1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
12 #include "libgame/libgame.h"
27 #define DEBUG_JOYSTICKS 0
30 // screens on the info screen
31 #define INFO_MODE_MAIN 0
32 #define INFO_MODE_TITLE 1
33 #define INFO_MODE_ELEMENTS 2
34 #define INFO_MODE_MUSIC 3
35 #define INFO_MODE_CREDITS 4
36 #define INFO_MODE_PROGRAM 5
37 #define INFO_MODE_VERSION 6
38 #define INFO_MODE_LEVELSET 7
40 #define MAX_INFO_MODES 8
42 // screens on the setup screen
43 // (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
44 // (should also match corresponding entries in src/conf_gfx.c)
45 #define SETUP_MODE_MAIN 0
46 #define SETUP_MODE_GAME 1
47 #define SETUP_MODE_ENGINES 2
48 #define SETUP_MODE_EDITOR 3
49 #define SETUP_MODE_GRAPHICS 4
50 #define SETUP_MODE_SOUND 5
51 #define SETUP_MODE_ARTWORK 6
52 #define SETUP_MODE_INPUT 7
53 #define SETUP_MODE_TOUCH 8
54 #define SETUP_MODE_SHORTCUTS 9
55 #define SETUP_MODE_SHORTCUTS_1 10
56 #define SETUP_MODE_SHORTCUTS_2 11
57 #define SETUP_MODE_SHORTCUTS_3 12
58 #define SETUP_MODE_SHORTCUTS_4 13
59 #define SETUP_MODE_SHORTCUTS_5 14
61 // sub-screens on the setup screen (generic)
62 #define SETUP_MODE_CHOOSE_ARTWORK 15
63 #define SETUP_MODE_CHOOSE_OTHER 16
65 // sub-screens on the setup screen (specific)
66 #define SETUP_MODE_CHOOSE_GAME_SPEED 17
67 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
68 #define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 19
69 #define SETUP_MODE_CHOOSE_WINDOW_SIZE 20
70 #define SETUP_MODE_CHOOSE_SCALING_TYPE 21
71 #define SETUP_MODE_CHOOSE_RENDERING 22
72 #define SETUP_MODE_CHOOSE_VSYNC 23
73 #define SETUP_MODE_CHOOSE_GRAPHICS 24
74 #define SETUP_MODE_CHOOSE_SOUNDS 25
75 #define SETUP_MODE_CHOOSE_MUSIC 26
76 #define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 27
77 #define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
78 #define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
79 #define SETUP_MODE_CHOOSE_TOUCH_CONTROL 30
80 #define SETUP_MODE_CHOOSE_MOVE_DISTANCE 31
81 #define SETUP_MODE_CHOOSE_DROP_DISTANCE 32
82 #define SETUP_MODE_CHOOSE_TRANSPARENCY 33
83 #define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
84 #define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
85 #define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
86 #define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
87 #define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
89 #define MAX_SETUP_MODES 39
91 #define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
93 // setup screen titles
94 #define STR_SETUP_MAIN "Setup"
95 #define STR_SETUP_GAME "Game & Menu"
96 #define STR_SETUP_ENGINES "Game Engines"
97 #define STR_SETUP_EDITOR "Editor"
98 #define STR_SETUP_GRAPHICS "Graphics"
99 #define STR_SETUP_SOUND "Sound & Music"
100 #define STR_SETUP_ARTWORK "Custom Artwork"
101 #define STR_SETUP_INPUT "Input Devices"
102 #define STR_SETUP_TOUCH "Touch Controls"
103 #define STR_SETUP_SHORTCUTS "Key Shortcuts"
104 #define STR_SETUP_EXIT "Exit"
105 #define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
107 #define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
108 #define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
109 #define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
110 #define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
111 #define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
112 #define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
113 #define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
114 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
115 #define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
116 #define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
117 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
118 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
119 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
120 #define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
121 #define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
122 #define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
123 #define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
124 #define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
126 // for input setup functions
127 #define SETUPINPUT_SCREEN_POS_START 0
128 #define SETUPINPUT_SCREEN_POS_EMPTY1 3
129 #define SETUPINPUT_SCREEN_POS_EMPTY2 12
130 #define SETUPINPUT_SCREEN_POS_END 13
132 #define MENU_SETUP_FONT_TITLE FONT_TEXT_1
133 #define MENU_SETUP_FONT_TEXT FONT_TITLE_2
135 #define MAX_SETUP_TEXT_INPUT_LEN 28
137 // for various menu stuff
138 #define MENU_SCREEN_START_XPOS 1
139 #define MENU_SCREEN_START_YPOS 2
140 #define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
141 #define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
142 #define MENU_TITLE1_YPOS 8
143 #define MENU_TITLE2_YPOS 46
144 #define MENU_INFO_FONT_TITLE FONT_TEXT_1
145 #define MENU_INFO_FONT_HEAD FONT_TEXT_2
146 #define MENU_INFO_FONT_TEXT FONT_TEXT_3
147 #define MENU_INFO_FONT_FOOT FONT_TEXT_4
148 #define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
149 #define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
150 #define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
151 #define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
152 #define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
153 #define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
154 #define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
155 getMenuTextStep(MENU_INFO_SPACE_HEAD, \
156 MENU_INFO_FONT_TITLE))
157 #define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
158 #define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
159 #define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
160 MENU_SCREEN_INFO_YSTART2 - \
162 #define MAX_INFO_ELEMENTS_ON_SCREEN 128
163 #define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
164 MENU_SCREEN_INFO_YSTEP)
165 #define NUM_INFO_ELEMENTS_FROM_CONF \
166 (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
167 menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
168 MAX_MENU_ENTRIES_ON_SCREEN)
169 #define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
170 MAX_INFO_ELEMENTS_ON_SCREEN), \
171 NUM_INFO_ELEMENTS_FROM_CONF)
172 #define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
173 #define MAX_MENU_TEXT_LENGTH_BIG 13
174 #define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
176 // screen gadget identifiers
177 #define SCREEN_CTRL_ID_PREV_LEVEL 0
178 #define SCREEN_CTRL_ID_NEXT_LEVEL 1
179 #define SCREEN_CTRL_ID_FIRST_LEVEL 2
180 #define SCREEN_CTRL_ID_LAST_LEVEL 3
181 #define SCREEN_CTRL_ID_LEVEL_NUMBER 4
182 #define SCREEN_CTRL_ID_PREV_PLAYER 5
183 #define SCREEN_CTRL_ID_NEXT_PLAYER 6
184 #define SCREEN_CTRL_ID_INSERT_SOLUTION 7
185 #define SCREEN_CTRL_ID_PLAY_SOLUTION 8
186 #define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
187 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
188 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
189 #define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
190 #define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
191 #define SCREEN_CTRL_ID_SCROLL_UP 14
192 #define SCREEN_CTRL_ID_SCROLL_DOWN 15
193 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
194 #define SCREEN_CTRL_ID_NETWORK_SERVER 17
196 #define NUM_SCREEN_GADGETS 18
198 #define NUM_SCREEN_MENUBUTTONS 14
199 #define NUM_SCREEN_SCROLLBUTTONS 2
200 #define NUM_SCREEN_SCROLLBARS 1
201 #define NUM_SCREEN_TEXTINPUT 1
203 #define SCREEN_MASK_MAIN (1 << 0)
204 #define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
205 #define SCREEN_MASK_INPUT (1 << 2)
206 #define SCREEN_MASK_TOUCH (1 << 3)
207 #define SCREEN_MASK_TOUCH2 (1 << 4)
209 // graphic position and size values for buttons and scrollbars
210 #define SC_MENUBUTTON_XSIZE TILEX
211 #define SC_MENUBUTTON_YSIZE TILEY
213 #define SC_SCROLLBUTTON_XSIZE TILEX
214 #define SC_SCROLLBUTTON_YSIZE TILEY
216 #define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
218 #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
219 #define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
220 SC_SCROLLBUTTON_YSIZE)
222 #define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
223 #define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
225 #define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
226 #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
227 SC_SCROLLBUTTON_YSIZE)
229 #define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
230 #define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
231 SC_SCROLL_VERTICAL_YSIZE)
233 #define SC_BORDER_SIZE 14
236 // forward declarations of internal functions
237 static void HandleScreenGadgets(struct GadgetInfo *);
238 static void HandleSetupScreen_Generic(int, int, int, int, int);
239 static void HandleSetupScreen_Input(int, int, int, int, int);
240 static void CustomizeKeyboard(int);
241 static void ConfigureJoystick(int);
242 static void ConfigureVirtualButtons(void);
243 static void execSetupGame(void);
244 static void execSetupEngines(void);
245 static void execSetupGraphics(void);
246 static void execSetupSound(void);
247 static void execSetupTouch(void);
248 static void execSetupArtwork(void);
249 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
251 static void DrawChoosePlayerName(void);
252 static void DrawChooseLevelSet(void);
253 static void DrawChooseLevelNr(void);
254 static void DrawInfoScreen(void);
255 static void DrawSetupScreen(void);
256 static void DrawTypeName(void);
258 static void DrawInfoScreen_NotAvailable(char *, char *);
259 static void DrawInfoScreen_HelpAnim(int, int, boolean);
260 static void DrawInfoScreen_HelpText(int, int, int, int);
261 static void HandleInfoScreen_Main(int, int, int, int, int);
262 static void HandleInfoScreen_TitleScreen(int);
263 static void HandleInfoScreen_Elements(int);
264 static void HandleInfoScreen_Music(int);
265 static void HandleInfoScreen_Credits(int);
266 static void HandleInfoScreen_Program(int);
267 static void HandleInfoScreen_Version(int);
269 static void ModifyGameSpeedIfNeeded(void);
270 static void DisableVsyncIfNeeded(void);
272 static void MapScreenMenuGadgets(int);
273 static void UnmapScreenMenuGadgets(int);
274 static void MapScreenGadgets(int);
275 static void MapScreenTreeGadgets(TreeInfo *);
277 static void UpdateScreenMenuGadgets(int, boolean);
279 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
281 static int info_mode = INFO_MODE_MAIN;
282 static int setup_mode = SETUP_MODE_MAIN;
284 static TreeInfo *window_sizes = NULL;
285 static TreeInfo *window_size_current = NULL;
287 static TreeInfo *scaling_types = NULL;
288 static TreeInfo *scaling_type_current = NULL;
290 static TreeInfo *rendering_modes = NULL;
291 static TreeInfo *rendering_mode_current = NULL;
293 static TreeInfo *vsync_modes = NULL;
294 static TreeInfo *vsync_mode_current = NULL;
296 static TreeInfo *scroll_delays = NULL;
297 static TreeInfo *scroll_delay_current = NULL;
299 static TreeInfo *snapshot_modes = NULL;
300 static TreeInfo *snapshot_mode_current = NULL;
302 static TreeInfo *game_speeds_normal = NULL;
303 static TreeInfo *game_speeds_extended = NULL;
304 static TreeInfo *game_speeds = NULL;
305 static TreeInfo *game_speed_current = NULL;
307 static TreeInfo *volumes_simple = NULL;
308 static TreeInfo *volume_simple_current = NULL;
310 static TreeInfo *volumes_loops = NULL;
311 static TreeInfo *volume_loops_current = NULL;
313 static TreeInfo *volumes_music = NULL;
314 static TreeInfo *volume_music_current = NULL;
316 static TreeInfo *touch_controls = NULL;
317 static TreeInfo *touch_control_current = NULL;
319 static TreeInfo *move_distances = NULL;
320 static TreeInfo *move_distance_current = NULL;
322 static TreeInfo *drop_distances = NULL;
323 static TreeInfo *drop_distance_current = NULL;
325 static TreeInfo *transparencies = NULL;
326 static TreeInfo *transparency_current = NULL;
328 static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
329 static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
331 static TreeInfo *player_name = NULL;
332 static TreeInfo *player_name_current = NULL;
334 static TreeInfo *level_number = NULL;
335 static TreeInfo *level_number_current = NULL;
337 static struct ValueTextInfo window_sizes_list[] =
342 { 100, "100 % (Default)" },
355 static struct StringValueTextInfo scaling_types_list[] =
357 { SCALING_QUALITY_NEAREST, "Off" },
358 { SCALING_QUALITY_LINEAR, "Linear" },
359 { SCALING_QUALITY_BEST, "Anisotropic" },
364 static struct StringValueTextInfo rendering_modes_list[] =
366 { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
367 { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
369 // this mode may work under certain conditions, but does not work on Windows
370 { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
372 { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
377 static struct StringValueTextInfo vsync_modes_list[] =
379 { STR_VSYNC_MODE_OFF, "Off" },
380 { STR_VSYNC_MODE_NORMAL, "Normal" },
381 { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
386 static struct ValueTextInfo game_speeds_list_normal[] =
397 static struct ValueTextInfo game_speeds_list_extended[] =
399 { 1000, "1 fps (Extremely Slow)" },
404 { 29, "35 fps (Original Supaplex)" },
406 { 20, "50 fps (=== Normal Speed ===)" },
407 { 16, "60 fps (60 Hz VSync Speed)" },
408 { 14, "70 fps (Maximum Supaplex)" },
412 { 1, "1000 fps (Extremely Fast)" },
417 static struct ValueTextInfo *game_speeds_list;
419 static struct ValueTextInfo scroll_delays_list[] =
421 { 0, "0 Tiles (No Scroll Delay)" },
424 { 3, "3 Tiles (Default)" },
429 { 8, "8 Tiles (Maximum Scroll Delay)"},
434 static struct StringValueTextInfo snapshot_modes_list[] =
436 { STR_SNAPSHOT_MODE_OFF, "Off" },
437 { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
438 { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
439 { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
444 static struct ValueTextInfo volumes_list[] =
464 static struct StringValueTextInfo touch_controls_list[] =
466 { TOUCH_CONTROL_OFF, "Off" },
467 { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
468 { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
469 { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
474 static struct ValueTextInfo distances_list[] =
489 static struct ValueTextInfo transparencies_list[] =
491 { 0, "0 % (Opaque)" },
501 { 100, "100 % (Invisible)" },
506 static struct ValueTextInfo grid_sizes_list[] =
542 static int align_xoffset = 0;
543 static int align_yoffset = 0;
545 #define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
546 (s) <= GAME_MODE_SETUP ? (s) : \
547 (s) == GAME_MODE_PSEUDO_TYPENAME ? \
549 (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
550 GAME_MODE_NAMES : GAME_MODE_DEFAULT)
552 // (there are no draw offset definitions needed for INFO_MODE_TITLE)
553 #define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
554 (i) <= INFO_MODE_LEVELSET ? (i) : \
557 #define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
558 (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
559 (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
560 (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
561 SETUP_MODE_CHOOSE_ARTWORK : \
562 SETUP_MODE_CHOOSE_OTHER)
564 #define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
565 menu.draw_xoffset[GAME_MODE_INFO] : \
566 menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
567 #define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
568 menu.draw_yoffset[GAME_MODE_INFO] : \
569 menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
570 #define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
571 menu.extra_spacing[GAME_MODE_INFO] : \
572 menu.extra_spacing_info[DRAW_MODE_INFO(i)])
574 #define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
575 menu.draw_xoffset[GAME_MODE_SETUP] : \
576 menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
577 #define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
578 menu.draw_yoffset[GAME_MODE_SETUP] : \
579 menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
580 #define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
581 menu.extra_spacing[GAME_MODE_SETUP] : \
582 menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
584 #define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
585 DRAW_XOFFSET_INFO(info_mode) : \
586 (s) == GAME_MODE_SETUP ? \
587 DRAW_XOFFSET_SETUP(setup_mode) : \
588 menu.draw_xoffset[DRAW_MODE(s)])
589 #define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
590 DRAW_YOFFSET_INFO(info_mode) : \
591 (s) == GAME_MODE_SETUP ? \
592 DRAW_YOFFSET_SETUP(setup_mode) : \
593 menu.draw_yoffset[DRAW_MODE(s)])
594 #define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
595 EXTRA_SPACING_INFO(info_mode) : \
596 (s) == GAME_MODE_SETUP ? \
597 EXTRA_SPACING_SETUP(setup_mode) : \
598 menu.extra_spacing[DRAW_MODE(s)])
600 #define mSX (SX + DRAW_XOFFSET(game_status))
601 #define mSY (SY + DRAW_YOFFSET(game_status))
603 #define amSX (mSX + align_xoffset)
604 #define amSY (mSY + align_yoffset)
606 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
607 menu.list_size[game_status] : \
608 MAX_MENU_ENTRIES_ON_SCREEN)
610 #define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
611 NUM_MENU_ENTRIES_ON_SCREEN)
614 // title display and control definitions
616 #define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
617 2 * MAX_NUM_TITLE_MESSAGES)
619 #define NO_DIRECT_LEVEL_SELECT (-1)
622 static int num_title_screens = 0;
624 struct TitleControlInfo
633 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
635 // main menu display and control definitions
637 #define MAIN_CONTROL_NAME 0
638 #define MAIN_CONTROL_LEVELS 1
639 #define MAIN_CONTROL_SCORES 2
640 #define MAIN_CONTROL_EDITOR 3
641 #define MAIN_CONTROL_INFO 4
642 #define MAIN_CONTROL_GAME 5
643 #define MAIN_CONTROL_SETUP 6
644 #define MAIN_CONTROL_QUIT 7
645 #define MAIN_CONTROL_PREV_LEVEL 8
646 #define MAIN_CONTROL_NEXT_LEVEL 9
647 #define MAIN_CONTROL_FIRST_LEVEL 10
648 #define MAIN_CONTROL_LAST_LEVEL 11
649 #define MAIN_CONTROL_LEVEL_NUMBER 12
650 #define MAIN_CONTROL_LEVEL_INFO_1 13
651 #define MAIN_CONTROL_LEVEL_INFO_2 14
652 #define MAIN_CONTROL_LEVEL_NAME 15
653 #define MAIN_CONTROL_LEVEL_AUTHOR 16
654 #define MAIN_CONTROL_LEVEL_YEAR 17
655 #define MAIN_CONTROL_LEVEL_IMPORTED_FROM 18
656 #define MAIN_CONTROL_LEVEL_IMPORTED_BY 19
657 #define MAIN_CONTROL_LEVEL_TESTED_BY 20
658 #define MAIN_CONTROL_TITLE_1 21
659 #define MAIN_CONTROL_TITLE_2 22
660 #define MAIN_CONTROL_TITLE_3 23
662 static char str_main_text_name[10];
663 static char str_main_text_first_level[10];
664 static char str_main_text_last_level[10];
665 static char str_main_text_level_number[10];
667 static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
669 static char *main_text_name = str_main_text_name;
670 static char *main_text_first_level = str_main_text_first_level;
671 static char *main_text_last_level = str_main_text_last_level;
672 static char *main_text_level_number = str_main_text_level_number;
673 static char *main_text_levels = "Levelset";
674 static char *main_text_scores = "Hall Of Fame";
675 static char *main_text_editor = "Level Creator";
676 static char *main_text_info = "Info Screen";
677 static char *main_text_game = "Start Game";
678 static char *main_text_setup = "Setup";
679 static char *main_text_quit = "Quit";
680 static char *main_text_level_name = level.name;
681 static char *main_text_level_author = level.author;
682 static char *main_text_level_year = NULL;
683 static char *main_text_level_imported_from = NULL;
684 static char *main_text_level_imported_by = NULL;
685 static char *main_text_level_tested_by = NULL;
686 static char *main_text_title_1 = NULL;
687 static char *main_text_title_2 = NULL;
688 static char *main_text_title_3 = NULL;
690 extern char debug_xsn_mode[];
692 struct MainControlInfo
696 struct MenuPosInfo *pos_button;
699 struct TextPosInfo *pos_text;
702 struct TextPosInfo *pos_input;
706 static struct MainControlInfo main_controls[] =
710 &menu.main.button.name, IMG_MENU_BUTTON_NAME,
711 &menu.main.text.name, &main_text_name,
712 &menu.main.input.name, &setup.player_name,
716 &menu.main.button.levels, IMG_MENU_BUTTON_LEVELS,
717 &menu.main.text.levels, &main_text_levels,
722 &menu.main.button.scores, IMG_MENU_BUTTON_SCORES,
723 &menu.main.text.scores, &main_text_scores,
728 &menu.main.button.editor, IMG_MENU_BUTTON_EDITOR,
729 &menu.main.text.editor, &main_text_editor,
734 &menu.main.button.info, IMG_MENU_BUTTON_INFO,
735 &menu.main.text.info, &main_text_info,
740 &menu.main.button.game, IMG_MENU_BUTTON_GAME,
741 &menu.main.text.game, &main_text_game,
746 &menu.main.button.setup, IMG_MENU_BUTTON_SETUP,
747 &menu.main.text.setup, &main_text_setup,
752 &menu.main.button.quit, IMG_MENU_BUTTON_QUIT,
753 &menu.main.text.quit, &main_text_quit,
757 MAIN_CONTROL_PREV_LEVEL,
763 MAIN_CONTROL_NEXT_LEVEL,
769 MAIN_CONTROL_FIRST_LEVEL,
771 &menu.main.text.first_level, &main_text_first_level,
775 MAIN_CONTROL_LAST_LEVEL,
777 &menu.main.text.last_level, &main_text_last_level,
781 MAIN_CONTROL_LEVEL_NUMBER,
783 &menu.main.text.level_number, &main_text_level_number,
787 MAIN_CONTROL_LEVEL_INFO_1,
789 &menu.main.text.level_info_1, NULL,
793 MAIN_CONTROL_LEVEL_INFO_2,
795 &menu.main.text.level_info_2, NULL,
799 MAIN_CONTROL_LEVEL_NAME,
801 &menu.main.text.level_name, &main_text_level_name,
805 MAIN_CONTROL_LEVEL_AUTHOR,
807 &menu.main.text.level_author, &main_text_level_author,
811 MAIN_CONTROL_LEVEL_YEAR,
813 &menu.main.text.level_year, &main_text_level_year,
817 MAIN_CONTROL_LEVEL_IMPORTED_FROM,
819 &menu.main.text.level_imported_from, &main_text_level_imported_from,
823 MAIN_CONTROL_LEVEL_IMPORTED_BY,
825 &menu.main.text.level_imported_by, &main_text_level_imported_by,
829 MAIN_CONTROL_LEVEL_TESTED_BY,
831 &menu.main.text.level_tested_by, &main_text_level_tested_by,
835 MAIN_CONTROL_TITLE_1,
837 &menu.main.text.title_1, &main_text_title_1,
841 MAIN_CONTROL_TITLE_2,
843 &menu.main.text.title_2, &main_text_title_2,
847 MAIN_CONTROL_TITLE_3,
849 &menu.main.text.title_3, &main_text_title_3,
862 static int getTitleScreenGraphic(int nr, boolean initial)
864 return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
867 static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
869 return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
873 static int getTitleScreenGameMode(boolean initial)
875 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
879 static int getTitleMessageGameMode(boolean initial)
881 return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
884 static int getTitleAnimMode(struct TitleControlInfo *tci)
886 int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
888 return base + tci->local_nr;
892 static int getTitleScreenBackground(boolean initial)
894 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
899 static int getTitleMessageBackground(int nr, boolean initial)
901 return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
905 static int getTitleBackground(int nr, boolean initial, boolean is_image)
907 int base = (is_image ?
908 (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
909 IMG_BACKGROUND_TITLESCREEN_1) :
910 (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
911 IMG_BACKGROUND_TITLEMESSAGE_1));
912 int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
913 IMG_BACKGROUND_TITLE);
914 int graphic_local = base + nr;
916 if (graphic_info[graphic_local].bitmap != NULL)
917 return graphic_local;
919 if (graphic_info[graphic_global].bitmap != NULL)
920 return graphic_global;
922 return IMG_UNDEFINED;
925 static int getTitleSound(struct TitleControlInfo *tci)
927 boolean is_image = tci->is_image;
928 int initial = tci->initial;
929 int nr = tci->local_nr;
930 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
931 int base = (is_image ?
932 (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
933 SND_BACKGROUND_TITLESCREEN_1) :
934 (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
935 SND_BACKGROUND_TITLEMESSAGE_1));
936 int sound_global = menu.sound[mode];
937 int sound_local = base + nr;
940 Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
941 nr, initial, is_image,
942 sound_global, getSoundListEntry(sound_global)->filename,
943 sound_local, getSoundListEntry(sound_local)->filename);
946 if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
949 if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
952 return SND_UNDEFINED;
955 static int getTitleMusic(struct TitleControlInfo *tci)
957 boolean is_image = tci->is_image;
958 int initial = tci->initial;
959 int nr = tci->local_nr;
960 int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
961 int base = (is_image ?
962 (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
963 MUS_BACKGROUND_TITLESCREEN_1) :
964 (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
965 MUS_BACKGROUND_TITLEMESSAGE_1));
966 int music_global = menu.music[mode];
967 int music_local = base + nr;
970 Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
971 nr, initial, is_image,
972 music_global, getMusicListEntry(music_global)->filename,
973 music_local, getMusicListEntry(music_local)->filename);
976 if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
979 if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
982 return MUS_UNDEFINED;
985 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
987 boolean is_image = tci->is_image;
988 boolean initial = tci->initial;
989 boolean first = tci->first;
990 int nr = tci->local_nr;
991 struct TitleMessageInfo tmi;
992 struct TitleFadingInfo ti;
994 tmi = (is_image ? (initial ? (first ?
995 titlescreen_initial_first[nr] :
996 titlescreen_initial[nr])
998 titlescreen_first[nr] :
1000 : (initial ? (first ?
