI_DESIGN_WIDTH, gd->width,
9528 GDI_EVENT_MASK, event_mask,
9529 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9530 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9534 Fail("cannot create gadget");
9536 screen_gadget[id] = gi;
9540 void CreateScreenGadgets(void)
9542 CreateScreenMenubuttons();
9544 CreateScreenScrollbuttons();
9545 CreateScreenScrollbars();
9547 CreateScreenTextInputGadgets();
9550 void FreeScreenGadgets(void)
9554 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9555 FreeGadget(screen_gadget[i]);
9558 static void MapScreenMenuGadgets(int screen_mask)
9562 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9563 if (screen_mask & menubutton_info[i].screen_mask)
9564 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9567 static void UnmapScreenMenuGadgets(int screen_mask)
9571 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9573 if (screen_mask & menubutton_info[i].screen_mask)
9575 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9577 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9578 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9579 screen_gadget[menubutton_info[i].gadget_id]->y,
9580 screen_gadget[menubutton_info[i].gadget_id]->width,
9581 screen_gadget[menubutton_info[i].gadget_id]->height);
9586 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9589 MapScreenMenuGadgets(screen_mask);
9591 UnmapScreenMenuGadgets(screen_mask);
9594 static void MapScreenGadgets(int num_entries)
9598 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9601 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9602 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9604 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9605 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9608 static void MapScreenTreeGadgets(TreeInfo *ti)
9610 MapScreenGadgets(numTreeInfoInGroup(ti));
9613 static void HandleScreenGadgets(struct GadgetInfo *gi)
9615 int id = gi->custom_id;
9616 int button = gi->event.button;
9617 int step = (button == MB_LEFTBUTTON ? 1 :
9618 button == MB_MIDDLEBUTTON ? 5 :
9619 button == MB_RIGHTBUTTON ? 10 : 1);
9623 case SCREEN_CTRL_ID_PREV_LEVEL:
9624 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9627 case SCREEN_CTRL_ID_NEXT_LEVEL:
9628 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9631 case SCREEN_CTRL_ID_FIRST_LEVEL:
9632 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9635 case SCREEN_CTRL_ID_LAST_LEVEL:
9636 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9639 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9640 CloseDoor(DOOR_CLOSE_2);
9641 SetGameStatus(GAME_MODE_LEVELNR);
9642 DrawChooseLevelNr();
9645 case SCREEN_CTRL_ID_PREV_PLAYER:
9646 HandleSetupScreen_Input_Player(step, -1);
9649 case SCREEN_CTRL_ID_NEXT_PLAYER:
9650 HandleSetupScreen_Input_Player(step, +1);
9653 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9654 InsertSolutionTape();
9657 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9661 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9662 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9666 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9667 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9668 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9669 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9670 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9673 case SCREEN_CTRL_ID_SCROLL_UP:
9674 if (game_status == GAME_MODE_NAMES)
9675 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9676 else if (game_status == GAME_MODE_LEVELS)
9677 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9678 else if (game_status == GAME_MODE_LEVELNR)
9679 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9680 else if (game_status == GAME_MODE_SETUP)
9681 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9682 else if (game_status == GAME_MODE_INFO)
9683 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9686 case SCREEN_CTRL_ID_SCROLL_DOWN:
9687 if (game_status == GAME_MODE_NAMES)
9688 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9689 else if (game_status == GAME_MODE_LEVELS)
9690 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9691 else if (game_status == GAME_MODE_LEVELNR)
9692 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9693 else if (game_status == GAME_MODE_SETUP)
9694 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9695 else if (game_status == GAME_MODE_INFO)
9696 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9699 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9700 if (game_status == GAME_MODE_NAMES)
9701 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9702 else if (game_status == GAME_MODE_LEVELS)
9703 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9704 else if (game_status == GAME_MODE_LEVELNR)