1001 titlemessage_initial_first[nr] :
1002 titlemessage_initial[nr])
1004 titlemessage_first[nr] :
1005 titlemessage[nr])));
1007 ti.fade_mode = tmi.fade_mode;
1008 ti.fade_delay = tmi.fade_delay;
1009 ti.post_delay = tmi.post_delay;
1010 ti.auto_delay = tmi.auto_delay;
1011 ti.auto_delay_unit = tmi.auto_delay_unit;
1016 static int compareTitleControlInfo(const void *object1, const void *object2)
1018 const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
1019 const struct TitleControlInfo *tci2 = (struct TitleControlInfo *)object2;
1022 if (tci1->initial != tci2->initial)
1023 compare_result = (tci1->initial ? -1 : +1);
1024 else if (tci1->sort_priority != tci2->sort_priority)
1025 compare_result = tci1->sort_priority - tci2->sort_priority;
1026 else if (tci1->is_image != tci2->is_image)
1027 compare_result = (tci1->is_image ? -1 : +1);
1029 compare_result = tci1->local_nr - tci2->local_nr;
1031 return compare_result;
1034 static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
1036 int nr, int sort_priority)
1038 title_controls[num_title_screens].is_image = is_image;
1039 title_controls[num_title_screens].initial = initial;
1040 title_controls[num_title_screens].local_nr = nr;
1041 title_controls[num_title_screens].sort_priority = sort_priority;
1043 title_controls[num_title_screens].first = FALSE; // will be set later
1045 num_title_screens++;
1048 static void InitializeTitleControls_CheckTitleInfo(boolean initial)
1052 for (i = 0; i < MAX_NUM_TITLE_IMAGES; i++)
1054 int graphic = getTitleScreenGraphic(i, initial);
1055 Bitmap *bitmap = graphic_info[graphic].bitmap;
1056 int sort_priority = graphic_info[graphic].sort_priority;
1059 InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
1062 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
1064 struct TitleMessageInfo *tmi = getTitleMessageInfo(i, initial);
1065 char *filename = getLevelSetTitleMessageFilename(i, initial);
1066 int sort_priority = tmi->sort_priority;
1068 if (filename != NULL)
1069 InitializeTitleControlsExt_AddTitleInfo(FALSE, initial, i, sort_priority);
1073 static void InitializeTitleControls(boolean show_title_initial)
1075 num_title_screens = 0;
1077 // 1st step: initialize title screens for game start (only when starting)
1078 if (show_title_initial)
1079 InitializeTitleControls_CheckTitleInfo(TRUE);
1081 // 2nd step: initialize title screens for current level set
1082 InitializeTitleControls_CheckTitleInfo(FALSE);
1084 // sort title screens according to sort_priority and title number
1085 qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
1086 compareTitleControlInfo);
1088 // mark first title screen
1089 title_controls[0].first = TRUE;
1092 static boolean visibleMenuPos(struct MenuPosInfo *pos)
1094 return (pos != NULL && pos->x != -1 && pos->y != -1);
1097 static boolean visibleTextPos(struct TextPosInfo *pos)
1099 return (pos != NULL && pos->x != -1 && pos->y != -1);
1102 static void InitializeMainControls(void)
1104 boolean local_team_mode = (!network.enabled && setup.team_mode);
1107 // set main control text values to dynamically determined values
1108 sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
1110 strcpy(main_text_first_level, int2str(leveldir_current->first_level,
1111 menu.main.text.first_level.size));
1112 strcpy(main_text_last_level, int2str(leveldir_current->last_level,
1113 menu.main.text.last_level.size));
1114 strcpy(main_text_level_number, int2str(level_nr,
1115 menu.main.text.level_number.size));
1117 main_text_level_year = leveldir_current->year;
1118 main_text_level_imported_from = leveldir_current->imported_from;
1119 main_text_level_imported_by = leveldir_current->imported_by;
1120 main_text_level_tested_by = leveldir_current->tested_by;
1122 main_text_title_1 = getConfigProgramTitleString();
1123 main_text_title_2 = getConfigProgramCopyrightString();
1124 main_text_title_3 = getConfigProgramCompanyString();
1126 // set main control screen positions to dynamically determined values
1127 for (i = 0; main_controls[i].nr != -1; i++)
1129 struct MainControlInfo *mci = &main_controls[i];
1131 struct MenuPosInfo *pos_button = mci->pos_button;
1132 struct TextPosInfo *pos_text = mci->pos_text;
1133 struct TextPosInfo *pos_input = mci->pos_input;
1134 char *text = (mci->text ? *mci->text : NULL);
1135 char *input = (mci->input ? *mci->input : NULL);
1136 int button_graphic = mci->button_graphic;
1137 int font_text = (pos_text ? pos_text->font : -1);
1138 int font_input = (pos_input ? pos_input->font : -1);
1140 int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
1141 int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
1142 int font_input_width = (font_input != -1 ? getFontWidth(font_input) : 0);
1143 int font_input_height = (font_input != -1 ? getFontHeight(font_input) : 0);
1144 int text_chars = (text != NULL ? strlen(text) : 0);
1145 int input_chars = (input != NULL ? strlen(input) : 0);
1148 (button_graphic != -1 ? graphic_info[button_graphic].width : 0);
1150 (button_graphic != -1 ? graphic_info[button_graphic].height : 0);
1151 int text_width = font_text_width * text_chars;
1152 int text_height = font_text_height;
1153 int input_width = font_input_width * input_chars;
1154 int input_height = font_input_height;
1156 if (nr == MAIN_CONTROL_NAME)
1158 menu.main.input.name.width = input_width;
1159 menu.main.input.name.height = input_height;
1162 if (pos_button != NULL) // (x/y may be -1/-1 here)
1164 pos_button->width = button_width;
1165 pos_button->height = button_height;
1168 if (pos_text != NULL) // (x/y may be -1/-1 here)
1170 // calculate text size -- needed for text alignment
1171 boolean calculate_text_size = (text != NULL);
1173 if (pos_text->width == -1 || calculate_text_size)
1174 pos_text->width = text_width;
1175 if (pos_text->height == -1 || calculate_text_size)
1176 pos_text->height = text_height;
1178 if (visibleMenuPos(pos_button))
1180 if (pos_text->x == -1)
1181 pos_text->x = pos_button->x + pos_button->width;
1182 if (pos_text->y == -1)
1184 pos_button->y + (pos_button->height - pos_text->height) / 2;
1188 if (pos_input != NULL) // (x/y may be -1/-1 here)
1190 if (visibleTextPos(pos_text))
1192 if (pos_input->x == -1)
1193 pos_input->x = pos_text->x + pos_text->width;
1194 if (pos_input->y == -1)
1195 pos_input->y = pos_text->y;
1198 if (pos_input->width == -1)
1199 pos_input->width = input_width;
1200 if (pos_input->height == -1)
1201 pos_input->height = input_height;
1206 static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
1207 int graphic, boolean pressed)
1209 struct GraphicInfo *g = &graphic_info[graphic];
1212 int xoffset = (pressed ? g->pressed_xoffset : 0);
1213 int yoffset = (pressed ? g->pressed_yoffset : 0);
1215 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
1217 BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
1218 g->width, g->height, dst_x, dst_y);
1221 static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
1222 boolean active_input,
1223 boolean pressed_button)
1227 for (i = 0; main_controls[i].nr != -1; i++)
1229 struct MainControlInfo *mci = &main_controls[i];
1231 if (mci->nr == nr || nr == -1)
1233 struct MenuPosInfo *pos_button = mci->pos_button;
1234 struct TextPosInfo *pos_text = mci->pos_text;
1235 struct TextPosInfo *pos_input = mci->pos_input;
1236 char *text = (mci->text ? *mci->text : NULL);
1237 char *input = (mci->input ? *mci->input : NULL);
1238 int button_graphic = mci->button_graphic;
1239 int font_text = (pos_text ? pos_text->font : -1);
1240 int font_input = (pos_input ? pos_input->font : -1);
1244 button_graphic = BUTTON_ACTIVE(button_graphic);
1245 font_text = FONT_ACTIVE(font_text);
1250 font_input = FONT_ACTIVE(font_input);
1253 if (visibleMenuPos(pos_button))
1255 struct MenuPosInfo *pos = pos_button;
1256 int x = mSX + pos->x;
1257 int y = mSY + pos->y;
1259 DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
1260 DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
1263 if (visibleTextPos(pos_text) && text != NULL)
1265 struct TextPosInfo *pos = pos_text;
1266 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1267 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1270 // (check why/if this is needed)
1271 DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
1273 DrawText(x, y, text, font_text);
1276 if (visibleTextPos(pos_input) && input != NULL)
1278 struct TextPosInfo *pos = pos_input;
1279 int x = mSX + ALIGNED_TEXT_XPOS(pos);
1280 int y = mSY + ALIGNED_TEXT_YPOS(pos);
1283 // (check why/if this is needed)
1284 DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
1286 DrawText(x, y, input, font_input);
1292 static void DrawCursorAndText_Main(int nr, boolean active_text,
1293 boolean pressed_button)
1295 DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
1299 static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
1300 boolean pressed_button)
1302 DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
1306 static struct MainControlInfo *getMainControlInfo(int nr)
1310 for (i = 0; main_controls[i].nr != -1; i++)
1311 if (main_controls[i].nr == nr)
1312 return &main_controls[i];
1317 static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
1322 int rect_x = ALIGNED_TEXT_XPOS(rect);
1323 int rect_y = ALIGNED_TEXT_YPOS(rect);
1325 return (x >= rect_x && x < rect_x + rect->width &&
1326 y >= rect_y && y < rect_y + rect->height);
1329 static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
1334 int rect_x = ALIGNED_TEXT_XPOS(rect);
1335 int rect_y = ALIGNED_TEXT_YPOS(rect);
1338 Debug("screens:insideTextPosRect",
1339 "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
1340 x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
1341 (x >= rect_x && x < rect_x + rect->width &&
1342 y >= rect_y && y < rect_y + rect->height));
1345 return (x >= rect_x && x < rect_x + rect->width &&
1346 y >= rect_y && y < rect_y + rect->height);
1349 static boolean insidePreviewRect(struct PreviewInfo *preview, int x, int y)
1351 int rect_width = preview->xsize * preview->tile_size;
1352 int rect_height = preview->ysize * preview->tile_size;
1353 int rect_x = ALIGNED_XPOS(preview->x, rect_width, preview->align);
1354 int rect_y = ALIGNED_YPOS(preview->y, rect_height, preview->valign);
1356 return (x >= rect_x && x < rect_x + rect_width &&
1357 y >= rect_y && y < rect_y + rect_height);
1360 static void AdjustScrollbar(int id, int items_max, int items_visible,
1363 struct GadgetInfo *gi = screen_gadget[id];
1365 if (item_position > items_max - items_visible)
1366 item_position = items_max - items_visible;
1368 ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
1369 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
1370 GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
1373 static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
1375 AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
1379 static void clearMenuListArea(void)
1381 int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
1383 // correct scrollbar position if placed outside menu (playfield) area
1384 if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
1385 scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
1387 // clear menu list area, but not title or scrollbar
1388 DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
1389 scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
1392 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
1394 static int cursor_array[MAX_LEV_FIELDY];
1395 int x = amSX + TILEX * xpos;
1396 int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
1401 cursor_array[ypos] = graphic;
1403 graphic = cursor_array[ypos];
1407 graphic = BUTTON_ACTIVE(graphic);
1409 DrawBackgroundForGraphic(x, y, TILEX, TILEY, graphic);
1410 DrawFixedGraphicThruMaskExt(drawto, x, y, graphic, 0);
1413 static void initCursor(int ypos, int graphic)
1415 drawCursorExt(0, ypos, FALSE, graphic);
1418 static void drawCursor(int ypos, boolean active)
1420 drawCursorExt(0, ypos, active, -1);
1423 static void drawCursorXY(int xpos, int ypos, int graphic)
1425 drawCursorExt(xpos, ypos, FALSE, graphic);
1428 static void drawChooseTreeCursor(int ypos, boolean active)
1430 drawCursorExt(0, ypos, active, -1);
1433 static void DrawHeadline(void)
1435 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
1436 DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
1439 static void DrawTitleScreenImage(int nr, boolean initial)
1441 int graphic = getTitleScreenGraphic(nr, initial);
1442 Bitmap *bitmap = graphic_info[graphic].bitmap;
1443 int width = graphic_info[graphic].width;
1444 int height = graphic_info[graphic].height;
1445 int src_x = graphic_info[graphic].src_x;
1446 int src_y = graphic_info[graphic].src_y;
1452 if (width > WIN_XSIZE)
1454 // image width too large for window => center image horizontally
1455 src_x = (width - WIN_XSIZE) / 2;
1459 if (height > WIN_YSIZE)
1461 // image height too large for window => center image vertically
1462 src_y = (height - WIN_YSIZE) / 2;
1466 // always display title screens centered
1467 dst_x = (WIN_XSIZE - width) / 2;
1468 dst_y = (WIN_YSIZE - height) / 2;
1470 SetDrawBackgroundMask(REDRAW_ALL);
1471 SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
1473 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1475 if (DrawingOnBackground(dst_x, dst_y))
1476 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1478 BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
1480 redraw_mask = REDRAW_ALL;
1483 static void DrawTitleScreenMessage(int nr, boolean initial)
1485 char *filename = getLevelSetTitleMessageFilename(nr, initial);
1486 struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
1488 if (filename == NULL)
1491 // force TITLE font on title message screen
1492 SetFontStatus(getTitleMessageGameMode(initial));
1494 // if chars *and* width set to "-1", automatically determine width
1495 if (tmi->chars == -1 && tmi->width == -1)
1496 tmi->width = viewport.window[game_status].width;
1498 // if lines *and* height set to "-1", automatically determine height
1499 if (tmi->lines == -1 && tmi->height == -1)
1500 tmi->height = viewport.window[game_status].height;
1502 // if chars set to "-1", automatically determine by text and font width
1503 if (tmi->chars == -1)
1504 tmi->chars = tmi->width / getFontWidth(tmi->font);
1506 tmi->width = tmi->chars * getFontWidth(tmi->font);
1508 // if lines set to "-1", automatically determine by text and font height
1509 if (tmi->lines == -1)
1510 tmi->lines = tmi->height / getFontHeight(tmi->font);
1512 tmi->height = tmi->lines * getFontHeight(tmi->font);
1514 // if x set to "-1", automatically determine by width and alignment
1516 tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
1518 // if y set to "-1", automatically determine by height and alignment
1520 tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
1522 SetDrawBackgroundMask(REDRAW_ALL);
1523 SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
1525 ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
1527 DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
1528 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
1529 tmi->autowrap, tmi->centered, tmi->parse_comments);
1534 static void DrawTitleScreen(void)
1536 KeyboardAutoRepeatOff();
1538 HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
1541 static boolean CheckTitleScreen(boolean levelset_has_changed)
1543 static boolean show_title_initial = TRUE;
1544 boolean show_titlescreen = FALSE;
1546 // needed to be able to skip title screen, if no image or message defined
1547 InitializeTitleControls(show_title_initial);
1549 if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
1550 show_titlescreen = TRUE;
1552 // show initial title images and messages only once at program start
1553 show_title_initial = FALSE;
1555 return (show_titlescreen && num_title_screens > 0);
1558 void DrawMainMenu(void)
1560 static LevelDirTree *leveldir_last_valid = NULL;
1561 boolean levelset_has_changed = FALSE;
1562 int fade_mask = REDRAW_FIELD;
1564 LimitScreenUpdates(FALSE);
1566 FadeSetLeaveScreen();
1568 // do not fade out here -- function may continue and fade on editor screen
1571 FadeMenuSoundsAndMusic();
1573 ExpireSoundLoops(FALSE);
1575 KeyboardAutoRepeatOn();
1577 audio.sound_deactivated = FALSE;
1581 // needed if last screen was the playing screen, invoked from level editor
1582 if (level_editor_test_game)
1584 CloseDoor(DOOR_CLOSE_ALL);
1586 SetGameStatus(GAME_MODE_EDITOR);
1593 // leveldir_current may be invalid (level group, parent link)
1594 if (!validLevelSeries(leveldir_current))
1595 leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
1597 if (leveldir_current != leveldir_last_valid)
1598 levelset_has_changed = TRUE;
1600 // store valid level series information
1601 leveldir_last_valid = leveldir_current;
1603 init_last = init; // switch to new busy animation
1605 // needed if last screen (level choice) changed graphics, sounds or music
1606 ReloadCustomArtwork(0);
1608 if (CheckTitleScreen(levelset_has_changed))
1610 SetGameStatus(GAME_MODE_TITLE);
1617 if (redraw_mask & REDRAW_ALL)
1618 fade_mask = REDRAW_ALL;
1621 fade_mask = REDRAW_ALL;
1625 // needed if different viewport properties defined for menues
1626 ChangeViewportPropertiesIfNeeded();
1628 SetDrawtoField(DRAW_TO_BACKBUFFER);
1630 // level_nr may have been set to value over handicap with level editor
1631 if (setup.handicap && level_nr > leveldir_current->handicap_level)
1632 level_nr = leveldir_current->handicap_level;
1634 LoadLevel(level_nr);
1635 LoadScore(level_nr);
1637 SaveLevelSetup_SeriesInfo();
1639 // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
1640 SetDrawDeactivationMask(REDRAW_NONE);
1641 SetDrawBackgroundMask(REDRAW_FIELD);
1643 SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
1646 if (fade_mask == REDRAW_ALL)
1647 RedrawGlobalBorder();
1652 InitializeMainControls();
1654 DrawCursorAndText_Main(-1, FALSE, FALSE);
1655 DrawPreviewLevelInitial();
1656 DrawNetworkPlayers();
1658 HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
1661 if (TAPE_IS_EMPTY(tape))
1663 DrawCompleteVideoDisplay();
1665 PlayMenuSoundsAndMusic();
1667 // create gadgets for main menu screen
1668 FreeScreenGadgets();
1669 CreateScreenGadgets();
1671 // may be required if audio buttons shown on tape and changed in setup menu
1673 CreateGameButtons();
1675 // map gadgets for main menu screen
1677 MapScreenMenuGadgets(SCREEN_MASK_MAIN);
1678 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1680 // copy actual game door content to door double buffer for OpenDoor()
1681 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
1682 BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
1684 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
1686 DrawMaskedBorder(fade_mask);
1691 // update screen area with special editor door
1692 redraw_mask |= REDRAW_ALL;
1695 SetMouseCursor(CURSOR_DEFAULT);
1697 OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
1700 static void gotoTopLevelDir(void)
1702 // move upwards until inside (but not above) top level directory
1703 while (leveldir_current->node_parent &&
1704 !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
1706 // write a "path" into level tree for easy navigation to last level
1707 if (leveldir_current->node_parent->node_group->cl_first == -1)
1709 int num_leveldirs = numTreeInfoInGroup(leveldir_current);
1710 int leveldir_pos = posTreeInfo(leveldir_current);
1711 int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
1712 int cl_first, cl_cursor;
1714 cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
1715 cl_cursor = leveldir_pos - cl_first;
1717 leveldir_current->node_parent->node_group->cl_first = cl_first;
1718 leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
1721 leveldir_current = leveldir_current->node_parent;
1725 static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
1727 boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
1729 return (use_frame_counter ? video.frame_counter : Counter());
1732 static boolean TitleAutoDelayReached(unsigned int *counter_var,
1733 struct TitleFadingInfo *fi)
1735 return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
1738 static void ResetTitleAutoDelay(unsigned int *counter_var,
1739 struct TitleFadingInfo *fi)
1741 *counter_var = getAutoDelayCounter(fi);
1744 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
1746 static unsigned int title_delay = 0;
1747 static int title_screen_nr = 0;
1748 static int last_sound = -1, last_music = -1;
1749 boolean return_to_main_menu = FALSE;
1750 struct TitleControlInfo *tci;
1753 if (button == MB_MENU_INITIALIZE)
1756 title_screen_nr = 0;
1757 tci = &title_controls[title_screen_nr];
1759 SetAnimStatus(getTitleAnimMode(tci));
1761 last_sound = SND_UNDEFINED;
1762 last_music = MUS_UNDEFINED;
1764 if (num_title_screens != 0)
1766 FadeSetEnterScreen();
1768 // use individual title fading instead of global "enter screen" fading
1769 fading = getTitleFading(tci);
1772 if (game_status_last_screen == GAME_MODE_INFO)
1774 if (num_title_screens == 0)
1776 // switch game mode from title screen mode back to info screen mode
1777 SetGameStatus(GAME_MODE_INFO);
1779 // store that last screen was info screen, not main menu screen
1780 game_status_last_screen = GAME_MODE_INFO;
1782 DrawInfoScreen_NotAvailable("Title screen information:",
1783 "No title screen for this level set.");
1788 FadeMenuSoundsAndMusic();
1790 FadeOut(REDRAW_ALL);
1792 // title screens may have different window size
1793 ChangeViewportPropertiesIfNeeded();
1795 // only required to update logic for redrawing global border
1799 DrawTitleScreenImage(tci->local_nr, tci->initial);
1801 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1803 sound = getTitleSound(tci);
1804 music = getTitleMusic(tci);
1806 if (sound != last_sound)
1807 PlayMenuSoundExt(sound);
1808 if (music != last_music)
1809 PlayMenuMusicExt(music);
1814 SetMouseCursor(CURSOR_NONE);
1818 ResetTitleAutoDelay(&title_delay, &fading);
1823 if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
1824 button = MB_MENU_CHOICE;
1826 if (button == MB_MENU_LEAVE)
1828 return_to_main_menu = TRUE;
1830 else if (button == MB_MENU_CHOICE)
1832 if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
1834 SetGameStatus(GAME_MODE_INFO);
1836 info_mode = INFO_MODE_MAIN;
1845 if (title_screen_nr < num_title_screens)
1847 tci = &title_controls[title_screen_nr];
1849 SetAnimStatus(getTitleAnimMode(tci));
1851 sound = getTitleSound(tci);
1852 music = getTitleMusic(tci);
1854 if (last_sound != SND_UNDEFINED && sound != last_sound)
1855 FadeSound(last_sound);
1856 if (last_music != MUS_UNDEFINED && music != last_music)
1859 fading = getTitleFading(tci);
1861 FadeOut(REDRAW_ALL);
1864 DrawTitleScreenImage(tci->local_nr, tci->initial);
1866 DrawTitleScreenMessage(tci->local_nr, tci->initial);
1868 sound = getTitleSound(tci);
1869 music = getTitleMusic(tci);
1871 if (sound != last_sound)
1872 PlayMenuSoundExt(sound);
1873 if (music != last_music)
1874 PlayMenuMusicExt(music);
1881 ResetTitleAutoDelay(&title_delay, &fading);
1885 FadeMenuSoundsAndMusic();
1887 return_to_main_menu = TRUE;
1891 if (return_to_main_menu)
1893 SetMouseCursor(CURSOR_DEFAULT);
1895 // force full menu screen redraw after displaying title screens
1896 redraw_mask = REDRAW_ALL;
1898 if (game_status_last_screen == GAME_MODE_INFO)
1900 SetGameStatus(GAME_MODE_INFO);
1902 info_mode = INFO_MODE_MAIN;
1906 else // default: return to main menu
1908 SetGameStatus(GAME_MODE_MAIN);
1915 static void HandleMainMenu_SelectLevel(int step, int direction,
1916 int selected_level_nr)
1918 int old_level_nr = level_nr;
1921 if (selected_level_nr != NO_DIRECT_LEVEL_SELECT)
1922 new_level_nr = selected_level_nr;
1924 new_level_nr = old_level_nr + step * direction;
1926 if (new_level_nr < leveldir_current->first_level)
1927 new_level_nr = leveldir_current->first_level;
1928 if (new_level_nr > leveldir_current->last_level)
1929 new_level_nr = leveldir_current->last_level;
1931 if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
1933 // skipping levels is only allowed when trying to skip single level
1934 if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
1935 Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
1937 leveldir_current->handicap_level++;
1938 SaveLevelSetup_SeriesInfo();
1941 new_level_nr = leveldir_current->handicap_level;
1944 if (new_level_nr != old_level_nr)
1946 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
1948 PlaySound(SND_MENU_ITEM_SELECTING);
1950 level_nr = new_level_nr;
1952 DrawText(mSX + mci->pos_text->x, mSY + mci->pos_text->y,
1953 int2str(level_nr, menu.main.text.level_number.size),
1954 mci->pos_text->font);
1956 LoadLevel(level_nr);
1957 DrawPreviewLevelInitial();
1961 DrawCompleteVideoDisplay();
1963 SaveLevelSetup_SeriesInfo();
1965 UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
1967 // force redraw of playfield area (may be reset at this point)
1968 redraw_mask |= REDRAW_FIELD;
1972 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
1974 static int choice = MAIN_CONTROL_GAME;
1975 static boolean button_pressed_last = FALSE;
1976 boolean button_pressed = FALSE;
1978 int i = 0; // needed to prevent compiler warning due to bad code below
1980 if (button == MB_MENU_INITIALIZE)
1982 DrawCursorAndText_Main(choice, TRUE, FALSE);
1987 if (mx || my) // mouse input
1991 for (i = 0; main_controls[i].nr != -1; i++)
1993 if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
1994 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
1995 insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
1997 pos = main_controls[i].nr;
2003 // check if level preview was clicked
2004 if (insidePreviewRect(&preview, mx - SX, my - SY))
2005 pos = MAIN_CONTROL_GAME;
2007 // handle pressed/unpressed state for active/inactive menu buttons
2008 // (if pos != -1, "i" contains index position corresponding to "pos")
2010 pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
2011 insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
2012 button_pressed = TRUE;
2014 if (button_pressed != button_pressed_last)
2016 DrawCursorAndText_Main(choice, TRUE, button_pressed);
2019 PlaySound(SND_MENU_BUTTON_PRESSING);
2021 PlaySound(SND_MENU_BUTTON_RELEASING);
2024 else if (dx || dy) // keyboard input
2026 if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
2027 choice == MAIN_CONTROL_SETUP))
2028 button = MB_MENU_CHOICE;
2033 if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
2035 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
2037 else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
2039 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
2041 else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
2043 CloseDoor(DOOR_CLOSE_2);
2045 SetGameStatus(GAME_MODE_LEVELNR);
2047 DrawChooseLevelNr();
2049 else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
2055 PlaySound(SND_MENU_ITEM_ACTIVATING);
2057 DrawCursorAndText_Main(choice, FALSE, FALSE);
2058 DrawCursorAndText_Main(pos, TRUE, button_pressed);
2064 if (choice != MAIN_CONTROL_INFO &&
2065 choice != MAIN_CONTROL_SETUP)
2066 HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
2071 PlaySound(SND_MENU_ITEM_SELECTING);
2073 if (pos == MAIN_CONTROL_NAME)
2076 insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
2078 // special case: menu text "name/team" clicked -- toggle team mode
2079 setup.team_mode = !setup.team_mode;
2081 InitializeMainControls();
2082 DrawCursorAndText_Main(choice, TRUE, FALSE);
2084 DrawPreviewPlayers();
2088 if (0 && setup.multiple_users) // (not used yet)
2090 CloseDoor(DOOR_CLOSE_2);
2092 SetGameStatus(GAME_MODE_NAMES);
2094 DrawChoosePlayerName();
2098 SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
2104 else if (pos == MAIN_CONTROL_LEVELS)
2108 CloseDoor(DOOR_CLOSE_2);
2110 SetGameStatus(GAME_MODE_LEVELS);
2112 SaveLevelSetup_LastSeries();
2113 SaveLevelSetup_SeriesInfo();
2115 if (setup.internal.choose_from_top_leveldir)
2118 DrawChooseLevelSet();
2121 else if (pos == MAIN_CONTROL_SCORES)
2123 CloseDoor(DOOR_CLOSE_2);
2125 SetGameStatus(GAME_MODE_SCORES);
2127 DrawHallOfFame(level_nr, -1);
2129 else if (pos == MAIN_CONTROL_EDITOR)
2131 if (leveldir_current->readonly &&
2132 !strEqual(setup.player_name, "Artsoft"))
2133 Request("This level is read only!", REQ_CONFIRM);
2135 CloseDoor(DOOR_CLOSE_2);
2137 SetGameStatus(GAME_MODE_EDITOR);
2139 FadeSetEnterScreen();
2143 else if (pos == MAIN_CONTROL_INFO)
2145 CloseDoor(DOOR_CLOSE_2);
2147 SetGameStatus(GAME_MODE_INFO);
2149 info_mode = INFO_MODE_MAIN;
2153 else if (pos == MAIN_CONTROL_GAME)
2155 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
2157 else if (pos == MAIN_CONTROL_SETUP)
2159 CloseDoor(DOOR_CLOSE_2);
2161 SetGameStatus(GAME_MODE_SETUP);
2163 setup_mode = SETUP_MODE_MAIN;
2167 else if (pos == MAIN_CONTROL_QUIT)
2169 SaveLevelSetup_LastSeries();
2170 SaveLevelSetup_SeriesInfo();
2172 if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
2173 SetGameStatus(GAME_MODE_QUIT);
2178 button_pressed_last = button_pressed;
2182 // ============================================================================
2183 // info screen functions
2184 // ============================================================================
2186 static struct TokenInfo *info_info;
2187 static int num_info_info; // number of info entries shown on screen
2188 static int max_info_info; // total number of info entries in list
2190 static void execInfoTitleScreen(void)
2192 info_mode = INFO_MODE_TITLE;
2197 static void execInfoElements(void)
2199 info_mode = INFO_MODE_ELEMENTS;
2204 static void execInfoMusic(void)
2206 info_mode = INFO_MODE_MUSIC;
2211 static void execInfoCredits(void)
2213 info_mode = INFO_MODE_CREDITS;
2218 static void execInfoProgram(void)
2220 info_mode = INFO_MODE_PROGRAM;
2225 static void execInfoVersion(void)
2227 info_mode = INFO_MODE_VERSION;
2232 static void execInfoLevelSet(void)
2234 info_mode = INFO_MODE_LEVELSET;
2239 static void execExitInfo(void)
2241 SetGameStatus(GAME_MODE_MAIN);
2246 static struct TokenInfo info_info_main[] =
2248 { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
2249 { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
2250 { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
2251 { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
2252 { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
2253 { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
2254 { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
2255 { TYPE_EMPTY, NULL, "" },
2256 { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
2261 static int getMenuTextFont(int type)
2263 if (type & (TYPE_SWITCH |
2277 static struct TokenInfo *setup_info;
2278 static struct TokenInfo setup_info_input[];
2280 static struct TokenInfo *menu_info;
2282 static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
2283 int screen_pos, int menu_info_pos_raw,
2286 int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
2287 struct TokenInfo *ti = &token_info[pos];
2288 int xpos = MENU_SCREEN_START_XPOS;
2289 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
2290 int font_nr = getMenuTextFont(ti->type);
2292 if (setup_mode == SETUP_MODE_INPUT)
2293 font_nr = FONT_MENU_1;
2296 font_nr = FONT_ACTIVE(font_nr);
2298 DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
2300 if (ti->type & ~TYPE_SKIP_ENTRY)
2301 drawCursor(screen_pos, active);
2304 static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
2307 DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
2310 static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
2313 DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
2316 static char *window_size_text;
2317 static char *scaling_type_text;
2318 static char *network_server_text;
2320 static void drawSetupValue(int, int);
2322 static void drawMenuInfoList(int first_entry, int num_page_entries,
2323 int max_page_entries)
2327 if (first_entry + num_page_entries > max_page_entries)
2330 clearMenuListArea();
2332 for (i = 0; i < num_page_entries; i++)
2334 int menu_info_pos = first_entry + i;
2335 struct TokenInfo *si = &menu_info[menu_info_pos];
2336 void *value_ptr = si->value;
2338 // set some entries to "unchangeable" according to other variables
2339 if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
2340 (value_ptr == &setup.sound_loops && !audio.loops_available) ||
2341 (value_ptr == &setup.sound_music && !audio.music_available) ||
2342 (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
2343 (value_ptr == &window_size_text && !video.window_scaling_available) ||
2344 (value_ptr == &scaling_type_text && !video.window_scaling_available))
2345 si->type |= TYPE_GHOSTED;
2347 if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
2348 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
2349 else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
2350 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
2351 else if (si->type & ~TYPE_SKIP_ENTRY)
2352 initCursor(i, IMG_MENU_BUTTON);
2354 DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
2356 if (si->type & TYPE_STRING)
2360 if (value_ptr == &network_server_text)
2361 gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
2363 if (gadget_id != -1)
2365 struct GadgetInfo *gi = screen_gadget[gadget_id];
2366 int xpos = MENU_SCREEN_START_XPOS;
2367 int ypos = MENU_SCREEN_START_YPOS + i;
2368 int x = mSX + xpos * 32;
2369 int y = mSY + ypos * 32;
2371 ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
2375 if (si->type & TYPE_VALUE &&
2376 menu_info == setup_info)
2377 drawSetupValue(i, menu_info_pos);
2381 static void DrawInfoScreen_Main(void)
2383 int fade_mask = REDRAW_FIELD;
2386 if (redraw_mask & REDRAW_ALL)
2387 fade_mask = REDRAW_ALL;
2390 fade_mask = REDRAW_ALL;
2393 FadeMenuSoundsAndMusic();
2395 FreeScreenGadgets();
2396 CreateScreenGadgets();
2398 // (needed after displaying title screens which disable auto repeat)
2399 KeyboardAutoRepeatOn();
2401 FadeSetLeaveScreen();
2405 // needed if different viewport properties defined for info screen
2406 ChangeViewportPropertiesIfNeeded();
2408 SetMainBackgroundImage(IMG_BACKGROUND_INFO);
2412 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
2414 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
2416 info_info = info_info_main;
2418 // determine maximal number of info entries that can be displayed on screen
2420 for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
2423 // determine maximal number of info entries available for menu of info screen
2425 for (i = 0; info_info[i].type != 0; i++)
2428 HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
2430 MapScreenGadgets(max_info_info);
2432 PlayMenuSoundsAndMusic();
2434 DrawMaskedBorder(fade_mask);
2439 static void changeSetupValue(int, int, int);
2441 static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
2442 int mode, int num_page_entries,
2443 int max_page_entries)
2445 static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2446 static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2447 static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
2448 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
2449 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
2450 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
2451 int *num_page_entries_last = num_page_entries_all_last[game_status];
2452 int *choice_store = choice_stores[game_status];
2453 int *first_entry_store = first_entry_stores[game_status];
2454 int choice = choice_store[mode]; // starts with 0
2455 int first_entry = first_entry_store[mode]; // starts with 0
2457 int y = choice - first_entry;
2459 boolean position_set_by_scrollbar = (dx == 999);
2460 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
2463 if (button == MB_MENU_INITIALIZE)
2465 // check if number of menu page entries has changed (may happen by change
2466 // of custom artwork definition value for 'list_size' for this menu screen)
2467 // (in this case, the last menu position most probably has to be corrected)
2468 if (num_page_entries != num_page_entries_last[mode])
2470 choice_store[mode] = first_entry_store[mode] = 0;
2472 choice = first_entry = 0;
2475 num_page_entries_last[mode] = num_page_entries;
2478 // advance to first valid menu entry
2479 while (choice < num_page_entries &&
2480 menu_info[choice].type & TYPE_SKIP_ENTRY)
2483 if (position_set_by_scrollbar)
2484 first_entry = first_entry_store[mode] = dy;
2486 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2487 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2489 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2491 if (choice < first_entry)
2493 choice = first_entry;
2495 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2498 else if (choice > first_entry + num_page_entries - 1)
2500 choice = first_entry + num_page_entries - 1;
2502 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2506 choice_store[mode] = choice;
2508 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2512 else if (button == MB_MENU_LEAVE)
2514 PlaySound(SND_MENU_ITEM_SELECTING);
2516 for (i = 0; i < max_page_entries; i++)
2518 if (menu_info[i].type & TYPE_LEAVE_MENU)
2520 void (*menu_callback_function)(void) = menu_info[i].value;
2524 menu_callback_function();
2526 break; // absolutely needed because function changes 'menu_info'!
2533 if (mx || my) // mouse input
2535 x = (mx - mSX) / 32;
2536 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
2538 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
2540 // move cursor instead of scrolling when already at start/end of list
2541 if (dy == -1 * SCROLL_LINE && first_entry == 0)
2543 else if (dy == +1 * SCROLL_LINE &&
2544 first_entry + num_page_entries == max_page_entries)
2547 // handle scrolling screen one line or page
2549 y + dy > num_page_entries - 1)
2551 boolean redraw = FALSE;
2553 if (ABS(dy) == SCROLL_PAGE)
2554 step = num_page_entries - 1;
2556 if (dy < 0 && first_entry > 0)
2558 // scroll page/line up
2560 first_entry -= step;
2561 if (first_entry < 0)
2566 else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
2568 // scroll page/line down
2570 first_entry += step;
2571 if (first_entry + num_page_entries > max_page_entries)
2572 first_entry = MAX(0, max_page_entries - num_page_entries);
2579 choice += first_entry - first_entry_store[mode];
2581 if (choice < first_entry)
2583 choice = first_entry;
2585 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2588 else if (choice > first_entry + num_page_entries - 1)
2590 choice = first_entry + num_page_entries - 1;
2592 if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2595 else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
2599 if (choice < first_entry ||
2600 choice > first_entry + num_page_entries - 1)
2601 first_entry += SIGN(dy);
2604 first_entry_store[mode] = first_entry;
2605 choice_store[mode] = choice;
2607 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2609 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2611 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2612 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2620 int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
2622 if (menu_info[choice].type & menu_navigation_type ||
2623 menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
2624 menu_info[choice].type & TYPE_YES_NO_AUTO ||
2625 menu_info[choice].type & TYPE_PLAYER)
2626 button = MB_MENU_CHOICE;
2631 // jump to next non-empty menu entry (up or down)
2632 while (first_entry + y > 0 &&
2633 first_entry + y < max_page_entries - 1 &&
2634 menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
2637 if (!IN_VIS_MENU(x, y))
2639 choice += y - y_old;
2641 if (choice < first_entry)
2642 first_entry = choice;
2643 else if (choice > first_entry + num_page_entries - 1)
2644 first_entry = choice - num_page_entries + 1;
2646 if (first_entry >= 0 &&
2647 first_entry + num_page_entries <= max_page_entries)
2649 first_entry_store[mode] = first_entry;
2651 if (choice < first_entry)
2652 choice = first_entry;
2653 else if (choice > first_entry + num_page_entries - 1)
2654 choice = first_entry + num_page_entries - 1;
2656 choice_store[mode] = choice;
2658 drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
2660 DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
2662 AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
2663 NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
2670 if (!anyScrollbarGadgetActive() &&
2671 IN_VIS_MENU(x, y) &&
2672 mx < mx_right_border &&
2673 y >= 0 && y < num_page_entries)
2677 if (first_entry + y != choice &&
2678 menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
2680 PlaySound(SND_MENU_ITEM_ACTIVATING);
2682 DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
2683 DrawCursorAndText_Menu(y, first_entry + y, TRUE);
2685 choice = choice_store[mode] = first_entry + y;
2689 PlaySound(SND_MENU_ITEM_SELECTING);
2691 for (i = 0; menu_info[i].type != 0; i++)
2693 if (menu_info[i].type & TYPE_LEAVE_MENU)
2695 void (*menu_callback_function)(void) = menu_info[i].value;
2699 menu_callback_function();
2701 // absolutely needed because function changes 'menu_info'!
2709 else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
2711 PlaySound(SND_MENU_ITEM_SELECTING);
2713 // when selecting key headline, execute function for key value change
2714 if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
2715 menu_info[first_entry + y + 1].type & TYPE_KEY)
2718 // when selecting string value, execute function for list selection
2719 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2720 menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
2723 // when selecting string value, execute function for text input gadget
2724 if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
2725 menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
2728 if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
2730 void (*menu_callback_function)(void) =
2731 menu_info[first_entry + y].value;
2733 FadeSetFromType(menu_info[first_entry + y].type);
2735 menu_callback_function();
2737 else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
2739 void (*gadget_callback_function)(void) =
2740 menu_info[first_entry + y].value;
2742 gadget_callback_function();
2744 else if (menu_info[first_entry + y].type & TYPE_VALUE &&
2745 menu_info == setup_info)
2747 changeSetupValue(y, first_entry + y, dx);
2753 void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
2755 menu_info = info_info;
2757 HandleMenuScreen(mx, my, dx, dy, button,
2758 info_mode, num_info_info, max_info_info);
2761 static int getMenuFontSpacing(int spacing_height, int font_nr)
2763 int font_spacing = getFontHeight(font_nr) + EXTRA_SPACING(game_status);
2765 return (spacing_height < 0 ? ABS(spacing_height) * font_spacing :
2769 static int getMenuTextSpacing(int spacing_height, int font_nr)
2771 return (getMenuFontSpacing(spacing_height, font_nr) +
2772 EXTRA_SPACING(game_status));
2775 static int getMenuTextStep(int spacing_height, int font_nr)
2777 return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
2780 void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
2782 int font_title = MENU_INFO_FONT_TITLE;
2783 int font_error = FONT_TEXT_2;
2784 int font_foot = MENU_INFO_FONT_FOOT;
2785 int spacing_title = menu.headline1_spacing_info[info_mode];
2786 int ystep_title = getMenuTextStep(spacing_title, font_title);
2787 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2788 int ystart2 = ystart1 + ystep_title;
2789 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2791 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
2793 FadeOut(REDRAW_FIELD);
2798 DrawTextSCentered(ystart1, font_title, text_title);
2799 DrawTextSCentered(ystart2, font_error, text_error);
2801 DrawTextSCentered(ybottom, font_foot,
2802 "Press any key or button for info menu");
2804 FadeIn(REDRAW_FIELD);
2807 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
2809 static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
2810 static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
2811 int font_title = MENU_INFO_FONT_TITLE;
2812 int font_foot = MENU_INFO_FONT_FOOT;
2813 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
2814 int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
2815 int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
2816 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
2817 int ystep = MENU_SCREEN_INFO_YSTEP;
2818 int element, action, direction;
2826 for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
2827 infoscreen_step[i] = infoscreen_frame[i] = 0;
2832 DrawTextSCentered(ystart1, font_title, "The Game Elements:");
2834 DrawTextSCentered(ybottom, font_foot,
2835 "Press any key or button for next page");
2841 while (helpanim_info[j].element != HELPANIM_LIST_END)
2843 if (i >= start + NUM_INFO_ELEMENTS_ON_SCREEN ||
2848 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2857 j += infoscreen_step[i - start];
2859 element = helpanim_info[j].element;
2860 action = helpanim_info[j].action;
2861 direction = helpanim_info[j].direction;
2864 element = EL_UNKNOWN;
2866 if (action != -1 && direction != -1)
2867 graphic = el_act_dir2img(element, action, direction);
2868 else if (action != -1)
2869 graphic = el_act2img(element, action);
2870 else if (direction != -1)
2871 graphic = el_dir2img(element, direction);
2873 graphic = el2img(element);
2875 delay = helpanim_info[j++].delay;
2880 if (infoscreen_frame[i - start] == 0)
2883 infoscreen_frame[i - start] = delay - 1;
2887 sync_frame = delay - infoscreen_frame[i - start];
2888 infoscreen_frame[i - start]--;
2891 if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
2893 if (!infoscreen_frame[i - start])
2894 infoscreen_step[i - start] = 0;
2898 if (!infoscreen_frame[i - start])
2899 infoscreen_step[i - start]++;
2900 while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
2906 ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
2908 DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
2909 graphic, sync_frame, USE_MASKING);
2912 DrawInfoScreen_HelpText(element, action, direction, i - start);
2917 redraw_mask |= REDRAW_FIELD;
2922 static char *getHelpText(int element, int action, int direction)
2924 char token[MAX_LINE_LEN];
2926 strcpy(token, element_info[element].token_name);
2929 strcat(token, element_action_info[action].suffix);
2931 if (direction != -1)
2932 strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
2934 return getHashEntry(helptext_info, token);
2937 void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
2939 int font_nr = FONT_INFO_ELEMENTS;
2940 int font_width = getFontWidth(font_nr);
2941 int font_height = getFontHeight(font_nr);
2942 int yoffset = (TILEX - 2 * font_height) / 2;
2943 int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
2944 int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
2945 int ystep = TILEY + 4;
2946 int pad_left = xstart - SX;
2947 int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
2948 int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
2949 int max_lines_per_text = 2;
2952 if (action != -1 && direction != -1) // element.action.direction
2953 text = getHelpText(element, action, direction);
2955 if (text == NULL && action != -1) // element.action
2956 text = getHelpText(element, action, -1);
2958 if (text == NULL && direction != -1) // element.direction
2959 text = getHelpText(element, -1, direction);
2961 if (text == NULL) // base element
2962 text = getHelpText(element, -1, -1);
2964 if (text == NULL) // not found
2965 text = "No description available";
2967 if (strlen(text) <= max_chars_per_line) // only one line of text
2968 ystart += getFontHeight(font_nr) / 2;
2970 DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
2971 max_chars_per_line, -1, max_lines_per_text, 0, -1,
2972 TRUE, FALSE, FALSE);
2975 static void DrawInfoScreen_TitleScreen(void)
2977 SetGameStatus(GAME_MODE_TITLE);
2982 void HandleInfoScreen_TitleScreen(int button)
2984 HandleTitleScreen(0, 0, 0, 0, button);
2987 static void DrawInfoScreen_Elements(void)
2989 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
2991 FadeOut(REDRAW_FIELD);
2996 HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
2998 FadeIn(REDRAW_FIELD);
3001 void HandleInfoScreen_Elements(int button)
3003 static unsigned int info_delay = 0;
3004 static int num_anims;
3005 static int num_pages;
3007 int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
3010 if (button == MB_MENU_INITIALIZE)
3012 boolean new_element = TRUE;
3016 for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
3018 if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
3020 else if (new_element)
3023 new_element = FALSE;
3027 num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
3031 if (button == MB_MENU_LEAVE)
3033 PlaySound(SND_MENU_ITEM_SELECTING);
3035 info_mode = INFO_MODE_MAIN;
3040 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3042 if (button != MB_MENU_INITIALIZE)
3044 PlaySound(SND_MENU_ITEM_SELECTING);
3049 if (page >= num_pages)
3051 FadeMenuSoundsAndMusic();
3053 info_mode = INFO_MODE_MAIN;
3060 FadeSetNextScreen();
3062 if (button != MB_MENU_INITIALIZE)
3063 FadeOut(REDRAW_FIELD);
3065 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
3067 if (button != MB_MENU_INITIALIZE)
3068 FadeIn(REDRAW_FIELD);
3072 if (DelayReached(&info_delay, GameFrameDelay))
3073 if (page < num_pages)
3074 DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
3076 PlayMenuSoundIfLoop();
3080 static void DrawInfoScreen_Music(void)
3082 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
3084 FadeOut(REDRAW_FIELD);
3091 HandleInfoScreen_Music(MB_MENU_INITIALIZE);
3093 FadeIn(REDRAW_FIELD);
3096 void HandleInfoScreen_Music(int button)
3098 static struct MusicFileInfo *list = NULL;
3099 int font_title = MENU_INFO_FONT_TITLE;
3100 int font_head = MENU_INFO_FONT_HEAD;
3101 int font_text = MENU_INFO_FONT_TEXT;
3102 int font_foot = MENU_INFO_FONT_FOOT;
3103 int spacing_title = menu.headline1_spacing_info[info_mode];
3104 int spacing_head = menu.headline2_spacing_info[info_mode];
3105 int ystep_title = getMenuTextStep(spacing_title, font_title);
3106 int ystep_head = getMenuTextStep(spacing_head, font_head);
3107 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3108 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3110 if (button == MB_MENU_INITIALIZE)
3112 list = music_file_info;
3116 FadeMenuSoundsAndMusic();
3121 DrawTextSCentered(ystart, font_title,
3122 "No music info for this level set.");
3124 DrawTextSCentered(ybottom, font_foot,
3125 "Press any key or button for info menu");
3131 if (button == MB_MENU_LEAVE)
3133 PlaySound(SND_MENU_ITEM_SELECTING);
3135 FadeMenuSoundsAndMusic();
3137 info_mode = INFO_MODE_MAIN;
3142 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3144 if (button != MB_MENU_INITIALIZE)
3146 PlaySound(SND_MENU_ITEM_SELECTING);
3154 FadeMenuSoundsAndMusic();
3156 info_mode = INFO_MODE_MAIN;
3162 FadeMenuSoundsAndMusic();
3164 if (list != music_file_info)
3165 FadeSetNextScreen();
3167 if (button != MB_MENU_INITIALIZE)
3168 FadeOut(REDRAW_FIELD);
3175 int sound = list->music;
3177 if (sound_info[sound].loop)
3178 PlaySoundLoop(sound);
3182 DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
3186 int music = list->music;
3188 if (music_info[music].loop)
3189 PlayMusicLoop(music);
3193 DrawTextSCentered(ystart, font_title, "The Game Background Music:");
3196 ystart += ystep_title;
3198 if (!strEqual(list->title, UNKNOWN_NAME))
3200 if (!strEqual(list->title_header, UNKNOWN_NAME))
3202 DrawTextSCentered(ystart, font_head, list->title_header);
3203 ystart += ystep_head;
3206 DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
3207 ystart += ystep_head;
3210 if (!strEqual(list->artist, UNKNOWN_NAME))
3212 if (!strEqual(list->artist_header, UNKNOWN_NAME))
3213 DrawTextSCentered(ystart, font_head, list->artist_header);
3215 DrawTextSCentered(ystart, font_head, "by");
3217 ystart += ystep_head;
3219 DrawTextFCentered(ystart, font_text, "%s", list->artist);
3220 ystart += ystep_head;
3223 if (!strEqual(list->album, UNKNOWN_NAME))
3225 if (!strEqual(list->album_header, UNKNOWN_NAME))
3226 DrawTextSCentered(ystart, font_head, list->album_header);
3228 DrawTextSCentered(ystart, font_head, "from the album");
3230 ystart += ystep_head;
3232 DrawTextFCentered(ystart, font_text, "\"%s\"", list->album);
3233 ystart += ystep_head;
3236 if (!strEqual(list->year, UNKNOWN_NAME))
3238 if (!strEqual(list->year_header, UNKNOWN_NAME))
3239 DrawTextSCentered(ystart, font_head, list->year_header);
3241 DrawTextSCentered(ystart, font_head, "from the year");
3243 ystart += ystep_head;
3245 DrawTextFCentered(ystart, font_text, "%s", list->year);
3246 ystart += ystep_head;
3249 DrawTextSCentered(ybottom, FONT_TEXT_4,
3250 "Press any key or button for next page");
3252 if (button != MB_MENU_INITIALIZE)
3253 FadeIn(REDRAW_FIELD);
3256 if (list != NULL && list->is_sound && sound_info[list->music].loop)
3257 PlaySoundLoop(list->music);
3260 static void DrawInfoScreen_CreditsScreen(int screen_nr)
3262 int font_title = MENU_INFO_FONT_TITLE;
3263 int font_head = MENU_INFO_FONT_HEAD;
3264 int font_text = MENU_INFO_FONT_TEXT;
3265 int font_foot = MENU_INFO_FONT_FOOT;
3266 int spacing_title = menu.headline1_spacing_info[info_mode];
3267 int spacing_head = menu.headline2_spacing_info[info_mode];
3268 int spacing_para = menu.paragraph_spacing_info[info_mode];
3269 int spacing_line = menu.line_spacing_info[info_mode];
3270 int ystep_title = getMenuTextStep(spacing_title, font_title);
3271 int ystep_head = getMenuTextStep(spacing_head, font_head);
3272 int ystep_para = getMenuTextStep(spacing_para, font_text);
3273 int ystep_line = getMenuTextStep(spacing_line, font_text);
3274 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3275 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3280 DrawTextSCentered(ystart, font_title, "Credits:");
3281 ystart += ystep_title;
3285 DrawTextSCentered(ystart, font_head,
3286 "Special thanks to");
3287 ystart += ystep_head;
3288 DrawTextSCentered(ystart, font_text,
3290 ystart += ystep_head;
3291 DrawTextSCentered(ystart, font_head,
3293 ystart += ystep_head;
3294 DrawTextSCentered(ystart, font_text,
3295 "\"Boulder Dash\"");
3296 ystart += ystep_head;
3297 DrawTextSCentered(ystart, font_head,
3299 ystart += ystep_head;
3300 DrawTextSCentered(ystart, font_text,
3302 ystart += ystep_head;
3303 DrawTextSCentered(ystart, font_head,
3305 ystart += ystep_head;
3306 DrawTextSCentered(ystart, font_text,
3307 "First Star Software");
3309 else if (screen_nr == 1)
3311 DrawTextSCentered(ystart, font_head,
3312 "Special thanks to");
3313 ystart += ystep_head;
3314 DrawTextSCentered(ystart, font_text,
3315 "Klaus Heinz & Volker Wertich");
3316 ystart += ystep_head;
3317 DrawTextSCentered(ystart, font_head,
3319 ystart += ystep_head;
3320 DrawTextSCentered(ystart, font_text,
3321 "\"Emerald Mine\"");
3322 ystart += ystep_head;
3323 DrawTextSCentered(ystart, font_head,
3325 ystart += ystep_head;
3326 DrawTextSCentered(ystart, font_text,
3328 ystart += ystep_head;
3329 DrawTextSCentered(ystart, font_head,
3331 ystart += ystep_head;
3332 DrawTextSCentered(ystart, font_text,
3335 else if (screen_nr == 2)
3337 DrawTextSCentered(ystart, font_head,
3338 "Special thanks to");
3339 ystart += ystep_head;
3340 DrawTextSCentered(ystart, font_text,
3341 "Michael Stopp & Philip Jespersen");
3342 ystart += ystep_head;
3343 DrawTextSCentered(ystart, font_head,
3345 ystart += ystep_head;
3346 DrawTextSCentered(ystart, font_text,
3348 ystart += ystep_head;
3349 DrawTextSCentered(ystart, font_head,
3351 ystart += ystep_head;
3352 DrawTextSCentered(ystart, font_text,
3354 ystart += ystep_head;
3355 DrawTextSCentered(ystart, font_head,
3357 ystart += ystep_head;
3358 DrawTextSCentered(ystart, font_text,
3359 "Digital Integration");
3361 else if (screen_nr == 3)
3363 DrawTextSCentered(ystart, font_head,
3364 "Special thanks to");
3365 ystart += ystep_head;
3366 DrawTextSCentered(ystart, font_text,
3367 "Hiroyuki Imabayashi");
3368 ystart += ystep_head;
3369 DrawTextSCentered(ystart, font_head,
3371 ystart += ystep_head;
3372 DrawTextSCentered(ystart, font_text,
3374 ystart += ystep_head;
3375 DrawTextSCentered(ystart, font_head,
3377 ystart += ystep_head;
3378 DrawTextSCentered(ystart, font_text,
3380 ystart += ystep_head;
3381 DrawTextSCentered(ystart, font_head,
3383 ystart += ystep_head;
3384 DrawTextSCentered(ystart, font_text,
3387 else if (screen_nr == 4)
3389 DrawTextSCentered(ystart, font_head,
3390 "Special thanks to");
3391 ystart += ystep_head;
3392 DrawTextSCentered(ystart, font_text,
3394 ystart += ystep_head;
3395 DrawTextSCentered(ystart, font_head,
3397 ystart += ystep_head;
3398 DrawTextSCentered(ystart, font_text,
3399 "J\xfcrgen Bonhagen");
3400 ystart += ystep_head;
3401 DrawTextSCentered(ystart, font_head,
3402 "for the continuous creation");
3403 ystart += ystep_line;
3404 DrawTextSCentered(ystart, font_head,
3405 "of outstanding level sets");
3407 else if (screen_nr == 5)
3409 DrawTextSCentered(ystart, font_head,
3411 ystart += ystep_head;
3412 DrawTextSCentered(ystart, font_text,
3414 ystart += ystep_head;
3415 DrawTextSCentered(ystart, font_head,
3416 "for ideas and inspiration by");
3417 ystart += ystep_head;
3418 DrawTextSCentered(ystart, font_text,
3420 ystart += ystep_para;
3422 DrawTextSCentered(ystart, font_head,
3424 ystart += ystep_head;
3425 DrawTextSCentered(ystart, font_text,
3427 ystart += ystep_head;
3428 DrawTextSCentered(ystart, font_head,
3429 "for ideas and inspiration by");
3430 ystart += ystep_head;
3431 DrawTextSCentered(ystart, font_text,
3434 else if (screen_nr == 6)
3436 DrawTextSCentered(ystart, font_head,
3438 ystart += ystep_head;
3439 DrawTextSCentered(ystart, font_text,
3441 ystart += ystep_head;
3442 DrawTextSCentered(ystart, font_head,
3443 "for the code base used for the");
3444 ystart += ystep_line;
3445 DrawTextSCentered(ystart, font_head,
3446 "native Emerald Mine engine");
3448 else if (screen_nr == 7)
3450 DrawTextSCentered(ystart, font_head,
3452 ystart += ystep_head;
3453 DrawTextSCentered(ystart, font_text,
3455 ystart += ystep_head;
3456 DrawTextSCentered(ystart, font_head,
3457 "for the initial DOS port");
3458 ystart += ystep_para;
3460 DrawTextSCentered(ystart, font_head,
3462 ystart += ystep_head;
3463 DrawTextSCentered(ystart, font_text,
3465 ystart += ystep_head;
3466 DrawTextSCentered(ystart, font_head,
3467 "for some additional toons");
3469 else if (screen_nr == 8)
3471 DrawTextSCentered(ystart, font_head,
3472 "And not to forget:");
3473 ystart += ystep_head;
3474 DrawTextSCentered(ystart, font_head,
3476 ystart += ystep_head;
3477 DrawTextSCentered(ystart, font_text,
3478 "All those who contributed");
3479 ystart += ystep_line;
3480 DrawTextSCentered(ystart, font_text,
3481 "levels to this game");
3482 ystart += ystep_line;
3483 DrawTextSCentered(ystart, font_text,
3487 DrawTextSCentered(ybottom, font_foot,
3488 "Press any key or button for next page");
3491 static void DrawInfoScreen_Credits(void)
3493 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
3495 FadeMenuSoundsAndMusic();
3497 FadeOut(REDRAW_FIELD);
3499 HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
3501 FadeIn(REDRAW_FIELD);
3504 void HandleInfoScreen_Credits(int button)
3506 static int screen_nr = 0;
3507 int num_screens = 9;
3509 if (button == MB_MENU_INITIALIZE)
3513 // DrawInfoScreen_CreditsScreen(screen_nr);
3516 if (button == MB_MENU_LEAVE)
3518 PlaySound(SND_MENU_ITEM_SELECTING);
3520 info_mode = INFO_MODE_MAIN;
3525 else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
3527 if (button != MB_MENU_INITIALIZE)
3529 PlaySound(SND_MENU_ITEM_SELECTING);
3534 if (screen_nr >= num_screens)
3536 FadeMenuSoundsAndMusic();
3538 info_mode = INFO_MODE_MAIN;
3545 FadeSetNextScreen();
3547 if (button != MB_MENU_INITIALIZE)
3548 FadeOut(REDRAW_FIELD);
3550 DrawInfoScreen_CreditsScreen(screen_nr);
3552 if (button != MB_MENU_INITIALIZE)
3553 FadeIn(REDRAW_FIELD);
3557 PlayMenuSoundIfLoop();
3561 static void DrawInfoScreen_Program(void)
3563 int font_title = MENU_INFO_FONT_TITLE;
3564 int font_head = MENU_INFO_FONT_HEAD;
3565 int font_text = MENU_INFO_FONT_TEXT;
3566 int font_foot = MENU_INFO_FONT_FOOT;
3567 int spacing_title = menu.headline1_spacing_info[info_mode];
3568 int spacing_head = menu.headline2_spacing_info[info_mode];
3569 int spacing_para = menu.paragraph_spacing_info[info_mode];
3570 int spacing_line = menu.line_spacing_info[info_mode];
3571 int ystep_title = getMenuTextStep(spacing_title, font_title);
3572 int ystep_head = getMenuTextStep(spacing_head, font_head);
3573 int ystep_para = getMenuTextStep(spacing_para, font_text);
3574 int ystep_line = getMenuTextStep(spacing_line, font_text);
3575 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3576 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3578 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
3580 FadeOut(REDRAW_FIELD);
3585 DrawTextSCentered(ystart, font_title, "Program Information:");
3586 ystart += ystep_title;
3588 DrawTextSCentered(ystart, font_head,
3589 "This game is Freeware!");
3590 ystart += ystep_head;
3591 DrawTextSCentered(ystart, font_head,
3592 "If you like it, send e-mail to:");
3593 ystart += ystep_head;
3594 DrawTextSCentered(ystart, font_text,
3595 setup.internal.program_email);
3596 ystart += ystep_para;
3598 DrawTextSCentered(ystart, font_head,
3599 "More information and levels:");
3600 ystart += ystep_head;
3601 DrawTextSCentered(ystart, font_text,
3602 setup.internal.program_website);
3603 ystart += ystep_para;
3605 DrawTextSCentered(ystart, font_head,
3606 "If you have created new levels,");
3607 ystart += ystep_line;
3608 DrawTextSCentered(ystart, font_head,
3609 "send them to me to include them!");
3610 ystart += ystep_head;
3611 DrawTextSCentered(ystart, font_head,
3614 DrawTextSCentered(ybottom, font_foot,
3615 "Press any key or button for info menu");
3617 FadeIn(REDRAW_FIELD);
3620 void HandleInfoScreen_Program(int button)
3622 if (button == MB_MENU_LEAVE)
3624 PlaySound(SND_MENU_ITEM_SELECTING);
3626 info_mode = INFO_MODE_MAIN;
3631 else if (button == MB_MENU_CHOICE)
3633 PlaySound(SND_MENU_ITEM_SELECTING);
3635 FadeMenuSoundsAndMusic();
3637 info_mode = INFO_MODE_MAIN;
3642 PlayMenuSoundIfLoop();
3646 static void DrawInfoScreen_Version(void)
3648 int font_title = MENU_INFO_FONT_TITLE;
3649 int font_head = MENU_INFO_FONT_HEAD;
3650 int font_text = MENU_INFO_FONT_TEXT;
3651 int font_foot = MENU_INFO_FONT_FOOT;
3652 int spacing_title = menu.headline1_spacing_info[info_mode];
3653 int spacing_head = menu.headline2_spacing_info[info_mode];
3654 int spacing_para = menu.paragraph_spacing_info[info_mode];
3655 int spacing_line = menu.line_spacing_info[info_mode];
3656 int xstep = getFontWidth(font_text);
3657 int ystep_title = getMenuTextStep(spacing_title, font_title);
3658 int ystep_head = getMenuTextStep(spacing_head, font_head);
3659 int ystep_para = getMenuTextStep(spacing_para, font_text);
3660 int ystep_line = getMenuTextStep(spacing_line, font_text);
3661 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3662 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3663 int xstart1 = mSX - SX + 2 * xstep;
3664 int xstart2 = mSX - SX + 18 * xstep;
3665 int xstart3 = mSX - SX + 28 * xstep;
3666 SDL_version sdl_version_compiled;
3667 const SDL_version *sdl_version_linked;
3668 int driver_name_len = 10;
3669 SDL_version sdl_version_linked_ext;
3670 const char *driver_name = NULL;
3672 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
3674 FadeOut(REDRAW_FIELD);
3679 DrawTextSCentered(ystart, font_title, "Version Information:");
3680 ystart += ystep_title;
3682 DrawTextF(xstart1, ystart, font_head, "Name");
3683 DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
3684 ystart += ystep_line;
3686 if (!strEqual(getProgramVersionString(), getProgramRealVersionString()))
3688 DrawTextF(xstart1, ystart, font_head, "Version (fake)");
3689 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3690 ystart += ystep_line;
3692 DrawTextF(xstart1, ystart, font_head, "Version (real)");
3693 DrawTextF(xstart2, ystart, font_text, getProgramRealVersionString());
3694 ystart += ystep_line;
3698 DrawTextF(xstart1, ystart, font_head, "Version");
3699 DrawTextF(xstart2, ystart, font_text, getProgramVersionString());
3700 ystart += ystep_line;
3703 DrawTextF(xstart1, ystart, font_head, "Platform");
3704 DrawTextF(xstart2, ystart, font_text, "%s (%s)",
3706 PLATFORM_XX_BIT_STRING);
3707 ystart += ystep_line;
3709 DrawTextF(xstart1, ystart, font_head, "Target");
3710 DrawTextF(xstart2, ystart, font_text, TARGET_STRING);
3711 ystart += ystep_line;
3713 DrawTextF(xstart1, ystart, font_head, "Source date");
3714 DrawTextF(xstart2, ystart, font_text, getSourceDateString());
3715 ystart += ystep_line;
3717 DrawTextF(xstart1, ystart, font_head, "Commit hash");
3718 DrawTextF(xstart2, ystart, font_text, getSourceHashString());
3719 ystart += ystep_para;
3721 DrawTextF(xstart1, ystart, font_head, "Library");
3722 DrawTextF(xstart2, ystart, font_head, "compiled");
3723 DrawTextF(xstart3, ystart, font_head, "linked");
3724 ystart += ystep_head;
3726 SDL_VERSION(&sdl_version_compiled);
3727 SDL_GetVersion(&sdl_version_linked_ext);
3728 sdl_version_linked = &sdl_version_linked_ext;
3730 DrawTextF(xstart1, ystart, font_text, "SDL");
3731 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3732 sdl_version_compiled.major,
3733 sdl_version_compiled.minor,
3734 sdl_version_compiled.patch);
3735 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3736 sdl_version_linked->major,
3737 sdl_version_linked->minor,
3738 sdl_version_linked->patch);
3739 ystart += ystep_line;
3741 SDL_IMAGE_VERSION(&sdl_version_compiled);
3742 sdl_version_linked = IMG_Linked_Version();
3744 DrawTextF(xstart1, ystart, font_text, "SDL_image");
3745 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3746 sdl_version_compiled.major,
3747 sdl_version_compiled.minor,
3748 sdl_version_compiled.patch);
3749 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3750 sdl_version_linked->major,
3751 sdl_version_linked->minor,
3752 sdl_version_linked->patch);
3753 ystart += ystep_line;
3755 SDL_MIXER_VERSION(&sdl_version_compiled);
3756 sdl_version_linked = Mix_Linked_Version();
3758 DrawTextF(xstart1, ystart, font_text, "SDL_mixer");
3759 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3760 sdl_version_compiled.major,
3761 sdl_version_compiled.minor,
3762 sdl_version_compiled.patch);
3763 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3764 sdl_version_linked->major,
3765 sdl_version_linked->minor,
3766 sdl_version_linked->patch);
3767 ystart += ystep_line;
3769 SDL_NET_VERSION(&sdl_version_compiled);
3770 sdl_version_linked = SDLNet_Linked_Version();
3772 DrawTextF(xstart1, ystart, font_text, "SDL_net");
3773 DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
3774 sdl_version_compiled.major,
3775 sdl_version_compiled.minor,
3776 sdl_version_compiled.patch);
3777 DrawTextF(xstart3, ystart, font_text, "%d.%d.%d",
3778 sdl_version_linked->major,
3779 sdl_version_linked->minor,
3780 sdl_version_linked->patch);
3781 ystart += ystep_para;
3783 DrawTextF(xstart1, ystart, font_head, "Driver");
3784 DrawTextF(xstart2, ystart, font_head, "Requested");
3785 DrawTextF(xstart3, ystart, font_head, "Used");
3786 ystart += ystep_head;
3789 getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
3791 DrawTextF(xstart1, ystart, font_text, "Render Driver");
3792 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
3793 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3794 ystart += ystep_line;
3797 getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
3799 DrawTextF(xstart1, ystart, font_text, "Video Driver");
3800 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
3801 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3802 ystart += ystep_line;
3805 getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
3807 DrawTextF(xstart1, ystart, font_text, "Audio Driver");
3808 DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
3809 DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
3811 DrawTextSCentered(ybottom, font_foot,
3812 "Press any key or button for info menu");
3814 FadeIn(REDRAW_FIELD);
3817 void HandleInfoScreen_Version(int button)
3819 if (button == MB_MENU_LEAVE)
3821 PlaySound(SND_MENU_ITEM_SELECTING);
3823 info_mode = INFO_MODE_MAIN;
3828 else if (button == MB_MENU_CHOICE)
3830 PlaySound(SND_MENU_ITEM_SELECTING);
3832 FadeMenuSoundsAndMusic();
3834 info_mode = INFO_MODE_MAIN;
3839 PlayMenuSoundIfLoop();
3843 static void DrawInfoScreen_LevelSet(void)
3845 struct TitleMessageInfo *tmi = &readme;
3846 char *filename = getLevelSetInfoFilename();
3847 char *title = "Level Set Information:";
3848 int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
3849 int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
3851 if (filename == NULL)
3853 DrawInfoScreen_NotAvailable(title, "No information for this level set.");
3858 SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
3860 FadeOut(REDRAW_FIELD);