9705 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9706 else if (game_status == GAME_MODE_SETUP)
9707 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9708 else if (game_status == GAME_MODE_INFO)
9709 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9712 case SCREEN_CTRL_ID_NETWORK_SERVER:
9714 if (!strEqual(gi->textinput.value, ""))
9716 setString(&setup.network_server_hostname, gi->textinput.value);
9718 network.server_host = setup.network_server_hostname;
9722 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9724 network.server_host = NULL;
9727 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9728 network.server_host = NULL;
9730 execSetupGame_setNetworkServerText();
9742 void DumpScreenIdentifiers(void)
9746 Print("Active screen elements on current screen:\n");
9748 for (i = 0; main_controls[i].nr != -1; i++)
9750 struct MainControlInfo *mci = &main_controls[i];
9752 if (mci->button_graphic != -1)
9754 char *token = getTokenFromImageID(mci->button_graphic);
9756 Print("- '%s'\n", token);
9763 boolean DoScreenAction(int image_id)
9767 if (game_status != GAME_MODE_MAIN)
9770 for (i = 0; main_controls[i].nr != -1; i++)
9772 struct MainControlInfo *mci = &main_controls[i];
9773 struct MenuPosInfo *pos = mci->pos_button;
9775 if (mci->button_graphic == image_id)
9777 int x = mSX + pos->x;
9778 int y = mSY + pos->y;
9780 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9789 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9791 // get tree info node of newly added level or artwork set
9792 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9793 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9795 if (tree_node_new == NULL) // should not happen
9798 // if request dialog is active, do nothing
9799 if (game.request_active)
9802 if (game_status == GAME_MODE_MAIN &&
9803 tree_type == TREE_TYPE_LEVEL_DIR)
9805 // when adding new level set in main menu, select it as current level set
9807 // change current level set to newly added level set from zip file
9808 leveldir_current = tree_node_new;
9810 // change current level number to first level of newly added level set
9811 level_nr = leveldir_current->first_level;
9813 // redraw screen to reflect changed level set
9816 // save this level set and level number as last selected level set
9817 SaveLevelSetup_LastSeries();
9818 SaveLevelSetup_SeriesInfo();
9820 else if (game_status == GAME_MODE_LEVELS &&
9821 tree_type == TREE_TYPE_LEVEL_DIR)
9823 // when adding new level set in level set menu, set cursor and update screen
9825 leveldir_current = tree_node_new;
9827 DrawChooseTree(&leveldir_current);
9829 else if (game_status == GAME_MODE_SETUP)
9831 // when adding new artwork set in setup menu, set cursor and update screen
9833 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9834 tree_type == TREE_TYPE_GRAPHICS_DIR)
9836 artwork.gfx_current = tree_node_new;
9838 DrawChooseTree(&artwork.gfx_current);
9840 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9841 tree_type == TREE_TYPE_SOUNDS_DIR)
9843 artwork.snd_current = tree_node_new;
9845 DrawChooseTree(&artwork.snd_current);
9847 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9848 tree_type == TREE_TYPE_MUSIC_DIR)
9850 artwork.mus_current = tree_node_new;
9852 DrawChooseTree(&artwork.mus_current);
9857 static int UploadTapes(void)
9859 SetGameStatus(GAME_MODE_LOADING);
9861 FadeSetEnterScreen();
9862 FadeOut(REDRAW_ALL);
9864 ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
9868 DrawInitTextHead("Uploading tapes");
9870 global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
9871 global.autoplay_leveldir = "ALL";
9872 global.autoplay_all = TRUE;
9874 int num_tapes_uploaded = AutoPlayTapes();
9876 global.autoplay_mode = AUTOPLAY_MODE_NONE;
9877 global.autoplay_leveldir = NULL;
9878 global.autoplay_all = FALSE;
9880 SetGameStatus(GAME_MODE_MAIN);
9884 return num_tapes_uploaded;
9887 static boolean OfferUploadTapes(void)
9889 if (!Request("Upload all your tapes to the high score server now?", REQ_ASK))
9892 int num_tapes_uploaded = UploadTapes();
9895 sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
9897 Request(message, REQ_CONFIRM);
9899 // after all tapes have been uploaded, remove entry from setup menu
9900 setup.provide_uploading_tapes = FALSE;
9904 return (num_tapes_uploaded > 0);
9907 void CheckUploadTapes(void)
9909 if (!setup.ask_for_uploading_tapes)
9912 if (directoryExists(getTapeDir(NULL)))
9914 boolean tapes_uploaded = OfferUploadTapes();
9916 if (!tapes_uploaded)
9917 Request("You can upload your tapes from the setup menu later!",
9922 // if tapes directory does not exist yet, never offer uploading all tapes
9923 setup.provide_uploading_tapes = FALSE;
9926 // after asking for uploading all tapes once, do not ask again
9927 setup.ask_for_uploading_tapes = FALSE;