3865 DrawTextSCentered(ystart, FONT_TEXT_1, title);
3867 // if x position set to "-1", automatically determine by playfield width
3869 tmi->x = SXSIZE / 2;
3871 // if y position set to "-1", use static default value
3875 // if width set to "-1", automatically determine by playfield width
3876 if (tmi->width == -1)
3877 tmi->width = SXSIZE - 2 * TILEX;
3879 // if height set to "-1", automatically determine by playfield height
3880 if (tmi->height == -1)
3881 tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
3883 // if chars set to "-1", automatically determine by text and font width
3884 if (tmi->chars == -1)
3885 tmi->chars = tmi->width / getFontWidth(tmi->font);
3887 tmi->width = tmi->chars * getFontWidth(tmi->font);
3889 // if lines set to "-1", automatically determine by text and font height
3890 if (tmi->lines == -1)
3891 tmi->lines = tmi->height / getFontHeight(tmi->font);
3893 tmi->height = tmi->lines * getFontHeight(tmi->font);
3895 DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
3896 filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
3897 tmi->autowrap, tmi->centered, tmi->parse_comments);
3899 DrawTextSCentered(ybottom, FONT_TEXT_4,
3900 "Press any key or button for info menu");
3902 FadeIn(REDRAW_FIELD);
3905 static void HandleInfoScreen_LevelSet(int button)
3907 if (button == MB_MENU_LEAVE)
3909 PlaySound(SND_MENU_ITEM_SELECTING);
3911 info_mode = INFO_MODE_MAIN;
3916 else if (button == MB_MENU_CHOICE)
3918 PlaySound(SND_MENU_ITEM_SELECTING);
3920 FadeMenuSoundsAndMusic();
3922 info_mode = INFO_MODE_MAIN;
3927 PlayMenuSoundIfLoop();
3931 static void DrawInfoScreen(void)
3933 if (info_mode == INFO_MODE_TITLE)
3934 DrawInfoScreen_TitleScreen();
3935 else if (info_mode == INFO_MODE_ELEMENTS)
3936 DrawInfoScreen_Elements();
3937 else if (info_mode == INFO_MODE_MUSIC)
3938 DrawInfoScreen_Music();
3939 else if (info_mode == INFO_MODE_CREDITS)
3940 DrawInfoScreen_Credits();
3941 else if (info_mode == INFO_MODE_PROGRAM)
3942 DrawInfoScreen_Program();
3943 else if (info_mode == INFO_MODE_VERSION)
3944 DrawInfoScreen_Version();
3945 else if (info_mode == INFO_MODE_LEVELSET)
3946 DrawInfoScreen_LevelSet();
3948 DrawInfoScreen_Main();
3950 if (info_mode != INFO_MODE_MAIN &&
3951 info_mode != INFO_MODE_TITLE &&
3952 info_mode != INFO_MODE_MUSIC)
3953 PlayMenuSoundsAndMusic();
3956 void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
3958 if (info_mode == INFO_MODE_TITLE)
3959 HandleInfoScreen_TitleScreen(button);
3960 else if (info_mode == INFO_MODE_ELEMENTS)
3961 HandleInfoScreen_Elements(button);
3962 else if (info_mode == INFO_MODE_MUSIC)
3963 HandleInfoScreen_Music(button);
3964 else if (info_mode == INFO_MODE_CREDITS)
3965 HandleInfoScreen_Credits(button);
3966 else if (info_mode == INFO_MODE_PROGRAM)
3967 HandleInfoScreen_Program(button);
3968 else if (info_mode == INFO_MODE_VERSION)
3969 HandleInfoScreen_Version(button);
3970 else if (info_mode == INFO_MODE_LEVELSET)
3971 HandleInfoScreen_LevelSet(button);
3973 HandleInfoScreen_Main(mx, my, dx, dy, button);
3977 // ============================================================================
3978 // type name functions
3979 // ============================================================================
3981 static void HandleTypeNameExt(boolean initialize, Key key)
3983 static char name[MAX_PLAYER_NAME_LEN + 1];
3984 static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
3985 struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
3986 struct TextPosInfo *pos = mci->pos_input;
3987 int sx = mSX + ALIGNED_TEXT_XPOS(pos);
3988 int sy = mSY + ALIGNED_TEXT_YPOS(pos);
3989 static int xpos = 0;
3990 int font_nr = pos->font;
3991 int font_active_nr = FONT_ACTIVE(font_nr);
3992 int font_width = getFontWidth(font_active_nr);
3993 char key_char = getValidConfigValueChar(getCharFromKey(key));
3994 boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
3995 boolean is_active = TRUE;
3997 DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_active_nr);
4001 strcpy(name, setup.player_name);
4002 strcpy(last_player_name, name);
4004 xpos = strlen(name);
4006 StartTextInput(sx, sy, pos->width, pos->height);
4008 else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
4010 name[xpos] = key_char;
4015 else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
4021 else if (key == KSYM_Return && xpos > 0)
4023 strcpy(setup.player_name, name);
4029 else if (key == KSYM_Escape)
4031 strcpy(name, last_player_name);
4038 pos->width = (strlen(name) + 1) * font_width;
4039 sx = mSX + ALIGNED_TEXT_XPOS(pos);
4041 DrawText(sx, sy, name, font_active_nr);
4042 DrawText(sx + xpos * font_width, sy, "_", font_active_nr);
4046 SetGameStatus(GAME_MODE_MAIN);
4048 pos->width = strlen(name) * font_width;
4049 sx = mSX + ALIGNED_TEXT_XPOS(pos);
4051 DrawText(sx, sy, name, font_nr);
4057 static void DrawTypeName(void)
4059 HandleTypeNameExt(TRUE, 0);
4062 void HandleTypeName(Key key)
4064 HandleTypeNameExt(FALSE, key);
4068 // ============================================================================
4069 // tree menu functions
4070 // ============================================================================
4072 static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
4074 if (game_status != GAME_MODE_SETUP ||
4075 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4078 int max_text_size = 0;
4081 for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
4082 max_text_size = MAX(max_text_size, strlen(node->name));
4084 int num_entries = numTreeInfoInGroup(ti);
4085 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4086 int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
4087 int button_width = SC_MENUBUTTON_XSIZE;
4088 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4089 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4090 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
4091 int x = ALIGNED_XPOS(0, screen_width, align) * -1;
4092 int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
4093 int align_xoffset = MAX(0, align_xoffset_raw);
4095 return align_xoffset;
4098 static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
4100 if (game_status != GAME_MODE_SETUP ||
4101 DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
4104 int num_entries = numTreeInfoInGroup(ti);
4105 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4106 int font_height = getFontHeight(FONT_TEXT_1);
4107 int text_height = font_height * num_page_entries;
4108 int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
4109 int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
4110 int y = ALIGNED_YPOS(0, page_height, align) * -1;
4111 int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
4112 int align_yoffset = MAX(0, align_yoffset_raw);
4114 return align_yoffset;
4117 static void DrawChooseTree(TreeInfo **ti_ptr)
4119 int fade_mask = REDRAW_FIELD;
4122 fade_mask = REDRAW_ALL;
4124 if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
4126 SetGameStatus(GAME_MODE_MAIN);
4135 FreeScreenGadgets();
4136 CreateScreenGadgets();
4140 // needed if different viewport properties defined for choosing level (set)
4141 ChangeViewportPropertiesIfNeeded();
4143 if (game_status == GAME_MODE_NAMES)
4144 SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
4145 else if (game_status == GAME_MODE_LEVELNR)
4146 SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
4147 else if (game_status == GAME_MODE_LEVELS)
4148 SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
4152 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4154 HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
4155 MapScreenTreeGadgets(*ti_ptr);
4157 DrawMaskedBorder(fade_mask);
4162 static void drawChooseTreeList(int first_entry, int num_page_entries,
4165 int num_entries = numTreeInfoInGroup(ti);
4166 boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
4167 int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
4168 int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
4169 int font_nr = FONT_TEXT_1;
4170 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
4172 char *title_string = NULL;
4173 int yoffset_sets = MENU_TITLE1_YPOS;
4174 int yoffset_setup = 16;
4175 int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
4176 ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
4178 title_string = ti->infotext;
4180 DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
4182 clearMenuListArea();
4184 for (i = 0; i < num_page_entries; i++)
4186 TreeInfo *node, *node_first;
4187 int entry_pos = first_entry + i;
4188 int xpos = MENU_SCREEN_START_XPOS;
4189 int ypos = MENU_SCREEN_START_YPOS + i;
4190 int startx = amSX + xpos * 32;
4191 int starty = amSY + ypos * 32;
4192 int startx_text = startx + font_xoffset;
4193 int endx_text = amSX + screen_width;
4194 int max_text_size = endx_text - startx_text;
4195 int max_buffer_len = max_text_size / getFontWidth(font_nr);
4196 char buffer[max_buffer_len + 1];
4198 node_first = getTreeInfoFirstGroupEntry(ti);
4199 node = getTreeInfoFromPos(node_first, entry_pos);
4201 strncpy(buffer, node->name, max_buffer_len);
4202 buffer[max_buffer_len] = '\0';
4204 DrawText(startx, starty, buffer, font_nr + node->color);
4206 if (node->parent_link)
4207 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
4208 else if (node->level_group)
4209 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
4211 initCursor(i, IMG_MENU_BUTTON);
4214 redraw_mask |= REDRAW_FIELD;
4217 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
4219 TreeInfo *node, *node_first;
4220 int x, last_redraw_mask = redraw_mask;
4221 int ypos = MENU_TITLE2_YPOS;
4222 int font_nr = FONT_TITLE_2;
4224 if (ti->type == TREE_TYPE_LEVEL_NR)
4225 DrawTextFCentered(ypos, font_nr, leveldir_current->name);
4227 if (ti->type != TREE_TYPE_LEVEL_DIR)
4230 node_first = getTreeInfoFirstGroupEntry(ti);
4231 node = getTreeInfoFromPos(node_first, entry_pos);
4233 DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
4235 if (node->parent_link)
4236 DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
4237 node->node_parent->name);
4238 else if (node->level_group)
4239 DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
4241 else if (ti->type == TREE_TYPE_LEVEL_DIR)
4242 DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
4243 node->levels, (node->levels > 1 ? "levels" : "level"),
4246 // let BackToFront() redraw only what is needed
4247 redraw_mask = last_redraw_mask;
4248 for (x = 0; x < SCR_FIELDX; x++)
4249 MarkTileDirty(x, 1);
4252 static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
4255 TreeInfo *ti = *ti_ptr;
4256 boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
4257 int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
4258 int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
4260 int y = ti->cl_cursor;
4261 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4262 int num_entries = numTreeInfoInGroup(ti);
4263 int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
4264 boolean position_set_by_scrollbar = (dx == 999);
4266 if (button == MB_MENU_INITIALIZE)
4268 int num_entries = numTreeInfoInGroup(ti);
4269 int entry_pos = posTreeInfo(ti);
4271 align_xoffset = getAlignXOffsetFromTreeInfo(ti);
4272 align_yoffset = getAlignYOffsetFromTreeInfo(ti);
4274 if (ti->cl_first == -1)
4276 // only on initialization
4277 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4278 ti->cl_cursor = entry_pos - ti->cl_first;
4280 else if (ti->cl_cursor >= num_page_entries ||
4281 (num_entries > num_page_entries &&
4282 num_entries - ti->cl_first < num_page_entries))
4284 // only after change of list size (by custom graphic configuration)
4285 ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
4286 ti->cl_cursor = entry_pos - ti->cl_first;
4289 if (position_set_by_scrollbar)
4292 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4295 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4296 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4297 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4301 else if (button == MB_MENU_LEAVE)
4305 PlaySound(SND_MENU_ITEM_SELECTING);
4307 if (ti->node_parent)
4309 *ti_ptr = ti->node_parent;
4310 DrawChooseTree(ti_ptr);
4312 else if (game_status == GAME_MODE_SETUP)
4314 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4315 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4316 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4318 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4319 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4320 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4321 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4322 execSetupGraphics();
4323 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4324 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4325 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4327 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4328 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4329 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4330 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4331 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4332 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4333 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4334 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4341 if (game_status == GAME_MODE_LEVELNR)
4343 int new_level_nr = atoi(level_number_current->identifier);
4345 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4348 SetGameStatus(GAME_MODE_MAIN);
4356 if (mx || my) // mouse input
4358 x = (mx - amSX) / 32;
4359 y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
4361 else if (dx || dy) // keyboard or scrollbar/scrollbutton input
4363 // move cursor instead of scrolling when already at start/end of list
4364 if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
4366 else if (dy == +1 * SCROLL_LINE &&
4367 ti->cl_first + num_page_entries == num_entries)
4370 // handle scrolling screen one line or page
4371 if (ti->cl_cursor + dy < 0 ||
4372 ti->cl_cursor + dy > num_page_entries - 1)
4374 boolean redraw = FALSE;
4376 if (ABS(dy) == SCROLL_PAGE)
4377 step = num_page_entries - 1;
4379 if (dy < 0 && ti->cl_first > 0)
4381 // scroll page/line up
4383 ti->cl_first -= step;
4384 if (ti->cl_first < 0)
4389 else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
4391 // scroll page/line down
4393 ti->cl_first += step;
4394 if (ti->cl_first + num_page_entries > num_entries)
4395 ti->cl_first = MAX(0, num_entries - num_page_entries);
4402 drawChooseTreeList(ti->cl_first, num_page_entries, ti);
4403 drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
4404 drawChooseTreeCursor(ti->cl_cursor, TRUE);
4406 AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
4413 // handle moving cursor one line
4414 y = ti->cl_cursor + dy;
4419 TreeInfo *node_first, *node_cursor;
4420 int entry_pos = ti->cl_first + y;
4422 node_first = getTreeInfoFirstGroupEntry(ti);
4423 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4425 if (node_cursor->node_group)
4429 PlaySound(SND_MENU_ITEM_SELECTING);
4431 node_cursor->cl_first = ti->cl_first;
4432 node_cursor->cl_cursor = ti->cl_cursor;
4433 *ti_ptr = node_cursor->node_group;
4434 DrawChooseTree(ti_ptr);
4439 else if (dx == -1 && ti->node_parent)
4443 PlaySound(SND_MENU_ITEM_SELECTING);
4445 *ti_ptr = ti->node_parent;
4446 DrawChooseTree(ti_ptr);
4451 if (!anyScrollbarGadgetActive() &&
4452 IN_VIS_MENU(x, y) &&
4453 mx < mx_right_border &&
4454 y >= 0 && y < num_page_entries)
4458 if (y != ti->cl_cursor)
4460 PlaySound(SND_MENU_ITEM_ACTIVATING);
4462 drawChooseTreeCursor(ti->cl_cursor, FALSE);
4463 drawChooseTreeCursor(y, TRUE);
4464 drawChooseTreeInfo(ti->cl_first + y, ti);
4470 if (game_status == GAME_MODE_SETUP)
4472 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4473 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4474 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4476 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4477 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4478 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4479 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4480 execSetupGraphics();
4481 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4482 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4483 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4485 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4486 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4487 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4488 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4489 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4490 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4491 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4492 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4501 TreeInfo *node_first, *node_cursor;
4502 int entry_pos = ti->cl_first + y;
4504 PlaySound(SND_MENU_ITEM_SELECTING);
4506 node_first = getTreeInfoFirstGroupEntry(ti);
4507 node_cursor = getTreeInfoFromPos(node_first, entry_pos);
4509 if (node_cursor->node_group)
4513 node_cursor->cl_first = ti->cl_first;
4514 node_cursor->cl_cursor = ti->cl_cursor;
4515 *ti_ptr = node_cursor->node_group;
4516 DrawChooseTree(ti_ptr);
4518 else if (node_cursor->parent_link)
4522 *ti_ptr = node_cursor->node_parent;
4523 DrawChooseTree(ti_ptr);
4529 node_cursor->cl_first = ti->cl_first;
4530 node_cursor->cl_cursor = ti->cl_cursor;
4531 *ti_ptr = node_cursor;
4533 if (ti->type == TREE_TYPE_LEVEL_DIR)
4535 LoadLevelSetup_SeriesInfo();
4537 SaveLevelSetup_LastSeries();
4538 SaveLevelSetup_SeriesInfo();
4542 if (game_status == GAME_MODE_SETUP)
4544 if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
4545 setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
4546 setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
4548 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
4549 setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
4550 setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
4551 setup_mode == SETUP_MODE_CHOOSE_VSYNC)
4552 execSetupGraphics();
4553 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
4554 setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
4555 setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
4557 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
4558 setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
4559 setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
4560 setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
4561 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
4562 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
4563 setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
4564 setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
4571 if (game_status == GAME_MODE_LEVELNR)
4573 int new_level_nr = atoi(level_number_current->identifier);
4575 HandleMainMenu_SelectLevel(0, 0, new_level_nr);
4578 SetGameStatus(GAME_MODE_MAIN);
4587 void DrawChoosePlayerName(void)
4591 FadeMenuSoundsAndMusic();
4593 if (player_name != NULL)
4595 freeTreeInfo(player_name);
4600 for (i = 0; i < MAX_PLAYER_NAMES; i++)
4602 boolean team_mode = (!network.enabled && setup.team_mode);
4603 int tree_type = (team_mode ? TREE_TYPE_PLAYER_TEAM : TREE_TYPE_PLAYER_NAME);
4604 TreeInfo *ti = newTreeInfo_setDefaults(tree_type);
4605 char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
4608 ti->node_top = &player_name;
4609 ti->sort_priority = 10000 + value;
4612 if (strEqual(global.user_names[i], EMPTY_PLAYER_NAME))
4613 ti->color = FC_BLUE;
4615 snprintf(identifier, sizeof(identifier), "%d", value);
4616 snprintf(name, sizeof(name), "%s", global.user_names[i]);
4618 setString(&ti->identifier, identifier);
4619 setString(&ti->name, name);
4620 setString(&ti->name_sorting, name);
4622 pushTreeInfo(&player_name, ti);
4625 // sort player entries by player number
4626 sortTreeInfo(&player_name);
4628 // set current player entry to selected player entry
4629 player_name_current =
4630 getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
4632 // if that fails, set current player name to first available name
4633 if (player_name_current == NULL)
4634 player_name_current = player_name;
4636 DrawChooseTree(&player_name_current);
4638 PlayMenuSoundsAndMusic();
4641 void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
4643 HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
4646 void DrawChooseLevelSet(void)
4648 FadeMenuSoundsAndMusic();
4650 DrawChooseTree(&leveldir_current);
4652 PlayMenuSoundsAndMusic();
4655 void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
4657 HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
4660 void DrawChooseLevelNr(void)
4664 FadeMenuSoundsAndMusic();
4666 if (level_number != NULL)
4668 freeTreeInfo(level_number);
4670 level_number = NULL;
4673 for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
4675 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
4676 char identifier[32], name[64];
4679 // temporarily load level info to get level name
4680 LoadLevelInfoOnly(i);
4682 ti->node_top = &level_number;
4683 ti->sort_priority = 10000 + value;
4684 ti->color = (level.no_level_file ? FC_BLUE :
4685 LevelStats_getSolved(i) ? FC_GREEN :
4686 LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
4688 snprintf(identifier, sizeof(identifier), "%d", value);
4689 snprintf(name, sizeof(name), "%03d: %s", value,
4690 (level.no_level_file ? "(no file)" : level.name));
4692 setString(&ti->identifier, identifier);
4693 setString(&ti->name, name);
4694 setString(&ti->name_sorting, name);
4696 pushTreeInfo(&level_number, ti);
4699 // sort level number values to start with lowest level number
4700 sortTreeInfo(&level_number);
4702 // set current level number to current level number
4703 level_number_current =
4704 getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
4706 // if that also fails, set current level number to first available level
4707 if (level_number_current == NULL)
4708 level_number_current = level_number;
4710 DrawChooseTree(&level_number_current);
4712 PlayMenuSoundsAndMusic();
4715 void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
4717 HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
4720 void DrawHallOfFame(int level_nr, int highlight_position)
4722 int fade_mask = REDRAW_FIELD;
4725 fade_mask = REDRAW_ALL;
4728 FadeMenuSoundsAndMusic();
4730 // (this is needed when called from GameEnd() after winning a game)
4731 KeyboardAutoRepeatOn();
4733 // (this is needed when called from GameEnd() after winning a game)
4734 SetDrawDeactivationMask(REDRAW_NONE);
4735 SetDrawBackgroundMask(REDRAW_FIELD);
4737 if (highlight_position < 0)
4738 LoadScore(level_nr);
4740 SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
4742 FadeSetEnterScreen();
4746 // needed if different viewport properties defined for scores
4747 ChangeViewportPropertiesIfNeeded();
4749 PlayMenuSoundsAndMusic();
4751 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
4753 HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
4755 DrawMaskedBorder(fade_mask);
4760 static void drawHallOfFameList(int level_nr, int first_entry,
4761 int highlight_position)
4765 SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
4768 DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
4769 DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
4770 "HighScores of Level %d", level_nr);
4772 for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
4774 int entry = first_entry + i;
4775 boolean active = (entry == highlight_position);
4776 int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
4777 int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
4778 int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
4779 int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
4780 int dxoff = getFontDrawOffsetX(font_nr1);
4781 int dx1 = 3 * getFontWidth(font_nr1);
4782 int dx2 = dx1 + getFontWidth(font_nr1);
4783 int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
4784 int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
4785 int sy = mSY + 64 + i * 32;
4787 DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
4788 DrawText(mSX + dx1, sy, ".", font_nr1);
4790 for (j = 0; j < num_dots; j++)
4791 DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
4793 if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
4794 DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
4796 DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
4799 redraw_mask |= REDRAW_FIELD;
4802 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
4804 static int level_nr = 0;
4805 static int first_entry = 0;
4806 static int highlight_position = 0;
4807 int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
4809 if (button == MB_MENU_INITIALIZE)
4813 highlight_position = my;
4815 drawHallOfFameList(level_nr, first_entry, highlight_position);
4820 if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
4821 step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
4825 if (first_entry > 0)
4827 first_entry -= step;
4828 if (first_entry < 0)
4831 drawHallOfFameList(level_nr, first_entry, highlight_position);
4836 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
4838 first_entry += step;
4839 if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
4840 first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
4842 drawHallOfFameList(level_nr, first_entry, highlight_position);
4845 else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
4847 PlaySound(SND_MENU_ITEM_SELECTING);
4849 FadeSound(SND_BACKGROUND_SCORES);
4851 if (button == MB_MENU_CHOICE &&
4852 game_status_last_screen == GAME_MODE_PLAYING &&
4853 setup.auto_play_next_level && setup.increment_levels &&
4854 level_nr < leveldir_current->last_level &&
4857 StartGameActions(network.enabled, setup.autorecord, level.random_seed);
4861 SetGameStatus(GAME_MODE_MAIN);
4867 if (game_status == GAME_MODE_SCORES)
4868 PlayMenuSoundIfLoop();
4872 // ============================================================================
4873 // setup screen functions
4874 // ============================================================================
4876 static struct TokenInfo *setup_info;
4877 static int num_setup_info; // number of setup entries shown on screen
4878 static int max_setup_info; // total number of setup entries in list
4880 static char *window_size_text;
4881 static char *scaling_type_text;
4882 static char *rendering_mode_text;
4883 static char *vsync_mode_text;
4884 static char *scroll_delay_text;
4885 static char *snapshot_mode_text;
4886 static char *game_speed_text;
4887 static char *network_server_text;
4888 static char *graphics_set_name;
4889 static char *sounds_set_name;
4890 static char *music_set_name;
4891 static char *volume_simple_text;
4892 static char *volume_loops_text;
4893 static char *volume_music_text;
4894 static char *touch_controls_text;
4895 static char *move_distance_text;
4896 static char *drop_distance_text;
4897 static char *transparency_text;
4898 static char *grid_size_text[2][2];
4900 static void execSetupMain(void)
4902 setup_mode = SETUP_MODE_MAIN;
4907 static void execSetupGame_setGameSpeeds(boolean update_value)
4909 if (setup.game_speed_extended)
4911 game_speeds_list = game_speeds_list_extended;
4912 game_speeds = game_speeds_extended;
4916 game_speeds_list = game_speeds_list_normal;
4917 game_speeds = game_speeds_normal;
4920 if (game_speeds == NULL)
4924 for (i = 0; game_speeds_list[i].value != -1; i++)
4926 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4927 char identifier[32], name[32];
4928 int value = game_speeds_list[i].value;
4929 char *text = game_speeds_list[i].text;
4931 ti->node_top = &game_speeds;
4932 ti->sort_priority = 10000 - value;
4934 sprintf(identifier, "%d", value);
4935 sprintf(name, "%s", text);
4937 setString(&ti->identifier, identifier);
4938 setString(&ti->name, name);
4939 setString(&ti->name_sorting, name);
4940 setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_SPEED);
4942 pushTreeInfo(&game_speeds, ti);
4945 // sort game speed values to start with slowest game speed
4946 sortTreeInfo(&game_speeds);
4948 update_value = TRUE;
4953 // set current game speed to configured game speed value
4954 game_speed_current =
4955 getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
4957 // if that fails, set current game speed to reliable default value
4958 if (game_speed_current == NULL)
4959 game_speed_current =
4960 getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
4962 // if that also fails, set current game speed to first available speed
4963 if (game_speed_current == NULL)
4964 game_speed_current = game_speeds;
4966 if (setup.game_speed_extended)
4967 game_speeds_extended = game_speeds;
4969 game_speeds_normal = game_speeds;
4972 setup.game_frame_delay = atoi(game_speed_current->identifier);
4974 // needed for displaying game speed text instead of identifier
4975 game_speed_text = game_speed_current->name;
4978 static void execSetupGame_setScrollDelays(void)
4980 if (scroll_delays == NULL)
4984 for (i = 0; scroll_delays_list[i].value != -1; i++)
4986 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
4987 char identifier[32], name[32];
4988 int value = scroll_delays_list[i].value;
4989 char *text = scroll_delays_list[i].text;
4991 ti->node_top = &scroll_delays;
4992 ti->sort_priority = value;
4994 sprintf(identifier, "%d", value);
4995 sprintf(name, "%s", text);
4997 setString(&ti->identifier, identifier);
4998 setString(&ti->name, name);
4999 setString(&ti->name_sorting, name);
5000 setString(&ti->infotext, STR_SETUP_CHOOSE_SCROLL_DELAY);
5002 pushTreeInfo(&scroll_delays, ti);
5005 // sort scroll delay values to start with lowest scroll delay value
5006 sortTreeInfo(&scroll_delays);
5008 // set current scroll delay value to configured scroll delay value
5009 scroll_delay_current =
5010 getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
5012 // if that fails, set current scroll delay to reliable default value
5013 if (scroll_delay_current == NULL)
5014 scroll_delay_current =
5015 getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
5017 // if that also fails, set current scroll delay to first available value
5018 if (scroll_delay_current == NULL)
5019 scroll_delay_current = scroll_delays;
5022 setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
5024 // needed for displaying scroll delay text instead of identifier
5025 scroll_delay_text = scroll_delay_current->name;
5028 static void execSetupGame_setSnapshotModes(void)
5030 if (snapshot_modes == NULL)
5034 for (i = 0; snapshot_modes_list[i].value != NULL; i++)
5036 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5037 char identifier[32], name[32];
5038 char *value = snapshot_modes_list[i].value;
5039 char *text = snapshot_modes_list[i].text;
5041 ti->node_top = &snapshot_modes;
5042 ti->sort_priority = i;
5044 sprintf(identifier, "%s", value);
5045 sprintf(name, "%s", text);
5047 setString(&ti->identifier, identifier);
5048 setString(&ti->name, name);
5049 setString(&ti->name_sorting, name);
5050 setString(&ti->infotext, STR_SETUP_CHOOSE_SNAPSHOT_MODE);
5052 pushTreeInfo(&snapshot_modes, ti);
5055 // sort snapshot mode values to start with lowest snapshot mode value
5056 sortTreeInfo(&snapshot_modes);
5058 // set current snapshot mode value to configured snapshot mode value
5059 snapshot_mode_current =
5060 getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
5062 // if that fails, set current snapshot mode to reliable default value
5063 if (snapshot_mode_current == NULL)
5064 snapshot_mode_current =
5065 getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
5067 // if that also fails, set current snapshot mode to first available value
5068 if (snapshot_mode_current == NULL)
5069 snapshot_mode_current = snapshot_modes;
5072 setup.engine_snapshot_mode = snapshot_mode_current->identifier;
5074 // needed for displaying snapshot mode text instead of identifier
5075 snapshot_mode_text = snapshot_mode_current->name;
5078 static void execSetupGame_setNetworkServerText(void)
5080 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
5082 strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
5086 strncpy(network_server_hostname, setup.network_server_hostname,
5087 MAX_SETUP_TEXT_INPUT_LEN);
5088 network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
5091 // needed for displaying network server text instead of identifier
5092 network_server_text = network_server_hostname;
5095 static void execSetupGame(void)
5097 boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
5099 execSetupGame_setGameSpeeds(FALSE);
5100 execSetupGame_setScrollDelays();
5101 execSetupGame_setSnapshotModes();
5103 execSetupGame_setNetworkServerText();
5105 setup_mode = SETUP_MODE_GAME;
5109 // check if vsync needs to be disabled for this game speed to work
5110 if (check_vsync_mode)
5111 DisableVsyncIfNeeded();
5114 static void execSetupChooseGameSpeed(void)
5116 setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
5121 static void execSetupChooseScrollDelay(void)
5123 setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
5128 static void execSetupChooseSnapshotMode(void)
5130 setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
5135 static void execSetupEngines(void)
5137 setup_mode = SETUP_MODE_ENGINES;
5142 static void execSetupEditor(void)
5144 setup_mode = SETUP_MODE_EDITOR;
5149 static void execSetupGraphics_setWindowSizes(boolean update_list)
5151 if (window_sizes != NULL && update_list)
5153 freeTreeInfo(window_sizes);
5155 window_sizes = NULL;
5158 if (window_sizes == NULL)
5160 boolean current_window_size_found = FALSE;
5163 for (i = 0; window_sizes_list[i].value != -1; i++)
5165 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5166 char identifier[32], name[32];
5167 int value = window_sizes_list[i].value;
5168 char *text = window_sizes_list[i].text;
5170 ti->node_top = &window_sizes;
5171 ti->sort_priority = value;
5173 sprintf(identifier, "%d", value);
5174 sprintf(name, "%s", text);
5176 setString(&ti->identifier, identifier);
5177 setString(&ti->name, name);
5178 setString(&ti->name_sorting, name);
5179 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5181 pushTreeInfo(&window_sizes, ti);
5183 if (value == setup.window_scaling_percent)
5184 current_window_size_found = TRUE;
5187 if (!current_window_size_found)
5189 // add entry for non-preset window scaling value
5191 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5192 char identifier[32], name[32];
5193 int value = setup.window_scaling_percent;
5195 ti->node_top = &window_sizes;
5196 ti->sort_priority = value;
5198 sprintf(identifier, "%d", value);
5199 sprintf(name, "%d %% (Current)", value);
5201 setString(&ti->identifier, identifier);
5202 setString(&ti->name, name);
5203 setString(&ti->name_sorting, name);
5204 setString(&ti->infotext, STR_SETUP_CHOOSE_WINDOW_SIZE);
5206 pushTreeInfo(&window_sizes, ti);
5209 // sort window size values to start with lowest window size value
5210 sortTreeInfo(&window_sizes);
5212 // set current window size value to configured window size value
5213 window_size_current =
5214 getTreeInfoFromIdentifier(window_sizes,
5215 i_to_a(setup.window_scaling_percent));
5217 // if that fails, set current window size to reliable default value
5218 if (window_size_current == NULL)
5219 window_size_current =
5220 getTreeInfoFromIdentifier(window_sizes,
5221 i_to_a(STD_WINDOW_SCALING_PERCENT));
5223 // if that also fails, set current window size to first available value
5224 if (window_size_current == NULL)
5225 window_size_current = window_sizes;
5228 setup.window_scaling_percent = atoi(window_size_current->identifier);
5230 // needed for displaying window size text instead of identifier
5231 window_size_text = window_size_current->name;
5234 static void execSetupGraphics_setScalingTypes(void)
5236 if (scaling_types == NULL)
5240 for (i = 0; scaling_types_list[i].value != NULL; i++)
5242 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5243 char identifier[32], name[32];
5244 char *value = scaling_types_list[i].value;
5245 char *text = scaling_types_list[i].text;
5247 ti->node_top = &scaling_types;
5248 ti->sort_priority = i;
5250 sprintf(identifier, "%s", value);
5251 sprintf(name, "%s", text);
5253 setString(&ti->identifier, identifier);
5254 setString(&ti->name, name);
5255 setString(&ti->name_sorting, name);
5256 setString(&ti->infotext, STR_SETUP_CHOOSE_SCALING_TYPE);
5258 pushTreeInfo(&scaling_types, ti);
5261 // sort scaling type values to start with lowest scaling type value
5262 sortTreeInfo(&scaling_types);
5264 // set current scaling type value to configured scaling type value
5265 scaling_type_current =
5266 getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
5268 // if that fails, set current scaling type to reliable default value
5269 if (scaling_type_current == NULL)
5270 scaling_type_current =
5271 getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
5273 // if that also fails, set current scaling type to first available value
5274 if (scaling_type_current == NULL)
5275 scaling_type_current = scaling_types;
5278 setup.window_scaling_quality = scaling_type_current->identifier;
5280 // needed for displaying scaling type text instead of identifier
5281 scaling_type_text = scaling_type_current->name;
5284 static void execSetupGraphics_setRenderingModes(void)
5286 if (rendering_modes == NULL)
5290 for (i = 0; rendering_modes_list[i].value != NULL; i++)
5292 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5293 char identifier[32], name[32];
5294 char *value = rendering_modes_list[i].value;
5295 char *text = rendering_modes_list[i].text;
5297 ti->node_top = &rendering_modes;
5298 ti->sort_priority = i;
5300 sprintf(identifier, "%s", value);
5301 sprintf(name, "%s", text);
5303 setString(&ti->identifier, identifier);
5304 setString(&ti->name, name);
5305 setString(&ti->name_sorting, name);
5306 setString(&ti->infotext, STR_SETUP_CHOOSE_RENDERING);
5308 pushTreeInfo(&rendering_modes, ti);
5311 // sort rendering mode values to start with lowest rendering mode value
5312 sortTreeInfo(&rendering_modes);
5314 // set current rendering mode value to configured rendering mode value
5315 rendering_mode_current =
5316 getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
5318 // if that fails, set current rendering mode to reliable default value
5319 if (rendering_mode_current == NULL)
5320 rendering_mode_current =
5321 getTreeInfoFromIdentifier(rendering_modes,
5322 STR_SPECIAL_RENDERING_DEFAULT);
5324 // if that also fails, set current rendering mode to first available one
5325 if (rendering_mode_current == NULL)
5326 rendering_mode_current = rendering_modes;
5329 setup.screen_rendering_mode = rendering_mode_current->identifier;
5331 // needed for displaying rendering mode text instead of identifier
5332 rendering_mode_text = rendering_mode_current->name;
5335 static void execSetupGraphics_setVsyncModes(boolean update_value)
5337 if (vsync_modes == NULL)
5341 for (i = 0; vsync_modes_list[i].value != NULL; i++)
5343 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5344 char identifier[32], name[32];
5345 char *value = vsync_modes_list[i].value;
5346 char *text = vsync_modes_list[i].text;
5348 ti->node_top = &vsync_modes;
5349 ti->sort_priority = i;
5351 sprintf(identifier, "%s", value);
5352 sprintf(name, "%s", text);
5354 setString(&ti->identifier, identifier);
5355 setString(&ti->name, name);
5356 setString(&ti->name_sorting, name);
5357 setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
5359 pushTreeInfo(&vsync_modes, ti);
5362 // sort vsync mode values to start with lowest vsync mode value
5363 sortTreeInfo(&vsync_modes);
5365 update_value = TRUE;
5370 // set current vsync mode value to configured vsync mode value
5371 vsync_mode_current =
5372 getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
5374 // if that fails, set current vsync mode to reliable default value
5375 if (vsync_mode_current == NULL)
5376 vsync_mode_current =
5377 getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
5379 // if that also fails, set current vsync mode to first available one
5380 if (vsync_mode_current == NULL)
5381 vsync_mode_current = vsync_modes;
5384 setup.vsync_mode = vsync_mode_current->identifier;
5386 // needed for displaying vsync mode text instead of identifier
5387 vsync_mode_text = vsync_mode_current->name;
5390 static void execSetupGraphics(void)
5392 boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
5394 // update "setup.window_scaling_percent" from list selection
5395 // (in this case, window scaling was changed on setup screen)
5396 if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
5397 execSetupGraphics_setWindowSizes(FALSE);
5399 // update "setup.vsync_mode" from list selection
5400 // (in this case, vsync mode was changed on setup screen)
5401 if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
5402 execSetupGraphics_setVsyncModes(FALSE);
5404 // update list selection from "setup.window_scaling_percent"
5405 // (window scaling may have changed by resizing the window)
5406 execSetupGraphics_setWindowSizes(TRUE);
5408 // update list selection from "setup.vsync_mode"
5409 // (vsync_mode may have changed by re-creating the renderer)
5410 execSetupGraphics_setVsyncModes(TRUE);
5412 execSetupGraphics_setScalingTypes();
5413 execSetupGraphics_setRenderingModes();
5415 setup_mode = SETUP_MODE_GRAPHICS;
5419 // check if game speed is high enough for 60 Hz vsync to work
5420 if (check_game_speed)
5421 ModifyGameSpeedIfNeeded();
5423 // window scaling may have changed at this point
5424 ChangeWindowScalingIfNeeded();
5426 // window scaling quality may have changed at this point
5427 if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
5428 SDLSetWindowScalingQuality(setup.window_scaling_quality);
5430 // screen rendering mode may have changed at this point
5431 SDLSetScreenRenderingMode(setup.screen_rendering_mode);
5433 int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
5434 int video_vsync_mode = video.vsync_mode;
5436 // screen vsync mode may have changed at this point
5437 ChangeVsyncModeIfNeeded();
5439 // check if setting vsync mode to selected value failed
5440 if (setup_vsync_mode != video_vsync_mode &&
5441 setup_vsync_mode != video.vsync_mode)
5443 // changing vsync mode to selected value failed -- reset displayed value
5444 execSetupGraphics_setVsyncModes(TRUE);
5446 Request("Setting VSync failed!", REQ_CONFIRM);
5452 static void execSetupChooseWindowSize(void)
5454 setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
5459 static void execSetupChooseScalingType(void)
5461 setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
5466 static void execSetupChooseRenderingMode(void)
5468 setup_mode = SETUP_MODE_CHOOSE_RENDERING;
5473 static void execSetupChooseVsyncMode(void)
5475 setup_mode = SETUP_MODE_CHOOSE_VSYNC;
5480 static void execSetupChooseVolumeSimple(void)
5482 setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
5487 static void execSetupChooseVolumeLoops(void)
5489 setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
5494 static void execSetupChooseVolumeMusic(void)
5496 setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
5501 static void execSetupSound(void)
5503 if (volumes_simple == NULL)
5505 boolean current_volume_simple_found = FALSE;
5508 for (i = 0; volumes_list[i].value != -1; i++)
5510 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5511 char identifier[32], name[32];
5512 int value = volumes_list[i].value;
5513 char *text = volumes_list[i].text;
5515 ti->node_top = &volumes_simple;
5516 ti->sort_priority = value;
5518 sprintf(identifier, "%d", value);
5519 sprintf(name, "%s", text);
5521 setString(&ti->identifier, identifier);
5522 setString(&ti->name, name);
5523 setString(&ti->name_sorting, name);
5524 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5526 pushTreeInfo(&volumes_simple, ti);
5528 if (value == setup.volume_simple)
5529 current_volume_simple_found = TRUE;
5532 if (!current_volume_simple_found)
5534 // add entry for non-preset volume value
5536 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5537 char identifier[32], name[32];
5538 int value = setup.volume_simple;
5540 ti->node_top = &volumes_simple;
5541 ti->sort_priority = value;
5543 sprintf(identifier, "%d", value);
5544 sprintf(name, "%d %% (Current)", value);
5546 setString(&ti->identifier, identifier);
5547 setString(&ti->name, name);
5548 setString(&ti->name_sorting, name);
5549 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_SIMPLE);
5551 pushTreeInfo(&volumes_simple, ti);
5554 // sort volume values to start with lowest volume value
5555 sortTreeInfo(&volumes_simple);
5557 // set current volume value to configured volume value
5558 volume_simple_current =
5559 getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
5561 // if that fails, set current volume to reliable default value
5562 if (volume_simple_current == NULL)
5563 volume_simple_current =
5564 getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
5566 // if that also fails, set current volume to first available value
5567 if (volume_simple_current == NULL)
5568 volume_simple_current = volumes_simple;
5571 if (volumes_loops == NULL)
5573 boolean current_volume_loops_found = FALSE;
5576 for (i = 0; volumes_list[i].value != -1; i++)
5578 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5579 char identifier[32], name[32];
5580 int value = volumes_list[i].value;
5581 char *text = volumes_list[i].text;
5583 ti->node_top = &volumes_loops;
5584 ti->sort_priority = value;
5586 sprintf(identifier, "%d", value);
5587 sprintf(name, "%s", text);
5589 setString(&ti->identifier, identifier);
5590 setString(&ti->name, name);
5591 setString(&ti->name_sorting, name);
5592 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5594 pushTreeInfo(&volumes_loops, ti);
5596 if (value == setup.volume_loops)
5597 current_volume_loops_found = TRUE;
5600 if (!current_volume_loops_found)
5602 // add entry for non-preset volume value
5604 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5605 char identifier[32], name[32];
5606 int value = setup.volume_loops;
5608 ti->node_top = &volumes_loops;
5609 ti->sort_priority = value;
5611 sprintf(identifier, "%d", value);
5612 sprintf(name, "%d %% (Current)", value);
5614 setString(&ti->identifier, identifier);
5615 setString(&ti->name, name);
5616 setString(&ti->name_sorting, name);
5617 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_LOOPS);
5619 pushTreeInfo(&volumes_loops, ti);
5622 // sort volume values to start with lowest volume value
5623 sortTreeInfo(&volumes_loops);
5625 // set current volume value to configured volume value
5626 volume_loops_current =
5627 getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
5629 // if that fails, set current volume to reliable default value
5630 if (volume_loops_current == NULL)
5631 volume_loops_current =
5632 getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
5634 // if that also fails, set current volume to first available value
5635 if (volume_loops_current == NULL)
5636 volume_loops_current = volumes_loops;
5639 if (volumes_music == NULL)
5641 boolean current_volume_music_found = FALSE;
5644 for (i = 0; volumes_list[i].value != -1; i++)
5646 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5647 char identifier[32], name[32];
5648 int value = volumes_list[i].value;
5649 char *text = volumes_list[i].text;
5651 ti->node_top = &volumes_music;
5652 ti->sort_priority = value;
5654 sprintf(identifier, "%d", value);
5655 sprintf(name, "%s", text);
5657 setString(&ti->identifier, identifier);
5658 setString(&ti->name, name);
5659 setString(&ti->name_sorting, name);
5660 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5662 pushTreeInfo(&volumes_music, ti);
5664 if (value == setup.volume_music)
5665 current_volume_music_found = TRUE;
5668 if (!current_volume_music_found)
5670 // add entry for non-preset volume value
5672 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5673 char identifier[32], name[32];
5674 int value = setup.volume_music;
5676 ti->node_top = &volumes_music;
5677 ti->sort_priority = value;
5679 sprintf(identifier, "%d", value);
5680 sprintf(name, "%d %% (Current)", value);
5682 setString(&ti->identifier, identifier);
5683 setString(&ti->name, name);
5684 setString(&ti->name_sorting, name);
5685 setString(&ti->infotext, STR_SETUP_CHOOSE_VOLUME_MUSIC);
5687 pushTreeInfo(&volumes_music, ti);
5690 // sort volume values to start with lowest volume value
5691 sortTreeInfo(&volumes_music);
5693 // set current volume value to configured volume value
5694 volume_music_current =
5695 getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
5697 // if that fails, set current volume to reliable default value
5698 if (volume_music_current == NULL)
5699 volume_music_current =
5700 getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
5702 // if that also fails, set current volume to first available value
5703 if (volume_music_current == NULL)
5704 volume_music_current = volumes_music;
5707 setup.volume_simple = atoi(volume_simple_current->identifier);
5708 setup.volume_loops = atoi(volume_loops_current->identifier);
5709 setup.volume_music = atoi(volume_music_current->identifier);
5711 // needed for displaying volume text instead of identifier
5712 volume_simple_text = volume_simple_current->name;
5713 volume_loops_text = volume_loops_current->name;
5714 volume_music_text = volume_music_current->name;
5716 setup_mode = SETUP_MODE_SOUND;
5721 static void execSetupChooseTouchControls(void)
5723 setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
5728 static void execSetupChooseMoveDistance(void)
5730 setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
5735 static void execSetupChooseDropDistance(void)
5737 setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
5742 static void execSetupChooseTransparency(void)
5744 setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
5749 static void execSetupChooseGridXSize_0(void)
5751 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
5756 static void execSetupChooseGridYSize_0(void)
5758 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
5763 static void execSetupChooseGridXSize_1(void)
5765 setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
5770 static void execSetupChooseGridYSize_1(void)
5772 setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
5777 static void execSetupConfigureVirtualButtons(void)
5779 setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
5781 ConfigureVirtualButtons();
5783 setup_mode = SETUP_MODE_TOUCH;
5788 static void execSetupTouch(void)
5792 if (touch_controls == NULL)
5794 for (i = 0; touch_controls_list[i].value != NULL; i++)
5796 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5797 char identifier[32], name[32];
5798 char *value = touch_controls_list[i].value;
5799 char *text = touch_controls_list[i].text;
5801 ti->node_top = &touch_controls;
5802 ti->sort_priority = i;
5804 sprintf(identifier, "%s", value);
5805 sprintf(name, "%s", text);
5807 setString(&ti->identifier, identifier);
5808 setString(&ti->name, name);
5809 setString(&ti->name_sorting, name);
5810 setString(&ti->infotext, STR_SETUP_CHOOSE_TOUCH_CONTROL);
5812 pushTreeInfo(&touch_controls, ti);
5815 // sort touch control values to start with lowest touch control value
5816 sortTreeInfo(&touch_controls);
5818 // set current touch control value to configured touch control value
5819 touch_control_current =
5820 getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
5822 // if that fails, set current touch control to reliable default value
5823 if (touch_control_current == NULL)
5824 touch_control_current =
5825 getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
5827 // if that also fails, set current touch control to first available value
5828 if (touch_control_current == NULL)
5829 touch_control_current = touch_controls;
5832 if (move_distances == NULL)
5834 for (i = 0; distances_list[i].value != -1; i++)
5836 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5837 char identifier[32], name[32];
5838 int value = distances_list[i].value;
5839 char *text = distances_list[i].text;
5841 ti->node_top = &move_distances;
5842 ti->sort_priority = value;
5844 sprintf(identifier, "%d", value);
5845 sprintf(name, "%s", text);
5847 setString(&ti->identifier, identifier);
5848 setString(&ti->name, name);
5849 setString(&ti->name_sorting, name);
5850 setString(&ti->infotext, STR_SETUP_CHOOSE_MOVE_DISTANCE);
5852 pushTreeInfo(&move_distances, ti);
5855 // sort distance values to start with lowest distance value
5856 sortTreeInfo(&move_distances);
5858 // set current distance value to configured distance value
5859 move_distance_current =
5860 getTreeInfoFromIdentifier(move_distances,
5861 i_to_a(setup.touch.move_distance));
5863 // if that fails, set current distance to reliable default value
5864 if (move_distance_current == NULL)
5865 move_distance_current =
5866 getTreeInfoFromIdentifier(move_distances,
5867 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
5869 // if that also fails, set current distance to first available value
5870 if (move_distance_current == NULL)
5871 move_distance_current = move_distances;
5874 if (drop_distances == NULL)
5876 for (i = 0; distances_list[i].value != -1; i++)
5878 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5879 char identifier[32], name[32];
5880 int value = distances_list[i].value;
5881 char *text = distances_list[i].text;
5883 ti->node_top = &drop_distances;
5884 ti->sort_priority = value;
5886 sprintf(identifier, "%d", value);
5887 sprintf(name, "%s", text);
5889 setString(&ti->identifier, identifier);
5890 setString(&ti->name, name);
5891 setString(&ti->name_sorting, name);
5892 setString(&ti->infotext, STR_SETUP_CHOOSE_DROP_DISTANCE);
5894 pushTreeInfo(&drop_distances, ti);
5897 // sort distance values to start with lowest distance value
5898 sortTreeInfo(&drop_distances);
5900 // set current distance value to configured distance value
5901 drop_distance_current =
5902 getTreeInfoFromIdentifier(drop_distances,
5903 i_to_a(setup.touch.drop_distance));
5905 // if that fails, set current distance to reliable default value
5906 if (drop_distance_current == NULL)
5907 drop_distance_current =
5908 getTreeInfoFromIdentifier(drop_distances,
5909 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
5911 // if that also fails, set current distance to first available value
5912 if (drop_distance_current == NULL)
5913 drop_distance_current = drop_distances;
5916 if (transparencies == NULL)
5918 for (i = 0; transparencies_list[i].value != -1; i++)
5920 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5921 char identifier[32], name[32];
5922 int value = transparencies_list[i].value;
5923 char *text = transparencies_list[i].text;
5925 ti->node_top = &transparencies;
5926 ti->sort_priority = value;
5928 sprintf(identifier, "%d", value);
5929 sprintf(name, "%s", text);
5931 setString(&ti->identifier, identifier);
5932 setString(&ti->name, name);
5933 setString(&ti->name_sorting, name);
5934 setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
5936 pushTreeInfo(&transparencies, ti);
5939 // sort transparency values to start with lowest transparency value
5940 sortTreeInfo(&transparencies);
5942 // set current transparency value to configured transparency value
5943 transparency_current =
5944 getTreeInfoFromIdentifier(transparencies,
5945 i_to_a(setup.touch.transparency));
5947 // if that fails, set current transparency to reliable default value
5948 if (transparency_current == NULL)
5949 transparency_current =
5950 getTreeInfoFromIdentifier(transparencies,
5951 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
5953 // if that also fails, set current transparency to first available value
5954 if (transparency_current == NULL)
5955 transparency_current = transparencies;
5958 for (i = 0; i < 2; i++)
5960 for (j = 0; j < 2; j++)
5962 if (grid_sizes[i][j] == NULL)
5964 for (k = 0; grid_sizes_list[k].value != -1; k++)
5966 TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
5967 char identifier[32], name[32];
5968 int value = grid_sizes_list[k].value;
5969 char *text = grid_sizes_list[k].text;
5971 ti->node_top = &grid_sizes[i][j];
5972 ti->sort_priority = value;
5974 sprintf(identifier, "%d", value);
5975 sprintf(name, "%s", text);
5977 setString(&ti->identifier, identifier);
5978 setString(&ti->name, name);
5979 setString(&ti->name_sorting, name);
5980 setString(&ti->infotext,
5983 STR_SETUP_CHOOSE_GRID_XSIZE_0 :
5984 STR_SETUP_CHOOSE_GRID_YSIZE_0) :
5986 STR_SETUP_CHOOSE_GRID_XSIZE_1 :
5987 STR_SETUP_CHOOSE_GRID_YSIZE_1)));
5989 pushTreeInfo(&grid_sizes[i][j], ti);
5992 // sort grid size values to start with lowest grid size value
5993 sortTreeInfo(&grid_sizes[i][j]);
5995 // set current grid size value to configured grid size value
5996 grid_size_current[i][j] =
5997 getTreeInfoFromIdentifier(grid_sizes[i][j],
5999 setup.touch.grid_xsize[i] :
6000 setup.touch.grid_ysize[i]));
6002 // if that fails, set current grid size to reliable default value
6003 if (grid_size_current[i][j] == NULL)
6004 grid_size_current[i][j] =
6005 getTreeInfoFromIdentifier(grid_sizes[i][j],
6007 DEFAULT_GRID_XSIZE(i) :
6008 DEFAULT_GRID_YSIZE(i)));
6010 // if that also fails, set current grid size to first available value
6011 if (grid_size_current[i][j] == NULL)
6012 grid_size_current[i][j] = grid_sizes[i][j];
6017 setup.touch.control_type = touch_control_current->identifier;
6018 setup.touch.move_distance = atoi(move_distance_current->identifier);
6019 setup.touch.drop_distance = atoi(drop_distance_current->identifier);
6020 setup.touch.transparency = atoi(transparency_current->identifier);
6022 for (i = 0; i < 2; i++)
6024 setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
6025 setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
6027 if (i == GRID_ACTIVE_NR())
6029 overlay.grid_xsize = setup.touch.grid_xsize[i];
6030 overlay.grid_ysize = setup.touch.grid_ysize[i];
6034 // needed for displaying value text instead of identifier
6035 touch_controls_text = touch_control_current->name;
6036 move_distance_text = move_distance_current->name;
6037 drop_distance_text = drop_distance_current->name;
6038 transparency_text = transparency_current->name;
6040 for (i = 0; i < 2; i++)
6041 for (j = 0; j < 2; j++)
6042 grid_size_text[i][j] = grid_size_current[i][j]->name;
6044 setup_mode = SETUP_MODE_TOUCH;
6049 static void execSetupArtwork(void)
6052 Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
6053 artwork.gfx_current->subdir,
6054 artwork.gfx_current->fullpath,
6055 artwork.gfx_current->basepath);
6058 setup.graphics_set = artwork.gfx_current->identifier;
6059 setup.sounds_set = artwork.snd_current->identifier;
6060 setup.music_set = artwork.mus_current->identifier;
6062 // needed if last screen (setup choice) changed graphics, sounds or music
6063 ReloadCustomArtwork(0);
6065 // needed for displaying artwork name instead of artwork identifier
6066 graphics_set_name = artwork.gfx_current->name;
6067 sounds_set_name = artwork.snd_current->name;
6068 music_set_name = artwork.mus_current->name;
6070 setup_mode = SETUP_MODE_ARTWORK;
6075 static void execSetupChooseGraphics(void)
6077 setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
6082 static void execSetupChooseSounds(void)
6084 setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
6089 static void execSetupChooseMusic(void)
6091 setup_mode = SETUP_MODE_CHOOSE_MUSIC;
6096 static void execSetupInput(void)
6098 setup_mode = SETUP_MODE_INPUT;
6103 static void execSetupShortcuts(void)
6105 setup_mode = SETUP_MODE_SHORTCUTS;
6110 static void execSetupShortcuts1(void)
6112 setup_mode = SETUP_MODE_SHORTCUTS_1;
6117 static void execSetupShortcuts2(void)
6119 setup_mode = SETUP_MODE_SHORTCUTS_2;
6124 static void execSetupShortcuts3(void)
6126 setup_mode = SETUP_MODE_SHORTCUTS_3;
6131 static void execSetupShortcuts4(void)
6133 setup_mode = SETUP_MODE_SHORTCUTS_4;
6138 static void execSetupShortcuts5(void)
6140 setup_mode = SETUP_MODE_SHORTCUTS_5;
6145 static void execExitSetup(void)
6147 SetGameStatus(GAME_MODE_MAIN);
6152 static void execSaveAndExitSetup(void)
6158 static void execGadgetNetworkServer(void)
6160 int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
6161 struct GadgetInfo *gi = screen_gadget[gadget_id];
6163 if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
6164 network_server_hostname[0] = '\0';
6166 ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
6170 ClickOnGadget(gi, MB_LEFTBUTTON);
6173 static void ToggleNetworkModeIfNeeded(void)
6175 int font_title = FONT_TITLE_1;
6176 int font_foot = FC_BLUE;
6177 int ystart = mSY - SY + 16;
6178 int ybottom = mSY - SY + SYSIZE - 20;
6179 char *text = (setup.network_mode ? "Start Network" : "Stop Network");
6181 if (setup.network_mode == network.enabled)
6184 network.enabled = setup.network_mode;
6186 FadeOut(REDRAW_ALL);
6190 DrawTextSCentered(ystart, font_title, text);
6194 if (network.enabled)
6195 InitNetworkServer();
6197 DisconnectFromNetworkServer();
6199 DrawTextSCentered(ybottom, font_foot,
6200 "Press any key or button for setup menu");
6202 WaitForEventToContinue();
6207 static void ToggleGameSpeedsListIfNeeded(void)
6209 boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
6211 if (setup.game_speed_extended == using_game_speeds_extended)
6214 // try to match similar values when changing game speeds list
6215 if (setup.game_speed_extended)
6216 setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
6217 setup.game_frame_delay == 30 ? 29 :
6218 setup.game_frame_delay);
6220 setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
6221 setup.game_frame_delay == 16 ? 15 :
6222 setup.game_frame_delay >= 29 ? 30 :
6223 setup.game_frame_delay <= 10 ? 10 :
6224 setup.game_frame_delay);
6226 execSetupGame_setGameSpeeds(TRUE);
6231 static void ModifyGameSpeedIfNeeded(void)
6233 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6234 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
6238 char *game_speed_text = "Fast";
6239 int game_speed_value = 15;
6241 if (setup.game_speed_extended)
6243 game_speed_text = "60 fps";
6244 game_speed_value = 16;
6247 sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
6249 // set game speed to existing list value that is fast enough for vsync
6250 setup.game_frame_delay = game_speed_value;
6252 execSetupGame_setGameSpeeds(TRUE);
6254 Request(message, REQ_CONFIRM);
6257 static void DisableVsyncIfNeeded(void)
6259 if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
6260 (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
6261 setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
6264 // disable vsync for the selected game speed to work
6265 setup.vsync_mode = STR_VSYNC_MODE_OFF;
6267 execSetupGraphics_setVsyncModes(TRUE);
6269 Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
6275 void *related_value;
6276 } hide_related_entry_list[] =
6278 { &setup.game_frame_delay, execSetupChooseGameSpeed },
6279 { &setup.game_frame_delay, &game_speed_text },
6281 { &setup.scroll_delay_value, execSetupChooseScrollDelay },
6282 { &setup.scroll_delay_value, &scroll_delay_text },
6284 { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
6285 { &setup.engine_snapshot_mode, &snapshot_mode_text },
6287 { &setup.window_scaling_percent, execSetupChooseWindowSize },
6288 { &setup.window_scaling_percent, &window_size_text },
6290 { &setup.window_scaling_quality, execSetupChooseScalingType },
6291 { &setup.window_scaling_quality, &scaling_type_text },
6293 { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
6294 { &setup.screen_rendering_mode, &rendering_mode_text },
6296 { &setup.vsync_mode, execSetupChooseVsyncMode },
6297 { &setup.vsync_mode, &vsync_mode_text },
6299 { &setup.graphics_set, execSetupChooseGraphics },
6300 { &setup.graphics_set, &graphics_set_name },
6302 { &setup.sounds_set, execSetupChooseSounds },
6303 { &setup.sounds_set, &sounds_set_name },
6305 { &setup.music_set, execSetupChooseMusic },
6306 { &setup.music_set, &music_set_name },
6308 { &setup.volume_simple, execSetupChooseVolumeSimple },
6309 { &setup.volume_simple, &volume_simple_text },
6311 { &setup.volume_loops, execSetupChooseVolumeLoops },
6312 { &setup.volume_loops, &volume_loops_text },
6314 { &setup.volume_music, execSetupChooseVolumeMusic },
6315 { &setup.volume_music, &volume_music_text },
6317 { &setup.touch.control_type, execSetupChooseTouchControls },
6318 { &setup.touch.control_type, &touch_controls_text },
6320 { &setup.touch.move_distance, execSetupChooseMoveDistance },
6321 { &setup.touch.move_distance, &move_distance_text },
6323 { &setup.touch.drop_distance, execSetupChooseDropDistance },
6324 { &setup.touch.drop_distance, &drop_distance_text },
6326 { &setup.touch.transparency, execSetupChooseTransparency },
6327 { &setup.touch.transparency, &transparency_text },
6329 { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
6330 { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
6332 { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
6333 { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
6335 { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
6336 { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
6338 { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
6339 { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
6341 { &setup.internal.menu_game, execSetupGame },
6342 { &setup.internal.menu_engines, execSetupEngines },
6343 { &setup.internal.menu_editor, execSetupEditor },
6344 { &setup.internal.menu_graphics, execSetupGraphics },
6345 { &setup.internal.menu_sound, execSetupSound },
6346 { &setup.internal.menu_artwork, execSetupArtwork },
6347 { &setup.internal.menu_input, execSetupInput },
6348 { &setup.internal.menu_touch, execSetupTouch },
6349 { &setup.internal.menu_shortcuts, execSetupShortcuts },
6350 { &setup.internal.menu_exit, execExitSetup },
6351 { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
6356 void setHideRelatedSetupEntries(void)
6360 for (i = 0; hide_related_entry_list[i].value != NULL; i++)
6361 if (hideSetupEntry(hide_related_entry_list[i].value))
6362 setHideSetupEntry(hide_related_entry_list[i].related_value);
6365 static struct TokenInfo setup_info_main[] =
6367 { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
6368 { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
6369 { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
6370 { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
6371 { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
6372 { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
6373 { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
6374 { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
6375 { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
6376 { TYPE_EMPTY, NULL, "" },
6377 { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
6378 { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
6383 static struct TokenInfo setup_info_game[] =
6385 { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
6386 { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
6387 { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
6388 { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
6389 { TYPE_STRING, &network_server_text, "" },
6390 { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
6391 { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
6392 { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
6393 { TYPE_SWITCH, &setup.handicap, "Handicap:" },
6394 { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
6395 { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
6396 { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
6397 { TYPE_SWITCH, &setup.skip_scores_after_game,"Skip Scores After Game:" },
6398 { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
6399 { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
6400 { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
6401 { TYPE_STRING, &game_speed_text, "" },
6402 { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
6404 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6405 { TYPE_STRING, &scroll_delay_text, "" },
6407 { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
6408 { TYPE_STRING, &snapshot_mode_text, "" },
6409 { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
6410 { TYPE_EMPTY, NULL, "" },
6411 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6416 static struct TokenInfo setup_info_engines[] =
6418 { TYPE_HEADLINE, NULL, "Emerald Mine" },
6419 { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
6420 { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
6421 { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
6422 { TYPE_EMPTY, NULL, "" },
6423 { TYPE_HEADLINE, NULL, "Supaplex" },
6424 { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
6425 { TYPE_EMPTY, NULL, "" },
6426 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6431 static struct TokenInfo setup_info_editor[] =
6434 { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
6435 { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
6436 { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
6437 { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
6438 { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
6439 { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
6440 { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
6441 { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
6442 { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
6443 { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
6445 { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
6446 { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
6448 { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
6450 { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
6451 { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
6452 { TYPE_EMPTY, NULL, "" },
6454 { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
6455 { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
6456 { TYPE_EMPTY, NULL, "" },
6458 { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
6459 { TYPE_EMPTY, NULL, "" },
6460 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6465 static struct TokenInfo setup_info_graphics[] =
6467 #if !defined(PLATFORM_ANDROID)
6468 { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
6469 { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
6470 { TYPE_STRING, &window_size_text, "" },
6471 { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
6472 { TYPE_STRING, &scaling_type_text, "" },
6473 { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
6474 { TYPE_STRING, &rendering_mode_text, "" },
6477 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
6478 { TYPE_STRING, &scroll_delay_text, "" },
6480 { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
6481 { TYPE_STRING, &vsync_mode_text, "" },
6482 { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
6483 { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
6484 { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
6485 { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
6486 { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
6487 { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
6488 { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
6489 { TYPE_EMPTY, NULL, "" },
6490 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6495 static struct TokenInfo setup_info_sound[] =
6497 { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
6498 { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
6499 { TYPE_SWITCH, &setup.sound_music, "Music:" },
6500 { TYPE_EMPTY, NULL, "" },
6501 { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
6502 { TYPE_STRING, &volume_simple_text, "" },
6503 { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
6504 { TYPE_STRING, &volume_loops_text, "" },
6505 { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
6506 { TYPE_STRING, &volume_music_text, "" },
6507 { TYPE_EMPTY, NULL, "" },
6508 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6513 static struct TokenInfo setup_info_artwork[] =
6515 { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
6516 { TYPE_STRING, &graphics_set_name, "" },
6517 { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
6518 { TYPE_STRING, &sounds_set_name, "" },
6519 { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
6520 { TYPE_STRING, &music_set_name, "" },
6521 { TYPE_EMPTY, NULL, "" },
6522 { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
6523 { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
6524 { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
6525 { TYPE_EMPTY, NULL, "" },
6526 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6531 static struct TokenInfo setup_info_input[] =
6533 { TYPE_SWITCH, NULL, "Player:" },
6534 { TYPE_SWITCH, NULL, "Device:" },
6535 { TYPE_SWITCH, NULL, "" },
6536 { TYPE_SKIPPABLE, NULL, "" },
6537 { TYPE_EMPTY, NULL, "" },
6538 { TYPE_EMPTY, NULL, "" },
6539 { TYPE_EMPTY, NULL, "" },
6540 { TYPE_EMPTY, NULL, "" },
6541 { TYPE_EMPTY, NULL, "" },
6542 { TYPE_EMPTY, NULL, "" },
6543 { TYPE_EMPTY, NULL, "" },
6544 { TYPE_EMPTY, NULL, "" },
6545 { TYPE_SKIPPABLE, NULL, "" },
6546 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6551 static struct TokenInfo setup_info_touch[] =
6553 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6554 { TYPE_STRING, &touch_controls_text, "" },
6555 { TYPE_EMPTY, NULL, "" },
6556 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6561 static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
6563 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6564 { TYPE_STRING, &touch_controls_text, "" },
6565 { TYPE_EMPTY, NULL, "" },
6566 { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
6567 { TYPE_STRING, &grid_size_text[0][0], "" },
6568 { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
6569 { TYPE_STRING, &grid_size_text[0][1], "" },
6570 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6571 { TYPE_STRING, &transparency_text, "" },
6572 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6573 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6574 { TYPE_EMPTY, NULL, "" },
6575 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6576 { TYPE_EMPTY, NULL, "" },
6577 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6582 static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
6584 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6585 { TYPE_STRING, &touch_controls_text, "" },
6586 { TYPE_EMPTY, NULL, "" },
6587 { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
6588 { TYPE_STRING, &grid_size_text[1][0], "" },
6589 { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
6590 { TYPE_STRING, &grid_size_text[1][1], "" },
6591 { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
6592 { TYPE_STRING, &transparency_text, "" },
6593 { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
6594 { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
6595 { TYPE_EMPTY, NULL, "" },
6596 { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
6597 { TYPE_EMPTY, NULL, "" },
6598 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6603 static struct TokenInfo *setup_info_touch_virtual_buttons[] =
6605 setup_info_touch_virtual_buttons_0,
6606 setup_info_touch_virtual_buttons_1
6609 static struct TokenInfo setup_info_touch_wipe_gestures[] =
6611 { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
6612 { TYPE_STRING, &touch_controls_text, "" },
6613 { TYPE_EMPTY, NULL, "" },
6614 { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
6615 { TYPE_STRING, &move_distance_text, "" },
6616 { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
6617 { TYPE_STRING, &drop_distance_text, "" },
6618 { TYPE_EMPTY, NULL, "" },
6619 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6624 static struct TokenInfo setup_info_shortcuts[] =
6626 { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
6627 { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
6628 { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
6629 { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
6630 { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
6631 { TYPE_EMPTY, NULL, "" },
6632 { TYPE_LEAVE_MENU, execSetupMain, "Back" },
6637 static struct TokenInfo setup_info_shortcuts_1[] =
6639 { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
6640 { TYPE_KEY, &setup.shortcut.save_game, "" },
6641 { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
6642 { TYPE_KEY, &setup.shortcut.load_game, "" },
6643 { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
6644 { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
6645 { TYPE_EMPTY, NULL, "" },
6646 { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
6647 { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
6648 { TYPE_EMPTY, NULL, "" },
6649 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6654 static struct TokenInfo setup_info_shortcuts_2[] =
6656 { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
6657 { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
6658 { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
6659 { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
6660 { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
6661 { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
6662 { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
6663 { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
6664 { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
6665 { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
6666 { TYPE_EMPTY, NULL, "" },
6667 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6672 static struct TokenInfo setup_info_shortcuts_3[] =
6674 { TYPE_KEYTEXT, NULL, "Eject Tape:", },
6675 { TYPE_KEY, &setup.shortcut.tape_eject, "" },
6676 { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
6677 { TYPE_KEY, &setup.shortcut.tape_extra, "" },
6678 { TYPE_KEYTEXT, NULL, "Stop Tape:", },
6679 { TYPE_KEY, &setup.shortcut.tape_stop, "" },
6680 { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
6681 { TYPE_KEY, &setup.shortcut.tape_pause, "" },
6682 { TYPE_KEYTEXT, NULL, "Record Tape:", },
6683 { TYPE_KEY, &setup.shortcut.tape_record, "" },
6684 { TYPE_KEYTEXT, NULL, "Play Tape:", },
6685 { TYPE_KEY, &setup.shortcut.tape_play, "" },
6686 { TYPE_EMPTY, NULL, "" },
6687 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6692 static struct TokenInfo setup_info_shortcuts_4[] =
6694 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
6695 { TYPE_KEY, &setup.shortcut.sound_simple, "" },
6696 { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
6697 { TYPE_KEY, &setup.shortcut.sound_loops, "" },
6698 { TYPE_KEYTEXT, NULL, "Toggle Music:", },
6699 { TYPE_KEY, &setup.shortcut.sound_music, "" },
6700 { TYPE_EMPTY, NULL, "" },
6701 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6706 static struct TokenInfo setup_info_shortcuts_5[] =
6708 { TYPE_KEYTEXT, NULL, "Snap Left:", },
6709 { TYPE_KEY, &setup.shortcut.snap_left, "" },
6710 { TYPE_KEYTEXT, NULL, "Snap Right:", },
6711 { TYPE_KEY, &setup.shortcut.snap_right, "" },
6712 { TYPE_KEYTEXT, NULL, "Snap Up:", },
6713 { TYPE_KEY, &setup.shortcut.snap_up, "" },
6714 { TYPE_KEYTEXT, NULL, "Snap Down:", },
6715 { TYPE_KEY, &setup.shortcut.snap_down, "" },
6716 { TYPE_EMPTY, NULL, "" },
6717 { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
6722 static Key getSetupKey(void)
6724 Key key = KSYM_UNDEFINED;
6725 boolean got_key_event = FALSE;
6727 while (!got_key_event)
6731 if (NextValidEvent(&event))
6735 case EVENT_KEYPRESS:
6737 key = GetEventKey((KeyEvent *)&event, TRUE);
6739 // press 'Escape' or 'Enter' to keep the existing key binding
6740 if (key == KSYM_Escape || key == KSYM_Return)
6741 key = KSYM_UNDEFINED; // keep old value
6743 got_key_event = TRUE;
6747 case EVENT_KEYRELEASE:
6748 key_joystick_mapping = 0;
6752 HandleOtherEvents(&event);
6763 static int getSetupValueFont(int type, void *value)
6765 if (type & TYPE_GHOSTED)
6766 return FONT_OPTION_OFF;
6767 else if (type & TYPE_KEY)
6768 return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
6769 else if (type & TYPE_STRING)
6770 return FONT_VALUE_2;
6771 else if (type & TYPE_ECS_AGA)
6772 return FONT_VALUE_1;
6773 else if (type & TYPE_BOOLEAN_STYLE)
6774 return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
6775 else if (type & TYPE_YES_NO_AUTO)
6776 return (*(int *)value == AUTO ? FONT_OPTION_ON :
6777 *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
6778 else if (type & TYPE_PLAYER)
6779 return FONT_VALUE_1;
6781 return FONT_VALUE_1;
6784 static int getSetupValueFontNarrow(int type, int font_nr)
6786 return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
6787 font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
6788 font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
6792 static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
6794 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6795 struct TokenInfo *si = &setup_info[si_pos];
6796 boolean font_draw_xoffset_modified = FALSE;
6797 boolean scrollbar_needed = (num_setup_info < max_setup_info);
6798 int font_draw_xoffset_old = -1;
6799 int xoffset = (scrollbar_needed ? -1 : 0);
6800 int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
6801 int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
6802 int xpos = menu_screen_value_xpos;
6803 int ypos = MENU_SCREEN_START_YPOS + screen_pos;
6804 int startx = mSX + xpos * 32;
6805 int starty = mSY + ypos * 32;
6806 int type = si->type;
6807 void *value = si->value;
6808 char *value_string = getSetupValue(type, value);
6809 int font_nr_default = getSetupValueFont(type, value);
6810 int font_width_default = getFontWidth(font_nr_default);
6811 int font_nr = font_nr_default;
6814 if (value_string == NULL)
6817 if (type & TYPE_KEY)
6819 xpos = MENU_SCREEN_START_XPOS;
6821 if (type & TYPE_QUERY)
6822 value_string = "<press key>";
6824 else if (type & TYPE_STRING)
6826 int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
6828 xpos = MENU_SCREEN_START_XPOS;
6830 if (strlen(value_string) > max_value_len)
6831 value_string[max_value_len] = '\0';
6833 else if (type & TYPE_YES_NO_AUTO)
6835 xpos = menu_screen_value_xpos - 1;
6837 else if (type & TYPE_PLAYER)
6839 int displayed_player_nr = *(int *)value + 1;
6841 value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
6844 startx = mSX + xpos * 32;
6845 starty = mSY + ypos * 32;
6847 // special check if right-side setup values moved left due to scrollbar
6848 if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
6850 int max_menu_text_length = 26; // maximum text length for classic menu
6851 int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6852 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6853 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6854 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6855 int text_width = max_menu_text_length * getFontWidth(text_font_nr);
6857 if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
6859 // when using narrow font, left-shifting text "auto" not needed
6860 if (type & TYPE_YES_NO_AUTO)
6864 startx = mSX + xpos * 32;
6866 font_nr = getSetupValueFontNarrow(type, font_nr);
6870 // downward compatibility correction for Juergen Bonhagen's menu settings
6871 if (setup_mode != SETUP_MODE_INPUT)
6873 int max_menu_text_length_big = (menu_screen_value_xpos -
6874 MENU_SCREEN_START_XPOS);
6875 int max_menu_text_length_medium = max_menu_text_length_big * 2;
6876 int check_font_nr = FONT_OPTION_ON; // known font that needs correction
6877 int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
6878 int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
6879 int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
6880 int text_font_nr = getMenuTextFont(FONT_MENU_2);
6881 int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
6882 int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
6883 boolean correct_font_draw_xoffset = FALSE;
6885 if (xpos == MENU_SCREEN_START_XPOS &&
6886 startx + font1_xoffset < text_startx + text_font_xoffset)
6887 correct_font_draw_xoffset = TRUE;
6889 if (xpos == menu_screen_value_xpos &&
6890 startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
6891 correct_font_draw_xoffset = TRUE;
6893 // check if setup value would overlap with setup text when printed
6894 // (this can happen for extreme/wrong values for font draw offset)
6895 if (correct_font_draw_xoffset)
6897 font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
6898 font_draw_xoffset_modified = TRUE;
6900 if (type & TYPE_KEY)
6901 getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
6902 else if (!(type & TYPE_STRING))
6903 getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
6904 max_menu_text_length_medium * (16 - getFontWidth(text_font_nr));
6908 for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
6909 DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
6911 DrawText(startx, starty, value_string, font_nr);
6913 if (type & TYPE_PLAYER)
6915 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
6916 int player_nr = *(int *)value;
6917 int xoff = font->draw_xoffset + getFontWidth(font_nr);
6918 int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
6919 int startx2 = startx + xoff;
6920 int starty2 = starty + yoff;
6922 if (DrawingOnBackground(startx2, starty2))
6923 ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
6925 DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
6926 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
6929 if (font_draw_xoffset_modified)
6930 getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
6933 static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
6935 int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
6936 struct TokenInfo *si = &setup_info[si_pos];
6938 if (si->type & TYPE_BOOLEAN_STYLE)
6940 *(boolean *)si->value ^= TRUE;
6942 else if (si->type & TYPE_YES_NO_AUTO)
6946 (*(int *)si->value == AUTO ? TRUE :
6947 *(int *)si->value == TRUE ? FALSE : AUTO) :
6948 (*(int *)si->value == TRUE ? AUTO :
6949 *(int *)si->value == AUTO ? FALSE : TRUE));
6951 else if (si->type & TYPE_KEY)
6955 si->type |= TYPE_QUERY;
6956 drawSetupValue(screen_pos, setup_info_pos_raw);
6957 si->type &= ~TYPE_QUERY;
6959 key = getSetupKey();
6960 if (key != KSYM_UNDEFINED)
6961 *(Key *)si->value = key;
6963 else if (si->type & TYPE_PLAYER)
6965 int player_nr = *(int *)si->value;
6970 player_nr = Request("Choose player", REQ_PLAYER) - 1;
6972 *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
6975 drawSetupValue(screen_pos, setup_info_pos_raw);
6977 // fullscreen state may have changed at this point
6978 if (si->value == &setup.fullscreen)
6979 ToggleFullscreenIfNeeded();
6981 // network mode may have changed at this point
6982 if (si->value == &setup.network_mode)
6983 ToggleNetworkModeIfNeeded();
6985 // game speed list may have changed at this point
6986 if (si->value == &setup.game_speed_extended)
6987 ToggleGameSpeedsListIfNeeded();
6990 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
6992 static struct TokenInfo *setup_info_final = NULL;
6997 // determine maximum list size of target list
6998 while (setup_info_orig[list_size++].type != 0);
7000 // free, allocate and clear memory for target list
7001 checked_free(setup_info_final);
7002 setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
7004 // copy setup info list without setup entries marked as hidden
7005 for (i = 0; setup_info_orig[i].type != 0; i++)
7007 // skip setup entries configured to be hidden
7008 if (hideSetupEntry(setup_info_orig[i].value))
7011 // skip skippable setup entries if screen is lower than usual
7012 if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
7013 setup_info_orig[i].type == TYPE_SKIPPABLE)
7016 setup_info_final[list_pos++] = setup_info_orig[i];
7019 return setup_info_final;
7022 static void DrawSetupScreen_Generic(void)
7024 int fade_mask = REDRAW_FIELD;
7025 boolean redraw_all = FALSE;
7026 char *title_string = NULL;
7030 fade_mask = REDRAW_ALL;
7033 FadeMenuSoundsAndMusic();
7035 FreeScreenGadgets();
7036 CreateScreenGadgets();
7038 if (redraw_mask & REDRAW_ALL)
7043 // needed if different viewport properties defined for setup screen
7044 ChangeViewportPropertiesIfNeeded();
7046 SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
7050 OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
7052 if (setup_mode == SETUP_MODE_MAIN)
7054 setup_info = setup_info_main;
7055 title_string = STR_SETUP_MAIN;
7057 else if (setup_mode == SETUP_MODE_GAME)
7059 setup_info = setup_info_game;
7060 title_string = STR_SETUP_GAME;
7062 else if (setup_mode == SETUP_MODE_ENGINES)
7064 setup_info = setup_info_engines;
7065 title_string = STR_SETUP_ENGINES;
7067 else if (setup_mode == SETUP_MODE_EDITOR)
7069 setup_info = setup_info_editor;
7070 title_string = STR_SETUP_EDITOR;
7072 else if (setup_mode == SETUP_MODE_GRAPHICS)
7074 setup_info = setup_info_graphics;
7075 title_string = STR_SETUP_GRAPHICS;
7077 else if (setup_mode == SETUP_MODE_SOUND)
7079 setup_info = setup_info_sound;
7080 title_string = STR_SETUP_SOUND;
7082 else if (setup_mode == SETUP_MODE_ARTWORK)
7084 setup_info = setup_info_artwork;
7085 title_string = STR_SETUP_ARTWORK;
7087 else if (setup_mode == SETUP_MODE_TOUCH)
7089 setup_info = setup_info_touch;
7090 title_string = STR_SETUP_TOUCH;
7092 if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
7093 setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
7094 else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
7095 setup_info = setup_info_touch_wipe_gestures;
7097 else if (setup_mode == SETUP_MODE_SHORTCUTS)
7099 setup_info = setup_info_shortcuts;
7100 title_string = STR_SETUP_SHORTCUTS;
7102 else if (setup_mode == SETUP_MODE_SHORTCUTS_1)
7104 setup_info = setup_info_shortcuts_1;
7105 title_string = STR_SETUP_SHORTCUTS;
7107 else if (setup_mode == SETUP_MODE_SHORTCUTS_2)
7109 setup_info = setup_info_shortcuts_2;
7110 title_string = STR_SETUP_SHORTCUTS;
7112 else if (setup_mode == SETUP_MODE_SHORTCUTS_3)
7114 setup_info = setup_info_shortcuts_3;
7115 title_string = STR_SETUP_SHORTCUTS;
7117 else if (setup_mode == SETUP_MODE_SHORTCUTS_4)
7119 setup_info = setup_info_shortcuts_4;
7120 title_string = STR_SETUP_SHORTCUTS;
7122 else if (setup_mode == SETUP_MODE_SHORTCUTS_5)
7124 setup_info = setup_info_shortcuts_5;
7125 title_string = STR_SETUP_SHORTCUTS;
7128 // use modified setup info without setup entries marked as hidden
7129 setup_info = getSetupInfoFinal(setup_info);
7131 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
7133 // determine maximal number of setup entries that can be displayed on screen
7135 for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
7138 // determine maximal number of setup entries available for this setup screen
7140 for (i = 0; setup_info[i].type != 0; i++)
7143 HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
7145 MapScreenGadgets(max_setup_info);
7148 redraw_mask = fade_mask = REDRAW_ALL;
7150 DrawMaskedBorder(fade_mask);
7155 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
7157 menu_info = setup_info;
7159 HandleMenuScreen(mx, my, dx, dy, button,
7160 setup_mode, num_setup_info, max_setup_info);
7163 static void DrawSetupScreen_Input(void)
7167 FadeOut(REDRAW_FIELD);
7171 setup_info = getSetupInfoFinal(setup_info_input);
7173 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
7175 for (i = 0; setup_info[i].type != 0; i++)
7177 if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
7178 initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
7179 else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
7180 initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
7181 else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
7182 initCursor(i, IMG_MENU_BUTTON);
7184 DrawCursorAndText_Setup(i, -1, FALSE);
7187 // create gadgets for setup input menu screen
7188 FreeScreenGadgets();
7189 CreateScreenGadgets();
7191 // map gadgets for setup input menu screen
7192 MapScreenMenuGadgets(SCREEN_MASK_INPUT);
7194 HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
7196 FadeIn(REDRAW_FIELD);
7199 static void setJoystickDeviceToNr(char *device_name, int device_nr)
7201 if (device_name == NULL)
7204 if (device_nr < 0 || device_nr >= MAX_PLAYERS)
7207 if (strlen(device_name) > 1)
7209 char c1 = device_name[strlen(device_name) - 1];
7210 char c2 = device_name[strlen(device_name) - 2];
7212 if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
7213 device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
7216 strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
7217 strlen(device_name));
7220 static void drawPlayerSetupInputInfo(int player_nr, boolean active)
7223 static struct SetupKeyboardInfo custom_key;
7230 { &custom_key.left, "Axis/Pad Left" },
7231 { &custom_key.right, "Axis/Pad Right" },
7232 { &custom_key.up, "Axis/Pad Up" },
7233 { &custom_key.down, "Axis/Pad Down" },
7234 { &custom_key.snap, "Button 1/A/X" },
7235 { &custom_key.drop, "Button 2/B/Y" }
7237 static char *joystick_name[MAX_PLAYERS] =
7244 int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
7245 int font_nr_info = FONT_MENU_1;
7246 int font_nr_name = FONT_VALUE_OLD;
7247 int font_nr_on = FONT_VALUE_1;
7248 int font_nr_off = FONT_VALUE_OLD;
7251 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7253 font_nr_info = FONT_MENU_2;
7254 font_nr_on = FONT_VALUE_NARROW;
7255 font_nr_off = FONT_VALUE_OLD_NARROW;
7258 custom_key = setup.input[player_nr].key;
7260 DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
7261 FONT_INPUT_1_ACTIVE);
7263 ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7265 DrawFixedGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
7266 PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
7268 if (setup.input[player_nr].use_joystick)
7270 char *device_name = setup.input[player_nr].joy.device_name;
7271 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7272 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7273 char *text = joystick_name[joystick_nr];
7274 int font_nr = (joystick_active ? font_nr_on : font_nr_off);
7276 DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
7277 DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
7281 DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
7282 DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
7285 if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
7286 DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
7290 drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
7291 drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
7292 drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
7293 drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
7295 DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
7296 DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
7297 DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
7298 DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
7299 DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
7300 DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
7302 for (i = 0; i < 6; i++)
7304 int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
7306 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7308 DrawText(mSX + 3 * 32, mSY + ypos * 32,
7309 (setup.input[player_nr].use_joystick ?
7311 getKeyNameFromKey(*custom[i].key)), font_nr_on);
7315 static int input_player_nr = 0;
7317 static void HandleSetupScreen_Input_Player(int step, int direction)
7319 int old_player_nr = input_player_nr;
7322 new_player_nr = old_player_nr + step * direction;
7323 if (new_player_nr < 0)
7325 if (new_player_nr > MAX_PLAYERS - 1)
7326 new_player_nr = MAX_PLAYERS - 1;
7328 if (new_player_nr != old_player_nr)
7330 input_player_nr = new_player_nr;
7332 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7336 void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
7338 static int choice = 0;
7341 int pos_start = SETUPINPUT_SCREEN_POS_START;
7342 int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
7343 int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
7344 int pos_end = SETUPINPUT_SCREEN_POS_END;
7346 if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
7350 for (i = 0; setup_info_input[i].type != 0; i++)
7352 // adjust menu structure according to skipped setup entries
7353 if (setup_info_input[i].type == TYPE_SKIPPABLE)
7361 if (button == MB_MENU_INITIALIZE)
7363 // input setup menu may have changed size due to graphics configuration
7364 if (choice >= pos_empty1)
7367 drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
7369 DrawCursorAndText_Setup(choice, -1, TRUE);
7373 else if (button == MB_MENU_LEAVE)
7375 setup_mode = SETUP_MODE_MAIN;
7382 if (mx || my) // mouse input
7384 x = (mx - mSX) / 32;
7385 y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
7387 else if (dx || dy) // keyboard input
7389 if (dx && choice == 0)
7390 x = (dx < 0 ? 10 : 12);
7391 else if ((dx && choice == 1) ||
7392 (dx == -1 && choice == pos_end))
7393 button = MB_MENU_CHOICE;
7397 if (y >= pos_empty1 && y <= pos_empty2)
7398 y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
7401 if (y == 0 && dx != 0 && button)
7403 HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
7405 else if (IN_VIS_FIELD(x, y) && // (does not use "IN_VIS_MENU()" yet)
7406 y >= pos_start && y <= pos_end &&
7407 !(y >= pos_empty1 && y <= pos_empty2))
7413 DrawCursorAndText_Setup(choice, -1, FALSE);
7414 DrawCursorAndText_Setup(y, -1, TRUE);
7416 drawPlayerSetupInputInfo(input_player_nr, (y == 2));
7425 char *device_name = setup.input[input_player_nr].joy.device_name;
7427 if (!setup.input[input_player_nr].use_joystick)
7429 int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
7431 setJoystickDeviceToNr(device_name, new_device_nr);
7432 setup.input[input_player_nr].use_joystick = TRUE;
7436 int device_nr = getJoystickNrFromDeviceName(device_name);
7437 int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
7439 if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
7440 setup.input[input_player_nr].use_joystick = FALSE;
7442 setJoystickDeviceToNr(device_name, new_device_nr);
7445 drawPlayerSetupInputInfo(input_player_nr, FALSE);
7449 if (setup.input[input_player_nr].use_joystick)
7450 ConfigureJoystick(input_player_nr);
7452 CustomizeKeyboard(input_player_nr);
7454 else if (y == pos_end)
7460 setup_mode = SETUP_MODE_MAIN;
7467 static boolean CustomizeKeyboardMain(int player_nr)
7471 boolean finished = FALSE;
7472 static struct SetupKeyboardInfo custom_key;
7477 } customize_step[] =
7479 { &custom_key.left, "Move Left" },
7480 { &custom_key.right, "Move Right" },
7481 { &custom_key.up, "Move Up" },
7482 { &custom_key.down, "Move Down" },
7483 { &custom_key.snap, "Snap Field" },
7484 { &custom_key.drop, "Drop Element" }
7486 int font_nr_old = FONT_VALUE_OLD;
7487 int font_nr_new = FONT_VALUE_1;
7488 boolean success = FALSE;
7490 if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
7492 font_nr_old = FONT_VALUE_OLD_NARROW;
7493 font_nr_new = FONT_VALUE_NARROW;
7496 // read existing key bindings from player setup
7497 custom_key = setup.input[player_nr].key;
7500 FadeOut(REDRAW_FIELD);
7504 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
7507 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7508 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7509 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7510 "Key:", FONT_INPUT_1_ACTIVE);
7511 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7512 getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
7514 FadeIn(REDRAW_FIELD);
7520 if (NextValidEvent(&event))
7524 case EVENT_KEYPRESS:
7526 Key key = GetEventKey((KeyEvent *)&event, FALSE);
7528 // press 'Escape' to abort and keep the old key bindings
7529 if (key == KSYM_Escape)
7531 FadeSkipNextFadeIn();
7538 // press 'Enter' to keep the existing key binding
7539 if (key == KSYM_Return)
7540 key = *customize_step[step_nr].key;
7542 // check if key already used
7543 for (i = 0; i < step_nr; i++)
7544 if (*customize_step[i].key == key)
7549 // got new key binding
7550 *customize_step[step_nr].key = key;
7551 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7553 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7554 getKeyNameFromKey(key), font_nr_new);
7557 // un-highlight last query
7558 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
7559 customize_step[step_nr - 1].text, FONT_MENU_1);
7560 DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
7561 "Key:", FONT_MENU_1);
7563 // all keys configured
7572 // query next key binding
7573 DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
7574 customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
7575 DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
7576 "Key:", FONT_INPUT_1_ACTIVE);
7577 DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
7578 getKeyNameFromKey(*customize_step[step_nr].key),
7583 case EVENT_KEYRELEASE:
7584 key_joystick_mapping = 0;
7588 HandleOtherEvents(&event);
7596 // write new key bindings back to player setup, if successfully finished
7598 setup.input[player_nr].key = custom_key;
7603 void CustomizeKeyboard(int player_nr)
7605 boolean success = CustomizeKeyboardMain(player_nr);
7609 int font_nr = FONT_TITLE_1;
7610 int font_height = getFontHeight(font_nr);
7611 int ypos1 = SYSIZE / 2 - font_height * 2;
7612 int ypos2 = SYSIZE / 2 - font_height * 1;
7613 unsigned int wait_frame_delay = 0;
7614 unsigned int wait_frame_delay_value = 2000;
7616 ResetDelayCounter(&wait_frame_delay);
7620 DrawTextSCentered(ypos1, font_nr, "Keyboard");
7621 DrawTextSCentered(ypos2, font_nr, "configured!");
7623 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
7629 DrawSetupScreen_Input();
7632 // game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
7634 #define MARKER_BUTTON 1
7635 #define MARKER_AXIS_X 2
7636 #define MARKER_AXIS_Y 3
7638 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
7640 static boolean bitmaps_initialized = FALSE;
7641 boolean screen_initialized = FALSE;
7642 static Bitmap *controller, *button, *axis_x, *axis_y;
7644 boolean success = TRUE;
7645 boolean done = FALSE, next = FALSE;
7647 int alpha = 200, alpha_step = -1;
7648 int alpha_ticks = 0;
7649 char mapping[4096], temp[256];
7650 int font_name = MENU_SETUP_FONT_TITLE;
7651 int font_info = MENU_SETUP_FONT_TEXT;
7652 int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
7653 int spacing_line = menu.line_spacing_setup[SETUP_MODE_INPUT];
7654 int spacing_para = menu.paragraph_spacing_setup[SETUP_MODE_INPUT];
7655 int ystep_name = getMenuTextStep(spacing_name, font_name);
7656 int ystep_line = getMenuTextStep(spacing_line, font_info);
7657 int ystep_para = getMenuTextStep(spacing_para, font_info);
7665 int axis, button, hat, hat_value;
7668 *step, *prev_step, steps[] =
7670 { 356, 155, MARKER_BUTTON, "a", },
7671 { 396, 122, MARKER_BUTTON, "b", },
7672 { 320, 125, MARKER_BUTTON, "x", },
7673 { 358, 95, MARKER_BUTTON, "y", },
7674 { 162, 125, MARKER_BUTTON, "back", },
7675 { 216, 125, MARKER_BUTTON, "guide", },
7676 { 271, 125, MARKER_BUTTON, "start", },
7677 { 110, 200, MARKER_BUTTON, "dpleft", },
7678 { 146, 228, MARKER_BUTTON, "dpdown", },
7679 { 178, 200, MARKER_BUTTON, "dpright", },
7680 { 146, 172, MARKER_BUTTON, "dpup", },
7681 { 50, 40, MARKER_BUTTON, "leftshoulder", },
7682 { 88, -10, MARKER_AXIS_Y, "lefttrigger", },
7683 { 382, 40, MARKER_BUTTON, "rightshoulder", },
7684 { 346, -10, MARKER_AXIS_Y, "righttrigger", },
7685 { 73, 141, MARKER_BUTTON, "leftstick", },
7686 { 282, 210, MARKER_BUTTON, "rightstick", },
7687 { 73, 141, MARKER_AXIS_X, "leftx", },
7688 { 73, 141, MARKER_AXIS_Y, "lefty", },
7689 { 282, 210, MARKER_AXIS_X, "rightx", },
7690 { 282, 210, MARKER_AXIS_Y, "righty", },
7693 unsigned int event_frame_delay = 0;
7694 unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
7696 ResetDelayCounter(&event_frame_delay);
7698 if (!bitmaps_initialized)
7700 controller = LoadCustomImage("joystick/controller.png");
7701 button = LoadCustomImage("joystick/button.png");
7702 axis_x = LoadCustomImage("joystick/axis_x.png");
7703 axis_y = LoadCustomImage("joystick/axis_y.png");
7705 bitmaps_initialized = TRUE;
7708 name = getFormattedJoystickName(SDL_JoystickName(joystick));
7711 // print info about the joystick we are watching
7712 Debug("joystick", "watching joystick %d: (%s)",
7713 SDL_JoystickInstanceID(joystick), name);
7714 Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
7715 SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
7716 SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
7719 // initialize mapping with GUID and name
7720 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
7722 snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
7723 temp, name, SDL_GetPlatform());
7725 // loop through all steps (buttons and axes), getting joystick events
7726 for (i = 0; i < SDL_arraysize(steps) && !done;)
7728 Bitmap *marker = button; // initialize with reliable default value
7731 strcpy(step->mapping, mapping);
7735 step->hat_value = -1;
7737 marker = (step->marker == MARKER_BUTTON ? button :
7738 step->marker == MARKER_AXIS_X ? axis_x :
7739 step->marker == MARKER_AXIS_Y ? axis_y : marker);
7743 while (!done && !next)
7745 alpha += alpha_step * (int)(SDL_GetTicks() - alpha_ticks) / 5;
7746 alpha_ticks = SDL_GetTicks();
7753 else if (alpha < 128)
7759 int controller_x = SX + (SXSIZE - controller->width) / 2;
7760 int controller_y = SY + ystep_line;
7762 int marker_x = controller_x + step->x;
7763 int marker_y = controller_y + step->y;
7765 int ystart1 = mSY - 2 * SY + controller_y + controller->height;
7766 int ystart2 = ystart1 + ystep_name + ystep_line;
7770 DrawTextSCentered(ystart1, font_name, name);
7772 DrawTextSCentered(ystart2, font_info,
7773 "Press buttons and move axes on");
7774 ystart2 += ystep_line;
7775 DrawTextSCentered(ystart2, font_info,
7776 "your controller when indicated.");
7777 ystart2 += ystep_line;
7778 DrawTextSCentered(ystart2, font_info,
7779 "(Your controller may look different.)");
7780 ystart2 += ystep_para;
7782 #if defined(PLATFORM_ANDROID)
7783 DrawTextSCentered(ystart2, font_info,
7784 "To correct a mistake,");
7785 ystart2 += ystep_line;
7786 DrawTextSCentered(ystart2, font_info,
7787 "press the 'back' button.");
7788 ystart2 += ystep_line;
7789 DrawTextSCentered(ystart2, font_info,
7790 "To skip a button or axis,");
7791 ystart2 += ystep_line;
7792 DrawTextSCentered(ystart2, font_info,
7793 "press the 'menu' button.");
7795 DrawTextSCentered(ystart2, font_info,
7796 "To correct a mistake,");
7797 ystart2 += ystep_line;
7798 DrawTextSCentered(ystart2, font_info,
7799 "press the 'backspace' key.");
7800 ystart2 += ystep_line;
7801 DrawTextSCentered(ystart2, font_info,
7802 "To skip a button or axis,");
7803 ystart2 += ystep_line;
7804 DrawTextSCentered(ystart2, font_info,
7805 "press the 'return' key.");
7806 ystart2 += ystep_line;
7807 DrawTextSCentered(ystart2, font_info,
7808 "To exit, press the 'escape' key.");
7811 BlitBitmapMasked(controller, drawto, 0, 0,
7812 controller->width, controller->height,
7813 controller_x, controller_y);
7815 SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
7816 SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
7818 BlitBitmapMasked(marker, drawto, 0, 0,
7819 marker->width, marker->height,
7820 marker_x, marker_y);
7822 if (!screen_initialized)
7823 FadeIn(REDRAW_FIELD);
7827 screen_initialized = TRUE;
7829 while (NextValidEvent(&event))
7833 case SDL_JOYAXISMOTION:
7834 if (event.jaxis.value > 20000 ||
7835 event.jaxis.value < -20000)
7837 for (j = 0; j < i; j++)
7838 if (steps[j].axis == event.jaxis.axis)
7843 if (step->marker != MARKER_AXIS_X &&
7844 step->marker != MARKER_AXIS_Y)
7847 step->axis = event.jaxis.axis;
7848 strcat(mapping, step->field);
7849 snprintf(temp, sizeof(temp), ":a%u,", event.jaxis.axis);
7850 strcat(mapping, temp);
7858 case SDL_JOYHATMOTION:
7859 // ignore centering; we're probably just coming back
7860 // to the center from the previous item we set
7861 if (event.jhat.value == SDL_HAT_CENTERED)
7864 for (j = 0; j < i; j++)
7865 if (steps[j].hat == event.jhat.hat &&
7866 steps[j].hat_value == event.jhat.value)
7871 step->hat = event.jhat.hat;
7872 step->hat_value = event.jhat.value;
7873 strcat(mapping, step->field);
7874 snprintf(temp, sizeof(temp), ":h%u.%u,",
7875 event.jhat.hat, event.jhat.value );
7876 strcat(mapping, temp);
7883 case SDL_JOYBALLMOTION:
7886 case SDL_JOYBUTTONUP:
7887 for (j = 0; j < i; j++)
7888 if (steps[j].button == event.jbutton.button)
7893 step->button = event.jbutton.button;
7894 strcat(mapping, step->field);
7895 snprintf(temp, sizeof(temp), ":b%u,", event.jbutton.button);
7896 strcat(mapping, temp);
7903 case SDL_FINGERDOWN:
7904 case SDL_MOUSEBUTTONDOWN:
7912 if (event.key.keysym.sym == KSYM_BackSpace ||
7913 event.key.keysym.sym == KSYM_Back)
7925 prev_step = &steps[i - 1];
7926 strcpy(mapping, prev_step->mapping);
7933 if (event.key.keysym.sym == KSYM_space ||
7934 event.key.keysym.sym == KSYM_Return ||
7935 event.key.keysym.sym == KSYM_Menu)
7944 if (event.key.keysym.sym == KSYM_Escape)
7954 program.exit_function(0);
7961 // do not handle events for longer than standard frame delay period
7962 if (DelayReached(&event_frame_delay, event_frame_delay_value))
7971 Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
7974 // activate mapping for this game
7975 SDL_GameControllerAddMapping(mapping);
7977 // save mapping to personal mappings
7978 SaveSetup_AddGameControllerMapping(mapping);
7981 // wait until the last pending event was removed from event queue
7982 while (NextValidEvent(&event));
7987 static int ConfigureJoystickMain(int player_nr)
7989 char *device_name = setup.input[player_nr].joy.device_name;
7990 int joystick_nr = getJoystickNrFromDeviceName(device_name);
7991 boolean joystick_active = CheckJoystickOpened(joystick_nr);
7992 int success = FALSE;
7995 if (joystick.status == JOYSTICK_NOT_AVAILABLE)
7996 return JOYSTICK_NOT_AVAILABLE;
7998 if (!joystick_active || !setup.input[player_nr].use_joystick)
7999 return JOYSTICK_NOT_AVAILABLE;
8002 FadeOut(REDRAW_FIELD);
8004 // close all joystick devices (potentially opened as game controllers)
8005 for (i = 0; i < SDL_NumJoysticks(); i++)
8006 SDLCloseJoystick(i);
8008 // open joystick device as plain joystick to configure as game controller
8009 SDL_Joystick *joystick = SDL_JoystickOpen(joystick_nr);
8011 // as the joystick was successfully opened before, this should not happen
8012 if (joystick == NULL)
8015 // create new game controller mapping (buttons and axes) for joystick device
8016 success = ConfigureJoystickMapButtonsAndAxes(joystick);
8018 // close joystick (and maybe re-open as configured game controller later)
8019 SDL_JoystickClose(joystick);
8021 // re-open all joystick devices (potentially as game controllers)
8022 for (i = 0; i < SDL_NumJoysticks(); i++)
8025 // clear all joystick input actions for all joystick devices
8026 SDLClearJoystickState();
8028 return (success ? JOYSTICK_CONFIGURED : JOYSTICK_NOT_CONFIGURED);
8031 void ConfigureJoystick(int player_nr)
8033 boolean state = ConfigureJoystickMain(player_nr);
8035 if (state != JOYSTICK_NOT_CONFIGURED)
8037 boolean success = (state == JOYSTICK_CONFIGURED);
8038 char message1[MAX_OUTPUT_LINESIZE + 1];
8039 char *message2 = (success ? "configured!" : "not available!");
8040 char *device_name = setup.input[player_nr].joy.device_name;
8041 int nr = getJoystickNrFromDeviceName(device_name) + 1;
8042 int font_nr = FONT_TITLE_1;
8043 int font_height = getFontHeight(font_nr);
8044 int ypos1 = SYSIZE / 2 - font_height * 2;
8045 int ypos2 = SYSIZE / 2 - font_height * 1;
8046 unsigned int wait_frame_delay = 0;
8047 unsigned int wait_frame_delay_value = 2000;
8049 ResetDelayCounter(&wait_frame_delay);
8053 sprintf(message1, "Joystick %d", nr);
8055 DrawTextSCentered(ypos1, font_nr, message1);
8056 DrawTextSCentered(ypos2, font_nr, message2);
8058 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8064 DrawSetupScreen_Input();
8067 static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
8069 if (y < video.screen_height / 3)
8071 // remap touch gadgets to access upper part of the screen
8072 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8073 MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8075 else if (y > 2 * video.screen_height / 3)
8077 // remap touch gadgets to access lower part of the screen
8078 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8079 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
8083 static boolean ConfigureVirtualButtonsMain(void)
8085 static char *customize_step_text[] =
8094 char grid_button[] =
8096 CHAR_GRID_BUTTON_LEFT,
8097 CHAR_GRID_BUTTON_RIGHT,
8098 CHAR_GRID_BUTTON_UP,
8099 CHAR_GRID_BUTTON_DOWN,
8100 CHAR_GRID_BUTTON_SNAP,
8101 CHAR_GRID_BUTTON_DROP
8110 int font_nr = FONT_INPUT_1_ACTIVE;
8111 int font_height = getFontHeight(font_nr);
8112 int ypos1 = SYSIZE / 2 - font_height * 2;
8113 int ypos2 = SYSIZE / 2 - font_height * 1;
8114 boolean success = FALSE;
8115 boolean finished = FALSE;
8117 char grid_button_draw = CHAR_GRID_BUTTON_NONE;
8118 char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8119 char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
8120 boolean set_grid_button = FALSE;
8121 int nr = GRID_ACTIVE_NR();
8124 for (x = 0; x < MAX_GRID_XSIZE; x++)
8125 for (y = 0; y < MAX_GRID_YSIZE; y++)
8126 grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
8128 overlay.grid_button_highlight = grid_button[step_nr];
8133 FadeOut(REDRAW_FIELD);
8137 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8138 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8139 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8141 FadeIn(REDRAW_FIELD);
8143 SetOverlayShowGrid(TRUE);
8145 // map gadgets for setup touch buttons menu screen
8146 MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
8152 while (NextValidEvent(&event))
8154 int action = ACTION_NONE;
8156 // ---------- handle events and set the resulting action ----------
8162 UserEvent *user = (UserEvent *)&event;
8163 int id = user->value1;
8165 action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
8166 id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
8167 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
8168 id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
8173 case EVENT_KEYPRESS:
8175 Key key = GetEventKey((KeyEvent *)&event, FALSE);
8177 action = (key == KSYM_Escape ? ACTION_ESCAPE :
8178 key == KSYM_BackSpace ||
8179 key == KSYM_Back ? ACTION_BACK :
8180 key == KSYM_Return ||
8182 key == KSYM_space ? ACTION_NEXT :
8187 case EVENT_KEYRELEASE:
8188 key_joystick_mapping = 0;
8191 case EVENT_BUTTONPRESS:
8192 case EVENT_BUTTONRELEASE:
8194 ButtonEvent *button = (ButtonEvent *)&event;
8196 motion_status = FALSE;
8198 if (button->type == EVENT_BUTTONPRESS)
8199 button_status = button->button;
8201 button_status = MB_RELEASED;
8203 if (HandleGadgets(button->x, button->y, button_status))
8205 // do not handle this button event anymore
8209 button->x += video.screen_xoffset;
8210 button->y += video.screen_yoffset;
8212 x = button->x * overlay.grid_xsize / video.screen_width;
8213 y = button->y * overlay.grid_ysize / video.screen_height;
8215 if (button->type == EVENT_BUTTONPRESS)
8218 (overlay.grid_button[x][y] != grid_button[step_nr] ?
8219 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
8221 set_grid_button = TRUE;
8224 MapScreenMenuGadgets_OverlayTouchButtons(button->y);
8228 case EVENT_MOTIONNOTIFY:
8230 MotionEvent *motion = (MotionEvent *)&event;
8232 motion_status = TRUE;
8234 if (HandleGadgets(motion->x, motion->y, button_status))
8236 // do not handle this button event anymore
8240 motion->x += video.screen_xoffset;
8241 motion->y += video.screen_yoffset;
8243 x = motion->x * overlay.grid_xsize / video.screen_width;
8244 y = motion->y * overlay.grid_ysize / video.screen_height;
8246 set_grid_button = TRUE;
8248 MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
8252 case SDL_WINDOWEVENT:
8253 HandleWindowEvent((WindowEvent *) &event);
8255 // check if device has been rotated
8256 if (nr != GRID_ACTIVE_NR())
8258 nr = GRID_ACTIVE_NR();
8260 for (x = 0; x < MAX_GRID_XSIZE; x++)
8261 for (y = 0; y < MAX_GRID_YSIZE; y++)
8262 grid_button_old[x][y] = grid_button_tmp[x][y] =
8263 overlay.grid_button[x][y];
8268 case SDL_APP_WILLENTERBACKGROUND:
8269 case SDL_APP_DIDENTERBACKGROUND:
8270 case SDL_APP_WILLENTERFOREGROUND:
8271 case SDL_APP_DIDENTERFOREGROUND:
8272 HandlePauseResumeEvent((PauseResumeEvent *) &event);
8276 HandleOtherEvents(&event);
8280 // ---------- perform action set by handling events ----------
8282 if (action == ACTION_ESCAPE)
8284 // abort and restore the old key bindings
8286 for (x = 0; x < MAX_GRID_XSIZE; x++)
8287 for (y = 0; y < MAX_GRID_YSIZE; y++)
8288 overlay.grid_button[x][y] = grid_button_old[x][y];
8290 FadeSkipNextFadeIn();
8294 else if (action == ACTION_BACK)
8296 // keep the configured key bindings and go to previous page
8302 FadeSkipNextFadeIn();
8307 else if (action == ACTION_NEXT)
8309 // keep the configured key bindings and go to next page
8313 // all virtual buttons configured
8321 if (action != ACTION_NONE && !finished)
8323 for (x = 0; x < MAX_GRID_XSIZE; x++)
8324 for (y = 0; y < MAX_GRID_YSIZE; y++)
8325 grid_button_tmp[x][y] = overlay.grid_button[x][y];
8327 overlay.grid_button_highlight = grid_button[step_nr];
8329 // configure next virtual button
8333 DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
8334 DrawTextSCentered(ypos1, font_nr, "Select tiles to");
8335 DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
8338 if (set_grid_button)
8340 overlay.grid_button[x][y] =
8341 (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
8342 grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
8343 grid_button_tmp[x][y]);
8345 set_grid_button = FALSE;
8352 for (x = 0; x < MAX_GRID_XSIZE; x++)
8353 for (y = 0; y < MAX_GRID_YSIZE; y++)
8354 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8356 overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
8358 SetOverlayShowGrid(FALSE);
8363 void ConfigureVirtualButtons(void)
8365 boolean success = ConfigureVirtualButtonsMain();
8367 UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
8368 SCREEN_MASK_TOUCH2);
8372 int font_nr = FONT_TITLE_1;
8373 int font_height = getFontHeight(font_nr);
8374 int ypos1 = SYSIZE / 2 - font_height * 2;
8375 int ypos2 = SYSIZE / 2 - font_height * 1;
8376 unsigned int wait_frame_delay = 0;
8377 unsigned int wait_frame_delay_value = 2000;
8379 ResetDelayCounter(&wait_frame_delay);
8383 DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
8384 DrawTextSCentered(ypos2, font_nr, "configured!");
8386 while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
8393 void DrawSetupScreen(void)
8398 if (setup_mode == SETUP_MODE_INPUT)
8399 DrawSetupScreen_Input();
8400 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8401 DrawChooseTree(&game_speed_current);
8402 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8403 DrawChooseTree(&scroll_delay_current);
8404 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8405 DrawChooseTree(&snapshot_mode_current);
8406 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8407 DrawChooseTree(&window_size_current);
8408 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8409 DrawChooseTree(&scaling_type_current);
8410 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8411 DrawChooseTree(&rendering_mode_current);
8412 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8413 DrawChooseTree(&vsync_mode_current);
8414 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8415 DrawChooseTree(&artwork.gfx_current);
8416 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8417 DrawChooseTree(&artwork.snd_current);
8418 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8419 DrawChooseTree(&artwork.mus_current);
8420 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8421 DrawChooseTree(&volume_simple_current);
8422 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8423 DrawChooseTree(&volume_loops_current);
8424 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8425 DrawChooseTree(&volume_music_current);
8426 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8427 DrawChooseTree(&touch_control_current);
8428 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8429 DrawChooseTree(&move_distance_current);
8430 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8431 DrawChooseTree(&drop_distance_current);
8432 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8433 DrawChooseTree(&transparency_current);
8434 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8435 DrawChooseTree(&grid_size_current[0][0]);
8436 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8437 DrawChooseTree(&grid_size_current[0][1]);
8438 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8439 DrawChooseTree(&grid_size_current[1][0]);
8440 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8441 DrawChooseTree(&grid_size_current[1][1]);
8443 DrawSetupScreen_Generic();
8445 PlayMenuSoundsAndMusic();
8448 void RedrawSetupScreenAfterFullscreenToggle(void)
8450 if (setup_mode == SETUP_MODE_GRAPHICS ||
8451 setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8453 // update list selection from "setup.window_scaling_percent"
8454 execSetupGraphics_setWindowSizes(TRUE);
8460 void RedrawSetupScreenAfterScreenRotation(int nr)
8464 if (setup_mode == SETUP_MODE_TOUCH)
8466 // update virtual button settings (depending on screen orientation)
8469 else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
8471 // save already configured virtual buttons
8472 for (x = 0; x < MAX_GRID_XSIZE; x++)
8473 for (y = 0; y < MAX_GRID_YSIZE; y++)
8474 setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
8478 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
8480 if (setup_mode == SETUP_MODE_INPUT)
8481 HandleSetupScreen_Input(mx, my, dx, dy, button);
8482 else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
8483 HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
8484 else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
8485 HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
8486 else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
8487 HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
8488 else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
8489 HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
8490 else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
8491 HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
8492 else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
8493 HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
8494 else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
8495 HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
8496 else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
8497 HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
8498 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
8499 HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
8500 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
8501 HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
8502 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE)
8503 HandleChooseTree(mx, my, dx, dy, button, &volume_simple_current);
8504 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS)
8505 HandleChooseTree(mx, my, dx, dy, button, &volume_loops_current);
8506 else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_MUSIC)
8507 HandleChooseTree(mx, my, dx, dy, button, &volume_music_current);
8508 else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL)
8509 HandleChooseTree(mx, my, dx, dy, button, &touch_control_current);
8510 else if (setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE)
8511 HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
8512 else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
8513 HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
8514 else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
8515 HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
8516 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
8517 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
8518 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
8519 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
8520 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
8521 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
8522 else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
8523 HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
8525 HandleSetupScreen_Generic(mx, my, dx, dy, button);
8528 void HandleGameActions(void)
8530 if (setup.ask_on_game_over)
8533 if (game.restart_game_message != NULL)
8535 RequestRestartGame(game.restart_game_message);
8540 if (game_status != GAME_MODE_PLAYING)
8543 GameActions(); // main game loop
8545 if (tape.auto_play && !tape.playing)
8546 AutoPlayTapes(); // continue automatically playing next tape
8550 // ---------- new screen button stuff --------------------------------------
8554 int gfx_unpressed, gfx_pressed;
8555 struct MenuPosInfo *pos;
8556 boolean *check_value;
8559 unsigned int event_mask;
8560 boolean is_touch_button;
8562 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
8565 IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
8566 &menu.main.button.prev_level, NULL,
8567 SCREEN_CTRL_ID_PREV_LEVEL,
8569 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8570 FALSE, "previous level"
8573 IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
8574 &menu.main.button.next_level, NULL,
8575 SCREEN_CTRL_ID_NEXT_LEVEL,
8577 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8581 IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
8582 &menu.main.button.first_level, NULL,
8583 SCREEN_CTRL_ID_FIRST_LEVEL,
8586 FALSE, "first level"
8589 IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
8590 &menu.main.button.last_level, NULL,
8591 SCREEN_CTRL_ID_LAST_LEVEL,
8597 IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
8598 &menu.main.button.level_number, NULL,
8599 SCREEN_CTRL_ID_LEVEL_NUMBER,
8602 FALSE, "level number"
8605 IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
8606 &menu.setup.button.prev_player, NULL,
8607 SCREEN_CTRL_ID_PREV_PLAYER,
8609 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8610 FALSE, "previous player"
8613 IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
8614 &menu.setup.button.next_player, NULL,
8615 SCREEN_CTRL_ID_NEXT_PLAYER,
8617 GD_EVENT_PRESSED | GD_EVENT_REPEATED,
8618 FALSE, "next player"
8621 IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
8622 &menu.main.button.insert_solution, NULL,
8623 SCREEN_CTRL_ID_INSERT_SOLUTION,
8624 SCREEN_MASK_MAIN_HAS_SOLUTION,
8626 FALSE, "insert solution tape"
8629 IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
8630 &menu.main.button.play_solution, NULL,
8631 SCREEN_CTRL_ID_PLAY_SOLUTION,
8632 SCREEN_MASK_MAIN_HAS_SOLUTION,
8634 FALSE, "play solution tape"
8637 IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
8638 &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
8639 SCREEN_CTRL_ID_SWITCH_ECS_AGA,
8641 GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
8642 FALSE, "switch ECS/AGA chipset"
8645 IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
8646 &menu.setup.button.touch_back, NULL,
8647 SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
8650 TRUE, "previous page"
8653 IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
8654 &menu.setup.button.touch_next, NULL,
8655 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
8661 IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
8662 &menu.setup.button.touch_back2, NULL,
8663 SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
8666 TRUE, "previous page"
8669 IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
8670 &menu.setup.button.touch_next2, NULL,
8671 SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
8680 int gfx_unpressed, gfx_pressed;
8684 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
8687 IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
8688 -1, -1, // these values are not constant, but can change at runtime
8689 SCREEN_CTRL_ID_SCROLL_UP,
8693 IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
8694 -1, -1, // these values are not constant, but can change at runtime
8695 SCREEN_CTRL_ID_SCROLL_DOWN,
8702 int gfx_unpressed, gfx_pressed;
8708 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
8711 IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
8712 -1, -1, // these values are not constant, but can change at runtime
8713 -1, -1, // these values are not constant, but can change at runtime
8714 GD_TYPE_SCROLLBAR_VERTICAL,
8715 SCREEN_CTRL_ID_SCROLL_VERTICAL,
8716 "scroll level series vertically"
8728 } textinput_info[NUM_SCREEN_TEXTINPUT] =
8731 IMG_SETUP_INPUT_TEXT,
8732 SCREEN_CTRL_ID_NETWORK_SERVER,
8733 -1, -1, // these values are not constant, but can change at runtime
8734 MAX_SETUP_TEXT_INPUT_LEN,
8735 network_server_hostname,
8736 "Network Server Hostname / IP"
8740 static void CreateScreenMenubuttons(void)
8742 struct GadgetInfo *gi;
8743 unsigned int event_mask;
8746 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
8748 struct MenuPosInfo *pos = menubutton_info[i].pos;
8749 boolean is_touch_button = menubutton_info[i].is_touch_button;
8750 boolean is_check_button = menubutton_info[i].check_value != NULL;
8751 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8752 int gfx_unpressed, gfx_pressed;
8753 int x, y, width, height;
8754 int gd_x1, gd_x2, gd_y1, gd_y2;
8755 int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
8756 int id = menubutton_info[i].gadget_id;
8757 int type = GD_TYPE_NORMAL_BUTTON;
8758 boolean checked = FALSE;
8760 event_mask = menubutton_info[i].event_mask;
8762 x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
8763 y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
8765 width = graphic_info[menubutton_info[i].gfx_pressed].width;
8766 height = graphic_info[menubutton_info[i].gfx_pressed].height;
8768 gfx_unpressed = menubutton_info[i].gfx_unpressed;
8769 gfx_pressed = menubutton_info[i].gfx_pressed;
8770 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8771 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8772 gd_x1 = graphic_info[gfx_unpressed].src_x;
8773 gd_y1 = graphic_info[gfx_unpressed].src_y;
8774 gd_x2 = graphic_info[gfx_pressed].src_x;
8775 gd_y2 = graphic_info[gfx_pressed].src_y;
8781 if (is_touch_button)
8783 gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
8784 gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
8787 if (is_check_button)
8789 gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
8790 gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
8791 gd_x2a += graphic_info[gfx_pressed].active_xoffset;
8792 gd_y2a += graphic_info[gfx_pressed].active_yoffset;
8794 type = GD_TYPE_CHECK_BUTTON;
8795 checked = *menubutton_info[i].check_value;
8798 gi = CreateGadget(GDI_CUSTOM_ID, id,
8799 GDI_CUSTOM_TYPE_ID, i,
8800 GDI_IMAGE_ID, gfx_unpressed,
8801 GDI_INFO_TEXT, menubutton_info[i].infotext,
8807 GDI_STATE, GD_BUTTON_UNPRESSED,
8808 GDI_CHECKED, checked,
8809 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8810 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8811 GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
8812 GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
8813 GDI_DIRECT_DRAW, FALSE,
8814 GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
8815 GDI_EVENT_MASK, event_mask,
8816 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8820 Fail("cannot create gadget");
8822 screen_gadget[id] = gi;
8826 static void CreateScreenScrollbuttons(void)
8828 struct GadgetInfo *gi;
8829 unsigned int event_mask;
8832 // these values are not constant, but can change at runtime
8833 scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
8834 scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
8835 scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
8836 scrollbutton_info[1].y = SC_SCROLL_DOWN_YPOS;
8838 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
8840 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8841 int gfx_unpressed, gfx_pressed;
8842 int x, y, width, height;
8843 int gd_x1, gd_x2, gd_y1, gd_y2;
8844 int id = scrollbutton_info[i].gadget_id;
8846 event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
8848 x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
8849 y = mSY + scrollbutton_info[i].y;
8850 width = SC_SCROLLBUTTON_XSIZE;
8851 height = SC_SCROLLBUTTON_YSIZE;
8853 // correct scrollbar position if placed outside menu (playfield) area
8854 if (x > SX + SC_SCROLL_UP_XPOS)
8855 x = SX + SC_SCROLL_UP_XPOS;
8857 if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
8858 y = mSY + (SC_SCROLL_VERTICAL_YPOS +
8859 (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
8861 gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
8862 gfx_pressed = scrollbutton_info[i].gfx_pressed;
8863 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8864 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8865 gd_x1 = graphic_info[gfx_unpressed].src_x;
8866 gd_y1 = graphic_info[gfx_unpressed].src_y;
8867 gd_x2 = graphic_info[gfx_pressed].src_x;
8868 gd_y2 = graphic_info[gfx_pressed].src_y;
8870 gi = CreateGadget(GDI_CUSTOM_ID, id,
8871 GDI_CUSTOM_TYPE_ID, i,
8872 GDI_IMAGE_ID, gfx_unpressed,
8873 GDI_INFO_TEXT, scrollbutton_info[i].infotext,
8878 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
8879 GDI_STATE, GD_BUTTON_UNPRESSED,
8880 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8881 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8882 GDI_DIRECT_DRAW, FALSE,
8883 GDI_EVENT_MASK, event_mask,
8884 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8888 Fail("cannot create gadget");
8890 screen_gadget[id] = gi;
8894 static void CreateScreenScrollbars(void)
8898 // these values are not constant, but can change at runtime
8899 scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
8900 scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
8901 scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
8902 scrollbar_info[0].height = SC_SCROLL_VERTICAL_YSIZE;
8904 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
8906 Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
8907 int gfx_unpressed, gfx_pressed;
8908 int x, y, width, height;
8909 int gd_x1, gd_x2, gd_y1, gd_y2;
8910 struct GadgetInfo *gi;
8911 int items_max, items_visible, item_position;
8912 unsigned int event_mask;
8913 int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
8914 int id = scrollbar_info[i].gadget_id;
8916 event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
8918 x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
8919 y = mSY + scrollbar_info[i].y;
8920 width = scrollbar_info[i].width;
8921 height = scrollbar_info[i].height;
8923 // correct scrollbar position if placed outside menu (playfield) area
8924 if (x > SX + SC_SCROLL_VERTICAL_XPOS)
8925 x = SX + SC_SCROLL_VERTICAL_XPOS;
8927 if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
8928 height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
8930 items_max = num_page_entries;
8931 items_visible = num_page_entries;
8934 gfx_unpressed = scrollbar_info[i].gfx_unpressed;
8935 gfx_pressed = scrollbar_info[i].gfx_pressed;
8936 gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
8937 gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
8938 gd_x1 = graphic_info[gfx_unpressed].src_x;
8939 gd_y1 = graphic_info[gfx_unpressed].src_y;
8940 gd_x2 = graphic_info[gfx_pressed].src_x;
8941 gd_y2 = graphic_info[gfx_pressed].src_y;
8943 gi = CreateGadget(GDI_CUSTOM_ID, id,
8944 GDI_CUSTOM_TYPE_ID, i,
8945 GDI_IMAGE_ID, gfx_unpressed,
8946 GDI_INFO_TEXT, scrollbar_info[i].infotext,
8951 GDI_TYPE, scrollbar_info[i].type,
8952 GDI_SCROLLBAR_ITEMS_MAX, items_max,
8953 GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8954 GDI_SCROLLBAR_ITEM_POSITION, item_position,
8955 GDI_WHEEL_AREA_X, SX,
8956 GDI_WHEEL_AREA_Y, SY,
8957 GDI_WHEEL_AREA_WIDTH, SXSIZE,
8958 GDI_WHEEL_AREA_HEIGHT, SYSIZE,
8959 GDI_STATE, GD_BUTTON_UNPRESSED,
8960 GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
8961 GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
8962 GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
8963 GDI_DIRECT_DRAW, FALSE,
8964 GDI_EVENT_MASK, event_mask,
8965 GDI_CALLBACK_ACTION, HandleScreenGadgets,
8969 Fail("cannot create gadget");
8971 screen_gadget[id] = gi;
8975 static void CreateScreenTextInputGadgets(void)
8979 for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
8981 int graphic = textinput_info[i].graphic;
8982 struct GraphicInfo *gd = &graphic_info[graphic];
8983 int gd_x1 = gd->src_x;
8984 int gd_y1 = gd->src_y;
8985 int gd_x2 = gd->src_x + gd->active_xoffset;
8986 int gd_y2 = gd->src_y + gd->active_yoffset;
8987 struct GadgetInfo *gi;
8988 unsigned int event_mask;
8989 int id = textinput_info[i].gadget_id;
8990 int x = textinput_info[i].x;
8991 int y = textinput_info[i].y;
8993 event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
8995 gi = CreateGadget(GDI_CUSTOM_ID, id,
8996 GDI_CUSTOM_TYPE_ID, i,
8997 GDI_INFO_TEXT, textinput_info[i].infotext,
9000 GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
9001 GDI_TEXT_VALUE, textinput_info[i].value,
9002 GDI_TEXT_SIZE, textinput_info[i].size,
9003 GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
9004 GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
9005 GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
9006 GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
9007 GDI_BORDER_SIZE, gd->border_size, gd->border_size,
9008 GDI_DESIGN_WIDTH, gd->width,
9009 GDI_EVENT_MASK, event_mask,
9010 GDI_CALLBACK_ACTION, HandleScreenGadgets,
9011 GDI_CALLBACK_ACTION_ALWAYS, TRUE,
9015 Fail("cannot create gadget");
9017 screen_gadget[id] = gi;
9021 void CreateScreenGadgets(void)
9023 CreateScreenMenubuttons();
9025 CreateScreenScrollbuttons();
9026 CreateScreenScrollbars();
9028 CreateScreenTextInputGadgets();
9031 void FreeScreenGadgets(void)
9035 for (i = 0; i < NUM_SCREEN_GADGETS; i++)
9036 FreeGadget(screen_gadget[i]);
9039 static void MapScreenMenuGadgets(int screen_mask)
9043 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9044 if (screen_mask & menubutton_info[i].screen_mask)
9045 MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9048 static void UnmapScreenMenuGadgets(int screen_mask)
9052 for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
9054 if (screen_mask & menubutton_info[i].screen_mask)
9056 UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
9058 if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
9059 DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
9060 screen_gadget[menubutton_info[i].gadget_id]->y,
9061 screen_gadget[menubutton_info[i].gadget_id]->width,
9062 screen_gadget[menubutton_info[i].gadget_id]->height);
9067 static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
9070 MapScreenMenuGadgets(screen_mask);
9072 UnmapScreenMenuGadgets(screen_mask);
9075 static void MapScreenGadgets(int num_entries)
9079 if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
9082 for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
9083 MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
9085 for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
9086 MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
9089 static void MapScreenTreeGadgets(TreeInfo *ti)
9091 MapScreenGadgets(numTreeInfoInGroup(ti));
9094 static void HandleScreenGadgets(struct GadgetInfo *gi)
9096 int id = gi->custom_id;
9097 int button = gi->event.button;
9098 int step = (button == MB_LEFTBUTTON ? 1 :
9099 button == MB_MIDDLEBUTTON ? 5 :
9100 button == MB_RIGHTBUTTON ? 10 : 1);
9104 case SCREEN_CTRL_ID_PREV_LEVEL:
9105 HandleMainMenu_SelectLevel(step, -1, NO_DIRECT_LEVEL_SELECT);
9108 case SCREEN_CTRL_ID_NEXT_LEVEL:
9109 HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
9112 case SCREEN_CTRL_ID_FIRST_LEVEL:
9113 HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
9116 case SCREEN_CTRL_ID_LAST_LEVEL:
9117 HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
9120 case SCREEN_CTRL_ID_LEVEL_NUMBER:
9121 CloseDoor(DOOR_CLOSE_2);
9122 SetGameStatus(GAME_MODE_LEVELNR);
9123 DrawChooseLevelNr();
9126 case SCREEN_CTRL_ID_PREV_PLAYER:
9127 HandleSetupScreen_Input_Player(step, -1);
9130 case SCREEN_CTRL_ID_NEXT_PLAYER:
9131 HandleSetupScreen_Input_Player(step, +1);
9134 case SCREEN_CTRL_ID_INSERT_SOLUTION:
9135 InsertSolutionTape();
9138 case SCREEN_CTRL_ID_PLAY_SOLUTION:
9142 case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
9143 setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
9147 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
9148 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
9149 case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
9150 case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
9151 PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
9154 case SCREEN_CTRL_ID_SCROLL_UP:
9155 if (game_status == GAME_MODE_NAMES)
9156 HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9157 else if (game_status == GAME_MODE_LEVELS)
9158 HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9159 else if (game_status == GAME_MODE_LEVELNR)
9160 HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9161 else if (game_status == GAME_MODE_SETUP)
9162 HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9163 else if (game_status == GAME_MODE_INFO)
9164 HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
9167 case SCREEN_CTRL_ID_SCROLL_DOWN:
9168 if (game_status == GAME_MODE_NAMES)
9169 HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9170 else if (game_status == GAME_MODE_LEVELS)
9171 HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9172 else if (game_status == GAME_MODE_LEVELNR)
9173 HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9174 else if (game_status == GAME_MODE_SETUP)
9175 HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9176 else if (game_status == GAME_MODE_INFO)
9177 HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
9180 case SCREEN_CTRL_ID_SCROLL_VERTICAL:
9181 if (game_status == GAME_MODE_NAMES)
9182 HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9183 else if (game_status == GAME_MODE_LEVELS)
9184 HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9185 else if (game_status == GAME_MODE_LEVELNR)
9186 HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
9187 else if (game_status == GAME_MODE_SETUP)
9188 HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9189 else if (game_status == GAME_MODE_INFO)
9190 HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
9193 case SCREEN_CTRL_ID_NETWORK_SERVER:
9195 if (!strEqual(gi->textinput.value, ""))
9197 setString(&setup.network_server_hostname, gi->textinput.value);
9199 network.server_host = setup.network_server_hostname;
9203 setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
9205 network.server_host = NULL;
9208 if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
9209 network.server_host = NULL;
9211 execSetupGame_setNetworkServerText();
9223 void DumpScreenIdentifiers(void)
9227 Print("Active screen elements on current screen:\n");
9229 for (i = 0; main_controls[i].nr != -1; i++)
9231 struct MainControlInfo *mci = &main_controls[i];
9233 if (mci->button_graphic != -1)
9235 char *token = getTokenFromImageID(mci->button_graphic);
9237 Print("- '%s'\n", token);
9244 boolean DoScreenAction(int image_id)
9248 if (game_status != GAME_MODE_MAIN)
9251 for (i = 0; main_controls[i].nr != -1; i++)
9253 struct MainControlInfo *mci = &main_controls[i];
9254 struct MenuPosInfo *pos = mci->pos_button;
9256 if (mci->button_graphic == image_id)
9258 int x = mSX + pos->x;
9259 int y = mSY + pos->y;
9261 HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
9270 void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
9272 // get tree info node of newly added level or artwork set
9273 TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
9274 TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
9276 if (tree_node_new == NULL) // should not happen
9279 // if request dialog is active, do nothing
9280 if (game.request_active)
9283 if (game_status == GAME_MODE_MAIN &&
9284 tree_type == TREE_TYPE_LEVEL_DIR)
9286 // when adding new level set in main menu, select it as current level set
9288 // change current level set to newly added level set from zip file
9289 leveldir_current = tree_node_new;
9291 // change current level number to first level of newly added level set
9292 level_nr = leveldir_current->first_level;
9294 // redraw screen to reflect changed level set
9297 // save this level set and level number as last selected level set
9298 SaveLevelSetup_LastSeries();
9299 SaveLevelSetup_SeriesInfo();
9301 else if (game_status == GAME_MODE_LEVELS &&
9302 tree_type == TREE_TYPE_LEVEL_DIR)
9304 // when adding new level set in level set menu, set cursor and update screen
9306 leveldir_current = tree_node_new;
9308 DrawChooseTree(&leveldir_current);
9310 else if (game_status == GAME_MODE_SETUP)
9312 // when adding new artwork set in setup menu, set cursor and update screen
9314 if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
9315 tree_type == TREE_TYPE_GRAPHICS_DIR)
9317 artwork.gfx_current = tree_node_new;
9319 DrawChooseTree(&artwork.gfx_current);
9321 else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
9322 tree_type == TREE_TYPE_SOUNDS_DIR)
9324 artwork.snd_current = tree_node_new;
9326 DrawChooseTree(&artwork.snd_current);
9328 else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
9329 tree_type == TREE_TYPE_MUSIC_DIR)
9331 artwork.mus_current = tree_node_new;
9333 DrawChooseTree(&artwork.mus_current);